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authorPaul Gilbert2015-05-21 18:48:21 -0400
committerPaul Gilbert2015-05-21 18:48:21 -0400
commit08dc811baa587e40af720eeb3e2fe98d4dbd22d7 (patch)
tree255a34ee57097e9ccf5a10ffc4c2cc45938ccc81 /engines/tsage/sherlock/sherlock_logo.cpp
parent3fea1f49937410c671d3155eb785fc382a08757d (diff)
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TSAGE: Implemented game startup code for Sherlock Logo
Diffstat (limited to 'engines/tsage/sherlock/sherlock_logo.cpp')
-rw-r--r--engines/tsage/sherlock/sherlock_logo.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/engines/tsage/sherlock/sherlock_logo.cpp b/engines/tsage/sherlock/sherlock_logo.cpp
index e2c5629bfc..58cefe551b 100644
--- a/engines/tsage/sherlock/sherlock_logo.cpp
+++ b/engines/tsage/sherlock/sherlock_logo.cpp
@@ -60,6 +60,19 @@ void SherlockLogo::quitGame() {
/*--------------------------------------------------------------------------*/
+void SherlockSceneHandler::postInit(SceneObjectList *OwnerList) {
+ _delayTicks = 2;
+
+ GLOBALS._soundManager.postInit();
+ GLOBALS._soundManager.buildDriverList(true);
+ GLOBALS._soundManager.installConfigDrivers();
+
+ GLOBALS._sceneManager.setNewScene(10);
+ GLOBALS._game->start();
+}
+
+/*--------------------------------------------------------------------------*/
+
void SherlockLogoScene::Action1::signal() {
SherlockLogoScene &scene = *(SherlockLogoScene *)GLOBALS._sceneManager._scene;