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authorPaul Gilbert2011-09-10 11:22:39 +1000
committerPaul Gilbert2011-09-10 11:22:39 +1000
commitb3773f7c378ccf1ff43091af16c068944f357479 (patch)
tree93538cb9e6eb57c649ba707a199ed619aefc3296 /engines/tsage/scenes.h
parentc75da8051cd81548d112201c347c422fa570ea0b (diff)
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TSAGE: Cleaned up the savegame code, and enabled it for Blue Force
Diffstat (limited to 'engines/tsage/scenes.h')
-rw-r--r--engines/tsage/scenes.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h
index 793013b603..b03b8fa906 100644
--- a/engines/tsage/scenes.h
+++ b/engines/tsage/scenes.h
@@ -115,7 +115,7 @@ protected:
SynchronizedList<GameHandler *> _handlers;
static bool notLockedFn(GameHandler *g);
- virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {}
+ virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName);
public:
virtual ~Game() {}
@@ -125,10 +125,10 @@ public:
void execute();
virtual void start() = 0;
virtual void restart() {}
- virtual void restartGame() {}
- virtual void saveGame() {}
- virtual void restoreGame() {}
- virtual void quitGame() {}
+ virtual void restartGame();
+ virtual void saveGame();
+ virtual void restoreGame();
+ virtual void quitGame();
virtual void endGame(int resNum, int lineNum) {}
virtual Scene *createScene(int sceneNumber) = 0;
virtual void processEvent(Event &event) {}