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authorstrangerke2011-04-21 01:03:54 +0200
committerstrangerke2011-04-21 01:03:54 +0200
commit6d66988ad5a1c50e2848cd320469cb5137d30013 (patch)
tree5fe922cccc6575cc92cb3252b9cb01a48c915540 /engines/tsage
parent8a8742930665010b83ed6518fe019b68b7b9ae7f (diff)
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TSAGE: Fix broken animation in scene 60. Renamed more or less everything
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/ringworld_scenes1.cpp191
-rw-r--r--engines/tsage/ringworld_scenes1.h24
2 files changed, 108 insertions, 107 deletions
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index 3495df0271..506d8bd36d 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -1866,33 +1866,33 @@ void Scene60::Action1::signal() {
setDelay(3);
break;
case 1:
- scene->_object9.postInit();
- scene->_object9.setVisage(60);
- scene->_object9.setStrip(7);
- scene->_object9.setPosition(Common::Point(136, 65));
- scene->_object9.animate(ANIM_MODE_5, this);
+ scene->_floppyDrive.postInit();
+ scene->_floppyDrive.setVisage(60);
+ scene->_floppyDrive.setStrip(7);
+ scene->_floppyDrive.setPosition(Common::Point(136, 65));
+ scene->_floppyDrive.animate(ANIM_MODE_5, this);
scene->_soundHandler1.startSound(35);
break;
case 2:
- scene->_object10.postInit();
- scene->_object10.setVisage(60);
- scene->_object10.setPosition(Common::Point(199, 186));
- scene->_object10.animate(ANIM_MODE_8, 0, NULL);
- scene->_object10._numFrames = 5;
+ scene->_redLights.postInit();
+ scene->_redLights.setVisage(60);
+ scene->_redLights.setPosition(Common::Point(199, 186));
+ scene->_redLights.animate(ANIM_MODE_8, 0, NULL);
+ scene->_redLights._numFrames = 5;
scene->_controlButton.animate(ANIM_MODE_2, NULL);
if (!_globals->getFlag(83)) {
- scene->_object5.postInit();
- scene->_object5.setVisage(60);
- scene->_object5.setStrip2(3);
- scene->_object5.setFrame(2);
- scene->_object5.setPosition(Common::Point(148, 85));
- scene->_object5.animate(ANIM_MODE_2, NULL);
- scene->_object5._numFrames = 5;
-
- _globals->_sceneItems.push_front(&scene->_object5);
+ scene->_message.postInit();
+ scene->_message.setVisage(60);
+ scene->_message.setStrip2(3);
+ scene->_message.setFrame(2);
+ scene->_message.setPosition(Common::Point(148, 85));
+ scene->_message.animate(ANIM_MODE_2, NULL);
+ scene->_message._numFrames = 5;
+
+ _globals->_sceneItems.push_front(&scene->_message);
scene->_soundHandler2.startSound(38);
}
@@ -1901,10 +1901,10 @@ void Scene60::Action1::signal() {
case 3:
scene->_soundHandler2.startSound(37);
scene->loadScene(65);
- scene->_object5.remove();
+ scene->_message.remove();
- if (_globals->_sceneObjects->contains(&scene->_object10))
- scene->_object10.remove();
+ if (_globals->_sceneObjects->contains(&scene->_redLights))
+ scene->_redLights.remove();
scene->_controlButton.remove();
scene->_slaveButton.remove();
@@ -1912,29 +1912,29 @@ void Scene60::Action1::signal() {
scene->_item1.remove();
scene->_item2.remove();
- scene->_object3.postInit();
- scene->_object3.setVisage(65);
- scene->_object3.setPosition(Common::Point(118, 197));
-
- scene->_object2.postInit();
- scene->_object2.setVisage(65);
- scene->_object2.setStrip(2);
- scene->_object2.setPosition(Common::Point(160, 197));
-
- scene->_object4.postInit();
- scene->_object4.setVisage(65);
- scene->_object4.setStrip(3);
- scene->_object4.setPosition(Common::Point(202, 197));
-
- scene->_object1.postInit();
- scene->_object1.setVisage(65);
- scene->_object1.setStrip(4);
- scene->_object1.setFrame(1);
- scene->_object1.setPosition(Common::Point(145, 165));
-
- _globals->_sceneItems.push_front(&scene->_object3);
- _globals->_sceneItems.push_front(&scene->_object2);
- _globals->_sceneItems.push_front(&scene->_object4);
+ scene->_nextButton.postInit();
+ scene->_nextButton.setVisage(65);
+ scene->_nextButton.setPosition(Common::Point(118, 197));
+
+ scene->_prevButton.postInit();
+ scene->_prevButton.setVisage(65);
+ scene->_prevButton.setStrip(2);
+ scene->_prevButton.setPosition(Common::Point(160, 197));
+
+ scene->_exitButton.postInit();
+ scene->_exitButton.setVisage(65);
+ scene->_exitButton.setStrip(3);
+ scene->_exitButton.setPosition(Common::Point(202, 197));
+
+ scene->_rose.postInit();
+ scene->_rose.setVisage(65);
+ scene->_rose.setStrip(4);
+ scene->_rose.setFrame(1);
+ scene->_rose.setPosition(Common::Point(145, 165));
+
+ _globals->_sceneItems.push_front(&scene->_nextButton);
+ _globals->_sceneItems.push_front(&scene->_prevButton);
+ _globals->_sceneItems.push_front(&scene->_exitButton);
setDelay(10);
_globals->_events.setCursor(CURSOR_USE);
@@ -1954,19 +1954,19 @@ void Scene60::Action1::signal() {
_globals->_player._uiEnabled = false;
_globals->_inventory._infoDisk._sceneNumber = 1;
- if (_globals->_sceneObjects->contains(&scene->_object5))
- scene->_object5.remove();
+ if (_globals->_sceneObjects->contains(&scene->_message))
+ scene->_message.remove();
scene->_controlButton.animate(ANIM_MODE_NONE);
scene->_controlButton.setFrame(1);
- scene->_object10.remove();
+ scene->_redLights.remove();
- scene->_object9.postInit();
- scene->_object9.setVisage(60);
- scene->_object9.setStrip(7);
- scene->_object9.setPosition(Common::Point(136, 65));
- scene->_object9.setFrame(scene->_object9.getFrameCount());
- scene->_object9.animate(ANIM_MODE_6, this);
+ scene->_floppyDrive.postInit();
+ scene->_floppyDrive.setVisage(60);
+ scene->_floppyDrive.setStrip(7);
+ scene->_floppyDrive.setPosition(Common::Point(136, 65));
+ scene->_floppyDrive.setFrame(scene->_floppyDrive.getFrameCount());
+ scene->_floppyDrive.animate(ANIM_MODE_6, this);
scene->_soundHandler1.startSound(35);
scene->_soundHandler3.proc3();
@@ -1982,7 +1982,7 @@ void Scene60::Action1::signal() {
break;
case 11:
_globals->_player._uiEnabled = true;
- scene->_object9.remove();
+ scene->_floppyDrive.remove();
remove();
break;
case 8:
@@ -2010,7 +2010,7 @@ void Scene60::Action2::signal() {
/*--------------------------------------------------------------------------*/
-void Scene60::Object2::doAction(int action) {
+void Scene60::PrevObject::doAction(int action) {
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
@@ -2028,7 +2028,7 @@ void Scene60::Object2::doAction(int action) {
}
}
-void Scene60::Object3::doAction(int action) {
+void Scene60::NextObject::doAction(int action) {
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
@@ -2045,7 +2045,7 @@ void Scene60::Object3::doAction(int action) {
}
}
-void Scene60::Object4::doAction(int action) {
+void Scene60::ExitObject::doAction(int action) {
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
@@ -2053,16 +2053,17 @@ void Scene60::Object4::doAction(int action) {
} else if (action == CURSOR_USE) {
scene->_soundHandler3.startSound(36);
animate(ANIM_MODE_8, 1, NULL);
- scene->_object3.remove();
- scene->_object2.remove();
- scene->_object4.remove();
- scene->_object1.remove();
+ scene->_nextButton.remove();
+ scene->_prevButton.remove();
+ scene->_exitButton.remove();
+ scene->_rose.remove();
SceneItem::display(0, 0);
scene->loadScene(60);
scene->_controlButton.postInit();
scene->_controlButton.setVisage(60);
+ scene->_controlButton.setStrip(5);
scene->_controlButton.setPosition(Common::Point(233, 143));
scene->_controlButton.animate(ANIM_MODE_2, NULL);
@@ -2079,12 +2080,12 @@ void Scene60::Object4::doAction(int action) {
_globals->_sceneItems.push_front(&scene->_masterButton);
_globals->_sceneItems.push_front(&scene->_slaveButton);
- scene->_object10.postInit();
- scene->_object10.setVisage(60);
- scene->_object10.setPosition(Common::Point(199, 186));
- scene->_object10.animate(ANIM_MODE_8, 0, NULL);
- scene->_object10._numFrames = 5;
- scene->_object10.setAction(&scene->_sequenceManager, scene, 61, NULL);
+ scene->_redLights.postInit();
+ scene->_redLights.setVisage(60);
+ scene->_redLights.setPosition(Common::Point(199, 186));
+ scene->_redLights.animate(ANIM_MODE_8, 0, NULL);
+ scene->_redLights._numFrames = 5;
+ scene->_redLights.setAction(&scene->_sequenceManager, scene, 61, NULL);
if (scene->_slaveButton._state)
scene->_slaveButton.setFrame(2);
@@ -2109,7 +2110,7 @@ void Scene60::Object4::doAction(int action) {
