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authorEinar Johan Trøan Sømåen2012-06-26 01:11:52 +0200
committerEinar Johan Trøan Sømåen2012-06-26 01:11:52 +0200
commitc2239512909eae01f6fa4ad3ed2c34de9cc9343f (patch)
tree6a53802d89d62f341daf04b34517e2d472fef6d7 /engines/wintermute/Base/BObject.cpp
parent37079a633591c386731c6287800a09cb093ae78b (diff)
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WINTERMUTE: Rename FuncName -> funcName in BObject
Diffstat (limited to 'engines/wintermute/Base/BObject.cpp')
-rw-r--r--engines/wintermute/Base/BObject.cpp126
1 files changed, 63 insertions, 63 deletions
diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp
index 107ab2537c..156575b2b5 100644
--- a/engines/wintermute/Base/BObject.cpp
+++ b/engines/wintermute/Base/BObject.cpp
@@ -135,21 +135,21 @@ HRESULT CBObject::cleanup() {
//////////////////////////////////////////////////////////////////////////
-void CBObject::SetCaption(const char *Caption, int Case) {
+void CBObject::setCaption(const char *caption, int Case) { // TODO: rename Case to something usefull
if (Case == 0) Case = 1;
if (Case < 1 || Case > 7) return;
delete[] _caption[Case - 1];
- _caption[Case - 1] = new char[strlen(Caption) + 1];
+ _caption[Case - 1] = new char[strlen(caption) + 1];
if (_caption[Case - 1]) {
- strcpy(_caption[Case - 1], Caption);
+ strcpy(_caption[Case - 1], caption);
Game->_stringTable->Expand(&_caption[Case - 1]);
}
}
//////////////////////////////////////////////////////////////////////////
-char *CBObject::GetCaption(int Case) {
+char *CBObject::getCaption(int Case) {
if (Case == 0) Case = 1;
if (Case < 1 || Case > 7 || _caption[Case - 1] == NULL) return "";
else return _caption[Case - 1];
@@ -185,7 +185,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Caption") == 0) {
Stack->CorrectParams(1);
- Stack->PushString(GetCaption(Stack->Pop()->GetInt()));
+ Stack->PushString(getCaption(Stack->Pop()->GetInt()));
return S_OK;
}
@@ -195,7 +195,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetCursor") == 0) {
Stack->CorrectParams(1);
- if (SUCCEEDED(SetCursor(Stack->Pop()->GetString()))) Stack->PushBool(true);
+ if (SUCCEEDED(setCursor(Stack->Pop()->GetString()))) Stack->PushBool(true);
else Stack->PushBool(false);
return S_OK;
@@ -257,7 +257,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetCaption") == 0) {
Stack->CorrectParams(2);
- SetCaption(Stack->Pop()->GetString(), Stack->Pop()->GetInt());
+ setCaption(Stack->Pop()->GetString(), Stack->Pop()->GetInt());
Stack->PushNULL();
return S_OK;
@@ -269,7 +269,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
else if (strcmp(Name, "LoadSound") == 0) {
Stack->CorrectParams(1);
const char *Filename = Stack->Pop()->GetString();
- if (SUCCEEDED(PlaySFX(Filename, false, false)))
+ if (SUCCEEDED(playSFX(Filename, false, false)))
Stack->PushBool(true);
else
Stack->PushBool(false);
@@ -302,7 +302,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
LoopStart = val3->GetInt();
}
- if (FAILED(PlaySFX(Filename, Looping, true, NULL, LoopStart))) Stack->PushBool(false);
+ if (FAILED(playSFX(Filename, Looping, true, NULL, LoopStart))) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
@@ -327,7 +327,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
EventName = val2->GetString();
}
- if (FAILED(PlaySFX(Filename, false, true, EventName))) Stack->PushBool(false);
+ if (FAILED(playSFX(Filename, false, true, EventName))) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
@@ -338,7 +338,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
else if (strcmp(Name, "StopSound") == 0) {
Stack->CorrectParams(0);
- if (FAILED(StopSFX())) Stack->PushBool(false);
+ if (FAILED(stopSFX())) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
@@ -349,7 +349,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
else if (strcmp(Name, "PauseSound") == 0) {
Stack->CorrectParams(0);
- if (FAILED(PauseSFX())) Stack->PushBool(false);
+ if (FAILED(pauseSFX())) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
@@ -360,7 +360,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
else if (strcmp(Name, "ResumeSound") == 0) {
Stack->CorrectParams(0);
- if (FAILED(ResumeSFX())) Stack->PushBool(false);
