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authorStrangerke2013-11-24 19:07:35 +0100
committerStrangerke2013-11-24 19:07:35 +0100
commit819ab3189f1e95eb544a920671e2bf0204e318f1 (patch)
tree0ceb836a6ce48b1c58798357a87ce5a0b3514b19 /engines/tsage
parent622dfcf950c6b12633911568bcad940dca74ed9e (diff)
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TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster)
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/graphics.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index cdb1cfd59f..fa3ed33302 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -1246,7 +1246,8 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) {
void GfxDialog::setPalette() {
if (g_vm->getGameID() != GType_Ringworld) {
- g_globals->_scenePalette.loadPalette(2);
+ if (g_vm->getGameID() == GType_BlueForce)
+ g_globals->_scenePalette.loadPalette(2);
g_globals->_scenePalette.setPalette(0, 1);
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1);
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.foreground, 1);