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author | Paul Gilbert | 2011-02-28 21:56:44 +1100 |
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committer | Paul Gilbert | 2011-02-28 21:56:44 +1100 |
commit | eecce7ae33adc49546b66eff88a25bc46d997e0c (patch) | |
tree | 3e4737931096e35baa3929a201bef899406db4ba /engines/tsage/ringworld_scenes3.cpp | |
parent | 2a2a33a14cbb2cf4e48cd652f230668958271499 (diff) | |
download | scummvm-rg350-eecce7ae33adc49546b66eff88a25bc46d997e0c.tar.gz scummvm-rg350-eecce7ae33adc49546b66eff88a25bc46d997e0c.tar.bz2 scummvm-rg350-eecce7ae33adc49546b66eff88a25bc46d997e0c.zip |
TSAGE: Implemented Scene 2000 - Cockpit cutscenes
Diffstat (limited to 'engines/tsage/ringworld_scenes3.cpp')
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 482 |
1 files changed, 482 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp new file mode 100644 index 0000000000..e65ab5b719 --- /dev/null +++ b/engines/tsage/ringworld_scenes3.cpp @@ -0,0 +1,482 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "tsage/ringworld_scenes3.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace tSage { + +/*-------------------------------------------------------------------------- + * Scene 2000 - Cockpit cutscenes + * + *--------------------------------------------------------------------------*/ + +void Scene2000::Action1::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + error("Old stuff"); + break; + case 1: + scene->_stripManager.start(2075, this); + break; + case 2: + setDelay(4); + break; + case 3: + _globals->_stripNum = 0; + _globals->_sceneManager.changeScene(1250); + break; + } +} + +void Scene2000::Action2::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_object2.animate(ANIM_MODE_6, NULL); + setDelay(_globals->_randomSource.getRandomNumber(179) + 60); + break; + case 1: + setDelay(_globals->_randomSource.getRandomNumber(179) + 60); + if (_globals->_randomSource.getRandomNumber(4) >= 2) + _actionIndex = 0; + break; + case 2: + setDelay(_globals->_randomSource.getRandomNumber(179) + 60); + _actionIndex = _globals->_randomSource.getRandomNumber(1); + break; + } +} + +void Scene2000::Action3::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_object6.animate(ANIM_MODE_5, NULL); + setDelay(_globals->_randomSource.getRandomNumber(179) + 60); + break; + case 1: + scene->_object6.animate(ANIM_MODE_6, NULL); + setDelay(_globals->_randomSource.getRandomNumber(179) + 60); + _actionIndex = 0; + break; + } +} + +void Scene2000::Action4::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_object4.animate(ANIM_MODE_5, NULL); + setDelay(_globals->_randomSource.getRandomNumber(179) + 60); + break; + case 1: + scene->_object4.animate(ANIM_MODE_6, NULL); + setDelay(_globals->_randomSource.getRandomNumber(179) + 60); + _actionIndex = 0; + break; + } +} + +void Scene2000::Action5::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_object3.animate(ANIM_MODE_5, NULL); + setDelay(_globals->_randomSource.getRandomNumber(125) + 300); + break; + case 1: + scene->_object3.animate(ANIM_MODE_6, NULL); + setDelay(_globals->_randomSource.getRandomNumber(125) + 300); + _actionIndex = 0; + break; + } +} + +void Scene2000::Action6::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(130); + break; + case 1: + scene->_soundHandler2.startSound(79); + scene->_stripManager.start(2000, this); + break; + case 2: + _globals->_soundHandler.startSound(81); + scene->_object6.postInit(); + scene->_object6.setVisage(2003); + scene->_object6.setAction(NULL); + scene->_object6.setStrip2(2); + scene->_object6.setPosition(Common::Point(184, 137)); + scene->_object6.animate(ANIM_MODE_5, this); + break; + case 3: + scene->_stripManager.start(95, this); + break; + case 4: + scene->_object6.animate(ANIM_MODE_6, this); + break; + case 5: + _globals->_soundHandler.startSound(80); + scene->_object6.remove(); + _globals->_sceneManager.changeScene(1001); + break; + } +} + +void Scene2000::Action7::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(30); + break; + case 1: + scene->_stripManager.start(2072, this); + break; + case 2: + setDelay(3); + break; + case 3: + _globals->_sceneManager.changeScene(2222); + break; + } +} + +void Scene2000::Action8::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + error("Old stuff"); + break; + case 1: + scene->_stripManager.start(2073, this); + break; + case 2: + setDelay(10); + break; + case 3: + _globals->_stripNum = 2005; + _globals->_sceneManager.changeScene(1000); + break; + } +} + +void Scene2000::Action9::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + error("Old stuff"); + break; + case 1: + scene->_stripManager.start(2074, this); + break; + case 2: + setDelay(3); + break; + case 3: + _globals->_stripNum = 2008; + _globals->_sceneManager.changeScene(9999); + break; + } +} + +void Scene2000::Action10::signal() { + switch (_actionIndex++) { + case 0: + setDelay(30); + break; + case 1: + error("Old stuff"); + break; + case 2: + SceneItem::display(2000, 17, SET_Y, 20, SET_X, 110, SET_FONT, 2, SET_BG_COLOUR, -1, + SET_FG_COLOUR, 17, SET_WIDTH, 200, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, 1, LIST_END); + break; + case 3: + SceneItem::display(0, 0); + _globals->_stripNum = 0; + _globals->_sceneManager.changeScene(9999); + break; + } +} + +void