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author | Adrian Frühwirth | 2018-02-09 23:25:32 +0100 |
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committer | Adrian Frühwirth | 2018-02-09 23:26:31 +0100 |
commit | db836145c62b8a7f52de275aa5e4c5d557ede0fd (patch) | |
tree | 82e6cc08b7867e06cfbcedcf32c34497e3583101 /engines/tucker/tucker.cpp | |
parent | 7ad8fe46106327b5464235ec0c75d1c770be519e (diff) | |
download | scummvm-rg350-db836145c62b8a7f52de275aa5e4c5d557ede0fd.tar.gz scummvm-rg350-db836145c62b8a7f52de275aa5e4c5d557ede0fd.tar.bz2 scummvm-rg350-db836145c62b8a7f52de275aa5e4c5d557ede0fd.zip |
Revert "TUCKER: Fix Bud drawn behind parts of statue in park"
This fixed the statue but broke the park entrance which I had missed.
Diffstat (limited to 'engines/tucker/tucker.cpp')
-rw-r--r-- | engines/tucker/tucker.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/engines/tucker/tucker.cpp b/engines/tucker/tucker.cpp index 5e14f71b68..06c736899f 100644 --- a/engines/tucker/tucker.cpp +++ b/engines/tucker/tucker.cpp @@ -1809,16 +1809,12 @@ void TuckerEngine::drawBackgroundSprites() { } void TuckerEngine::drawCurrentSprite() { - // WORKAROUND: original game glitch - // Skip first Bud frame drawing when entering location - // Fixes SF#2597763 + // Workaround original game glitch: skip first bud frame drawing when entering location (tracker item #2597763) if ((_locationNum == 17 || _locationNum == 18) && _currentSpriteAnimationFrame == 16) { return; } - // WORKAROUND: original game glitch - // Locations 14 and 61 contain some colors from [0xE0-0xF8] in a walkable area - // Fixes SF#3106542 and Trac#10423 - const bool color248Only = (_locationNum == 14 || _locationNum == 61); + // Workaround original game glitch: location 14 contains some colors from [0xE0-0xF8] in a walkable area (tracker item #3106542) + const bool color248Only = (_locationNum == 14); SpriteFrame *chr = &_spriteFramesTable[_currentSpriteAnimationFrame]; int yPos = _yPosCurrent + _mainSpritesBaseOffset - 54 + chr->_yOffset; int xPos = _xPosCurrent; |