+ if (FAILED(resumeSFX())) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
@@ -383,7 +383,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
Stack->CorrectParams(1);
uint32 Time = Stack->Pop()->GetInt();
- if (FAILED(SetSFXTime(Time))) Stack->PushBool(false);
+ if (FAILED(setSFXTime(Time))) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
@@ -406,7 +406,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi
Stack->CorrectParams(1);
int Volume = Stack->Pop()->GetInt();
- if (FAILED(SetSFXVolume(Volume))) Stack->PushBool(false);
+ if (FAILED(setSFXVolume(Volume))) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
@@ -488,7 +488,7 @@ CScValue *CBObject::scGetProperty(const char *Name) {
// Caption
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Caption") == 0) {
- _scValue->SetString(GetCaption(1));
+ _scValue->SetString(getCaption(1));
return _scValue;
}
@@ -512,7 +512,7 @@ CScValue *CBObject::scGetProperty(const char *Name) {
// Height (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Height") == 0) {
- _scValue->SetInt(GetHeight());
+ _scValue->SetInt(getHeight());
return _scValue;
}
@@ -671,7 +671,7 @@ HRESULT CBObject::scSetProperty(const char *Name, CScValue *Value) {
// Caption
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Caption") == 0) {
- SetCaption(Value->GetString());
+ setCaption(Value->GetString());
return S_OK;
}
@@ -813,7 +813,7 @@ HRESULT CBObject::scSetProperty(const char *Name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SoundPanning") == 0) {
_autoSoundPanning = Value->GetBool();
- if (!_autoSoundPanning) ResetSoundPan();
+ if (!_autoSoundPanning) resetSoundPan();
return S_OK;
}
@@ -851,14 +851,14 @@ const char *CBObject::scToString() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::ShowCursor() {
+HRESULT CBObject::showCursor() {
if (_cursor) return Game->DrawCursor(_cursor);
else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::saveAsText(CBDynBuffer *Buffer, int Indent) {
+HRESULT CBObject::saveAsText(CBDynBuffer *buffer, int indent) {
return S_OK;
}
@@ -919,7 +919,7 @@ HRESULT CBObject::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::SetCursor(const char *Filename) {
+HRESULT CBObject::setCursor(const char *filename) {
if (!_sharedCursors) {
delete _cursor;
_cursor = NULL;
@@ -927,7 +927,7 @@ HRESULT CBObject::SetCursor(const char *Filename) {
_sharedCursors = false;
_cursor = new CBSprite(Game);
- if (!_cursor || FAILED(_cursor->LoadFile(Filename))) {
+ if (!_cursor || FAILED(_cursor->LoadFile(filename))) {
delete _cursor;
_cursor = NULL;
return E_FAIL;
@@ -936,10 +936,10 @@ HRESULT CBObject::SetCursor(const char *Filename) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::SetActiveCursor(const char *Filename) {
+HRESULT CBObject::setActiveCursor(const char *filename) {
delete _activeCursor;
_activeCursor = new CBSprite(Game);
- if (!_activeCursor || FAILED(_activeCursor->LoadFile(Filename))) {
+ if (!_activeCursor || FAILED(_activeCursor->LoadFile(filename))) {
delete _activeCursor;
_activeCursor = NULL;
return E_FAIL;
@@ -948,62 +948,62 @@ HRESULT CBObject::SetActiveCursor(const char *Filename) {
//////////////////////////////////////////////////////////////////////////
-int CBObject::GetHeight() {
+int CBObject::getHeight() {
return 0;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::HandleMouse(TMouseEvent Event, TMouseButton Button) {
+HRESULT CBObject::handleMouse(TMouseEvent event, TMouseButton button) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-bool CBObject::HandleKeypress(Common::Event *event, bool printable) {
+bool CBObject::handleKeypress(Common::Event *event, bool printable) {
return false;
}
//////////////////////////////////////////////////////////////////////////
-bool CBObject::HandleMouseWheel(int Delta) {
+bool CBObject::handleMouseWheel(int delta) {
return false;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::PlaySFX(const char *Filename, bool Looping, bool PlayNow, const char *EventName, uint32 LoopStart) {
+HRESULT CBObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) {
// just play loaded sound
- if (Filename == NULL && _sFX) {
+ if (filename == NULL && _sFX) {
if (Game->_editorMode || _sFXStart) {
_sFX->SetVolume(_sFXVolume);
_sFX->SetPositionTime(_sFXStart);