Scene2000::Action11::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + error("Old stuff"); + break; + case 1: + scene->_stripManager.start(2076, this); + break; + case 2: + scene->_stripManager.start(2077, this); + break; + case 3: + _globals->_stripNum = 0; + _globals->_sceneManager.changeScene(1400); + break; + } +} + +void Scene2000::Action12::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(60); + break; + case 1: + _globals->_events.setCursor(CURSOR_WALK); + scene->_stripManager.start(2020, this); + break; + case 2: + _globals->_player.disableControl(); + setDelay(10); + break; + case 3: + _globals->_sceneManager.changeScene(2300); + break; + } +} + +void Scene2000::Action13::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(30); + break; + case 1: + scene->_stripManager.start(2078, this); + break; + case 2: + SceneItem::display(0, 0); + _globals->_stripNum = 2751; + _globals->_sceneManager.changeScene(1500); + break; + } +} + +void Scene2000::Action14::signal() { + Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + setDelay(30); + break; + case 1: + scene->_stripManager.start(2070, this); + break; + case 2: + setDelay(60); + break; + case 3: + _globals->_soundHandler.startSound(99); + scene->_object8.unflag100(); + scene->_object8.animate(ANIM_MODE_5, this); + break; + case 4: + _globals->_soundHandler.startSound(12); + scene->_object8.setStrip(2); + scene->_object8.setFrame(1); + scene->_object9.unflag100(); + scene->_object10.unflag100(); + setDelay(60); + break; + case 5: + scene->_stripManager.start(2001, this, scene); + break; + case 6: + _globals->_soundHandler.proc1(false); + scene->_object8.setStrip(1); + scene->_object8.setFrame(scene->_object8.getFrameCount()); + scene->_object8.animate(ANIM_MODE_6, this); + + scene->_object9.remove(); + scene->_object10.remove(); + break; + case 7: + _globals->_soundHandler.startSound(111); + scene->_object8.remove(); + setDelay(5); + break; + case 8: + scene->_stripManager.start(2071, this); + break; + case 9: + _globals->_stripNum = 1250; + _globals->_sceneManager.changeScene(1000); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene2000::postInit(SceneObjectList *OwnerList) { + loadScene(2000); + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + + _stripManager.addSpeaker(&_speakerQR); + _stripManager.addSpeaker(&_speakerSL); + _stripManager.addSpeaker(&_speakerMR); + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerMText); + _stripManager.addSpeaker(&_speakerSText); + _stripManager.addSpeaker(&_speakerGameText); + _stripManager.addSpeaker(&_speakerHText); + + _speakerQText._npc = &_object2; + _speakerSText._npc = &_object3; + _speakerMText._npc = &_object6; + _speakerHText._npc = &_object6; + _stripManager.setCallback(this); + + _object3.postInit(); + _object3.setVisage(2002); + _object3.setPosition(Common::Point(65, 199)); + + _object4.postInit(); + _object4.setVisage(2002); + _object4.setStrip(2); + _object4.setPosition(Common::Point(125, 199)); + _object4.setAction(&_action4); + + _object2.postInit(); + _object2.setVisage(2001); + _object2.setPosition(Common::Point(43, 115)); + _object2.setAction(&_action2); + + _globals->_player.disableControl(); + + _object6.postInit(); + _object6.setVisage(2003); + _object6.setPosition(Common::Point(267, 170)); + _object6.setAction(&_action3); + + _object8.postInit(); + _object8.setVisage(2005); + _object8.setPosition(Common::Point(169, 133)); + _object8.setPriority(133); + _object8.flag100(); + + _object9.postInit(); + _object9.setVisage(2005); + _object9.setStrip2(3); + _object9.setFrame(4); + _object9.setPosition(Common::Point(136, 86)); + _object9.setPriority2(190); + _object9.flag100(); + + _object10.postInit(); + _object10.setVisage(2005); + _object10.setStrip2(5); + _object10.setFrame(4); + _object10.setPosition(Common::Point(202, 86)); + _object10.setPriority2(195); + _object10.flag100(); + + switch (_globals->_sceneManager._previousScene) { + case 1000: + setAction(&_action7); + break; + case 1001: + _object6.remove(); + setAction(&_action12); + break; + case 1500: + setAction(&_action13); + break; + case 2200: + _globals->_soundHandler.startSound(111); + setAction(&_action14); + break; + case 2222: + _globals->_soundHandler.startSound(115); + setAction(&_action8); + break; + case 3500: + setAction(&_action11); + break; + default: + _object6.remove(); + _globals->_soundHandler.startSound(80); + setAction(&_action6); + break; + } + + _soundHandler1.startSound(78); + _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); + _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; +} + +void Scene2000::stripCallback(int v) { + switch (v) { + case 0: + _object9.setStrip(3); + _object9.animate(ANIM_MODE_7, NULL); + _object10.setStrip(6); + _object10.setFrame(1); + _object10.animate(ANIM_MODE_5, NULL); + break; + case 1: + _object10.setStrip(5); + _object10.animate(ANIM_MODE_7, NULL); + _object9.setStrip(4); + _object9.setFrame(1); + _object9.animate(ANIM_MODE_5, NULL); + break; + case 2: + _object9.animate(ANIM_MODE_NONE, NULL); + break; + case 3: + _object10.setStrip(6); + _object10.setFrame(1); + _object10.animate(ANIM_MODE_5, NULL); + _object9.setStrip(4); + _object9.setFrame(1); + _object9.animate(ANIM_MODE_5, NULL); + break; + } +} + +} // End of namespace tSage |