aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/ringworld_scenes5.cpp
diff options
context:
space:
mode:
authorstrangerke2011-04-13 21:27:46 +0200
committerstrangerke2011-04-13 21:27:46 +0200
commit66b43f2312578f35e0718d0699de207a7bf77f1a (patch)
tree335cfee6fdf606686f178619c3ef5c1eb99fd573 /engines/tsage/ringworld_scenes5.cpp
parenta132bbb10c2f7349862c6c35d03d829ff76d5dea (diff)
downloadscummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.tar.gz
scummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.tar.bz2
scummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.zip
TSAGE: "Cosmetic" cleanups
Diffstat (limited to 'engines/tsage/ringworld_scenes5.cpp')
-rw-r--r--engines/tsage/ringworld_scenes5.cpp122
1 files changed, 61 insertions, 61 deletions
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index a8a1055338..de29a1cefc 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -46,9 +46,9 @@ void Scene4000::Action1::signal() {
scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
scene->_hotspot5.setPosition(Common::Point(116, 160));
-
+
ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 208, 169);
-
+
_globals->_inventory._ale._sceneNumber = 0;
_globals->clearFlag(42);
_globals->clearFlag(36);
@@ -70,7 +70,7 @@ void Scene4000::Action1::signal() {
scene->_hotspot4.animate(ANIM_MODE_1, NULL);
scene->_hotspot4.setStrip(1);
scene->_hotspot4.setPosition(Common::Point(207, 136));
-
+
ADD_PLAYER_MOVER_NULL(scene->_hotspot4, 220, 151);
scene->_hotspot7.postInit();
@@ -300,7 +300,7 @@ void Scene4000::Action7::signal() {
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
-
+
scene->_hotspot6.setFrame(1);
ADD_MOVER(_globals->_player, 247, 53);
break;
@@ -701,7 +701,7 @@ void Scene4000::Hotspot::doAction(int action) {
default:
SceneHotspot::doAction(action);
break;
- }
+ }
}
void Scene4000::Hotspot17::doAction(int action) {
@@ -755,8 +755,8 @@ void Scene4000::Hotspot23::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4000::Scene4000():
- _hotspot11(0, CURSOR_LOOK, 4000, 14, CURSOR_USE, 4000, 32, OBJECT_STUNNER, 4000, 33,
+Scene4000::Scene4000() :
+ _hotspot11(0, CURSOR_LOOK, 4000, 14, CURSOR_USE, 4000, 32, OBJECT_STUNNER, 4000, 33,
OBJECT_SCANNER, 4000, 19, LIST_END),
_hotspot19(0, CURSOR_LOOK, 4000, 7, LIST_END),
_hotspot20(0, CURSOR_LOOK, 4000, 3, LIST_END),
@@ -839,7 +839,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot12.setFrame(3);
_hotspot12.setPriority2(200);
_hotspot12.setPosition(Common::Point(281, 176));
-
+
if (_globals->getFlag(34)) {
_soundHandler1.startSound(156);
@@ -866,7 +866,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot7.setObjectWrapper(new SceneObjectWrapper());
_hotspot7._moveDiff = Common::Point(4, 2);
_hotspot7.setPosition(Common::Point(-210, 139));
-
+
_globals->_sceneItems.push_back(&_hotspot7);
}
@@ -899,13 +899,13 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
case 4010:
_hotspot7.setPosition(Common::Point(-210, 139));
-
+
_hotspot9.postInit();
_hotspot9.setVisage(4001);
_hotspot9.animate(ANIM_MODE_1, NULL);
_hotspot9.setObjectWrapper(new SceneObjectWrapper());
_hotspot9.setPosition(Common::Point(314, 132));
-
+
_hotspot2.postInit();
_hotspot2.setVisage(4018);
_hotspot2._strip = 1;
@@ -921,7 +921,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot8.remove();
_globals->_player.setPosition(Common::Point(260, 185));
-
+
if (!_globals->getFlag(36) && !_globals->getFlag(43))
_hotspot7.setPosition(Common::Point(246, 146));
@@ -945,7 +945,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot5.setPosition(Common::Point(-18, 86));
_globals->_player.disableControl();
-
+
if (!_globals->getFlag(96)) {
_hotspot4.postInit();
_hotspot4.setVisage(4006);
@@ -1006,7 +1006,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot9.setObjectWrapper(new SceneObjectWrapper());
