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authorstrangerke2011-04-30 00:21:23 +0200
committerstrangerke2011-04-30 00:21:23 +0200
commit67c83ffffa55a11be076fea0ea11ae28b044600e (patch)
tree3df3760bdbf0bd8d05217b3808bff590e9346ce8 /engines/tsage/ringworld_scenes3.cpp
parent2bd4c3c38cc9d5c9337d35d972e53d4b78effc14 (diff)
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TSAGE: Fix a couple of big graphical glitches in scene 2100
Diffstat (limited to 'engines/tsage/ringworld_scenes3.cpp')
-rw-r--r--engines/tsage/ringworld_scenes3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index fcbf7c8617..a0fd63d9b0 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -699,14 +699,14 @@ void Scene2100::Action6::signal() {
Common::Point pt(130, 116);
NpcMover *mover = new NpcMover();
- scene->_object2.addMover(mover, &pt, NULL);
+ scene->_object2.addMover(mover, &pt, this);
break;
}
case 1: {
scene->_object2.setPriority2(-1);
Common::Point pt(153, 67);
NpcMover *mover = new NpcMover();
- scene->_object2.addMover(mover, &pt, NULL);
+ scene->_object2.addMover(mover, &pt, this);
break;
}
case 2: