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authorMatthew Hoops2012-09-05 11:45:25 -0400
committerMatthew Hoops2012-09-05 11:45:25 -0400
commitf35e820e9f2f4c2f8b9c6d3b572d588fccf99f19 (patch)
tree42510da50bdf8515a577fdd74622539ff829ef78 /engines
parent2f9b1b67b08f1b70cd95795aaf7816ca7f991649 (diff)
parent058b9b9aca066c886ceb4e454a5541be70c27cb6 (diff)
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Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines')
-rw-r--r--engines/agos/installshield_cab.cpp220
-rw-r--r--engines/agos/module.mk1
-rw-r--r--engines/agos/res.cpp8
-rw-r--r--engines/cge/cge_main.cpp6
-rw-r--r--engines/configure.engines2
-rw-r--r--engines/engines.mk10
-rw-r--r--engines/plugins_table.h6
-rw-r--r--engines/sci/sound/drivers/adlib.cpp3
-rw-r--r--engines/sci/sound/music.cpp8
-rw-r--r--engines/scumm/costume.cpp2
-rw-r--r--engines/tinsel/scene.cpp3
-rw-r--r--engines/tony/custom.cpp2581
-rw-r--r--engines/tony/custom.h71
-rw-r--r--engines/tony/debugger.cpp130
-rw-r--r--engines/tony/debugger.h43
-rw-r--r--engines/tony/detection.cpp194
-rw-r--r--engines/tony/detection_tables.h145
-rw-r--r--engines/tony/font.cpp1200
-rw-r--r--engines/tony/font.h379
-rw-r--r--engines/tony/game.cpp1617
-rw-r--r--engines/tony/game.h340
-rw-r--r--engines/tony/gfxcore.cpp2212
-rw-r--r--engines/tony/gfxcore.h516
-rw-r--r--engines/tony/gfxengine.cpp862
-rw-r--r--engines/tony/gfxengine.h139
-rw-r--r--engines/tony/globals.cpp135
-rw-r--r--engines/tony/globals.h286
-rw-r--r--engines/tony/input.cpp157
-rw-r--r--engines/tony/input.h88
-rw-r--r--engines/tony/inventory.cpp953
-rw-r--r--engines/tony/inventory.h241
-rw-r--r--engines/tony/loc.cpp2322
-rw-r--r--engines/tony/loc.h582
-rw-r--r--engines/tony/module.mk33
-rw-r--r--engines/tony/mpal/expr.cpp433
-rw-r--r--engines/tony/mpal/expr.h79
-rw-r--r--engines/tony/mpal/loadmpc.cpp790
-rw-r--r--engines/tony/mpal/loadmpc.h59
-rw-r--r--engines/tony/mpal/lzo.cpp511
-rw-r--r--engines/tony/mpal/lzo.h111
-rw-r--r--engines/tony/mpal/memory.cpp129
-rw-r--r--engines/tony/mpal/memory.h76
-rw-r--r--engines/tony/mpal/mpal.cpp2102
-rw-r--r--engines/tony/mpal/mpal.h516
-rw-r--r--engines/tony/mpal/mpaldll.h251
-rw-r--r--engines/tony/mpal/mpalutils.cpp115
-rw-r--r--engines/tony/mpal/mpalutils.h74
-rw-r--r--engines/tony/resid.h71
-rw-r--r--engines/tony/sound.cpp688
-rw-r--r--engines/tony/sound.h377
-rw-r--r--engines/tony/tony.cpp795
-rw-r--r--engines/tony/tony.h243
-rw-r--r--engines/tony/tonychar.cpp1945
-rw-r--r--engines/tony/tonychar.h482
-rw-r--r--engines/tony/utils.cpp448
-rw-r--r--engines/tony/utils.h176
-rw-r--r--engines/tony/window.cpp336
-rw-r--r--engines/tony/window.h98
-rw-r--r--engines/tsage/sound.cpp266
-rw-r--r--engines/tsage/sound.h102
-rw-r--r--engines/wintermute/ad/ad_actor.cpp1460
-rw-r--r--engines/wintermute/ad/ad_actor.h108
-rw-r--r--engines/wintermute/ad/ad_entity.cpp1121
-rw-r--r--engines/wintermute/ad/ad_entity.h68
-rw-r--r--engines/wintermute/ad/ad_game.cpp2280
-rw-r--r--engines/wintermute/ad/ad_game.h163
-rw-r--r--engines/wintermute/ad/ad_inventory.cpp136
-rw-r--r--engines/wintermute/ad/ad_inventory.h52
-rw-r--r--engines/wintermute/ad/ad_inventory_box.cpp388
-rw-r--r--engines/wintermute/ad/ad_inventory_box.h65
-rw-r--r--engines/wintermute/ad/ad_item.cpp813
-rw-r--r--engines/wintermute/ad/ad_item.h69
-rw-r--r--engines/wintermute/ad/ad_layer.cpp564
-rw-r--r--engines/wintermute/ad/ad_layer.h58
-rw-r--r--engines/wintermute/ad/ad_node_state.cpp196
-rw-r--r--engines/wintermute/ad/ad_node_state.h60
-rw-r--r--engines/wintermute/ad/ad_object.cpp1299
-rw-r--r--engines/wintermute/ad/ad_object.h124
-rw-r--r--engines/wintermute/ad/ad_path.cpp120
-rw-r--r--engines/wintermute/ad/ad_path.h56
-rw-r--r--engines/wintermute/ad/ad_path_point.cpp75
-rw-r--r--engines/wintermute/ad/ad_path_point.h50
-rw-r--r--engines/wintermute/ad/ad_region.cpp397
-rw-r--r--engines/wintermute/ad/ad_region.h58
-rw-r--r--engines/wintermute/ad/ad_response.cpp146
-rw-r--r--engines/wintermute/ad/ad_response.h61
-rw-r--r--engines/wintermute/ad/ad_response_box.cpp712
-rw-r--r--engines/wintermute/ad/ad_response_box.h87
-rw-r--r--engines/wintermute/ad/ad_response_context.cpp71
-rw-r--r--engines/wintermute/ad/ad_response_context.h50
-rw-r--r--engines/wintermute/ad/ad_rot_level.cpp161
-rw-r--r--engines/wintermute/ad/ad_rot_level.h49
-rw-r--r--engines/wintermute/ad/ad_scale_level.cpp159
-rw-r--r--engines/wintermute/ad/ad_scale_level.h50
-rw-r--r--engines/wintermute/ad/ad_scene.cpp2986
-rw-r--r--engines/wintermute/ad/ad_scene.h181
-rw-r--r--engines/wintermute/ad/ad_scene_node.cpp82
-rw-r--r--engines/wintermute/ad/ad_scene_node.h54
-rw-r--r--engines/wintermute/ad/ad_scene_state.cpp95
-rw-r--r--engines/wintermute/ad/ad_scene_state.h51
-rw-r--r--engines/wintermute/ad/ad_sentence.cpp360
-rw-r--r--engines/wintermute/ad/ad_sentence.h85
-rw-r--r--engines/wintermute/ad/ad_sprite_set.cpp356
-rw-r--r--engines/wintermute/ad/ad_sprite_set.h53
-rw-r--r--engines/wintermute/ad/ad_talk_def.cpp285
-rw-r--r--engines/wintermute/ad/ad_talk_def.h58
-rw-r--r--engines/wintermute/ad/ad_talk_holder.cpp402
-rw-r--r--engines/wintermute/ad/ad_talk_holder.h57
-rw-r--r--engines/wintermute/ad/ad_talk_node.cpp295
-rw-r--r--engines/wintermute/ad/ad_talk_node.h63
-rw-r--r--engines/wintermute/ad/ad_types.h107
-rw-r--r--engines/wintermute/ad/ad_waypoint_group.cpp270
-rw-r--r--engines/wintermute/ad/ad_waypoint_group.h58
-rw-r--r--engines/wintermute/base/base.cpp185
-rw-r--r--engines/wintermute/base/base.h62
-rw-r--r--engines/wintermute/base/base_active_rect.cpp110
-rw-r--r--engines/wintermute/base/base_active_rect.h60
-rw-r--r--engines/wintermute/base/base_dynamic_buffer.cpp204
-rw-r--r--engines/wintermute/base/base_dynamic_buffer.h66
-rw-r--r--engines/wintermute/base/base_engine.cpp93
-rw-r--r--engines/wintermute/base/base_engine.h69
-rw-r--r--engines/wintermute/base/base_fader.cpp194
-rw-r--r--engines/wintermute/base/base_fader.h63
-rw-r--r--engines/wintermute/base/base_file_manager.cpp340
-rw-r--r--engines/wintermute/base/base_file_manager.h76
-rw-r--r--engines/wintermute/base/base_frame.cpp760
-rw-r--r--engines/wintermute/base/base_frame.h73
-rw-r--r--engines/wintermute/base/base_game.cpp4483
-rw-r--r--engines/wintermute/base/base_game.h362
-rw-r--r--engines/wintermute/base/base_keyboard_state.cpp309
-rw-r--r--engines/wintermute/base/base_keyboard_state.h75
-rw-r--r--engines/wintermute/base/base_named_object.cpp71
-rw-r--r--engines/wintermute/base/base_named_object.h51
-rw-r--r--engines/wintermute/base/base_object.cpp1246
-rw-r--r--engines/wintermute/base/base_object.h147
-rw-r--r--engines/wintermute/base/base_parser.cpp467
-rw-r--r--engines/wintermute/base/base_parser.h88
-rw-r--r--engines/wintermute/base/base_persistence_manager.cpp828
-rw-r--r--engines/wintermute/base/base_persistence_manager.h118
-rw-r--r--engines/wintermute/base/base_point.cpp63
-rw-r--r--engines/wintermute/base/base_point.h50
-rw-r--r--engines/wintermute/base/base_quick_msg.cpp57
-rw-r--r--engines/wintermute/base/base_quick_msg.h48
-rw-r--r--engines/wintermute/base/base_region.cpp535
-rw-r--r--engines/wintermute/base/base_region.h69
-rw-r--r--engines/wintermute/base/base_save_thumb_helper.cpp80
-rw-r--r--engines/wintermute/base/base_save_thumb_helper.h51
-rw-r--r--engines/wintermute/base/base_script_holder.cpp502
-rw-r--r--engines/wintermute/base/base_script_holder.h76
-rw-r--r--engines/wintermute/base/base_scriptable.cpp191
-rw-r--r--engines/wintermute/base/base_scriptable.h83
-rw-r--r--engines/wintermute/base/base_sprite.cpp814
-rw-r--r--engines/wintermute/base/base_sprite.h90
-rw-r--r--engines/wintermute/base/base_string_table.cpp255
-rw-r--r--engines/wintermute/base/base_string_table.h55
-rw-r--r--engines/wintermute/base/base_sub_frame.cpp655
-rw-r--r--engines/wintermute/base/base_sub_frame.h92
-rw-r--r--engines/wintermute/base/base_surface_storage.cpp207
-rw-r--r--engines/wintermute/base/base_surface_storage.h57
-rw-r--r--engines/wintermute/base/base_transition_manager.cpp136
-rw-r--r--engines/wintermute/base/base_transition_manager.h54
-rw-r--r--engines/wintermute/base/base_viewport.cpp98
-rw-r--r--engines/wintermute/base/base_viewport.h55
-rw-r--r--engines/wintermute/base/file/base_disk_file.cpp196
-rw-r--r--engines/wintermute/base/file/base_disk_file.h (renamed from engines/agos/installshield_cab.h)26
-rw-r--r--engines/wintermute/base/file/base_file.cpp68
-rw-r--r--engines/wintermute/base/file/base_file.h67
-rw-r--r--engines/wintermute/base/file/base_file_entry.cpp73
-rw-r--r--engines/wintermute/base/file/base_file_entry.h60
-rw-r--r--engines/wintermute/base/file/base_package.cpp276
-rw-r--r--engines/wintermute/base/file/base_package.h90
-rw-r--r--engines/wintermute/base/file/base_resources.cpp2830
-rw-r--r--engines/wintermute/base/file/base_resources.h45
-rw-r--r--engines/wintermute/base/file/base_save_thumb_file.cpp154
-rw-r--r--engines/wintermute/base/file/base_save_thumb_file.h52
-rw-r--r--engines/wintermute/base/file/dcpackage.h80
-rw-r--r--engines/wintermute/base/font/base_font.cpp140
-rw-r--r--engines/wintermute/base/font/base_font.h61
-rw-r--r--engines/wintermute/base/font/base_font_bitmap.cpp589
-rw-r--r--engines/wintermute/base/font/base_font_bitmap.h71
-rw-r--r--engines/wintermute/base/font/base_font_storage.cpp142
-rw-r--r--engines/wintermute/base/font/base_font_storage.h55
-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp605
-rw-r--r--engines/wintermute/base/font/base_font_truetype.h152
-rw-r--r--engines/wintermute/base/gfx/base_image.cpp231
-rw-r--r--engines/wintermute/base/gfx/base_image.h72
-rw-r--r--engines/wintermute/base/gfx/base_renderer.cpp381
-rw-r--r--engines/wintermute/base/gfx/base_renderer.h221
-rw-r--r--engines/wintermute/base/gfx/base_surface.cpp149
-rw-r--r--engines/wintermute/base/gfx/base_surface.h99
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp604
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.h131
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp429
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.h99
-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp1256
-rw-r--r--engines/wintermute/base/particles/part_emitter.h140
-rw-r--r--engines/wintermute/base/particles/part_force.cpp65
-rw-r--r--engines/wintermute/base/particles/part_force.h57
-rw-r--r--engines/wintermute/base/particles/part_particle.cpp269
-rw-r--r--engines/wintermute/base/particles/part_particle.h90
-rw-r--r--engines/wintermute/base/saveload.cpp203
-rw-r--r--engines/wintermute/base/saveload.h57
-rw-r--r--engines/wintermute/base/scriptables/dcscript.h141
-rw-r--r--engines/wintermute/base/scriptables/script.cpp1467
-rw-r--r--engines/wintermute/base/scriptables/script.h174
-rw-r--r--engines/wintermute/base/scriptables/script_engine.cpp610
-rw-r--r--engines/wintermute/base/scriptables/script_engine.h135
-rw-r--r--engines/wintermute/base/scriptables/script_ext_array.cpp252
-rw-r--r--engines/wintermute/base/scriptables/script_ext_array.h56
-rw-r--r--engines/wintermute/base/scriptables/script_ext_date.cpp293
-rw-r--r--engines/wintermute/base/scriptables/script_ext_date.h54
-rw-r--r--engines/wintermute/base/scriptables/script_ext_file.cpp829
-rw-r--r--engines/wintermute/base/scriptables/script_ext_file.h66
-rw-r--r--engines/wintermute/base/scriptables/script_ext_math.cpp295
-rw-r--r--engines/wintermute/base/scriptables/script_ext_math.h53
-rw-r--r--engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp529
-rw-r--r--engines/wintermute/base/scriptables/script_ext_mem_buffer.h60
-rw-r--r--engines/wintermute/base/scriptables/script_ext_object.cpp67
-rw-r--r--engines/wintermute/base/scriptables/script_ext_object.h46
-rw-r--r--engines/wintermute/base/scriptables/script_ext_string.cpp436
-rw-r--r--engines/wintermute/base/scriptables/script_ext_string.h58
-rw-r--r--engines/wintermute/base/scriptables/script_stack.cpp232
-rw-r--r--engines/wintermute/base/scriptables/script_stack.h66
-rw-r--r--engines/wintermute/base/scriptables/script_value.cpp995
-rw-r--r--engines/wintermute/base/scriptables/script_value.h113
-rw-r--r--engines/wintermute/base/sound/base_sound.cpp292
-rw-r--r--engines/wintermute/base/sound/base_sound.h87
-rw-r--r--engines/wintermute/base/sound/base_sound_buffer.cpp297
-rw-r--r--engines/wintermute/base/sound/base_sound_buffer.h100
-rw-r--r--engines/wintermute/base/sound/base_sound_manager.cpp282
-rw-r--r--engines/wintermute/base/sound/base_sound_manager.h68
-rw-r--r--engines/wintermute/coll_templ.h86
-rw-r--r--engines/wintermute/dcgf.h51
-rw-r--r--engines/wintermute/dctypes.h225
-rw-r--r--engines/wintermute/detection.cpp174
-rw-r--r--engines/wintermute/detection_tables.h265
-rw-r--r--engines/wintermute/graphics/transparent_surface.cpp440
-rw-r--r--engines/wintermute/graphics/transparent_surface.h131
-rw-r--r--engines/wintermute/math/math_util.cpp52
-rw-r--r--engines/wintermute/math/math_util.h42
-rw-r--r--engines/wintermute/math/matrix4.cpp86
-rw-r--r--engines/wintermute/math/matrix4.h50
-rw-r--r--engines/wintermute/math/rect32.h94
-rw-r--r--engines/wintermute/math/vector2.cpp55
-rw-r--r--engines/wintermute/math/vector2.h75
-rw-r--r--engines/wintermute/module.mk123
-rw-r--r--engines/wintermute/persistent.cpp168
-rw-r--r--engines/wintermute/persistent.h89
-rw-r--r--engines/wintermute/platform_osystem.cpp262
-rw-r--r--engines/wintermute/platform_osystem.h73
-rw-r--r--engines/wintermute/readme.txt155
-rw-r--r--engines/wintermute/system/sys_class.cpp220
-rw-r--r--engines/wintermute/system/sys_class.h130
-rw-r--r--engines/wintermute/system/sys_class_registry.cpp335
-rw-r--r--engines/wintermute/system/sys_class_registry.h106
-rw-r--r--engines/wintermute/system/sys_instance.cpp49
-rw-r--r--engines/wintermute/system/sys_instance.h68
-rw-r--r--engines/wintermute/ui/ui_button.cpp1208
-rw-r--r--engines/wintermute/ui/ui_button.h80
-rw-r--r--engines/wintermute/ui/ui_edit.cpp951
-rw-r--r--engines/wintermute/ui/ui_edit.h72
-rw-r--r--engines/wintermute/ui/ui_entity.cpp366
-rw-r--r--engines/wintermute/ui/ui_entity.h59
-rw-r--r--engines/wintermute/ui/ui_object.cpp650
-rw-r--r--engines/wintermute/ui/ui_object.h85
-rw-r--r--engines/wintermute/ui/ui_text.cpp522
-rw-r--r--engines/wintermute/ui/ui_text.h60
-rw-r--r--engines/wintermute/ui/ui_tiled_image.cpp393
-rw-r--r--engines/wintermute/ui/ui_tiled_image.h63
-rw-r--r--engines/wintermute/ui/ui_window.cpp1444
-rw-r--r--engines/wintermute/ui/ui_window.h94
-rw-r--r--engines/wintermute/utils/convert_utf.cpp615
-rw-r--r--engines/wintermute/utils/convert_utf.h148
-rw-r--r--engines/wintermute/utils/crc.cpp237
-rw-r--r--engines/wintermute/utils/crc.h85
-rw-r--r--engines/wintermute/utils/path_util.cpp101
-rw-r--r--engines/wintermute/utils/path_util.h49
-rw-r--r--engines/wintermute/utils/string_util.cpp232
-rw-r--r--engines/wintermute/utils/string_util.h56
-rw-r--r--engines/wintermute/utils/utils.cpp261
-rw-r--r--engines/wintermute/utils/utils.h64
-rw-r--r--engines/wintermute/video/video_player.cpp109
-rw-r--r--engines/wintermute/video/video_player.h90
-rw-r--r--engines/wintermute/video/video_theora_player.cpp505
-rw-r--r--engines/wintermute/video/video_theora_player.h148
-rw-r--r--engines/wintermute/wintermute.cpp382
-rw-r--r--engines/wintermute/wintermute.h78
-rw-r--r--engines/wintermute/wintypes.h53
288 files changed, 89941 insertions, 426 deletions
diff --git a/engines/agos/installshield_cab.cpp b/engines/agos/installshield_cab.cpp
deleted file mode 100644
index d4e636f7b3..0000000000
--- a/engines/agos/installshield_cab.cpp
+++ /dev/null
@@ -1,220 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-// The following code is based on unshield
-// Original copyright:
-
-// Copyright (c) 2003 David Eriksson <twogood@users.sourceforge.net>
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy of
-// this software and associated documentation files (the "Software"), to deal in
-// the Software without restriction, including without limitation the rights to
-// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-// of the Software, and to permit persons to whom the Software is furnished to do
-// so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in all
-// copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-// SOFTWARE.
-
-#include "agos/installshield_cab.h"
-
-#include "common/debug.h"
-#include "common/file.h"
-#include "common/memstream.h"
-#include "common/zlib.h"
-
-namespace AGOS {
-
-class InstallShieldCabinet : public Common::Archive {
- Common::String _installShieldFilename;
-
-public:
- InstallShieldCabinet(const Common::String &filename);
- ~InstallShieldCabinet();
-
- // Common::Archive API implementation
- bool hasFile(const Common::String &name) const;
- int listMembers(Common::ArchiveMemberList &list) const;
- const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
- Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
-
-private:
- struct FileEntry {
- uint32 uncompressedSize;
- uint32 compressedSize;
- uint32 offset;
- uint16 flags;
- };
-
- typedef Common::HashMap<Common::String, FileEntry, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> FileMap;
- FileMap _map;
-};
-
-InstallShieldCabinet::~InstallShieldCabinet() {
- _map.clear();
-}
-
-InstallShieldCabinet::InstallShieldCabinet(const Common::String &filename) : _installShieldFilename(filename) {
- Common::File installShieldFile;
-
- if (!installShieldFile.open(_installShieldFilename)) {
- warning("InstallShieldCabinet::InstallShieldCabinet(): Could not find the archive file %s", _installShieldFilename.c_str());
- return;
- }
-
- // Note that we only support a limited subset of cabinet files
- // Only single cabinet files and ones without data shared between
- // cabinets.
-
- // Check for the magic uint32
- if (installShieldFile.readUint32LE() != 0x28635349) {
- warning("InstallShieldCabinet::InstallShieldCabinet(): Magic ID doesn't match");
- return;
- }
-
- uint32 version = installShieldFile.readUint32LE();
-
- if (version != 0x01000004) {
- warning("Unsupported CAB version %08x", version);
- return;
- }
-
- /* uint32 volumeInfo = */ installShieldFile.readUint32LE();
- uint32 cabDescriptorOffset = installShieldFile.readUint32LE();
- /* uint32 cabDescriptorSize = */ installShieldFile.readUint32LE();
-
- installShieldFile.seek(cabDescriptorOffset);
-
- installShieldFile.skip(12);
- uint32 fileTableOffset = installShieldFile.readUint32LE();
- installShieldFile.skip(4);
- uint32 fileTableSize = installShieldFile.readUint32LE();
- uint32 fileTableSize2 = installShieldFile.readUint32LE();
- uint32 directoryCount = installShieldFile.readUint32LE();
- installShieldFile.skip(8);
- uint32 fileCount = installShieldFile.readUint32LE();
-
- if (fileTableSize != fileTableSize2)
- warning("file table sizes do not match");
-
- // We're ignoring file groups and components since we
- // should not need them. Moving on to the files...
-
- installShieldFile.seek(cabDescriptorOffset + fileTableOffset);
- uint32 fileTableCount = directoryCount + fileCount;
- uint32 *fileTableOffsets = new uint32[fileTableCount];
- for (uint32 i = 0; i < fileTableCount; i++)
- fileTableOffsets[i] = installShieldFile.readUint32LE();
-
- for (uint32 i = directoryCount; i < fileCount + directoryCount; i++) {
- installShieldFile.seek(cabDescriptorOffset + fileTableOffset + fileTableOffsets[i]);
- uint32 nameOffset = installShieldFile.readUint32LE();
- /* uint32 directoryIndex = */ installShieldFile.readUint32LE();
-
- // First read in data needed by us to get at the file data
- FileEntry entry;
- entry.flags = installShieldFile.readUint16LE();
- entry.uncompressedSize = installShieldFile.readUint32LE();
- entry.compressedSize = installShieldFile.readUint32LE();
- installShieldFile.skip(20);
- entry.offset = installShieldFile.readUint32LE();
-
- // Then let's get the string
- installShieldFile.seek(cabDescriptorOffset + fileTableOffset + nameOffset);
- Common::String fileName;
-
- char c = installShieldFile.readByte();
- while (c) {
- fileName += c;
- c = installShieldFile.readByte();
- }
- _map[fileName] = entry;
- }
-
- delete[] fileTableOffsets;
-}
-
-bool InstallShieldCabinet::hasFile(const Common::String &name) const {
- return _map.contains(name);
-}
-
-int InstallShieldCabinet::listMembers(Common::ArchiveMemberList &list) const {
- for (FileMap::const_iterator it = _map.begin(); it != _map.end(); it++)
- list.push_back(getMember(it->_key));
-
- return _map.size();
-}
-
-const Common::ArchiveMemberPtr InstallShieldCabinet::getMember(const Common::String &name) const {
- return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this));
-}
-
-Common::SeekableReadStream *InstallShieldCabinet::createReadStreamForMember(const Common::String &name) const {
- if (!_map.contains(name))
- return 0;
-
- const FileEntry &entry = _map[name];
-
- Common::File archiveFile;
- archiveFile.open(_installShieldFilename);
- archiveFile.seek(entry.offset);
-
- if (!(entry.flags & 0x04)) {
- // Not compressed
- return archiveFile.readStream(entry.uncompressedSize);
- }
-
-#ifdef USE_ZLIB
- byte *src = (byte *)malloc(entry.compressedSize);
- byte *dst = (byte *)malloc(entry.uncompressedSize);
-
- archiveFile.read(src, entry.compressedSize);
-
- bool result = Common::inflateZlibHeaderless(dst, entry.uncompressedSize, src, entry.compressedSize);
- free(src);
-
- if (!result) {
- warning("failed to inflate CAB file '%s'", name.c_str());
- free(dst);
- return 0;
- }
-
- return new Common::MemoryReadStream(dst, entry.uncompressedSize, DisposeAfterUse::YES);
-#else
- warning("zlib required to extract compressed CAB file '%s'", name.c_str());
- return 0;
-#endif
-}
-
-Common::Archive *makeInstallShieldArchive(const Common::String &name) {
- return new InstallShieldCabinet(name);
-}
-
-} // End of namespace AGOS
diff --git a/engines/agos/module.mk b/engines/agos/module.mk
index 7ae5e17bf2..7069d8005b 100644
--- a/engines/agos/module.mk
+++ b/engines/agos/module.mk
@@ -51,7 +51,6 @@ ifdef ENABLE_AGOS2
MODULE_OBJS += \
animation.o \
feeble.o \
- installshield_cab.o \
oracle.o \
script_dp.o \
script_ff.o \
diff --git a/engines/agos/res.cpp b/engines/agos/res.cpp
index 0305879390..2e44a6575c 100644
--- a/engines/agos/res.cpp
+++ b/engines/agos/res.cpp
@@ -23,6 +23,8 @@
// Resource file routines for Simon1/Simon2
+#include "common/archive.h"
+#include "common/installshield_cab.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/textconsole.h"
@@ -31,7 +33,6 @@
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/sound.h"
-#include "agos/installshield_cab.h"
#include "common/zlib.h"
@@ -43,7 +44,10 @@ ArchiveMan::ArchiveMan() {
#ifdef ENABLE_AGOS2
void ArchiveMan::registerArchive(const Common::String &filename, int priority) {
- add(filename, makeInstallShieldArchive(filename), priority);
+ Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(filename);
+
+ if (stream)
+ add(filename, makeInstallShieldArchive(stream, DisposeAfterUse::YES), priority);
}
#endif
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index 3ba5f7fed9..ecbfba2502 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -207,7 +207,7 @@ bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) {
readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
} else {
- // Open up the savgame file
+ // Open up the savegame file
Common::String slotName = generateSaveName(slotNumber);
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName);
@@ -316,8 +316,8 @@ Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) {
// Reload the scene
sceneUp();
- _hero->_x = x;
- _hero->_y = y;
+ // Restore player position
+ _hero->gotoxy(x, y);
_hero->_z = z;
return Common::kNoError;
diff --git a/engines/configure.engines b/engines/configure.engines
index 5ef36ff7b6..364e10b6d9 100644
--- a/engines/configure.engines
+++ b/engines/configure.engines
@@ -44,5 +44,7 @@ add_engine tinsel "Tinsel" yes
add_engine toltecs "3 Skulls of the Toltecs" no
add_engine toon "Toonstruck" yes
add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes
+add_engine tony "Tony Tough and the Night of Roasted Moths" no
add_engine tsage "TsAGE" yes
add_engine tucker "Bud Tucker in Double Trouble" yes
+add_engine wintermute "Wintermute" no "" "png zlib vorbis"
diff --git a/engines/engines.mk b/engines/engines.mk
index c7071f93c1..61004463fe 100644
--- a/engines/engines.mk
+++ b/engines/engines.mk
@@ -202,6 +202,11 @@ DEFINES += -DENABLE_TOLTECS=$(ENABLE_TOLTECS)
MODULES += engines/toltecs
endif
+ifdef ENABLE_TONY
+DEFINES += -DENABLE_TONY=$(ENABLE_TONY)
+MODULES += engines/tony
+endif
+
ifdef ENABLE_TOON
DEFINES += -DENABLE_TOON=$(ENABLE_TOON)
MODULES += engines/toon
@@ -221,3 +226,8 @@ ifdef ENABLE_TUCKER
DEFINES += -DENABLE_TUCKER=$(ENABLE_TUCKER)
MODULES += engines/tucker
endif
+
+ifdef ENABLE_WINTERMUTE
+DEFINES += -DENABLE_WINTERMUTE=$(ENABLE_WINTERMUTE)
+MODULES += engines/wintermute
+endif
diff --git a/engines/plugins_table.h b/engines/plugins_table.h
index bfd4371ef7..010de0d5e2 100644
--- a/engines/plugins_table.h
+++ b/engines/plugins_table.h
@@ -92,6 +92,9 @@ LINK_PLUGIN(TINSEL)
#if PLUGIN_ENABLED_STATIC(TOLTECS)
LINK_PLUGIN(TOLTECS)
#endif
+#if PLUGIN_ENABLED_STATIC(TONY)
+LINK_PLUGIN(TONY)
+#endif
#if PLUGIN_ENABLED_STATIC(TOON)
LINK_PLUGIN(TOON)
#endif
@@ -104,3 +107,6 @@ LINK_PLUGIN(TOUCHE)
#if PLUGIN_ENABLED_STATIC(TUCKER)
LINK_PLUGIN(TUCKER)
#endif
+#if PLUGIN_ENABLED_STATIC(WINTERMUTE)
+LINK_PLUGIN(WINTERMUTE)
+#endif
diff --git a/engines/sci/sound/drivers/adlib.cpp b/engines/sci/sound/drivers/adlib.cpp
index db9317e071..191e13db0a 100644
--- a/engines/sci/sound/drivers/adlib.cpp
+++ b/engines/sci/sound/drivers/adlib.cpp
@@ -807,6 +807,9 @@ int MidiPlayer_AdLib::open(ResourceManager *resMan) {
int size = f.size();
const uint patchSize = 1344;
+ // Note: Funseeker's Guide also has another version of adl.drv, 8803 bytes.
+ // This isn't supported, but it's not really used anywhere, as that demo
+ // doesn't have sound anyway.
if ((size == 5684) || (size == 5720) || (size == 5727)) {
byte *buf = new byte[patchSize];
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp
index 918b045cb9..a8a65d2aa4 100644
--- a/engines/sci/sound/music.cpp
+++ b/engines/sci/sound/music.cpp
@@ -125,7 +125,13 @@ void SciMusic::init() {
_pMidiDrv->setTimerCallback(this, &miditimerCallback);
_dwTempo = _pMidiDrv->getBaseTempo();
} else {
- error("Failed to initialize sound driver");
+ if (g_sci->getGameId() == GID_FUNSEEKER) {
+ // HACK: The Fun Seeker's Guide demo doesn't have patch 3 and the version
+ // of the Adlib driver (adl.drv) that it includes is unsupported. That demo
+ // doesn't have any sound anyway, so this shouldn't be fatal.
+ } else {
+ error("Failed to initialize sound driver");
+ }
}
// Find out what the first possible channel is (used, when doing channel
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index 6e7e9ff688..3f89bc9611 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -592,7 +592,7 @@ void ClassicCostumeRenderer::proc3_ami(Codec1 &v1) {
} while (1);
}
-void PCESetCostumeData(byte block[16][16], int index, byte value) {
+static void PCESetCostumeData(byte block[16][16], int index, byte value) {
int row = (index % 16);
int plane = (index / 16) % 4;
int colOffset = (index < 64) ? 8 : 0;
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp
index 79bb30f7a3..c5444517f1 100644
--- a/engines/tinsel/scene.cpp
+++ b/engines/tinsel/scene.cpp
@@ -158,7 +158,8 @@ static void SceneTinselProcess(CORO_PARAM, const void *param) {
// The following myEscape value setting is used for enabling title screen skipping in DW1
if (TinselV1 && (g_sceneCtr == 1)) g_initialMyEscape = GetEscEvents();
- _ctx->myEscape = (TinselV1 && (g_sceneCtr < 4)) ? g_initialMyEscape : 0;
+ // DW1 PSX has its own scene skipping script code for scenes 2 and 3 (bug #3541542).
+ _ctx->myEscape = (TinselV1 && (g_sceneCtr < (TinselV1PSX ? 2 : 4))) ? g_initialMyEscape : 0;
// get the stuff copied to process when it was created
_ctx->pInit = (const TP_INIT *)param;
diff --git a/engines/tony/custom.cpp b/engines/tony/custom.cpp
new file mode 100644
index 0000000000..f0a9197c6d
--- /dev/null
+++ b/engines/tony/custom.cpp
@@ -0,0 +1,2581 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "common/system.h"
+#include "common/savefile.h"
+#include "tony/mpal/mpal.h"
+#include "tony/mpal/memory.h"
+#include "tony/custom.h"
+#include "tony/font.h"
+#include "tony/game.h"
+#include "tony/gfxcore.h"
+#include "tony/tony.h"
+#include "tony/tonychar.h"
+#include "tony/utils.h"
+
+namespace Tony {
+
+const char *ambianceFile[] = {
+ "None",
+ "1.ADP", // Grilli.WAV
+ "2.ADP", // Grilli-Ovattati.WAV
+ "3.ADP", // Grilli-Vento.WAV
+ "3.ADP", // Grilli-Vento1.WAV
+ "5.ADP", // Vento1.WAV
+ "4.ADP", // Mare1.WAV
+ "6.ADP" // Mare1.WAV half volume
+};
+
+struct MusicFileEntry {
+ const char *name;
+ int sync;
+};
+
+const MusicFileEntry musicFiles[] = {
+ {"00.ADP", 0}, {"01.ADP", 0},
+ {"02.ADP", 0}, {"03.ADP", 0},
+ {"04.ADP", 0}, {"05.ADP", 0},
+ {"06.ADP", 0}, {"07.ADP", 0},
+ {"08.ADP", 2450}, {"09.ADP", 0},
+ {"10.ADP", 0}, {"11.ADP", 0},
+ {"12.ADP", 0}, {"13.ADP", 0},
+ {"14.ADP", 0}, {"15.ADP", 0},
+ {"16.ADP", 0}, {"17.ADP", 0},
+ {"18.ADP", 0}, {"19.ADP", 0},
+ {"20.ADP", 0}, {"21.ADP", 0},
+ {"22.ADP", 0}, {"23.ADP", 0},
+ {"24.ADP", 0}, {"25.ADP", 0},
+ {"26.ADP", 0}, {"27.ADP", 0},
+ {"28.ADP", 1670}, {"29.ADP", 0},
+ {"30.ADP", 0}, {"31.ADP", 0},
+ {"32.ADP", 2900}, {"33.ADP", 0},
+ {"34.ADP", 0}, {"35.ADP", 0},
+ {"36.ADP", 0}, {"37.ADP", 0},
+ {"38.ADP", 0}, {"39.ADP", 0},
+ {"40.ADP", 0}, {"41.ADP", 1920},
+ {"42.ADP", 1560}, {"43.ADP", 1920},
+ {"44.ADP", 1920}, {"45.ADP", 1920},
+ {"46.ADP", 1920}, {"47.ADP", 1920},
+ {"48.ADP", 1920}, {"49.ADP", 1920},
+ {"50.ADP", 1920}, {"51.ADP", 1920},
+ {"52.ADP", 1920}, {"53.ADP", 0},
+ {"54.ADP", 0}, {"55.ADP", 0},
+ {"56.ADP", 0}, {"57.ADP", 0},
+ {"58.ADP", 0}, {"59.ADP", 0}
+};
+
+
+const char *jingleFileNames[] = {
+ "S00.ADP", "S01.ADP",
+ "S02.ADP", "S03.ADP",
+ "S04.ADP", "S05.ADP",
+ "S06.ADP", "S07.ADP",
+ "S08.ADP", "S09.ADP",
+ "S10.ADP", "S11.ADP",
+ "S12.ADP", "S13.ADP",
+ "S14.ADP", "S15.ADP",
+ "S16.ADP", "S17.ADP",
+ "S18.ADP"
+};
+
+
+void ReapplyChangedHotspot() {
+ int i;
+ for (i = 0; i < GLOBALS._curChangedHotspot; i++)
+ GLOBALS._loc->getItemFromCode(GLOBALS._changedHotspot[i]._dwCode)->changeHotspot(RMPoint(GLOBALS._changedHotspot[i]._nX, GLOBALS._changedHotspot[i]._nY));
+}
+
+void SaveChangedHotspot(Common::OutSaveFile *f) {
+ f->writeByte(GLOBALS._curChangedHotspot);
+ if (GLOBALS._curChangedHotspot > 0) {
+ for (int i = 0; i < GLOBALS._curChangedHotspot; ++i)
+ GLOBALS._changedHotspot[i].save(f);
+ }
+}
+
+void LoadChangedHotspot(Common::InSaveFile *f) {
+ GLOBALS._curChangedHotspot = f->readByte();
+
+ if (GLOBALS._curChangedHotspot > 0) {
+ for (int i = 0; i < GLOBALS._curChangedHotspot; ++i)
+ GLOBALS._changedHotspot[i].load(f);
+ }
+}
+
+
+/**
+ * Classes required for custom functions
+ *
+ * Tony (To Move him) -> You can do MPAL through the animation? I really think so
+ *
+ * SendMessage -> I'd say just theEngine.SendMessage()
+ * ChangeLocation -> theEngine.ChangeLocation()
+ * AddInventory -> theEngine.AddInventory()
+*/
+
+void MCharResetCodes() {
+ for (int i = 0; i < 10; i++)
+ GLOBALS._mCharacter[i]._item = GLOBALS._loc->getItemFromCode(GLOBALS._mCharacter[i]._code);
+ for (int i = 0; i < 10; i++)
+ GLOBALS._character[i]._item = GLOBALS._loc->getItemFromCode(GLOBALS._character[i]._code);
+}
+
+void CharsSaveAll(Common::OutSaveFile *f) {
+ for (int i = 0; i < 10; i++) {
+ f->writeByte(GLOBALS._isMChar[i]);
+ if (GLOBALS._isMChar[i]) {
+ GLOBALS._mCharacter[i].save(f);
+ } else {
+ GLOBALS._character[i].save(f);
+ }
+ }
+}
+
+void CharsLoadAll(Common::InSaveFile *f) {
+ for (int i = 0; i < 10; i++) {
+ GLOBALS._isMChar[i] = f->readByte();
+ if (GLOBALS._isMChar[i])
+ GLOBALS._mCharacter[i].load(f);
+ else
+ GLOBALS._character[i].load(f);
+ }
+}
+
+DECLARE_CUSTOM_FUNCTION(FaceToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_STANDDOWN);
+}
+
+DECLARE_CUSTOM_FUNCTION(BackToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_STANDUP);
+}
+
+DECLARE_CUSTOM_FUNCTION(LeftToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_STANDLEFT);
+}
+
+DECLARE_CUSTOM_FUNCTION(RightToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_STANDRIGHT);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonySetPerorate)(CORO_PARAM, uint32 bStatus, uint32, uint32, uint32) {
+ g_vm->getEngine()->setPerorate(bStatus);
+}
+
+DECLARE_CUSTOM_FUNCTION(MySleep)(CORO_PARAM, uint32 dwTime, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ int i;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (!GLOBALS._bSkipIdle)
+ CORO_INVOKE_1(CoroScheduler.sleep, dwTime);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(SetAlwaysDisplay)(CORO_PARAM, uint32 val, uint32, uint32, uint32) {
+ GLOBALS._bAlwaysDisplay = (val != 0);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(SetPointer)(CORO_PARAM, uint32 dwPointer, uint32, uint32, uint32) {
+ switch (dwPointer) {
+ case 1:
+ GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_ARROWUP);
+ break;
+ case 2:
+ GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_ARROWDOWN);
+ break;
+ case 3:
+ GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_ARROWLEFT);
+ break;
+ case 4:
+ GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_ARROWRIGHT);
+ break;
+ case 5:
+ GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_ARROWMAP);
+ break;
+
+ default:
+ GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_NONE);
+ break;
+ }
+}
+
+VoiceHeader *SearchVoiceHeader(uint32 codehi, uint32 codelo) {
+ int code = (codehi << 16) | codelo;
+
+ if (g_vm->_voices.size() == 0)
+ return NULL;
+
+ for (uint i = 0; i < g_vm->_voices.size(); i++) {
+ if (g_vm->_voices[i]._code == code)
+ return &g_vm->_voices[i];
+ }
+
+ return NULL;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(SendTonyMessage)(CORO_PARAM, uint32 dwMessage, uint32 nX, uint32 nY, uint32) {
+ CORO_BEGIN_CONTEXT;
+ RMMessage msg;
+ int i;
+ int curOffset;
+ VoiceHeader *curVoc;
+ FPSfx *voice;
+ RMTextDialog text;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->curOffset = 0;
+
+ if (GLOBALS._bSkipIdle)
+ return;
+
+ _ctx->msg.load(dwMessage);
+ if (!_ctx->msg.isValid())
+ return;
+
+ _ctx->curVoc = SearchVoiceHeader(0, dwMessage);
+ _ctx->voice = NULL;
+ if (_ctx->curVoc) {
+ // Is positioned within the database of entries beginning at the first
+ _ctx->curOffset = _ctx->curVoc->_offset;
+
+ // First time allocation
+ g_vm->_vdbFP.seek(_ctx->curOffset);
+ g_vm->_theSound.createSfx(&_ctx->voice);
+
+ _ctx->voice->loadVoiceFromVDB(g_vm->_vdbFP);
+ _ctx->curOffset = g_vm->_vdbFP.pos();
+
+ _ctx->voice->setLoop(false);
+ }
+
+ if (GLOBALS._nTonyNextTalkType != GLOBALS._tony->TALK_NORMAL) {
+ CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._nTonyNextTalkType);
+
+ if (!GLOBALS._bStaticTalk)
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+ } else {
+ if (_ctx->msg.numPeriods() > 1)
+ CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._tony->TALK_HIPS);
+ else
+ CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._tony->TALK_NORMAL);
+ }
+
+ if (GLOBALS._curBackText)
+ CORO_INVOKE_0(GLOBALS._curBackText->hide);
+
+ GLOBALS._bTonyIsSpeaking = true;
+
+ for (_ctx->i = 0; _ctx->i < _ctx->msg.numPeriods() && !GLOBALS._bSkipIdle; _ctx->i++) {
+ _ctx->text.setInput(GLOBALS._input);
+
+ // Alignment
+ _ctx->text.setAlignType(RMText::HCENTER, RMText::VBOTTOM);
+
+ // Color
+ _ctx->text.setColor(0, 255, 0);
+
+ // Writes the text
+ _ctx->text.writeText(_ctx->msg[_ctx->i], 0);
+
+ // Set the position
+ if (nX == 0 && nY == 0)
+ _ctx->text.setPosition(GLOBALS._tony->position() - RMPoint(0, 130) - GLOBALS._loc->scrollPosition());
+ else
+ _ctx->text.setPosition(RMPoint(nX, nY) - GLOBALS._loc->scrollPosition());
+
+ // Handling for always display
+ if (GLOBALS._bAlwaysDisplay) {
+ _ctx->text.setAlwaysDisplay();
+ _ctx->text.forceTime();
+ }
+
+ // Record the text
+ g_vm->getEngine()->linkGraphicTask(&_ctx->text);
+
+ if (_ctx->curVoc) {
+ if (_ctx->i == 0) {
+ _ctx->voice->play();
+ _ctx->text.setCustomSkipHandle2(_ctx->voice->_hEndOfBuffer);
+ } else {
+ g_vm->_vdbFP.seek(_ctx->curOffset);
+ g_vm->_theSound.createSfx(&_ctx->voice);
+ _ctx->voice->loadVoiceFromVDB(g_vm->_vdbFP);
+
+ _ctx->curOffset = g_vm->_vdbFP.pos();
+ _ctx->voice->setLoop(false);
+ _ctx->voice->play();
+ _ctx->text.setCustomSkipHandle2(_ctx->voice->_hEndOfBuffer);
+ }
+ }
+
+ // Wait for the end of the display
+ _ctx->text.setCustomSkipHandle(GLOBALS._hSkipIdle);
+ CORO_INVOKE_0(_ctx->text.waitForEndDisplay);
+
+ if (_ctx->curVoc) {
+ _ctx->voice->stop();
+ _ctx->voice->release();
+ _ctx->voice = NULL;
+ }
+ }
+
+ GLOBALS._bTonyIsSpeaking = false;
+ if (GLOBALS._curBackText)
+ GLOBALS._curBackText->show();
+
+ CORO_INVOKE_0(GLOBALS._tony->endTalk);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(ChangeBoxStatus)(CORO_PARAM, uint32 nLoc, uint32 nBox, uint32 nStatus, uint32) {
+ GLOBALS._boxes->changeBoxStatus(nLoc, nBox, nStatus);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(CustLoadLocation)(CORO_PARAM, uint32 nLoc, uint32 tX, uint32 tY, uint32 bUseStartPos) {
+ CORO_BEGIN_CONTEXT;
+ uint32 h;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._curChangedHotspot = 0;
+ if (bUseStartPos != 0)
+ g_vm->getEngine()->loadLocation(nLoc, RMPoint(tX, tY), GLOBALS._startLocPos[nLoc]);
+ else
+ g_vm->getEngine()->loadLocation(nLoc, RMPoint(tX, tY), RMPoint(-1, -1));
+
+ _ctx->h = mpalQueryDoAction(0, nLoc, 0);
+
+ // On Enter?
+ if (_ctx->h != CORO_INVALID_PID_VALUE)
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
+
+ CORO_END_CODE;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(SendFullscreenMsgStart)(CORO_PARAM, uint32 nMsg, uint32 nFont, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ RMMessage *msg;
+ RMGfxClearTask clear;
+ int i;
+ RMTextDialog text;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->msg = new RMMessage(nMsg);
+
+ GLOBALS._fullScreenMessageLoc = GLOBALS._loc->TEMPGetNumLoc();
+ GLOBALS._fullScreenMessagePt = GLOBALS._tony->position();
+
+ if (GLOBALS._bSkipIdle)
+ return;
+
+ CORO_INVOKE_2(g_vm->getEngine()->unloadLocation, false, NULL);
+ GLOBALS._tony->hide();
+
+ for (_ctx->i = 0; _ctx->i < _ctx->msg->numPeriods() && !GLOBALS._bSkipIdle; _ctx->i++) {
+ _ctx->text.setInput(GLOBALS._input);
+
+ // Alignment
+ _ctx->text.setAlignType(RMText::HCENTER, RMText::VCENTER);
+
+ // Forces the text to disappear in time
+ _ctx->text.forceTime();
+
+ // Color
+ _ctx->text.setColor(255, 255, 255);
+
+ // Write the text
+ if (nFont == 0)
+ _ctx->text.writeText((*_ctx->msg)[_ctx->i], 1);
+ else if (nFont == 1)
+ _ctx->text.writeText((*_ctx->msg)[_ctx->i], 0);
+
+ // Set the position
+ _ctx->text.setPosition(RMPoint(320, 240));
+
+ _ctx->text.setAlwaysDisplay();
+ _ctx->text.forceTime();
+
+ // Record the text
+ g_vm->getEngine()->linkGraphicTask(&_ctx->clear);
+ g_vm->getEngine()->linkGraphicTask(&_ctx->text);
+
+ // Wait for the end of display
+ _ctx->text.setCustomSkipHandle(GLOBALS._hSkipIdle);
+ CORO_INVOKE_0(_ctx->text.waitForEndDisplay);
+ }
+
+ delete _ctx->msg;
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(ClearScreen)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ char buf[256];
+ RMGfxClearTask clear;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ g_vm->getEngine()->linkGraphicTask(&_ctx->clear);
+
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+
+ // WORKAROUND: This fixes a bug in the original source where the linked clear task
+ // didn't have time to be drawn and removed from the draw list before the method
+ // ended, thus remaining in the draw list and causing a later crash
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(SendFullscreenMsgEnd)(CORO_PARAM, uint32 bNotEnableTony, uint32, uint32, uint32) {
+ g_vm->getEngine()->loadLocation(GLOBALS._fullScreenMessageLoc, RMPoint(GLOBALS._fullScreenMessagePt._x, GLOBALS._fullScreenMessagePt._y), RMPoint(-1, -1));
+ if (!bNotEnableTony)
+ GLOBALS._tony->show();
+
+ MCharResetCodes();
+ ReapplyChangedHotspot();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(SendFullscreenMessage)(CORO_PARAM, uint32 nMsg, uint32 nFont, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_4(SendFullscreenMsgStart, nMsg, nFont, 0, 0);
+ CORO_INVOKE_4(SendFullscreenMsgEnd, 0, 0, 0, 0);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(NoBullsEye)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._bNoBullsEye = true;
+}
+
+DECLARE_CUSTOM_FUNCTION(CloseLocation)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (!GLOBALS._bNoBullsEye) {
+ g_vm->getEngine()->initWipe(1);
+ CORO_INVOKE_0(g_vm->getEngine()->waitWipeEnd);
+ }
+
+ g_vm->stopMusic(4);
+
+ // On exit, unload
+ CORO_INVOKE_2(g_vm->getEngine()->unloadLocation, true, NULL);
+
+ CORO_END_CODE;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(ChangeLocation)(CORO_PARAM, uint32 nLoc, uint32 tX, uint32 tY, uint32 bUseStartPos) {
+ CORO_BEGIN_CONTEXT;
+ uint32 h;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (!GLOBALS._bNoBullsEye) {
+ g_vm->getEngine()->initWipe(1);
+ CORO_INVOKE_0(g_vm->getEngine()->waitWipeEnd);
+ }
+
+ if (GLOBALS._lastTappeto != GLOBALS._ambiance[nLoc]) {
+ g_vm->stopMusic(4);
+ }
+
+ // On exit, unfreeze
+ CORO_INVOKE_2(g_vm->getEngine()->unloadLocation, true, NULL);
+
+ GLOBALS._curChangedHotspot = 0;
+ if (bUseStartPos != 0)
+ g_vm->getEngine()->loadLocation(nLoc, RMPoint(tX, tY), GLOBALS._startLocPos[nLoc]);
+ else
+ g_vm->getEngine()->loadLocation(nLoc, RMPoint(tX, tY), RMPoint(-1, -1));
+
+ if (GLOBALS._lastTappeto != GLOBALS._ambiance[nLoc]) {
+ GLOBALS._lastTappeto = GLOBALS._ambiance[nLoc];
+ if (GLOBALS._lastTappeto != 0)
+ g_vm->playMusic(4, ambianceFile[GLOBALS._lastTappeto], 0, true, 2000);
+ }
+
+ if (!GLOBALS._bNoBullsEye) {
+ g_vm->getEngine()->initWipe(2);
+ }
+
+ _ctx->h = mpalQueryDoAction(0, nLoc, 0);
+
+ if (!GLOBALS._bNoBullsEye) {
+ CORO_INVOKE_0(g_vm->getEngine()->waitWipeEnd);
+ g_vm->getEngine()->closeWipe();
+ }
+
+ GLOBALS._bNoBullsEye = false;
+
+ // On Enter?
+ if (_ctx->h != CORO_INVALID_PID_VALUE)
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(SetLocStartPosition)(CORO_PARAM, uint32 nLoc, uint32 lX, uint32 lY, uint32) {
+ GLOBALS._startLocPos[nLoc].set(lX, lY);
+}
+
+DECLARE_CUSTOM_FUNCTION(SaveTonyPosition)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._saveTonyPos = GLOBALS._tony->position();
+ GLOBALS._saveTonyLoc = GLOBALS._loc->TEMPGetNumLoc();
+}
+
+DECLARE_CUSTOM_FUNCTION(RestoreTonyPosition)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_4(ChangeLocation, GLOBALS._saveTonyLoc, GLOBALS._saveTonyPos._x, GLOBALS._saveTonyPos._y, 0);
+
+ MCharResetCodes();
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(DisableInput)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ g_vm->getEngine()->disableInput();
+}
+
+DECLARE_CUSTOM_FUNCTION(EnableInput)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ g_vm->getEngine()->enableInput();
+}
+
+DECLARE_CUSTOM_FUNCTION(StopTony)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._tony->stopNoAction(coroParam);
+}
+
+DECLARE_CUSTOM_FUNCTION(CustEnableGUI)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS.EnableGUI();
+}
+
+DECLARE_CUSTOM_FUNCTION(CustDisableGUI)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS.DisableGUI();
+}
+
+
+
+void TonyGenericTake1(CORO_PARAM, uint32 nDirection) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._tony->take(nDirection, 0);
+
+ if (!GLOBALS._bSkipIdle)
+ CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern);
+
+ CORO_END_CODE;
+}
+
+void TonyGenericTake2(CORO_PARAM, uint32 nDirection) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._tony->take(nDirection, 1);
+
+ if (!GLOBALS._bSkipIdle)
+ CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern);
+
+ GLOBALS._tony->take(nDirection, 2);
+
+ CORO_END_CODE;
+}
+
+void TonyGenericPut1(CORO_PARAM, uint32 nDirection) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._tony->put(nDirection, 0);
+
+ if (!GLOBALS._bSkipIdle)
+ CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern);
+
+ CORO_END_CODE;
+}
+
+void TonyGenericPut2(CORO_PARAM, uint32 nDirection) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._tony->put(nDirection, 1);
+
+ if (!GLOBALS._bSkipIdle)
+ CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern);
+
+ GLOBALS._tony->put(nDirection, 2);
+
+ CORO_END_CODE;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeUp1)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericTake1(coroParam, 0);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeMid1)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericTake1(coroParam, 1);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeDown1)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericTake1(coroParam, 2);
+}
+
+
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeUp2)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericTake2(coroParam, 0);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeMid2)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericTake2(coroParam, 1);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyTakeDown2)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericTake2(coroParam, 2);
+}
+
+
+
+DECLARE_CUSTOM_FUNCTION(TonyPutUp1)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericPut1(coroParam, 0);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyPutMid1)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericPut1(coroParam, 1);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyPutDown1)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericPut1(coroParam, 2);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyPutUp2)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericPut2(coroParam, 0);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyPutMid2)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericPut2(coroParam, 1);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyPutDown2)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ TonyGenericPut2(coroParam, 2);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyOnTheFloor)(CORO_PARAM, uint32 dwParte, uint32, uint32, uint32) {
+ if (dwParte == 0)
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_ONTHEFLOORLEFT);
+ else
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_ONTHEFLOORRIGHT);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyGetUp)(CORO_PARAM, uint32 dwParte, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (dwParte == 0)
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_GETUPLEFT);
+ else
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_GETUPRIGHT);
+
+ if (!GLOBALS._bSkipIdle)
+ CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyShepherdess)(CORO_PARAM, uint32 bIsPast, uint32, uint32, uint32) {
+ GLOBALS._tony->setShepherdess(bIsPast);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWhistle)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WHISTLERIGHT);
+ if (!GLOBALS._bSkipIdle)
+ CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern);
+
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_STANDRIGHT);
+
+ CORO_END_CODE;
+}
+
+
+void TonySetNumTexts(uint32 dwText) {
+ GLOBALS._dwTonyNumTexts = dwText;
+ GLOBALS._bTonyInTexts = false;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyLaugh)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_LAUGH;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyGiggle)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_LAUGH2;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyHips)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_HIPS;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySing)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_SING;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyIndicate)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_INDICATE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyScaredWithHands)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_SCARED;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyScaredWithoutHands)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_SCARED2;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithHammer)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHHAMMER;
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WITHHAMMER);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithGlasses)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHGLASSES;
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WITHGLASSES);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithWorm)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHWORM;
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WITHWORM);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithRope)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHROPE;
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WITHROPE);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithSecretary)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHSECRETARY;
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WITHSECRETARY);
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithRabbitANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHRABBIT;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithRecipeANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHRECIPE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithCardsANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHCARDS;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithSnowmanANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHSNOWMAN;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithSnowmanStart)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHSNOWMANSTATIC;
+ GLOBALS._bStaticTalk = true;
+ CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHSNOWMANSTATIC);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithSnowmanEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHSNOWMANSTATIC);
+ GLOBALS._bStaticTalk = false;
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithRabbitStart)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHRABBITSTATIC;
+ GLOBALS._bStaticTalk = true;
+ CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHRABBITSTATIC);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithRabbitEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHRABBITSTATIC);
+ GLOBALS._bStaticTalk = false;
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithRecipeStart)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHRECIPESTATIC;
+ GLOBALS._bStaticTalk = true;
+ CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHRECIPESTATIC);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithRecipeEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHRECIPESTATIC);
+ GLOBALS._bStaticTalk = false;
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithCardsStart)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHCARDSSTATIC;
+ GLOBALS._bStaticTalk = true;
+ CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHCARDSSTATIC);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithCardsEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHCARDSSTATIC);
+ GLOBALS._bStaticTalk = false;
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithNotebookStart)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITH_NOTEBOOK;
+ GLOBALS._bStaticTalk = true;
+ CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITH_NOTEBOOK);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithNotebookEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITH_NOTEBOOK);
+ GLOBALS._bStaticTalk = false;
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithMegaphoneStart)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHMEGAPHONESTATIC;
+ GLOBALS._bStaticTalk = true;
+ CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHMEGAPHONESTATIC);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithMegaphoneEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHMEGAPHONESTATIC);
+ GLOBALS._bStaticTalk = false;
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithBeardStart)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHBEARDSTATIC;
+ GLOBALS._bStaticTalk = true;
+ CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHBEARDSTATIC);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyWithBeardEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHBEARDSTATIC);
+ GLOBALS._bStaticTalk = false;
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyScaredStart)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_SCAREDSTATIC;
+ GLOBALS._bStaticTalk = true;
+ CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_SCAREDSTATIC);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyScaredEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_SCAREDSTATIC);
+ GLOBALS._bStaticTalk = false;
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+
+ CORO_END_CODE;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(TonyDisgusted)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_DISGUSTED;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySniffLeft)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_SNIFF_LEFT);
+ CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern);
+ CORO_INVOKE_4(LeftToMe, 0, 0, 0, 0);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySniffRight)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GLOBALS._tony->setPattern(GLOBALS._tony->PAT_SNIFF_RIGHT);
+ CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern);
+ CORO_INVOKE_4(RightToMe, 0, 0, 0, 0);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonySarcastic)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) {
+ TonySetNumTexts(dwText);
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_SARCASTIC;
+}
+
+DECLARE_CUSTOM_FUNCTION(TonyMacbeth)(CORO_PARAM, uint32 nPos, uint32, uint32, uint32) {
+ switch (nPos) {
+ case 1:
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH1;
+ break;
+ case 2:
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH2;
+ break;
+ case 3:
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH3;
+ break;
+ case 4:
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH4;
+ break;
+ case 5:
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH5;
+ break;
+ case 6:
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH6;
+ break;
+ case 7:
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH7;
+ break;
+ case 8:
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH8;
+ break;
+ case 9:
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH9;
+ break;
+ }
+}
+
+
+DECLARE_CUSTOM_FUNCTION(EnableTony)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._tony->show();
+}
+
+DECLARE_CUSTOM_FUNCTION(DisableTony)(CORO_PARAM, uint32 bShowShadow, uint32, uint32, uint32) {
+ GLOBALS._tony->hide(bShowShadow);
+}
+
+DECLARE_CUSTOM_FUNCTION(WaitForPatternEnd)(CORO_PARAM, uint32 nItem, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ RMItem *item;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->item = GLOBALS._loc->getItemFromCode(nItem);
+
+ if (!GLOBALS._bSkipIdle && _ctx->item != NULL)
+ CORO_INVOKE_1(_ctx->item->waitForEndPattern, GLOBALS._hSkipIdle);
+
+ CORO_END_CODE;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(SetTonyPosition)(CORO_PARAM, uint32 nX, uint32 nY, uint32 nLoc, uint32) {
+ GLOBALS._tony->setPosition(RMPoint(nX, nY), nLoc);
+}
+
+DECLARE_CUSTOM_FUNCTION(MoveTonyAndWait)(CORO_PARAM, uint32 nX, uint32 nY, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // WORKAROUND: Delay for a frame before starting the move to give any previous move time to finish.
+ // This fixes a bug in the first scene where if you immediately 'Use Door', Tony moves to the door,
+ // and then floats to the right rather than properly walking.
+ CORO_SLEEP(1);
+
+ CORO_INVOKE_1(GLOBALS._tony->move, RMPoint(nX, nY));
+
+ if (!GLOBALS._bSkipIdle)
+ CORO_INVOKE_0(GLOBALS._tony->waitForEndMovement);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(MoveTony)(CORO_PARAM, uint32 nX, uint32 nY, uint32, uint32) {
+ GLOBALS._tony->move(coroParam, RMPoint(nX, nY));
+}
+
+DECLARE_CUSTOM_FUNCTION(ScrollLocation)(CORO_PARAM, uint32 nX, uint32 nY, uint32 sX, uint32 sY) {
+ CORO_BEGIN_CONTEXT;
+ int lx, ly;
+ RMPoint pt;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Take the scroll coordinates
+ _ctx->lx = (int32)nX;
+ _ctx->ly = (int32)nY;
+
+ _ctx->pt = GLOBALS._loc->scrollPosition();
+
+ while ((_ctx->lx != 0 || _ctx->ly != 0) && !GLOBALS._bSkipIdle) {
+ if (_ctx->lx > 0) {
+ _ctx->lx -= (int32)sX;
+ if (_ctx->lx < 0)
+ _ctx->lx = 0;
+ _ctx->pt.offset((int32)sX, 0);
+ } else if (_ctx->lx < 0) {
+ _ctx->lx += (int32)sX;
+ if (_ctx->lx > 0)
+ _ctx->lx = 0;
+ _ctx->pt.offset(-(int32)sX, 0);
+ }
+
+ if (_ctx->ly > 0) {
+ _ctx->ly -= sY;
+ if (_ctx->ly < 0)
+ _ctx->ly = 0;
+ _ctx->pt.offset(0, sY);
+ } else if (_ctx->ly < 0) {
+ _ctx->ly += sY;
+ if (_ctx->ly > 0)
+ _ctx->ly = 0;
+ _ctx->pt.offset(0, -(int32)sY);
+ }
+
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+
+ GLOBALS._loc->setScrollPosition(_ctx->pt);
+ GLOBALS._tony->setScrollPosition(_ctx->pt);
+ }
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(SyncScrollLocation)(CORO_PARAM, uint32 nX, uint32 nY, uint32 sX, uint32 sY) {
+ CORO_BEGIN_CONTEXT;
+ int lx, ly;
+ RMPoint pt, startpt;
+ uint32 dwStartTime, dwCurTime, dwTotalTime;
+ uint32 stepX, stepY;
+ int dimx, dimy;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Take the scroll coordinates
+ _ctx->lx = (int32)nX;
+ _ctx->ly = (int32)nY;
+ _ctx->dimx = _ctx->lx;
+ _ctx->dimy = _ctx->ly;
+ if (_ctx->lx < 0)
+ _ctx->dimx = -_ctx->lx;
+
+ if (_ctx->ly < 0)
+ _ctx->dimy = -_ctx->ly;
+
+ _ctx->stepX = sX;
+ _ctx->stepY = sY;
+
+ _ctx->startpt = GLOBALS._loc->scrollPosition();
+
+ _ctx->dwStartTime = g_vm->getTime();
+
+ if (sX)
+ _ctx->dwTotalTime = _ctx->dimx * (1000 / 35) / sX;
+ else
+ _ctx->dwTotalTime = _ctx->dimy * (1000 / 35) / sY;
+
+ while ((_ctx->lx != 0 || _ctx->ly != 0) && !GLOBALS._bSkipIdle) {
+ _ctx->dwCurTime = g_vm->getTime() - _ctx->dwStartTime;
+ if (_ctx->dwCurTime > _ctx->dwTotalTime)
+ break;
+
+ _ctx->pt = _ctx->startpt;
+
+ if (sX) {
+ if (_ctx->lx > 0)
+ _ctx->pt._x += (_ctx->dimx * _ctx->dwCurTime) / _ctx->dwTotalTime;
+ else
+ _ctx->pt._x -= (_ctx->dimx * _ctx->dwCurTime) / _ctx->dwTotalTime;
+ } else {
+ if (_ctx->ly > 0)
+ _ctx->pt._y += (_ctx->dimy * _ctx->dwCurTime) / _ctx->dwTotalTime;
+ else
+ _ctx->pt._y -= (_ctx->dimy * _ctx->dwCurTime) / _ctx->dwTotalTime;
+
+ }
+
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+
+ GLOBALS._loc->setScrollPosition(_ctx->pt);
+ GLOBALS._tony->setScrollPosition(_ctx->pt);
+
+ }
+
+
+ // Set the position finale
+ if (sX) {
+ if (_ctx->lx > 0)
+ _ctx->pt._x = _ctx->startpt._x + _ctx->dimx;
+ else
+ _ctx->pt._x = _ctx->startpt._x - _ctx->dimx;
+ } else {
+ if (_ctx->ly > 0)
+ _ctx->pt._y = _ctx->startpt._y + _ctx->dimy;
+ else
+ _ctx->pt._y = _ctx->startpt._y - _ctx->dimy;
+ }
+
+ GLOBALS._loc->setScrollPosition(_ctx->pt);
+ GLOBALS._tony->setScrollPosition(_ctx->pt);
+
+ CORO_END_CODE;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(ChangeHotspot)(CORO_PARAM, uint32 dwCode, uint32 nX, uint32 nY, uint32) {
+ int i;
+
+ for (i = 0; i < GLOBALS._curChangedHotspot; i++) {
+ if (GLOBALS._changedHotspot[i]._dwCode == dwCode) {
+ GLOBALS._changedHotspot[i]._nX = nX;
+ GLOBALS._changedHotspot[i]._nY = nY;
+ break;
+ }
+ }
+
+ if (i == GLOBALS._curChangedHotspot) {
+ GLOBALS._changedHotspot[i]._dwCode = dwCode;
+ GLOBALS._changedHotspot[i]._nX = nX;
+ GLOBALS._changedHotspot[i]._nY = nY;
+ GLOBALS._curChangedHotspot++;
+ }
+
+ GLOBALS._loc->getItemFromCode(dwCode)->changeHotspot(RMPoint(nX, nY));
+}
+
+
+DECLARE_CUSTOM_FUNCTION(AutoSave)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ g_vm->autoSave(coroParam);
+}
+
+DECLARE_CUSTOM_FUNCTION(AbortGame)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ g_vm->abortGame();
+}
+
+DECLARE_CUSTOM_FUNCTION(ShakeScreen)(CORO_PARAM, uint32 nScosse, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ uint32 i;
+ uint32 curTime;
+ int dirx, diry;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->curTime = g_vm->getTime();
+
+ _ctx->dirx = 1;
+ _ctx->diry = 1;
+
+ while (g_vm->getTime() < _ctx->curTime + nScosse) {
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+
+ GLOBALS._loc->setFixedScroll(RMPoint(1 * _ctx->dirx, 1 * _ctx->diry));
+ GLOBALS._tony->setFixedScroll(RMPoint(1 * _ctx->dirx, 1 * _ctx->diry));
+
+ _ctx->i = g_vm->_randomSource.getRandomNumber(2);
+
+ if (_ctx->i == 0 || _ctx->i == 2)
+ _ctx->dirx = -_ctx->dirx;
+ else if (_ctx->i == 1 || _ctx->i == 2)
+ _ctx->diry = -_ctx->diry;
+ }
+
+ GLOBALS._loc->setFixedScroll(RMPoint(0, 0));
+ GLOBALS._tony->setFixedScroll(RMPoint(0, 0));
+
+ CORO_END_CODE;
+}
+
+/*
+ * Characters
+ */
+
+DECLARE_CUSTOM_FUNCTION(CharSetCode)(CORO_PARAM, uint32 nChar, uint32 nCode, uint32, uint32) {
+ assert(nChar < 16);
+ GLOBALS._character[nChar]._code = nCode;
+ GLOBALS._character[nChar]._item = GLOBALS._loc->getItemFromCode(nCode);
+ GLOBALS._character[nChar]._r = 255;
+ GLOBALS._character[nChar]._g = 255;
+ GLOBALS._character[nChar]._b = 255;
+ GLOBALS._character[nChar]._talkPattern = 0;
+ GLOBALS._character[nChar]._startTalkPattern = 0;
+ GLOBALS._character[nChar]._endTalkPattern = 0;
+ GLOBALS._character[nChar]._standPattern = 0;
+
+ GLOBALS._isMChar[nChar] = false;
+}
+
+DECLARE_CUSTOM_FUNCTION(CharSetColor)(CORO_PARAM, uint32 nChar, uint32 r, uint32 g, uint32 b) {
+ assert(nChar < 16);
+ GLOBALS._character[nChar]._r = r;
+ GLOBALS._character[nChar]._g = g;
+ GLOBALS._character[nChar]._b = b;
+}
+
+DECLARE_CUSTOM_FUNCTION(CharSetTalkPattern)(CORO_PARAM, uint32 nChar, uint32 tp, uint32 sp, uint32) {
+ assert(nChar < 16);
+ GLOBALS._character[nChar]._talkPattern = tp;
+ GLOBALS._character[nChar]._standPattern = sp;
+}
+
+DECLARE_CUSTOM_FUNCTION(CharSetStartEndTalkPattern)(CORO_PARAM, uint32 nChar, uint32 sp, uint32 ep, uint32) {
+ assert(nChar < 16);
+ GLOBALS._character[nChar]._startTalkPattern = sp;
+ GLOBALS._character[nChar]._endTalkPattern = ep;
+}
+
+DECLARE_CUSTOM_FUNCTION(CharSendMessage)(CORO_PARAM, uint32 nChar, uint32 dwMessage, uint32 bIsBack, uint32) {
+ CORO_BEGIN_CONTEXT;
+ RMMessage *msg;
+ int i;
+ RMPoint pt;
+ RMTextDialog *text;
+ int curOffset;
+ VoiceHeader *curVoc;
+ FPSfx *voice;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->msg = new RMMessage(dwMessage);
+ _ctx->curOffset = 0;
+
+ assert(nChar < 16);
+ _ctx->pt = GLOBALS._character[nChar]._item->calculatePos() - RMPoint(-60, 20) - GLOBALS._loc->scrollPosition();
+
+ if (GLOBALS._character[nChar]._startTalkPattern != 0) {
+ GLOBALS._character[nChar]._item->setPattern(GLOBALS._character[nChar]._startTalkPattern);
+
+ CORO_INVOKE_0(GLOBALS._character[nChar]._item->waitForEndPattern);
+ }
+
+ GLOBALS._character[nChar]._item->setPattern(GLOBALS._character[nChar]._talkPattern);
+
+ _ctx->curVoc = SearchVoiceHeader(0, dwMessage);
+ _ctx->voice = NULL;
+ if (_ctx->curVoc) {
+ // Position within the database of entries, beginning at the first
+ g_vm->_vdbFP.seek(_ctx->curVoc->_offset);
+ _ctx->curOffset = _ctx->curVoc->_offset;
+ }
+
+ for (_ctx->i = 0; _ctx->i < _ctx->msg->numPeriods() && !GLOBALS._bSkipIdle; _ctx->i++) {
+ if (bIsBack) {
+ GLOBALS._curBackText = _ctx->text = new RMTextDialogScrolling(GLOBALS._loc);
+ if (GLOBALS._bTonyIsSpeaking)
+ CORO_INVOKE_0(GLOBALS._curBackText->hide);
+ } else
+ _ctx->text = new RMTextDialog;
+
+ _ctx->text->setInput(GLOBALS._input);
+
+ // Skipping
+ _ctx->text->setSkipStatus(!bIsBack);
+
+ // Alignment
+ _ctx->text->setAlignType(RMText::HCENTER, RMText::VBOTTOM);
+
+ // Color
+ _ctx->text->setColor(GLOBALS._character[nChar]._r, GLOBALS._character[nChar]._g, GLOBALS._character[nChar]._b);
+
+ // Write the text
+ _ctx->text->writeText((*_ctx->msg)[_ctx->i], 0);
+
+ // Set the position
+ _ctx->text->setPosition(_ctx->pt);
+
+ // Set the always display
+ if (GLOBALS._bAlwaysDisplay) {
+ _ctx->text->setAlwaysDisplay();
+ _ctx->text->forceTime();
+ }
+
+ // Record the text
+ g_vm->getEngine()->linkGraphicTask(_ctx->text);
+
+ if (_ctx->curVoc) {
+ g_vm->_theSound.createSfx(&_ctx->voice);
+ g_vm->_vdbFP.seek(_ctx->curOffset);
+ _ctx->voice->loadVoiceFromVDB(g_vm->_vdbFP);
+ _ctx->voice->setLoop(false);
+ if (bIsBack)
+ _ctx->voice->setVolume(55);
+ _ctx->voice->play();
+ _ctx->text->setCustomSkipHandle2(_ctx->voice->_hEndOfBuffer);
+ _ctx->curOffset = g_vm->_vdbFP.pos();
+ }
+
+ // Wait for the end of display
+ _ctx->text->setCustomSkipHandle(GLOBALS._hSkipIdle);
+ CORO_INVOKE_0(_ctx->text->waitForEndDisplay);
+
+ if (_ctx->curVoc) {
+ _ctx->voice->stop();
+ _ctx->voice->release();
+ _ctx->voice = NULL;
+ }
+
+
+ GLOBALS._curBackText = NULL;
+ delete _ctx->text;
+ }
+
+ if (GLOBALS._character[nChar]._endTalkPattern != 0) {
+ GLOBALS._character[nChar]._item->setPattern(GLOBALS._character[nChar]._endTalkPattern);
+ CORO_INVOKE_0(GLOBALS._character[nChar]._item->waitForEndPattern);
+ }
+
+ GLOBALS._character[nChar]._item->setPattern(GLOBALS._character[nChar]._standPattern);
+ delete _ctx->msg;
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(AddInventory)(CORO_PARAM, uint32 dwCode, uint32, uint32, uint32) {
+ GLOBALS._inventory->addItem(dwCode);
+}
+
+DECLARE_CUSTOM_FUNCTION(RemoveInventory)(CORO_PARAM, uint32 dwCode, uint32, uint32, uint32) {
+ GLOBALS._inventory->removeItem(dwCode);
+}
+
+DECLARE_CUSTOM_FUNCTION(ChangeInventoryStatus)(CORO_PARAM, uint32 dwCode, uint32 dwStatus, uint32, uint32) {
+ GLOBALS._inventory->changeItemStatus(dwCode, dwStatus);
+}
+
+
+/*
+ * Master Characters
+ */
+
+DECLARE_CUSTOM_FUNCTION(MCharSetCode)(CORO_PARAM, uint32 nChar, uint32 nCode, uint32, uint32) {
+ assert(nChar < 10);
+ GLOBALS._mCharacter[nChar]._code = nCode;
+ if (nCode == 0)
+ GLOBALS._mCharacter[nChar]._item = NULL;
+ else
+ GLOBALS._mCharacter[nChar]._item = GLOBALS._loc->getItemFromCode(nCode);
+ GLOBALS._mCharacter[nChar]._r = 255;
+ GLOBALS._mCharacter[nChar]._g = 255;
+ GLOBALS._mCharacter[nChar]._b = 255;
+ GLOBALS._mCharacter[nChar]._x = -1;
+ GLOBALS._mCharacter[nChar]._y = -1;
+ GLOBALS._mCharacter[nChar]._bAlwaysBack = 0;
+
+ for (int i = 0; i < 10; i++)
+ GLOBALS._mCharacter[nChar]._numTalks[i] = 1;
+
+ GLOBALS._mCharacter[nChar]._curGroup = 0;
+
+ GLOBALS._isMChar[nChar] = true;
+}
+
+DECLARE_CUSTOM_FUNCTION(MCharResetCode)(CORO_PARAM, uint32 nChar, uint32, uint32, uint32) {
+ GLOBALS._mCharacter[nChar]._item = GLOBALS._loc->getItemFromCode(GLOBALS._mCharacter[nChar]._code);
+}
+
+
+DECLARE_CUSTOM_FUNCTION(MCharSetPosition)(CORO_PARAM, uint32 nChar, uint32 nX, uint32 nY, uint32) {
+ assert(nChar < 10);
+ GLOBALS._mCharacter[nChar]._x = nX;
+ GLOBALS._mCharacter[nChar]._y = nY;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(MCharSetColor)(CORO_PARAM, uint32 nChar, uint32 r, uint32 g, uint32 b) {
+ assert(nChar < 10);
+ GLOBALS._mCharacter[nChar]._r = r;
+ GLOBALS._mCharacter[nChar]._g = g;
+ GLOBALS._mCharacter[nChar]._b = b;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(MCharSetNumTalksInGroup)(CORO_PARAM, uint32 nChar, uint32 nGroup, uint32 nTalks, uint32) {
+ assert(nChar < 10);
+ assert(nGroup < 10);
+
+ GLOBALS._mCharacter[nChar]._numTalks[nGroup] = nTalks;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(MCharSetCurrentGroup)(CORO_PARAM, uint32 nChar, uint32 nGroup, uint32, uint32) {
+ assert(nChar < 10);
+ assert(nGroup < 10);
+
+ GLOBALS._mCharacter[nChar]._curGroup = nGroup;
+}
+
+DECLARE_CUSTOM_FUNCTION(MCharSetNumTexts)(CORO_PARAM, uint32 nChar, uint32 nTexts, uint32, uint32) {
+ assert(nChar < 10);
+
+ GLOBALS._mCharacter[nChar]._numTexts = nTexts - 1;
+ GLOBALS._mCharacter[nChar]._bInTexts = false;
+}
+
+DECLARE_CUSTOM_FUNCTION(MCharSetAlwaysBack)(CORO_PARAM, uint32 nChar, uint32 bAlwaysBack, uint32, uint32) {
+ assert(nChar < 10);
+
+ GLOBALS._mCharacter[nChar]._bAlwaysBack = bAlwaysBack;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(MCharSendMessage)(CORO_PARAM, uint32 nChar, uint32 dwMessage, uint32 bIsBack, uint32 nFont) {
+ CORO_BEGIN_CONTEXT;
+ RMMessage *msg;
+ int i;
+ int parm;
+ RMPoint pt;
+ uint32 h;
+ RMTextDialog *text;
+ int curOffset;
+ VoiceHeader *curVoc;
+ FPSfx *voice;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->msg = new RMMessage(dwMessage);
+ _ctx->curOffset = 0;
+
+ assert(nChar < 10);
+
+ bIsBack |= GLOBALS._mCharacter[nChar]._bAlwaysBack ? 1 : 0;
+
+ // Calculates the position of the text according to the current frame
+ if (GLOBALS._mCharacter[nChar]._x == -1)
+ _ctx->pt = GLOBALS._mCharacter[nChar]._item->calculatePos() - RMPoint(-60, 20) - GLOBALS._loc->scrollPosition();
+ else
+ _ctx->pt = RMPoint(GLOBALS._mCharacter[nChar]._x, GLOBALS._mCharacter[nChar]._y);
+
+ // Parameter for special actions: random between the spoken
+ _ctx->parm = (GLOBALS._mCharacter[nChar]._curGroup * 10) + g_vm->_randomSource.getRandomNumber(
+ GLOBALS._mCharacter[nChar]._numTalks[GLOBALS._mCharacter[nChar]._curGroup] - 1) + 1;
+
+ // Try to run the custom function to initialize the speech
+ if (GLOBALS._mCharacter[nChar]._item) {
+ _ctx->h = mpalQueryDoAction(30, GLOBALS._mCharacter[nChar]._item->mpalCode(), _ctx->parm);
+ if (_ctx->h != CORO_INVALID_PID_VALUE) {
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
+ }
+ }
+
+ _ctx->curVoc = SearchVoiceHeader(0, dwMessage);
+ _ctx->voice = NULL;
+ if (_ctx->curVoc) {
+ // Position within the database of entries, beginning at the first
+ // fseek(g_vm->m_vdbFP, curVoc->offset, SEEK_SET);
+ g_vm->_vdbFP.seek(_ctx->curVoc->_offset);
+ _ctx->curOffset = _ctx->curVoc->_offset;
+ }
+
+ for (_ctx->i = 0; _ctx->i < _ctx->msg->numPeriods() && !GLOBALS._bSkipIdle; _ctx->i++) {
+ // Create a different object depending on whether it's background or not
+ if (bIsBack) {
+ GLOBALS._curBackText = _ctx->text = new RMTextDialogScrolling(GLOBALS._loc);
+ if (GLOBALS._bTonyIsSpeaking)
+ CORO_INVOKE_0(GLOBALS._curBackText->hide);
+ } else
+ _ctx->text = new RMTextDialog;
+
+ _ctx->text->setInput(GLOBALS._input);
+
+ // Skipping
+ _ctx->text->setSkipStatus(!bIsBack);
+
+ // Alignment
+ _ctx->text->setAlignType(RMText::HCENTER, RMText::VBOTTOM);
+
+ // Color
+ _ctx->text->setColor(GLOBALS._mCharacter[nChar]._r, GLOBALS._mCharacter[nChar]._g, GLOBALS._mCharacter[nChar]._b);
+
+ // Write the text
+ _ctx->text->writeText((*_ctx->msg)[_ctx->i], nFont);
+
+ // Set the position
+ _ctx->text->setPosition(_ctx->pt);
+
+ // Set the always display
+ if (GLOBALS._bAlwaysDisplay) {
+ _ctx->text->setAlwaysDisplay();
+ _ctx->text->forceTime();
+ }
+
+ // Record the text
+ g_vm->getEngine()->linkGraphicTask(_ctx->text);
+
+ if (_ctx->curVoc) {
+ g_vm->_theSound.createSfx(&_ctx->voice);
+ g_vm->_vdbFP.seek(_ctx->curOffset);
+ _ctx->voice->loadVoiceFromVDB(g_vm->_vdbFP);
+ _ctx->voice->setLoop(false);
+ if (bIsBack)
+ _ctx->voice->setVolume(55);
+ _ctx->voice->play();
+ _ctx->text->setCustomSkipHandle2(_ctx->voice->_hEndOfBuffer);
+ _ctx->curOffset = g_vm->_vdbFP.pos();
+ }
+
+ // Wait for the end of display
+ _ctx->text->setCustomSkipHandle(GLOBALS._hSkipIdle);
+ CORO_INVOKE_0(_ctx->text->waitForEndDisplay);
+
+ if (_ctx->curVoc) {
+ _ctx->voice->stop();
+ _ctx->voice->release();
+ _ctx->voice = NULL;
+ }
+
+ GLOBALS._curBackText = NULL;
+ delete _ctx->text;
+ }
+
+ delete _ctx->msg;
+
+ // Try to run the custom function to close the speech
+ if (GLOBALS._mCharacter[nChar]._item) {
+ _ctx->h = mpalQueryDoAction(31, GLOBALS._mCharacter[nChar]._item->mpalCode(), _ctx->parm);
+ if (_ctx->h != CORO_INVALID_PID_VALUE)
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
+ }
+
+ CORO_END_CODE;
+}
+
+/*
+ * Dialogs
+ */
+
+int g_curDialog;
+
+DECLARE_CUSTOM_FUNCTION(SendDialogMessage)(CORO_PARAM, uint32 nPers, uint32 nMsg, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ char *string;
+ RMTextDialog *text;
+ int parm;
+ uint32 h;
+ bool bIsBack;
+ VoiceHeader *curVoc;
+ FPSfx *voice;
+ RMPoint pt;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->bIsBack = false;
+
+ // The SendDialogMessage can go in the background if it is a character
+ if (nPers != 0 && GLOBALS._isMChar[nPers] && GLOBALS._mCharacter[nPers]._bAlwaysBack)
+ _ctx->bIsBack = true;
+
+ _ctx->curVoc = SearchVoiceHeader(g_curDialog, nMsg);
+ _ctx->voice = NULL;
+
+ if (_ctx->curVoc) {
+ // Position within the database of entries, beginning at the first
+ g_vm->_vdbFP.seek(_ctx->curVoc->_offset);
+ g_vm->_theSound.createSfx(&_ctx->voice);
+ _ctx->voice->loadVoiceFromVDB(g_vm->_vdbFP);
+ _ctx->voice->setLoop(false);
+ if (_ctx->bIsBack)
+ _ctx->voice->setVolume(55);
+ }
+
+ _ctx->string = mpalQueryDialogPeriod(nMsg);
+
+ if (nPers == 0) {
+ _ctx->text = new RMTextDialog;
+ _ctx->text->setColor(0, 255, 0);
+ _ctx->text->setPosition(GLOBALS._tony->position() - RMPoint(0, 130) - GLOBALS._loc->scrollPosition());
+ _ctx->text->writeText(_ctx->string, 0);
+
+ if (GLOBALS._dwTonyNumTexts > 0) {
+ if (!GLOBALS._bTonyInTexts) {
+ if (GLOBALS._nTonyNextTalkType != GLOBALS._tony->TALK_NORMAL) {
+ CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._nTonyNextTalkType);
+ if (!GLOBALS._bStaticTalk)
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+ } else
+ CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._tony->TALK_NORMAL);
+
+ GLOBALS._bTonyInTexts = true;
+ }
+ GLOBALS._dwTonyNumTexts--;
+ } else {
+ CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._nTonyNextTalkType);
+ if (!GLOBALS._bStaticTalk)
+ GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL;
+ }
+ } else if (!GLOBALS._isMChar[nPers]) {
+ _ctx->text = new RMTextDialog;
+
+ _ctx->pt = GLOBALS._character[nPers]._item->calculatePos() - RMPoint(-60, 20) - GLOBALS._loc->scrollPosition();
+
+ if (GLOBALS._character[nPers]._startTalkPattern != 0) {
+ GLOBALS._character[nPers]._item->setPattern(GLOBALS._character[nPers]._startTalkPattern);
+ CORO_INVOKE_0(GLOBALS._character[nPers]._item->waitForEndPattern);
+ }
+
+ GLOBALS._character[nPers]._item->setPattern(GLOBALS._character[nPers]._talkPattern);
+
+ _ctx->text->setColor(GLOBALS._character[nPers]._r, GLOBALS._character[nPers]._g, GLOBALS._character[nPers]._b);
+ _ctx->text->writeText(_ctx->string, 0);
+ _ctx->text->setPosition(_ctx->pt);
+ } else {
+ if (GLOBALS._mCharacter[nPers]._x == -1)
+ _ctx->pt = GLOBALS._mCharacter[nPers]._item->calculatePos() - RMPoint(-60, 20) - GLOBALS._loc->scrollPosition();
+ else
+ _ctx->pt = RMPoint(GLOBALS._mCharacter[nPers]._x, GLOBALS._mCharacter[nPers]._y);
+
+ // Parameter for special actions. Random between the spoken.
+ _ctx->parm = (GLOBALS._mCharacter[nPers]._curGroup * 10) + g_vm->_randomSource.getRandomNumber(
+ GLOBALS._mCharacter[nPers]._numTalks[GLOBALS._mCharacter[nPers]._curGroup] - 1) + 1;
+
+ if (GLOBALS._mCharacter[nPers]._numTexts != 0 && GLOBALS._mCharacter[nPers]._bInTexts) {
+ GLOBALS._mCharacter[nPers]._numTexts--;
+ } else {
+ // Try to run the custom function to initialize the speech
+ _ctx->h = mpalQueryDoAction(30, GLOBALS._mCharacter[nPers]._item->mpalCode(), _ctx->parm);
+ if (_ctx->h != CORO_INVALID_PID_VALUE)
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
+
+ GLOBALS._mCharacter[nPers]._curTalk = _ctx->parm;
+
+ if (GLOBALS._mCharacter[nPers]._numTexts != 0) {
+ GLOBALS._mCharacter[nPers]._bInTexts = true;
+ GLOBALS._mCharacter[nPers]._numTexts--;
+ }
+ }
+
+ if (GLOBALS._mCharacter[nPers]._bAlwaysBack) {
+ _ctx->text = GLOBALS._curBackText = new RMTextDialogScrolling(GLOBALS._loc);
+ if (GLOBALS._bTonyIsSpeaking)
+ CORO_INVOKE_0(GLOBALS._curBackText->hide);
+
+ _ctx->bIsBack = true;
+ } else
+ _ctx->text = new RMTextDialog;
+
+ _ctx->text->setSkipStatus(!GLOBALS._mCharacter[nPers]._bAlwaysBack);
+ _ctx->text->setColor(GLOBALS._mCharacter[nPers]._r, GLOBALS._mCharacter[nPers]._g, GLOBALS._mCharacter[nPers]._b);
+ _ctx->text->writeText(_ctx->string, 0);
+ _ctx->text->setPosition(_ctx->pt);
+ }
+
+ if (!GLOBALS._bSkipIdle) {
+ _ctx->text->setInput(GLOBALS._input);
+ if (GLOBALS._bAlwaysDisplay) {
+ _ctx->text->setAlwaysDisplay();
+ _ctx->text->forceTime();
+ }
+ _ctx->text->setAlignType(RMText::HCENTER, RMText::VBOTTOM);
+ g_vm->getEngine()->linkGraphicTask(_ctx->text);
+
+ if (_ctx->curVoc) {
+ _ctx->voice->play();
+ _ctx->text->setCustomSkipHandle2(_ctx->voice->_hEndOfBuffer);
+ }
+
+ // Wait for the end of display
+ _ctx->text->setCustomSkipHandle(GLOBALS._hSkipIdle);
+ CORO_INVOKE_0(_ctx->text->waitForEndDisplay);
+ }
+
+ if (_ctx->curVoc) {
+ _ctx->voice->stop();
+ _ctx->voice->release();
+ _ctx->voice = NULL;
+ }
+
+ if (nPers != 0) {
+ if (!GLOBALS._isMChar[nPers]) {
+ if (GLOBALS._character[nPers]._endTalkPattern != 0) {
+ GLOBALS._character[nPers]._item->setPattern(GLOBALS._character[nPers]._endTalkPattern);
+ CORO_INVOKE_0(GLOBALS._character[nPers]._item->waitForEndPattern);
+ }
+
+ GLOBALS._character[nPers]._item->setPattern(GLOBALS._character[nPers]._standPattern);
+ delete _ctx->text;
+ } else {
+ if ((GLOBALS._mCharacter[nPers]._bInTexts && GLOBALS._mCharacter[nPers]._numTexts == 0) || !GLOBALS._mCharacter[nPers]._bInTexts) {
+ // Try to run the custom function to close the speech
+ GLOBALS._mCharacter[nPers]._curTalk = (GLOBALS._mCharacter[nPers]._curTalk % 10) + GLOBALS._mCharacter[nPers]._curGroup * 10;
+ _ctx->h = mpalQueryDoAction(31, GLOBALS._mCharacter[nPers]._item->mpalCode(), GLOBALS._mCharacter[nPers]._curTalk);
+ if (_ctx->h != CORO_INVALID_PID_VALUE)
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
+
+ GLOBALS._mCharacter[nPers]._bInTexts = false;
+ GLOBALS._mCharacter[nPers]._numTexts = 0;
+ }
+
+ GLOBALS._curBackText = NULL;
+ delete _ctx->text;
+ }
+ } else {
+ if ((GLOBALS._dwTonyNumTexts == 0 && GLOBALS._bTonyInTexts) || !GLOBALS._bTonyInTexts) {
+ CORO_INVOKE_0(GLOBALS._tony->endTalk);
+ GLOBALS._dwTonyNumTexts = 0;
+ GLOBALS._bTonyInTexts = false;
+ }
+
+ delete _ctx->text;
+ }
+
+ globalDestroy(_ctx->string);
+
+ CORO_END_CODE;
+}
+
+
+// @@@@ This cannot be skipped!!!!!!!!!!!!!!!!!!!
+
+DECLARE_CUSTOM_FUNCTION(StartDialog)(CORO_PARAM, uint32 nDialog, uint32 nStartGroup, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ uint32 nChoice;
+ uint32 *sl;
+ uint32 i, num;
+ char *string;
+ RMDialogChoice dc;
+ int sel;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ g_curDialog = nDialog;
+
+ // Call MPAL to start the dialog
+ mpalQueryDoDialog(nDialog, nStartGroup);
+
+ // Wait until a choice is selected
+ mpalQueryDialogWaitForChoice(&_ctx->nChoice);
+ while (_ctx->nChoice != (uint32) - 1) {
+ // Get the list of options
+ _ctx->sl = mpalQueryDialogSelectList(_ctx->nChoice);
+ for (_ctx->num = 0; _ctx->sl[_ctx->num] != 0; _ctx->num++)
+ ;
+
+ // If there is only one option, do it automatically, and wait for the next choice
+ if (_ctx->num == 1) {
+ mpalQueryDialogSelectionDWORD(_ctx->nChoice, _ctx->sl[0]);
+ globalDestroy(_ctx->sl);
+
+ // Wait for the next choice to be made
+ mpalQueryDialogWaitForChoice(&_ctx->nChoice);
+ continue;
+ }
+
+ // Making a choice for dialog
+ _ctx->dc.init();
+ _ctx->dc.setNumChoices(_ctx->num);
+
+ // Writeall the possible options
+ for (_ctx->i = 0; _ctx->i < _ctx->num; _ctx->i++) {
+ _ctx->string = mpalQueryDialogPeriod(_ctx->sl[_ctx->i]);
+ assert(_ctx->string != NULL);
+ _ctx->dc.addChoice(_ctx->string);
+ globalDestroy(_ctx->string);
+ }
+
+ // Activate the object
+ g_vm->getEngine()->linkGraphicTask(&_ctx->dc);
+ CORO_INVOKE_0(_ctx->dc.show);
+
+ // Draw the pointer
+ GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_NONE);
+ g_vm->getEngine()->enableMouse();
+
+ while (!(GLOBALS._input->mouseLeftClicked() && ((_ctx->sel = _ctx->dc.getSelection()) != -1))) {
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+ CORO_INVOKE_1(_ctx->dc.doFrame, GLOBALS._input->mousePos());
+ }
+
+ // Hide the pointer
+ g_vm->getEngine()->disableMouse();
+
+ CORO_INVOKE_0(_ctx->dc.hide);
+ mpalQueryDialogSelectionDWORD(_ctx->nChoice, _ctx->sl[_ctx->sel]);
+
+ // Closes the choice
+ _ctx->dc.close();
+
+ globalDestroy(_ctx->sl);
+
+ // Wait for the next choice to be made
+ mpalQueryDialogWaitForChoice(&_ctx->nChoice);
+ }
+
+ CORO_END_CODE;
+}
+
+
+/*
+ * Sync between idle and mpal
+ */
+
+DECLARE_CUSTOM_FUNCTION(TakeOwnership)(CORO_PARAM, uint32 num, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (GLOBALS._mut[num]._ownerPid != (uint32)CoroScheduler.getCurrentPID()) {
+ // The mutex is currently owned by a different process.
+ // Wait for the event to be signalled, which means the mutex is free.
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, GLOBALS._mut[num]._eventId, CORO_INFINITE);
+ GLOBALS._mut[num]._ownerPid = (uint32)CoroScheduler.getCurrentPID();
+ }
+
+ GLOBALS._mut[num]._lockCount++;
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(ReleaseOwnership)(CORO_PARAM, uint32 num, uint32, uint32, uint32) {
+ if (!GLOBALS._mut[num]._lockCount) {
+ warning("ReleaseOwnership tried to release mutex %d, which isn't held", num);
+ return;
+ }
+
+ if (GLOBALS._mut[num]._ownerPid != (uint32)CoroScheduler.getCurrentPID())
+ error("ReleaseOwnership tried to release mutex %d, which is held by a different process", num);
+
+ GLOBALS._mut[num]._lockCount--;
+ if (!GLOBALS._mut[num]._lockCount) {
+ GLOBALS._mut[num]._ownerPid = 0;
+
+ // Signal the event, to wake up processes waiting for the lock.
+ CoroScheduler.setEvent(GLOBALS._mut[num]._eventId);
+ }
+}
+
+/*
+ * Music
+ * -----
+ *
+ * Fadeout effects supposed:
+ *
+ * nFX = 0 - The new music replaces the old one
+ * nFX=1 - The new music interfades with the old one
+ * nFX=2 - The new music takes over in time from the old
+ *
+ */
+
+void ThreadFadeInMusic(CORO_PARAM, const void *nMusic) {
+ CORO_BEGIN_CONTEXT;
+ int i;
+ CORO_END_CONTEXT(_ctx);
+
+ int nChannel = *(const int *)nMusic;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ debug("Start FadeIn Music");
+
+ for (_ctx->i = 0; _ctx->i < 16; _ctx->i++) {
+ g_vm->setMusicVolume(nChannel, _ctx->i * 4);
+
+ CORO_INVOKE_1(CoroScheduler.sleep, 100);
+ }
+ g_vm->setMusicVolume(nChannel, 64);
+
+ debug("End FadeIn Music");
+
+ CORO_KILL_SELF();
+
+ CORO_END_CODE;
+}
+
+void ThreadFadeOutMusic(CORO_PARAM, const void *nMusic) {
+ CORO_BEGIN_CONTEXT;
+ int i;
+ int startVolume;
+ CORO_END_CONTEXT(_ctx);
+
+ int nChannel = *(const int *)nMusic;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->startVolume = g_vm->getMusicVolume(nChannel);
+
+ for (_ctx->i = 16; _ctx->i > 0 && !GLOBALS._bFadeOutStop; _ctx->i--) {
+ if (_ctx->i * 4 < _ctx->startVolume)
+ g_vm->setMusicVolume(nChannel, _ctx->i * 4);
+
+ CORO_INVOKE_1(CoroScheduler.sleep, 100);
+ }
+
+ if (!GLOBALS._bFadeOutStop)
+ g_vm->setMusicVolume(nChannel, 0);
+
+ // If a jingle is played, stop it
+ if (nChannel == 2)
+ g_vm->stopMusic(2);
+
+ CORO_KILL_SELF();
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(FadeInSoundEffect)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CoroScheduler.createProcess(ThreadFadeInMusic, &GLOBALS._curSoundEffect, sizeof(int));
+}
+
+DECLARE_CUSTOM_FUNCTION(FadeOutSoundEffect)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._bFadeOutStop = false;
+ CoroScheduler.createProcess(ThreadFadeOutMusic, &GLOBALS._curSoundEffect, sizeof(int));
+}
+
+DECLARE_CUSTOM_FUNCTION(FadeOutJingle)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._bFadeOutStop = false;
+ int channel = 2;
+ CoroScheduler.createProcess(ThreadFadeOutMusic, &channel, sizeof(int));
+}
+
+DECLARE_CUSTOM_FUNCTION(FadeInJingle)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ int channel = 2;
+ CoroScheduler.createProcess(ThreadFadeInMusic, &channel, sizeof(int));
+}
+
+DECLARE_CUSTOM_FUNCTION(StopSoundEffect)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ g_vm->stopMusic(GLOBALS._curSoundEffect);
+}
+
+DECLARE_CUSTOM_FUNCTION(StopJingle)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ g_vm->stopMusic(2);
+}
+
+DECLARE_CUSTOM_FUNCTION(MuteSoundEffect)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ g_vm->setMusicVolume(GLOBALS._curSoundEffect, 0);
+}
+
+DECLARE_CUSTOM_FUNCTION(DemuteSoundEffect)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._bFadeOutStop = true;
+ g_vm->setMusicVolume(GLOBALS._curSoundEffect, 64);
+}
+
+DECLARE_CUSTOM_FUNCTION(MuteJingle)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ g_vm->setMusicVolume(2, 0);
+}
+
+DECLARE_CUSTOM_FUNCTION(DemuteJingle)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ g_vm->setMusicVolume(2, 64);
+}
+
+void CustPlayMusic(uint32 nChannel, const char *mFN, uint32 nFX, bool bLoop, int nSync = 0) {
+ if (nSync == 0)
+ nSync = 2000;
+ debugC(DEBUG_INTERMEDIATE, kTonyDebugMusic, "Start CustPlayMusic");
+ g_vm->playMusic(nChannel, mFN, nFX, bLoop, nSync);
+ debugC(DEBUG_INTERMEDIATE, kTonyDebugMusic, "End CustPlayMusic");
+}
+
+DECLARE_CUSTOM_FUNCTION(PlaySoundEffect)(CORO_PARAM, uint32 nMusic, uint32 nFX, uint32 bNoLoop, uint32) {
+ if (nFX == 0 || nFX == 1 || nFX == 2) {
+ debugC(DEBUG_INTERMEDIATE, kTonyDebugSound, "PlaySoundEffect stop fadeout");
+ GLOBALS._bFadeOutStop = true;
+ }
+
+ GLOBALS._lastMusic = nMusic;
+ CustPlayMusic(GLOBALS._curSoundEffect, musicFiles[nMusic].name, nFX, bNoLoop ? false : true, musicFiles[nMusic].sync);
+}
+
+DECLARE_CUSTOM_FUNCTION(PlayJingle)(CORO_PARAM, uint32 nMusic, uint32 nFX, uint32 bLoop, uint32) {
+ CustPlayMusic(2, jingleFileNames[nMusic], nFX, bLoop);
+}
+
+DECLARE_CUSTOM_FUNCTION(PlayItemSfx)(CORO_PARAM, uint32 nItem, uint32 nSFX, uint32, uint32) {
+ if (nItem == 0) {
+ GLOBALS._tony->playSfx(nSFX);
+ } else {
+ RMItem *item = GLOBALS._loc->getItemFromCode(nItem);
+ if (item)
+ item->playSfx(nSFX);
+ }
+}
+
+
+void RestoreMusic(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_4(PlaySoundEffect, GLOBALS._lastMusic, 0, 0, 0);
+
+ if (GLOBALS._lastTappeto != 0)
+ CustPlayMusic(4, ambianceFile[GLOBALS._lastTappeto], 0, true);
+
+ CORO_END_CODE;
+}
+
+void SaveMusic(Common::OutSaveFile *f) {
+ f->writeByte(GLOBALS._lastMusic);
+ f->writeByte(GLOBALS._lastTappeto);
+}
+
+void LoadMusic(Common::InSaveFile *f) {
+ GLOBALS._lastMusic = f->readByte();
+ GLOBALS._lastTappeto = f->readByte();
+}
+
+
+DECLARE_CUSTOM_FUNCTION(JingleFadeStart)(CORO_PARAM, uint32 nJingle, uint32 bLoop, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_4(FadeOutSoundEffect, 0, 0, 0, 0);
+ CORO_INVOKE_4(MuteJingle, 0, 0, 0, 0);
+ CORO_INVOKE_4(PlayJingle, nJingle, 0, bLoop, 0);
+ CORO_INVOKE_4(FadeInJingle, 0, 0, 0, 0);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(JingleFadeEnd)(CORO_PARAM, uint32 nJingle, uint32 bLoop, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_4(FadeOutJingle, 0, 0, 0, 0);
+ CORO_INVOKE_4(FadeInSoundEffect, 0, 0, 0, 0);
+
+ CORO_END_CODE;
+}
+
+
+
+
+DECLARE_CUSTOM_FUNCTION(MustSkipIdleStart)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._bSkipIdle = true;
+ CoroScheduler.setEvent(GLOBALS._hSkipIdle);
+}
+
+DECLARE_CUSTOM_FUNCTION(MustSkipIdleEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ GLOBALS._bSkipIdle = false;
+ CoroScheduler.resetEvent(GLOBALS._hSkipIdle);
+}
+
+DECLARE_CUSTOM_FUNCTION(PatIrqFreeze)(CORO_PARAM, uint32 bStatus, uint32, uint32, uint32) {
+ // Unused in ScummVM.
+}
+
+DECLARE_CUSTOM_FUNCTION(OpenInitLoadMenu)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_0(g_vm->openInitLoadMenu);
+
+ CORO_END_CODE;
+}
+
+DECLARE_CUSTOM_FUNCTION(OpenInitOptions)(CORO_PARAM, uint32, uint32, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_0(g_vm->openInitOptions);
+
+ CORO_END_CODE;
+}
+
+
+DECLARE_CUSTOM_FUNCTION(DoCredits)(CORO_PARAM, uint32 nMsg, uint32 dwTime, uint32, uint32) {
+ CORO_BEGIN_CONTEXT;
+ RMMessage *msg;
+ RMTextDialog *text;
+ uint32 hDisable;
+ int i;
+ uint32 startTime;
+
+ ~CoroContextTag() {
+ delete msg;
+ delete[] text;
+ }
+
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->msg = new RMMessage(nMsg);
+ _ctx->hDisable = CoroScheduler.createEvent(true, false);
+
+ _ctx->text = new RMTextDialog[_ctx->msg->numPeriods()];
+
+ for (_ctx->i = 0; _ctx->i < _ctx->msg->numPeriods(); _ctx->i++) {
+ _ctx->text[_ctx->i].setInput(GLOBALS._input);
+
+ // Alignment
+ if ((*_ctx->msg)[_ctx->i][0] == '@') {
+ _ctx->text[_ctx->i].setAlignType(RMText::HCENTER, RMText::VTOP);
+ _ctx->text[_ctx->i].writeText(&(*_ctx->msg)[_ctx->i][1], 3);
+ _ctx->text[_ctx->i].setPosition(RMPoint(414, 70 + _ctx->i * 26)); // 70
+ } else {
+ _ctx->text[_ctx->i].setAlignType(RMText::HLEFT, RMText::VTOP);
+ _ctx->text[_ctx->i].writeText((*_ctx->msg)[_ctx->i], 3);
+ _ctx->text[_ctx->i].setPosition(RMPoint(260, 70 + _ctx->i * 26));
+ }
+
+
+ // Set the position
+ _ctx->text[_ctx->i].setAlwaysDisplay();
+ _ctx->text[_ctx->i].setForcedTime(dwTime * 1000);
+ _ctx->text[_ctx->i].setNoTab();
+
+ // Wait for the end of display
+ _ctx->text[_ctx->i].setCustomSkipHandle(_ctx->hDisable);
+
+ // Record the text
+ g_vm->getEngine()->linkGraphicTask(&_ctx->text[_ctx->i]);
+ }
+
+ _ctx->startTime = g_vm->getTime();
+
+ while (_ctx->startTime + dwTime * 1000 > g_vm->getTime()) {
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+ if (GLOBALS._input->mouseLeftClicked() || GLOBALS._input->mouseRightClicked())
+ break;
+ if (g_vm->getEngine()->getInput().getAsyncKeyState(Common::KEYCODE_TAB))
+ break;
+ }
+
+ CoroScheduler.setEvent(_ctx->hDisable);
+
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+
+ delete[] _ctx->text;
+ delete _ctx->msg;
+ _ctx->text = NULL;
+ _ctx->msg = NULL;
+
+ CORO_END_CODE;
+}
+
+
+
+BEGIN_CUSTOM_FUNCTION_MAP()
+
+ASSIGN(1, CustLoadLocation)
+ASSIGN(2, MySleep)
+ASSIGN(3, SetPointer)
+ASSIGN(5, MoveTony)
+ASSIGN(6, FaceToMe)
+ASSIGN(7, BackToMe)
+ASSIGN(8, LeftToMe)
+ASSIGN(9, RightToMe)
+ASSIGN(10, SendTonyMessage)
+ASSIGN(11, ChangeBoxStatus)
+ASSIGN(12, ChangeLocation)
+ASSIGN(13, DisableTony)
+ASSIGN(14, EnableTony)
+ASSIGN(15, WaitForPatternEnd)
+ASSIGN(16, SetLocStartPosition)
+ASSIGN(17, ScrollLocation)
+ASSIGN(18, MoveTonyAndWait)
+ASSIGN(19, ChangeHotspot)
+ASSIGN(20, AddInventory)
+ASSIGN(21, RemoveInventory)
+ASSIGN(22, ChangeInventoryStatus)
+ASSIGN(23, SetTonyPosition)
+ASSIGN(24, SendFullscreenMessage)
+ASSIGN(25, SaveTonyPosition)
+ASSIGN(26, RestoreTonyPosition)
+ASSIGN(27, DisableInput)
+ASSIGN(28, EnableInput)
+ASSIGN(29, StopTony)
+
+ASSIGN(30, TonyTakeUp1)
+ASSIGN(31, TonyTakeMid1)
+ASSIGN(32, TonyTakeDown1)
+ASSIGN(33, TonyTakeUp2)
+ASSIGN(34, TonyTakeMid2)
+ASSIGN(35, TonyTakeDown2)
+
+ASSIGN(72, TonyPutUp1)
+ASSIGN(73, TonyPutMid1)
+ASSIGN(74, TonyPutDown1)
+ASSIGN(75, TonyPutUp2)
+ASSIGN(76, TonyPutMid2)
+ASSIGN(77, TonyPutDown2)
+
+ASSIGN(36, TonyOnTheFloor)
+ASSIGN(37, TonyGetUp)
+ASSIGN(38, TonyShepherdess)
+ASSIGN(39, TonyWhistle)
+
+ASSIGN(40, TonyLaugh)
+ASSIGN(41, TonyHips)
+ASSIGN(42, TonySing)
+ASSIGN(43, TonyIndicate)
+ASSIGN(44, TonyScaredWithHands)
+ASSIGN(49, TonyScaredWithoutHands)
+ASSIGN(45, TonyWithGlasses)
+ASSIGN(46, TonyWithWorm)
+ASSIGN(47, TonyWithHammer)
+ASSIGN(48, TonyWithRope)
+ASSIGN(90, TonyWithRabbitANIM)
+ASSIGN(91, TonyWithRecipeANIM)
+ASSIGN(92, TonyWithCardsANIM)
+ASSIGN(93, TonyWithSnowmanANIM)
+ASSIGN(94, TonyWithSnowmanStart)
+ASSIGN(95, TonyWithSnowmanEnd)
+ASSIGN(96, TonyWithRabbitStart)
+ASSIGN(97, TonyWithRabbitEnd)
+ASSIGN(98, TonyWithRecipeStart)
+ASSIGN(99, TonyWithRecipeEnd)
+ASSIGN(100, TonyWithCardsStart)
+ASSIGN(101, TonyWithCardsEnd)
+ASSIGN(102, TonyWithNotebookStart)
+ASSIGN(103, TonyWithNotebookEnd)
+ASSIGN(104, TonyWithMegaphoneStart)
+ASSIGN(105, TonyWithMegaphoneEnd)
+ASSIGN(106, TonyWithBeardStart)
+ASSIGN(107, TonyWithBeardEnd)
+ASSIGN(108, TonyGiggle)
+ASSIGN(109, TonyDisgusted)
+ASSIGN(110, TonySarcastic)
+ASSIGN(111, TonyMacbeth)
+ASSIGN(112, TonySniffLeft)
+ASSIGN(113, TonySniffRight)
+ASSIGN(114, TonyScaredStart)
+ASSIGN(115, TonyScaredEnd)
+ASSIGN(116, TonyWithSecretary)
+
+ASSIGN(50, CharSetCode)
+ASSIGN(51, CharSetColor)
+ASSIGN(52, CharSetTalkPattern)
+ASSIGN(53, CharSendMessage)
+ASSIGN(54, CharSetStartEndTalkPattern)
+
+ASSIGN(60, MCharSetCode)
+ASSIGN(61, MCharSetColor)
+ASSIGN(62, MCharSetCurrentGroup)
+ASSIGN(63, MCharSetNumTalksInGroup)
+ASSIGN(64, MCharSetNumTexts)
+ASSIGN(65, MCharSendMessage)
+ASSIGN(66, MCharSetPosition)
+ASSIGN(67, MCharSetAlwaysBack)
+ASSIGN(68, MCharResetCode)
+
+ASSIGN(70, StartDialog)
+ASSIGN(71, SendDialogMessage)
+
+ASSIGN(80, TakeOwnership)
+ASSIGN(81, ReleaseOwnership)
+
+ASSIGN(86, PlaySoundEffect)
+ASSIGN(87, PlayJingle)
+ASSIGN(88, FadeInSoundEffect)
+ASSIGN(89, FadeOutSoundEffect)
+ASSIGN(123, FadeInJingle)
+ASSIGN(124, FadeOutJingle)
+ASSIGN(125, MuteSoundEffect)
+ASSIGN(126, DemuteSoundEffect)
+ASSIGN(127, MuteJingle)
+ASSIGN(128, DemuteJingle)
+ASSIGN(84, StopSoundEffect)
+ASSIGN(85, StopJingle)
+ASSIGN(83, PlayItemSfx)
+ASSIGN(129, JingleFadeStart)
+ASSIGN(130, JingleFadeEnd)
+
+ASSIGN(120, ShakeScreen)
+ASSIGN(121, AutoSave)
+ASSIGN(122, AbortGame)
+ASSIGN(131, NoBullsEye)
+ASSIGN(132, SendFullscreenMsgStart)
+ASSIGN(133, SendFullscreenMsgEnd)
+ASSIGN(134, CustEnableGUI)
+ASSIGN(135, CustDisableGUI)
+ASSIGN(136, ClearScreen)
+ASSIGN(137, PatIrqFreeze)
+ASSIGN(138, TonySetPerorate)
+ASSIGN(139, OpenInitLoadMenu)
+ASSIGN(140, OpenInitOptions)
+ASSIGN(141, SyncScrollLocation)
+ASSIGN(142, CloseLocation)
+ASSIGN(143, SetAlwaysDisplay)
+ASSIGN(144, DoCredits)
+
+ASSIGN(200, MustSkipIdleStart);
+ASSIGN(201, MustSkipIdleEnd);
+
+END_CUSTOM_FUNCTION_MAP()
+
+void processKilledCallback(Common::PROCESS *p) {
+ for (uint i = 0; i < 10; i++)
+ if (GLOBALS._mut[i]._ownerPid == p->pid) {
+ // Handle scripts which don't call ReleaseOwnership, such as
+ // the one in loc37's vEnter when Tony is chasing the mouse.
+ debug(DEBUG_BASIC, "Force-releasing mutex %d after process died", i);
+
+ GLOBALS._mut[i]._ownerPid = 0;
+ GLOBALS._mut[i]._lockCount = 0;
+ CoroScheduler.setEvent(GLOBALS._mut[i]._eventId);
+ }
+}
+
+void setupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input) {
+ GLOBALS._tony = tony;
+ GLOBALS._pointer = ptr;
+ GLOBALS._boxes = box;
+ GLOBALS._loc = loc;
+ GLOBALS._inventory = inv;
+ GLOBALS._input = input;
+
+ GLOBALS.DisableGUI = mainDisableGUI;
+ GLOBALS.EnableGUI = mainEnableGUI;
+
+ GLOBALS._bAlwaysDisplay = false;
+ int i;
+
+ CoroScheduler.setResourceCallback(processKilledCallback);
+ for (i = 0; i < 10; i++)
+ GLOBALS._mut[i]._eventId = CoroScheduler.createEvent(false, true);
+
+ for (i = 0; i < 200; i++)
+ GLOBALS._ambiance[i] = 0;
+
+ GLOBALS._ambiance[6] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[7] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[8] = AMBIANCE_CRICKETSMUFFLED;
+ GLOBALS._ambiance[10] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[12] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[13] = AMBIANCE_CRICKETSMUFFLED;
+ GLOBALS._ambiance[15] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[16] = AMBIANCE_CRICKETSWIND;
+ GLOBALS._ambiance[18] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[19] = AMBIANCE_CRICKETSWIND;
+ GLOBALS._ambiance[20] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[23] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[26] = AMBIANCE_SEAHALFVOLUME;
+ GLOBALS._ambiance[27] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[28] = AMBIANCE_CRICKETSWIND;
+ GLOBALS._ambiance[31] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[33] = AMBIANCE_SEA;
+ GLOBALS._ambiance[35] = AMBIANCE_SEA;
+ GLOBALS._ambiance[36] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[37] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[40] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[41] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[42] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[45] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[51] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[52] = AMBIANCE_CRICKETSWIND1;
+ GLOBALS._ambiance[53] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[54] = AMBIANCE_CRICKETS;
+ GLOBALS._ambiance[57] = AMBIANCE_WIND;
+ GLOBALS._ambiance[58] = AMBIANCE_WIND;
+ GLOBALS._ambiance[60] = AMBIANCE_WIND;
+
+
+
+ // Create an event for the idle skipping
+ GLOBALS._hSkipIdle = CoroScheduler.createEvent(true, false);
+}
+
+} // end of namespace Tony
diff --git a/engines/tony/custom.h b/engines/tony/custom.h
new file mode 100644
index 0000000000..524ab14aab
--- /dev/null
+++ b/engines/tony/custom.h
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_CUSTOM_H
+#define TONY_CUSTOM_H
+
+#include "common/str.h"
+#include "tony/mpal/mpal.h"
+
+namespace Tony {
+
+using namespace MPAL;
+
+#define INIT_CUSTOM_FUNCTION MapCustomFunctions
+
+#define DECLARE_CUSTOM_FUNCTION(x) void x
+
+#define BEGIN_CUSTOM_FUNCTION_MAP() \
+ static void AssignError(int num) { \
+ error("Custom function %u has been already assigned!", num); \
+ } \
+ void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap) \
+ {
+
+#define END_CUSTOM_FUNCTION_MAP() \
+ }
+
+#define ASSIGN(num, func) \
+ if (lpMap[num] != NULL) \
+ AssignError(num); \
+ lpMap[num] = func; \
+ lpStrMap[num] = #func;
+
+class RMTony;
+class RMPointer;
+class RMGameBoxes;
+class RMLocation;
+class RMInventory;
+class RMInput;
+
+void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap);
+void setupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input);
+
+#endif
+
+} // end of namespace Tony
diff --git a/engines/tony/debugger.cpp b/engines/tony/debugger.cpp
new file mode 100644
index 0000000000..85d9469519
--- /dev/null
+++ b/engines/tony/debugger.cpp
@@ -0,0 +1,130 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/coroutines.h"
+#include "tony/debugger.h"
+#include "tony/globals.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+Debugger::Debugger() : GUI::Debugger() {
+ DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
+ DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene));
+ DCmd_Register("dirty_rects", WRAP_METHOD(Debugger, Cmd_DirtyRects));
+}
+
+static int strToInt(const char *s) {
+ if (!*s)
+ // No string at all
+ return 0;
+ else if (toupper(s[strlen(s) - 1]) != 'H')
+ // Standard decimal string
+ return atoi(s);
+
+ // Hexadecimal string
+ uint tmp = 0;
+ int read = sscanf(s, "%xh", &tmp);
+ if (read < 1)
+ error("strToInt failed on string \"%s\"", s);
+ return (int)tmp;
+}
+
+/**
+ * Support process for changing the scene
+ */
+struct ChangeSceneDetails {
+ int sceneNumber;
+ int x;
+ int y;
+};
+
+void DebugChangeScene(CORO_PARAM, const void *param) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ uint32 result;
+ const ChangeSceneDetails *details = (const ChangeSceneDetails *)param;
+ RMPoint scenePos(details->x, details->y);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_2(g_vm->getEngine()->unloadLocation, false, &result);
+
+ g_vm->getEngine()->loadLocation(details->sceneNumber, scenePos, RMPoint(-1, -1));
+
+ mainEnableGUI();
+
+ CORO_END_CODE;
+}
+
+
+/**
+ * This command loads up the specified new scene number
+ */
+bool Debugger::Cmd_Scene(int argc, const char **argv) {
+ if (argc < 2) {
+ DebugPrintf("Usage: %s <scene number> [<x> <y>]\n", argv[0]);
+ return true;
+ }
+
+ int sceneNumber = strToInt(argv[1]);
+ if (sceneNumber >= g_vm->_theBoxes.getLocBoxesCount()) {
+ DebugPrintf("Invalid scene\n");
+ return true;
+ }
+
+ RMPoint scenePos;
+ if (argc >= 4) {
+ scenePos._x = strToInt(argv[2]);
+ scenePos._y = strToInt(argv[3]);
+ } else {
+ // Get the box areas for the scene, and choose one so as to have a default
+ // position for Tony that will be in the walkable areas
+ RMBoxLoc *box = g_vm->_theBoxes.getBoxes(sceneNumber);
+ scenePos.set(box->_boxes[0]._hotspot[0]._hotx, box->_boxes[0]._hotspot[0]._hoty);
+ }
+
+ // Set up a process to change the scene
+ ChangeSceneDetails details;
+ details.sceneNumber = sceneNumber;
+ details.x = scenePos._x;
+ details.y = scenePos._y;
+ CoroScheduler.createProcess(DebugChangeScene, &details, sizeof(ChangeSceneDetails));
+
+ return false;
+}
+
+/**
+ * Turns showing dirty rects on or off
+ */
+bool Debugger::Cmd_DirtyRects(int argc, const char **argv) {
+ if (argc != 2) {
+ DebugPrintf("Usage; %s [on | off]\n", argv[0]);
+ return true;
+ } else {
+ g_vm->_window.showDirtyRects(strcmp(argv[1], "on") == 0);
+ return false;
+ }
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/debugger.h b/engines/tony/debugger.h
new file mode 100644
index 0000000000..85ba9d75b6
--- /dev/null
+++ b/engines/tony/debugger.h
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TONY_DEBUGGER_H
+#define TONY_DEBUGGER_H
+
+#include "common/scummsys.h"
+#include "gui/debugger.h"
+
+namespace Tony {
+
+class Debugger : public GUI::Debugger {
+public:
+ Debugger();
+ virtual ~Debugger() {}
+
+protected:
+ bool Cmd_Scene(int argc, const char **argv);
+ bool Cmd_DirtyRects(int argc, const char **argv);
+};
+
+} // End of namespace Tony
+
+#endif
diff --git a/engines/tony/detection.cpp b/engines/tony/detection.cpp
new file mode 100644
index 0000000000..8e6d5a64c3
--- /dev/null
+++ b/engines/tony/detection.cpp
@@ -0,0 +1,194 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "base/plugins.h"
+
+#include "common/memstream.h"
+#include "engines/advancedDetector.h"
+#include "common/system.h"
+#include "graphics/colormasks.h"
+#include "graphics/surface.h"
+
+#include "tony/tony.h"
+#include "tony/game.h"
+
+namespace Tony {
+
+enum {
+ GF_COMPRESSED = (1 << 0)
+};
+
+struct TonyGameDescription {
+ ADGameDescription desc;
+};
+
+uint32 TonyEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+Common::Language TonyEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
+bool TonyEngine::getIsDemo() const {
+ return _gameDescription->desc.flags & ADGF_DEMO;
+}
+
+bool TonyEngine::isCompressed() const {
+ return _gameDescription->desc.flags & GF_COMPRESSED;
+}
+
+} // End of namespace Tony
+
+static const PlainGameDescriptor tonyGames[] = {
+ {"tony", "Tony Tough and the Night of Roasted Moths"},
+ {0, 0}
+};
+
+#include "tony/detection_tables.h"
+
+class TonyMetaEngine : public AdvancedMetaEngine {
+public:
+ TonyMetaEngine() : AdvancedMetaEngine(Tony::gameDescriptions, sizeof(Tony::TonyGameDescription), tonyGames) {
+ }
+
+ virtual const char *getName() const {
+ return "Tony Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Tony Engine (C) Protonic Interactive";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual void removeSaveState(const char *target, int slot) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+};
+
+bool TonyMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail);
+}
+
+bool Tony::TonyEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+}
+
+bool TonyMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const Tony::TonyGameDescription *gd = (const Tony::TonyGameDescription *)desc;
+ if (gd) {
+ *engine = new Tony::TonyEngine(syst, gd);
+ }
+ return gd != 0;
+}
+
+SaveStateList TonyMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String saveDesc;
+ Common::String pattern = "tony.0??";
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ if (slotNum >= 0 && slotNum <= 999) {
+ byte thumbnailData[160 * 120 * 2];
+ Common::String saveName;
+ byte difficulty;
+
+ if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slotNum, thumbnailData, saveName, difficulty)) {
+ // Add the save name to the savegame list
+ saveList.push_back(SaveStateDescriptor(slotNum, saveName));
+ }
+ }
+ }
+
+ return saveList;
+}
+
+int TonyMetaEngine::getMaximumSaveSlot() const {
+ return 99;
+}
+
+void TonyMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String filename = Tony::TonyEngine::getSaveStateFileName(slot);
+
+ g_system->getSavefileManager()->removeSavefile(filename);
+}
+
+SaveStateDescriptor TonyMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String saveName;
+ byte difficulty;
+ byte thumbData[160 * 120 * 2];
+
+ if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slot, thumbData, saveName, difficulty)) {
+ // Convert the 565 thumbnail data to the needed overlay format
+ Common::MemoryReadStream thumbStream(thumbData, 160 * 120 * 2);
+ Graphics::PixelFormat destFormat = g_system->getOverlayFormat();
+ Graphics::Surface *to = new Graphics::Surface();
+ to->create(160, 120, destFormat);
+
+ OverlayColor *pixels = (OverlayColor *)to->pixels;
+ for (int y = 0; y < to->h; ++y) {
+ for (int x = 0; x < to->w; ++x) {
+ uint8 r, g, b;
+ Graphics::colorToRGB<Graphics::ColorMasks<555> >(thumbStream.readUint16LE(), r, g, b);
+
+ // converting to current OSystem Color
+ *pixels++ = destFormat.RGBToColor(r, g, b);
+ }
+ }
+
+ // Create the return descriptor
+ SaveStateDescriptor desc(slot, saveName);
+ desc.setDeletableFlag(true);
+ desc.setWriteProtectedFlag(false);
+ desc.setThumbnail(to);
+
+ return desc;
+ }
+
+ return SaveStateDescriptor();
+}
+
+
+#if PLUGIN_ENABLED_DYNAMIC(TONY)
+REGISTER_PLUGIN_DYNAMIC(TONY, PLUGIN_TYPE_ENGINE, TonyMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(TONY, PLUGIN_TYPE_ENGINE, TonyMetaEngine);
+#endif
diff --git a/engines/tony/detection_tables.h b/engines/tony/detection_tables.h
new file mode 100644
index 0000000000..f9881c29f2
--- /dev/null
+++ b/engines/tony/detection_tables.h
@@ -0,0 +1,145 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+namespace Tony {
+
+static const TonyGameDescription gameDescriptions[] = {
+ {
+ // Tony Tough English
+ {
+ "tony",
+ 0,
+ {
+ // TODO: AdvancedDetector seems to have a problem where it thinks data1.cab is unrecognized.
+ // Is it perhaps because the Agos engine also has detection entries for data1.cab?
+ {"data1.cab", 0, "ce82907242166bfb594d97bdb68f96d2", 4350},
+ /*{"roasted.mpr", 0, "06203dbbc85fdd1e6dc8fc211c1a6207", 135911071},
+ {"roasted.mpc", 0, "57c4a3860cf899443c357e0078ea6f49", 366773},*/
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ },
+
+ {
+ // Tony Tough English Demo
+ {
+ "tony",
+ "Extracted Demo",
+ {
+ {"roasted.mpr", 0, "06203dbbc85fdd1e6dc8fc211c1a6207", 14972409},
+ {"roasted.mpc", 0, "1e247922ec869712bfd96625bc4d3c7c", 39211},
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_DEMO,
+ GUIO1(GUIO_NONE)
+ },
+ },
+
+ {
+ // Tony Tough English Demo (Compressed)
+ {
+ "tony",
+ "Demo",
+ {
+ {"data1.cab", 0, "7d8b6d308f96aee3968ad7910fb11e6d", 58660608},
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_DEMO | GF_COMPRESSED,
+ GUIO1(GUIO_NONE)
+ },
+ },
+ {
+ // Tony Tough French "Collection Aventure" provided by Strangerke
+ {
+ "tony",
+ 0,
+ {
+ {"roasted.mpr", 0, "06203dbbc85fdd1e6dc8fc211c1a6207", 135911071},
+ {"roasted.mpc", 0, "e890c6a41238827bdfa9874a65618b69", 374135},
+ AD_LISTEND
+ },
+ Common::FR_FRA,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ },
+ {
+ // Tony Tough German "Shoe Box" provided by Strangerke
+ {
+ "tony",
+ 0,
+ {
+ {"roasted.mpr", 0, "06203dbbc85fdd1e6dc8fc211c1a6207", 135911071},
+ {"roasted.mpc", 0, "ccf7ab939a34de1b13df538596431684", 389554},
+ AD_LISTEND
+ },
+ Common::DE_DEU,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ },
+ {
+ // Tony Tough Italian provided by Fabio Barzagli
+ {
+ "tony",
+ 0,
+ {
+ {"roasted.mpr", 0, "06203dbbc85fdd1e6dc8fc211c1a6207", 135911071},
+ {"roasted.mpc", 0, "1dc896cdb945170d7408598f803411c1", 380001},
+ AD_LISTEND
+ },
+ Common::IT_ITA,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ },
+ {
+ // Tony Tough Polish provided by Fabio Barzagli
+ {
+ "tony",
+ 0,
+ {
+ {"roasted.mpr", 0, "06203dbbc85fdd1e6dc8fc211c1a6207", 135911071},
+ {"roasted.mpc", 0, "89733ea710669acc8e7900b115f4afef", 389625},
+ AD_LISTEND
+ },
+ Common::PL_POL,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ },
+ { AD_TABLE_END_MARKER }
+};
+
+} // End of namespace Tony
diff --git a/engines/tony/font.cpp b/engines/tony/font.cpp
new file mode 100644
index 0000000000..927adf9006
--- /dev/null
+++ b/engines/tony/font.cpp
@@ -0,0 +1,1200 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "common/textconsole.h"
+#include "tony/mpal/mpalutils.h"
+#include "tony/font.h"
+#include "tony/input.h"
+#include "tony/inventory.h"
+#include "tony/loc.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+/****************************************************************************\
+* RMFont Methods
+\****************************************************************************/
+
+RMFont::RMFont() {
+ _letter = NULL;
+ _nLetters = _fontDimx = _fontDimy = _dimx = _dimy = 0;
+}
+
+RMFont::~RMFont() {
+ unload();
+}
+
+void RMFont::load(const byte *buf, int nChars, int dimx, int dimy, uint32 palResID) {
+ _letter = new RMGfxSourceBuffer8RLEByte[nChars];
+
+ // Initialize the fonts
+ for (int i = 0; i < nChars; i++) {
+ // Initialize the buffer with the letters
+ _letter[i].init(buf + i * (dimx * dimy + 8) + 8, dimx, dimy);
+ _letter[i].loadPaletteWA(palResID);
+ }
+
+ _fontDimx = dimx;
+ _fontDimy = dimy;
+
+ _nLetters = nChars;
+}
+
+void RMFont::load(uint32 resID, int nChars, int dimx, int dimy, uint32 palResID) {
+ RMRes res(resID);
+
+ if ((int)res.size() < nChars * (dimy * dimx + 8))
+ nChars = res.size() / (dimy * dimx + 8);
+
+ load(res, nChars, dimx, dimy, palResID);
+}
+
+void RMFont::unload() {
+ if (_letter != NULL) {
+ delete[] _letter;
+ _letter = NULL;
+ }
+}
+
+
+RMGfxPrimitive *RMFont::makeLetterPrimitive(byte bChar, int &nLength) {
+ RMFontPrimitive *prim;
+ int nLett;
+
+ // Convert from character to glyph index
+ nLett = convertToLetter(bChar);
+ assert(nLett < _nLetters);
+
+ // Create primitive font
+ prim = new RMFontPrimitive(this);
+ prim->_nChar = nLett;
+
+ // Get the length of the character in pixels
+ nLength = letterLength(bChar);
+
+ return prim;
+}
+
+void RMFont::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim2) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ RMFontPrimitive *prim = (RMFontPrimitive *)prim2;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Call the draw method of the letter assigned to the primitive
+ if (prim->_nChar != -1)
+ CORO_INVOKE_2(_letter[prim->_nChar].draw, bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+void RMFont::close() {
+ unload();
+}
+
+int RMFont::stringLen(const Common::String &text) {
+ uint len, i;
+
+ if (text.empty())
+ return letterLength('\0');
+
+ len = 0;
+ for (i = 0; i < text.size() - 1; i++)
+ len += letterLength(text[i], text[i + 1]);
+ len += letterLength(text[i]);
+
+ return len;
+}
+
+int RMFont::stringLen(char bChar, char bNext) {
+ return letterLength(bChar, bNext);
+}
+
+/****************************************************************************\
+* RMFontColor Methods
+\****************************************************************************/
+
+RMFontColor::RMFontColor() : RMFont() {
+ _fontR = _fontG = _fontB = 255;
+}
+
+RMFontColor::~RMFontColor() {
+}
+
+void RMFontColor::setBaseColor(byte r1, byte g1, byte b1) {
+ int r = (int)r1 << 16;
+ int g = (int)g1 << 16;
+ int b = (int)b1 << 16;
+
+ int rstep = r / 14;
+ int gstep = g / 14;
+ int bstep = b / 14;
+
+ int i;
+ byte pal[768 * 3];
+
+ // Check if we are already on the right color
+ if (_fontR == r1 && _fontG == g1 && _fontB == b1)
+ return;
+
+ _fontR = r1;
+ _fontG = g1;
+ _fontB = b1;
+
+ // Constructs a new palette for the font
+ for (i = 1; i < 16; i++) {
+ pal[i * 3 + 0] = r >> 16;
+ pal[i * 3 + 1] = g >> 16;
+ pal[i * 3 + 2] = b >> 16;
+
+ r -= rstep;
+ g -= gstep;
+ b -= bstep;
+ }
+
+ pal[15 * 3 + 0] += 8;
+ pal[15 * 3 + 1] += 8;
+ pal[15 * 3 + 2] += 8;
+
+ // Puts in all the letters
+ for (i = 0; i < _nLetters; i++)
+ _letter[i].loadPaletteWA(pal);
+}
+
+/***************************************************************************\
+* RMFontWithTables Methods
+\****************************************************************************/
+int RMFontWithTables::convertToLetter(byte nChar) {
+ return _cTable[nChar];
+}
+
+int RMFontWithTables::letterLength(int nChar, int nNext) {
+ return (nChar != -1 ? _lTable[(byte)nChar] + _l2Table[(byte)nChar][(byte)nNext] : _lDefault);
+}
+
+/***************************************************************************\
+* RMFontDialog Methods
+\****************************************************************************/
+
+void RMFontDialog::init() {
+ int i;
+
+ // bernie: Number of characters in the font
+ int nchars =
+ 112 // base
+ + 18 // polish
+ + 66 // russian
+ + 30 // czech
+ + 8 // french
+ + 5; // deutsch
+
+ load(RES_F_PARL, nchars, 20, 20);
+
+ // Initialize the font table
+ _lDefault = 13;
+ _hDefault = 18;
+ Common::fill(&_l2Table[0][0], &_l2Table[0][0] + (256 * 256), '\0');
+
+ for (i = 0; i < 256; i++) {
+ _cTable[i] = g_vm->_cTableDialog[i];
+ _lTable[i] = g_vm->_lTableDialog[i];
+ }
+}
+
+
+/***************************************************************************\
+* RMFontMacc Methods
+\****************************************************************************/
+
+void RMFontMacc::init() {
+ int i;
+
+ // bernie: Number of characters in the font
+ int nchars =
+ 102 // base
+ + 18 // polish
+ + 66 // russian
+ + 30 // czech
+ + 8 // francais
+ + 5; // deutsch
+
+
+ load(RES_F_MACC, nchars, 11, 16);
+
+ // Default
+ _lDefault = 10;
+ _hDefault = 17;
+ Common::fill(&_l2Table[0][0], &_l2Table[0][0] + (256 * 256), '\0');
+
+ for (i = 0; i < 256; i++) {
+ _cTable[i] = g_vm->_cTableMacc[i];
+ _lTable[i] = g_vm->_lTableMacc[i];
+ }
+}
+
+/***************************************************************************\
+* RMFontCredits Methods
+\****************************************************************************/
+
+void RMFontCredits::init() {
+ int i;
+
+ // bernie: Number of characters in the font
+ int nchars =
+ 112 // base
+ + 18 // polish
+ + 66 // russian
+ + 30 // czech
+ + 8 // french
+ + 2; // deutsch
+
+
+ load(RES_F_CREDITS, nchars, 27, 28, RES_F_CPAL);
+
+ // Default
+ _lDefault = 10;
+ _hDefault = 28;
+ Common::fill(&_l2Table[0][0], &_l2Table[0][0] + (256 * 256), '\0');
+
+ for (i = 0; i < 256; i++) {
+ _cTable[i] = g_vm->_cTableCred[i];
+ _lTable[i] = g_vm->_lTableCred[i];
+ }
+}
+
+
+
+/***************************************************************************\
+* RMFontObj Methods
+\****************************************************************************/
+
+#define TOUPPER(a) ((a) >= 'a' && (a) <= 'z' ? (a) + 'A' - 'a' : (a))
+#define TOLOWER(a) ((a) >= 'A' && (a) <= 'Z' ? (a) + 'a' - 'A' : (a))
+
+void RMFontObj::setBothCase(int nChar, int nNext, signed char spiazz) {
+ _l2Table[TOUPPER(nChar)][TOUPPER(nNext)] = spiazz;
+ _l2Table[TOUPPER(nChar)][TOLOWER(nNext)] = spiazz;
+ _l2Table[TOLOWER(nChar)][TOUPPER(nNext)] = spiazz;
+ _l2Table[TOLOWER(nChar)][TOLOWER(nNext)] = spiazz;
+}
+
+
+void RMFontObj::init() {
+ int i;
+
+ //bernie: Number of characters in the font (solo maiuscolo)
+ int nchars =
+ 85 // base
+ + 9 // polish
+ + 33 // russian
+ + 15 // czech
+ + 0 // francais (no uppercase chars)
+ + 1; // deutsch
+
+
+ load(RES_F_OBJ, nchars, 25, 30);
+
+ // Initialize the font table
+ _lDefault = 26;
+ _hDefault = 30;
+ Common::fill(&_l2Table[0][0], &_l2Table[0][0] + (256 * 256), '\0');
+
+ for (i = 0; i < 256; i++) {
+ _cTable[i] = g_vm->_cTableObj[i];
+ _lTable[i] = g_vm->_lTableObj[i];
+ }
+
+ // Special case
+ setBothCase('C', 'C', 2);
+ setBothCase('A', 'T', -2);
+ setBothCase('R', 'S', 2);
+ setBothCase('H', 'I', -2);
+ setBothCase('T', 'S', 2);
+ setBothCase('O', 'R', 2);
+ setBothCase('O', 'L', 2);
+ setBothCase('O', 'G', 2);
+ setBothCase('Z', 'A', -1);
+ setBothCase('R', 'R', 1);
+ setBothCase('R', 'U', 3);
+}
+
+
+/****************************************************************************\
+* RMText Methods
+\****************************************************************************/
+
+RMFontColor *RMText::_fonts[4] = { NULL, NULL, NULL, NULL };
+
+void RMText::initStatics() {
+ Common::fill(&_fonts[0], &_fonts[4], (RMFontColor *)NULL);
+}
+
+RMText::RMText() {
+ // Default color: white
+ _textR = _textG = _textB = 255;
+
+ // Default length
+ _maxLineLength = 350;
+
+ _bTrasp0 = true;
+ _aHorType = HCENTER;
+ _aVerType = VTOP;
+ setPriority(150);
+}
+
+RMText::~RMText() {
+}
+
+void RMText::unload() {
+ if (_fonts[0] != NULL) {
+ delete _fonts[0];
+ delete _fonts[1];
+ delete _fonts[2];
+ delete _fonts[3];
+ _fonts[0] = _fonts[1] = _fonts[2] = _fonts[3] = 0;
+ }
+}
+
+void RMText::setMaxLineLength(int max) {
+ _maxLineLength = max;
+}
+
+void RMText::removeThis(CORO_PARAM, bool &result) {
+ // Here we can do checks on the number of frames, time spent, etc.
+ result = true;
+}
+
+void RMText::writeText(const Common::String &text, int nFont, int *time) {
+ // Initializes the font (only once)
+ if (_fonts[0] == NULL) {
+ _fonts[0] = new RMFontDialog;
+ _fonts[0]->init();
+ _fonts[1] = new RMFontObj;
+ _fonts[1]->init();
+ _fonts[2] = new RMFontMacc;
+ _fonts[2]->init();
+ _fonts[3] = new RMFontCredits;
+ _fonts[3]->init();
+ }
+
+ writeText(text, _fonts[nFont], time);
+}
+
+void RMText::writeText(Common::String text, RMFontColor *font, int *time) {
+ RMGfxPrimitive *prim;
+ uint p, old_p;
+ int j, x, y;
+ int len;
+ int numchar;
+ int width, height;
+
+ // Set the base color
+ font->setBaseColor(_textR, _textG, _textB);
+
+ // Destroy the buffer before starting
+ destroy();
+
+ // If the string is empty, do nothing
+ if (text.empty())
+ return;
+
+ // Divide the words into lines. In this cycle, X contains the maximum length reached by a line,
+ // and the number of lines
+ Common::Array<Common::String> lines;
+ p = 0;
+ j = x = 0;
+ while (p < text.size()) {
+ j += font->stringLen(text[p]);
+ if (j > (((_aHorType == HLEFTPAR) && (lines.size() > 0)) ? _maxLineLength - 25 : _maxLineLength)) {
+ j -= font->stringLen(text[p], (p + 1 == text.size()) ? '\0' : text[p + 1]);
+ if (j > x)
+ x = j;
+
+ // Back to the first usable space
+ //
+ // BERNIE: In the original, sentences containing words that exceed the
+ // width of a line caused discontinuation of the whole sentence.
+ // This workaround has the partial word broken up so it will still display
+ //
+ old_p = p;
+ while (text[p] != ' ' && text[p] != '-' && p > 0)
+ p--;
+
+ if (p == 0)
+ p = old_p;
+
+ // Check if there are any blanks to end
+ while ((text[p] == ' ' || text[p] == '-') && p + 1 < text.size())
+ p++;
+ if (p == text.size())
+ break;
+ lines.push_back(Common::String(text.c_str(), p));
+ if (text[p] == ' ')
+ p++;
+ text = text.c_str() + p;
+ p = 0;
+ j = 0;
+ continue;
+ }
+ p++;
+ }
+
+ if (j > x)
+ x = j;
+
+ // Add the last line of text.
+ lines.push_back(text);
+
+ x += 8;
+
+ // Starting position for the surface: X1, Y
+ width = x;
+ height = (lines.size() - 1) * font->letterHeight() + font->_fontDimy;
+
+ // Create the surface
+ create(width, height);
+ Common::fill(_buf, _buf + width * height * 2, 0);
+
+ p = 0;
+
+ y = 0;
+ numchar = 0;
+ for (uint i = 0; i < lines.size(); ++i) {
+ const Common::String &line = lines[i];
+
+ // Measure the length of the line
+ x = 0;
+ j = font->stringLen(line);
+
+ switch (_aHorType) {
+ case HLEFT:
+ x = 0;
+ break;
+
+ case HLEFTPAR:
+ if (i == 0)
+ x = 0;
+ else
+ x = 25;
+ break;
+
+ case HCENTER:
+ x = width / 2 - j / 2;
+ break;
+
+ case HRIGHT:
+ x = width - j - 1;
+ break;
+ }
+
+ p = 0;
+ while (p < line.size()) {
+ if (line[p] == ' ') {
+ x += font->stringLen(line[p]);
+ p++;
+ continue;
+ }
+
+ prim = font->makeLetterPrimitive(line[p], len);
+ prim->getDst()._x1 = x;
+ prim->getDst()._y1 = y;
+ addPrim(prim);
+
+ numchar++;
+
+ x += font->stringLen(line[p], (p + 1 == line.size()) ? '\0' : line[p + 1]);
+ p++;
+ }
+ p++;
+ y += font->letterHeight();
+ }
+
+ if (time != NULL)
+ *time = 1000 + numchar * (11 - GLOBALS._nCfgTextSpeed) * 14;
+}
+
+void RMText::clipOnScreen(RMGfxPrimitive *prim) {
+ // Don't let it go outside the screen
+ if (prim->getDst()._x1 < 5)
+ prim->getDst()._x1 = 5;
+ if (prim->getDst()._y1 < 5)
+ prim->getDst()._y1 = 5;
+ if (prim->getDst()._x1 + _dimx > 635)
+ prim->getDst()._x1 = 635 - _dimx;
+ if (prim->getDst()._y1 + _dimy > 475)
+ prim->getDst()._y1 = 475 - _dimy;
+}
+
+void RMText::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+ // Horizontally
+ if (_aHorType == HCENTER)
+ prim->getDst().topLeft() -= RMPoint(_dimx / 2, 0);
+ else if (_aHorType == HRIGHT)
+ prim->getDst().topLeft() -= RMPoint(_dimx, 0);
+
+
+ // Vertically
+ if (_aVerType == VTOP) {
+
+ } else if (_aVerType == VCENTER) {
+ prim->getDst()._y1 -= _dimy / 2;
+
+ } else if (_aVerType == VBOTTOM) {
+ prim->getDst()._y1 -= _dimy;
+ }
+
+ clipOnScreen(prim);
+
+ CORO_INVOKE_2(RMGfxWoodyBuffer::draw, bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+/**
+ * Set the alignment type
+ */
+void RMText::setAlignType(HorAlign aHor, VerAlign aVer) {
+ _aHorType = aHor;
+ _aVerType = aVer;
+}
+
+/**
+ * Set the base color
+ */
+void RMText::setColor(byte r, byte g, byte b) {
+ _textR = r;
+ _textG = g;
+ _textB = b;
+}
+
+/****************************************************************************\
+* RMTextDialog Methods
+\****************************************************************************/
+
+RMTextDialog::RMTextDialog() : RMText() {
+ _time = _startTime = 0;
+ _dst = RMPoint(0, 0);
+
+ _bSkipStatus = true;
+ _bShowed = true;
+ _bForceTime = false;
+ _bForceNoTime = false;
+ _bAlwaysDisplay = false;
+ _bNoTab = false;
+ _hCustomSkip = CORO_INVALID_PID_VALUE;
+ _hCustomSkip2 = CORO_INVALID_PID_VALUE;
+ _input = NULL;
+
+ // Create the event for displaying the end
+ _hEndDisplay = CoroScheduler.createEvent(false, false);
+}
+
+RMTextDialog::~RMTextDialog() {
+ CoroScheduler.closeEvent(_hEndDisplay);
+}
+
+void RMTextDialog::show() {
+ _bShowed = true;
+}
+
+void RMTextDialog::hide(CORO_PARAM) {
+ _bShowed = false;
+}
+
+void RMTextDialog::writeText(const Common::String &text, int font, int *time) {
+ RMText::writeText(text, font, &_time);
+
+ if (time != NULL)
+ *time = _time;
+}
+
+void RMTextDialog::writeText(const Common::String &text, RMFontColor *font, int *time) {
+ RMText::writeText(text, font, &_time);
+
+ if (time != NULL)
+ *time = _time;
+}
+
+
+void RMTextDialog::setSkipStatus(bool bEnabled) {
+ _bSkipStatus = bEnabled;
+}
+
+void RMTextDialog::forceTime() {
+ _bForceTime = true;
+}
+
+void RMTextDialog::forceNoTime() {
+ _bForceNoTime = true;
+}
+
+void RMTextDialog::setNoTab() {
+ _bNoTab = true;
+}
+
+void RMTextDialog::setForcedTime(uint32 dwTime) {
+ _time = dwTime;
+}
+
+void RMTextDialog::setAlwaysDisplay() {
+ _bAlwaysDisplay = true;
+}
+
+void RMTextDialog::removeThis(CORO_PARAM, bool &result) {
+ CORO_BEGIN_CONTEXT;
+ bool expired;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Presume successful result
+ result = true;
+
+ // Don't erase the background
+ if (_bSkipStatus) {
+ if (!(GLOBALS._bCfgDubbing && _hCustomSkip2 != CORO_INVALID_PID_VALUE)) {
+ if (GLOBALS._bCfgTimerizedText) {
+ if (!_bForceNoTime) {
+ if (g_vm->getTime() > (uint32)_time + _startTime)
+ return;
+ }
+ }
+ }
+
+ if (!_bNoTab) {
+ if (g_vm->getEngine()->getInput().getAsyncKeyState(Common::KEYCODE_TAB))
+ return;
+ }
+
+ if (!_bNoTab) {
+ if (_input) {
+ if (_input->mouseLeftClicked() || _input->mouseRightClicked())
+ return;
+ }
+ }
+ }
+ // Erase the background
+ else if (!(GLOBALS._bCfgDubbing && _hCustomSkip2 != CORO_INVALID_PID_VALUE)) {
+ if (!_bForceNoTime) {
+ if (g_vm->getTime() > (uint32)_time + _startTime)
+ return;
+ }
+ }
+
+ // If time is forced
+ if (_bForceTime) {
+ if (g_vm->getTime() > (uint32)_time + _startTime)
+ return;
+ }
+
+ if (_hCustomSkip != CORO_INVALID_PID_VALUE) {
+ CORO_INVOKE_3(CoroScheduler.waitForSingleObject, _hCustomSkip, 0, &_ctx->expired);
+ // == WAIT_OBJECT_0
+ if (!_ctx->expired)
+ return;
+ }
+
+ if (GLOBALS._bCfgDubbing && _hCustomSkip2 != CORO_INVALID_PID_VALUE) {
+ CORO_INVOKE_3(CoroScheduler.waitForSingleObject, _hCustomSkip2, 0, &_ctx->expired);
+ // == WAIT_OBJECT_0
+ if (!_ctx->expired)
+ return;
+ }
+
+ result = false;
+
+ CORO_END_CODE;
+}
+
+void RMTextDialog::Unregister() {
+ RMGfxTask::Unregister();
+ assert(_nInList == 0);
+ CoroScheduler.setEvent(_hEndDisplay);
+}
+
+void RMTextDialog::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_startTime == 0)
+ _startTime = g_vm->getTime();
+
+ if (_bShowed) {
+ if (GLOBALS._bShowSubtitles || _bAlwaysDisplay) {
+ prim->getDst().topLeft() = _dst;
+ CORO_INVOKE_2(RMText::draw, bigBuf, prim);
+ }
+ }
+
+ CORO_END_CODE;
+}
+
+void RMTextDialog::setCustomSkipHandle(uint32 hCustom) {
+ _hCustomSkip = hCustom;
+}
+
+void RMTextDialog::setCustomSkipHandle2(uint32 hCustom) {
+ _hCustomSkip2 = hCustom;
+}
+
+void RMTextDialog::waitForEndDisplay(CORO_PARAM) {
+ CoroScheduler.waitForSingleObject(coroParam, _hEndDisplay, CORO_INFINITE);
+}
+
+void RMTextDialog::setInput(RMInput *input) {
+ _input = input;
+}
+
+/**
+ * Set the position
+ */
+void RMTextDialog::setPosition(const RMPoint &pt) {
+ _dst = pt;
+}
+
+/****************************************************************************\
+* RMTextDialogScrolling Methods
+\****************************************************************************/
+
+RMTextDialogScrolling::RMTextDialogScrolling() {
+ _curLoc = NULL;
+}
+
+RMTextDialogScrolling::RMTextDialogScrolling(RMLocation *loc) {
+ _curLoc = loc;
+ _startScroll = loc->scrollPosition();
+}
+
+RMTextDialogScrolling::~RMTextDialogScrolling() {
+}
+
+void RMTextDialogScrolling::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ RMPoint curDst;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->curDst = _dst;
+
+ if (_curLoc != NULL)
+ _dst -= _curLoc->scrollPosition() - _startScroll;
+
+ CORO_INVOKE_2(RMTextDialog::draw, bigBuf, prim);
+
+ _dst = _ctx->curDst;
+
+ CORO_END_CODE;
+}
+
+void RMTextDialogScrolling::clipOnScreen(RMGfxPrimitive *prim) {
+ // We must not do anything!
+}
+
+
+/****************************************************************************\
+* RMTextItemName Methods
+\****************************************************************************/
+
+RMTextItemName::RMTextItemName() : RMText() {
+ _item = NULL;
+ setPriority(220);
+}
+
+RMTextItemName::~RMTextItemName() {
+}
+
+void RMTextItemName::doFrame(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMLocation &loc, RMPointer &ptr, RMInventory &inv) {
+ CORO_BEGIN_CONTEXT;
+ RMItem *lastItem;
+ uint32 hThread;
+ CORO_END_CONTEXT(_ctx);
+
+ Common::String itemName;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->lastItem = _item;
+
+ // Adds to the list if there is need
+ if (!_nInList)
+ bigBuf.addPrim(new RMGfxPrimitive(this));
+
+ // Update the scrolling co-ordinates
+ _curscroll = loc.scrollPosition();
+
+ // Check if we are on the inventory
+ if (inv.itemInFocus(_mpos))
+ _item = inv.whichItemIsIn(_mpos);
+ else
+ _item = loc.whichItemIsIn(_mpos);
+
+ // If there an item, get its name
+ if (_item != NULL)
+ _item->getName(itemName);
+
+ // Write it
+ writeText(itemName, 1);
+
+ // Handle the change If the selected item is different from the previous one
+ if (_ctx->lastItem != _item) {
+ if (_item == NULL)
+ ptr.setSpecialPointer(RMPointer::PTR_NONE);
+ else {
+ _ctx->hThread = mpalQueryDoAction(20, _item->mpalCode(), 0);
+ if (_ctx->hThread == CORO_INVALID_PID_VALUE)
+ ptr.setSpecialPointer(RMPointer::PTR_NONE);
+ else
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->hThread, CORO_INFINITE);
+ }
+ }
+
+ CORO_END_CODE;
+}
+
+
+void RMTextItemName::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // If there is no text, it's pointless to continue
+ if (_buf == NULL)
+ return;
+
+ // Set the destination coordinates of the mouse
+ prim->getDst().topLeft() = _mpos - RMPoint(0, 30);
+
+ CORO_INVOKE_2(RMText::draw, bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+RMPoint RMTextItemName::getHotspot() {
+ if (_item == NULL)
+ return _mpos + _curscroll;
+ else
+ return _item->hotspot();
+}
+
+RMItem *RMTextItemName::getSelectedItem() {
+ return _item;
+}
+
+bool RMTextItemName::isItemSelected() {
+ return _item != NULL;
+}
+
+void RMTextItemName::setMouseCoord(const RMPoint &m) {
+ _mpos = m;
+}
+
+void RMTextItemName::removeThis(CORO_PARAM, bool &result) {
+ result = true;
+}
+
+/****************************************************************************\
+* RMDialogChoice Methods
+\****************************************************************************/
+
+RMDialogChoice::RMDialogChoice() {
+ RMResRaw dlg1(RES_I_DLGTEXT);
+ RMResRaw dlg2(RES_I_DLGTEXTLINE);
+ RMRes dlgpal(RES_I_DLGTEXTPAL);
+
+ _dlgText.init(dlg1, dlg1.width(), dlg1.height());
+ _dlgTextLine.init(dlg2, dlg2.width(), dlg2.height());
+
+ _dlgText.loadPaletteWA(dlgpal);
+ _dlgTextLine.loadPaletteWA(dlgpal);
+
+ _hUnreg = CoroScheduler.createEvent(false, false);
+ _bRemoveFromOT = false;
+
+ _curAdded = 0;
+ _bShow = false;
+}
+
+RMDialogChoice::~RMDialogChoice() {
+ CoroScheduler.closeEvent(_hUnreg);
+}
+
+void RMDialogChoice::Unregister() {
+ RMGfxWoodyBuffer::Unregister();
+ assert(!_nInList);
+ CoroScheduler.pulseEvent(_hUnreg);
+
+ _bRemoveFromOT = false;
+}
+
+void RMDialogChoice::init() {
+ _numChoices = 0;
+ _drawedStrings = NULL;
+ _ptDrawStrings = NULL;
+ _curSelection = -1;
+
+ create(640, 477);
+ setPriority(140);
+}
+
+
+void RMDialogChoice::close() {
+ if (_drawedStrings != NULL) {
+ delete[] _drawedStrings;
+ _drawedStrings = NULL;
+ }
+
+ if (_ptDrawStrings != NULL) {
+ delete[] _ptDrawStrings;
+ _ptDrawStrings = NULL;
+ }
+
+ destroy();
+}
+
+void RMDialogChoice::setNumChoices(int num) {
+ int i;
+
+ _numChoices = num;
+ _curAdded = 0;
+
+ // Allocate space for drawn strings
+ _drawedStrings = new RMText[num];
+ _ptDrawStrings = new RMPoint[num];
+
+ // Initialization
+ for (i = 0; i < _numChoices; i++) {
+ _drawedStrings[i].setColor(0, 255, 0);
+ _drawedStrings[i].setAlignType(RMText::HLEFTPAR, RMText::VTOP);
+ _drawedStrings[i].setMaxLineLength(600);
+ _drawedStrings[i].setPriority(10);
+ }
+}
+
+void RMDialogChoice::addChoice(const Common::String &string) {
+ // Draw the string
+ assert(_curAdded < _numChoices);
+ _drawedStrings[_curAdded++].writeText(string, 0);
+}
+
+void RMDialogChoice::prepare(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ int i;
+ RMPoint ptPos;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ addPrim(new RMGfxPrimitive(&_dlgText, RMPoint(0, 0)));
+ addPrim(new RMGfxPrimitive(&_dlgTextLine, RMPoint(0, 155)));
+ addPrim(new RMGfxPrimitive(&_dlgTextLine, RMPoint(0, 155 + 83)));
+ addPrim(new RMGfxPrimitive(&_dlgTextLine, RMPoint(0, 155 + 83 + 83)));
+ addPrim(new RMGfxPrimitive(&_dlgTextLine, RMPoint(0, 155 + 83 + 83 + 83)));
+
+ _ctx->ptPos.set(20, 90);
+
+ for (_ctx->i = 0; _ctx->i < _numChoices; _ctx->i++) {
+ addPrim(new RMGfxPrimitive(&_drawedStrings[_ctx->i], _ctx->ptPos));
+ _ptDrawStrings[_ctx->i] = _ctx->ptPos;
+ _ctx->ptPos.offset(0, _drawedStrings[_ctx->i].getDimy() + 15);
+ }
+
+ CORO_INVOKE_0(drawOT);
+ clearOT();
+
+ _ptDrawPos.set(0, 480 - _ctx->ptPos._y);
+
+ CORO_END_CODE;
+}
+
+void RMDialogChoice::setSelected(CORO_PARAM, int pos) {
+ CORO_BEGIN_CONTEXT;
+ RMGfxBox box;
+ RMRect rc;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (pos == _curSelection)
+ return;
+
+ _ctx->box.setPriority(5);
+
+ if (_curSelection != -1) {
+ _ctx->box.setColor(0xCC, 0xCC, 0xFF);
+ _ctx->rc.topLeft() = RMPoint(18, _ptDrawStrings[_curSelection]._y);
+ _ctx->rc.bottomRight() = _ctx->rc.topLeft() + RMPoint(597, _drawedStrings[_curSelection].getDimy());
+ addPrim(new RMGfxPrimitive(&_ctx->box, _ctx->rc));
+
+ addPrim(new RMGfxPrimitive(&_drawedStrings[_curSelection], _ptDrawStrings[_curSelection]));
+ CORO_INVOKE_0(drawOT);
+ clearOT();
+ }
+
+ if (pos != -1) {
+ _ctx->box.setColor(100, 100, 100);
+ _ctx->rc.topLeft() = RMPoint(18, _ptDrawStrings[pos]._y);
+ _ctx->rc.bottomRight() = _ctx->rc.topLeft() + RMPoint(597, _drawedStrings[pos].getDimy());
+ addPrim(new RMGfxPrimitive(&_ctx->box, _ctx->rc));
+ addPrim(new RMGfxPrimitive(&_drawedStrings[pos], _ptDrawStrings[pos]));
+ }
+
+ CORO_INVOKE_0(drawOT);
+ clearOT();
+
+ _curSelection = pos;
+
+ CORO_END_CODE;
+}
+
+void RMDialogChoice::show(CORO_PARAM, RMGfxTargetBuffer *bigBuf) {
+ CORO_BEGIN_CONTEXT;
+ RMPoint destpt;
+ int deltay;
+ int starttime;
+ int elaps;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_0(prepare);
+ _bShow = false;
+
+ if (!_nInList && bigBuf != NULL)
+ bigBuf->addPrim(new RMGfxPrimitive(this));
+
+ if (0) {
+ _bShow = true;
+ } else {
+ _ctx->starttime = g_vm->getTime();
+ _ctx->deltay = 480 - _ptDrawPos._y;
+ _ctx->destpt = _ptDrawPos;
+ _ptDrawPos.set(0, 480);
+
+ if (!_nInList && bigBuf != NULL)
+ bigBuf->addPrim(new RMGfxPrimitive(this));
+ _bShow = true;
+
+ _ctx->elaps = 0;
+ while (_ctx->elaps < 700) {
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+ _ctx->elaps = g_vm->getTime() - _ctx->starttime;
+ _ptDrawPos._y = 480 - ((_ctx->deltay * 100) / 700 * _ctx->elaps) / 100;
+ }
+
+ _ptDrawPos._y = _ctx->destpt._y;
+ }
+
+ CORO_END_CODE;
+}
+
+void RMDialogChoice::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_bShow == false)
+ return;
+
+ prim->setDst(_ptDrawPos);
+ CORO_INVOKE_2(RMGfxSourceBuffer16::draw, bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+
+void RMDialogChoice::hide(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ int deltay;
+ int starttime;
+ int elaps;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (1) {
+ _ctx->starttime = g_vm->getTime();
+
+ _ctx->deltay = 480 - _ptDrawPos._y;
+ _ctx->elaps = 0;
+ while (_ctx->elaps < 700) {
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+ _ctx->elaps = g_vm->getTime() - _ctx->starttime;
+ _ptDrawPos._y = 480 - ((_ctx->deltay * 100) / 700 * (700 - _ctx->elaps)) / 100;
+ }
+ }
+
+ _bShow = false;
+ _bRemoveFromOT = true;
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _hUnreg, CORO_INFINITE);
+
+ CORO_END_CODE;
+}
+
+
+void RMDialogChoice::removeThis(CORO_PARAM, bool &result) {
+ result = _bRemoveFromOT;
+}
+
+void RMDialogChoice::doFrame(CORO_PARAM, RMPoint ptMousePos) {
+ CORO_BEGIN_CONTEXT;
+ int i;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (ptMousePos._y > _ptDrawPos._y) {
+ for (_ctx->i = 0; _ctx->i < _numChoices; _ctx->i++) {
+ if ((ptMousePos._y >= _ptDrawPos._y + _ptDrawStrings[_ctx->i]._y) && (ptMousePos._y < _ptDrawPos._y + _ptDrawStrings[_ctx->i]._y + _drawedStrings[_ctx->i].getDimy())) {
+ CORO_INVOKE_1(setSelected, _ctx->i);
+ break;
+ }
+ }
+
+ if (_ctx->i == _numChoices)
+ CORO_INVOKE_1(setSelected, -1);
+ }
+
+ CORO_END_CODE;
+}
+
+int RMDialogChoice::getSelection() {
+ return _curSelection;
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/font.h b/engines/tony/font.h
new file mode 100644
index 0000000000..99b20571b1
--- /dev/null
+++ b/engines/tony/font.h
@@ -0,0 +1,379 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_FONT_H
+#define TONY_FONT_H
+
+#include "common/system.h"
+#include "common/coroutines.h"
+#include "tony/gfxcore.h"
+#include "tony/resid.h"
+
+namespace Tony {
+
+class RMInput;
+class RMInventory;
+class RMItem;
+class RMLoc;
+class RMLocation;
+class RMPointer;
+
+/**
+ * Manages a font, in which there is a different surface for each letter
+ */
+class RMFont : public RMGfxTaskSetPrior {
+protected:
+ int _nLetters;
+ RMGfxSourceBuffer8RLEByte *_letter;
+public:
+ int _fontDimx, _fontDimy;
+
+private:
+ int _dimx, _dimy;
+
+ class RMFontPrimitive : public RMGfxPrimitive {
+ public:
+ RMFontPrimitive() : RMGfxPrimitive() { _nChar = 0; }
+ RMFontPrimitive(RMGfxTask *task) : RMGfxPrimitive(task) { _nChar = 0; }
+ virtual ~RMFontPrimitive() { }
+ virtual RMGfxPrimitive *duplicate() {
+ return new RMFontPrimitive(*this);
+ }
+
+ int _nChar;
+ };
+
+protected:
+ // Loads the font
+ void load(uint32 resID, int nChars, int dimx, int dimy, uint32 palResID = RES_F_PAL);
+ void load(const byte *buf, int nChars, int dimx, int dimy, uint32 palResID = RES_F_PAL);
+
+ // Remove the font
+ void unload();
+
+protected:
+ // Conversion form character to font index
+ virtual int convertToLetter(byte nChar) = 0;
+
+ // Character width
+ virtual int letterLength(int nChar, int nNext = 0) = 0;
+
+public:
+ virtual int letterHeight() = 0;
+
+public:
+ RMFont();
+ virtual ~RMFont();
+
+ // Initialization and closing
+ virtual void init() = 0;
+ virtual void close();
+
+ // Drawing
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBug, RMGfxPrimitive *prim);
+
+ // Create a primitive for a letter
+ RMGfxPrimitive *makeLetterPrimitive(byte bChar, int &nLength);
+
+ // Length in pixels of a string with the current font
+ int stringLen(const Common::String &text);
+ int stringLen(char bChar, char bNext = 0);
+};
+
+
+class RMFontColor : public virtual RMFont {
+private:
+ byte _fontR, _fontG, _fontB;
+
+public:
+ RMFontColor();
+ virtual ~RMFontColor();
+ virtual void setBaseColor(byte r, byte g, byte b);
+};
+
+
+class RMFontWithTables : public virtual RMFont {
+protected:
+ int _cTable[256];
+ int _lTable[256];
+ int _lDefault;
+ int _hDefault;
+ signed char _l2Table[256][256];
+
+protected:
+ // Overloaded methods
+ int convertToLetter(byte nChar);
+ int letterLength(int nChar, int nNext = 0);
+
+public:
+ int letterHeight() {
+ return _hDefault;
+ }
+ virtual ~RMFontWithTables() {}
+};
+
+
+class RMFontDialog : public RMFontColor, public RMFontWithTables {
+public:
+ void init();
+ virtual ~RMFontDialog() {}
+};
+
+class RMFontObj : public RMFontColor, public RMFontWithTables {
+private:
+ void setBothCase(int nChar, int nNext, signed char spiazz);
+
+public:
+ void init();
+ virtual ~RMFontObj() {}
+};
+
+class RMFontMacc : public RMFontColor, public RMFontWithTables {
+public:
+ void init();
+ virtual ~RMFontMacc() {}
+};
+
+class RMFontCredits : public RMFontColor, public RMFontWithTables {
+public:
+ void init();
+ virtual ~RMFontCredits() {}
+ virtual void setBaseColor(byte r, byte g, byte b) {}
+};
+
+/**
+ * Manages writing text onto9 the screen
+ */
+class RMText : public RMGfxWoodyBuffer {
+private:
+ static RMFontColor *_fonts[4];
+ int _maxLineLength;
+
+public:
+ enum HorAlign {
+ HLEFT,
+ HLEFTPAR,
+ HCENTER,
+ HRIGHT
+ };
+
+ enum VerAlign {
+ VTOP,
+ VCENTER,
+ VBOTTOM
+ };
+
+private:
+ HorAlign _aHorType;
+ VerAlign _aVerType;
+ byte _textR, _textG, _textB;
+
+protected:
+ virtual void clipOnScreen(RMGfxPrimitive *prim);
+
+public:
+ RMText();
+ virtual ~RMText();
+ static void initStatics();
+ static void unload();
+
+ // Set the alignment type
+ void setAlignType(HorAlign aHor, VerAlign aVer);
+
+ // Sets the maximum length of a line in pixels (used to format the text)
+ void setMaxLineLength(int max);
+
+ // Write the text
+ void writeText(const Common::String &text, int font, int *time = NULL);
+ void writeText(Common::String text, RMFontColor *font, int *time = NULL);
+
+ // Overloaded function to decide when you delete the object from the OT list
+ virtual void removeThis(CORO_PARAM, bool &result);
+
+ // Overloading of the Draw to center the text, if necessary
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // Set the base color
+ void setColor(byte r, byte g, byte b);
+};
+
+/**
+ * Manages text in a dialog
+ */
+class RMTextDialog : public RMText {
+protected:
+ int _startTime;
+ int _time;
+ bool _bSkipStatus;
+ RMPoint _dst;
+ uint32 _hEndDisplay;
+ bool _bShowed;
+ bool _bForceTime;
+ bool _bForceNoTime;
+ uint32 _hCustomSkip;
+ uint32 _hCustomSkip2;
+ RMInput *_input;
+ bool _bAlwaysDisplay;
+ bool _bNoTab;
+
+public:
+ RMTextDialog();
+ virtual ~RMTextDialog();
+
+ // Write the text
+ void writeText(const Common::String &text, int font, int *time = NULL);
+ void writeText(const Common::String &text, RMFontColor *font, int *time = NULL);
+
+ // Overloaded function to decide when you delete the object from the OT list
+ virtual void removeThis(CORO_PARAM, bool &result);
+
+ // Overloaded de-registration
+ virtual void Unregister();
+
+ // Overloading of the Draw to center the text, if necessary
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // Set the position
+ void setPosition(const RMPoint &pt);
+
+ // Waiting
+ void waitForEndDisplay(CORO_PARAM);
+ void setCustomSkipHandle(uint32 hCustomSkip);
+ void setCustomSkipHandle2(uint32 hCustomSkip);
+ void setSkipStatus(bool bEnabled);
+ void setForcedTime(uint32 dwTime);
+ void setNoTab();
+ void forceTime();
+ void forceNoTime();
+ void setAlwaysDisplay();
+
+ // Set the input device, to allow skip from mouse
+ void setInput(RMInput *input);
+
+ void show();
+ void hide(CORO_PARAM);
+};
+
+class RMTextDialogScrolling : public RMTextDialog {
+protected:
+ RMLocation *_curLoc;
+ RMPoint _startScroll;
+
+ virtual void clipOnScreen(RMGfxPrimitive *prim);
+
+public:
+ RMTextDialogScrolling();
+ RMTextDialogScrolling(RMLocation *loc);
+ virtual ~RMTextDialogScrolling();
+
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+};
+
+
+/**
+ * Manages the name of a selected item on the screen
+ */
+class RMTextItemName : protected RMText {
+protected:
+ RMPoint _mpos;
+ RMPoint _curscroll;
+ RMItem *_item;
+
+public:
+ RMTextItemName();
+ virtual ~RMTextItemName();
+
+ void setMouseCoord(const RMPoint &m);
+
+ void doFrame(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMLocation &loc, RMPointer &ptr, RMInventory &inv);
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ RMPoint getHotspot();
+ RMItem *getSelectedItem();
+ bool isItemSelected();
+
+ virtual void removeThis(CORO_PARAM, bool &result);
+};
+
+
+/**
+ * Manages the selection of screen items in a box
+ */
+class RMDialogChoice : public RMGfxWoodyBuffer {
+private:
+ int _curSelection;
+ int _numChoices;
+ RMText *_drawedStrings;
+ RMPoint *_ptDrawStrings;
+ int _curAdded;
+ bool _bShow;
+ RMGfxSourceBuffer8 _dlgText;
+ RMGfxSourceBuffer8 _dlgTextLine;
+ RMPoint _ptDrawPos;
+ uint32 _hUnreg;
+ bool _bRemoveFromOT;
+
+protected:
+ void prepare(CORO_PARAM);
+ void setSelected(CORO_PARAM, int pos);
+
+public:
+ virtual void removeThis(CORO_PARAM, bool &result);
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+ void Unregister();
+
+public:
+ // Initialization
+ RMDialogChoice();
+ virtual ~RMDialogChoice();
+
+ // Initialization and closure
+ void init();
+ void close();
+
+ // Sets the number of possible sentences, which then be added with AddChoice()
+ void setNumChoices(int num);
+
+ // Adds a string with the choice
+ void addChoice(const Common::String &string);
+
+ // Show and hide the selection, with possible animations.
+ // NOTE: If no parameter is passed to Show(), it is the obligation of
+ // caller to ensure that the class is inserted into OT list
+ void show(CORO_PARAM, RMGfxTargetBuffer *bigBuf = NULL);
+ void hide(CORO_PARAM);
+
+ // Polling Update
+ void doFrame(CORO_PARAM, RMPoint ptMousePos);
+
+ // Returns the currently selected item, or -1 if none is selected
+ int getSelection();
+};
+
+} // End of namespace Tony
+
+#endif
diff --git a/engines/tony/game.cpp b/engines/tony/game.cpp
new file mode 100644
index 0000000000..2bcfdc7fc2
--- /dev/null
+++ b/engines/tony/game.cpp
@@ -0,0 +1,1617 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/textconsole.h"
+#include "graphics/cursorman.h"
+#include "tony/mpal/lzo.h"
+#include "tony/mpal/memory.h"
+#include "tony/mpal/mpal.h"
+#include "tony/mpal/mpalutils.h"
+#include "tony/custom.h"
+#include "tony/game.h"
+#include "tony/gfxengine.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+using namespace MPAL;
+
+// Global functions
+void mainEnableGUI() {
+ g_vm->getEngine()->_bGUIInterface = true;
+ g_vm->getEngine()->_bGUIInventory = true;
+ g_vm->getEngine()->_bGUIOption = true;
+}
+
+void mainDisableGUI() {
+ g_vm->getEngine()->_bGUIInterface = false;
+ g_vm->getEngine()->_bGUIInventory = false;
+ g_vm->getEngine()->_bGUIOption = false;
+}
+
+/****************************************************************************\
+* RMOptionButton Methods
+\****************************************************************************/
+
+RMOptionButton::RMOptionButton(uint32 dwRes, RMPoint pt, bool bDoubleState) {
+ RMResRaw raw(dwRes);
+ assert(raw.isValid());
+ _buf = new RMGfxSourceBuffer16(false);
+ _buf->init(raw, raw.width(), raw.height());
+
+ _rect.setRect(pt._x, pt._y, pt._x + raw.width() - 1, pt._y + raw.height() - 1);
+ _bActive = false;
+ _bHasGfx = true;
+ _bDoubleState = bDoubleState;
+}
+
+RMOptionButton::RMOptionButton(const RMRect &pt) {
+ _rect = pt;
+ _bActive = false;
+ _bHasGfx = false;
+ _bDoubleState = false;
+ _buf = NULL;
+}
+
+RMOptionButton::~RMOptionButton() {
+ if (_bHasGfx)
+ delete _buf;
+}
+
+bool RMOptionButton::doFrame(const RMPoint &mousePos, bool bLeftClick, bool bRightClick) {
+ if (!_bDoubleState) {
+ if (_rect.ptInRect(mousePos)) {
+ if (!_bActive) {
+ _bActive = true;
+ return true;
+ }
+ } else {
+ if (_bActive) {
+ _bActive = false;
+ return true;
+ }
+ }
+ } else {
+ if (bLeftClick && _rect.ptInRect(mousePos)) {
+ _bActive = !_bActive;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void RMOptionButton::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (!_bActive)
+ return;
+
+ if (_bHasGfx)
+ CORO_INVOKE_2(_buf->draw, bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+void RMOptionButton::addToList(RMGfxTargetBuffer &bigBuf) {
+ if (_bHasGfx)
+ bigBuf.addPrim(new RMGfxPrimitive(this, _rect));
+}
+
+bool RMOptionButton::isActive() {
+ return _bActive;
+}
+
+void RMOptionButton::setActiveState(bool bState) {
+ _bActive = bState;
+}
+
+/****************************************************************************\
+* RMOptionSlide Methods
+\****************************************************************************/
+
+RMOptionSlide::RMOptionSlide(const RMPoint &pt, int nRange, int nStartValue, int slideSize) {
+ RMResRaw *raw;
+
+ _pos = pt;
+ _nSlideSize = slideSize;
+ _nMax = nRange;
+ _nStep = 100 / _nMax;
+ _nValue = nStartValue;
+
+ _sliderCenter = NULL;
+ _sliderLeft = NULL;
+ _sliderRight = NULL;
+ _sliderSingle = NULL;
+
+ // Sliders
+ INIT_GFX16_FROMRAW(20029, _sliderCenter);
+ INIT_GFX16_FROMRAW(20030, _sliderLeft);
+ INIT_GFX16_FROMRAW(20031, _sliderRight);
+ INIT_GFX16_FROMRAW(20032, _sliderSingle);
+
+ // Buttons
+ _pushLeft = new RMOptionButton(RMRect(pt._x - 23, pt._y, pt._x - 23 + 22, pt._y + 26));
+ _pushRight = new RMOptionButton(RMRect(pt._x + _nSlideSize, pt._y, pt._x + _nSlideSize + 5 + 22, pt._y + 26));
+}
+
+
+RMOptionSlide::~RMOptionSlide() {
+ delete _sliderCenter;
+ _sliderCenter = NULL;
+ delete _sliderLeft;
+ _sliderLeft = NULL;
+ delete _sliderRight;
+ _sliderRight = NULL;
+ delete _sliderSingle;
+ _sliderSingle = NULL;
+
+ delete _pushLeft;
+ _pushLeft = NULL;
+ delete _pushRight;
+ _pushRight = NULL;
+}
+
+bool RMOptionSlide::doFrame(const RMPoint &mousePos, bool bLeftClick, bool bRightClick) {
+ bool bRefresh = false;
+
+ // Do the button DoFrame's
+ _pushLeft->doFrame(mousePos, bLeftClick, bRightClick);
+ _pushRight->doFrame(mousePos, bLeftClick, bRightClick);
+
+ if (_pushLeft->isActive()) {
+ if (bLeftClick) {
+ bRefresh = true;
+ _nValue--;
+ } else if (bRightClick) {
+ bRefresh = true;
+ _nValue -= 3;
+ }
+ if (_nValue < 1)
+ _nValue = 1;
+ } else if (_pushRight->isActive()) {
+ bRefresh = true;
+
+ if (bLeftClick) {
+ bRefresh = true;
+ _nValue++;
+ } else if (bRightClick) {
+ bRefresh = true;
+ _nValue += 3;
+ }
+ if (_nValue > _nMax)
+ _nValue = _nMax;
+ }
+
+ return bRefresh;
+}
+
+void RMOptionSlide::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ int i;
+ int val;
+ RMPoint pos;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->pos = _pos;
+ _ctx->pos._x += 4;
+ _ctx->pos._y += 4;
+
+ _ctx->val = _nValue * _nStep;
+ if (_ctx->val < 1)
+ _ctx->val = 1;
+ else if (_ctx->val > 100)
+ _ctx->val = 100;
+
+ if (_ctx->val == 1) {
+ prim->setDst(_ctx->pos);
+ CORO_INVOKE_2(_sliderSingle->draw, bigBuf, prim);
+ } else {
+ prim->setDst(_ctx->pos);
+ CORO_INVOKE_2(_sliderLeft->draw, bigBuf, prim);
+ _ctx->pos._x += 3;
+
+ for (_ctx->i = 1; _ctx->i < _ctx->val - 1; _ctx->i++) {
+ prim->setDst(_ctx->pos);
+ CORO_INVOKE_2(_sliderCenter->draw, bigBuf, prim);
+ _ctx->pos._x += 3;
+ }
+
+ prim->setDst(_ctx->pos);
+ CORO_INVOKE_2(_sliderRight->draw, bigBuf, prim);
+ _ctx->pos._x += 3;
+ }
+
+ CORO_END_CODE;
+}
+
+void RMOptionSlide::addToList(RMGfxTargetBuffer &bigBuf) {
+ bigBuf.addPrim(new RMGfxPrimitive(this));
+}
+
+int RMOptionSlide::getValue() {
+ return _nValue;
+}
+
+/****************************************************************************\
+* RMOptionScreen Methods
+\****************************************************************************/
+
+RMOptionScreen::RMOptionScreen() {
+ _nState = MENUNONE;
+ _menu = NULL;
+ _hideLoadSave = NULL;
+ _quitConfirm = NULL;
+ _bQuitConfirm = false;
+
+ create(RM_SX, RM_SY);
+
+ _buttonExit = NULL;
+ _buttonLoad = NULL;
+ _buttonSave = NULL;
+ _buttonGameMenu = NULL;
+ _buttonGfxMenu = NULL;
+ _buttonSoundMenu = NULL;
+ _buttonSave_ArrowLeft = NULL;
+ _buttonSave_ArrowRight = NULL;
+ _bEditSaveName = false;
+
+ int i;
+
+ for (i = 0; i < 6; i++) {
+ _curThumb[i] = NULL;
+ _buttonSave_States[i] = NULL;
+ }
+
+ _statePos = 0;
+ _buttonQuitYes = NULL;
+ _buttonQuitNo = NULL;
+ _buttonQuit = NULL;
+ _saveEasy = NULL;
+ _saveHard = NULL;
+ _buttonGfx_Tips = NULL;
+ _buttonSound_DubbingOn = NULL;
+ _buttonSound_MusicOn = NULL;
+ _buttonSound_SFXOn = NULL;
+ _slideTonySpeed = NULL;
+ _slideTextSpeed = NULL;
+ _buttonGame_Lock = NULL;
+ _buttonGfx_Anni30 = NULL;
+ _sliderSound_Music = NULL;
+ _buttonGame_TimerizedText = NULL;
+ _buttonGfx_AntiAlias = NULL;
+ _sliderSound_SFX = NULL;
+ _buttonGame_Scrolling = NULL;
+ _buttonGfx_Sottotitoli = NULL;
+ _sliderSound_Dubbing = NULL;
+ _buttonGame_InterUp = NULL;
+ _buttonGfx_Trans = NULL;
+
+ _fadeStep = 0;
+ _fadeY = 0;
+ _fadeTime = 0;
+ _nEditPos = 0;
+ _nLastState = MENUGAME;
+}
+
+RMOptionScreen::~RMOptionScreen() {
+ closeState();
+}
+
+void RMOptionScreen::refreshAll(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ RMGfxSourceBuffer16 *thumb;
+ RMText *title;
+ RMText *num[6];
+ int i;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+ clearOT();
+
+ addPrim(new RMGfxPrimitive(_menu));
+
+ if (_bNoLoadSave)
+ addPrim(new RMGfxPrimitive(_hideLoadSave, RMPoint(0, 401)));
+
+ if (_bQuitConfirm) {
+ addPrim(new RMGfxPrimitive(_quitConfirm, RMPoint(270, 200)));
+ _buttonQuitYes->addToList(*this);
+ _buttonQuitNo->addToList(*this);
+ }
+
+ _buttonExit->addToList(*this);
+
+ if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
+ _buttonQuit->addToList(*this);
+ _buttonLoad->addToList(*this);
+ _buttonSave->addToList(*this);
+ }
+
+ if (_nState == MENUGAME) {
+ _buttonGame_Lock->addToList(*this);
+ _buttonGame_TimerizedText->addToList(*this);
+ _buttonGame_Scrolling->addToList(*this);
+ _buttonGame_InterUp->addToList(*this);
+ _slideTextSpeed->addToList(*this);
+ _slideTonySpeed->addToList(*this);
+ } else if (_nState == MENUGFX) {
+ _buttonGfx_Anni30->addToList(*this);
+ _buttonGfx_AntiAlias->addToList(*this);
+ _buttonGfx_Sottotitoli->addToList(*this);
+ _buttonGfx_Trans->addToList(*this);
+ _buttonGfx_Tips->addToList(*this);
+ } else if (_nState == MENUSOUND) {
+ _sliderSound_Dubbing->addToList(*this);
+ _sliderSound_Music->addToList(*this);
+ _sliderSound_SFX->addToList(*this);
+ _buttonSound_DubbingOn->addToList(*this);
+ _buttonSound_MusicOn->addToList(*this);
+ _buttonSound_SFXOn->addToList(*this);
+ }
+
+ _ctx->thumb = NULL;
+ _ctx->title = NULL;
+ Common::fill(&_ctx->num[0], &_ctx->num[6], (RMText *)NULL);
+
+ if (_nState == MENULOAD || _nState == MENUSAVE) {
+ _ctx->title = new RMText;
+ if (_nState == MENULOAD) {
+ RMMessage msg(10);
+ _ctx->title->writeText(msg[0], 1);
+ } else {
+ RMMessage msg(11);
+ _ctx->title->writeText(msg[0], 1);
+ }
+
+ addPrim(new RMGfxPrimitive(_ctx->title, RMPoint(320, 10)));
+
+ if (_curThumbDiff[0] == 0)
+ addPrim(new RMGfxPrimitive(_saveHard, RMPoint(48, 57)));
+ else if (_curThumbDiff[0] == 1)
+ addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(48, 57)));
+ if (_curThumbDiff[1] == 0)
+ addPrim(new RMGfxPrimitive(_saveHard, RMPoint(240, 57)));
+ else if (_curThumbDiff[1] == 1)
+ addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(240, 57)));
+ if (_curThumbDiff[2] == 0)
+ addPrim(new RMGfxPrimitive(_saveHard, RMPoint(432, 57)));
+ else if (_curThumbDiff[2] == 1)
+ addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(432, 57)));
+ if (_curThumbDiff[3] == 0)
+ addPrim(new RMGfxPrimitive(_saveHard, RMPoint(48, 239)));
+ else if (_curThumbDiff[3] == 1)
+ addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(48, 239)));
+ if (_curThumbDiff[4] == 0)
+ addPrim(new RMGfxPrimitive(_saveHard, RMPoint(240, 239)));
+ else if (_curThumbDiff[4] == 1)
+ addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(240, 239)));
+ if (_curThumbDiff[5] == 0)
+ addPrim(new RMGfxPrimitive(_saveHard, RMPoint(432, 239)));
+ else if (_curThumbDiff[5] == 1)
+ addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(432, 239)));
+
+ if (_curThumb[0] && !(_bEditSaveName && _nEditPos == 0))
+ addPrim(new RMGfxPrimitive(_curThumb[0], RMPoint(48, 57)));
+ if (_curThumb[1] && !(_bEditSaveName && _nEditPos == 1))
+ addPrim(new RMGfxPrimitive(_curThumb[1], RMPoint(240, 57)));
+ if (_curThumb[2] && !(_bEditSaveName && _nEditPos == 2))
+ addPrim(new RMGfxPrimitive(_curThumb[2], RMPoint(432, 57)));
+ if (_curThumb[3] && !(_bEditSaveName && _nEditPos == 3))
+ addPrim(new RMGfxPrimitive(_curThumb[3], RMPoint(48, 239)));
+ if (_curThumb[4] && !(_bEditSaveName && _nEditPos == 4))
+ addPrim(new RMGfxPrimitive(_curThumb[4], RMPoint(240, 239)));
+ if (_curThumb[5] && !(_bEditSaveName && _nEditPos == 5))
+ addPrim(new RMGfxPrimitive(_curThumb[5], RMPoint(432, 239)));
+
+ if (_bEditSaveName) {
+ _ctx->thumb = new RMGfxSourceBuffer16;
+ _ctx->thumb->init((byte *)g_vm->getThumbnail(), 640 / 4, 480 / 4);
+
+ if (_nEditPos == 0)
+ addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(48, 57)));
+ else if (_nEditPos == 1)
+ addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(240, 57)));
+ else if (_nEditPos == 2)
+ addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(432, 57)));
+ else if (_nEditPos == 3)
+ addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(48, 239)));
+ else if (_nEditPos == 4)
+ addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(240, 239)));
+ else if (_nEditPos == 5)
+ addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(432, 239)));
+ }
+
+ for (_ctx->i = 0; _ctx->i < 6; _ctx->i++) {
+ Common::String s;
+
+ if (_bEditSaveName && _nEditPos == _ctx->i)
+ s = Common::String::format("%02d)%s*", _statePos + _ctx->i, _editName);
+ else {
+ if (_statePos == 0 && _ctx->i == 0)
+ s = "Autosave";
+ else
+ s = Common::String::format("%02d)%s", _statePos + _ctx->i, _curThumbName[_ctx->i].c_str());
+ }
+
+ _ctx->num[_ctx->i] = new RMText;
+ _ctx->num[_ctx->i]->setAlignType(RMText::HLEFT, RMText::VTOP);
+ _ctx->num[_ctx->i]->writeText(s, 2);
+ }
+
+ addPrim(new RMGfxPrimitive(_ctx->num[0], RMPoint(55 - 3, 180 + 14)));
+ addPrim(new RMGfxPrimitive(_ctx->num[1], RMPoint(247 - 3, 180 + 14)));
+ addPrim(new RMGfxPrimitive(_ctx->num[2], RMPoint(439 - 3, 180 + 14)));
+ addPrim(new RMGfxPrimitive(_ctx->num[3], RMPoint(55 - 3, 362 + 14)));
+ addPrim(new RMGfxPrimitive(_ctx->num[4], RMPoint(247 - 3, 362 + 14)));
+ addPrim(new RMGfxPrimitive(_ctx->num[5], RMPoint(439 - 3, 362 + 14)));
+
+ _buttonSave_ArrowLeft->addToList(*this);
+ _buttonSave_ArrowRight->addToList(*this);
+ }
+
+ CORO_INVOKE_0(drawOT);
+
+ if (_nState == MENULOAD || _nState == MENUSAVE) {
+ if (_ctx->thumb)
+ delete _ctx->thumb;
+
+ if (_ctx->title)
+ delete _ctx->title;
+
+ for (_ctx->i = 0; _ctx->i < 6; _ctx->i++) {
+ if (_ctx->num[_ctx->i])
+ delete _ctx->num[_ctx->i];
+ }
+ }
+
+ CORO_END_CODE;
+}
+
+void RMOptionScreen::refreshThumbnails() {
+ int i;
+
+ for (i = 0; i < 6; i++) {
+ if (_curThumb[i])
+ delete _curThumb[i];
+
+ _curThumb[i] = new RMGfxSourceBuffer16;
+ _curThumb[i]->create(640 / 4, 480 / 4);
+ if (!loadThumbnailFromSaveState(_statePos + i, *_curThumb[i], _curThumbName[i], _curThumbDiff[i])) {
+ delete _curThumb[i];
+ _curThumb[i] = NULL;
+ _curThumbName[i].clear();
+ _curThumbDiff[i] = 11;
+ }
+ }
+}
+
+void RMOptionScreen::initState(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ RMResRaw *raw;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND)
+ _ctx->raw = new RMResRaw(20000 + _nState);
+ else if (_nState == MENULOAD || _nState == MENUSAVE) {
+ if (_bAlterGfx)
+ _ctx->raw = new RMResRaw(20024);
+ else
+ _ctx->raw = new RMResRaw(20003);
+ } else {
+ error("Invalid state");
+ }
+
+ assert(_ctx->raw->isValid());
+ assert(_menu == NULL);
+ _menu = new RMGfxSourceBuffer16(false);
+ _menu->init(*_ctx->raw, _ctx->raw->width(), _ctx->raw->height());
+ delete _ctx->raw;
+
+ if (_nState == MENULOAD || _nState == MENUSAVE) {
+ if (_bAlterGfx) {
+ assert(_buttonExit == NULL);
+ _buttonExit = new RMOptionButton(20025, RMPoint(561, 406));
+ } else {
+ assert(_buttonExit == NULL);
+ _buttonExit = new RMOptionButton(20012, RMPoint(560, 404));
+ }
+
+ INIT_GFX8_FROMRAW(_ctx->raw, 20036, _saveEasy);
+ INIT_GFX8_FROMRAW(_ctx->raw, 20037, _saveHard);
+
+ refreshThumbnails();
+
+ assert(_buttonSave_States[0] == NULL);
+ _buttonSave_States[0] = new RMOptionButton(RMRect(48, 57, 48 + 160, 57 + 120));
+ assert(_buttonSave_States[1] == NULL);
+ _buttonSave_States[1] = new RMOptionButton(RMRect(240, 57, 240 + 160, 57 + 120));
+ assert(_buttonSave_States[2] == NULL);
+ _buttonSave_States[2] = new RMOptionButton(RMRect(432, 57, 432 + 160, 57 + 120));
+ assert(_buttonSave_States[3] == NULL);
+ _buttonSave_States[3] = new RMOptionButton(RMRect(48, 239, 48 + 160, 239 + 120));
+ assert(_buttonSave_States[4] == NULL);
+ _buttonSave_States[4] = new RMOptionButton(RMRect(240, 239, 240 + 160, 239 + 120));
+ assert(_buttonSave_States[5] == NULL);
+ _buttonSave_States[5] = new RMOptionButton(RMRect(432, 239, 432 + 160, 239 + 120));
+
+ if (_bAlterGfx) {
+ assert(_buttonSave_ArrowLeft == NULL);
+ _buttonSave_ArrowLeft = new RMOptionButton(20026, RMPoint(3, 196));
+ assert(_buttonSave_ArrowRight == NULL);
+ _buttonSave_ArrowRight = new RMOptionButton(20027, RMPoint(601, 197));
+ } else {
+ assert(_buttonSave_ArrowLeft == NULL);
+ _buttonSave_ArrowLeft = new RMOptionButton(20013, RMPoint(0, 197));
+ assert(_buttonSave_ArrowRight == NULL);
+ _buttonSave_ArrowRight = new RMOptionButton(20014, RMPoint(601, 197));
+ }
+ } else if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
+ assert(_buttonExit == NULL);
+ _buttonExit = new RMOptionButton(20005, RMPoint(560, 405));
+ assert(_buttonQuit == NULL);
+ _buttonQuit = new RMOptionButton(20020, RMPoint(7, 408));
+ assert(_buttonLoad == NULL);
+ _buttonLoad = new RMOptionButton(20006, RMPoint(231, 401));
+ assert(_buttonSave == NULL);
+ _buttonSave = new RMOptionButton(20007, RMPoint(325, 401));
+
+ assert(_buttonGameMenu == NULL);
+ _buttonGameMenu = new RMOptionButton(RMRect(24, 32, 118, 64));
+ assert(_buttonGfxMenu == NULL);
+ _buttonGfxMenu = new RMOptionButton(RMRect(118, 32, 212, 64));
+ assert(_buttonSoundMenu == NULL);
+ _buttonSoundMenu = new RMOptionButton(RMRect(212, 32, 306, 64));
+
+ _ctx->raw = new RMResRaw(20021);
+ assert(_ctx->raw->isValid());
+ assert(_quitConfirm == NULL);
+ _quitConfirm = new RMGfxSourceBuffer16(false);
+ _quitConfirm->init(*_ctx->raw, _ctx->raw->width(), _ctx->raw->height());
+ delete _ctx->raw;
+
+ assert(_buttonQuitYes == NULL);
+ _buttonQuitYes = new RMOptionButton(20022, RMPoint(281, 265));
+ _buttonQuitYes->setPriority(30);
+ assert(_buttonQuitNo == NULL);
+ _buttonQuitNo = new RMOptionButton(20023, RMPoint(337, 264));
+ _buttonQuitNo->setPriority(30);
+
+ if (_bNoLoadSave) {
+ _ctx->raw = new RMResRaw(20028);
+ assert(_ctx->raw->isValid());
+ assert(_hideLoadSave == NULL);
+ _hideLoadSave = new RMGfxSourceBuffer16(false);
+ _hideLoadSave->init(*_ctx->raw, _ctx->raw->width(), _ctx->raw->height());
+ delete _ctx->raw;
+ }
+
+ // Menu GAME
+ if (_nState == MENUGAME) {
+ assert(_buttonGame_Lock == NULL);
+ _buttonGame_Lock = new RMOptionButton(20008, RMPoint(176, 262), true);
+ _buttonGame_Lock->setActiveState(GLOBALS._bCfgInvLocked);
+ assert(_buttonGame_TimerizedText == NULL);
+ _buttonGame_TimerizedText = new RMOptionButton(20009, RMPoint(463, 273), true);
+ _buttonGame_TimerizedText->setActiveState(!GLOBALS._bCfgTimerizedText);
+ assert(_buttonGame_Scrolling == NULL);
+ _buttonGame_Scrolling = new RMOptionButton(20010, RMPoint(315, 263), true);
+ _buttonGame_Scrolling->setActiveState(GLOBALS._bCfgInvNoScroll);
+ assert(_buttonGame_InterUp == NULL);
+ _buttonGame_InterUp = new RMOptionButton(20011, RMPoint(36, 258), true);
+ _buttonGame_InterUp->setActiveState(GLOBALS._bCfgInvUp);
+
+ assert(_slideTextSpeed == NULL);
+ _slideTextSpeed = new RMOptionSlide(RMPoint(165, 122), 10, GLOBALS._nCfgTextSpeed);
+ assert(_slideTonySpeed == NULL);
+ _slideTonySpeed = new RMOptionSlide(RMPoint(165, 226), 5, GLOBALS._nCfgTonySpeed);
+ }
+ // Menu Graphics
+ else if (_nState == MENUGFX) {
+ assert(_buttonGfx_Anni30 == NULL);
+ _buttonGfx_Anni30 = new RMOptionButton(20015, RMPoint(247, 178), true);
+ _buttonGfx_Anni30->setActiveState(GLOBALS._bCfgAnni30);
+ assert(_buttonGfx_AntiAlias == NULL);
+ _buttonGfx_AntiAlias = new RMOptionButton(20016, RMPoint(430, 83), true);
+ _buttonGfx_AntiAlias->setActiveState(!GLOBALS._bCfgAntiAlias);
+ assert(_buttonGfx_Sottotitoli == NULL);
+ _buttonGfx_Sottotitoli = new RMOptionButton(20017, RMPoint(98, 82), true);
+ _buttonGfx_Sottotitoli->setActiveState(!GLOBALS._bShowSubtitles);
+ assert(_buttonGfx_Tips == NULL);
+ _buttonGfx_Tips = new RMOptionButton(20018, RMPoint(431, 246), true);
+ _buttonGfx_Tips->setActiveState(GLOBALS._bCfgInterTips);
+ assert(_buttonGfx_Trans == NULL);
+ _buttonGfx_Trans = new RMOptionButton(20019, RMPoint(126, 271), true);
+ _buttonGfx_Trans->setActiveState(!GLOBALS._bCfgTransparence);
+
+ } else if (_nState == MENUSOUND) {
+ assert(_sliderSound_Dubbing == NULL);
+ _sliderSound_Dubbing = new RMOptionSlide(RMPoint(165, 122), 10, GLOBALS._nCfgDubbingVolume);
+ assert(_sliderSound_Music == NULL);
+ _sliderSound_Music = new RMOptionSlide(RMPoint(165, 226), 10, GLOBALS._nCfgMusicVolume);
+ assert(_sliderSound_SFX == NULL);
+ _sliderSound_SFX = new RMOptionSlide(RMPoint(165, 330), 10, GLOBALS._nCfgSFXVolume);
+
+ assert(_buttonSound_DubbingOn == NULL);
+ _buttonSound_DubbingOn = new RMOptionButton(20033, RMPoint(339, 75), true);
+ _buttonSound_DubbingOn->setActiveState(GLOBALS._bCfgDubbing);
+ assert(_buttonSound_MusicOn == NULL);
+ _buttonSound_MusicOn = new RMOptionButton(20034, RMPoint(338, 179), true);
+ _buttonSound_MusicOn->setActiveState(GLOBALS._bCfgMusic);
+ assert(_buttonSound_SFXOn == NULL);
+ _buttonSound_SFXOn = new RMOptionButton(20035, RMPoint(338, 283), true);
+ _buttonSound_SFXOn->setActiveState(GLOBALS._bCfgSFX);
+ }
+ }
+
+ CORO_INVOKE_0(refreshAll);
+
+ CORO_END_CODE;
+}
+
+void RMOptionScreen::closeState() {
+ delete _menu;
+ _menu = NULL;
+
+ delete _buttonExit;
+ _buttonExit = NULL;
+
+ if (_nState == MENULOAD || _nState == MENUSAVE) {
+ int i;
+
+ for (i = 0; i < 6; i++) {
+ if (_curThumb[i] != NULL) {
+ delete _curThumb[i];
+ _curThumb[i] = NULL;
+ }
+
+ delete _buttonSave_States[i];
+ _buttonSave_States[i] = NULL;
+ }
+
+ delete _buttonSave_ArrowLeft;
+ _buttonSave_ArrowLeft = NULL;
+ delete _buttonSave_ArrowRight;
+ _buttonSave_ArrowRight = NULL;
+
+ delete _saveEasy;
+ _saveEasy = NULL;
+ delete _saveHard;
+ _saveHard = NULL;
+ }
+
+ if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
+ delete _buttonQuit;
+ _buttonQuit = NULL;
+ delete _buttonLoad;
+ _buttonLoad = NULL;
+ delete _buttonSave;
+ _buttonSave = NULL;
+ delete _buttonGameMenu;
+ _buttonGameMenu = NULL;
+ delete _buttonGfxMenu;
+ _buttonGfxMenu = NULL;
+ delete _buttonSoundMenu;
+ _buttonSoundMenu = NULL;
+ delete _quitConfirm;
+ _quitConfirm = NULL;
+ delete _buttonQuitYes;
+ _buttonQuitYes = NULL;
+ delete _buttonQuitNo;
+ _buttonQuitNo = NULL;
+
+ if (_bNoLoadSave) {
+ delete _hideLoadSave;
+ _hideLoadSave = NULL;
+ }
+
+ if (_nState == MENUGAME) {
+ GLOBALS._bCfgInvLocked = _buttonGame_Lock->isActive();
+ delete _buttonGame_Lock;
+ _buttonGame_Lock = NULL;
+
+ GLOBALS._bCfgTimerizedText = !_buttonGame_TimerizedText->isActive();
+ delete _buttonGame_TimerizedText;
+ _buttonGame_TimerizedText = NULL;
+
+ GLOBALS._bCfgInvNoScroll = _buttonGame_Scrolling->isActive();
+ delete _buttonGame_Scrolling;
+ _buttonGame_Scrolling = NULL;
+
+ GLOBALS._bCfgInvUp = _buttonGame_InterUp->isActive();
+ delete _buttonGame_InterUp;
+ _buttonGame_InterUp = NULL;
+
+ GLOBALS._nCfgTextSpeed = _slideTextSpeed->getValue();
+ delete _slideTextSpeed;
+ _slideTextSpeed = NULL;
+
+ GLOBALS._nCfgTonySpeed = _slideTonySpeed->getValue();
+ delete _slideTonySpeed;
+ _slideTonySpeed = NULL;
+ } else if (_nState == MENUGFX) {
+ GLOBALS._bCfgAnni30 = _buttonGfx_Anni30->isActive();
+ delete _buttonGfx_Anni30;
+ _buttonGfx_Anni30 = NULL;
+
+ GLOBALS._bCfgAntiAlias = !_buttonGfx_AntiAlias->isActive();
+ delete _buttonGfx_AntiAlias;
+ _buttonGfx_AntiAlias = NULL;
+
+ GLOBALS._bShowSubtitles = !_buttonGfx_Sottotitoli->isActive();
+ delete _buttonGfx_Sottotitoli;
+ _buttonGfx_Sottotitoli = NULL;
+
+ GLOBALS._bCfgInterTips = _buttonGfx_Tips->isActive();
+ delete _buttonGfx_Tips;
+ _buttonGfx_Tips = NULL;
+
+ GLOBALS._bCfgTransparence = !_buttonGfx_Trans->isActive();
+ delete _buttonGfx_Trans;
+ _buttonGfx_Trans = NULL;
+ } else if (_nState == MENUSOUND) {
+ GLOBALS._nCfgDubbingVolume = _sliderSound_Dubbing->getValue();
+ delete _sliderSound_Dubbing;
+ _sliderSound_Dubbing = NULL;
+
+ GLOBALS._nCfgMusicVolume = _sliderSound_Music->getValue();
+ delete _sliderSound_Music;
+ _sliderSound_Music = NULL;
+
+ GLOBALS._nCfgSFXVolume = _sliderSound_SFX->getValue();
+ delete _sliderSound_SFX;
+ _sliderSound_SFX = NULL;
+
+ GLOBALS._bCfgDubbing = _buttonSound_DubbingOn->isActive();
+ delete _buttonSound_DubbingOn;
+ _buttonSound_DubbingOn = NULL;
+
+ GLOBALS._bCfgMusic = _buttonSound_MusicOn->isActive();
+ delete _buttonSound_MusicOn;
+ _buttonSound_MusicOn = NULL;
+
+ GLOBALS._bCfgSFX = _buttonSound_SFXOn->isActive();
+ delete _buttonSound_SFXOn;
+ _buttonSound_SFXOn = NULL;
+ }
+
+ // Save the new settings to ScummVM
+ g_vm->saveSoundSettings();
+ }
+
+ _nState = MENUNONE;
+}
+
+void RMOptionScreen::reInit(RMGfxTargetBuffer &bigBuf) {
+ bigBuf.addPrim(new RMGfxPrimitive(this));
+}
+
+void RMOptionScreen::init(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool &result) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_fadeStep != 0) {
+ result = false;
+ return;
+ }
+
+ _fadeStep = 1;
+ _fadeY = -20;
+ _fadeTime = -1;
+ _bExit = false;
+ _bLoadMenuOnly = false;
+ _bNoLoadSave = false;
+ _bAlterGfx = false;
+
+ bigBuf.addPrim(new RMGfxPrimitive(this));
+
+ if (_nState == MENULOAD || _nState == MENUSAVE || _nState == MENUNONE)
+ _nState = MENUGAME;
+
+ CORO_INVOKE_0(initState);
+
+ result = true;
+
+ CORO_END_CODE;
+}
+
+void RMOptionScreen::initLoadMenuOnly(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool bAlternateGfx, bool &result) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_fadeStep != 0) {
+ result = false;
+ return;
+ }
+
+ _fadeStep = 1;
+ _fadeY = -20;
+ _fadeTime = -1;
+ _bExit = false;
+ _bLoadMenuOnly = true;
+ _bNoLoadSave = false;
+ _bAlterGfx = bAlternateGfx;
+
+ bigBuf.addPrim(new RMGfxPrimitive(this));
+
+ _nState = MENULOAD;
+ CORO_INVOKE_0(initState);
+
+ result = true;
+
+ CORO_END_CODE;
+}
+
+void RMOptionScreen::initSaveMenuOnly(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool bAlternateGfx, bool &result) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_fadeStep != 0) {
+ result = false;
+ return;
+ }
+
+ _fadeStep = 1;
+ _fadeY = -20;
+ _fadeTime = -1;
+ _bExit = false;
+ _bLoadMenuOnly = true;
+ _bNoLoadSave = false;
+ _bAlterGfx = bAlternateGfx;
+
+ bigBuf.addPrim(new RMGfxPrimitive(this));
+
+ _nState = MENUSAVE;
+ CORO_INVOKE_0(initState);
+
+ result = true;
+
+ CORO_END_CODE;
+}
+
+void RMOptionScreen::initNoLoadSave(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool &result) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_fadeStep != 0) {
+ result = false;
+ return;
+ }
+
+ _fadeStep = 1;
+ _fadeY = -20;
+ _fadeTime = -1;
+ _bExit = false;
+ _bLoadMenuOnly = false;
+ _bNoLoadSave = true;
+
+ bigBuf.addPrim(new RMGfxPrimitive(this));
+
+ _nState = MENUGAME;
+ CORO_INVOKE_0(initState);
+
+ result = true;
+
+ CORO_END_CODE;
+}
+
+bool RMOptionScreen::close() {
+ if (_fadeStep != 6)
+ return false;
+
+ // Start fade out
+ _fadeStep++;
+ _fadeTime = g_vm->getTime();
+ return true;
+}
+
+bool RMOptionScreen::isClosing() {
+ return _bExit;
+}
+
+int RMOptionScreen::priority() {
+ // Just below the mouse
+ return 190;
+}
+
+void RMOptionScreen::changeState(CORO_PARAM, OptionScreenState newState) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _nLastState = _nState;
+ closeState();
+ _nState = newState;
+ CORO_INVOKE_0(initState);
+
+ CORO_END_CODE;
+}
+
+void RMOptionScreen::doFrame(CORO_PARAM, RMInput *input) {
+ CORO_BEGIN_CONTEXT;
+ bool bLeftClick, bRightClick;
+ RMPoint mousePos;
+ bool bRefresh;
+ int i;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+
+ // If it is fully open, do nothing
+ if (_fadeStep != 6)
+ return;
+
+ // Reads input
+ _ctx->mousePos = input->mousePos();
+ _ctx->bLeftClick = input->mouseLeftClicked();
+ _ctx->bRightClick = input->mouseRightClicked();
+
+ _ctx->bRefresh = false;
+
+ if (_bQuitConfirm) {
+ _ctx->bRefresh |= _buttonQuitYes->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonQuitNo->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ } else {
+ _ctx->bRefresh |= _buttonExit->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+
+ // Check if you have clicked on the output
+ if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
+ // Buttons without graphics...
+ _buttonGameMenu->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _buttonGfxMenu->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _buttonSoundMenu->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+
+ // Buttons with graphics
+ if (!_bNoLoadSave) {
+ if (!g_vm->getIsDemo()) {
+ _ctx->bRefresh |= _buttonLoad->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonSave->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ }
+
+ _ctx->bRefresh |= _buttonQuit->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ }
+ }
+
+ if (_nState == MENUGAME) {
+ _ctx->bRefresh |= _buttonGame_Lock->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonGame_TimerizedText->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonGame_Scrolling->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonGame_InterUp->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _slideTextSpeed->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _slideTonySpeed->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+
+ } else if (_nState == MENUGFX) {
+ _ctx->bRefresh |= _buttonGfx_Anni30->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonGfx_AntiAlias->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonGfx_Sottotitoli->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonGfx_Tips->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonGfx_Trans->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+
+ } else if (_nState == MENUSOUND) {
+ _ctx->bRefresh |= _sliderSound_Dubbing->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _sliderSound_Music->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _sliderSound_SFX->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonSound_DubbingOn->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonSound_MusicOn->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ _ctx->bRefresh |= _buttonSound_SFXOn->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+
+ } else if (_nState == MENULOAD || _nState == MENUSAVE) {
+ for (_ctx->i = 0; _ctx->i < 6; _ctx->i++)
+ _buttonSave_States[_ctx->i]->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+
+ if (_statePos > 0)
+ _ctx->bRefresh |= _buttonSave_ArrowLeft->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ if (_statePos < 90)
+ _ctx->bRefresh |= _buttonSave_ArrowRight->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
+ }
+ }
+
+#define KEYPRESS(c) (g_vm->getEngine()->getInput().getAsyncKeyState(c))
+#define PROCESS_CHAR(cod, c) if (KEYPRESS(cod)) { \
+ _editName[strlen(_editName) + 1] = '\0'; _editName[strlen(_editName)] = c; _ctx->bRefresh = true; }
+
+ // State Buttons
+ if (_bEditSaveName) {
+ if (KEYPRESS(Common::KEYCODE_BACKSPACE)) {
+ if (_editName[0] != '\0') {
+ _editName[strlen(_editName) - 1] = '\0';
+ _ctx->bRefresh = true;
+ }
+ }
+
+ for (_ctx->i = 0; _ctx->i < 26 && strlen(_editName) < 12; _ctx->i++) {
+ if (KEYPRESS(Common::KEYCODE_LSHIFT) ||
+ KEYPRESS(Common::KEYCODE_RSHIFT)) {
+ PROCESS_CHAR((Common::KeyCode)((int)'a' + _ctx->i), _ctx->i + 'A');
+ } else {
+ PROCESS_CHAR((Common::KeyCode)((int)'a' + _ctx->i), _ctx->i + 'a');
+ }
+ }
+
+ for (_ctx->i = 0; _ctx->i < 10 && strlen(_editName) < 12; _ctx->i++)
+ PROCESS_CHAR((Common::KeyCode)((int)'0' + _ctx->i), _ctx->i + '0');
+
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_SPACE, ' ');
+
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_KP0, '0');
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_KP1, '1');
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_KP2, '2');
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_KP3, '3');
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_KP4, '4');
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_KP5, '5');
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_KP6, '6');
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_KP7, '7');
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_KP8, '8');
+ if (strlen(_editName) < 12)
+ PROCESS_CHAR(Common::KEYCODE_KP9, '9');
+
+ // Cancel
+ if (KEYPRESS(Common::KEYCODE_ESCAPE)) {
+ _bEditSaveName = false;
+ _ctx->bRefresh = true;
+ }
+
+ // OK
+ if (KEYPRESS(Common::KEYCODE_RETURN)) {
+ _bEditSaveName = false;
+ g_vm->saveState(_statePos + _nEditPos, _editName);
+ close();
+ }
+
+ } else if (_ctx->bLeftClick) {
+ if (_nState == MENULOAD || _nState == MENUSAVE) {
+ if (_buttonExit->isActive()) {
+ if (_bLoadMenuOnly) {
+ // If only the loading menu, close
+ close();
+ } else {
+ CORO_INVOKE_1(changeState, _nLastState);
+ _ctx->bRefresh = true;
+ }
+ } else if (_buttonSave_ArrowLeft->isActive()) {
+ if (_statePos > 0) {
+ _statePos -= 6;
+ if (_statePos < 0)
+ _statePos = 0;
+ _buttonSave_ArrowLeft->setActiveState(false);
+ _ctx->bRefresh = true;
+ refreshThumbnails();
+ }
+ } else if (_buttonSave_ArrowRight->isActive()) {
+ if (_statePos < 90) {
+ _statePos += 6;
+ if (_statePos > 90)
+ _statePos = 90;
+ _buttonSave_ArrowRight->setActiveState(false);
+ _ctx->bRefresh = true;
+ refreshThumbnails();
+ }
+ } else {
+ for (_ctx->i = 0; _ctx->i < 6; _ctx->i++)
+ if (_buttonSave_States[_ctx->i]->isActive()) {
+ // There by saving or loading!!!
+ if (_nState == MENULOAD && _curThumb[_ctx->i] != NULL) {
+ // Loading
+ CORO_INVOKE_1(g_vm->loadState, _statePos + _ctx->i);
+ close();
+ } else if (_nState == MENUSAVE && (_statePos != 0 || _ctx->i != 0)) {
+ // Turn on edit mode
+ _bEditSaveName = true;
+ _nEditPos = _ctx->i;
+ strcpy(_editName, _curThumbName[_ctx->i].c_str());
+ _ctx->bRefresh = true;
+ }
+
+ break;
+ }
+ }
+ }
+
+ if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
+ if (_bQuitConfirm) {
+ if (_buttonQuitNo->isActive()) {
+ _bQuitConfirm = false;
+ _ctx->bRefresh = true;
+ } else if (_buttonQuitYes->isActive()) {
+ _bQuitConfirm = false;
+ _ctx->bRefresh = true;
+
+ g_vm->quitGame();
+ }
+ } else {
+ if (_buttonQuit->isActive()) {
+ _bQuitConfirm = true;
+ _buttonQuitNo->setActiveState(false);
+ _buttonQuitYes->setActiveState(false);
+ _ctx->bRefresh = true;
+ } else if (_buttonExit->isActive())
+ close();
+ else if (_buttonLoad->isActive()) {
+ CORO_INVOKE_1(changeState, MENULOAD);
+ _ctx->bRefresh = true;
+ } else if (_buttonSave->isActive()) {
+ CORO_INVOKE_1(changeState, MENUSAVE);
+ _ctx->bRefresh = true;
+ } else if (_buttonGameMenu->isActive() && _nState != MENUGAME) {
+ CORO_INVOKE_1(changeState, MENUGAME);
+ _ctx->bRefresh = true;
+ } else if (_buttonGfxMenu->isActive() && _nState != MENUGFX) {
+ CORO_INVOKE_1(changeState, MENUGFX);
+ _ctx->bRefresh = true;
+ } else if (_buttonSoundMenu->isActive() && _nState != MENUSOUND) {
+ CORO_INVOKE_1(changeState, MENUSOUND);
+ _ctx->bRefresh = true;
+ }
+
+ if (_nState == MENUGFX) {
+ // These options take effect immediately
+ if (_buttonGfx_Anni30->isActive())
+ GLOBALS._bCfgAnni30 = true;
+ else
+ GLOBALS._bCfgAnni30 = false;
+
+ if (_buttonGfx_AntiAlias->isActive())
+ GLOBALS._bCfgAntiAlias = false;
+ else
+ GLOBALS._bCfgAntiAlias = true;
+
+ if (_buttonGfx_Trans->isActive())
+ GLOBALS._bCfgTransparence = false;
+ else
+ GLOBALS._bCfgTransparence = true;
+ }
+ }
+ }
+ }
+
+ if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
+ if (!_bQuitConfirm && KEYPRESS(Common::KEYCODE_ESCAPE))
+ close();
+ }
+
+ if (_ctx->bRefresh)
+ CORO_INVOKE_0(refreshAll);
+
+ CORO_END_CODE;
+}
+
+
+void RMOptionScreen::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ int curTime;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->curTime = g_vm->getTime();
+
+#define FADE_SPEED 20
+#define SYNC (_ctx->curTime - _fadeTime) / 25
+
+ if (_bExit)
+ return;
+
+ if (_fadeStep == 1) {
+ // Downhill fast
+ if (_fadeTime == -1)
+ _fadeY += FADE_SPEED;
+ else
+ _fadeY += FADE_SPEED * SYNC;
+ if (_fadeY > 480) {
+ _fadeY = 480;
+ _fadeStep++;
+ }
+
+ // Set the part to draw the scrolling
+ prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
+
+ } else if (_fadeStep == 2) {
+ // Bounce 1
+ _fadeY -= FADE_SPEED / 2 * SYNC;
+ if (_fadeY < 400) {
+ _fadeY = 400;
+ _fadeStep++;
+ }
+
+ prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
+
+ } else if (_fadeStep == 3) {
+ _fadeY -= FADE_SPEED / 4 * SYNC;
+ if (_fadeY < 380) {
+ _fadeY = 380;
+ _fadeStep++;
+ }
+
+ prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
+
+ } else if (_fadeStep == 4) {
+ // Bounce 1 - 2
+ _fadeY += FADE_SPEED / 3 * SYNC;
+ if (_fadeY > 420) {
+ _fadeY = 420;
+ _fadeStep++;
+ }
+
+ prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
+
+ } else if (_fadeStep == 5) {
+ _fadeY += FADE_SPEED / 2 * SYNC;
+ if (_fadeY > 480) {
+ _fadeY = 480;
+ _fadeStep++;
+ g_vm->hideLocation();
+ }
+
+ prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
+
+ } else if (_fadeStep == 6) {
+ // Menu ON
+
+ } else if (_fadeStep == 7) {
+ // Menu OFF
+ g_vm->showLocation();
+ _fadeStep++;
+
+ } else if (_fadeStep == 8) {
+ _fadeY -= FADE_SPEED * SYNC;
+ if (_fadeY < 0) {
+ _fadeY = 0;
+ _fadeStep++;
+ }
+ prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
+
+ } else if (_fadeStep == 9) {
+ // Hello hello!
+ _bExit = true;
+ _fadeStep = 0;
+
+ // Free memory
+ closeState();
+ return;
+
+ } else {
+ _fadeStep = 0;
+ }
+
+ _fadeTime = _ctx->curTime;
+
+ CORO_INVOKE_2(RMGfxWoodyBuffer::draw, bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+void RMOptionScreen::removeThis(CORO_PARAM, bool &result) {
+ if (_bExit)
+ result = true;
+ else
+ result = false;
+}
+
+
+bool RMOptionScreen::loadThumbnailFromSaveState(int nState, byte *lpDestBuf, Common::String &name, byte &diff) {
+ Common::String buf;
+ char namebuf[256];
+ int i;
+ Common::InSaveFile *f;
+ char id[4];
+
+ // Cleans the destination
+ Common::fill(lpDestBuf, lpDestBuf + 160 * 120 * 2, 0);
+ name = "No name";
+ diff = 10;
+
+ // Get the savegame filename for the given slot
+ buf = g_vm->getSaveStateFileName(nState);
+
+ // Try and open the savegame
+ f = g_system->getSavefileManager()->openForLoading(buf);
+ if (f == NULL)
+ return false;
+
+ // Check to see if the file has a valid header
+ f->read(id, 4);
+ if (id[0] != 'R' || id[1] != 'M' || id[2] != 'S') {
+ delete f;
+ return false;
+ }
+
+ if (id[3] < 0x3) {
+ // Very old version that doesn't have screenshots
+ delete f;
+ return true;
+ }
+
+ // Load the screenshot
+ if ((id[3] >= 0x5) && (id[3] < 0x8)) {
+ // Read it as an LZO compressed data block
+ byte *cmpbuf;
+ uint32 cmpsize, size;
+
+ cmpbuf = new byte[160 * 120 * 4];
+
+ // Read in the compressed data
+ cmpsize = f->readUint32LE();
+ f->read(cmpbuf, cmpsize);
+
+ lzo1x_decompress(cmpbuf, cmpsize, lpDestBuf, &size);
+
+ delete[] cmpbuf;
+ } else {
+ // Read in the screenshot as an uncompressed data block
+ if (id[3] >= 8)
+ // Recent versions use hardcoded 160x120 uncomrpessed data, so size can be skipped
+ f->skip(4);
+
+ f->read(lpDestBuf, 160 * 120 * 2);
+ }
+
+ if (id[3] >= 0x5) {
+ // Read in the difficulty level
+ diff = f->readByte();
+ }
+
+ if (id[3] < 0x4) {
+ // Savegame version doesn't have a stored name
+ delete f;
+ return true;
+ }
+
+ i = f->readByte();
+ f->read(namebuf, i);
+ namebuf[i] = '\0';
+ name = namebuf;
+
+ delete f;
+ return true;
+}
+
+/****************************************************************************\
+* RMPointer Methods
+\****************************************************************************/
+
+RMPointer::RMPointer() {
+ Common::fill(_pointer, _pointer + 16, (RMGfxSourceBuffer8 *)NULL);
+ Common::fill(_specialPointer, _specialPointer + 16, (RMItem *)NULL);
+
+ _nCurPointer = _nCurSpecialPointer = 0;
+ _nCurCustomPointer = NULL;
+}
+
+RMPointer::~RMPointer() {
+ close();
+}
+
+void RMPointer::init() {
+ int i;
+
+ for (i = 0; i < 5; i++) {
+ RMResRaw res(RES_P_GO + i);
+
+ _pointer[i] = new RMGfxSourceBuffer8RLEByteAA;
+ _pointer[i]->init(res, res.width(), res.height(), false);
+ _pointer[i]->loadPaletteWA(RES_P_PAL);
+ }
+
+ for (i = 0; i < 5; i++) {
+ RMRes res(RES_P_PAP1 + i);
+ Common::SeekableReadStream *ds = res.getReadStream();
+ _specialPointer[i] = new RMItem;
+ _specialPointer[i]->readFromStream(*ds);
+ delete ds;
+ }
+
+ //m_hotspot[0].set(19,5);
+ _hotspot[0].set(5, 1);
+ _hotspot[1].set(32, 28);
+ _hotspot[2].set(45, 23);
+ _hotspot[3].set(35, 25);
+ _hotspot[4].set(32, 28);
+
+ // Default=GO
+ _nCurPointer = 0;
+ _nCurSpecialPointer = 0;
+}
+
+void RMPointer::close() {
+ int i;
+
+ for (i = 0; i < 5; i++) {
+ if (_pointer[i] != NULL) {
+ delete _pointer[i];
+ _pointer[i] = NULL;
+ }
+
+ if (_specialPointer[i] != NULL) {
+ delete _specialPointer[i];
+ _specialPointer[i] = NULL;
+ }
+ }
+}
+
+void RMPointer::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ int n;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Check the pointer
+ _ctx->n = _nCurPointer;
+ if (_ctx->n == TA_COMBINE)
+ _ctx->n = TA_USE;
+
+ _cursorHotspot = _hotspot[_ctx->n];
+
+ // Call the Draw method of the pointer
+ if (_nCurSpecialPointer == 0) {
+ // WORKAROUND: updateCursor gets called too early sometimes (for example, when
+ // the cursor is released over the TA_PERORATE option), via setAction.
+ if (_ctx->n > 4)
+ _ctx->n = 0;
+
+ CORO_INVOKE_2(_pointer[_ctx->n]->draw, bigBuf, prim);
+ } else {
+ if (_nCurSpecialPointer == PTR_CUSTOM)
+ CORO_INVOKE_2(_nCurCustomPointer->draw, bigBuf, prim);
+ else
+ // Call the draw on the special pointer
+ CORO_INVOKE_2(_specialPointer[_nCurSpecialPointer - 1]->draw, bigBuf, prim);
+ }
+
+ CORO_END_CODE;
+}
+
+int RMPointer::curAction() {
+ if (_nCurSpecialPointer != 0)
+ return 0;
+
+ return _nCurPointer;
+}
+
+/**
+ * Show the cursor
+ */
+void RMPointer::showCursor() {
+ if (!CursorMan.isVisible()) {
+ CursorMan.showMouse(true);
+
+ updateCursor();
+ }
+}
+
+/**
+ * Hide the cursor
+ */
+void RMPointer::hideCursor() {
+ if (CursorMan.isVisible()) {
+ CursorMan.showMouse(false);
+ }
+}
+
+void RMPointer::doFrame() {
+ // Update the cursor animation if needed.
+ if (_nCurSpecialPointer == 0 || _nCurSpecialPointer == PTR_CUSTOM)
+ return;
+
+ RMGfxTargetBuffer buf;
+ if (_specialPointer[_nCurSpecialPointer - 1]->doFrame(&buf, false))
+ updateCursor();
+}
+
+void RMPointer::updateCursor() {
+ // Create an intermediate buffer and draw the cursor onto it
+ RMGfxTargetBuffer buf;
+ buf.create(64, 64, 16);
+ RMGfxPrimitive prim;
+
+ draw(Common::nullContext, buf, &prim);
+
+ // Get a pointer to the cursor data
+ byte *cursorData = buf;
+
+ // If in black & white mode, convert the cursor
+ if (GLOBALS._bCfgAnni30) {
+ if (!RMGfxTargetBuffer::_precalcTable) {
+ RMGfxTargetBuffer::createBWPrecalcTable();
+ }
+ uint16 *src = (uint16 *)cursorData;
+ for (int i = 0; i < 64; i++) {
+ uint16 *lineP = src;
+ for (int j = 0; j < 64; j++) {
+ lineP[j] = RMGfxTargetBuffer::_precalcTable[lineP[j] & 0x7FFF];
+ }
+ src += 64;
+ }
+ }
+
+ // Get the raw pixel data and set the cursor to it
+ Graphics::PixelFormat pixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
+ CursorMan.replaceCursor(cursorData, 64, 64, _cursorHotspot._x, _cursorHotspot._y, 0, 1, &pixelFormat);
+}
+
+/**
+ * Sets a new action as current
+ */
+void RMPointer::setAction(RMTonyAction action) {
+ _nCurPointer = action;
+ updateCursor();
+}
+
+/**
+ * Sets a new pointer
+ */
+void RMPointer::setSpecialPointer(PointerType ptr) {
+ _nCurSpecialPointer = ptr;
+ if (_nCurSpecialPointer && _nCurSpecialPointer != PTR_CUSTOM)
+ _specialPointer[ptr - 1]->setPattern(1);
+
+ updateCursor();
+}
+
+RMPointer::PointerType RMPointer::getSpecialPointer() {
+ return (PointerType)_nCurSpecialPointer;
+}
+
+/**
+ * Set the new custom pointer
+ */
+void RMPointer::setCustomPointer(RMGfxSourceBuffer8 *ptr) {
+ _nCurCustomPointer = ptr;
+ updateCursor();
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/game.h b/engines/tony/game.h
new file mode 100644
index 0000000000..83a1ddaea1
--- /dev/null
+++ b/engines/tony/game.h
@@ -0,0 +1,340 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_GAME_H
+#define TONY_GAME_H
+
+#include "tony/gfxcore.h"
+#include "tony/input.h"
+#include "tony/loc.h"
+#include "tony/utils.h"
+
+namespace Tony {
+
+#define INIT_GFX16_FROMRAW(dwRes, buf16) \
+ raw = new RMResRaw(dwRes); \
+ assert(raw->isValid()); \
+ assert((buf16) == NULL); \
+ (buf16) = new RMGfxSourceBuffer16(false); \
+ (buf16)->init(*raw, raw->width(), raw->height()); \
+ delete raw;
+
+#define INIT_GFX8_FROMRAW(raw, dwRes, buf8) \
+ raw = new RMResRaw(dwRes); \
+ assert(raw->isValid()); \
+ assert((buf8) == NULL); \
+ (buf8) = new RMGfxSourceBuffer8RLEByte(); \
+ (buf8)->init(*raw, raw->width(), raw->height(), true); \
+ delete raw;
+
+// X & Y dimensions of the adventure
+#define RM_SX 640
+#define RM_SY 480
+
+// X & Y dimensions of bigbuf
+#define RM_BBX (RM_SX)
+#define RM_BBY (RM_SY)
+
+// Skipping X & Y
+#define RM_SKIPY ((RM_BBY - RM_SY) / 2)
+#define RM_SKIPX 0
+
+// Tony's actions
+enum RMTonyAction {
+ TA_GOTO = 0,
+ TA_TAKE,
+ TA_USE,
+ TA_EXAMINE,
+ TA_TALK,
+ TA_PERORATE,
+
+ TA_COMBINE = 10,
+ TA_RECEIVECOMBINE,
+ TA_COMBINEGIVE,
+ TA_RECEIVECOMBINEGIVE
+};
+
+// Global Functions
+void mainEnableGUI();
+void mainDisableGUI();
+
+// Classes
+class RMPointer {
+public:
+ enum PointerType {
+ PTR_NONE = 0,
+ PTR_ARROWUP,
+ PTR_ARROWDOWN,
+ PTR_ARROWLEFT,
+ PTR_ARROWRIGHT,
+ PTR_ARROWMAP,
+ PTR_CUSTOM
+ };
+
+private:
+ RMGfxSourceBuffer8 *_pointer[16];
+ RMPoint _hotspot[16];
+ RMPoint _cursorHotspot;
+
+ RMItem *_specialPointer[16];
+
+ int _nCurPointer;
+ int _nCurSpecialPointer;
+
+ RMGfxSourceBuffer8 *_nCurCustomPointer;
+
+public:
+ /**
+ * Constructor & destructor
+ */
+ RMPointer();
+ virtual ~RMPointer();
+
+ /**
+ * Initialization
+ */
+ void init();
+
+ /**
+ * Deinitialization
+ */
+ void close();
+
+ /**
+ * Process a frame
+ */
+ void doFrame();
+
+ /**
+ * draw method
+ */
+ void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ /**
+ * Sets a new action as current
+ */
+ void setAction(RMTonyAction action);
+
+ /**
+ * Sets a new pointer
+ */
+ void setSpecialPointer(PointerType ptr);
+
+ PointerType getSpecialPointer();
+
+ /**
+ * Set the new custom pointer
+ */
+ void setCustomPointer(RMGfxSourceBuffer8 *ptr);
+
+ /**
+ * Return the current action to be applied according to the pointer
+ */
+ int curAction();
+
+ /**
+ * Update the cursor
+ */
+ void updateCursor();
+
+ /**
+ * Show the cursor
+ */
+ void showCursor();
+
+ /**
+ * Hide the cursor
+ */
+ void hideCursor();
+};
+
+class RMOptionButton: public RMGfxTaskSetPrior {
+public:
+ RMRect _rect;
+ RMGfxSourceBuffer16 *_buf;
+ bool _bActive;
+ bool _bHasGfx;
+ bool _bDoubleState;
+
+public:
+ RMOptionButton(uint32 dwRes, RMPoint pt, bool bDoubleState = false);
+ RMOptionButton(const RMRect &pt);
+ virtual ~RMOptionButton();
+
+ bool doFrame(const RMPoint &mousePos, bool bLeftClick, bool bRightClick);
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+ void addToList(RMGfxTargetBuffer &bigBuf);
+ bool isActive();
+ void setActiveState(bool bState);
+};
+
+class RMOptionSlide : public RMGfxTaskSetPrior {
+private:
+ RMOptionButton *_pushLeft;
+ RMOptionButton *_pushRight;
+ RMGfxSourceBuffer16 *_sliderCenter;
+ RMGfxSourceBuffer16 *_sliderLeft;
+ RMGfxSourceBuffer16 *_sliderRight;
+ RMGfxSourceBuffer16 *_sliderSingle;
+ int _nSlideSize;
+ RMPoint _pos;
+ int _nValue;
+ int _nMax;
+ int _nStep;
+
+public:
+ RMOptionSlide(const RMPoint &pt, int m_nRange = 100, int m_nStartValue = 0, int slideSize = 300);
+ virtual ~RMOptionSlide();
+
+ bool doFrame(const RMPoint &mousePos, bool bLeftClick, bool bRightClick);
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+ void addToList(RMGfxTargetBuffer &bigBuf);
+
+ int getValue();
+};
+
+class RMOptionScreen : public RMGfxWoodyBuffer {
+private:
+ RMGfxSourceBuffer16 *_menu;
+ RMGfxSourceBuffer16 *_quitConfirm;
+ RMGfxSourceBuffer16 *_hideLoadSave;
+ RMOptionButton *_buttonQuitYes;
+ RMOptionButton *_buttonQuitNo;
+ RMOptionButton *_buttonExit;
+ RMOptionButton *_buttonQuit;
+ RMOptionButton *_buttonLoad;
+ RMOptionButton *_buttonSave;
+ RMOptionButton *_buttonGameMenu;
+ RMOptionButton *_buttonGfxMenu;
+ RMOptionButton *_buttonSoundMenu;
+ RMGfxSourceBuffer8 *_saveEasy;
+ RMGfxSourceBuffer8 *_saveHard;
+ RMGfxSourceBuffer16 *_curThumb[6];
+ Common::String _curThumbName[6];
+ byte _curThumbDiff[6];
+ RMOptionButton *_buttonSave_States[6];
+ RMOptionButton *_buttonSave_ArrowLeft;
+ RMOptionButton *_buttonSave_ArrowRight;
+ RMOptionButton *_buttonGfx_Tips;
+
+ RMOptionButton *_buttonSound_DubbingOn;
+ RMOptionButton *_buttonSound_MusicOn;
+ RMOptionButton *_buttonSound_SFXOn;
+
+ RMOptionSlide *_slideTonySpeed;
+ RMOptionSlide *_slideTextSpeed;
+
+
+ int _statePos;
+ bool _bEditSaveName;
+ int _nEditPos;
+ char _editName[256];
+
+ union {
+ RMOptionButton *_buttonGame_Lock;
+ RMOptionButton *_buttonGfx_Anni30;
+ RMOptionSlide *_sliderSound_Music;
+ };
+ union {
+ RMOptionButton *_buttonGame_TimerizedText;
+ RMOptionButton *_buttonGfx_AntiAlias;
+ RMOptionSlide *_sliderSound_SFX;
+ };
+ union {
+ RMOptionButton *_buttonGame_Scrolling;
+ RMOptionButton *_buttonGfx_Sottotitoli;
+ RMOptionSlide *_sliderSound_Dubbing;
+ };
+ union {
+ RMOptionButton *_buttonGame_InterUp;
+ RMOptionButton *_buttonGfx_Trans;
+ };
+
+ int _fadeStep;
+ bool _bExit;
+ bool _bQuitConfirm;
+ int _fadeY;
+ int _fadeTime;
+ bool _bLoadMenuOnly;
+ bool _bNoLoadSave;
+ bool _bAlterGfx;
+
+ enum OptionScreenState {
+ MENUGAME,
+ MENUGFX,
+ MENUSOUND,
+ MENULOAD,
+ MENUSAVE,
+ MENUNONE
+ };
+
+ OptionScreenState _nState;
+ OptionScreenState _nLastState;
+
+public:
+ RMOptionScreen();
+ virtual ~RMOptionScreen();
+
+ void init(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool &result);
+ void initLoadMenuOnly(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool bAlternateGfx, bool &result);
+ void initSaveMenuOnly(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool bAlternateGfx, bool &result);
+ void initNoLoadSave(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool &result);
+ void reInit(RMGfxTargetBuffer &bigBuf);
+ bool close();
+ bool isClosing();
+
+ // Overloaded methods
+ virtual int priority();
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+ virtual void removeThis(CORO_PARAM, bool &result);
+
+ /**
+ * Polling for the option screen
+ */
+ void doFrame(CORO_PARAM, RMInput *m_input);
+
+ /**
+ * Retrieves a savegame's thumbnail, description, and difficulty level
+ */
+ static bool loadThumbnailFromSaveState(int numState, byte *lpDestBuf, Common::String &name, byte &diff);
+
+protected:
+
+ // Initialization and state change
+ void initState(CORO_PARAM);
+ void closeState();
+ void changeState(CORO_PARAM, OptionScreenState newState);
+
+ // Repaint the options menu
+ void refreshAll(CORO_PARAM);
+ void refreshThumbnails();
+};
+
+} // End of namespace Tony
+
+#endif
diff --git a/engines/tony/gfxcore.cpp b/engines/tony/gfxcore.cpp
new file mode 100644
index 0000000000..71bf31396c
--- /dev/null
+++ b/engines/tony/gfxcore.cpp
@@ -0,0 +1,2212 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "tony/gfxengine.h"
+#include "tony/mpal/mpalutils.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+/****************************************************************************\
+* RMGfxTask Methods
+\****************************************************************************/
+
+RMGfxTask::RMGfxTask() {
+ _nPrior = 0;
+ _nInList = 0;
+}
+
+int RMGfxTask::priority() {
+ return _nPrior;
+}
+
+void RMGfxTask::removeThis(CORO_PARAM, bool &result) {
+ result = true;
+}
+
+/**
+ * Registration
+ */
+void RMGfxTask::Register() {
+ _nInList++;
+}
+
+void RMGfxTask::Unregister() {
+ _nInList--;
+ assert(_nInList >= 0);
+}
+
+/****************************************************************************\
+* RMGfxTaskSetPrior Methods
+\****************************************************************************/
+
+void RMGfxTaskSetPrior::setPriority(int nPrior) {
+ _nPrior = nPrior;
+}
+
+
+/****************************************************************************\
+* RMGfxBuffer Methods
+\****************************************************************************/
+
+RMGfxBuffer::RMGfxBuffer() {
+ _dimx = _dimy = 0;
+ _origBuf = _buf = NULL;
+}
+
+RMGfxBuffer::~RMGfxBuffer() {
+ destroy();
+}
+
+void RMGfxBuffer::create(int dimx, int dimy, int nBpp) {
+ // Destroy the buffer it is already exists
+ if (_buf != NULL)
+ destroy();
+
+ // Copy the parameters in the private members
+ _dimx = dimx;
+ _dimy = dimy;
+
+ // Allocate a buffer
+ _origBuf = _buf = new byte[_dimx * _dimy * nBpp / 8];
+ assert(_buf != NULL);
+ Common::fill(_origBuf, _origBuf + _dimx * _dimy * nBpp / 8, 0);
+}
+
+void RMGfxBuffer::destroy() {
+ if (_origBuf != NULL && _origBuf == _buf) {
+ delete[] _origBuf;
+ _origBuf = _buf = NULL;
+ }
+}
+
+void RMGfxBuffer::offsetY(int nLines, int nBpp) {
+ _buf += nLines * getDimx() * nBpp / 8;
+}
+
+
+RMGfxBuffer::operator byte *() {
+ return _buf;
+}
+
+RMGfxBuffer::operator void *() {
+ return (void *)_buf;
+}
+
+RMGfxBuffer::RMGfxBuffer(int dimx, int dimy, int nBpp) {
+ create(dimx, dimy, nBpp);
+}
+
+int RMGfxBuffer::getDimx() {
+ return _dimx;
+}
+
+int RMGfxBuffer::getDimy() {
+ return _dimy;
+}
+
+
+/****************************************************************************\
+* RMGfxSourceBuffer Methods
+\****************************************************************************/
+
+int RMGfxSourceBuffer::init(const byte *buf, int dimx, int dimy, bool bLoadPalette) {
+ create(dimx, dimy, getBpp());
+ memcpy(_buf, buf, dimx * dimy * getBpp() / 8);
+
+ // Invokes the method for preparing the surface (inherited)
+ prepareImage();
+
+ return dimx * dimy * getBpp() / 8;
+}
+
+void RMGfxSourceBuffer::init(Common::ReadStream &ds, int dimx, int dimy, bool bLoadPalette) {
+ create(dimx, dimy, getBpp());
+ ds.read(_buf, dimx * dimy * getBpp() / 8);
+
+ // Invokes the method for preparing the surface (inherited)
+ prepareImage();
+}
+
+RMGfxSourceBuffer::~RMGfxSourceBuffer() {
+}
+
+void RMGfxSourceBuffer::prepareImage() {
+ // Do nothing. Can be overloaded if necessary
+}
+
+bool RMGfxSourceBuffer::clip2D(int &x1, int &y1, int &u, int &v, int &width, int &height, bool bUseSrc, RMGfxTargetBuffer *buf) {
+ int destw, desth;
+
+ destw = buf->getDimx();
+ desth = buf->getDimy();
+
+ if (!bUseSrc) {
+ u = v = 0;
+ width = _dimx;
+ height = _dimy;
+ }
+
+ if (x1 > destw - 1)
+ return false;
+
+ if (y1 > desth - 1)
+ return false;
+
+ if (x1 < 0) {
+ width += x1;
+ if (width < 0)
+ return false;
+ u -= x1;
+ x1 = 0;
+ }
+
+ if (y1 < 0) {
+ height += y1;
+ if (height < 0)
+ return false;
+ v -= y1;
+ y1 = 0;
+ }
+
+ if (x1 + width - 1 > destw - 1)
+ width = destw - x1;
+
+ if (y1 + height - 1 > desth - 1)
+ height = desth - y1;
+
+ return (width > 1 && height > 1);
+}
+
+/**
+ * Initializes a surface by resource Id
+ *
+ * @param resID Resource ID
+ * @param dimx Buffer X dimension
+ * @param dimy Buffer Y dimension
+ */
+int RMGfxSourceBuffer::init(uint32 resID, int dimx, int dimy, bool bLoadPalette) {
+ return init(RMRes(resID), dimx, dimy, bLoadPalette);
+}
+
+void RMGfxSourceBuffer::offsetY(int nLines) {
+ RMGfxBuffer::offsetY(nLines, getBpp());
+}
+
+/****************************************************************************\
+* RMGfxWoodyBuffer Methods
+\****************************************************************************/
+
+RMGfxWoodyBuffer::~RMGfxWoodyBuffer() {
+
+}
+
+void RMGfxWoodyBuffer::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Draw the OT list
+ CORO_INVOKE_0(drawOT);
+
+ // Draw itself into the target buffer
+ CORO_INVOKE_2(RMGfxSourceBuffer16::draw, bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+RMGfxWoodyBuffer::RMGfxWoodyBuffer() {
+
+}
+
+RMGfxWoodyBuffer::RMGfxWoodyBuffer(int dimx, int dimy)
+ : RMGfxBuffer(dimx, dimy, 16) {
+}
+
+/****************************************************************************\
+* RMGfxTargetBuffer Methods
+\****************************************************************************/
+
+RMGfxTargetBuffer::RMGfxTargetBuffer() {
+ _otlist = NULL;
+ _otSize = 0;
+ _trackDirtyRects = false;
+}
+
+RMGfxTargetBuffer::~RMGfxTargetBuffer() {
+ clearOT();
+}
+
+void RMGfxTargetBuffer::clearOT() {
+ OTList *cur, *n;
+
+ cur = _otlist;
+
+ while (cur != NULL) {
+ cur->_prim->_task->Unregister();
+ delete cur->_prim;
+ n = cur->_next;
+ delete cur;
+ cur = n;
+ }
+
+ _otlist = NULL;
+}
+
+void RMGfxTargetBuffer::drawOT(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ OTList *cur;
+ OTList *prev;
+ OTList *next;
+ RMGfxPrimitive *myprim;
+ bool result;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->prev = NULL;
+ _ctx->cur = _otlist;
+
+ while (_ctx->cur != NULL) {
+ // Call the task Draw method, passing it a copy of the original
+ _ctx->myprim = _ctx->cur->_prim->duplicate();
+ CORO_INVOKE_2(_ctx->cur->_prim->_task->draw, *this, _ctx->myprim);
+ delete _ctx->myprim;
+
+ // Check if it's time to remove the task from the OT list
+ CORO_INVOKE_1(_ctx->cur->_prim->_task->removeThis, _ctx->result);
+ if (_ctx->result) {
+ // De-register the task
+ _ctx->cur->_prim->_task->Unregister();
+
+ // Delete task, freeing the memory
+ delete _ctx->cur->_prim;
+ _ctx->next = _ctx->cur->_next;
+ delete _ctx->cur;
+
+ // If it was the first item, update the list head
+ if (_ctx->prev == NULL)
+ _otlist = _ctx->next;
+ // Otherwise update the next pinter of the previous item
+ else
+ _ctx->prev->_next = _ctx->next;
+
+ _ctx->cur = _ctx->next;
+ } else {
+ // Update the pointer to the previous item, and the current to the next
+ _ctx->prev = _ctx->cur;
+ _ctx->cur = _ctx->cur->_next;
+ }
+ }
+
+ CORO_END_CODE;
+}
+
+void RMGfxTargetBuffer::addPrim(RMGfxPrimitive *prim) {
+ int nPrior;
+ OTList *cur, *n;
+
+ // Warn of the OT listing
+ prim->_task->Register();
+
+ // Check the priority
+ nPrior = prim->_task->priority();
+ n = new OTList(prim);
+
+ // Empty list
+ if (_otlist == NULL) {
+ _otlist = n;
+ _otlist->_next = NULL;
+ }
+ // Inclusion in the head
+ else if (nPrior < _otlist->_prim->_task->priority()) {
+ n->_next = _otlist;
+ _otlist = n;
+ } else {
+ cur = _otlist;
+ while (cur->_next != NULL && nPrior > cur->_next->_prim->_task->priority())
+ cur = cur->_next;
+
+ n->_next = cur->_next;
+ cur->_next = n;
+ }
+}
+
+void RMGfxTargetBuffer::addDirtyRect(const Common::Rect &r) {
+ assert(r.isValidRect());
+ if (_trackDirtyRects && r.width() > 0 && r.height() > 0)
+ _currentDirtyRects.push_back(r);
+}
+
+Common::List<Common::Rect> &RMGfxTargetBuffer::getDirtyRects() {
+ // Copy rects from both the current and previous frame into the output dirty rects list
+ Common::List<Common::Rect>::iterator i;
+ _dirtyRects.clear();
+ for (i = _previousDirtyRects.begin(); i != _previousDirtyRects.end(); ++i)
+ _dirtyRects.push_back(*i);
+ for (i = _currentDirtyRects.begin(); i != _currentDirtyRects.end(); ++i)
+ _dirtyRects.push_back(*i);
+
+ mergeDirtyRects();
+ return _dirtyRects;
+}
+
+/**
+ * Move the set of dirty rects from the finished current frame into the previous frame list.
+ */
+void RMGfxTargetBuffer::clearDirtyRects() {
+ Common::List<Common::Rect>::iterator i;
+ _previousDirtyRects.clear();
+ for (i = _currentDirtyRects.begin(); i != _currentDirtyRects.end(); ++i)
+ _previousDirtyRects.push_back(*i);
+
+ _currentDirtyRects.clear();
+}
+
+/**
+ * Merges any clipping rectangles that overlap to try and reduce
+ * the total number of clip rectangles.
+ */
+void RMGfxTargetBuffer::mergeDirtyRects() {
+ if (_dirtyRects.size() <= 1)
+ return;
+
+ Common::List<Common::Rect>::iterator rOuter, rInner;
+
+ for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
+ rInner = rOuter;
+ while (++rInner != _dirtyRects.end()) {
+
+ if ((*rOuter).intersects(*rInner)) {
+ // these two rectangles overlap or
+ // are next to each other - merge them
+
+ (*rOuter).extend(*rInner);
+
+ // remove the inner rect from the list
+ _dirtyRects.erase(rInner);
+
+ // move back to beginning of list
+ rInner = rOuter;
+ }
+ }
+ }
+}
+
+uint16 *RMGfxTargetBuffer::_precalcTable = NULL;
+
+/**
+ * Set up the black & white precalculated mapping table. This is only
+ * called if the user selects the black & white option.
+ */
+void RMGfxTargetBuffer::createBWPrecalcTable() {
+ _precalcTable = new uint16[0x8000];
+
+ for (int i = 0; i < 0x8000; i++) {
+ int r = (i >> 10) & 0x1F;
+ int g = (i >> 5) & 0x1F;
+ int b = i & 0x1F;
+
+ int min = MIN(r, MIN(g, b));
+ int max = MAX(r, MAX(g, b));
+
+ min = (min + max) / 2;
+
+ r = CLIP(min + 8 - 8, 0, 31);
+ g = CLIP(min + 5 - 8, 0, 31);
+ b = CLIP(min + 0 - 8, 0, 31);
+
+ _precalcTable[i] = (r << 10) | (g << 5) | b;
+ }
+}
+
+/**
+ * Frees the black & white precalculated mapping table.
+ */
+void RMGfxTargetBuffer::freeBWPrecalcTable() {
+ delete[] _precalcTable;
+ _precalcTable = NULL;
+}
+
+RMGfxTargetBuffer::operator byte *() {
+ return _buf;
+}
+
+RMGfxTargetBuffer::operator void *() {
+ return (void *)_buf;
+}
+
+RMGfxTargetBuffer::operator uint16 *() {
+ // FIXME: This may not be endian safe
+ return (uint16 *)_buf;
+}
+
+/**
+ * Offseting buffer
+ */
+void RMGfxTargetBuffer::offsetY(int nLines) {
+ RMGfxBuffer::offsetY(nLines, 16);
+}
+
+void RMGfxTargetBuffer::setTrackDirtyRects(bool v) {
+ _trackDirtyRects = v;
+}
+
+bool RMGfxTargetBuffer::getTrackDirtyRects() const {
+ return _trackDirtyRects;
+}
+
+/****************************************************************************\
+* RMGfxSourceBufferPal Methods
+\****************************************************************************/
+
+RMGfxSourceBufferPal::~RMGfxSourceBufferPal() {
+
+}
+
+int RMGfxSourceBufferPal::loadPaletteWA(const byte *buf, bool bSwapped) {
+ if (bSwapped) {
+ for (int i = 0; i < (1 << getBpp()); i++) {
+ _pal[i * 3 + 0] = buf[i * 3 + 2];
+ _pal[i * 3 + 1] = buf[i * 3 + 1];
+ _pal[i * 3 + 2] = buf[i * 3 + 0];
+ }
+ } else {
+ memcpy(_pal, buf, (1 << getBpp()) * 3);
+ }
+
+ preparePalette();
+
+ return (1 << getBpp()) * 3;
+}
+
+int RMGfxSourceBufferPal::loadPalette(const byte *buf) {
+ int i;
+
+ for (i = 0; i < 256; i++)
+ memcpy(_pal + i * 3, buf + i * 4, 3);
+
+ preparePalette();
+
+ return (1 << getBpp()) * 4;
+}
+
+void RMGfxSourceBufferPal::preparePalette() {
+ int i;
+
+ for (i = 0; i < 256; i++) {
+ _palFinal[i] = (((int)_pal[i * 3 + 0] >> 3) << 10) |
+ (((int)_pal[i * 3 + 1] >> 3) << 5) |
+ (((int)_pal[i * 3 + 2] >> 3) << 0);
+ }
+}
+
+int RMGfxSourceBufferPal::init(const byte *buf, int dimx, int dimy, bool bLoadPalette) {
+ int read;
+
+ // Load the RAW image
+ read = RMGfxSourceBuffer::init(buf, dimx, dimy);
+
+ // Load the palette if necessary
+ if (bLoadPalette)
+ read += loadPaletteWA(&buf[read]);
+
+ return read;
+}
+
+void RMGfxSourceBufferPal::init(Common::ReadStream &ds, int dimx, int dimy, bool bLoadPalette) {
+ // Load the RAW image
+ RMGfxSourceBuffer::init(ds, dimx, dimy);
+
+ // Load the palette if necessary
+ if (bLoadPalette) {
+ byte *suxpal = new byte[256 * 3];
+ ds.read(suxpal, 256 * 3);
+ loadPaletteWA(suxpal);
+ delete[] suxpal;
+ }
+}
+
+int RMGfxSourceBufferPal::loadPalette(uint32 resID) {
+ return loadPalette(RMRes(resID));
+}
+
+int RMGfxSourceBufferPal::loadPaletteWA(uint32 resID, bool bSwapped) {
+ return loadPaletteWA(RMRes(resID), bSwapped);
+}
+
+/****************************************************************************\
+* RMGfxSourceBuffer4 Methods
+\****************************************************************************/
+
+void RMGfxSourceBuffer4::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+}
+
+RMGfxSourceBuffer4::RMGfxSourceBuffer4(int dimx, int dimy)
+ : RMGfxBuffer(dimx, dimy, 4) {
+ setPriority(0);
+}
+
+
+/**
+ * Returns the number of bits per pixel of the surface
+ *
+ * @returns Bit per pixel
+ */
+int RMGfxSourceBuffer4::getBpp() {
+ return 4;
+}
+
+void RMGfxSourceBuffer4::create(int dimx, int dimy) {
+ RMGfxBuffer::create(dimx, dimy, 4);
+}
+
+/****************************************************************************\
+* RMGfxSourceBuffer8 Methods
+\****************************************************************************/
+
+RMGfxSourceBuffer8::~RMGfxSourceBuffer8() {
+
+}
+
+void RMGfxSourceBuffer8::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ int x, y, width, height, u, v;
+ int bufx = bigBuf.getDimx();
+ uint16 *buf = bigBuf;
+ byte *raw = _buf;
+
+ // Destination buffer
+ RMRect dst;
+ if (prim->haveDst())
+ dst = prim->getDst();
+
+ // Clipping
+ if (prim->haveSrc()) {
+ u = prim->getSrc()._x1;
+ v = prim->getSrc()._y1;
+
+ width = prim->getSrc().width();
+ height = prim->getSrc().height();
+ }
+
+ if (!clip2D(dst._x1, dst._y1, u, v, width, height, prim->haveSrc(), &bigBuf))
+ return;
+
+ // Starting offset into the buffer
+ buf += dst._y1 * bufx + dst._x1;
+
+ // Normal step
+ if (_bTrasp0) {
+ for (y = 0; y < height; y++) {
+ raw = _buf + (y + v) * _dimx + u;
+
+ for (x = 0; x < width; x++) {
+ if (*raw)
+ *buf = _palFinal[*raw];
+ buf++;
+ raw++;
+ }
+
+ buf += bufx - width;
+ }
+ } else {
+ for (y = 0; y < height; y++) {
+ raw = _buf + (y + v) * _dimx + u;
+
+ for (x = 0; x < width; x += 2) {
+ buf[0] = _palFinal[raw[0]];
+ buf[1] = _palFinal[raw[1]];
+
+ buf += 2;
+ raw += 2;
+ }
+
+ buf += bufx - width;
+ }
+ }
+
+ // Specify the drawn area
+ bigBuf.addDirtyRect(Common::Rect(dst._x1, dst._y1, dst._x1 + width, dst._y1 + height));
+}
+
+RMGfxSourceBuffer8::RMGfxSourceBuffer8(int dimx, int dimy)
+ : RMGfxBuffer(dimx, dimy, 8) {
+ setPriority(0);
+ _bTrasp0 = false;
+}
+
+RMGfxSourceBuffer8::RMGfxSourceBuffer8(bool bTrasp0) {
+ _bTrasp0 = bTrasp0;
+}
+
+
+/**
+ * Returns the number of bits per pixel of the surface
+ *
+ * @returns Bit per pixel
+ */
+int RMGfxSourceBuffer8::getBpp() {
+ return 8;
+}
+
+void RMGfxSourceBuffer8::create(int dimx, int dimy) {
+ RMGfxBuffer::create(dimx, dimy, 8);
+}
+
+#define GETRED(x) (((x) >> 10) & 0x1F)
+#define GETGREEN(x) (((x) >> 5) & 0x1F)
+#define GETBLUE(x) ((x) & 0x1F)
+
+
+/****************************************************************************\
+* RMGfxSourceBuffer8AB Methods
+\****************************************************************************/
+
+RMGfxSourceBuffer8AB::~RMGfxSourceBuffer8AB() {
+
+}
+
+int RMGfxSourceBuffer8AB::calcTrasp(int fore, int back) {
+ int r, g, b;
+
+ r = (GETRED(fore) >> 2) + (GETRED(back) >> 1);
+ g = (GETGREEN(fore) >> 2) + (GETGREEN(back) >> 1);
+ b = (GETBLUE(fore) >> 2) + (GETBLUE(back) >> 1);
+
+ if (r > 0x1F)
+ r = 0x1F;
+
+ if (g > 0x1F)
+ g = 0x1F;
+
+ if (b > 0x1F)
+ b = 0x1F;
+
+ return (r << 10) | (g << 5) | b;
+}
+
+
+void RMGfxSourceBuffer8AB::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ int x, y, width, height, u, v;
+ int bufx = bigBuf.getDimx();
+ uint16 *buf = bigBuf;
+ byte *raw = _buf;
+
+ // Destination buffer
+ RMRect dst;
+ if (prim->haveDst())
+ dst = prim->getDst();
+
+ // Clipping
+ if (prim->haveSrc()) {
+ u = prim->getSrc()._x1;
+ v = prim->getSrc()._y1;
+
+ width = prim->getSrc().width();
+ height = prim->getSrc().height();
+ }
+
+ if (!clip2D(dst._x1, dst._y1, u, v, width, height, prim->haveSrc(), &bigBuf))
+ return;
+
+ // Starting offset into the buffer
+ buf += dst._y1 * bufx + dst._x1;
+
+ // Passaggio normale
+ if (_bTrasp0) {
+ for (y = 0; y < height; y++) {
+ raw = _buf + (y + v) * _dimx + u;
+
+ for (x = 0; x < width; x++) {
+ if (*raw)
+ *buf = calcTrasp(_palFinal[*raw], *buf);
+
+ buf++;
+ raw++;
+ }
+
+ buf += bufx - width;
+ }
+ } else {
+ for (y = 0; y < height; y++) {
+ raw = _buf + (y + v) * _dimx + u;
+
+ for (x = 0; x < width; x += 2) {
+ buf[0] = calcTrasp(_palFinal[raw[0]], buf[0]);
+ buf[1] = calcTrasp(_palFinal[raw[1]], buf[1]);
+
+ buf += 2;
+ raw += 2;
+ }
+
+ buf += bufx - width;
+ }
+ }
+
+ // Specify the drawn area
+ bigBuf.addDirtyRect(Common::Rect(dst._x1, dst._y1, dst._x1 + width, dst._y1 + height));
+}
+
+
+
+/****************************************************************************\
+* RMGfxSourceBuffer8RLE Methods
+\****************************************************************************/
+
+byte RMGfxSourceBuffer8RLE::_megaRLEBuf[512 * 1024];
+
+void RMGfxSourceBuffer8RLE::setAlphaBlendColor(int color) {
+ _alphaBlendColor = color;
+}
+
+RMGfxSourceBuffer8RLE::RMGfxSourceBuffer8RLE() {
+ _alphaBlendColor = -1;
+ _bNeedRLECompress = true;
+ _buf = NULL;
+
+ _alphaR = _alphaG = _alphaB = 0;
+}
+
+RMGfxSourceBuffer8RLE::~RMGfxSourceBuffer8RLE() {
+ if (_buf != NULL) {
+ delete[] _buf;
+ _buf = NULL;
+ }
+}
+
+
+int RMGfxSourceBuffer8RLE::init(const byte *buf, int dimx, int dimy, bool bLoadPalette) {
+ return RMGfxSourceBufferPal::init(buf, dimx, dimy, bLoadPalette);
+}
+
+void RMGfxSourceBuffer8RLE::init(Common::ReadStream &ds, int dimx, int dimy, bool bLoadPalette) {
+ if (_bNeedRLECompress) {
+ RMGfxSourceBufferPal::init(ds, dimx, dimy, bLoadPalette);
+ } else {
+ int size;
+
+ size = ds.readSint32LE();
+ _buf = new byte[size];
+ ds.read(_buf, size);
+
+ _dimx = dimx;
+ _dimy = dimy;
+ }
+}
+
+void RMGfxSourceBuffer8RLE::preparePalette() {
+ // Invoke the parent method
+ RMGfxSourceBuffer8::preparePalette();
+
+ // Handle RGB alpha blending
+ if (_alphaBlendColor != -1) {
+ _alphaR = (_palFinal[_alphaBlendColor] >> 10) & 0x1F;
+ _alphaG = (_palFinal[_alphaBlendColor] >> 5) & 0x1F;
+ _alphaB = (_palFinal[_alphaBlendColor]) & 0x1F;
+ }
+}
+
+void RMGfxSourceBuffer8RLE::prepareImage() {
+ // Invoke the parent method
+ RMGfxSourceBuffer::prepareImage();
+
+ // Compress
+ compressRLE();
+}
+
+void RMGfxSourceBuffer8RLE::setAlreadyCompressed() {
+ _bNeedRLECompress = false;
+}
+
+void RMGfxSourceBuffer8RLE::compressRLE() {
+ int x, y;
+ byte *startline;
+ byte *cur;
+ byte curdata;
+ byte *src;
+ byte *startsrc;
+ int rep;
+
+ // Perform RLE compression for lines
+ cur = _megaRLEBuf;
+ src = _buf;
+ for (y = 0; y < _dimy; y++) {
+ // Save the beginning of the line
+ startline = cur;
+
+ // Leave space for the length of the line
+ cur += 2;
+
+ // It starts from the empty space
+ curdata = 0;
+ rep = 0;
+ startsrc = src;
+ for (x = 0; x < _dimx;) {
+ if ((curdata == 0 && *src == 0) || (curdata == 1 && *src == _alphaBlendColor)
+ || (curdata == 2 && (*src != _alphaBlendColor && *src != 0))) {
+ src++;
+ rep++;
+ x++;
+ } else {
+ if (curdata == 0) {
+ RLEWriteTrasp(cur, rep);
+ curdata++;
+ } else if (curdata == 1) {
+ RLEWriteAlphaBlend(cur, rep);
+ curdata++;
+ } else {
+ RLEWriteData(cur, rep, startsrc);
+ curdata = 0;
+ }
+
+ rep = 0;
+ startsrc = src;
+ }
+ }
+
+ // Pending data?
+ if (curdata == 1) {
+ RLEWriteAlphaBlend(cur, rep);
+ RLEWriteData(cur, 0, NULL);
+ }
+
+ if (curdata == 2) {
+ RLEWriteData(cur, rep, startsrc);
+ }
+
+ // End of line
+ RLEWriteEOL(cur);
+
+ // Write the length of the line
+ WRITE_LE_UINT16(startline, (uint16)(cur - startline));
+ }
+
+ // Delete the original image
+ delete[] _buf;
+
+ // Copy the compressed image
+ x = cur - _megaRLEBuf;
+ _buf = new byte[x];
+ Common::copy(_megaRLEBuf, _megaRLEBuf + x, _buf);
+}
+
+void RMGfxSourceBuffer8RLE::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ int y;
+ byte *src;
+ uint16 *buf = bigBuf;
+ int x1, y1, u, v, width, height;
+
+ // Clipping
+ x1 = prim->getDst()._x1;
+ y1 = prim->getDst()._y1;
+ if (!clip2D(x1, y1, u, v, width, height, false, &bigBuf))
+ return;
+
+ // Go forward through the RLE lines
+ src = _buf;
+ for (y = 0; y < v; y++)
+ src += READ_LE_UINT16(src);
+
+ // Calculate the position in the destination buffer
+ buf += y1 * bigBuf.getDimx();
+
+ // Loop
+ if (prim->isFlipped()) {
+// Eliminate horizontal clipping
+// width = m_dimx;
+// x1=prim->Dst().x1;
+
+ // Clipping
+ u = _dimx - (width + u);
+ x1 = (prim->getDst()._x1 + _dimx - 1) - u;
+
+ if (width > x1)
+ width = x1;
+
+ // Specify the drawn area
+ bigBuf.addDirtyRect(Common::Rect(x1 - width, y1, x1 + 1, y1 + height));
+
+ for (y = 0; y < height; y++) {
+ // Decompression
+ RLEDecompressLineFlipped(buf + x1, src + 2, u, width);
+
+ // Next line
+ src += READ_LE_UINT16(src);
+
+ // Skip to the next line
+ buf += bigBuf.getDimx();
+ }
+ } else {
+ // Specify the drawn area
+ bigBuf.addDirtyRect(Common::Rect(x1, y1, x1 + width, y1 + height));
+
+ for (y = 0; y < height; y++) {
+ // Decompression
+ RLEDecompressLine(buf + x1, src + 2, u, width);
+
+ // Next line
+ src += READ_LE_UINT16(src);
+
+ // Skip to the next line
+ buf += bigBuf.getDimx();
+ }
+ }
+}
+
+
+/****************************************************************************\
+* RMGfxSourceBuffer8RLEByte Methods
+\****************************************************************************/
+
+RMGfxSourceBuffer8RLEByte::~RMGfxSourceBuffer8RLEByte() {
+
+}
+
+void RMGfxSourceBuffer8RLEByte::RLEWriteTrasp(byte *&cur, int rep) {
+ assert(rep < 255);
+ *cur ++ = rep;
+}
+
+void RMGfxSourceBuffer8RLEByte::RLEWriteAlphaBlend(byte *&cur, int rep) {
+ assert(rep < 255);
+ *cur ++ = rep;
+}
+
+void RMGfxSourceBuffer8RLEByte::RLEWriteData(byte *&cur, int rep, byte *src) {
+ assert(rep < 256);
+
+ *cur ++ = rep;
+ if (rep > 0) {
+ memcpy(cur, src, rep);
+ cur += rep;
+ src += rep;
+ }
+
+ return;
+}
+
+void RMGfxSourceBuffer8RLEByte::RLEWriteEOL(byte *&cur) {
+ *cur ++ = 0xFF;
+}
+
+void RMGfxSourceBuffer8RLEByte::RLEDecompressLine(uint16 *dst, byte *src, int nStartSkip, int nLength) {
+ int i, n;
+ int r, g, b;
+
+ if (nStartSkip == 0)
+ goto RLEByteDoTrasp;
+
+ while (1) {
+ assert(nStartSkip > 0);
+
+ // TRASP
+ n = *src++;
+ if (n == 0xFF)
+ return;
+
+ if (n >= nStartSkip) {
+ dst += n - nStartSkip;
+ nLength -= n - nStartSkip;
+ if (nLength > 0)
+ goto RLEByteDoAlpha;
+ else
+ return;
+ }
+ nStartSkip -= n;
+
+
+ assert(nStartSkip > 0);
+
+ // ALPHA
+ n = *src++;
+ if (n >= nStartSkip) {
+ n -= nStartSkip;
+ goto RLEByteDoAlpha2;
+ }
+ nStartSkip -= n;
+
+ assert(nStartSkip > 0);
+
+ // DATA
+ n = *src++;
+ if (n >= nStartSkip) {
+ src += nStartSkip;
+ n -= nStartSkip;
+ goto RLEByteDoCopy2;
+ }
+ nStartSkip -= n;
+ src += n;
+ }
+
+
+ while (1) {
+RLEByteDoTrasp:
+ // Get the trasp of s**t
+ n = *src++;
+
+ // EOL?
+ if (n == 0xFF)
+ return;
+
+ dst += n;
+ nLength -= n;
+ if (nLength <= 0)
+ return;
+
+RLEByteDoAlpha:
+ // Alpha
+ n = *src++;
+
+RLEByteDoAlpha2:
+ if (n > nLength)
+ n = nLength;
+ for (i = 0; i < n; i++) {
+ r = (*dst >> 10) & 0x1F;
+ g = (*dst >> 5) & 0x1F;
+ b = *dst & 0x1F;
+
+ r = (r >> 2) + (_alphaR >> 1);
+ g = (g >> 2) + (_alphaG >> 1);
+ b = (b >> 2) + (_alphaB >> 1);
+
+ *dst ++ = (r << 10) | (g << 5) | b;
+ }
+
+ nLength -= n;
+ if (!nLength)
+ return;
+ assert(nLength > 0);
+
+//RLEByteDoCopy:
+ // Copy the stuff
+ n = *src++;
+
+RLEByteDoCopy2:
+ if (n > nLength)
+ n = nLength;
+
+ for (i = 0; i < n; i++)
+ *dst ++ = _palFinal[*src++];
+
+ nLength -= n;
+ if (!nLength)
+ return;
+ assert(nLength > 0);
+ }
+}
+
+void RMGfxSourceBuffer8RLEByte::RLEDecompressLineFlipped(uint16 *dst, byte *src, int nStartSkip, int nLength) {
+ int i, n;
+ int r, g, b;
+
+ if (nStartSkip == 0)
+ goto RLEByteFlippedDoTrasp;
+
+ while (1) {
+ assert(nStartSkip > 0);
+
+ // TRASP
+ n = *src++;
+ if (n == 0xFF)
+ return;
+
+ if (n >= nStartSkip) {
+ dst -= n - nStartSkip;
+ nLength -= n - nStartSkip;
+ if (nLength > 0)
+ goto RLEByteFlippedDoAlpha;
+ else
+ return;
+ }
+ nStartSkip -= n;
+
+
+ assert(nStartSkip > 0);
+
+ // ALPHA
+ n = *src++;
+ if (n >= nStartSkip) {
+ n -= nStartSkip;
+ goto RLEByteFlippedDoAlpha2;
+ }
+ nStartSkip -= n;
+
+ assert(nStartSkip > 0);
+
+ // DATA
+ n = *src++;
+ if (n >= nStartSkip) {
+ src += nStartSkip;
+ n -= nStartSkip;
+ goto RLEByteFlippedDoCopy2;
+ }
+ nStartSkip -= n;
+ src += n;
+ }
+
+
+ while (1) {
+RLEByteFlippedDoTrasp:
+ // Get the trasp of s**t
+ n = *src++;
+
+ // EOL?
+ if (n == 0xFF)
+ return;
+
+ dst -= n;
+ nLength -= n;
+ if (nLength <= 0)
+ return;
+
+RLEByteFlippedDoAlpha:
+ // Alpha
+ n = *src++;
+
+RLEByteFlippedDoAlpha2:
+ if (n > nLength)
+ n = nLength;
+ for (i = 0; i < n; i++) {
+ r = (*dst >> 10) & 0x1F;
+ g = (*dst >> 5) & 0x1F;
+ b = *dst & 0x1F;
+
+ r = (r >> 2) + (_alphaR >> 1);
+ g = (g >> 2) + (_alphaG >> 1);
+ b = (b >> 2) + (_alphaB >> 1);
+
+ *dst-- = (r << 10) | (g << 5) | b;
+ }
+
+ nLength -= n;
+ if (!nLength)
+ return;
+ assert(nLength > 0);
+
+//RLEByteFlippedDoCopy:
+ // Copy the data
+ n = *src++;
+
+RLEByteFlippedDoCopy2:
+ if (n > nLength)
+ n = nLength;
+
+ for (i = 0; i < n; i++)
+ *dst-- = _palFinal[*src++];
+
+ nLength -= n;
+ if (!nLength)
+ return;
+ assert(nLength > 0);
+ }
+}
+
+
+/****************************************************************************\
+* RMGfxSourceBuffer8RLEWord Methods
+\****************************************************************************/
+
+RMGfxSourceBuffer8RLEWord::~RMGfxSourceBuffer8RLEWord() {
+
+}
+
+void RMGfxSourceBuffer8RLEWord::RLEWriteTrasp(byte *&cur, int rep) {
+ WRITE_LE_UINT16(cur, rep);
+ cur += 2;
+}
+
+void RMGfxSourceBuffer8RLEWord::RLEWriteAlphaBlend(byte *&cur, int rep) {
+ WRITE_LE_UINT16(cur, rep);
+ cur += 2;
+}
+
+void RMGfxSourceBuffer8RLEWord::RLEWriteData(byte *&cur, int rep, byte *src) {
+ WRITE_LE_UINT16(cur, rep);
+ cur += 2;
+
+ if (rep > 0) {
+ memcpy(cur, src, rep);
+ cur += rep;
+ src += rep;
+ }
+}
+
+void RMGfxSourceBuffer8RLEWord::RLEWriteEOL(byte *&cur) {
+ *cur ++ = 0xFF;
+ *cur ++ = 0xFF;
+}
+
+void RMGfxSourceBuffer8RLEWord::RLEDecompressLine(uint16 *dst, byte *src, int nStartSkip, int nLength) {
+ int i, n;
+ int r, g, b;
+
+ if (nStartSkip == 0)
+ goto RLEWordDoTrasp;
+
+ while (1) {
+ assert(nStartSkip > 0);
+
+ // TRASP
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ if (n == 0xFFFF)
+ return;
+
+ if (n >= nStartSkip) {
+ dst += n - nStartSkip;
+ nLength -= n - nStartSkip;
+
+ if (nLength > 0)
+ goto RLEWordDoAlpha;
+ else
+ return;
+ }
+ nStartSkip -= n;
+
+ assert(nStartSkip > 0);
+
+ // ALPHA
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ if (n >= nStartSkip) {
+ n -= nStartSkip;
+ goto RLEWordDoAlpha2;
+ }
+ nStartSkip -= n;
+
+ // DATA
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ if (n >= nStartSkip) {
+ src += nStartSkip;
+ n -= nStartSkip;
+ goto RLEWordDoCopy2;
+ }
+ nStartSkip -= n;
+ src += n;
+ }
+
+
+ while (1) {
+RLEWordDoTrasp:
+ // Get the trasp of s**t
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ // EOL?
+ if (n == 0xFFFF)
+ return;
+
+ dst += n;
+
+ nLength -= n;
+ if (nLength <= 0)
+ return;
+
+RLEWordDoAlpha:
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+RLEWordDoAlpha2:
+
+ if (n > nLength)
+ n = nLength;
+
+ for (i = 0; i < n; i++) {
+ r = (*dst >> 10) & 0x1F;
+ g = (*dst >> 5) & 0x1F;
+ b = *dst & 0x1F;
+
+ r = (r >> 2) + (_alphaR >> 1);
+ g = (g >> 2) + (_alphaG >> 1);
+ b = (b >> 2) + (_alphaB >> 1);
+
+ *dst++ = (r << 10) | (g << 5) | b;
+ }
+
+ nLength -= n;
+ if (!nLength)
+ return;
+
+ assert(nLength > 0);
+
+//RLEWordDoCopy:
+ // Copy the data
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+RLEWordDoCopy2:
+ if (n > nLength)
+ n = nLength;
+
+ for (i = 0; i < n; i++)
+ *dst++ = _palFinal[*src++];
+
+ nLength -= n;
+ if (!nLength)
+ return;
+
+ assert(nLength > 0);
+
+ }
+}
+
+void RMGfxSourceBuffer8RLEWord::RLEDecompressLineFlipped(uint16 *dst, byte *src, int nStartSkip, int nLength) {
+ int i, n;
+ int r, g, b;
+
+ if (nStartSkip == 0)
+ goto RLEWordFlippedDoTrasp;
+
+ while (1) {
+ assert(nStartSkip > 0);
+
+ // TRASP
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ if (n == 0xFFFF)
+ return;
+
+ if (n >= nStartSkip) {
+ dst -= n - nStartSkip;
+ nLength -= n - nStartSkip;
+
+ if (nLength > 0)
+ goto RLEWordFlippedDoAlpha;
+ else
+ return;
+ }
+ nStartSkip -= n;
+
+ assert(nStartSkip > 0);
+
+ // ALPHA
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ if (n >= nStartSkip) {
+ n -= nStartSkip;
+ goto RLEWordFlippedDoAlpha2;
+ }
+ nStartSkip -= n;
+
+ // DATA
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ if (n >= nStartSkip) {
+ src += nStartSkip;
+ n -= nStartSkip;
+ goto RLEWordFlippedDoCopy2;
+ }
+ nStartSkip -= n;
+ src += n;
+ }
+
+
+ while (1) {
+RLEWordFlippedDoTrasp:
+ // Get the trasp of s**t
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ // EOL?
+ if (n == 0xFFFF)
+ return;
+
+ dst -= n;
+
+ nLength -= n;
+ if (nLength <= 0)
+ return;
+
+RLEWordFlippedDoAlpha:
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+RLEWordFlippedDoAlpha2:
+
+ if (n > nLength)
+ n = nLength;
+
+ for (i = 0; i < n; i++) {
+ r = (*dst >> 10) & 0x1F;
+ g = (*dst >> 5) & 0x1F;
+ b = *dst & 0x1F;
+
+ r = (r >> 2) + (_alphaR >> 1);
+ g = (g >> 2) + (_alphaG >> 1);
+ b = (b >> 2) + (_alphaB >> 1);
+
+ *dst-- = (r << 10) | (g << 5) | b;
+ }
+
+ nLength -= n;
+ if (!nLength)
+ return;
+
+ assert(nLength > 0);
+
+//RLEWordFlippedDoCopy:
+ // Copy the data
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+RLEWordFlippedDoCopy2:
+ if (n > nLength)
+ n = nLength;
+
+ for (i = 0; i < n; i++)
+ *dst-- = _palFinal[*src++];
+
+ nLength -= n;
+ if (!nLength)
+ return;
+
+ assert(nLength > 0);
+ }
+}
+
+/****************************************************************************\
+* Methods for RMGfxSourceBuffer8RLEWord
+\****************************************************************************/
+
+RMGfxSourceBuffer8RLEWordAB::~RMGfxSourceBuffer8RLEWordAB() {
+
+}
+
+void RMGfxSourceBuffer8RLEWordAB::RLEDecompressLine(uint16 *dst, byte *src, int nStartSkip, int nLength) {
+ int i, n;
+ int r, g, b, r2, g2, b2;
+
+ if (!GLOBALS._bCfgTransparence) {
+ RMGfxSourceBuffer8RLEWord::RLEDecompressLine(dst, src, nStartSkip, nLength);
+ return;
+ }
+
+ if (nStartSkip == 0)
+ goto RLEWordDoTrasp;
+
+ while (1) {
+ assert(nStartSkip > 0);
+
+ // TRASP
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ if (n == 0xFFFF)
+ return;
+
+ if (n >= nStartSkip) {
+ dst += n - nStartSkip;
+ nLength -= n - nStartSkip;
+
+ if (nLength > 0)
+ goto RLEWordDoAlpha;
+ else
+ return;
+ }
+ nStartSkip -= n;
+
+ assert(nStartSkip > 0);
+
+ // ALPHA
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ if (n >= nStartSkip) {
+ n -= nStartSkip;
+ goto RLEWordDoAlpha2;
+ }
+ nStartSkip -= n;
+
+ // DATA
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ if (n >= nStartSkip) {
+ src += nStartSkip;
+ n -= nStartSkip;
+ goto RLEWordDoCopy2;
+ }
+ nStartSkip -= n;
+ src += n;
+ }
+
+
+ while (1) {
+RLEWordDoTrasp:
+ // Get the trasp of s**t
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+ // EOL?
+ if (n == 0xFFFF)
+ return;
+
+ dst += n;
+
+ nLength -= n;
+ if (nLength <= 0)
+ return;
+
+RLEWordDoAlpha:
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+RLEWordDoAlpha2:
+
+ if (n > nLength)
+ n = nLength;
+
+ // @@@ SHOULD NOT BE THERE !!!!!
+ for (i = 0; i < n; i++) {
+ r = (*dst >> 10) & 0x1F;
+ g = (*dst >> 5) & 0x1F;
+ b = *dst & 0x1F;
+
+ r = (r >> 2) + (_alphaR >> 1);
+ g = (g >> 2) + (_alphaG >> 1);
+ b = (b >> 2) + (_alphaB >> 1);
+
+ *dst++ = (r << 10) | (g << 5) | b;
+ }
+
+ nLength -= n;
+ if (!nLength)
+ return;
+
+ assert(nLength > 0);
+
+//RLEWordDoCopy:
+ // Copy the data
+ n = READ_LE_UINT16(src);
+ src += 2;
+
+RLEWordDoCopy2:
+ if (n > nLength)
+ n = nLength;
+
+ for (i = 0; i < n; i++) {
+ r = (*dst >> 10) & 0x1F;
+ g = (*dst >> 5) & 0x1F;
+ b = *dst & 0x1F;
+
+ r2 = (_palFinal[*src] >> 10) & 0x1F;
+ g2 = (_palFinal[*src] >> 5) & 0x1F;
+ b2 = _palFinal[*src] & 0x1F;
+
+ r = (r >> 1) + (r2 >> 1);
+ g = (g >> 1) + (g2 >> 1);
+ b = (b >> 1) + (b2 >> 1);
+
+ *dst ++ = (r << 10) | (g << 5) | b;
+ src++;
+ }
+
+ nLength -= n;
+ if (!nLength)
+ return;
+
+ assert(nLength > 0);
+ }
+}
+
+/****************************************************************************\
+* Methods for RMGfxSourceBuffer8AA
+\****************************************************************************/
+
+byte RMGfxSourceBuffer8AA::_megaAABuf[256 * 1024];
+byte RMGfxSourceBuffer8AA::_megaAABuf2[64 * 1024];
+
+void RMGfxSourceBuffer8AA::prepareImage() {
+ // Invoke the parent method
+ RMGfxSourceBuffer::prepareImage();
+
+ // Prepare the buffer for anti-aliasing
+ calculateAA();
+}
+
+void RMGfxSourceBuffer8AA::calculateAA() {
+ int x, y;
+ byte *src, *srcaa;
+
+ // First pass: fill the edges
+ Common::fill(_megaAABuf, _megaAABuf + _dimx * _dimy, 0);
+
+ src = _buf;
+ srcaa = _megaAABuf;
+ for (y = 0; y < _dimy; y++) {
+ for (x = 0; x < _dimx; x++) {
+ if (*src == 0) {
+ if ((y > 0 && src[-_dimx] != 0) ||
+ (y < _dimy - 1 && src[_dimx] != 0) ||
+ (x > 0 && src[-1] != 0) ||
+ (x < _dimx - 1 && src[1] != 0))
+ *srcaa = 1;
+ }
+
+ src++;
+ srcaa++;
+ }
+ }
+
+ src = _buf;
+ srcaa = _megaAABuf;
+ for (y = 0; y < _dimy; y++) {
+ for (x = 0; x < _dimx; x++) {
+ if (*src != 0) {
+ if ((y > 0 && srcaa[-_dimx] == 1) ||
+ (y < _dimy - 1 && srcaa[_dimx] == 1) ||
+ (x > 0 && srcaa[-1] == 1) ||
+ (x < _dimx - 1 && srcaa[1] == 1))
+ *srcaa = 2;
+ }
+
+ src++;
+ srcaa++;
+ }
+ }
+
+ if (_aabuf != NULL)
+ delete[] _aabuf;
+
+ _aabuf = new byte[_dimx * _dimy];
+ memcpy(_aabuf, _megaAABuf, _dimx * _dimy);
+}
+
+RMGfxSourceBuffer8AA::RMGfxSourceBuffer8AA() : RMGfxSourceBuffer8() {
+ _aabuf = NULL;
+}
+
+RMGfxSourceBuffer8AA::~RMGfxSourceBuffer8AA() {
+ if (_aabuf != NULL)
+ delete[] _aabuf;
+}
+
+void RMGfxSourceBuffer8AA::drawAA(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ int x, y;
+ byte *src;
+ uint16 *mybuf;
+ uint16 *buf;
+ int x1, y1, u, v, width, height;
+ int r, g, b;
+ int step;
+
+ // Clip the sprite
+ x1 = prim->getDst()._x1;
+ y1 = prim->getDst()._y1;
+ if (!clip2D(x1, y1, u, v, width, height, false, &bigBuf))
+ return;
+
+ // Go forward through the RLE lines
+ src = _buf;
+ for (y = 0; y < v; y++)
+ src += READ_LE_UINT16(src);
+
+ // Eliminate horizontal clipping
+
+ if (prim->isFlipped()) {
+ u = _dimx - (width + u);
+ x1 = (prim->getDst()._x1 + _dimx - 1) - u;
+
+ if (width > x1)
+ width = x1;
+
+ // Specify the drawn area
+ bigBuf.addDirtyRect(Common::Rect(x1 - width, y1, x1 + 1, y1 + height));
+ } else {
+ // Specify the drawn area
+ bigBuf.addDirtyRect(Common::Rect(x1, y1, x1 + width, y1 + height));
+ }
+
+// width = _dimx;
+// x1 = prim->Dst().x1;
+
+
+ // Position into the destination buffer
+ buf = bigBuf;
+ buf += y1 * bigBuf.getDimx();
+
+ if (prim->isFlipped())
+ step = -1;
+ else
+ step = 1;
+
+ // Loop
+ buf += bigBuf.getDimx(); // Skip the first line
+ for (y = 1; y < height - 1; y++) {
+ // if (prim->IsFlipped())
+ // mybuf=&buf[x1+m_dimx-1];
+ // else
+ mybuf = &buf[x1];
+
+ for (x = 0; x < width; x++, mybuf += step) {
+ if (_aabuf[(y + v) * _dimx + x + u] == 2 && x != 0 && x != width - 1) {
+ r = GETRED(mybuf[1]) + GETRED(mybuf[-1]) + GETRED(mybuf[-bigBuf.getDimx()]) + GETRED(mybuf[bigBuf.getDimx()]);
+ g = GETGREEN(mybuf[1]) + GETGREEN(mybuf[-1]) + GETGREEN(mybuf[-bigBuf.getDimx()]) + GETGREEN(mybuf[bigBuf.getDimx()]);
+ b = GETBLUE(mybuf[1]) + GETBLUE(mybuf[-1]) + GETBLUE(mybuf[-bigBuf.getDimx()]) + GETBLUE(mybuf[bigBuf.getDimx()]);
+
+ r += GETRED(mybuf[0]);
+ g += GETGREEN(mybuf[0]);
+ b += GETBLUE(mybuf[0]);
+
+ r /= 5;
+ g /= 5;
+ b /= 5;
+
+ if (r > 31) r = 31;
+ if (g > 31) g = 31;
+ if (b > 31) b = 31;
+
+ mybuf[0] = (r << 10) | (g << 5) | b;
+ }
+ }
+
+ // Skip to the next line
+ buf += bigBuf.getDimx();
+ }
+
+ // Position into the destination buffer
+ buf = bigBuf;
+ buf += y1 * bigBuf.getDimx();
+
+ // Looppone
+ buf += bigBuf.getDimx();
+ for (y = 1; y < height - 1; y++) {
+ // if (prim->IsFlipped())
+ // mybuf=&buf[x1+m_dimx-1];
+ // else
+ mybuf = &buf[x1];
+
+ for (x = 0; x < width; x++, mybuf += step) {
+ if (_aabuf[(y + v) * _dimx + x + u] == 1 && x != 0 && x != width - 1) {
+ r = GETRED(mybuf[1]) + GETRED(mybuf[-1]) + GETRED(mybuf[-bigBuf.getDimx()]) + GETRED(mybuf[bigBuf.getDimx()]);
+ g = GETGREEN(mybuf[1]) + GETGREEN(mybuf[-1]) + GETGREEN(mybuf[-bigBuf.getDimx()]) + GETGREEN(mybuf[bigBuf.getDimx()]);
+ b = GETBLUE(mybuf[1]) + GETBLUE(mybuf[-1]) + GETBLUE(mybuf[-bigBuf.getDimx()]) + GETBLUE(mybuf[bigBuf.getDimx()]);
+
+ r += GETRED(mybuf[0]) * 2;
+ g += GETGREEN(mybuf[0]) * 2;
+ b += GETBLUE(mybuf[0]) * 2;
+
+ r /= 6;
+ g /= 6;
+ b /= 6;
+
+ if (r > 31) r = 31;
+ if (g > 31) g = 31;
+ if (b > 31) b = 31;
+
+ mybuf[0] = (r << 10) | (g << 5) | b;
+ }
+ }
+
+ // Skip to the next line
+ buf += bigBuf.getDimx();
+ }
+}
+
+
+
+void RMGfxSourceBuffer8AA::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_2(RMGfxSourceBuffer8::draw, bigBuf, prim);
+ drawAA(bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+/****************************************************************************\
+* RMGfxSourceBuffer8RLEAA Methods
+\****************************************************************************/
+
+RMGfxSourceBuffer8RLEByteAA::~RMGfxSourceBuffer8RLEByteAA() {
+}
+
+void RMGfxSourceBuffer8RLEByteAA::prepareImage() {
+ RMGfxSourceBuffer::prepareImage();
+ calculateAA();
+ compressRLE();
+}
+
+void RMGfxSourceBuffer8RLEByteAA::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_2(RMGfxSourceBuffer8RLE::draw, bigBuf, prim);
+ if (GLOBALS._bCfgAntiAlias)
+ drawAA(bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+int RMGfxSourceBuffer8RLEByteAA::init(const byte *buf, int dimx, int dimy, bool bLoadPalette) {
+ return RMGfxSourceBuffer8RLE::init(buf, dimx, dimy, bLoadPalette);
+}
+
+void RMGfxSourceBuffer8RLEByteAA::init(Common::ReadStream &ds, int dimx, int dimy, bool bLoadPalette) {
+ RMGfxSourceBuffer8RLE::init(ds, dimx, dimy, bLoadPalette);
+
+ if (!_bNeedRLECompress) {
+ // Load the anti-aliasing mask
+ _aabuf = new byte[dimx * dimy];
+ ds.read(_aabuf, dimx * dimy);
+ }
+}
+
+RMGfxSourceBuffer8RLEWordAA::~RMGfxSourceBuffer8RLEWordAA() {
+}
+
+void RMGfxSourceBuffer8RLEWordAA::prepareImage() {
+ RMGfxSourceBuffer::prepareImage();
+ calculateAA();
+ compressRLE();
+}
+
+void RMGfxSourceBuffer8RLEWordAA::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_2(RMGfxSourceBuffer8RLE::draw, bigBuf, prim);
+ if (GLOBALS._bCfgAntiAlias)
+ drawAA(bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+int RMGfxSourceBuffer8RLEWordAA::init(byte *buf, int dimx, int dimy, bool bLoadPalette) {
+ return RMGfxSourceBuffer8RLE::init(buf, dimx, dimy, bLoadPalette);
+}
+
+void RMGfxSourceBuffer8RLEWordAA::init(Common::ReadStream &ds, int dimx, int dimy, bool bLoadPalette) {
+ RMGfxSourceBuffer8RLE::init(ds, dimx, dimy, bLoadPalette);
+
+ if (!_bNeedRLECompress) {
+ // Load the anti-aliasing mask
+ _aabuf = new byte[dimx * dimy];
+ ds.read(_aabuf, dimx * dimy);
+ }
+}
+
+
+/****************************************************************************\
+* RMGfxSourceBuffer16 Methods
+\****************************************************************************/
+
+RMGfxSourceBuffer16::RMGfxSourceBuffer16(bool bTrasp0) {
+ _bTrasp0 = bTrasp0;
+}
+
+RMGfxSourceBuffer16::~RMGfxSourceBuffer16() {
+}
+
+void RMGfxSourceBuffer16::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ uint16 *buf = bigBuf;
+ uint16 *raw = (uint16 *)_buf;
+ int dimx, dimy;
+ int u, v;
+ int x1, y1;
+
+ dimx = _dimx;
+ dimy = _dimy;
+ u = 0;
+ v = 0;
+ x1 = 0;
+ y1 = 0;
+
+ if (prim->haveSrc()) {
+ u = prim->getSrc()._x1;
+ v = prim->getSrc()._y1;
+ dimx = prim->getSrc().width();
+ dimy = prim->getSrc().height();
+ }
+
+ if (prim->haveDst()) {
+ x1 = prim->getDst()._x1;
+ y1 = prim->getDst()._y1;
+ }
+
+ if (!clip2D(x1, y1, u, v, dimx, dimy, true, &bigBuf))
+ return;
+
+ raw += v * _dimx + u;
+ buf += y1 * bigBuf.getDimx() + x1;
+
+ if (_bTrasp0) {
+ for (int y = 0; y < dimy; y++) {
+ for (int x = 0; x < dimx;) {
+ while (x < dimx && raw[x] == 0)
+ x++;
+
+ while (x < dimx && raw[x] != 0) {
+ buf[x] = raw[x];
+ x++;
+ }
+ }
+
+ raw += _dimx;
+ buf += bigBuf.getDimx();
+ }
+ } else {
+ for (int y = 0; y < dimy; y++) {
+ Common::copy(raw, raw + dimx, buf);
+ buf += bigBuf.getDimx();
+ raw += _dimx;
+ }
+ }
+
+ // Specify the drawn area
+ bigBuf.addDirtyRect(Common::Rect(x1, y1, x1 + dimx, y1 + dimy));
+}
+
+void RMGfxSourceBuffer16::prepareImage() {
+ // Color space conversion if necessary!
+ int i;
+ uint16 *buf = (uint16 *)_buf;
+
+ for (i = 0; i < _dimx * _dimy; i++)
+ WRITE_LE_UINT16(&buf[i], FROM_LE_16(buf[i]) & 0x7FFF);
+}
+
+RMGfxSourceBuffer16::RMGfxSourceBuffer16(int dimx, int dimy)
+ : RMGfxBuffer(dimx, dimy, 16) {
+ setPriority(0);
+ _bTrasp0 = false;
+}
+
+/**
+ * Returns the number of bits per pixel of the surface
+ *
+ * @returns Bit per pixel
+ */
+int RMGfxSourceBuffer16::getBpp() {
+ return 16;
+}
+
+void RMGfxSourceBuffer16::create(int dimx, int dimy) {
+ RMGfxBuffer::create(dimx, dimy, 16);
+}
+
+/****************************************************************************\
+* RMGfxBox Methods
+\****************************************************************************/
+
+void RMGfxBox::removeThis(CORO_PARAM, bool &result) {
+ result = true;
+}
+
+void RMGfxBox::setColor(byte r, byte g, byte b) {
+ r >>= 3;
+ g >>= 3;
+ b >>= 3;
+ _wFillColor = (r << 10) | (g << 5) | b;
+}
+
+void RMGfxBox::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ int i, j;
+ uint16 *buf = bigBuf;
+ RMRect rcDst;
+
+ // It takes the destination rectangle
+ rcDst = prim->getDst();
+ buf += rcDst._y1 * bigBuf.getDimx() + rcDst._x1;
+
+ // Loop through the pixels
+ for (j = 0; j < rcDst.height(); j++) {
+ for (i = 0; i < rcDst.width(); i++)
+ *buf++ = _wFillColor;
+
+ buf += bigBuf.getDimx() - rcDst.width();
+ }
+
+ // Specify the drawn area
+ bigBuf.addDirtyRect(rcDst);
+}
+
+
+/****************************************************************************\
+* RMGfxClearTask Methods
+\****************************************************************************/
+
+int RMGfxClearTask::priority() {
+ // Maximum priority (must be done first)
+ return 1;
+}
+
+void RMGfxClearTask::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *) {
+ // Clean the target buffer
+ Common::fill((byte *)bigBuf, (byte *)bigBuf + (bigBuf.getDimx() * bigBuf.getDimy() * 2), 0x0);
+ bigBuf.addDirtyRect(Common::Rect(bigBuf.getDimx(), bigBuf.getDimy()));
+}
+
+void RMGfxClearTask::removeThis(CORO_PARAM, bool &result) {
+ // The task is fine to be removed
+ result = true;
+}
+
+/****************************************************************************\
+* RMGfxPrimitive Methods
+\****************************************************************************/
+
+RMGfxPrimitive::RMGfxPrimitive() {
+ _bFlag = 0;
+ _task = NULL;
+ _src.setEmpty();
+ _dst.setEmpty();
+ _bStretch = false;
+}
+
+RMGfxPrimitive::RMGfxPrimitive(RMGfxTask *task) {
+ _task = task;
+ _bFlag = 0;
+ _bStretch = false;
+}
+
+RMGfxPrimitive::RMGfxPrimitive(RMGfxTask *task, const RMRect &src, RMRect &dst) {
+ _task = task;
+ _src = src;
+ _dst = dst;
+ _bFlag = 0;
+ _bStretch = (src.width() != dst.width() || src.height() != dst.height());
+}
+
+RMGfxPrimitive::RMGfxPrimitive(RMGfxTask *task, const RMPoint &src, RMRect &dst) {
+ _task = task;
+ _src.topLeft() = src;
+ _dst = dst;
+ _bFlag = 0;
+ _bStretch = false;
+}
+
+RMGfxPrimitive::RMGfxPrimitive(RMGfxTask *task, const RMPoint &src, RMPoint &dst) {
+ _task = task;
+ _src.topLeft() = src;
+ _dst.topLeft() = dst;
+ _bFlag = 0;
+ _bStretch = false;
+}
+
+RMGfxPrimitive::RMGfxPrimitive(RMGfxTask *task, const RMRect &src, RMPoint &dst) {
+ _task = task;
+ _src = src;
+ _dst.topLeft() = dst;
+ _bFlag = 0;
+ _bStretch = false;
+}
+
+RMGfxPrimitive::RMGfxPrimitive(RMGfxTask *task, const RMRect &dst) {
+ _task = task;
+ _dst = dst;
+ _src.setEmpty();
+ _bFlag = 0;
+ _bStretch = false;
+}
+
+RMGfxPrimitive::RMGfxPrimitive(RMGfxTask *task, const RMPoint &dst) {
+ _task = task;
+ _dst.topLeft() = dst;
+ _src.setEmpty();
+ _bFlag = 0;
+ _bStretch = false;
+}
+
+RMGfxPrimitive::~RMGfxPrimitive() {
+}
+
+void RMGfxPrimitive::setFlag(byte bFlag) {
+ _bFlag = bFlag;
+}
+
+void RMGfxPrimitive::setTask(RMGfxTask *task) {
+ _task = task;
+}
+
+void RMGfxPrimitive::setSrc(const RMRect &src) {
+ _src = src;
+}
+
+void RMGfxPrimitive::setSrc(const RMPoint &src) {
+ _src.topLeft() = src;
+}
+
+void RMGfxPrimitive::setDst(const RMRect &dst) {
+ _dst = dst;
+}
+
+void RMGfxPrimitive::setDst(const RMPoint &dst) {
+ _dst.topLeft() = dst;
+}
+
+void RMGfxPrimitive::setStretch(bool bStretch) {
+ _bStretch = bStretch;
+}
+
+bool RMGfxPrimitive::haveDst() {
+ return !_dst.isEmpty();
+}
+
+RMRect &RMGfxPrimitive::getDst() {
+ return _dst;
+}
+
+bool RMGfxPrimitive::haveSrc() {
+ return !_src.isEmpty();
+}
+
+RMRect &RMGfxPrimitive::getSrc() {
+ return _src;
+}
+
+/**
+ * Flags
+ */
+bool RMGfxPrimitive::isFlipped() {
+ return _bFlag & 1;
+}
+
+/**
+ * Duplicate
+ */
+RMGfxPrimitive *RMGfxPrimitive::duplicate() {
+ return new RMGfxPrimitive(*this);
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/gfxcore.h b/engines/tony/gfxcore.h
new file mode 100644
index 0000000000..ac4eee05e4
--- /dev/null
+++ b/engines/tony/gfxcore.h
@@ -0,0 +1,516 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_GFXCORE_H
+#define TONY_GFXCORE_H
+
+#include "common/system.h"
+#include "common/coroutines.h"
+#include "tony/utils.h"
+
+namespace Tony {
+
+/****************************************************************************\
+* Class prototype
+\****************************************************************************/
+
+// Class Name Family Treee Abstract?
+class RMGfxTask; // Yes
+class RMGfxTaskSetPrior; // Task Yes
+class RMGfxBuffer; //
+class RMGfxSourceBuffer; // TaskP+[Buffer] Yes
+class RMGfxTargetBuffer; // [Buffer]
+class RMGfxSourceBufferPal; // Source Yes
+class RMGfxSourceBuffer4; // SourcePal
+class RMGfxSourceBuffer8; // SourcePal
+class RMGfxSourceBuffer16; // Source
+class RMGfxWoodyBuffer; // Source16+Target
+class RMGfxClearTask; // Task
+
+
+/**
+ * Graphics buffer
+ */
+class RMGfxBuffer {
+protected:
+ int _dimx, _dimy;
+ byte *_buf;
+ byte *_origBuf;
+
+public:
+ RMGfxBuffer();
+ RMGfxBuffer(int dimx, int dimy, int nBpp);
+ virtual ~RMGfxBuffer();
+
+ // Attributes
+ int getDimx();
+ int getDimy();
+
+ // Creation
+ virtual void create(int dimx, int dimy, int nBpp);
+ virtual void destroy();
+
+ // These are valid only if the buffer is locked
+ operator byte *();
+ operator void *();
+
+ // Getting the offset for a given Y position
+ void offsetY(int nLines, int nBpp);
+};
+
+/**
+ * Graphics primitive
+ */
+class RMGfxPrimitive {
+public:
+ RMGfxTask *_task;
+
+protected:
+ RMRect _src;
+ RMRect _dst;
+
+ bool _bStretch;
+ byte _bFlag;
+
+public:
+ RMGfxPrimitive();
+ RMGfxPrimitive(RMGfxTask *task);
+ RMGfxPrimitive(RMGfxTask *task, const RMRect &src, RMRect &dst);
+ RMGfxPrimitive(RMGfxTask *task, const RMPoint &src, RMRect &dst);
+ RMGfxPrimitive(RMGfxTask *task, const RMPoint &src, RMPoint &dst);
+ RMGfxPrimitive(RMGfxTask *task, const RMRect &src, RMPoint &dst);
+ RMGfxPrimitive(RMGfxTask *task, const RMRect &dst);
+ RMGfxPrimitive(RMGfxTask *task, const RMPoint &dst);
+ virtual ~RMGfxPrimitive();
+ void setFlag(byte bFlag);
+ void setTask(RMGfxTask *task);
+ void setSrc(const RMRect &src);
+ void setSrc(const RMPoint &src);
+ void setDst(const RMRect &dst);
+ void setDst(const RMPoint &dst);
+ void setStretch(bool bStretch);
+ bool haveDst();
+ RMRect &getDst();
+ bool haveSrc();
+ RMRect &getSrc();
+
+ // Flags
+ bool isFlipped();
+
+ // Duplicate
+ virtual RMGfxPrimitive *duplicate();
+};
+
+
+/**
+ * Graphic drawing task
+ */
+class RMGfxTask {
+protected:
+ int _nPrior;
+ int _nInList;
+
+public:
+ // Standard constructor
+ RMGfxTask();
+ virtual ~RMGfxTask() { }
+
+ virtual int priority();
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) = 0;
+ virtual void removeThis(CORO_PARAM, bool &result);
+
+ // Registration
+ virtual void Register();
+ virtual void Unregister();
+};
+
+
+/**
+ * Graphic drawing with priority
+ */
+class RMGfxTaskSetPrior : public RMGfxTask {
+public:
+ virtual ~RMGfxTaskSetPrior() { }
+ void setPriority(int nPrior);
+};
+
+
+/**
+ * Task that cleans the destination buffer
+ */
+class RMGfxClearTask : public RMGfxTask {
+public:
+ virtual ~RMGfxClearTask() { }
+
+ int priority();
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+ virtual void removeThis(CORO_PARAM, bool &result);
+};
+
+
+/**
+ * Task that draws a colored box
+ */
+class RMGfxBox : public RMGfxTaskSetPrior {
+protected:
+ uint16 _wFillColor;
+
+public:
+ virtual ~RMGfxBox() { }
+
+ void setColor(byte r, byte g, byte b);
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+ virtual void removeThis(CORO_PARAM, bool &result);
+};
+
+
+/**
+ * Buffer source for the design, which is a task. This is an abstract base.
+ */
+class RMGfxSourceBuffer : public virtual RMGfxBuffer, public RMGfxTaskSetPrior {
+public:
+ // Load the data for the surface
+ virtual int init(uint32 resID, int dimx, int dimy, bool bLoadPalette = false);
+ virtual int init(const byte *buf, int dimx, int dimy, bool bLoadPalette = false);
+ virtual void init(Common::ReadStream &ds, int dimx, int dimy, bool bLoadPalette = false);
+
+ virtual ~RMGfxSourceBuffer();
+
+protected:
+ virtual void prepareImage();
+ bool clip2D(int &x1, int &y1, int &u, int &v, int &width, int &height, bool bUseSrc, RMGfxTargetBuffer *buf);
+ void offsetY(int nLines);
+
+public:
+ virtual int getBpp() = 0;
+};
+
+
+/**
+ * 16-bit color source
+ */
+class RMGfxSourceBuffer16 : public RMGfxSourceBuffer {
+protected:
+ virtual void prepareImage();
+ bool _bTrasp0;
+
+public:
+ RMGfxSourceBuffer16(bool bUseTrasp = false);
+ RMGfxSourceBuffer16(int dimx, int dimy);
+ virtual ~RMGfxSourceBuffer16();
+
+ // Initialization
+ void create(int dimx, int dimy);
+
+ int getBpp();
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+};
+
+
+/**
+ * Buffer source with palette
+ */
+class RMGfxSourceBufferPal : public RMGfxSourceBuffer {
+protected:
+ // The size of the palette is (1 << Bpp()) * 4
+ byte _pal[256 * 3];
+ uint16 _palFinal[256];
+
+ // Post process to prepare the palette for drawing
+ virtual void preparePalette();
+
+public:
+ virtual ~RMGfxSourceBufferPal();
+
+ virtual int init(const byte *buf, int dimx, int dimy, bool bLoadPalette = false);
+ virtual void init(Common::ReadStream &ds, int dimx, int dimy, bool bLoadPalette = false);
+
+ int loadPaletteWA(uint32 resID, bool bSwapped = false);
+ int loadPaletteWA(const byte *buf, bool bSwapped = false);
+ int loadPalette(uint32 resID);
+ int loadPalette(const byte *buf);
+};
+
+
+/**
+ * Buffer source with a 256 color palette
+ */
+class RMGfxSourceBuffer8 : public RMGfxSourceBufferPal {
+protected:
+ bool _bTrasp0;
+
+public:
+ RMGfxSourceBuffer8(bool bTrasp0 = true);
+ RMGfxSourceBuffer8(int dimx, int dimy);
+ virtual ~RMGfxSourceBuffer8();
+
+ // Initialization
+ void create(int dimx, int dimy);
+
+ int getBpp();
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+};
+
+
+/**
+ * Buffer source with a 256 color palette, and alpha blending
+ */
+class RMGfxSourceBuffer8AB : public RMGfxSourceBuffer8 {
+protected:
+ int calcTrasp(int f, int b);
+
+public:
+ virtual ~RMGfxSourceBuffer8AB();
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+};
+
+
+/**
+ * Buffer source with a 256 color palette, RLE compressed
+ */
+
+class RMGfxSourceBuffer8RLE : public virtual RMGfxSourceBuffer8 {
+protected:
+ int _alphaBlendColor;
+ int _alphaR, _alphaB, _alphaG;
+ bool _bNeedRLECompress;
+
+protected:
+ static byte _megaRLEBuf[];
+
+ virtual void RLEWriteTrasp(byte *&cur, int rep) = 0;
+ virtual void RLEWriteData(byte *&cur, int rep, byte *src) = 0;
+ virtual void RLEWriteEOL(byte *&cur) = 0;
+ virtual void RLEWriteAlphaBlend(byte *&cur, int rep) = 0;
+ virtual void RLEDecompressLine(uint16 *dst, byte *src, int nStartSkip, int nLength) = 0;
+ virtual void RLEDecompressLineFlipped(uint16 *dst, byte *src, int nStartSkip, int nLength) = 0;
+
+ // Perform image compression in RLE
+ void compressRLE();
+
+protected:
+ // Overriding initialization methods
+ virtual void prepareImage();
+ virtual void preparePalette();
+
+public:
+ RMGfxSourceBuffer8RLE();
+ virtual ~RMGfxSourceBuffer8RLE();
+
+ // Overload of the initialization method
+ virtual void init(Common::ReadStream &ds, int dimx, int dimy, bool bLoadPalette = false);
+ virtual int init(const byte *buf, int dimx, int dimy, bool bLoadPalette = false);
+
+ // Draw image with RLE decompression
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // Sets the color that will be alpha blended
+ void setAlphaBlendColor(int color);
+
+ // Warn if the data is already compressed
+ void setAlreadyCompressed();
+};
+
+class RMGfxSourceBuffer8RLEByte : public RMGfxSourceBuffer8RLE {
+protected:
+ void RLEWriteTrasp(byte * &cur, int rep);
+ void RLEWriteAlphaBlend(byte * &cur, int rep);
+ void RLEWriteData(byte * &cur, int rep, byte *src);
+ void RLEWriteEOL(byte * &cur);
+ void RLEDecompressLine(uint16 *dst, byte *src, int nStartSkip, int nLength);
+ void RLEDecompressLineFlipped(uint16 *dst, byte *src, int nStartSkip, int nLength);
+
+public:
+ virtual ~RMGfxSourceBuffer8RLEByte();
+};
+
+class RMGfxSourceBuffer8RLEWord : public RMGfxSourceBuffer8RLE {
+protected:
+ void RLEWriteTrasp(byte * &cur, int rep);
+ void RLEWriteAlphaBlend(byte * &cur, int rep);
+ void RLEWriteData(byte * &cur, int rep, byte *src);
+ void RLEWriteEOL(byte * &cur);
+ virtual void RLEDecompressLine(uint16 *dst, byte *src, int nStartSkip, int nLength);
+ virtual void RLEDecompressLineFlipped(uint16 *dst, byte *src, int nStartSkip, int nLength);
+
+public:
+ virtual ~RMGfxSourceBuffer8RLEWord();
+};
+
+class RMGfxSourceBuffer8RLEWordAB : public RMGfxSourceBuffer8RLEWord {
+protected:
+ virtual void RLEDecompressLine(uint16 *dst, byte *src, int nStartSkip, int nLength);
+
+public:
+ virtual ~RMGfxSourceBuffer8RLEWordAB();
+};
+
+
+/**
+ * Buffer source with a 256 color palette, with anti-aliasing
+ */
+class RMGfxSourceBuffer8AA : public virtual RMGfxSourceBuffer8 {
+protected:
+ static byte _megaAABuf[];
+ static byte _megaAABuf2[];
+ byte *_aabuf;
+
+ // Calculate the buffer for the anti-aliasing
+ void calculateAA();
+
+ // Draw the AA
+ void drawAA(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+protected:
+ void prepareImage();
+
+public:
+ RMGfxSourceBuffer8AA();
+ virtual ~RMGfxSourceBuffer8AA();
+
+ // Draw with anti-aliasing
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+};
+
+
+class RMGfxSourceBuffer8RLEByteAA : public RMGfxSourceBuffer8RLEByte, public RMGfxSourceBuffer8AA {
+protected:
+ void prepareImage();
+
+public:
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // Overloaded initialization methods
+ virtual void init(Common::ReadStream &ds, int dimx, int dimy, bool bLoadPalette = false);
+ virtual int init(const byte *buf, int dimx, int dimy, bool bLoadPalette = false);
+
+ virtual ~RMGfxSourceBuffer8RLEByteAA();
+};
+
+class RMGfxSourceBuffer8RLEWordAA : public RMGfxSourceBuffer8RLEWord, public RMGfxSourceBuffer8AA {
+protected:
+ void prepareImage();
+
+public:
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // Overloaded initialization methods
+ virtual void init(Common::ReadStream &ds, int dimx, int dimy, bool bLoadPalette = false);
+ virtual int init(byte *buf, int dimx, int dimy, bool bLoadPalette = false);
+
+ virtual ~RMGfxSourceBuffer8RLEWordAA();
+};
+
+
+/**
+ * Source buffer with 16 colors
+ */
+class RMGfxSourceBuffer4 : public RMGfxSourceBufferPal {
+public:
+ RMGfxSourceBuffer4();
+ RMGfxSourceBuffer4(int dimx, int dimy);
+
+ // Initialization
+ void create(int dimx, int dimy);
+
+ int getBpp();
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+};
+
+
+/**
+ * Destination buffer which manages its own internal list of tasks
+ */
+class RMGfxTargetBuffer : public virtual RMGfxBuffer {
+private:
+ struct OTList {
+ RMGfxPrimitive *_prim;
+ OTList *_next;
+
+ OTList();
+ OTList(RMGfxPrimitive *pr) {
+ _prim = pr;
+ }
+ };
+
+ bool _trackDirtyRects;
+ Common::List<Common::Rect> _currentDirtyRects, _previousDirtyRects, _dirtyRects;
+
+ void mergeDirtyRects();
+
+private:
+// OSystem::MutexRef csModifyingOT;
+
+protected:
+ OTList *_otlist;
+ int _otSize;
+
+public:
+ RMGfxTargetBuffer();
+ virtual ~RMGfxTargetBuffer();
+
+ static uint16 *_precalcTable;
+ static void createBWPrecalcTable();
+ static void freeBWPrecalcTable();
+
+ // management of the OT list
+ void clearOT();
+ void drawOT(CORO_PARAM);
+ void addPrim(RMGfxPrimitive *prim); // The pointer must be delted
+
+ operator byte *();
+ operator void *();
+ operator uint16 *();
+
+ // Offseting buffer
+ void offsetY(int nLines);
+
+ // Dirty rect methods
+ void addDirtyRect(const Common::Rect &r);
+ Common::List<Common::Rect> &getDirtyRects();
+ void clearDirtyRects();
+ void setTrackDirtyRects(bool v);
+ bool getTrackDirtyRects() const;
+};
+
+
+/**
+ * Ring buffer, which is both source and by destination
+ */
+class RMGfxWoodyBuffer: public RMGfxSourceBuffer16, public RMGfxTargetBuffer {
+public:
+ RMGfxWoodyBuffer();
+ RMGfxWoodyBuffer(int dimx, int dimy);
+ virtual ~RMGfxWoodyBuffer();
+
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+};
+
+} // End of namespace Tony
+
+#endif
diff --git a/engines/tony/gfxengine.cpp b/engines/tony/gfxengine.cpp
new file mode 100644
index 0000000000..5c038e154d
--- /dev/null
+++ b/engines/tony/gfxengine.cpp
@@ -0,0 +1,862 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "common/savefile.h"
+#include "tony/mpal/lzo.h"
+#include "tony/mpal/mpalutils.h"
+#include "tony/custom.h"
+#include "tony/gfxengine.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+
+/****************************************************************************\
+* RMGfxEngine Methods
+\****************************************************************************/
+
+void ExitAllIdles(CORO_PARAM, const void *param) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ int nCurLoc = *(const int *)param;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Closes idle
+ GLOBALS._bSkipSfxNoLoop = true;
+
+ CORO_INVOKE_2(mpalEndIdlePoll, nCurLoc, NULL);
+
+ GLOBALS._bIdleExited = true;
+ GLOBALS._bSkipSfxNoLoop = false;
+
+ CORO_END_CODE;
+}
+
+RMGfxEngine::RMGfxEngine() {
+ // Create big buffer where the frame will be rendered
+ _bigBuf.create(RM_BBX, RM_BBY, 16);
+ _bigBuf.offsetY(RM_SKIPY);
+ _bigBuf.setTrackDirtyRects(true);
+
+ _nCurLoc = 0;
+ _curAction = TA_GOTO;
+ _curActionObj = 0;
+ _nWipeType = 0;
+ _hWipeEvent = 0;
+ _nWipeStep = 0;
+ _bMustEnterMenu = false;
+ _bWiping = false;
+ _bGUIOption = false;
+ _bGUIInterface = false;
+ _bGUIInventory = false;
+ _bAlwaysDrawMouse = false;
+ _bOption = false;
+ _bLocationLoaded = false;
+ _bInput = false;
+}
+
+RMGfxEngine::~RMGfxEngine() {
+ // Close the buffer
+ _bigBuf.destroy();
+}
+
+void RMGfxEngine::openOptionScreen(CORO_PARAM, int type) {
+ CORO_BEGIN_CONTEXT;
+ bool bRes;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->bRes = false;
+
+ if (type == 0)
+ CORO_INVOKE_2(_opt.init, _bigBuf, _ctx->bRes);
+ else if (type == 1)
+ CORO_INVOKE_3(_opt.initLoadMenuOnly, _bigBuf, true, _ctx->bRes);
+ else if (type == 2)
+ CORO_INVOKE_2(_opt.initNoLoadSave, _bigBuf, _ctx->bRes);
+ else if (type == 3)
+ CORO_INVOKE_3(_opt.initLoadMenuOnly, _bigBuf, false, _ctx->bRes);
+ else if (type == 4)
+ CORO_INVOKE_3(_opt.initSaveMenuOnly, _bigBuf, false, _ctx->bRes);
+
+ if (_ctx->bRes) {
+ g_vm->pauseSound(true);
+
+ disableInput();
+ _inv.endCombine();
+ _curActionObj = 0;
+ _curAction = TA_GOTO;
+ _point.setAction(_curAction);
+ _point.setSpecialPointer(RMPointer::PTR_NONE);
+ _point.setCustomPointer(NULL);
+ enableMouse();
+ g_vm->grabThumbnail();
+
+ // Exists the IDLE to avoid premature death in loading
+ _bMustEnterMenu = true;
+ if (type == 1 || type == 2) {
+ GLOBALS._bIdleExited = true;
+ } else {
+ CORO_INVOKE_0(_tony.stopNoAction);
+
+ GLOBALS._bIdleExited = false;
+
+ CoroScheduler.createProcess(ExitAllIdles, &_nCurLoc, sizeof(int));
+ }
+ }
+
+ CORO_END_CODE;
+}
+
+void RMGfxEngine::doFrame(CORO_PARAM, bool bDrawLocation) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Poll of input devices
+ _input.poll();
+
+ if (_bMustEnterMenu && GLOBALS._bIdleExited) {
+ _bOption = true;
+ _bMustEnterMenu = false;
+ GLOBALS._bIdleExited = false;
+ }
+
+ if (_bOption) {
+ CORO_INVOKE_1(_opt.doFrame, &_input);
+ _bOption = !_opt.isClosing();
+ if (!_bOption) {
+ disableMouse();
+ enableInput();
+ mpalStartIdlePoll(_nCurLoc);
+ g_vm->pauseSound(false);
+ }
+ }
+
+ if (bDrawLocation && _bLocationLoaded) {
+ // Location and objects
+ _loc.doFrame(&_bigBuf);
+
+ // Check the mouse input
+ if (_bInput && !_tony.inAction()) {
+ // If we are on the inventory, it is it who controls all input
+ if (_inv.haveFocus(_input.mousePos()) && !_inter.active()) {
+ // Left Click
+ // **********
+ if (_input.mouseLeftClicked()/* && m_itemName.IsItemSelected()*/) {
+ // Left click activates the combine, if we are on an object
+ if (_inv.leftClick(_input.mousePos(), _curActionObj)) {
+ _curAction = TA_COMBINE;
+ _point.setAction(_curAction);
+ }
+ } else
+
+ // Right Click
+ // ***********
+ if (_input.mouseRightClicked()) {
+ if (_itemName.isItemSelected()) {
+ _curActionObj = 0;
+ _inv.rightClick(_input.mousePos());
+ } else
+ _inv.rightClick(_input.mousePos());
+ } else
+
+ // Right Release
+ // *************
+ if (_input.mouseRightReleased()) {
+ if (_inv.rightRelease(_input.mousePos(), _curAction)) {
+ CORO_INVOKE_3(_tony.moveAndDoAction, _itemName.getHotspot(), _itemName.getSelectedItem(), _curAction);
+
+ _curAction = TA_GOTO;
+ _point.setAction(_curAction);
+ }
+ }
+ } else {
+ // Options Menu
+ // ************
+ if (_bGUIOption) {
+ if (!_tony.inAction() && _bInput) {
+ if ((_input.mouseLeftClicked() && _input.mousePos()._x < 3 && _input.mousePos()._y < 3)) {
+ CORO_INVOKE_1(openOptionScreen, 0);
+ goto SKIPCLICKSINISTRO;
+ } else if (_input.getAsyncKeyState(Common::KEYCODE_ESCAPE))
+ CORO_INVOKE_1(openOptionScreen, 0);
+ else if (!g_vm->getIsDemo()) {
+ if (_input.getAsyncKeyState(Common::KEYCODE_F3) || _input.getAsyncKeyState(Common::KEYCODE_F5))
+ // Save game screen
+ CORO_INVOKE_1(openOptionScreen, 4);
+ else if (_input.getAsyncKeyState(Common::KEYCODE_F2) || _input.getAsyncKeyState(Common::KEYCODE_F7))
+ // Load game screen
+ CORO_INVOKE_1(openOptionScreen, 3);
+ }
+ }
+ }
+
+ // Left Click
+ // **************
+ if (_input.mouseLeftClicked() && !_inter.active()) {
+
+ if (_curAction != TA_COMBINE)
+ CORO_INVOKE_3(_tony.moveAndDoAction, _itemName.getHotspot(), _itemName.getSelectedItem(), _point.curAction());
+ else if (_itemName.getSelectedItem() != NULL)
+ CORO_INVOKE_4(_tony.moveAndDoAction, _itemName.getHotspot(), _itemName.getSelectedItem(), TA_COMBINE, _curActionObj);
+
+ if (_curAction == TA_COMBINE) {
+ _inv.endCombine();
+ _point.setSpecialPointer(RMPointer::PTR_NONE);
+ }
+
+ _curAction = TA_GOTO;
+ _point.setAction(_curAction);
+ }
+
+SKIPCLICKSINISTRO:
+ // Right Click
+ // ************
+ if (_curAction == TA_COMBINE) {
+ // During a combine, it cancels it
+ if (_input.mouseRightClicked()) {
+ _inv.endCombine();
+ _curActionObj = 0;
+ _curAction = TA_GOTO;
+ _point.setAction(_curAction);
+ _point.setSpecialPointer(RMPointer::PTR_NONE);
+ }
+ } else if (_input.mouseRightClicked() && _itemName.isItemSelected() && _point.getSpecialPointer() == RMPointer::PTR_NONE) {
+ if (_bGUIInterface) {
+ // Before opening the interface, replaces GOTO
+ _curAction = TA_GOTO;
+ _curActionObj = 0;
+ _point.setAction(_curAction);
+ _inter.clicked(_input.mousePos());
+ }
+ }
+
+
+ // Right Release
+ // *************
+ if (_input.mouseRightReleased()) {
+ if (_bGUIInterface) {
+ if (_inter.released(_input.mousePos(), _curAction)) {
+ _point.setAction(_curAction);
+ CORO_INVOKE_3(_tony.moveAndDoAction, _itemName.getHotspot(), _itemName.getSelectedItem(), _curAction);
+
+ _curAction = TA_GOTO;
+ _point.setAction(_curAction);
+ }
+ }
+ }
+ }
+
+ // Update the name under the mouse pointer
+ _itemName.setMouseCoord(_input.mousePos());
+ if (!_inter.active() && !_inv.miniActive())
+ CORO_INVOKE_4(_itemName.doFrame, _bigBuf, _loc, _point, _inv);
+ }
+
+ // Interface & Inventory
+ _inter.doFrame(_bigBuf, _input.mousePos());
+ _inv.doFrame(_bigBuf, _point, _input.mousePos(), (!_tony.inAction() && !_inter.active() && _bGUIInventory));
+ }
+
+ // Animate Tony
+ CORO_INVOKE_2(_tony.doFrame, &_bigBuf, _nCurLoc);
+
+ // Update screen scrolling to keep Tony in focus
+ if (_tony.mustUpdateScrolling() && _bLocationLoaded) {
+ RMPoint showThis = _tony.position();
+ showThis._y -= 60;
+ _loc.updateScrolling(showThis);
+ }
+
+ if (_bLocationLoaded)
+ _tony.setScrollPosition(_loc.scrollPosition());
+
+ if ((!_tony.inAction() && _bInput) || _bAlwaysDrawMouse) {
+ _point.showCursor();
+ } else {
+ _point.hideCursor();
+ }
+ _point.doFrame();
+
+ // **********************
+ // Draw the list in the OT
+ // **********************
+ CORO_INVOKE_0(_bigBuf.drawOT);
+
+#define FSTEP (480/32)
+
+ // Wipe
+ if (_bWiping) {
+ switch (_nWipeType) {
+ case 1:
+ if (!(_rcWipeEllipse.bottom - _rcWipeEllipse.top >= FSTEP * 2)) {
+ CoroScheduler.setEvent(_hWipeEvent);
+ _nWipeType = 3;
+ break;
+ }
+
+ _rcWipeEllipse.top += FSTEP;
+ _rcWipeEllipse.left += FSTEP;
+ _rcWipeEllipse.right -= FSTEP;
+ _rcWipeEllipse.bottom -= FSTEP;
+ break;
+
+ case 2:
+ if (!(_rcWipeEllipse.bottom - _rcWipeEllipse.top < 480 - FSTEP)) {
+ CoroScheduler.setEvent(_hWipeEvent);
+ _nWipeType = 3;
+ break;
+ }
+
+ _rcWipeEllipse.top -= FSTEP;
+ _rcWipeEllipse.left -= FSTEP;
+ _rcWipeEllipse.right += FSTEP;
+ _rcWipeEllipse.bottom += FSTEP;
+ break;
+ }
+ }
+
+ CORO_END_CODE;
+}
+
+void RMGfxEngine::initCustomDll() {
+ setupGlobalVars(&_tony, &_point, &g_vm->_theBoxes, &_loc, &_inv, &_input);
+}
+
+void RMGfxEngine::itemIrq(uint32 dwItem, int nPattern, int nStatus) {
+ RMItem *item;
+ assert(GLOBALS._gfxEngine);
+
+ if (GLOBALS._gfxEngine->_bLocationLoaded) {
+ item = GLOBALS._gfxEngine->_loc.getItemFromCode(dwItem);
+ if (item != NULL) {
+ if (nPattern != -1) {
+ item->setPattern(nPattern, true);
+ }
+ if (nStatus != -1)
+ item->setStatus(nStatus);
+ }
+ }
+}
+
+void RMGfxEngine::initForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
+ if (start._x == -1 || start._y == -1) {
+ start._x = ptTonyStart._x - RM_SX / 2;
+ start._y = ptTonyStart._y - RM_SY / 2;
+ }
+
+ _loc.setScrollPosition(start);
+
+ if (ptTonyStart._x == 0 && ptTonyStart._y == 0) {
+ } else {
+ _tony.setPosition(ptTonyStart, nLoc);
+ _tony.setScrollPosition(start);
+ }
+
+ _curAction = TA_GOTO;
+ _point.setCustomPointer(NULL);
+ _point.setSpecialPointer(RMPointer::PTR_NONE);
+ _point.setAction(_curAction);
+ _inter.reset();
+ _inv.reset();
+
+ mpalStartIdlePoll(_nCurLoc);
+}
+
+uint32 RMGfxEngine::loadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
+ bool bLoaded;
+ int i;
+
+ _nCurLoc = nLoc;
+
+ bLoaded = false;
+ for (i = 0; i < 5; i++) {
+ // Try the loading of the location
+ RMRes res(_nCurLoc);
+ if (!res.isValid())
+ continue;
+
+ Common::SeekableReadStream *ds = res.getReadStream();
+ _loc.load(*ds);
+ delete ds;
+
+ initForNewLocation(nLoc, ptTonyStart, start);
+ bLoaded = true;
+ break;
+ }
+
+ if (!bLoaded)
+ error("Location was not loaded");
+
+ if (_bOption)
+ _opt.reInit(_bigBuf);
+
+ _bLocationLoaded = true;
+
+ // On entering the location
+ return CORO_INVALID_PID_VALUE; //mpalQueryDoAction(0, m_nCurLoc, 0);
+}
+
+void RMGfxEngine::unloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) {
+ CORO_BEGIN_CONTEXT;
+ uint32 h;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Release the location
+ CORO_INVOKE_2(mpalEndIdlePoll, _nCurLoc, NULL);
+
+ // On Exit?
+ if (bDoOnExit) {
+ _ctx->h = mpalQueryDoAction(1, _nCurLoc, 0);
+ if (_ctx->h != CORO_INVALID_PID_VALUE)
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
+ }
+
+ _bLocationLoaded = false;
+
+ _bigBuf.clearOT();
+ _loc.unload();
+
+ if (result != NULL)
+ *result = CORO_INVALID_PID_VALUE;
+
+ CORO_END_CODE;
+}
+
+void RMGfxEngine::init() {
+ // Screen loading
+ RMResRaw *raw;
+ RMGfxSourceBuffer16 *load = NULL;
+ INIT_GFX16_FROMRAW(20038, load);
+ _bigBuf.addPrim(new RMGfxPrimitive(load));
+ _bigBuf.drawOT(Common::nullContext);
+ _bigBuf.clearOT();
+ delete load;
+
+ // Display 'Loading' screen
+ _bigBuf.addDirtyRect(Common::Rect(0, 0, RM_SX, RM_SY));
+ g_vm->_window.getNewFrame(*this, NULL);
+ g_vm->_window.repaint();
+
+ // Activate GUI
+ _bGUIOption = true;
+ _bGUIInterface = true;
+ _bGUIInventory = true;
+
+ GLOBALS._bSkipSfxNoLoop = false;
+ _bMustEnterMenu = false;
+ GLOBALS._bIdleExited = false;
+ _bOption = false;
+ _bWiping = false;
+ _hWipeEvent = CoroScheduler.createEvent(false, false);
+
+ // Initialize the IRQ function for items for MPAL
+ GLOBALS._gfxEngine = this;
+ mpalInstallItemIrq(itemIrq);
+
+ // Initialize the mouse pointer
+ _point.init();
+
+ // Initialize Tony
+ _tony.init();
+ _tony.linkToBoxes(&g_vm->_theBoxes);
+
+ // Initialize the inventory and the interface
+ _inv.init();
+ _inter.init();
+
+ // Download the location and set priorities @@@@@
+ _bLocationLoaded = false;
+
+ enableInput();
+
+ // Starting the game
+ _tony.executeAction(20, 1, 0);
+}
+
+void RMGfxEngine::close() {
+ _bigBuf.clearOT();
+
+ _inter.close();
+ _inv.close();
+ _tony.close();
+ _point.close();
+}
+
+void RMGfxEngine::enableInput() {
+ _bInput = true;
+}
+
+void RMGfxEngine::disableInput() {
+ _bInput = false;
+ _inter.reset();
+}
+
+void RMGfxEngine::enableMouse() {
+ _bAlwaysDrawMouse = true;
+}
+
+void RMGfxEngine::disableMouse() {
+ _bAlwaysDrawMouse = false;
+}
+
+void CharsSaveAll(Common::OutSaveFile *f);
+void CharsLoadAll(Common::InSaveFile *f);
+void MCharResetCodes();
+void SaveChangedHotspot(Common::OutSaveFile *f);
+void LoadChangedHotspot(Common::InSaveFile *f);
+void ReapplyChangedHotspot();
+
+void RestoreMusic(CORO_PARAM);
+void SaveMusic(Common::OutSaveFile *f);
+void LoadMusic(Common::InSaveFile *f);
+
+#define TONY_SAVEGAME_VERSION 8
+
+void RMGfxEngine::saveState(const Common::String &fn, byte *curThumb, const Common::String &name) {
+ Common::OutSaveFile *f;
+ byte *state;
+ uint thumbsize;
+ uint size;
+ int i;
+ char buf[4];
+ RMPoint tp = _tony.position();
+
+ // Saving: MPAL variables, current location, and Tony inventory position
+
+ // For now, we only save the MPAL state
+ size = mpalGetSaveStateSize();
+ state = new byte[size];
+ mpalSaveState(state);
+
+ thumbsize = 160 * 120 * 2;
+
+ buf[0] = 'R';
+ buf[1] = 'M';
+ buf[2] = 'S';
+ buf[3] = TONY_SAVEGAME_VERSION;
+
+ f = g_system->getSavefileManager()->openForSaving(fn);
+ if (f == NULL)
+ return;
+
+ f->write(buf, 4);
+ f->writeUint32LE(thumbsize);
+ f->write(curThumb, thumbsize);
+
+ // Difficulty level
+ i = mpalQueryGlobalVar("VERSIONEFACILE");
+ f->writeByte(i);
+
+ i = strlen(name.c_str());
+ f->writeByte(i);
+ f->write(name.c_str(), i);
+ f->writeUint32LE(_nCurLoc);
+ f->writeUint32LE(tp._x);
+ f->writeUint32LE(tp._y);
+
+ f->writeUint32LE(size);
+ f->write(state, size);
+ delete[] state;
+
+ // Inventory
+ size = _inv.getSaveStateSize();
+ state = new byte[size];
+ _inv.saveState(state);
+ f->writeUint32LE(size);
+ f->write(state, size);
+ delete[] state;
+
+ // boxes
+ size = g_vm->_theBoxes.getSaveStateSize();
+ state = new byte[size];
+ g_vm->_theBoxes.saveState(state);
+ f->writeUint32LE(size);
+ f->write(state, size);
+ delete[] state;
+
+ // New Ver5
+ bool bStat;
+
+ // Saves the state of the shepherdess and show yourself
+ bStat = _tony.getShepherdess();
+ f->writeByte(bStat);
+ bStat = _inter.getPerorate();
+ f->writeByte(bStat);
+
+ // Save the chars
+ CharsSaveAll(f);
+
+ // Save the options
+ f->writeByte(GLOBALS._bCfgInvLocked);
+ f->writeByte(GLOBALS._bCfgInvNoScroll);
+ f->writeByte(GLOBALS._bCfgTimerizedText);
+ f->writeByte(GLOBALS._bCfgInvUp);
+ f->writeByte(GLOBALS._bCfgAnni30);
+ f->writeByte(GLOBALS._bCfgAntiAlias);
+ f->writeByte(GLOBALS._bShowSubtitles);
+ f->writeByte(GLOBALS._bCfgTransparence);
+ f->writeByte(GLOBALS._bCfgInterTips);
+ f->writeByte(GLOBALS._bCfgDubbing);
+ f->writeByte(GLOBALS._bCfgMusic);
+ f->writeByte(GLOBALS._bCfgSFX);
+ f->writeByte(GLOBALS._nCfgTonySpeed);
+ f->writeByte(GLOBALS._nCfgTextSpeed);
+ f->writeByte(GLOBALS._nCfgDubbingVolume);
+ f->writeByte(GLOBALS._nCfgMusicVolume);
+ f->writeByte(GLOBALS._nCfgSFXVolume);
+
+ // Save the hotspots
+ SaveChangedHotspot(f);
+
+ // Save the music
+ SaveMusic(f);
+
+ f->finalize();
+ delete f;
+}
+
+void RMGfxEngine::loadState(CORO_PARAM, const Common::String &fn) {
+ // PROBLEM: You should change the location in a separate process to do the OnEnter
+ CORO_BEGIN_CONTEXT;
+ Common::InSaveFile *f;
+ byte *state, *statecmp;
+ uint size, sizecmp;
+ char buf[4];
+ RMPoint tp;
+ int loc;
+ int ver;
+ int i;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->f = g_system->getSavefileManager()->openForLoading(fn);
+ if (_ctx->f == NULL)
+ return;
+ _ctx->f->read(_ctx->buf, 4);
+
+ if (_ctx->buf[0] != 'R' || _ctx->buf[1] != 'M' || _ctx->buf[2] != 'S') {
+ delete _ctx->f;
+ return;
+ }
+
+ _ctx->ver = _ctx->buf[3];
+
+ if (_ctx->ver == 0 || _ctx->ver > TONY_SAVEGAME_VERSION) {
+ delete _ctx->f;
+ return;
+ }
+
+ if (_ctx->ver >= 0x3) {
+ // There is a thumbnail. If the version is between 5 and 7, it's compressed
+ if ((_ctx->ver >= 0x5) && (_ctx->ver <= 0x7)) {
+ _ctx->i = 0;
+ _ctx->i = _ctx->f->readUint32LE();
+ _ctx->f->seek(_ctx->i);
+ } else {
+ if (_ctx->ver >= 8)
+ // Skip thumbnail size
+ _ctx->f->skip(4);
+
+ _ctx->f->seek(160 * 120 * 2, SEEK_CUR);
+ }
+ }
+
+ if (_ctx->ver >= 0x5) {
+ // Skip the difficulty level
+ _ctx->f->seek(1, SEEK_CUR);
+ }
+
+ if (_ctx->ver >= 0x4) { // Skip the savegame name, which serves no purpose
+ _ctx->i = _ctx->f->readByte();
+ _ctx->f->seek(_ctx->i, SEEK_CUR);
+ }
+
+ _ctx->loc = _ctx->f->readUint32LE();
+ _ctx->tp._x = _ctx->f->readUint32LE();
+ _ctx->tp._y = _ctx->f->readUint32LE();
+ _ctx->size = _ctx->f->readUint32LE();
+
+ if ((_ctx->ver >= 0x5) && (_ctx->ver <= 7)) {
+ // MPAL was packed!
