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authorMatthew Hoops2012-09-05 11:45:25 -0400
committerMatthew Hoops2012-09-05 11:45:25 -0400
commitf35e820e9f2f4c2f8b9c6d3b572d588fccf99f19 (patch)
tree42510da50bdf8515a577fdd74622539ff829ef78 /engines/wintermute/ad/ad_game.cpp
parent2f9b1b67b08f1b70cd95795aaf7816ca7f991649 (diff)
parent058b9b9aca066c886ceb4e454a5541be70c27cb6 (diff)
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Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/wintermute/ad/ad_game.cpp')
-rw-r--r--engines/wintermute/ad/ad_game.cpp2280
1 files changed, 2280 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
new file mode 100644
index 0000000000..fe8a5991e2
--- /dev/null
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -0,0 +1,2280 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_actor.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_inventory_box.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/ad/ad_response.h"
+#include "engines/wintermute/ad/ad_response_box.h"
+#include "engines/wintermute/ad/ad_response_context.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_scene_state.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/base_transition_manager.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_viewport.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "engines/wintermute/base/saveload.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/ui/ui_entity.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/video/video_player.h"
+#include "engines/wintermute/video/video_theora_player.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdGame, true)
+
+//////////////////////////////////////////////////////////////////////////
+AdGame::AdGame(const Common::String &gameId) : BaseGame(gameId) {
+ _responseBox = NULL;
+ _inventoryBox = NULL;
+
+ _scene = new AdScene(_gameRef);
+ _scene->setName("");
+ registerObject(_scene);
+
+ _prevSceneName = NULL;
+ _prevSceneFilename = NULL;
+ _scheduledScene = NULL;
+ _scheduledFadeIn = false;
+
+
+ _stateEx = GAME_NORMAL;
+
+ _selectedItem = NULL;
+
+
+ _texItemLifeTime = 10000;
+ _texWalkLifeTime = 10000;
+ _texStandLifeTime = 10000;
+ _texTalkLifeTime = 10000;
+
+ _talkSkipButton = TALK_SKIP_LEFT;
+
+ _sceneViewport = NULL;
+
+ _initialScene = true;
+ _debugStartupScene = NULL;
+ _startupScene = NULL;
+
+ _invObject = new AdObject(this);
+ _inventoryOwner = _invObject;
+
+ _tempDisableSaveState = false;
+ _itemsFile = NULL;
+
+ _smartItemCursor = false;
+
+ addSpeechDir("speech");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdGame::~AdGame() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::cleanup() {
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ unregisterObject(_objects[i]);
+ _objects[i] = NULL;
+ }
+ _objects.clear();
+
+
+ for (uint32 i = 0; i < _dlgPendingBranches.size(); i++) {
+ delete[] _dlgPendingBranches[i];
+ }
+ _dlgPendingBranches.clear();
+
+ for (uint32 i = 0; i < _speechDirs.size(); i++) {
+ delete[] _speechDirs[i];
+ }
+ _speechDirs.clear();
+
+
+ unregisterObject(_scene);
+ _scene = NULL;
+
+ // remove items
+ for (uint32 i = 0; i < _items.size(); i++) {
+ _gameRef->unregisterObject(_items[i]);
+ }
+ _items.clear();
+
+
+ // clear remaining inventories
+ delete _invObject;
+ _invObject = NULL;
+
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ delete _inventories[i];
+ }
+ _inventories.clear();
+
+
+ if (_responseBox) {
+ _gameRef->unregisterObject(_responseBox);
+ _responseBox = NULL;
+ }
+
+ if (_inventoryBox) {
+ _gameRef->unregisterObject(_inventoryBox);
+ _inventoryBox = NULL;
+ }
+
+ delete[] _prevSceneName;
+ delete[] _prevSceneFilename;
+ delete[] _scheduledScene;
+ delete[] _debugStartupScene;
+ delete[] _itemsFile;
+ _prevSceneName = NULL;
+ _prevSceneFilename = NULL;
+ _scheduledScene = NULL;
+ _debugStartupScene = NULL;
+ _startupScene = NULL;
+ _itemsFile = NULL;
+
+ delete _sceneViewport;
+ _sceneViewport = NULL;
+
+ for (uint32 i = 0; i < _sceneStates.size(); i++) {
+ delete _sceneStates[i];
+ }
+ _sceneStates.clear();
+
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ delete _responsesBranch[i];
+ }
+ _responsesBranch.clear();
+
+ for (uint32 i = 0; i < _responsesGame.size(); i++) {
+ delete _responsesGame[i];
+ }
+ _responsesGame.clear();
+
+ return BaseGame::cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::initLoop() {
+ if (_scheduledScene && _transMgr->isReady()) {
+ changeScene(_scheduledScene, _scheduledFadeIn);
+ delete[] _scheduledScene;
+ _scheduledScene = NULL;
+
+ _gameRef->_activeObject = NULL;
+ }
+
+
+ bool res;
+ res = BaseGame::initLoop();
+ if (DID_FAIL(res)) {
+ return res;
+ }
+
+ if (_scene) {
+ res = _scene->initLoop();
+ }
+
+ _sentences.clear();
+
+ return res;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::addObject(AdObject *object) {
+ _objects.add(object);
+ return registerObject(object);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::removeObject(AdObject *object) {
+ // in case the user called Scene.CreateXXX() and Game.DeleteXXX()
+ if (_scene) {
+ bool res = _scene->removeObject(object);
+ if (DID_SUCCEED(res)) {
+ return res;
+ }
+ }
+
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i] == object) {
+ _objects.remove_at(i);
+ break;
+ }
+ }
+ return unregisterObject(object);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::changeScene(const char *filename, bool fadeIn) {
+ if (_scene == NULL) {
+ _scene = new AdScene(_gameRef);
+ registerObject(_scene);
+ } else {
+ _scene->applyEvent("SceneShutdown", true);
+
+ setPrevSceneName(_scene->getName());
+ setPrevSceneFilename(_scene->getFilename());
+
+ if (!_tempDisableSaveState) {
+ _scene->saveState();
+ }
+ _tempDisableSaveState = false;
+ }
+
+ if (_scene) {
+ // reset objects
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ _objects[i]->reset();
+ }
+
+ // reset scene properties
+ _scene->_sFXVolume = 100;
+ if (_scene->_scProp) {
+ _scene->_scProp->cleanup();
+ }
+
+ bool ret;
