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authorPaul Gilbert2011-09-12 21:51:22 +1000
committerPaul Gilbert2011-09-12 21:51:22 +1000
commit0c2dfd2efca1bee7babf9c6acadaca052e1aae25 (patch)
treeedb6502f5559c277f9f8d07f9d7b17b411ffb00c /engines/tsage
parenta029bb865634bb5138e335ed4acf098997785b9f (diff)
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TSAGE: Implemented Scene 800 - Jamison & Ryan
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp3
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp361
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.h106
-rw-r--r--engines/tsage/blue_force/blueforce_speakers.cpp30
-rw-r--r--engines/tsage/blue_force/blueforce_speakers.h7
-rw-r--r--engines/tsage/core.cpp54
-rw-r--r--engines/tsage/core.h4
-rw-r--r--engines/tsage/module.mk1
8 files changed, 545 insertions, 21 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 0a64e90304..c8a647fbfc 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -26,6 +26,7 @@
#include "tsage/blue_force/blueforce_scenes1.h"
#include "tsage/blue_force/blueforce_scenes3.h"
#include "tsage/blue_force/blueforce_scenes6.h"
+#include "tsage/blue_force/blueforce_scenes8.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/graphics.h"
@@ -125,6 +126,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
case 710:
error("Scene group 7 not implemented");
case 800:
+ // Jamison & Ryan
+ return new Scene800();
case 810:
case 820:
case 830:
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
new file mode 100644
index 0000000000..5833050c4e
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -0,0 +1,361 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "tsage/blue_force/blueforce_scenes8.h"
+#include "tsage/blue_force/blueforce_dialogs.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+/*--------------------------------------------------------------------------
+ * Scene 800 - Jamison & Ryan
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene800::Item1::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_LOOK) {
+ SceneItem::display2(800, 11);
+ return true;
+ } else {
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene800::Item2::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_LOOK) {
+ SceneItem::display2(800, 1);
+ return true;
+ } else {
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene800::Doorway::startAction(CursorType action, Event &event) {
+ Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(800, 4);
+ return true;
+ case CURSOR_USE:
+ if (BF_GLOBALS._dayNumber == 5)
+ SceneItem::display2(800, 14);
+ else if (BF_GLOBALS._dayNumber < 2)
+ SceneItem::display2(800, BF_GLOBALS.getFlag(onDuty) ? 6 : 15);
+ else if (((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) && (BF_GLOBALS._dayNumber == 3)) ||
+ (BF_GLOBALS._bookmark == bDoneWithIsland))
+ SceneItem::display(800, 5);
+ else {
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ ADD_PLAYER_MOVER_NULL(scene->_lyle, 277, 145);
+ }
+
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8000;
+ setAction(&scene->_sequenceManager, scene, 8000, &BF_GLOBALS._player, this, NULL);
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene800::Car1::startAction(CursorType action, Event &event) {
+ Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(800, 2);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(800, 3);
+ return true;
+ case INV_TICKET_BOOK:
+ if (BF_GLOBALS.getFlag(ticketVW))
+ SceneItem::display2(800, 12);
+ else if (!BF_GLOBALS.getFlag(onDuty))
+ SceneItem::display2(800, 13);
+ else {
+ BF_GLOBALS.setFlag(ticketVW);
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._uiElements.addScore(30);
+ scene->_sceneMode = 8005;
+ scene->setAction(&scene->_action1);
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene800::Motorcycle::startAction(CursorType action, Event &event) {
+ Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(800, 0);
+ return true;
+ case CURSOR_USE:
+ if (BF_GLOBALS.getFlag(fWithLyle))
+ SceneItem::display2(800, 8);
+ else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8002;
+ setAction(&scene->_sequenceManager, scene, 8002, &BF_GLOBALS._player, this, NULL);
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene800::Lyle::startAction(CursorType action, Event &event) {
+ Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(800, 7);
+ return true;
+ case CURSOR_TALK:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8001;
+ scene->_stripManager.start(8003, scene);
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene800::Car2::startAction(CursorType action, Event &event) {
+ Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(800, 9);
+ return true;
+ case CURSOR_USE:
+ if (!BF_GLOBALS.getFlag(fWithLyle))
+ SceneItem::display2(800, 10);
+ else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8003;
+ setAction(&scene->_sequenceManager, scene, 8003, &BF_GLOBALS._player, &scene->_lyle, NULL);
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene800::Action1::signal() {
+ Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ BF_GLOBALS._player.disableControl();
+ ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 95, 153);
+ break;
+ }
+ case 1: {
+ ADD_MOVER(BF_GLOBALS._player, 70, 157);
+ break;
+ }
+ case 2:
+ BF_GLOBALS._player.setVisage(800);
+ BF_GLOBALS._player.setStrip(1);
+ BF_GLOBALS._player.setFrame(1);
+ BF_GLOBALS._player.fixPriority(200);
+ BF_GLOBALS._player.animate(ANIM_MODE_4, 16, 1, this);
+ break;
+ case 3:
+ scene->_object6.postInit();
+ scene->_object6.setVisage(800);
+ scene->_object6.setStrip(2);
+ scene->_object6.setFrame(2);
+ scene->_object6.setPosition(Common::Point(58, 135));
+ scene->_object6.fixPriority(170);
+ scene->_object6.animate(ANIM_MODE_5, this);
+ break;
+ case 4:
+ BF_GLOBALS._player.setVisage(352);
+ BF_GLOBALS._player.setStrip(2);
+ BF_GLOBALS._player.setFrame(1);
+ BF_GLOBALS._player.fixPriority(-1);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ ADD_MOVER(BF_GLOBALS._player, 89, 154);
+ break;
+ case 5:
+ BF_GLOBALS._player.enableControl();
+ remove();
+ break;
+ }
+
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene800::postInit(SceneObjectList *OwnerList) {
+ loadScene(800);
+ SceneExt::postInit();
+ setZoomPercents(130, 50, 155, 100);
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeJacketSpeaker);
+ _stripManager.addSpeaker(&_lyleHatSpeaker);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setVisage(1358);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.setPosition(Common::Point(319, 144));
+ BF_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ BF_GLOBALS._player.changeZoom(-1);
+
+ _motorcycle.postInit();
+ _motorcycle.setVisage(301);
+ _motorcycle.setPosition(Common::Point(319, 162));
+
+ if ((BF_GLOBALS._dayNumber >= 2) && (BF_GLOBALS._dayNumber < 5)) {
+ _car2.postInit();
+ _car2.setVisage(444);
+ _car2.setStrip(3);
+ _car2.setFrame(2);
+ _car2.setPosition(Common::Point(237, 161));
+ _car2.changeZoom(110);
+ _car2.fixPriority(158);
+ BF_GLOBALS._sceneItems.push_back(&_car2);
+
+ BF_GLOBALS._walkRegions.proc1(8);
+ }
+
+ if ((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark < bEndDayThree)) {
+ _car2.remove();
+ BF_GLOBALS._walkRegions.proc2(8);
+ }
+
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ _lyle.postInit();
+ _lyle.setVisage(1359);
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ _lyle.animate(ANIM_MODE_1, NULL);
+ _lyle.setPosition(Common::Point(210, 160));
+ _lyle.changeZoom(-1);
+ BF_GLOBALS._sceneItems.push_back(&_lyle);
+
+ _motorcycle.setVisage(580);
+ _motorcycle.setStrip(2);
+ _motorcycle.setFrame(2);
+ } else if (BF_GLOBALS.getFlag(onDuty)) {
+ BF_GLOBALS._player.setVisage(352);
+ } else {
+ _motorcycle.setVisage(580);
+ _motorcycle.setStrip(2);
+ _motorcycle.setFrame(2);
+ }
+ BF_GLOBALS._sceneItems.push_back(&_motorcycle);
+
+ _doorway.postInit();
+ _doorway.setVisage(800);
+ _doorway.setStrip(3);
+ _doorway.setPosition(Common::Point(287, 140));
+ BF_GLOBALS._sceneItems.push_back(&_doorway);
+
+ _car1.postInit();
+ _car1.setVisage(800);
+ _car1.setStrip(2);
+ _car1.setFrame(1);
+ _car1.setPosition(Common::Point(58, 163));
+ BF_GLOBALS._sceneItems.push_back(&_car1);
+
+ if (BF_GLOBALS._sceneManager._previousScene == 810) {
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ BF_GLOBALS._player.setPosition(Common::Point(271, 148));
+ BF_GLOBALS._player.enableControl();
+ } else {
+ BF_GLOBALS._player.changeZoom(75);
+ BF_GLOBALS._player.setPosition(Common::Point(275, 135));
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 8001;
+ setAction(&_sequenceManager, this, 8001, &BF_GLOBALS._player, &_doorway, NULL);
+ }
+ } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) && (BF_GLOBALS._bookmark == bFlashBackThree)) {
+ BF_GLOBALS._bookmark = bFlashBackThree;
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._player.setPosition(Common::Point(231, 150));
+ BF_GLOBALS._player.setStrip(3);
+
+ _lyle.setPosition(Common::Point(244, 162));
+ _lyle.setStrip(4);
+ _sceneMode = 8004;
+ setAction(&_sequenceManager, this, 8001, &_lyle, &_doorway, NULL);
+ } else {
+ BF_GLOBALS._player.updateAngle(_motorcycle._position);
+ BF_GLOBALS._player.enableControl();
+ }
+
+ _item2.setBounds(Rect(47, 26, 319, 143));
+ BF_GLOBALS._sceneItems.push_back(&_item2);
+ _item1.setBounds(Rect(0, 0, 320, 165));
+ BF_GLOBALS._sceneItems.push_back(&_item1);
+
+ BF_GLOBALS._sound1.fadeSound(33);
+}
+
+void Scene800::signal() {
+ switch (_sceneMode) {
+ case 8000:
+ BF_GLOBALS._sceneManager.changeScene(810);
+ break;
+ case 8001:
+ case 8005:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 8002:
+ case 8003:
+ BF_GLOBALS._sceneManager.changeScene(60);
+ break;
+ case 8004:
+ BF_GLOBALS.clearFlag(fWithLyle);
+ _lyle.remove();
+ }
+}
+
+void Scene800::dispatch() {
+ SceneExt::dispatch();
+ if (BF_GLOBALS._player.getRegionIndex() == 7) {
+ BF_GLOBALS._player.updateZoom();
+ } else {
+ BF_GLOBALS._player.changeZoom(-1);
+ }
+}
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes8.h b/engines/tsage/blue_force/blueforce_scenes8.h
new file mode 100644
index 0000000000..5d87094cf5
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_scenes8.h
@@ -0,0 +1,106 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES8_H
+#define TSAGE_BLUEFORCE_SCENES8_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/blue_force/blueforce_speakers.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class Scene800: public SceneExt {
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Items */
+ class Item1: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item2: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Doorway: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Car1: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Motorcycle: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Lyle: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Car2: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+public:
+ Action1 _action1;
+ SequenceManager _sequenceManager;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerLyleHat _lyleHatSpeaker;
+ SpeakerGameText _gameTextSpeaker;
+ Doorway _doorway;
+ Car1 _car1;
+ Motorcycle _motorcycle;
+ Lyle _lyle;
+ Car2 _car2;
+ NamedObject _object6;
+ Item1 _item1;
+ Item2 _item2;
+ SceneText _text;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif
diff --git a/engines/tsage/blue_force/blueforce_speakers.cpp b/engines/tsage/blue_force/blueforce_speakers.cpp
index dc2511dedb..453cb72326 100644
--- a/engines/tsage/blue_force/blueforce_speakers.cpp
+++ b/engines/tsage/blue_force/blueforce_speakers.cpp
@@ -315,6 +315,36 @@ SpeakerJakeRadio::SpeakerJakeRadio(): VisualSpeaker() {
_speakerName = "JAKE_RADIO";
}
+/*--------------------------------------------------------------------------*/
+
+SpeakerLyleHat::SpeakerLyleHat(): VisualSpeaker() {
+ _color1 = 29;
+ _color2 = 89;
+ _xp = 75;
+ _speakerName = "LYLEHAT";
+}
+
+void SpeakerLyleHat::setText(const Common::String &msg) {
+ _removeObject1 = _removeObject2 = true;
+
+ _object1.postInit();
+ _object1.setVisage(278);
+ _object1.setStrip2(4);
+ _object1.fixPriority(254);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ _object2.postInit();
+ _object2.setVisage(278);
+ _object2.setStrip2(2);
+ _object2.fixPriority(255);
+ _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_speakers.h b/engines/tsage/blue_force/blueforce_speakers.h
index c05938506a..12eb97ce6c 100644
--- a/engines/tsage/blue_force/blueforce_speakers.h
+++ b/engines/tsage/blue_force/blueforce_speakers.h
@@ -131,6 +131,13 @@ public:
virtual Common::String getClassName() { return "SpeakerJakeRadio"; }
};
+class SpeakerLyleHat: public VisualSpeaker {
