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authorPaul Gilbert2011-02-28 21:56:44 +1100
committerPaul Gilbert2011-02-28 21:56:44 +1100
commiteecce7ae33adc49546b66eff88a25bc46d997e0c (patch)
tree3e4737931096e35baa3929a201bef899406db4ba /engines/tsage
parent2a2a33a14cbb2cf4e48cd652f230668958271499 (diff)
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TSAGE: Implemented Scene 2000 - Cockpit cutscenes
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/module.mk1
-rw-r--r--engines/tsage/ringworld_logic.cpp44
-rw-r--r--engines/tsage/ringworld_logic.h16
-rw-r--r--engines/tsage/ringworld_scenes3.cpp482
-rw-r--r--engines/tsage/ringworld_scenes3.h130
5 files changed, 673 insertions, 0 deletions
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index d4001b0108..56265021d0 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -13,6 +13,7 @@ MODULE_OBJS := \
ringworld_logic.o \
ringworld_scenes1.o \
ringworld_scenes2.o \
+ ringworld_scenes3.o \
saveload.o \
scenes.o \
sound.o \
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index 6c6a446862..e5d6019849 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -29,6 +29,7 @@
#include "tsage/staticres.h"
#include "tsage/ringworld_scenes1.h"
#include "tsage/ringworld_scenes2.h"
+#include "tsage/ringworld_scenes3.h"
namespace tSage {
@@ -68,6 +69,10 @@ Scene *SceneFactory::createScene(int sceneNumber) {
// Ringworld Space-port
case 1500: return new Scene1500();
+ /* Scene group 3 */
+ // Cockpit cutscenes */
+ case 2000: return new Scene2000();
+
default:
error("Unknown scene number - %d", sceneNumber);
break;
@@ -217,6 +222,15 @@ SpeakerCText::SpeakerCText() {
/*--------------------------------------------------------------------------*/
+SpeakerHText::SpeakerHText() {
+ _speakerName = "HTEXT";
+ _textPos = Common::Point(160, 40);
+ _colour1 = 52;
+ _hideObjects = false;
+}
+
+/*--------------------------------------------------------------------------*/
+
SpeakerQL::SpeakerQL(): AnimatedSpeaker() {
_speakerName = "QL";
_newSceneNumber = 2610;
@@ -379,4 +393,34 @@ void SpeakerCR::setText(const Common::String &msg) {
Speaker::setText(msg);
}
+/*--------------------------------------------------------------------------*/
+
+SpeakerMR::SpeakerMR() {
+ _speakerName = "MR";
+ _newSceneNumber = 2711;
+ _textPos = Common::Point(40, 10);
+ _colour1 = 22;
+}
+
+void SpeakerMR::setText(const Common::String &msg) {
+ _object1.postInit(&_objectList);
+ _object1.setVisage(2713);
+ _object1.setStrip2(2);
+ _object1.setPriority2(255);
+ _object1.changeZoom(100);
+ _object1._frame = 1;
+ _object1.setPosition(Common::Point(220, 143));
+ _object1.animate(ANIM_MODE_7, 0, NULL);
+
+ _object2.postInit(&_objectList);
+ _object2.setVisage(2713);
+ _object2.setStrip2(1);
+ _object2.setPriority2(255);
+ _object2._frame = 1;
+ _object2.setPosition(Common::Point(215, 99));
+ _object2.setAction(&_speakerAction, NULL);
+
+ Speaker::setText(msg);
+}
+
} // End of namespace tSage
diff --git a/engines/tsage/ringworld_logic.h b/engines/tsage/ringworld_logic.h
index 95b6813ec6..70c3e37696 100644
--- a/engines/tsage/ringworld_logic.h
+++ b/engines/tsage/ringworld_logic.h
@@ -114,6 +114,13 @@ public:
virtual Common::String getClassName() { return "SpeakerCText"; }
};
+class SpeakerHText: public ScreenSpeaker {
+public:
+ SpeakerHText();
+
+ virtual Common::String getClassName() { return "SpeakerHText"; }
+};
+
class SpeakerQL: public AnimatedSpeaker {
public:
SpeakerQL();
@@ -156,6 +163,15 @@ public:
virtual void setText(const Common::String &msg);
};
+class SpeakerMR: public AnimatedSpeaker {
+public:
+ SpeakerMR();
+
+ virtual Common::String getClassName() { return "SpeakerMR"; }
+ virtual void setText(const Common::String &msg);
+};
+
+
} // End of namespace tSage
#endif
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