if (!Game->_editorMode) _sFXStart = 0;
}
- if (PlayNow) {
- SetSoundEvent(EventName);
- if (LoopStart) _sFX->SetLoopStart(LoopStart);
- return _sFX->Play(Looping);
+ if (playNow) {
+ setSoundEvent(eventName);
+ if (loopStart) _sFX->SetLoopStart(loopStart);
+ return _sFX->Play(looping);
} else return S_OK;
}
- if (Filename == NULL) return E_FAIL;
+ if (filename == NULL) return E_FAIL;
// create new sound
delete _sFX;
_sFX = new CBSound(Game);
- if (_sFX && SUCCEEDED(_sFX->SetSound(Filename, SOUND_SFX, true))) {
+ if (_sFX && SUCCEEDED(_sFX->SetSound(filename, SOUND_SFX, true))) {
_sFX->SetVolume(_sFXVolume);
if (_sFXStart) {
_sFX->SetPositionTime(_sFXStart);
_sFXStart = 0;
}
_sFX->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
- if (PlayNow) {
- SetSoundEvent(EventName);
- if (LoopStart) _sFX->SetLoopStart(LoopStart);
- return _sFX->Play(Looping);
+ if (playNow) {
+ setSoundEvent(eventName);
+ if (loopStart) _sFX->SetLoopStart(loopStart);
+ return _sFX->Play(looping);
} else return S_OK;
} else {
delete _sFX;
@@ -1014,10 +1014,10 @@ HRESULT CBObject::PlaySFX(const char *Filename, bool Looping, bool PlayNow, cons
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::StopSFX(bool DeleteSound) {
+HRESULT CBObject::stopSFX(bool deleteSound) {
if (_sFX) {
_sFX->Stop();
- if (DeleteSound) {
+ if (deleteSound) {
delete _sFX;
_sFX = NULL;
}
@@ -1027,29 +1027,29 @@ HRESULT CBObject::StopSFX(bool DeleteSound) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::PauseSFX() {
+HRESULT CBObject::pauseSFX() {
if (_sFX) return _sFX->Pause();
else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::ResumeSFX() {
+HRESULT CBObject::resumeSFX() {
if (_sFX) return _sFX->Resume();
else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::SetSFXTime(uint32 Time) {
- _sFXStart = Time;
- if (_sFX && _sFX->IsPlaying()) return _sFX->SetPositionTime(Time);
+HRESULT CBObject::setSFXTime(uint32 time) {
+ _sFXStart = time;
+ if (_sFX && _sFX->IsPlaying()) return _sFX->SetPositionTime(time);
else return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::SetSFXVolume(int Volume) {
+HRESULT CBObject::setSFXVolume(int Volume) {
_sFXVolume = Volume;
if (_sFX) return _sFX->SetVolume(Volume);
else return S_OK;
@@ -1057,34 +1057,34 @@ HRESULT CBObject::SetSFXVolume(int Volume) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::UpdateSounds() {
+HRESULT CBObject::updateSounds() {
if (_soundEvent) {
if (_sFX && !_sFX->IsPlaying()) {
applyEvent(_soundEvent);
- SetSoundEvent(NULL);
+ setSoundEvent(NULL);
}
}
- if (_sFX) UpdateOneSound(_sFX);
+ if (_sFX) updateOneSound(_sFX);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::UpdateOneSound(CBSound *Sound) {
+HRESULT CBObject::updateOneSound(CBSound *sound) {
HRESULT Ret = S_OK;
- if (Sound) {
+ if (sound) {
if (_autoSoundPanning)
- Ret = Sound->SetPan(Game->_soundMgr->posToPan(_posX - Game->_offsetX, _posY - Game->_offsetY));
+ Ret = sound->SetPan(Game->_soundMgr->posToPan(_posX - Game->_offsetX, _posY - Game->_offsetY));
- Ret = Sound->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
+ Ret = sound->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
}
return Ret;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBObject::ResetSoundPan() {
+HRESULT CBObject::resetSoundPan() {
if (!_sFX) return S_OK;
else {
return _sFX->SetPan(0.0f);
@@ -1093,24 +1093,24 @@ HRESULT CBObject::ResetSoundPan() {
//////////////////////////////////////////////////////////////////////////
-bool CBObject::GetExtendedFlag(const char *FlagName) {
+bool CBObject::getExtendedFlag(const char *flagName) {
return false;
}
//////////////////////////////////////////////////////////////////////////
-bool CBObject::IsReady() {
+bool CBObject::isReady() {
return _ready;
}
//////////////////////////////////////////////////////////////////////////
-void CBObject::SetSoundEvent(const char *EventName) {
+void CBObject::setSoundEvent(const char *eventName) {
delete[] _soundEvent;
_soundEvent = NULL;
- if (EventName) {
- _soundEvent = new char[strlen(EventName) + 1];
- if (_soundEvent) strcpy(_soundEvent, EventName);
+ if (eventName) {
+ _soundEvent = new char[strlen(eventName) + 1];
+ if (_soundEvent) strcpy(_soundEvent, eventName);
}
}