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authorEinar Johan Trøan Sømåen2012-06-26 13:04:17 +0200
committerEinar Johan Trøan Sømåen2012-06-26 13:04:17 +0200
commit86513195d1d3378b96a82c17cba4cd8ecd5bb6ad (patch)
tree86ce32584f473ae1f61eea1181698953ea8a82db /engines/wintermute/Base
parent831560d03b5d19e64feccdac9ff909ffe9100a39 (diff)
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WINTERMUTE: Rename FuncName->funcName in AdTalkNode, AdTalkHolder, AdTalkDef, AdSpriteSet, AdSentence and AdSceneState
Diffstat (limited to 'engines/wintermute/Base')
-rw-r--r--engines/wintermute/Base/BFont.cpp10
-rw-r--r--engines/wintermute/Base/BFont.h4
-rw-r--r--engines/wintermute/Base/BFontBitmap.cpp8
-rw-r--r--engines/wintermute/Base/BFontBitmap.h4
-rw-r--r--engines/wintermute/Base/BFontStorage.cpp2
-rw-r--r--engines/wintermute/Base/BFontTT.cpp6
-rw-r--r--engines/wintermute/Base/BFontTT.h4
-rw-r--r--engines/wintermute/Base/BFrame.cpp2
-rw-r--r--engines/wintermute/Base/BFrame.h2
-rw-r--r--engines/wintermute/Base/BGame.cpp26
-rw-r--r--engines/wintermute/Base/BGame.h4
-rw-r--r--engines/wintermute/Base/BObject.cpp4
-rw-r--r--engines/wintermute/Base/BRegion.cpp8
-rw-r--r--engines/wintermute/Base/BRegion.h4
-rw-r--r--engines/wintermute/Base/BScriptHolder.cpp4
-rw-r--r--engines/wintermute/Base/BSprite.cpp12
-rw-r--r--engines/wintermute/Base/BSprite.h4
-rw-r--r--engines/wintermute/Base/BStringTable.cpp2
-rw-r--r--engines/wintermute/Base/BStringTable.h2
-rw-r--r--engines/wintermute/Base/PartParticle.cpp2
-rw-r--r--engines/wintermute/Base/scriptables/ScEngine.cpp16
-rw-r--r--engines/wintermute/Base/scriptables/ScEngine.h2
-rw-r--r--engines/wintermute/Base/scriptables/ScScript.cpp4
-rw-r--r--engines/wintermute/Base/scriptables/ScScript.h2
24 files changed, 69 insertions, 69 deletions
diff --git a/engines/wintermute/Base/BFont.cpp b/engines/wintermute/Base/BFont.cpp
index 5a6513d7d3..22b0c0f1a0 100644
--- a/engines/wintermute/Base/BFont.cpp
+++ b/engines/wintermute/Base/BFont.cpp
@@ -71,7 +71,7 @@ int CBFont::GetTextWidth(byte *text, int MaxLenght) {
/*
//////////////////////////////////////////////////////////////////////
-HRESULT CBFont::LoadFile(const char * Filename)
+HRESULT CBFont::loadFile(const char * Filename)
{
BYTE* Buffer = Game->_fileManager->readWholeFile(Filename);
if(Buffer==NULL){
@@ -84,7 +84,7 @@ HRESULT CBFont::LoadFile(const char * Filename)
_filename = new char [strlen(Filename)+1];
strcpy(_filename, Filename);
- if(FAILED(ret = LoadBuffer(Buffer))) Game->LOG(0, "Error parsing FONT file '%s'", Filename);
+ if(FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing FONT file '%s'", Filename);
delete [] Buffer;
@@ -96,7 +96,7 @@ TOKEN_DEF_START
TOKEN_DEF (FONT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-HRESULT CBFont::LoadBuffer(byte * Buffer)
+HRESULT CBFont::loadBuffer(byte * Buffer)
{
TOKEN_TABLE_START(commands)
TOKEN_TABLE (FONT)
@@ -156,7 +156,7 @@ CBFont *CBFont::CreateFromFile(CBGame *Game, const char *Filename) {
if (IsTrueType(Game, Filename)) {
CBFontTT *Font = new CBFontTT(Game);
if (Font) {
- if (FAILED(Font->LoadFile(Filename))) {
+ if (FAILED(Font->loadFile(Filename))) {
delete Font;
return NULL;
}
@@ -165,7 +165,7 @@ CBFont *CBFont::CreateFromFile(CBGame *Game, const char *Filename) {
} else {
CBFontBitmap *Font = new CBFontBitmap(Game);
if (Font) {
- if (FAILED(Font->LoadFile(Filename))) {
+ if (FAILED(Font->loadFile(Filename))) {