_hotspot9.setPosition(Common::Point(231, 159));
_hotspot9.setStrip(4);
-
+
setAction(&_action12);
}
break;
@@ -1021,7 +1021,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_globals->_player.setFrame(_globals->_player.getFrameCount());
_globals->_player.setPriority2(16);
_globals->_player.setPosition(Common::Point(260, 55));
-
+
_sceneMode = 4007;
setAction(&_sequenceManager1, this, 4007, &_globals->_player, NULL);
} else {
@@ -1068,7 +1068,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot9.setVisage(4001);
_hotspot9.setStrip(3);
_hotspot9.setPosition(Common::Point(255, 153));
-
+
setAction(&_action11);
_globals->_inventory._ladder._sceneNumber = 4100;
_globals->_inventory._rope._sceneNumber = 4150;
@@ -1213,7 +1213,7 @@ void Scene4000::dispatch() {
_globals->_player.disableControl();
_soundHandler1.startSound(177);
_globals->_soundHandler.startSound(178);
-
+
setAction(&_action1);
}
@@ -1275,7 +1275,7 @@ void Scene4010::postInit(SceneObjectList *OwnerList) {
_hotspot1.changeZoom(75);
_hotspot1.animate(ANIM_MODE_1, NULL);
_hotspot1.setObjectWrapper(new SceneObjectWrapper());
-
+
_globals->_player.disableControl();
setAction(&_sequenceManager, this, 4017, &_globals->_player, &_hotspot1, &_hotspot2, NULL);
}
@@ -1322,7 +1322,7 @@ void Scene4025::Action1::signal() {
scene->_pegPtr2->show();
scene->_pegPtr2->_armStrip = scene->_pegPtr->_armStrip;
}
-
+
scene->_pegPtr->_armStrip = 0;
scene->_pegPtr->setPosition(Common::Point(-10, -10));
scene->_pegPtr2 = scene->_pegPtr;
@@ -1367,7 +1367,7 @@ void Scene4025::Action2::signal() {
scene->_pegPtr->setStrip(1);
scene->_pegPtr->show();
scene->_pegPtr->_armStrip = scene->_holePtr->_armStrip;
-
+
scene->_holePtr->_pegPtr = scene->_pegPtr;
scene->_pegPtr = scene->_pegPtr2;
}
@@ -1465,7 +1465,7 @@ void Scene4025::Peg::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4025::Scene4025(): Scene() {
+Scene4025::Scene4025() : Scene() {
_holePtr = NULL;
_pegPtr = _pegPtr2 = NULL;
}
@@ -1690,7 +1690,7 @@ void Scene4045::Action2::signal() {
_globals->_sceneManager.changeScene(4000);
break;
}
-}
+}
void Scene4045::Action3::signal() {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
@@ -1747,9 +1747,9 @@ void Scene4045::Hotspot1::doAction(int action) {
_globals->_stripNum = 4080;
} else if (!_globals->getFlag(38))
_globals->_stripNum = 4060;
- else
+ else
_globals->_stripNum = 4503;
-
+
scene->setAction(&scene->_action2);
}
break;
@@ -1804,7 +1804,7 @@ void Scene4045::Hotspot6::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4045::Scene4045():
+Scene4045::Scene4045() :
_hotspot3(0, CURSOR_LOOK, 4045, 1, CURSOR_USE, 4100, 21, LIST_END),
_hotspot7(9, CURSOR_LOOK, 4045, 0, CURSOR_USE, 4045, 15, LIST_END),
_hotspot8(10, CURSOR_LOOK, 4045, 2, LIST_END),
@@ -1895,7 +1895,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) {
_hotspot1.animate(ANIM_MODE_2, NULL);
_hotspot5.setPosition(Common::Point(177, 40));
-
+
if (_globals->_inventory._peg._sceneNumber == 4045) {
_hotspot6.postInit();
_hotspot6.setVisage(4045);
@@ -1994,7 +1994,7 @@ void Scene4050::Action1::signal() {
break;
case 2:
_globals->_player.checkAngle(&scene->_hotspot17);
-
+
scene->_hotspot14.postInit();
scene->_hotspot14.setVisage(4050);
scene->_hotspot14.setStrip(2);
@@ -2184,7 +2184,7 @@ void Scene4050::Hotspot17::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4050::Scene4050():
+Scene4050::Scene4050() :
_hotspot1(0, CURSOR_LOOK, 4050, 0, LIST_END),
_hotspot2(0, CURSOR_LOOK, 4050, 1, CURSOR_USE, 4050, 15, LIST_END),
_hotspot3(0, CURSOR_LOOK, 4050, 2, CURSOR_USE, 4050, 16, LIST_END),
@@ -2224,7 +2224,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
_globals->_player.changeZoom(130);
_globals->_player.setPriority2(200);
_globals->_player.setStrip(2);
-
+
setAction(&_action2);
_globals->_soundHandler.startSound(175);
} else {