+ if (_initialScene && _debugDebugMode && _debugStartupScene) {
+ _initialScene = false;
+ ret = _scene->loadFile(_debugStartupScene);
+ } else {
+ ret = _scene->loadFile(filename);
+ }
+
+ if (DID_SUCCEED(ret)) {
+ // invalidate references to the original scene
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ _objects[i]->invalidateCurrRegions();
+ _objects[i]->_stickRegion = NULL;
+ }
+
+ _scene->loadState();
+ }
+ if (fadeIn) {
+ _gameRef->_transMgr->start(TRANSITION_FADE_IN);
+ }
+ return ret;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdGame::addSentence(AdSentence *sentence) {
+ _sentences.add(sentence);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::displaySentences(bool frozen) {
+ for (uint32 i = 0; i < _sentences.size(); i++) {
+ if (frozen && _sentences[i]->_freezable) {
+ continue;
+ } else {
+ _sentences[i]->display();
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdGame::finishSentences() {
+ for (uint32 i = 0; i < _sentences.size(); i++) {
+ if (_sentences[i]->canSkip()) {
+ _sentences[i]->_duration = 0;
+ if (_sentences[i]->_sound) {
+ _sentences[i]->_sound->stop();
+ }
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // ChangeScene
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "ChangeScene") == 0) {
+ stack->correctParams(3);
+ const char *filename = stack->pop()->getString();
+ ScValue *valFadeOut = stack->pop();
+ ScValue *valFadeIn = stack->pop();
+
+ bool transOut = valFadeOut->isNULL() ? true : valFadeOut->getBool();
+ bool transIn = valFadeIn->isNULL() ? true : valFadeIn->getBool();
+
+ scheduleChangeScene(filename, transIn);
+ if (transOut) {
+ _transMgr->start(TRANSITION_FADE_OUT, true);
+ }
+ stack->pushNULL();
+
+
+ //bool ret = ChangeScene(stack->pop()->getString());
+ //if (DID_FAIL(ret)) stack->pushBool(false);
+ //else stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadActor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadActor") == 0) {
+ stack->correctParams(1);
+ AdActor *act = new AdActor(_gameRef);
+ if (act && DID_SUCCEED(act->loadFile(stack->pop()->getString()))) {
+ addObject(act);
+ stack->pushNative(act, true);
+ } else {
+ delete act;
+ act = NULL;
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadEntity") == 0) {
+ stack->correctParams(1);
+ AdEntity *ent = new AdEntity(_gameRef);
+ if (ent && DID_SUCCEED(ent->loadFile(stack->pop()->getString()))) {
+ addObject(ent);
+ stack->pushNative(ent, true);
+ } else {
+ delete ent;
+ ent = NULL;
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // UnloadObject / UnloadActor / UnloadEntity / DeleteEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "UnloadObject") == 0 || strcmp(name, "UnloadActor") == 0 || strcmp(name, "UnloadEntity") == 0 || strcmp(name, "DeleteEntity") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ AdObject *obj = (AdObject *)val->getNative();
+ removeObject(obj);
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val->setNULL();
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateEntity") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdEntity *ent = new AdEntity(_gameRef);
+ addObject(ent);
+ if (!val->isNULL()) {
+ ent->setName(val->getString());
+ }
+ stack->pushNative(ent, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateItem") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdItem *item = new AdItem(_gameRef);
+ addItem(item);
+ if (!val->isNULL()) {
+ item->setName(val->getString());
+ }
+ stack->pushNative(item, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteItem") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdItem *item = NULL;
+ if (val->isNative()) {
+ item = (AdItem *)val->getNative();
+ } else {
+ item = getItemByName(val->getString());
+ }
+
+ if (item) {
+ deleteItem(item);
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // QueryItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "QueryItem") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdItem *item = NULL;
+ if (val->isInt()) {
+ int index = val->getInt();
+ if (index >= 0 && index < (int32)_items.size()) {
+ item = _items[index];
+ }
+ } else {
+ item = getItemByName(val->getString());
+ }
+
+ if (item) {
+ stack->pushNative(item, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddResponse/AddResponseOnce/AddResponseOnceGame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddResponse") == 0 || strcmp(name, "AddResponseOnce") == 0 || strcmp(name, "AddResponseOnceGame") == 0) {
+ stack->correctParams(6);
+ int id = stack->pop()->getInt();
+ const char *text = stack->pop()->getString();
+ ScValue *val1 = stack->pop();
+ ScValue *val2 = stack->pop();
+ ScValue *val3 = stack->pop();
+ ScValue *val4 = stack->pop();
+
+ if (_responseBox) {
+ AdResponse *res = new AdResponse(_gameRef);
+ if (res) {
+ res->_iD = id;
+ res->setText(text);
+ _stringTable->expand(&res->_text);
+ if (!val1->isNULL()) {
+ res->setIcon(val1->getString());
+ }
+ if (!val2->isNULL()) {
+ res->setIconHover(val2->getString());
+ }
+ if (!val3->isNULL()) {
+ res->setIconPressed(val3->getString());
+ }
+ if (!val4->isNULL()) {
+ res->setFont(val4->getString());
+ }
+
+ if (strcmp(name, "AddResponseOnce") == 0) {
+ res->_responseType = RESPONSE_ONCE;
+ } else if (strcmp(name, "AddResponseOnceGame") == 0) {
+ res->_responseType = RESPONSE_ONCE_GAME;
+ }
+
+ _responseBox->_responses.add(res);
+ }
+ } else {
+ script->runtimeError("Game.AddResponse: response box is not defined");
+ }
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ResetResponse
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ResetResponse") == 0) {
+ stack->correctParams(1);
+ int id = stack->pop()->getInt(-1);
+ resetResponse(id);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ClearResponses
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ClearResponses") == 0) {
+ stack->correctParams(0);
+ _responseBox->clearResponses();
+ _responseBox->clearButtons();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetResponse
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetResponse") == 0) {
+ stack->correctParams(1);
+ bool autoSelectLast = stack->pop()->getBool();
+
+ if (_responseBox) {
+ _responseBox->weedResponses();
+
+ if (_responseBox->_responses.size() == 0) {
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+
+ if (_responseBox->_responses.size() == 1 && autoSelectLast) {
+ stack->pushInt(_responseBox->_responses[0]->_iD);
+ _responseBox->handleResponse(_responseBox->_responses[0]);
+ _responseBox->clearResponses();
+ return STATUS_OK;
+ }
+
+ _responseBox->createButtons();
+ _responseBox->_waitingScript = script;
+ script->waitForExclusive(_responseBox);
+ _state = GAME_SEMI_FROZEN;
+ _stateEx = GAME_WAITING_RESPONSE;
+ } else {
+ script->runtimeError("Game.GetResponse: response box is not defined");
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetNumResponses
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetNumResponses") == 0) {
+ stack->correctParams(0);
+ if (_responseBox) {
+ _responseBox->weedResponses();
+ stack->pushInt(_responseBox->_responses.size());
+ } else {
+ script->runtimeError("Game.GetNumResponses: response box is not defined");
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // StartDlgBranch
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StartDlgBranch") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ Common::String branchName;
+ if (val->isNULL()) {
+ branchName.format("line%d", script->_currentLine);
+ } else {
+ branchName = val->getString();
+ }
+
+ startDlgBranch(branchName.c_str(), script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // EndDlgBranch
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "EndDlgBranch") == 0) {
+ stack->correctParams(1);
+
+ const char *branchName = NULL;
+ ScValue *val = stack->pop();
+ if (!val->isNULL()) {
+ branchName = val->getString();
+ }
+ endDlgBranch(branchName, script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
+
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetCurrentDlgBranch
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetCurrentDlgBranch") == 0) {
+ stack->correctParams(0);
+
+ if (_dlgPendingBranches.size() > 0) {
+ stack->pushString(_dlgPendingBranches[_dlgPendingBranches.size() - 1]);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TakeItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TakeItem") == 0) {
+ return _invObject->scCallMethod(script, stack, thisStack, name);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DropItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DropItem") == 0) {
+ return _invObject->scCallMethod(script, stack, thisStack, name);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetItem") == 0) {
+ return _invObject->scCallMethod(script, stack, thisStack, name);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HasItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HasItem") == 0) {
+ return _invObject->scCallMethod(script, stack, thisStack, name);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsItemTaken
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsItemTaken") == 0) {
+ stack->correctParams(1);
+
+ ScValue *val = stack->pop();
+ if (!val->isNULL()) {
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ AdInventory *inv = _inventories[i];
+
+ for (uint32 j = 0; j < inv->_takenItems.size(); j++) {
+ if (val->getNative() == inv->_takenItems[j]) {
+ stack->pushBool(true);
+ return STATUS_OK;
+ } else if (scumm_stricmp(val->getString(), inv->_takenItems[j]->getName()) == 0) {
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+ }
+ }
+ } else {
+ script->runtimeError("Game.IsItemTaken: item name expected");
+ }
+
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetInventoryWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetInventoryWindow") == 0) {
+ stack->correctParams(0);
+ if (_inventoryBox && _inventoryBox->_window) {
+ stack->pushNative(_inventoryBox->_window, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetResponsesWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetResponsesWindow") == 0 || strcmp(name, "GetResponseWindow") == 0) {
+ stack->correctParams(0);
+ if (_responseBox && _responseBox->_window) {
+ stack->pushNative(_responseBox->_window, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadResponseBox
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadResponseBox") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+
+ _gameRef->unregisterObject(_responseBox);
+ _responseBox = new AdResponseBox(_gameRef);
+ if (_responseBox && !DID_FAIL(_responseBox->loadFile(filename))) {
+ registerObject(_responseBox);
+ stack->pushBool(true);
+ } else {
+ delete _responseBox;
+ _responseBox = NULL;
+ stack->pushBool(false);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadInventoryBox
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadInventoryBox") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+
+ _gameRef->unregisterObject(_inventoryBox);
+ _inventoryBox = new AdInventoryBox(_gameRef);
+ if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile(filename))) {
+ registerObject(_inventoryBox);
+ stack->pushBool(true);
+ } else {
+ delete _inventoryBox;
+ _inventoryBox = NULL;
+ stack->pushBool(false);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadItems
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadItems") == 0) {
+ stack->correctParams(2);
+ const char *filename = stack->pop()->getString();
+ bool merge = stack->pop()->getBool(false);
+
+ bool ret = loadItemsFile(filename, merge);
+ stack->pushBool(DID_SUCCEED(ret));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddSpeechDir
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddSpeechDir") == 0) {
+ stack->correctParams(1);
+ const char *dir = stack->pop()->getString();
+ stack->pushBool(DID_SUCCEED(addSpeechDir(dir)));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveSpeechDir
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveSpeechDir") == 0) {
+ stack->correctParams(1);