delete Font;
return NULL;
}
diff --git a/engines/wintermute/Base/BFont.h b/engines/wintermute/Base/BFont.h
index 148cbe7ed8..7a115517da 100644
--- a/engines/wintermute/Base/BFont.h
+++ b/engines/wintermute/Base/BFont.h
@@ -51,8 +51,8 @@ public:
static CBFont *CreateFromFile(CBGame *Game, const char *Filename);
private:
- //HRESULT LoadBuffer(byte * Buffer);
- //HRESULT LoadFile(const char* Filename);
+ //HRESULT loadBuffer(byte * Buffer);
+ //HRESULT loadFile(const char* Filename);
static bool IsTrueType(CBGame *Game, const char *Filename);
};
diff --git a/engines/wintermute/Base/BFontBitmap.cpp b/engines/wintermute/Base/BFontBitmap.cpp
index 31a667bcbe..eb30bfa6f5 100644
--- a/engines/wintermute/Base/BFontBitmap.cpp
+++ b/engines/wintermute/Base/BFontBitmap.cpp
@@ -245,7 +245,7 @@ void CBFontBitmap::DrawChar(byte c, int x, int y) {
//////////////////////////////////////////////////////////////////////
-HRESULT CBFontBitmap::LoadFile(const char *Filename) {
+HRESULT CBFontBitmap::loadFile(const char *Filename) {
byte *Buffer = Game->_fileManager->readWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CBFontBitmap::LoadFile failed for file '%s'", Filename);
@@ -257,7 +257,7 @@ HRESULT CBFontBitmap::LoadFile(const char *Filename) {
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
- if (FAILED(ret = LoadBuffer(Buffer))) Game->LOG(0, "Error parsing FONT file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing FONT file '%s'", Filename);
delete [] Buffer;
@@ -284,7 +284,7 @@ TOKEN_DEF(WIDTHS_FRAME)
TOKEN_DEF(PAINT_WHOLE_CELL)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-HRESULT CBFontBitmap::LoadBuffer(byte *Buffer) {
+HRESULT CBFontBitmap::loadBuffer(byte *Buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(FONTEXT_FIX)
TOKEN_TABLE(FONT)
@@ -404,7 +404,7 @@ HRESULT CBFontBitmap::LoadBuffer(byte *Buffer) {
if (sprite_file != NULL) {
delete _sprite;
_sprite = new CBSprite(Game, this);
- if (!_sprite || FAILED(_sprite->LoadFile(sprite_file))) {
+ if (!_sprite || FAILED(_sprite->loadFile(sprite_file))) {
delete _sprite;
_sprite = NULL;
}
diff --git a/engines/wintermute/Base/BFontBitmap.h b/engines/wintermute/Base/BFontBitmap.h
index e22540b3c1..64fffb7a12 100644
--- a/engines/wintermute/Base/BFontBitmap.h
+++ b/engines/wintermute/Base/BFontBitmap.h
@@ -37,8 +37,8 @@ class CBSubFrame;
class CBFontBitmap : public CBFont {
public:
DECLARE_PERSISTENT(CBFontBitmap, CBFont)
- HRESULT LoadBuffer(byte *Buffer);
- HRESULT LoadFile(const char *Filename);
+ HRESULT loadBuffer(byte *Buffer);
+ HRESULT loadFile(const char *Filename);
virtual int GetTextWidth(byte *text, int MaxLength = -1);
virtual int GetTextHeight(byte *text, int width);
virtual void DrawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int MaxLenght = -1);
diff --git a/engines/wintermute/Base/BFontStorage.cpp b/engines/wintermute/Base/BFontStorage.cpp
index 3244dfa332..9996f9b3e2 100644
--- a/engines/wintermute/Base/BFontStorage.cpp
+++ b/engines/wintermute/Base/BFontStorage.cpp
@@ -104,7 +104,7 @@ CBFont *CBFontStorage::AddFont(const char *Filename) {
CBFont* font = new CBFont(Game);
if (!font) return NULL;
- if (FAILED(font->LoadFile(Filename))) {
+ if (FAILED(font->loadFile(Filename))) {
delete font;
return NULL;
}
diff --git a/engines/wintermute/Base/BFontTT.cpp b/engines/wintermute/Base/BFontTT.cpp
index fb3b6e3fb1..5a44a0fc13 100644
--- a/engines/wintermute/Base/BFontTT.cpp