new file mode 100644
index 0000000000..e65ab5b719
--- /dev/null
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -0,0 +1,482 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "tsage/ringworld_scenes3.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace tSage {
+
+/*--------------------------------------------------------------------------
+ * Scene 2000 - Cockpit cutscenes
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene2000::Action1::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ error("Old stuff");
+ break;
+ case 1:
+ scene->_stripManager.start(2075, this);
+ break;
+ case 2:
+ setDelay(4);
+ break;
+ case 3:
+ _globals->_stripNum = 0;
+ _globals->_sceneManager.changeScene(1250);
+ break;
+ }
+}
+
+void Scene2000::Action2::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_object2.animate(ANIM_MODE_6, NULL);
+ setDelay(_globals->_randomSource.getRandomNumber(179) + 60);
+ break;
+ case 1:
+ setDelay(_globals->_randomSource.getRandomNumber(179) + 60);
+ if (_globals->_randomSource.getRandomNumber(4) >= 2)
+ _actionIndex = 0;
+ break;
+ case 2:
+ setDelay(_globals->_randomSource.getRandomNumber(179) + 60);
+ _actionIndex = _globals->_randomSource.getRandomNumber(1);
+ break;
+ }
+}
+
+void Scene2000::Action3::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_object6.animate(ANIM_MODE_5, NULL);
+ setDelay(_globals->_randomSource.getRandomNumber(179) + 60);
+ break;
+ case 1:
+ scene->_object6.animate(ANIM_MODE_6, NULL);
+ setDelay(_globals->_randomSource.getRandomNumber(179) + 60);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+void Scene2000::Action4::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_object4.animate(ANIM_MODE_5, NULL);
+ setDelay(_globals->_randomSource.getRandomNumber(179) + 60);
+ break;
+ case 1:
+ scene->_object4.animate(ANIM_MODE_6, NULL);
+ setDelay(_globals->_randomSource.getRandomNumber(179) + 60);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+void Scene2000::Action5::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_object3.animate(ANIM_MODE_5, NULL);
+ setDelay(_globals->_randomSource.getRandomNumber(125) + 300);
+ break;
+ case 1:
+ scene->_object3.animate(ANIM_MODE_6, NULL);
+ setDelay(_globals->_randomSource.getRandomNumber(125) + 300);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+void Scene2000::Action6::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(130);
+ break;
+ case 1:
+ scene->_soundHandler2.startSound(79);
+ scene->_stripManager.start(2000, this);
+ break;
+ case 2:
+ _globals->_soundHandler.startSound(81);
+ scene->_object6.postInit();
+ scene->_object6.setVisage(2003);
+ scene->_object6.setAction(NULL);
+ scene->_object6.setStrip2(2);
+ scene->_object6.setPosition(Common::Point(184, 137));
+ scene->_object6.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ scene->_stripManager.start(95, this);
+ break;
+ case 4:
+ scene->_object6.animate(ANIM_MODE_6, this);
+ break;
+ case 5:
+ _globals->_soundHandler.startSound(80);
+ scene->_object6.remove();
+ _globals->_sceneManager.changeScene(1001);
+ break;
+ }
+}
+
+void Scene2000::Action7::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1:
+ scene->_stripManager.start(2072, this);
+ break;
+ case 2:
+ setDelay(3);
+ break;
+ case 3:
+ _globals->_sceneManager.changeScene(2222);
+ break;
+ }
+}
+
+void Scene2000::Action8::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ error("Old stuff");
+ break;
+ case 1:
+ scene->_stripManager.start(2073, this);
+ break;
+ case 2:
+ setDelay(10);
+ break;
+ case 3:
+ _globals->_stripNum = 2005;
+ _globals->_sceneManager.changeScene(1000);
+ break;
+ }
+}
+
+void Scene2000::Action9::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ error("Old stuff");
+ break;
+ case 1:
+ scene->_stripManager.start(2074, this);
+ break;
+ case 2:
+ setDelay(3);
+ break;