+ const char *dir = stack->pop()->getString();
+ stack->pushBool(DID_SUCCEED(removeSpeechDir(dir)));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSceneViewport
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetSceneViewport") == 0) {
+ stack->correctParams(4);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+ int width = stack->pop()->getInt();
+ int height = stack->pop()->getInt();
+
+ if (width <= 0) {
+ width = _renderer->_width;
+ }
+ if (height <= 0) {
+ height = _renderer->_height;
+ }
+
+ if (!_sceneViewport) {
+ _sceneViewport = new BaseViewport(_gameRef);
+ }
+ if (_sceneViewport) {
+ _sceneViewport->setRect(x, y, x + width, y + height);
+ }
+
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+
+ else {
+ return BaseGame::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdGame::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("game");
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Scene
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scene") == 0) {
+ if (_scene) {
+ _scValue->setNative(_scene, true);
+ } else {
+ _scValue->setNULL();
+ }
+
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SelectedItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelectedItem") == 0) {
+ //if (_selectedItem) _scValue->setString(_selectedItem->_name);
+ if (_selectedItem) {
+ _scValue->setNative(_selectedItem, true);
+ } else {
+ _scValue->setNULL();
+ }
+
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // NumItems
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumItems") == 0) {
+ return _invObject->scGetProperty(name);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SmartItemCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SmartItemCursor") == 0) {
+ _scValue->setBool(_smartItemCursor);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryVisible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryVisible") == 0) {
+ _scValue->setBool(_inventoryBox && _inventoryBox->_visible);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryScrollOffset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryScrollOffset") == 0) {
+ if (_inventoryBox) {
+ _scValue->setInt(_inventoryBox->_scrollOffset);
+ } else {
+ _scValue->setInt(0);
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ResponsesVisible (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ResponsesVisible") == 0) {
+ _scValue->setBool(_stateEx == GAME_WAITING_RESPONSE);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PrevScene / PreviousScene (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PrevScene") == 0 || strcmp(name, "PreviousScene") == 0) {
+ if (!_prevSceneName) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_prevSceneName);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PrevSceneFilename / PreviousSceneFilename (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PrevSceneFilename") == 0 || strcmp(name, "PreviousSceneFilename") == 0) {
+ if (!_prevSceneFilename) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_prevSceneFilename);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LastResponse (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LastResponse") == 0) {
+ if (!_responseBox || !_responseBox->_lastResponseText) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_responseBox->_lastResponseText);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LastResponseOrig (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LastResponseOrig") == 0) {
+ if (!_responseBox || !_responseBox->_lastResponseTextOrig) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_responseBox->_lastResponseTextOrig);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryObject") == 0) {
+ if (_inventoryOwner == _invObject) {
+ _scValue->setNative(this, true);
+ } else {
+ _scValue->setNative(_inventoryOwner, true);
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TotalNumItems
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TotalNumItems") == 0) {
+ _scValue->setInt(_items.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TalkSkipButton
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TalkSkipButton") == 0) {
+ _scValue->setInt(_talkSkipButton);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ChangingScene
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ChangingScene") == 0) {
+ _scValue->setBool(_scheduledScene != NULL);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StartupScene
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StartupScene") == 0) {
+ if (!_startupScene) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setString(_startupScene);
+ }
+ return _scValue;
+ }
+
+ else {
+ return BaseGame::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::scSetProperty(const char *name, ScValue *value) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelectedItem
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SelectedItem") == 0) {
+ if (value->isNULL()) {
+ _selectedItem = NULL;
+ } else {
+ if (value->isNative()) {
+ _selectedItem = NULL;
+ for (uint32 i = 0; i < _items.size(); i++) {
+ if (_items[i] == value->getNative()) {
+ _selectedItem = (AdItem *)value->getNative();
+ break;
+ }
+ }
+ } else {
+ // try to get by name
+ _selectedItem = getItemByName(value->getString());
+ }
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SmartItemCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SmartItemCursor") == 0) {
+ _smartItemCursor = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryVisible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryVisible") == 0) {
+ if (_inventoryBox) {
+ _inventoryBox->_visible = value->getBool();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryObject") == 0) {
+ if (_inventoryOwner && _inventoryBox) {
+ _inventoryOwner->getInventory()->_scrollOffset = _inventoryBox->_scrollOffset;
+ }
+
+ if (value->isNULL()) {
+ _inventoryOwner = _invObject;
+ } else {
+ BaseObject *obj = (BaseObject *)value->getNative();
+ if (obj == this) {
+ _inventoryOwner = _invObject;