+ _ctx->sizecmp = _ctx->f->readUint32LE();
+ _ctx->state = new byte[_ctx->size];
+ _ctx->statecmp = new byte[_ctx->sizecmp];
+ _ctx->f->read(_ctx->statecmp, _ctx->sizecmp);
+ lzo1x_decompress(_ctx->statecmp, _ctx->sizecmp, _ctx->state, &_ctx->size);
+ delete[] _ctx->statecmp;
+ } else {
+ // Read uncompressed MPAL data
+ _ctx->state = new byte[_ctx->size];
+ _ctx->f->read(_ctx->state, _ctx->size);
+ }
+
+ mpalLoadState(_ctx->state);
+ delete[] _ctx->state;
+
+ // Inventory
+ _ctx->size = _ctx->f->readUint32LE();
+ _ctx->state = new byte[_ctx->size];
+ _ctx->f->read(_ctx->state, _ctx->size);
+ _inv.loadState(_ctx->state);
+ delete[] _ctx->state;
+
+ if (_ctx->ver >= 0x2) { // Versione 2: box please
+ _ctx->size = _ctx->f->readUint32LE();
+ _ctx->state = new byte[_ctx->size];
+ _ctx->f->read(_ctx->state, _ctx->size);
+ g_vm->_theBoxes.loadState(_ctx->state);
+ delete[] _ctx->state;
+ }
+
+ if (_ctx->ver >= 5) {
+ // Versione 5
+ bool bStat = false;
+
+ bStat = _ctx->f->readByte();
+ _tony.setShepherdess(bStat);
+ bStat = _ctx->f->readByte();
+ _inter.setPerorate(bStat);
+
+ CharsLoadAll(_ctx->f);
+ }
+
+ if (_ctx->ver >= 6) {
+ // Load options
+ GLOBALS._bCfgInvLocked = _ctx->f->readByte();
+ GLOBALS._bCfgInvNoScroll = _ctx->f->readByte();
+ GLOBALS._bCfgTimerizedText = _ctx->f->readByte();
+ GLOBALS._bCfgInvUp = _ctx->f->readByte();
+ GLOBALS._bCfgAnni30 = _ctx->f->readByte();
+ GLOBALS._bCfgAntiAlias = _ctx->f->readByte();
+ GLOBALS._bShowSubtitles = _ctx->f->readByte();
+ GLOBALS._bCfgTransparence = _ctx->f->readByte();
+ GLOBALS._bCfgInterTips = _ctx->f->readByte();
+ GLOBALS._bCfgDubbing = _ctx->f->readByte();
+ GLOBALS._bCfgMusic = _ctx->f->readByte();
+ GLOBALS._bCfgSFX = _ctx->f->readByte();
+ GLOBALS._nCfgTonySpeed = _ctx->f->readByte();
+ GLOBALS._nCfgTextSpeed = _ctx->f->readByte();
+ GLOBALS._nCfgDubbingVolume = _ctx->f->readByte();
+ GLOBALS._nCfgMusicVolume = _ctx->f->readByte();
+ GLOBALS._nCfgSFXVolume = _ctx->f->readByte();
+
+ // Load hotspots
+ LoadChangedHotspot(_ctx->f);
+ }
+
+ if (_ctx->ver >= 7) {
+ LoadMusic(_ctx->f);
+ }
+
+ delete _ctx->f;
+
+ CORO_INVOKE_2(unloadLocation, false, NULL);
+ loadLocation(_ctx->loc, _ctx->tp, RMPoint(-1, -1));
+ _tony.setPattern(RMTony::PAT_STANDRIGHT);
+
+ // On older versions, need to an enter action
+ if (_ctx->ver < 5)
+ mpalQueryDoAction(0, _ctx->loc, 0);
+ else {
+ // In the new ones, we just reset the mcode
+ MCharResetCodes();
+ }
+
+ if (_ctx->ver >= 6)
+ ReapplyChangedHotspot();
+
+ CORO_INVOKE_0(RestoreMusic);
+
+ _bGUIInterface = true;
+ _bGUIInventory = true;
+ _bGUIOption = true;
+
+ CORO_END_CODE;
+}
+
+void RMGfxEngine::pauseSound(bool bPause) {
+ if (_bLocationLoaded)
+ _loc.pauseSound(bPause);
+}
+
+void RMGfxEngine::initWipe(int type) {
+ _bWiping = true;
+ _nWipeType = type;
+ _nWipeStep = 0;
+
+ if (_nWipeType == 1)
+ _rcWipeEllipse = Common::Rect(80, 0, 640 - 80, 480);
+ else if (_nWipeType == 2)
+ _rcWipeEllipse = Common::Rect(320 - FSTEP, 240 - FSTEP, 320 + FSTEP, 240 + FSTEP);
+}
+
+void RMGfxEngine::closeWipe() {
+ _bWiping = false;
+}
+
+void RMGfxEngine::waitWipeEnd(CORO_PARAM) {
+ CoroScheduler.waitForSingleObject(coroParam, _hWipeEvent, CORO_INFINITE);
+}
+
+bool RMGfxEngine::canLoadSave() {
+ return _bInput && !_tony.inAction() && !g_vm->getIsDemo();
+}
+
+RMGfxEngine::operator RMGfxTargetBuffer &() {
+ return _bigBuf;
+}
+
+RMInput &RMGfxEngine::getInput() {
+ return _input;
+}
+
+RMPointer &RMGfxEngine::getPointer() {
+ return _point;
+}
+
+/**
+ * Link to graphic task
+ */
+void RMGfxEngine::linkGraphicTask(RMGfxTask *task) {
+ _bigBuf.addPrim(new RMGfxPrimitive(task));
+}
+
+void RMGfxEngine::setPerorate(bool bpal) {
+ _inter.setPerorate(bpal);
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/gfxengine.h b/engines/tony/gfxengine.h
new file mode 100644
index 0000000000..ab32a01972
--- /dev/null
+++ b/engines/tony/gfxengine.h
@@ -0,0 +1,139 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_GFXENGINE_H
+#define TONY_GFXENGINE_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/rect.h"
+#include "tony/mpal/memory.h"
+#include "tony/game.h"
+#include "tony/gfxcore.h"
+#include "tony/input.h"
+#include "tony/inventory.h"
+#include "tony/tonychar.h"
+#include "tony/utils.h"
+
+namespace Tony {
+
+class RMGfxEngine {
+private:
+ RMGfxTargetBuffer _bigBuf;
+ RMInput _input;
+ RMPointer _point;
+ RMLocation _loc;
+ RMOptionScreen _opt;
+ RMTony _tony;
+ RMInventory _inv;
+ RMInterface _inter;
+ RMTextItemName _itemName;
+
+ bool _bOption;
+ bool _bLocationLoaded;
+
+ bool _bInput;
+ bool _bAlwaysDrawMouse;
+
+ int _nCurLoc;
+ RMTonyAction _curAction;
+ int _curActionObj;
+
+ int _nWipeType;
+ uint32 _hWipeEvent;
+ int _nWipeStep;
+
+ bool _bMustEnterMenu;
+protected:
+ static void itemIrq(uint32 dwItem, int nPattern, int nStatus);
+ void initForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
+public:
+ bool _bWiping;
+ Common::Rect _rcWipeEllipse;
+ bool _bGUIOption;
+ bool _bGUIInterface;
+ bool _bGUIInventory;
+public:
+ RMGfxEngine();
+ virtual ~RMGfxEngine();
+
+ // Draw the next frame
+ void doFrame(CORO_PARAM, bool bDrawLocation);
+
+ // Initializes the graphics engine
+ void init();
+
+ // Closes the graphics engine
+ void close();
+
+ // Warns when entering or exits the options menu
+ void openOptionScreen(CORO_PARAM, int type);
+
+ // Enables or disables mouse input
+ void enableInput();
+ void disableInput();
+
+ // Enables and disables mouse draw
+ void enableMouse();
+ void disableMouse();
+
+ operator RMGfxTargetBuffer &();
+ RMInput &getInput();
+ RMPointer &getPointer();
+
+ // Link to the custom function list
+ void initCustomDll();
+
+ // Link to graphic task
+ void linkGraphicTask(RMGfxTask *task);
+
+ // Manage a location
+ uint32 loadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
+ void unloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result);
+ int getCurrentLocation() const { return _nCurLoc; }
+
+ // State management
+ void saveState(const Common::String &fn, byte *curThumb, const Common::String &name);
+ void loadState(CORO_PARAM, const Common::String &fn);
+
+ // Pauses sound
+ void pauseSound(bool bPause);
+
+ // Wipe
+ void initWipe(int type);
+ void closeWipe();
+ void waitWipeEnd(CORO_PARAM);
+
+ void setPerorate(bool bpal);
+
+ bool canLoadSave();
+};
+
+} // End of namespace Tony
+
+#endif
diff --git a/engines/tony/globals.cpp b/engines/tony/globals.cpp
new file mode 100644
index 0000000000..8e4ae240a0
--- /dev/null
+++ b/engines/tony/globals.cpp
@@ -0,0 +1,135 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/algorithm.h"
+#include "tony/globals.h"
+
+namespace Tony {
+
+Globals::Globals() {
+ _nextLoop = false;
+ _nextChannel = 0;
+ _nextSync = 0;
+ _curChannel = 0;
+ _flipflop = 0;
+ _curBackText = NULL;
+ _bTonyIsSpeaking = false;
+ _curChangedHotspot = 0;
+ _tony = NULL;
+ _pointer = NULL;
+ _boxes = NULL;
+ _loc = NULL;
+ _inventory = NULL;
+ _input = NULL;
+ _gfxEngine = NULL;
+ EnableGUI = NULL;
+ DisableGUI = NULL;
+
+ _dwTonyNumTexts = 0;
+ _bTonyInTexts = false;
+ _bStaticTalk = false;
+ _bAlwaysDisplay = false;
+ _bIdleExited = false;
+ _bSkipSfxNoLoop = false;
+ _bNoBullsEye = false;
+ _curDialog = 0;
+ _curSoundEffect = 0;
+ _bFadeOutStop = false;
+
+ _bSkipIdle = false;
+ _hSkipIdle = 0;
+ _lastMusic = 0;
+ _lastTappeto = 0;
+ Common::fill(&_ambiance[0], &_ambiance[200], 0);
+ _fullScreenMessageLoc = 0;
+
+ // MPAL global variables
+ _mpalError = 0;
+ _lpiifCustom = NULL;
+ _lplpFunctions = NULL;
+ _lplpFunctionStrings = NULL;
+ _nObjs = 0;
+ _nVars = 0;
+ _hVars = NULL;
+ _lpmvVars = NULL;
+ _nMsgs = 0;
+ _hMsgs = NULL;
+ _lpmmMsgs = NULL;
+ _nDialogs = 0;
+ _hDialogs = NULL;
+ _lpmdDialogs = NULL;
+ _nItems = 0;
+ _hItems = NULL;
+ _lpmiItems = NULL;
+ _nLocations = 0;
+ _hLocations = NULL;
+ _lpmlLocations = NULL;
+ _nScripts = 0;
+ _hScripts = NULL;
+ _lpmsScripts = NULL;
+ _nResources = 0;
+ _lpResources = NULL;
+ _bExecutingAction = false;
+ _bExecutingDialog = false;
+ Common::fill(&_nPollingLocations[0], &_nPollingLocations[MAXPOLLINGLOCATIONS], 0);
+ Common::fill(&_hEndPollingLocations[0], &_hEndPollingLocations[MAXPOLLINGLOCATIONS], 0);
+ Common::fill(&_pollingThreads[0], &_pollingThreads[MAXPOLLINGLOCATIONS], 0);
+ _hAskChoice = 0;
+ _hDoneChoice = 0;
+ _nExecutingAction = 0;
+ _nExecutingDialog = 0;
+ _nExecutingChoice = 0;
+ _nSelectedChoice = 0;
+ _nTonyNextTalkType = RMTony::TALK_NORMAL;
+ _saveTonyLoc = 0;
+
+ for (int i = 0; i < 16; ++i) {
+ Common::fill((byte *)&_character[i], (byte *)&_character[i] + sizeof(CharacterStruct), 0);
+ _isMChar[i] = false;
+ }
+
+ for (int i = 0; i < 10; ++i)
+ Common::fill((byte *)&_mCharacter[i], (byte *)&_mCharacter[i] + sizeof(MCharacterStruct), 0);
+ for (int i = 0; i < 256; ++i)
+ Common::fill((byte *)&_changedHotspot[i], (byte *)&_changedHotspot[i] + sizeof(ChangedHotspotStruct), 0);
+
+ // Set up globals that have explicit initial values
+ _bCfgInvLocked = false;
+ _bCfgInvNoScroll = false;
+ _bCfgTimerizedText = true;
+ _bCfgInvUp = false;
+ _bCfgAnni30 = false;
+ _bCfgAntiAlias = false;
+ _bCfgTransparence = true;
+ _bCfgInterTips = true;
+ _bShowSubtitles = true;
+ _nCfgTonySpeed = 3;
+ _nCfgTextSpeed = 5;
+ _bCfgDubbing = true;
+ _bCfgMusic = true;
+ _bCfgSFX = true;
+ _nCfgDubbingVolume = 10;
+ _nCfgMusicVolume = 7;
+ _nCfgSFXVolume = 10;
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/globals.h b/engines/tony/globals.h
new file mode 100644
index 0000000000..d8d8d3eba5
--- /dev/null
+++ b/engines/tony/globals.h
@@ -0,0 +1,286 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TONY_GLOBALS
+#define TONY_GLOBALS
+
+#include "common/savefile.h"
+#include "tony/gfxengine.h"
+#include "tony/input.h"
+#include "tony/inventory.h"
+#include "tony/loc.h"
+#include "tony/tonychar.h"
+#include "tony/mpal/mpal.h"
+#include "tony/mpal/mpaldll.h"
+
+namespace Tony {
+
+#define AMBIANCE_CRICKETS 1
+#define AMBIANCE_CRICKETSMUFFLED 2
+#define AMBIANCE_CRICKETSWIND 3
+#define AMBIANCE_CRICKETSWIND1 4
+#define AMBIANCE_WIND 5
+#define AMBIANCE_SEA 6
+#define AMBIANCE_SEAHALFVOLUME 7
+
+struct CharacterStruct {
+ uint32 _code;
+ RMItem *_item;
+ byte _r, _g, _b;
+ int _talkPattern;
+ int _standPattern;
+ int _startTalkPattern, _endTalkPattern;
+ int _numTexts;
+
+ void save(Common::OutSaveFile *f) {
+ f->writeUint32LE(_code);
+ f->writeUint32LE(0);
+ f->writeByte(_r);
+ f->writeByte(_g);
+ f->writeByte(_b);
+ f->writeUint32LE(_talkPattern);
+ f->writeUint32LE(_standPattern);
+ f->writeUint32LE(_startTalkPattern);
+ f->writeUint32LE(_endTalkPattern);
+ f->writeUint32LE(_numTexts);
+ }
+ void load(Common::InSaveFile *f) {
+ _code = f->readUint32LE();
+ f->readUint32LE();
+ _item = NULL;
+ _r = f->readByte();
+ _g = f->readByte();
+ _b = f->readByte();
+ _talkPattern = f->readUint32LE();
+ _standPattern = f->readUint32LE();
+ _startTalkPattern = f->readUint32LE();
+ _endTalkPattern = f->readUint32LE();
+ _numTexts = f->readUint32LE();
+ }
+};
+
+struct MCharacterStruct {
+ uint32 _code;
+ RMItem *_item;
+ byte _r, _g, _b;
+ int _x, _y;
+ int _numTalks[10];
+ int _curGroup;
+ int _numTexts;
+ bool _bInTexts;
+ int _curTalk;
+ bool _bAlwaysBack;
+
+ void save(Common::OutSaveFile *f) {
+ f->writeUint32LE(_code);
+ f->writeUint32LE(0);
+ f->writeByte(_r);
+ f->writeByte(_g);
+ f->writeByte(_b);
+ f->writeUint32LE(_x);
+ f->writeUint32LE(_y);
+ for (int i = 0; i < 10; ++i)
+ f->writeUint32LE(_numTalks[i]);
+ f->writeUint32LE(_curGroup);
+ f->writeUint32LE(_numTexts);
+ f->writeByte(_bInTexts);
+ f->writeUint32LE(_curTalk);
+ f->writeByte(_bAlwaysBack);
+ }
+ void load(Common::InSaveFile *f) {
+ _code = f->readUint32LE();
+ f->readUint32LE();
+ _item = NULL;
+ _r = f->readByte();
+ _g = f->readByte();
+ _b = f->readByte();
+ _x = f->readUint32LE();
+ _y = f->readUint32LE();
+ for (int i = 0; i < 10; ++i)
+ _numTalks[i] = f->readUint32LE();
+ _curGroup = f->readUint32LE();
+ _numTexts = f->readUint32LE();
+ _bInTexts = f->readByte();
+ _curTalk = f->readUint32LE();
+ _bAlwaysBack = f->readByte();
+ }
+};
+
+struct ChangedHotspotStruct {
+ uint32 _dwCode;
+ uint32 _nX, _nY;
+
+ void save(Common::OutSaveFile *f) {
+ f->writeUint32LE(_dwCode);
+ f->writeUint32LE(_nX);
+ f->writeUint32LE(_nY);
+ }
+ void load(Common::InSaveFile *f) {
+ _dwCode = f->readUint32LE();
+ _nX = f->readUint32LE();
+ _nY = f->readUint32LE();
+ }
+};
+
+
+/**
+ * Description of a call to a custom function.
+ */
+typedef struct {
+ int _nCf;
+ int _arg1, _arg2, _arg3, _arg4;
+} CfCall;
+
+typedef CfCall *LpCfCall;
+
+struct CoroutineMutex {
+ CoroutineMutex() : _eventId(0), _ownerPid(0), _lockCount(0) { }
+
+ uint32 _eventId;
+ uint32 _ownerPid;
+ uint32 _lockCount;
+};
+
+/****************************************************************************\
+* Global variables
+\****************************************************************************/
+
+/**
+ * Globals class
+ */
+class Globals {
+public:
+ Globals();
+
+ Common::String _nextMusic;
+ bool _nextLoop;
+ int _nextChannel;
+ int _nextSync;
+ int _curChannel;
+ int _flipflop;
+ CharacterStruct _character[16];
+ MCharacterStruct _mCharacter[10];
+ ChangedHotspotStruct _changedHotspot[256];
+ bool _isMChar[16];
+ bool _bAlwaysDisplay;
+ RMPoint _saveTonyPos;
+ int _saveTonyLoc;
+ RMTextDialog *_curBackText;
+ bool _bTonyIsSpeaking;
+ int _curChangedHotspot;
+ bool _bCfgInvLocked;
+ bool _bCfgInvNoScroll;
+ bool _bCfgTimerizedText;
+ bool _bCfgInvUp;
+ bool _bCfgAnni30;
+ bool _bCfgAntiAlias;
+ bool _bShowSubtitles;
+ bool _bCfgTransparence;
+ bool _bCfgInterTips;
+ bool _bCfgDubbing;
+ bool _bCfgMusic;
+ bool _bCfgSFX;
+ int _nCfgTonySpeed;
+ int _nCfgTextSpeed;
+ int _nCfgDubbingVolume;
+ int _nCfgMusicVolume;
+ int _nCfgSFXVolume;
+ bool _bSkipSfxNoLoop;
+ bool _bIdleExited;
+ bool _bNoBullsEye;
+ int _curDialog;
+ int _curSoundEffect;
+ bool _bFadeOutStop;
+
+ RMTony *_tony;
+ RMPointer *_pointer;
+ RMGameBoxes *_boxes;
+ RMLocation *_loc;
+ RMInventory *_inventory;
+ RMInput *_input;
+ RMGfxEngine *_gfxEngine;
+
+ void (*EnableGUI)();
+ void (*DisableGUI)();
+
+ uint32 _dwTonyNumTexts;
+ bool _bTonyInTexts;
+ bool _bStaticTalk;
+ RMTony::CharacterTalkType _nTonyNextTalkType;
+
+ RMPoint _startLocPos[256];
+ CoroutineMutex _mut[10];
+
+ bool _bSkipIdle;
+ uint32 _hSkipIdle;
+
+ int _lastMusic, _lastTappeto;
+
+ int _ambiance[200];
+ RMPoint _fullScreenMessagePt;
+ int _fullScreenMessageLoc;
+
+ /**
+ * @defgroup MPAL variables
+ */
+ uint32 _mpalError;
+ LPITEMIRQFUNCTION _lpiifCustom;
+ LPLPCUSTOMFUNCTION _lplpFunctions;
+ Common::String *_lplpFunctionStrings;
+ uint16 _nObjs;
+ uint16 _nVars;
+ MpalHandle _hVars;
+ LpMpalVar _lpmvVars;
+ uint16 _nMsgs;
+ MpalHandle _hMsgs;
+ LpMpalMsg _lpmmMsgs;
+ uint16 _nDialogs;
+ MpalHandle _hDialogs;
+ LpMpalDialog _lpmdDialogs;
+ uint16 _nItems;
+ MpalHandle _hItems;
+ LpMpalItem _lpmiItems;
+ uint16 _nLocations;
+ MpalHandle _hLocations;
+ LpMpalLocation _lpmlLocations;
+ uint16 _nScripts;
+ MpalHandle _hScripts;
+ LpMpalScript _lpmsScripts;
+ Common::File _hMpr;
+ uint16 _nResources;
+ uint32 *_lpResources;
+ bool _bExecutingAction;
+ bool _bExecutingDialog;
+ uint32 _nPollingLocations[MAXPOLLINGLOCATIONS];
+ uint32 _hEndPollingLocations[MAXPOLLINGLOCATIONS];
+ uint32 _pollingThreads[MAXPOLLINGLOCATIONS];
+ uint32 _hAskChoice;
+ uint32 _hDoneChoice;
+ uint32 _nExecutingAction;
+ uint32 _nExecutingDialog;
+ uint32 _nExecutingChoice;
+ uint32 _nSelectedChoice;
+};
+
+} // End of namespace Tony
+
+#endif // TONY_GLOBALS
diff --git a/engines/tony/input.cpp b/engines/tony/input.cpp
new file mode 100644
index 0000000000..b96ccaf842
--- /dev/null
+++ b/engines/tony/input.cpp
@@ -0,0 +1,157 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "tony/gfxengine.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+RMInput::RMInput() {
+ // Setup mouse fields
+ _clampMouse = false;
+ _mousePos.set(0, 0);
+ _leftButton = _rightButton = false;
+ _leftClickMouse = _leftReleaseMouse = false;
+ _rightClickMouse = _rightReleaseMouse = false;
+
+ Common::fill((byte *)&_event, (byte *)&_event + sizeof(Common::Event), 0);
+
+ // Setup keyboard fields
+ Common::fill(&_keyDown[0], &_keyDown[350], 0);
+}
+
+RMInput::~RMInput() {
+}
+
+void RMInput::poll() {
+ _leftClickMouse = _leftReleaseMouse = _rightClickMouse = _rightReleaseMouse = false;
+
+ // Get pending events
+ while (g_system->getEventManager()->pollEvent(_event) && !g_vm->shouldQuit()) {
+ switch (_event.type) {
+ case Common::EVENT_MOUSEMOVE:
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONDOWN:
+ case Common::EVENT_RBUTTONUP:
+ _mousePos.set(_event.mouse.x, _event.mouse.y);
+
+ if (_event.type == Common::EVENT_LBUTTONDOWN) {
+ _leftButton = true;
+ _leftClickMouse = true;
+ } else if (_event.type == Common::EVENT_LBUTTONUP) {
+ _leftButton = false;
+ _leftReleaseMouse = true;
+ } else if (_event.type == Common::EVENT_RBUTTONDOWN) {
+ _rightButton = true;
+ _rightClickMouse = true;
+ } else if (_event.type == Common::EVENT_RBUTTONUP) {
+ _rightButton = false;
+ _rightReleaseMouse = true;
+ } else
+ continue;
+
+ // Since a mouse button has changed, don't do any further event processing this frame
+ return;
+
+ case Common::EVENT_KEYDOWN:
+ // Check for debugger
+ if ((_event.kbd.keycode == Common::KEYCODE_d) && (_event.kbd.flags & Common::KBD_CTRL)) {
+ // Attach to the debugger
+ g_vm->_debugger->attach();
+ g_vm->_debugger->onFrame();
+ } else {
+ // Flag the given key as being down
+ _keyDown[(int)_event.kbd.keycode] = true;
+ }
+ return;
+
+ case Common::EVENT_KEYUP:
+ _keyDown[(int)_event.kbd.keycode] = false;
+ return;
+
+ default:
+ break;
+ }
+ }
+}
+
+bool RMInput::mouseLeft() {
+ return _leftButton;
+}
+
+bool RMInput::mouseRight() {
+ return _rightButton;
+}
+
+/**
+ * Return true if a key has been pressed
+ */
+bool RMInput::getAsyncKeyState(Common::KeyCode kc) {
+ // The act of testing for a particular key automatically clears the state, to prevent
+ // the same key being registered in multiple different frames
+ bool result = _keyDown[(int)kc];
+ _keyDown[(int)kc] = false;
+ return result;
+}
+
+/**
+ * Reading of the mouse
+ */
+RMPoint RMInput::mousePos() {
+ return _mousePos;
+}
+
+/**
+ * Events of mouse clicks
+ */
+bool RMInput::mouseLeftClicked() {
+ return _leftClickMouse;
+}
+
+bool RMInput::mouseRightClicked() {
+ return _rightClickMouse;
+}
+
+bool RMInput::mouseBothClicked() {
+ return _leftClickMouse && _rightClickMouse;
+}
+
+bool RMInput::mouseLeftReleased() {
+ return _leftReleaseMouse;
+}
+
+bool RMInput::mouseRightReleased() {
+ return _rightReleaseMouse;
+}
+
+bool RMInput::mouseBothReleased() {
+ return _leftReleaseMouse && _rightReleaseMouse;
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/input.h b/engines/tony/input.h
new file mode 100644
index 0000000000..d07eaefe34
--- /dev/null
+++ b/engines/tony/input.h
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_INPUT_H
+#define TONY_INPUT_H
+
+#include "common/events.h"
+#include "tony/utils.h"
+
+namespace Tony {
+
+class RMInput {
+private:
+ Common::Event _event;
+
+ // Mouse related fields
+ RMPoint _mousePos;
+ bool _clampMouse;
+ bool _leftButton, _rightButton;
+ bool _leftClickMouse, _leftReleaseMouse, _rightClickMouse, _rightReleaseMouse;
+
+ // Keyboard related fields
+ bool _keyDown[350];
+
+public:
+ RMInput();
+ ~RMInput();
+
+ /**
+ * Polling (must be performed once per frame)
+ */
+ void poll();
+
+ /**
+ * Reading of the mouse
+ */
+ RMPoint mousePos();
+
+ /**
+ * Current status of the mouse buttons
+ */
+ bool mouseLeft();
+ bool mouseRight();
+
+ /**
+ * Events of mouse clicks
+ */
+ bool mouseLeftClicked();
+ bool mouseRightClicked();
+ bool mouseBothClicked();
+ bool mouseLeftReleased();
+ bool mouseRightReleased();
+ bool mouseBothReleased();
+
+ /**
+ * Returns true if the given key is pressed
+ */
+ bool getAsyncKeyState(Common::KeyCode kc);
+};
+
+} // End of namespace Tony
+
+#endif
diff --git a/engines/tony/inventory.cpp b/engines/tony/inventory.cpp
new file mode 100644
index 0000000000..81d62a035c
--- /dev/null
+++ b/engines/tony/inventory.cpp
@@ -0,0 +1,953 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "common/textconsole.h"
+#include "tony/mpal/mpalutils.h"
+#include "tony/inventory.h"
+#include "tony/game.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+
+/****************************************************************************\
+* RMInventory Methods
+\****************************************************************************/
+
+RMInventory::RMInventory() {
+ _items = NULL;
+ _state = CLOSED;
+ _bCombining = false;
+ _csModifyInterface = g_system->createMutex();
+ _nItems = 0;
+
+ Common::fill(_inv, _inv + 256, 0);
+ _nInv = 0;
+ _curPutY = 0;
+ _curPutTime = 0;
+ _curPos = 0;
+ _bHasFocus = false;
+ _nSelectObj = 0;
+ _nCombine = 0;
+ _bBlinkingRight = false;
+ _bBlinkingLeft = false;
+ _miniAction = 0;
+}
+
+RMInventory::~RMInventory() {
+ close();
+ g_system->deleteMutex(_csModifyInterface);
+}
+
+bool RMInventory::checkPointInside(const RMPoint &pt) {
+ if (!GLOBALS._bCfgInvUp)
+ return pt._y > RM_SY - 70;
+ else
+ return pt._y < 70;
+}
+
+
+void RMInventory::init() {
+ int i, j;
+ int curres;
+
+ // Create the main buffer
+ create(RM_SX, 68);
+ setPriority(185);
+
+ // Setup the inventory
+ _nInv = 0;
+ _curPos = 0;
+ _bCombining = false;
+
+ // New items
+ _nItems = 78; // @@@ Number of takeable items
+ _items = new RMInventoryItem[_nItems + 1];
+
+ curres = 10500;
+
+ // Loop through the items
+ for (i = 0; i <= _nItems; i++) {
+ // Load the items from the resource
+ RMRes res(curres);
+ assert(res.isValid());
+ Common::SeekableReadStream *ds = res.getReadStream();
+
+ // Initialize the MPAL inventory item by reading it in.
+ _items[i]._icon.setInitCurPattern(false);
+ _items[i]._icon.readFromStream(*ds);
+ delete ds;
+
+ // Puts in the default pattern 1
+ _items[i]._pointer = NULL;
+ _items[i]._status = 1;
+ _items[i]._icon.setPattern(1);
+ _items[i]._icon.doFrame(this, false);
+
+ curres++;
+ if (i == 0 || i == 28 || i == 29)
+ continue;
+
+ _items[i]._pointer = new RMGfxSourceBuffer8RLEByteAA[_items[i]._icon.numPattern()];
+
+ for (j = 0; j < _items[i]._icon.numPattern(); j++) {
+ RMResRaw raw(curres);
+
+ assert(raw.isValid());
+
+ _items[i]._pointer[j].init((const byte *)raw, raw.width(), raw.height(), true);
+ curres++;
+ }
+ }
+
+ _items[28]._icon.setPattern(1);
+ _items[29]._icon.setPattern(1);
+
+ // Download interface
+ RMRes res(RES_I_MINIINTER);
+ assert(res.isValid());
+ Common::SeekableReadStream *ds = res.getReadStream();
+ _miniInterface.readFromStream(*ds);
+ _miniInterface.setPattern(1);
+ delete ds;
+
+ // Create the text for hints on the mini interface
+ _hints[0].setAlignType(RMText::HCENTER, RMText::VTOP);
+ _hints[1].setAlignType(RMText::HCENTER, RMText::VTOP);
+ _hints[2].setAlignType(RMText::HCENTER, RMText::VTOP);
+
+ // The text is taken from MPAL for translation
+ RMMessage msg1(15);
+ RMMessage msg2(13);
+ RMMessage msg3(14);
+
+ _hints[0].writeText(msg1[0], 1); // Examine
+ _hints[1].writeText(msg2[0], 1); // Take
+ _hints[2].writeText(msg3[0], 1); // Use
+
+
+ // Prepare initial inventory
+ prepare();
+ drawOT(Common::nullContext);
+ clearOT();
+}
+
+void RMInventory::close() {
+ // Has memory
+ if (_items != NULL) {
+ // Delete the item pointers
+ for (int i = 0; i <= _nItems; i++)
+ delete[] _items[i]._pointer;
+
+ // Delete the items array
+ delete[] _items;
+ _items = NULL;
+ }
+
+ destroy();
+}
+
+void RMInventory::reset() {
+ _state = CLOSED;
+ endCombine();
+}
+
+void RMInventory::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ RMPoint pos;
+ RMPoint pos2;
+ RMGfxPrimitive *p;
+ RMGfxPrimitive *p2;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ prim->setDst(RMPoint(0, _curPutY));
+ g_system->lockMutex(_csModifyInterface);
+ CORO_INVOKE_2(RMGfxWoodyBuffer::draw, bigBuf, prim);
+ g_system->unlockMutex(_csModifyInterface);
+
+ if (_state == SELECTING) {
+
+ if (!GLOBALS._bCfgInvUp) {
+ _ctx->pos.set((_nSelectObj + 1) * 64 - 20, RM_SY - 113);
+ _ctx->pos2.set((_nSelectObj + 1) * 64 + 34, RM_SY - 150);
+ } else {
+ _ctx->pos.set((_nSelectObj + 1) * 64 - 20, 72 - 4); // The brown part is at the top :(
+ _ctx->pos2.set((_nSelectObj + 1) * 64 + 34, 119 - 4);
+ }
+
+ _ctx->p = new RMGfxPrimitive(prim->_task, _ctx->pos);
+ _ctx->p2 = new RMGfxPrimitive(prim->_task, _ctx->pos2);
+
+ // Draw the mini interface
+ CORO_INVOKE_2(_miniInterface.draw, bigBuf, _ctx->p);
+
+ if (GLOBALS._bCfgInterTips) {
+ if (_miniAction == 1) // Examine
+ CORO_INVOKE_2(_hints[0].draw, bigBuf, _ctx->p2);
+ else if (_miniAction == 2) // Talk
+ CORO_INVOKE_2(_hints[1].draw, bigBuf, _ctx->p2);
+ else if (_miniAction == 3) // Use
+ CORO_INVOKE_2(_hints[2].draw, bigBuf, _ctx->p2);
+ }
+
+ delete _ctx->p;
+ delete _ctx->p2;
+ }
+
+ CORO_END_CODE;
+}
+
+void RMInventory::removeThis(CORO_PARAM, bool &result) {
+ if (_state == CLOSED)
+ result = true;
+ else
+ result = false;
+}
+
+void RMInventory::removeItem(int code) {
+ int i;
+
+ for (i = 0; i < _nInv; i++)
+ if (_inv[i] == code - 10000) {
+ g_system->lockMutex(_csModifyInterface);
+
+ Common::copy(&_inv[i + 1], &_inv[i + 1] + (_nInv - i), &_inv[i]);
+ _nInv--;
+
+ prepare();
+ drawOT(Common::nullContext);
+ clearOT();
+ g_system->unlockMutex(_csModifyInterface);
+ return;
+ }
+}
+
+void RMInventory::addItem(int code) {
+ if (code <= 10000 || code >= 10101) {
+ // If we are here, it means that we are adding an item that should not be in the inventory
+ warning("RMInventory::addItem(%d) - Cannot find a valid icon for this item, and then it will not be added to the inventory", code);
+ } else {
+ g_system->lockMutex(_csModifyInterface);
+ if (_curPos + 8 == _nInv) {
+ // Break through the inventory! On the flashing pattern
+ _items[28]._icon.setPattern(2);
+ }
+
+ _inv[_nInv++] = code - 10000;
+
+ prepare();
+ drawOT(Common::nullContext);
+ clearOT();
+ g_system->unlockMutex(_csModifyInterface);
+ }
+}
+
+void RMInventory::changeItemStatus(uint32 code, uint32 dwStatus) {
+ if (code <= 10000 || code >= 10101) {
+ error("RMInventory::changeItemStatus(%d) - Specified object code is not valid", code);
+ } else {
+ g_system->lockMutex(_csModifyInterface);
+ _items[code - 10000]._icon.setPattern(dwStatus);
+ _items[code - 10000]._status = dwStatus;
+
+ prepare();
+ drawOT(Common::nullContext);
+ clearOT();
+ g_system->unlockMutex(_csModifyInterface);
+ }
+}
+
+
+void RMInventory::prepare() {
+ int i;
+
+ for (i = 1; i < RM_SX / 64 - 1; i++) {
+ if (i - 1 + _curPos < _nInv)
+ addPrim(new RMGfxPrimitive(&_items[_inv[i - 1 + _curPos]]._icon, RMPoint(i * 64, 0)));
+ else
+ addPrim(new RMGfxPrimitive(&_items[0]._icon, RMPoint(i * 64, 0)));
+ }
+
+ // Frecce
+ addPrim(new RMGfxPrimitive(&_items[29]._icon, RMPoint(0, 0)));
+ addPrim(new RMGfxPrimitive(&_items[28]._icon, RMPoint(640 - 64, 0)));
+}
+
+bool RMInventory::miniActive() {
+ return _state == SELECTING;
+}
+
+bool RMInventory::haveFocus(const RMPoint &mpos) {
+ // When we combine, have the focus only if we are on an arrow (to scroll)
+ if (_state == OPENED && _bCombining && checkPointInside(mpos) && (mpos._x < 64 || mpos._x > RM_SX - 64))
+ return true;
+
+ // If the inventory is open, focus we we go over it
+ if (_state == OPENED && !_bCombining && checkPointInside(mpos))
+ return true;
+
+ // If we are selecting a verb (and then right down), we always focus
+ if (_state == SELECTING)
+ return true;
+
+ return false;
+}
+
+void RMInventory::endCombine() {
+ _bCombining = false;
+}
+
+bool RMInventory::leftClick(const RMPoint &mpos, int &nCombineObj) {
+ int n;
+
+ // The left click picks an item from your inventory to use it with the background
+ n = mpos._x / 64;
+
+ if (_state == OPENED) {
+ if (n > 0 && n < RM_SX / 64 - 1 && _inv[n - 1 + _curPos] != 0) {
+ _bCombining = true; //m_state = COMBINING;
+ _nCombine = _inv[n - 1 + _curPos];
+ nCombineObj = _nCombine + 10000;
+
+ g_vm->playUtilSFX(1);
+ return true;
+ }
+ }
+
+ // Click the right arrow
+ if ((_state == OPENED) && _bBlinkingRight) {
+ g_system->lockMutex(_csModifyInterface);
+ _curPos++;
+
+ if (_curPos + 8 >= _nInv) {
+ _bBlinkingRight = false;
+ _items[28]._icon.setPattern(1);
+ }
+
+ if (_curPos > 0) {
+ _bBlinkingLeft = true;
+ _items[29]._icon.setPattern(2);
+ }
+
+ prepare();
+ drawOT(Common::nullContext);
+ clearOT();
+ g_system->unlockMutex(_csModifyInterface);
+ }
+ // Click the left arrow
+ else if ((_state == OPENED) && _bBlinkingLeft) {
+ assert(_curPos > 0);
+ g_system->lockMutex(_csModifyInterface);
+ _curPos--;
+
+ if (_curPos == 0) {
+ _bBlinkingLeft = false;
+ _items[29]._icon.setPattern(1);
+ }
+
+ if (_curPos + 8 < _nInv) {
+ _bBlinkingRight = true;
+ _items[28]._icon.setPattern(2);
+ }
+
+ prepare();
+ drawOT(Common::nullContext);
+ clearOT();
+ g_system->unlockMutex(_csModifyInterface);
+ }
+
+
+ return false;
+}
+
+void RMInventory::rightClick(const RMPoint &mpos) {
+ assert(checkPointInside(mpos));
+
+ if (_state == OPENED && !_bCombining) {
+ // Open the context interface
+ int n = mpos._x / 64;
+
+ if (n > 0 && n < RM_SX / 64 - 1 && _inv[n - 1 + _curPos] != 0) {
+ _state = SELECTING;
+ _miniAction = 0;
+ _nSelectObj = n - 1;
+
+ g_vm->playUtilSFX(0);
+ }
+ }
+
+ if ((_state == OPENED) && _bBlinkingRight) {
+ g_system->lockMutex(_csModifyInterface);
+ _curPos += 7;
+ if (_curPos + 8 > _nInv)
+ _curPos = _nInv - 8;
+
+ if (_curPos + 8 <= _nInv) {
+ _bBlinkingRight = false;
+ _items[28]._icon.setPattern(1);
+ }
+
+ if (_curPos > 0) {
+ _bBlinkingLeft = true;
+ _items[29]._icon.setPattern(2);
+ }
+
+ prepare();
+ drawOT(Common::nullContext);
+ clearOT();
+ g_system->unlockMutex(_csModifyInterface);
+ } else if ((_state == OPENED) && _bBlinkingLeft) {
+ assert(_curPos > 0);
+ g_system->lockMutex(_csModifyInterface);
+ _curPos -= 7;
+ if (_curPos < 0)
+ _curPos = 0;
+
+ if (_curPos == 0) {
+ _bBlinkingLeft = false;
+ _items[29]._icon.setPattern(1);
+ }
+
+ if (_curPos + 8 < _nInv) {
+ _bBlinkingRight = true;
+ _items[28]._icon.setPattern(2);
+ }
+
+ prepare();
+ drawOT(Common::nullContext);
+ clearOT();
+ g_system->unlockMutex(_csModifyInterface);
+ }
+}
+
+bool RMInventory::rightRelease(const RMPoint &mpos, RMTonyAction &curAction) {
+ if (_state == SELECTING) {
+ _state = OPENED;
+
+ if (_miniAction == 1) { // Examine
+ curAction = TA_EXAMINE;
+ return true;
+ } else if (_miniAction == 2) { // Talk
+ curAction = TA_TALK;
+ return true;
+ } else if (_miniAction == 3) { // Use
+ curAction = TA_USE;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+#define INVSPEED 20
+
+void RMInventory::doFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpos, bool bCanOpen) {
+ bool bNeedRedraw = false;
+
+ if (_state != CLOSED) {
+ // Clean up the OT list
+ g_system->lockMutex(_csModifyInterface);
+ clearOT();
+
+ // DoFrame makes all the objects currently in the inventory be displayed
+ // @@@ Maybe we should do all takeable objects? Please does not help
+ for (int i = 0; i < _nInv; i++) {
+ if (_items[_inv[i]]._icon.doFrame(this, false) && (i >= _curPos && i <= _curPos + 7))
+ bNeedRedraw = true;
+ }
+
+ if ((_state == CLOSING || _state == OPENING || _state == OPENED) && checkPointInside(mpos)) {
+ if (mpos._x > RM_SX - 64) {
+ if (_curPos + 8 < _nInv && !_bBlinkingRight) {
+ _items[28]._icon.setPattern(3);
+ _bBlinkingRight = true;
+ bNeedRedraw = true;
+ }
+ } else if (_bBlinkingRight) {
+ _items[28]._icon.setPattern(2);
+ _bBlinkingRight = false;
+ bNeedRedraw = true;
+ }
+
+ if (mpos._x < 64) {
+ if (_curPos > 0 && !_bBlinkingLeft) {
+ _items[29]._icon.setPattern(3);
+ _bBlinkingLeft = true;
+ bNeedRedraw = true;
+ }
+ } else if (_bBlinkingLeft) {
+ _items[29]._icon.setPattern(2);
+ _bBlinkingLeft = false;
+ bNeedRedraw = true;
+ }
+ }
+
+ if (_items[28]._icon.doFrame(this, false))
+ bNeedRedraw = true;
+
+ if (_items[29]._icon.doFrame(this, false))
+ bNeedRedraw = true;
+
+ if (bNeedRedraw)
+ prepare();
+
+ g_system->unlockMutex(_csModifyInterface);
+ }
+
+ if (g_vm->getEngine()->getInput().getAsyncKeyState(Common::KEYCODE_i)) {
+ GLOBALS._bCfgInvLocked = !GLOBALS._bCfgInvLocked;
+ }
+
+ if (_bCombining) {//m_state == COMBINING)
+ ptr.setCustomPointer(&_items[_nCombine]._pointer[_items[_nCombine]._status - 1]);
+ ptr.setSpecialPointer(RMPointer::PTR_CUSTOM);
+ }
+
+ if (!GLOBALS._bCfgInvUp) {
+ if ((_state == CLOSED) && (mpos._y > RM_SY - 10 || GLOBALS._bCfgInvLocked) && bCanOpen) {
+ if (!GLOBALS._bCfgInvNoScroll) {
+ _state = OPENING;
+ _curPutY = RM_SY - 1;
+ _curPutTime = g_vm->getTime();
+ } else {
+ _state = OPENED;
+ _curPutY = RM_SY - 68;
+ }
+ } else if (_state == OPENED) {
+ if ((mpos._y < RM_SY - 70 && !GLOBALS._bCfgInvLocked) || !bCanOpen) {
+ if (!GLOBALS._bCfgInvNoScroll) {
+ _state = CLOSING;
+ _curPutY = RM_SY - 68;
+ _curPutTime = g_vm->getTime();
+ } else {
+ _state = CLOSED;
+ }
+ }
+ } else if (_state == OPENING) {
+ while (_curPutTime + INVSPEED < g_vm->getTime()) {
+ _curPutY -= 3;
+ _curPutTime += INVSPEED;
+ }
+
+ if (_curPutY <= RM_SY - 68) {
+ _state = OPENED;
+ _curPutY = RM_SY - 68;
+ }
+
+ } else if (_state == CLOSING) {
+ while (_curPutTime + INVSPEED < g_vm->getTime()) {
+ _curPutY += 3;
+ _curPutTime += INVSPEED;
+ }
+
+ if (_curPutY > 480)
+ _state = CLOSED;
+ }
+ } else {
+ if ((_state == CLOSED) && (mpos._y < 10 || GLOBALS._bCfgInvLocked) && bCanOpen) {
+ if (!GLOBALS._bCfgInvNoScroll) {
+ _state = OPENING;
+ _curPutY = - 68;
+ _curPutTime = g_vm->getTime();
+ } else {
+ _state = OPENED;
+ _curPutY = 0;
+ }
+ } else if (_state == OPENED) {
+ if ((mpos._y > 70 && !GLOBALS._bCfgInvLocked) || !bCanOpen) {
+ if (!GLOBALS._bCfgInvNoScroll) {
+ _state = CLOSING;
+ _curPutY = -2;
+ _curPutTime = g_vm->getTime();
+ } else {
+ _state = CLOSED;
+ }
+ }
+ } else if (_state == OPENING) {
+ while (_curPutTime + INVSPEED < g_vm->getTime()) {
+ _curPutY += 3;
+ _curPutTime += INVSPEED;
+ }
+
+ if (_curPutY >= 0) {
+ _state = OPENED;
+ _curPutY = 0;
+ }
+ } else if (_state == CLOSING) {
+ while (_curPutTime + INVSPEED < g_vm->getTime()) {
+ _curPutY -= 3;
+ _curPutTime += INVSPEED;
+ }
+
+ if (_curPutY < -68)
+ _state = CLOSED;
+ }
+ }
+
+ if (_state == SELECTING) {
+ int startx = (_nSelectObj + 1) * 64 - 20;
+ int starty;
+
+ if (!GLOBALS._bCfgInvUp)
+ starty = RM_SY - 109;
+ else
+ starty = 70;
+
+ // Make sure it is on one of the verbs
+ if (mpos._y > starty && mpos._y < starty + 45) {
+ if (mpos._x > startx && mpos._x < startx + 40) {
+ if (_miniAction != 1) {
+ _miniInterface.setPattern(2);
+ _miniAction = 1;
+ g_vm->playUtilSFX(1);
+ }
+ } else if (mpos._x >= startx + 40 && mpos._x < startx + 80) {
+ if (_miniAction != 2) {
+ _miniInterface.setPattern(3);
+ _miniAction = 2;
+ g_vm->playUtilSFX(1);
+ }
+ } else if (mpos._x >= startx + 80 && mpos._x < startx + 108) {
+ if (_miniAction != 3) {
+ _miniInterface.setPattern(4);
+ _miniAction = 3;
+ g_vm->playUtilSFX(1);
+ }
+ } else {
+ _miniInterface.setPattern(1);
+ _miniAction = 0;
+ }
+ } else {
+ _miniInterface.setPattern(1);
+ _miniAction = 0;
+ }
+
+ // Update the mini-interface
+ _miniInterface.doFrame(&bigBuf, false);
+ }
+
+ if ((_state != CLOSED) && !_nInList) {
+ bigBuf.addPrim(new RMGfxPrimitive(this));
+ }
+}
+
+bool RMInventory::itemInFocus(const RMPoint &mpt) {
+ if ((_state == OPENED || _state == OPENING) && checkPointInside(mpt))
+ return true;
+ else
+ return false;
+}
+
+RMItem *RMInventory::whichItemIsIn(const RMPoint &mpt) {
+ if (_state == OPENED) {
+ if (checkPointInside(mpt)) {
+ int n = mpt._x / 64;
+ if (n > 0 && n < RM_SX / 64 - 1 && _inv[n - 1 + _curPos] != 0 && (!_bCombining || _inv[n - 1 + _curPos] != _nCombine))
+ return &_items[_inv[n - 1 + _curPos]]._icon;
+ }
+ }
+
+ return NULL;
+}
+
+int RMInventory::getSaveStateSize() {
+ // m_inv pattern m_nInv
+ return 256 * 4 + 256 * 4 + 4 ;
+}
+
+void RMInventory::saveState(byte *state) {
+ int i, x;
+
+ WRITE_LE_UINT32(state, _nInv);
+ state += 4;
+ Common::copy(_inv, _inv + 256, (uint32 *)state);
+ state += 256 * 4;
+
+ for (i = 0; i < 256; i++) {
+ if (i < _nItems)
+ x = _items[i]._status;
+ else
+ x = 0;
+
+ WRITE_LE_UINT32(state, x);
+ state += 4;
+ }
+}
+
+int RMInventory::loadState(byte *state) {
+ int i, x;
+
+ _nInv = READ_LE_UINT32(state);
+ state += 4;
+ Common::copy((uint32 *)state, (uint32 *)state + 256, _inv);
+ state += 256 * 4;
+
+ for (i = 0; i < 256; i++) {
+ x = READ_LE_UINT32(state);
+ state += 4;
+
+ if (i < _nItems) {
+ _items[i]._status = x;
+ _items[i]._icon.setPattern(x);
+ }
+ }
+
+ _curPos = 0;
+ _bCombining = false;
+
+ _items[29]._icon.setPattern(1);
+
+ if (_nInv > 8)
+ _items[28]._icon.setPattern(2);
+ else
+ _items[28]._icon.setPattern(1);
+
+ prepare();
+ drawOT(Common::nullContext);
+ clearOT();
+
+ return getSaveStateSize();
+}
+
+RMInventory &RMInventory::operator+=(RMItem *item) {
+ addItem(item->mpalCode());
+ return *this;
+}
+
+RMInventory &RMInventory::operator+=(RMItem &item) {
+ addItem(item.mpalCode());
+ return *this;
+}
+
+RMInventory &RMInventory::operator+=(int code) {
+ addItem(code);
+ return *this;
+}
+
+/****************************************************************************\
+* RMInterface methods
+\****************************************************************************/
+
+RMInterface::RMInterface() : RMGfxSourceBuffer8RLEByte() {
+ _bActive = _bPerorate = false;
+ _lastHotZone = -1;
+}
+
+RMInterface::~RMInterface() {
+}
+
+bool RMInterface::active() {
+ return _bActive;
+}
+
+int RMInterface::onWhichBox(RMPoint pt) {
+ int max, i;
+
+ pt -= _openStart;
+
+ // Check how many verbs you have to consider
+ max = 4;
+ if (_bPerorate)
+ max = 5;
+
+ // Find the verb
+ for (i = 0; i < max; i++) {
+ if (_hotbbox[i].ptInRect(pt))
+ return i;
+ }
+
+ // Found no verb
+ return -1;
+}
+
+void RMInterface::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ int h;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ prim->getDst().topLeft() = _openStart;
+ CORO_INVOKE_2(RMGfxSourceBuffer8RLEByte::draw, bigBuf, prim);
+
+ // Check if there is a draw hot zone
+ _ctx->h = onWhichBox(_mpos);
+ if (_ctx->h != -1) {
+ prim->getDst().topLeft() = _openStart;
+ CORO_INVOKE_2(_hotzone[_ctx->h].draw, bigBuf, prim);
+
+ if (_lastHotZone != _ctx->h) {
+ _lastHotZone = _ctx->h;
+ g_vm->playUtilSFX(1);
+ }
+
+ if (GLOBALS._bCfgInterTips) {
+ prim->getDst().topLeft() = _openStart + RMPoint(70, 177);
+ CORO_INVOKE_2(_hints[_ctx->h].draw, bigBuf, prim);
+ }
+ } else
+ _lastHotZone = -1;
+
+ CORO_END_CODE;
+}
+
+void RMInterface::doFrame(RMGfxTargetBuffer &bigBuf, RMPoint mousepos) {
+ // If needed, add to the OT schedule list
+ if (!_nInList && _bActive)
+ bigBuf.addPrim(new RMGfxPrimitive(this));
+
+ _mpos = mousepos;
+}
+
+void RMInterface::clicked(const RMPoint &mousepos) {
+ _bActive = true;
+ _openPos = mousepos;
+
+ // Calculate the top left corner of the interface
+ _openStart = _openPos - RMPoint(_dimx / 2, _dimy / 2);
+ _lastHotZone = -1;
+
+ // Keep it inside the screen
+ if (_openStart._x < 0)
+ _openStart._x = 0;
+ if (_openStart._y < 0)
+ _openStart._y = 0;
+ if (_openStart._x + _dimx > RM_SX)
+ _openStart._x = RM_SX - _dimx;
+ if (_openStart._y + _dimy > RM_SY)
+ _openStart._y = RM_SY - _dimy;
+
+ // Play the sound effect
+ g_vm->playUtilSFX(0);
+}
+
+bool RMInterface::released(const RMPoint &mousepos, RMTonyAction &action) {
+ if (!_bActive)
+ return false;
+
+ _bActive = false;
+
+ switch (onWhichBox(mousepos)) {
+ case 0:
+ action = TA_TAKE;
+ break;
+
+ case 1:
+ action = TA_TALK;
+ break;
+
+ case 2:
+ action = TA_USE;
+ break;
+
+ case 3:
+ action = TA_EXAMINE;
+ break;
+
+ case 4:
+ action = TA_PERORATE;
+ break;
+
+ default: // No verb
+ return false;
+ }
+
+ return true;
+}
+
+void RMInterface::reset() {
+ _bActive = false;
+}
+
+void RMInterface::setPerorate(bool bOn) {
+ _bPerorate = bOn;
+}
+
+bool RMInterface::getPerorate() {
+ return _bPerorate;
+}
+
+void RMInterface::init() {
+ int i;
+ RMResRaw inter(RES_I_INTERFACE);
+ RMRes pal(RES_I_INTERPPAL);
+
+ setPriority(191);
+
+ RMGfxSourceBuffer::init(inter, inter.width(), inter.height());
+ loadPaletteWA(RES_I_INTERPAL);
+
+ for (i = 0; i < 5; i++) {
+ RMResRaw part(RES_I_INTERP1 + i);
+
+ _hotzone[i].init(part, part.width(), part.height());
+ _hotzone[i].loadPaletteWA(pal);
+ }
+
+ _hotbbox[0].setRect(126, 123, 159, 208); // Take
+ _hotbbox[1].setRect(90, 130, 125, 186); // About
+ _hotbbox[2].setRect(110, 60, 152, 125);
+ _hotbbox[3].setRect(56, 51, 93, 99);
+ _hotbbox[4].setRect(51, 105, 82, 172);
+
+ _hints[0].setAlignType(RMText::HRIGHT, RMText::VTOP);
+ _hints[1].setAlignType(RMText::HRIGHT, RMText::VTOP);
+ _hints[2].setAlignType(RMText::HRIGHT, RMText::VTOP);
+ _hints[3].setAlignType(RMText::HRIGHT, RMText::VTOP);
+ _hints[4].setAlignType(RMText::HRIGHT, RMText::VTOP);
+
+ // The text is taken from MPAL for translation
+ RMMessage msg0(12);
+ RMMessage msg1(13);
+ RMMessage msg2(14);
+ RMMessage msg3(15);
+ RMMessage msg4(16);
+
+ _hints[0].writeText(msg0[0], 1); // Take
+ _hints[1].writeText(msg1[0], 1); // Talk
+ _hints[2].writeText(msg2[0], 1); // Use
+ _hints[3].writeText(msg3[0], 1); // Examine
+ _hints[4].writeText(msg4[0], 1); // Show Yourself
+
+ _bActive = false;
+ _bPerorate = false;
+ _lastHotZone = 0;
+}
+
+void RMInterface::close() {
+ int i;
+
+ destroy();
+
+ for (i = 0; i < 5; i++)
+ _hotzone[i].destroy();
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/inventory.h b/engines/tony/inventory.h
new file mode 100644
index 0000000000..ce94c86c1b
--- /dev/null
+++ b/engines/tony/inventory.h
@@ -0,0 +1,241 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_INVENTORY_H
+#define TONY_INVENTORY_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "tony/font.h"
+#include "tony/game.h"
+#include "tony/gfxcore.h"
+#include "tony/loc.h"
+
+namespace Tony {
+
+struct RMInventoryItem {
+ RMItem _icon;
+ RMGfxSourceBuffer8RLEByteAA *_pointer;
+ int _status;
+};
+
+class RMInventory : public RMGfxWoodyBuffer {
+private:
+ enum InventoryState {
+ CLOSED,
+ OPENING,
+ OPENED,
+ CLOSING,
+ SELECTING
+ };
+
+protected:
+ int _nItems;
+ RMInventoryItem *_items;
+
+ int _inv[256];
+ int _nInv;
+ int _curPutY;
+ uint32 _curPutTime;
+
+ int _curPos;
+ InventoryState _state;
+ bool _bHasFocus;
+ int _nSelectObj;
+ int _nCombine;
+ bool _bCombining;
+
+ bool _bBlinkingRight, _bBlinkingLeft;
+
+ int _miniAction;
+ RMItem _miniInterface;
+ RMText _hints[3];
+
+ OSystem::MutexRef _csModifyInterface;
+
+protected:
+ /**
+ * Prepare the image inventory. It should be recalled whenever the inventory changes
+ */
+ void prepare();
+
+ /**
+ * Check if the mouse Y position is conrrect, even under the inventory portion of the screen
+ */
+ bool checkPointInside(const RMPoint &pt);
+
+public:
+ RMInventory();
+ virtual ~RMInventory();
+
+ /**
+ * Prepare a frame
+ */
+ void doFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpos, bool bCanOpen);
+
+ /**
+ * Initialization and closing
+ */
+ void init();
+ void close();
+ void reset();
+
+ /**
+ * Overload test for removal from OT list
+ */
+ virtual void removeThis(CORO_PARAM, bool &result);
+
+ /**
+ * Overload the drawing of the inventory
+ */
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ /**
+ * Method for determining whether the inventory currently has the focus
+ */
+ bool haveFocus(const RMPoint &mpos);
+
+ /**
+ * Method for determining if the mini interface is active
+ */
+ bool miniActive();
+
+ /**
+ * Handle the left mouse click (only when the inventory has the focus)
+ */
+ bool leftClick(const RMPoint &mpos, int &nCombineObj);
+
+ /**
+ * Handle the right mouse button (only when the inventory has the focus)
+ */
+ void rightClick(const RMPoint &mpos);
+ bool rightRelease(const RMPoint &mpos, RMTonyAction &curAction);
+
+ /**
+ * Warn that an item combine is over
+ */
+ void endCombine();
+
+public:
+ /**
+ * Add an item to the inventory
+ */
+ void addItem(int code);
+ RMInventory &operator+=(RMItem *item);
+ RMInventory &operator+=(RMItem &item);
+ RMInventory &operator+=(int code);
+
+ /**
+ * Removes an item
+ */
+ void removeItem(int code);
+
+ /**
+ * We are on an object?
+ */
+ RMItem *whichItemIsIn(const RMPoint &mpt);
+ bool itemInFocus(const RMPoint &mpt);
+
+ /**
+ * Change the icon of an item
+ */
+ void changeItemStatus(uint32 dwCode, uint32 dwStatus);
+
+ /**
+ * Save methods
+ */
+ int getSaveStateSize();
+ void saveState(byte *state);
+ int loadState(byte *state);
+};
+
+
+class RMInterface : public RMGfxSourceBuffer8RLEByte {
+private:
+ bool _bActive;
+ RMPoint _mpos;
+ RMPoint _openPos;
+ RMPoint _openStart;
+ RMText _hints[5];
+ RMGfxSourceBuffer8RLEByte _hotzone[5];
+ RMRect _hotbbox[5];
+ bool _bPerorate;
+ int _lastHotZone;
+
+protected:
+ /**
+ * Return which box a given point is in
+ */
+ int onWhichBox(RMPoint pt);
+
+public:
+ RMInterface();
+ virtual ~RMInterface();
+
+ /**
+ * The usual DoFrame (poll the graphics engine)
+ */
+ void doFrame(RMGfxTargetBuffer &bigBuf, RMPoint mousepos);
+
+ /**
+ * TRUE if it is active (you can select items)
+ */
+ bool active();
+
+ /**
+ * Initialization
+ */
+ void init();
+ void close();
+
+ /**
+ * Reset the interface
+ */
+ void reset();
+
+ /**
+ * Warns of mouse clicks and releases
+ */
+ void clicked(const RMPoint &mousepos);
+ bool released(const RMPoint &mousepos, RMTonyAction &action);
+
+ /**
+ * Enables or disables the fifth verb
+ */
+ void setPerorate(bool bOn);
+ bool getPerorate();
+
+ /**
+ * Overloaded Draw
+ */
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+};
+
+} // End of namespace Tony
+
+#endif
diff --git a/engines/tony/loc.cpp b/engines/tony/loc.cpp
new file mode 100644
index 0000000000..4fe19594f9
--- /dev/null
+++ b/engines/tony/loc.cpp
@@ -0,0 +1,2322 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "common/memstream.h"
+#include "common/scummsys.h"
+#include "tony/mpal/mpalutils.h"
+#include "tony/game.h"
+#include "tony/loc.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+using namespace ::Tony::MPAL;
+
+
+/****************************************************************************\
+* RMPalette Methods
+\****************************************************************************/
+
+void RMPalette::readFromStream(Common::ReadStream &ds) {
+ ds.read(_data, 1024);
+}
+
+/****************************************************************************\
+* RMSlot Methods
+\****************************************************************************/
+
+void RMPattern::RMSlot::readFromStream(Common::ReadStream &ds, bool bLOX) {
+ byte type;
+
+ // Type
+ type = ds.readByte();
+ _type = (RMPattern::RMSlotType)type;
+
+ // Data
+ _data = ds.readSint32LE();
+
+ // Position
+ _pos.readFromStream(ds);
+
+ // Generic flag
+ _flag = ds.readByte();
+}
+
+
+/****************************************************************************\
+* RMPattern Methods
+\****************************************************************************/
+
+void RMPattern::readFromStream(Common::ReadStream &ds, bool bLOX) {
+ int i;
+
+ // Pattern name
+ if (!bLOX)
+ _name = readString(ds);
+
+ // Velocity
+ _speed = ds.readSint32LE();
+
+ // Position
+ _pos.readFromStream(ds);
+
+ // Flag for pattern looping
+ _bLoop = ds.readSint32LE();
+
+ // Number of slots
+ _nSlots = ds.readSint32LE();
+
+ // Create and read the slots
+ _slots = new RMSlot[_nSlots];
+
+ for (i = 0; i < _nSlots && !ds.err(); i++) {
+ if (bLOX)
+ _slots[i].readFromStream(ds, true);
+ else
+ _slots[i].readFromStream(ds, false);
+ }
+}
+
+void RMPattern::updateCoord() {
+ _curPos = _pos + _slots[_nCurSlot].pos();
+}
+
+void RMPattern::stopSfx(RMSfx *sfx) {
+ for (int i = 0; i < _nSlots; i++) {
+ if (_slots[i]._type == SOUND) {
+ if (!sfx[_slots[i]._data]._name.empty() && sfx[_slots[i]._data]._name[0] == '_')
+ sfx[_slots[i]._data].stop();
+ else if (GLOBALS._bSkipSfxNoLoop)
+ sfx[_slots[i]._data].stop();
+ }
+ }
+}
+
+int RMPattern::init(RMSfx *sfx, bool bPlayP0, byte *bFlag) {
+ int i;
+
+ // Read the current time
+ _nStartTime = g_vm->getTime();
+ _nCurSlot = 0;
+
+ // Find the first frame of the pattern
+ i = 0;
+ while (_slots[i]._type != SPRITE) {
+ assert(i + 1 < _nSlots);
+ i++;
+ }
+
+ _nCurSlot = i;
+ _nCurSprite = _slots[i]._data;
+ if (bFlag)
+ *bFlag = _slots[i]._flag;
+
+ // Calculate the current coordinates
+ updateCoord();
+
+ // Check for sound:
+ // If the slot is 0, play
+ // If speed == 0, must play unless it goes into loop '_', or if specified by the parameter
+ // If speed != 0, play only the loop
+ for (i = 0; i < _nSlots; i++) {
+ if (_slots[i]._type == SOUND) {
+ if (i == 0) {
+ if (!sfx[_slots[i]._data]._name.empty() && sfx[_slots[i]._data]._name[0] == '_') {
+ sfx[_slots[i]._data].setVolume(_slots[i].pos()._x);
+ sfx[_slots[i]._data].play(true);
+ } else {
+ sfx[_slots[i]._data].setVolume(_slots[i].pos()._x);
+ sfx[_slots[i]._data].play();
+ }
+ } else if (_speed == 0) {
+ if (bPlayP0) {
+ sfx[_slots[i]._data].setVolume(_slots[i].pos()._x);
+ sfx[_slots[i]._data].play();
+ } else if (!sfx[_slots[i]._data]._name.empty() && sfx[_slots[i]._data]._name[0] == '_') {
+ sfx[_slots[i]._data].setVolume(_slots[i].pos()._x);
+ sfx[_slots[i]._data].play(true);
+ }
+ } else {
+ if (_bLoop && !sfx[_slots[i]._data]._name.empty() && sfx[_slots[i]._data]._name[0] == '_') {
+ sfx[_slots[i]._data].setVolume(_slots[i].pos()._x);
+ sfx[_slots[i]._data].play(true);
+ }
+ }
+ }
+ }
+
+ return _nCurSprite;
+}
+
+int RMPattern::update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
+ int CurTime = g_vm->getTime();
+
+ // If the speed is 0, then the pattern never advances
+ if (_speed == 0) {
+ CoroScheduler.pulseEvent(hEndPattern);
+ bFlag = _slots[_nCurSlot]._flag;
+ return _nCurSprite;
+ }
+
+ // Is it time to change the slots?
+ while (_nStartTime + _speed <= (uint32)CurTime) {
+ _nStartTime += _speed;
+ if (_slots[_nCurSlot]._type == SPRITE)
+ _nCurSlot++;
+ if (_nCurSlot == _nSlots) {
+ _nCurSlot = 0;
+ bFlag = _slots[_nCurSlot]._flag;
+
+ CoroScheduler.pulseEvent(hEndPattern);
+
+ // @@@ If there is no loop pattern, and there's a warning that it's the final
+ // frame, then remain on the last frame
+ if (!_bLoop) {
+ _nCurSlot = _nSlots - 1;
+ bFlag = _slots[_nCurSlot]._flag;
+ return _nCurSprite;
+ }
+ }
+
+ for (;;) {
+ switch (_slots[_nCurSlot]._type) {
+ case SPRITE:
+ // Read the next sprite
+ _nCurSprite = _slots[_nCurSlot]._data;
+
+ // Update the parent & child coordinates
+ updateCoord();
+ break;
+
+ case SOUND:
+ if (sfx != NULL) {
+ sfx[_slots[_nCurSlot]._data].setVolume(_slots[_nCurSlot].pos()._x);
+
+ if (sfx[_slots[_nCurSlot]._data]._name.empty() || sfx[_slots[_nCurSlot]._data]._name[0] != '_')
+ sfx[_slots[_nCurSlot]._data].play(false);
+ else
+ sfx[_slots[_nCurSlot]._data].play(true);
+ }
+ break;
+
+ case COMMAND:
+ assert(0);
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ if (_slots[_nCurSlot]._type == SPRITE)
+ break;
+ _nCurSlot++;
+ }
+ }
+
+ // Return the current sprite
+ bFlag = _slots[_nCurSlot]._flag;
+ return _nCurSprite;
+}
+
+RMPattern::RMPattern() {
+ _slots = NULL;
+ _speed = 0;
+ _bLoop = 0;
+ _nSlots = 0;
+ _nCurSlot = 0;
+ _nCurSprite = 0;
+ _nStartTime = 0;
+ _slots = NULL;
+}
+
+/**
+ * Reads the position of the pattern
+ */
+RMPoint RMPattern::pos() {
+ return _curPos;
+}
+
+RMPattern::~RMPattern() {
+ if (_slots != NULL) {
+ delete[] _slots;
+ _slots = NULL;
+ }
+}
+
+/****************************************************************************\
+* RMSprite Methods
+\****************************************************************************/
+
+void RMSprite::init(RMGfxSourceBuffer *buf) {
+ _buf = buf;
+}
+
+void RMSprite::LOXGetSizeFromStream(Common::SeekableReadStream &ds, int *dimx, int *dimy) {
+ uint32 pos = ds.pos();
+
+ *dimx = ds.readSint32LE();
+ *dimy = ds.readSint32LE();
+
+ ds.seek(pos);
+}
+
+void RMSprite::getSizeFromStream(Common::SeekableReadStream &ds, int *dimx, int *dimy) {
+ uint32 pos = ds.pos();
+
+ _name = readString(ds);
+ *dimx = ds.readSint32LE();
+ *dimy = ds.readSint32LE();
+
+ ds.seek(pos);
+}
+
+void RMSprite::readFromStream(Common::SeekableReadStream &ds, bool bLOX) {
+ int dimx, dimy;
+
+ // Sprite name
+ if (!bLOX)
+ _name = readString(ds);
+
+ // Dimensions
+ dimx = ds.readSint32LE();
+ dimy = ds.readSint32LE();
+
+ // Bounding box
+ _rcBox.readFromStream(ds);
+
+ // Unused space
+ if (!bLOX)
+ ds.skip(32);
+
+ // Create buffer and read
+ _buf->init(ds, dimx, dimy);
+}
+
+void RMSprite::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ _buf->draw(coroParam, bigBuf, prim);
+}
+
+void RMSprite::setPalette(byte *buf) {
+ ((RMGfxSourceBufferPal *)_buf)->loadPalette(buf);
+}
+
+RMSprite::RMSprite() {
+ _buf = NULL;
+}
+
+RMSprite::~RMSprite() {
+ if (_buf) {
+ delete _buf;
+ _buf = NULL;
+ }
+}
+
+
+/****************************************************************************\
+* RMSfx Methods
+\****************************************************************************/
+
+void RMSfx::readFromStream(Common::ReadStream &ds, bool bLOX) {
+ int size;
+
+ // sfx name
+ _name = readString(ds);
+
+ size = ds.readSint32LE();
+
+ // Read the entire buffer into a MemoryReadStream
+ byte *buffer = (byte *)malloc(size);
+ ds.read(buffer, size);
+ Common::SeekableReadStream *stream = new Common::MemoryReadStream(buffer, size, DisposeAfterUse::YES);
+
+ // Create the sound effect
+ _fx = g_vm->createSFX(stream);
+ _fx->setLoop(false);
+}
+
+RMSfx::RMSfx() {
+ _fx = NULL;
+ _bPlayingLoop = false;
+}
+
+RMSfx::~RMSfx() {
+ if (_fx) {
+ _fx->release();
+ _fx = NULL;
+ }
+}
+
+void RMSfx::play(bool bLoop) {
+ if (_fx && !_bPlayingLoop) {
+ _fx->setLoop(bLoop);
+ _fx->play();
+
+ if (bLoop)
+ _bPlayingLoop = true;
+ }
+}
+
+void RMSfx::setVolume(int vol) {
+ if (_fx) {
+ _fx->setVolume(vol);
+ }
+}
+
+void RMSfx::pause(bool bPause) {
+ if (_fx) {
+ _fx->pause(bPause);
+ }
+}
+
+void RMSfx::stop() {
+ if (_fx) {
+ _fx->stop();
+ _bPlayingLoop = false;
+ }
+}
+
+
+
+/****************************************************************************\
+* RMItem Methods
+\****************************************************************************/
+
+int RMItem::getCurPattern() {
+ return _nCurPattern;
+}
+
+RMGfxSourceBuffer *RMItem::newItemSpriteBuffer(int dimx, int dimy, bool bPreRLE) {
+ if (_cm == CM_256) {
+ RMGfxSourceBuffer8RLE *spr;
+
+ if (_FX == 2) { // AB
+ spr = new RMGfxSourceBuffer8RLEWordAB;
+ } else if (_FX == 1) { // OMBRA+AA
+ if (dimx == -1 || dimx > 255)
+ spr = new RMGfxSourceBuffer8RLEWordAA;
+ else
+ spr = new RMGfxSourceBuffer8RLEByteAA;
+
+ spr->setAlphaBlendColor(_FXparm);
+ if (bPreRLE)
+ spr->setAlreadyCompressed();
+ } else {
+ if (dimx == -1 || dimx > 255)
+ spr = new RMGfxSourceBuffer8RLEWord;
+ else
+ spr = new RMGfxSourceBuffer8RLEByte;
+
+ if (bPreRLE)
+ spr->setAlreadyCompressed();
+ }
+
+ return spr;
+ } else
+ return new RMGfxSourceBuffer16;
+}
+
+bool RMItem::isIn(const RMPoint &pt, int *size) {
+ RMRect rc;
+
+ if (!_bIsActive)
+ return false;
+
+ // Search for the right bounding box to use - use the sprite's if it has one, otherwise use the generic one
+ if (_nCurPattern != 0 && !_sprites[_nCurSprite]._rcBox.isEmpty())
+ rc = _sprites[_nCurSprite]._rcBox + calculatePos();
+ else if (!_rcBox.isEmpty())
+ rc = _rcBox;
+ // If no box, return immediately
+ else
+ return false;
+
+ if (size != NULL)
+ *size = rc.size();
+
+ return rc.ptInRect(pt + _curScroll);
+}
+
+void RMItem::readFromStream(Common::SeekableReadStream &ds, bool bLOX) {
+ int i, dimx, dimy;
+ byte cm;
+
+ // MPAL code
+ _mpalCode = ds.readSint32LE();
+
+ // Object name
+ _name = readString(ds);
+
+ // Z (signed)
+ _z = ds.readSint32LE();
+
+ // Parent position
+ _pos.readFromStream(ds);
+
+ // Hotspot
+ _hot.readFromStream(ds);
+
+ // Bounding box
+ _rcBox.readFromStream(ds);
+
+ // Number of sprites, sound effects, and patterns
+ _nSprites = ds.readSint32LE();
+ _nSfx = ds.readSint32LE();
+ _nPatterns = ds.readSint32LE();
+
+ // Color mode
+ cm = ds.readByte();
+ _cm = (RMColorMode)cm;
+
+ // Flag for the presence of custom palette differences
+ _bPal = ds.readByte();
+
+ if (_cm == CM_256) {
+ // If there is a palette, read it in
+ if (_bPal)
+ _pal.readFromStream(ds);
+ }
+
+ // MPAL data
+ if (!bLOX)
+ ds.skip(20);
+
+ _FX = ds.readByte();
+ _FXparm = ds.readByte();
+
+ if (!bLOX)
+ ds.skip(106);
+
+ // Create sub-classes
+ if (_nSprites > 0)
+ _sprites = new RMSprite[_nSprites];
+ if (_nSfx > 0)
+ _sfx = new RMSfx[_nSfx];
+ _patterns = new RMPattern[_nPatterns + 1];
+
+ // Read in class data
+ if (!ds.err())
+ for (i = 0; i < _nSprites && !ds.err(); i++) {
+ // Download the sprites
+ if (bLOX) {
+ _sprites[i].LOXGetSizeFromStream(ds, &dimx, &dimy);
+ _sprites[i].init(newItemSpriteBuffer(dimx, dimy, true));
+ _sprites[i].readFromStream(ds, true);
+ } else {
+ _sprites[i].getSizeFromStream(ds, &dimx, &dimy);
+ _sprites[i].init(newItemSpriteBuffer(dimx, dimy, false));
+ _sprites[i].readFromStream(ds, false);
+ }
+
+ if (_cm == CM_256 && _bPal)
+ _sprites[i].setPalette(_pal._data);
+ }
+
+ if (!ds.err())
+ for (i = 0; i < _nSfx && !ds.err(); i++) {
+ if (bLOX)
+ _sfx[i].readFromStream(ds, true);
+ else
+ _sfx[i].readFromStream(ds, false);
+ }
+
+ // Read the pattern from pattern 1
+ if (!ds.err())
+ for (i = 1; i <= _nPatterns && !ds.err(); i++) {
+ if (bLOX)
+ _patterns[i].readFromStream(ds, true);
+ else
+ _patterns[i].readFromStream(ds, false);
+ }
+
+ // Initialize the current pattern
+ if (_bInitCurPattern)
+ setPattern(mpalQueryItemPattern(_mpalCode));
+
+ // Initialize the current activation state
+ _bIsActive = mpalQueryItemIsActive(_mpalCode);
+}
+
+
+RMGfxPrimitive *RMItem::newItemPrimitive() {
+ return new RMGfxPrimitive(this);
+}
+
+void RMItem::setScrollPosition(const RMPoint &scroll) {
+ _curScroll = scroll;
+}
+
+bool RMItem::doFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList) {
+ int oldSprite = _nCurSprite;
+
+ // Pattern 0 = Do not draw anything!
+ if (_nCurPattern == 0)
+ return false;
+
+ // We do an update of the pattern, which also returns the current frame
+ if (_nCurPattern != 0) {
+ _nCurSprite = _patterns[_nCurPattern].update(_hEndPattern, _bCurFlag, _sfx);
+
+ // WORKAROUND: Currently, m_nCurSprite = -1 is used to flag that an item should be removed.
+ // However, this seems to be done inside a process waiting on an event pulsed inside the pattern
+ // Update method. So the value of m_nCurSprite = -1 is being destroyed with the return value
+ // replacing it. It may be that the current coroutine PulseEvent implementation is wrong somehow.
+ // In any case, a special check here is done for items that have ended
+ if (_nCurPattern == 0)
+ _nCurSprite = -1;
+ }
+
+ // If the function returned -1, it means that the pattern has finished
+ if (_nCurSprite == -1) {
+ // We have pattern 0, so leave. The class will self de-register from the OT list
+ _nCurPattern = 0;
+ return false;
+ }
+
+ // If we are not in the OT list, add ourselves
+ if (!_nInList && bAddToList)
+ bigBuf->addPrim(newItemPrimitive());
+
+ return oldSprite != _nCurSprite;
+}
+
+RMPoint RMItem::calculatePos() {
+ return _pos + _patterns[_nCurPattern].pos();
+}
+
+void RMItem::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // If CurSprite == -1, then the pattern is finished
+ if (_nCurSprite == -1)
+ return;
+
+ // Set the flag
+ prim->setFlag(_bCurFlag);
+
+ // Offset direction for scrolling
+ prim->getDst().offset(-_curScroll);
+
+ // We must offset the cordinates of the item inside the primitive
+ // It is estimated as nonno + (babbo + figlio)
+ prim->getDst().offset(calculatePos());
+
+ // No stretching, please
+ prim->setStretch(false);
+
+ // Now we turn to the generic surface drawing routines
+ CORO_INVOKE_2(_sprites[_nCurSprite].draw, bigBuf, prim);
+
+ CORO_END_CODE;
+}
+
+/**
+ * Overloaded priority: it's based on Z ordering
+ */
+int RMItem::priority() {
+ return _z;
+}
+
+/**
+ * Pattern number
+ */
+int RMItem::numPattern() {
+ return _nPatterns;
+}
+
+void RMItem::removeThis(CORO_PARAM, bool &result) {
+ // Remove from the OT list if the current frame is -1 (pattern over)
+ result = (_nCurSprite == -1);
+}
+
+
+void RMItem::setStatus(int nStatus) {
+ _bIsActive = (nStatus > 0);
+}
+
+RMPoint RMItem::hotspot() {
+ return _hot;
+}
+
+int RMItem::mpalCode() {
+ return _mpalCode;
+}
+
+void RMItem::setPattern(int nPattern, bool bPlayP0) {
+ assert(nPattern >= 0 && nPattern <= _nPatterns);
+
+ if (_sfx) {
+ if (_nCurPattern > 0)
+ _patterns[_nCurPattern].stopSfx(_sfx);
+ }
+
+ // Remember the current pattern
+ _nCurPattern = nPattern;
+
+ // Start the pattern to start the animation
+ if (_nCurPattern != 0)
+ _nCurSprite = _patterns[_nCurPattern].init(_sfx, bPlayP0, &_bCurFlag);
+ else {
+ _nCurSprite = -1;
+
+ // Look for the sound effect for pattern 0
+ if (bPlayP0) {
+ for (int i = 0; i < _nSfx; i++) {
+ if (_sfx[i]._name == "p0")
+ _sfx[i].play();
+ }
+ }
+ }
+}
+
+bool RMItem::getName(Common::String &name) {
+ char buf[256];
+
+ mpalQueryItemName(_mpalCode, buf);
+ name = buf;
+ if (buf[0] == '\0')
+ return false;
+ return true;
+}
+
+void RMItem::unload() {
+ if (_patterns != NULL) {
+ delete[] _patterns;
+ _patterns = NULL;
+ }
+
+ if (_sprites != NULL) {
+ delete[] _sprites;
+ _sprites = NULL;
+ }
+
+ if (_sfx != NULL) {
+ delete[] _sfx;
+ _sfx = NULL;
+ }
+}
+
+RMItem::RMItem() {
+ _bCurFlag = 0;
+ _patterns = NULL;
+ _sprites = NULL;
+ _sfx = NULL;
+ _curScroll.set(0, 0);
+ _bInitCurPattern = true;
+ _nCurPattern = 0;
+ _z = 0;
+ _cm = CM_256;
+ _FX = 0;
+ _FXparm = 0;
+ _mpalCode = 0;
+ _nSprites = 0;
+ _nSfx = 0;
+ _nPatterns = 0;
+ _bPal = 0;
+ _nCurSprite = 0;
+
+ _bIsActive = false;
+ memset(_pal._data, 0, sizeof(_pal._data));
+
+ _hEndPattern = CoroScheduler.createEvent(false, false);
+}
+
+RMItem::~RMItem() {
+ unload();
+ CoroScheduler.closeEvent(_hEndPattern);
+}
+
+
+void RMItem::waitForEndPattern(CORO_PARAM, uint32 hCustomSkip) {
+ CORO_BEGIN_CONTEXT;
+ uint32 h[2];
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_nCurPattern != 0) {
+ if (hCustomSkip == CORO_INVALID_PID_VALUE)
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _hEndPattern, CORO_INFINITE);
+ else {
+ _ctx->h[0] = hCustomSkip;
+ _ctx->h[1] = _hEndPattern;
+ CORO_INVOKE_4(CoroScheduler.waitForMultipleObjects, 2, &_ctx->h[0], false, CORO_INFINITE);
+ }
+ }
+
+ CORO_END_CODE;
+}
+
+void RMItem::changeHotspot(const RMPoint &pt) {
+ _hot = pt;
+}
+
+void RMItem::setInitCurPattern(bool status) {
+ _bInitCurPattern = status;
+}
+
+void RMItem::playSfx(int nSfx) {
+ if (nSfx < _nSfx)
+ _sfx[nSfx].play();
+}
+
+void RMItem::pauseSound(bool bPause) {
+ int i;
+
+ for (i = 0; i < _nSfx; i++)
+ _sfx[i].pause(bPause);
+}
+
+
+
+/****************************************************************************\
+* RMWipe Methods
+\****************************************************************************/
+
+
+RMWipe::RMWipe() {
+ _hUnregistered = CoroScheduler.createEvent(false, false);
+ _hEndOfFade = CoroScheduler.createEvent(false, false);
+
+ _bMustRegister = false;
+ _bUnregister = false;
+ _bEndFade = false;
+ _bFading = false;
+ _nFadeStep = 0;
+
+}
+
+RMWipe::~RMWipe() {
+ CoroScheduler.closeEvent(_hUnregistered);
+ CoroScheduler.closeEvent(_hEndOfFade);
+}
+
+int RMWipe::priority() {
+ return 200;
+}
+
+void RMWipe::Unregister() {
+ RMGfxTask::Unregister();
+ assert(_nInList == 0);
+ CoroScheduler.setEvent(_hUnregistered);
+}
+
+void RMWipe::removeThis(CORO_PARAM, bool &result) {
+ result = _bUnregister;
+}
+
+void RMWipe::waitForFadeEnd(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _hEndOfFade, CORO_INFINITE);
+
+ _bEndFade = true;
+ _bFading = false;
+
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+
+ CORO_END_CODE;
+}
+
+void RMWipe::closeFade() {
+ _wip0r.unload();
+}
+
+void RMWipe::initFade(int type) {
+ // Activate the fade
+ _bUnregister = false;
+ _bEndFade = false;
+
+ _nFadeStep = 0;
+
+ _bMustRegister = true;
+
+ RMRes res(RES_W_CIRCLE);
+ Common::SeekableReadStream *ds = res.getReadStream();
+ _wip0r.readFromStream(*ds);
+ delete ds;
+
+ _wip0r.setPattern(1);
+
+ _bFading = true;
+}
+
+void RMWipe::doFrame(RMGfxTargetBuffer &bigBuf) {
+ if (_bMustRegister) {
+ bigBuf.addPrim(new RMGfxPrimitive(this));
+ _bMustRegister = false;
+ }
+
+ if (_bFading) {
+ _wip0r.doFrame(&bigBuf, false);
+
+ _nFadeStep++;
+
+ if (_nFadeStep == 10) {
+ CoroScheduler.setEvent(_hEndOfFade);
+ }
+ }
+}
+
+void RMWipe::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_bFading) {
+ CORO_INVOKE_2(_wip0r.draw, bigBuf, prim);
+ }
+
+ if (_bEndFade)
+ Common::fill((byte *)bigBuf, (byte *)bigBuf + bigBuf.getDimx() * bigBuf.getDimy() * 2, 0x0);
+
+ CORO_END_CODE;
+}
+
+/****************************************************************************\
+* RMCharacter Methods
+\****************************************************************************/
+
+/****************************************************************************/
+/* Find the shortest path between two nodes of the graph connecting the BOX */
+/* Returns path along the vector path path[] */
+/****************************************************************************/
+
+short RMCharacter::findPath(short source, short destination) {
+ static RMBox box[MAXBOXES]; // Matrix of adjacent boxes
+ static short nodeCost[MAXBOXES]; // Cost per node
+ static short valid[MAXBOXES]; // 0:Invalid 1:Valid 2:Saturated
+ static short nextNode[MAXBOXES]; // Next node
+ short minCost, error = 0;
+ RMBoxLoc *cur;
+
+ g_system->lockMutex(_csMove);
+
+ if (source == -1 || destination == -1) {
+ g_system->unlockMutex(_csMove);
+ return 0;
+ }
+
+ // Get the boxes
+ cur = _theBoxes->getBoxes(_curLocation);
+
+ // Make a backup copy to work on
+ for (int i = 0; i < cur->_numbBox; i++)
+ memcpy(&box[i], &cur->_boxes[i], sizeof(RMBox));
+
+ // Invalidate all nodes
+ for (int i = 0; i < cur->_numbBox; i++)
+ valid[i] = 0;
+
+ // Prepare source and variables for the procedure
+ nodeCost[source] = 0;
+ valid[source] = 1;
+ bool finish = false;
+
+ // Find the shortest path
+ while (!finish) {
+ minCost = 32000; // Reset the minimum cost
+ error = 1; // Possible error
+
+ // 1st cycle: explore possible new nodes
+ for (int i = 0; i < cur->_numbBox; i++)
+ if (valid[i] == 1) {
+ error = 0; // Failure de-bunked
+ int j = 0;
+ while (((box[i]._adj[j]) != 1) && (j < cur->_numbBox))
+ j++;
+
+ if (j >= cur->_numbBox)
+ valid[i] = 2; // nodo saturated?
+ else {
+ nextNode[i] = j;
+ if (nodeCost[i] + 1 < minCost)
+ minCost = nodeCost[i] + 1;
+ }
+ }
+
+ if (error)
+ finish = true; // All nodes saturated
+
+ // 2nd cycle: adding new nodes that were found, saturate old nodes
+ for (int i = 0; i < cur->_numbBox; i++)
+ if ((valid[i] == 1) && ((nodeCost[i] + 1) == minCost)) {
+ box[i]._adj[nextNode[i]] = 2;
+ nodeCost[nextNode[i]] = minCost;
+ valid[nextNode[i]] = 1;
+ for (int j = 0; j < cur->_numbBox; j++)
+ if (box[j]._adj[nextNode[i]] == 1)
+ box[j]._adj[nextNode[i]] = 0;
+
+ if (nextNode[i] == destination)
+ finish = true;
+ }
+ }
+
+ // Remove the path from the adjacent modified matrixes
+ if (!error) {
+ _pathLength = nodeCost[destination];
+ short k = _pathLength;
+ _path[k] = destination;
+
+ while (_path[k] != source) {
+ int i = 0;
+ while (box[i]._adj[_path[k]] != 2)
+ i++;
+ k--;
+ _path[k] = i;
+ }
+
+ _pathLength++;
+ }
+
+ g_system->unlockMutex(_csMove);
+
+ return !error;
+}
+
+
+void RMCharacter::goTo(CORO_PARAM, RMPoint destcoord, bool bReversed) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_pos == destcoord) {
+ if (_minPath == 0) {
+ CORO_INVOKE_0(stop);
+ CoroScheduler.pulseEvent(_hEndOfPath);
+ return;
+ }
+ }
+
+ _status = WALK;
+ _lineStart = _pos;
+ _lineEnd = destcoord;
+ _dx = _lineStart._x - _lineEnd._x;
+ _dy = _lineStart._y - _lineEnd._y;
+ _fx = _dx;
+ _fy = _dy;
+ _dx = ABS(_dx);
+ _dy = ABS(_dy);
+ _walkSpeed = _curSpeed;
+ _walkCount = 0;
+
+ if (bReversed) {
+ while (0) ;
+ }
+
+ int nPatt = getCurPattern();
+
+ if (_dx > _dy) {
+ _slope = _fy / _fx;
+ if (_lineEnd._x < _lineStart._x)
+ _walkSpeed = -_walkSpeed;
+ _walkStatus = 1;
+
+ // Change the pattern for the new direction
+ _bNeedToStop = true;
+ if ((_walkSpeed < 0 && !bReversed) || (_walkSpeed >= 0 && bReversed)) {
+ if (nPatt != PAT_WALKLEFT)
+ setPattern(PAT_WALKLEFT);
+ } else {
+ if (nPatt != PAT_WALKRIGHT)
+ setPattern(PAT_WALKRIGHT);
+ }
+ } else {
+ _slope = _fx / _fy;
+ if (_lineEnd._y < _lineStart._y)
+ _walkSpeed = -_walkSpeed;
+ _walkStatus = 0;
+
+ _bNeedToStop = true;
+ if ((_walkSpeed < 0 && !bReversed) || (_walkSpeed >= 0 && bReversed)) {
+ if (nPatt != PAT_WALKUP)
+ setPattern(PAT_WALKUP);
+ } else {
+ if (nPatt != PAT_WALKDOWN)
+ setPattern(PAT_WALKDOWN);
+ }
+ }
+
+ _olddx = _dx;
+ _olddy = _dy;
+
+ CORO_END_CODE;
+}
+
+
+RMPoint RMCharacter::searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoint punto) {
+ short passi, minimo;
+ RMPoint nuovo, trovato;
+ minimo = 32000;
+
+ if (UP) {
+ nuovo = punto;
+ passi = 0;
+ while ((inWhichBox(nuovo) == -1) && (nuovo._y >= 0)) {
+ nuovo._y--;
+ passi++;
+ }
+ if ((inWhichBox(nuovo) != -1) && (passi < minimo) &&
+ findPath(inWhichBox(_pos), inWhichBox(nuovo))) {
+ minimo = passi;
+ nuovo._y--; // to avoid error?
+ trovato = nuovo;
+ }
+ }
+
+ if (DOWN) {
+ nuovo = punto;
+ passi = 0;
+ while ((inWhichBox(nuovo) == -1) && (nuovo._y < 480)) {
+ nuovo._y++;
+ passi++;
+ }
+ if ((inWhichBox(nuovo) != -1) && (passi < minimo) &&
+ findPath(inWhichBox(_pos), inWhichBox(nuovo))) {
+ minimo = passi;
+ nuovo._y++; // to avoid error?
+ trovato = nuovo;
+ }
+ }
+
+ if (RIGHT) {
+ nuovo = punto;
+ passi = 0;
+ while ((inWhichBox(nuovo) == -1) && (nuovo._x < 640)) {
+ nuovo._x++;
+ passi++;
+ }
+ if ((inWhichBox(nuovo) != -1) && (passi < minimo) &&
+ findPath(inWhichBox(_pos), inWhichBox(nuovo))) {
+ minimo = passi;
+ nuovo._x++; // to avoid error?
+ trovato = nuovo;
+ }
+ }
+
+ if (LEFT) {
+ nuovo = punto;
+ passi = 0;
+ while ((inWhichBox(nuovo) == -1) && (nuovo._x >= 0)) {
+ nuovo._x--;
+ passi++;
+ }
+ if ((inWhichBox(nuovo) != -1) && (passi < minimo) &&
+ findPath(inWhichBox(_pos), inWhichBox(nuovo))) {
+ minimo = passi;
+ nuovo._x--; // to avoid error?
+ trovato = nuovo;
+ }
+ }
+
+ if (minimo == 32000)
+ trovato = punto;
+
+ return trovato;
+}
+
+
+RMPoint RMCharacter::nearestPoint(const RMPoint &punto) {
+ return searching(1, 1, 1, 1, punto);
+}
+
+
+short RMCharacter::scanLine(const RMPoint &punto) {
+ int Ldx, Ldy, Lcount;
+ float Lfx, Lfy, Lslope;
+ RMPoint Lstart, Lend, Lscan;
+ signed char Lspeed, Lstatus;
+
+ Lstart = _pos;
+ Lend = punto;
+ Ldx = Lstart._x - Lend._x;
+ Ldy = Lstart._y - Lend._y;
+ Lfx = Ldx;
+ Lfy = Ldy;
+ Ldx = ABS(Ldx);
+ Ldy = ABS(Ldy);
+ Lspeed = 1;
+ Lcount = 0;
+
+ if (Ldx > Ldy) {
+ Lslope = Lfy / Lfx;
+ if (Lend._x < Lstart._x)
+ Lspeed = -Lspeed;
+ Lstatus = 1;
+ } else {
+ Lslope = Lfx / Lfy;
+ if (Lend._y < Lstart._y)
+ Lspeed = - Lspeed;
+ Lstatus = 0;
+ }
+
+ Lscan = Lstart; // Start scanning
+ while (inWhichBox(Lscan) != -1) {
+ Lcount++;
+ if (Lstatus) {
+ Ldx = Lspeed * Lcount;
+ Ldy = (int)(Lslope * Ldx);
+ } else {
+ Ldy = Lspeed * Lcount;
+ Ldx = (int)(Lslope * Ldy);
+ }
+
+ Lscan._x = Lstart._x + Ldx;
+ Lscan._y = Lstart._y + Ldy;
+
+ if ((ABS(Lscan._x - Lend._x) <= 1) && (ABS(Lscan._y - Lend._y) <= 1))
+ return 1;
+ }
+
+ return 0;
+}
+
+/**
+ * Calculates intersections between the straight line and the closest BBOX
+ */
+RMPoint RMCharacter::invScanLine(const RMPoint &punto) {
+ int Ldx, Ldy, Lcount;
+ float Lfx, Lfy, Lslope;
+ RMPoint Lstart, Lend, Lscan;
+ signed char Lspeed, Lstatus, Lbox = -1;
+
+ Lstart = punto; // Exchange!
+ Lend = _pos; // :-)
+ Ldx = Lstart._x - Lend._x;
+ Ldy = Lstart._y - Lend._y;
+ Lfx = Ldx;
+ Lfy = Ldy;
+ Ldx = ABS(Ldx);
+ Ldy = ABS(Ldy);
+ Lspeed = 1;
+ Lcount = 0;
+
+ if (Ldx > Ldy) {
+ Lslope = Lfy / Lfx;
+ if (Lend._x < Lstart._x)
+ Lspeed = -Lspeed;
+ Lstatus = 1;
+ } else {
+ Lslope = Lfx / Lfy;
+ if (Lend._y < Lstart._y)
+ Lspeed = -Lspeed;
+ Lstatus = 0;
+ }
+ Lscan = Lstart;
+
+ for (;;) {
+ if (inWhichBox(Lscan) != -1) {
+ if (inWhichBox(Lscan) != Lbox) {
+ if (inWhichBox(_pos) == inWhichBox(Lscan) || findPath(inWhichBox(_pos), inWhichBox(Lscan)))
+ return Lscan;
+ else
+ Lbox = inWhichBox(Lscan);
+ }
+ }
+
+ Lcount++;
+ if (Lstatus) {
+ Ldx = Lspeed * Lcount;
+ Ldy = (int)(Lslope * Ldx);
+ } else {
+ Ldy = Lspeed * Lcount;
+ Ldx = (int)(Lslope * Ldy);
+ }
+ Lscan._x = Lstart._x + Ldx;
+ Lscan._y = Lstart._y + Ldy;
+
+ // WORKAROUND: Handles cases where the points never fall inside a bounding box
+ if (Lscan._x < -100 || Lscan._y < -100 || Lscan._x >= 1000 || Lscan._y >= 1000)
+ return punto;
+ }
+}
+
+
+/**
+ * Returns the HotSpot coordinate closest to the player
+ */
+
+RMPoint RMCharacter::nearestHotSpot(int sourcebox, int destbox) {
+ RMPoint puntocaldo;
+ short cc;
+ int x, y, distanzaminima;
+ distanzaminima = 10000000;
+ RMBoxLoc *cur = _theBoxes->getBoxes(_curLocation);
+
+ for (cc = 0; cc < cur->_boxes[sourcebox]._numHotspot; cc++)
+ if ((cur->_boxes[sourcebox]._hotspot[cc]._destination) == destbox) {
+ x = ABS(cur->_boxes[sourcebox]._hotspot[cc]._hotx - _pos._x);
+ y = ABS(cur->_boxes[sourcebox]._hotspot[cc]._hoty - _pos._y);
+
+ if ((x * x + y * y) < distanzaminima) {
+ distanzaminima = x * x + y * y;
+ puntocaldo._x = cur->_boxes[sourcebox]._hotspot[cc]._hotx;
+ puntocaldo._y = cur->_boxes[sourcebox]._hotspot[cc]._hoty;
+ }
+ }
+
+ return puntocaldo;
+}
+
+void RMCharacter::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_bDrawNow) {
+ prim->getDst() += _fixedScroll;
+
+ CORO_INVOKE_2(RMItem::draw, bigBuf, prim);
+ }
+
+ CORO_END_CODE;
+}
+
+void RMCharacter::newBoxEntered(int nBox) {
+ RMBoxLoc *cur;
+ bool bOldReverse;
+
+ // Recall on ExitBox
+ mpalQueryDoAction(3, _curLocation, _curBox);
+
+ cur = _theBoxes->getBoxes(_curLocation);
+ bOldReverse = cur->_boxes[_curBox]._bReversed;
+ _curBox = nBox;
+
+ // If Z is changed, we must remove it from the OT
+ if (cur->_boxes[_curBox]._destZ != _z) {
+ _bRemoveFromOT = true;
+ _z = cur->_boxes[_curBox]._destZ;
+ }
+
+ // Movement management is reversed, only if we are not in the shortest path. If we are in the shortest
+ // path, directly do the DoFrame
+ if (_bMovingWithoutMinpath) {
+ if ((cur->_boxes[_curBox]._bReversed && !bOldReverse) || (!cur->_boxes[_curBox]._bReversed && bOldReverse)) {
+ switch (getCurPattern()) {
+ case PAT_WALKUP:
+ setPattern(PAT_WALKDOWN);
+ break;
+ case PAT_WALKDOWN:
+ setPattern(PAT_WALKUP);
+ break;
+ case PAT_WALKRIGHT:
+ setPattern(PAT_WALKLEFT);
+ break;
+ case PAT_WALKLEFT:
+ setPattern(PAT_WALKRIGHT);
+ break;
+ }
+ }
+ }
+
+ // Recall On EnterBox
+ mpalQueryDoAction(2, _curLocation, _curBox);
+}
+
+void RMCharacter::doFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int loc) {
+ CORO_BEGIN_CONTEXT;
+ bool bEndNow;
+ RMBoxLoc *cur;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->bEndNow = false;
+ _bEndOfPath = false;
+ _bDrawNow = (_curLocation == loc);
+
+ g_system->lockMutex(_csMove);
+
+ // If we're walking..
+ if (_status != STAND) {
+ // If we are going horizontally
+ if (_walkStatus == 1) {
+ _dx = _walkSpeed * _walkCount;
+ _dy = (int)(_slope * _dx);
+ _pos._x = _lineStart._x + _dx;
+ _pos._y = _lineStart._y + _dy;
+
+ // Right
+ if (((_walkSpeed > 0) && (_pos._x > _lineEnd._x)) || ((_walkSpeed < 0) && (_pos._x < _lineEnd._x))) {
+ _pos = _lineEnd;
+ _status = STAND;
+ _ctx->bEndNow = true;
+ }
+ }
+
+ // If we are going vertical
+ if (_walkStatus == 0) {
+ _dy = _walkSpeed * _walkCount;
+ _dx = (int)(_slope * _dy);
+ _pos._x = _lineStart._x + _dx;
+ _pos._y = _lineStart._y + _dy;
+
+ // Down
+ if (((_walkSpeed > 0) && (_pos._y > _lineEnd._y)) || ((_walkSpeed < 0) && (_pos._y < _lineEnd._y))) {
+ _pos = _lineEnd;
+ _status = STAND;
+ _ctx->bEndNow = true;
+ }
+ }
+
+ // Check if the character came out of the BOX in error, in which case he returns immediately
+ if (inWhichBox(_pos) == -1) {
+ _pos._x = _lineStart._x + _olddx;
+ _pos._y = _lineStart._y + _olddy;
+ }
+
+ // If we have just moved to a temporary location, and is over the shortest path, we stop permanently
+ if (_ctx->bEndNow && _minPath == 0) {
+ if (!_bEndOfPath)
+ CORO_INVOKE_0(stop);
+ _bEndOfPath = true;
+ CoroScheduler.pulseEvent(_hEndOfPath);
+ }
+
+ _walkCount++;
+
+ // Update the character Z. @@@ Should remove only if the Z was changed
+
+ // Check if the box was changed
+ if (!_theBoxes->isInBox(_curLocation, _curBox, _pos))
+ newBoxEntered(inWhichBox(_pos));
+
+ // Update the old coordinates
+ _olddx = _dx;
+ _olddy = _dy;
+ }
+
+ // If we stop
+ if (_status == STAND) {
+ // Check if there is still the shortest path to calculate
+ if (_minPath == 1) {
+ _ctx->cur = _theBoxes->getBoxes(_curLocation);
+
+ // If we still have to go through a box
+ if (_pathCount < _pathLength) {
+ // Check if the box we're going into is active
+ if (_ctx->cur->_boxes[_path[_pathCount - 1]]._bActive) {
+ // Move in a straight line towards the nearest hotspot, taking into account the reversing
+ // NEWBOX = path[pathcount-1]
+ CORO_INVOKE_2(goTo, nearestHotSpot(_path[_pathCount - 1], _path[_pathCount]), _ctx->cur->_boxes[_path[_pathCount - 1]]._bReversed);
+ _pathCount++;
+ } else {
+ // If the box is off, we can only block all
+ // @@@ Whilst this should not happen, because have improved
+ // the search for the minimum path
+ _minPath = 0;
+ if (!_bEndOfPath)
+ CORO_INVOKE_0(stop);
+ _bEndOfPath = true;
+ CoroScheduler.pulseEvent(_hEndOfPath);
+ }
+ } else {
+ // If we have already entered the last box, we just have to move in a straight line towards the
+ // point of arrival
+ // NEWBOX = InWhichBox(pathend)
+ _minPath = 0;
+ CORO_INVOKE_2(goTo, _pathEnd, _ctx->cur->_boxes[inWhichBox(_pathEnd)]._bReversed);
+ }
+ }
+ }
+
+ g_system->unlockMutex(_csMove);
+
+ // Invoke the DoFrame of the item
+ RMItem::doFrame(bigBuf);
+
+ CORO_END_CODE;
+}
+
+bool RMCharacter::endOfPath() {
+ return _bEndOfPath;
+}
+
+void RMCharacter::stop(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _bMoving = false;
+
+ // You never know..
+ _status = STAND;
+ _minPath = 0;
+
+ if (!_bNeedToStop)
+ return;
+
+ _bNeedToStop = false;
+
+ switch (getCurPattern()) {
+ case PAT_WALKUP:
+ setPattern(PAT_STANDUP);
+ break;
+
+ case PAT_WALKDOWN:
+ setPattern(PAT_STANDDOWN);
+ break;
+
+ case PAT_WALKLEFT:
+ setPattern(PAT_STANDLEFT);
+ break;
+
+ case PAT_WALKRIGHT:
+ setPattern(PAT_STANDRIGHT);
+ break;
+
+ default:
+ setPattern(PAT_STANDDOWN);
+ break;
+ }
+
+ CORO_END_CODE;
+}
+
+/**
+ * Check if the character is moving
+ */
+bool RMCharacter::isMoving() {
+ return _bMoving;
+}
+
+inline int RMCharacter::inWhichBox(const RMPoint &pt) {
+ return _theBoxes->whichBox(_curLocation, pt);
+}
+
+
+void RMCharacter::move(CORO_PARAM, RMPoint pt, bool *result) {
+ CORO_BEGIN_CONTEXT;
+ RMPoint dest;
+ int numbox;
+ RMBoxLoc *cur;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _bMoving = true;
+
+ // 0, 0 does not do anything, just stops the character
+ if (pt._x == 0 && pt._y == 0) {
+ _minPath = 0;
+ _status = STAND;
+ CORO_INVOKE_0(stop);
+ if (result)
+ *result = true;
+ return;
+ }
+
+ // If clicked outside the box
+ _ctx->numbox = inWhichBox(pt);
+ if (_ctx->numbox == -1) {
+ // Find neareste point inside the box
+ _ctx->dest = nearestPoint(pt);
+
+ // ???!??
+ if (_ctx->dest == pt)
+ _ctx->dest = invScanLine(pt);
+
+ pt = _ctx->dest;
+ _ctx->numbox = inWhichBox(pt);
+ }
+
+ _ctx->cur = _theBoxes->getBoxes(_curLocation);
+
+ _minPath = 0;
+ _status = STAND;
+ _bMovingWithoutMinpath = true;
+ if (scanLine(pt))
+ CORO_INVOKE_2(goTo, pt, _ctx->cur->_boxes[_ctx->numbox]._bReversed);
+ else if (findPath(inWhichBox(_pos), inWhichBox(pt))) {
+ _bMovingWithoutMinpath = false;
+ _minPath = 1;
+ _pathCount = 1;
+ _pathEnd = pt;
+ } else {
+ // @@@ This case is whether a hotspot is inside a box, but there is
+ // a path to get there. We use the InvScanLine to search around a point
+ _ctx->dest = invScanLine(pt);
+ pt = _ctx->dest;
+
+ if (scanLine(pt))
+ CORO_INVOKE_2(goTo, pt, _ctx->cur->_boxes[_ctx->numbox]._bReversed);
+ else if (findPath(inWhichBox(_pos), inWhichBox(pt))) {
+ _bMovingWithoutMinpath = false;
+ _minPath = 1;
+ _pathCount = 1;
+ _pathEnd = pt;
+ if (result)
+ *result = true;
+ } else {
+ if (result)
+ *result = false;
+ }
+
+ return;
+ }
+
+ if (result)
+ *result = true;
+
+ CORO_END_CODE;
+}
+
+void RMCharacter::setPosition(const RMPoint &pt, int newloc) {
+ RMBoxLoc *box;
+
+ _minPath = 0;
+ _status = STAND;
+ _pos = pt;
+
+ if (newloc != -1)
+ _curLocation = newloc;
+
+ // Update the character's Z value
+ box = _theBoxes->getBoxes(_curLocation);
+ _curBox = inWhichBox(_pos);
+ assert(_curBox != -1);
+ _z = box->_boxes[_curBox]._destZ;
+ _bRemoveFromOT = true;
+}
+
+void RMCharacter::waitForEndMovement(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_bMoving)
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _hEndOfPath, CORO_INFINITE);
+
+ CORO_END_CODE;
+}
+
+void RMCharacter::setFixedScroll(const RMPoint &fix) {
+ _fixedScroll = fix;
+}
+
+void RMCharacter::setSpeed(int speed) {
+ _curSpeed = speed;
+}
+
+void RMCharacter::removeThis(CORO_PARAM, bool &result) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_bRemoveFromOT)
+ result = true;
+ else
+ CORO_INVOKE_1(RMItem::removeThis, result);
+
+ CORO_END_CODE;
+}
+
+RMCharacter::RMCharacter() {
+ _csMove = g_system->createMutex();
+ _hEndOfPath = CoroScheduler.createEvent(false, false);
+ _minPath = 0;
+ _curSpeed = 3;
+ _bRemoveFromOT = false;
+ _bMoving = false;
+ _curLocation = 0;
+ _curBox = 0;
+ _dx = _dy = 0;
+ _olddx = _olddy = 0;
+ _fx = _fy = _slope = 0;
+ _walkSpeed = _walkStatus = 0;
+ _nextBox = 0;
+ _pathLength = _pathCount = 0;
+ _status = STAND;
+ _theBoxes = NULL;
+ _walkCount = 0;
+ _bEndOfPath = false;
+ _bMovingWithoutMinpath = false;
+ _bDrawNow = false;
+ _bNeedToStop = false;
+
+ memset(_path, 0, sizeof(_path));
+
+ _pos.set(0, 0);
+}
+
+RMCharacter::~RMCharacter() {
+ g_system->deleteMutex(_csMove);
+ CoroScheduler.closeEvent(_hEndOfPath);
+}
+
+void RMCharacter::linkToBoxes(RMGameBoxes *boxes) {
+ _theBoxes = boxes;
+}
+
+/****************************************************************************\
+* RMBox Methods
+\****************************************************************************/
+
+void RMBox::readFromStream(Common::ReadStream &ds) {
+ uint16 w;
+ int i;
+ byte b;
+
+ // Bbox
+ _left = ds.readSint32LE();
+ _top = ds.readSint32LE();
+ _right = ds.readSint32LE();
+ _bottom = ds.readSint32LE();
+
+ // Adjacency
+ for (i = 0; i < MAXBOXES; i++) {
+ _adj[i] = ds.readSint32LE();
+ }
+
+ // Misc
+ _numHotspot = ds.readSint32LE();
+ _destZ = ds.readByte();
+ b = ds.readByte();
+ _bActive = b;
+ b = ds.readByte();
+ _bReversed = b;
+
+ // Reversed expansion space
+ for (i = 0; i < 30; i++)
+ ds.readByte();
+
+ // Hotspots
+ for (i = 0; i < _numHotspot; i++) {
+ w = ds.readUint16LE();
+ _hotspot[i]._hotx = w;
+ w = ds.readUint16LE();
+ _hotspot[i]._hoty = w;
+ w = ds.readUint16LE();
+ _hotspot[i]._destination = w;
+ }
+}
+
+/****************************************************************************\
+* RMBoxLoc Methods
+\****************************************************************************/
+
+RMBoxLoc::RMBoxLoc() {
+ _boxes = NULL;
+ _numbBox = 0;
+}
+
+RMBoxLoc::~RMBoxLoc() {
+ delete[] _boxes;
+}
+
+void RMBoxLoc::readFromStream(Common::ReadStream &ds) {
+ int i;
+ char buf[2];
+ byte ver;
+
+ // ID and version
+ buf[0] = ds.readByte();
+ buf[1] = ds.readByte();
+ ver = ds.readByte();
+ assert(buf[0] == 'B' && buf[1] == 'X');
+ assert(ver == 3);
+
+ // Number of boxes
+ _numbBox = ds.readSint32LE();
+
+ // Allocate memory for the boxes
+ _boxes = new RMBox[_numbBox];
+
+ // Read in boxes
+ for (i = 0; i < _numbBox; i++)
+ _boxes[i].readFromStream(ds);
+}
+
+void RMBoxLoc::recalcAllAdj() {
+ int i, j;
+
+ for (i = 0; i < _numbBox; i++) {
+ Common::fill(_boxes[i]._adj, _boxes[i]._adj + MAXBOXES, 0);
+
+ for (j = 0; j < _boxes[i]._numHotspot; j++)
+ if (_boxes[_boxes[i]._hotspot[j]._destination]._bActive)
+ _boxes[i]._adj[_boxes[i]._hotspot[j]._destination] = 1;
+ }
+}
+
+/****************************************************************************\
+* RMGameBoxes methods
+\****************************************************************************/
+
+RMGameBoxes::RMGameBoxes() {
+ _nLocBoxes = 0;
+ Common::fill(_allBoxes, _allBoxes + GAME_BOXES_SIZE, (RMBoxLoc *)NULL);
+}
+
+RMGameBoxes::~RMGameBoxes() {
+ for (int i = 1; i <= _nLocBoxes; ++i)
+ delete _allBoxes[i];
+}
+
+void RMGameBoxes::init() {
+ int i;
+
+ // Load boxes from disk
+ _nLocBoxes = 130;
+ for (i = 1; i <= _nLocBoxes; i++) {
+ RMRes res(10000 + i);
+
+ Common::SeekableReadStream *ds = res.getReadStream();
+
+ _allBoxes[i] = new RMBoxLoc();
+ _allBoxes[i]->readFromStream(*ds);
+
+ _allBoxes[i]->recalcAllAdj();
+
+ delete ds;
+ }
+}
+
+void RMGameBoxes::close() {
+}
+
+RMBoxLoc *RMGameBoxes::getBoxes(int nLoc) {
+ return _allBoxes[nLoc];
+}
+
+int RMGameBoxes::getLocBoxesCount() const {
+ return _nLocBoxes;
+}
+
+bool RMGameBoxes::isInBox(int nLoc, int nBox, const RMPoint &pt) {
+ RMBoxLoc *cur = getBoxes(nLoc);
+
+ if ((pt._x >= cur->_boxes[nBox]._left) && (pt._x <= cur->_boxes[nBox]._right) &&
+ (pt._y >= cur->_boxes[nBox]._top) && (pt._y <= cur->_boxes[nBox]._bottom))
+ return true;
+ else
+ return false;
+}
+
+int RMGameBoxes::whichBox(int nLoc, const RMPoint &punto) {
+ int i;
+ RMBoxLoc *cur = getBoxes(nLoc);
+
+ if (!cur)
+ return -1;
+
+ for (i = 0; i < cur->_numbBox; i++) {
+ if (cur->_boxes[i]._bActive) {
+ if ((punto._x >= cur->_boxes[i]._left) && (punto._x <= cur->_boxes[i]._right) &&
+ (punto._y >= cur->_boxes[i]._top) && (punto._y <= cur->_boxes[i]._bottom))
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+void RMGameBoxes::changeBoxStatus(int nLoc, int nBox, int status) {
+ _allBoxes[nLoc]->_boxes[nBox]._bActive = status;
+ _allBoxes[nLoc]->recalcAllAdj();
+}
+
+int RMGameBoxes::getSaveStateSize() {
+ int size;
+ int i;
+
+ size = 4;
+
+ for (i = 1; i <= _nLocBoxes; i++) {
+ size += 4;
+ size += _allBoxes[i]->_numbBox;
+ }
+
+ return size;
+}
+
+void RMGameBoxes::saveState(byte *state) {
+ int i, j;
+
+ // Save the number of locations with boxes
+ WRITE_LE_UINT32(state, _nLocBoxes);
+ state += 4;
+
+ // For each location, write out the number of boxes and their status
+ for (i = 1; i <= _nLocBoxes; i++) {
+ WRITE_LE_UINT32(state, _allBoxes[i]->_numbBox);
+ state += 4;
+
+ for (j = 0; j < _allBoxes[i]->_numbBox; j++)
+ *state++ = _allBoxes[i]->_boxes[j]._bActive;
+ }
+}
+
+void RMGameBoxes::loadState(byte *state) {
+ int i, j;
+ int nloc, nbox;
+
+ // Load number of items
+ nloc = READ_LE_UINT32(state);
+ state += 4;
+
+ assert(nloc <= _nLocBoxes);
+
+ // For each location, read the number of boxes and their status
+ for (i = 1; i <= nloc; i++) {
+ nbox = READ_LE_UINT32(state);
+ state += 4;
+
+ for (j = 0; j < nbox ; j++) {
+ if (j < _allBoxes[i]->_numbBox)
+ _allBoxes[i]->_boxes[j]._bActive = *state;
+
+ state++;
+ }
+
+ _allBoxes[i]->recalcAllAdj();
+ }
+}
+
+/****************************************************************************\
+* RMLocation Methods
+\****************************************************************************/
+
+/**
+ * Standard constructor
+ */
+RMLocation::RMLocation() {
+ _nItems = 0;
+ _items = NULL;
+ _buf = NULL;
+ TEMPNumLoc = 0;
+ _cmode = CM_256;
+}
+
+RMPoint RMLocation::TEMPGetTonyStart() {
+ return TEMPTonyStart;
+}
+
+int RMLocation::TEMPGetNumLoc() {
+ return TEMPNumLoc;
+}
+
+/**
+ * Load a location (.LOC) from a given data stream
+ *
+ * @param ds Data stream
+ * @returns True if succeeded OK, false in case of error.
+ */
+bool RMLocation::load(Common::SeekableReadStream &ds) {
+ char id[3];
+ int dimx, dimy;
+ byte ver;
+ byte cm;
+ int i;
+
+ // Reset dirty rectangling
+ _prevScroll.set(-1, -1);
+ _prevFixedScroll.set(-1, -1);
+
+ // Check the ID
+ ds.read(id, 3);
+
+ // Check if we are in a LOX
+ if (id[0] == 'L' && id[1] == 'O' && id[2] == 'X')
+ return loadLOX(ds);
+
+ // Otherwise, check that it is a normal LOC
+ if (id[0] != 'L' || id[1] != 'O' || id[2] != 'C')
+ return false;
+
+ // Version
+ ver = ds.readByte();
+ assert(ver == 6);
+
+ // Location name
+ _name = readString(ds);
+
+ // Skip the MPAL bailouts (64 bytes)
+ TEMPNumLoc = ds.readSint32LE();
+ TEMPTonyStart._x = ds.readSint32LE();
+ TEMPTonyStart._y = ds.readSint32LE();
+ ds.skip(64 - 4 * 3);
+
+ // Skip flag associated with the background (?)
+ ds.skip(1);
+
+ // Location dimensions
+ dimx = ds.readSint32LE();
+ dimy = ds.readSint32LE();
+ _curScroll.set(0, 0);
+
+ // Read the color mode
+ cm = ds.readByte();
+ _cmode = (RMColorMode)cm;
+
+ // Initialize the source buffer and read the location
+ switch (_cmode) {
+ case CM_256:
+ _buf = new RMGfxSourceBuffer8;
+ break;
+
+ case CM_65K:
+ _buf = new RMGfxSourceBuffer16;
+ break;
+
+ default:
+ assert(0);
+ break;
+ };
+
+ // Initialize the surface, loading the palette if necessary
+ _buf->init(ds, dimx, dimy, true);
+
+ // Check the size of the location
+// assert(dimy!=512);
+
+ // Number of objects
+ _nItems = ds.readSint32LE();
+
+ // Create and read in the objects
+ if (_nItems > 0)
+ _items = new RMItem[_nItems];
+
+
+ g_vm->freezeTime();
+ for (i = 0; i < _nItems && !ds.err(); i++)
+ _items[i].readFromStream(ds);
+ g_vm->unfreezeTime();
+
+ return ds.err();
+}
+
+
+bool RMLocation::loadLOX(Common::SeekableReadStream &ds) {
+ int dimx, dimy;
+ byte ver;
+ int i;
+
+ // Version
+ ver = ds.readByte();
+ assert(ver == 1);
+
+ // Location name
+ _name = readString(ds);
+
+ // Location number
+ TEMPNumLoc = ds.readSint32LE();
+ TEMPTonyStart._x = ds.readSint32LE();
+ TEMPTonyStart._y = ds.readSint32LE();
+
+ // Dimensions
+ dimx = ds.readSint32LE();
+ dimy = ds.readSint32LE();
+ _curScroll.set(0, 0);
+
+ // It's always 65K (16-bit) mode
+ _cmode = CM_65K;
+ _buf = new RMGfxSourceBuffer16;
+
+ // Initialize the surface, loading in the palette if necessary
+ _buf->init(ds, dimx, dimy, true);
+
+ // Number of items
+ _nItems = ds.readSint32LE();
+
+ // Create and read objects
+ if (_nItems > 0)
+ _items = new RMItem[_nItems];
+
+ for (i = 0; i < _nItems && !ds.err(); i++)
+ _items[i].readFromStream(ds, true);
+
+ return ds.err();
+}
+
+
+/**
+ * Draw method overloaded from RMGfxSourceBUffer8
+ */
+void RMLocation::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ bool priorTracking;
+ bool hasChanges;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Set the position of the source scrolling
+ if (_buf->getDimy() > RM_SY || _buf->getDimx() > RM_SX) {
+ prim->setSrc(RMRect(_curScroll, _curScroll + RMPoint(640, 480)));
+ }
+
+ prim->setDst(_fixedScroll);
+
+ // Check whether dirty rects are being tracked, and if there are changes, leave tracking
+ // turned on so a dirty rect will be added for the entire background
+ _ctx->priorTracking = bigBuf.getTrackDirtyRects();
+ _ctx->hasChanges = (_prevScroll != _curScroll) || (_prevFixedScroll != _fixedScroll);
+ bigBuf.setTrackDirtyRects(_ctx->priorTracking && _ctx->hasChanges);
+
+ // Invoke the drawing method fo the image class, which will draw the location background
+ CORO_INVOKE_2(_buf->draw, bigBuf, prim);
+
+ if (_ctx->hasChanges) {
+ _prevScroll = _curScroll;
+ _prevFixedScroll = _fixedScroll;
+ }
+ bigBuf.setTrackDirtyRects(_ctx->priorTracking);
+
+ CORO_END_CODE;
+}
+
+
+/**
+ * Prepare a frame, adding the location to the OT list, and all the items that have changed animation frame.
