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author | strangerke | 2011-04-13 21:27:46 +0200 |
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committer | strangerke | 2011-04-13 21:27:46 +0200 |
commit | 66b43f2312578f35e0718d0699de207a7bf77f1a (patch) | |
tree | 335cfee6fdf606686f178619c3ef5c1eb99fd573 /engines/tsage/ringworld_scenes3.h | |
parent | a132bbb10c2f7349862c6c35d03d829ff76d5dea (diff) | |
download | scummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.tar.gz scummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.tar.bz2 scummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.zip |
TSAGE: "Cosmetic" cleanups
Diffstat (limited to 'engines/tsage/ringworld_scenes3.h')
-rw-r--r-- | engines/tsage/ringworld_scenes3.h | 272 |
1 files changed, 136 insertions, 136 deletions
diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h index 420307ca99..61aac522f2 100644 --- a/engines/tsage/ringworld_scenes3.h +++ b/engines/tsage/ringworld_scenes3.h @@ -18,8 +18,8 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ - * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ + * $URL$ + * $Id$ * */ @@ -33,61 +33,61 @@ namespace tSage { -class Scene2000: public Scene { +class Scene2000 : public Scene { /* Actions */ - class Action1: public Action { + class Action1 : public Action { public: virtual void signal(); }; - class Action2: public Action { + class Action2 : public Action { public: virtual void signal(); }; - class Action3: public Action { + class Action3 : public Action { public: virtual void signal(); }; - class Action4: public Action { + class Action4 : public Action { public: virtual void signal(); }; - class Action5: public Action { + class Action5 : public Action { public: virtual void signal(); }; - class Action6: public Action { + class Action6 : public Action { public: virtual void signal(); }; - class Action7: public Action { + class Action7 : public Action { public: virtual void signal(); }; - class Action8: public Action { + class Action8 : public Action { public: virtual void signal(); }; - class Action9: public Action { + class Action9 : public Action { public: virtual void signal(); }; - class Action10: public Action { + class Action10 : public Action { public: virtual void signal(); }; - class Action11: public Action { + class Action11 : public Action { public: virtual void signal(); }; - class Action12: public Action { + class Action12 : public Action { public: virtual void signal(); }; - class Action13: public Action { + class Action13 : public Action { public: virtual void signal(); }; - class Action14: public Action { + class Action14 : public Action { public: virtual void signal(); }; @@ -123,113 +123,113 @@ public: virtual void stripCallback(int v); }; -class Scene2100: public Scene { +class Scene2100 : public Scene { /* Actions */ - class Action1: public ActionExt { + class Action1 : public ActionExt { public: virtual void signal(); }; - class Action2: public Action { + class Action2 : public Action { public: virtual void signal(); }; - class Action3: public Action { + class Action3 : public Action { public: virtual void signal(); }; - class Action4: public Action { + class Action4 : public Action { public: virtual void signal(); }; - class Action5: public Action { + class Action5 : public Action { public: virtual void signal(); }; - class Action6: public Action { + class Action6 : public Action { public: virtual void signal(); }; - class Action7: public Action { + class Action7 : public Action { public: virtual void signal(); }; - class Action8: public Action { + class Action8 : public Action { public: virtual void signal(); }; - class Action9: public Action { + class Action9 : public Action { public: virtual void signal(); }; - class Action10: public Action { + class Action10 : public Action { public: virtual void signal(); }; - class Action11: public Action { + class Action11 : public Action { public: virtual void signal(); }; - class Action12: public Action { + class Action12 : public Action { public: virtual void signal(); }; - class Action13: public Action { + class Action13 : public Action { public: virtual void signal(); }; - class Action14: public Action { + class Action14 : public Action { public: virtual void signal(); }; - class Action15: public Action { + class Action15 : public Action { public: virtual void signal(); }; - class Action16: public Action { + class Action16 : public Action { public: virtual void signal(); }; - class Action17: public Action { + class Action17 : public Action { public: virtual void signal(); }; /* Hotspots */ - class Hotspot2: public SceneObject { + class Hotspot2 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot3: public SceneObject { + class Hotspot3 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot4: public SceneObject { + class Hotspot4 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot8: public SceneObject { + class Hotspot8 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot10: public SceneObject { + class Hotspot10 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot14: public SceneObject { + class Hotspot14 : public SceneObject { public: virtual void doAction(int action); }; /* Objects */ - class Object1: public SceneObject { + class Object1 : public SceneObject { public: virtual void doAction(int