+ } else if (_gameRef->validObject(obj)) {
+ _inventoryOwner = (AdObject *)obj;
+ }
+ }
+
+ if (_inventoryOwner && _inventoryBox) {
+ _inventoryBox->_scrollOffset = _inventoryOwner->getInventory()->_scrollOffset;
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryScrollOffset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryScrollOffset") == 0) {
+ if (_inventoryBox) {
+ _inventoryBox->_scrollOffset = value->getInt();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TalkSkipButton
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TalkSkipButton") == 0) {
+ int val = value->getInt();
+ if (val < 0) {
+ val = 0;
+ }
+ if (val > TALK_SKIP_NONE) {
+ val = TALK_SKIP_NONE;
+ }
+ _talkSkipButton = (TTalkSkipButton)val;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StartupScene
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StartupScene") == 0) {
+ if (value == NULL) {
+ delete[] _startupScene;
+ _startupScene = NULL;
+ } else {
+ BaseUtils::setString(&_startupScene, value->getString());
+ }
+
+ return STATUS_OK;
+ }
+
+ else {
+ return BaseGame::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) {
+ ScValue *thisObj;
+
+ //////////////////////////////////////////////////////////////////////////
+ // Actor
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Actor") == 0) {
+ stack->correctParams(0);
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(new AdActor(_gameRef));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Entity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Entity") == 0) {
+ stack->correctParams(0);
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(new AdEntity(_gameRef));
+ stack->pushNULL();
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // call parent
+ else {
+ return BaseGame::externalCall(script, stack, thisStack, name);
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::showCursor() {
+ if (_cursorHidden) {
+ return STATUS_OK;
+ }
+
+ if (_selectedItem && _gameRef->_state == GAME_RUNNING && _stateEx == GAME_NORMAL && _interactive) {
+ if (_selectedItem->_cursorCombined) {
+ BaseSprite *origLastCursor = _lastCursor;
+ BaseGame::showCursor();
+ _lastCursor = origLastCursor;
+ }
+ if (_activeObject && _selectedItem->_cursorHover && _activeObject->getExtendedFlag("usable")) {
+ if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->getName())) {
+ return drawCursor(_selectedItem->_cursorHover);
+ } else {
+ return drawCursor(_selectedItem->_cursorNormal);
+ }
+ } else {
+ return drawCursor(_selectedItem->_cursorNormal);
+ }
+ } else {
+ return BaseGame::showCursor();
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdGame::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing GAME file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(GAME)
+TOKEN_DEF(AD_GAME)
+TOKEN_DEF(RESPONSE_BOX)
+TOKEN_DEF(INVENTORY_BOX)
+TOKEN_DEF(ITEMS)
+TOKEN_DEF(ITEM)
+TOKEN_DEF(TALK_SKIP_BUTTON)
+TOKEN_DEF(SCENE_VIEWPORT)
+TOKEN_DEF(ENTITY_CONTAINER)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(STARTUP_SCENE)
+TOKEN_DEF(DEBUG_STARTUP_SCENE)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(GAME)
+ TOKEN_TABLE(AD_GAME)
+ TOKEN_TABLE(RESPONSE_BOX)
+ TOKEN_TABLE(INVENTORY_BOX)
+ TOKEN_TABLE(ITEMS)
+ TOKEN_TABLE(TALK_SKIP_BUTTON)
+ TOKEN_TABLE(SCENE_VIEWPORT)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(STARTUP_SCENE)
+ TOKEN_TABLE(DEBUG_STARTUP_SCENE)
+ TOKEN_TABLE_END
+
+ byte *params;
+ byte *params2;
+ int cmd = 1;
+ BaseParser parser;
+
+ bool itemFound = false, itemsFound = false;
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_GAME:
+ if (DID_FAIL(BaseGame::loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_AD_GAME:
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&params, commands, (char **)&params2)) > 0) {
+ switch (cmd) {
+ case TOKEN_RESPONSE_BOX:
+ delete _responseBox;
+ _responseBox = new AdResponseBox(_gameRef);
+ if (_responseBox && !DID_FAIL(_responseBox->loadFile((char *)params2))) {
+ registerObject(_responseBox);
+ } else {
+ delete _responseBox;
+ _responseBox = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_INVENTORY_BOX:
+ delete _inventoryBox;
+ _inventoryBox = new AdInventoryBox(_gameRef);
+ if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile((char *)params2))) {
+ registerObject(_inventoryBox);
+ } else {
+ delete _inventoryBox;
+ _inventoryBox = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_ITEMS:
+ itemsFound = true;
+ BaseUtils::setString(&_itemsFile, (char *)params2);
+ if (DID_FAIL(loadItemsFile(_itemsFile))) {
+ delete[] _itemsFile;
+ _itemsFile = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_TALK_SKIP_BUTTON:
+ if (scumm_stricmp((char *)params2, "right") == 0) {
+ _talkSkipButton = TALK_SKIP_RIGHT;
+ } else if (scumm_stricmp((char *)params2, "both") == 0) {
+ _talkSkipButton = TALK_SKIP_BOTH;
+ } else {
+ _talkSkipButton = TALK_SKIP_LEFT;
+ }
+ break;
+
+ case TOKEN_SCENE_VIEWPORT: {
+ Rect32 rc;
+ parser.scanStr((char *)params2, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
+ if (!_sceneViewport) {
+ _sceneViewport = new BaseViewport(_gameRef);
+ }
+ if (_sceneViewport) {
+ _sceneViewport->setRect(rc.left, rc.top, rc.right, rc.bottom);
+ }
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params2, false);
+ break;
+
+ case TOKEN_STARTUP_SCENE:
+ BaseUtils::setString(&_startupScene, (char *)params2);
+ break;
+
+ case TOKEN_DEBUG_STARTUP_SCENE:
+ BaseUtils::setString(&_debugStartupScene, (char *)params2);
+ break;
+ }
+ }
+ break;
+ }
+ }
+
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in GAME definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading GAME definition");
+ return STATUS_FAILED;
+ }
+
+ if (itemFound && !itemsFound) {
+ _gameRef->LOG(0, "**Warning** Please put the items definition to a separate file.");
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::persist(BasePersistenceManager *persistMgr) {
+ if (!persistMgr->getIsSaving()) {
+ cleanup();
+ }
+ BaseGame::persist(persistMgr);
