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authorEinar Johan Trøan Sømåen2012-07-03 06:07:22 +0200
committerEinar Johan Trøan Sømåen2012-07-03 06:07:22 +0200
commit8596c6a91e7189a2c23d92c0282e8fbb8b66b08b (patch)
treedbc856cc287b51198527315d228ea64877cb7e1a /engines/wintermute/Base/BObject.cpp
parent317e53aca7aafcd5ed356a25795ad994152a4fc8 (diff)
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WINTERMUTE: Rename most functions in BGame FuncName->funcName
Diffstat (limited to 'engines/wintermute/Base/BObject.cpp')
-rw-r--r--engines/wintermute/Base/BObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp
index ab30ce33b0..a352b11bf0 100644
--- a/engines/wintermute/Base/BObject.cpp
+++ b/engines/wintermute/Base/BObject.cpp
@@ -63,7 +63,7 @@ CBObject::CBObject(CBGame *inGame): CBScriptHolder(inGame) {
_soundEvent = NULL;
- _iD = Game->GetSequence();
+ _iD = Game->getSequence();
CBPlatform::SetRectEmpty(&_rect);
_rectSet = false;
@@ -852,7 +852,7 @@ const char *CBObject::scToString() {
//////////////////////////////////////////////////////////////////////////
HRESULT CBObject::showCursor() {
- if (_cursor) return Game->DrawCursor(_cursor);
+ if (_cursor) return Game->drawCursor(_cursor);
else return E_FAIL;
}