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authorPaul Gilbert2015-08-16 14:24:18 -0400
committerPaul Gilbert2015-08-16 14:24:18 -0400
commit1a9b30a9d3f30c708f2a676d6d9a3aa29a24e39b (patch)
tree09d0cbebef10495bda4e7f3ff06a39b4d4383c3b /engines/tsage/sherlock
parent8950549b440d6649bf1021015f72c2af919703fe (diff)
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TSAGE: Disable Sherlock logo code in TsAGE engine by default
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore
Diffstat (limited to 'engines/tsage/sherlock')
-rw-r--r--engines/tsage/sherlock/sherlock_logo.cpp3
-rw-r--r--engines/tsage/sherlock/sherlock_logo.h2
2 files changed, 5 insertions, 0 deletions
diff --git a/engines/tsage/sherlock/sherlock_logo.cpp b/engines/tsage/sherlock/sherlock_logo.cpp
index 2922a9938b..e27ce76576 100644
--- a/engines/tsage/sherlock/sherlock_logo.cpp
+++ b/engines/tsage/sherlock/sherlock_logo.cpp
@@ -20,6 +20,7 @@
*
*/
+#ifdef TSAGE_SHERLOCK_ENABLED
#include "tsage/sherlock/sherlock_logo.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
@@ -354,3 +355,5 @@ void SherlockLogoScene::finish() {
} // End of namespace Sherlock
} // End of namespace TsAGE
+
+#endif
diff --git a/engines/tsage/sherlock/sherlock_logo.h b/engines/tsage/sherlock/sherlock_logo.h
index 95fc0e272f..01b5b7f75f 100644
--- a/engines/tsage/sherlock/sherlock_logo.h
+++ b/engines/tsage/sherlock/sherlock_logo.h
@@ -20,6 +20,7 @@
*
*/
+#ifdef TSAGE_SHERLOCK_ENABLED
#ifndef TSAGE_SHERLOCK_LOGO_H
#define TSAGE_SHERLOCK_LOGO_H
@@ -76,3 +77,4 @@ public:
} // End of namespace TsAGE
#endif
+#endif