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authorStrangerke2012-01-23 00:58:42 +0100
committerStrangerke2012-01-23 00:58:42 +0100
commite4d6d4780bc033a4dfad0ff13937d287c4fd0de3 (patch)
treecfa4da00580878d476ec16b05868b84085fda9e9 /engines/tsage
parenta8e9946a2b53ef6d534989fde400b695c69440ac (diff)
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TSAGE: R2R - Implement scene 1945
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp312
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h48
3 files changed, 361 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 21fd638870..983b2b3c7d 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -144,6 +144,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
case 1925:
return new Scene1925();
case 1945:
+ return new Scene1945();
case 1950:
error("Missing scene %d from group 1", sceneNumber);
/* Scene group #2 */
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 58f5a31f17..d957599159 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -6943,5 +6943,317 @@ void Scene1925::signal() {
R2_GLOBALS._player._canWalk = false;
}
+/*--------------------------------------------------------------------------
+ * Scene 1945 -
+ *
+ *--------------------------------------------------------------------------*/
+Scene1945::Scene1945() {
+ _fieldEAA = 0;
+ _fieldEAC = 0;
+ _fieldEAE = CURSOR_NONE;
+}
+
+void Scene1945::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_fieldEAA);
+ s.syncAsSint16LE(_fieldEAC);
+ s.syncAsSint16LE(_fieldEAE);
+}
+
+bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) {
+ Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case R2_37:
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
+ if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142))
+ scene->_sceneMode = 1942;
+ else {
+ scene->_sceneMode = 1940;
+ scene->_fieldEAA = 1942;
+ }
+ // At this point the original check if _sceneMode != 0. Skipped.
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
+ return true;
+ break;
+ case CURSOR_USE:
+ R2_GLOBALS._player.disableControl(CURSOR_USE);
+ scene->_sceneMode = 0;
+ if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50) && (event.mousePos.x >= 130)) {
+ scene->_sceneMode = 1940;
+ // At this point the original check if _sceneMode != 0. Skipped.
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
+ return true;
+ } else {
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ if (event.mousePos.x > 130)
+ scene->_item3.setDetails(1945, 3, -1, -1, 3, (SceneItem *) NULL);
+ else
+ scene->_item3.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL);
+ }
+ // No break on purpose
+ default:
+ return SceneHotspot::startAction(action, event);
+ break;
+ }
+}
+
+bool Scene1945::Hotspot4::startAction(CursorType action, Event &event) {
+ Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action != CURSOR_USE)
+ return SceneHotspot::startAction(action, event);
+
+ R2_GLOBALS._player.disableControl(CURSOR_USE);
+ scene->_sceneMode = 0;
+
+ if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) {
+ scene->_sceneMode = 1949;
+ scene->_fieldEAA = 1947;
+ } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158))
+ || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) {
+ scene->_sceneMode = 1947;
+ } else if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142) && (event.mousePos.y >= 30)) {
+ scene->_sceneMode = 1940;
+ } else {
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ }
+
+ if (scene->_sceneMode != 0)
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
+
+ return true;
+}
+
+bool Scene1945::Actor3::startAction(CursorType action, Event &event) {
+ if ((action == R2_50) && (action == R2_49)) {
+ Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_fieldEAE = action;
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
+ if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) {
+ scene->_sceneMode= 1947;
+ scene->_fieldEAA = 1943;
+ } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) {
+ scene->_sceneMode = 1940;
+ scene->_fieldEAA = 1943;
+ } else {
+ scene->_sceneMode = 1949;
+ scene->_fieldEAA = 1947;
+ scene->_fieldEAC = 1943;
+ }
+ // At this point the original check if _sceneMode != 0. Skipped.
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
+ return true;
+ } else {
+ return SceneActor::startAction(action, event);
+ }
+}
+
+void Scene1945::Exit1::changeScene() {
+ Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
+
+ _moving = false;
+ R2_GLOBALS._player.disableControl(CURSOR_USE);
+ scene->_sceneMode = 0;
+
+ if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) {
+ scene->_sceneMode = 1949;
+ scene->_fieldEAA = 1947;
+ } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158))
+ || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) {
+ scene->_sceneMode = 1947;
+ }
+
+ if (scene->_sceneMode == 0) {
+ scene->_sceneMode = 1941;
+ signal();
+ } else {
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
+ }
+}
+
+void Scene1945::Exit2::changeScene() {
+ Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
+
+ _moving = false;
+ R2_GLOBALS._player.disableControl(CURSOR_USE);
+ scene->_sceneMode = 0;
+
+ if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) {
+ scene->_sceneMode = 1940;
+ scene->_fieldEAA = 1945;
+ } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158))
+ || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) {
+ scene->_sceneMode = 1945;
+ }
+
+ if (scene->_sceneMode != 0)
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
+}
+
+void Scene1945::postInit(SceneObjectList *OwnerList) {
+ loadScene(1945);
+ SceneExt::postInit();
+ R2_GLOBALS._sound1.play(220);
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+ R2_GLOBALS._player._characterScene[2] = 1945;
+ R2_GLOBALS._player._characterIndex = R2_SEEKER;
+
+ _exit1.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945);
+ _exit2.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945);
+
+ _item4.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL);
+
+ if (!R2_GLOBALS.getFlag(43)) {
+ _exit2._enabled = false;
+ _actor3.postInit();
+ _actor3.setup(1945, 4, 1);
+ _actor3.setPosition(Common::Point(253, 169));
+ _actor3.fixPriority(150);
+
+ if (R2_GLOBALS.getFlag(42))
+ _actor3.setDetails(1945, 15, -1, -1, 1, (SceneItem *) NULL);
+ else
+ _actor3.hide();
+
+ _actor1.postInit();
+ _actor1.setup(1945, 8, 1);
+ _actor1.setPosition(Common::Point(253, 169));
+ _actor1.fixPriority(130);
+
+ _actor2.postInit();
+ _actor2.setup(1945, 3, 1);
+ _actor2.hide();
+ } else {
+ _exit2._enabled = true;
+ }
+
+ switch (R2_GLOBALS._sceneManager._previousScene) {
+ case 1925:
+ R2_GLOBALS._scene1925CurrLevel = 0;
+ R2_GLOBALS.clearFlag(29);
+ R2_GLOBALS._player.setup(1925, 1, 10);
+ R2_GLOBALS._player.setPosition(Common::Point(154, 50));
+ break;
+ case 1950:
+ _sceneMode = 1944;
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ R2_GLOBALS._player.disableControl(CURSOR_USE);
+ break;
+ default:
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.setup(20, 5, 1);
+ R2_GLOBALS._player.setPosition(Common::Point(191, 142));
+ break;
+ }
+
+ R2_GLOBALS._player._canWalk = false;
+ _fieldEAA = 0;
+ _fieldEAC = 0;
+
+ _item3.setDetails(11, 1945, 3, -1, 5);
+ _item1.setDetails(Rect(238, 144, 274, 167), 1945, 0, -1, 2, 1, NULL);
+ _item2.setDetails(Rect(27, 3, 292, 167), 1945, 3, -1, -1, 1, NULL);
+}
+
+void Scene1945::remove() {
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ SceneExt::remove();
+}
+
+void Scene1945::signal() {
+ switch (_sceneMode) {
+ case 1940:
+ if (_fieldEAA == 1943) {
+ _sceneMode = _fieldEAA;
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL);
+ } else {
+ _sceneMode = 1946;
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ }
+ return;
+ break;
+ case 1941:
+ if (_fieldEAA == 0) {
+ R2_GLOBALS._scene1925CurrLevel = 0;
+ R2_GLOBALS.setFlag(29);
+ R2_GLOBALS._sceneManager.changeScene(1925);
+ } else {
+ _sceneMode = _fieldEAA;
+ _fieldEAA = 0;
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ }
+ return;
+ case 1942:
+ R2_INVENTORY.setObjectScene(R2_37, 0);
+ _actor3.setDetails(1945, 15, -1, -1, 2, (SceneItem *) NULL);
+ R2_GLOBALS.setFlag(42);
+ break;
+ case 1943:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_INVENTORY.setObjectScene(_fieldEAE, 0);
+ _sceneMode = 1948;
+ setAction(&_sequenceManager1, this, _sceneMode, &_actor3, &_actor2, &_actor1, NULL);
+ setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL);
+ return;
+ case 1944:
+ break;
+ case 1945:
+ R2_GLOBALS._sceneManager.changeScene(1950);
+ return;
+ case 1946:
+ if (_fieldEAA == 1942) {
+ _sceneMode = _fieldEAA;
+ _fieldEAA = 0;
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor3, NULL);
+ return;
+ }
+ break;
+ case 1947:
+ if (_fieldEAA == 1943) {
+ _sceneMode = _fieldEAA;
+ _fieldEAA = 1948;
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL);
+ } else {
+ _sceneMode = 1941;
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ }
+ return;
+ case 1948:
+ R2_GLOBALS._sound1.play(220);
+ _exit2._enabled = true;
+ R2_GLOBALS._sceneItems.remove(&_actor3);
+ R2_GLOBALS.clearFlag(42);
+ R2_GLOBALS.clearFlag(43);
+ _fieldEAA = 1940;
+ // No break on purpose
+ case 1949:
+ _sceneMode = _fieldEAA;
+ if (_fieldEAC == 1943) {
+ _fieldEAA = _fieldEAC;
+ _fieldEAC = 0;
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL);
+ } else {
+ _fieldEAA = 0;
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
+ }
+ return;
+ default:
+ break;
+ }
+
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+}
+
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index df6789efbd..4a58609cd5 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -748,6 +748,54 @@ public:
virtual void remove();
virtual void signal();
};
+
+class Scene1945 : public SceneExt {
+ class Hotspot3 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Hotspot4 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ class Actor3 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ class Exit1 : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class Exit2 : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+public:
+ NamedHotspot _item1;
+ NamedHotspot _item2;
+ Hotspot3 _item3;
+ Hotspot4 _item4;
+ SceneActor _actor1;
+ SceneActor _actor2;
+ Actor3 _actor3;
+ Exit1 _exit1;
+ Exit2 _exit2;
+ SequenceManager _sequenceManager1;
+ SequenceManager _sequenceManager2;
+
+ int _fieldEAA;
+ int _fieldEAC;
+ CursorType _fieldEAE;
+
+ Scene1945();
+ void synchronize(Serializer &s);
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+};
} // End of namespace Ringworld2
} // End of namespace TsAGE