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authorPaul Gilbert2013-11-24 10:55:37 -0500
committerPaul Gilbert2013-11-24 10:55:37 -0500
commit831b68d986ce37665cc4ae6653ba1d44d3e1b1f8 (patch)
tree4574543e5e974ca7d2ef4e9d36a8586c652b25b0 /engines/tsage
parent22e2187859a0ceca84415de4a009f6e1aa493d3b (diff)
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TSAGE: Fix R2R palette corruption when showing dialogs on the title screen
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 33ddb8bcec..cdb1cfd59f 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -1245,7 +1245,7 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) {
}
void GfxDialog::setPalette() {
- if (g_vm->getGameID() == GType_BlueForce) {
+ if (g_vm->getGameID() != GType_Ringworld) {
g_globals->_scenePalette.loadPalette(2);
g_globals->_scenePalette.setPalette(0, 1);
g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1);