+++ b/engines/wintermute/Base/BFontTT.cpp
@@ -404,7 +404,7 @@ int CBFontTT::GetLetterHeight() {
//////////////////////////////////////////////////////////////////////
-HRESULT CBFontTT::LoadFile(const char *Filename) {
+HRESULT CBFontTT::loadFile(const char *Filename) {
byte *Buffer = Game->_fileManager->readWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CBFontTT::LoadFile failed for file '%s'", Filename);
@@ -416,7 +416,7 @@ HRESULT CBFontTT::LoadFile(const char *Filename) {
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
- if (FAILED(ret = LoadBuffer(Buffer))) Game->LOG(0, "Error parsing TTFONT file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing TTFONT file '%s'", Filename);
delete [] Buffer;
@@ -441,7 +441,7 @@ TOKEN_DEF(OFFSET_X)
TOKEN_DEF(OFFSET_Y)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-HRESULT CBFontTT::LoadBuffer(byte *Buffer) {
+HRESULT CBFontTT::loadBuffer(byte *Buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TTFONT)
TOKEN_TABLE(SIZE)
diff --git a/engines/wintermute/Base/BFontTT.h b/engines/wintermute/Base/BFontTT.h
index db5b029c93..4d1f52279c 100644
--- a/engines/wintermute/Base/BFontTT.h
+++ b/engines/wintermute/Base/BFontTT.h
@@ -123,8 +123,8 @@ public:
virtual void DrawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLenght = -1);
virtual int GetLetterHeight();
- HRESULT LoadBuffer(byte *buffer);
- HRESULT LoadFile(const char *filename);
+ HRESULT loadBuffer(byte *buffer);
+ HRESULT loadFile(const char *filename);
float GetLineHeight() const {
return _lineHeight;
diff --git a/engines/wintermute/Base/BFrame.cpp b/engines/wintermute/Base/BFrame.cpp
index 35e6ca814b..b7526d4da9 100644
--- a/engines/wintermute/Base/BFrame.cpp
+++ b/engines/wintermute/Base/BFrame.cpp
@@ -132,7 +132,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(KILL_SOUND)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-HRESULT CBFrame::LoadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded) {
+HRESULT CBFrame::loadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(DELAY)
TOKEN_TABLE(IMAGE)
diff --git a/engines/wintermute/Base/BFrame.h b/engines/wintermute/Base/BFrame.h
index 752e0c6925..a9030b8848 100644
--- a/engines/wintermute/Base/BFrame.h
+++ b/engines/wintermute/Base/BFrame.h
@@ -53,7 +53,7 @@ public:
uint32 _delay;
CBArray<CBSubFrame *, CBSubFrame *> _subframes;
HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, bool Precise = true, uint32 Alpha = 0xFFFFFFFF, bool AllFrames = false, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
- HRESULT LoadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded);
+ HRESULT loadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded);
CBFrame(CBGame *inGame);
virtual ~CBFrame();
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index 625c154d7d..6db323b333 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -390,7 +390,7 @@ HRESULT CBGame::cleanup() {
for (int i = 0; i < _scripts.GetSize(); i++) {
_scripts[i]->_owner = NULL;
- _scripts[i]->Finish();
+ _scripts[i]->finish();
}
_scripts.RemoveAll();
@@ -687,7 +687,7 @@ void CBGame::GetOffset(int *OffsetX, int *OffsetY) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::LoadFile(const char *Filename) {
+HRESULT CBGame::loadFile(const char *Filename) {
byte *Buffer = Game->_fileManager->readWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CBGame::LoadFile failed for file '%s'", Filename);
@@ -699,7 +699,7 @@ HRESULT CBGame::LoadFile(const char *Filename) {
