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author | Einar Johan Trøan Sømåen | 2012-05-11 14:16:50 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-06-02 12:59:09 +0200 |
commit | 61945782d6a73967d122f38a4f97f9b7377abdea (patch) | |
tree | 1d3dfb3542cbcb3f035aebe739783a77ddd5d866 /engines/wintermute/BSurfaceSDL.h | |
parent | 7bd6151127e072f4f270a62654398db74dc7085c (diff) | |
download | scummvm-rg350-61945782d6a73967d122f38a4f97f9b7377abdea.tar.gz scummvm-rg350-61945782d6a73967d122f38a4f97f9b7377abdea.tar.bz2 scummvm-rg350-61945782d6a73967d122f38a4f97f9b7377abdea.zip |
WINTERMUTE: Add const to almost all char *Filename instances.
Although done semi-automatically, almost all of these accesses don't need write-access
to the string, this simplifies debugging a bit, and opens the possibility of adding in
Common::String as a replacement down the line.
This DOES change quite a bit of code, and has regressions wrt drawing, probably some
super-classes don't fully match their sub-classes wrt virtual functions any more.
Diffstat (limited to 'engines/wintermute/BSurfaceSDL.h')
-rw-r--r-- | engines/wintermute/BSurfaceSDL.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/BSurfaceSDL.h b/engines/wintermute/BSurfaceSDL.h index 792dd01e6d..71a74beb2d 100644 --- a/engines/wintermute/BSurfaceSDL.h +++ b/engines/wintermute/BSurfaceSDL.h @@ -40,7 +40,7 @@ public: CBSurfaceSDL(CBGame *inGame);
~CBSurfaceSDL();
- HRESULT Create(char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false);
+ HRESULT Create(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false);
HRESULT Create(int Width, int Height);
HRESULT CreateFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function
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