+
+ _dlgPendingBranches.persist(persistMgr);
+
+ _inventories.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_inventoryBox));
+
+ _objects.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_prevSceneName));
+ persistMgr->transfer(TMEMBER(_prevSceneFilename));
+
+ persistMgr->transfer(TMEMBER(_responseBox));
+ _responsesBranch.persist(persistMgr);
+ _responsesGame.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_scene));
+ _sceneStates.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_scheduledFadeIn));
+ persistMgr->transfer(TMEMBER(_scheduledScene));
+ persistMgr->transfer(TMEMBER(_selectedItem));
+ persistMgr->transfer(TMEMBER_INT(_talkSkipButton));
+
+ _sentences.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_sceneViewport));
+ persistMgr->transfer(TMEMBER_INT(_stateEx));
+ persistMgr->transfer(TMEMBER(_initialScene));
+ persistMgr->transfer(TMEMBER(_debugStartupScene));
+
+ persistMgr->transfer(TMEMBER(_invObject));
+ persistMgr->transfer(TMEMBER(_inventoryOwner));
+ persistMgr->transfer(TMEMBER(_tempDisableSaveState));
+ _items.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_itemsFile));
+
+ _speechDirs.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_smartItemCursor));
+
+ if (!persistMgr->getIsSaving()) {
+ _initialScene = false;
+ }
+
+ persistMgr->transfer(TMEMBER(_startupScene));
+
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void AdGame::setPrevSceneName(const char *name) {
+ delete[] _prevSceneName;
+ _prevSceneName = NULL;
+ if (name) {
+ _prevSceneName = new char[strlen(name) + 1];
+ if (_prevSceneName) {
+ strcpy(_prevSceneName, name);
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdGame::setPrevSceneFilename(const char *name) {
+ delete[] _prevSceneFilename;
+ _prevSceneFilename = NULL;
+ if (name) {
+ _prevSceneFilename = new char[strlen(name) + 1];
+ if (_prevSceneFilename) {
+ strcpy(_prevSceneFilename, name);
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
+ delete[] _scheduledScene;
+ _scheduledScene = NULL;
+
+ if (_scene && !_scene->_initialized) {
+ return changeScene(filename, fadeIn);
+ } else {
+ _scheduledScene = new char [strlen(filename) + 1];
+ strcpy(_scheduledScene, filename);
+
+ _scheduledFadeIn = fadeIn;
+
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
+ BaseGame::getVersion(verMajor, verMinor, NULL, NULL);
+
+ if (extMajor) {
+ *extMajor = 0;
+ }
+ if (extMinor) {
+ *extMinor = 0;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::loadItemsFile(const char *filename, bool merge) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdGame::LoadItemsFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ //_filename = new char [strlen(filename)+1];
+ //strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadItemsBuffer(buffer, merge))) {
+ _gameRef->LOG(0, "Error parsing ITEMS file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::loadItemsBuffer(byte *buffer, bool merge) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ITEM)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (!merge) {
+ while (_items.size() > 0) {
+ deleteItem(_items[0]);
+ }
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_ITEM: {
+ AdItem *item = new AdItem(_gameRef);
+ if (item && !DID_FAIL(item->loadBuffer(params, false))) {
+ // delete item with the same name, if exists
+ if (merge) {
+ AdItem *prevItem = getItemByName(item->getName());
+ if (prevItem) {
+ deleteItem(prevItem);
+ }
+ }
+ addItem(item);
+ } else {
+ delete item;
+ item = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+ }
+ }
+
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ITEMS definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading ITEMS definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdSceneState *AdGame::getSceneState(const char *filename, bool saving) {
+ char *filenameCor = new char[strlen(filename) + 1];
+ strcpy(filenameCor, filename);
+ for (uint32 i = 0; i < strlen(filenameCor); i++) {
+ if (filenameCor[i] == '/') {
+ filenameCor[i] = '\\';
+ }
+ }
+
+ for (uint32 i = 0; i < _sceneStates.size(); i++) {
+ if (scumm_stricmp(_sceneStates[i]->_filename, filenameCor) == 0) {
+ delete[] filenameCor;
+ return _sceneStates[i];
+ }
+ }
+
+ if (saving) {
+ AdSceneState *ret = new AdSceneState(_gameRef);
+ ret->setFilename(filenameCor);
+
+ _sceneStates.add(ret);
+
+ delete[] filenameCor;
+ return ret;
+ } else {
+ delete[] filenameCor;
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::windowLoadHook(UIWindow *win, char **buffer, char **params) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ENTITY_CONTAINER)
+ TOKEN_TABLE_END
+
+ int cmd = PARSERR_GENERIC;
+ BaseParser parser;
+
+ cmd = parser.getCommand(buffer, commands, params);
+ switch (cmd) {
+ case TOKEN_ENTITY_CONTAINER: {
+ UIEntity *ent = new UIEntity(_gameRef);
+ if (!ent || DID_FAIL(ent->loadBuffer((byte *)*params, false))) {
+ delete ent;
+ ent = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ ent->_parent = win;
+ win->_widgets.add(ent);
+ }
+ }
+ break;
+ }
+
+ if (cmd == PARSERR_TOKENNOTFOUND || cmd == PARSERR_GENERIC) {
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) {
+ if (strcmp(name, "CreateEntityContainer") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ UIEntity *ent = new UIEntity(_gameRef);
+ if (!val->isNULL()) {
+ ent->setName(val->getString());
+ }
+ stack->pushNative(ent, true);
+
+ ent->_parent = win;
+ win->_widgets.add(ent);
+
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::startDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
+ char *name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
+ if (name) {
+ sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
+ _dlgPendingBranches.add(name);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
+ char *name = NULL;
+ bool deleteName = false;
+ if (branchName == NULL && _dlgPendingBranches.size() > 0) {
+ name = _dlgPendingBranches[_dlgPendingBranches.size() - 1];
+ } else {
+ if (branchName != NULL) {