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
- if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing GAME file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing GAME file '%s'", Filename);
delete [] Buffer;
@@ -758,7 +758,7 @@ TOKEN_DEF(GUID)
TOKEN_DEF(COMPAT_KILL_METHOD_THREADS)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::LoadBuffer(byte *Buffer, bool Complete) {
+HRESULT CBGame::loadBuffer(byte *Buffer, bool Complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(GAME)
TOKEN_TABLE(TEMPLATE)
@@ -809,7 +809,7 @@ HRESULT CBGame::LoadBuffer(byte *Buffer, bool Complete) {
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
break;
case TOKEN_NAME:
@@ -838,7 +838,7 @@ HRESULT CBGame::LoadBuffer(byte *Buffer, bool Complete) {
case TOKEN_CURSOR:
delete _cursor;
_cursor = new CBSprite(Game);
- if (!_cursor || FAILED(_cursor->LoadFile((char *)params))) {
+ if (!_cursor || FAILED(_cursor->loadFile((char *)params))) {
delete _cursor;
_cursor = NULL;
cmd = PARSERR_GENERIC;
@@ -849,7 +849,7 @@ HRESULT CBGame::LoadBuffer(byte *Buffer, bool Complete) {
delete _activeCursor;
_activeCursor = NULL;
_activeCursor = new CBSprite(Game);
- if (!_activeCursor || FAILED(_activeCursor->LoadFile((char *)params))) {
+ if (!_activeCursor || FAILED(_activeCursor->loadFile((char *)params))) {
delete _activeCursor;
_activeCursor = NULL;
cmd = PARSERR_GENERIC;
@@ -859,7 +859,7 @@ HRESULT CBGame::LoadBuffer(byte *Buffer, bool Complete) {
case TOKEN_NONINTERACTIVE_CURSOR:
delete _cursorNoninteractive;
_cursorNoninteractive = new CBSprite(Game);
- if (!_cursorNoninteractive || FAILED(_cursorNoninteractive->LoadFile((char *)params))) {
+ if (!_cursorNoninteractive || FAILED(_cursorNoninteractive->loadFile((char *)params))) {
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
cmd = PARSERR_GENERIC;
@@ -1034,7 +1034,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS
if (Val->IsNULL()) ClearOld = true;
else ClearOld = Val->GetBool();
- if (FAILED(_stringTable->LoadFile(Filename, ClearOld)))
+ if (FAILED(_stringTable->loadFile(Filename, ClearOld)))
Stack->PushBool(false);
else
Stack->PushBool(true);
@@ -1086,7 +1086,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS
else if (strcmp(Name, "LoadWindow") == 0) {
Stack->CorrectParams(1);
CUIWindow *win = new CUIWindow(Game);
- if (win && SUCCEEDED(win->LoadFile(Stack->Pop()->GetString()))) {
+ if (win && SUCCEEDED(win->loadFile(Stack->Pop()->GetString()))) {
_windows.Add(win);
RegisterObject(win);
Stack->PushNative(win, true);
@@ -1994,7 +1994,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS
delete _loadingIcon;
_loadingIcon = new CBSprite(this);
- if (!_loadingIcon || FAILED(_loadingIcon->LoadFile(Filename))) {
+ if (!_loadingIcon || FAILED(_loadingIcon->loadFile(Filename))) {
delete _loadingIcon;
_loadingIcon = NULL;
} else {
@@ -3542,7 +3542,7 @@ HRESULT CBGame::LoadSettings(const char *Filename) {
break;
case TOKEN_STRING_TABLE:
- if (FAILED(_stringTable->LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (FAILED(_stringTable->loadFile((char *)params))) cmd = PARSERR_GENERIC;
break;
case TOKEN_RESOLUTION:
@@ -4208,7 +4208,7 @@ HRESULT CBGame::SetWaitCursor(const char *Filename) {
_cursorNoninteractive = NULL;
_cursorNoninteractive = new CBSprite(Game);
- if (!_cursorNoninteractive || FAILED(_cursorNoninteractive->LoadFile(Filename))) {
+ if (!_cursorNoninteractive || FAILED(_cursorNoninteractive->loadFile(Filename))) {
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
return E_FAIL;
diff --git a/engines/wintermute/Base/BGame.h b/engines/wintermute/Base/BGame.h
index 51f792dc75..6c5776ef2e 100644
--- a/engines/wintermute/Base/BGame.h
+++ b/engines/wintermute/Base/BGame.h
@@ -193,8 +193,8 @@ public:
void *_dEBUG_LogFile;
int _sequence;
- virtual HRESULT LoadFile(const char *Filename);
- virtual HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
+ virtual HRESULT loadFile(const char *Filename);
+ virtual HRESULT loadBuffer(byte *Buffer, bool Complete = true);
CBArray<CBQuickMsg *, CBQuickMsg *> _quickMessages;
CBArray<CUIWindow *, CUIWindow *> _windows;
CBArray<CBViewport *, CBViewport *> _viewportStack;
diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp
index 7c3acd83a7..6512a1f163 100644
--- a/engines/wintermute/Base/BObject.cpp
+++ b/engines/wintermute/Base/BObject.cpp
@@ -927,7 +927,7 @@ HRESULT CBObject::setCursor(const char *filename) {
_sharedCursors = false;
_cursor = new CBSprite(Game);
- if (!_cursor || FAILED(_cursor->LoadFile(filename))) {
+ if (!_cursor || FAILED(_cursor->loadFile(filename))) {
delete _cursor;
_cursor = NULL;
return E_FAIL;
@@ -939,7 +939,7 @@ HRESULT CBObject::setCursor(const char *filename) {
HRESULT CBObject::setActiveCursor(const char *filename) {
delete _activeCursor;
_activeCursor = new CBSprite(Game);
- if (!_activeCursor || FAILED(_activeCursor->LoadFile(filename))) {
+ if (!_activeCursor || FAILED(_activeCursor->loadFile(filename))) {
delete _activeCursor;
_activeCursor = NULL;
return E_FAIL;
diff --git a/engines/wintermute/Base/BRegion.cpp b/engines/wintermute/Base/BRegion.cpp
index c66ee67e17..6fc11cb8a8 100644
--- a/engines/wintermute/Base/BRegion.cpp
+++ b/engines/wintermute/Base/BRegion.cpp
@@ -95,7 +95,7 @@ bool CBRegion::PointInRegion(int X, int Y) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBRegion::LoadFile(const char *Filename) {
+HRESULT CBRegion::loadFile(const char *Filename) {
byte *Buffer = Game->_fileManager->readWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CBRegion::LoadFile failed for file '%s'", Filename);
@@ -107,7 +107,7 @@ HRESULT CBRegion::LoadFile(const char *Filename) {
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
- if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", Filename);
delete [] Buffer;
@@ -128,7 +128,7 @@ TOKEN_DEF(EDITOR_SELECTED_POINT)
TOKEN_DEF(PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CBRegion::LoadBuffer(byte *Buffer, bool Complete) {
+HRESULT CBRegion::loadBuffer(byte *Buffer, bool Complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(REGION)
TOKEN_TABLE(TEMPLATE)
@@ -161,7 +161,7 @@ HRESULT CBRegion::LoadBuffer(byte *Buffer, bool Complete) {
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
break;
case TOKEN_NAME:
diff --git a/engines/wintermute/Base/BRegion.h b/engines/wintermute/Base/BRegion.h
index f52f646f2c..6e8f8bbbb2 100644
--- a/engines/wintermute/Base/BRegion.h
+++ b/engines/wintermute/Base/BRegion.h
@@ -50,8 +50,8 @@ public:
virtual ~CBRegion();
bool PointInRegion(int X, int Y);
bool CreateRegion();
- HRESULT LoadFile(const char *Filename);
- HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
+ HRESULT loadFile(const char *Filename);
+ HRESULT loadBuffer(byte *Buffer, bool Complete = true);
RECT _rect;
CBArray<CBPoint *, CBPoint *> _points;
virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent, const char *NameOverride = NULL);
diff --git a/engines/wintermute/Base/BScriptHolder.cpp b/engines/wintermute/Base/BScriptHolder.cpp
index aaf73b2bc2..0b9bc27958 100644
--- a/engines/wintermute/Base/BScriptHolder.cpp
+++ b/engines/wintermute/Base/BScriptHolder.cpp
@@ -62,7 +62,7 @@ HRESULT CBScriptHolder::cleanup() {
int i;
for (i = 0; i < _scripts.GetSize(); i++) {
- _scripts[i]->Finish(true);
+ _scripts[i]->finish(true);
_scripts[i]->_owner = NULL;
}
_scripts.RemoveAll();
@@ -177,7 +177,7 @@ HRESULT CBScriptHolder::scCallMethod(CScScript *Script, CScStack *Stack, CScStac
bool ret = false;
for (int i = 0; i < _scripts.GetSize(); i++) {
if (scumm_stricmp(_scripts[i]->_filename, Filename) == 0) {
- _scripts[i]->Finish(KillThreads);
+ _scripts[i]->finish(KillThreads);
ret = true;
break;
}
diff --git a/engines/wintermute/Base/BSprite.cpp b/engines/wintermute/Base/BSprite.cpp
index 6f23649737..e31cb80d7c 100644
--- a/engines/wintermute/Base/BSprite.cpp
+++ b/engines/wintermute/Base/BSprite.cpp
@@ -122,12 +122,12 @@ HRESULT CBSprite::Draw(int X, int Y, CBObject *Register, float ZoomX, float Zoom
//////////////////////////////////////////////////////////////////////
-HRESULT CBSprite::LoadFile(const char *Filename, int LifeTime, TSpriteCacheType CacheType) {
+HRESULT CBSprite::loadFile(const char *Filename, int LifeTime, TSpriteCacheType CacheType) {
Common::SeekableReadStream *File = Game->_fileManager->openFile(Filename);
if (!File) {
Game->LOG(0, "CBSprite::LoadFile failed for file '%s'", Filename);
- if (Game->_dEBUG_DebugMode) return LoadFile("invalid_debug.bmp", LifeTime, CacheType);
- else return LoadFile("invalid.bmp", LifeTime, CacheType);
+ if (Game->_dEBUG_DebugMode) return loadFile("invalid_debug.bmp", LifeTime, CacheType);
+ else return loadFile("invalid.bmp", LifeTime, CacheType);
} else {
Game->_fileManager->closeFile(File);
File = NULL;
@@ -155,7 +155,7 @@ HRESULT CBSprite::LoadFile(const char *Filename, int LifeTime, TSpriteCacheType
} else {
byte *Buffer = Game->_fileManager->readWholeFile(Filename);
if (Buffer) {
- if (FAILED(ret = LoadBuffer(Buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", Filename);
delete [] Buffer;
}
}
@@ -187,7 +187,7 @@ TOKEN_DEF(EDITOR_BG_ALPHA)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-HRESULT CBSprite::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSpriteCacheType CacheType) {
+HRESULT CBSprite::loadBuffer(byte *Buffer, bool Complete, int LifeTime, TSpriteCacheType CacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(CONTINUOUS)
TOKEN_TABLE(SPRITE)
@@ -289,7 +289,7 @@ HRESULT CBSprite::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSprite
frame = new CBFrame(Game);
- if (FAILED(frame->LoadBuffer(params, FrameLifeTime, _streamedKeepLoaded))) {
+ if (FAILED(frame->loadBuffer(params, FrameLifeTime, _streamedKeepLoaded))) {
delete frame;
Game->LOG(0, "Error parsing frame %d", frame_count);
return E_FAIL;
diff --git a/engines/wintermute/Base/BSprite.h b/engines/wintermute/Base/BSprite.h
index 67f703d744..1e35a1555f 100644
--- a/engines/wintermute/Base/BSprite.h
+++ b/engines/wintermute/Base/BSprite.h
@@ -66,8 +66,8 @@ public:
bool _changed;
bool _paused;
bool _finished;
- HRESULT LoadBuffer(byte *Buffer, bool Compete = true, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
- HRESULT LoadFile(const char *Filename, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
