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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index cd0dd4d8a8..e9775622c0 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -6223,8 +6223,8 @@ void Scene1337::handlePlayer2() {
_selectedCard._cardId = handcard->_cardId;
_selectedCard._stationPos = handcard->_stationPos;
//warning("_selectedCard._actorName = handcard->_actorName;");
- _selectedCard._fieldE = handcard->_fieldE;
- _selectedCard._field10 = handcard->_field10;
+ //warning("_selectedCard._fieldE = handcard->_fieldE;");
+ //warning("_selectedCard._field10 = handcard->_field10;");
//warning("_selectedCard._field12 = handcard->_field12;");
//warning("_selectedCard._field14 = handcard->_field14;");
//warning("_selectedCard._field16 = handcard->_field16;");
@@ -6241,7 +6241,7 @@ void Scene1337::handlePlayer2() {
_selectedCard._card._updateStartFrame = handcard->_card._updateStartFrame;
_selectedCard._card._walkStartFrame = handcard->_card._walkStartFrame;
// _field2E is named _field3C in R2R
- _selectedCard._card._field2E = handcard->_card._field2E;
+ _selectedCard._card._oldPosition = handcard->_card._oldPosition;
_selectedCard._card._percent = handcard->_card._percent;
_selectedCard._card._priority = handcard->_card._priority;
_selectedCard._card._angle = handcard->_card._angle;
@@ -6257,7 +6257,7 @@ void Scene1337::handlePlayer2() {
_selectedCard._card._frame = handcard->_card._frame;
_selectedCard._card._endFrame = handcard->_card._endFrame;
// _field68 is named _field76 in R2R
- _selectedCard._card._field68 = handcard->_card._field68;
+ _selectedCard._card._loopCount = handcard->_card._loopCount;
_selectedCard._card._frameChange = handcard->_card._frameChange;
_selectedCard._card._numFrames = handcard->_card._numFrames;
_selectedCard._card._regionIndex = handcard->_card._regionIndex;
@@ -6268,8 +6268,8 @@ void Scene1337::handlePlayer2() {
_selectedCard._card._endAction = handcard->_card._endAction;
_selectedCard._card._regionBitList = handcard->_card._regionBitList;
// _selectedCard._object1._actorName = handcard->_object1._actorName;
- _selectedCard._card._fieldE = handcard->_card._fieldE;
- _selectedCard._card._field10 = handcard->_card._field10;
+ //warning("_selectedCard._card._fieldE = handcard->_card._fieldE;");
+ //warning("_selectedCard._card._field10 = handcard->_card._field10;");
//warning("_selectedCard._card._field12 = handcard->_card._field12;");
//warning("_selectedCard._card._field14 = handcard->_card._field14;");
//warning("_selectedCard._card._field16 = handcard->_card._field16;");