+ case 3:
+ _globals->_stripNum = 2008;
+ _globals->_sceneManager.changeScene(9999);
+ break;
+ }
+}
+
+void Scene2000::Action10::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1:
+ error("Old stuff");
+ break;
+ case 2:
+ SceneItem::display(2000, 17, SET_Y, 20, SET_X, 110, SET_FONT, 2, SET_BG_COLOUR, -1,
+ SET_FG_COLOUR, 17, SET_WIDTH, 200, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, 1, LIST_END);
+ break;
+ case 3:
+ SceneItem::display(0, 0);
+ _globals->_stripNum = 0;
+ _globals->_sceneManager.changeScene(9999);
+ break;
+ }
+}
+
+void Scene2000::Action11::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ error("Old stuff");
+ break;
+ case 1:
+ scene->_stripManager.start(2076, this);
+ break;
+ case 2:
+ scene->_stripManager.start(2077, this);
+ break;
+ case 3:
+ _globals->_stripNum = 0;
+ _globals->_sceneManager.changeScene(1400);
+ break;
+ }
+}
+
+void Scene2000::Action12::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(60);
+ break;
+ case 1:
+ _globals->_events.setCursor(CURSOR_WALK);
+ scene->_stripManager.start(2020, this);
+ break;
+ case 2:
+ _globals->_player.disableControl();
+ setDelay(10);
+ break;
+ case 3:
+ _globals->_sceneManager.changeScene(2300);
+ break;
+ }
+}
+
+void Scene2000::Action13::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1:
+ scene->_stripManager.start(2078, this);
+ break;
+ case 2:
+ SceneItem::display(0, 0);
+ _globals->_stripNum = 2751;
+ _globals->_sceneManager.changeScene(1500);
+ break;
+ }
+}
+
+void Scene2000::Action14::signal() {
+ Scene2000 *scene = (Scene2000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(30);
+ break;
+ case 1:
+ scene->_stripManager.start(2070, this);
+ break;
+ case 2:
+ setDelay(60);
+ break;
+ case 3:
+ _globals->_soundHandler.startSound(99);
+ scene->_object8.unflag100();
+ scene->_object8.animate(ANIM_MODE_5, this);
+ break;
+ case 4:
+ _globals->_soundHandler.startSound(12);
+ scene->_object8.setStrip(2);
+ scene->_object8.setFrame(1);
+ scene->_object9.unflag100();
+ scene->_object10.unflag100();
+ setDelay(60);
+ break;
+ case 5:
+ scene->_stripManager.start(2001, this, scene);
+ break;
+ case 6:
+ _globals->_soundHandler.proc1(false);
+ scene->_object8.setStrip(1);
+ scene->_object8.setFrame(scene->_object8.getFrameCount());
+ scene->_object8.animate(ANIM_MODE_6, this);
+
+ scene->_object9.remove();
+ scene->_object10.remove();
+ break;
+ case 7:
+ _globals->_soundHandler.startSound(111);
+ scene->_object8.remove();
+ setDelay(5);
+ break;
+ case 8:
+ scene->_stripManager.start(2071, this);
+ break;
+ case 9:
+ _globals->_stripNum = 1250;
+ _globals->_sceneManager.changeScene(1000);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene2000::postInit(SceneObjectList *OwnerList) {
+ loadScene(2000);
+ Scene::postInit();
+ setZoomPercents(0, 100, 200, 100);
+
+ _stripManager.addSpeaker(&_speakerQR);
+ _stripManager.addSpeaker(&_speakerSL);
+ _stripManager.addSpeaker(&_speakerMR);
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerMText);
+ _stripManager.addSpeaker(&_speakerSText);
+ _stripManager.addSpeaker(&_speakerGameText);
+ _stripManager.addSpeaker(&_speakerHText);
+
+ _speakerQText._npc = &_object2;
+ _speakerSText._npc = &_object3;
+ _speakerMText._npc = &_object6;
+ _speakerHText._npc = &_object6;
+ _stripManager.setCallback(this);
+
+ _object3.postInit();
+ _object3.setVisage(2002);
+ _object3.setPosition(Common::Point(65, 199));
+
+ _object4.postInit();
+ _object4.setVisage(2002);
+ _object4.setStrip(2);
+ _object4.setPosition(Common::Point(125, 199));
+ _object4.setAction(&_action4);
+
+ _object2.postInit();
+ _object2.setVisage(2001);
+ _object2.setPosition(Common::Point(43, 115));
+ _object2.setAction(&_action2);
+
+ _globals->_player.disableControl();
+
+ _object6.postInit();
+ _object6.setVisage(2003);