+ HRESULT loadBuffer(byte *Buffer, bool Compete = true, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
+ HRESULT loadFile(const char *Filename, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
uint32 _lastFrameTime;
HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF);
bool _looping;
diff --git a/engines/wintermute/Base/BStringTable.cpp b/engines/wintermute/Base/BStringTable.cpp
index 2136bc4d94..794af32ab7 100644
--- a/engines/wintermute/Base/BStringTable.cpp
+++ b/engines/wintermute/Base/BStringTable.cpp
@@ -169,7 +169,7 @@ const char *CBStringTable::ExpandStatic(const char *String, bool ForceExpand) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBStringTable::LoadFile(const char *Filename, bool ClearOld) {
+HRESULT CBStringTable::loadFile(const char *Filename, bool ClearOld) {
Game->LOG(0, "Loading string table...");
if (ClearOld) _strings.clear();
diff --git a/engines/wintermute/Base/BStringTable.h b/engines/wintermute/Base/BStringTable.h
index 57c75ef1e9..7a6177098c 100644
--- a/engines/wintermute/Base/BStringTable.h
+++ b/engines/wintermute/Base/BStringTable.h
@@ -38,7 +38,7 @@ namespace WinterMute {
class CBStringTable : public CBBase {
public:
const char *ExpandStatic(const char *String, bool ForceExpand = false);
- HRESULT LoadFile(const char *Filename, bool DeleteAll = true);
+ HRESULT loadFile(const char *Filename, bool DeleteAll = true);
void Expand(char **Str, bool ForceExpand = false);
HRESULT AddString(const char *Key, const char *Val, bool ReportDuplicities = true);
CBStringTable(CBGame *inGame);
diff --git a/engines/wintermute/Base/PartParticle.cpp b/engines/wintermute/Base/PartParticle.cpp
index 4b1475f780..3443bcbb71 100644
--- a/engines/wintermute/Base/PartParticle.cpp
+++ b/engines/wintermute/Base/PartParticle.cpp
@@ -83,7 +83,7 @@ HRESULT CPartParticle::setSprite(const char *Filename) {
CSysClassRegistry::GetInstance()->_disabled = true;
_sprite = new CBSprite(Game, Game);
- if (_sprite && SUCCEEDED(_sprite->LoadFile(Filename))) {
+ if (_sprite && SUCCEEDED(_sprite->loadFile(Filename))) {
CSysClassRegistry::GetInstance()->_disabled = false;
return S_OK;
} else {
diff --git a/engines/wintermute/Base/scriptables/ScEngine.cpp b/engines/wintermute/Base/scriptables/ScEngine.cpp
index a28a35948f..0835566d2c 100644
--- a/engines/wintermute/Base/scriptables/ScEngine.cpp
+++ b/engines/wintermute/Base/scriptables/ScEngine.cpp
@@ -189,7 +189,7 @@ HRESULT CScEngine::cleanup() {
//////////////////////////////////////////////////////////////////////////
-byte *WINAPI CScEngine::LoadFile(void *Data, char *Filename, uint32 *Size) {
+byte *WINAPI CScEngine::loadFile(void *Data, char *Filename, uint32 *Size) {
CBGame *Game = (CBGame *)Data;
return Game->_fileManager->readWholeFile(Filename, Size);
}
@@ -309,7 +309,7 @@ byte *CScEngine::GetCompiledScript(const char *Filename, uint32 *OutSize, bool I
CALLBACKS c;
c.Dll_AddError = AddError;
c.Dll_CloseFile = CloseFile;
- c.Dll_LoadFile = LoadFile;
+ c.Dll_LoadFile = loadFile;
c.Dll_ParseElement = ParseElement;
ExtSetCallbacks(&c, Game);
@@ -387,11 +387,11 @@ HRESULT CScEngine::Tick() {
break;
}
}
- if(!obj_found) _scripts[i]->Finish(); // _waitObject no longer exists
+ if(!obj_found) _scripts[i]->finish(); // _waitObject no longer exists
*/
if (Game->ValidObject(_scripts[i]->_waitObject)) {
if (_scripts[i]->_waitObject->isReady()) _scripts[i]->Run();
- } else _scripts[i]->Finish();
+ } else _scripts[i]->finish();
