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author | Paul Gilbert | 2011-09-25 09:59:24 +1000 |
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committer | Paul Gilbert | 2011-09-25 09:59:24 +1000 |
commit | 546eeb2c43895706edbba211c57a70fcd64c2da6 (patch) | |
tree | 2ab5833046e2ffbff06ca3a6d462800223938196 /engines/tsage/scenes.h | |
parent | 23729c206396e336cc83198f67b108dc3b315b21 (diff) | |
download | scummvm-rg350-546eeb2c43895706edbba211c57a70fcd64c2da6.tar.gz scummvm-rg350-546eeb2c43895706edbba211c57a70fcd64c2da6.tar.bz2 scummvm-rg350-546eeb2c43895706edbba211c57a70fcd64c2da6.zip |
TSAGE: Moved the _bgSceneObjects list from SceneManager to Scene.
This fixes a problem with Blue Force savegames in that they were being
loaded too early, and being destroyed as the game scene was then loaded.
Diffstat (limited to 'engines/tsage/scenes.h')
-rw-r--r-- | engines/tsage/scenes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h index c0cdb9efdd..a1677906aa 100644 --- a/engines/tsage/scenes.h +++ b/engines/tsage/scenes.h @@ -48,6 +48,7 @@ public: int _enabledSections[256]; int _zoomPercents[256]; ScenePriorities _priorities; + SceneObjectList _bgSceneObjects; int _fieldA; int _fieldE; @@ -86,7 +87,6 @@ public: Common::Point _sceneBgOffset; int _sceneLoadCount; Rect _scrollerRect; - SceneObjectList _bgSceneObjects; int _objectCount; public: SceneManager(); |