+ name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
+ if (name) {
+ sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
+ deleteName = true;
+ }
+ }
+ }
+
+ if (name == NULL) {
+ return STATUS_OK;
+ }
+
+
+ int startIndex = -1;
+ for (int i = _dlgPendingBranches.size() - 1; i >= 0; i--) {
+ if (scumm_stricmp(name, _dlgPendingBranches[i]) == 0) {
+ startIndex = i;
+ break;
+ }
+ }
+ if (startIndex >= 0) {
+ for (uint32 i = startIndex; i < _dlgPendingBranches.size(); i++) {
+ //ClearBranchResponses(_dlgPendingBranches[i]);
+ delete[] _dlgPendingBranches[i];
+ _dlgPendingBranches[i] = NULL;
+ }
+ _dlgPendingBranches.remove_at(startIndex, _dlgPendingBranches.size() - startIndex);
+ }
+
+ // dialogue is over, forget selected responses
+ if (_dlgPendingBranches.size() == 0) {
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ delete _responsesBranch[i];
+ }
+ _responsesBranch.clear();
+ }
+
+ if (deleteName) {
+ delete[] name;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::clearBranchResponses(char *name) {
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ if (scumm_stricmp(name, _responsesBranch[i]->_context) == 0) {
+ delete _responsesBranch[i];
+ _responsesBranch.remove_at(i);
+ i--;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::addBranchResponse(int id) {
+ if (branchResponseUsed(id)) {
+ return STATUS_OK;
+ }
+ AdResponseContext *r = new AdResponseContext(_gameRef);
+ r->_id = id;
+ r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL);
+ _responsesBranch.add(r);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::branchResponseUsed(int id) {
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ if (_responsesBranch[i]->_id == id) {
+ if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::addGameResponse(int id) {
+ if (gameResponseUsed(id)) {
+ return STATUS_OK;
+ }
+ AdResponseContext *r = new AdResponseContext(_gameRef);
+ r->_id = id;
+ r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL);
+ _responsesGame.add(r);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::gameResponseUsed(int id) {
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+ for (uint32 i = 0; i < _responsesGame.size(); i++) {
+ AdResponseContext *respContext = _responsesGame[i];
+ if (respContext->_id == id) {
+ if ((context == NULL && respContext->_context == NULL) || ((context != NULL && respContext->_context != NULL) && scumm_stricmp(context, respContext->_context) == 0)) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::resetResponse(int id) {
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+
+ for (uint32 i = 0; i < _responsesGame.size(); i++) {
+ if (_responsesGame[i]->_id == id) {
+ if ((context == NULL && _responsesGame[i]->_context == NULL) || scumm_stricmp(context, _responsesGame[i]->_context) == 0) {
+ delete _responsesGame[i];
+ _responsesGame.remove_at(i);
+ break;
+ }
+ }
+ }
+
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ if (_responsesBranch[i]->_id == id) {
+ if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
+ delete _responsesBranch[i];
+ _responsesBranch.remove_at(i);
+ break;
+ }
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::displayContent(bool doUpdate, bool displayAll) {
+ // init
+ if (doUpdate) {
+ initLoop();
+ }
+
+ // fill black
+ _renderer->fill(0, 0, 0);
+ if (!_editorMode) {
+ _renderer->setScreenViewport();
+ }
+
+ // playing exclusive video?
+ if (_videoPlayer->isPlaying()) {
+ if (doUpdate) {
+ _videoPlayer->update();
+ }
+ _videoPlayer->display();
+ } else if (_theoraPlayer) {
+ if (_theoraPlayer->isPlaying()) {
+ if (doUpdate) {
+ _theoraPlayer->update();
+ }
+ _theoraPlayer->display();
+ }
+ if (_theoraPlayer->isFinished()) {
+ delete _theoraPlayer;
+ _theoraPlayer = NULL;
+ }
+ } else {
+
+ // process scripts
+ if (doUpdate) {
+ _scEngine->tick();
+ }
+
+ Point32 p;
+ getMousePos(&p);
+
+ _scene->update();
+ _scene->display();
+
+
+ // display in-game windows
+ displayWindows(true);
+ if (_inventoryBox) {
+ _inventoryBox->display();
+ }
+ if (_stateEx == GAME_WAITING_RESPONSE) {
+ _responseBox->display();
+ }
+ _renderer->displayIndicator();
+
+
+ if (doUpdate || displayAll) {
+ // display normal windows
+ displayWindows(false);
+
+ setActiveObject(_gameRef->_renderer->getObjectAt(p.x, p.y));
+
+ // textual info
+ displaySentences(_state == GAME_FROZEN);
+
+ showCursor();
+
+ if (_fader) {
+ _fader->display();
+ }
+ _transMgr->update();
+ }
+
+ }
+ if (_loadingIcon) {
+ _loadingIcon->display(_loadingIconX, _loadingIconY);
+ if (!_loadingIconPersistent) {
+ delete _loadingIcon;
+ _loadingIcon = NULL;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::registerInventory(AdInventory *inv) {
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ if (_inventories[i] == inv) {
+ return STATUS_OK;
+ }
+ }
+ registerObject(inv);
+ _inventories.add(inv);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::unregisterInventory(AdInventory *inv) {
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ if (_inventories[i] == inv) {
+ unregisterObject(_inventories[i]);
+ _inventories.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::isItemTaken(char *itemName) {
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ AdInventory *inv = _inventories[i];
+
+ for (uint32 j = 0; j < inv->_takenItems.size(); j++) {
+ if (scumm_stricmp(itemName, inv->_takenItems[j]->getName()) == 0) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AdItem *AdGame::getItemByName(const char *name) {
+ for (uint32 i = 0; i < _items.size(); i++) {
+ if (scumm_stricmp(_items[i]->getName(), name) == 0) {
+ return _items[i];
+ }
+ }
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::addItem(AdItem *item) {
+ _items.add(item);
+ return _gameRef->registerObject(item);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::resetContent() {
+ // clear pending dialogs
+ for (uint32 i = 0; i < _dlgPendingBranches.size(); i++) {
+ delete[] _dlgPendingBranches[i];
+ }
+ _dlgPendingBranches.clear();
+
+
+ // clear inventories
