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author | Einar Johan Trøan Sømåen | 2012-06-02 01:17:46 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-06-02 13:09:20 +0200 |
commit | 2317b3538fc5148dc9c7b3d26c2d60fdb06c85e4 (patch) | |
tree | cc184367b87a02ac96dfb60fee662efadb67d863 /engines/wintermute/Ad/AdActorDir.h | |
parent | b1e4f58fed4afcc4fcd36eb15cadde19036723fb (diff) | |
download | scummvm-rg350-2317b3538fc5148dc9c7b3d26c2d60fdb06c85e4.tar.gz scummvm-rg350-2317b3538fc5148dc9c7b3d26c2d60fdb06c85e4.tar.bz2 scummvm-rg350-2317b3538fc5148dc9c7b3d26c2d60fdb06c85e4.zip |
WINTERMUTE: Move all the Ad files to Ad/
Diffstat (limited to 'engines/wintermute/Ad/AdActorDir.h')
-rw-r--r-- | engines/wintermute/Ad/AdActorDir.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/engines/wintermute/Ad/AdActorDir.h b/engines/wintermute/Ad/AdActorDir.h new file mode 100644 index 0000000000..6408c51ad9 --- /dev/null +++ b/engines/wintermute/Ad/AdActorDir.h @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADACTORDIR_H
+#define WINTERMUTE_ADACTORDIR_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/BBase.h"
+
+namespace WinterMute {
+
+class CAdActorDir : public CBBase {
+public:
+ DECLARE_PERSISTENT(CAdActorDir, CBBase)
+ CAdActorDir(CBGame *inGame);
+ virtual ~CAdActorDir(void);
+};
+
+} // end of namespace WinterMute
+
+#endif // WINTERMUTE_ADACTORDIR_H
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