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author | strangerke | 2011-04-13 21:27:46 +0200 |
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committer | strangerke | 2011-04-13 21:27:46 +0200 |
commit | 66b43f2312578f35e0718d0699de207a7bf77f1a (patch) | |
tree | 335cfee6fdf606686f178619c3ef5c1eb99fd573 /engines/tsage/ringworld_scenes2.cpp | |
parent | a132bbb10c2f7349862c6c35d03d829ff76d5dea (diff) | |
download | scummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.tar.gz scummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.tar.bz2 scummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.zip |
TSAGE: "Cosmetic" cleanups
Diffstat (limited to 'engines/tsage/ringworld_scenes2.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes2.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp index 65b676885a..8d95460615 100644 --- a/engines/tsage/ringworld_scenes2.cpp +++ b/engines/tsage/ringworld_scenes2.cpp @@ -18,8 +18,8 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $ - * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $ + * $URL$ + * $Id$ * */ @@ -210,7 +210,7 @@ void Scene1000::Action3::signal() { scene->_object3.setStrip(5); scene->_object3.setFrame(1); scene->_object3.setPosition(Common::Point(292, 192)); - + zoom(true); setDelay(300); break; @@ -227,7 +227,7 @@ void Scene1000::Action3::signal() { break; default: break; - } + } } void Scene1000::Action3::zoom(bool up) { @@ -268,7 +268,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); - + _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; _globals->_soundHandler.startSound(114); } else if (_globals->_sceneManager._previousScene == 2222) { @@ -279,7 +279,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { _object1.animate(ANIM_MODE_2, 0); _object1._moveDiff = Common::Point(2, 2); _object1.setPosition(Common::Point(120, 180)); - + _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; @@ -292,7 +292,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { _object3.setVisage(1050); _object3.changeZoom(-1); _object3.setPosition(Common::Point(158, 0)); - + _globals->_player.postInit(); _globals->_player.setVisage(1050); _globals->_player.setStrip(3); @@ -314,7 +314,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { void Scene1001::Action1::signal() { Scene1001 *scene = (Scene1001 *)_globals->_sceneManager._scene; - + switch (_actionIndex++) { case 0: setDelay(10); @@ -377,7 +377,7 @@ void Scene1001::Action1::signal() { scene->_object1.setFrame(1); scene->_object1.setPosition(Common::Point(-75, 87)); scene->_object1.animate(ANIM_MODE_2, NULL); - + Common::Point pt(0, 100); NpcMover *mover = new NpcMover(); scene->_object1.addMover(mover, &pt, this); @@ -447,7 +447,7 @@ void Scene1001::Action1::signal() { NpcMover *mover = new NpcMover(); scene->_object6.addMover(mover, &pt, this); break; - } + } case 17: { scene->_soundHandler1.startSound(90); scene->_object6.remove(); @@ -465,7 +465,7 @@ void Scene1001::Action1::signal() { NpcMover *mover = new NpcMover(); scene->_object7.addMover(mover, &pt, this); break; - } + } case 18: scene->_object7.remove(); @@ -534,13 +534,13 @@ void Scene1001::postInit(SceneObjectList *OwnerList) { /*-------------------------------------------------------------------------- - * Scene 1250 - + * Scene 1250 - * *--------------------------------------------------------------------------*/ void Scene1250::Action1::signal() { Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene; - + switch (_actionIndex++) { case 0: setDelay(_globals->_randomSource.getRandomNumber(120) + 60); @@ -554,7 +554,7 @@ void Scene1250::Action1::signal() { void Scene1250::Action2::signal() { Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene; - + switch (_actionIndex++) { case 0: switch (_globals->_randomSource.getRandomNumber(2)) { @@ -580,7 +580,7 @@ void Scene1250::Action2::signal() { void Scene1250::Action3::signal() { Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene; - + switch (_actionIndex++) { case 0: setDelay(30); @@ -599,7 +599,7 @@ void Scene1250::Action3::signal() { void Scene1250::Action4::signal() { Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene; - + switch (_actionIndex++) { case 0: setDelay(3); @@ -641,7 +641,7 @@ void Scene1250::postInit(SceneObjectList *OwnerList) { _object2.setPriority2(255); _object2._frame = 1; _object2.setAction(&_action2); - + _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; @@ -791,7 +791,7 @@ void Scene1400::postInit(SceneObjectList *OwnerList) { void Scene1500::Action1::signal() { Scene1500 *scene = (Scene1500 *)_globals->_sceneManager._scene; - + switch (_actionIndex++) { case 0: { scene->_object1.postInit(); @@ -866,7 +866,7 @@ void Scene1500::Action1::signal() { void Scene1500::Action2::signal() { Scene1500 *scene = (Scene1500 *)_globals->_sceneManager._scene; - + switch (_actionIndex++) { case 0: setDelay(6); |