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authorEinar Johan Trøan Sømåen2012-05-11 14:16:50 +0200
committerEinar Johan Trøan Sømåen2012-06-02 12:59:09 +0200
commit61945782d6a73967d122f38a4f97f9b7377abdea (patch)
tree1d3dfb3542cbcb3f035aebe739783a77ddd5d866 /engines/wintermute/AdEntity.h
parent7bd6151127e072f4f270a62654398db74dc7085c (diff)
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WINTERMUTE: Add const to almost all char *Filename instances.
Although done semi-automatically, almost all of these accesses don't need write-access to the string, this simplifies debugging a bit, and opens the possibility of adding in Common::String as a replacement down the line. This DOES change quite a bit of code, and has regressions wrt drawing, probably some super-classes don't fully match their sub-classes wrt virtual functions any more.
Diffstat (limited to 'engines/wintermute/AdEntity.h')
-rw-r--r--engines/wintermute/AdEntity.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/wintermute/AdEntity.h b/engines/wintermute/AdEntity.h
index 1677d3e097..1ee0e75fe4 100644
--- a/engines/wintermute/AdEntity.h
+++ b/engines/wintermute/AdEntity.h
@@ -35,11 +35,11 @@ namespace WinterMute {
class CAdEntity : public CAdTalkHolder {
public:
- HRESULT SetSprite(char *Filename);
+ HRESULT SetSprite(const char *Filename);
int _walkToX;
int _walkToY;
TDirection _walkToDir;
- void SetItem(char *ItemName);
+ void SetItem(const char *ItemName);
char *_item;
DECLARE_PERSISTENT(CAdEntity, CAdTalkHolder)
void UpdatePosition();
@@ -50,7 +50,7 @@ public:
virtual HRESULT Display();
CAdEntity(CBGame *inGame);
virtual ~CAdEntity();
- HRESULT LoadFile(char *Filename);
+ HRESULT LoadFile(const char *Filename);
HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
TEntityType _subtype;