+ _object6.setPosition(Common::Point(267, 170));
+ _object6.setAction(&_action3);
+
+ _object8.postInit();
+ _object8.setVisage(2005);
+ _object8.setPosition(Common::Point(169, 133));
+ _object8.setPriority(133);
+ _object8.flag100();
+
+ _object9.postInit();
+ _object9.setVisage(2005);
+ _object9.setStrip2(3);
+ _object9.setFrame(4);
+ _object9.setPosition(Common::Point(136, 86));
+ _object9.setPriority2(190);
+ _object9.flag100();
+
+ _object10.postInit();
+ _object10.setVisage(2005);
+ _object10.setStrip2(5);
+ _object10.setFrame(4);
+ _object10.setPosition(Common::Point(202, 86));
+ _object10.setPriority2(195);
+ _object10.flag100();
+
+ switch (_globals->_sceneManager._previousScene) {
+ case 1000:
+ setAction(&_action7);
+ break;
+ case 1001:
+ _object6.remove();
+ setAction(&_action12);
+ break;
+ case 1500:
+ setAction(&_action13);
+ break;
+ case 2200:
+ _globals->_soundHandler.startSound(111);
+ setAction(&_action14);
+ break;
+ case 2222:
+ _globals->_soundHandler.startSound(115);
+ setAction(&_action8);
+ break;
+ case 3500:
+ setAction(&_action11);
+ break;
+ default:
+ _object6.remove();
+ _globals->_soundHandler.startSound(80);
+ setAction(&_action6);
+ break;
+ }
+
+ _soundHandler1.startSound(78);
+ _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
+ _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
+}
+
+void Scene2000::stripCallback(int v) {
+ switch (v) {
+ case 0:
+ _object9.setStrip(3);
+ _object9.animate(ANIM_MODE_7, NULL);
+ _object10.setStrip(6);
+ _object10.setFrame(1);
+ _object10.animate(ANIM_MODE_5, NULL);
+ break;
+ case 1:
+ _object10.setStrip(5);
+ _object10.animate(ANIM_MODE_7, NULL);
+ _object9.setStrip(4);
+ _object9.setFrame(1);
+ _object9.animate(ANIM_MODE_5, NULL);
+ break;
+ case 2:
+ _object9.animate(ANIM_MODE_NONE, NULL);
+ break;
+ case 3:
+ _object10.setStrip(6);
+ _object10.setFrame(1);
+ _object10.animate(ANIM_MODE_5, NULL);
+ _object9.setStrip(4);
+ _object9.setFrame(1);
+ _object9.animate(ANIM_MODE_5, NULL);
+ break;
+ }
+}
+
+} // End of namespace tSage
diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h
new file mode 100644
index 0000000000..d73cc275a5
--- /dev/null
+++ b/engines/tsage/ringworld_scenes3.h
@@ -0,0 +1,130 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
+ * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_SCENES3_H
+#define TSAGE_RINGWORLD_SCENES3_H
+
+#include "common/scummsys.h"
+#include "tsage/ringworld_logic.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+namespace tSage {
+
+class Scene2000: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action7: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action8: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action9: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action10: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action11: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action12: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action13: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action14: public Action {
+ public:
+ virtual void signal();
+ };
+
+public:
+ SpeakerSL _speakerSL;
+ SpeakerQR _speakerQR;
+ SpeakerMR _speakerMR;
+ SpeakerQText _speakerQText;
+ SpeakerMText _speakerMText;
+ SpeakerSText _speakerSText;
+ SpeakerHText _speakerHText;
+ SpeakerGameText _speakerGameText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ Action7 _action7;
+ Action8 _action8;
+ Action9 _action9;
+ Action10 _action10;
+ Action11 _action11;
+ Action12 _action12;
+ Action13 _action13;
+ Action14 _action14;
+ SceneObject _object1, _object2, _object3, _object4, _object5;
+ SceneObject _object6, _object7, _object8, _object9, _object10;
+ SoundHandler _soundHandler1, _soundHandler2;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void stripCallback(int v);
+};
+
+} // End of namespace tSage
+
+#endif