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author | Paul Gilbert | 2011-02-24 18:36:22 +1100 |
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committer | Paul Gilbert | 2011-02-24 18:36:22 +1100 |
commit | 87a6398f628f94b095bfd87f320a633e3649bba8 (patch) | |
tree | 5d222181ce8df3cbe0f7eb54e4726737bc20c7c7 /engines/tsage/ringworld_scenes1.h | |
parent | 3a39af766514993a526d1a423070f9ba578bf1d8 (diff) | |
download | scummvm-rg350-87a6398f628f94b095bfd87f320a633e3649bba8.tar.gz scummvm-rg350-87a6398f628f94b095bfd87f320a633e3649bba8.tar.bz2 scummvm-rg350-87a6398f628f94b095bfd87f320a633e3649bba8.zip |
TSAGE: Standardised class naming for game scene logic
Diffstat (limited to 'engines/tsage/ringworld_scenes1.h')
-rw-r--r-- | engines/tsage/ringworld_scenes1.h | 248 |
1 files changed, 124 insertions, 124 deletions
diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h index 479d5946c5..973cf272b6 100644 --- a/engines/tsage/ringworld_scenes1.h +++ b/engines/tsage/ringworld_scenes1.h @@ -37,19 +37,19 @@ namespace tSage { class Scene10: public Scene { /* Actions */ - class Scene10_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene10_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; public: Speaker _speakerSText; Speaker _speakerQText; - Scene10_Action1 _action1; - Scene10_Action2 _action2; + Action1 _action1; + Action2 _action2; SceneObject _object1, _object2, _object3; SceneObject _object4, _object5, _object6; @@ -59,13 +59,13 @@ public: class Scene15: public Scene { /* Actions */ - class Scene15_Action1: public Action { + class Action1: public Action { public: virtual void signal(); virtual void dispatch(); }; public: - Scene15_Action1 _action1; + Action1 _action1; SceneObject _object1; SoundHandler _soundHandler; @@ -74,19 +74,19 @@ public: class Scene20: public Scene { /* Actions */ - class Scene20_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene20_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene20_Action3: public Action { + class Action3: public Action { public: virtual void signal(); }; - class Scene20_Action4: public Action { + class Action4: public Action { public: virtual void signal(); }; @@ -94,10 +94,10 @@ public: SequenceManager _sequenceManager; SpeakerQText _speakerQText; SpeakerGameText _speakerGameText; - Scene20_Action1 _action1; - Scene20_Action2 _action2; - Scene20_Action3 _action3; - Scene20_Action4 _action4; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; SceneObject _sceneObject1, _sceneObject2, _sceneObject3, _sceneObject4, _sceneObject5; SoundHandler _sound; public: @@ -111,7 +111,7 @@ public: class Scene30: public Scene { /* Scene objects */ // Doorway beam sensor - class Scene30_beam: public SceneObject { + class BeamObject: public SceneObject { public: virtual void doAction(int action) { if (action == OBJECT_SCANNER) @@ -127,7 +127,7 @@ class Scene30: public Scene { }; // Doorway object - class Scene30_door: public SceneObject { + class DoorObject: public SceneObject { public: virtual void doAction(int action) { if (action == OBJECT_SCANNER) @@ -142,25 +142,25 @@ class Scene30: public Scene { }; // Kzin object - class Scene30_kzin: public SceneObject { + class KzinObject: public SceneObject { public: virtual void doAction(int action); }; /* Actions */ - class Scene30_beamAction: public Action { + class BeamAction: public Action { public: virtual void signal(); }; - class Scene30_kzinAction: public Action { + class KzinAction: public Action { public: virtual void signal(); }; - class Scene30_ringAction: public Action { + class RingAction: public Action { public: virtual void signal(); }; - class Scene30_talkAction: public Action { + class TalkAction: public Action { public: virtual void signal(); }; @@ -168,14 +168,14 @@ class Scene30: public Scene { public: SoundHandler _sound; DisplayHotspot _groundHotspot, _wallsHotspot, _courtyardHotspot, _treeHotspot; - Scene30_beam _beam; - Scene30_door _door; - Scene30_kzin _kzin; - - Scene30_beamAction _beamAction; - Scene30_kzinAction _kzinAction; - Scene30_ringAction _ringAction; - Scene30_talkAction _talkAction; + BeamObject _beam; + DoorObject _door; + KzinObject _kzin; + + BeamAction _beamAction; + KzinAction _kzinAction; + RingAction _ringAction; + TalkAction _talkAction; SequenceManager _sequenceManager; SpeakerSR _speakerSR; @@ -192,59 +192,59 @@ public: class Scene40: public Scene { /* Actions */ - class Scene40_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene40_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene40_Action3: public Action { + class Action3: public Action { public: virtual void signal(); }; - class Scene40_Action4: public Action { + class Action4: public Action { public: virtual void signal(); }; - class Scene40_Action5: public Action { + class Action5: public Action { public: virtual void signal(); }; - class Scene40_Action6: public Action { + class Action6: public Action { public: virtual void signal(); }; - class Scene40_Action7: public Action { + class Action7: public Action { public: virtual void signal(); }; - class Scene40_Action8: public Action { + class Action8: public Action { public: virtual void signal(); }; /* Objects */ - class Scene40_DyingKzin: public SceneObject { + class DyingKzin: public SceneObject { public: virtual void doAction(int action); }; - class Scene40_Assassin: public SceneObject { + class Assassin: public SceneObject { public: virtual void doAction(int action); }; /* Items */ - class Scene40_Item2: public SceneItem { + class Item2: public SceneItem { public: virtual void doAction(int action); }; - class Scene40_Item6: public SceneItem { + class Item6: public SceneItem { public: virtual void doAction(int action); }; - class Scene40_Item8: public SceneItem { + class Item8: public SceneItem { public: virtual void doAction(int action); }; @@ -256,22 +256,22 @@ public: SpeakerSText _speakerSText; SpeakerGameText _speakerGameText; SoundHandler _soundHandler; - Scene40_Action1 _action1; - Scene40_Action2 _action2; - Scene40_Action3 _action3; - Scene40_Action4 _action4; - Scene40_Action5 _action5; - Scene40_Action6 _action6; - Scene40_Action7 _action7; - Scene40_Action8 _action8; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; + Action8 _action8; SceneObject _object1, _object2, _object3; - Scene40_DyingKzin _dyingKzin; - Scene40_Assassin _assassin; + DyingKzin _dyingKzin; + Assassin _assassin; SceneObject _doorway, _object7, _object8; DisplayHotspot _item1; - Scene40_Item2 _item2; + Item2 _item2; DisplayHotspot _item3, _item4, _item5; - Scene40_Item6 _item6; + Item6 _item6; DisplayHotspot _item7, _item8; Scene40(); @@ -282,46 +282,46 @@ public: class Scene50: public Scene { /* Actions */ - class Scene50_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene50_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene50_Action3: public Action { + class Action3: public Action { public: virtual void signal(); }; /* Objects */ - class Scene50_Object1: public SceneObject { + class Object1: public SceneObject { public: virtual void doAction(int action); }; - class Scene50_Object2: public SceneObject { + class Object2: public SceneObject { public: virtual void doAction(int action); }; - class Scene50_Object3: public SceneObject { + class Object3: public SceneObject { public: virtual void doAction(int action); }; - class Scene50_Object4: public SceneObject { + class Object4: public SceneObject { public: virtual void doAction(int action); }; public: SequenceManager _sequenceManager; - Scene50_Action1 _action1; - Scene50_Action2 _action2; - Scene50_Action3 _action3; - Scene50_Object1 _object1; - Scene50_Object2 _object2; - Scene50_Object3 _object3; - Scene50_Object4 _object4; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Object1 _object1; + Object2 _object2; + Object3 _object3; + Object4 _object4; Rect _doorwayRect; SpeakerSText _speakerSText; SpeakerQText _speakerQText; @@ -335,35 +335,35 @@ public: }; class Scene60: public Scene { - class Scene60_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene60_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene60_Object2: public SceneObject { + class Object2: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Object3: public SceneObject { + class Object3: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Object4: public SceneObject { + class Object4: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Object5: public SceneObject { + class Object5: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Object6: public SceneObject { + class Object6: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Object7: public SceneObject2 { + class Object7: public SceneObject2 { public: virtual void doAction(int action); }; @@ -372,23 +372,23 @@ class Scene60: public Scene { int _state; virtual void synchronise(Serialiser &s); }; - class Scene60_Object8: public SceneObject2 { + class Object8: public SceneObject2 { public: virtual void doAction(int action); }; - class Scene60_Object9: public SceneObject { + class Object9: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Item1: public SceneItem { + class Item1: public SceneItem { public: virtual void doAction(int action); }; - class Scene60_Item: public SceneItem { + class Item: public SceneItem { public: int _messageNum, _sceneMode; - Scene60_Item(int sceneRegionId, int messageNum, int sceneMode) { + Item(int sceneRegionId, int messageNum, int sceneMode) { _sceneRegionId = sceneRegionId; _messageNum = messageNum; _sceneMode = sceneMode; @@ -401,20 +401,20 @@ public: SequenceManager _sequenceManager; SpeakerQText _speakerQText; SpeakerSText _speakerSText; - Scene60_Action1 _action1; - Scene60_Action2 _action2; + Action1 _action1; + Action2 _action2; SceneObject _object1; - Scene60_Object2 _object2; - Scene60_Object3 _object3; - Scene60_Object4 _object4; - Scene60_Object5 _object5; - Scene60_Object6 _object6; - Scene60_Object7 _object7; - Scene60_Object8 _object8; - Scene60_Object9 _object9; + Object2 _object2; + Object3 _object3; + Object4 _object4; + Object5 _object5; + Object6 _object6; + Object7 _object7; + Object8 _object8; + Object9 _object9; SceneObject _object10; SceneItem _item1; - Scene60_Item _item2, _item3, _item4, _item5, _item6; + Item _item2, _item3, _item4, _item5, _item6; SoundHandler _soundHandler1; SoundHandler _soundHandler2; SoundHandler _soundHandler3; @@ -426,23 +426,23 @@ public: }; class Scene90: public Scene { - class Scene90_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene90_Object1: public SceneObject { + class Object1: public SceneObject { public: virtual void doAction(int action); }; - class Scene90_Object2: public SceneObject { + class Object2: public SceneObject { public: virtual void doAction(int action); }; - class Scene90_Object3: public SceneObject { + class Object3: public SceneObject { public: virtual void doAction(int action); }; - class Scene90_Object4: public SceneObject { + class Object4: public SceneObject { public: virtual void doAction(int action); }; @@ -468,13 +468,13 @@ public: }; class Scene95: public Scene { - class Scene95_Action1: public Action2 { + class Action1: public Action2 { public: virtual void signal(); }; public: - Scene95_Action1 _action1; + Action1 _action1; int _field326; SceneObject _object1, _object2, _object3; SoundHandler _soundHandler; @@ -485,15 +485,15 @@ public: class Scene1000: public Scene { /* Actions */ - class Scene1000_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene1000_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene1000_Action3: public Action { + class Action3: public Action { private: void zoom(bool up); public: @@ -502,77 +502,77 @@ class Scene1000: public Scene { public: SceneObject _object1, _object2, _object3, _object4; - Scene1000_Action1 _action1; - Scene1000_Action2 _action2; - Scene1000_Action3 _action3; + Action1 _action1; + Action2 _action2; + Action3 _action3; virtual void postInit(SceneObjectList *OwnerList = NULL); }; class Scene6100: public Scene { /* Actions */ - class Scene6100_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene6100_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene6100_Action3: public Action { + class Action3: public Action { public: virtual void signal(); }; - class Scene6100_Action4: public Action { + class Action4: public Action { public: virtual void signal(); }; - class Scene6100_Action5: public Action { + class Action5: public Action { public: virtual void dispatch(); }; - class Scene6100_Action6: public Action { + class Action6: public Action { public: virtual void signal(); }; - class Scene6100_Action7: public Action { + class Action7: public Action { public: virtual void signal(); }; /* Objects */ - class Scene6100_Object: public SceneObject { + class Object: public SceneObject { public: FloatSet _floats; }; /* Items */ - class Scene6100_Item1: public SceneItem { + class Item1: public SceneItem { public: virtual void doAction(int action); }; public: - Scene6100_Action1 _action1; - Scene6100_Action2 _action2; - Scene6100_Action3 _action3; - Scene6100_Action4 _action4; - Scene6100_Action5 _action5; - Scene6100_Action6 _action6; - Scene6100_Action7 _action7; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; SoundHandler _soundHandler; Speaker _speaker1; SpeakerQR _speakerQR; SpeakerSL _speakerSL; SceneObject _object1, _object2, _object3; - Scene6100_Object _object4, _object5, _object6; - Scene6100_Object _object7, _object8; + Object _object4, _object5, _object6; + Object _object7, _object8; SceneText _sceneText; SceneItem _item1; int _field_30A, _field_30C, _field_30E, _field_310; int _field_312, _field_314; - Scene6100_Object *_objList[4]; + Object *_objList[4]; virtual void postInit(SceneObjectList *OwnerList = NULL); void showMessage(const Common::String &msg, int colour, Action *action); |