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authorPaul Gilbert2011-09-25 09:59:24 +1000
committerPaul Gilbert2011-09-25 09:59:24 +1000
commit546eeb2c43895706edbba211c57a70fcd64c2da6 (patch)
tree2ab5833046e2ffbff06ca3a6d462800223938196 /engines/tsage/scenes.h
parent23729c206396e336cc83198f67b108dc3b315b21 (diff)
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TSAGE: Moved the _bgSceneObjects list from SceneManager to Scene.
This fixes a problem with Blue Force savegames in that they were being loaded too early, and being destroyed as the game scene was then loaded.
Diffstat (limited to 'engines/tsage/scenes.h')
-rw-r--r--engines/tsage/scenes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h
index c0cdb9efdd..a1677906aa 100644
--- a/engines/tsage/scenes.h
+++ b/engines/tsage/scenes.h
@@ -48,6 +48,7 @@ public:
int _enabledSections[256];
int _zoomPercents[256];
ScenePriorities _priorities;
+ SceneObjectList _bgSceneObjects;
int _fieldA;
int _fieldE;
@@ -86,7 +87,6 @@ public:
Common::Point _sceneBgOffset;
int _sceneLoadCount;
Rect _scrollerRect;
- SceneObjectList _bgSceneObjects;
int _objectCount;
public:
SceneManager();