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author | strangerke | 2011-05-28 00:14:45 +0200 |
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committer | strangerke | 2011-05-28 00:14:45 +0200 |
commit | adc087c37e8c79ff78a4d60b6b32ea5628b66928 (patch) | |
tree | 953ec43f29b248cb97aad5686f8d80adccc683ca /engines/tsage/ringworld_scenes3.cpp | |
parent | daa69cce8b95e2d7dcf28c770191bc3924d0b5b7 (diff) | |
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TSAGE: Fix bug in scene 2100 when Seeker is in the cave. (Thanks eriktorbjorn for pointing the reason of the problem)
Diffstat (limited to 'engines/tsage/ringworld_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index b4c5628499..38a4afc0f7 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -1506,14 +1506,14 @@ void Scene2100::Object3::doAction(int action) { switch (action) { case CURSOR_LOOK: - if (!_globals->getFlag(59)) + if (_globals->getFlag(59)) SceneItem::display2(2100, 34); else error("***I have no response."); break; case CURSOR_TALK: - if (!_globals->getFlag(59)) { + if (_globals->getFlag(59)) { _globals->_player.disableControl(); scene->_sceneMode = 2108; scene->setAction(&scene->_sequenceManager, scene, 2108, NULL); |