action); }; - class Object2: public SceneObject { + class Object2 : public SceneObject { public: virtual void doAction(int action); }; - class Object3: public SceneObject { + class Object3 : public SceneObject { public: virtual void doAction(int action); }; @@ -246,7 +246,7 @@ public: SpeakerSL _speakerSL; SpeakerSAL _speakerSAL; SpeakerHText _speakerHText; - + DisplayHotspot _hotspot1; Hotspot2 _hotspot2; Hotspot3 _hotspot3; @@ -290,7 +290,7 @@ public: virtual void signal(); }; -class Scene2120: public Scene { +class Scene2120 : public Scene { /* Actions */ class Entry { public: @@ -302,7 +302,7 @@ class Scene2120: public Scene { Entry(int size, int lineNum, int visage) { _size = size; _lineNum = lineNum; _visage = visage; } }; - class Action1: public Action { + class Action1 : public Action { private: Common::Array<Entry> _entries; public: @@ -327,35 +327,35 @@ public: virtual void synchronise(Serialiser &s); }; -class Scene2150: public Scene { +class Scene2150 : public Scene { /* Actions */ - class Action1: public ActionExt { + class Action1 : public ActionExt { public: virtual void signal(); }; - class Action2: public Action { + class Action2 : public Action { public: virtual void signal(); }; /* Hotspots */ - class Hotspot1: public SceneObject { + class Hotspot1 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot2: public SceneObject { + class Hotspot2 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot4: public SceneObject { + class Hotspot4 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot7: public SceneObject { + class Hotspot7 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot10: public SceneObject { + class Hotspot10 : public SceneObject { public: virtual void doAction(int action); }; @@ -386,36 +386,36 @@ public: virtual void dispatch(); }; -class Scene2200: public Scene { +class Scene2200 : public Scene { /* Actions */ - class Action1: public Action { + class Action1 : public Action { public: virtual void signal(); }; - class Action2: public Action { + class Action2 : public Action { public: virtual void signal(); }; - class Action3: public ActionExt { + class Action3 : public ActionExt { public: virtual void signal(); virtual void process(Event &event); }; - class Action4: public Action { + class Action4 : public Action { public: virtual void signal(); }; /* Hotspots */ - class Hotspot3: public SceneObject { + class Hotspot3 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot5: public SceneObject { + class Hotspot5 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot9: public SceneObject { + class Hotspot9 : public SceneObject { public: virtual void doAction(int action); }; @@ -451,13 +451,13 @@ public: virtual void dispatch(); }; -class Scene2222: public Scene { +class Scene2222 : public Scene { /* Actions */ - class Action1: public Action { + class Action1 : public Action { public: virtual void signal(); }; - class Action2: public Action { + class Action2 : public Action { public: virtual void signal(); }; @@ -478,79 +478,79 @@ public: virtual void postInit(SceneObjectList *OwnerList = NULL); }; -class Scene2230: public Scene { +class Scene2230 : public Scene { /* Actions */ - class Action1: public Action { + class Action1 : public Action { public: virtual void signal(); }; - class Action2: public Action { + class Action2 : public Action { public: virtual void signal(); }; - class Action3: public Action { + class Action3 : public Action { public: virtual void signal(); }; - class Action4: public Action { + class Action4 : public Action { public: virtual void signal(); }; - class Action5: public Action { + class Action5 : public Action { public: virtual void signal(); }; - class Action6: public Action { + class Action6 : public Action { public: virtual void signal(); }; - class Action7: public Action { + class Action7 : public Action { public: virtual void signal(); }; - class Action8: public Action { + class Action8 : public Action { public: virtual void signal(); }; /* Hotspots */ - class Hotspot1: public SceneObject { + class Hotspot1 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot3: public SceneObject { + class Hotspot3 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot4: public SceneObject { + class Hotspot4 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot5: public SceneObject { + class Hotspot5 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot6: public SceneObject { + class Hotspot6 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot7: public SceneObject { + class Hotspot7 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot8: public SceneObject { + class Hotspot8 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot10: public SceneObject { + class Hotspot10 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot11: public SceneObject { + class Hotspot11 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot12: public SceneObject { + class Hotspot12 : public SceneObject { public: virtual void doAction(int action); }; @@ -567,7 +567,7 @@ public: Hotspot1 _hotspot1; Hotspot3 _hotspot3; Hotspot4 _hotspot4; - SceneObject _hotspot2; + SceneObject _hotspot2; Hotspot5 _hotspot5; Hotspot6 _hotspot6; Hotspot7 _hotspot7; @@ -585,71 +585,71 @@ public: virtual void dispatch(); }; -class Scene2280: public Scene { +class Scene2280 : public Scene { /* Actions */ - class Action1: public Action { + class Action1 : public Action { public: virtual void signal(); }; - class Action2: public Action { + class Action2 : public Action { public: virtual void signal(); }; - class Action3: public Action { + class Action3 : public Action { public: virtual void signal(); }; - class Action4: public ActionExt { + class Action4 : public ActionExt { public: virtual void signal(); - }; + }; /* Hotspots */ - class Hotspot1: public SceneObject { + class Hotspot1 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot2: public SceneObject { + class Hotspot2 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot4: public SceneObject { + class Hotspot4 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot7: public SceneObject { + class Hotspot7 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot8: public SceneObject { + class Hotspot8 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot10: public SceneObject { + class Hotspot10 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot12: public SceneObject { + class Hotspot12 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot14: public SceneObject { + class Hotspot14 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot15: public SceneObject { + class Hotspot15 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot16: public SceneObject { + class Hotspot16 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot17: public SceneObject { + class Hotspot17 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot18: public SceneObject { + class Hotspot18 : public SceneObject { public: virtual void doAction(int action); }; @@ -686,39 +686,39 @@ public: virtual void dispatch(); }; -class Scene2300: public Scene { +class Scene2300 : public Scene { /* Actions */ - class Action1: public Action { + class Action1 : public Action { public: virtual void signal(); }; - class Action2: public Action { + class Action2 : public Action { public: virtual void signal(); }; - class Action3: public Action { + class Action3 : public Action { public: virtual void signal(); }; - class Action4: public ActionExt { + class Action4 : public ActionExt { public: virtual void signal(); - }; + }; /* Hotspots */ - class Hotspot5: public SceneObject { + class Hotspot5 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot6: public SceneObject { + class Hotspot6 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot12: public SceneObject { + class Hotspot12 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot13: public SceneObject { + class Hotspot13 : public SceneObject { public: virtual void doAction(int action); }; @@ -742,7 +742,7 @@ public: virtual void postInit(SceneObjectList *OwnerList = NULL); }; -class Scene2310: public Scene { +class Scene2310 : public Scene { private: int findObject(int objIndex); @@ -751,8 +751,8 @@ private: public: int _pageNumber; int _connectionList[5]; - - void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) { + + void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) { _pageNumber = pageNumber; _connectionList[0] = v1; _connectionList[1] = v2; _connectionList[2] = v3; _connectionList[3] = v4; _connectionList[4] = v5; @@ -775,71 +775,71 @@ public: virtual void dispatch(); }; -class Scene2320: public Scene { +class Scene2320 : public Scene { /* Actions */ - class Action1: public Action { + class Action1 : public Action { public: virtual void signal(); }; - class Action2: public Action { + class Action2 : public Action { public: virtual void signal(); }; - class Action3: public ActionExt { + class Action3 : public ActionExt { public: virtual void signal(); }; - class Action4: public Action { + class Action4 : public Action { public: virtual void signal(); }; - class Action5: public Action { + class Action5 : public Action { public: virtual void signal(); }; - class Action6: public Action { + class Action6 : public Action { public: virtual void signal(); }; - class Action7: public Action { + class Action7 : public Action { public: virtual void signal(); }; - class Action8: public Action { + class Action8 : public Action { public: virtual void signal(); }; /* Hotspots */ - class Hotspot5: public SceneObject { + class Hotspot5 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot6: public SceneObject { + class Hotspot6 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot8: public SceneObject { + class Hotspot8 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot10: public SceneObjectExt { + class Hotspot10 : public SceneObjectExt { public: virtual void doAction(int action); }; - class Hotspot11: public SceneObjectExt { + class Hotspot11 : public SceneObjectExt { public: virtual void doAction(int action); }; - class Hotspot12: public SceneObject { + class Hotspot12 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot14: public SceneObject { + class Hotspot14 : public SceneObject { public: virtual void doAction(int action); }; - class Hotspot15: public SceneObject { + class Hotspot15 : public SceneObject { public: virtual void doAction(int action); }; @@ -886,9 +886,9 @@ public: virtual void signal(); }; -class Scene2400: public Scene { +class Scene2400 : public Scene { /* Actions */ - class Action1: public Action { + class Action1 : public Action { public: virtual void signal(); virtual void dispatch(); |