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ _inventories[i]->_takenItems.clear();
+ }
+
+ // clear scene states
+ for (uint32 i = 0; i < _sceneStates.size(); i++) {
+ delete _sceneStates[i];
+ }
+ _sceneStates.clear();
+
+ // clear once responses
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ delete _responsesBranch[i];
+ }
+ _responsesBranch.clear();
+
+ // clear once game responses
+ for (uint32 i = 0; i < _responsesGame.size(); i++) {
+ delete _responsesGame[i];
+ }
+ _responsesGame.clear();
+
+ // reload inventory items
+ if (_itemsFile) {
+ loadItemsFile(_itemsFile);
+ }
+
+ _tempDisableSaveState = true;
+
+ return BaseGame::resetContent();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::deleteItem(AdItem *item) {
+ if (!item) {
+ return STATUS_FAILED;
+ }
+
+ if (_selectedItem == item) {
+ _selectedItem = NULL;
+ }
+ _scene->handleItemAssociations(item->getName(), false);
+
+ // remove from all inventories
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ _inventories[i]->removeItem(item);
+ }
+
+ // remove object
+ for (uint32 i = 0; i < _items.size(); i++) {
+ if (_items[i] == item) {
+ unregisterObject(_items[i]);
+ _items.remove_at(i);
+ break;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::addSpeechDir(const char *dir) {
+ if (!dir || dir[0] == '\0') {
+ return STATUS_FAILED;
+ }
+
+ char *temp = new char[strlen(dir) + 2];
+ strcpy(temp, dir);
+ if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/') {
+ strcat(temp, "\\");
+ }
+
+ for (uint32 i = 0; i < _speechDirs.size(); i++) {
+ if (scumm_stricmp(_speechDirs[i], temp) == 0) {
+ delete[] temp;
+ return STATUS_OK;
+ }
+ }
+ _speechDirs.add(temp);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::removeSpeechDir(const char *dir) {
+ if (!dir || dir[0] == '\0') {
+ return STATUS_FAILED;
+ }
+
+ char *temp = new char[strlen(dir) + 2];
+ strcpy(temp, dir);
+ if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/') {
+ strcat(temp, "\\");
+ }
+
+ bool found = false;
+ for (uint32 i = 0; i < _speechDirs.size(); i++) {
+ if (scumm_stricmp(_speechDirs[i], temp) == 0) {
+ delete[] _speechDirs[i];
+ _speechDirs.remove_at(i);
+ found = true;
+ break;
+ }
+ }
+ delete[] temp;
+
+ return found;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *AdGame::findSpeechFile(char *stringID) {
+ char *ret = new char[MAX_PATH_LENGTH];
+
+ for (uint32 i = 0; i < _speechDirs.size(); i++) {
+ sprintf(ret, "%s%s.ogg", _speechDirs[i], stringID);
+ if (BaseFileManager::getEngineInstance()->hasFile(ret)) {
+ return ret;
+ }
+
+ sprintf(ret, "%s%s.wav", _speechDirs[i], stringID);
+ if (BaseFileManager::getEngineInstance()->hasFile(ret)) {
+ return ret;
+ }
+ }
+ delete[] ret;
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::validMouse() {
+ Point32 pos;
+ BasePlatform::getCursorPos(&pos);
+
+ return _renderer->pointInViewport(&pos);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onMouseLeftDown() {
+ if (!validMouse()) {
+ return STATUS_OK;
+ }
+ if (_state == GAME_RUNNING && !_interactive) {
+ if (_talkSkipButton == TALK_SKIP_LEFT || _talkSkipButton == TALK_SKIP_BOTH) {
+ finishSentences();
+ }
+ return STATUS_OK;
+ }
+
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftClick");
+ } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
+ _scene->applyEvent("LeftClick");
+ }
+ }
+
+ if (_activeObject != NULL) {
+ _gameRef->_capturedObject = _gameRef->_activeObject;
+ }
+ _mouseLeftDown = true;
+ BasePlatform::setCapture(/*_renderer->_window*/);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onMouseLeftUp() {
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
+ }
+
+ BasePlatform::releaseCapture();
+ _capturedObject = NULL;
+ _mouseLeftDown = false;
+
+ bool handled = /*_state==GAME_RUNNING &&*/ DID_SUCCEED(applyEvent("LeftRelease"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftRelease");
+ } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
+ _scene->applyEvent("LeftRelease");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onMouseLeftDblClick() {
+ if (!validMouse()) {
+ return STATUS_OK;
+ }
+
+ if (_state == GAME_RUNNING && !_interactive) {
+ return STATUS_OK;
+ }
+
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftDoubleClick");
+ } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
+ _scene->applyEvent("LeftDoubleClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onMouseRightDown() {
+ if (!validMouse()) {
+ return STATUS_OK;
+ }
+ if (_state == GAME_RUNNING && !_interactive) {
+ if (_talkSkipButton == TALK_SKIP_RIGHT || _talkSkipButton == TALK_SKIP_BOTH) {
+ finishSentences();
+ }
+ return STATUS_OK;
+ }
+
+ if ((_state == GAME_RUNNING && !_interactive) || _stateEx == GAME_WAITING_RESPONSE) {
+ return STATUS_OK;
+ }
+
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("RightClick");
+ } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
+ _scene->applyEvent("RightClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onMouseRightUp() {
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("RightRelease");
+ } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
+ _scene->applyEvent("RightRelease");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::displayDebugInfo() {
+ char str[100];
+ if (_gameRef->_debugDebugMode) {
+ sprintf(str, "Mouse: %d, %d (scene: %d, %d)", _mousePos.x, _mousePos.y, _mousePos.x + _scene->getOffsetLeft(), _mousePos.y + _scene->getOffsetTop());
+ _systemFont->drawText((byte *)str, 0, 90, _renderer->_width, TAL_RIGHT);
+
+ sprintf(str, "Scene: %s (prev: %s)", (_scene && _scene->getName()) ? _scene->getName() : "???", _prevSceneName ? _prevSceneName : "???");
+ _systemFont->drawText((byte *)str, 0, 110, _renderer->_width, TAL_RIGHT);
+ }
+ return BaseGame::displayDebugInfo();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onScriptShutdown(ScScript *script) {
+ if (_responseBox && _responseBox->_waitingScript == script) {
+ _responseBox->_waitingScript = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute