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authorstrangerke2011-04-27 08:03:27 +0200
committerstrangerke2011-04-27 08:03:27 +0200
commit716c74e3b095ed661be2fe8939c616668a960714 (patch)
tree756cf0a4734c514e0b100d6e0116c0d019188bda /engines/tsage
parentae9e9a89bd399ea7f722c3d12ff85bd355ce5370 (diff)
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TsAGE: Add some comment and fix 2 crashes in scene 5100
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/ringworld_scenes6.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp
index 2c9670d99a..6bb2605de5 100644
--- a/engines/tsage/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld_scenes6.cpp
@@ -36,6 +36,7 @@ namespace tSage {
*--------------------------------------------------------------------------*/
void Scene5000::Action1::signal() {
+ // Ship landing
Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
@@ -345,6 +346,7 @@ void Scene5000::Action5::signal() {
}
void Scene5000::Action6::signal() {
+ // Discussion between the hero and Seeker, then the hero goes back to the lander
Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
@@ -393,6 +395,7 @@ void Scene5000::Hotspot7::doAction(int action) {
}
void Scene5000::Hotspot8::doAction(int action) {
+ // Cave
Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene;
switch (action) {
@@ -929,7 +932,7 @@ void Scene5100::Hotspot9::doAction(int action) {
case OBJECT_BONE:
_globals->_player.disableControl();
scene->_sceneMode = 5116;
- scene->setAction(&scene->_sequenceManager, scene, 5116, &_globals->_player, &scene->_hotspot10,
+ scene->setAction(&scene->_sequenceManager, scene, 5116, &_globals->_player, this, &scene->_hotspot10,
&scene->_hotspot4, NULL);
break;
default:
@@ -1324,7 +1327,7 @@ void Scene5100::signal() {
break;
case 5111:
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
- _globals->_player.setVisage(6);
+ _globals->_player.setVisage(0);
_globals->_player.setStrip(6);
_globals->_player.setPriority2(-1);
_globals->_player.animate(ANIM_MODE_1, NULL);