+public:
+ SpeakerLyleHat();
+
+ virtual Common::String getClassName() { return "SpeakerLyleHat"; }
+ virtual void setText(const Common::String &msg);
+};
} // End of namespace BlueForce
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 0de400fe5d..7656a6cfaa 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -33,6 +33,7 @@
#include "tsage/staticres.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
+#include "tsage/blue_force/blueforce_logic.h"
namespace TsAGE {
@@ -1683,6 +1684,16 @@ void SceneItem::display(const Common::String &msg) {
/*--------------------------------------------------------------------------*/
+bool SceneHotspot::startAction(CursorType action, Event &event) {
+ if (_vm->getGameID() != GType_BlueForce)
+ return SceneItem::startAction(action, event);
+ else {
+ BlueForce::SceneExt *scene = (BlueForce::SceneExt *)BF_GLOBALS._sceneManager._scene;
+ assert(scene);
+ return scene->display(action);
+ }
+}
+
void SceneHotspot::doAction(int action) {
switch ((int)action) {
case CURSOR_LOOK:
@@ -3820,27 +3831,30 @@ void SceneHandler::process(Event &event) {
}
// Scan the item list to find one the mouse is within
- SynchronizedList<SceneItem *>::iterator i = _globals->_sceneItems.begin();
- while ((i != _globals->_sceneItems.end()) && !(*i)->contains(event.mousePos))
- ++i;
-
- if (i != _globals->_sceneItems.end()) {
- // Pass the action to the item
- (*i)->startAction(_globals->_events.getCursor(), event);
-
- event.handled = _globals->_events.getCursor() != CURSOR_WALK;
-
- if (_globals->_player._uiEnabled && _globals->_player._canWalk &&
- (_globals->_events.getCursor() != CURSOR_LOOK)) {
- _globals->_events.setCursor(CURSOR_WALK);
- } else if (_globals->_player._canWalk && (_globals->_events.getCursor() != CURSOR_LOOK)) {
- _globals->_events.setCursor(CURSOR_WALK);
- } else if (_globals->_player._uiEnabled && (_globals->_events.getCursor() != CURSOR_LOOK)) {
- _globals->_events.setCursor(CURSOR_USE);
- }
+ SynchronizedList<SceneItem *>::iterator i;
+ for (i = _globals->_sceneItems.begin(); i != _globals->_sceneItems.end(); ++i) {
+ if ((*i)->contains(event.mousePos)) {
+ // Pass the action to the item
+ bool handled = (*i)->startAction(_globals->_events.getCursor(), event);
+ if (!handled)
+ // Item wasn't handled, keep scanning
+ continue;
+
+ event.handled = _globals->_events.getCursor() != CURSOR_WALK;
+
+ if (_globals->_player._uiEnabled && _globals->_player._canWalk &&
+ (_globals->_events.getCursor() != CURSOR_LOOK)) {
+ _globals->_events.setCursor(CURSOR_WALK);
+ } else if (_globals->_player._canWalk && (_globals->_events.getCursor() != CURSOR_LOOK)) {
+ _globals->_events.setCursor(CURSOR_WALK);
+ } else if (_globals->_player._uiEnabled && (_globals->_events.getCursor() != CURSOR_LOOK)) {
+ _globals->_events.setCursor(CURSOR_USE);
+ }
- if (_vm->getGameID() == GType_BlueForce)
- event.handled = true;
+ if (_vm->getGameID() == GType_BlueForce)
+ event.handled = true;
+ break;
+ }
}
// Handle any fallback text display
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index ccb3817b16..a4af980afc 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -440,7 +440,7 @@ public:
class SceneHotspot : public SceneItem {
public:
SceneHotspot() : SceneItem() {}
-
+ virtual bool startAction(CursorType action, Event &event);
virtual Common::String getClassName() { return "SceneHotspot"; }
virtual void doAction(int action);
};
@@ -450,6 +450,7 @@ public:
int _resNum, _lookLineNum, _useLineNum, _talkLineNum;
NamedHotspot();
+
virtual void doAction(int action);
virtual Common::String getClassName() { return "NamedHotspot"; }
virtual void synchronize(Serializer &s);
@@ -823,6 +824,7 @@ public:
return _regionList[idx - 1];
}
void proc1(int v) { warning("TODO: WalkRegions::proc1"); }
+ void proc2(int v) { warning("TODO: WalkRegions::proc2"); }
};
/*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index b0279c0260..b704f348f1 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -7,6 +7,7 @@ MODULE_OBJS := \
blue_force/blueforce_scenes1.o \
blue_force/blueforce_scenes3.o \
blue_force/blueforce_scenes6.o \
+ blue_force/blueforce_scenes8.o \
blue_force/blueforce_speakers.o \
blue_force/blueforce_ui.o \
converse.o \