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authorstrangerke2011-04-13 21:27:46 +0200
committerstrangerke2011-04-13 21:27:46 +0200
commit66b43f2312578f35e0718d0699de207a7bf77f1a (patch)
tree335cfee6fdf606686f178619c3ef5c1eb99fd573 /engines/tsage/ringworld_scenes3.h
parenta132bbb10c2f7349862c6c35d03d829ff76d5dea (diff)
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TSAGE: "Cosmetic" cleanups
Diffstat (limited to 'engines/tsage/ringworld_scenes3.h')
-rw-r--r--engines/tsage/ringworld_scenes3.h272
1 files changed, 136 insertions, 136 deletions
diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h
index 420307ca99..61aac522f2 100644
--- a/engines/tsage/ringworld_scenes3.h
+++ b/engines/tsage/ringworld_scenes3.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -33,61 +33,61 @@
namespace tSage {
-class Scene2000: public Scene {
+class Scene2000 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
- class Action9: public Action {
+ class Action9 : public Action {
public:
virtual void signal();
};
- class Action10: public Action {
+ class Action10 : public Action {
public:
virtual void signal();
};
- class Action11: public Action {
+ class Action11 : public Action {
public:
virtual void signal();
};
- class Action12: public Action {
+ class Action12 : public Action {
public:
virtual void signal();
};
- class Action13: public Action {
+ class Action13 : public Action {
public:
virtual void signal();
};
- class Action14: public Action {
+ class Action14 : public Action {
public:
virtual void signal();
};
@@ -123,113 +123,113 @@ public:
virtual void stripCallback(int v);
};
-class Scene2100: public Scene {
+class Scene2100 : public Scene {
/* Actions */
- class Action1: public ActionExt {
+ class Action1 : public ActionExt {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
- class Action9: public Action {
+ class Action9 : public Action {
public:
virtual void signal();
};
- class Action10: public Action {
+ class Action10 : public Action {
public:
virtual void signal();
};
- class Action11: public Action {
+ class Action11 : public Action {
public:
virtual void signal();
};
- class Action12: public Action {
+ class Action12 : public Action {
public:
virtual void signal();
};
- class Action13: public Action {
+ class Action13 : public Action {
public:
virtual void signal();
};
- class Action14: public Action {
+ class Action14 : public Action {
public:
virtual void signal();
};
- class Action15: public Action {
+ class Action15 : public Action {
public:
virtual void signal();
};
- class Action16: public Action {
+ class Action16 : public Action {
public:
virtual void signal();
};
- class Action17: public Action {
+ class Action17 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot2: public SceneObject {
+ class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot3: public SceneObject {
+ class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot4: public SceneObject {
+ class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObject {
+ class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot14: public SceneObject {
+ class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
/* Objects */
- class Object1: public SceneObject {
+ class Object1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object2: public SceneObject {
+ class Object2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object3: public SceneObject {
+ class Object3 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -246,7 +246,7 @@ public:
SpeakerSL _speakerSL;
SpeakerSAL _speakerSAL;
SpeakerHText _speakerHText;
-
+
DisplayHotspot _hotspot1;
Hotspot2 _hotspot2;
Hotspot3 _hotspot3;
@@ -290,7 +290,7 @@ public:
virtual void signal();
};
-class Scene2120: public Scene {
+class Scene2120 : public Scene {
/* Actions */
class Entry {
public:
@@ -302,7 +302,7 @@ class Scene2120: public Scene {
Entry(int size, int lineNum, int visage) { _size = size; _lineNum = lineNum; _visage = visage; }
};
- class Action1: public Action {
+ class Action1 : public Action {
private:
Common::Array<Entry> _entries;
public:
@@ -327,35 +327,35 @@ public:
virtual void synchronise(Serialiser &s);
};
-class Scene2150: public Scene {
+class Scene2150 : public Scene {
/* Actions */
- class Action1: public ActionExt {
+ class Action1 : public ActionExt {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot1: public SceneObject {
+ class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot2: public SceneObject {
+ class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot4: public SceneObject {
+ class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot7: public SceneObject {
+ class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObject {
+ class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -386,36 +386,36 @@ public:
virtual void dispatch();
};
-class Scene2200: public Scene {
+class Scene2200 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public ActionExt {
+ class Action3 : public ActionExt {
public:
virtual void signal();
virtual void process(Event &event);
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot3: public SceneObject {
+ class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot5: public SceneObject {
+ class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot9: public SceneObject {
+ class Hotspot9 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -451,13 +451,13 @@ public:
virtual void dispatch();
};
-class Scene2222: public Scene {
+class Scene2222 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
@@ -478,79 +478,79 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene2230: public Scene {
+class Scene2230 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot1: public SceneObject {
+ class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot3: public SceneObject {
+ class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot4: public SceneObject {
+ class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot5: public SceneObject {
+ class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot6: public SceneObject {
+ class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot7: public SceneObject {
+ class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObject {
+ class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot11: public SceneObject {
+ class Hotspot11 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot12: public SceneObject {
+ class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -567,7 +567,7 @@ public:
Hotspot1 _hotspot1;
Hotspot3 _hotspot3;
Hotspot4 _hotspot4;
- SceneObject _hotspot2;
+ SceneObject _hotspot2;
Hotspot5 _hotspot5;
Hotspot6 _hotspot6;
Hotspot7 _hotspot7;
@@ -585,71 +585,71 @@ public:
virtual void dispatch();
};
-class Scene2280: public Scene {
+class Scene2280 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public ActionExt {
+ class Action4 : public ActionExt {
public:
virtual void signal();
- };
+ };
/* Hotspots */
- class Hotspot1: public SceneObject {
+ class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot2: public SceneObject {
+ class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot4: public SceneObject {
+ class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot7: public SceneObject {
+ class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObject {
+ class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot12: public SceneObject {
+ class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot14: public SceneObject {
+ class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot15: public SceneObject {
+ class Hotspot15 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot16: public SceneObject {
+ class Hotspot16 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot17: public SceneObject {
+ class Hotspot17 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot18: public SceneObject {
+ class Hotspot18 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -686,39 +686,39 @@ public:
virtual void dispatch();
};
-class Scene2300: public Scene {
+class Scene2300 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public ActionExt {
+ class Action4 : public ActionExt {
public:
virtual void signal();
- };
+ };
/* Hotspots */
- class Hotspot5: public SceneObject {
+ class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot6: public SceneObject {
+ class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot12: public SceneObject {
+ class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot13: public SceneObject {
+ class Hotspot13 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -742,7 +742,7 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene2310: public Scene {
+class Scene2310 : public Scene {
private:
int findObject(int objIndex);
@@ -751,8 +751,8 @@ private:
public:
int _pageNumber;
int _connectionList[5];
-
- void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) {
+
+ void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) {
_pageNumber = pageNumber;
_connectionList[0] = v1; _connectionList[1] = v2; _connectionList[2] = v3;
_connectionList[3] = v4; _connectionList[4] = v5;
@@ -775,71 +775,71 @@ public:
virtual void dispatch();
};
-class Scene2320: public Scene {
+class Scene2320 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public ActionExt {
+ class Action3 : public ActionExt {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot5: public SceneObject {
+ class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot6: public SceneObject {
+ class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObjectExt {
+ class Hotspot10 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
- class Hotspot11: public SceneObjectExt {
+ class Hotspot11 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
- class Hotspot12: public SceneObject {
+ class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot14: public SceneObject {
+ class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot15: public SceneObject {
+ class Hotspot15 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -886,9 +886,9 @@ public:
virtual void signal();
};
-class Scene2400: public Scene {
+class Scene2400 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
virtual void dispatch();