break;
}
@@ -415,7 +415,7 @@ HRESULT CScEngine::Tick() {
// copy return value
_scripts[i]->_stack->Push(_scripts[i]->_waitScript->_stack->Pop());
_scripts[i]->Run();
- _scripts[i]->_waitScript->Finish();
+ _scripts[i]->_waitScript->finish();
_scripts[i]->_waitScript = NULL;
}
}
@@ -475,7 +475,7 @@ HRESULT CScEngine::TickUnbreakable() {
_currentScript = _scripts[i];
_scripts[i]->ExecuteInstruction();
}
- _scripts[i]->Finish();
+ _scripts[i]->finish();
_currentScript = NULL;
}
RemoveFinishedScripts();
@@ -552,7 +552,7 @@ HRESULT CScEngine::ResetObject(CBObject *Object) {
if (!Game->_compatKillMethodThreads) ResetScript(_scripts[i]);
bool IsThread = _scripts[i]->_methodThread || _scripts[i]->_thread;
- _scripts[i]->Finish(!IsThread); // 1.9b1 - top-level script kills its threads as well
+ _scripts[i]->finish(!IsThread); // 1.9b1 - top-level script kills its threads as well
}
}
return S_OK;
@@ -563,7 +563,7 @@ HRESULT CScEngine::ResetScript(CScScript *Script) {
// terminate all scripts waiting for this script
for (int i = 0; i < _scripts.GetSize(); i++) {
if (_scripts[i]->_state == SCRIPT_WAITING_SCRIPT && _scripts[i]->_waitScript == Script) {
- _scripts[i]->Finish();
+ _scripts[i]->finish();
}
}
return S_OK;
diff --git a/engines/wintermute/Base/scriptables/ScEngine.h b/engines/wintermute/Base/scriptables/ScEngine.h
index 06417793ed..c7fb8eb3a8 100644
--- a/engines/wintermute/Base/scriptables/ScEngine.h
+++ b/engines/wintermute/Base/scriptables/ScEngine.h
@@ -137,7 +137,7 @@ public:
CScEngine(CBGame *inGame);
virtual ~CScEngine();
static void WINAPI AddError(void *Data, int Line, char *Text);
- static byte *WINAPI LoadFile(void *Data, char *Filename, uint32 *Size);
+ static byte *WINAPI loadFile(void *Data, char *Filename, uint32 *Size);
static void WINAPI CloseFile(void *Data, byte *Buffer);
static void WINAPI ParseElement(void *Data, int Line, int Type, void *ElementData);
DLL_COMPILE_BUFFER ExtCompileBuffer;
diff --git a/engines/wintermute/Base/scriptables/ScScript.cpp b/engines/wintermute/Base/scriptables/ScScript.cpp
index aa3485030e..77c3784ef4 100644
--- a/engines/wintermute/Base/scriptables/ScScript.cpp
+++ b/engines/wintermute/Base/scriptables/ScScript.cpp
@@ -1117,7 +1117,7 @@ HRESULT CScScript::Sleep(uint32 Duration) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CScScript::Finish(bool IncludingThreads) {
+HRESULT CScScript::finish(bool IncludingThreads) {
if (_state != SCRIPT_FINISHED && IncludingThreads) {
_state = SCRIPT_FINISHED;
FinishThreads();
@@ -1508,7 +1508,7 @@ HRESULT CScScript::FinishThreads() {
for (int i = 0; i < _engine->_scripts.GetSize(); i++) {
CScScript *Scr = _engine->_scripts[i];
if (Scr->_thread && Scr->_state != SCRIPT_FINISHED && Scr->_owner == _owner && scumm_stricmp(Scr->_filename, _filename) == 0)
- Scr->Finish(true);
+ Scr->finish(true);
}
return S_OK;
}
diff --git a/engines/wintermute/Base/scriptables/ScScript.h b/engines/wintermute/Base/scriptables/ScScript.h
index 24cc4debdf..1ed08375d1 100644
--- a/engines/wintermute/Base/scriptables/ScScript.h
+++ b/engines/wintermute/Base/scriptables/ScScript.h
@@ -77,7 +77,7 @@ public:
DECLARE_PERSISTENT(CScScript, CBBase)
void RuntimeError(LPCSTR fmt, ...);
HRESULT Run();
- HRESULT Finish(bool IncludingThreads = false);
+ HRESULT finish(bool IncludingThreads = false);
HRESULT Sleep(uint32 Duration);
HRESULT WaitForExclusive(CBObject *Object);
HRESULT WaitFor(CBObject *Object);