}
}
-void Scene60::Object5::doAction(int action) {
+void Scene60::MessageObject::doAction(int action) {
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
@@ -2205,7 +2206,7 @@ void Scene60::MasterObject::doAction(int action) {
}
}
-void Scene60::Object9::doAction(int action) {
+void Scene60::FloppyDrive::doAction(int action) {
Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
@@ -2341,22 +2342,22 @@ void Scene60::postInit(SceneObjectList *OwnerList) {
if (_globals->getFlag(118)) {
_controlButton.animate(ANIM_MODE_2, NULL);
- _object10.postInit();
- _object10.setVisage(60);
- _object10.setPosition(Common::Point(199, 186));
- _object10.animate(ANIM_MODE_8, 0, NULL);
+ _redLights.postInit();
+ _redLights.setVisage(60);
+ _redLights.setPosition(Common::Point(199, 186));
+ _redLights.animate(ANIM_MODE_8, 0, NULL);
_soundHandler1.startSound(35);
if (!_globals->getFlag(83)) {
- _object5.postInit();
- _object5.setVisage(60);
- _object5.setStrip2(3);
- _object5.setFrame(2);
- _object5.setPosition(Common::Point(148, 85));
- _object5.animate(ANIM_MODE_2, NULL);
- _object5._numFrames = 5;
- _globals->_sceneItems.push_front(&_object5);
+ _message.postInit();
+ _message.setVisage(60);
+ _message.setStrip2(3);
+ _message.setFrame(2);
+ _message.setPosition(Common::Point(148, 85));
+ _message.animate(ANIM_MODE_2, NULL);
+ _message._numFrames = 5;
+ _globals->_sceneItems.push_front(&_message);
_soundHandler2.startSound(38);
}
@@ -2375,23 +2376,23 @@ void Scene60::postInit(SceneObjectList *OwnerList) {
if (_globals->getFlag(121)) {
_controlButton.animate(ANIM_MODE_2, NULL);
- _object10.postInit();
- _object10.setVisage(60);
- _object10.setPosition(Common::Point(199, 186));
- _object10.animate(ANIM_MODE_8, 0, NULL);
- _object10._numFrames = 5;
+ _redLights.postInit();
+ _redLights.setVisage(60);
+ _redLights.setPosition(Common::Point(199, 186));
+ _redLights.animate(ANIM_MODE_8, 0, NULL);
+ _redLights._numFrames = 5;
_soundHandler1.startSound(35);
if (!_globals->getFlag(83)) {
- _object5.postInit();
- _object5.setVisage(60);
- _object5.setStrip2(3);
- _object5.setFrame(2);
- _object5.setPosition(Common::Point(148, 85));
- _object5.animate(ANIM_MODE_2, NULL);
- _object5._numFrames = 5;
- _globals->_sceneItems.push_front(&_object5);
+ _message.postInit();
+ _message.setVisage(60);
+ _message.setStrip2(3);
+ _message.setFrame(2);
+ _message.setPosition(Common::Point(148, 85));
+ _message.animate(ANIM_MODE_2, NULL);
+ _message._numFrames = 5;
+ _globals->_sceneItems.push_front(&_message);
_soundHandler2.startSound(38);
}
diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h
index 4862bedfe0..be6d8e6337 100644
--- a/engines/tsage/ringworld_scenes1.h
+++ b/engines/tsage/ringworld_scenes1.h
@@ -323,19 +323,19 @@ class Scene60 : public Scene {
public:
virtual void signal();
};
- class Object2 : public SceneObject {
+ class PrevObject : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object3 : public SceneObject {
+ class NextObject : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object4 : public SceneObject {
+ class ExitObject : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object5 : public SceneObject {
+ class MessageObject : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -351,7 +351,7 @@ class Scene60 : public Scene {
public:
virtual void doAction(int action);
};
- class Object9 : public SceneObject {
+ class FloppyDrive : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -378,16 +378,16 @@ public:
SpeakerSText _speakerSText;
Action1 _action1;
Action2 _action2;
- SceneObject _object1;
- Object2 _object2;
- Object3 _object3;
- Object4 _object4;
- Object5 _object5;
+ SceneObject _rose;
+ PrevObject _prevButton;
+ NextObject _nextButton;
+ ExitObject _exitButton;
+ MessageObject _message;
ControlObject _controlButton;
SlaveObject _slaveButton;
MasterObject _masterButton;
- Object9 _object9;
- SceneObject _object10;
+ FloppyDrive _floppyDrive;
+ SceneObject _redLights;
Item1 _item1;
Item _item2, _item3, _item4, _item5, _item6;
SoundHandler _soundHandler1;