@@ -2249,7 +2249,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(193, 193));
-
+
_globals->_soundHandler.startSound(175);
break;
default:
@@ -2278,7 +2278,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
_hotspot10.setBounds(Rect(278, 43, 310, 115));
_hotspot11.setBounds(Rect(263, 105, 279, 147));
_hotspot12.setBounds(Rect(258, 154, 307, 180));
-
+
_globals->_sceneItems.addItems(&_hotspot17, &_hotspot12, &_hotspot11, &_hotspot10, &_hotspot13,
&_hotspot2, &_hotspot3, &_hotspot4, &_hotspot5, &_hotspot6, &_hotspot8, &_hotspot9,
&_hotspot7, &_hotspot1, NULL);
@@ -2560,7 +2560,7 @@ void Scene4100::Hotspot14::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4100::Scene4100():
+Scene4100::Scene4100() :
_hotspot3(0, CURSOR_LOOK, 4100, 10, CURSOR_USE, 4100, 21, LIST_END),
_hotspot4(0, CURSOR_LOOK, 4100, 8, LIST_END),
_hotspot7(0, CURSOR_USE, 4100, 3, CURSOR_USE, 4150, 29, LIST_END),
@@ -2620,7 +2620,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
_hotspot5.setStrip2(3);
_hotspot5.setFrame(2);
_hotspot5.setPosition(Common::Point(65, 188));
-
+
_globals->_sceneItems.push_back(&_hotspot5);
}
@@ -2641,7 +2641,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
_hotspot12.setBounds(Rect(229, 59, 256, 122));
_hotspot13.setBounds(Rect(255, 152, 286, 183));
- _globals->_sceneItems.addItems(&_hotspot3, &_hotspot1, &_hotspot13, &_hotspot12, &_hotspot4,
+ _globals->_sceneItems.addItems(&_hotspot3, &_hotspot1, &_hotspot13, &_hotspot12, &_hotspot4,
&_hotspot11, &_hotspot9, &_hotspot7, &_hotspot10, &_hotspot8, &_hotspot14, NULL);
if (_globals->_sceneManager._previousScene == 4150) {
@@ -2653,7 +2653,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
_hotspot1.setStrip2(-1);
_hotspot1.setFrame2(-1);
_hotspot1.setFrame(1);
-
+
_globals->_player.setStrip(2);
_globals->_player.disableControl();
setAction(&_action4);
@@ -2693,7 +2693,7 @@ void Scene4100::dispatch() {
if (!_action) {
if ((_globals->_player.getRegionIndex() == 15) && !_globals->getFlag(42))
setAction(&_action6);
-
+
if (_globals->_player.getRegionIndex() == 8)
_globals->_sceneManager.changeScene(4150);
@@ -2913,13 +2913,13 @@ void Scene4150::Hotspot3::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4150::Scene4150():
+Scene4150::Scene4150() :
_hotspot1(0, CURSOR_LOOK, 4000, 17, CURSOR_USE, 4150, 21, CURSOR_TALK, 4150, 21,
OBJECT_SCANNER, 4150, 22, OBJECT_STUNNER, 4150, 23, LIST_END),
_hotspot2(0, CURSOR_LOOK, 4150, 4, CURSOR_USE, 4150, 24, LIST_END),
_hotspot7(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END),
_hotspot8(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END),
- _hotspot9(0, CURSOR_LOOK, 4150, 2, CURSOR_USE, 4150, 27, OBJECT_SCANNER, 4150, 28,
+ _hotspot9(0, CURSOR_LOOK, 4150, 2, CURSOR_USE, 4150, 27, OBJECT_SCANNER, 4150, 28,
OBJECT_STUNNER, 4150, 32, LIST_END),
_hotspot10(0, CURSOR_LOOK, 4150, 5, CURSOR_USE, 4150, 29, LIST_END),
_hotspot11(0, CURSOR_LOOK, 4150, 6, CURSOR_USE, 4150, 29, LIST_END),
@@ -2935,7 +2935,7 @@ Scene4150::Scene4150():
{
}
-void Scene4150::postInit(SceneObjectList *OwnerList) {
+void Scene4150::postInit(SceneObjectList *OwnerList) {
loadScene(4150);
Scene::postInit();
setZoomPercents(60, 85, 200, 100);
@@ -2984,7 +2984,7 @@ void Scene4150::postInit(SceneObjectList *OwnerList) {
_hotspot3.postInit();
_hotspot3.setVisage(4150);
_hotspot3.setPosition(Common::Point(175, 70));
-
+
_globals->_sceneItems.push_back(&_hotspot3);
}
@@ -3048,7 +3048,7 @@ void Scene4150::dispatch() {
void Scene4250::Action1::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -3086,7 +3086,7 @@ void Scene4250::Action1::signal() {
void Scene4250::Action2::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -3142,7 +3142,7 @@ void Scene4250::Action2::signal() {
void Scene4250::Action3::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
setDelay(3);
@@ -3159,7 +3159,7 @@ void Scene4250::Action3::signal() {
void Scene4250::Action4::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -3181,7 +3181,7 @@ void Scene4250::Action4::signal() {
void Scene4250::Action5::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -3228,7 +3228,7 @@ void Scene4250::Hotspot1::doAction(int action) {
scene->_sceneMode = 4265;
scene->setAction(&scene->_sequenceManager, scene, 4265, this, NULL);
} else {
- scene->setAction(&scene->_sequenceManager, scene,
+ scene->setAction(&scene->_sequenceManager, scene,
_globals->_sceneObjects->contains(&scene->_hotspot6) ? 4260 : 4262, this, NULL);
}
}
@@ -3306,12 +3306,12 @@ void Scene4250::Hotspot4::doAction(int action) {
scene->setAction(&scene->_sequenceManager, scene, 4263, NULL);
} else {
scene->_sceneMode = 4254;
-
+
if (_globals->_inventory._helmet._sceneNumber == 4250) {
scene->_sceneMode = 4266;
scene->setAction(&scene->_sequenceManager, scene, 4266, this, NULL);
} else {
- scene->setAction(&scene->_sequenceManager, scene,
+ scene->setAction(&scene->_sequenceManager, scene,
(_globals->_inventory._concentrator._sceneNumber == 1) ? 4255 : 4254, NULL);
}
}
@@ -3426,7 +3426,7 @@ void Scene4250::Hotspot8::doAction(int action) {
case OBJECT_STASIS_NEGATOR:
_globals->_player.disableControl();
scene->_sceneMode = 4270;
- scene->setAction(&scene->_sequenceManager, scene,
+ scene->setAction(&scene->_sequenceManager, scene,
(_globals->_inventory._helmet._sceneNumber == 4250) ? 4270 : 4271, NULL);
break;
default:
@@ -3437,7 +3437,7 @@ void Scene4250::Hotspot8::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4250::Scene4250():
+Scene4250::Scene4250() :
_hotspot7(0, CURSOR_LOOK, 4250, 0, LIST_END) {
}
@@ -3496,7 +3496,7 @@ void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
_hotspot1.setPosition(Common::Point(197, 173));
_hotspot1.changeZoom(70);
-
+
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(252, 176));
_globals->_player.changeZoom(70);
@@ -3936,7 +3936,7 @@ void Scene4300::Hotspot19::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4300::Scene4300():
+Scene4300::Scene4300() :
_hotspot18(0, CURSOR_LOOK, 4300, 0, LIST_END) {
}
@@ -4119,7 +4119,7 @@ void Scene4300::signal() {
}
void Scene4300::dispatch() {
- if (_action)
+ if (_action)
_action->dispatch();
}
@@ -4144,10 +4144,10 @@ void Scene4301::Action1::synchronise(Serialiser &s) {
void Scene4301::Action1::remove() {
Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
_globals->_player.enableControl();
-
+
for (_state = 0; _state < 6; ++_state)
_buttonList[_state].remove();
-
+
scene->_hotspot3.remove();
scene->_hotspot2.remove();
@@ -4189,7 +4189,7 @@ void Scene4301::Action1::signal() {
case 10:
_globals->_events.setCursor(CURSOR_NONE);
scene->_soundHandler.startSound(337);
- if (scene->_hotspot3._flags & OBJFLAG_HIDE)
+ if (scene->_hotspot3._flags & OBJFLAG_HIDE)
scene->_hotspot3.show();
else
scene->_hotspot3.hide();
@@ -4214,11 +4214,11 @@ void Scene4301::Action1::signal() {
_globals->_player.disableControl();
scene->_soundHandler.startSound(339);
scene->_hotspot3._frame = 3;
- if (scene->_hotspot3._flags & OBJFLAG_HIDE)
+ if (scene->_hotspot3._flags & OBJFLAG_HIDE)
scene->_hotspot3.show();
else
scene->_hotspot3.hide();
-
+
if (_state <= 8)
_actionIndex = 20;
++_state;
@@ -4258,8 +4258,8 @@ void Scene4301::Action1::process(Event &event) {
_buttonList[_state].setPriority2(255);
_buttonList[_state]._numFrames = 25;
_buttonList[_state].animate(ANIM_MODE_5, NULL);
-
- _indexList[_state++] = buttonIndex;
+
+ _indexList[_state++] = buttonIndex;
if (_state == 6) {
// Six buttons pressed
@@ -4335,7 +4335,7 @@ void Scene4301::postInit(SceneObjectList *OwnerList) {
_hotspot1._strip = 1;
_hotspot1._frame = 1;
_hotspot1.setPriority2(250);
-
+
_hotspot5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_globals->_sceneItems.push_back(&_hotspot5);