+ */
+void RMLocation::doFrame(RMGfxTargetBuffer *bigBuf) {
+ int i;
+
+ // If the location is not in the OT list, add it in
+ if (!_nInList)
+ bigBuf->addPrim(new RMGfxPrimitive(this));
+
+ // Process all the location items
+ for (i = 0; i < _nItems; i++)
+ _items[i].doFrame(bigBuf);
+}
+
+
+RMItem *RMLocation::getItemFromCode(uint32 dwCode) {
+ int i;
+
+ for (i = 0; i < _nItems; i++) {
+ if (_items[i].mpalCode() == (int)dwCode)
+ return &_items[i];
+ }
+
+ return NULL;
+}
+
+RMItem *RMLocation::whichItemIsIn(const RMPoint &pt) {
+ int found = -1;
+ int foundSize = 0;
+ int size;
+
+ for (int i = 0; i < _nItems; i++) {
+ size = 0;
+ if (_items[i].isIn(pt, &size)) {
+ if (found == -1 || size < foundSize) {
+ foundSize = size;
+ found = i;
+ }
+ }
+ }
+
+ if (found == -1)
+ return NULL;
+ else
+ return &_items[found];
+}
+
+RMLocation::~RMLocation() {
+ unload();
+}
+
+void RMLocation::unload() {
+ // Clear memory
+ if (_items) {
+ delete[] _items;
+ _items = NULL;
+ }
+
+ // Destroy the buffer
+ if (_buf) {
+ delete _buf;
+ _buf = NULL;
+ }
+}
+
+void RMLocation::updateScrolling(const RMPoint &ptShowThis) {
+ RMPoint oldScroll = _curScroll;
+
+ if (_curScroll._x + 250 > ptShowThis._x) {
+ _curScroll._x = ptShowThis._x - 250;
+ } else if (_curScroll._x + RM_SX - 250 < ptShowThis._x) {
+ _curScroll._x = ptShowThis._x + 250 - RM_SX;
+ } else if (ABS(_curScroll._x + RM_SX / 2 - ptShowThis._x) > 32 && _buf->getDimx() > RM_SX) {
+ if (_curScroll._x + RM_SX / 2 < ptShowThis._x)
+ _curScroll._x++;
+ else
+ _curScroll._x--;
+ }
+
+ if (_curScroll._y + 180 > ptShowThis._y) {
+ _curScroll._y = ptShowThis._y - 180;
+ } else if (_curScroll._y + RM_SY - 180 < ptShowThis._y) {
+ _curScroll._y = ptShowThis._y + 180 - RM_SY;
+ } else if (ABS(_curScroll._y + RM_SY / 2 - ptShowThis._y) > 16 && _buf->getDimy() > RM_SY) {
+ if (_curScroll._y + RM_SY / 2 < ptShowThis._y)
+ _curScroll._y++;
+ else
+ _curScroll._y--;
+ }
+
+ if (_curScroll._x < 0)
+ _curScroll._x = 0;
+ if (_curScroll._y < 0)
+ _curScroll._y = 0;
+ if (_curScroll._x + RM_SX > _buf->getDimx())
+ _curScroll._x = _buf->getDimx() - RM_SX;
+ if (_curScroll._y + RM_SY > _buf->getDimy())
+ _curScroll._y = _buf->getDimy() - RM_SY;
+
+ if (oldScroll != _curScroll) {
+ for (int i = 0; i < _nItems; i++)
+ _items[i].setScrollPosition(_curScroll);
+ }
+}
+
+void RMLocation::setFixedScroll(const RMPoint &scroll) {
+ _fixedScroll = scroll;
+
+ for (int i = 0; i < _nItems; i++)
+ _items[i].setScrollPosition(_curScroll - _fixedScroll);
+}
+
+void RMLocation::setScrollPosition(const RMPoint &scroll) {
+ RMPoint pt = scroll;
+ if (pt._x < 0)
+ pt._x = 0;
+ if (pt._y < 0)
+ pt._y = 0;
+ if (pt._x + RM_SX > _buf->getDimx())
+ pt._x = _buf->getDimx() - RM_SX;
+ if (pt._y + RM_SY > _buf->getDimy())
+ pt._y = _buf->getDimy() - RM_SY;
+
+ _curScroll = pt;
+
+ for (int i = 0; i < _nItems; i++)
+ _items[i].setScrollPosition(_curScroll);
+}
+
+
+void RMLocation::pauseSound(bool bPause) {
+ int i;
+
+ for (i = 0; i < _nItems; i++)
+ _items[i].pauseSound(bPause);
+}
+
+/**
+ * Read the current scroll position
+ */
+RMPoint RMLocation::scrollPosition() {
+ return _curScroll;
+}
+
+/****************************************************************************\
+* RMMessage Methods
+\****************************************************************************/
+
+RMMessage::RMMessage(uint32 dwId) {
+ load(dwId);
+}
+
+RMMessage::RMMessage() {
+ _lpMessage = NULL;
+ _nPeriods = 0;
+ for (int i = 0; i < 256; i++)
+ _lpPeriods[i] = 0;
+}
+
+RMMessage::~RMMessage() {
+ if (_lpMessage)
+ globalDestroy(_lpMessage);
+}
+
+void RMMessage::load(uint32 dwId) {
+ _lpMessage = mpalQueryMessage(dwId);
+ assert(_lpMessage != NULL);
+
+ if (_lpMessage)
+ parseMessage();
+}
+
+void RMMessage::parseMessage() {
+ char *p;
+
+ assert(_lpMessage != NULL);
+
+ _nPeriods = 1;
+ p = _lpPeriods[0] = _lpMessage;
+
+ for (;;) {
+ // Find the end of the current period
+ while (*p != '\0')
+ p++;
+
+ // If there is another '0' at the end of the string, the end has been found
+ p++;
+ if (*p == '\0')
+ break;
+
+ // Otherwise there is another line, and remember it's start
+ _lpPeriods[_nPeriods++] = p;
+ }
+}
+
+bool RMMessage::isValid() {
+ return _lpMessage != NULL;
+}
+
+int RMMessage::numPeriods() {
+ return _nPeriods;
+}
+
+char *RMMessage::period(int num) {
+ return _lpPeriods[num];
+}
+
+char *RMMessage::operator[](int num) {
+ return _lpPeriods[num];
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/loc.h b/engines/tony/loc.h
new file mode 100644
index 0000000000..61eece2440
--- /dev/null
+++ b/engines/tony/loc.h
@@ -0,0 +1,582 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_LOC_H
+#define TONY_LOC_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/file.h"
+#include "tony/sound.h"
+#include "tony/utils.h"
+
+namespace Tony {
+
+/****************************************************************************\
+* Various defines
+\****************************************************************************/
+
+/**
+ * Valid color modes
+ */
+typedef enum {
+ CM_256,
+ CM_65K
+} RMColorMode;
+
+
+/****************************************************************************\
+* Class declarations
+\****************************************************************************/
+
+/**
+ * Generic palette
+ */
+class RMPalette {
+public:
+ byte _data[1024];
+
+public:
+ void readFromStream(Common::ReadStream &ds);
+};
+
+
+/**
+ * Sound effect of an object
+ */
+class RMSfx {
+public:
+ Common::String _name;
+ FPSfx *_fx;
+ bool _bPlayingLoop;
+
+public:
+ RMSfx();
+ virtual ~RMSfx();
+
+ void play(bool bLoop = false);
+ void setVolume(int vol);
+ void pause(bool bPause);
+ void stop();
+
+ void readFromStream(Common::ReadStream &ds, bool bLOX = false);
+};
+
+
+/**
+ * Object pattern
+ */
+class RMPattern {
+public:
+ // Type of slot
+ enum RMSlotType {
+ DUMMY1 = 0,
+ DUMMY2,
+ SPRITE,
+ SOUND,
+ COMMAND,
+ SPECIAL
+ };
+
+ // Class slot
+ class RMSlot {
+ private:
+ RMPoint _pos; // Child co-ordinates
+
+ public:
+ RMSlotType _type;
+ int _data;
+ byte _flag;
+
+ public:
+ RMPoint pos() {
+ return _pos;
+ }
+
+ void readFromStream(Common::ReadStream &ds, bool bLOX = false);
+ };
+
+public:
+ Common::String _name;
+
+private:
+ int _speed;
+ RMPoint _pos; // Parent coordinates
+ RMPoint _curPos; // Parent + child coordinates
+ int _bLoop;
+ int _nSlots;
+ int _nCurSlot;
+ int _nCurSprite;
+
+ RMSlot *_slots;
+
+ uint32 _nStartTime;
+
+public:
+ RMPattern();
+ virtual ~RMPattern();
+
+ // A warning that the pattern now and the current
+ int init(RMSfx *sfx, bool bPlayP0 = false, byte *bFlag = NULL);
+
+ // Update the pattern, checking to see if it's time to change slot and executing
+ // any associated commands
+ int update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx);
+
+ // Stop a sound effect
+ void stopSfx(RMSfx *sfx);
+
+ // Reads the position of the pattern
+ RMPoint pos();
+
+ void readFromStream(Common::ReadStream &ds, bool bLOX = false);
+
+private:
+ void updateCoord();
+};
+
+
+/**
+ * Sprite (frame) animation of an item
+ */
+class RMSprite : public RMGfxTask {
+public:
+ Common::String _name;
+ RMRect _rcBox;
+
+protected:
+ RMGfxSourceBuffer *_buf;
+
+public:
+ RMSprite();
+ virtual ~RMSprite();
+
+ void init(RMGfxSourceBuffer *buf);
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+ void setPalette(byte *lpBuf);
+ void getSizeFromStream(Common::SeekableReadStream &ds, int *dimx, int *dimy);
+ void LOXGetSizeFromStream(Common::SeekableReadStream &ds, int *dimx, int *dimy);
+
+ void readFromStream(Common::SeekableReadStream &ds, bool bLOX = false);
+};
+
+
+/**
+ * Data on an item
+ */
+class RMItem : public RMGfxTask {
+public:
+ Common::String _name;
+
+protected:
+ int _z;
+ RMPoint _pos; // Coordinate ancestor
+ RMColorMode _cm;
+ RMPoint _curScroll;
+
+ byte _FX;
+ byte _FXparm;
+
+ virtual int getCurPattern();
+
+private:
+ int _nCurPattern;
+ int _mpalCode;
+ RMPoint _hot;
+ RMRect _rcBox;
+ int _nSprites, _nSfx, _nPatterns;
+ byte _bPal;
+ RMPalette _pal;
+
+ RMSprite *_sprites;
+ RMSfx *_sfx;
+ RMPattern *_patterns;
+
+ byte _bCurFlag;
+ int _nCurSprite;
+ bool _bIsActive;
+ uint32 _hEndPattern;
+ bool _bInitCurPattern;
+
+public:
+ RMPoint calculatePos();
+
+public:
+ RMItem();
+ virtual ~RMItem();
+
+ // Process to make the object move on any animations.
+ // Returns TRUE if it should be redrawn on the next frame
+ bool doFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList = true);
+
+ // Sets the current scrolling position
+ void setScrollPosition(const RMPoint &scroll);
+
+ // Overloading of check whether to remove from active list
+ virtual void removeThis(CORO_PARAM, bool &result);
+
+ // Overloaded Draw
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // Overloaded priority: it's based on Z ordering
+ virtual int priority();
+
+ // Pattern number
+ int numPattern();
+
+ // Set anew animation pattern, changing abruptly from the current
+ virtual void setPattern(int nPattern, bool bPlayP0 = false);
+
+ // Set a new status
+ void setStatus(int nStatus);
+
+ bool isIn(const RMPoint &pt, int *size = NULL);
+ RMPoint hotspot();
+ bool getName(Common::String &name);
+ int mpalCode();
+
+ // Unload
+ void unload();
+
+ // Wait for the end of the current pattern
+ void waitForEndPattern(CORO_PARAM, uint32 hCustomSkip = CORO_INVALID_PID_VALUE);
+
+ // Sets a new hotspot fro the object
+ void changeHotspot(const RMPoint &pt);
+
+ void setInitCurPattern(bool status);
+
+ void playSfx(int nSfx);
+
+ void readFromStream(Common::SeekableReadStream &ds, bool bLOX = false);
+
+ void pauseSound(bool bPause);
+
+protected:
+ // Create a primitive that has as it's task this item
+ virtual RMGfxPrimitive *newItemPrimitive();
+
+ // Allocate memory for the sprites
+ virtual RMGfxSourceBuffer *newItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
+};
+
+
+#define MAXBOXES 50 // Maximum number of allowed boxes
+#define MAXHOTSPOT 20 // Maximum nimber of allowed hotspots
+
+class RMBox {
+public:
+ struct Hotspot {
+ int _hotx, _hoty; // Hotspot coordinates
+ int _destination; // Hotspot destination
+ };
+
+public:
+ int _left, _top, _right, _bottom; // Vertici bounding boxes
+ int _adj[MAXBOXES]; // List of adjacent bounding boxes
+ int _numHotspot; // Hotspot number
+ uint8 _destZ; // Z value for the bounding box
+ Hotspot _hotspot[MAXHOTSPOT]; // List of hotspots
+
+ bool _bActive;
+ bool _bReversed;
+
+ void readFromStream(Common::ReadStream &ds);
+};
+
+
+class RMBoxLoc {
+public:
+ int _numbBox;
+ RMBox *_boxes;
+
+ void readFromStream(Common::ReadStream &ds);
+
+public:
+ RMBoxLoc();
+ virtual ~RMBoxLoc();
+
+ void recalcAllAdj();
+};
+
+#define GAME_BOXES_SIZE 200
+
+class RMGameBoxes {
+protected:
+ RMBoxLoc *_allBoxes[GAME_BOXES_SIZE];
+ int _nLocBoxes;
+
+public:
+ RMGameBoxes();
+ ~RMGameBoxes();
+
+ void init();
+ void close();
+
+ // Get binding boxes for a given location
+ RMBoxLoc *getBoxes(int nLoc);
+ int getLocBoxesCount() const;
+
+ // Return the box which contains a given point
+ int whichBox(int nLoc, const RMPoint &pt);
+
+ // Check whether a point is inside a given box
+ bool isInBox(int nLoc, int nBox, const RMPoint &pt);
+
+ // Change the status of a box
+ void changeBoxStatus(int nLoc, int nBox, int status);
+
+ // Save state handling
+ int getSaveStateSize();
+ void saveState(byte *buf);
+ void loadState(byte *buf);
+};
+
+class RMCharacter : protected RMItem {
+public:
+ enum Patterns {
+ PAT_STANDUP = 1,
+ PAT_STANDDOWN,
+ PAT_STANDLEFT,
+ PAT_STANDRIGHT,
+ PAT_WALKUP,
+ PAT_WALKDOWN,
+ PAT_WALKLEFT,
+ PAT_WALKRIGHT
+ };
+
+private:
+ enum CharacterStatus {
+ STAND,
+ WALK
+ };
+
+ signed short _walkCount;
+ int _dx, _dy, _olddx, _olddy;
+ float _fx, _fy, _slope;
+ RMPoint _lineStart, _lineEnd, _pathEnd;
+ signed char _walkSpeed, _walkStatus;
+ char _minPath;
+ short _nextBox;
+ short _path[MAXBOXES];
+ short _pathLength, _pathCount;
+ int _curBox;
+
+ CharacterStatus _status;
+ int _curSpeed;
+ bool _bEndOfPath;
+ uint32 _hEndOfPath;
+ OSystem::MutexRef _csMove;
+ int _curLocation;
+ bool _bRemoveFromOT;
+ bool _bMovingWithoutMinpath;
+ RMGameBoxes *_theBoxes;
+
+ RMPoint _fixedScroll;
+
+private:
+ int inWhichBox(const RMPoint &pt);
+
+ short findPath(short source, short destination);
+ RMPoint searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoint punto);
+ RMPoint nearestPoint(const RMPoint &punto);
+
+ void goTo(CORO_PARAM, RMPoint destcoord, bool bReversed = false);
+ short scanLine(const RMPoint &punto);
+ RMPoint invScanLine(const RMPoint &punto);
+ RMPoint nearestHotSpot(int sourcebox, int destbox);
+
+ void newBoxEntered(int nBox);
+
+protected:
+ bool _bMoving;
+ bool _bDrawNow;
+ bool _bNeedToStop;
+
+public:
+ RMCharacter();
+ virtual ~RMCharacter();
+
+ void linkToBoxes(RMGameBoxes *theBoxes);
+
+ virtual void removeThis(CORO_PARAM, bool &result);
+
+ // Update the position of a character
+ void doFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int loc);
+
+ // Overloaded draw
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // TRUE if you just stopped
+ bool endOfPath();
+
+ // Change the pattern of a character to STOP
+ virtual void stop(CORO_PARAM);
+
+ // Check if the character is moving
+ bool isMoving();
+
+ // Move the character to a certain position
+ void move(CORO_PARAM, RMPoint pt, bool *result = NULL);
+
+ // Place the character in a certain position WITHOUT moving
+ void setPosition(const RMPoint &pt, int newloc = -1);
+
+ // Wait for the end of movement
+ void waitForEndMovement(CORO_PARAM);
+
+ void setFixedScroll(const RMPoint &fix);
+ void setSpeed(int speed);
+};
+
+
+class RMWipe : public RMGfxTask {
+private:
+ bool _bFading;
+ bool _bEndFade;
+ bool _bUnregister;
+ uint32 _hUnregistered;
+ int _nFadeStep;
+ uint32 _hEndOfFade;
+ bool _bMustRegister;
+
+ RMItem _wip0r;
+
+public:
+ RMWipe();
+ virtual ~RMWipe();
+
+ void doFrame(RMGfxTargetBuffer &bigBuf);
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ void initFade(int type);
+ void closeFade();
+ void waitForFadeEnd(CORO_PARAM);
+
+ virtual void Unregister();
+ virtual void removeThis(CORO_PARAM, bool &result);
+ virtual int priority();
+};
+
+
+/**
+ * Location
+ */
+class RMLocation : public RMGfxTaskSetPrior {
+public:
+ Common::String _name; // Name
+
+private:
+ RMColorMode _cmode; // Color mode
+ RMGfxSourceBuffer *_buf; // Location picture
+
+ int _nItems; // Number of objects
+ RMItem *_items; // Objects
+
+ RMPoint _curScroll; // Current scroll position
+ RMPoint _fixedScroll;
+
+ RMPoint _prevScroll; // Previous scroll position
+ RMPoint _prevFixedScroll;
+
+public:
+ // @@@@@@@@@@@@@@@@@@@@@@@
+
+ RMPoint TEMPTonyStart;
+ RMPoint TEMPGetTonyStart();
+
+ int TEMPNumLoc;
+ int TEMPGetNumLoc();
+
+public:
+ RMLocation();
+ virtual ~RMLocation();
+
+ // Load variations
+ bool load(Common::SeekableReadStream &ds);
+ bool loadLOX(Common::SeekableReadStream &ds);
+
+ // Unload
+ void unload();
+
+ // Overloaded draw
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ // Prepare a frame by drawing the location and all it's items
+ void doFrame(RMGfxTargetBuffer *bigBuf);
+
+ // Return the item at a given point
+ RMItem *whichItemIsIn(const RMPoint &pt);
+
+ // Return the item based on it's MPAL code
+ RMItem *getItemFromCode(uint32 dwCode);
+
+ // Set the current scroll position
+ void setScrollPosition(const RMPoint &scroll);
+
+ // Sets an additinal offset for scrolling
+ void setFixedScroll(const RMPoint &scroll);
+
+ // Update the scrolling coordinates to display the specified point
+ void updateScrolling(const RMPoint &ptShowThis);
+
+ // Read the current scroll position
+ RMPoint scrollPosition();
+
+ // Pause sound
+ void pauseSound(bool bPause);
+};
+
+
+/**
+ * MPAL message, composed of more ASCIIZ
+ */
+class RMMessage {
+private:
+ char *_lpMessage;
+ char *_lpPeriods[256];
+ int _nPeriods;
+
+private:
+ void parseMessage();
+
+public:
+ RMMessage();
+ RMMessage(uint32 dwId);
+ virtual ~RMMessage();
+
+ void load(uint32 dwId);
+ bool isValid();
+ int numPeriods();
+ char *period(int num);
+ char *operator[](int num);
+};
+
+} // End of namespace Tony
+
+#endif /* TONY_H */
diff --git a/engines/tony/module.mk b/engines/tony/module.mk
new file mode 100644
index 0000000000..d66cf6f065
--- /dev/null
+++ b/engines/tony/module.mk
@@ -0,0 +1,33 @@
+MODULE := engines/tony
+
+MODULE_OBJS := \
+ custom.o \
+ debugger.o \
+ detection.o \
+ font.o \
+ game.o \
+ gfxcore.o \
+ gfxengine.o \
+ globals.o \
+ input.o \
+ inventory.o \
+ loc.o \
+ sound.o \
+ tony.o \
+ tonychar.o \
+ utils.o \
+ window.o \
+ mpal/expr.o \
+ mpal/loadmpc.o \
+ mpal/memory.o \
+ mpal/mpal.o \
+ mpal/mpalutils.o \
+ mpal/lzo.o
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_TONY), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/engines/tony/mpal/expr.cpp b/engines/tony/mpal/expr.cpp
new file mode 100644
index 0000000000..7923d263c0
--- /dev/null
+++ b/engines/tony/mpal/expr.cpp
@@ -0,0 +1,433 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "tony/mpal/mpal.h"
+#include "tony/mpal/memory.h"
+#include "tony/mpal/mpaldll.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+/**
+ * @defgroup Mathamatical operations
+ */
+//@{
+
+#define OP_MUL ((1 << 4) | 0)
+#define OP_DIV ((1 << 4) | 1)
+#define OP_MODULE ((1 << 4) | 2)
+#define OP_ADD ((2 << 4) | 0)
+#define OP_SUB ((2 << 4) | 1)
+#define OP_SHL ((3 << 4) | 0)
+#define OP_SHR ((3 << 4) | 1)
+#define OP_MINOR ((4 << 4) | 0)
+#define OP_MAJOR ((4 << 4) | 1)
+#define OP_MINEQ ((4 << 4) | 2)
+#define OP_MAJEQ ((4 << 4) | 3)
+#define OP_EQUAL ((5 << 4) | 0)
+#define OP_NOEQUAL ((5 << 4) | 1)
+#define OP_BITAND ((6 << 4) | 0)
+#define OP_BITXOR ((7 << 4) | 0)
+#define OP_BITOR ((8 << 4) | 0)
+#define OP_AND ((9 << 4) | 0)
+#define OP_OR ((10 << 4) | 0)
+
+
+/**
+ * Object types that can be contained in an EXPRESSION structure
+ */
+enum ExprListTypes {
+ ELT_NUMBER = 1,
+ ELT_VAR = 2,
+ ELT_PARENTH = 3,
+ ELT_PARENTH2 = 4
+};
+
+//@}
+
+/**
+ * @defgroup Structures
+ */
+//@{
+
+/**
+ * Mathamatical framework to manage operations
+ */
+typedef struct {
+ byte _type; // Tipo di oggetto (vedi enum ExprListTypes)
+ byte _unary; // Unary operatore (NON SUPPORTATO)
+
+ union {
+ int _num; // Numero (se type==ELT_NUMBER)
+ char *_name; // Nome variabile (se type==ELT_VAR)
+ MpalHandle _son; // Handle a espressione (type==ELT_PARENTH)
+ byte *_pson; // Handle lockato (type==ELT_PARENTH2)
+ } _val;
+
+ byte _symbol; // Simbolo matematico (vedi #define OP_*)
+
+} Expression;
+typedef Expression *LpExpression;
+
+//@}
+
+/**
+ * Duplicate a mathematical expression.
+ *
+ * @param h Handle to the original expression
+ * @retruns Pointer to the cloned expression
+ */
+static byte *duplicateExpression(MpalHandle h) {
+ byte *orig, *clone;
+ LpExpression one, two;
+
+ orig = (byte *)globalLock(h);
+
+ int num = *(byte *)orig;
+ one = (LpExpression)(orig+1);
+
+ clone = (byte *)globalAlloc(GMEM_FIXED, sizeof(Expression) * num + 1);
+ two = (LpExpression)(clone + 1);
+
+ memcpy(clone, orig, sizeof(Expression) * num + 1);
+
+ for (int i = 0; i < num; i++) {
+ if (one->_type == ELT_PARENTH) {
+ two->_type = ELT_PARENTH2;
+ two->_val._pson = duplicateExpression(two->_val._son);
+ }
+
+ ++one;
+ ++two;
+ }
+
+ globalUnlock(h);
+ return clone;
+}
+
+static int Compute(int a, int b, byte symbol) {
+ switch (symbol) {
+ case OP_MUL:
+ return a * b;
+ case OP_DIV:
+ return a / b;
+ case OP_MODULE:
+ return a % b;
+ case OP_ADD:
+ return a + b;
+ case OP_SUB:
+ return a - b;
+ case OP_SHL:
+ return a << b;
+ case OP_SHR:
+ return a >> b;
+ case OP_MINOR:
+ return a < b;
+ case OP_MAJOR:
+ return a > b;
+ case OP_MINEQ:
+ return a <= b;
+ case OP_MAJEQ:
+ return a >= b;
+ case OP_EQUAL:
+ return a == b;
+ case OP_NOEQUAL:
+ return a != b;
+ case OP_BITAND:
+ return a & b;
+ case OP_BITXOR:
+ return a ^ b;
+ case OP_BITOR:
+ return a | b;
+ case OP_AND:
+ return a && b;
+ case OP_OR:
+ return a || b;
+ default:
+ GLOBALS._mpalError = 1;
+ break;
+ }
+
+ return 0;
+}
+
+static void solve(LpExpression one, int num) {
+ LpExpression two, three;
+ int j;
+
+ while (num > 1) {
+ two = one + 1;
+ if ((two->_symbol == 0) || (one->_symbol & 0xF0) <= (two->_symbol & 0xF0)) {
+ two->_val._num = Compute(one->_val._num, two->_val._num, one->_symbol);
+ memmove(one, two, (num - 1) * sizeof(Expression));
+ --num;
+ } else {
+ j = 1;
+ three = two + 1;
+ while ((three->_symbol != 0) && (two->_symbol & 0xF0) > (three->_symbol & 0xF0)) {
+ ++two;
+ ++three;
+ ++j;
+ }
+
+ three->_val._num = Compute(two->_val._num, three->_val._num, two->_symbol);
+ memmove(two, three, (num - j - 1) * sizeof(Expression));
+ --num;
+ }
+ }
+}
+
+
+/**
+ * Calculates the result of a mathematical expression, replacing the current
+ * value of any variable.
+ *
+ * @param expr Pointer to an expression duplicated by DuplicateExpression
+ * @returns Value
+ */
+static int evaluateAndFreeExpression(byte *expr) {
+ LpExpression one, cur;
+
+ int num = *expr;
+ one = (LpExpression)(expr + 1);
+
+ // 1) Substitutions of variables
+ cur = one;
+ for (int i = 0; i < num; i++, cur++) {
+ if (cur->_type == ELT_VAR) {
+ cur->_type = ELT_NUMBER;
+ cur->_val._num = varGetValue(cur->_val._name);
+ }
+ }
+
+ // 2) Replacement of brackets (using recursive calls)
+ cur = one;
+ for (int i = 0; i < num; i++, cur++) {
+ if (cur->_type == ELT_PARENTH2) {
+ cur->_type = ELT_NUMBER;
+ cur->_val._num = evaluateAndFreeExpression(cur->_val._pson);
+ }
+ }
+
+ // 3) algebraic resolution
+ solve(one, num);
+ int val = one->_val._num;
+ globalDestroy(expr);
+
+ return val;
+}
+
+
+/**
+ * Parses a mathematical expression from the MPC file
+ *
+ * @param buf Buffer containing the expression to evaluate
+ * @param h Pointer to a handle that, at the end of execution,
+ * will point to the area of memory containing the parsed expression
+ * @returns Pointer to the buffer immediately after the expression, or NULL if error.
+ */
+const byte *parseExpression(const byte *lpBuf, MpalHandle *h) {
+ LpExpression cur;
+ byte *start;
+
+ uint32 num = *lpBuf;
+ lpBuf++;
+
+ if (num == 0)
+ return NULL;
+
+ *h = globalAllocate(GMEM_MOVEABLE | GMEM_ZEROINIT, num * sizeof(Expression) + 1);
+ if (*h == NULL)
+ return NULL;
+
+ start = (byte *)globalLock(*h);
+ *start = (byte)num;
+
+ cur = (LpExpression)(start + 1);
+
+ for (uint32 i = 0;i < num; i++) {
+ cur->_type = *(lpBuf);
+ cur->_unary = *(lpBuf + 1);
+ lpBuf += 2;
+ switch (cur->_type) {
+ case ELT_NUMBER:
+ cur->_val._num = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ break;
+
+ case ELT_VAR:
+ cur->_val._name = (char *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, (*lpBuf) + 1);
+ if (cur->_val._name == NULL)
+ return NULL;
+ memcpy(cur->_val._name, lpBuf + 1, *lpBuf);
+ lpBuf += *lpBuf + 1;
+ break;
+
+ case ELT_PARENTH:
+ lpBuf = parseExpression(lpBuf, &cur->_val._son);
+ if (lpBuf == NULL)
+ return NULL;
+ break;
+
+ default:
+ return NULL;
+ }
+
+ cur->_symbol = *lpBuf;
+ lpBuf++;
+
+ cur++;
+ }
+
+ if (*lpBuf != 0)
+ return NULL;
+
+ lpBuf++;
+
+ return lpBuf;
+}
+
+
+/**
+ * Calculate the value of a mathamatical expression
+ *
+ * @param h Handle to the expression
+ * @returns Numeric value
+ */
+int evaluateExpression(MpalHandle h) {
+ int ret;
+
+ lockVar();
+ ret = evaluateAndFreeExpression(duplicateExpression(h));
+ unlockVar();
+
+ return ret;
+}
+
+/**
+ * Compare two mathematical expressions together
+ *
+ * @param h1 Expression to be compared
+ * @param h2 Expression to be compared
+ */
+bool compareExpressions(MpalHandle h1, MpalHandle h2) {
+ byte *e1, *e2;
+ LpExpression one, two;
+
+ e1 = (byte *)globalLock(h1);
+ e2 = (byte *)globalLock(h2);
+
+ int num1 = *(byte *)e1;
+ int num2 = *(byte *)e2;
+
+ if (num1 != num2) {
+ globalUnlock(h1);
+ globalUnlock(h2);
+ return false;
+ }
+
+ one = (LpExpression)(e1 + 1);
+ two = (LpExpression)(e2 + 1);
+
+ for (int i = 0; i < num1; i++) {
+ if (one->_type != two->_type || (i != num1 - 1 && one->_symbol != two->_symbol)) {
+ globalUnlock(h1);
+ globalUnlock(h2);
+ return false;
+ }
+
+ switch (one->_type) {
+ case ELT_NUMBER:
+ if (one->_val._num != two->_val._num) {
+ globalUnlock(h1);
+ globalUnlock(h2);
+ return false;
+ }
+ break;
+
+ case ELT_VAR:
+ if (strcmp(one->_val._name, two->_val._name) != 0) {
+ globalUnlock(h1);
+ globalUnlock(h2);
+ return false;
+ }
+ break;
+
+ case ELT_PARENTH:
+ if (!compareExpressions(one->_val._son, two->_val._son)) {
+ globalUnlock(h1);
+ globalUnlock(h2);
+ return false;
+ }
+ break;
+ }
+
+ ++one;
+ ++two;
+ }
+
+ globalUnlock(h1);
+ globalUnlock(h2);
+
+ return true;
+}
+
+/**
+ * Frees an expression that was previously parsed
+ *
+ * @param h Handle for the expression
+ */
+void freeExpression(MpalHandle h) {
+ byte *data = (byte *)globalLock(h);
+ int num = *data;
+ LpExpression cur = (LpExpression)(data + 1);
+
+ for (int i = 0; i < num; ++i, ++cur) {
+ switch (cur->_type) {
+ case ELT_VAR:
+ globalDestroy(cur->_val._name);
+ break;
+
+ case ELT_PARENTH:
+ freeExpression(cur->_val._son);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ globalUnlock(h);
+ globalFree(h);
+}
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
diff --git a/engines/tony/mpal/expr.h b/engines/tony/mpal/expr.h
new file mode 100644
index 0000000000..9036099993
--- /dev/null
+++ b/engines/tony/mpal/expr.h
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef MPAL_EXPR_H
+#define MPAL_EXPR_H
+
+#include "tony/mpal/memory.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+/****************************************************************************\
+* Function Prototypes
+\****************************************************************************/
+
+/**
+ * Parses a mathematical expression from the MPC file
+ *
+ * @param buf Buffer containing the expression to evaluate
+ * @param h Pointer to a handle that, at the end of execution,
+ * will point to the area of memory containing the parsed expression
+ * @returns Pointer to the buffer immediately after the expression, or NULL if error.
+ */
+const byte *parseExpression(const byte *lpBuf, MpalHandle *h);
+
+/**
+ * Calculate the value of a mathamatical expression
+ *
+ * @param h Handle to the expression
+ * @returns Numeric value
+ */
+int evaluateExpression(MpalHandle h);
+
+/**
+ * Compare two mathematical expressions together
+ *
+ * @param h1 Expression to be compared
+ * @param h2 Expression to be compared
+ */
+bool compareExpressions(MpalHandle h1, MpalHandle h2);
+
+/**
+ * Frees an expression that was previously parsed
+ *
+ * @param h Handle for the expression
+ */
+void freeExpression(MpalHandle h);
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
+
+#endif
diff --git a/engines/tony/mpal/loadmpc.cpp b/engines/tony/mpal/loadmpc.cpp
new file mode 100644
index 0000000000..953820be74
--- /dev/null
+++ b/engines/tony/mpal/loadmpc.cpp
@@ -0,0 +1,790 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "mpal.h"
+#include "mpaldll.h"
+#include "memory.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+/****************************************************************************\
+* Static functions
+\****************************************************************************/
+
+static bool compareCommands(struct Command *cmd1, struct Command *cmd2) {
+ if (cmd1->_type == 2 && cmd2->_type == 2) {
+ if (strcmp(cmd1->_lpszVarName, cmd2->_lpszVarName) == 0 &&
+ compareExpressions(cmd1->_expr, cmd2->_expr))
+ return true;
+ else
+ return false;
+ } else
+ return (memcmp(cmd1, cmd2, sizeof(struct Command)) == 0);
+}
+
+/**
+ * Parses a script from the MPC file, and inserts its data into a structure
+ *
+ * @param lpBuf Buffer containing the compiled script.
+ * @param lpmsScript Pointer to a structure that will be filled with the
+ * data of the script.
+ * @returns Pointer to the buffer after the item, or NULL on failure.
+ */
+static const byte *ParseScript(const byte *lpBuf, LpMpalScript lpmsScript) {
+ lpmsScript->_nObj = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+
+ lpmsScript->_nMoments = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ int curCmd = 0;
+
+ for (uint i = 0; i < lpmsScript->_nMoments; i++) {
+ lpmsScript->_moment[i]._dwTime = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmsScript->_moment[i]._nCmds = *lpBuf;
+ lpBuf++;
+
+ for (int j = 0; j < lpmsScript->_moment[i]._nCmds; j++) {
+ lpmsScript->_command[curCmd]._type = *lpBuf;
+ lpBuf++;
+ switch (lpmsScript->_command[curCmd]._type) {
+ case 1:
+ lpmsScript->_command[curCmd]._nCf = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+ lpmsScript->_command[curCmd]._arg1 = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmsScript->_command[curCmd]._arg2 = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmsScript->_command[curCmd]._arg3 = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmsScript->_command[curCmd]._arg4 = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ break;
+
+ case 2: { // Variable assign
+ int len = *lpBuf;
+ lpBuf++;
+ lpmsScript->_command[curCmd]._lpszVarName = (char *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, len + 1);
+ if (lpmsScript->_command[curCmd]._lpszVarName == NULL)
+ return NULL;
+ memcpy(lpmsScript->_command[curCmd]._lpszVarName, lpBuf, len);
+ lpBuf += len;
+
+ lpBuf = parseExpression(lpBuf, &lpmsScript->_command[curCmd]._expr);
+ if (lpBuf == NULL)
+ return NULL;
+ break;
+ }
+ default:
+ return NULL;
+ }
+
+ lpmsScript->_moment[i]._cmdNum[j] = curCmd;
+ curCmd++;
+ }
+ }
+ return lpBuf;
+}
+
+/**
+ * Frees a script allocated via a previous call to ParseScript
+ *
+ * @param lpmsScript Pointer to a script structure
+ */
+static void FreeScript(LpMpalScript lpmsScript) {
+ for (int i = 0; i < MAX_COMMANDS_PER_SCRIPT && (lpmsScript->_command[i]._type); ++i, ++lpmsScript) {
+ if (lpmsScript->_command[i]._type == 2) {
+ // Variable Assign
+ globalDestroy(lpmsScript->_command[i]._lpszVarName);
+ freeExpression(lpmsScript->_command[i]._expr);
+ }
+ }
+}
+
+/**
+ * Parses a dialog from the MPC file, and inserts its data into a structure
+ *
+ * @param lpBuf Buffer containing the compiled dialog.
+ * @param lpmdDialog Pointer to a structure that will be filled with the
+ * data of the dialog.
+ * @returns Pointer to the buffer after the item, or NULL on failure.
+ */
+static const byte *parseDialog(const byte *lpBuf, LpMpalDialog lpmdDialog) {
+ uint32 num2, num3;
+ byte *lpLock;
+
+ lpmdDialog->_nObj = READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+
+ // Periods
+ uint32 num = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ if (num >= MAX_PERIODS_PER_DIALOG - 1)
+ error("Too much periods in dialog #%d", lpmdDialog->_nObj);
+
+ uint32 i;
+ for (i = 0; i < num; i++) {
+ lpmdDialog->_periodNums[i] = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+ lpmdDialog->_periods[i] = globalAllocate(GMEM_MOVEABLE | GMEM_ZEROINIT, *lpBuf + 1);
+ lpLock = (byte *)globalLock(lpmdDialog->_periods[i]);
+ Common::copy(lpBuf + 1, lpBuf + 1 + *lpBuf, lpLock);
+ globalUnlock(lpmdDialog->_periods[i]);
+ lpBuf += (*lpBuf) + 1;
+ }
+
+ lpmdDialog->_periodNums[i] = 0;
+ lpmdDialog->_periods[i] = NULL;
+
+ // Groups
+ num = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+ uint32 curCmd = 0;
+
+ if (num >= MAX_GROUPS_PER_DIALOG)
+ error("Too much groups in dialog #%d", lpmdDialog->_nObj);
+
+ for (i = 0; i < num; i++) {
+ lpmdDialog->_group[i]._num = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+ lpmdDialog->_group[i]._nCmds = *lpBuf; lpBuf++;
+
+ if (lpmdDialog->_group[i]._nCmds >= MAX_COMMANDS_PER_GROUP)
+ error("Too much commands in group #%d in dialog #%d", lpmdDialog->_group[i]._num, lpmdDialog->_nObj);
+
+ for (uint32 j = 0; j < lpmdDialog->_group[i]._nCmds; j++) {
+ lpmdDialog->_command[curCmd]._type = *lpBuf;
+ lpBuf++;
+
+ switch (lpmdDialog->_command[curCmd]._type) {
+ // Call custom function
+ case 1:
+ lpmdDialog->_command[curCmd]._nCf = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+ lpmdDialog->_command[curCmd]._arg1 = READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmdDialog->_command[curCmd]._arg2 = READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmdDialog->_command[curCmd]._arg3 = READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmdDialog->_command[curCmd]._arg4 = READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ break;
+
+ // Variable assign
+ case 2: {
+ uint32 len = *lpBuf;
+ lpBuf++;
+ lpmdDialog->_command[curCmd]._lpszVarName = (char *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, len + 1);
+ if (lpmdDialog->_command[curCmd]._lpszVarName == NULL)
+ return NULL;
+
+ Common::copy(lpBuf, lpBuf + len, lpmdDialog->_command[curCmd]._lpszVarName);
+ lpBuf += len;
+
+ lpBuf = parseExpression(lpBuf, &lpmdDialog->_command[curCmd]._expr);
+ if (lpBuf == NULL)
+ return NULL;
+ break;
+ }
+ // Do Choice
+ case 3:
+ lpmdDialog->_command[curCmd]._nChoice = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+ break;
+
+ default:
+ return NULL;
+ }
+
+ uint32 kk;
+ for (kk = 0;kk < curCmd; kk++) {
+ if (compareCommands(&lpmdDialog->_command[kk], &lpmdDialog->_command[curCmd])) {
+ lpmdDialog->_group[i]._cmdNum[j] = kk;
+
+ // Free any data allocated for the duplictaed command
+ if (lpmdDialog->_command[curCmd]._type == 2) {
+ globalDestroy(lpmdDialog->_command[curCmd]._lpszVarName);
+ freeExpression(lpmdDialog->_command[curCmd]._expr);
+
+ lpmdDialog->_command[curCmd]._lpszVarName = NULL;
+ lpmdDialog->_command[curCmd]._expr = 0;
+ lpmdDialog->_command[curCmd]._type = 0;
+ }
+ break;
+ }
+ }
+
+ if (kk == curCmd) {
+ lpmdDialog->_group[i]._cmdNum[j] = curCmd;
+ curCmd++;
+ }
+ }
+ }
+
+ if (curCmd >= MAX_COMMANDS_PER_DIALOG)
+ error("Too much commands in dialog #%d", lpmdDialog->_nObj);
+
+ // Choices
+ num = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ if (num >= MAX_CHOICES_PER_DIALOG)
+ error("Too much choices in dialog #%d", lpmdDialog->_nObj);
+
+ for (i = 0; i < num; i++) {
+ lpmdDialog->_choice[i]._nChoice = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ num2 = *lpBuf++;
+
+ if (num2 >= MAX_SELECTS_PER_CHOICE)
+ error("Too much selects in choice #%d in dialog #%d", lpmdDialog->_choice[i]._nChoice, lpmdDialog->_nObj);
+
+ for (uint32 j = 0; j < num2; j++) {
+ // When
+ switch (*lpBuf++) {
+ case 0:
+ lpmdDialog->_choice[i]._select[j]._when = NULL;
+ break;
+
+ case 1:
+ lpBuf = parseExpression(lpBuf, &lpmdDialog->_choice[i]._select[j]._when);
+ if (lpBuf == NULL)
+ return NULL;
+ break;
+
+ case 2:
+ return NULL;
+ }
+
+ // Attrib
+ lpmdDialog->_choice[i]._select[j]._attr = *lpBuf++;
+
+ // Data
+ lpmdDialog->_choice[i]._select[j]._dwData = READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+
+ // PlayGroup
+ num3 = *lpBuf++;
+
+ if (num3 >= MAX_PLAYGROUPS_PER_SELECT)
+ error("Too much playgroups in select #%d in choice #%d in dialog #%d", j, lpmdDialog->_choice[i]._nChoice, lpmdDialog->_nObj);
+
+ for (uint32 z = 0; z < num3; z++) {
+ lpmdDialog->_choice[i]._select[j]._wPlayGroup[z] = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+ }
+
+ lpmdDialog->_choice[i]._select[j]._wPlayGroup[num3] = 0;
+ }
+
+ // Mark the last selection
+ lpmdDialog->_choice[i]._select[num2]._dwData = 0;
+ }
+
+ lpmdDialog->_choice[num]._nChoice = 0;
+
+ return lpBuf;
+}
+
+
+/**
+ * Parses an item from the MPC file, and inserts its data into a structure
+ *
+ * @param lpBuf Buffer containing the compiled dialog.
+ * @param lpmiItem Pointer to a structure that will be filled with the
+ * data of the item.
+ * @returns Pointer to the buffer after the item, or NULL on failure.
+ * @remarks It's necessary that the structure that is passed has been
+ * completely initialized to 0 beforehand.
+ */
+static const byte *parseItem(const byte *lpBuf, LpMpalItem lpmiItem) {
+ lpmiItem->_nObj = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+
+ byte len = *lpBuf;
+ lpBuf++;
+ memcpy(lpmiItem->_lpszDescribe, lpBuf, MIN((byte)127, len));
+ lpBuf += len;
+
+ if (len >= MAX_DESCRIBE_SIZE)
+ error("Describe too long in item #%d", lpmiItem->_nObj);
+
+ lpmiItem->_nActions=*lpBuf;
+ lpBuf++;
+
+ // Allocation action
+ if (lpmiItem->_nActions > 0)
+ lpmiItem->_action = (ItemAction *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, sizeof(struct ItemAction) * (int)lpmiItem->_nActions);
+
+ uint32 curCmd = 0;
+
+ for (uint32 i = 0; i < lpmiItem->_nActions; i++) {
+ lpmiItem->_action[i]._num = *lpBuf;
+ lpBuf++;
+
+ lpmiItem->_action[i]._wParm = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ if (lpmiItem->_action[i]._num == 0xFF) {
+ lpmiItem->_action[i]._wTime = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ lpmiItem->_action[i]._perc = *lpBuf;
+ lpBuf++;
+ }
+
+
+ if (*lpBuf == 0) {
+ lpBuf++;
+ lpmiItem->_action[i]._when = NULL;
+ } else {
+ lpBuf++;
+ lpBuf = parseExpression(lpBuf,&lpmiItem->_action[i]._when);
+ if (lpBuf == NULL)
+ return NULL;
+ }
+
+ lpmiItem->_action[i]._nCmds=*lpBuf;
+ lpBuf++;
+
+ if (lpmiItem->_action[i]._nCmds >= MAX_COMMANDS_PER_ACTION)
+ error("Too much commands in action #%d in item #%d", lpmiItem->_action[i]._num, lpmiItem->_nObj);
+
+ for (uint32 j = 0; j < lpmiItem->_action[i]._nCmds; j++) {
+ lpmiItem->_command[curCmd]._type = *lpBuf;
+ lpBuf++;
+ switch (lpmiItem->_command[curCmd]._type) {
+ case 1: // Call custom function
+ lpmiItem->_command[curCmd]._nCf = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+ lpmiItem->_command[curCmd]._arg1 = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmiItem->_command[curCmd]._arg2 = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmiItem->_command[curCmd]._arg3 = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmiItem->_command[curCmd]._arg4 = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ break;
+
+ case 2: // Variable assign
+ len = *lpBuf;
+ lpBuf++;
+ lpmiItem->_command[curCmd]._lpszVarName = (char *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, len + 1);
+ if (lpmiItem->_command[curCmd]._lpszVarName == NULL)
+ return NULL;
+ memcpy(lpmiItem->_command[curCmd]._lpszVarName, lpBuf, len);
+ lpBuf += len;
+
+ lpBuf = parseExpression(lpBuf, &lpmiItem->_command[curCmd]._expr);
+ if (lpBuf == NULL)
+ return NULL;
+ break;
+
+ default:
+ return NULL;
+ }
+
+ uint32 kk;
+ for (kk = 0; kk < curCmd; kk++) {
+ if (compareCommands(&lpmiItem->_command[kk], &lpmiItem->_command[curCmd])) {
+ lpmiItem->_action[i]._cmdNum[j] = kk;
+
+ // Free any data allocated for the duplictaed command
+ if (lpmiItem->_command[curCmd]._type == 2) {
+ globalDestroy(lpmiItem->_command[curCmd]._lpszVarName);
+ freeExpression(lpmiItem->_command[curCmd]._expr);
+
+ lpmiItem->_command[curCmd]._lpszVarName = NULL;
+ lpmiItem->_command[curCmd]._expr = 0;
+ lpmiItem->_command[curCmd]._type = 0;
+ }
+ break;
+ }
+ }
+
+ if (kk == curCmd) {
+ lpmiItem->_action[i]._cmdNum[j] = curCmd;
+ curCmd++;
+
+ if (curCmd >= MAX_COMMANDS_PER_ITEM) {
+ error("Too much commands in item #%d", lpmiItem->_nObj);
+ //curCmd=0;
+ }
+ }
+ }
+ }
+
+ lpmiItem->_dwRes = READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+
+ return lpBuf;
+}
+
+/**
+ * Frees an item parsed from a prior call to ParseItem
+ *
+ * @param lpmiItem Pointer to an item structure
+ */
+static void freeItem(LpMpalItem lpmiItem) {
+ // Free the actions
+ if (lpmiItem->_action) {
+ for (int i = 0; i < lpmiItem->_nActions; ++i) {
+ if (lpmiItem->_action[i]._when != 0)
+ freeExpression(lpmiItem->_action[i]._when);
+ }
+
+ globalDestroy(lpmiItem->_action);
+ }
+
+ // Free the commands
+ for (int i = 0; i < MAX_COMMANDS_PER_ITEM && (lpmiItem->_command[i]._type); ++i) {
+ if (lpmiItem->_command[i]._type == 2) {
+ // Variable Assign
+ globalDestroy(lpmiItem->_command[i]._lpszVarName);
+ freeExpression(lpmiItem->_command[i]._expr);
+ }
+ }
+}
+
+/**
+ * Parses a location from the MPC file, and inserts its data into a structure
+ *
+ * @param lpBuf Buffer containing the compiled location.
+ * @param lpmiLocation Pointer to a structure that will be filled with the
+ * data of the location.
+ * @returns Pointer to the buffer after the location, or NULL on failure.
+ */
+static const byte *ParseLocation(const byte *lpBuf, LpMpalLocation lpmlLocation) {
+ lpmlLocation->_nObj = (int32)READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+ lpmlLocation->_dwXlen = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+ lpmlLocation->_dwYlen = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+ lpmlLocation->_dwPicRes = READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+
+ return lpBuf;
+}
+
+
+/****************************************************************************\
+* Exported functions
+\****************************************************************************/
+/**
+ * @defgroup Exported functions
+ */
+//@{
+
+/**
+ * Reads and interprets the MPC file, and create structures for various directives
+ * in the global variables
+ *
+ * @param lpBuf Buffer containing the MPC file data, excluding the header.
+ * @returns True if succeeded OK, false if failure.
+ */
+bool parseMpc(const byte *lpBuf) {
+ byte *lpTemp;
+
+ // 1. Variables
+ if (lpBuf[0] != 'V' || lpBuf[1] != 'A' || lpBuf[2] != 'R' || lpBuf[3] != 'S')
+ return false;
+
+ lpBuf += 4;
+ GLOBALS._nVars = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ GLOBALS._hVars = globalAllocate(GMEM_MOVEABLE | GMEM_ZEROINIT, sizeof(MpalVar) * (uint32)GLOBALS._nVars);
+ if (GLOBALS._hVars == NULL)
+ return false;
+
+ GLOBALS._lpmvVars = (LpMpalVar)globalLock(GLOBALS._hVars);
+
+ for (uint16 i = 0; i < GLOBALS._nVars; i++) {
+ uint16 wLen = *(const byte *)lpBuf;
+ lpBuf++;
+ memcpy(GLOBALS._lpmvVars->_lpszVarName, lpBuf, MIN(wLen, (uint16)32));
+ lpBuf += wLen;
+ GLOBALS._lpmvVars->_dwVal = READ_LE_UINT32(lpBuf);
+ lpBuf += 4;
+
+ lpBuf++; // Skip 'ext'
+ GLOBALS._lpmvVars++;
+ }
+
+ globalUnlock(GLOBALS._hVars);
+
+ // 2. Messages
+ if (lpBuf[0] != 'M' || lpBuf[1] != 'S' || lpBuf[2] != 'G' || lpBuf[3] != 'S')
+ return false;
+
+ lpBuf += 4;
+ GLOBALS._nMsgs = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+#ifdef NEED_LOCK_MSGS
+ GLOBALS._hMsgs = globalAllocate(GMEM_MOVEABLE | GMEM_ZEROINIT, sizeof(MpalMsg) * (uint32)GLOBALS._nMsgs);
+ if (GLOBALS._hMsgs == NULL)
+ return false;
+
+ GLOBALS._lpmmMsgs = (LpMpalMsg)globalLock(GLOBALS._hMsgs);
+#else
+ GLOBALS._lpmmMsgs=(LPMPALMSG)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, sizeof(MPALMSG) * (uint32)GLOBALS._nMsgs);
+ if (GLOBALS._lpmmMsgs==NULL)
+ return false;
+#endif
+
+ for (uint16 i = 0; i < GLOBALS._nMsgs; i++) {
+ GLOBALS._lpmmMsgs->_wNum = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ uint16 j;
+ for (j = 0; lpBuf[j] != 0;)
+ j += lpBuf[j] + 1;
+
+ GLOBALS._lpmmMsgs->_hText = globalAllocate(GMEM_MOVEABLE | GMEM_ZEROINIT, j + 1);
+ lpTemp = (byte *)globalLock(GLOBALS._lpmmMsgs->_hText);
+
+ for (j = 0; lpBuf[j] != 0;) {
+ memcpy(lpTemp, &lpBuf[j + 1], lpBuf[j]);
+ lpTemp += lpBuf[j];
+ *lpTemp ++= '\0';
+ j += lpBuf[j] + 1;
+ }
+
+ lpBuf += j + 1;
+ *lpTemp = '\0';
+
+ globalUnlock(GLOBALS._lpmmMsgs->_hText);
+ GLOBALS._lpmmMsgs++;
+ }
+
+#ifdef NEED_LOCK_MSGS
+ globalUnlock(GLOBALS._hMsgs);
+#endif
+
+ // 3. Objects
+ if (lpBuf[0] != 'O' || lpBuf[1] != 'B' || lpBuf[2] != 'J' || lpBuf[3] != 'S')
+ return false;
+
+ lpBuf += 4;
+ GLOBALS._nObjs = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ // Check out the dialogs
+ GLOBALS._nDialogs = 0;
+ GLOBALS._hDialogs = GLOBALS._lpmdDialogs = NULL;
+ if (*((const byte *)lpBuf + 2) == 6 && strncmp((const char *)lpBuf + 3, "Dialog", 6) == 0) {
+ GLOBALS._nDialogs = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ GLOBALS._hDialogs = globalAllocate(GMEM_MOVEABLE | GMEM_ZEROINIT, (uint32)GLOBALS._nDialogs * sizeof(MpalDialog));
+ if (GLOBALS._hDialogs == NULL)
+ return false;
+
+ GLOBALS._lpmdDialogs = (LpMpalDialog)globalLock(GLOBALS._hDialogs);
+
+ for (uint16 i = 0; i < GLOBALS._nDialogs; i++) {
+ if ((lpBuf = parseDialog(lpBuf + 7, &GLOBALS._lpmdDialogs[i])) == NULL)
+ return false;
+ }
+
+ globalUnlock(GLOBALS._hDialogs);
+ }
+
+ // Check the items
+ GLOBALS._nItems = 0;
+ GLOBALS._hItems = GLOBALS._lpmiItems = NULL;
+ if (*(lpBuf + 2) == 4 && strncmp((const char *)lpBuf + 3, "Item", 4) == 0) {
+ GLOBALS._nItems = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ // Allocate memory and read them in
+ GLOBALS._hItems = globalAllocate(GMEM_MOVEABLE | GMEM_ZEROINIT, (uint32)GLOBALS._nItems * sizeof(MpalItem));
+ if (GLOBALS._hItems == NULL)
+ return false;
+
+ GLOBALS._lpmiItems = (LpMpalItem)globalLock(GLOBALS._hItems);
+
+ for (uint16 i = 0; i < GLOBALS._nItems; i++) {
+ if ((lpBuf = parseItem(lpBuf + 5, &GLOBALS._lpmiItems[i])) == NULL)
+ return false;
+ }
+
+ globalUnlock(GLOBALS._hItems);
+ }
+
+ // Check the locations
+ GLOBALS._nLocations = 0;
+ GLOBALS._hLocations = GLOBALS._lpmlLocations = NULL;
+ if (*(lpBuf + 2) == 8 && strncmp((const char *)lpBuf + 3, "Location", 8) == 0) {
+ GLOBALS._nLocations = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ // Allocate memory and read them in
+ GLOBALS._hLocations = globalAllocate(GMEM_MOVEABLE | GMEM_ZEROINIT, (uint32)GLOBALS._nLocations * sizeof(MpalLocation));
+ if (GLOBALS._hLocations == NULL)
+ return false;
+
+ GLOBALS._lpmlLocations = (LpMpalLocation)globalLock(GLOBALS._hLocations);
+
+ for (uint16 i = 0; i < GLOBALS._nLocations; i++) {
+ if ((lpBuf = ParseLocation(lpBuf + 9, &GLOBALS._lpmlLocations[i])) == NULL)
+ return false;
+ }
+
+ globalUnlock(GLOBALS._hLocations);
+ }
+
+ // Check the scripts
+ GLOBALS._nScripts = 0;
+ GLOBALS._hScripts = GLOBALS._lpmsScripts = NULL;
+ if (*(lpBuf + 2) == 6 && strncmp((const char *)lpBuf + 3, "Script", 6) == 0) {
+ GLOBALS._nScripts = READ_LE_UINT16(lpBuf);
+ lpBuf += 2;
+
+ // Allocate memory
+ GLOBALS._hScripts = globalAllocate(GMEM_MOVEABLE | GMEM_ZEROINIT, (uint32)GLOBALS._nScripts * sizeof(MpalScript));
+ if (GLOBALS._hScripts == NULL)
+ return false;
+
+ GLOBALS._lpmsScripts = (LpMpalScript)globalLock(GLOBALS._hScripts);
+
+ for (uint16 i = 0; i < GLOBALS._nScripts; i++) {
+ if ((lpBuf = ParseScript(lpBuf + 7, &GLOBALS._lpmsScripts[i])) == NULL)
+ return false;
+
+ // Sort the various moments of the script
+ //qsort(
+ //GLOBALS.lpmsScripts[i].Moment,
+ //GLOBALS.lpmsScripts[i].nMoments,
+ //sizeof(GLOBALS.lpmsScripts[i].Moment[0]),
+ //(int (*)(const void *, const void *))CompareMoments
+ //);
+ }
+
+ globalUnlock(GLOBALS._hScripts);
+ }
+
+ if (lpBuf[0] != 'E' || lpBuf[1] != 'N' || lpBuf[2] != 'D' || lpBuf[3] != '0')
+ return false;
+
+ return true;
+}
+
+/**
+ * Free the given dialog
+ */
+static void freeDialog(LpMpalDialog lpmdDialog) {
+ // Free the periods
+ for (int i = 0; i < MAX_PERIODS_PER_DIALOG && (lpmdDialog->_periods[i]); ++i)
+ globalFree(lpmdDialog->_periods[i]);
+
+ for (int i = 0; i < MAX_COMMANDS_PER_DIALOG && (lpmdDialog->_command[i]._type); i++) {
+ if (lpmdDialog->_command[i]._type == 2) {
+ // Variable assign
+ globalDestroy(lpmdDialog->_command[i]._lpszVarName);
+ freeExpression(lpmdDialog->_command[i]._expr);
+ }
+ }
+
+ // Free the choices
+ for (int i = 0; i < MAX_CHOICES_PER_DIALOG; ++i) {
+ for (int j = 0; j < MAX_SELECTS_PER_CHOICE; j++) {
+ if (lpmdDialog->_choice[i]._select[j]._when)
+ freeExpression(lpmdDialog->_choice[i]._select[j]._when);
+ }
+ }
+}
+
+/**
+ * Frees any data allocated from the parsing of the MPC file
+ */
+void freeMpc() {
+ // Free variables
+ globalFree(GLOBALS._hVars);
+
+ // Free messages
+ LpMpalMsg lpmmMsgs = (LpMpalMsg)globalLock(GLOBALS._hMsgs);
+ for (int i = 0; i < GLOBALS._nMsgs; i++, ++lpmmMsgs)
+ globalFree(lpmmMsgs->_hText);
+
+ globalUnlock(GLOBALS._hMsgs);
+ globalFree(GLOBALS._hMsgs);
+
+ // Free objects
+ if (GLOBALS._hDialogs) {
+ LpMpalDialog lpmdDialogs = (LpMpalDialog)globalLock(GLOBALS._hDialogs);
+
+ for (int i = 0; i < GLOBALS._nDialogs; i++, ++lpmdDialogs)
+ freeDialog(lpmdDialogs);
+
+ globalFree(GLOBALS._hDialogs);
+ }
+
+ // Free items
+ if (GLOBALS._hItems) {
+ LpMpalItem lpmiItems = (LpMpalItem)globalLock(GLOBALS._hItems);
+
+ for (int i = 0; i < GLOBALS._nItems; ++i, ++lpmiItems)
+ freeItem(lpmiItems);
+
+ globalUnlock(GLOBALS._hItems);
+ globalFree(GLOBALS._hItems);
+ }
+
+ // Free the locations
+ if (GLOBALS._hLocations) {
+ globalFree(GLOBALS._hLocations);
+ }
+
+ // Free the scripts
+ if (GLOBALS._hScripts) {
+ LpMpalScript lpmsScripts = (LpMpalScript)globalLock(GLOBALS._hScripts);
+
+ for (int i = 0; i < GLOBALS._nScripts; ++i, ++lpmsScripts) {
+ FreeScript(lpmsScripts);
+ }
+
+ globalUnlock(GLOBALS._hScripts);
+ }
+}
+
+//@}
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
diff --git a/engines/tony/mpal/loadmpc.h b/engines/tony/mpal/loadmpc.h
new file mode 100644
index 0000000000..20956288aa
--- /dev/null
+++ b/engines/tony/mpal/loadmpc.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef __LOADMPC_H
+#define __LOADMPC_H
+
+namespace Tony {
+
+namespace MPAL {
+
+/****************************************************************************\
+* Function prototypes
+\****************************************************************************/
+
+/**
+ * Reads and interprets the MPC file, and create structures for various directives
+ * in the global variables
+ *
+ * @param lpBuf Buffer containing the MPC file data, excluding the header.
+ * @returns True if succeeded OK, false if failure.
+ */
+bool parseMpc(const byte *lpBuf);
+
+/**
+ * Frees any data allocated from the parsing of the MPC file
+ */
+void freeMpc();
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
+
+#endif
+
diff --git a/engines/tony/mpal/lzo.cpp b/engines/tony/mpal/lzo.cpp
new file mode 100644
index 0000000000..3d0751a5ca
--- /dev/null
+++ b/engines/tony/mpal/lzo.cpp
@@ -0,0 +1,511 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/* minilzo.c -- mini subset of the LZO real-time data compression library
+
+ This file is part of the LZO real-time data compression library.
+
+ Copyright (C) 2011 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2010 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2009 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2008 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2007 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2006 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2005 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2004 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 1997 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 1996 Markus Franz Xaver Johannes Oberhumer
+ All Rights Reserved.
+
+ The LZO library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of
+ the License, or (at your option) any later version.
+
+ The LZO library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with the LZO library; see the file COPYING.
+ If not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+ Markus F.X.J. Oberhumer
+ <markus@oberhumer.com>
+ http://www.oberhumer.com/opensource/lzo/
+ */
+
+#include "lzo.h"
+#include "common/textconsole.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+#define pd(a, b) ((uint32) ((a) - (b)))
+
+#define TEST_IP (ip < ip_end)
+#define TEST_OP 1
+#define NEED_IP(x) ((void) 0)
+#define NEED_OP(x) ((void) 0)
+#define TEST_LB(m_pos) ((void) 0)
+
+#define M2_MAX_OFFSET 0x0800
+#define LZO1X
+
+/**
+ * Decompresses an LZO compressed resource
+ */
+int lzo1x_decompress(const byte *in, uint32 in_len, byte *out, uint32 *out_len) {
+ register byte *op;
+ register const byte *ip;
+ register uint32 t = 0;
+#if defined(COPY_DICT)
+ uint32 m_off;
+ const byte *dict_end;
+#else
+ register const byte *m_pos;
+#endif
+
+ const byte * const ip_end = in + in_len;
+#if defined(HAVE_ANY_OP)
+ byte * const op_end = out + *out_len;
+#endif
+#if defined(LZO1Z)
+ uint32 last_m_off = 0;
+#endif
+
+#if defined(COPY_DICT)
+ if (dict)
+ {
+ if (dict_len > M4_MAX_OFFSET)
+ {
+ dict += dict_len - M4_MAX_OFFSET;
+ dict_len = M4_MAX_OFFSET;
+ }
+ dict_end = dict + dict_len;
+ }
+ else
+ {
+ dict_len = 0;
+ dict_end = NULL;
+ }
+#endif
+
+ *out_len = 0;
+
+ op = out;
+ ip = in;
+
+ if (*ip > 17)
+ {
+ t = *ip++ - 17;
+ if (t < 4)
+ goto match_next;
+ assert(t > 0); NEED_OP(t); NEED_IP(t+1);
+ do *op++ = *ip++; while (--t > 0);
+ goto first_literal_run;
+ }
+
+ while (TEST_IP && TEST_OP)
+ {
+ t = *ip++;
+ if (t >= 16)
+ goto match;
+ if (t == 0)
+ {
+ NEED_IP(1);
+ while (*ip == 0)
+ {
+ t += 255;
+ ip++;
+ NEED_IP(1);
+ }
+ t += 15 + *ip++;
+ }
+ assert(t > 0); NEED_OP(t+3); NEED_IP(t+4);
+#if defined(LZO_UNALIGNED_OK_8) && defined(LZO_UNALIGNED_OK_4)
+ t += 3;
+ if (t >= 8) do
+ {
+ UA_COPY64(op, ip);
+ op += 8; ip += 8; t -= 8;
+ } while (t >= 8);
+ if (t >= 4)
+ {
+ UA_COPY32(op, ip);
+ op += 4; ip += 4; t -= 4;
+ }
+ if (t > 0)
+ {
+ *op++ = *ip++;
+ if (t > 1) { *op++ = *ip++; if (t > 2) { *op++ = *ip++; } }
+ }
+#elif defined(LZO_UNALIGNED_OK_4) || defined(LZO_ALIGNED_OK_4)
+#if !defined(LZO_UNALIGNED_OK_4)
+ if (PTR_ALIGNED2_4(op, ip))
+ {
+#endif
+ UA_COPY32(op, ip);
+ op += 4; ip += 4;
+ if (--t > 0)
+ {
+ if (t >= 4)
+ {
+ do {
+ UA_COPY32(op, ip);
+ op += 4; ip += 4; t -= 4;
+ } while (t >= 4);
+ if (t > 0) do *op++ = *ip++; while (--t > 0);
+ }
+ else
+ do *op++ = *ip++; while (--t > 0);
+ }
+#if !defined(LZO_UNALIGNED_OK_4)
+ }
+ else
+#endif
+#endif
+#if !defined(LZO_UNALIGNED_OK_4) && !defined(LZO_UNALIGNED_OK_8)
+ {
+ *op++ = *ip++; *op++ = *ip++; *op++ = *ip++;
+ do *op++ = *ip++; while (--t > 0);
+ }
+#endif
+
+first_literal_run:
+
+ t = *ip++;
+ if (t >= 16)
+ goto match;
+#if defined(COPY_DICT)
+#if defined(LZO1Z)
+ m_off = (1 + M2_MAX_OFFSET) + (t << 6) + (*ip++ >> 2);
+ last_m_off = m_off;
+#else
+ m_off = (1 + M2_MAX_OFFSET) + (t >> 2) + (*ip++ << 2);
+#endif
+ NEED_OP(3);
+ t = 3; COPY_DICT(t, m_off)
+#else
+#if defined(LZO1Z)
+ t = (1 + M2_MAX_OFFSET) + (t << 6) + (*ip++ >> 2);
+ m_pos = op - t;
+ last_m_off = t;
+#else
+ m_pos = op - (1 + M2_MAX_OFFSET);
+ m_pos -= t >> 2;
+ m_pos -= *ip++ << 2;
+#endif
+ TEST_LB(m_pos); NEED_OP(3);
+ *op++ = *m_pos++; *op++ = *m_pos++; *op++ = *m_pos;
+#endif
+ goto match_done;
+
+ do {
+match:
+ if (t >= 64)
+ {
+#if defined(COPY_DICT)
+#if defined(LZO1X)
+ m_off = 1 + ((t >> 2) & 7) + (*ip++ << 3);
+ t = (t >> 5) - 1;
+#elif defined(LZO1Y)
+ m_off = 1 + ((t >> 2) & 3) + (*ip++ << 2);
+ t = (t >> 4) - 3;
+#elif defined(LZO1Z)
+ m_off = t & 0x1f;
+ if (m_off >= 0x1c)
+ m_off = last_m_off;
+ else
+ {
+ m_off = 1 + (m_off << 6) + (*ip++ >> 2);
+ last_m_off = m_off;
+ }
+ t = (t >> 5) - 1;
+#endif
+#else
+#if defined(LZO1X)
+ m_pos = op - 1;
+ m_pos -= (t >> 2) & 7;
+ m_pos -= *ip++ << 3;
+ t = (t >> 5) - 1;
+#elif defined(LZO1Y)
+ m_pos = op - 1;
+ m_pos -= (t >> 2) & 3;
+ m_pos -= *ip++ << 2;
+ t = (t >> 4) - 3;
+#elif defined(LZO1Z)
+ {
+ uint32 off = t & 0x1f;
+ m_pos = op;
+ if (off >= 0x1c)
+ {
+ assert(last_m_off > 0);
+ m_pos -= last_m_off;
+ }
+ else
+ {
+ off = 1 + (off << 6) + (*ip++ >> 2);
+ m_pos -= off;
+ last_m_off = off;
+ }
+ }
+ t = (t >> 5) - 1;
+#endif
+ TEST_LB(m_pos); assert(t > 0); NEED_OP(t+3-1);
+ goto copy_match;
+#endif
+ }
+ else if (t >= 32)
+ {
+ t &= 31;
+ if (t == 0)
+ {
+ NEED_IP(1);
+ while (*ip == 0)
+ {
+ t += 255;
+ ip++;
+ NEED_IP(1);
+ }
+ t += 31 + *ip++;
+ }
+#if defined(COPY_DICT)
+#if defined(LZO1Z)
+ m_off = 1 + (ip[0] << 6) + (ip[1] >> 2);
+ last_m_off = m_off;
+#else
+ m_off = 1 + (ip[0] >> 2) + (ip[1] << 6);
+#endif
+#else
+#if defined(LZO1Z)
+ {
+ uint32 off = 1 + (ip[0] << 6) + (ip[1] >> 2);
+ m_pos = op - off;
+ last_m_off = off;
+ }
+#elif defined(LZO_UNALIGNED_OK_2) && defined(LZO_ABI_LITTLE_ENDIAN)
+ m_pos = op - 1;
+ m_pos -= UA_GET16(ip) >> 2;
+#else
+ m_pos = op - 1;
+ m_pos -= (ip[0] >> 2) + (ip[1] << 6);
+#endif
+#endif
+ ip += 2;
+ }
+ else if (t >= 16)
+ {
+#if defined(COPY_DICT)
+ m_off = (t & 8) << 11;
+#else
+ m_pos = op;
+ m_pos -= (t & 8) << 11;
+#endif
+ t &= 7;
+ if (t == 0)
+ {
+ NEED_IP(1);
+ while (*ip == 0)
+ {
+ t += 255;
+ ip++;
+ NEED_IP(1);
+ }
+ t += 7 + *ip++;
+ }
+#if defined(COPY_DICT)
+#if defined(LZO1Z)
+ m_off += (ip[0] << 6) + (ip[1] >> 2);
+#else
+ m_off += (ip[0] >> 2) + (ip[1] << 6);
+#endif
+ ip += 2;
+ if (m_off == 0)
+ goto eof_found;
+ m_off += 0x4000;
+#if defined(LZO1Z)
+ last_m_off = m_off;
+#endif
+#else
+#if defined(LZO1Z)
+ m_pos -= (ip[0] << 6) + (ip[1] >> 2);
+#elif defined(LZO_UNALIGNED_OK_2) && defined(LZO_ABI_LITTLE_ENDIAN)
+ m_pos -= UA_GET16(ip) >> 2;
+#else
+ m_pos -= (ip[0] >> 2) + (ip[1] << 6);
+#endif
+ ip += 2;
+ if (m_pos == op)
+ goto eof_found;
+ m_pos -= 0x4000;
+#if defined(LZO1Z)
+ last_m_off = pd((const byte *)op, m_pos);
+#endif
+#endif
+ }
+ else
+ {
+#if defined(COPY_DICT)
+#if defined(LZO1Z)
+ m_off = 1 + (t << 6) + (*ip++ >> 2);
+ last_m_off = m_off;
+#else
+ m_off = 1 + (t >> 2) + (*ip++ << 2);
+#endif
+ NEED_OP(2);
+ t = 2; COPY_DICT(t, m_off)
+#else
+#if defined(LZO1Z)
+ t = 1 + (t << 6) + (*ip++ >> 2);
+ m_pos = op - t;
+ last_m_off = t;
+#else
+ m_pos = op - 1;
+ m_pos -= t >> 2;
+ m_pos -= *ip++ << 2;
+#endif
+ TEST_LB(m_pos); NEED_OP(2);
+ *op++ = *m_pos++; *op++ = *m_pos;
+#endif
+ goto match_done;
+ }
+
+#if defined(COPY_DICT)
+
+ NEED_OP(t+3-1);
+ t += 3-1; COPY_DICT(t, m_off)
+
+#else
+
+ TEST_LB(m_pos); assert(t > 0); NEED_OP(t+3-1);
+#if defined(LZO_UNALIGNED_OK_8) && defined(LZO_UNALIGNED_OK_4)
+ if (op - m_pos >= 8)
+ {
+ t += (3 - 1);
+ if (t >= 8) do
+ {
+ UA_COPY64(op, m_pos);
+ op += 8; m_pos += 8; t -= 8;
+ } while (t >= 8);
+ if (t >= 4)
+ {
+ UA_COPY32(op, m_pos);
+ op += 4; m_pos += 4; t -= 4;
+ }
+ if (t > 0)
+ {
+ *op++ = m_pos[0];
+ if (t > 1) { *op++ = m_pos[1]; if (t > 2) { *op++ = m_pos[2]; } }
+ }
+ }
+ else
+#elif defined(LZO_UNALIGNED_OK_4) || defined(LZO_ALIGNED_OK_4)
+#if !defined(LZO_UNALIGNED_OK_4)
+ if (t >= 2 * 4 - (3 - 1) && PTR_ALIGNED2_4(op, m_pos))
+ {
+ assert((op - m_pos) >= 4);
+#else
+ if (t >= 2 * 4 - (3 - 1) && (op - m_pos) >= 4)
+ {
+#endif
+ UA_COPY32(op, m_pos);
+ op += 4; m_pos += 4; t -= 4 - (3 - 1);
+ do {
+ UA_COPY32(op, m_pos);
+ op += 4; m_pos += 4; t -= 4;
+ } while (t >= 4);
+ if (t > 0) do *op++ = *m_pos++; while (--t > 0);
+ }
+ else
+#endif
+ {
+copy_match:
+ *op++ = *m_pos++; *op++ = *m_pos++;
+ do *op++ = *m_pos++; while (--t > 0);
+ }
+
+#endif
+
+match_done:
+#if defined(LZO1Z)
+ t = ip[-1] & 3;
+#else
+ t = ip[-2] & 3;
+#endif
+ if (t == 0)
+ break;
+
+match_next:
+ assert(t > 0); assert(t < 4); NEED_OP(t); NEED_IP(t+1);
+#if 0
+ do *op++ = *ip++; while (--t > 0);
+#else
+ *op++ = *ip++;
+ if (t > 1) { *op++ = *ip++; if (t > 2) { *op++ = *ip++; } }
+#endif
+ t = *ip++;
+ } while (TEST_IP && TEST_OP);
+ }
+
+#if defined(HAVE_TEST_IP) || defined(HAVE_TEST_OP)
+ *out_len = pd(op, out);
+ return LZO_E_EOF_NOT_FOUND;
+#endif
+
+eof_found:
+ assert(t == 1);
+ *out_len = pd(op, out);
+ return (ip == ip_end ? LZO_E_OK :
+ (ip < ip_end ? LZO_E_INPUT_NOT_CONSUMED : LZO_E_INPUT_OVERRUN));
+
+#if defined(HAVE_NEED_IP)
+input_overrun:
+ *out_len = pd(op, out);
+ return LZO_E_INPUT_OVERRUN;
+#endif
+
+#if defined(HAVE_NEED_OP)
+output_overrun:
+ *out_len = pd(op, out);
+ return LZO_E_OUTPUT_OVERRUN;
+#endif
+
+#if defined(LZO_TEST_OVERRUN_LOOKBEHIND)
+lookbehind_overrun:
+ *out_len = pd(op, out);
+ return LZO_E_LOOKBEHIND_OVERRUN;
+#endif
+}
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
diff --git a/engines/tony/mpal/lzo.h b/engines/tony/mpal/lzo.h
new file mode 100644
index 0000000000..ebb1c4b516
--- /dev/null
+++ b/engines/tony/mpal/lzo.h
@@ -0,0 +1,111 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/* minilzo.c -- mini subset of the LZO real-time data compression library
+
+ This file is part of the LZO real-time data compression library.
+
+ Copyright (C) 2011 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2010 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2009 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2008 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2007 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2006 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2005 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2004 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 1997 Markus Franz Xaver Johannes Oberhumer
+ Copyright (C) 1996 Markus Franz Xaver Johannes Oberhumer
+ All Rights Reserved.
+
+ The LZO library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of
+ the License, or (at your option) any later version.
+
+ The LZO library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with the LZO library; see the file COPYING.
+ If not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+ Markus F.X.J. Oberhumer
+ <markus@oberhumer.com>
+ http://www.oberhumer.com/opensource/lzo/
+ */
+
+#ifndef TONY_MPAL_LZO_H
+#define TONY_MPAL_LZO_H
+
+#include "common/scummsys.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+/* Error codes for the compression/decompression functions. Negative
+ * values are errors, positive values will be used for special but
+ * normal events.
+ */
+#define LZO_E_OK 0
+#define LZO_E_ERROR (-1)
+#define LZO_E_OUT_OF_MEMORY (-2) /* [lzo_alloc_func_t failure] */
+#define LZO_E_NOT_COMPRESSIBLE (-3) /* [not used right now] */
+#define LZO_E_INPUT_OVERRUN (-4)
+#define LZO_E_OUTPUT_OVERRUN (-5)
+#define LZO_E_LOOKBEHIND_OVERRUN (-6)
+#define LZO_E_EOF_NOT_FOUND (-7)
+#define LZO_E_INPUT_NOT_CONSUMED (-8)
+#define LZO_E_NOT_YET_IMPLEMENTED (-9) /* [not used right now] */
+#define LZO_E_INVALID_ARGUMENT (-10)
+
+#define LZO1X_999_MEM_COMPRESS ((uint32) (14 * 16384L * sizeof(uint16)))
+
+/**
+ * Decompresses an LZO compressed resource
+ */
+int lzo1x_decompress(const byte *src, uint32 src_len, byte *dst, uint32 *dst_len);
+
+/**
+ * Comrpess a data block into an LZO stream
+ */
+int lzo1x_1_compress(const byte *src, uint32 src_len, byte *dst, uint32 *dst_len, void *wrkmem);
+
+/**
+ * better compression ratio at the cost of more memory and time
+ */
+int lzo1x_999_compress(const byte *src, uint32 src_len, byte *dst, uint32 *dst_len, void *wrkmem);
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
+
+#endif /* already included */
diff --git a/engines/tony/mpal/memory.cpp b/engines/tony/mpal/memory.cpp
new file mode 100644
index 0000000000..78b036e657
--- /dev/null
+++ b/engines/tony/mpal/memory.cpp
@@ -0,0 +1,129 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "common/algorithm.h"
+#include "common/textconsole.h"
+#include "tony/mpal/memory.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+/****************************************************************************\
+* MemoryManager methods
+\****************************************************************************/
+
+const uint32 BLOCK_ID = 0x12345678;
+
+/**
+ * Allocates a new memory block
+ * @return Returns a MemoryItem instance for the new block
+ */
+MpalHandle MemoryManager::allocate(uint32 size, uint flags) {
+ MemoryItem *newItem = (MemoryItem *)malloc(sizeof(MemoryItem) + size);
+ newItem->_id = BLOCK_ID;
+ newItem->_size = size;
+ newItem->_lockCount = 0;
+
+ // If requested, clear the allocated data block
+ if ((flags & GMEM_ZEROINIT) != 0) {
+ byte *dataP = newItem->_data;
+ Common::fill(dataP, dataP + size, 0);
+ }
+
+ return (MpalHandle)newItem;
+}
+
+/**
+ * Allocates a new memory block and returns its data pointer
+ * @return Data pointer to allocated block
+ */
+void *MemoryManager::alloc(uint32 size, uint flags) {
+ MemoryItem *item = (MemoryItem *)allocate(size, flags);
+ ++item->_lockCount;
+ return &item->_data[0];
+}
+
+#define OFFSETOF(type, field) ((size_t) &(((type *) 0)->field))
+
+/**
+ * Returns a reference to the MemoryItem for a gien byte pointer
+ * @param block Byte pointer
+ */
+MemoryItem *MemoryManager::getItem(MpalHandle handle) {
+ MemoryItem *rec = (MemoryItem *)((byte *)handle - OFFSETOF(MemoryItem, _data));
+ assert(rec->_id == BLOCK_ID);
+ return rec;
+}
+
+/**
+ * Returns a size of a memory block given its pointer
+ */
+uint32 MemoryManager::getSize(MpalHandle handle) {
+ MemoryItem *item = (MemoryItem *)handle;
+ assert(item->_id == BLOCK_ID);
+ return item->_size;
+}
+
+/**
+ * Erases a given item
+ */
+void MemoryManager::freeBlock(MpalHandle handle) {
+ MemoryItem *item = (MemoryItem *)handle;
+ assert(item->_id == BLOCK_ID);
+ free(item);
+}
+
+/**
+ * Erases a given item
+ */
+void MemoryManager::destroyItem(MpalHandle handle) {
+ MemoryItem *item = getItem(handle);
+ assert(item->_id == BLOCK_ID);
+ free(item);
+}
+
+/**
+ * Locks an item for access
+ */
+byte *MemoryManager::lockItem(MpalHandle handle) {
+ MemoryItem *item = (MemoryItem *)handle;
+ assert(item->_id == BLOCK_ID);
+ ++item->_lockCount;
+ return &item->_data[0];
+}
+
+/**
+ * Unlocks a locked item
+ */
+void MemoryManager::unlockItem(MpalHandle handle) {
+ MemoryItem *item = (MemoryItem *)handle;
+ assert(item->_id == BLOCK_ID);
+ assert(item->_lockCount > 0);
+ --item->_lockCount;
+}
+
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
diff --git a/engines/tony/mpal/memory.h b/engines/tony/mpal/memory.h
new file mode 100644
index 0000000000..ba7865938f
--- /dev/null
+++ b/engines/tony/mpal/memory.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#ifndef TONY_MPAL_MEMORY
+#define TONY_MPAL_MEMORY
+
+#include "common/scummsys.h"
+#include "common/list.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+typedef void *MpalHandle;
+
+struct MemoryItem {
+ uint32 _id;
+ uint32 _size;
+ int _lockCount;
+ byte _data[1];
+
+ // Casting for access to data
+ operator void *() { return &_data[0]; }
+};
+
+class MemoryManager {
+private:
+ static MemoryItem *getItem(MpalHandle handle);
+public:
+ static MpalHandle allocate(uint32 size, uint flags);
+ static void *alloc(uint32 size, uint flags);
+ static void freeBlock(MpalHandle handle);
+ static void destroyItem(MpalHandle handle);
+ static uint32 getSize(MpalHandle handle);
+ static byte *lockItem(MpalHandle handle);
+ static void unlockItem(MpalHandle handle);
+};
+
+// defines
+#define globalAlloc(flags, size) MemoryManager::alloc(size, flags)
+#define globalAllocate(flags, size) MemoryManager::allocate(size, flags)
+#define globalFree(handle) MemoryManager::freeBlock(handle)
+#define globalDestroy(handle) MemoryManager::destroyItem(handle)
+#define globalLock(handle) MemoryManager::lockItem(handle)
+#define globalUnlock(handle) MemoryManager::unlockItem(handle)
+#define globalSize(handle) MemoryManager::getSize(handle)
+
+#define GMEM_FIXED 1
+#define GMEM_MOVEABLE 2
+#define GMEM_ZEROINIT 4
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
+
+#endif
diff --git a/engines/tony/mpal/mpal.cpp b/engines/tony/mpal/mpal.cpp
new file mode 100644
index 0000000000..10f5753540
--- /dev/null
+++ b/engines/tony/mpal/mpal.cpp
@@ -0,0 +1,2102 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "common/scummsys.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/system.h"
+#include "tony/tony.h"
+#include "tony/mpal/lzo.h"
+#include "tony/mpal/mpal.h"
+#include "tony/mpal/mpaldll.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+#define GETARG(type) va_arg(v, type)
+
+/****************************************************************************\
+* Copyright
+\****************************************************************************/
+
+const char *mpalCopyright =
+ "\n\nMPAL - MultiPurpose Adventure Language for Windows 95\n"
+ "Copyright 1997-98 Giovanni Bajo and Luca Giusti\n"
+ "ALL RIGHTS RESERVED\n"
+ "\n"
+ "\n";
+
+/****************************************************************************\
+* Internal functions
+\****************************************************************************/
+
+/**
+ * Locks the variables for access
+ */
+void lockVar() {
+ GLOBALS._lpmvVars = (LpMpalVar)globalLock(GLOBALS._hVars);
+}
+
+/**
+ * Unlocks variables after use
+ */
+void unlockVar() {
+ globalUnlock(GLOBALS._hVars);
+}
+
+/**
+ * Locks the messages for access
+ */
+static void LockMsg() {
+#ifdef NEED_LOCK_MSGS
+ GLOBALS._lpmmMsgs = (LpMpalMsg)globalLock(GLOBALS._hMsgs);
+#endif
+}
+
+/**
+ * Unlocks the messages after use
+ */
+static void UnlockMsg() {
+#ifdef NEED_LOCK_MSGS
+ globalUnlock(GLOBALS._hMsgs);
+#endif
+}
+
+/**
+ * Locks the dialogs for access
+ */
+static void lockDialogs() {
+ GLOBALS._lpmdDialogs = (LpMpalDialog)globalLock(GLOBALS._hDialogs);
+}
+
+/**
+ * Unlocks the dialogs after use
+ */
+static void unlockDialogs() {
+ globalUnlock(GLOBALS._hDialogs);
+}
+
+/**
+ * Locks the location data structures for access
+ */
+static void lockLocations() {
+ GLOBALS._lpmlLocations = (LpMpalLocation)globalLock(GLOBALS._hLocations);
+}
+
+/**
+ * Unlocks the location structures after use
+ */
+static void unlockLocations() {
+ globalUnlock(GLOBALS._hLocations);
+}
+
+/**
+ * Locks the items structures for use
+ */
+static void lockItems() {
+ GLOBALS._lpmiItems = (LpMpalItem)globalLock(GLOBALS._hItems);
+}
+
+/**
+ * Unlocks the items structures after use
+ */
+static void unlockItems() {
+ globalUnlock(GLOBALS._hItems);
+}
+
+/**
+ * Locks the script data structures for use
+ */
+static void LockScripts() {
+ GLOBALS._lpmsScripts = (LpMpalScript)globalLock(GLOBALS._hScripts);
+}
+
+/**
+ * Unlocks the script data structures after use
+ */
+static void unlockScripts() {
+ globalUnlock(GLOBALS._hScripts);
+}
+
+/**
+ * Returns the current value of a global variable
+ *
+ * @param lpszVarName Name of the variable
+ * @returns Current value
+ * @remarks Before using this method, you must call lockVar() to
+ * lock the global variablves for use. Then afterwards, you will
+ * need to remember to call UnlockVar()
+ */
+int32 varGetValue(const char *lpszVarName) {
+ LpMpalVar v = GLOBALS._lpmvVars;
+
+ for (int i = 0; i < GLOBALS._nVars; v++, i++)
+ if (strcmp(lpszVarName, v->_lpszVarName) == 0)
+ return v->_dwVal;
+
+ GLOBALS._mpalError = 1;
+ return 0;
+}
+
+/**
+ * Sets the value of a MPAL global variable
+ * @param lpszVarName Name of the variable
+ * @param val Value to set
+ */
+void varSetValue(const char *lpszVarName, int32 val) {
+ LpMpalVar v = GLOBALS._lpmvVars;
+
+ for (uint i = 0; i < GLOBALS._nVars; v++, i++)
+ if (strcmp(lpszVarName, v->_lpszVarName) == 0) {
+ v->_dwVal = val;
+ if (GLOBALS._lpiifCustom != NULL && strncmp(v->_lpszVarName, "Pattern.", 8) == 0) {
+ i = 0;
+ sscanf(v->_lpszVarName, "Pattern.%u", &i);
+ GLOBALS._lpiifCustom(i, val, -1);
+ } else if (GLOBALS._lpiifCustom != NULL && strncmp(v->_lpszVarName, "Status.", 7) == 0) {
+ i = 0;
+ sscanf(v->_lpszVarName,"Status.%u", &i);
+ GLOBALS._lpiifCustom(i, -1, val);
+ }
+ return;
+ }
+
+ GLOBALS._mpalError = 1;
+ return;
+}
+
+/**
+ * Find the index of a location within the location array. Remember to call LockLoc() beforehand.
+ *
+ * @param nLoc Location number to search for
+ * @returns Index, or -1 if the location is not present
+ * @remarks This function requires the location list to have
+ * first been locked with a call to LockLoc().
+ */
+static int locGetOrderFromNum(uint32 nLoc) {
+ LpMpalLocation loc = GLOBALS._lpmlLocations;
+
+ for (int i = 0; i < GLOBALS._nLocations; i++, loc++)
+ if (loc->_nObj == nLoc)
+ return i;
+
+ return -1;
+}
+
+
+/**
+ * Find the index of a message within the messages array
+ * @param nMsg Message number to search for
+ * @returns Index, or -1 if the message is not present
+ * @remarks This function requires the message list to have
+ * first been locked with a call to LockMsg()
+ */
+static int msgGetOrderFromNum(uint32 nMsg) {
+ LpMpalMsg msg = GLOBALS._lpmmMsgs;
+
+ for (int i = 0; i < GLOBALS._nMsgs; i++, msg++) {
+ if (msg->_wNum == nMsg)
+ return i;
+ }
+
+ return -1;
+}
+
+/**
+ * Find the index of an item within the items array
+ * @param nItem Item number to search for
+ * @returns Index, or -1 if the item is not present
+ * @remarks This function requires the item list to have
+ * first been locked with a call to LockItems()
+ */
+static int itemGetOrderFromNum(uint32 nItem) {
+ LpMpalItem item = GLOBALS._lpmiItems;
+
+ for (int i = 0; i < GLOBALS._nItems; i++, item++) {
+ if (item->_nObj == nItem)
+ return i;
+ }
+
+ return -1;
+}
+
+
+/**
+ * Find the index of a script within the scripts array
+ * @param nScript Script number to search for
+ * @returns Index, or -1 if the script is not present
+ * @remarks This function requires the script list to have
+ * first been locked with a call to LockScripts()
+ */
+static int scriptGetOrderFromNum(uint32 nScript) {
+ LpMpalScript script = GLOBALS._lpmsScripts;
+
+ for (int i = 0; i < GLOBALS._nScripts; i++, script++) {
+ if (script->_nObj == nScript)
+ return i;
+ }
+
+ return -1;
+}
+
+
+/**
+ * Find the index of a dialog within the dialogs array
+ * @param nDialog Dialog number to search for
+ * @returns Index, or -1 if the dialog is not present
+ * @remarks This function requires the dialog list to have
+ * first been locked with a call to LockDialogs()
+ */
+static int dialogGetOrderFromNum(uint32 nDialog) {
+ LpMpalDialog dialog = GLOBALS._lpmdDialogs;
+
+ for (int i = 0; i < GLOBALS._nDialogs; i++, dialog++) {
+ if (dialog->_nObj == nDialog)
+ return i;
+ }
+
+ return -1;
+}
+
+
+/**
+ * Duplicates a message
+ * @param nMsgOrd Index of the message inside the messages array
+ * @returns Pointer to the duplicated message.
+ * @remarks Remember to free the duplicated message when done with it.
+ */
+static char *DuplicateMessage(uint32 nMsgOrd) {
+ const char *origmsg;
+ char *clonemsg;
+
+ if (nMsgOrd == (uint32)-1)
+ return NULL;
+
+ origmsg = (const char *)globalLock(GLOBALS._lpmmMsgs[nMsgOrd]._hText);
+
+ int j = 0;
+ while (origmsg[j] != '\0' || origmsg[j + 1] != '\0')
+ j++;
+ j += 2;
+
+ clonemsg = (char *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, j);
+ if (clonemsg == NULL)
+ return NULL;
+
+ memcpy(clonemsg, origmsg, j);
+ globalUnlock(GLOBALS._lpmmMsgs[nMsgOrd]._hText);
+
+ return clonemsg;
+}
+
+
+/**
+ * Duplicate a sentence of a dialog
+ * @param nDlgOrd Index of the dialog in the dialogs array
+ * @param nPeriod Sentence number to be duplicated.
+ * @returns Pointer to the duplicated phrase. Remember to free it
+ * when done with it.
+ */
+static char *duplicateDialogPeriod(uint32 nPeriod) {
+ const char *origmsg;
+ char *clonemsg;
+ LpMpalDialog dialog = GLOBALS._lpmdDialogs + GLOBALS._nExecutingDialog;
+
+ for (int j = 0; dialog->_periods[j] != NULL; j++) {
+ if (dialog->_periodNums[j] == nPeriod) {
+ // Found the phrase, it should be duplicated
+ origmsg = (const char *)globalLock(dialog->_periods[j]);
+
+ // Calculate the length and allocate memory
+ int i = 0;
+ while (origmsg[i] != '\0')
+ i++;
+
+ clonemsg = (char *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, i + 1);
+ if (clonemsg == NULL)
+ return NULL;
+
+ memcpy(clonemsg, origmsg, i);
+
+ globalUnlock(dialog->_periods[j]);
+
+ return clonemsg;
+ }
+ }
+
+ return NULL;
+}
+
+
+/**
+ * Load a resource from the MPR file
+ *
+ * @param dwId ID of the resource to load
+ * @returns Handle to the loaded resource
+ */
+MpalHandle resLoad(uint32 dwId) {
+ MpalHandle h;
+ char head[4];
+ uint32 nBytesRead;
+ uint32 nSizeComp, nSizeDecomp;
+ byte *temp, *buf;
+
+ for (int i = 0; i < GLOBALS._nResources; i++)
+ if (GLOBALS._lpResources[i * 2] == dwId) {
+ GLOBALS._hMpr.seek(GLOBALS._lpResources[i * 2 + 1]);
+ nBytesRead = GLOBALS._hMpr.read(head, 4);
+ if (nBytesRead != 4)
+ return NULL;
+ if (head[0] != 'R' || head[1] != 'E' || head[2] != 'S' || head[3] != 'D')
+ return NULL;
+
+ nSizeDecomp = GLOBALS._hMpr.readUint32LE();
+ if (GLOBALS._hMpr.err())
+ return NULL;
+
+ nSizeComp = GLOBALS._hMpr.readUint32LE();
+ if (GLOBALS._hMpr.err())
+ return NULL;
+
+ h = globalAllocate(GMEM_MOVEABLE | GMEM_ZEROINIT, nSizeDecomp + (nSizeDecomp / 1024) * 16);
+ buf = (byte *)globalLock(h);
+ temp = (byte *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, nSizeComp);
+
+ nBytesRead = GLOBALS._hMpr.read(temp, nSizeComp);
+ if (nBytesRead != nSizeComp)
+ return NULL;
+
+ lzo1x_decompress(temp, nSizeComp, buf, &nBytesRead);
+ if (nBytesRead != nSizeDecomp)
+ return NULL;
+
+ globalDestroy(temp);
+ globalUnlock(h);
+ return h;
+ }
+
+ return NULL;
+}
+
+static uint32 *getSelectList(uint32 i) {
+ uint32 *sl;
+ LpMpalDialog dialog = GLOBALS._lpmdDialogs + GLOBALS._nExecutingDialog;
+
+ // Count how many are active selects
+ int num = 0;
+ for (int j = 0; dialog->_choice[i]._select[j]._dwData != 0; j++) {
+ if (dialog->_choice[i]._select[j]._curActive)
+ num++;
+ }
+
+ // If there are 0, it's a mistake
+ if (num == 0)
+ return NULL;
+
+ sl = (uint32 *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, sizeof(uint32) * (num + 1));
+ if (sl == NULL)
+ return NULL;
+
+ // Copy all the data inside the active select list
+ int k = 0;
+ for (int j = 0; dialog->_choice[i]._select[j]._dwData != 0; j++) {
+ if (dialog->_choice[i]._select[j]._curActive)
+ sl[k++] = dialog->_choice[i]._select[j]._dwData;
+ }
+
+ sl[k] = (uint32)NULL;
+ return sl;
+}
+
+static uint32 *GetItemList(uint32 nLoc) {
+ uint32 *il;
+ LpMpalVar v = GLOBALS._lpmvVars;
+
+ uint32 num = 0;
+ for (uint32 i = 0; i < GLOBALS._nVars; i++, v++) {
+ if (strncmp(v->_lpszVarName, "Location", 8) == 0 && v->_dwVal == nLoc)
+ num++;
+ }
+
+ il = (uint32 *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, sizeof(uint32) * (num + 1));
+ if (il == NULL)
+ return NULL;
+
+ v = GLOBALS._lpmvVars;
+ uint32 j = 0;
+ for (uint32 i = 0; i < GLOBALS._nVars; i++, v++) {
+ if (strncmp(v->_lpszVarName, "Location", 8) == 0 && v->_dwVal == nLoc) {
+ sscanf(v->_lpszVarName, "Location.%u", &il[j]);
+ j++;
+ }
+ }
+
+ il[j] = (uint32)NULL;
+ return il;
+}
+
+static LpItem getItemData(uint32 nOrdItem) {
+ LpMpalItem curitem = GLOBALS._lpmiItems + nOrdItem;
+ LpItem ret;
+ MpalHandle hDat;
+ char *dat;
+ char *patlength;
+
+ // Zeroing out the allocated memory is required!!!
+ ret = (LpItem)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, sizeof(Item));
+ if (ret == NULL)
+ return NULL;
+ ret->_speed = 150;
+
+ hDat = resLoad(curitem->_dwRes);
+ dat = (char *)globalLock(hDat);
+
+ if (dat[0] == 'D' && dat[1] == 'A' && dat[2] == 'T') {
+ int i = dat[3]; // For version 1.0!!
+ dat += 4;
+
+ if (i >= 0x10) { // From 1.0, there's a destination point for each object
+ ret->_destX = (int16)READ_LE_UINT16(dat);
+ ret->_destY = (int16)READ_LE_UINT16(dat + 2);
+ dat += 4;
+ }
+
+ if (i >= 0x11) { // From 1.1, there's animation speed
+ ret->_speed = READ_LE_UINT16(dat);
+ dat += 2;
+ } else
+ ret->_speed = 150;
+ }
+
+ ret->_numframe = *dat++;
+ ret->_numpattern = *dat++;
+ ret->_destZ = *dat++;
+
+ // Upload the left & top co-ordinates of each frame
+ for (int i = 0; i < ret->_numframe; i++) {
+ ret->_frameslocations[i].left = (int16)READ_LE_UINT16(dat);
+ ret->_frameslocations[i].top = (int16)READ_LE_UINT16(dat + 2);
+ dat += 4;
+ }
+
+ // Upload the size of each frame and calculate the right & bottom
+ for (int i = 0; i < ret->_numframe; i++) {
+ ret->_frameslocations[i].right = (int16)READ_LE_UINT16(dat) + ret->_frameslocations[i].left;
+ ret->_frameslocations[i].bottom = (int16)READ_LE_UINT16(dat + 2) + ret->_frameslocations[i].top;
+ dat += 4;
+ }
+
+ // Upload the bounding boxes of each frame
+ for (int i = 0; i < ret->_numframe; i++) {
+ ret->_bbox[i].left = (int16)READ_LE_UINT16(dat);
+ ret->_bbox[i].top = (int16)READ_LE_UINT16(dat + 2);
+ ret->_bbox[i].right = (int16)READ_LE_UINT16(dat + 4);
+ ret->_bbox[i].bottom = (int16)READ_LE_UINT16(dat + 6);
+ dat += 8;
+ }
+
+ // Load the animation pattern
+ patlength = dat;
+ dat += ret->_numpattern;
+
+ for (int i = 1; i < ret->_numpattern; i++) {
+ for (int j = 0; j < patlength[i]; j++)
+ ret->_pattern[i][j] = dat[j];
+ ret->_pattern[i][(int)patlength[i]] = 255; // Terminate pattern
+ dat += patlength[i];
+ }
+
+ // Upload the individual frames of animations
+ for (int i = 1; i < ret->_numframe; i++) {
+ uint32 dim = (uint32)(ret->_frameslocations[i].right - ret->_frameslocations[i].left) *
+ (uint32)(ret->_frameslocations[i].bottom - ret->_frameslocations[i].top);
+ ret->_frames[i] = (char *)globalAlloc(GMEM_FIXED, dim);
+
+ if (ret->_frames[i] == NULL)
+ return NULL;
+ memcpy(ret->_frames[i], dat, dim);
+ dat += dim;
+ }
+
+ // Check if we've got to the end of the file
+ int i = READ_LE_UINT16(dat);
+ if (i != 0xABCD)
+ return NULL;
+
+ globalUnlock(hDat);
+ globalFree(hDat);
+
+ return ret;
+}
+
+
+/**
+ * Thread that calls a custom function. It is used in scripts, so that each script
+ * function is executed without delaying the others.
+ *
+ * @param param pointer to a pointer to the structure that defines the call.
+ * @remarks The passed structure is freed when the process finishes.
+ */
+void CustomThread(CORO_PARAM, const void *param) {
+ CORO_BEGIN_CONTEXT;
+ LpCfCall p;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->p = *(const LpCfCall *)param;
+
+ CORO_INVOKE_4(GLOBALS._lplpFunctions[_ctx->p->_nCf], _ctx->p->_arg1, _ctx->p->_arg2, _ctx->p->_arg3, _ctx->p->_arg4);
+
+ globalFree(_ctx->p);
+
+ CORO_END_CODE;
+}
+
+
+/**
+ * Main process for running a script.
+ *
+ * @param param Pointer to a pointer to a structure containing the script data.
+ * @remarks The passed structure is freed when the process finishes.
+ */
+void ScriptThread(CORO_PARAM, const void *param) {
+ CORO_BEGIN_CONTEXT;
+ uint i, j, k;
+ uint32 dwStartTime;
+ uint32 dwCurTime;
+ uint32 dwId;
+ int numHandles;
+ LpCfCall p;
+ CORO_END_CONTEXT(_ctx);
+
+ static uint32 cfHandles[MAX_COMMANDS_PER_MOMENT];
+ LpMpalScript s = *(const LpMpalScript *)param;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->dwStartTime = g_vm->getTime();
+ _ctx->numHandles = 0;
+
+// debugC(DEBUG_BASIC, kTonyDebugMPAL, "PlayScript(): Moments: %u\n", s->_nMoments);
+ for (_ctx->i = 0; _ctx->i < s->_nMoments; _ctx->i++) {
+ // Sleep for the required time
+ if (s->_moment[_ctx->i]._dwTime == -1) {
+ CORO_INVOKE_4(CoroScheduler.waitForMultipleObjects, _ctx->numHandles, cfHandles, true, CORO_INFINITE);
+ _ctx->dwStartTime = g_vm->getTime();
+ } else {
+ _ctx->dwCurTime = g_vm->getTime();
+ if (_ctx->dwCurTime < _ctx->dwStartTime + (s->_moment[_ctx->i]._dwTime * 100)) {
+ // debugC(DEBUG_BASIC, kTonyDebugMPAL, "PlayScript(): Sleeping %lums\n",_ctx->dwStartTime + (s->_moment[_ctx->i]._dwTime*100) - _ctx->dwCurTime);
+ CORO_INVOKE_1(CoroScheduler.sleep, _ctx->dwStartTime + (s->_moment[_ctx->i]._dwTime * 100) - _ctx->dwCurTime);
+ }
+ }
+
+ _ctx->numHandles = 0;
+ for (_ctx->j = 0; _ctx->j < s->_moment[_ctx->i]._nCmds; _ctx->j++) {
+ _ctx->k = s->_moment[_ctx->i]._cmdNum[_ctx->j];
+
+ if (s->_command[_ctx->k]._type == 1) {
+ _ctx->p = (LpCfCall)globalAlloc(GMEM_FIXED, sizeof(CfCall));
+ if (_ctx->p == NULL) {
+ GLOBALS._mpalError = 1;
+
+ CORO_KILL_SELF();
+ return;
+ }
+
+ _ctx->p->_nCf = s->_command[_ctx->k]._nCf;
+ _ctx->p->_arg1 = s->_command[_ctx->k]._arg1;
+ _ctx->p->_arg2 = s->_command[_ctx->k]._arg2;
+ _ctx->p->_arg3 = s->_command[_ctx->k]._arg3;
+ _ctx->p->_arg4 = s->_command[_ctx->k]._arg4;
+
+ // !!! New process management
+ if ((cfHandles[_ctx->numHandles++] = CoroScheduler.createProcess(CustomThread, &_ctx->p, sizeof(LpCfCall))) == 0) {
+ GLOBALS._mpalError = 1;
+
+ CORO_KILL_SELF();
+ return;
+ }
+ } else if (s->_command[_ctx->k]._type == 2) {
+ lockVar();
+ varSetValue(
+ s->_command[_ctx->k]._lpszVarName,
+ evaluateExpression(s->_command[_ctx->k]._expr)
+ );
+ unlockVar();
+
+ } else {
+ GLOBALS._mpalError = 1;
+ globalFree(s);
+
+ CORO_KILL_SELF();
+ return;
+ }
+ }
+ }
+
+ globalFree(s);
+
+ CORO_KILL_SELF();
+
+ CORO_END_CODE;
+}
+
+
+/**
+ * Thread that performs an action on an item. the thread always executes the action,
+ * so it should create a new item in which the action is the one required.
+ * Furthermore, the expression is not checked, but it is always performed the action.
+ *
+ * @param param Pointer to a pointer to a structure containing the action.
+ */
+void ActionThread(CORO_PARAM, const void *param) {
+ // COROUTINE
+ CORO_BEGIN_CONTEXT;
+ int j, k;
+ LpMpalItem item;
+
+ ~CoroContextTag() {
+ if (item)
+ globalDestroy(item);
+ }
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // The ActionThread owns the data block pointed to, so we need to make sure it's
+ // freed when the process exits
+ _ctx->item = *(const LpMpalItem *)param;
+
+ GLOBALS._mpalError = 0;
+ for (_ctx->j = 0; _ctx->j < _ctx->item->_action[_ctx->item->_dwRes]._nCmds; _ctx->j++) {
+ _ctx->k = _ctx->item->_action[_ctx->item->_dwRes]._cmdNum[_ctx->j];
+
+ if (_ctx->item->_command[_ctx->k]._type == 1) {
+ // Custom function
+ debugC(DEBUG_DETAILED, kTonyDebugActions, "Action Process %d Call=%s params=%d,%d,%d,%d",
+ CoroScheduler.getCurrentPID(), GLOBALS._lplpFunctionStrings[_ctx->item->_command[_ctx->k]._nCf].c_str(),
+ _ctx->item->_command[_ctx->k]._arg1, _ctx->item->_command[_ctx->k]._arg2,
+ _ctx->item->_command[_ctx->k]._arg3, _ctx->item->_command[_ctx->k]._arg4
+ );
+
+ CORO_INVOKE_4(GLOBALS._lplpFunctions[_ctx->item->_command[_ctx->k]._nCf],
+ _ctx->item->_command[_ctx->k]._arg1,
+ _ctx->item->_command[_ctx->k]._arg2,
+ _ctx->item->_command[_ctx->k]._arg3,
+ _ctx->item->_command[_ctx->k]._arg4
+
+ );
+ } else if (_ctx->item->_command[_ctx->k]._type == 2) {
+ // Variable assign
+ debugC(DEBUG_DETAILED, kTonyDebugActions, "Action Process %d Variable=%s",
+ CoroScheduler.getCurrentPID(), _ctx->item->_command[_ctx->k]._lpszVarName);
+
+ lockVar();
+ varSetValue(_ctx->item->_command[_ctx->k]._lpszVarName, evaluateExpression(_ctx->item->_command[_ctx->k]._expr));
+ unlockVar();
+
+ } else {
+ GLOBALS._mpalError = 1;
+ break;
+ }
+ }
+
+ globalDestroy(_ctx->item);
+ _ctx->item = NULL;
+
+ debugC(DEBUG_DETAILED, kTonyDebugActions, "Action Process %d ended", CoroScheduler.getCurrentPID());
+
+ CORO_END_CODE;
+}
+
+/**
+ * This thread monitors a created action to detect when it ends.
+ * @remarks Since actions can spawn sub-actions, this needs to be a
+ * separate thread to determine when the outer action is done
+ */
+void ShutUpActionThread(CORO_PARAM, const void *param) {
+ // COROUTINE
+ CORO_BEGIN_CONTEXT;
+ int slotNumber;
+ CORO_END_CONTEXT(_ctx);
+
+ uint32 pid = *(const uint32 *)param;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, pid, CORO_INFINITE);
+
+ GLOBALS._bExecutingAction = false;
+
+ if (g_vm->_initialLoadSlotNumber != -1) {
+ _ctx->slotNumber = g_vm->_initialLoadSlotNumber;
+ g_vm->_initialLoadSlotNumber = -1;
+
+ CORO_INVOKE_1(g_vm->loadState, _ctx->slotNumber);
+ }
+
+
+ CORO_END_CODE;
+}
+
+
+/**
+ * Polls one location (starting point of a process)
+ *
+ * @param param Pointer to an index in the array of polling locations.
+ */
+void LocationPollThread(CORO_PARAM, const void *param) {
+ typedef struct {
+ uint32 _nItem, _nAction;
+
+ uint16 _wTime;
+ byte _perc;
+ MpalHandle _when;
+ byte _nCmds;
+ uint16 _cmdNum[MAX_COMMANDS_PER_ACTION];
+ uint32 _dwLastTime;
+ } MYACTION;
+
+ typedef struct {
+ uint32 _nItem;
+ uint32 _hThread;
+ } MYTHREAD;
+
+ CORO_BEGIN_CONTEXT;
+ uint32 *il;
+ int i, j, k;
+ int numitems;
+ int nRealItems;
+ LpMpalItem curItem, newItem;
+ int nIdleActions;
+ uint32 curTime;
+ uint32 dwSleepTime;
+ uint32 dwId;
+ int ord;
+ bool delayExpired;
+ bool expired;
+
+ MYACTION *myActions;
+ MYTHREAD *myThreads;
+
+ ~CoroContextTag() {
+ // Free data blocks
+ if (myThreads)
+ globalDestroy(myThreads);
+ if (myActions)
+ globalDestroy(myActions);
+ }
+ CORO_END_CONTEXT(_ctx);
+
+ uint32 id = *((const uint32 *)param);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Initialize data pointers
+ _ctx->myActions = NULL;
+ _ctx->myThreads = NULL;
+
+ // To begin with, we need to request the item list from the location
+ _ctx->il = mpalQueryItemList(GLOBALS._nPollingLocations[id]);
+
+ // Count the items
+ for (_ctx->numitems = 0; _ctx->il[_ctx->numitems] != 0; _ctx->numitems++)
+ ;
+
+ // We look for items without idle actions, and eliminate them from the list
+ lockItems();
+ _ctx->nIdleActions = 0;
+ _ctx->nRealItems = 0;
+ for (_ctx->i = 0; _ctx->i < _ctx->numitems; _ctx->i++) {
+ _ctx->ord = itemGetOrderFromNum(_ctx->il[_ctx->i]);
+
+ if (_ctx->ord == -1)
+ continue;
+
+ _ctx->curItem = GLOBALS._lpmiItems + _ctx->ord;
+
+ _ctx->k = 0;
+ for (_ctx->j = 0; _ctx->j < _ctx->curItem->_nActions; _ctx->j++) {
+ if (_ctx->curItem->_action[_ctx->j]._num == 0xFF)
+ _ctx->k++;
+ }
+
+ _ctx->nIdleActions += _ctx->k;
+
+ if (_ctx->k == 0)
+ // We can remove this item from the list
+ _ctx->il[_ctx->i] = (uint32)NULL;
+ else
+ _ctx->nRealItems++;
+ }
+ unlockItems();
+
+ // If there is nothing left, we can exit
+ if (_ctx->nRealItems == 0) {
+ globalDestroy(_ctx->il);
+ CORO_KILL_SELF();
+ return;
+ }
+
+ _ctx->myThreads = (MYTHREAD *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, _ctx->nRealItems * sizeof(MYTHREAD));
+ if (_ctx->myThreads == NULL) {
+ globalDestroy(_ctx->il);
+ CORO_KILL_SELF();
+ return;
+ }
+
+
+ // We have established that there is at least one item that contains idle actions.
+ // Now we created the mirrored copies of the idle actions.
+ _ctx->myActions = (MYACTION *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, _ctx->nIdleActions * sizeof(MYACTION));
+ if (_ctx->myActions == NULL) {
+ globalDestroy(_ctx->myThreads);
+ globalDestroy(_ctx->il);
+ CORO_KILL_SELF();
+ return;
+ }
+
+ lockItems();
+ _ctx->k = 0;
+
+ for (_ctx->i = 0; _ctx->i < _ctx->numitems; _ctx->i++) {
+ if (_ctx->il[_ctx->i] == 0)
+ continue;
+
+ _ctx->curItem = GLOBALS._lpmiItems + itemGetOrderFromNum(_ctx->il[_ctx->i]);
+
+ for (_ctx->j = 0; _ctx->j < _ctx->curItem->_nActions; _ctx->j++) {
+ if (_ctx->curItem->_action[_ctx->j]._num == 0xFF) {
+ _ctx->myActions[_ctx->k]._nItem = _ctx->il[_ctx->i];
+ _ctx->myActions[_ctx->k]._nAction = _ctx->j;
+
+ _ctx->myActions[_ctx->k]._wTime = _ctx->curItem->_action[_ctx->j]._wTime;
+ _ctx->myActions[_ctx->k]._perc = _ctx->curItem->_action[_ctx->j]._perc;
+ _ctx->myActions[_ctx->k]._when = _ctx->curItem->_action[_ctx->j]._when;
+ _ctx->myActions[_ctx->k]._nCmds = _ctx->curItem->_action[_ctx->j]._nCmds;
+ memcpy(_ctx->myActions[_ctx->k]._cmdNum, _ctx->curItem->_action[_ctx->j]._cmdNum,
+ MAX_COMMANDS_PER_ACTION * sizeof(uint16));
+
+ _ctx->myActions[_ctx->k]._dwLastTime = g_vm->getTime();
+ _ctx->k++;
+ }
+ }
+ }
+
+ unlockItems();
+
+ // We don't need the item list anymore
+ globalDestroy(_ctx->il);
+
+
+ // Here's the main loop
+ while (1) {
+ // Searching for idle actions requiring time to execute
+ _ctx->curTime = g_vm->getTime();
+ _ctx->dwSleepTime = (uint32)-1L;
+
+ for (_ctx->k = 0;_ctx->k<_ctx->nIdleActions;_ctx->k++) {
+ if (_ctx->curTime >= _ctx->myActions[_ctx->k]._dwLastTime + _ctx->myActions[_ctx->k]._wTime) {
+ _ctx->dwSleepTime = 0;
+ break;
+ } else
+ _ctx->dwSleepTime = MIN(_ctx->dwSleepTime, _ctx->myActions[_ctx->k]._dwLastTime + _ctx->myActions[_ctx->k]._wTime - _ctx->curTime);
+ }
+
+ // We fall alseep, but always checking that the event is set when prompted for closure
+ CORO_INVOKE_3(CoroScheduler.waitForSingleObject, GLOBALS._hEndPollingLocations[id], _ctx->dwSleepTime, &_ctx->expired);
+
+ //if (_ctx->k == WAIT_OBJECT_0)
+ if (!_ctx->expired)
+ break;
+
+ for (_ctx->i = 0; _ctx->i < _ctx->nRealItems; _ctx->i++) {
+ if (_ctx->myThreads[_ctx->i]._nItem != 0) {
+ CORO_INVOKE_3(CoroScheduler.waitForSingleObject, _ctx->myThreads[_ctx->i]._hThread, 0, &_ctx->delayExpired);
+
+ // if result == WAIT_OBJECT_0)
+ if (!_ctx->delayExpired)
+ _ctx->myThreads[_ctx->i]._nItem = 0;
+ }
+ }
+
+ _ctx->curTime = g_vm->getTime();
+
+ // Loop through all the necessary idle actions
+ for (_ctx->k = 0; _ctx->k < _ctx->nIdleActions; _ctx->k++) {
+ if (_ctx->curTime >= _ctx->myActions[_ctx->k]._dwLastTime + _ctx->myActions[_ctx->k]._wTime) {
+ _ctx->myActions[_ctx->k]._dwLastTime += _ctx->myActions[_ctx->k]._wTime;
+
+ // It's time to check to see if fortune is on the side of the idle action
+ byte randomVal = (byte)g_vm->_randomSource.getRandomNumber(99);
+ if (randomVal < _ctx->myActions[_ctx->k]._perc) {
+ // Check if there is an action running on the item
+ if ((GLOBALS._bExecutingAction) && (GLOBALS._nExecutingAction == _ctx->myActions[_ctx->k]._nItem))
+ continue;
+
+ // Check to see if there already another idle funning running on the item
+ for (_ctx->i = 0; _ctx->i < _ctx->nRealItems; _ctx->i++) {
+ if (_ctx->myThreads[_ctx->i]._nItem == _ctx->myActions[_ctx->k]._nItem)
+ break;
+ }
+
+ if (_ctx->i < _ctx->nRealItems)
+ continue;
+
+ // Ok, we are the only ones :)
+ lockItems();
+ _ctx->curItem = GLOBALS._lpmiItems + itemGetOrderFromNum(_ctx->myActions[_ctx->k]._nItem);
+
+ // Check if there is a WhenExecute expression
+ _ctx->j=_ctx->myActions[_ctx->k]._nAction;
+ if (_ctx->curItem->_action[_ctx->j]._when != NULL) {
+ if (!evaluateExpression(_ctx->curItem->_action[_ctx->j]._when)) {
+ unlockItems();
+ continue;
+ }
+ }
+
+ // Ok, we can perform the action. For convenience, we do it in a new process
+ _ctx->newItem = (LpMpalItem)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, sizeof(MpalItem));
+ if (_ctx->newItem == false) {
+ globalDestroy(_ctx->myThreads);
+ globalDestroy(_ctx->myActions);
+
+ CORO_KILL_SELF();
+ return;
+ }
+
+ memcpy(_ctx->newItem,_ctx->curItem, sizeof(MpalItem));
+ unlockItems();
+
+ // We copy the action in #0
+ //_ctx->newItem->Action[0].nCmds = _ctx->curItem->Action[_ctx->j].nCmds;
+ //memcpy(_ctx->newItem->Action[0].CmdNum,_ctx->curItem->Action[_ctx->j].CmdNum,_ctx->newItem->Action[0].nCmds*sizeof(_ctx->newItem->Action[0].CmdNum[0]));
+ _ctx->newItem->_dwRes = _ctx->j;
+
+ // We will create an action, and will provide the necessary details
+ for (_ctx->i = 0; _ctx->i < _ctx->nRealItems; _ctx->i++) {
+ if (_ctx->myThreads[_ctx->i]._nItem == 0)
+ break;
+ }
+
+ _ctx->myThreads[_ctx->i]._nItem = _ctx->myActions[_ctx->k]._nItem;
+
+ // Create the process
+ if ((_ctx->myThreads[_ctx->i]._hThread = CoroScheduler.createProcess(ActionThread, &_ctx->newItem, sizeof(LpMpalItem))) == CORO_INVALID_PID_VALUE) {
+ //if ((_ctx->myThreads[_ctx->i]._hThread = (void*)_beginthread(ActionThread, 10240, (void *)_ctx->newItem)) == (void*)-1)
+ globalDestroy(_ctx->newItem);
+ globalDestroy(_ctx->myThreads);
+ globalDestroy(_ctx->myActions);
+
+ CORO_KILL_SELF();
+ return;
+ }
+
+ // Skip all idle actions of the same item
+ }
+ }
+ }
+ }
+
+
+ // Set idle skip on
+ CORO_INVOKE_4(GLOBALS._lplpFunctions[200], 0, 0, 0, 0);
+
+ for (_ctx->i = 0; _ctx->i < _ctx->nRealItems; _ctx->i++) {
+ if (_ctx->myThreads[_ctx->i]._nItem != 0) {
+ CORO_INVOKE_3(CoroScheduler.waitForSingleObject, _ctx->myThreads[_ctx->i]._hThread, 5000, &_ctx->delayExpired);
+
+ //if (result != WAIT_OBJECT_0)
+ //if (_ctx->delayExpired)
+ // TerminateThread(_ctx->MyThreads[_ctx->i].hThread, 0);
+
+ CoroScheduler.killMatchingProcess(_ctx->myThreads[_ctx->i]._hThread);
+ }
+ }
+
+ // Set idle skip off
+ CORO_INVOKE_4(GLOBALS._lplpFunctions[201], 0, 0, 0, 0);
+
+ CORO_END_CODE;
+}
+
+
+/**
+ * Wait for the end of the dialog execution thread, and then restore global
+ * variables indicating that the dialogue has finished.
+ *
+ * @param param Pointer to a handle to the dialog
+ * @remarks This additional process is used, instead of clearing variables
+ * within the same dialog thread, because due to the recursive nature of a dialog,
+ * it would be difficult to know within it when the dialog is actually ending.
+ */
+void ShutUpDialogThread(CORO_PARAM, const void *param) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ uint32 pid = *(const uint32 *)param;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, pid, CORO_INFINITE);
+
+ GLOBALS._bExecutingDialog = false;
+ GLOBALS._nExecutingDialog = 0;
+ GLOBALS._nExecutingChoice = 0;
+
+ CoroScheduler.setEvent(GLOBALS._hAskChoice);
+
+ CORO_KILL_SELF();
+
+ CORO_END_CODE;
+}
+
+void doChoice(CORO_PARAM, uint32 nChoice);
+
+
+/**
+ * Executes a group of the current dialog. Can 'be the Starting point of a process.
+ * @parm nGroup Number of the group to perform
+ */
+void GroupThread(CORO_PARAM, const void *param) {
+ CORO_BEGIN_CONTEXT;
+ LpMpalDialog dialog;
+ int i, j, k;
+ int type;
+ CORO_END_CONTEXT(_ctx);
+
+ uint32 nGroup = *(const uint32 *)param;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Lock the _ctx->dialog
+ lockDialogs();
+
+ // Find the pointer to the current _ctx->dialog
+ _ctx->dialog = GLOBALS._lpmdDialogs + GLOBALS._nExecutingDialog;
+
+ // Search inside the group requesting the _ctx->dialog
+ for (_ctx->i = 0; _ctx->dialog->_group[_ctx->i]._num != 0; _ctx->i++) {
+ if (_ctx->dialog->_group[_ctx->i]._num == nGroup) {
+ // Cycle through executing the commands of the group
+ for (_ctx->j = 0; _ctx->j < _ctx->dialog->_group[_ctx->i]._nCmds; _ctx->j++) {
+ _ctx->k = _ctx->dialog->_group[_ctx->i]._cmdNum[_ctx->j];
+
+ _ctx->type = _ctx->dialog->_command[_ctx->k]._type;
+ if (_ctx->type == 1) {
+ // Call custom function
+ CORO_INVOKE_4(GLOBALS._lplpFunctions[_ctx->dialog->_command[_ctx->k]._nCf],
+ _ctx->dialog->_command[_ctx->k]._arg1,
+ _ctx->dialog->_command[_ctx->k]._arg2,
+ _ctx->dialog->_command[_ctx->k]._arg3,
+ _ctx->dialog->_command[_ctx->k]._arg4
+ );
+
+ } else if (_ctx->type == 2) {
+ // Set a variable
+ lockVar();
+ varSetValue(_ctx->dialog->_command[_ctx->k]._lpszVarName, evaluateExpression(_ctx->dialog->_command[_ctx->k]._expr));
+ unlockVar();
+
+ } else if (_ctx->type == 3) {
+ // DoChoice: call the chosen function
+ CORO_INVOKE_1(doChoice, (uint32)_ctx->dialog->_command[_ctx->k]._nChoice);
+
+ } else {
+ GLOBALS._mpalError = 1;
+ unlockDialogs();
+
+ CORO_KILL_SELF();
+ return;
+ }
+ }
+
+ // The gruop is finished, so we can return to the calling function.
+ // If the group was the first called, then the process will automatically
+ // end. Otherwise it returns to the caller method
+
+ return;
+ }
+ }
+
+ // If we are here, it means that we have not found the requested group
+ GLOBALS._mpalError = 1;
+ unlockDialogs();
+
+ CORO_KILL_SELF();
+
+ CORO_END_CODE;
+}
+
+
+/**
+ * Make a choice in the current dialog.
+ *
+ * @param nChoice Number of choice to perform
+ */
+void doChoice(CORO_PARAM, uint32 nChoice) {
+ CORO_BEGIN_CONTEXT;
+ LpMpalDialog dialog;
+ int i, j, k;
+ uint32 nGroup;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Lock the dialogs
+ lockDialogs();
+
+ // Get a pointer to the current dialog
+ _ctx->dialog = GLOBALS._lpmdDialogs + GLOBALS._nExecutingDialog;
+
+ // Search the choice between those required in the dialog
+ for (_ctx->i = 0; _ctx->dialog->_choice[_ctx->i]._nChoice != 0; _ctx->i++) {
+ if (_ctx->dialog->_choice[_ctx->i]._nChoice == nChoice)
+ break;
+ }
+
+ // If nothing has been found, exit with an error
+ if (_ctx->dialog->_choice[_ctx->i]._nChoice == 0) {
+ // If we're here, we did not find the required choice
+ GLOBALS._mpalError = 1;
+ unlockDialogs();
+
+ CORO_KILL_SELF();
+ return;
+ }
+
+ // We've found the requested choice. Remember what in global variables
+ GLOBALS._nExecutingChoice = _ctx->i;
+
+ while (1) {
+ GLOBALS._nExecutingChoice = _ctx->i;
+
+ _ctx->k = 0;
+ // Calculate the expression of each selection, to see if they're active or inactive
+ for (_ctx->j = 0; _ctx->dialog->_choice[_ctx->i]._select[_ctx->j]._dwData != 0; _ctx->j++) {
+ if (_ctx->dialog->_choice[_ctx->i]._select[_ctx->j]._when == NULL) {
+ _ctx->dialog->_choice[_ctx->i]._select[_ctx->j]._curActive = 1;
+ _ctx->k++;
+ } else if (evaluateExpression(_ctx->dialog->_choice[_ctx->i]._select[_ctx->j]._when)) {
+ _ctx->dialog->_choice[_ctx->i]._select[_ctx->j]._curActive = 1;
+ _ctx->k++;
+ } else
+ _ctx->dialog->_choice[_ctx->i]._select[_ctx->j]._curActive = 0;
+ }
+
+ // If there are no choices activated, then the dialog is finished.
+ if (_ctx->k == 0) {
+ unlockDialogs();
+ break;
+ }
+
+ // There are choices available to the user, so wait for them to make one
+ CoroScheduler.resetEvent(GLOBALS._hDoneChoice);
+ CoroScheduler.setEvent(GLOBALS._hAskChoice);
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, GLOBALS._hDoneChoice, CORO_INFINITE);
+
+ // Now that the choice has been made, we can run the groups associated with the choice tbontbtitq
+ _ctx->j = GLOBALS._nSelectedChoice;
+ for (_ctx->k = 0; _ctx->dialog->_choice[_ctx->i]._select[_ctx->j]._wPlayGroup[_ctx->k] != 0; _ctx->k++) {
+ _ctx->nGroup = _ctx->dialog->_choice[_ctx->i]._select[_ctx->j]._wPlayGroup[_ctx->k];
+ CORO_INVOKE_1(GroupThread, &_ctx->nGroup);
+ }
+
+ // Control attribute
+ if (_ctx->dialog->_choice[_ctx->i]._select[_ctx->j]._attr & (1 << 0)) {
+ // Bit 0 set: the end of the choice
+ unlockDialogs();
+ break;
+ }
+
+ if (_ctx->dialog->_choice[_ctx->i]._select[_ctx->j]._attr & (1 << 1)) {
+ // Bit 1 set: the end of the dialog
+ unlockDialogs();
+
+ CORO_KILL_SELF();
+ return;
+ }
+
+ // End of choic ewithout attributes. We must do it again
+ }
+
+ // If we're here, we found an end choice. Return to the caller group
+ return;
+
+ CORO_END_CODE;
+}
+
+
+/**
+ * Perform an action on a certain item.
+ *
+ * @param nAction Action number
+ * @param ordItem Index of the item in the items list
+ * @param dwParam Any parameter for the action.
+ * @returns Id of the process that was launched to perform the action, or
+ * CORO_INVALID_PID_VALUE if the action was not defined, or the item was inactive.
+ * @remarks You can get the index of an item from its number by using
+ * the itemGetOrderFromNum() function. The items list must first be locked
+ * by calling LockItem().
+ */
+static uint32 doAction(uint32 nAction, uint32 ordItem, uint32 dwParam) {
+ LpMpalItem item = GLOBALS._lpmiItems;
+ LpMpalItem newitem;
+
+ item+=ordItem;
+ Common::String buf = Common::String::format("Status.%u", item->_nObj);
+ if (varGetValue(buf.c_str()) <= 0)
+ return CORO_INVALID_PID_VALUE;
+
+ for (int i = 0; i < item->_nActions; i++) {
+ if (item->_action[i]._num != nAction)
+ continue;
+
+ if (item->_action[i]._wParm != dwParam)
+ continue;
+
+ if (item->_action[i]._when != NULL) {
+ if (!evaluateExpression(item->_action[i]._when))
+ continue;
+ }
+
+ // Now we find the right action to be performed
+ // Duplicate the item and copy the current action in #i into #0
+ newitem = (LpMpalItem)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, sizeof(MpalItem));
+ if (newitem == NULL)
+ return CORO_INVALID_PID_VALUE;
+
+ // In the new version number of the action in writing dwRes
+ Common::copy((byte *)item, (byte *)item + sizeof(MpalItem), (byte *)newitem);
+
+ //newitem->_action[0]._nCmds=item->_action[i]._nCmds;
+ //memcpy(newitem->_action[0]._cmdNum, item->_action[i]._cmdNum, newitem->Action[0].nCmds * sizeof(newitem->_action[0]._cmdNum[0]));
+
+ newitem->_dwRes = i;
+
+ // And finally we can laucnh the process that will execute the action,
+ // and a second process to free up the memory when the action is finished.
+
+ // !!! New process management
+ uint32 h;
+ if ((h = CoroScheduler.createProcess(ActionThread, &newitem, sizeof(LpMpalItem))) == CORO_INVALID_PID_VALUE)
+ return CORO_INVALID_PID_VALUE;
+
+ if (CoroScheduler.createProcess(ShutUpActionThread, &h, sizeof(uint32)) == CORO_INVALID_PID_VALUE)
+ return CORO_INVALID_PID_VALUE;
+
+ GLOBALS._nExecutingAction = item->_nObj;
+ GLOBALS._bExecutingAction = true;
+
+ return h;
+ }
+
+ return CORO_INVALID_PID_VALUE;
+}
+
+/**
+ * Shows a dialog in a separate process.
+ *
+ * @param nDlgOrd The index of the dialog in the dialog list
+ * @param nGroup Number of the group to perform
+ * @returns The process Id of the process running the dialog
+ * or CORO_INVALID_PID_VALUE on error
+ * @remarks The dialogue runs in a thread created on purpose,
+ * so that must inform through an event and when 'necessary to you make a choice.
+ * The data on the choices may be obtained through various queries.
+ */
+static uint32 doDialog(uint32 nDlgOrd, uint32 nGroup) {
+ // Store the running dialog in a global variable
+ GLOBALS._nExecutingDialog = nDlgOrd;
+
+ // Enables the flag to indicate that there is' a running dialogue
+ GLOBALS._bExecutingDialog = true;
+
+ CoroScheduler.resetEvent(GLOBALS._hAskChoice);
+ CoroScheduler.resetEvent(GLOBALS._hDoneChoice);
+
+ // Create a thread that performs the dialogue group
+
+ // Create the process
+ uint32 h;
+ if ((h = CoroScheduler.createProcess(GroupThread, &nGroup, sizeof(uint32))) == CORO_INVALID_PID_VALUE)
+ return CORO_INVALID_PID_VALUE;
+
+ // Create a thread that waits until the end of the dialog process, and will restore the global variables
+ if (CoroScheduler.createProcess(ShutUpDialogThread, &h, sizeof(uint32)) == CORO_INVALID_PID_VALUE) {
+ // Something went wrong, so kill the previously started dialog process
+ CoroScheduler.killMatchingProcess(h);
+ return CORO_INVALID_PID_VALUE;
+ }
+
+ return h;
+}
+
+
+/**
+ * Takes note of the selection chosen by the user, and warns the process that was running
+ * the box that it can continue.
+ *
+ * @param nChoice Number of choice that was in progress
+ * @param dwData Since combined with select selection
+ * @returns True if everything is OK, false on failure
+ */
+bool doSelection(uint32 i, uint32 dwData) {
+ LpMpalDialog dialog = GLOBALS._lpmdDialogs + GLOBALS._nExecutingDialog;
+ int j;
+
+ for (j = 0; dialog->_choice[i]._select[j]._dwData != 0; j++) {
+ if (dialog->_choice[i]._select[j]._dwData == dwData && dialog->_choice[i]._select[j]._curActive != 0)
+ break;
+ }
+
+ if (dialog->_choice[i]._select[j]._dwData == 0)
+ return false;
+
+ GLOBALS._nSelectedChoice = j;
+ CoroScheduler.setEvent(GLOBALS._hDoneChoice);
+ return true;
+}
+
+
+/**
+ * @defgroup Exported functions
+ */
+//@{
+
+/**
+ * Initializes the MPAL library and opens the .MPC file, which will be used for all queries.
+ *
+ * @param lpszMpcFileName Name of the MPC file
+ * @param lpszMprFileName Name of the MPR file
+ * @param lplpcfArray Array of pointers to custom functions.
+ * @returns True if everything is OK, false on failure
+ */
+bool mpalInit(const char *lpszMpcFileName, const char *lpszMprFileName,
+ LPLPCUSTOMFUNCTION lplpcfArray, Common::String *lpcfStrings) {
+ Common::File hMpc;
+ byte buf[5];
+ uint32 nBytesRead;
+ bool bCompress;
+ uint32 dwSizeDecomp, dwSizeComp;
+ byte *cmpbuf;
+
+ // Save the array of custom functions
+ GLOBALS._lplpFunctions = lplpcfArray;
+ GLOBALS._lplpFunctionStrings = lpcfStrings;
+
+ // OPen the MPC file for reading
+ if (!hMpc.open(lpszMpcFileName))
+ return false;
+
+ // Read and check the header
+ nBytesRead = hMpc.read(buf, 5);
+ if (nBytesRead != 5)
+ return false;
+
+ if (buf[0] != 'M' || buf[1] != 'P' || buf[2] != 'C' || buf[3] != 0x20)
+ return false;
+
+ bCompress = buf[4];
+
+ // Reads the size of the uncompressed file, and allocate memory
+ dwSizeDecomp = hMpc.readUint32LE();
+ if (hMpc.err())
+ return false;
+
+ byte *lpMpcImage = (byte *)globalAlloc(GMEM_FIXED, dwSizeDecomp + 16);
+ if (lpMpcImage == NULL)
+ return false;
+
+ if (bCompress) {
+ // Get the compressed size and read the data in
+ dwSizeComp = hMpc.readUint32LE();
+ if (hMpc.err())
+ return false;
+
+ cmpbuf = (byte *)globalAlloc(GMEM_FIXED, dwSizeComp);
+ if (cmpbuf == NULL)
+ return false;
+
+ nBytesRead = hMpc.read(cmpbuf, dwSizeComp);
+ if (nBytesRead != dwSizeComp)
+ return false;
+
+ // Decompress the data
+ lzo1x_decompress(cmpbuf, dwSizeComp, lpMpcImage, &nBytesRead);
+ if (nBytesRead != dwSizeDecomp)
+ return false;
+
+ globalDestroy(cmpbuf);
+ } else {
+ // If the file is not compressed, we directly read in the data
+ nBytesRead = hMpc.read(lpMpcImage, dwSizeDecomp);
+ if (nBytesRead != dwSizeDecomp)
+ return false;
+ }
+
+ // Close the file
+ hMpc.close();
+
+ // Process the data
+ if (parseMpc(lpMpcImage) == false)
+ return false;
+
+ globalDestroy(lpMpcImage);
+
+ // Open the MPR file
+ if (!GLOBALS._hMpr.open(lpszMprFileName))
+ return false;
+
+ // Seek to the end of the file to read overall information
+ GLOBALS._hMpr.seek(-12, SEEK_END);
+
+ dwSizeComp = GLOBALS._hMpr.readUint32LE();
+ if (GLOBALS._hMpr.err())
+ return false;
+
+ GLOBALS._nResources = GLOBALS._hMpr.readUint32LE();
+ if (GLOBALS._hMpr.err())
+ return false;
+
+ nBytesRead = GLOBALS._hMpr.read(buf, 4);
+ if (GLOBALS._hMpr.err())
+ return false;
+
+ if (buf[0] !='E' || buf[1] != 'N' || buf[2] != 'D' || buf[3] != '0')
+ return false;
+
+ // Move to the start of the resources header
+ GLOBALS._hMpr.seek(-(12 + (int)dwSizeComp), SEEK_END);
+
+ GLOBALS._lpResources = (uint32 *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, GLOBALS._nResources * 8);
+ if (GLOBALS._lpResources == NULL)
+ return false;
+
+ cmpbuf = (byte *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, dwSizeComp);
+ if (cmpbuf == NULL)
+ return false;
+
+ nBytesRead = GLOBALS._hMpr.read(cmpbuf, dwSizeComp);
+ if (nBytesRead != dwSizeComp)
+ return false;
+
+ lzo1x_decompress((const byte *)cmpbuf, dwSizeComp, (byte *)GLOBALS._lpResources, (uint32 *)&nBytesRead);
+ if (nBytesRead != (uint32)GLOBALS._nResources * 8)
+ return false;
+
+ globalDestroy(cmpbuf);
+
+ // Reset back to the start of the file, leaving it open
+ GLOBALS._hMpr.seek(0, SEEK_SET);
+
+ // There is no action or dialog running by default
+ GLOBALS._bExecutingAction = false;
+ GLOBALS._bExecutingDialog = false;
+
+ // There's no polling location
+ Common::fill(GLOBALS._nPollingLocations, GLOBALS._nPollingLocations + MAXPOLLINGLOCATIONS, 0);
+
+ // Create the event that will be used to co-ordinate making choices and choices finishing
+ GLOBALS._hAskChoice = CoroScheduler.createEvent(true, false);
+ GLOBALS._hDoneChoice = CoroScheduler.createEvent(true, false);
+
+ return true;
+}
+
+/**
+ * Frees resources allocated by the MPAL subsystem
+ */
+void mpalFree() {
+ // Free the resource list
+ globalDestroy(GLOBALS._lpResources);
+}
+
+/**
+ * This is a general function to communicate with the library, to request information
+ * about what is in the .MPC file
+ *
+ * @param wQueryType Type of query. The list is in the QueryTypes enum.
+ * @returns 4 bytes depending on the type of query
+ * @remarks This is the specialised version of the original single mpalQuery
+ * method that returns numeric results.
+ */
+uint32 mpalQueryDWORD(uint16 wQueryType, ...) {
+ Common::String buf;
+ uint32 dwRet = 0;
+ char *n;
+
+ va_list v;
+ va_start(v, wQueryType);
+
+ GLOBALS._mpalError = OK;
+
+ if (wQueryType == MPQ_VERSION) {
+
+ /*
+ * uint32 mpalQuery(MPQ_VERSION);
+ */
+ dwRet = HEX_VERSION;
+
+ } else if (wQueryType == MPQ_GLOBAL_VAR) {
+ /*
+ * uint32 mpalQuery(MPQ_GLOBAL_VAR, char * lpszVarName);
+ */
+ lockVar();
+ dwRet = (uint32)varGetValue(GETARG(char *));
+ unlockVar();
+
+ } else if (wQueryType == MPQ_MESSAGE) {
+ /*
+ * char * mpalQuery(MPQ_MESSAGE, uint32 nMsg);
+ */
+ error("mpalQuery(MPQ_MESSAGE, uint32 nMsg) used incorrect method variant");
+
+
+ } else if (wQueryType == MPQ_ITEM_PATTERN) {
+ /*
+ * uint32 mpalQuery(MPQ_ITEM_PATTERN, uint32 nItem);
+ */
+ lockVar();
+ buf = Common::String::format("Pattern.%u", GETARG(uint32));
+ dwRet = (uint32)varGetValue(buf.c_str());
+ unlockVar();
+
+ } else if (wQueryType == MPQ_LOCATION_SIZE) {
+ /*
+ * uint32 mpalQuery(MPQ_LOCATION_SIZE, uint32 nLoc, uint32 dwCoord);
+ */
+ lockLocations();
+ int x = locGetOrderFromNum(GETARG(uint32));
+ int y = GETARG(uint32);
+ if (x != -1) {
+ if (y == MPQ_X)
+ dwRet = GLOBALS._lpmlLocations[x]._dwXlen;
+ else if (y == MPQ_Y)
+ dwRet = GLOBALS._lpmlLocations[x]._dwYlen;
+ else
+ GLOBALS._mpalError = 1;
+ } else
+ GLOBALS._mpalError = 1;
+
+ unlockLocations();
+
+ } else if (wQueryType == MPQ_LOCATION_IMAGE) {
+ /*
+ * HGLOBAL mpalQuery(MPQ_LOCATION_IMAGE, uint32 nLoc);
+ */
+ error("mpalQuery(MPQ_LOCATION_IMAGE, uint32 nLoc) used incorrect variant");
+
+ } else if (wQueryType == MPQ_RESOURCE) {
+ /*
+ * HGLOBAL mpalQuery(MPQ_RESOURCE, uint32 dwRes);
+ */
+ error("mpalQuery(MPQ_RESOURCE, uint32 dwRes) used incorrect variant");
+
+ } else if (wQueryType == MPQ_ITEM_LIST) {
+ /*
+ * uint32 mpalQuery(MPQ_ITEM_LIST, uint32 nLoc);
+ */
+ error("mpalQuery(MPQ_ITEM_LIST, uint32 nLoc) used incorrect variant");
+
+ } else if (wQueryType == MPQ_ITEM_DATA) {
+ /*
+ * LpItem mpalQuery(MPQ_ITEM_DATA, uint32 nItem);
+ */
+ error("mpalQuery(MPQ_ITEM_DATA, uint32 nItem) used incorrect variant");
+
+ } else if (wQueryType == MPQ_ITEM_IS_ACTIVE) {
+ /*
+ * bool mpalQuery(MPQ_ITEM_IS_ACTIVE, uint32 nItem);
+ */
+ lockVar();
+ int x = GETARG(uint32);
+ buf = Common::String::format("Status.%u", x);
+ if (varGetValue(buf.c_str()) <= 0)
+ dwRet = (uint32)false;
+ else
+ dwRet = (uint32)true;
+
+ unlockVar();
+
+ } else if (wQueryType == MPQ_ITEM_NAME) {
+ /*
+ * uint32 mpalQuery(MPQ_ITEM_NAME, uint32 nItem, char * lpszName);
+ */
+ lockVar();
+ int x = GETARG(uint32);
+ n = GETARG(char *);
+ buf = Common::String::format("Status.%u", x);
+ if (varGetValue(buf.c_str()) <= 0)
+ n[0]='\0';
+ else {
+ lockItems();
+ int y = itemGetOrderFromNum(x);
+ memcpy(n, (char *)(GLOBALS._lpmiItems + y)->_lpszDescribe, MAX_DESCRIBE_SIZE);
+ unlockItems();
+ }
+
+ unlockVar();
+
+ } else if (wQueryType == MPQ_DIALOG_PERIOD) {
+ /*
+ * char *mpalQuery(MPQ_DIALOG_PERIOD, uint32 nDialog, uint32 nPeriod);
+ */
+ error("mpalQuery(MPQ_DIALOG_PERIOD, uint32 nDialog, uint32 nPeriod) used incorrect variant");
+
+ } else if (wQueryType == MPQ_DIALOG_WAITFORCHOICE) {
+ /*
+ * void mpalQuery(MPQ_DIALOG_WAITFORCHOICE);
+ */
+ error("mpalQuery(MPQ_DIALOG_WAITFORCHOICE) used incorrect variant");
+
+ } else if (wQueryType == MPQ_DIALOG_SELECTLIST) {
+ /*
+ * uint32 *mpalQuery(MPQ_DIALOG_SELECTLIST, uint32 nChoice);
+ */
+ error("mpalQuery(MPQ_DIALOG_SELECTLIST, uint32 nChoice) used incorrect variant");
+
+ } else if (wQueryType == MPQ_DIALOG_SELECTION) {
+ /*
+ * bool mpalQuery(MPQ_DIALOG_SELECTION, uint32 nChoice, uint32 dwData);
+ */
+ lockDialogs();
+ int x = GETARG(uint32);
+ int y = GETARG(uint32);
+ dwRet = (uint32)doSelection(x, y);
+
+ unlockDialogs();
+
+ } else if (wQueryType == MPQ_DO_ACTION) {
+ /*
+ * int mpalQuery(MPQ_DO_ACTION, uint32 nAction, uint32 nItem, uint32 dwParam);
+ */
+ lockItems();
+ lockVar();
+ int x = GETARG(uint32);
+ int z = GETARG(uint32);
+ int y = itemGetOrderFromNum(z);
+ if (y != -1) {
+ dwRet = doAction(x, y, GETARG(uint32));
+ } else {
+ dwRet = CORO_INVALID_PID_VALUE;
+ GLOBALS._mpalError = 1;
+ }
+
+ unlockVar();
+ unlockItems();
+
+ } else if (wQueryType == MPQ_DO_DIALOG) {
+ /*
+ * int mpalQuery(MPQ_DO_DIALOG, uint32 nDialog, uint32 nGroup);
+ */
+ if (!GLOBALS._bExecutingDialog) {
+ lockDialogs();
+
+ int x = dialogGetOrderFromNum(GETARG(uint32));
+ int y = GETARG(uint32);
+ dwRet = doDialog(x, y);
+ unlockDialogs();
+ }
+ } else {
+ /*
+ * DEFAULT -> ERROR
+ */
+ GLOBALS._mpalError = 1;
+ }
+
+ va_end(v);
+ return dwRet;
+}
+
+/**
+ * This is a general function to communicate with the library, to request information
+ * about what is in the .MPC file
+ *
+ * @param wQueryType Type of query. The list is in the QueryTypes enum.
+ * @returns 4 bytes depending on the type of query
+ * @remarks This is the specialised version of the original single mpalQuery
+ * method that returns a pointer or handle.
+ */
+MpalHandle mpalQueryHANDLE(uint16 wQueryType, ...) {
+ char *n;
+ Common::String buf;
+ va_list v;
+ va_start(v, wQueryType);
+ void *hRet = NULL;
+
+ GLOBALS._mpalError = OK;
+
+ if (wQueryType == MPQ_VERSION) {
+ /*
+ * uint32 mpalQuery(MPQ_VERSION);
+ */
+ error("mpalQuery(MPQ_VERSION) used incorrect variant");
+
+ } else if (wQueryType == MPQ_GLOBAL_VAR) {
+ /*
+ * uint32 mpalQuery(MPQ_GLOBAL_VAR, char * lpszVarName);
+ */
+ error("mpalQuery(MPQ_GLOBAL_VAR, char * lpszVarName) used incorrect variant");
+
+ } else if (wQueryType == MPQ_MESSAGE) {
+ /*
+ * char * mpalQuery(MPQ_MESSAGE, uint32 nMsg);
+ */
+ LockMsg();
+ hRet = DuplicateMessage(msgGetOrderFromNum(GETARG(uint32)));
+ UnlockMsg();
+
+ } else if (wQueryType == MPQ_ITEM_PATTERN) {
+ /*
+ * uint32 mpalQuery(MPQ_ITEM_PATTERN, uint32 nItem);
+ */
+ error("mpalQuery(MPQ_ITEM_PATTERN, uint32 nItem) used incorrect variant");
+
+ } else if (wQueryType == MPQ_LOCATION_SIZE) {
+ /*
+ * uint32 mpalQuery(MPQ_LOCATION_SIZE, uint32 nLoc, uint32 dwCoord);
+ */
+ error("mpalQuery(MPQ_LOCATION_SIZE, uint32 nLoc, uint32 dwCoord) used incorrect variant");
+
+ } else if (wQueryType == MPQ_LOCATION_IMAGE) {
+ /*
+ * HGLOBAL mpalQuery(MPQ_LOCATION_IMAGE, uint32 nLoc);
+ */
+ lockLocations();
+ int x = locGetOrderFromNum(GETARG(uint32));
+ hRet = resLoad(GLOBALS._lpmlLocations[x]._dwPicRes);
+ unlockLocations();
+
+ } else if (wQueryType == MPQ_RESOURCE) {
+ /*
+ * HGLOBAL mpalQuery(MPQ_RESOURCE, uint32 dwRes);
+ */
+ hRet = resLoad(GETARG(uint32));
+
+ } else if (wQueryType == MPQ_ITEM_LIST) {
+ /*
+ * uint32 mpalQuery(MPQ_ITEM_LIST, uint32 nLoc);
+ */
+ lockVar();
+ hRet = GetItemList(GETARG(uint32));
+ lockVar();
+
+ } else if (wQueryType == MPQ_ITEM_DATA) {
+ /*
+ * LpItem mpalQuery(MPQ_ITEM_DATA, uint32 nItem);
+ */
+ lockItems();
+ hRet = getItemData(itemGetOrderFromNum(GETARG(uint32)));
+ unlockItems();
+
+ } else if (wQueryType == MPQ_ITEM_IS_ACTIVE) {
+ /*
+ * bool mpalQuery(MPQ_ITEM_IS_ACTIVE, uint32 nItem);
+ */
+ error("mpalQuery(MPQ_ITEM_IS_ACTIVE, uint32 nItem) used incorrect variant");
+
+ } else if (wQueryType == MPQ_ITEM_NAME) {
+ /*
+ * uint32 mpalQuery(MPQ_ITEM_NAME, uint32 nItem, char *lpszName);
+ */
+ lockVar();
+ int x = GETARG(uint32);
+ n = GETARG(char *);
+ buf = Common::String::format("Status.%u", x);
+ if (varGetValue(buf.c_str()) <= 0)
+ n[0] = '\0';
+ else {
+ lockItems();
+ int y = itemGetOrderFromNum(x);
+ memcpy(n, (char *)(GLOBALS._lpmiItems + y)->_lpszDescribe, MAX_DESCRIBE_SIZE);
+ unlockItems();
+ }
+
+ unlockVar();
+
+ } else if (wQueryType == MPQ_DIALOG_PERIOD) {
+ /*
+ * char * mpalQuery(MPQ_DIALOG_PERIOD, uint32 nDialog, uint32 nPeriod);
+ */
+ lockDialogs();
+ int y = GETARG(uint32);
+ hRet = duplicateDialogPeriod(y);
+ unlockDialogs();
+
+ } else if (wQueryType == MPQ_DIALOG_WAITFORCHOICE) {
+ /*
+ * void mpalQuery(MPQ_DIALOG_WAITFORCHOICE);
+ */
+ error("mpalQuery(MPQ_DIALOG_WAITFORCHOICE) used incorrect variant");
+
+ } else if (wQueryType == MPQ_DIALOG_SELECTLIST) {
+ /*
+ * uint32 *mpalQuery(MPQ_DIALOG_SELECTLIST, uint32 nChoice);
+ */
+ lockDialogs();
+ hRet = getSelectList(GETARG(uint32));
+ unlockDialogs();
+
+ } else if (wQueryType == MPQ_DIALOG_SELECTION) {
+ /*
+ * bool mpalQuery(MPQ_DIALOG_SELECTION, uint32 nChoice, uint32 dwData);
+ */
+ error("mpalQuery(MPQ_DIALOG_SELECTION, uint32 nChoice, uint32 dwData) used incorrect variant");
+
+ } else if (wQueryType == MPQ_DO_ACTION) {
+ /*
+ * int mpalQuery(MPQ_DO_ACTION, uint32 nAction, uint32 nItem, uint32 dwParam);
+ */
+ error("mpalQuery(MPQ_DO_ACTION, uint32 nAction, uint32 nItem, uint32 dwParam) used incorrect variant");
+
+ } else if (wQueryType == MPQ_DO_DIALOG) {
+ /*
+ * int mpalQuery(MPQ_DO_DIALOG, uint32 nDialog, uint32 nGroup);
+ */
+ error("mpalQuery(MPQ_DO_DIALOG, uint32 nDialog, uint32 nGroup) used incorrect variant");
+ } else {
+ /*
+ * DEFAULT -> ERROR
+ */
+ GLOBALS._mpalError = 1;
+ }
+
+ va_end(v);
+ return hRet;
+}
+
+
+/**
+ * This is a general function to communicate with the library, to request information
+ * about what is in the .MPC file
+ *
+ * @param wQueryType Type of query. The list is in the QueryTypes enum.
+ * @returns 4 bytes depending on the type of query
+ * @remarks This is the specialised version of the original single mpalQuery
+ * method that needs to run within a co-routine context.
+ */
+void mpalQueryCORO(CORO_PARAM, uint16 wQueryType, uint32 *dwRet, ...) {
+ CORO_BEGIN_CONTEXT;
+ uint32 dwRet;
+ CORO_END_CONTEXT(_ctx);
+
+ va_list v;
+ va_start(v, dwRet);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (wQueryType == MPQ_DIALOG_WAITFORCHOICE) {
+ /*
+ * void mpalQuery(MPQ_DIALOG_WAITFORCHOICE);
+ */
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, GLOBALS._hAskChoice, CORO_INFINITE);
+
+ // WORKAROUND: Introduce a single frame delay so that if there are multiple actions running,
+ // they all have time to be signalled before resetting the event. This fixes a problem where
+ // if you try to use the 'shrimp' on the parrot a second time after trying to first use it
+ // whilst the parrot was talking, the cursor wouldn't be re-enabled afterwards
+ CORO_SLEEP(1);
+
+ CoroScheduler.resetEvent(GLOBALS._hAskChoice);
+
+ if (GLOBALS._bExecutingDialog)
+ *dwRet = (uint32)GLOBALS._nExecutingChoice;
+ else
+ *dwRet = (uint32)((int)-1);
+ } else {
+ error("mpalQueryCORO called with unsupported query type");
+ }
+
+ CORO_END_CODE;
+
+ va_end(v);
+}
+
+/**
+ * Returns the current MPAL error code
+ *
+ * @returns Error code
+ */
+uint32 mpalGetError() {
+ return GLOBALS._mpalError;
+}
+
+/**
+ * Execute a script. The script runs on multitasking by a thread.
+ *
+ * @param nScript Script number to run
+ * @returns TRUE if the script 'was launched, FALSE on failure
+ */
+bool mpalExecuteScript(int nScript) {
+ LpMpalScript s;
+
+ LockScripts();
+ int n = scriptGetOrderFromNum(nScript);
+ s = (LpMpalScript)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, sizeof(MpalScript));
+ if (s == NULL)
+ return false;
+
+ memcpy(s, GLOBALS._lpmsScripts + n, sizeof(MpalScript));
+ unlockScripts();
+
+ // !!! New process management
+ if (CoroScheduler.createProcess(ScriptThread, &s, sizeof(LpMpalScript)) == CORO_INVALID_PID_VALUE)
+ return false;
+
+ return true;
+}
+
+/**
+ * Install a custom routine That will be called by MPAL every time the pattern
+ * of an item has been changed.
+ *
+ * @param lpiifCustom Custom function to install
+ */
+void mpalInstallItemIrq(LPITEMIRQFUNCTION lpiifCus) {
+ GLOBALS._lpiifCustom = lpiifCus;
+}
+
+/**
+ * Process the idle actions of the items on one location.
+ *
+ * @param nLoc Number of the location whose items must be processed
+ * for idle actions.
+ * @returns TRUE if all OK, and FALSE if it exceeded the maximum limit.
+ * @remarks The maximum number of locations that can be polled
+ * simultaneously is defined defined by MAXPOLLINGFUNCIONS
+ */
+bool mpalStartIdlePoll(int nLoc) {
+ for (uint32 i = 0; i < MAXPOLLINGLOCATIONS; i++) {
+ if (GLOBALS._nPollingLocations[i] == (uint32)nLoc)
+ return false;
+ }
+
+ for (uint32 i = 0; i < MAXPOLLINGLOCATIONS; i++) {
+ if (GLOBALS._nPollingLocations[i] == 0) {
+ GLOBALS._nPollingLocations[i] = nLoc;
+
+ GLOBALS._hEndPollingLocations[i] = CoroScheduler.createEvent(true, false);
+// !!! New process management
+ if ((GLOBALS._pollingThreads[i] = CoroScheduler.createProcess(LocationPollThread, &i, sizeof(uint32))) == CORO_INVALID_PID_VALUE)
+// if ((GLOBALS.hEndPollingLocations[i] = (void*)_beginthread(LocationPollThread, 10240, (void *)i))= = (void*)-1)
+ return false;
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+/**
+ * Stop processing the idle actions of the items on one location.
+ *
+ * @param nLo Number of the location
+ * @returns TRUE if all OK, FALSE if the specified location was not
+ * in the process of polling
+ */
+void mpalEndIdlePoll(CORO_PARAM, int nLoc, bool *result) {
+ CORO_BEGIN_CONTEXT;
+ int i;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ for (_ctx->i = 0; _ctx->i < MAXPOLLINGLOCATIONS; _ctx->i++) {
+ if (GLOBALS._nPollingLocations[_ctx->i] == (uint32)nLoc) {
+ CoroScheduler.setEvent(GLOBALS._hEndPollingLocations[_ctx->i]);
+
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, GLOBALS._pollingThreads[_ctx->i], CORO_INFINITE);
+
+ CoroScheduler.closeEvent(GLOBALS._hEndPollingLocations[_ctx->i]);
+ GLOBALS._nPollingLocations[_ctx->i] = 0;
+
+ if (result)
+ *result = true;
+ return;
+ }
+ }
+
+ if (result)
+ *result = false;
+
+ CORO_END_CODE;
+}
+
+/**
+ * Retrieve the length of a save state
+ *
+ * @returns Length in bytes
+ */
+int mpalGetSaveStateSize() {
+ return GLOBALS._nVars * sizeof(MpalVar) + 4;
+}
+
+/**
+ * Store the save state into a buffer. The buffer must be
+ * length at least the size specified with mpalGetSaveStateSize
+ *
+ * @param buf Buffer where to store the state
+ */
+void mpalSaveState(byte *buf) {
+ lockVar();
+ WRITE_LE_UINT32(buf, GLOBALS._nVars);
+ memcpy(buf + 4, (byte *)GLOBALS._lpmvVars, GLOBALS._nVars * sizeof(MpalVar));
+ unlockVar();
+}
+
+
+/**
+ * Load a save state from a buffer.
+ *
+ * @param buf Buffer where to store the state
+ * @returns Length of the state buffer in bytes
+ */
+int mpalLoadState(byte *buf) {
+ // We must destroy and recreate all the variables
+ globalFree(GLOBALS._hVars);
+
+ GLOBALS._nVars = READ_LE_UINT32(buf);
+
+ GLOBALS._hVars = globalAllocate(GMEM_ZEROINIT | GMEM_MOVEABLE, GLOBALS._nVars * sizeof(MpalVar));
+ lockVar();
+ memcpy((byte *)GLOBALS._lpmvVars, buf + 4, GLOBALS._nVars * sizeof(MpalVar));
+ unlockVar();
+
+ return GLOBALS._nVars * sizeof(MpalVar) + 4;
+}
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
diff --git a/engines/tony/mpal/mpal.h b/engines/tony/mpal/mpal.h
new file mode 100644
index 0000000000..c5f505063f
--- /dev/null
+++ b/engines/tony/mpal/mpal.h
@@ -0,0 +1,516 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+
+/****************************************************************************\
+* General Introduction
+\****************************************************************************/
+
+/*
+ * MPAL (MultiPurpose Adventure Language) is a high level language
+ * for the definition of adventure. Through the use of MPAL you can describe
+ * storyboard the adventure, and then use it with any user interface.
+ * In fact, unlike many other similar products, MPAL is not programmed through
+ * the whole adventure, but are defined only the locations, objects, as they may
+ * interact with each other, etc.. thus making MPAL useful for any type of adventure.
+ */
+
+/****************************************************************************\
+* Structure
+\****************************************************************************/
+
+/*
+ * MPAL consists of two main files: MPAL.DLL and MPAL.H
+ * The first is the DLL that contains the code to interface with MPAL
+ * adventures, the second is the header that defines the prototypes
+ * functions. MPAL is compiled for Win32, and it can therefore be used with
+ * any compiler that supports Win32 DLL (Watcom C++, Visual C++,
+ * Delphi, etc.), and therefore compatible with both Windows 95 and Windows NT.
+ *
+ * To use the DLL, and 'obviously need to create a library for symbols to export.
+ *
+ */
+
+
+/****************************************************************************\
+* Custom Functions
+\****************************************************************************/
+
+/*
+ * A custom function and a function specified by the program that uses the
+ * library, to perform the particular code. The custom functions are
+ * retrieved from the library as specified in the source MPAL, and in particular
+ * in defining the behavior of an item with some action.
+ *
+ * To use the custom functions, you need to prepare an array of
+ * pointers to functions (such as using the type casting LPCUSTOMFUNCTION,
+ * (defined below), and pass it as second parameter to mpalInit (). Note you
+ * must specify the size of the array, as elements of pointers and which do not
+ * contain the same: the library will call it only those functions specified in
+ * the source MPAL. It can be useful, for debugging reasons, do not bet
+ * the shares of arrays used to debugging function, to avoid unpleasant crash,
+ * if it has been made an error in source and / or some oversight in the code.
+ *
+ */
+
+#ifndef TONY_MPAL_H
+#define TONY_MPAL_H
+
+#include "common/scummsys.h"
+#include "common/coroutines.h"
+#include "common/rect.h"
+#include "common/str.h"
+#include "tony/mpal/memory.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+/****************************************************************************\
+* Macro definitions and structures
+\****************************************************************************/
+
+// OK value for the error codes
+#define OK 0
+
+#define MAXFRAMES 400 // frame animation of an object
+#define MAXPATTERN 40 // pattern of animation of an object
+#define MAXPOLLINGLOCATIONS 64
+
+/**
+ * Macro for use with queries that may refer to X and Y co-ordinates
+ */
+enum QueryCoordinates {
+ MPQ_X,
+ MPQ_Y
+};
+
+/**
+ * Query can be used with mpalQuery methods. In practice corresponds all claims
+ * that can do at the library
+ */
+enum QueryTypes {
+ // General Query
+ MPQ_VERSION = 10,
+
+ MPQ_GLOBAL_VAR = 50,
+ MPQ_RESOURCE,
+ MPQ_MESSAGE,
+
+ // Query on leases
+ MPQ_LOCATION_IMAGE = 100,
+ MPQ_LOCATION_SIZE,
+
+ // Queries about items
+ MPQ_ITEM_LIST = 200,
+ MPQ_ITEM_DATA,
+ MPQ_ITEM_PATTERN,
+ MPQ_ITEM_NAME,
+ MPQ_ITEM_IS_ACTIVE,
+
+ // Query dialog
+ MPQ_DIALOG_PERIOD = 300,
+ MPQ_DIALOG_WAITFORCHOICE,
+ MPQ_DIALOG_SELECTLIST,
+ MPQ_DIALOG_SELECTION,
+
+ // Query execution
+ MPQ_DO_ACTION = 400,
+ MPQ_DO_DIALOG
+};
+
+/**
+ * Framework to manage the animation of an item
+ */
+typedef struct {
+ char *_frames[MAXFRAMES];
+ Common::Rect _frameslocations[MAXFRAMES];
+ Common::Rect _bbox[MAXFRAMES];
+ short _pattern[MAXPATTERN][MAXFRAMES];
+ short _speed;
+ char _numframe;
+ char _numpattern;
+ char _curframe;
+ char _curpattern;
+ short _destX, _destY;
+ signed char _destZ;
+ short _objectID;
+} Item;
+typedef Item *LpItem;
+
+
+/**
+ * Define a custom function, to use the language MPAL to perform various controls as a result of an action
+ */
+typedef void (*LPCUSTOMFUNCTION)(CORO_PARAM, uint32, uint32, uint32, uint32);
+typedef LPCUSTOMFUNCTION *LPLPCUSTOMFUNCTION;
+
+/**
+ *
+ * Define an IRQ of an item that is called when the pattern changes or the status of an item
+ */
+typedef void (*LPITEMIRQFUNCTION)(uint32, int, int);
+typedef LPITEMIRQFUNCTION* LPLPITEMIRQFUNCTION;
+
+/**
+ * @defgroup Macrofunctions query
+ *
+ * The following are defines used for simplifying calling the mpalQuery variants
+ */
+//@{
+
+/**
+ * Gets the current version of MPAL
+ *
+ * @returns Version number (0x1232 = 1.2.3b)
+ */
+#define mpalQueryVersion() \
+ (uint16)mpalQueryDWORD(MPQ_VERSION)
+
+/**
+ * Gets the numerical value of a global variable
+ *
+ * @param lpszVarName Variable name (ASCIIZ)
+ * @returns Global variable value
+ * @remarks This query was implemented for debugging. The program,
+ * if well designed, should not need to access variables from
+ * within the library.
+ */
+#define mpalQueryGlobalVar(lpszVarName) \
+ mpalQueryDWORD(MPQ_GLOBAL_VAR, (const char *)(lpszVarName))
+
+
+/**
+ * Provides access to a resource inside the .MPC file
+ *
+ * @param dwResId Resource Id
+ * @returns Handle to a memory area containing the resource, ready for use.
+ */
+#define mpalQueryResource(dwResId) \
+ mpalQueryHANDLE(MPQ_RESOURCE, (uint32)(dwResId))
+
+
+/**
+ * Returns a message.
+ *
+ * @param nMsg Message number
+ * @returns ASCIIZ message
+ * @remarks The returned pointer must be freed via the memory manager
+* after use. The message will be in ASCIIZ format.
+*/
+#define mpalQueryMessage(nMsg) \
+ (char *)mpalQueryHANDLE(MPQ_MESSAGE, (uint32)(nMsg))
+
+
+/**
+ * Provides a location image
+ * @return Returns a picture handle
+ */
+#define mpalQueryLocationImage(nLoc) \
+ mpalQueryHANDLE(MPQ_LOCATION_IMAGE, (uint32)(nLoc))
+
+
+/**
+ * Request the x or y size of a location in pixels
+ *
+ * @param nLoc Location number
+ * @param dwCoord MPQ_X or MPQ_Y coordinate to retrieve
+ * @returns Size
+ */
+#define mpalQueryLocationSize(nLoc, dwCoord) \
+ mpalQueryDWORD(MPQ_LOCATION_SIZE, (uint32)(nLoc), (uint32)(dwCoord))
+
+
+/**
+ * Provides the list of objects in a location.
+ *
+ * @param nLoc Location number
+ * @returns List of objects (accessible by Item [0], Item [1], etc.)
+ */
+// TODO: Determine if this is endian safe
+#define mpalQueryItemList(nLoc) \
+ (uint32 *)mpalQueryHANDLE(MPQ_ITEM_LIST, (uint32)(nLoc))
+
+
+/**
+ * Provides information on an item
+ *
+ * @param nItem Item number
+ * @returns Structure filled with requested information
+ */
+#define mpalQueryItemData(nItem) \
+ (LpItem)mpalQueryHANDLE(MPQ_ITEM_DATA, (uint32)(nItem))
+
+
+/**
+ * Provides the current pattern of an item
+ *
+ * @param nItem Item number
+ * @returns Number of animation patterns to be executed.
+ * @remarks By default, the pattern of 0 indicates that we should do nothing.
+ */
+#define mpalQueryItemPattern(nItem) \
+ mpalQueryDWORD(MPQ_ITEM_PATTERN, (uint32)(nItem))
+
+
+/**
+ * Returns true if an item is active
+ *
+ * @param nItem Item number
+ * @returns TRUE if the item is active, FALSE otherwise
+ */
+#define mpalQueryItemIsActive(nItem) \
+ (bool)mpalQueryDWORD(MPQ_ITEM_IS_ACTIVE, (uint32)(nItem))
+
+
+/**
+ * Returns the name of an item
+ *
+ * @param nItem Item number
+ * @param lpszName Pointer to a buffer of at least 33 bytes
+ * that will be filled with the name
+ * @remarks If the item is not active (ie. if its status or number
+ * is less than or equal to 0), the string will be empty.
+ */
+#define mpalQueryItemName(nItem, lpszName) \
+ mpalQueryHANDLE(MPQ_ITEM_NAME, (uint32)(nItem), (char *)(lpszName))
+
+
+/**
+ * Returns a sentence of dialog.
+ *
+ * @param nDialog Dialog number
+ * @param nPeriod Number of words
+ * @returns A pointer to the string of words, or NULL on failure.
+ * @remarks The string must be freed after use using the memory manager.
+ * Unlike normal messages, the sentences of dialogue are formed by a single
+ * string terminated with 0.
+ */
+#define mpalQueryDialogPeriod(nPeriod) \
+ (char *)mpalQueryHANDLE(MPQ_DIALOG_PERIOD, (uint32)(nPeriod))
+
+
+/**
+ * Wait until the moment in which the need is signaled to make a choice by the user.
+ * @returns Number of choice to be made, or -1 if the dialogue is finished.
+ */
+#define mpalQueryDialogWaitForChoice(dwRet) \
+ CORO_INVOKE_2(mpalQueryCORO, MPQ_DIALOG_WAITFORCHOICE, dwRet)
+
+/**
+ * Requires a list of various options for some choice within the current dialog.
+ *
+ * @param nChoice Choice number
+ * @returns A pointer to an array containing the data matched to each option.
+ * @remarks The figure 'a uint32 specified in the source to which MPAL
+ * You can assign meaning that the more' suits.
+ * The pointer msut be freed after use using the memory memory.
+ */
+#define mpalQueryDialogSelectList(nChoice) \
+ (uint32 *)mpalQueryHANDLE(MPQ_DIALOG_SELECTLIST, (uint32)(nChoice))
+
+/**
+ * Warns the library that the user has selected, in a certain choice of the current dialog,
+ * corresponding option at a certain given.
+ *
+ * @param nChoice Choice number of the choice that was in progress
+ * @param dwData Option that was selected by the user.
+ * @returns TRUE if all OK, FALSE on failure.
+ * @remarks After execution of this query, MPAL continue
+ * Groups according to the execution of the dialogue. And necessary so the game
+ * remains on hold again for another chosen by mpalQueryDialogWaitForChoice ().
+ */
+#define mpalQueryDialogSelection(nChoice, dwData) \
+ (bool)mpalQueryDWORD(MPQ_DIALOG_SELECTION, (uint32)(nChoice), (uint32)(dwData))
+
+#define mpalQueryDialogSelectionDWORD(nChoice, dwData) \
+ mpalQueryDWORD(MPQ_DIALOG_SELECTION, (uint32)(nChoice), (uint32)(dwData))
+
+/**
+ * Warns the library an action was performed on a Object.
+ * The library will call custom functions, if necessary.
+ *
+ * @param nAction Action number
+ * @param nItem Item number
+ * @param dwParam Action parameter
+ * @returns Handle to the thread that is performing the action, or CORO_INVALID_PID_VALUE
+ * if the action is not defined for the item, or the item is inactive.
+ * @remarks The parameter is used primarily to implement actions
+ * as "U.S." involving two objects together. The action will be executed only
+ * if the item is active, ie if its status is a positive number greater than 0.
+ */
+#define mpalQueryDoAction(nAction, nItem, dwParam) \
+ mpalQueryDWORD(MPQ_DO_ACTION, (uint32)(nAction), (uint32)(nItem), (uint32)(dwParam))
+
+/**
+ * Warns the library a dialogue was required.
+ *
+ * @param nDialog Dialog number
+ * @param nGroup Group number to use
+ * @returns Handle to the thread that is running the box, or
+ * CORO_INVALID_PID_VALUE if the dialogue does not exist.
+ */
+#define mpalQueryDoDialog(nDialog, nGroup) \
+ mpalQueryDWORD(MPQ_DO_DIALOG, (uint32)(nDialog), (uint32)(nGroup))
+
+/**
+ * @defgroup Functions exported to the main game
+ */
+//@{
+
+/**
+ * Initializes the MPAL library, and opens an .MPC file, which will be 'used for all queries
+ * @param lpszMpcFileName Name of the .MPC file, including extension
+ * @param lpszMprFileName Name of the .MPR file, including extension
+ * @param lplpcfArray Array of pointers to custom functions
+ * @returns TRUE if all OK, FALSE on failure
+ */
+bool mpalInit(const char *lpszFileName, const char *lpszMprFileName,
+ LPLPCUSTOMFUNCTION lplpcfArray, Common::String *lpcfStrings);
+
+/**
+ * Frees resources allocated by the MPAL subsystem
+ */
+void mpalFree();
+
+/**
+ * This is a general function to communicate with the library, to request information
+ * about what is in the .MPC file
+ *
+ * @param wQueryType Type of query. The list is in the QueryTypes enum.
+ * @returns 4 bytes depending on the type of query
+ * @remarks This is the specialised version of the original single mpalQuery
+ * method that returns numeric results.
+ */
+uint32 mpalQueryDWORD(uint16 wQueryType, ...);
+
+/**
+ * This is a general function to communicate with the library, to request information
+ * about what is in the .MPC file
+ *
+ * @param wQueryType Type of query. The list is in the QueryTypes enum.
+ * @returns 4 bytes depending on the type of query
+ * @remarks This is the specialised version of the original single mpalQuery
+ * method that returns a pointer or handle.
+ */
+MpalHandle mpalQueryHANDLE(uint16 wQueryType, ...);
+
+/**
+ * This is a general function to communicate with the library, to request information
+ * about what is in the .MPC file
+ *
+ * @param wQueryType Type of query. The list is in the QueryTypes enum.
+ * @returns 4 bytes depending on the type of query
+ * @remarks This is the specialised version of the original single mpalQuery
+ * method that needs to run within a co-routine context.
+ */
+void mpalQueryCORO(CORO_PARAM, uint16 wQueryType, uint32 *dwRet, ...);
+
+/**
+ * Execute a script. The script runs on multitasking by a thread.
+ *
+ * @param nScript Script number to run
+ * @returns TRUE if the script 'was launched, FALSE on failure
+ */
+bool mpalExecuteScript(int nScript);
+
+/**
+ * Returns the current MPAL error code
+ *
+ * @returns Error code
+ */
+uint32 mpalGetError();
+
+/**
+ * Install a custom routine That will be called by MPAL every time the pattern
+ * of an item has been changed.
+ *
+ * @param lpiifCustom Custom function to install
+ */
+void mpalInstallItemIrq(LPITEMIRQFUNCTION lpiifCustom);
+
+/**
+ * Process the idle actions of the items on one location.
+ *
+ * @param nLoc Number of the location whose items must be processed
+ * for idle actions.
+ * @returns TRUE if all OK, and FALSE if it exceeded the maximum limit.
+ * @remarks The maximum number of locations that can be polled
+ * simultaneously is defined defined by MAXPOLLINGFUNCIONS
+ */
+bool mpalStartIdlePoll(int nLoc);
+
+/**
+ * Stop processing the idle actions of the items on one location.
+ *
+ * @param nLo Number of the location
+ * @returns TRUE if all OK, FALSE if the specified location was not
+ * in the process of polling
+ */
+void mpalEndIdlePoll(CORO_PARAM, int nLoc, bool *result);
+
+
+/**
+ * Load a save state from a buffer.
+ *
+ * @param buf Buffer where to store the state
+ * @returns Length of the state buffer in bytes
+ */
+int mpalLoadState(byte *buf);
+
+/**
+ * Store the save state into a buffer. The buffer must be
+ * length at least the size specified with mpalGetSaveStateSize
+ *
+ * @param buf Buffer where to store the state
+ */
+void mpalSaveState(byte *buf);
+
+/**
+ * Retrieve the length of a save state
+ *
+ * @returns Length in bytes
+ */
+int mpalGetSaveStateSize();
+
+/**
+ * Locks the variables for access
+ */
+void lockVar();
+
+/**
+ * Unlocks variables after use
+ */
+void unlockVar();
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
+
+#endif
+
diff --git a/engines/tony/mpal/mpaldll.h b/engines/tony/mpal/mpaldll.h
new file mode 100644
index 0000000000..8897096f51
--- /dev/null
+++ b/engines/tony/mpal/mpaldll.h
@@ -0,0 +1,251 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef __MPALDLL_H
+#define __MPALDLL_H
+
+#include "common/file.h"
+#include "tony/mpal/memory.h"
+#include "tony/mpal/loadmpc.h"
+#include "tony/mpal/expr.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+/****************************************************************************\
+* Defines
+\****************************************************************************/
+
+#define HEX_VERSION 0x0170
+
+#define MAX_ACTIONS_PER_ITEM 40
+#define MAX_COMMANDS_PER_ITEM 128
+#define MAX_COMMANDS_PER_ACTION 128
+#define MAX_DESCRIBE_SIZE 64
+
+#define MAX_MOMENTS_PER_SCRIPT 256
+#define MAX_COMMANDS_PER_SCRIPT 256
+#define MAX_COMMANDS_PER_MOMENT 32
+
+#define MAX_GROUPS_PER_DIALOG 128
+#define MAX_COMMANDS_PER_DIALOG 480
+#define MAX_COMMANDS_PER_GROUP 64
+#define MAX_CHOICES_PER_DIALOG 64
+#define MAX_SELECTS_PER_CHOICE 64
+#define MAX_PLAYGROUPS_PER_SELECT 9
+#define MAX_PERIODS_PER_DIALOG 400
+
+#define NEED_LOCK_MSGS
+
+/****************************************************************************\
+* Structures
+\****************************************************************************/
+
+#include "common/pack-start.h"
+
+/**
+ * MPAL global variables
+ */
+struct MpalVar {
+ uint32 _dwVal; // Variable value
+ char _lpszVarName[33]; // Variable name
+} PACKED_STRUCT;
+typedef MpalVar *LpMpalVar;
+
+/**
+ * MPAL Messages
+ */
+struct MpalMsg {
+ MpalHandle _hText; // Handle to the message text
+ uint16 _wNum; // Message number
+} PACKED_STRUCT;
+typedef MpalMsg *LpMpalMsg;
+
+/**
+ * MPAL Locations
+ */
+struct MpalLocation {
+ uint32 _nObj; // Location number
+ uint32 _dwXlen, _dwYlen; // Dimensions
+ uint32 _dwPicRes; // Resource that contains the image
+} PACKED_STRUCT;
+typedef MpalLocation *LpMpalLocation;
+
+/**
+ * All the data for a command, ie. tags used by OnAction in the item, the time
+ * in the script, and in the group dialog.
+ */
+struct Command {
+ /*
+ * Types of commands that are recognized
+ *
+ * #1 -> Custom function call (ITEM, SCRIPT, DIALOG)
+ * #2 -> Variable assignment (ITEM, SCRIPT, DIALOG)
+ * #3 -> Making a choice (DIALOG)
+ *
+ */
+ byte _type; // Type of control
+
+ union {
+ int32 _nCf; // Custom function call [#1]
+ char *_lpszVarName; // Variable name [#2]
+ int32 _nChoice; // Number of choice you make [#3]
+ };
+
+ union {
+ int32 _arg1; // Argument for custom function [#1]
+ MpalHandle _expr; // Expression to assign to a variable [#2]
+ };
+
+ int32 _arg2, _arg3, _arg4; // Arguments for custom function [#1]
+} PACKED_STRUCT;
+
+
+/**
+ * MPAL dialog
+ */
+struct MpalDialog {
+ uint32 _nObj; // Dialog number
+
+ struct Command _command[MAX_COMMANDS_PER_DIALOG];
+
+ struct {
+ uint16 _num;
+ byte _nCmds;
+ uint16 _cmdNum[MAX_COMMANDS_PER_GROUP];
+
+ } _group[MAX_GROUPS_PER_DIALOG];
+
+ struct {
+ // The last choice has nChoice == 0
+ uint16 _nChoice;
+
+ // The select number (we're pretty stingy with RAM). The last select has dwData == 0
+ struct {
+ MpalHandle _when;
+ uint32 _dwData;
+ uint16 _wPlayGroup[MAX_PLAYGROUPS_PER_SELECT];
+
+ // Bit 0=endchoice Bit 1=enddialog
+ byte _attr;
+
+ // Modified at run-time: 0 if the select is currently disabled,
+ // and 1 if currently active
+ byte _curActive;
+ } _select[MAX_SELECTS_PER_CHOICE];
+
+ } _choice[MAX_CHOICES_PER_DIALOG];
+
+ uint16 _periodNums[MAX_PERIODS_PER_DIALOG];
+ MpalHandle _periods[MAX_PERIODS_PER_DIALOG];
+
+} PACKED_STRUCT;
+typedef MpalDialog *LpMpalDialog;
+
+/**
+ * MPAL Item
+ */
+struct ItemAction {
+ byte _num; // Action number
+ uint16 _wTime; // If idle, the time which must pass
+ byte _perc; // Percentage of the idle run
+ MpalHandle _when; // Expression to compute. If != 0, then
+ // action can be done
+ uint16 _wParm; // Parameter for action
+
+ byte _nCmds; // Number of commands to be executed
+ uint32 _cmdNum[MAX_COMMANDS_PER_ACTION]; // Commands to execute
+} PACKED_STRUCT;
+
+struct MpalItem {
+ uint32 _nObj; // Item number
+
+ byte _lpszDescribe[MAX_DESCRIBE_SIZE]; // Name
+ byte _nActions; // Number of managed actions
+ uint32 _dwRes; // Resource that contains frames and patterns
+
+ struct Command _command[MAX_COMMANDS_PER_ITEM];
+
+ // Pointer to array of structures containing various managed activities. In practice, of
+ // every action we know what commands to run, including those defined in structures above
+ struct ItemAction *_action;
+
+} PACKED_STRUCT;
+typedef MpalItem *LpMpalItem;
+
+/**
+ * MPAL Script
+ */
+struct MpalScript {
+ uint32 _nObj;
+ uint32 _nMoments;
+
+ struct Command _command[MAX_COMMANDS_PER_SCRIPT];
+
+ struct {
+ int32 _dwTime;
+ byte _nCmds;
+ uint32 _cmdNum[MAX_COMMANDS_PER_MOMENT];
+
+ } _moment[MAX_MOMENTS_PER_SCRIPT];
+
+} PACKED_STRUCT;
+typedef MpalScript *LpMpalScript;
+
+#include "common/pack-end.h"
+
+/****************************************************************************\
+* Function prototypes
+\****************************************************************************/
+
+/**
+ * Returns the current value of a global variable
+ *
+ * @param lpszVarName Name of the variable
+ * @returns Current value
+ * @remarks Before using this method, you must call LockVar() to
+ * lock the global variablves for use. Then afterwards, you will
+ * need to remember to call UnlockVar()
+ */
+extern int32 varGetValue(const char *lpszVarName);
+
+
+/**
+ * Sets the value of a MPAL global variable
+ * @param lpszVarName Name of the variable
+ * @param val Value to set
+ */
+extern void varSetValue(const char *lpszVarName, int32 val);
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
+
+#endif
+
diff --git a/engines/tony/mpal/mpalutils.cpp b/engines/tony/mpal/mpalutils.cpp
new file mode 100644
index 0000000000..92d4af37fc
--- /dev/null
+++ b/engines/tony/mpal/mpalutils.cpp
@@ -0,0 +1,115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "tony/mpal/mpalutils.h"
+#include "tony/tony.h"
+#include "common/memstream.h"
+
+namespace Tony {
+
+namespace MPAL {
+
+/****************************************************************************\
+* RMRes methods
+\****************************************************************************/
+
+/**
+ * Constructor
+ * @param resId MPAL resource to open
+ */
+RMRes::RMRes(uint32 resID) {
+ _h = g_vm->_resUpdate.queryResource(resID);
+ if (_h == NULL)
+ _h = mpalQueryResource(resID);
+ if (_h != NULL)
+ _buf = (byte *)globalLock(_h);
+}
+
+/**
+ * Destructor
+ */
+RMRes::~RMRes() {
+ if (_h != NULL) {
+ globalUnlock(_h);
+ globalFree(_h);
+ }
+}
+
+/**
+ * Returns a pointer to the resource
+ */
+const byte *RMRes::dataPointer() {
+ return _buf;
+}
+
+/**
+ * Returns a pointer to the resource
+ */
+RMRes::operator const byte *() {
+ return dataPointer();
+}
+
+/**
+ * Returns the size of the resource
+ */
+unsigned int RMRes::size() {
+ return globalSize(_h);
+}
+
+Common::SeekableReadStream *RMRes::getReadStream() {
+ return new Common::MemoryReadStream(_buf, size());
+}
+
+bool RMRes::isValid() {
+ return _h != NULL;
+}
+
+/****************************************************************************\
+* RMResRaw methods
+\****************************************************************************/
+
+RMResRaw::RMResRaw(uint32 resID) : RMRes(resID) {
+}
+
+RMResRaw::~RMResRaw() {
+}
+
+const byte *RMResRaw::dataPointer() {
+ return _buf + 8;
+}
+
+RMResRaw::operator const byte *() {
+ return dataPointer();
+}
+
+int RMResRaw::width() {
+ return READ_LE_UINT16(_buf + 4);
+}
+
+int RMResRaw::height() {
+ return READ_LE_UINT16(_buf + 6);
+}
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
diff --git a/engines/tony/mpal/mpalutils.h b/engines/tony/mpal/mpalutils.h
new file mode 100644
index 0000000000..629e157e29
--- /dev/null
+++ b/engines/tony/mpal/mpalutils.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#ifndef TONY_MPAL_MPALUTILS
+#define TONY_MPAL_MPALUTILS
+
+#include "common/scummsys.h"
+#include "tony/mpal/memory.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Tony {
+
+namespace MPAL {
+
+class RMRes {
+protected:
+ MpalHandle _h;
+ byte *_buf;
+
+public:
+ RMRes(uint32 resID);
+ virtual ~RMRes();
+
+ // Attributes
+ unsigned int size();
+ const byte *dataPointer();
+ bool isValid();
+
+ // Casting for access to data
+ operator const byte*();
+
+ Common::SeekableReadStream *getReadStream();
+};
+
+class RMResRaw : public RMRes {
+public:
+ RMResRaw(uint32 resID);
+ virtual ~RMResRaw();
+
+ const byte *dataPointer();
+ operator const byte*();
+
+ int width();
+ int height();
+};
+
+} // end of namespace MPAL
+
+} // end of namespace Tony
+
+#endif
diff --git a/engines/tony/resid.h b/engines/tony/resid.h
new file mode 100644
index 0000000000..f4d2c9a4fa
--- /dev/null
+++ b/engines/tony/resid.h
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+// From 10500 onwards there are .OGG for inventory and scrap
+#ifndef TONY_RESID_H
+#define TONY_RESID_H
+
+
+#define RES_I_INTERFACE 10300
+#define RES_I_INTERPAL 10301
+#define RES_I_INTERPPAL 10302
+#define RES_I_INTERP1 10303
+#define RES_I_INTERP2 10304
+#define RES_I_INTERP3 10305
+#define RES_I_INTERP4 10306
+#define RES_I_INTERP5 10307
+
+#define RES_I_DLGTEXT 10350
+#define RES_I_DLGTEXTLINE 10351
+#define RES_I_DLGTEXTPAL 10352
+
+#define RES_I_MINIINTER 10360
+
+#define RES_P_PAL 10410
+#define RES_P_GO 10400
+#define RES_P_TAKE 10401
+#define RES_P_USE 10402
+#define RES_P_EXAM 10403
+#define RES_P_TALK 10404
+
+#define RES_P_PAP1 10420
+#define RES_P_PAP2 10421
+#define RES_P_PAP3 10422
+#define RES_P_PAP4 10423
+#define RES_P_FRMAP 10424
+
+#define RES_F_PAL 10700
+#define RES_F_PARL 10701
+#define RES_F_OBJ 10702
+#define RES_F_MACC 10703
+#define RES_F_CREDITS 10704
+#define RES_F_CPAL 10705
+
+#define RES_W_CIRCLE 10800
+
+#endif
diff --git a/engines/tony/sound.cpp b/engines/tony/sound.cpp
new file mode 100644
index 0000000000..2c2c280eb2
--- /dev/null
+++ b/engines/tony/sound.cpp
@@ -0,0 +1,688 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "audio/audiostream.h"
+#include "audio/decoders/adpcm.h"
+#include "audio/decoders/raw.h"
+#include "audio/decoders/wave.h"
+#include "common/textconsole.h"
+#include "tony/game.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+/****************************************************************************\
+* FPSOUND Methods
+\****************************************************************************/
+
+/**
+ * Default constructor. Initializes the attributes.
+ *
+ */
+FPSound::FPSound() {
+ _bSoundSupported = false;
+}
+
+/**
+ * Initializes the object, and prepare everything you need to create streams and sound effects.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+bool FPSound::init() {
+ _bSoundSupported = g_system->getMixer()->isReady();
+ return _bSoundSupported;
+}
+
+/**
+ * Destroy the object and free the memory
+ *
+ */
+
+FPSound::~FPSound() {
+}
+
+/**
+ * Allocates an object of type FPStream, and return its pointer
+ *
+ * @param lplpStream Will contain a pointer to the object you just created.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+bool FPSound::createStream(FPStream **lplpStream) {
+ (*lplpStream) = new FPStream(_bSoundSupported);
+
+ return (*lplpStream != NULL);
+}
+
+/**
+ * Allocates an object of type FpSfx, and return its pointer
+ *
+ * @param lplpSfx Will contain a pointer to the object you just created.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+bool FPSound::createSfx(FPSfx **lplpSfx) {
+ (*lplpSfx) = new FPSfx(_bSoundSupported);
+
+ return (*lplpSfx != NULL);
+}
+
+/**
+ * Set the general volume
+ *
+ * @param dwVolume Volume to set (0-63)
+ */
+
+void FPSound::setMasterVolume(int dwVolume) {
+ if (!_bSoundSupported)
+ return;
+
+ g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, CLIP<int>(dwVolume, 0, 63) * Audio::Mixer::kMaxChannelVolume / 63);
+}
+
+/**
+ * Get the general volume
+ *
+ * @param lpdwVolume Variable that will contain the volume (0-63)
+ */
+
+void FPSound::getMasterVolume(int *lpdwVolume) {
+ if (!_bSoundSupported)
+ return;
+
+ *lpdwVolume = g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) * 63 / Audio::Mixer::kMaxChannelVolume;
+}
+
+/**
+ * Default constructor.
+ *
+ * @remarks Do *NOT* declare an object directly, but rather
+ * create it using FPSound::CreateSfx()
+ *
+ */
+
+FPSfx::FPSfx(bool bSoundOn) {
+ _bSoundSupported = bSoundOn;
+ _bFileLoaded = false;
+ _lastVolume = 63;
+ _hEndOfBuffer = CoroScheduler.createEvent(true, false);
+ _bIsVoice = false;
+ _loopStream = 0;
+ _rewindableStream = 0;
+ _bPaused = false;
+
+ g_vm->_activeSfx.push_back(this);
+}
+
+/**
+ * Default Destructor.
+ *
+ * @remarks It is also stops the sound effect that may be
+ * currently played, and free the memory it uses.
+ *
+ */
+
+FPSfx::~FPSfx() {
+ if (!_bSoundSupported)
+ return;
+
+ g_system->getMixer()->stopHandle(_handle);
+ g_vm->_activeSfx.remove(this);
+
+ if (_loopStream)
+ delete _loopStream; // _rewindableStream is deleted by deleting _loopStream
+ else
+ delete _rewindableStream;
+
+ // Free the buffer end event
+ CoroScheduler.closeEvent(_hEndOfBuffer);
+}
+
+/**
+ * Releases the memory used by the object.
+ *
+ * @remarks Must be called when the object is no longer used and
+ * **ONLY** if the object was created by
+ * FPSound::CreateStream().
+ * Object pointers are no longer valid after this call.
+ */
+
+void FPSfx::release() {
+ delete this;
+}
+
+bool FPSfx::loadWave(Common::SeekableReadStream *stream) {
+ if (!stream)
+ return false;
+
+ _rewindableStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
+
+ if (!_rewindableStream)
+ return false;
+
+ _bFileLoaded = true;
+ setVolume(_lastVolume);
+ return true;
+}
+
+bool FPSfx::loadVoiceFromVDB(Common::File &vdbFP) {
+ if (!_bSoundSupported)
+ return true;
+
+ uint32 size = vdbFP.readUint32LE();
+ uint32 rate = vdbFP.readUint32LE();
+ _bIsVoice = true;
+
+ _rewindableStream = Audio::makeADPCMStream(vdbFP.readStream(size), DisposeAfterUse::YES, 0, Audio::kADPCMDVI, rate, 1);
+
+ _bFileLoaded = true;
+ setVolume(62);
+ return true;
+}
+
+/**
+ * Opens a file and loads a sound effect.
+ *
+ * @param lpszFileName Sfx filename
+ * @param dwCodec CODEC used to uncompress the samples
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+bool FPSfx::loadFile(const char *lpszFileName, uint32 dwCodec) {
+ if (!_bSoundSupported)
+ return true;
+
+ Common::File file;
+ if (!file.open(lpszFileName)) {
+ warning("FPSfx::LoadFile(): Cannot open sfx file!");
+ return false;
+ }
+
+ if (file.readUint32BE() != MKTAG('A', 'D', 'P', 0x10)) {
+ warning("FPSfx::LoadFile(): Invalid ADP header!");
+ return false;
+ }
+
+ uint32 rate = file.readUint32LE();
+ uint32 channels = file.readUint32LE();
+
+ Common::SeekableReadStream *buffer = file.readStream(file.size() - file.pos());
+
+ if (dwCodec == FPCODEC_ADPCM) {
+ _rewindableStream = Audio::makeADPCMStream(buffer, DisposeAfterUse::YES, 0, Audio::kADPCMDVI, rate, channels);
+ } else {
+ byte flags = Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
+
+ if (channels == 2)
+ flags |= Audio::FLAG_STEREO;
+
+ _rewindableStream = Audio::makeRawStream(buffer, rate, flags, DisposeAfterUse::YES);
+ }
+
+ _bFileLoaded = true;
+ return true;
+}
+
+/**
+ * Play the Sfx in memory.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+bool FPSfx::play() {
+ stop(); // sanity check
+
+ if (_bFileLoaded) {
+ CoroScheduler.resetEvent(_hEndOfBuffer);
+
+ _rewindableStream->rewind();
+
+ Audio::AudioStream *stream = _rewindableStream;
+
+ if (_bLoop) {
+ if (!_loopStream)
+ _loopStream = Audio::makeLoopingAudioStream(_rewindableStream, 0);
+
+ stream = _loopStream;
+ }
+
+ g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, stream, -1,
+ Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
+
+ setVolume(_lastVolume);
+
+ if (_bPaused)
+ g_system->getMixer()->pauseHandle(_handle, true);
+ }
+
+ return true;
+}
+
+/**
+ * Stops a Sfx.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+bool FPSfx::stop() {
+ if (_bFileLoaded) {
+ g_system->getMixer()->stopHandle(_handle);
+ _bPaused = false;
+ }
+
+ return true;
+}
+
+/**
+ * Enables or disables the Sfx loop.
+ *
+ * @param _bLoop True to enable the loop, False to disable
+ *
+ * @remarks The loop must be activated BEFORE the sfx starts
+ * playing. Any changes made during the play will have
+ * no effect until the sfx is stopped then played again.
+ */
+
+void FPSfx::setLoop(bool bLop) {
+ _bLoop = bLop;
+}
+
+/**
+ * Pauses a Sfx.
+ *
+ */
+
+void FPSfx::pause(bool bPause) {
+ if (_bFileLoaded) {
+ if (g_system->getMixer()->isSoundHandleActive(_handle) && (bPause ^ _bPaused))
+ g_system->getMixer()->pauseHandle(_handle, bPause);
+
+ _bPaused = bPause;
+ }
+}
+
+/**
+ * Change the volume of Sfx
+ *
+ * @param dwVolume Volume to be set (0-63)
+ *
+ */
+
+void FPSfx::setVolume(int dwVolume) {
+ if (dwVolume > 63)
+ dwVolume = 63;
+
+ if (dwVolume < 0)
+ dwVolume = 0;
+
+ _lastVolume = dwVolume;
+
+ if (_bIsVoice) {
+ if (!GLOBALS._bCfgDubbing)
+ dwVolume = 0;
+ else {
+ dwVolume -= (10 - GLOBALS._nCfgDubbingVolume) * 2;
+ if (dwVolume < 0)
+ dwVolume = 0;
+ }
+ } else {
+ if (!GLOBALS._bCfgSFX)
+ dwVolume = 0;
+ else {
+ dwVolume -= (10 - GLOBALS._nCfgSFXVolume) * 2;
+ if (dwVolume < 0)
+ dwVolume = 0;
+ }
+ }
+
+ if (g_system->getMixer()->isSoundHandleActive(_handle))
+ g_system->getMixer()->setChannelVolume(_handle, dwVolume * Audio::Mixer::kMaxChannelVolume / 63);
+}
+
+/**
+ * Gets the Sfx volume
+ *
+ * @param lpdwVolume Will contain the current Sfx volume
+ *
+ */
+
+void FPSfx::getVolume(int *lpdwVolume) {
+ if (g_system->getMixer()->isSoundHandleActive(_handle))
+ *lpdwVolume = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume;
+ else
+ *lpdwVolume = 0;
+}
+
+/**
+ * Returns true if the underlying sound has ended
+ */
+
+bool FPSfx::endOfBuffer() const {
+ return !g_system->getMixer()->isSoundHandleActive(_handle) && (!_rewindableStream || _rewindableStream->endOfData());
+}
+
+/**
+ * Continually checks to see if active sounds have finished playing
+ * Sets the event signalling the sound has ended
+ */
+void FPSfx::soundCheckProcess(CORO_PARAM, const void *param) {
+ CORO_BEGIN_CONTEXT;
+ Common::List<FPSfx *>::iterator i;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ for (;;) {
+ // Check each active sound
+ for (_ctx->i = g_vm->_activeSfx.begin(); _ctx->i != g_vm->_activeSfx.end(); ++_ctx->i) {
+ FPSfx *sfx = *_ctx->i;
+ if (sfx->endOfBuffer())
+ CoroScheduler.setEvent(sfx->_hEndOfBuffer);
+ }
+
+ // Delay until the next check is done
+ CORO_INVOKE_1(CoroScheduler.sleep, 50);
+ }
+
+ CORO_END_CODE;
+}
+
+/**
+ * Default constructor.
+ *
+ * @remarks Do *NOT* declare an object directly, but rather
+ * create it using FPSound::CreateStream()
+ */
+FPStream::FPStream(bool bSoundOn) {
+ _bSoundSupported = bSoundOn;
+ _bFileLoaded = false;
+ _bPaused = false;
+ _bLoop = false;
+ _bDoFadeOut = false;
+ _bSyncExit = false;
+ _dwBufferSize = _dwSize = 0;
+ _lastVolume = 0;
+ _syncToPlay = NULL;
+ _loopStream = NULL;
+ _rewindableStream = NULL;
+}
+
+/**
+ * Default destructor.
+ *
+ * @remarks It calls CloseFile() if needed.
+ */
+
+FPStream::~FPStream() {
+ if (!_bSoundSupported)
+ return;
+
+ if (g_system->getMixer()->isSoundHandleActive(_handle))
+ stop();
+
+ if (_bFileLoaded)
+ unloadFile();
+
+ _syncToPlay = NULL;
+}
+
+/**
+ * Releases the memory object.
+ *
+ * @remarks Must be called when the object is no longer used
+ * and **ONLY** if the object was created by
+ * FPSound::CreateStream().
+ * Object pointers are no longer valid after this call.
+ */
+void FPStream::release() {
+ delete this;
+}
+
+/**
+ * Opens a file stream
+ *
+ * @param fileName Filename to be opened
+ * @param dwCodec CODEC to be used to uncompress samples
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+bool FPStream::loadFile(const Common::String &fileName, uint32 dwCodType, int nBufSize) {
+ if (!_bSoundSupported)
+ return true;
+
+ if (_bFileLoaded)
+ unloadFile();
+
+ // Save the codec type
+ _dwCodec = dwCodType;
+
+ // Open the file stream for reading
+ if (!_file.open(fileName)) {
+ // Fallback: try with an extra '0' prefix
+ if (!_file.open("0" + fileName))
+ return false;
+ }
+
+ // Save the size of the stream
+ _dwSize = _file.size();
+
+ switch (_dwCodec) {
+ case FPCODEC_RAW:
+ _rewindableStream = Audio::makeRawStream(&_file, 44100, Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN | Audio::FLAG_STEREO, DisposeAfterUse::NO);
+ break;
+
+ case FPCODEC_ADPCM:
+ _rewindableStream = Audio::makeADPCMStream(&_file, DisposeAfterUse::NO, 0, Audio::kADPCMDVI, 44100, 2);
+ break;
+
+ default:
+ _file.close();
+ return false;
+ }
+
+ // All done
+ _bFileLoaded = true;
+ _bPaused = false;
+
+ setVolume(63);
+
+ return true;
+}
+
+/**
+ * Closes a file stream (opened or not).
+ *
+ * @returns For safety, the destructor calls unloadFile() if it has not
+ * been mentioned explicitly.
+ *
+ * @remarks It is necessary to call this function to free the
+ * memory used by the stream.
+ */
+bool FPStream::unloadFile() {
+ if (!_bSoundSupported || !_bFileLoaded)
+ return true;
+
+ assert(!g_system->getMixer()->isSoundHandleActive(_handle));
+
+ // Closes the file handle stream
+ delete _loopStream;
+ delete _rewindableStream;
+ _loopStream = NULL;
+ _rewindableStream = NULL;
+ _file.close();
+
+ // Flag that the file is no longer in memory
+ _bFileLoaded = false;
+
+ return true;
+}
+
+/**
+ * Play the stream.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+bool FPStream::play() {
+ if (!_bSoundSupported || !_bFileLoaded)
+ return false;
+
+ stop();
+
+ _rewindableStream->rewind();
+
+ Audio::AudioStream *stream = _rewindableStream;
+
+ if (_bLoop) {
+ if (!_loopStream)
+ _loopStream = new Audio::LoopingAudioStream(_rewindableStream, 0, DisposeAfterUse::NO);
+
+ stream = _loopStream;
+ }
+
+ // FIXME: Should this be kMusicSoundType or KPlainSoundType?
+ g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_handle, stream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
+ setVolume(_lastVolume);
+ _bPaused = false;
+
+ return true;
+}
+
+/**
+ * Closes the stream.
+ *
+ * @returns True is everything is OK, False otherwise
+ *
+ */
+
+bool FPStream::stop() {
+ if (!_bSoundSupported)
+ return true;
+
+ if (!_bFileLoaded)
+ return false;
+
+ if (!g_system->getMixer()->isSoundHandleActive(_handle))
+ return false;
+
+ g_system->getMixer()->stopHandle(_handle);
+
+ _bPaused = false;
+
+ return true;
+}
+
+void FPStream::waitForSync(FPStream *toplay) {
+ // FIXME: The idea here is that you wait for this stream to reach
+ // a buffer which is a multiple of nBufSize/nSync, and then the
+ // thread stops it and immediately starts the 'toplay' stream.
+
+ stop();
+ toplay->play();
+}
+
+/**
+ * Unables or disables stream loop.
+ *
+ * @param _bLoop True enable loop, False disables it
+ *
+ * @remarks The loop must be activated BEFORE the stream starts
+ * playing. Any changes made during the play will have no
+ * effect until the stream is stopped then played again.
+ */
+void FPStream::setLoop(bool loop) {
+ _bLoop = loop;
+}
+
+/**
+ * Pause sound effect
+ *
+ * @param bPause True enables pause, False disables it
+ */
+void FPStream::pause(bool bPause) {
+ if (!_bFileLoaded)
+ return;
+
+ if (bPause == _bPaused)
+ return;
+
+ if (g_system->getMixer()->isSoundHandleActive(_handle))
+ g_system->getMixer()->pauseHandle(_handle, bPause);
+
+ _bPaused = bPause;
+
+ // Trick to reset the volume after a possible new sound configuration
+ setVolume(_lastVolume);
+}
+
+/**
+ * Change the volume of the stream
+ *
+ * @param dwVolume Volume to be set (0-63)
+ *
+ */
+
+void FPStream::setVolume(int dwVolume) {
+ if (dwVolume > 63)
+ dwVolume = 63;
+
+ if (dwVolume < 0)
+ dwVolume = 0;
+
+ _lastVolume = dwVolume;
+
+ if (!GLOBALS._bCfgMusic)
+ dwVolume = 0;
+ else {
+ dwVolume -= (10 - GLOBALS._nCfgMusicVolume) * 2;
+ if (dwVolume < 0)
+ dwVolume = 0;
+ }
+
+ if (g_system->getMixer()->isSoundHandleActive(_handle))
+ g_system->getMixer()->setChannelVolume(_handle, dwVolume * Audio::Mixer::kMaxChannelVolume / 63);
+}
+
+/**
+ * Gets the volume of the stream
+ *
+ * @param lpdwVolume Variable that will contain the current volume
+ *
+ */
+
+void FPStream::getVolume(int *lpdwVolume) {
+ if (g_system->getMixer()->isSoundHandleActive(_handle))
+ *lpdwVolume = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume;
+ else
+ *lpdwVolume = 0;
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/sound.h b/engines/tony/sound.h
new file mode 100644
index 0000000000..c859f781f4
--- /dev/null
+++ b/engines/tony/sound.h
@@ -0,0 +1,377 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_SOUND_H
+#define TONY_SOUND_H
+
+#include "audio/mixer.h"
+#include "common/file.h"
+#include "tony/gfxcore.h"
+#include "tony/loc.h"
+#include "tony/utils.h"
+
+namespace Audio {
+class RewindableAudioStream;
+}
+
+namespace Tony {
+
+class FPStream;
+class FPSfx;
+
+enum SoundCodecs {
+ FPCODEC_RAW,
+ FPCODEC_ADPCM
+};
+
+/**
+ * Sound driver For Tony Tough
+ */
+
+class FPSound {
+private:
+ bool _bSoundSupported;
+
+public:
+ /**
+ * Default constructor. Initializes the attributes.
+ *
+ */
+
+ FPSound();
+
+ /**
+ * Destroy the object and free the memory
+ *
+ */
+
+ ~FPSound();
+
+ /**
+ * Initializes the object, and prepare everything you need to create streams and sound effects.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+ bool init();
+
+ /**
+ * Allocates an object of type FPStream, and return its pointer
+ *
+ * @param lplpStream Will contain a pointer to the object you just created.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+ bool createStream(FPStream **lplpStream);
+
+ /**
+ * Allocates an object of type FpSfx, and return its pointer
+ *
+ * @param lplpSfx Will contain a pointer to the object you just created.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+ bool createSfx(FPSfx **lplpSfx);
+
+ /**
+ * Set the general volume
+ *
+ * @param dwVolume Volume to set (0-63)
+ */
+
+ void setMasterVolume(int dwVolume);
+
+ /**
+ * Get the general volume
+ *
+ * @param lpdwVolume Variable that will contain the volume (0-63)
+ */
+
+ void getMasterVolume(int *lpdwVolume);
+};
+
+class FPSfx {
+private:
+ bool _bSoundSupported; // True if the sound is active
+ bool _bFileLoaded; // True is a file is opened
+ bool _bLoop; // True is sound effect should loop
+ int _lastVolume;
+
+ bool _bIsVoice;
+ bool _bPaused;
+
+ Audio::AudioStream *_loopStream;
+ Audio::RewindableAudioStream *_rewindableStream;
+ Audio::SoundHandle _handle;
+
+public:
+ uint32 _hEndOfBuffer;
+
+ /**
+ * Check process for whether sounds have finished playing
+ */
+ static void soundCheckProcess(CORO_PARAM, const void *param);
+
+ /**
+ * Default constructor.
+ *
+ * @remarks Do *NOT* declare an object directly, but rather
+ * create it using FPSound::CreateSfx()
+ *
+ */
+
+ FPSfx(bool bSoundOn);
+
+ /**
+ * Default Destructor.
+ *
+ * @remarks It is also stops the sound effect that may be
+ * currently played, and free the memory it uses.
+ *
+ */
+
+ ~FPSfx();
+
+ /**
+ * Releases the memory used by the object.
+ *
+ * @remarks Must be called when the object is no longer used and
+ * **ONLY** if the object was created by
+ * FPSound::CreateStream().
+ * Object pointers are no longer valid after this call.
+ */
+
+ void release();
+
+ /**
+ * Opens a file and loads a sound effect.
+ *
+ * @param lpszFileName Sfx filename
+ * @param dwCodec CODEC used to uncompress the samples
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+ bool loadFile(const char *lpszFileName, uint32 dwCodec = FPCODEC_RAW);
+ bool loadWave(Common::SeekableReadStream *stream);
+ bool loadVoiceFromVDB(Common::File &vdbFP);
+
+ /**
+ * Play the Sfx in memory.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+ bool play();
+
+ /**
+ * Stops a Sfx.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+ bool stop();
+
+ /**
+ * Pauses a Sfx.
+ *
+ */
+
+ void pause(bool bPause);
+
+ /**
+ * Enables or disables the Sfx loop.
+ *
+ * @param bLoop True to enable the loop, False to disable
+ *
+ * @remarks The loop must be activated BEFORE the sfx starts
+ * playing. Any changes made during the play will have
+ * no effect until the sfx is stopped then played again.
+ */
+
+ void setLoop(bool bLoop);
+
+ /**
+ * Change the volume of Sfx
+ *
+ * @param dwVolume Volume to be set (0-63)
+ *
+ */
+
+ void setVolume(int dwVolume);
+
+ /**
+ * Gets the Sfx volume
+ *
+ * @param lpdwVolume Will contain the current Sfx volume
+ *
+ */
+
+ void getVolume(int *lpdwVolume);
+
+ /**
+ * Returns true if the underlying sound has ended
+ */
+ bool endOfBuffer() const;
+};
+
+class FPStream {
+private:
+ uint32 _dwBufferSize; // Buffer size (bytes)
+ uint32 _dwSize; // Stream size (bytes)
+ uint32 _dwCodec; // CODEC used
+
+ Common::File _file; // File handle used for the stream
+
+ bool _bSoundSupported; // True if the sound is active
+ bool _bFileLoaded; // True if the file is open
+ bool _bLoop; // True if the stream should loop
+ bool _bDoFadeOut; // True if fade out is required
+ bool _bSyncExit;
+ bool _bPaused;
+ int _lastVolume;
+ FPStream *_syncToPlay;
+
+ Audio::AudioStream *_loopStream;
+ Audio::RewindableAudioStream *_rewindableStream;
+ Audio::SoundHandle _handle;
+
+public:
+
+ /**
+ * Default constructor.
+ *
+ * @remarks Do *NOT* declare an object directly, but rather
+ * create it using FPSound::CreateStream()
+ */
+
+ FPStream(bool bSoundOn);
+
+ /**
+ * Default destructor.
+ *
+ * @remarks It calls CloseFile() if needed.
+ */
+
+ ~FPStream();
+
+ /**
+ * Releases the memory object.
+ *
+ * @remarks Must be called when the object is no longer used
+ * and **ONLY** if the object was created by
+ * FPSound::CreateStream().
+ * Object pointers are no longer valid after this call.
+ */
+
+ void release();
+
+ /**
+ * Opens a file stream
+ *
+ * @param fileName Filename to be opened
+ * @param dwCodec CODEC to be used to uncompress samples
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+ bool loadFile(const Common::String &fileName, uint32 dwCodec = FPCODEC_RAW, int nSync = 2000);
+
+ /**
+ * Closes a file stream (opened or not).
+ *
+ * @returns For safety, the destructor calls unloadFile() if it has not
+ * been mentioned explicitly.
+ *
+ * @remarks It is necessary to call this function to free the
+ * memory used by the stream.
+ */
+
+ bool unloadFile();
+
+ /**
+ * Play the stream.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+ bool play();
+ void playFast();
+
+ /**
+ * Closes the stream.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
+ bool stop();
+ void waitForSync(FPStream *toplay);
+
+ /**
+ * Pause sound effect
+ *
+ * @param bPause True enables pause, False disables it
+ */
+
+ void pause(bool bPause);
+
+ /**
+ * Unables or disables stream loop.
+ *
+ * @param bLoop True enable loop, False disables it
+ *
+ * @remarks The loop must be activated BEFORE the stream starts
+ * playing. Any changes made during the play will have no
+ * effect until the stream is stopped then played again.
+ */
+
+ void setLoop(bool bLoop);
+
+ /**
+ * Change the volume of the stream
+ *
+ * @param dwVolume Volume to be set (0-63)
+ */
+
+ void setVolume(int dwVolume);
+
+ /**
+ * Gets the volume of the stream
+ *
+ * @param lpdwVolume Variable that will contain the current volume
+ *
+ */
+
+ void getVolume(int *lpdwVolume);
+};
+
+} // End of namespace Tony
+
+#endif
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp
new file mode 100644
index 0000000000..4ffb84ced8
--- /dev/null
+++ b/engines/tony/tony.cpp
@@ -0,0 +1,795 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/algorithm.h"
+#include "common/config-manager.h"
+#include "common/debug-channels.h"
+#include "common/events.h"
+#include "common/file.h"
+#include "common/installshield_cab.h"
+#include "tony/tony.h"
+#include "tony/custom.h"
+#include "tony/debugger.h"
+#include "tony/game.h"
+#include "tony/mpal/mpal.h"
+
+namespace Tony {
+
+TonyEngine *g_vm;
+
+TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst),
+ _gameDescription(gameDesc), _randomSource("tony") {
+ g_vm = this;
+ _loadSlotNumber = -1;
+
+ // Set the up the debugger
+ _debugger = new Debugger();
+ DebugMan.addDebugChannel(kTonyDebugAnimations, "animations", "Animations debugging");
+ DebugMan.addDebugChannel(kTonyDebugActions, "actions", "Actions debugging");
+ DebugMan.addDebugChannel(kTonyDebugSound, "sound", "Sound debugging");
+ DebugMan.addDebugChannel(kTonyDebugMusic, "music", "Music debugging");
+
+ // Add folders to the search directory list
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ SearchMan.addSubDirectoryMatching(gameDataDir, "Voices");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "Roasted");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "Music");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "Music/utilsfx");
+
+ // Set up load slot number
+ _initialLoadSlotNumber = -1;
+ if (ConfMan.hasKey("save_slot")) {
+ int slotNumber = ConfMan.getInt("save_slot");
+ if (slotNumber >= 0 && slotNumber <= 99)
+ _initialLoadSlotNumber = slotNumber;
+ }
+
+ // Load the ScummVM sound settings
+ syncSoundSettings();
+
+ _hEndOfFrame = 0;
+ for (int i = 0; i < 6; i++)
+ _stream[i] = NULL;
+ for (int i = 0; i < MAX_SFX_CHANNELS; i++) {
+ _sfx[i] = NULL;
+ _utilSfx[i] = NULL;
+ }
+ _bPaused = false;
+ _bDrawLocation = false;
+ _startTime = 0;
+ _curThumbnail = NULL;
+ _bQuitNow = false;
+ _bTimeFreezed = false;
+ _nTimeFreezed = 0;
+}
+
+TonyEngine::~TonyEngine() {
+ // Close the voice database
+ closeVoiceDatabase();
+
+ // Reset the coroutine scheduler
+ CoroScheduler.reset();
+ CoroScheduler.setResourceCallback(NULL);
+
+ delete _debugger;
+}
+
+/**
+ * Run the game
+ */
+Common::Error TonyEngine::run() {
+ Common::ErrorCode result = init();
+ if (result != Common::kNoError)
+ return result;
+
+ play();
+ close();
+
+ return Common::kNoError;
+}
+
+/**
+ * Initialize the game
+ */
+Common::ErrorCode TonyEngine::init() {
+ // Load DAT file (used by font manager)
+ if (!loadTonyDat())
+ return Common::kUnknownError;
+
+ if (isCompressed()) {
+ Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember("data1.cab");
+ if (!stream)
+ error("Failed to open data1.cab");
+
+ Common::Archive *cabinet = Common::makeInstallShieldArchive(stream);
+ if (!cabinet)
+ error("Failed to parse data1.cab");
+
+ SearchMan.add("data1.cab", cabinet);
+ }
+
+ _hEndOfFrame = CoroScheduler.createEvent(false, false);
+
+ _bPaused = false;
+ _bDrawLocation = true;
+ _startTime = g_system->getMillis();
+
+ // Init static class fields
+ RMText::initStatics();
+ RMTony::initStatics();
+
+ // Reset the scheduler
+ CoroScheduler.reset();
+
+ // Initialize the graphics window
+ _window.init();
+
+ // Initialize the function list
+ Common::fill(_funcList, _funcList + 300, (LPCUSTOMFUNCTION)NULL);
+ initCustomFunctionMap();
+
+ // Initializes MPAL system, passing the custom functions list
+ Common::File f;
+ if (!f.open("ROASTED.MPC"))
+ return Common::kReadingFailed;
+ f.close();
+
+ if (!mpalInit("ROASTED.MPC", "ROASTED.MPR", _funcList, _funcListStrings))
+ return Common::kUnknownError;
+
+ // Initialize the update resources
+ _resUpdate.init("ROASTED.MPU");
+
+ // Initialize the music
+ initMusic();
+
+ // Initialize the voices database
+ if (!openVoiceDatabase())
+ return Common::kReadingFailed;
+
+ // Initialize the boxes
+ _theBoxes.init();
+
+ // Link to the custom graphics engine
+ _theEngine.initCustomDll();
+ _theEngine.init();
+
+ // Allocate space for thumbnails when saving the game
+ _curThumbnail = new uint16[160 * 120];
+
+ _bQuitNow = false;
+
+ return Common::kNoError;
+}
+
+bool TonyEngine::loadTonyDat() {
+ Common::String msg;
+ Common::File in;
+
+ in.open("tony.dat");
+
+ if (!in.isOpen()) {
+ msg = "You're missing the 'tony.dat' file. Get it from the ScummVM website";
+ GUIErrorMessage(msg);
+ warning("%s", msg.c_str());
+ return false;
+ }
+
+ // Read header
+ char buf[4+1];
+ in.read(buf, 4);
+ buf[4] = '\0';
+
+ if (strcmp(buf, "TONY")) {
+ msg = "File 'tony.dat' is corrupt. Get it from the ScummVM website";
+ GUIErrorMessage(msg);
+ warning("%s", msg.c_str());
+ return false;
+ }
+
+ int majVer = in.readByte();
+ int minVer = in.readByte();
+
+ if ((majVer != TONY_DAT_VER_MAJ) || (minVer != TONY_DAT_VER_MIN)) {
+ msg = Common::String::format("File 'tony.dat' is wrong version. Expected %d.%d but got %d.%d. Get it from the ScummVM website", TONY_DAT_VER_MAJ, TONY_DAT_VER_MIN, majVer, minVer);
+ GUIErrorMessage(msg);
+ warning("%s", msg.c_str());
+
+ return false;
+ }
+
+ int expectedLangVariant = -1;
+ switch (g_vm->getLanguage()) {
+ case Common::IT_ITA:
+ case Common::EN_ANY:
+ expectedLangVariant = 0;
+ break;
+ case Common::PL_POL:
+ expectedLangVariant = 1;
+ break;
+ case Common::RU_RUS:
+ expectedLangVariant = 2;
+ break;
+ case Common::CZ_CZE:
+ expectedLangVariant = 3;
+ break;
+ case Common::FR_FRA:
+ expectedLangVariant = 4;
+ break;
+ case Common::DE_DEU:
+ expectedLangVariant = 5;
+ break;
+ default:
+ warning("Unhandled language, falling back to English/Italian fonts.");
+ expectedLangVariant = 0;
+ break;
+ }
+
+ int numVariant = in.readUint16BE();
+ if (expectedLangVariant > numVariant) {
+ msg = Common::String::format("Font variant not present in 'tony.dat'. Get it from the ScummVM website");
+ GUIErrorMessage(msg);
+ warning("%s", msg.c_str());
+
+ return false;
+ }
+
+ in.seek(in.pos() + (2 * 256 * 8 * expectedLangVariant));
+ for (int i = 0; i < 256; i++) {
+ _cTableDialog[i] = in.readSint16BE();
+ _lTableDialog[i] = in.readSint16BE();
+ _cTableMacc[i] = in.readSint16BE();
+ _lTableMacc[i] = in.readSint16BE();
+ _cTableCred[i] = in.readSint16BE();
+ _lTableCred[i] = in.readSint16BE();
+ _cTableObj[i] = in.readSint16BE();
+ _lTableObj[i] = in.readSint16BE();
+ }
+
+ return true;
+}
+
+void TonyEngine::initCustomFunctionMap() {
+ INIT_CUSTOM_FUNCTION(_funcList, _funcListStrings);
+}
+
+/**
+ * Display an error message
+ */
+void TonyEngine::GUIError(const Common::String &msg) {
+ GUIErrorMessage(msg);
+}
+
+void TonyEngine::playMusic(int nChannel, const Common::String &fname, int nFX, bool bLoop, int nSync) {
+ if (nChannel < 4) {
+ if (GLOBALS._flipflop)
+ nChannel = nChannel + 1;
+ }
+
+ switch (nFX) {
+ case 0:
+ case 1:
+ case 2:
+ _stream[nChannel]->stop();
+ _stream[nChannel]->unloadFile();
+ break;
+
+ case 22:
+ break;
+ }
+
+ if (nFX == 22) { // Sync a tempo
+ GLOBALS._curChannel = nChannel;
+ GLOBALS._nextLoop = bLoop;
+ GLOBALS._nextSync = nSync;
+ GLOBALS._nextMusic = fname;
+
+ if (GLOBALS._flipflop)
+ GLOBALS._nextChannel = nChannel - 1;
+ else
+ GLOBALS._nextChannel = nChannel + 1;
+
+ uint32 hThread = CoroScheduler.createProcess(doNextMusic, NULL, 0);
+ assert(hThread != CORO_INVALID_PID_VALUE);
+
+ } else if (nFX == 44) { // Change the channel and let the first finish
+ if (GLOBALS._flipflop)
+ GLOBALS._nextChannel = nChannel - 1;
+ else
+ GLOBALS._nextChannel = nChannel + 1;
+
+ _stream[GLOBALS._nextChannel]->stop();
+ _stream[GLOBALS._nextChannel]->unloadFile();
+
+ if (!getIsDemo()) {
+ if (!_stream[GLOBALS._nextChannel]->loadFile(fname, FPCODEC_ADPCM, nSync))
+ g_vm->abortGame();
+ } else {
+ _stream[GLOBALS._nextChannel]->loadFile(fname, FPCODEC_ADPCM, nSync);
+ }
+
+ _stream[GLOBALS._nextChannel]->setLoop(bLoop);
+ _stream[GLOBALS._nextChannel]->play();
+
+ GLOBALS._flipflop = 1 - GLOBALS._flipflop;
+ } else {
+ if (!getIsDemo()) {
+ if (!_stream[nChannel]->loadFile(fname, FPCODEC_ADPCM, nSync))
+ g_vm->abortGame();
+ } else {
+ _stream[nChannel]->loadFile(fname, FPCODEC_ADPCM, nSync);
+ }
+
+ _stream[nChannel]->setLoop(bLoop);
+ _stream[nChannel]->play();
+ }
+}
+
+void TonyEngine::doNextMusic(CORO_PARAM, const void *param) {
+ CORO_BEGIN_CONTEXT;
+ Common::String fn;
+ CORO_END_CONTEXT(_ctx);
+
+ FPStream **streams = g_vm->_stream;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (!g_vm->getIsDemo()) {
+ if (!streams[GLOBALS._nextChannel]->loadFile(GLOBALS._nextMusic, FPCODEC_ADPCM, GLOBALS._nextSync))
+ g_vm->abortGame();
+ } else {
+ streams[GLOBALS._nextChannel]->loadFile(GLOBALS._nextMusic, FPCODEC_ADPCM, GLOBALS._nextSync);
+ }
+
+ streams[GLOBALS._nextChannel]->setLoop(GLOBALS._nextLoop);
+ //streams[GLOBALS._nextChannel]->prefetch();
+
+ streams[GLOBALS._curChannel]->waitForSync(streams[GLOBALS._nextChannel]);
+
+ streams[GLOBALS._curChannel]->unloadFile();
+
+ GLOBALS._flipflop = 1 - GLOBALS._flipflop;
+
+ CORO_END_CODE;
+}
+
+void TonyEngine::playSFX(int nChannel, int nFX) {
+ if (_sfx[nChannel] == NULL)
+ return;
+
+ switch (nFX) {
+ case 0:
+ _sfx[nChannel]->setLoop(false);
+ break;
+
+ case 1:
+ _sfx[nChannel]->setLoop(true);
+ break;
+ }
+
+ _sfx[nChannel]->play();
+}
+
+void TonyEngine::stopMusic(int nChannel) {
+ if (nChannel < 4)
+ _stream[nChannel + GLOBALS._flipflop]->stop();
+ else
+ _stream[nChannel]->stop();
+}
+
+void TonyEngine::stopSFX(int nChannel) {
+ _sfx[nChannel]->stop();
+}
+
+void TonyEngine::playUtilSFX(int nChannel, int nFX) {
+ if (_utilSfx[nChannel] == NULL)
+ return;
+
+ switch (nFX) {
+ case 0:
+ _utilSfx[nChannel]->setLoop(false);
+ break;
+
+ case 1:
+ _utilSfx[nChannel]->setLoop(true);
+ break;
+ }
+
+ _utilSfx[nChannel]->setVolume(52);
+ _utilSfx[nChannel]->play();
+}
+
+void TonyEngine::stopUtilSFX(int nChannel) {
+ _utilSfx[nChannel]->stop();
+}
+
+void TonyEngine::preloadSFX(int nChannel, const char *fn) {
+ if (_sfx[nChannel] != NULL) {
+ _sfx[nChannel]->stop();
+ _sfx[nChannel]->release();
+ _sfx[nChannel] = NULL;
+ }
+
+ _theSound.createSfx(&_sfx[nChannel]);
+
+ _sfx[nChannel]->loadFile(fn, FPCODEC_ADPCM);
+}
+
+FPSfx *TonyEngine::createSFX(Common::SeekableReadStream *stream) {
+ FPSfx *sfx;
+
+ _theSound.createSfx(&sfx);
+ sfx->loadWave(stream);
+ return sfx;
+}
+
+void TonyEngine::preloadUtilSFX(int nChannel, const char *fn) {
+ if (_utilSfx[nChannel] != NULL) {
+ _utilSfx[nChannel]->stop();
+ _utilSfx[nChannel]->release();
+ _utilSfx[nChannel] = NULL;
+ }
+
+ _theSound.createSfx(&_utilSfx[nChannel]);
+
+ _utilSfx[nChannel]->loadFile(fn, FPCODEC_ADPCM);
+ _utilSfx[nChannel]->setVolume(63);
+}
+
+void TonyEngine::unloadAllSFX() {
+ for (int i = 0; i < MAX_SFX_CHANNELS; i++) {
+ if (_sfx[i] != NULL) {
+ _sfx[i]->stop();
+ _sfx[i]->release();
+ _sfx[i] = NULL;
+ }
+ }
+}
+
+void TonyEngine::unloadAllUtilSFX() {
+ for (int i = 0; i < MAX_SFX_CHANNELS; i++) {
+ if (_utilSfx[i] != NULL) {
+ _utilSfx[i]->stop();
+ _utilSfx[i]->release();
+ _utilSfx[i] = NULL;
+ }
+ }
+}
+
+void TonyEngine::initMusic() {
+ int i;
+
+ _theSound.init();
+ _theSound.setMasterVolume(63);
+
+ for (i = 0; i < 6; i++)
+ _theSound.createStream(&_stream[i]);
+
+ for (i = 0; i < MAX_SFX_CHANNELS; i++) {
+ _sfx[i] = _utilSfx[i] = NULL;
+ }
+
+ // Preload sound effects
+ preloadUtilSFX(0, "U01.ADP"); // Reversed!!
+ preloadUtilSFX(1, "U02.ADP");
+
+ // Start check processes for sound
+ CoroScheduler.createProcess(FPSfx::soundCheckProcess, NULL);
+}
+
+void TonyEngine::closeMusic() {
+ for (int i = 0; i < 6; i++) {
+ _stream[i]->stop();
+ _stream[i]->unloadFile();
+ _stream[i]->release();
+ }
+
+ unloadAllSFX();
+ unloadAllUtilSFX();
+}
+
+void TonyEngine::pauseSound(bool bPause) {
+ _theEngine.pauseSound(bPause);
+
+ for (uint i = 0; i < 6; i++)
+ if (_stream[i])
+ _stream[i]->pause(bPause);
+
+ for (uint i = 0; i < MAX_SFX_CHANNELS; i++) {
+ if (_sfx[i])
+ _sfx[i]->pause(bPause);
+ if (_utilSfx[i])
+ _utilSfx[i]->pause(bPause);
+ }
+}
+
+void TonyEngine::setMusicVolume(int nChannel, int volume) {
+ _stream[nChannel + GLOBALS._flipflop]->setVolume(volume);
+}
+
+int TonyEngine::getMusicVolume(int nChannel) {
+ int volume;
+ _stream[nChannel + GLOBALS._flipflop]->getVolume(&volume);
+ return volume;
+}
+
+Common::String TonyEngine::getSaveStateFileName(int n) {
+ return Common::String::format("tony.%03d", n);
+}
+
+void TonyEngine::autoSave(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ Common::String buf;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ grabThumbnail();
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, g_vm->_hEndOfFrame, CORO_INFINITE);
+ _ctx->buf = getSaveStateFileName(0);
+ _theEngine.saveState(_ctx->buf, (byte *)_curThumbnail, "Autosave");
+
+ CORO_END_CODE;
+}
+
+void TonyEngine::saveState(int n, const char *name) {
+ Common::String buf = getSaveStateFileName(n);
+ _theEngine.saveState(buf.c_str(), (byte *)_curThumbnail, name);
+}
+
+void TonyEngine::loadState(CORO_PARAM, int n) {
+ CORO_BEGIN_CONTEXT;
+ Common::String buf;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->buf = getSaveStateFileName(n);
+ CORO_INVOKE_1(_theEngine.loadState, _ctx->buf.c_str());
+
+ CORO_END_CODE;
+}
+
+bool TonyEngine::openVoiceDatabase() {
+ char id[4];
+ uint32 numfiles;
+
+ // Open the voices database
+ if (!_vdbFP.open("voices.vdb"))
+ return false;
+
+ _vdbFP.seek(-8, SEEK_END);
+ numfiles = _vdbFP.readUint32LE();
+ _vdbFP.read(id, 4);
+
+ if (id[0] != 'V' || id[1] != 'D' || id[2] != 'B' || id[3] != '1') {
+ _vdbFP.close();
+ return false;
+ }
+
+ // Read in the index
+ _vdbFP.seek(-8 - (numfiles * VOICE_HEADER_SIZE), SEEK_END);
+
+ for (uint32 i = 0; i < numfiles; ++i) {
+ VoiceHeader vh;
+ vh._offset = _vdbFP.readUint32LE();
+ vh._code = _vdbFP.readUint32LE();
+ vh._parts = _vdbFP.readUint32LE();
+
+ _voices.push_back(vh);
+ }
+
+ return true;
+}
+
+void TonyEngine::closeVoiceDatabase() {
+ if (_vdbFP.isOpen())
+ _vdbFP.close();
+
+ if (_voices.size() > 0)
+ _voices.clear();
+}
+
+void TonyEngine::grabThumbnail() {
+ _window.grabThumbnail(_curThumbnail);
+}
+
+uint16 *TonyEngine::getThumbnail() {
+ return _curThumbnail;
+}
+
+void TonyEngine::quitGame() {
+ _bQuitNow = true;
+}
+
+void TonyEngine::openInitLoadMenu(CORO_PARAM) {
+ _theEngine.openOptionScreen(coroParam, 1);
+}
+
+void TonyEngine::openInitOptions(CORO_PARAM) {
+ _theEngine.openOptionScreen(coroParam, 2);
+}
+
+void TonyEngine::abortGame() {
+ _bQuitNow = true;
+}
+
+/**
+ * Main process for playing the game.
+ *
+ * @remarks This needs to be in a separate process, since there are some things that can briefly
+ * block the execution of process. For now, all ScummVm event handling is dispatched to within the context of this
+ * process. If it ever proves a problem, we may have to look into whether it's feasible to have it still remain
+ * in the outer 'main' process.
+ */
+void TonyEngine::playProcess(CORO_PARAM, const void *param) {
+ CORO_BEGIN_CONTEXT;
+ Common::String fn;
+ CORO_END_CONTEXT(_ctx);
+
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Game loop. We rely on the outer main process to detect if a shutdown is required,
+ // and kill the scheudler and all the processes, including this one
+ for (;;) {
+ // If a savegame needs to be loaded, then do so
+ if (g_vm->_loadSlotNumber != -1 && GLOBALS._gfxEngine != NULL) {
+ _ctx->fn = getSaveStateFileName(g_vm->_loadSlotNumber);
+ CORO_INVOKE_1(GLOBALS._gfxEngine->loadState, _ctx->fn);
+ g_vm->_loadSlotNumber = -1;
+ }
+
+ // Wait for the next frame
+ CORO_INVOKE_1(CoroScheduler.sleep, 50);
+
+ // Call the engine to handle the next frame
+ CORO_INVOKE_1(g_vm->_theEngine.doFrame, g_vm->_bDrawLocation);
+
+ // Warns that a frame is finished
+ CoroScheduler.pulseEvent(g_vm->_hEndOfFrame);
+
+ // Handle drawing the frame
+ if (!g_vm->_bPaused) {
+ if (!g_vm->_theEngine._bWiping)
+ g_vm->_window.getNewFrame(g_vm->_theEngine, NULL);
+ else
+ g_vm->_window.getNewFrame(g_vm->_theEngine, &g_vm->_theEngine._rcWipeEllipse);
+ }
+
+ // Paint the frame onto the screen
+ g_vm->_window.repaint();
+
+ // Signal the ScummVM debugger
+ g_vm->_debugger->onFrame();
+ }
+
+ CORO_END_CODE;
+}
+
+/**
+ * Play the game
+ */
+void TonyEngine::play() {
+ // Create the game player process
+ CoroScheduler.createProcess(playProcess, NULL);
+
+ // Loop through calling the scheduler until it's time for the game to quit
+ while (!shouldQuit() && !_bQuitNow) {
+ // Delay for a brief amount
+ g_system->delayMillis(10);
+
+ // Call any scheduled processes
+ CoroScheduler.schedule();
+ }
+}
+
+void TonyEngine::close() {
+ closeMusic();
+ CoroScheduler.closeEvent(_hEndOfFrame);
+ _theBoxes.close();
+ _theEngine.close();
+ _window.close();
+ mpalFree();
+ freeMpc();
+ delete[] _curThumbnail;
+}
+
+void TonyEngine::freezeTime() {
+ _bTimeFreezed = true;
+ _nTimeFreezed = getTime() - _startTime;
+}
+
+void TonyEngine::unfreezeTime() {
+ _bTimeFreezed = false;
+}
+
+/**
+ * Returns the millisecond timer
+ */
+uint32 TonyEngine::getTime() {
+ return g_system->getMillis();
+}
+
+bool TonyEngine::canLoadGameStateCurrently() {
+ return GLOBALS._gfxEngine != NULL && GLOBALS._gfxEngine->canLoadSave();
+}
+bool TonyEngine::canSaveGameStateCurrently() {
+ return GLOBALS._gfxEngine != NULL && GLOBALS._gfxEngine->canLoadSave();
+}
+
+Common::Error TonyEngine::loadGameState(int slot) {
+ _loadSlotNumber = slot;
+ return Common::kNoError;
+}
+
+Common::Error TonyEngine::saveGameState(int slot, const Common::String &desc) {
+ if (!GLOBALS._gfxEngine)
+ return Common::kUnknownError;
+
+ RMGfxTargetBuffer &bigBuf = *GLOBALS._gfxEngine;
+ RMSnapshot s;
+ s.grabScreenshot(bigBuf, 4, _curThumbnail);
+
+ GLOBALS._gfxEngine->saveState(getSaveStateFileName(slot), (byte *)_curThumbnail, desc);
+ return Common::kNoError;
+}
+
+void TonyEngine::syncSoundSettings() {
+ Engine::syncSoundSettings();
+
+ GLOBALS._bCfgDubbing = !ConfMan.getBool("mute") && !ConfMan.getBool("speech_mute");
+ GLOBALS._bCfgSFX = !ConfMan.getBool("mute") && !ConfMan.getBool("sfx_mute");
+ GLOBALS._bCfgMusic = !ConfMan.getBool("mute") && !ConfMan.getBool("music_mute");
+
+ GLOBALS._nCfgDubbingVolume = ConfMan.getInt("speech_volume") * 10 / 256;
+ GLOBALS._nCfgSFXVolume = ConfMan.getInt("sfx_volume") * 10 / 256;
+ GLOBALS._nCfgMusicVolume = ConfMan.getInt("music_volume") * 10 / 256;
+
+ GLOBALS._bShowSubtitles = ConfMan.getBool("subtitles");
+ GLOBALS._nCfgTextSpeed = ConfMan.getInt("talkspeed") * 10 / 256;
+}
+
+void TonyEngine::saveSoundSettings() {
+ ConfMan.setBool("speech_mute", GLOBALS._bCfgDubbing);
+ ConfMan.setBool("sfx_mute", GLOBALS._bCfgSFX);
+ ConfMan.setBool("music_mute", GLOBALS._bCfgMusic);
+
+ ConfMan.setInt("speech_volume", GLOBALS._nCfgDubbingVolume * 256 / 10);
+ ConfMan.setInt("sfx_volume", GLOBALS._nCfgSFXVolume * 256 / 10);
+ ConfMan.setInt("music_volume", GLOBALS._nCfgMusicVolume * 256 / 10);
+
+ ConfMan.setBool("subtitles", GLOBALS._bShowSubtitles);
+ ConfMan.setInt("talkspeed", GLOBALS._nCfgTextSpeed * 256 / 10);
+}
+
+void TonyEngine::showLocation() {
+ _bDrawLocation = true;
+}
+
+void TonyEngine::hideLocation() {
+ _bDrawLocation = false;
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/tony.h b/engines/tony/tony.h
new file mode 100644
index 0000000000..22090dfe51
--- /dev/null
+++ b/engines/tony/tony.h
@@ -0,0 +1,243 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TONY_H
+#define TONY_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/array.h"
+#include "common/coroutines.h"
+#include "common/error.h"
+#include "common/random.h"
+#include "common/util.h"
+#include "engines/engine.h"
+
+#include "tony/mpal/mpal.h"
+#include "tony/mpal/memory.h"
+#include "tony/debugger.h"
+#include "tony/gfxengine.h"
+#include "tony/loc.h"
+#include "tony/utils.h"
+#include "tony/window.h"
+#include "tony/globals.h"
+
+/**
+ * This is the namespace of the Tony engine.
+ *
+ * Status of this engine: In Development
+ *
+ * Games using this engine:
+ * - Tony Tough
+ */
+namespace Tony {
+
+using namespace MPAL;
+
+class Globals;
+
+enum {
+ kTonyDebugAnimations = 1 << 0,
+ kTonyDebugActions = 1 << 1,
+ kTonyDebugSound = 1 << 2,
+ kTonyDebugMusic = 1 << 3,
+ kTonyDebugMPAL = 1 << 4
+};
+
+#define DEBUG_BASIC 1
+#define DEBUG_INTERMEDIATE 2
+#define DEBUG_DETAILED 3
+
+struct TonyGameDescription;
+
+#define MAX_SFX_CHANNELS 32
+#define TONY_DAT_VER_MAJ 0
+#define TONY_DAT_VER_MIN 1
+
+struct VoiceHeader {
+ int _offset;
+ int _code;
+ int _parts;
+};
+#define VOICE_HEADER_SIZE 12
+
+class TonyEngine : public Engine {
+private:
+ Common::ErrorCode init();
+ bool loadTonyDat();
+ void initMusic();
+ void closeMusic();
+ bool openVoiceDatabase();
+ void closeVoiceDatabase();
+ void initCustomFunctionMap();
+ static void playProcess(CORO_PARAM, const void *param);
+ static void doNextMusic(CORO_PARAM, const void *param);
+
+protected:
+ // Engine APIs
+ virtual Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+public:
+ LPCUSTOMFUNCTION _funcList[300];
+ Common::String _funcListStrings[300];
+ Common::RandomSource _randomSource;
+ RMResUpdate _resUpdate;
+ uint32 _hEndOfFrame;
+ Common::File _vdbFP;
+ Common::Array<VoiceHeader> _voices;
+ FPSound _theSound;
+ Common::List<FPSfx *> _activeSfx;
+ Globals _globals;
+ Debugger *_debugger;
+
+ int16 _cTableDialog[256];
+ int16 _lTableDialog[256];
+ int16 _cTableMacc[256];
+ int16 _lTableMacc[256];
+ int16 _cTableCred[256];
+ int16 _lTableCred[256];
+ int16 _cTableObj[256];
+ int16 _lTableObj[256];
+
+ enum DataDir {
+ DD_BASE = 1,
+ DD_SAVE,
+ DD_SHOTS,
+ DD_MUSIC,
+ DD_LAYER,
+ DD_UTILSFX,
+ DD_VOICES,
+ DD_BASE2
+ };
+
+ FPStream *_stream[6];
+ FPSfx *_sfx[MAX_SFX_CHANNELS];
+ FPSfx *_utilSfx[MAX_SFX_CHANNELS];
+ bool _bPaused;
+ bool _bDrawLocation;
+ int _startTime;
+ uint16 *_curThumbnail;
+ int _initialLoadSlotNumber;
+ int _loadSlotNumber;
+
+ // Bounding box list manager
+ RMGameBoxes _theBoxes;
+ RMWindow _window;
+ RMGfxEngine _theEngine;
+
+ bool _bQuitNow;
+ bool _bTimeFreezed;
+ int _nTimeFreezed;
+public:
+ TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc);
+ virtual ~TonyEngine();
+
+ const TonyGameDescription *_gameDescription;
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ uint16 getVersion() const;
+ bool getIsDemo() const;
+ bool isCompressed() const;
+ RMGfxEngine *getEngine() {
+ return &_theEngine;
+ }
+ void GUIError(const Common::String &msg);
+
+ virtual bool canLoadGameStateCurrently();
+ virtual bool canSaveGameStateCurrently();
+ Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const Common::String &desc);
+
+ void play();
+ void close();
+ void abortGame();
+
+ void getDataDirectory(DataDir dir, char *path);
+
+ void showLocation();
+ void hideLocation();
+
+ /**
+ * Reads the time
+ */
+ uint32 getTime();
+ void freezeTime();
+ void unfreezeTime();
+
+ // Music
+ // ******
+ void playMusic(int nChannel, const Common::String &fn, int nFX, bool bLoop, int nSync);
+ void stopMusic(int nChannel);
+
+ void playSFX(int nSfx, int nFX = 0);
+ void stopSFX(int nSfx);
+
+ void playUtilSFX(int nSfx, int nFX = 0);
+ void stopUtilSFX(int nSfx);
+
+ FPSfx *createSFX(Common::SeekableReadStream *stream);
+
+ void preloadSFX(int nSfx, const char *fn);
+ void unloadAllSFX();
+
+ void preloadUtilSFX(int nSfx, const char *fn);
+ void unloadAllUtilSFX();
+
+ /**
+ * Stop all the audio
+ */
+ void pauseSound(bool bPause);
+
+ void setMusicVolume(int nChannel, int volume);
+ int getMusicVolume(int nChannel);
+
+ /**
+ * Handle saving
+ */
+ void autoSave(CORO_PARAM);
+ void saveState(int n, const char *name);
+ void loadState(CORO_PARAM, int n);
+ static Common::String getSaveStateFileName(int n);
+
+ /**
+ * Get a thumbnail
+ */
+ void grabThumbnail();
+ uint16 *getThumbnail();
+
+ void quitGame();
+
+ void openInitLoadMenu(CORO_PARAM);
+ void openInitOptions(CORO_PARAM);
+
+ virtual void syncSoundSettings();
+ void saveSoundSettings();
+};
+
+// Global reference to the TonyEngine object
+extern TonyEngine *g_vm;
+
+#define GLOBALS g_vm->_globals
+
+} // End of namespace Tony
+
+#endif /* TONY_H */
diff --git a/engines/tony/tonychar.cpp b/engines/tony/tonychar.cpp
new file mode 100644
index 0000000000..c7fa1e4a7b
--- /dev/null
+++ b/engines/tony/tonychar.cpp
@@ -0,0 +1,1945 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "tony/mpal/memory.h"
+#include "tony/mpal/mpalutils.h"
+#include "tony/game.h"
+#include "tony/tonychar.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+bool RMTony::_bAction = false;
+
+void RMTony::initStatics() {
+ _bAction = false;
+}
+
+RMTony::RMTony() {
+ _bShow = false;
+ _bShowShadow = false;
+ _bBodyFront = false;
+ _bActionPending = false;
+ _actionItem = NULL;
+ _action = 0;
+ _actionParm = 0;
+ _bShepherdess = false;
+ _bIsStaticTalk = false;
+ _bIsTalking = false;
+ _nPatB4Talking = 0;
+ _nTalkType = TALK_NORMAL;
+ _talkDirection = UP;
+ _nTimeLastStep = 0;
+ _hActionThread = CORO_INVALID_PID_VALUE;
+}
+
+void RMTony::waitEndOfAction(CORO_PARAM, const void *param) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ uint32 pid = *(const uint32 *)param;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, pid, CORO_INFINITE);
+
+ _bAction = false;
+
+ CORO_END_CODE;
+}
+
+RMGfxSourceBuffer *RMTony::newItemSpriteBuffer(int dimx, int dimy, bool bPreRLE) {
+ RMGfxSourceBuffer8RLE *spr;
+
+ assert(_cm == CM_256);
+ spr = new RMGfxSourceBuffer8RLEByteAA;
+ spr->setAlphaBlendColor(1);
+ if (bPreRLE)
+ spr->setAlreadyCompressed();
+ return spr;
+}
+
+void RMTony::init() {
+ RMRes tony(0);
+ RMRes body(9999);
+
+ // Tony is shown by default
+ _bShow = _bShowShadow = true;
+
+ // No action pending
+ _bActionPending = false;
+ _bAction = false;
+
+ _bShepherdess = false;
+ _bIsTalking = false;
+ _bIsStaticTalk = false;
+
+ // Opens the buffer
+ Common::SeekableReadStream *ds = tony.getReadStream();
+
+ // Reads his details from the stream
+ readFromStream(*ds, true);
+
+ // Closes the buffer
+ delete ds;
+
+ // Reads Tony's body
+ ds = body.getReadStream();
+ _body.readFromStream(*ds, true);
+ delete ds;
+ _body.setPattern(0);
+
+ _nTimeLastStep = g_vm->getTime();
+}
+
+
+void RMTony::close() {
+ // Deallocation of missing item
+// _shadow.destroy();
+}
+
+void RMTony::doFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int curLoc) {
+ CORO_BEGIN_CONTEXT;
+ int time;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (!_nInList && _bShow)
+ bigBuf->addPrim(new RMGfxPrimitive(this));
+
+ setSpeed(GLOBALS._nCfgTonySpeed);
+
+ // Runs the normal character movement
+ _ctx->time = g_vm->getTime();
+
+ do {
+ _nTimeLastStep += (1000 / 40);
+ CORO_INVOKE_2(RMCharacter::doFrame, bigBuf, curLoc);
+ } while (_ctx->time > _nTimeLastStep + (1000 / 40));
+
+ // Check if we are at the end of a path
+ if (endOfPath() && _bActionPending) {
+ // Must perform the action on which we clicked
+ _bActionPending = false;
+ }
+
+ if (_bIsTalking || _bIsStaticTalk)
+ _body.doFrame(bigBuf, false);
+
+ CORO_END_CODE;
+}
+
+void RMTony::show() {
+ _bShow = true;
+ _bShowShadow = true;
+}
+
+void RMTony::hide(bool bShowShadow) {
+ _bShow = false;
+ _bShowShadow = bShowShadow;
+}
+
+
+void RMTony::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Call the Draw() of the parent class if Tony is visible
+ if (_bShow && _bDrawNow) {
+ if (_bBodyFront) {
+ prim->getDst().setEmpty();
+ prim->getDst().offset(-44, -134);
+ if (_bShepherdess)
+ prim->getDst().offset(1, 4);
+ CORO_INVOKE_2(RMCharacter::draw, bigBuf, prim);
+ }
+
+ if (_bIsTalking || _bIsStaticTalk) {
+ // Offest direction from scrolling
+ prim->getDst().setEmpty();
+ prim->getDst().offset(-_curScroll);
+ prim->getDst().offset(_pos);
+ prim->getDst().offset(-44, -134);
+ prim->getDst() += _nBodyOffset;
+ CORO_INVOKE_2(_body.draw, bigBuf, prim);
+ }
+
+ if (!_bBodyFront) {
+ prim->getDst().setEmpty();
+ prim->getDst().offset(-44, -134);
+ if (_bShepherdess)
+ prim->getDst().offset(0, 3);
+ CORO_INVOKE_2(RMCharacter::draw, bigBuf, prim);
+ }
+ }
+
+ CORO_END_CODE;
+}
+
+void RMTony::moveAndDoAction(CORO_PARAM, RMPoint dst, RMItem *item, int nAction, int nActionParm) {
+ CORO_BEGIN_CONTEXT;
+ bool result;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ // Makes normal movement, but remember if you must then perform an action
+ if (item == NULL) {
+ _bActionPending = false;
+ _actionItem = NULL;
+ } else {
+ _actionItem = item;
+ _action = nAction;
+ _actionParm = nActionParm;
+ _bActionPending = true;
+ }
+
+ CORO_INVOKE_2(RMCharacter::move, dst, &_ctx->result);
+ if (!_ctx->result) {
+ _bActionPending = false;
+ _actionItem = NULL;
+ }
+
+ CORO_END_CODE;
+}
+
+
+void RMTony::executeAction(int nAction, int nActionItem, int nParm) {
+ uint32 pid;
+
+ if (nAction == TA_COMBINE) {
+ pid = mpalQueryDoAction(TA_COMBINE, nParm, nActionItem);
+
+ // If you failed the combine, we have RECEIVECOMBINE as a fallback
+ if (pid == CORO_INVALID_PID_VALUE) {
+ pid = mpalQueryDoAction(TA_RECEIVECOMBINE, nActionItem, nParm);
+
+ // If you failed with that, go with the generic
+ // @@@ CombineGive!
+ if (pid == CORO_INVALID_PID_VALUE) {
+ pid = mpalQueryDoAction(TA_COMBINE, nParm, 0);
+
+ if (pid == CORO_INVALID_PID_VALUE) {
+ pid = mpalQueryDoAction(TA_RECEIVECOMBINE, nActionItem, 0);
+ }
+ }
+ }
+ } else {
+ // Perform the action
+ pid = mpalQueryDoAction(nAction, nActionItem, 0);
+ }
+
+ if (pid != CORO_INVALID_PID_VALUE) {
+ _bAction = true;
+ CoroScheduler.createProcess(waitEndOfAction, &pid, sizeof(uint32));
+ _hActionThread = pid;
+ } else if (nAction != TA_GOTO) {
+ if (nAction == TA_TALK) {
+ pid = mpalQueryDoAction(6, 1, 0);
+ _bAction = true;
+ CoroScheduler.createProcess(waitEndOfAction, &pid, sizeof(uint32));
+ _hActionThread = pid;
+ } else if (nAction == TA_PERORATE) {
+ pid = mpalQueryDoAction(7, 1, 0);
+ _bAction = true;
+ CoroScheduler.createProcess(waitEndOfAction, &pid, sizeof(uint32));
+ _hActionThread = pid;
+ } else {
+ pid = mpalQueryDoAction(5, 1, 0);
+ _bAction = true;
+ CoroScheduler.createProcess(waitEndOfAction, &pid, sizeof(uint32));
+ _hActionThread = pid;
+ }
+ }
+}
+
+
+void RMTony::stopNoAction(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_bAction)
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _hActionThread, CORO_INFINITE);
+
+ _bActionPending = false;
+ _actionItem = NULL;
+ CORO_INVOKE_0(stop);
+
+ CORO_END_CODE;
+}
+
+void RMTony::stop(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ uint32 pid;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (_actionItem != NULL) {
+ // Call MPAL to choose the direction
+ _ctx->pid = mpalQueryDoAction(21, _actionItem->mpalCode(), 0);
+
+ if (_ctx->pid == CORO_INVALID_PID_VALUE)
+ CORO_INVOKE_0(RMCharacter::stop);
+ else {
+ _bNeedToStop = false; // If we make the OnWhichDirection, we don't need at least after the Stop().
+ _bMoving = false;
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->pid, CORO_INFINITE); // @@@ Put an assert after 10 seconds
+ }
+ } else {
+ CORO_INVOKE_0(RMCharacter::stop);
+ }
+
+ if (!_bActionPending)
+ return;
+
+ _bActionPending = false;
+
+ executeAction(_action, _actionItem->mpalCode(), _actionParm);
+
+ _actionItem = NULL;
+
+ CORO_END_CODE;
+}
+
+
+int RMTony::getCurPattern() {
+ int nPatt = RMCharacter::getCurPattern();
+
+ if (!_bShepherdess)
+ return nPatt;
+
+ switch (nPatt) {
+ case PAT_PAST_STANDUP:
+ return PAT_STANDUP;
+ case PAT_PAST_STANDDOWN:
+ return PAT_STANDDOWN;
+ case PAT_PAST_STANDLEFT:
+ return PAT_STANDLEFT;
+ case PAT_PAST_STANDRIGHT:
+ return PAT_STANDRIGHT;
+ case PAT_PAST_WALKUP:
+ return PAT_WALKUP;
+ case PAT_PAST_WALKDOWN:
+ return PAT_WALKDOWN;
+ case PAT_PAST_WALKLEFT:
+ return PAT_WALKLEFT;
+ case PAT_PAST_WALKRIGHT:
+ return PAT_WALKRIGHT;
+ }
+
+ return nPatt;
+}
+
+void RMTony::setPattern(int nPatt, bool bPlayP0) {
+ if (_bShepherdess) {
+ switch (nPatt) {
+ case PAT_STANDUP:
+ nPatt = PAT_PAST_STANDUP;
+ break;
+ case PAT_STANDDOWN:
+ nPatt = PAT_PAST_STANDDOWN;
+ break;
+ case PAT_STANDLEFT:
+ nPatt = PAT_PAST_STANDLEFT;
+ break;
+ case PAT_STANDRIGHT:
+ nPatt = PAT_PAST_STANDRIGHT;
+ break;
+ case PAT_WALKUP:
+ nPatt = PAT_PAST_WALKUP;
+ break;
+ case PAT_WALKDOWN:
+ nPatt = PAT_PAST_WALKDOWN;
+ break;
+ case PAT_WALKLEFT:
+ nPatt = PAT_PAST_WALKLEFT;
+ break;
+ case PAT_WALKRIGHT:
+ nPatt = PAT_PAST_WALKRIGHT;
+ break;
+ }
+ }
+
+ RMCharacter::setPattern(nPatt, bPlayP0);
+}
+
+
+void RMTony::take(int nWhere, int nPart) {
+ if (nPart == 0) {
+ switch (getCurPattern()) {
+ case PAT_STANDDOWN:
+ assert(0); // Not while you're doing a StandDown
+ break;
+
+ case PAT_STANDUP:
+ switch (nWhere) {
+ case 0:
+ setPattern(PAT_TAKEUP_UP1);
+ break;
+ case 1:
+ setPattern(PAT_TAKEUP_MID1);
+ break;
+ case 2:
+ setPattern(PAT_TAKEUP_DOWN1);
+ break;
+ }
+ break;
+
+ case PAT_STANDRIGHT:
+ switch (nWhere) {
+ case 0:
+ setPattern(PAT_TAKERIGHT_UP1);
+ break;
+ case 1:
+ setPattern(PAT_TAKERIGHT_MID1);
+ break;
+ case 2:
+ setPattern(PAT_TAKERIGHT_DOWN1);
+ break;
+ }
+ break;
+
+ case PAT_STANDLEFT:
+ switch (nWhere) {
+ case 0:
+ setPattern(PAT_TAKELEFT_UP1);
+ break;
+ case 1:
+ setPattern(PAT_TAKELEFT_MID1);
+ break;
+ case 2:
+ setPattern(PAT_TAKELEFT_DOWN1);
+ break;
+ }
+ break;
+ }
+ } else if (nPart == 1) {
+ setPattern(getCurPattern() + 1);
+ } else if (nPart == 2) {
+ switch (getCurPattern()) {
+ case PAT_TAKEUP_UP2:
+ case PAT_TAKEUP_MID2:
+ case PAT_TAKEUP_DOWN2:
+ setPattern(PAT_STANDUP);
+ break;
+
+ case PAT_TAKELEFT_UP2:
+ case PAT_TAKELEFT_MID2:
+ case PAT_TAKELEFT_DOWN2:
+ setPattern(PAT_STANDLEFT);
+ break;
+
+ case PAT_TAKERIGHT_UP2:
+ case PAT_TAKERIGHT_MID2:
+ case PAT_TAKERIGHT_DOWN2:
+ setPattern(PAT_STANDRIGHT);
+ break;
+ }
+ }
+}
+
+
+void RMTony::put(int nWhere, int nPart) {
+ if (nPart == 0) {
+ switch (getCurPattern()) {
+ case PAT_STANDDOWN:
+ break;
+
+ case PAT_STANDUP:
+ switch (nWhere) {
+ case 0:
+ setPattern(PAT_PUTUP_UP1);
+ break;
+ case 1:
+ setPattern(PAT_PUTUP_MID1);
+ break;
+ case 2:
+ setPattern(PAT_PUTUP_DOWN1);
+ break;
+ }
+ break;
+
+ case PAT_STANDRIGHT:
+ switch (nWhere) {
+ case 0:
+ setPattern(PAT_PUTRIGHT_UP1);
+ break;
+ case 1:
+ setPattern(PAT_PUTRIGHT_MID1);
+ break;
+ case 2:
+ setPattern(PAT_PUTRIGHT_DOWN1);
+ break;
+ }
+ break;
+
+ case PAT_STANDLEFT:
+ switch (nWhere) {
+ case 0:
+ setPattern(PAT_PUTLEFT_UP1);
+ break;
+ case 1:
+ setPattern(PAT_PUTLEFT_MID1);
+ break;
+ case 2:
+ setPattern(PAT_PUTLEFT_DOWN1);
+ break;
+ }
+ break;
+ }
+ } else if (nPart == 1) {
+ setPattern(getCurPattern() + 1);
+ } else if (nPart == 2) {
+ switch (getCurPattern()) {
+ case PAT_PUTUP_UP2:
+ case PAT_PUTUP_MID2:
+ case PAT_PUTUP_DOWN2:
+ setPattern(PAT_STANDUP);
+ break;
+
+ case PAT_PUTLEFT_UP2:
+ case PAT_PUTLEFT_MID2:
+ case PAT_PUTLEFT_DOWN2:
+ setPattern(PAT_STANDLEFT);
+ break;
+
+ case PAT_PUTRIGHT_UP2:
+ case PAT_PUTRIGHT_MID2:
+ case PAT_PUTRIGHT_DOWN2:
+ setPattern(PAT_STANDRIGHT);
+ break;
+ }
+ }
+}
+
+
+bool RMTony::startTalkCalculate(CharacterTalkType nTalkType, int &headStartPat, int &bodyStartPat,
+ int &headLoopPat, int &bodyLoopPat) {
+ assert(!_bIsTalking);
+
+ _bIsTalking = true;
+ _nPatB4Talking = getCurPattern();
+ _nTalkType = nTalkType;
+
+ // Set the direction of speech ONLY if we are not in a static animation (since it would have already been done)
+ if (!_bIsStaticTalk) {
+ switch (_nPatB4Talking) {
+ case PAT_STANDDOWN:
+ _talkDirection = DOWN;
+ break;
+
+ case PAT_TAKELEFT_UP2:
+ case PAT_TAKELEFT_MID2:
+ case PAT_TAKELEFT_DOWN2:
+ case PAT_GETUPLEFT:
+ case PAT_STANDLEFT:
+ _talkDirection = LEFT;
+ break;
+
+ case PAT_TAKERIGHT_UP2:
+ case PAT_TAKERIGHT_MID2:
+ case PAT_TAKERIGHT_DOWN2:
+ case PAT_GETUPRIGHT:
+ case PAT_STANDRIGHT:
+ _talkDirection = RIGHT;
+ break;
+
+ case PAT_TAKEUP_UP2:
+ case PAT_TAKEUP_MID2:
+ case PAT_TAKEUP_DOWN2:
+ case PAT_STANDUP:
+ _talkDirection = UP;
+ break;
+ }
+
+ // Puts the body in front by default
+ _bBodyFront = true;
+ }
+
+ if (_bShepherdess) {
+ // Talking whilst a shepherdess
+ switch (_talkDirection) {
+ case UP:
+ setPattern(PAT_PAST_TALKUP);
+ break;
+
+ case DOWN:
+ setPattern(PAT_PAST_TALKDOWN);
+ break;
+
+ case LEFT:
+ setPattern(PAT_PAST_TALKLEFT);
+ break;
+
+ case RIGHT:
+ setPattern(PAT_PAST_TALKRIGHT);
+ break;
+ }
+ return false;
+ }
+
+ headStartPat = bodyStartPat = 0;
+ bodyLoopPat = 0;
+
+ switch (nTalkType) {
+ case TALK_NORMAL:
+ _bBodyFront = false;
+ headStartPat = 0;
+ bodyStartPat = 0;
+
+ switch (_talkDirection) {
+ case DOWN:
+ headLoopPat = PAT_TALK_DOWN;
+ bodyLoopPat = BPAT_STANDDOWN;
+ _nBodyOffset.set(4, 53);
+ break;
+
+ case LEFT:
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_STANDLEFT;
+ _nBodyOffset.set(6, 56);
+ break;
+
+ case RIGHT:
+ headLoopPat = PAT_TALK_RIGHT;
+ bodyLoopPat = BPAT_STANDRIGHT;
+ _nBodyOffset.set(6, 56);
+ break;
+
+ case UP:
+ headLoopPat = PAT_TALK_UP;
+ bodyLoopPat = BPAT_STANDUP;
+ _nBodyOffset.set(6, 53);
+ break;
+ }
+ break;
+
+ case TALK_HIPS:
+ _bBodyFront = false;
+ switch (_talkDirection) {
+ case UP:
+ _nBodyOffset.set(2, 42);
+ headStartPat = PAT_HEAD_UP;
+ bodyStartPat = BPAT_HIPSUP_START;
+ headLoopPat = PAT_TALK_UP;
+ bodyLoopPat = BPAT_HIPSUP_LOOP;
+ break;
+
+ case DOWN:
+ _nBodyOffset.set(2, 48);
+ headStartPat = PAT_HEAD_DOWN;
+ bodyStartPat = BPAT_HIPSDOWN_START;
+ headLoopPat = PAT_TALK_DOWN;
+ bodyLoopPat = BPAT_HIPSDOWN_LOOP;
+ break;
+
+ case LEFT:
+ _nBodyOffset.set(-3, 53);
+ headStartPat = PAT_HEAD_LEFT;
+ bodyStartPat = BPAT_HIPSLEFT_START;
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_HIPSLEFT_LOOP;
+ break;
+
+ case RIGHT:
+ _nBodyOffset.set(2, 53);
+ headStartPat = PAT_HEAD_RIGHT;
+ bodyStartPat = BPAT_HIPSRIGHT_START;
+ headLoopPat = PAT_TALK_RIGHT;
+ bodyLoopPat = BPAT_HIPSRIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_SING:
+ _nBodyOffset.set(-10, 25);
+ headStartPat = PAT_HEAD_LEFT;
+ bodyStartPat = BPAT_SINGLEFT_START;
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_SINGLEFT_LOOP;
+ break;
+
+ case TALK_LAUGH:
+ _bBodyFront = false;
+ switch (_talkDirection) {
+ case UP:
+ case DOWN:
+ case LEFT:
+ _nBodyOffset.set(6, 56);
+ headStartPat = PAT_LAUGHLEFT_START;
+ bodyStartPat = BPAT_STANDLEFT;
+ headLoopPat = PAT_LAUGHLEFT_LOOP;
+ bodyLoopPat = BPAT_LAUGHLEFT;
+ break;
+
+ case RIGHT:
+ _nBodyOffset.set(6, 56);
+ headStartPat = PAT_LAUGHRIGHT_START;
+ bodyStartPat = BPAT_STANDRIGHT;
+ headLoopPat = PAT_LAUGHRIGHT_LOOP;
+ bodyLoopPat = BPAT_LAUGHRIGHT;
+ break;
+ }
+ break;
+
+ case TALK_LAUGH2:
+ _bBodyFront = false;
+ switch (_talkDirection) {
+ case UP:
+ case DOWN:
+ case LEFT:
+ _nBodyOffset.set(6, 56);
+ headStartPat = PAT_LAUGHLEFT_START;
+ bodyStartPat = BPAT_STANDLEFT;
+ headLoopPat = PAT_LAUGHLEFT_LOOP;
+ break;
+
+ case RIGHT:
+ _nBodyOffset.set(6, 56);
+ headStartPat = PAT_LAUGHRIGHT_START;
+ bodyStartPat = BPAT_STANDRIGHT;
+ headLoopPat = PAT_LAUGHRIGHT_LOOP;
+ bodyLoopPat = BPAT_LAUGHRIGHT;
+ break;
+ }
+ break;
+
+ case TALK_INDICATE:
+ switch (_talkDirection) {
+ case UP:
+ case DOWN:
+ case LEFT:
+ _nBodyOffset.set(-4, 40);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_INDICATELEFT;
+ break;
+
+ case RIGHT:
+ _nBodyOffset.set(5, 40);
+ headLoopPat = PAT_TALK_RIGHT;
+ bodyLoopPat = BPAT_INDICATERIGHT;
+ break;
+ }
+ break;
+
+ case TALK_SCARED:
+ switch (_talkDirection) {
+ case UP:
+ _nBodyOffset.set(-4, -11);
+ headStartPat = PAT_HEAD_UP;
+ bodyStartPat = BPAT_SCAREDUP_START;
+ headLoopPat = PAT_TALK_UP;
+ bodyLoopPat = BPAT_SCAREDUP_LOOP;
+ break;
+
+ case DOWN:
+ _nBodyOffset.set(-5, 45);
+ headStartPat = PAT_SCAREDDOWN_START;
+ bodyStartPat = BPAT_SCAREDDOWN_START;
+ headLoopPat = PAT_SCAREDDOWN_LOOP;
+ bodyLoopPat = BPAT_SCAREDDOWN_LOOP;
+ break;
+
+ case RIGHT:
+ _nBodyOffset.set(-4, 41);
+ headStartPat = PAT_SCAREDRIGHT_START;
+ bodyStartPat = BPAT_SCAREDRIGHT_START;
+ headLoopPat = PAT_SCAREDRIGHT_LOOP;
+ bodyLoopPat = BPAT_SCAREDRIGHT_LOOP;
+ break;
+
+ case LEFT:
+ _nBodyOffset.set(-10, 41);
+ headStartPat = PAT_SCAREDLEFT_START;
+ bodyStartPat = BPAT_SCAREDLEFT_START;
+ headLoopPat = PAT_SCAREDLEFT_LOOP;
+ bodyLoopPat = BPAT_SCAREDLEFT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_SCARED2:
+ _bBodyFront = false;
+ switch (_talkDirection) {
+ case UP:
+ bodyStartPat = BPAT_STANDUP;
+ bodyLoopPat = BPAT_STANDUP;
+ _nBodyOffset.set(6, 53);
+
+ headStartPat = PAT_HEAD_UP;
+ headLoopPat = PAT_TALK_UP;
+ break;
+
+ case DOWN:
+ bodyStartPat = BPAT_STANDDOWN;
+ bodyLoopPat = BPAT_STANDDOWN;
+ _nBodyOffset.set(4, 53);
+
+ headStartPat = PAT_SCAREDDOWN_START;
+ headLoopPat = PAT_SCAREDDOWN_LOOP;
+ break;
+
+ case RIGHT:
+ bodyStartPat = BPAT_STANDRIGHT;
+ bodyLoopPat = BPAT_STANDRIGHT;
+ _nBodyOffset.set(6, 56);
+
+ headStartPat = PAT_SCAREDRIGHT_START;
+ headLoopPat = PAT_SCAREDRIGHT_LOOP;
+ break;
+
+ case LEFT:
+ bodyStartPat = BPAT_STANDLEFT;
+ bodyLoopPat = BPAT_STANDLEFT;
+ _nBodyOffset.set(6, 56);
+
+ headStartPat = PAT_SCAREDLEFT_START;
+ headLoopPat = PAT_SCAREDLEFT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITHGLASSES:
+ _nBodyOffset.set(4, 53);
+ headLoopPat = PAT_TALK_DOWN;
+ bodyLoopPat = BPAT_GLASS;
+ break;
+ case TALK_WITHWORM:
+ _nBodyOffset.set(9, 56);
+ headLoopPat = PAT_TALK_RIGHT;
+ bodyLoopPat = BPAT_WORM;
+ break;
+ case TALK_WITHHAMMER:
+ _nBodyOffset.set(6, 56);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_HAMMER;
+ break;
+ case TALK_WITHROPE:
+ _nBodyOffset.set(-3, 38);
+ headLoopPat = PAT_TALK_RIGHT;
+ bodyLoopPat = BPAT_ROPE;
+ break;
+ case TALK_WITHSECRETARY:
+ _nBodyOffset.set(-17, 12);
+ headLoopPat = PAT_TALK_RIGHT;
+ bodyLoopPat = BPAT_WITHSECRETARY;
+ break;
+
+ case TALK_WITHRABBIT:
+ switch (_talkDirection) {
+ case LEFT:
+ case UP:
+ _nBodyOffset.set(-21, -5);
+ bodyStartPat = BPAT_WITHRABBITLEFT_START;
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_WITHRABBITLEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-4, -5);
+ bodyStartPat = BPAT_WITHRABBITRIGHT_START;
+ headLoopPat = PAT_TALK_RIGHT;
+ bodyLoopPat = BPAT_WITHRABBITRIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITHRECIPE:
+ switch (_talkDirection) {
+ case LEFT:
+ case UP:
+ _nBodyOffset.set(-61, -7);
+ bodyStartPat = BPAT_WITHRECIPELEFT_START;
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_WITHRECIPELEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-5, -7);
+ bodyStartPat = BPAT_WITHRECIPERIGHT_START;
+ headLoopPat = PAT_TALK_RIGHT;
+ bodyLoopPat = BPAT_WITHRECIPERIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITHCARDS:
+ switch (_talkDirection) {
+ case LEFT:
+ case UP:
+ _nBodyOffset.set(-34, -2);
+ bodyStartPat = BPAT_WITHCARDSLEFT_START;
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_WITHCARDSLEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-4, -2);
+ bodyStartPat = BPAT_WITHCARDSRIGHT_START;
+ headLoopPat = PAT_TALK_RIGHT;
+ bodyLoopPat = BPAT_WITHCARDSRIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITHSNOWMAN:
+ switch (_talkDirection) {
+ case LEFT:
+ case UP:
+ _nBodyOffset.set(-35, 2);
+ bodyStartPat = BPAT_WITHSNOWMANLEFT_START;
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_WITHSNOWMANLEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-14, 2);
+ bodyStartPat = BPAT_WITHSNOWMANRIGHT_START;
+ headLoopPat = PAT_TALK_RIGHT;
+ bodyLoopPat = BPAT_WITHSNOWMANRIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITHSNOWMANSTATIC:
+ case TALK_WITHRECIPESTATIC:
+ case TALK_WITHRABBITSTATIC:
+ case TALK_WITHCARDSSTATIC:
+ case TALK_WITH_NOTEBOOK:
+ case TALK_WITHMEGAPHONESTATIC:
+ switch (_talkDirection) {
+ case LEFT:
+ case UP:
+ headLoopPat = PAT_TALK_LEFT;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ headLoopPat = PAT_TALK_RIGHT;
+ break;
+ }
+ break;
+
+ // The beard is the only case in which the head is animated separately while the body is the standard
+ case TALK_WITHBEARDSTATIC:
+ switch (_talkDirection) {
+ case LEFT:
+ case UP:
+ headLoopPat = PAT_TALKBEARD_LEFT;
+ bodyLoopPat = BPAT_STANDLEFT;
+ _nBodyOffset.set(6, 56);
+ break;
+
+ case DOWN:
+ case RIGHT:
+ headLoopPat = PAT_TALKBEARD_RIGHT;
+ bodyLoopPat = BPAT_STANDRIGHT;
+ _nBodyOffset.set(6, 56);
+ break;
+ }
+ break;
+
+ case TALK_DISGUSTED:
+ switch (_talkDirection) {
+ case LEFT:
+ case UP:
+ _nBodyOffset.set(6, 56);
+ headStartPat = PAT_DISGUSTEDLEFT_START;
+ bodyStartPat = BPAT_STANDLEFT;
+ headLoopPat = PAT_DISGUSTEDLEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(6, 56);
+ headStartPat = PAT_DISGUSTEDRIGHT_START;
+ bodyStartPat = BPAT_STANDRIGHT;
+ headLoopPat = PAT_DISGUSTEDRIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_SARCASTIC:
+ switch (_talkDirection) {
+ case LEFT:
+ case UP:
+ _nBodyOffset.set(6, 56);
+ headStartPat = PAT_SARCASTICLEFT_START;
+ bodyStartPat = BPAT_STANDLEFT;
+ headLoopPat = PAT_SARCASTICLEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(6, 56);
+ headStartPat = PAT_SARCASTICRIGHT_START;
+ bodyStartPat = BPAT_STANDRIGHT;
+ headLoopPat = PAT_SARCASTICRIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_MACBETH1:
+ _nBodyOffset.set(-33, -1);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_MACBETH1;
+ break;
+ case TALK_MACBETH2:
+ _nBodyOffset.set(-33, -1);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_MACBETH2;
+ break;
+ case TALK_MACBETH3:
+ _nBodyOffset.set(-33, -1);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_MACBETH3;
+ break;
+ case TALK_MACBETH4:
+ _nBodyOffset.set(-33, -1);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_MACBETH4;
+ break;
+ case TALK_MACBETH5:
+ _nBodyOffset.set(-33, -1);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_MACBETH5;
+ break;
+ case TALK_MACBETH6:
+ _nBodyOffset.set(-33, -1);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_MACBETH6;
+ break;
+ case TALK_MACBETH7:
+ _nBodyOffset.set(-33, -1);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_MACBETH7;
+ break;
+ case TALK_MACBETH8:
+ _nBodyOffset.set(-33, -1);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_MACBETH8;
+ break;
+ case TALK_MACBETH9:
+ _nBodyOffset.set(-33, -1);
+ headLoopPat = PAT_TALK_LEFT;
+ bodyLoopPat = BPAT_MACBETH9;
+ break;
+
+ case TALK_SCAREDSTATIC:
+ _bBodyFront = false;
+ switch (_talkDirection) {
+ case DOWN:
+ bodyStartPat = BPAT_STANDDOWN;
+ bodyLoopPat = BPAT_STANDDOWN;
+ _nBodyOffset.set(4, 53);
+
+ headStartPat = PAT_SCAREDDOWN_STAND;
+ headLoopPat = PAT_SCAREDDOWN_LOOP;
+ break;
+
+ case RIGHT:
+ bodyStartPat = BPAT_STANDRIGHT;
+ bodyLoopPat = BPAT_STANDRIGHT;
+ _nBodyOffset.set(6, 56);
+
+ headStartPat = PAT_SCAREDRIGHT_STAND;
+ headLoopPat = PAT_SCAREDRIGHT_LOOP;
+ break;
+
+ case LEFT:
+ bodyStartPat = BPAT_STANDLEFT;
+ bodyLoopPat = BPAT_STANDLEFT;
+ _nBodyOffset.set(6, 56);
+
+ headStartPat = PAT_SCAREDLEFT_STAND;
+ headLoopPat = PAT_SCAREDLEFT_LOOP;
+ break;
+
+ default:
+ break;
+ }
+ break;
+ }
+
+ return true;
+}
+
+void RMTony::startTalk(CORO_PARAM, CharacterTalkType nTalkType) {
+ CORO_BEGIN_CONTEXT;
+ int headStartPat, bodyStartPat;
+ int headLoopPat, bodyLoopPat;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->headStartPat = _ctx->bodyStartPat = 0;
+ _ctx->headLoopPat = _ctx->bodyLoopPat = 0;
+
+ if (!startTalkCalculate(nTalkType, _ctx->headStartPat, _ctx->bodyStartPat,
+ _ctx->headLoopPat, _ctx->bodyLoopPat))
+ return;
+
+ // Perform the set pattern
+ if (_ctx->headStartPat != 0 || _ctx->bodyStartPat != 0) {
+ setPattern(_ctx->headStartPat);
+ _body.setPattern(_ctx->bodyStartPat);
+
+ if (_ctx->bodyStartPat != 0)
+ CORO_INVOKE_0(_body.waitForEndPattern);
+ if (_ctx->headStartPat != 0)
+ CORO_INVOKE_0(waitForEndPattern);
+ }
+
+ setPattern(_ctx->headLoopPat);
+ if (_ctx->bodyLoopPat)
+ _body.setPattern(_ctx->bodyLoopPat);
+
+ CORO_END_CODE;
+}
+
+
+bool RMTony::endTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPat, int &finalPat, bool &bStatic) {
+ bodyEndPat = 0;
+ headEndPat = 0;
+
+ switch (_talkDirection) {
+ case UP:
+ finalPat = PAT_STANDUP;
+ headStandPat = PAT_HEAD_UP;
+ break;
+
+ case DOWN:
+ finalPat = PAT_STANDDOWN;
+ headStandPat = PAT_HEAD_DOWN;
+ break;
+
+ case LEFT:
+ finalPat = PAT_STANDLEFT;
+ headStandPat = PAT_HEAD_LEFT;
+ break;
+
+ case RIGHT:
+ finalPat = PAT_STANDRIGHT;
+ headStandPat = PAT_HEAD_RIGHT;
+ break;
+ }
+
+ if (_bShepherdess) {
+ setPattern(finalPat);
+ _bIsTalking = false;
+ return false;
+ }
+
+ bStatic = false;
+ switch (_nTalkType) {
+ case TALK_NORMAL:
+ bodyEndPat = 0;
+ break;
+
+ case TALK_HIPS:
+ switch (_talkDirection) {
+ case UP:
+ bodyEndPat = BPAT_HIPSUP_END;
+ break;
+
+ case DOWN:
+ bodyEndPat = BPAT_HIPSDOWN_END;
+ break;
+
+ case LEFT:
+ bodyEndPat = BPAT_HIPSLEFT_END;
+ break;
+
+ case RIGHT:
+ bodyEndPat = BPAT_HIPSRIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_SING:
+ bodyEndPat = BPAT_SINGLEFT_END;
+ break;
+
+ case TALK_LAUGH:
+ case TALK_LAUGH2:
+ if (_talkDirection == LEFT)
+ headEndPat = PAT_LAUGHLEFT_END;
+ else if (_talkDirection == RIGHT)
+ headEndPat = PAT_LAUGHRIGHT_END;
+
+ bodyEndPat = 0;
+ break;
+
+ case TALK_DISGUSTED:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ headEndPat = PAT_DISGUSTEDLEFT_END;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ headEndPat = PAT_DISGUSTEDRIGHT_END;
+ break;
+ }
+
+ bodyEndPat = 0;
+ break;
+
+ case TALK_SARCASTIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ headEndPat = PAT_SARCASTICLEFT_END;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ headEndPat = PAT_SARCASTICRIGHT_END;
+ break;
+ }
+
+ bodyEndPat = 0;
+ break;
+
+ case TALK_INDICATE:
+ break;
+
+ case TALK_SCARED:
+ switch (_talkDirection) {
+ case UP:
+ bodyEndPat = BPAT_SCAREDUP_END;
+ break;
+
+ case DOWN:
+ headEndPat = PAT_SCAREDDOWN_END;
+ bodyEndPat = BPAT_SCAREDDOWN_END;
+ break;
+
+ case RIGHT:
+ headEndPat = PAT_SCAREDRIGHT_END;
+ bodyEndPat = BPAT_SCAREDRIGHT_END;
+ break;
+
+ case LEFT:
+ headEndPat = PAT_SCAREDLEFT_END;
+ bodyEndPat = BPAT_SCAREDLEFT_END;
+ break;
+ }
+ break;
+
+ case TALK_SCARED2:
+ switch (_talkDirection) {
+ case UP:
+ bodyEndPat = 0;
+ break;
+
+ case DOWN:
+ headEndPat = PAT_SCAREDDOWN_END;
+ bodyEndPat = 0;
+ break;
+
+ case RIGHT:
+ headEndPat = PAT_SCAREDRIGHT_END;
+ bodyEndPat = 0;
+ break;
+
+ case LEFT:
+ headEndPat = PAT_SCAREDLEFT_END;
+ bodyEndPat = 0;
+ break;
+ }
+ break;
+
+ case TALK_WITHRABBIT:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ finalPat = PAT_STANDLEFT;
+ bodyEndPat = BPAT_WITHRABBITLEFT_END;
+ break;
+
+ case RIGHT:
+ case DOWN:
+ finalPat = PAT_STANDRIGHT;
+ bodyEndPat = BPAT_WITHRABBITRIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_WITHRECIPE:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ finalPat = PAT_STANDLEFT;
+ bodyEndPat = BPAT_WITHRECIPELEFT_END;
+ break;
+
+ case RIGHT:
+ case DOWN:
+ finalPat = PAT_STANDRIGHT;
+ bodyEndPat = BPAT_WITHRECIPERIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_WITHCARDS:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ finalPat = PAT_STANDLEFT;
+ bodyEndPat = BPAT_WITHCARDSLEFT_END;
+ break;
+
+ case RIGHT:
+ case DOWN:
+ finalPat = PAT_STANDRIGHT;
+ bodyEndPat = BPAT_WITHCARDSRIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_WITHSNOWMAN:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ finalPat = PAT_STANDLEFT;
+ bodyEndPat = BPAT_WITHSNOWMANLEFT_END;
+ break;
+
+ case RIGHT:
+ case DOWN:
+ finalPat = PAT_STANDRIGHT;
+ bodyEndPat = BPAT_WITHSNOWMANRIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_WITHWORM:
+ finalPat = PAT_WITHWORM;
+ break;
+ case TALK_WITHROPE:
+ finalPat = PAT_WITHROPE;
+ break;
+ case TALK_WITHSECRETARY:
+ finalPat = PAT_WITHSECRETARY;
+ break;
+ case TALK_WITHHAMMER:
+ finalPat = PAT_WITHHAMMER;
+ break;
+ case TALK_WITHGLASSES:
+ finalPat = PAT_WITHGLASSES;
+ break;
+
+ case TALK_MACBETH1:
+ case TALK_MACBETH2:
+ case TALK_MACBETH3:
+ case TALK_MACBETH4:
+ case TALK_MACBETH5:
+ case TALK_MACBETH6:
+ case TALK_MACBETH7:
+ case TALK_MACBETH8:
+ finalPat = 0;
+ break;
+
+ case TALK_SCAREDSTATIC:
+ switch (_talkDirection) {
+ case DOWN:
+ headStandPat = PAT_SCAREDDOWN_STAND;
+ bodyEndPat = 0;
+ break;
+
+ case RIGHT:
+ headStandPat = PAT_SCAREDRIGHT_STAND;
+ bodyEndPat = 0;
+ break;
+
+ case LEFT:
+ headStandPat = PAT_SCAREDLEFT_STAND;
+ bodyEndPat = 0;
+ break;
+
+
+ default:
+ break;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void RMTony::endTalk(CORO_PARAM) {
+ CORO_BEGIN_CONTEXT;
+ int headStandPat, headEndPat;
+ int bodyEndPat, finalPat;
+ bool bStatic;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->headStandPat = _ctx->headEndPat = 0;
+ _ctx->bodyEndPat = _ctx->finalPat = 0;
+ _ctx->bStatic = false;
+
+ _ctx->bodyEndPat = 0;
+ _ctx->headEndPat = 0;
+
+ if (!endTalkCalculate(_ctx->headStandPat, _ctx->headEndPat, _ctx->bodyEndPat, _ctx->finalPat, _ctx->bStatic))
+ return;
+
+ // Handles the end of an animated and static, leaving everything unchanged
+ if (_bIsStaticTalk) {
+ if (_nTalkType == TALK_WITHBEARDSTATIC) {
+ setPattern(0);
+ if (_talkDirection == UP || _talkDirection == LEFT) {
+ _body.setPattern(BPAT_WITHBEARDLEFT_STATIC);
+ _nBodyOffset.set(-41, -14);
+ } else if (_talkDirection == DOWN || _talkDirection == RIGHT) {
+ _body.setPattern(BPAT_WITHBEARDRIGHT_STATIC);
+ _nBodyOffset.set(-26, -14);
+ }
+ } else {
+ setPattern(_ctx->headStandPat);
+
+ CORO_INVOKE_0(_body.waitForEndPattern);
+ }
+
+ _bIsTalking = false;
+ return;
+ }
+
+ // Set the pattern
+ if (_ctx->headEndPat != 0 && _ctx->bodyEndPat != 0) {
+ setPattern(_ctx->headEndPat);
+
+ CORO_INVOKE_0(_body.waitForEndPattern);
+
+ _body.setPattern(_ctx->bodyEndPat);
+
+ CORO_INVOKE_0(waitForEndPattern);
+ CORO_INVOKE_0(_body.waitForEndPattern);
+ } else if (_ctx->bodyEndPat != 0) {
+ setPattern(_ctx->headStandPat);
+
+ CORO_INVOKE_0(_body.waitForEndPattern);
+
+ _body.setPattern(_ctx->bodyEndPat);
+
+ CORO_INVOKE_0(_body.waitForEndPattern);
+ } else if (_ctx->headEndPat != 0) {
+ CORO_INVOKE_0(_body.waitForEndPattern);
+
+ setPattern(_ctx->headEndPat);
+
+ CORO_INVOKE_0(waitForEndPattern);
+ } else {
+ CORO_INVOKE_0(_body.waitForEndPattern);
+ }
+
+ if (_ctx->finalPat != 0) {
+ _body.setPattern(0);
+ setPattern(_ctx->finalPat);
+ }
+
+ _bIsTalking = false;
+
+ CORO_END_CODE;
+}
+
+void RMTony::startStaticCalculate(CharacterTalkType nTalk, int &headPat, int &headLoopPat,
+ int &bodyStartPat, int &bodyLoopPat) {
+ int nPat = getCurPattern();
+
+ headLoopPat = -1;
+
+ switch (nPat) {
+ case PAT_STANDDOWN:
+ _talkDirection = DOWN;
+ headPat = PAT_HEAD_RIGHT;
+ break;
+
+ case PAT_TAKELEFT_UP2:
+ case PAT_TAKELEFT_MID2:
+ case PAT_TAKELEFT_DOWN2:
+ case PAT_GETUPLEFT:
+ case PAT_STANDLEFT:
+ _talkDirection = LEFT;
+ headPat = PAT_HEAD_LEFT;
+ break;
+
+ case PAT_TAKERIGHT_UP2:
+ case PAT_TAKERIGHT_MID2:
+ case PAT_TAKERIGHT_DOWN2:
+ case PAT_GETUPRIGHT:
+ case PAT_STANDRIGHT:
+ _talkDirection = RIGHT;
+ headPat = PAT_HEAD_RIGHT;
+ break;
+
+ case PAT_TAKEUP_UP2:
+ case PAT_TAKEUP_MID2:
+ case PAT_TAKEUP_DOWN2:
+ case PAT_STANDUP:
+ _talkDirection = UP;
+ headPat = PAT_HEAD_LEFT;
+ break;
+ }
+
+ _bBodyFront = true;
+
+ switch (nTalk) {
+ case TALK_WITHRABBITSTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ _nBodyOffset.set(-21, -5);
+ bodyStartPat = BPAT_WITHRABBITLEFT_START;
+ bodyLoopPat = BPAT_WITHRABBITLEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-4, -5);
+ bodyStartPat = BPAT_WITHRABBITRIGHT_START;
+ bodyLoopPat = BPAT_WITHRABBITRIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITHCARDSSTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ _nBodyOffset.set(-34, -2);
+ bodyStartPat = BPAT_WITHCARDSLEFT_START;
+ bodyLoopPat = BPAT_WITHCARDSLEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-4, -2);
+ bodyStartPat = BPAT_WITHCARDSRIGHT_START;
+ bodyLoopPat = BPAT_WITHCARDSRIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITHRECIPESTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ _nBodyOffset.set(-61, -7);
+ bodyStartPat = BPAT_WITHRECIPELEFT_START;
+ bodyLoopPat = BPAT_WITHRECIPELEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-5, -7);
+ bodyStartPat = BPAT_WITHRECIPERIGHT_START;
+ bodyLoopPat = BPAT_WITHRECIPERIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITHSNOWMANSTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ _nBodyOffset.set(-35, 2);
+ bodyStartPat = BPAT_WITHSNOWMANLEFT_START;
+ bodyLoopPat = BPAT_WITHSNOWMANLEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-14, 2);
+ bodyStartPat = BPAT_WITHSNOWMANRIGHT_START;
+ bodyLoopPat = BPAT_WITHSNOWMANRIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITH_NOTEBOOK:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ _nBodyOffset.set(-16, -9);
+ bodyStartPat = BPAT_WITHNOTEBOOKLEFT_START;
+ bodyLoopPat = BPAT_WITHNOTEBOOKLEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-6, -9);
+ bodyStartPat = BPAT_WITHNOTEBOOKRIGHT_START;
+ bodyLoopPat = BPAT_WITHNOTEBOOKRIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITHMEGAPHONESTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ _nBodyOffset.set(-41, -8);
+ bodyStartPat = BPAT_WITHMEGAPHONELEFT_START;
+ bodyLoopPat = BPAT_WITHMEGAPHONELEFT_LOOP;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-14, -8);
+ bodyStartPat = BPAT_WITHMEGAPHONERIGHT_START;
+ bodyLoopPat = BPAT_WITHMEGAPHONERIGHT_LOOP;
+ break;
+ }
+ break;
+
+ case TALK_WITHBEARDSTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ _nBodyOffset.set(-41, -14);
+ bodyStartPat = BPAT_WITHBEARDLEFT_START;
+ bodyLoopPat = BPAT_STANDLEFT;
+ headLoopPat = PAT_TALKBEARD_LEFT;
+ headPat = 0;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ _nBodyOffset.set(-26, -14);
+ bodyStartPat = BPAT_WITHBEARDRIGHT_START;
+ bodyLoopPat = BPAT_STANDRIGHT;
+ headLoopPat = PAT_TALKBEARD_RIGHT;
+ headPat = 0;
+ break;
+ }
+ break;
+
+ case TALK_SCAREDSTATIC:
+ switch (_talkDirection) {
+ case DOWN:
+ headPat = PAT_SCAREDDOWN_START;
+ bodyLoopPat = BPAT_STANDDOWN;
+ bodyStartPat = BPAT_STANDDOWN;
+ headLoopPat = PAT_SCAREDDOWN_STAND;
+ _nBodyOffset.set(4, 53);
+ break;
+
+ case LEFT:
+ headPat = PAT_SCAREDLEFT_START;
+ bodyLoopPat = BPAT_STANDLEFT;
+ bodyStartPat = BPAT_STANDLEFT;
+ headLoopPat = PAT_SCAREDLEFT_STAND;
+ _nBodyOffset.set(6, 56);
+ break;
+
+ case RIGHT:
+ headPat = PAT_SCAREDRIGHT_START;
+ bodyLoopPat = BPAT_STANDRIGHT;
+ bodyStartPat = BPAT_STANDRIGHT;
+ headLoopPat = PAT_SCAREDRIGHT_STAND;
+ _nBodyOffset.set(6, 56);
+ break;
+
+ default:
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+void RMTony::startStatic(CORO_PARAM, CharacterTalkType nTalk) {
+ CORO_BEGIN_CONTEXT;
+ int headPat, headLoopPat;
+ int bodyStartPat, bodyLoopPat;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->headPat = _ctx->headLoopPat = 0;
+ _ctx->bodyStartPat = _ctx->bodyLoopPat = 0;
+
+ startStaticCalculate(nTalk, _ctx->headPat, _ctx->headLoopPat,
+ _ctx->bodyStartPat, _ctx->bodyLoopPat);
+
+ // e vai con i pattern
+ _bIsStaticTalk = true;
+
+ setPattern(_ctx->headPat);
+ _body.setPattern(_ctx->bodyStartPat);
+
+ CORO_INVOKE_0(_body.waitForEndPattern);
+ CORO_INVOKE_0(waitForEndPattern);
+
+ if (_ctx->headLoopPat != -1)
+ setPattern(_ctx->headLoopPat);
+ _body.setPattern(_ctx->bodyLoopPat);
+
+ CORO_END_CODE;
+}
+
+void RMTony::endStaticCalculate(CharacterTalkType nTalk, int &bodyEndPat, int &finalPat, int &headEndPat) {
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ finalPat = PAT_STANDLEFT;
+ break;
+
+ case RIGHT:
+ case DOWN:
+ finalPat = PAT_STANDRIGHT;
+ break;
+ }
+
+ switch (nTalk) {
+ case TALK_WITHSNOWMANSTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ bodyEndPat = BPAT_WITHSNOWMANLEFT_END;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ bodyEndPat = BPAT_WITHSNOWMANRIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_WITHRECIPESTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ bodyEndPat = BPAT_WITHRECIPELEFT_END;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ bodyEndPat = BPAT_WITHRECIPERIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_WITHRABBITSTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ bodyEndPat = BPAT_WITHRABBITLEFT_END;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ bodyEndPat = BPAT_WITHRABBITRIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_WITHCARDSSTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ bodyEndPat = BPAT_WITHCARDSLEFT_END;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ bodyEndPat = BPAT_WITHCARDSRIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_WITH_NOTEBOOK:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ bodyEndPat = BPAT_WITHNOTEBOOKLEFT_END;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ bodyEndPat = BPAT_WITHNOTEBOOKRIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_WITHMEGAPHONESTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ bodyEndPat = BPAT_WITHMEGAPHONELEFT_END;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ bodyEndPat = BPAT_WITHMEGAPHONERIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_WITHBEARDSTATIC:
+ switch (_talkDirection) {
+ case UP:
+ case LEFT:
+ bodyEndPat = BPAT_WITHBEARDLEFT_END;
+ break;
+
+ case DOWN:
+ case RIGHT:
+ bodyEndPat = BPAT_WITHBEARDRIGHT_END;
+ break;
+ }
+ break;
+
+ case TALK_SCAREDSTATIC:
+ switch (_talkDirection) {
+ case LEFT:
+ headEndPat = PAT_SCAREDLEFT_END;
+ break;
+
+ case DOWN:
+ headEndPat = PAT_SCAREDDOWN_END;
+ break;
+
+ case RIGHT:
+ headEndPat = PAT_SCAREDRIGHT_END;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+void RMTony::endStatic(CORO_PARAM, CharacterTalkType nTalk) {
+ CORO_BEGIN_CONTEXT;
+ int bodyEndPat;
+ int finalPat;
+ int headEndPat;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ _ctx->bodyEndPat = 0;
+ _ctx->finalPat = 0;
+ _ctx->headEndPat = 0;
+
+ endStaticCalculate(nTalk, _ctx->bodyEndPat, _ctx->finalPat, _ctx->headEndPat);
+
+ if (_ctx->headEndPat != 0) {
+ setPattern(_ctx->headEndPat);
+
+ CORO_INVOKE_0(waitForEndPattern);
+ } else {
+ // Play please
+ _body.setPattern(_ctx->bodyEndPat);
+
+ CORO_INVOKE_0(_body.waitForEndPattern);
+ }
+
+ setPattern(_ctx->finalPat);
+ _body.setPattern(0);
+
+ _bIsStaticTalk = false;
+
+ CORO_END_CODE;
+}
+
+/**
+ * Waits until the end of a pattern
+ */
+void RMTony::waitForEndPattern(CORO_PARAM, uint32 hCustomSkip) {
+ RMCharacter::waitForEndPattern(coroParam, hCustomSkip);
+}
+
+/**
+ * Check if currently in an action
+ */
+bool RMTony::inAction() {
+ return (_bActionPending && _action != 0) | _bAction;
+}
+
+/**
+ * Check if there needs to be an update for scrolling movement
+ */
+bool RMTony::mustUpdateScrolling() {
+ return ((!inAction()) || (isMoving()));
+}
+
+/**
+ * Returns Tony's position
+ */
+RMPoint RMTony::position() {
+ return _pos;
+}
+
+/**
+ * Set the scrolling position
+ */
+void RMTony::setScrollPosition(const RMPoint &pt) {
+ RMCharacter::setScrollPosition(pt);
+}
+
+/**
+ * Tony disguises himself!
+ */
+void RMTony::setShepherdess(bool bIsPast) {
+ _bShepherdess = bIsPast;
+}
+
+int RMTony::getShepherdess() {
+ return _bShepherdess;
+}
+
+void RMTony::playSfx(int nSfx) {
+ RMItem::playSfx(nSfx);
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/tonychar.h b/engines/tony/tonychar.h
new file mode 100644
index 0000000000..d9f18f61ec
--- /dev/null
+++ b/engines/tony/tonychar.h
@@ -0,0 +1,482 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_TONYCHAR_H
+#define TONY_TONYCHAR_H
+
+#include "common/coroutines.h"
+#include "tony/loc.h"
+
+namespace Tony {
+
+class RMTony : public RMCharacter {
+private:
+ enum CharacterDirection {
+ UP, DOWN, LEFT, RIGHT
+ };
+
+public:
+ enum CharacterTalkType {
+ TALK_NORMAL,
+ TALK_HIPS,
+ TALK_SING,
+ TALK_LAUGH,
+ TALK_INDICATE,
+ TALK_SCARED,
+ TALK_SCARED2,
+ TALK_WITHGLASSES,
+ TALK_WITHHAMMER,
+ TALK_WITHWORM,
+ TALK_WITHROPE,
+ TALK_WITHRABBIT,
+ TALK_WITHRECIPE,
+ TALK_WITHCARDS,
+ TALK_WITHSNOWMAN,
+ TALK_WITHSNOWMANSTATIC,
+ TALK_WITHRABBITSTATIC,
+ TALK_WITHRECIPESTATIC,
+ TALK_WITHCARDSSTATIC,
+ TALK_WITH_NOTEBOOK,
+ TALK_WITHMEGAPHONESTATIC,
+ TALK_WITHBEARDSTATIC,
+ TALK_LAUGH2,
+ TALK_DISGUSTED,
+ TALK_SARCASTIC,
+ TALK_MACBETH1,
+ TALK_MACBETH2,
+ TALK_MACBETH3,
+ TALK_MACBETH4,
+ TALK_MACBETH5,
+ TALK_MACBETH6,
+ TALK_MACBETH7,
+ TALK_MACBETH8,
+ TALK_MACBETH9,
+ TALK_SCAREDSTATIC,
+ TALK_WITHSECRETARY
+ };
+
+private:
+ bool _bShow;
+ bool _bShowShadow;
+ bool _bBodyFront;
+ // Useless variable?
+ // RMGfxSourceBuffer8AB _shadow;
+ bool _bActionPending;
+ RMItem *_actionItem;
+ int _action;
+ int _actionParm;
+ static bool _bAction;
+
+ bool _bShepherdess;
+
+ bool _bIsStaticTalk;
+ bool _bIsTalking;
+ int _nPatB4Talking;
+ CharacterTalkType _nTalkType;
+ CharacterDirection _talkDirection;
+ RMPoint _nBodyOffset;
+
+ int _nTimeLastStep;
+
+ RMItem _body;
+ uint32 _hActionThread;
+
+protected:
+ /**
+ * Overload of the allocation allocation of sprites
+ */
+ virtual RMGfxSourceBuffer *newItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
+
+ /**
+ * Watch thread which waits for the end of an action
+ */
+ static void waitEndOfAction(CORO_PARAM, const void *param);
+
+public:
+ enum CharacterPatterns {
+ PAT_TAKEUP_UP1 = 9,
+ PAT_TAKEUP_UP2,
+ PAT_TAKEUP_MID1,
+ PAT_TAKEUP_MID2,
+ PAT_TAKEUP_DOWN1,
+ PAT_TAKEUP_DOWN2,
+
+ PAT_TAKELEFT_UP1,
+ PAT_TAKELEFT_UP2,
+ PAT_TAKELEFT_MID1,
+ PAT_TAKELEFT_MID2,
+ PAT_TAKELEFT_DOWN1,
+ PAT_TAKELEFT_DOWN2,
+
+ PAT_TAKERIGHT_UP1,
+ PAT_TAKERIGHT_UP2,
+ PAT_TAKERIGHT_MID1,
+ PAT_TAKERIGHT_MID2,
+ PAT_TAKERIGHT_DOWN1,
+ PAT_TAKERIGHT_DOWN2,
+
+ PAT_GETUPLEFT,
+ PAT_ONTHEFLOORLEFT,
+ PAT_GETUPRIGHT,
+ PAT_ONTHEFLOORRIGHT,
+
+ // Sheperdess!
+ PAT_PAST_WALKUP,
+ PAT_PAST_WALKDOWN,
+ PAT_PAST_WALKLEFT,
+ PAT_PAST_WALKRIGHT,
+
+ PAT_PAST_STANDUP,
+ PAT_PAST_STANDDOWN,
+ PAT_PAST_STANDLEFT,
+ PAT_PAST_STANDRIGHT,
+
+ // Speech
+ PAT_TALK_UP,
+ PAT_TALK_DOWN,
+ PAT_TALK_LEFT,
+ PAT_TALK_RIGHT,
+
+ // Static head
+ PAT_HEAD_UP,
+ PAT_HEAD_DOWN,
+ PAT_HEAD_LEFT,
+ PAT_HEAD_RIGHT,
+
+ // Laugh
+ PAT_LAUGHLEFT_START,
+ PAT_LAUGHLEFT_LOOP,
+ PAT_LAUGHLEFT_END,
+ PAT_LAUGHRIGHT_START,
+ PAT_LAUGHRIGHT_LOOP,
+ PAT_LAUGHRIGHT_END,
+
+ // Speaking as a shepherdess
+ PAT_PAST_TALKUP,
+ PAT_PAST_TALKDOWN,
+ PAT_PAST_TALKLEFT,
+ PAT_PAST_TALKRIGHT,
+
+ // Fear
+ PAT_SCAREDLEFT_START,
+ PAT_SCAREDLEFT_LOOP,
+ PAT_SCAREDLEFT_END,
+ PAT_SCAREDRIGHT_START,
+ PAT_SCAREDRIGHT_LOOP,
+ PAT_SCAREDRIGHT_END,
+ PAT_SCAREDDOWN_START,
+ PAT_SCAREDDOWN_LOOP,
+ PAT_SCAREDDOWN_END,
+
+ // With objects: full body
+ PAT_WITHGLASSES,
+ PAT_WITHROPE,
+ PAT_WITHWORM,
+ PAT_WITHHAMMER,
+
+ // Sound the whistle
+ PAT_WHISTLERIGHT,
+
+ // Head with beard
+ PAT_TALKBEARD_LEFT,
+ PAT_TALKBEARD_RIGHT,
+
+ // Sniff
+ PAT_SNIFF_LEFT,
+ PAT_SNIFF_RIGHT,
+
+ // Disgusted
+ PAT_DISGUSTEDLEFT_START,
+ PAT_DISGUSTEDLEFT_LOOP,
+ PAT_DISGUSTEDLEFT_END,
+ PAT_DISGUSTEDRIGHT_START,
+ PAT_DISGUSTEDRIGHT_LOOP,
+ PAT_DISGUSTEDRIGHT_END,
+ PAT_SARCASTICLEFT_START,
+ PAT_SARCASTICLEFT_LOOP,
+ PAT_SARCASTICLEFT_END,
+ PAT_SARCASTICRIGHT_START,
+ PAT_SARCASTICRIGHT_LOOP,
+ PAT_SARCASTICRIGHT_END,
+
+ // Stand scared
+ PAT_SCAREDLEFT_STAND,
+ PAT_SCAREDRIGHT_STAND,
+ PAT_SCAREDDOWN_STAND,
+
+ PAT_PUTLEFT_UP1,
+ PAT_PUTLEFT_UP2,
+ PAT_PUTRIGHT_UP1,
+ PAT_PUTRIGHT_UP2,
+ PAT_PUTLEFT_MID1,
+ PAT_PUTLEFT_MID2,
+ PAT_PUTRIGHT_MID1,
+ PAT_PUTRIGHT_MID2,
+ PAT_PUTLEFT_DOWN1,
+ PAT_PUTLEFT_DOWN2,
+ PAT_PUTRIGHT_DOWN1,
+ PAT_PUTRIGHT_DOWN2,
+ PAT_PUTUP_UP1,
+ PAT_PUTUP_UP2,
+ PAT_PUTUP_MID1,
+ PAT_PUTUP_MID2,
+ PAT_PUTUP_DOWN1,
+ PAT_PUTUP_DOWN2,
+
+ PAT_WITHSECRETARY
+ };
+
+ enum CharacterBodyPatterns {
+ BPAT_STANDUP = 1,
+ BPAT_STANDDOWN,
+ BPAT_STANDLEFT,
+ BPAT_STANDRIGHT,
+
+ BPAT_HAMMER,
+ BPAT_SNOWMAN,
+ BPAT_WORM,
+ BPAT_GLASS,
+
+ BPAT_SINGLEFT_START,
+ BPAT_SINGLEFT_LOOP,
+ BPAT_SINGLEFT_END,
+
+ BPAT_HIPSLEFT_START,
+ BPAT_HIPSLEFT_LOOP,
+ BPAT_HIPSLEFT_END,
+ BPAT_HIPSRIGHT_START,
+ BPAT_HIPSRIGHT_LOOP,
+ BPAT_HIPSRIGHT_END,
+ BPAT_HIPSUP_START,
+ BPAT_HIPSUP_LOOP,
+ BPAT_HIPSUP_END,
+ BPAT_HIPSDOWN_START,
+ BPAT_HIPSDOWN_LOOP,
+ BPAT_HIPSDOWN_END,
+
+ BPAT_LAUGHLEFT,
+ BPAT_LAUGHRIGHT,
+
+ BPAT_INDICATELEFT,
+ BPAT_INDICATERIGHT,
+
+ BPAT_SCAREDDOWN_START,
+ BPAT_SCAREDDOWN_LOOP,
+ BPAT_SCAREDDOWN_END,
+ BPAT_SCAREDLEFT_START,
+ BPAT_SCAREDLEFT_LOOP,
+ BPAT_SCAREDLEFT_END,
+ BPAT_SCAREDRIGHT_START,
+ BPAT_SCAREDRIGHT_LOOP,
+ BPAT_SCAREDRIGHT_END,
+ BPAT_SCAREDUP_START,
+ BPAT_SCAREDUP_LOOP,
+ BPAT_SCAREDUP_END,
+
+ BPAT_ROPE,
+
+ BPAT_WITHRABBITLEFT_START,
+ BPAT_WITHRABBITLEFT_LOOP,
+ BPAT_WITHRABBITLEFT_END,
+ BPAT_WITHRABBITRIGHT_START,
+ BPAT_WITHRABBITRIGHT_LOOP,
+ BPAT_WITHRABBITRIGHT_END,
+
+ BPAT_WITHRECIPELEFT_START,
+ BPAT_WITHRECIPELEFT_LOOP,
+ BPAT_WITHRECIPELEFT_END,
+ BPAT_WITHRECIPERIGHT_START,
+ BPAT_WITHRECIPERIGHT_LOOP,
+ BPAT_WITHRECIPERIGHT_END,
+
+ BPAT_WITHCARDSLEFT_START,
+ BPAT_WITHCARDSLEFT_LOOP,
+ BPAT_WITHCARDSLEFT_END,
+ BPAT_WITHCARDSRIGHT_START,
+ BPAT_WITHCARDSRIGHT_LOOP,
+ BPAT_WITHCARDSRIGHT_END,
+
+ BPAT_WITHSNOWMANLEFT_START,
+ BPAT_WITHSNOWMANLEFT_LOOP,
+ BPAT_WITHSNOWMANLEFT_END,
+ BPAT_WITHSNOWMANRIGHT_START,
+ BPAT_WITHSNOWMANRIGHT_LOOP,
+ BPAT_WITHSNOWMANRIGHT_END,
+
+ BPAT_WITHNOTEBOOKLEFT_START,
+ BPAT_WITHNOTEBOOKLEFT_LOOP,
+ BPAT_WITHNOTEBOOKLEFT_END,
+ BPAT_WITHNOTEBOOKRIGHT_START,
+ BPAT_WITHNOTEBOOKRIGHT_LOOP,
+ BPAT_WITHNOTEBOOKRIGHT_END,
+
+ BPAT_WITHMEGAPHONELEFT_START,
+ BPAT_WITHMEGAPHONELEFT_LOOP,
+ BPAT_WITHMEGAPHONELEFT_END,
+ BPAT_WITHMEGAPHONERIGHT_START,
+ BPAT_WITHMEGAPHONERIGHT_LOOP,
+ BPAT_WITHMEGAPHONERIGHT_END,
+
+ BPAT_WITHBEARDLEFT_START,
+ BPAT_WITHBEARDLEFT_END,
+ BPAT_WITHBEARDRIGHT_START,
+ BPAT_WITHBEARDRIGHT_END,
+ BPAT_WITHBEARDLEFT_STATIC,
+ BPAT_WITHBEARDRIGHT_STATIC,
+
+ BPAT_MACBETH1,
+ BPAT_MACBETH2,
+ BPAT_MACBETH3,
+ BPAT_MACBETH4,
+ BPAT_MACBETH5,
+ BPAT_MACBETH6,
+ BPAT_MACBETH7,
+ BPAT_MACBETH8,
+ BPAT_MACBETH9,
+
+ BPAT_WITHSECRETARY
+ };
+
+public:
+ static void initStatics();
+ RMTony();
+
+ /**
+ * Initialize Tony
+ */
+ void init();
+
+ /**
+ * Free all memory
+ */
+ void close();
+
+ /**
+ * Tony makes a frame, updating the movement, etc.
+ */
+ void doFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int curLoc);
+
+ /**
+ * Draw method, which controls chararacter display
+ */
+ virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
+
+ /**
+ * Show or hide
+ */
+ void show();
+ void hide(bool bShowShadow = false);
+
+ /**
+ * Move and make an action, if necessary
+ */
+ void moveAndDoAction(CORO_PARAM, RMPoint dst, RMItem *item, int nAction, int nActionParm = 0);
+
+ /**
+ * Tony stops (on the right side with respect to any subject)
+ */
+ virtual void stop(CORO_PARAM);
+ void stopNoAction(CORO_PARAM);
+
+ /**
+ * Set a pattern
+ */
+ void setPattern(int npatt, bool bPlayP0 = false);
+
+ /**
+ * Reads the current pattern
+ */
+ int getCurPattern();
+
+ /**
+ * Waits until the end of a pattern
+ */
+ void waitForEndPattern(CORO_PARAM, uint32 hCustomSkip = CORO_INVALID_PID_VALUE);
+
+ /**
+ * Check if currently in an action
+ */
+ bool inAction();
+
+ /**
+ * Check if there needs to be an update for scrolling movement
+ */
+ bool mustUpdateScrolling();
+
+ /**
+ * Returns Tony's position
+ */
+ RMPoint position();
+
+ /**
+ * Set the scrolling position
+ */
+ void setScrollPosition(const RMPoint &pt);
+
+ /**
+ * Set the take animation
+ */
+ void take(int nWhere, int nPart);
+ void put(int nWhere, int nPart);
+
+ /**
+ * Start or End Talk
+ */
+ bool startTalkCalculate(CharacterTalkType nTalkType, int &headStartPat, int &bodyStartPat,
+ int &headLoopPat, int &bodyLoopPat);
+ void startTalk(CORO_PARAM, CharacterTalkType nTalkType);
+ bool endTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPat, int &finalPat, bool &bStatic);
+ void endTalk(CORO_PARAM);
+
+ /**
+ * Start or End Static
+ */
+ void startStaticCalculate(CharacterTalkType nTalk, int &headPat, int &headLoopPat,
+ int &bodyStartPat, int &bodyLoopPat);
+ void startStatic(CORO_PARAM, CharacterTalkType nTalkType);
+ void endStaticCalculate(CharacterTalkType nTalk, int &bodyEndPat, int &finalPat, int &headEndPat);
+ void endStatic(CORO_PARAM, CharacterTalkType nTalkType);
+
+ /**
+ * Tony disguises himself!
+ */
+ void setShepherdess(bool bIsPast);
+
+ int getShepherdess();
+
+ /**
+ * Perform an action
+ */
+ void executeAction(int nAction, int nActionItem, int nParm);
+
+ void playSfx(int nSfx);
+};
+
+} // End of namespace Tony
+
+#endif
diff --git a/engines/tony/utils.cpp b/engines/tony/utils.cpp
new file mode 100644
index 0000000000..3cc09a1454
--- /dev/null
+++ b/engines/tony/utils.cpp
@@ -0,0 +1,448 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "tony/utils.h"
+#include "tony/tony.h"
+#include "tony/mpal/lzo.h"
+
+namespace Tony {
+
+/**
+ * Extracts a string from a data stream
+ * @param df data stream
+ */
+Common::String readString(Common::ReadStream &df) {
+ Common::String var;
+ uint8 len = df.readByte();
+
+ for (int i = 0; i < len; i++) {
+ char c;
+ c = df.readByte();
+ var += c;
+ }
+
+ return var;
+}
+
+/****************************************************************************\
+* RMPoint methods
+\****************************************************************************/
+
+/**
+ * Constructor
+ */
+RMPoint::RMPoint() {
+ _x = _y = 0;
+}
+
+/**
+ * Copy constructor
+ */
+RMPoint::RMPoint(const RMPoint &p) {
+ _x = p._x;
+ _y = p._y;
+}
+
+/**
+ * Constructor with integer parameters
+ */
+RMPoint::RMPoint(int x1, int y1) {
+ _x = x1;
+ _y = y1;
+}
+
+/**
+ * Copy operator
+ */
+RMPoint &RMPoint::operator=(RMPoint p) {
+ _x = p._x;
+ _y = p._y;
+
+ return *this;
+}
+
+/**
+ * Set a point
+ */
+void RMPoint::set(int x1, int y1) {
+ _x = x1;
+ _y = y1;
+}
+
+/**
+ * Offsets the point by another point
+ */
+void RMPoint::offset(const RMPoint &p) {
+ _x += p._x;
+ _y += p._y;
+}
+
+/**
+ * Offsets the point by a specified offset
+ */
+void RMPoint::offset(int xOff, int yOff) {
+ _x += xOff;
+ _y += yOff;
+}
+
+/**
+ * Sums together two points
+ */
+RMPoint operator+(RMPoint p1, RMPoint p2) {
+ RMPoint p(p1);
+
+ return (p += p2);
+}
+
+/**
+ * Subtracts two points
+ */
+RMPoint operator-(RMPoint p1, RMPoint p2) {
+ RMPoint p(p1);
+
+ return (p -= p2);
+}
+
+/**
+ * Sum (offset) of a point
+ */
+RMPoint &RMPoint::operator+=(RMPoint p) {
+ offset(p);
+ return *this;
+}
+
+/**
+ * Subtract (offset) of a point
+ */
+RMPoint &RMPoint::operator-=(RMPoint p) {
+ offset(-p);
+ return *this;
+}
+
+/**
+ * Inverts a point
+ */
+RMPoint RMPoint::operator-() {
+ RMPoint p;
+
+ p._x = -_x;
+ p._y = -_y;
+
+ return p;
+}
+
+/**
+ * Equality operator
+ */
+bool RMPoint::operator==(RMPoint p) {
+ return ((_x == p._x) && (_y == p._y));
+}
+
+/**
+ * Not equal operator
+ */
+bool RMPoint::operator!=(RMPoint p) {
+ return ((_x != p._x) || (_y != p._y));
+}
+
+/**
+ * Reads a point from a stream
+ */
+void RMPoint::readFromStream(Common::ReadStream &ds) {
+ _x = ds.readSint32LE();
+ _y = ds.readSint32LE();
+}
+
+/****************************************************************************\
+* RMPointReference methods
+\****************************************************************************/
+
+RMPointReference::RMPointReference(int &x, int &y): _x(x), _y(y) {
+}
+
+RMPointReference &RMPointReference::operator=(const RMPoint &p) {
+ _x = p._x; _y = p._y;
+ return *this;
+}
+
+RMPointReference &RMPointReference::operator-=(const RMPoint &p) {
+ _x -= p._x; _y -= p._y;
+ return *this;
+}
+
+RMPointReference::operator RMPoint() const {
+ return RMPoint(_x, _y);
+}
+
+/****************************************************************************\
+* RMRect methods
+\****************************************************************************/
+
+RMRect::RMRect(): _topLeft(_x1, _y1), _bottomRight(_x2, _y2) {
+ setEmpty();
+}
+
+void RMRect::setEmpty() {
+ _x1 = _y1 = _x2 = _y2 = 0;
+}
+
+RMRect::RMRect(const RMPoint &p1, const RMPoint &p2): _topLeft(_x1, _y1), _bottomRight(_x2, _y2) {
+ setRect(p1, p2);
+}
+
+RMRect::RMRect(int X1, int Y1, int X2, int Y2): _topLeft(_x1, _y1), _bottomRight(_x2, _y2) {
+ setRect(X1, Y1, X2, Y2);
+}
+
+RMRect::RMRect(const RMRect &rc): _topLeft(_x1, _y1), _bottomRight(_x2, _y2) {
+ copyRect(rc);
+}
+
+void RMRect::setRect(const RMPoint &p1, const RMPoint &p2) {
+ _x1 = p1._x;
+ _y1 = p1._y;
+ _x2 = p2._x;
+ _y2 = p2._y;
+}
+
+void RMRect::setRect(int X1, int Y1, int X2, int Y2) {
+ _x1 = X1;
+ _y1 = Y1;
+ _x2 = X2;
+ _y2 = Y2;
+}
+
+void RMRect::setRect(const RMRect &rc) {
+ copyRect(rc);
+}
+
+void RMRect::copyRect(const RMRect &rc) {
+ _x1 = rc._x1;
+ _y1 = rc._y1;
+ _x2 = rc._x2;
+ _y2 = rc._y2;
+}
+
+RMPointReference &RMRect::topLeft() {
+ return _topLeft;
+}
+
+RMPointReference &RMRect::bottomRight() {
+ return _bottomRight;
+}
+
+RMPoint RMRect::center() {
+ return RMPoint((_x2 - _x1) / 2, (_y2 - _y1) / 2);
+}
+
+int RMRect::width() const {
+ return _x2 - _x1;
+}
+
+int RMRect::height() const {
+ return _y2 - _y1;
+}
+
+int RMRect::size() const {
+ return width() * height();
+}
+
+RMRect::operator Common::Rect() const {
+ return Common::Rect(_x1, _y1, _x2, _y2);
+}
+
+bool RMRect::isEmpty() const {
+ return (_x1 == 0 && _y1 == 0 && _x2 == 0 && _y2 == 0);
+}
+
+const RMRect &RMRect::operator=(const RMRect &rc) {
+ copyRect(rc);
+ return *this;
+}
+
+void RMRect::offset(int xOff, int yOff) {
+ _x1 += xOff;
+ _y1 += yOff;
+ _x2 += xOff;
+ _y2 += yOff;
+}
+
+void RMRect::offset(const RMPoint &p) {
+ _x1 += p._x;
+ _y1 += p._y;
+ _x2 += p._x;
+ _y2 += p._y;
+}
+
+const RMRect &RMRect::operator+=(RMPoint p) {
+ offset(p);
+ return *this;
+}
+
+const RMRect &RMRect::operator-=(RMPoint p) {
+ offset(-p);
+ return *this;
+}
+
+RMRect operator+(const RMRect &rc, RMPoint p) {
+ RMRect r(rc);
+ return (r += p);
+}
+
+RMRect operator-(const RMRect &rc, RMPoint p) {
+ RMRect r(rc);
+
+ return (r -= p);
+}
+
+RMRect operator+(RMPoint p, const RMRect &rc) {
+ RMRect r(rc);
+
+ return (r += p);
+}
+
+RMRect operator-(RMPoint p, const RMRect &rc) {
+ RMRect r(rc);
+
+ return (r += p);
+}
+
+bool RMRect::operator==(const RMRect &rc) {
+ return ((_x1 == rc._x1) && (_y1 == rc._y1) && (_x2 == rc._x2) && (_y2 == rc._y2));
+}
+
+bool RMRect::operator!=(const RMRect &rc) {
+ return ((_x1 != rc._x1) || (_y1 != rc._y1) || (_x2 != rc._x2) || (_y2 != rc._y2));
+}
+
+void RMRect::normalizeRect() {
+ setRect(MIN(_x1, _x2), MIN(_y1, _y2), MAX(_x1, _x2), MAX(_y1, _y2));
+}
+
+void RMRect::readFromStream(Common::ReadStream &ds) {
+ _x1 = ds.readSint32LE();
+ _y1 = ds.readSint32LE();
+ _x2 = ds.readSint32LE();
+ _y2 = ds.readSint32LE();
+}
+
+/**
+ * Check if RMPoint is in RMRect
+ */
+bool RMRect::ptInRect(const RMPoint &pt) {
+ return (pt._x >= _x1 && pt._x <= _x2 && pt._y >= _y1 && pt._y <= _y2);
+}
+
+/****************************************************************************\
+* Resource Update
+\****************************************************************************/
+
+RMResUpdate::RMResUpdate() {
+ _infos = NULL;
+ _numUpd = 0;
+}
+
+RMResUpdate::~RMResUpdate() {
+ if (_infos) {
+ delete[] _infos;
+ _infos = NULL;
+ }
+
+ if (_hFile.isOpen())
+ _hFile.close();
+}
+
+void RMResUpdate::init(const Common::String &fileName) {
+ // Open the resource update file
+ if (!_hFile.open(fileName))
+ // It doesn't exist, so exit immediately
+ return;
+
+ uint8 version = _hFile.readByte();
+
+ _numUpd = _hFile.readUint32LE();
+
+ _infos = new ResUpdInfo[_numUpd];
+
+ // Load the index of the resources in the file
+ for (uint32 i = 0; i < _numUpd; ++i) {
+ ResUpdInfo &info = _infos[i];
+
+ info._dwRes = _hFile.readUint32LE();
+ info._offset = _hFile.readUint32LE();
+ info._size = _hFile.readUint32LE();
+ info._cmpSize = _hFile.readUint32LE();
+ }
+}
+
+MpalHandle RMResUpdate::queryResource(uint32 dwRes) {
+ // If there isn't an update file, return NULL
+ if (!_hFile.isOpen())
+ return NULL;
+
+ uint32 i;
+ for (i = 0; i < _numUpd; ++i)
+ if (_infos[i]._dwRes == dwRes)
+ // Found the index
+ break;
+
+ if (i == _numUpd)
+ // Couldn't find a matching resource, so return NULL
+ return NULL;
+
+ const ResUpdInfo &info = _infos[i];
+ byte *cmpBuf = new byte[info._cmpSize];
+ uint32 dwRead;
+
+ // Move to the correct offset and read in the compressed data
+ _hFile.seek(info._offset);
+ dwRead = _hFile.read(cmpBuf, info._cmpSize);
+
+ if (info._cmpSize > dwRead) {
+ // Error occurred reading data, so return NULL
+ delete[] cmpBuf;
+ return NULL;
+ }
+
+ // Allocate space for the output resource
+ MpalHandle destBuf = globalAllocate(0, info._size);
+ byte *lpDestBuf = (byte *)globalLock(destBuf);
+ uint32 dwSize;
+
+ // Decompress the data
+ lzo1x_decompress(cmpBuf, info._cmpSize, lpDestBuf, &dwSize);
+
+ // Delete buffer for compressed data
+ delete [] cmpBuf;
+
+ // Return the resource
+ globalUnlock(destBuf);
+ return destBuf;
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/utils.h b/engines/tony/utils.h
new file mode 100644
index 0000000000..9f13e5f19b
--- /dev/null
+++ b/engines/tony/utils.h
@@ -0,0 +1,176 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_UTILS_H
+#define TONY_UTILS_H
+
+#include "common/scummsys.h"
+#include "common/file.h"
+#include "common/rect.h"
+#include "common/str.h"
+#include "tony/mpal/memory.h"
+
+namespace Tony {
+
+using namespace ::Tony::MPAL;
+
+Common::String readString(Common::ReadStream &ds);
+
+/**
+ * Point class
+ */
+class RMPoint {
+public:
+ int _x, _y;
+
+public:
+ // Constructor
+ RMPoint();
+ RMPoint(const RMPoint &p);
+ RMPoint(int x1, int y1);
+
+ // Copy
+ RMPoint &operator=(RMPoint p);
+
+ // Set
+ void set(int x1, int y1);
+
+ // Offset
+ void offset(int xOff, int yOff);
+ void offset(const RMPoint &p);
+ friend RMPoint operator+(RMPoint p1, RMPoint p2);
+ friend RMPoint operator-(RMPoint p1, RMPoint p2);
+ RMPoint &operator+=(RMPoint p);
+ RMPoint &operator-=(RMPoint p);
+ RMPoint operator-();
+
+ // Comparison
+ bool operator==(RMPoint p);
+ bool operator!=(RMPoint p);
+
+ // Casting a POINT
+ operator Common::Point() const;
+
+ // Extraction from data streams
+ void readFromStream(Common::ReadStream &ds);
+};
+
+class RMPointReference {
+public:
+ int &_x;
+ int &_y;
+
+ RMPointReference(int &x, int &y);
+ RMPointReference &operator=(const RMPoint &p);
+ RMPointReference &operator-=(const RMPoint &p);
+ operator RMPoint() const;
+};
+
+class RMRect {
+public:
+ int _x1, _y1;
+ int _x2, _y2;
+ RMPointReference _topLeft;
+ RMPointReference _bottomRight;
+
+public:
+ RMRect();
+ RMRect(int x1, int y1, int x2, int y2);
+ RMRect(const RMPoint &p1, const RMPoint &p2);
+ RMRect(const RMRect &rc);
+
+ // Attributes
+ RMPointReference &topLeft();
+ RMPointReference &bottomRight();
+ RMPoint center();
+ int width() const;
+ int height() const;
+ bool isEmpty() const;
+ int size() const;
+ operator Common::Rect() const;
+
+ // Set
+ void setRect(int x1, int y1, int x2, int y2);
+ void setRect(const RMPoint &p1, const RMPoint &p2);
+ void setEmpty();
+
+ // Copiers
+ void setRect(const RMRect &rc);
+ void copyRect(const RMRect &rc);
+ const RMRect &operator=(const RMRect &rc);
+
+ // Offset
+ void offset(int xOff, int yOff);
+ void offset(const RMPoint &p);
+ friend RMRect operator+(const RMRect &rc, RMPoint p);
+ friend RMRect operator-(const RMRect &rc, RMPoint p);
+ friend RMRect operator+(RMPoint p, const RMRect &rc);
+ friend RMRect operator-(RMPoint p, const RMRect &rc);
+ const RMRect &operator+=(RMPoint p);
+ const RMRect &operator-=(RMPoint p);
+
+ // Comparison
+ bool operator==(const RMRect &rc);
+ bool operator!=(const RMRect &rc);
+
+ // Normalize
+ void normalizeRect();
+
+ // Point in rect
+ bool ptInRect(const RMPoint &pt);
+
+ // Extract from data stream
+ void readFromStream(Common::ReadStream &ds);
+};
+
+/**
+ * Resource update manager
+ */
+class RMResUpdate {
+ struct ResUpdInfo {
+ uint32 _dwRes;
+ uint32 _offset;
+ uint32 _size;
+ uint32 _cmpSize;
+ };
+
+ uint32 _numUpd;
+ ResUpdInfo *_infos;
+ Common::File _hFile;
+
+public:
+ RMResUpdate();
+ ~RMResUpdate();
+
+ void init(const Common::String &fileName);
+ MpalHandle queryResource(uint32 dwRes);
+};
+
+} // End of namespace Tony
+
+#endif /* TONY_H */
diff --git a/engines/tony/window.cpp b/engines/tony/window.cpp
new file mode 100644
index 0000000000..013be84b4b
--- /dev/null
+++ b/engines/tony/window.cpp
@@ -0,0 +1,336 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#include "common/scummsys.h"
+#include "graphics/surface.h"
+#include "util.h"
+#include "tony/window.h"
+#include "tony/game.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+
+/****************************************************************************\
+* RMWindow Methods
+\****************************************************************************/
+
+RMWindow::RMWindow() {
+ _showDirtyRects = false;
+}
+
+RMWindow::~RMWindow() {
+ close();
+ RMText::unload();
+ RMGfxTargetBuffer::freeBWPrecalcTable();
+}
+
+/**
+ * Initializes the graphics window
+ */
+void RMWindow::init() {
+ Graphics::PixelFormat pixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
+ initGraphics(RM_SX, RM_SY, true, &pixelFormat);
+
+ _bGrabScreenshot = false;
+ _bGrabThumbnail = false;
+ _bGrabMovie = false;
+ _wiping = false;
+}
+
+void RMWindow::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+ if (GLOBALS._bCfgAnni30) {
+ if (!RMGfxTargetBuffer::_precalcTable) {
+ RMGfxTargetBuffer::createBWPrecalcTable();
+ g_vm->getEngine()->getPointer().updateCursor();
+ }
+ Graphics::Surface *screen = g_system->lockScreen();
+ const uint16 *src = (const uint16 *)buf;
+ for (int i = 0; i < h; i++) {
+ uint16 *dst = (uint16 *)screen->getBasePtr(x, y + i);
+ for (int j = 0; j < w; j++) {
+ dst[j] = RMGfxTargetBuffer::_precalcTable[src[j] & 0x7FFF];
+ }
+ src += (pitch / 2);
+ }
+ g_system->unlockScreen();
+ } else {
+ if (RMGfxTargetBuffer::_precalcTable) {
+ RMGfxTargetBuffer::freeBWPrecalcTable();
+ g_vm->getEngine()->getPointer().updateCursor();
+ }
+ g_system->copyRectToScreen(buf, pitch, x, y, w, h);
+ }
+ }
+
+/**
+ * Close the window
+ */
+void RMWindow::close() {
+}
+
+void RMWindow::grabThumbnail(uint16 *thumbmem) {
+ _bGrabThumbnail = true;
+ _wThumbBuf = thumbmem;
+}
+
+/**
+ * Repaint the screen
+ */
+void RMWindow::repaint() {
+ g_system->updateScreen();
+}
+
+/**
+ * Wipes an area of the screen
+ */
+void RMWindow::wipeEffect(Common::Rect &rcBoundEllipse) {
+ if ((rcBoundEllipse.left == 0) && (rcBoundEllipse.top == 0) &&
+ (rcBoundEllipse.right == RM_SX) && (rcBoundEllipse.bottom == RM_SY)) {
+ // Full screen clear wanted, so use shortcut method
+ g_system->fillScreen(0);
+ } else {
+ // Clear the designated area a line at a time
+ uint16 line[RM_SX];
+ Common::fill(line, line + RM_SX, 0);
+
+ // Loop through each line
+ for (int yp = rcBoundEllipse.top; yp < rcBoundEllipse.bottom; ++yp) {
+ copyRectToScreen((const byte *)&line[0], RM_SX * 2, rcBoundEllipse.left, yp, rcBoundEllipse.width(), 1);
+ }
+ }
+}
+
+void RMWindow::getNewFrame(RMGfxTargetBuffer &bigBuf, Common::Rect *rcBoundEllipse) {
+ // Get a pointer to the bytes of the source buffer
+ byte *lpBuf = bigBuf;
+
+ if (rcBoundEllipse != NULL) {
+ // Circular wipe effect
+ getNewFrameWipe(lpBuf, *rcBoundEllipse);
+ _wiping = true;
+ } else if (_wiping) {
+ // Just finished a wiping effect, so copy the full screen
+ copyRectToScreen(lpBuf, RM_SX * 2, 0, 0, RM_SX, RM_SY);
+ _wiping = false;
+
+ } else {
+ // Standard screen copy - iterate through the dirty rects
+ Common::List<Common::Rect> dirtyRects = bigBuf.getDirtyRects();
+ Common::List<Common::Rect>::iterator i;
+
+ // If showing dirty rects, copy the entire screen background and set up a surface pointer
+ Graphics::Surface *s = NULL;
+ if (_showDirtyRects) {
+ copyRectToScreen(lpBuf, RM_SX * 2, 0, 0, RM_SX, RM_SY);
+ s = g_system->lockScreen();
+ }
+
+ for (i = dirtyRects.begin(); i != dirtyRects.end(); ++i) {
+ Common::Rect &r = *i;
+ const byte *lpSrc = lpBuf + (RM_SX * 2) * r.top + (r.left * 2);
+ copyRectToScreen(lpSrc, RM_SX * 2, r.left, r.top, r.width(), r.height());
+ }
+
+ if (_showDirtyRects) {
+ for (i = dirtyRects.begin(); i != dirtyRects.end(); ++i) {
+ // Frame the copied area with a rectangle
+ s->frameRect(*i, 0xffffff);
+ }
+
+ g_system->unlockScreen();
+ }
+ }
+
+ if (_bGrabThumbnail) {
+ // Need to generate a thumbnail
+ RMSnapshot s;
+
+ s.grabScreenshot(lpBuf, 4, _wThumbBuf);
+ _bGrabThumbnail = false;
+ }
+
+ // Clear the dirty rect list
+ bigBuf.clearDirtyRects();
+}
+
+/**
+ * Copies a section of the game frame in a circle bounded by the specified rectangle
+ */
+void RMWindow::getNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse) {
+ // Clear the screen
+ g_system->fillScreen(0);
+
+ if (!rcBoundEllipse.isValidRect())
+ return;
+
+ Common::Point center(rcBoundEllipse.left + rcBoundEllipse.width() / 2,
+ rcBoundEllipse.top + rcBoundEllipse.height() / 2);
+
+ // The rectangle technically defines the area inside the ellipse, with the corners touching
+ // the ellipse boundary. Since we're currently simulating the ellipse using a plain circle,
+ // we need to calculate a necessary width using the hypotenuse of X/2 & Y/2
+ int x2y2 = (rcBoundEllipse.width() / 2) * (rcBoundEllipse.width() / 2) +
+ (rcBoundEllipse.height() / 2) * (rcBoundEllipse.height() / 2);
+ int radius = 0;
+ while ((radius * radius) < x2y2)
+ ++radius;
+
+ // Proceed copying a circular area of the frame with the calculated radius onto the screen
+ int error = -radius;
+ int x = radius;
+ int y = 0;
+
+ while (x >= y) {
+ plotSplices(lpBuf, center, x, y);
+
+ error += y;
+ ++y;
+ error += y;
+
+ if (error >= 0) {
+ error -= x;
+ --x;
+ error -= x;
+ }
+ }
+}
+
+/**
+ * Handles drawing the line splices for the circle of viewable area
+ */
+void RMWindow::plotSplices(const byte *lpBuf, const Common::Point &center, int x, int y) {
+ plotLines(lpBuf, center, x, y);
+ if (x != y)
+ plotLines(lpBuf, center, y, x);
+}
+
+/**
+ * Handles drawing the line splices for the circle of viewable area
+ */
+void RMWindow::plotLines(const byte *lpBuf, const Common::Point &center, int x, int y) {
+ // Skips lines that have no width (i.e. at the top of the circle)
+ if ((x == 0) || (y > center.y))
+ return;
+
+ const byte *pSrc;
+ int xs = MAX(center.x - x, 0);
+ int width = MIN(RM_SX - xs, x * 2);
+
+ if ((center.y - y) >= 0) {
+ // Draw line in top half of circle
+ pSrc = lpBuf + ((center.y - y) * RM_SX * 2) + xs * 2;
+ copyRectToScreen(pSrc, RM_SX * 2, xs, center.y - y, width, 1);
+ }
+
+ if ((center.y + y) < RM_SY) {
+ // Draw line in bottom half of circle
+ pSrc = lpBuf + ((center.y + y) * RM_SX * 2) + xs * 2;
+ copyRectToScreen(pSrc, RM_SX * 2, xs, center.y + y, width, 1);
+ }
+}
+
+void RMWindow::showDirtyRects(bool v) {
+ _showDirtyRects = v;
+}
+
+/****************************************************************************\
+* RMSnapshot Methods
+\****************************************************************************/
+
+void RMSnapshot::grabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
+ uint16 *src = (uint16 *)lpBuf;
+
+ int dimx = RM_SX / dezoom;
+ int dimy = RM_SY / dezoom;
+
+ uint16 *cursrc;
+
+ if (lpDestBuf == NULL)
+ src += (RM_SY - 1) * RM_BBX;
+
+ if (dezoom == 1 && 0) {
+ byte *curOut = _rgb;
+
+ for (int y = 0; y < dimy; y++) {
+ for (int x = 0; x < dimx; x++) {
+ cursrc = &src[RM_SKIPX + x];
+
+ *curOut++ = ((*cursrc) & 0x1F) << 3;
+ *curOut++ = (((*cursrc) >> 5) & 0x1F) << 3;
+ *curOut++ = (((*cursrc) >> 10) & 0x1F) << 3;
+
+ if (lpDestBuf)
+ *lpDestBuf++ = *cursrc;
+ }
+
+ if (lpDestBuf == NULL)
+ src -= RM_BBX;
+ else
+ src += RM_BBX;
+ }
+ } else {
+ uint32 k = 0;
+ for (int y = 0; y < dimy; y++) {
+ for (int x = 0; x < dimx; x++) {
+ cursrc = &src[RM_SKIPX + x * dezoom];
+ int sommar, sommab, sommag, curv;
+ sommar = sommab = sommag = 0;
+
+ for (int v = 0; v < dezoom; v++) {
+ for (int u = 0; u < dezoom; u++) {
+ if (lpDestBuf == NULL)
+ curv = -v;
+ else
+ curv = v;
+
+ sommab += cursrc[curv * RM_BBX + u] & 0x1F;
+ sommag += (cursrc[curv * RM_BBX + u] >> 5) & 0x1F;
+ sommar += (cursrc[curv * RM_BBX + u] >> 10) & 0x1F;
+ }
+ }
+ _rgb[k + 0] = (byte)(sommab * 8 / (dezoom * dezoom));
+ _rgb[k + 1] = (byte)(sommag * 8 / (dezoom * dezoom));
+ _rgb[k + 2] = (byte)(sommar * 8 / (dezoom * dezoom));
+
+ if (lpDestBuf != NULL)
+ lpDestBuf[k / 3] = ((int)_rgb[k + 0] >> 3) | (((int)_rgb[k + 1] >> 3) << 5) |
+ (((int)_rgb[k + 2] >> 3) << 10);
+
+ k += 3;
+ }
+
+ if (lpDestBuf == NULL)
+ src -= RM_BBX * dezoom;
+ else
+ src += RM_BBX * dezoom;
+ }
+ }
+}
+
+} // End of namespace Tony
diff --git a/engines/tony/window.h b/engines/tony/window.h
new file mode 100644
index 0000000000..2e8769707f
--- /dev/null
+++ b/engines/tony/window.h
@@ -0,0 +1,98 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Tony Tough source code
+ *
+ * Copyright (c) 1997-2003 Nayma Software
+ */
+
+#ifndef TONY_WINDOW_H
+#define TONY_WINDOW_H
+
+#include "common/scummsys.h"
+#include "common/rect.h"
+#include "tony/game.h"
+
+namespace Tony {
+
+class RMSnapshot {
+private:
+ // Buffer used to convert to RGB
+ byte _rgb[RM_SX *RM_SY * 3];
+public:
+ /**
+ * Take a screenshot
+ */
+ void grabScreenshot(byte *lpBuf, int dezoom = 1, uint16 *lpDestBuf = NULL);
+};
+
+
+class RMWindow {
+private:
+ void plotSplices(const byte *lpBuf, const Common::Point &center, int x, int y);
+ void plotLines(const byte *lpBuf, const Common::Point &center, int x, int y);
+
+protected:
+ bool _wiping;
+ bool _showDirtyRects;
+
+ bool _bGrabScreenshot;
+ bool _bGrabThumbnail;
+ bool _bGrabMovie;
+ uint16 *_wThumbBuf;
+
+ void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ void wipeEffect(Common::Rect &rcBoundEllipse);
+ void getNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse);
+
+public:
+ RMWindow();
+ ~RMWindow();
+
+ /**
+ * Initialization
+ */
+ void init();
+ void close();
+
+ /**
+ * Drawing
+ */
+ void repaint();
+
+ /**
+ * Reads the next frame
+ */
+ void getNewFrame(RMGfxTargetBuffer &lpBuf, Common::Rect *rcBoundEllipse);
+
+ /**
+ * Request a thumbnail be grabbed during the next frame
+ */
+ void grabThumbnail(uint16 *buf);
+
+ void showDirtyRects(bool v);
+};
+
+} // End of namespace Tony
+
+#endif /* TONY_WINDOW_H */
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index 9df5a6666b..69a9975ef4 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -66,7 +66,7 @@ SoundManager::~SoundManager() {
++i;
delete driver;
}
- _sfTerminate();
+ sfTerminate();
// g_system->getTimerManager()->removeTimerProc(_sfUpdateCallback);
}
@@ -132,7 +132,7 @@ void SoundManager::syncSounds() {
}
void SoundManager::update() {
- _sfSoundServer();
+ sfSoundServer();
}
Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) {
@@ -144,22 +144,22 @@ Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) {
// Adlib driver
SoundDriverEntry sd;
- sd.driverNum = ADLIB_DRIVER_NUM;
- sd.status = detectFlag ? SNDSTATUS_DETECTED : SNDSTATUS_SKIPPED;
- sd.field2 = 0;
- sd.field6 = 15000;
- sd.shortDescription = "Adlib or SoundBlaster";
- sd.longDescription = "3812fm";
+ sd._driverNum = ADLIB_DRIVER_NUM;
+ sd._status = detectFlag ? SNDSTATUS_DETECTED : SNDSTATUS_SKIPPED;
+ sd._field2 = 0;
+ sd._field6 = 15000;
+ sd._shortDescription = "Adlib or SoundBlaster";
+ sd._longDescription = "3812fm";
_availableDrivers.push_back(sd);
// SoundBlaster entry
SoundDriverEntry sdFx;
- sdFx.driverNum = SBLASTER_DRIVER_NUM;
- sdFx.status = detectFlag ? SNDSTATUS_DETECTED : SNDSTATUS_SKIPPED;
- sdFx.field2 = 0;
- sdFx.field6 = 15000;
- sdFx.shortDescription = "SndBlast";
- sdFx.longDescription = "SoundBlaster";
+ sdFx._driverNum = SBLASTER_DRIVER_NUM;
+ sdFx._status = detectFlag ? SNDSTATUS_DETECTED : SNDSTATUS_SKIPPED;
+ sdFx._field2 = 0;
+ sdFx._field6 = 15000;
+ sdFx._shortDescription = "SndBlast";
+ sdFx._longDescription = "SoundBlaster";
_availableDrivers.push_back(sdFx);
_driversDetected = true;
@@ -204,7 +204,7 @@ void SoundManager::installDriver(int driverNum) {
(*i)->mute(true);
// Install the driver
- if (!_sfInstallDriver(driver))
+ if (!sfInstallDriver(driver))
error("Sound driver initialization failed");
switch (driverNum) {
@@ -214,11 +214,11 @@ void SoundManager::installDriver(int driverNum) {
byte *bankData = g_resourceManager->getResource(RES_BANK, driverNum, 0, true);
if (bankData) {
// Install the patch bank data
- _sfInstallPatchBank(driver, bankData);
+ sfInstallPatchBank(driver, bankData);
DEALLOCATE(bankData);
} else {
// Could not locate patch bank data, so unload the driver
- _sfUnInstallDriver(driver);
+ sfUnInstallDriver(driver);
// Unmute currently active sounds
for (Common::List<Sound *>::iterator i = _playList.begin(); i != _playList.end(); ++i)
@@ -260,7 +260,7 @@ void SoundManager::unInstallDriver(int driverNum) {
(*j)->mute(true);
// Uninstall the driver
- _sfUnInstallDriver(*i);
+ sfUnInstallDriver(*i);
// Re-orient all the loaded sounds
for (j = _soundList.begin(); j != _soundList.end(); ++j)
@@ -303,7 +303,7 @@ void SoundManager::unloadSound(int soundNum) {
}
int SoundManager::determineGroup(const byte *soundData) {
- return _sfDetermineGroup(soundData);
+ return sfDetermineGroup(soundData);
}
void SoundManager::checkResVersion(const byte *soundData) {
@@ -325,7 +325,7 @@ int SoundManager::extractLoop(const byte *soundData) {
}
void SoundManager::extractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum) {
- _sfExtractTrackInfo(trackInfo, soundData, groupNum);
+ sfExtractTrackInfo(trackInfo, soundData, groupNum);
}
void SoundManager::addToSoundList(Sound *sound) {
@@ -338,46 +338,46 @@ void SoundManager::removeFromSoundList(Sound *sound) {
}
void SoundManager::addToPlayList(Sound *sound) {
- _sfAddToPlayList(sound);
+ sfAddToPlayList(sound);
}
void SoundManager::removeFromPlayList(Sound *sound) {
if (_soundManager)
- _sfRemoveFromPlayList(sound);
+ sfRemoveFromPlayList(sound);
}
bool SoundManager::isOnPlayList(Sound *sound) {
- return _sfIsOnPlayList(sound);
+ return sfIsOnPlayList(sound);
}
void SoundManager::updateSoundVol(Sound *sound) {
- _sfUpdateVolume(sound);
+ sfUpdateVolume(sound);
}
void SoundManager::updateSoundPri(Sound *sound) {
- _sfUpdatePriority(sound);
+ sfUpdatePriority(sound);
}
void SoundManager::updateSoundLoop(Sound *sound) {
- _sfUpdateLoop(sound);
+ sfUpdateLoop(sound);
}
void SoundManager::rethinkVoiceTypes() {
Common::StackLock slock(sfManager()._serverSuspendedMutex);
- _sfRethinkVoiceTypes();
+ sfRethinkVoiceTypes();
}
-void SoundManager::_sfSoundServer() {
+void SoundManager::sfSoundServer() {
if (sfManager()._needToRethink) {
- _sfRethinkVoiceTypes();
+ sfRethinkVoiceTypes();
sfManager()._needToRethink = false;
} else {
- _sfDereferenceAll();
+ sfDereferenceAll();
}
// If the master volume has changed, update it
if (sfManager()._newVolume != sfManager()._masterVol)
- _sfSetMasterVol(sfManager()._newVolume);
+ sfSetMasterVol(sfManager()._newVolume);
// If a time index has been set for any sound, fast forward to it
SynchronizedList<Sound *>::iterator i;
@@ -385,14 +385,14 @@ void SoundManager::_sfSoundServer() {
Sound *s = *i;
if (s->_newTimeIndex != 0) {
s->mute(true);
- s->_soSetTimeIndex(s->_newTimeIndex);
+ s->soSetTimeIndex(s->_newTimeIndex);
s->mute(false);
s->_newTimeIndex = 0;
}
}
// Handle any fading if necessary
- _sfProcessFading();
+ sfProcessFading();
// Poll all sound drivers in case they need it
for (Common::List<SoundDriver *>::iterator j = sfManager()._installedDrivers.begin();
@@ -401,7 +401,7 @@ void SoundManager::_sfSoundServer() {
}
}
-void SoundManager::_sfProcessFading() {
+void SoundManager::sfProcessFading() {
// Loop through processing active sounds
bool removeFlag = false;
Common::List<Sound *>::iterator i = sfManager()._playList.begin();
@@ -410,9 +410,9 @@ void SoundManager::_sfProcessFading() {
++i;
if (!s->_pausedCount)
- removeFlag = s->_soServiceTracks();
+ removeFlag = s->soServiceTracks();
if (removeFlag) {
- _sfDoRemoveFromPlayList(s);
+ sfDoRemoveFromPlayList(s);
s->_stoppedAsynchronously = true;
sfManager()._needToRethink = true;
}
@@ -429,13 +429,13 @@ void SoundManager::_sfProcessFading() {
s->_volume + s->_fadeSteps : s->_fadeDest;
}
- _sfDoUpdateVolume(s);
+ sfDoUpdateVolume(s);
if (s->_volume != s->_fadeDest)
s->_fadeCounter = s->_fadeTicks;
else {
s->_fadeDest = -1;
if (s->_stopAfterFadeFlag) {
- _sfDoRemoveFromPlayList(s);
+ sfDoRemoveFromPlayList(s);
s->_stoppedAsynchronously = true;
sfManager()._needToRethink = true;
}
@@ -475,7 +475,7 @@ bool SoundManager::isFading() {
return false;
}
-void SoundManager::_sfUpdateVoiceStructs() {
+void SoundManager::sfUpdateVoiceStructs() {
for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) {
VoiceTypeStruct *vs = sfManager()._voiceTypeStructPtrs[voiceIndex];
if (!vs)
@@ -504,7 +504,7 @@ void SoundManager::_sfUpdateVoiceStructs() {
}
}
-void SoundManager::_sfUpdateVoiceStructs2() {
+void SoundManager::sfUpdateVoiceStructs2() {
for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) {
VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[voiceIndex];
if (!vtStruct)
@@ -528,7 +528,7 @@ void SoundManager::_sfUpdateVoiceStructs2() {
}
}
-void SoundManager::_sfUpdateCallback(void *ref) {
+void SoundManager::sfUpdateCallback(void *ref) {
((SoundManager *)ref)->update();
}
@@ -587,7 +587,7 @@ SoundManager &SoundManager::sfManager() {
return *_soundManager;
}
-int SoundManager::_sfDetermineGroup(const byte *soundData) {
+int SoundManager::sfDetermineGroup(const byte *soundData) {
const byte *p = soundData + READ_LE_UINT16(soundData + 8);
uint32 v;
while ((v = READ_LE_UINT32(p)) != 0) {
@@ -600,22 +600,22 @@ int SoundManager::_sfDetermineGroup(const byte *soundData) {
return 0;
}
-void SoundManager::_sfAddToPlayList(Sound *sound) {
+void SoundManager::sfAddToPlayList(Sound *sound) {
Common::StackLock slock(sfManager()._serverSuspendedMutex);
- _sfDoAddToPlayList(sound);
+ sfDoAddToPlayList(sound);
sound->_stoppedAsynchronously = false;
- _sfRethinkVoiceTypes();
+ sfRethinkVoiceTypes();
}
-void SoundManager::_sfRemoveFromPlayList(Sound *sound) {
+void SoundManager::sfRemoveFromPlayList(Sound *sound) {
Common::StackLock slock(sfManager()._serverSuspendedMutex);
- if (_sfDoRemoveFromPlayList(sound))
- _sfRethinkVoiceTypes();
+ if (sfDoRemoveFromPlayList(sound))
+ sfRethinkVoiceTypes();
}
-bool SoundManager::_sfIsOnPlayList(Sound *sound) {
+bool SoundManager::sfIsOnPlayList(Sound *sound) {
Common::StackLock slock(sfManager()._serverSuspendedMutex);
bool result = contains(_soundManager->_playList, sound);
@@ -623,7 +623,7 @@ bool SoundManager::_sfIsOnPlayList(Sound *sound) {
return result;
}
-void SoundManager::_sfRethinkSoundDrivers() {
+void SoundManager::sfRethinkSoundDrivers() {
// Free any existing entries
int idx;
@@ -643,7 +643,7 @@ void SoundManager::_sfRethinkSoundDrivers() {
i != sfManager()._installedDrivers.end(); ++i) {
// Process the group data for each sound driver
SoundDriver *driver = *i;
- const byte *groupData = driver->_groupOffset->pData;
+ const byte *groupData = driver->_groupOffset->_pData;
while (*groupData != 0xff) {
byte byteVal = *groupData++;
@@ -690,7 +690,7 @@ void SoundManager::_sfRethinkSoundDrivers() {
i != sfManager()._installedDrivers.end(); ++i) {
// Process the group data for each sound driver
SoundDriver *driver = *i;
- const byte *groupData = driver->_groupOffset->pData;
+ const byte *groupData = driver->_groupOffset->_pData;
while (*groupData != 0xff) {
byte byteVal = *groupData++;
@@ -746,8 +746,8 @@ void SoundManager::_sfRethinkSoundDrivers() {
}
}
-void SoundManager::_sfRethinkVoiceTypes() {
- _sfDereferenceAll();
+void SoundManager::sfRethinkVoiceTypes() {
+ sfDereferenceAll();
// Pre-processing
for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) {
@@ -797,7 +797,7 @@ void SoundManager::_sfRethinkVoiceTypes() {
if ((sound->_mutedCount != 0) || (sound->_pausedCount != 0))
continue;
- _sfUpdateVoiceStructs();
+ sfUpdateVoiceStructs();
Common::fill(sound->_chWork, sound->_chWork + SOUND_ARR_SIZE, false);
for (;;) {
@@ -831,7 +831,7 @@ void SoundManager::_sfRethinkVoiceTypes() {
if (foundPriority)
continue;
- _sfUpdateVoiceStructs2();
+ sfUpdateVoiceStructs2();
break;
}
@@ -860,7 +860,7 @@ void SoundManager::_sfRethinkVoiceTypes() {
maxPriority = MAX(maxPriority, vtStruct->_entries[idx]._type1._priority2);
if (!maxPriority) {
- _sfUpdateVoiceStructs2();
+ sfUpdateVoiceStructs2();
break;
}
@@ -944,7 +944,7 @@ void SoundManager::_sfRethinkVoiceTypes() {
continue;
}
- _sfUpdateVoiceStructs2();
+ sfUpdateVoiceStructs2();
break;
} else {
// Channel mode 1 handling (loc_23FAC)
@@ -973,7 +973,7 @@ void SoundManager::_sfRethinkVoiceTypes() {
if (foundPriority)
continue;
if (entryIndex == -1) {
- _sfUpdateVoiceStructs2();
+ sfUpdateVoiceStructs2();
break;
}
}
@@ -1008,7 +1008,7 @@ void SoundManager::_sfRethinkVoiceTypes() {
continue;
}
- _sfUpdateVoiceStructs2();
+ sfUpdateVoiceStructs2();
break;
}
@@ -1051,7 +1051,7 @@ void SoundManager::_sfRethinkVoiceTypes() {
if (!foundPriority)
continue;
if (priorityIndex == -1) {
- _sfUpdateVoiceStructs2();
+ sfUpdateVoiceStructs2();
break;
}
@@ -1271,38 +1271,38 @@ void SoundManager::_sfRethinkVoiceTypes() {
}
}
-void SoundManager::_sfUpdateVolume(Sound *sound) {
- _sfDereferenceAll();
- _sfDoUpdateVolume(sound);
+void SoundManager::sfUpdateVolume(Sound *sound) {
+ sfDereferenceAll();
+ sfDoUpdateVolume(sound);
}
-void SoundManager::_sfDereferenceAll() {
+void SoundManager::sfDereferenceAll() {
// Orignal used handles for both the driver list and voiceTypeStructPtrs list. This method then refreshed
// pointer lists based on the handles. Since in ScummVM we're just using pointers directly, this
// method doesn't need any implementation
}
-void SoundManager::_sfUpdatePriority(Sound *sound) {
+void SoundManager::sfUpdatePriority(Sound *sound) {
Common::StackLock slock(sfManager()._serverSuspendedMutex);
int tempPriority = (sound->_fixedPriority == 255) ? sound->_sndResPriority : sound->_priority;
if (sound->_priority != tempPriority) {
sound->_priority = tempPriority;
- if (_sfDoRemoveFromPlayList(sound)) {
- _sfDoAddToPlayList(sound);
- _sfRethinkVoiceTypes();
+ if (sfDoRemoveFromPlayList(sound)) {
+ sfDoAddToPlayList(sound);
+ sfRethinkVoiceTypes();
}
}
}
-void SoundManager::_sfUpdateLoop(Sound *sound) {
+void SoundManager::sfUpdateLoop(Sound *sound) {
if (sound->_fixedLoop)
sound->_loop = sound->_sndResLoop;
else
sound->_loop = sound->_fixedLoop;
}
-void SoundManager::_sfSetMasterVol(int volume) {
+void SoundManager::sfSetMasterVol(int volume) {
if (volume > 127)
volume = 127;
@@ -1316,7 +1316,7 @@ void SoundManager::_sfSetMasterVol(int volume) {
}
}
-void SoundManager::_sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum) {
+void SoundManager::sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum) {
trackInfo->_numTracks = 0;
const byte *p = soundData + READ_LE_UINT16(soundData + 8);
@@ -1345,11 +1345,11 @@ void SoundManager::_sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *s
}
}
-void SoundManager::_sfTerminate() {
+void SoundManager::sfTerminate() {
}
-void SoundManager::_sfExtractGroupMask() {
+void SoundManager::sfExtractGroupMask() {
uint32 mask = 0;
for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin();
@@ -1359,37 +1359,37 @@ void SoundManager::_sfExtractGroupMask() {
_soundManager->_groupsAvail = mask;
}
-bool SoundManager::_sfInstallDriver(SoundDriver *driver) {
+bool SoundManager::sfInstallDriver(SoundDriver *driver) {
if (!driver->open())
return false;
sfManager()._installedDrivers.push_back(driver);
driver->_groupOffset = driver->getGroupData();
- driver->_groupMask = driver->_groupOffset->groupMask;
+ driver->_groupMask = driver->_groupOffset->_groupMask;
- _sfExtractGroupMask();
- _sfRethinkSoundDrivers();
+ sfExtractGroupMask();
+ sfRethinkSoundDrivers();
driver->setMasterVolume(sfManager()._masterVol);
return true;
}
-void SoundManager::_sfUnInstallDriver(SoundDriver *driver) {
+void SoundManager::sfUnInstallDriver(SoundDriver *driver) {
sfManager()._installedDrivers.remove(driver);
delete driver;
- _sfExtractGroupMask();
- _sfRethinkSoundDrivers();
+ sfExtractGroupMask();
+ sfRethinkSoundDrivers();
}
-void SoundManager::_sfInstallPatchBank(SoundDriver *driver, const byte *bankData) {
+void SoundManager::sfInstallPatchBank(SoundDriver *driver, const byte *bankData) {
driver->installPatch(bankData, g_vm->_memoryManager.getSize(bankData));
}
/**
* Adds the specified sound in the playing sound list, inserting in order of priority
*/
-void SoundManager::_sfDoAddToPlayList(Sound *sound) {
+void SoundManager::sfDoAddToPlayList(Sound *sound) {
Common::StackLock slock2(sfManager()._serverSuspendedMutex);
Common::List<Sound *>::iterator i = sfManager()._playList.begin();
@@ -1402,7 +1402,7 @@ void SoundManager::_sfDoAddToPlayList(Sound *sound) {
/**
* Removes the specified sound from the play list
*/
-bool SoundManager::_sfDoRemoveFromPlayList(Sound *sound) {
+bool SoundManager::sfDoRemoveFromPlayList(Sound *sound) {
Common::StackLock slock(sfManager()._serverSuspendedMutex);
bool result = false;
@@ -1417,7 +1417,7 @@ bool SoundManager::_sfDoRemoveFromPlayList(Sound *sound) {
return result;
}
-void SoundManager::_sfDoUpdateVolume(Sound *sound) {
+void SoundManager::sfDoUpdateVolume(Sound *sound) {
Common::StackLock slock(sfManager()._serverSuspendedMutex);
for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) {
@@ -1583,7 +1583,7 @@ void Sound::_prime(int soundResID, bool dontQueue) {
_remoteReceiver = ALLOCATE(200);
}
- _soPrimeSound(dontQueue);
+ soPrimeSound(dontQueue);
if (!dontQueue)
_soundManager->addToSoundList(this);
@@ -1767,7 +1767,7 @@ void Sound::release() {
_hold = -1;
}
-void Sound::_soPrimeSound(bool dontQueue) {
+void Sound::soPrimeSound(bool dontQueue) {
if (!dontQueue) {
_priority = (_fixedPriority != -1) ? _fixedPriority : _sndResPriority;
_loop = !_fixedLoop ? _fixedLoop : _sndResLoop;
@@ -1785,21 +1785,21 @@ void Sound::_soPrimeSound(bool dontQueue) {
_timer = 0;
_newTimeIndex = 0;
_loopTimer = 0;
- _soPrimeChannelData();
+ soPrimeChannelData();
}
-void Sound::_soSetTimeIndex(uint timeIndex) {
+void Sound::soSetTimeIndex(uint timeIndex) {
Common::StackLock slock(g_globals->_soundManager._serverSuspendedMutex);
if (timeIndex != _timer) {
_soundManager->_soTimeIndexFlag = true;
_timer = 0;
_loopTimer = 0;
- _soPrimeChannelData();
+ soPrimeChannelData();
while (timeIndex > 0) {
- if (_soServiceTracks()) {
- SoundManager::_sfDoRemoveFromPlayList(this);
+ if (soServiceTracks()) {
+ SoundManager::sfDoRemoveFromPlayList(this);
_stoppedAsynchronously = true;
_soundManager->_needToRethink = true;
break;
@@ -1812,9 +1812,9 @@ void Sound::_soSetTimeIndex(uint timeIndex) {
}
}
-bool Sound::_soServiceTracks() {
+bool Sound::soServiceTracks() {
if (_isEmpty) {
- _soRemoteReceive();
+ soRemoteReceive();
return false;
}
@@ -1823,9 +1823,9 @@ bool Sound::_soServiceTracks() {
int mode = *_channelData[trackCtr];
if (mode == 0) {
- _soServiceTrackType0(trackCtr, _channelData[trackCtr]);
+ soServiceTrackType0(trackCtr, _channelData[trackCtr]);
} else if (mode == 1) {
- _soServiceTrackType1(trackCtr, _channelData[trackCtr]);
+ soServiceTrackType1(trackCtr, _channelData[trackCtr]);
} else {
error("Unknown sound mode encountered");
}
@@ -1851,7 +1851,7 @@ bool Sound::_soServiceTracks() {
}
}
-void Sound::_soPrimeChannelData() {
+void Sound::soPrimeChannelData() {
if (_isEmpty) {
for (int idx = 0; idx < 16; ++idx) {
_chProgram[idx] = 0;
@@ -1917,11 +1917,11 @@ void Sound::_soPrimeChannelData() {
}
}
-void Sound::_soRemoteReceive() {
- error("_soRemoteReceive not implemented");
+void Sound::soRemoteReceive() {
+ error("soRemoteReceive not implemented");
}
-void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) {
+void Sound::soServiceTrackType0(int trackIndex, const byte *channelData) {
if (_trkRest[trackIndex]) {
--_trkRest[trackIndex];
return;
@@ -1970,7 +1970,7 @@ void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) {
// Only do processing if fast forwarding to a given time index
if (channelNum != -1) {
if (voiceType == VOICETYPE_1) {
- _soUpdateDamper(vtStruct, channelNum, chVoiceType, v);
+ soUpdateDamper(vtStruct, channelNum, chVoiceType, v);
} else if (voiceNum != -1) {
assert(driver);
driver->proc18(voiceNum, chVoiceType);
@@ -1991,9 +1991,9 @@ void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) {
if (channelNum != -1) {
if (voiceType != VOICETYPE_0) {
if (chFlags & 0x10)
- _soPlaySound2(vtStruct, channelData, channelNum, chVoiceType, v);
+ soPlaySound2(vtStruct, channelData, channelNum, chVoiceType, v);
else
- _soPlaySound(vtStruct, channelData, channelNum, chVoiceType, v, b);
+ soPlaySound(vtStruct, channelData, channelNum, chVoiceType, v, b);
} else if (voiceNum != -1) {
assert(driver);
driver->proc20(voiceNum, chVoiceType);
@@ -2030,17 +2030,17 @@ void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) {
int cmdVal = cmdList[v];
if (channelNum == -1) {
- if (_soDoUpdateTracks(cmdVal, b))
+ if (soDoUpdateTracks(cmdVal, b))
return;
} else {
- _soDoTrackCommand(_trkChannel[trackIndex], cmdVal, b);
+ soDoTrackCommand(_trkChannel[trackIndex], cmdVal, b);
if (!_soundManager->_soTimeIndexFlag) {
if (cmdVal == 7)
b = static_cast<byte>(_volume * (int)b / 127);
if (voiceType != VOICETYPE_0) {
- _soProc38(vtStruct, channelNum, chVoiceType, cmdVal, b);
+ soProc38(vtStruct, channelNum, chVoiceType, cmdVal, b);
} else if (voiceNum != -1) {
assert(driver);
driver->proc24(voiceNum, chVoiceType, this, cmdVal, b);
@@ -2067,17 +2067,17 @@ void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) {
int value = *pData++;
if (channelNum != -1) {
- _soDoTrackCommand(_trkChannel[trackIndex], cmd, value);
+ soDoTrackCommand(_trkChannel[trackIndex], cmd, value);
if (!_soundManager->_soTimeIndexFlag) {
if (voiceType != VOICETYPE_0) {
- _soProc38(vtStruct, channelNum, chVoiceType, cmd, value);
+ soProc38(vtStruct, channelNum, chVoiceType, cmd, value);
} else if (voiceNum != -1) {
assert(driver);
driver->proc24(voiceNum, chVoiceType, this, cmd, value);
}
}
- } else if (_soDoUpdateTracks(cmd, value)) {
+ } else if (soDoUpdateTracks(cmd, value)) {
return;
}
} else if (!(v & 0x2)) {
@@ -2091,7 +2091,7 @@ void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) {
_chPitchBlend[channel] = pitchBlend;
if (voiceType != VOICETYPE_0) {
- _soProc40(vtStruct, channelNum, pitchBlend);
+ soProc40(vtStruct, channelNum, pitchBlend);
} else if (voiceNum != -1) {
assert(driver);
driver->setPitchBlend(channel, pitchBlend);
@@ -2115,7 +2115,7 @@ void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) {
}
}
} else {
- _soSetTrackPos(trackIndex, pData - channelData, program);
+ soSetTrackPos(trackIndex, pData - channelData, program);
}
} else {
@@ -2139,7 +2139,7 @@ void Sound::_soServiceTrackType0(int trackIndex, const byte *channelData) {
}
}
-void Sound::_soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0) {
+void Sound::soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0) {
bool hasDamper = _chDamper[channelNum] != 0;
for (uint idx = 0; idx < voiceType->_entries.size(); ++idx) {
@@ -2161,8 +2161,8 @@ void Sound::_soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceTyp
}
}
-void Sound::_soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0, int v1) {
- int entryIndex = _soFindSound(vtStruct, channelNum);
+void Sound::soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0, int v1) {
+ int entryIndex = soFindSound(vtStruct, channelNum);
if (entryIndex != -1) {
SoundDriver *driver = vtStruct->_entries[entryIndex]._driver;
assert(driver);
@@ -2175,11 +2175,11 @@ void Sound::_soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int
}
}
-void Sound::_soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0) {
+void Sound::soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0) {
for (int trackCtr = 0; trackCtr < _trackInfo._numTracks; ++trackCtr) {
const byte *instrument = _channelData[trackCtr];
if ((*(instrument + 13) == v0) && (*instrument == 1)) {
- int entryIndex = _soFindSound(vtStruct, channelNum);
+ int entryIndex = soFindSound(vtStruct, channelNum);
if (entryIndex != -1) {
SoundDriver *driver = vtStruct->_entries[entryIndex]._driver;
@@ -2199,7 +2199,7 @@ void Sound::_soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, in
}
}
-void Sound::_soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value) {
+void Sound::soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value) {
if (cmd == 64) {
if (value == 0) {
for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) {
@@ -2231,7 +2231,7 @@ void Sound::_soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voice
}
}
-void Sound::_soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend) {
+void Sound::soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend) {
for (uint entryIndex = 0; entryIndex < vtStruct->_entries.size(); ++entryIndex) {
VoiceStructEntryType1 &vte = vtStruct->_entries[entryIndex]._type1;
@@ -2244,7 +2244,7 @@ void Sound::_soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend)
}
}
-void Sound::_soDoTrackCommand(int channelNum, int command, int value) {
+void Sound::soDoTrackCommand(int channelNum, int command, int value) {
switch (command) {
case 1:
_chModulation[channelNum] = value;
@@ -2264,7 +2264,7 @@ void Sound::_soDoTrackCommand(int channelNum, int command, int value) {
}
}
-bool Sound::_soDoUpdateTracks(int command, int value) {
+bool Sound::soDoUpdateTracks(int command, int value) {
if ((command == 76) || (_hold != value))
return false;
@@ -2278,7 +2278,7 @@ bool Sound::_soDoUpdateTracks(int command, int value) {
return true;
}
-void Sound::_soSetTrackPos(int trackIndex, int trackPos, int cueValue) {
+void Sound::soSetTrackPos(int trackIndex, int trackPos, int cueValue) {
_trkIndex[trackIndex] = trackPos;
if (cueValue == 127) {
if (!_soundManager->_soTimeIndexFlag)
@@ -2294,7 +2294,7 @@ void Sound::_soSetTrackPos(int trackIndex, int trackPos, int cueValue) {
}
}
-void Sound::_soServiceTrackType1(int trackIndex, const byte *channelData) {
+void Sound::soServiceTrackType1(int trackIndex, const byte *channelData) {
if (_soundManager->_soTimeIndexFlag || !_trkState[trackIndex])
return;
@@ -2310,7 +2310,7 @@ void Sound::_soServiceTrackType1(int trackIndex, const byte *channelData) {
else {
if (vtStruct->_voiceType != VOICETYPE_0) {
if (_trkState[trackIndex] == 1) {
- int entryIndex = _soFindSound(vtStruct, *(channelData + 1));
+ int entryIndex = soFindSound(vtStruct, *(channelData + 1));
if (entryIndex != -1) {
SoundDriver *driver = vtStruct->_entries[entryIndex]._driver;
assert(driver);
@@ -2352,7 +2352,7 @@ void Sound::_soServiceTrackType1(int trackIndex, const byte *channelData) {
}
}
-int Sound::_soFindSound(VoiceTypeStruct *vtStruct, int channelNum) {
+int Sound::soFindSound(VoiceTypeStruct *vtStruct, int channelNum) {
int entryIndex = -1, entry2Index = -1;
int v6 = 0, v8 = 0;
@@ -2539,10 +2539,10 @@ AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() {
_maxVersion = 0x10A;
_masterVolume = 0;
- _groupData.groupMask = 9;
- _groupData.v1 = 0x46;
- _groupData.v2 = 0;
- _groupData.pData = &adlib_group_data[0];
+ _groupData._groupMask = 9;
+ _groupData._v1 = 0x46;
+ _groupData._v2 = 0;
+ _groupData._pData = &adlib_group_data[0];
_mixer = g_vm->_mixer;
_sampleRate = _mixer->getOutputRate();
@@ -2823,7 +2823,7 @@ int AdlibSoundDriver::readBuffer(int16 *buffer, const int numSamples) {
memset(buffer, 0, sizeof(int16) * numSamples);
while (samplesLeft) {
if (!_samplesTillCallback) {
- SoundManager::_sfUpdateCallback(NULL);
+ SoundManager::sfUpdateCallback(NULL);
flush();
_samplesTillCallback = _samplesPerCallback;
@@ -2852,11 +2852,11 @@ SoundBlasterDriver::SoundBlasterDriver(): SoundDriver() {
_maxVersion = 0x10A;
_masterVolume = 0;
- _groupData.groupMask = 1;
- _groupData.v1 = 0x3E;
- _groupData.v2 = 0;
+ _groupData._groupMask = 1;
+ _groupData._v1 = 0x3E;
+ _groupData._v2 = 0;
static byte const group_data[] = { 3, 1, 1, 0, 0xff };
- _groupData.pData = group_data;
+ _groupData._pData = group_data;
_mixer = g_vm->_mixer;
_sampleRate = _mixer->getOutputRate();
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index 77d1f3d3ac..2f59afb49b 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -54,18 +54,18 @@ enum VoiceType {VOICETYPE_0 = 0, VOICETYPE_1 = 1};
class SoundDriverEntry {
public:
- int driverNum;
- SoundDriverStatus status;
- int field2, field6;
- Common::String shortDescription;
- Common::String longDescription;
+ int _driverNum;
+ SoundDriverStatus _status;
+ int _field2, _field6;
+ Common::String _shortDescription;
+ Common::String _longDescription;
};
struct GroupData {
- uint32 groupMask;
- byte v1;
- byte v2;
- const byte *pData;
+ uint32 _groupMask;
+ byte _v1;
+ byte _v2;
+ const byte *_pData;
};
struct RegisterValue {
@@ -229,31 +229,31 @@ public:
// _sf methods
static SoundManager &sfManager();
- static void _sfTerminate();
- static int _sfDetermineGroup(const byte *soundData);
- static void _sfAddToPlayList(Sound *sound);
- static void _sfRemoveFromPlayList(Sound *sound);
- static bool _sfIsOnPlayList(Sound *sound);
- static void _sfRethinkSoundDrivers();
- static void _sfRethinkVoiceTypes();
- static void _sfUpdateVolume(Sound *sound);
- static void _sfDereferenceAll();
- static void _sfUpdatePriority(Sound *sound);
- static void _sfUpdateLoop(Sound *sound);
- static void _sfSetMasterVol(int volume);
- static void _sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum);
- static void _sfExtractGroupMask();
- static bool _sfInstallDriver(SoundDriver *driver);
- static void _sfUnInstallDriver(SoundDriver *driver);
- static void _sfInstallPatchBank(SoundDriver *driver, const byte *bankData);
- static void _sfDoAddToPlayList(Sound *sound);
- static bool _sfDoRemoveFromPlayList(Sound *sound);
- static void _sfDoUpdateVolume(Sound *sound);
- static void _sfSoundServer();
- static void _sfProcessFading();
- static void _sfUpdateVoiceStructs();
- static void _sfUpdateVoiceStructs2();
- static void _sfUpdateCallback(void *ref);
+ static void sfTerminate();
+ static int sfDetermineGroup(const byte *soundData);
+ static void sfAddToPlayList(Sound *sound);
+ static void sfRemoveFromPlayList(Sound *sound);
+ static bool sfIsOnPlayList(Sound *sound);
+ static void sfRethinkSoundDrivers();
+ static void sfRethinkVoiceTypes();
+ static void sfUpdateVolume(Sound *sound);
+ static void sfDereferenceAll();
+ static void sfUpdatePriority(Sound *sound);
+ static void sfUpdateLoop(Sound *sound);
+ static void sfSetMasterVol(int volume);
+ static void sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum);
+ static void sfExtractGroupMask();
+ static bool sfInstallDriver(SoundDriver *driver);
+ static void sfUnInstallDriver(SoundDriver *driver);
+ static void sfInstallPatchBank(SoundDriver *driver, const byte *bankData);
+ static void sfDoAddToPlayList(Sound *sound);
+ static bool sfDoRemoveFromPlayList(Sound *sound);
+ static void sfDoUpdateVolume(Sound *sound);
+ static void sfSoundServer();
+ static void sfProcessFading();
+ static void sfUpdateVoiceStructs();
+ static void sfUpdateVoiceStructs2();
+ static void sfUpdateCallback(void *ref);
};
class Sound: public EventHandler {
@@ -343,23 +343,23 @@ public:
void orientAfterDriverChange();
// _so methods
- void _soPrimeSound(bool dontQueue);
- void _soSetTimeIndex(uint timeIndex);
- bool _soServiceTracks();
- void _soPrimeChannelData();
- void _soRemoteReceive();
- void _soServiceTrackType0(int trackIndex, const byte *channelData);
- void _soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0);
- void _soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0, int v1);
- void _soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0);
- void _soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value);
- void _soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend);
- void _soDoTrackCommand(int channelNum, int command, int value);
- bool _soDoUpdateTracks(int command, int value);
- void _soSetTrackPos(int trackIndex, int trackPos, int cueValue);
-
- void _soServiceTrackType1(int trackIndex, const byte *channelData);
- int _soFindSound(VoiceTypeStruct *vtStruct, int channelNum);
+ void soPrimeSound(bool dontQueue);
+ void soSetTimeIndex(uint timeIndex);
+ bool soServiceTracks();
+ void soPrimeChannelData();
+ void soRemoteReceive();
+ void soServiceTrackType0(int trackIndex, const byte *channelData);
+ void soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0);
+ void soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0, int v1);
+ void soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0);
+ void soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value);
+ void soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend);
+ void soDoTrackCommand(int channelNum, int command, int value);
+ bool soDoUpdateTracks(int command, int value);
+ void soSetTrackPos(int trackIndex, int trackPos, int cueValue);
+
+ void soServiceTrackType1(int trackIndex, const byte *channelData);
+ int soFindSound(VoiceTypeStruct *vtStruct, int channelNum);
};
class ASound: public EventHandler {
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
new file mode 100644
index 0000000000..9087d66844
--- /dev/null
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -0,0 +1,1460 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_actor.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/ad/ad_path.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "engines/wintermute/base/base_engine.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdActor, false)
+
+
+//////////////////////////////////////////////////////////////////////////
+AdActor::AdActor(BaseGame *inGame) : AdTalkHolder(inGame) {
+ _path = new AdPath(_gameRef);
+
+ _type = OBJECT_ACTOR;
+ _dir = DI_LEFT;
+
+ _walkSprite = NULL;
+ _standSprite = NULL;
+ _turnLeftSprite = NULL;
+ _turnRightSprite = NULL;
+
+ _targetPoint = new BasePoint;
+ _afterWalkDir = DI_NONE;
+
+ _animSprite2 = NULL;
+
+ setDefaultAnimNames();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdActor::setDefaultAnimNames() {
+ _talkAnimName = "talk";
+ _idleAnimName = "idle";
+ _walkAnimName = "walk";
+ _turnLeftAnimName = "turnleft";
+ _turnRightAnimName = "turnright";
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AdActor::~AdActor() {
+ delete _path;
+ delete _targetPoint;
+ _path = NULL;
+ _targetPoint = NULL;
+
+ delete _walkSprite;
+ delete _standSprite;
+ delete _turnLeftSprite;
+ delete _turnRightSprite;
+ _walkSprite = NULL;
+ _standSprite = NULL;
+ _turnLeftSprite = NULL;
+ _turnRightSprite = NULL;
+
+ _animSprite2 = NULL; // ref only
+
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ delete _talkSprites[i];
+ }
+ _talkSprites.clear();
+
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ delete _talkSpritesEx[i];
+ }
+ _talkSpritesEx.clear();
+
+ for (uint32 i = 0; i < _anims.size(); i++) {
+ delete _anims[i];
+ _anims[i] = NULL;
+ }
+ _anims.clear();
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdActor::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdActor::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ACTOR file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ACTOR)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SCALABLE)
+TOKEN_DEF(REGISTRABLE)
+TOKEN_DEF(INTERACTIVE)
+TOKEN_DEF(SHADOWABLE)
+TOKEN_DEF(COLORABLE)
+TOKEN_DEF(ACTIVE)
+TOKEN_DEF(WALK)
+TOKEN_DEF(STAND)
+TOKEN_DEF(TALK_SPECIAL)
+TOKEN_DEF(TALK)
+TOKEN_DEF(TURN_LEFT)
+TOKEN_DEF(TURN_RIGHT)
+TOKEN_DEF(EVENTS)
+TOKEN_DEF(FONT)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(SOUND_VOLUME)
+TOKEN_DEF(SOUND_PANNING)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(BLOCKED_REGION)
+TOKEN_DEF(WAYPOINTS)
+TOKEN_DEF(IGNORE_ITEMS)
+TOKEN_DEF(ROTABLE)
+TOKEN_DEF(ROTATABLE)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(SCALE)
+TOKEN_DEF(RELATIVE_SCALE)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(ANIMATION)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdActor::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ACTOR)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SCALABLE)
+ TOKEN_TABLE(REGISTRABLE)
+ TOKEN_TABLE(INTERACTIVE)
+ TOKEN_TABLE(SHADOWABLE)
+ TOKEN_TABLE(COLORABLE)
+ TOKEN_TABLE(ACTIVE)
+ TOKEN_TABLE(WALK)
+ TOKEN_TABLE(STAND)
+ TOKEN_TABLE(TALK_SPECIAL)
+ TOKEN_TABLE(TALK)
+ TOKEN_TABLE(TURN_LEFT)
+ TOKEN_TABLE(TURN_RIGHT)
+ TOKEN_TABLE(EVENTS)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(SOUND_VOLUME)
+ TOKEN_TABLE(SOUND_PANNING)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(BLOCKED_REGION)
+ TOKEN_TABLE(WAYPOINTS)
+ TOKEN_TABLE(IGNORE_ITEMS)
+ TOKEN_TABLE(ROTABLE)
+ TOKEN_TABLE(ROTATABLE)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(SCALE)
+ TOKEN_TABLE(RELATIVE_SCALE)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(ANIMATION)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTOR) {
+ _gameRef->LOG(0, "'ACTOR' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ AdGame *adGame = (AdGame *)_gameRef;
+ AdSpriteSet *spr = NULL;
+ int ar = 0, ag = 0, ab = 0, alpha = 0;
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_FONT:
+ setFont((char *)params);
+ break;
+
+ case TOKEN_SCALABLE:
+ parser.scanStr((char *)params, "%b", &_zoomable);
+ break;
+
+ case TOKEN_ROTABLE:
+ case TOKEN_ROTATABLE:
+ parser.scanStr((char *)params, "%b", &_rotatable);
+ break;
+
+ case TOKEN_REGISTRABLE:
+ case TOKEN_INTERACTIVE:
+ parser.scanStr((char *)params, "%b", &_registrable);
+ break;
+
+ case TOKEN_SHADOWABLE:
+ case TOKEN_COLORABLE:
+ parser.scanStr((char *)params, "%b", &_shadowable);
+ break;
+
+ case TOKEN_ACTIVE:
+ parser.scanStr((char *)params, "%b", &_active);
+ break;
+
+ case TOKEN_WALK:
+ delete _walkSprite;
+ _walkSprite = NULL;
+ spr = new AdSpriteSet(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _walkSprite = spr;
+ }
+ break;
+
+ case TOKEN_TALK:
+ spr = new AdSpriteSet(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSprites.add(spr);
+ }
+ break;
+
+ case TOKEN_TALK_SPECIAL:
+ spr = new AdSpriteSet(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSpritesEx.add(spr);
+ }
+ break;
+
+ case TOKEN_STAND:
+ delete _standSprite;
+ _standSprite = NULL;
+ spr = new AdSpriteSet(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _standSprite = spr;
+ }
+ break;
+
+ case TOKEN_TURN_LEFT:
+ delete _turnLeftSprite;
+ _turnLeftSprite = NULL;
+ spr = new AdSpriteSet(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _turnLeftSprite = spr;
+ }
+ break;
+
+ case TOKEN_TURN_RIGHT:
+ delete _turnRightSprite;
+ _turnRightSprite = NULL;
+ spr = new AdSpriteSet(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _turnRightSprite = spr;
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_SOUND_VOLUME:
+ parser.scanStr((char *)params, "%d", &_sFXVolume);
+ break;
+
+ case TOKEN_SCALE: {
+ int s;
+ parser.scanStr((char *)params, "%d", &s);
+ _scale = (float)s;
+
+ }
+ break;
+
+ case TOKEN_RELATIVE_SCALE: {
+ int s;
+ parser.scanStr((char *)params, "%d", &s);
+ _relativeScale = (float)s;
+
+ }
+ break;
+
+ case TOKEN_SOUND_PANNING:
+ parser.scanStr((char *)params, "%b", &_autoSoundPanning);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+
+ case TOKEN_BLOCKED_REGION: {
+ delete _blockRegion;
+ delete _currentBlockRegion;
+ _blockRegion = NULL;
+ _currentBlockRegion = NULL;
+ BaseRegion *rgn = new BaseRegion(_gameRef);
+ BaseRegion *crgn = new BaseRegion(_gameRef);
+ if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
+ delete _blockRegion;
+ delete _currentBlockRegion;
+ _blockRegion = NULL;
+ _currentBlockRegion = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ _blockRegion = rgn;
+ _currentBlockRegion = crgn;
+ _currentBlockRegion->mimic(_blockRegion);
+ }
+ }
+ break;
+
+ case TOKEN_WAYPOINTS: {
+ delete _wptGroup;
+ delete _currentWptGroup;
+ _wptGroup = NULL;
+ _currentWptGroup = NULL;
+ AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
+ AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
+ if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
+ delete _wptGroup;
+ delete _currentWptGroup;
+ _wptGroup = NULL;
+ _currentWptGroup = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ _wptGroup = wpt;
+ _currentWptGroup = cwpt;
+ _currentWptGroup->mimic(_wptGroup);
+ }
+ }
+ break;
+
+ case TOKEN_IGNORE_ITEMS:
+ parser.scanStr((char *)params, "%b", &_ignoreItems);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr((char *)params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+
+ case TOKEN_ANIMATION: {
+ AdSpriteSet *anim = new AdSpriteSet(_gameRef, this);
+ if (!anim || DID_FAIL(anim->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _anims.add(anim);
+ }
+ }
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ACTOR definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ if (spr) {
+ delete spr;
+ }
+ _gameRef->LOG(0, "Error loading ACTOR definition");
+ return STATUS_FAILED;
+ }
+
+ if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
+ ar = ag = ab = 255;
+ }
+ _alphaColor = BYTETORGBA(ar, ag, ab, alpha);
+ _state = _nextState = STATE_READY;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdActor::turnTo(TDirection dir) {
+ int delta1, delta2, delta3, delta;
+
+ delta1 = dir - _dir;
+ delta2 = dir + NUM_DIRECTIONS - _dir;
+ delta3 = dir - NUM_DIRECTIONS - _dir;
+
+ delta1 = (abs(delta1) <= abs(delta2)) ? delta1 : delta2;
+ delta = (abs(delta1) <= abs(delta3)) ? delta1 : delta3;
+
+ // already there?
+ if (abs(delta) < 2) {
+ _dir = dir;
+ _state = _nextState;
+ _nextState = STATE_READY;
+ return;
+ }
+
+ _targetDir = dir;
+ _state = delta < 0 ? STATE_TURNING_LEFT : STATE_TURNING_RIGHT;
+
+ _tempSprite2 = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdActor::goTo(int x, int y, TDirection afterWalkDir) {
+ _afterWalkDir = afterWalkDir;
+ if (x == _targetPoint->x && y == _targetPoint->y && _state == STATE_FOLLOWING_PATH) {
+ return;
+ }
+
+ _path->reset();
+ _path->setReady(false);
+
+ _targetPoint->x = x;
+ _targetPoint->y = y;
+
+ ((AdGame *)_gameRef)->_scene->correctTargetPoint(_posX, _posY, &_targetPoint->x, &_targetPoint->y, true, this);
+
+ _state = STATE_SEARCHING_PATH;
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdActor::display() {
+ if (_active) {
+ updateSounds();
+ }
+
+ uint32 alpha;
+ if (_alphaColor != 0) {
+ alpha = _alphaColor;
+ } else {
+ alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY, true) : 0xFFFFFFFF;
+ }
+
+ float scaleX, scaleY;
+ getScale(&scaleX, &scaleY);
+
+
+ float rotate;
+ if (_rotatable) {
+ if (_rotateValid) {
+ rotate = _rotate;
+ } else {
+ rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
+ }
+ } else {
+ rotate = 0.0f;
+ }
+
+ if (_active) {
+ displaySpriteAttachments(true);
+ }
+
+ if (_currentSprite && _active) {
+ bool reg = _registrable;
+ if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) {
+ reg = false;
+ }
+
+ _currentSprite->display(_posX,
+ _posY,
+ reg ? _registerAlias : NULL,
+ scaleX,
+ scaleY,
+ alpha,
+ rotate,
+ _blendMode);
+
+ }
+
+ if (_active) {
+ displaySpriteAttachments(false);
+ }
+ if (_active && _partEmitter) {
+ _partEmitter->display();
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdActor::update() {
+ _currentSprite = NULL;
+
+ if (_state == STATE_READY) {
+ if (_animSprite) {
+ delete _animSprite;
+ _animSprite = NULL;
+ }
+ if (_animSprite2) {
+ _animSprite2 = NULL;
+ }
+ }
+
+ // finished playing animation?
+ if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->_finished) {
+ _state = _nextState;
+ _nextState = STATE_READY;
+ _currentSprite = _animSprite;
+ }
+
+ if (_state == STATE_PLAYING_ANIM_SET && _animSprite2 != NULL && _animSprite2->_finished) {
+ _state = _nextState;
+ _nextState = STATE_READY;
+ _currentSprite = _animSprite2;
+ }
+
+ if (_sentence && _state != STATE_TALKING) {
+ _sentence->finish();
+ }
+
+ // default: stand animation
+ if (!_currentSprite) {
+ if (_sprite) {
+ _currentSprite = _sprite;
+ } else {
+ if (_standSprite) {
+ _currentSprite = _standSprite->getSprite(_dir);
+ } else {
+ AdSpriteSet *anim = getAnimByName(_idleAnimName);
+ if (anim) {
+ _currentSprite = anim->getSprite(_dir);
+ }
+ }
+ }
+ }
+
+ bool already_moved = false;
+
+ switch (_state) {
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_PLAYING_ANIM:
+ _currentSprite = _animSprite;
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_PLAYING_ANIM_SET:
+ _currentSprite = _animSprite2;
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_TURNING_LEFT:
+ if (_tempSprite2 == NULL || _tempSprite2->_finished) {
+ if (_dir > 0) {
+ _dir = (TDirection)(_dir - 1);
+ } else {
+ _dir = (TDirection)(NUM_DIRECTIONS - 1);
+ }
+
+ if (_dir == _targetDir) {
+ _tempSprite2 = NULL;
+ _state = _nextState;
+ _nextState = STATE_READY;
+ } else {
+ if (_turnLeftSprite) {
+ _tempSprite2 = _turnLeftSprite->getSprite(_dir);
+ } else {
+ AdSpriteSet *anim = getAnimByName(_turnLeftAnimName);
+ if (anim) {
+ _tempSprite2 = anim->getSprite(_dir);
+ }
+ }
+
+ if (_tempSprite2) {
+ _tempSprite2->reset();
+ if (_tempSprite2->_looping) {
+ _tempSprite2->_looping = false;
+ }
+ }
+ _currentSprite = _tempSprite2;
+ }
+ } else {
+ _currentSprite = _tempSprite2;
+ }
+ break;
+
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_TURNING_RIGHT:
+ if (_tempSprite2 == NULL || _tempSprite2->_finished) {
+ _dir = (TDirection)(_dir + 1);
+
+ if ((int)_dir >= (int)NUM_DIRECTIONS) {
+ _dir = (TDirection)(0);
+ }
+
+ if (_dir == _targetDir) {
+ _tempSprite2 = NULL;
+ _state = _nextState;
+ _nextState = STATE_READY;
+ } else {
+ if (_turnRightSprite) {
+ _tempSprite2 = _turnRightSprite->getSprite(_dir);
+ } else {
+ AdSpriteSet *anim = getAnimByName(_turnRightAnimName);
+ if (anim) {
+ _tempSprite2 = anim->getSprite(_dir);
+ }
+ }
+
+ if (_tempSprite2) {
+ _tempSprite2->reset();
+ if (_tempSprite2->_looping) {
+ _tempSprite2->_looping = false;
+ }
+ }
+ _currentSprite = _tempSprite2;
+ }
+ } else {
+ _currentSprite = _tempSprite2;
+ }
+ break;
+
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_SEARCHING_PATH:
+ // keep asking scene for the path
+ if (((AdGame *)_gameRef)->_scene->getPath(BasePoint(_posX, _posY), *_targetPoint, _path, this)) {
+ _state = STATE_WAITING_PATH;
+ }
+ break;
+
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_WAITING_PATH:
+ // wait until the scene finished the path
+ if (_path->_ready) {
+ followPath();
+ }
+ break;
+
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_FOLLOWING_PATH:
+ getNextStep();
+ already_moved = true;
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_TALKING: {
+ _sentence->update(_dir);
+ if (_sentence->_currentSprite) {
+ _tempSprite2 = _sentence->_currentSprite;
+ }
+
+ bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
+ if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
+ if (timeIsUp) {
+ _sentence->finish();
+ _tempSprite2 = NULL;
+ _state = _nextState;
+ _nextState = STATE_READY;
+ } else {
+ _tempSprite2 = getTalkStance(_sentence->getNextStance());
+ if (_tempSprite2) {
+ _tempSprite2->reset();
+ _currentSprite = _tempSprite2;
+ ((AdGame *)_gameRef)->addSentence(_sentence);
+ }
+ }
+ } else {
+ _currentSprite = _tempSprite2;
+ ((AdGame *)_gameRef)->addSentence(_sentence);
+ }
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_READY:
+ if (!_animSprite && !_animSprite2) {
+ if (_sprite) {
+ _currentSprite = _sprite;
+ } else {
+ if (_standSprite) {
+ _currentSprite = _standSprite->getSprite(_dir);
+ } else {
+ AdSpriteSet *anim = getAnimByName(_idleAnimName);
+ if (anim) {
+ _currentSprite = anim->getSprite(_dir);
+ }
+ }
+ }
+ }
+ break;
+ default:
+ error("AdActor::Update - Unhandled enum");
+ }
+
+
+ if (_currentSprite && !already_moved) {
+ _currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100, _zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100);
+ if (_currentSprite->_changed) {
+ _posX += _currentSprite->_moveX;
+ _posY += _currentSprite->_moveY;
+ afterMove();
+ }
+ }
+
+ //_gameRef->QuickMessageForm("%s", _currentSprite->_filename);
+
+ updateBlockRegion();
+ _ready = (_state == STATE_READY);
+
+ updatePartEmitter();
+ updateSpriteAttachments();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdActor::followPath() {
+ // skip current position
+ _path->getFirst();
+ while (_path->getCurrent() != NULL) {
+ if (_path->getCurrent()->x != _posX || _path->getCurrent()->y != _posY) {
+ break;
+ }
+ _path->getNext();
+ }
+
+ // are there points to follow?
+ if (_path->getCurrent() != NULL) {
+ _state = STATE_FOLLOWING_PATH;;
+ initLine(BasePoint(_posX, _posY), *_path->getCurrent());
+ } else {
+ if (_afterWalkDir != DI_NONE) {
+ turnTo(_afterWalkDir);
+ } else {
+ _state = STATE_READY;
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdActor::getNextStep() {
+ if (_walkSprite) {
+ _currentSprite = _walkSprite->getSprite(_dir);
+ } else {
+ AdSpriteSet *anim = getAnimByName(_walkAnimName);
+ if (anim) {
+ _currentSprite = anim->getSprite(_dir);
+ }
+ }
+
+ if (!_currentSprite) {
+ return;
+ }
+
+ _currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100, _zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100);
+ if (!_currentSprite->_changed) {
+ return;
+ }
+
+
+ int maxStepX, maxStepY;
+ maxStepX = abs(_currentSprite->_moveX);
+ maxStepY = abs(_currentSprite->_moveY);
+
+ maxStepX = MAX(maxStepX, maxStepY);
+ maxStepX = MAX(maxStepX, 1);
+
+ while (_pFCount > 0 && maxStepX >= 0) {
+ _pFX += _pFStepX;
+ _pFY += _pFStepY;
+
+ _pFCount--;
+ maxStepX--;
+ }
+
+ if (((AdGame *)_gameRef)->_scene->isBlockedAt((int)_pFX, (int) _pFY, true, this)) {
+ if (_pFCount == 0) {
+ _state = _nextState;
+ _nextState = STATE_READY;
+ return;
+ }
+ goTo(_targetPoint->x, _targetPoint->y);
+ return;
+ }
+
+
+ _posX = (int)_pFX;
+ _posY = (int)_pFY;
+
+ afterMove();
+
+
+ if (_pFCount == 0) {
+ if (_path->getNext() == NULL) {
+ _posX = _targetPoint->x;
+ _posY = _targetPoint->y;
+
+ _path->reset();
+ if (_afterWalkDir != DI_NONE) {
+ turnTo(_afterWalkDir);
+ } else {
+ _state = _nextState;
+ _nextState = STATE_READY;
+ }
+ } else {
+ initLine(BasePoint(_posX, _posY), *_path->getCurrent());
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdActor::initLine(BasePoint startPt, BasePoint endPt) {
+ _pFCount = MAX((abs(endPt.x - startPt.x)) , (abs(endPt.y - startPt.y)));
+
+ _pFStepX = (double)(endPt.x - startPt.x) / _pFCount;
+ _pFStepY = (double)(endPt.y - startPt.y) / _pFCount;
+
+ _pFX = startPt.x;
+ _pFY = startPt.y;
+
+ int angle = (int)(atan2((double)(endPt.y - startPt.y), (double)(endPt.x - startPt.x)) * (180 / 3.14));
+
+ _nextState = STATE_FOLLOWING_PATH;
+
+ turnTo(angleToDirection(angle));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GoTo / GoToAsync
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GoTo") == 0 || strcmp(name, "GoToAsync") == 0) {
+ stack->correctParams(2);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+ goTo(x, y);
+ if (strcmp(name, "GoToAsync") != 0) {
+ script->waitForExclusive(this);
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GoToObject / GoToObjectAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GoToObject") == 0 || strcmp(name, "GoToObjectAsync") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ if (!val->isNative()) {
+ script->runtimeError("actor.%s method accepts an entity refrence only", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ AdObject *obj = (AdObject *)val->getNative();
+ if (!obj || obj->_type != OBJECT_ENTITY) {
+ script->runtimeError("actor.%s method accepts an entity refrence only", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ AdEntity *ent = (AdEntity *)obj;
+ if (ent->_walkToX == 0 && ent->_walkToY == 0) {
+ goTo(ent->_posX, ent->_posY);
+ } else {
+ goTo(ent->_walkToX, ent->_walkToY, ent->_walkToDir);
+ }
+ if (strcmp(name, "GoToObjectAsync") != 0) {
+ script->waitForExclusive(this);
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TurnTo / TurnToAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TurnTo") == 0 || strcmp(name, "TurnToAsync") == 0) {
+ stack->correctParams(1);
+ int dir;
+ ScValue *val = stack->pop();
+
+ // turn to object?
+ if (val->isNative() && _gameRef->validObject((BaseObject *)val->getNative())) {
+ BaseObject *obj = (BaseObject *)val->getNative();
+ int angle = (int)(atan2((double)(obj->_posY - _posY), (double)(obj->_posX - _posX)) * (180 / 3.14));
+ dir = (int)angleToDirection(angle);
+ }
+ // otherwise turn to direction
+ else {
+ dir = val->getInt();
+ }
+
+ if (dir >= 0 && dir < NUM_DIRECTIONS) {
+ turnTo((TDirection)dir);
+ if (strcmp(name, "TurnToAsync") != 0) {
+ script->waitForExclusive(this);
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsWalking
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsWalking") == 0) {
+ stack->correctParams(0);
+ stack->pushBool(_state == STATE_FOLLOWING_PATH);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MergeAnims
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MergeAnims") == 0) {
+ stack->correctParams(1);
+ stack->pushBool(DID_SUCCEED(mergeAnims(stack->pop()->getString())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // UnloadAnim
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "UnloadAnim") == 0) {
+ stack->correctParams(1);
+ const char *animName = stack->pop()->getString();
+
+ bool found = false;
+ for (uint32 i = 0; i < _anims.size(); i++) {
+ if (scumm_stricmp(_anims[i]->getName(), animName) == 0) {
+ // invalidate sprites in use
+ if (_anims[i]->containsSprite(_tempSprite2)) {
+ _tempSprite2 = NULL;
+ }
+ if (_anims[i]->containsSprite(_currentSprite)) {
+ _currentSprite = NULL;
+ }
+ if (_anims[i]->containsSprite(_animSprite2)) {
+ _animSprite2 = NULL;
+ }
+
+ delete _anims[i];
+ _anims[i] = NULL;
+ _anims.remove_at(i);
+ i--;
+ found = true;
+ }
+ }
+ stack->pushBool(found);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HasAnim
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HasAnim") == 0) {
+ stack->correctParams(1);
+ const char *animName = stack->pop()->getString();
+ stack->pushBool(getAnimByName(animName) != NULL);
+ return STATUS_OK;
+ } else {
+ return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdActor::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Direction
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Direction") == 0) {
+ _scValue->setInt(_dir);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Type") == 0) {
+ _scValue->setString("actor");
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // TalkAnimName
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TalkAnimName") == 0) {
+ _scValue->setString(_talkAnimName);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WalkAnimName
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WalkAnimName") == 0) {
+ _scValue->setString(_walkAnimName);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IdleAnimName
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IdleAnimName") == 0) {
+ _scValue->setString(_idleAnimName);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TurnLeftAnimName
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TurnLeftAnimName") == 0) {
+ _scValue->setString(_turnLeftAnimName);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TurnRightAnimName
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TurnRightAnimName") == 0) {
+ _scValue->setString(_turnRightAnimName);
+ return _scValue;
+ } else {
+ return AdTalkHolder::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdActor::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Direction
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Direction") == 0) {
+ int dir = value->getInt();
+ if (dir >= 0 && dir < NUM_DIRECTIONS) {
+ _dir = (TDirection)dir;
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TalkAnimName
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TalkAnimName") == 0) {
+ if (value->isNULL()) {
+ _talkAnimName = "talk";
+ } else {
+ _talkAnimName = value->getString();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WalkAnimName
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WalkAnimName") == 0) {
+ if (value->isNULL()) {
+ _walkAnimName = "walk";
+ } else {
+ _walkAnimName = value->getString();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IdleAnimName
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IdleAnimName") == 0) {
+ if (value->isNULL()) {
+ _idleAnimName = "idle";
+ } else {
+ _idleAnimName = value->getString();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TurnLeftAnimName
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TurnLeftAnimName") == 0) {
+ if (value->isNULL()) {
+ _turnLeftAnimName = "turnleft";
+ } else {
+ _turnLeftAnimName = value->getString();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TurnRightAnimName
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TurnRightAnimName") == 0) {
+ if (value->isNULL()) {
+ _turnRightAnimName = "turnright";
+ } else {
+ _turnRightAnimName = value->getString();
+ }
+ return STATUS_OK;
+ } else {
+ return AdTalkHolder::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdActor::scToString() {
+ return "[actor object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSprite *AdActor::getTalkStance(const char *stance) {
+ // forced stance?
+ if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
+ _forcedTalkAnimUsed = true;
+ delete _animSprite;
+ _animSprite = new BaseSprite(_gameRef, this);
+ if (_animSprite) {
+ bool res = _animSprite->loadFile(_forcedTalkAnimName);
+ if (DID_FAIL(res)) {
+ _gameRef->LOG(res, "AdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
+ delete _animSprite;
+ _animSprite = NULL;
+ } else {
+ return _animSprite;
+ }
+ }
+ }
+
+ // old way
+ if (_talkSprites.size() > 0 || _talkSpritesEx.size() > 0) {
+ return getTalkStanceOld(stance);
+ }
+
+ // new way
+ BaseSprite *ret = NULL;
+
+ // do we have an animation with this name?
+ AdSpriteSet *anim = getAnimByName(stance);
+ if (anim) {
+ ret = anim->getSprite(_dir);
+ }
+
+ // not - get a random talk
+ if (!ret) {
+ BaseArray<AdSpriteSet *> talkAnims;
+ for (uint32 i = 0; i < _anims.size(); i++) {
+ if (_talkAnimName.compareToIgnoreCase(_anims[i]->getName()) == 0) {
+ talkAnims.add(_anims[i]);
+ }
+ }
+
+ if (talkAnims.size() > 0) {
+ int rnd = BaseEngine::instance().randInt(0, talkAnims.size() - 1);
+ ret = talkAnims[rnd]->getSprite(_dir);
+ } else {
+ if (_standSprite) {
+ ret = _standSprite->getSprite(_dir);
+ } else {
+ anim = getAnimByName(_idleAnimName);
+ if (anim) {
+ ret = anim->getSprite(_dir);
+ }
+ }
+ }
+ }
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
+ BaseSprite *ret = NULL;
+
+ if (stance != NULL) {
+ // search special stances
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
+ ret = _talkSpritesEx[i]->getSprite(_dir);
+ break;
+ }
+ }
+ if (ret == NULL) {
+ // search generic stances
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
+ ret = _talkSprites[i]->getSprite(_dir);
+ break;
+ }
+ }
+ }
+ }
+
+ // not a valid stance? get a random one
+ if (ret == NULL) {
+ if (_talkSprites.size() < 1) {
+ ret = _standSprite->getSprite(_dir);
+ } else {
+ // TODO: remember last
+ int rnd = BaseEngine::instance().randInt(0, _talkSprites.size() - 1);
+ ret = _talkSprites[rnd]->getSprite(_dir);
+ }
+ }
+
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdActor::persist(BasePersistenceManager *persistMgr) {
+ AdTalkHolder::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER_INT(_dir));
+ persistMgr->transfer(TMEMBER(_path));
+ persistMgr->transfer(TMEMBER(_pFCount));
+ persistMgr->transfer(TMEMBER(_pFStepX));
+ persistMgr->transfer(TMEMBER(_pFStepY));
+ persistMgr->transfer(TMEMBER(_pFX));
+ persistMgr->transfer(TMEMBER(_pFY));
+ persistMgr->transfer(TMEMBER(_standSprite));
+ _talkSprites.persist(persistMgr);
+ _talkSpritesEx.persist(persistMgr);
+ persistMgr->transfer(TMEMBER_INT(_targetDir));
+ persistMgr->transfer(TMEMBER_INT(_afterWalkDir));
+ persistMgr->transfer(TMEMBER(_targetPoint));
+ persistMgr->transfer(TMEMBER(_turnLeftSprite));
+ persistMgr->transfer(TMEMBER(_turnRightSprite));
+ persistMgr->transfer(TMEMBER(_walkSprite));
+
+ persistMgr->transfer(TMEMBER(_animSprite2));
+ persistMgr->transfer(TMEMBER(_talkAnimName));
+ persistMgr->transfer(TMEMBER(_idleAnimName));
+ persistMgr->transfer(TMEMBER(_walkAnimName));
+ persistMgr->transfer(TMEMBER(_turnLeftAnimName));
+ persistMgr->transfer(TMEMBER(_turnRightAnimName));
+
+ _anims.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+TDirection AdActor::angleToDirection(int angle) {
+ TDirection ret = DI_DOWN;;
+
+ if (angle > -112 && angle <= -67) {
+ ret = DI_UP;
+ } else if (angle > -67 && angle <= -22) {
+ ret = DI_UPRIGHT;
+ } else if (angle > -22 && angle <= 22) {
+ ret = DI_RIGHT;
+ } else if (angle > 22 && angle <= 67) {
+ ret = DI_DOWNRIGHT;
+ } else if (angle > 67 && angle <= 112) {
+ ret = DI_DOWN;
+ } else if (angle > 112 && angle <= 157) {
+ ret = DI_DOWNLEFT;
+ } else if ((angle > 157 && angle <= 180) || (angle >= -180 && angle <= -157)) {
+ ret = DI_LEFT;
+ } else if (angle > -157 && angle <= -112) {
+ ret = DI_UPLEFT;
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int AdActor::getHeight() {
+ // if no current sprite is set, set some
+ if (_currentSprite == NULL) {
+ if (_standSprite) {
+ _currentSprite = _standSprite->getSprite(_dir);
+ } else {
+ AdSpriteSet *anim = getAnimByName(_idleAnimName);
+ if (anim) {
+ _currentSprite = anim->getSprite(_dir);
+ }
+ }
+ }
+ // and get height
+ return AdTalkHolder::getHeight();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdSpriteSet *AdActor::getAnimByName(const Common::String &animName) {
+ for (uint32 i = 0; i < _anims.size(); i++) {
+ if (animName.compareToIgnoreCase(_anims[i]->getName()) == 0) {
+ return _anims[i];
+ }
+ }
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdActor::mergeAnims(const char *animsFilename) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ANIMATION)
+ TOKEN_TABLE_END
+
+
+ byte *fileBuffer = BaseFileManager::getEngineInstance()->readWholeFile(animsFilename);
+ if (fileBuffer == NULL) {
+ _gameRef->LOG(0, "AdActor::MergeAnims failed for file '%s'", animsFilename);
+ return STATUS_FAILED;
+ }
+
+ byte *buffer = fileBuffer;
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ bool ret = STATUS_OK;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_ANIMATION: {
+ AdSpriteSet *anim = new AdSpriteSet(_gameRef, this);
+ if (!anim || DID_FAIL(anim->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ ret = STATUS_FAILED;
+ } else {
+ _anims.add(anim);
+ }
+ }
+ break;
+ }
+ }
+ delete[] fileBuffer;
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdActor::playAnim(const char *filename) {
+ // if we have an anim with this name, use it
+ AdSpriteSet *anim = getAnimByName(filename);
+ if (anim) {
+ _animSprite2 = anim->getSprite(_dir);
+ if (_animSprite2) {
+ _animSprite2->reset();
+ _state = STATE_PLAYING_ANIM_SET;
+ return STATUS_OK;
+ }
+ }
+ // otherwise call the standard handler
+ return AdTalkHolder::playAnim(filename);
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_actor.h b/engines/wintermute/ad/ad_actor.h
new file mode 100644
index 0000000000..271e57cb85
--- /dev/null
+++ b/engines/wintermute/ad/ad_actor.h
@@ -0,0 +1,108 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADACTOR_H
+#define WINTERMUTE_ADACTOR_H
+
+
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+#include "engines/wintermute/ad/ad_types.h" // Added by ClassView
+#include "engines/wintermute/ad/ad_talk_holder.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/base_point.h" // Added by ClassView
+#include "engines/wintermute/persistent.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+class AdSpriteSet;
+class AdPath;
+class BaseSprite;
+class AdActor : public AdTalkHolder {
+public:
+ TDirection angleToDirection(int angle);
+ DECLARE_PERSISTENT(AdActor, AdTalkHolder)
+ virtual int getHeight();
+ BaseSprite *getTalkStance(const char *stance);
+ virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE);
+ BasePoint *_targetPoint;
+ virtual bool update();
+ virtual bool display();
+ virtual void turnTo(TDirection dir);
+ AdActor(BaseGame *inGame/*=NULL*/);
+ virtual ~AdActor();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+
+
+private:
+ TDirection _targetDir;
+ TDirection _afterWalkDir;
+
+ AdPath *_path;
+ AdSpriteSet *_walkSprite;
+ AdSpriteSet *_standSprite;
+ AdSpriteSet *_turnLeftSprite;
+ AdSpriteSet *_turnRightSprite;
+ BaseArray<AdSpriteSet *> _talkSprites;
+ BaseArray<AdSpriteSet *> _talkSpritesEx;
+ TDirection _dir;
+ // new anim system
+ Common::String _talkAnimName;
+ Common::String _idleAnimName;
+ Common::String _walkAnimName;
+ Common::String _turnLeftAnimName;
+ Common::String _turnRightAnimName;
+ BaseArray<AdSpriteSet *> _anims;
+ virtual bool playAnim(const char *filename);
+ AdSpriteSet *getAnimByName(const Common::String &animName);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+ bool setDefaultAnimNames();
+ BaseSprite *getTalkStanceOld(const char *stance);
+ bool mergeAnims(const char *animsFilename);
+ BaseSprite *_animSprite2;
+
+ void initLine(BasePoint startPt, BasePoint endPt);
+ void getNextStep();
+ void followPath();
+ double _pFStepX;
+ double _pFStepY;
+ double _pFX;
+ double _pFY;
+ int _pFCount;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp
new file mode 100644
index 0000000000..234af1fffa
--- /dev/null
+++ b/engines/wintermute/ad/ad_entity.cpp
@@ -0,0 +1,1121 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_active_rect.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/video/video_theora_player.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdEntity, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdEntity::AdEntity(BaseGame *inGame) : AdTalkHolder(inGame) {
+ _type = OBJECT_ENTITY;
+ _subtype = ENTITY_NORMAL;
+ _region = NULL;
+ _item = NULL;
+
+ _walkToX = _walkToY = 0;
+ _walkToDir = DI_NONE;
+
+ _theora = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdEntity::~AdEntity() {
+ _gameRef->unregisterObject(_region);
+
+ delete _theora;
+ _theora = NULL;
+
+ delete[] _item;
+ _item = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdEntity::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdEntity::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ENTITY file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ENTITY)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SCALABLE)
+TOKEN_DEF(REGISTRABLE)
+TOKEN_DEF(INTERACTIVE)
+TOKEN_DEF(SHADOWABLE)
+TOKEN_DEF(COLORABLE)
+TOKEN_DEF(ACTIVE)
+TOKEN_DEF(EVENTS)
+TOKEN_DEF(FONT)
+TOKEN_DEF(TALK_SPECIAL)
+TOKEN_DEF(TALK)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(REGION)
+TOKEN_DEF(BLOCKED_REGION)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(SOUND_START_TIME)
+TOKEN_DEF(SOUND_VOLUME)
+TOKEN_DEF(SOUND_PANNING)
+TOKEN_DEF(SOUND)
+TOKEN_DEF(SUBTYPE)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(WAYPOINTS)
+TOKEN_DEF(IGNORE_ITEMS)
+TOKEN_DEF(ROTABLE)
+TOKEN_DEF(ROTATABLE)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(SCALE)
+TOKEN_DEF(RELATIVE_SCALE)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(ITEM)
+TOKEN_DEF(WALK_TO_X)
+TOKEN_DEF(WALK_TO_Y)
+TOKEN_DEF(WALK_TO_DIR)
+TOKEN_DEF(SAVE_STATE)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdEntity::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ENTITY)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SCALABLE)
+ TOKEN_TABLE(REGISTRABLE)
+ TOKEN_TABLE(INTERACTIVE)
+ TOKEN_TABLE(SHADOWABLE)
+ TOKEN_TABLE(COLORABLE)
+ TOKEN_TABLE(ACTIVE)
+ TOKEN_TABLE(EVENTS)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TALK_SPECIAL)
+ TOKEN_TABLE(TALK)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(REGION)
+ TOKEN_TABLE(BLOCKED_REGION)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(SOUND_START_TIME)
+ TOKEN_TABLE(SOUND_VOLUME)
+ TOKEN_TABLE(SOUND_PANNING)
+ TOKEN_TABLE(SOUND)
+ TOKEN_TABLE(SUBTYPE)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(WAYPOINTS)
+ TOKEN_TABLE(IGNORE_ITEMS)
+ TOKEN_TABLE(ROTABLE)
+ TOKEN_TABLE(ROTATABLE)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(SCALE)
+ TOKEN_TABLE(RELATIVE_SCALE)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(ITEM)
+ TOKEN_TABLE(WALK_TO_X)
+ TOKEN_TABLE(WALK_TO_Y)
+ TOKEN_TABLE(WALK_TO_DIR)
+ TOKEN_TABLE(SAVE_STATE)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ENTITY) {
+ _gameRef->LOG(0, "'ENTITY' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ AdGame *adGame = (AdGame *)_gameRef;
+ BaseSprite *spr = NULL;
+ int ar = 0, ag = 0, ab = 0, alpha = 0;
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_SPRITE: {
+ delete _sprite;
+ _sprite = NULL;
+ spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprite = spr;
+ }
+ }
+ break;
+
+ case TOKEN_TALK: {
+ spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSprites.add(spr);
+ }
+ }
+ break;
+
+ case TOKEN_TALK_SPECIAL: {
+ spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSpritesEx.add(spr);
+ }
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_ITEM:
+ setItem((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_FONT:
+ setFont((char *)params);
+ break;
+
+ case TOKEN_SCALABLE:
+ parser.scanStr((char *)params, "%b", &_zoomable);
+ break;
+
+ case TOKEN_SCALE: {
+ int s;
+ parser.scanStr((char *)params, "%d", &s);
+ _scale = (float)s;
+
+ }
+ break;
+
+ case TOKEN_RELATIVE_SCALE: {
+ int s;
+ parser.scanStr((char *)params, "%d", &s);
+ _relativeScale = (float)s;
+
+ }
+ break;
+
+ case TOKEN_ROTABLE:
+ case TOKEN_ROTATABLE:
+ parser.scanStr((char *)params, "%b", &_rotatable);
+ break;
+
+ case TOKEN_REGISTRABLE:
+ case TOKEN_INTERACTIVE:
+ parser.scanStr((char *)params, "%b", &_registrable);
+ break;
+
+ case TOKEN_SHADOWABLE:
+ case TOKEN_COLORABLE:
+ parser.scanStr((char *)params, "%b", &_shadowable);
+ break;
+
+ case TOKEN_ACTIVE:
+ parser.scanStr((char *)params, "%b", &_active);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr((char *)params, "%b", &_editorSelected);
+ break;
+
+ case TOKEN_REGION: {
+ if (_region) {
+ _gameRef->unregisterObject(_region);
+ }
+ _region = NULL;
+ BaseRegion *rgn = new BaseRegion(_gameRef);
+ if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _region = rgn;
+ _gameRef->registerObject(_region);
+ }
+ }
+ break;
+
+ case TOKEN_BLOCKED_REGION: {
+ delete _blockRegion;
+ _blockRegion = NULL;
+ delete _currentBlockRegion;
+ _currentBlockRegion = NULL;
+ BaseRegion *rgn = new BaseRegion(_gameRef);
+ BaseRegion *crgn = new BaseRegion(_gameRef);
+ if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
+ delete _blockRegion;
+ _blockRegion = NULL;
+ delete _currentBlockRegion;
+ _currentBlockRegion = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ _blockRegion = rgn;
+ _currentBlockRegion = crgn;
+ _currentBlockRegion->mimic(_blockRegion);
+ }
+ }
+ break;
+
+ case TOKEN_WAYPOINTS: {
+ delete _wptGroup;
+ _wptGroup = NULL;
+ delete _currentWptGroup;
+ _currentWptGroup = NULL;
+ AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
+ AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
+ if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
+ delete _wptGroup;
+ _wptGroup = NULL;
+ delete _currentWptGroup;
+ _currentWptGroup = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ _wptGroup = wpt;
+ _currentWptGroup = cwpt;
+ _currentWptGroup->mimic(_wptGroup);
+ }
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_SUBTYPE: {
+ if (scumm_stricmp((char *)params, "sound") == 0) {
+ delete _sprite;
+ _sprite = NULL;
+ if (_gameRef->_editorMode) {
+ spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprite = spr;
+ }
+ }
+ if (_gameRef->_editorMode) {
+ _editorOnly = true;
+ }
+ _zoomable = false;
+ _rotatable = false;
+ _registrable = _gameRef->_editorMode;
+ _shadowable = false;
+ _subtype = ENTITY_SOUND;
+ }
+ }
+ break;
+
+ case TOKEN_SOUND:
+ playSFX((char *)params, false, false);
+ break;
+
+ case TOKEN_SOUND_START_TIME:
+ parser.scanStr((char *)params, "%d", &_sFXStart);
+ break;
+
+ case TOKEN_SOUND_VOLUME:
+ parser.scanStr((char *)params, "%d", &_sFXVolume);
+ break;
+
+ case TOKEN_SOUND_PANNING:
+ parser.scanStr((char *)params, "%b", &_autoSoundPanning);
+ break;
+
+ case TOKEN_SAVE_STATE:
+ parser.scanStr((char *)params, "%b", &_saveState);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+
+ case TOKEN_IGNORE_ITEMS:
+ parser.scanStr((char *)params, "%b", &_ignoreItems);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr((char *)params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+
+ case TOKEN_WALK_TO_X:
+ parser.scanStr((char *)params, "%d", &_walkToX);
+ break;
+
+ case TOKEN_WALK_TO_Y:
+ parser.scanStr((char *)params, "%d", &_walkToY);
+ break;
+
+ case TOKEN_WALK_TO_DIR: {
+ int i;
+ parser.scanStr((char *)params, "%d", &i);
+ if (i < 0) {
+ i = 0;
+ }
+ if (i >= NUM_DIRECTIONS) {
+ i = DI_NONE;
+ }
+ _walkToDir = (TDirection)i;
+ }
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ENTITY definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading ENTITY definition");
+ if (spr) {
+ delete spr;
+ }
+ return STATUS_FAILED;
+ }
+
+ if (_region && _sprite) {
+ _gameRef->LOG(0, "Warning: Entity '%s' has both sprite and region.", getName());
+ }
+
+ updatePosition();
+
+ if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
+ ar = ag = ab = 255;
+ }
+ _alphaColor = BYTETORGBA(ar, ag, ab, alpha);
+ _state = STATE_READY;
+
+ if (_item && ((AdGame *)_gameRef)->isItemTaken(_item)) {
+ _active = false;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdEntity::display() {
+ if (_active) {
+ updateSounds();
+
+ uint32 alpha;
+ if (_alphaColor != 0) {
+ alpha = _alphaColor;
+ } else {
+ alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY) : 0xFFFFFFFF;
+ }
+
+ float scaleX, scaleY;
+ getScale(&scaleX, &scaleY);
+
+ float rotate;
+ if (_rotatable) {
+ if (_rotateValid) {
+ rotate = _rotate;
+ } else {
+ rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
+ }
+ } else {
+ rotate = 0.0f;
+ }
+
+
+ bool reg = _registrable;
+ if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) {
+ reg = false;
+ }
+
+ if (_region && (reg || _editorAlwaysRegister)) {
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, _registerAlias, _region, _gameRef->_offsetX, _gameRef->_offsetY));
+ }
+
+ displaySpriteAttachments(true);
+ if (_theora && (_theora->isPlaying() || _theora->isPaused())) {
+ _theora->display(alpha);
+ } else if (_currentSprite) {
+ _currentSprite->display(_posX,
+ _posY,
+ (reg || _editorAlwaysRegister) ? _registerAlias : NULL,
+ scaleX,
+ scaleY,
+ alpha,
+ rotate,
+ _blendMode);
+ }
+ displaySpriteAttachments(false);
+
+ if (_partEmitter) {
+ _partEmitter->display(_region);
+ }
+
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdEntity::update() {
+ _currentSprite = NULL;
+
+ if (_state == STATE_READY && _animSprite) {
+ delete _animSprite;
+ _animSprite = NULL;
+ }
+
+ // finished playing animation?
+ if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->_finished) {
+ _state = STATE_READY;
+ _currentSprite = _animSprite;
+ }
+
+ if (_sentence && _state != STATE_TALKING) {
+ _sentence->finish();
+ }
+
+ // default: stand animation
+ if (!_currentSprite) {
+ _currentSprite = _sprite;
+ }
+
+ switch (_state) {
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_PLAYING_ANIM:
+ _currentSprite = _animSprite;
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_READY:
+ if (!_animSprite) {
+ _currentSprite = _sprite;
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_TALKING: {
+ _sentence->update();
+ if (_sentence->_currentSprite) {
+ _tempSprite2 = _sentence->_currentSprite;
+ }
+
+ bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
+ if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
+ if (timeIsUp) {
+ _sentence->finish();
+ _tempSprite2 = NULL;
+ _state = STATE_READY;
+ } else {
+ _tempSprite2 = getTalkStance(_sentence->getNextStance());
+ if (_tempSprite2) {
+ _tempSprite2->reset();
+ _currentSprite = _tempSprite2;
+ }
+ ((AdGame *)_gameRef)->addSentence(_sentence);
+ }
+ } else {
+ _currentSprite = _tempSprite2;
+ ((AdGame *)_gameRef)->addSentence(_sentence);
+ }
+ }
+ break;
+ default: // Silence unhandled enum-warning
+ break;
+ }
+
+
+ if (_currentSprite) {
+ _currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100);
+ if (_currentSprite->_changed) {
+ _posX += _currentSprite->_moveX;
+ _posY += _currentSprite->_moveY;
+ }
+ }
+
+ updateBlockRegion();
+ _ready = (_state == STATE_READY);
+
+ if (_theora) {
+ int offsetX, offsetY;
+ _gameRef->getOffset(&offsetX, &offsetY);
+ _theora->_posX = _posX - offsetX;
+ _theora->_posY = _posY - offsetY;
+
+ _theora->update();
+ if (_theora->isFinished()) {
+ _theora->stop();
+ delete _theora;
+ _theora = NULL;
+ }
+ }
+
+ updatePartEmitter();
+ updateSpriteAttachments();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // StopSound
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "StopSound") == 0 && _subtype == ENTITY_SOUND) {
+ stack->correctParams(0);
+
+ if (DID_FAIL(stopSFX(false))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlayTheora
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlayTheora") == 0) {
+ stack->correctParams(4);
+ const char *filename = stack->pop()->getString();
+ bool looping = stack->pop()->getBool(false);
+ ScValue *valAlpha = stack->pop();
+ int startTime = stack->pop()->getInt();
+
+ delete _theora;
+ _theora = new VideoTheoraPlayer(_gameRef);
+ if (_theora && DID_SUCCEED(_theora->initialize(filename))) {
+ if (!valAlpha->isNULL()) {
+ _theora->setAlphaImage(valAlpha->getString());
+ }
+ _theora->play(VID_PLAY_POS, 0, 0, false, false, looping, startTime, _scale >= 0.0f ? _scale : -1.0f, _sFXVolume);
+ //if (_scale>=0) _theora->_playZoom = _scale;
+ stack->pushBool(true);
+ } else {
+ script->runtimeError("Entity.PlayTheora - error playing video '%s'", filename);
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StopTheora
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StopTheora") == 0) {
+ stack->correctParams(0);
+ if (_theora) {
+ _theora->stop();
+ delete _theora;
+ _theora = NULL;
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsTheoraPlaying
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsTheoraPlaying") == 0) {
+ stack->correctParams(0);
+ if (_theora && _theora->isPlaying()) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PauseTheora
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PauseTheora") == 0) {
+ stack->correctParams(0);
+ if (_theora && _theora->isPlaying()) {
+ _theora->pause();
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ResumeTheora
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ResumeTheora") == 0) {
+ stack->correctParams(0);
+ if (_theora && _theora->isPaused()) {
+ _theora->resume();
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsTheoraPaused
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsTheoraPaused") == 0) {
+ stack->correctParams(0);
+ if (_theora && _theora->isPaused()) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateRegion
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateRegion") == 0) {
+ stack->correctParams(0);
+ if (!_region) {
+ _region = new BaseRegion(_gameRef);
+ _gameRef->registerObject(_region);
+ }
+ if (_region) {
+ stack->pushNative(_region, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteRegion
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteRegion") == 0) {
+ stack->correctParams(0);
+ if (_region) {
+ _gameRef->unregisterObject(_region);
+ _region = NULL;
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ } else {
+ return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdEntity::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("entity");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Item
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Item") == 0) {
+ if (_item) {
+ _scValue->setString(_item);
+ } else {
+ _scValue->setNULL();
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Subtype (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Subtype") == 0) {
+ if (_subtype == ENTITY_SOUND) {
+ _scValue->setString("sound");
+ } else {
+ _scValue->setString("normal");
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WalkToX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WalkToX") == 0) {
+ _scValue->setInt(_walkToX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WalkToY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WalkToY") == 0) {
+ _scValue->setInt(_walkToY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WalkToDirection
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WalkToDirection") == 0) {
+ _scValue->setInt((int)_walkToDir);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Region (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Region") == 0) {
+ if (_region) {
+ _scValue->setNative(_region, true);
+ } else {
+ _scValue->setNULL();
+ }
+ return _scValue;
+ } else {
+ return AdTalkHolder::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdEntity::scSetProperty(const char *name, ScValue *value) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // Item
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Item") == 0) {
+ setItem(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WalkToX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WalkToX") == 0) {
+ _walkToX = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WalkToY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WalkToY") == 0) {
+ _walkToY = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WalkToDirection
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WalkToDirection") == 0) {
+ int dir = value->getInt();
+ if (dir >= 0 && dir < NUM_DIRECTIONS) {
+ _walkToDir = (TDirection)dir;
+ }
+ return STATUS_OK;
+ } else {
+ return AdTalkHolder::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdEntity::scToString() {
+ return "[entity object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "ENTITY {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ if (_subtype == ENTITY_SOUND) {
+ buffer->putTextIndent(indent + 2, "SUBTYPE=\"SOUND\"\n");
+ }
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "SCALABLE=%s\n", _zoomable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "INTERACTIVE=%s\n", _registrable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "COLORABLE=%s\n", _shadowable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+ if (_ignoreItems) {
+ buffer->putTextIndent(indent + 2, "IGNORE_ITEMS=%s\n", _ignoreItems ? "TRUE" : "FALSE");
+ }
+ if (_rotatable) {
+ buffer->putTextIndent(indent + 2, "ROTATABLE=%s\n", _rotatable ? "TRUE" : "FALSE");
+ }
+
+ if (!_autoSoundPanning) {
+ buffer->putTextIndent(indent + 2, "SOUND_PANNING=%s\n", _autoSoundPanning ? "TRUE" : "FALSE");
+ }
+
+ if (!_saveState) {
+ buffer->putTextIndent(indent + 2, "SAVE_STATE=%s\n", _saveState ? "TRUE" : "FALSE");
+ }
+
+ if (_item && _item[0] != '\0') {
+ buffer->putTextIndent(indent + 2, "ITEM=\"%s\"\n", _item);
+ }
+
+ buffer->putTextIndent(indent + 2, "WALK_TO_X=%d\n", _walkToX);
+ buffer->putTextIndent(indent + 2, "WALK_TO_Y=%d\n", _walkToY);
+ if (_walkToDir != DI_NONE) {
+ buffer->putTextIndent(indent + 2, "WALK_TO_DIR=%d\n", (int)_walkToDir);
+ }
+
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ if (_subtype == ENTITY_NORMAL && _sprite && _sprite->getFilename()) {
+ buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _sprite->getFilename());
+ }
+
+ if (_subtype == ENTITY_SOUND && _sFX && _sFX->getFilename()) {
+ buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sFX->getFilename());
+ buffer->putTextIndent(indent + 2, "SOUND_START_TIME=%d\n", _sFXStart);
+ buffer->putTextIndent(indent + 2, "SOUND_VOLUME=%d\n", _sFXVolume);
+ }
+
+
+ if (RGBCOLGetR(_alphaColor) != 0 || RGBCOLGetG(_alphaColor) != 0 || RGBCOLGetB(_alphaColor) != 0) {
+ buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alphaColor), RGBCOLGetG(_alphaColor), RGBCOLGetB(_alphaColor));
+ }
+
+ if (RGBCOLGetA(_alphaColor) != 0) {
+ buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alphaColor));
+ }
+
+ if (_scale >= 0) {
+ buffer->putTextIndent(indent + 2, "SCALE = %d\n", (int)_scale);
+ }
+
+ if (_relativeScale != 0) {
+ buffer->putTextIndent(indent + 2, "RELATIVE_SCALE = %d\n", (int)_relativeScale);
+ }
+
+ if (_font && _font->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
+ }
+
+ if (_cursor && _cursor->getFilename()) {
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
+
+ AdTalkHolder::saveAsText(buffer, indent + 2);
+
+ if (_region) {
+ _region->saveAsText(buffer, indent + 2);
+ }
+
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
+
+ AdObject::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int AdEntity::getHeight() {
+ if (_region && !_sprite) {
+ return _region->_rect.bottom - _region->_rect.top;
+ } else {
+ if (_currentSprite == NULL) {
+ _currentSprite = _sprite;
+ }
+ return AdObject::getHeight();
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdEntity::updatePosition() {
+ if (_region && !_sprite) {
+ _posX = _region->_rect.left + (_region->_rect.right - _region->_rect.left) / 2;
+ _posY = _region->_rect.bottom;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdEntity::persist(BasePersistenceManager *persistMgr) {
+ AdTalkHolder::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_item));
+ persistMgr->transfer(TMEMBER(_region));
+ //persistMgr->transfer(TMEMBER(_sprite));
+ persistMgr->transfer(TMEMBER_INT(_subtype));
+ _talkSprites.persist(persistMgr);
+ _talkSpritesEx.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_walkToX));
+ persistMgr->transfer(TMEMBER(_walkToY));
+ persistMgr->transfer(TMEMBER_INT(_walkToDir));
+
+ persistMgr->transfer(TMEMBER(_theora));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdEntity::setItem(const char *itemName) {
+ BaseUtils::setString(&_item, itemName);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdEntity::setSprite(const char *filename) {
+ if (_currentSprite == _sprite) {
+ _currentSprite = NULL;
+ }
+
+ delete _sprite;
+ _sprite = NULL;
+ BaseSprite *spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ delete _sprite;
+ _sprite = NULL;
+ return STATUS_FAILED;
+ } else {
+ _sprite = spr;
+ _currentSprite = _sprite;
+ return STATUS_OK;
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_entity.h b/engines/wintermute/ad/ad_entity.h
new file mode 100644
index 0000000000..39dc133eef
--- /dev/null
+++ b/engines/wintermute/ad/ad_entity.h
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADENTITY_H
+#define WINTERMUTE_ADENTITY_H
+
+#include "engines/wintermute/ad/ad_talk_holder.h"
+
+namespace Wintermute {
+class VideoTheoraPlayer;
+class AdEntity : public AdTalkHolder {
+public:
+ VideoTheoraPlayer *_theora;
+ bool setSprite(const char *filename);
+ int _walkToX;
+ int _walkToY;
+ TDirection _walkToDir;
+ void setItem(const char *itemName);
+ char *_item;
+ DECLARE_PERSISTENT(AdEntity, AdTalkHolder)
+ void updatePosition();
+ virtual int getHeight();
+ BaseRegion *_region;
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ virtual bool update();
+ virtual bool display();
+ AdEntity(BaseGame *inGame);
+ virtual ~AdEntity();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ TEntityType _subtype;
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
new file mode 100644
index 0000000000..fe8a5991e2
--- /dev/null
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -0,0 +1,2280 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_actor.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_inventory_box.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/ad/ad_response.h"
+#include "engines/wintermute/ad/ad_response_box.h"
+#include "engines/wintermute/ad/ad_response_context.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_scene_state.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/base_transition_manager.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_viewport.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "engines/wintermute/base/saveload.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/ui/ui_entity.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/video/video_player.h"
+#include "engines/wintermute/video/video_theora_player.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdGame, true)
+
+//////////////////////////////////////////////////////////////////////////
+AdGame::AdGame(const Common::String &gameId) : BaseGame(gameId) {
+ _responseBox = NULL;
+ _inventoryBox = NULL;
+
+ _scene = new AdScene(_gameRef);
+ _scene->setName("");
+ registerObject(_scene);
+
+ _prevSceneName = NULL;
+ _prevSceneFilename = NULL;
+ _scheduledScene = NULL;
+ _scheduledFadeIn = false;
+
+
+ _stateEx = GAME_NORMAL;
+
+ _selectedItem = NULL;
+
+
+ _texItemLifeTime = 10000;
+ _texWalkLifeTime = 10000;
+ _texStandLifeTime = 10000;
+ _texTalkLifeTime = 10000;
+
+ _talkSkipButton = TALK_SKIP_LEFT;
+
+ _sceneViewport = NULL;
+
+ _initialScene = true;
+ _debugStartupScene = NULL;
+ _startupScene = NULL;
+
+ _invObject = new AdObject(this);
+ _inventoryOwner = _invObject;
+
+ _tempDisableSaveState = false;
+ _itemsFile = NULL;
+
+ _smartItemCursor = false;
+
+ addSpeechDir("speech");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdGame::~AdGame() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::cleanup() {
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ unregisterObject(_objects[i]);
+ _objects[i] = NULL;
+ }
+ _objects.clear();
+
+
+ for (uint32 i = 0; i < _dlgPendingBranches.size(); i++) {
+ delete[] _dlgPendingBranches[i];
+ }
+ _dlgPendingBranches.clear();
+
+ for (uint32 i = 0; i < _speechDirs.size(); i++) {
+ delete[] _speechDirs[i];
+ }
+ _speechDirs.clear();
+
+
+ unregisterObject(_scene);
+ _scene = NULL;
+
+ // remove items
+ for (uint32 i = 0; i < _items.size(); i++) {
+ _gameRef->unregisterObject(_items[i]);
+ }
+ _items.clear();
+
+
+ // clear remaining inventories
+ delete _invObject;
+ _invObject = NULL;
+
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ delete _inventories[i];
+ }
+ _inventories.clear();
+
+
+ if (_responseBox) {
+ _gameRef->unregisterObject(_responseBox);
+ _responseBox = NULL;
+ }
+
+ if (_inventoryBox) {
+ _gameRef->unregisterObject(_inventoryBox);
+ _inventoryBox = NULL;
+ }
+
+ delete[] _prevSceneName;
+ delete[] _prevSceneFilename;
+ delete[] _scheduledScene;
+ delete[] _debugStartupScene;
+ delete[] _itemsFile;
+ _prevSceneName = NULL;
+ _prevSceneFilename = NULL;
+ _scheduledScene = NULL;
+ _debugStartupScene = NULL;
+ _startupScene = NULL;
+ _itemsFile = NULL;
+
+ delete _sceneViewport;
+ _sceneViewport = NULL;
+
+ for (uint32 i = 0; i < _sceneStates.size(); i++) {
+ delete _sceneStates[i];
+ }
+ _sceneStates.clear();
+
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ delete _responsesBranch[i];
+ }
+ _responsesBranch.clear();
+
+ for (uint32 i = 0; i < _responsesGame.size(); i++) {
+ delete _responsesGame[i];
+ }
+ _responsesGame.clear();
+
+ return BaseGame::cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::initLoop() {
+ if (_scheduledScene && _transMgr->isReady()) {
+ changeScene(_scheduledScene, _scheduledFadeIn);
+ delete[] _scheduledScene;
+ _scheduledScene = NULL;
+
+ _gameRef->_activeObject = NULL;
+ }
+
+
+ bool res;
+ res = BaseGame::initLoop();
+ if (DID_FAIL(res)) {
+ return res;
+ }
+
+ if (_scene) {
+ res = _scene->initLoop();
+ }
+
+ _sentences.clear();
+
+ return res;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::addObject(AdObject *object) {
+ _objects.add(object);
+ return registerObject(object);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::removeObject(AdObject *object) {
+ // in case the user called Scene.CreateXXX() and Game.DeleteXXX()
+ if (_scene) {
+ bool res = _scene->removeObject(object);
+ if (DID_SUCCEED(res)) {
+ return res;
+ }
+ }
+
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i] == object) {
+ _objects.remove_at(i);
+ break;
+ }
+ }
+ return unregisterObject(object);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::changeScene(const char *filename, bool fadeIn) {
+ if (_scene == NULL) {
+ _scene = new AdScene(_gameRef);
+ registerObject(_scene);
+ } else {
+ _scene->applyEvent("SceneShutdown", true);
+
+ setPrevSceneName(_scene->getName());
+ setPrevSceneFilename(_scene->getFilename());
+
+ if (!_tempDisableSaveState) {
+ _scene->saveState();
+ }
+ _tempDisableSaveState = false;
+ }
+
+ if (_scene) {
+ // reset objects
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ _objects[i]->reset();
+ }
+
+ // reset scene properties
+ _scene->_sFXVolume = 100;
+ if (_scene->_scProp) {
+ _scene->_scProp->cleanup();
+ }
+
+ bool ret;
+ if (_initialScene && _debugDebugMode && _debugStartupScene) {
+ _initialScene = false;
+ ret = _scene->loadFile(_debugStartupScene);
+ } else {
+ ret = _scene->loadFile(filename);
+ }
+
+ if (DID_SUCCEED(ret)) {
+ // invalidate references to the original scene
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ _objects[i]->invalidateCurrRegions();
+ _objects[i]->_stickRegion = NULL;
+ }
+
+ _scene->loadState();
+ }
+ if (fadeIn) {
+ _gameRef->_transMgr->start(TRANSITION_FADE_IN);
+ }
+ return ret;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdGame::addSentence(AdSentence *sentence) {
+ _sentences.add(sentence);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::displaySentences(bool frozen) {
+ for (uint32 i = 0; i < _sentences.size(); i++) {
+ if (frozen && _sentences[i]->_freezable) {
+ continue;
+ } else {
+ _sentences[i]->display();
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdGame::finishSentences() {
+ for (uint32 i = 0; i < _sentences.size(); i++) {
+ if (_sentences[i]->canSkip()) {
+ _sentences[i]->_duration = 0;
+ if (_sentences[i]->_sound) {
+ _sentences[i]->_sound->stop();
+ }
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // ChangeScene
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "ChangeScene") == 0) {
+ stack->correctParams(3);
+ const char *filename = stack->pop()->getString();
+ ScValue *valFadeOut = stack->pop();
+ ScValue *valFadeIn = stack->pop();
+
+ bool transOut = valFadeOut->isNULL() ? true : valFadeOut->getBool();
+ bool transIn = valFadeIn->isNULL() ? true : valFadeIn->getBool();
+
+ scheduleChangeScene(filename, transIn);
+ if (transOut) {
+ _transMgr->start(TRANSITION_FADE_OUT, true);
+ }
+ stack->pushNULL();
+
+
+ //bool ret = ChangeScene(stack->pop()->getString());
+ //if (DID_FAIL(ret)) stack->pushBool(false);
+ //else stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadActor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadActor") == 0) {
+ stack->correctParams(1);
+ AdActor *act = new AdActor(_gameRef);
+ if (act && DID_SUCCEED(act->loadFile(stack->pop()->getString()))) {
+ addObject(act);
+ stack->pushNative(act, true);
+ } else {
+ delete act;
+ act = NULL;
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadEntity") == 0) {
+ stack->correctParams(1);
+ AdEntity *ent = new AdEntity(_gameRef);
+ if (ent && DID_SUCCEED(ent->loadFile(stack->pop()->getString()))) {
+ addObject(ent);
+ stack->pushNative(ent, true);
+ } else {
+ delete ent;
+ ent = NULL;
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // UnloadObject / UnloadActor / UnloadEntity / DeleteEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "UnloadObject") == 0 || strcmp(name, "UnloadActor") == 0 || strcmp(name, "UnloadEntity") == 0 || strcmp(name, "DeleteEntity") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ AdObject *obj = (AdObject *)val->getNative();
+ removeObject(obj);
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val->setNULL();
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateEntity") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdEntity *ent = new AdEntity(_gameRef);
+ addObject(ent);
+ if (!val->isNULL()) {
+ ent->setName(val->getString());
+ }
+ stack->pushNative(ent, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateItem") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdItem *item = new AdItem(_gameRef);
+ addItem(item);
+ if (!val->isNULL()) {
+ item->setName(val->getString());
+ }
+ stack->pushNative(item, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteItem") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdItem *item = NULL;
+ if (val->isNative()) {
+ item = (AdItem *)val->getNative();
+ } else {
+ item = getItemByName(val->getString());
+ }
+
+ if (item) {
+ deleteItem(item);
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // QueryItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "QueryItem") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdItem *item = NULL;
+ if (val->isInt()) {
+ int index = val->getInt();
+ if (index >= 0 && index < (int32)_items.size()) {
+ item = _items[index];
+ }
+ } else {
+ item = getItemByName(val->getString());
+ }
+
+ if (item) {
+ stack->pushNative(item, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddResponse/AddResponseOnce/AddResponseOnceGame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddResponse") == 0 || strcmp(name, "AddResponseOnce") == 0 || strcmp(name, "AddResponseOnceGame") == 0) {
+ stack->correctParams(6);
+ int id = stack->pop()->getInt();
+ const char *text = stack->pop()->getString();
+ ScValue *val1 = stack->pop();
+ ScValue *val2 = stack->pop();
+ ScValue *val3 = stack->pop();
+ ScValue *val4 = stack->pop();
+
+ if (_responseBox) {
+ AdResponse *res = new AdResponse(_gameRef);
+ if (res) {
+ res->_iD = id;
+ res->setText(text);
+ _stringTable->expand(&res->_text);
+ if (!val1->isNULL()) {
+ res->setIcon(val1->getString());
+ }
+ if (!val2->isNULL()) {
+ res->setIconHover(val2->getString());
+ }
+ if (!val3->isNULL()) {
+ res->setIconPressed(val3->getString());
+ }
+ if (!val4->isNULL()) {
+ res->setFont(val4->getString());
+ }
+
+ if (strcmp(name, "AddResponseOnce") == 0) {
+ res->_responseType = RESPONSE_ONCE;
+ } else if (strcmp(name, "AddResponseOnceGame") == 0) {
+ res->_responseType = RESPONSE_ONCE_GAME;
+ }
+
+ _responseBox->_responses.add(res);
+ }
+ } else {
+ script->runtimeError("Game.AddResponse: response box is not defined");
+ }
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ResetResponse
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ResetResponse") == 0) {
+ stack->correctParams(1);
+ int id = stack->pop()->getInt(-1);
+ resetResponse(id);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ClearResponses
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ClearResponses") == 0) {
+ stack->correctParams(0);
+ _responseBox->clearResponses();
+ _responseBox->clearButtons();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetResponse
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetResponse") == 0) {
+ stack->correctParams(1);
+ bool autoSelectLast = stack->pop()->getBool();
+
+ if (_responseBox) {
+ _responseBox->weedResponses();
+
+ if (_responseBox->_responses.size() == 0) {
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+
+ if (_responseBox->_responses.size() == 1 && autoSelectLast) {
+ stack->pushInt(_responseBox->_responses[0]->_iD);
+ _responseBox->handleResponse(_responseBox->_responses[0]);
+ _responseBox->clearResponses();
+ return STATUS_OK;
+ }
+
+ _responseBox->createButtons();
+ _responseBox->_waitingScript = script;
+ script->waitForExclusive(_responseBox);
+ _state = GAME_SEMI_FROZEN;
+ _stateEx = GAME_WAITING_RESPONSE;
+ } else {
+ script->runtimeError("Game.GetResponse: response box is not defined");
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetNumResponses
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetNumResponses") == 0) {
+ stack->correctParams(0);
+ if (_responseBox) {
+ _responseBox->weedResponses();
+ stack->pushInt(_responseBox->_responses.size());
+ } else {
+ script->runtimeError("Game.GetNumResponses: response box is not defined");
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // StartDlgBranch
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StartDlgBranch") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ Common::String branchName;
+ if (val->isNULL()) {
+ branchName.format("line%d", script->_currentLine);
+ } else {
+ branchName = val->getString();
+ }
+
+ startDlgBranch(branchName.c_str(), script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // EndDlgBranch
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "EndDlgBranch") == 0) {
+ stack->correctParams(1);
+
+ const char *branchName = NULL;
+ ScValue *val = stack->pop();
+ if (!val->isNULL()) {
+ branchName = val->getString();
+ }
+ endDlgBranch(branchName, script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
+
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetCurrentDlgBranch
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetCurrentDlgBranch") == 0) {
+ stack->correctParams(0);
+
+ if (_dlgPendingBranches.size() > 0) {
+ stack->pushString(_dlgPendingBranches[_dlgPendingBranches.size() - 1]);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TakeItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TakeItem") == 0) {
+ return _invObject->scCallMethod(script, stack, thisStack, name);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DropItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DropItem") == 0) {
+ return _invObject->scCallMethod(script, stack, thisStack, name);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetItem") == 0) {
+ return _invObject->scCallMethod(script, stack, thisStack, name);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HasItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HasItem") == 0) {
+ return _invObject->scCallMethod(script, stack, thisStack, name);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsItemTaken
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsItemTaken") == 0) {
+ stack->correctParams(1);
+
+ ScValue *val = stack->pop();
+ if (!val->isNULL()) {
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ AdInventory *inv = _inventories[i];
+
+ for (uint32 j = 0; j < inv->_takenItems.size(); j++) {
+ if (val->getNative() == inv->_takenItems[j]) {
+ stack->pushBool(true);
+ return STATUS_OK;
+ } else if (scumm_stricmp(val->getString(), inv->_takenItems[j]->getName()) == 0) {
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+ }
+ }
+ } else {
+ script->runtimeError("Game.IsItemTaken: item name expected");
+ }
+
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetInventoryWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetInventoryWindow") == 0) {
+ stack->correctParams(0);
+ if (_inventoryBox && _inventoryBox->_window) {
+ stack->pushNative(_inventoryBox->_window, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetResponsesWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetResponsesWindow") == 0 || strcmp(name, "GetResponseWindow") == 0) {
+ stack->correctParams(0);
+ if (_responseBox && _responseBox->_window) {
+ stack->pushNative(_responseBox->_window, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadResponseBox
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadResponseBox") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+
+ _gameRef->unregisterObject(_responseBox);
+ _responseBox = new AdResponseBox(_gameRef);
+ if (_responseBox && !DID_FAIL(_responseBox->loadFile(filename))) {
+ registerObject(_responseBox);
+ stack->pushBool(true);
+ } else {
+ delete _responseBox;
+ _responseBox = NULL;
+ stack->pushBool(false);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadInventoryBox
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadInventoryBox") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+
+ _gameRef->unregisterObject(_inventoryBox);
+ _inventoryBox = new AdInventoryBox(_gameRef);
+ if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile(filename))) {
+ registerObject(_inventoryBox);
+ stack->pushBool(true);
+ } else {
+ delete _inventoryBox;
+ _inventoryBox = NULL;
+ stack->pushBool(false);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadItems
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadItems") == 0) {
+ stack->correctParams(2);
+ const char *filename = stack->pop()->getString();
+ bool merge = stack->pop()->getBool(false);
+
+ bool ret = loadItemsFile(filename, merge);
+ stack->pushBool(DID_SUCCEED(ret));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddSpeechDir
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddSpeechDir") == 0) {
+ stack->correctParams(1);
+ const char *dir = stack->pop()->getString();
+ stack->pushBool(DID_SUCCEED(addSpeechDir(dir)));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveSpeechDir
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveSpeechDir") == 0) {
+ stack->correctParams(1);
+ const char *dir = stack->pop()->getString();
+ stack->pushBool(DID_SUCCEED(removeSpeechDir(dir)));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSceneViewport
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetSceneViewport") == 0) {
+ stack->correctParams(4);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+ int width = stack->pop()->getInt();
+ int height = stack->pop()->getInt();
+
+ if (width <= 0) {
+ width = _renderer->_width;
+ }
+ if (height <= 0) {
+ height = _renderer->_height;
+ }
+
+ if (!_sceneViewport) {
+ _sceneViewport = new BaseViewport(_gameRef);
+ }
+ if (_sceneViewport) {
+ _sceneViewport->setRect(x, y, x + width, y + height);
+ }
+
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+
+ else {
+ return BaseGame::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdGame::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("game");
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Scene
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scene") == 0) {
+ if (_scene) {
+ _scValue->setNative(_scene, true);
+ } else {
+ _scValue->setNULL();
+ }
+
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SelectedItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelectedItem") == 0) {
+ //if (_selectedItem) _scValue->setString(_selectedItem->_name);
+ if (_selectedItem) {
+ _scValue->setNative(_selectedItem, true);
+ } else {
+ _scValue->setNULL();
+ }
+
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // NumItems
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumItems") == 0) {
+ return _invObject->scGetProperty(name);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SmartItemCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SmartItemCursor") == 0) {
+ _scValue->setBool(_smartItemCursor);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryVisible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryVisible") == 0) {
+ _scValue->setBool(_inventoryBox && _inventoryBox->_visible);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryScrollOffset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryScrollOffset") == 0) {
+ if (_inventoryBox) {
+ _scValue->setInt(_inventoryBox->_scrollOffset);
+ } else {
+ _scValue->setInt(0);
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ResponsesVisible (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ResponsesVisible") == 0) {
+ _scValue->setBool(_stateEx == GAME_WAITING_RESPONSE);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PrevScene / PreviousScene (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PrevScene") == 0 || strcmp(name, "PreviousScene") == 0) {
+ if (!_prevSceneName) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_prevSceneName);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PrevSceneFilename / PreviousSceneFilename (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PrevSceneFilename") == 0 || strcmp(name, "PreviousSceneFilename") == 0) {
+ if (!_prevSceneFilename) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_prevSceneFilename);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LastResponse (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LastResponse") == 0) {
+ if (!_responseBox || !_responseBox->_lastResponseText) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_responseBox->_lastResponseText);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LastResponseOrig (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LastResponseOrig") == 0) {
+ if (!_responseBox || !_responseBox->_lastResponseTextOrig) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_responseBox->_lastResponseTextOrig);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryObject") == 0) {
+ if (_inventoryOwner == _invObject) {
+ _scValue->setNative(this, true);
+ } else {
+ _scValue->setNative(_inventoryOwner, true);
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TotalNumItems
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TotalNumItems") == 0) {
+ _scValue->setInt(_items.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TalkSkipButton
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TalkSkipButton") == 0) {
+ _scValue->setInt(_talkSkipButton);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ChangingScene
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ChangingScene") == 0) {
+ _scValue->setBool(_scheduledScene != NULL);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StartupScene
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StartupScene") == 0) {
+ if (!_startupScene) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setString(_startupScene);
+ }
+ return _scValue;
+ }
+
+ else {
+ return BaseGame::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::scSetProperty(const char *name, ScValue *value) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelectedItem
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SelectedItem") == 0) {
+ if (value->isNULL()) {
+ _selectedItem = NULL;
+ } else {
+ if (value->isNative()) {
+ _selectedItem = NULL;
+ for (uint32 i = 0; i < _items.size(); i++) {
+ if (_items[i] == value->getNative()) {
+ _selectedItem = (AdItem *)value->getNative();
+ break;
+ }
+ }
+ } else {
+ // try to get by name
+ _selectedItem = getItemByName(value->getString());
+ }
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SmartItemCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SmartItemCursor") == 0) {
+ _smartItemCursor = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryVisible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryVisible") == 0) {
+ if (_inventoryBox) {
+ _inventoryBox->_visible = value->getBool();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryObject") == 0) {
+ if (_inventoryOwner && _inventoryBox) {
+ _inventoryOwner->getInventory()->_scrollOffset = _inventoryBox->_scrollOffset;
+ }
+
+ if (value->isNULL()) {
+ _inventoryOwner = _invObject;
+ } else {
+ BaseObject *obj = (BaseObject *)value->getNative();
+ if (obj == this) {
+ _inventoryOwner = _invObject;
+ } else if (_gameRef->validObject(obj)) {
+ _inventoryOwner = (AdObject *)obj;
+ }
+ }
+
+ if (_inventoryOwner && _inventoryBox) {
+ _inventoryBox->_scrollOffset = _inventoryOwner->getInventory()->_scrollOffset;
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InventoryScrollOffset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InventoryScrollOffset") == 0) {
+ if (_inventoryBox) {
+ _inventoryBox->_scrollOffset = value->getInt();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TalkSkipButton
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TalkSkipButton") == 0) {
+ int val = value->getInt();
+ if (val < 0) {
+ val = 0;
+ }
+ if (val > TALK_SKIP_NONE) {
+ val = TALK_SKIP_NONE;
+ }
+ _talkSkipButton = (TTalkSkipButton)val;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StartupScene
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StartupScene") == 0) {
+ if (value == NULL) {
+ delete[] _startupScene;
+ _startupScene = NULL;
+ } else {
+ BaseUtils::setString(&_startupScene, value->getString());
+ }
+
+ return STATUS_OK;
+ }
+
+ else {
+ return BaseGame::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) {
+ ScValue *thisObj;
+
+ //////////////////////////////////////////////////////////////////////////
+ // Actor
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Actor") == 0) {
+ stack->correctParams(0);
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(new AdActor(_gameRef));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Entity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Entity") == 0) {
+ stack->correctParams(0);
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(new AdEntity(_gameRef));
+ stack->pushNULL();
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // call parent
+ else {
+ return BaseGame::externalCall(script, stack, thisStack, name);
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::showCursor() {
+ if (_cursorHidden) {
+ return STATUS_OK;
+ }
+
+ if (_selectedItem && _gameRef->_state == GAME_RUNNING && _stateEx == GAME_NORMAL && _interactive) {
+ if (_selectedItem->_cursorCombined) {
+ BaseSprite *origLastCursor = _lastCursor;
+ BaseGame::showCursor();
+ _lastCursor = origLastCursor;
+ }
+ if (_activeObject && _selectedItem->_cursorHover && _activeObject->getExtendedFlag("usable")) {
+ if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->getName())) {
+ return drawCursor(_selectedItem->_cursorHover);
+ } else {
+ return drawCursor(_selectedItem->_cursorNormal);
+ }
+ } else {
+ return drawCursor(_selectedItem->_cursorNormal);
+ }
+ } else {
+ return BaseGame::showCursor();
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdGame::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing GAME file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(GAME)
+TOKEN_DEF(AD_GAME)
+TOKEN_DEF(RESPONSE_BOX)
+TOKEN_DEF(INVENTORY_BOX)
+TOKEN_DEF(ITEMS)
+TOKEN_DEF(ITEM)
+TOKEN_DEF(TALK_SKIP_BUTTON)
+TOKEN_DEF(SCENE_VIEWPORT)
+TOKEN_DEF(ENTITY_CONTAINER)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(STARTUP_SCENE)
+TOKEN_DEF(DEBUG_STARTUP_SCENE)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(GAME)
+ TOKEN_TABLE(AD_GAME)
+ TOKEN_TABLE(RESPONSE_BOX)
+ TOKEN_TABLE(INVENTORY_BOX)
+ TOKEN_TABLE(ITEMS)
+ TOKEN_TABLE(TALK_SKIP_BUTTON)
+ TOKEN_TABLE(SCENE_VIEWPORT)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(STARTUP_SCENE)
+ TOKEN_TABLE(DEBUG_STARTUP_SCENE)
+ TOKEN_TABLE_END
+
+ byte *params;
+ byte *params2;
+ int cmd = 1;
+ BaseParser parser;
+
+ bool itemFound = false, itemsFound = false;
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_GAME:
+ if (DID_FAIL(BaseGame::loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_AD_GAME:
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&params, commands, (char **)&params2)) > 0) {
+ switch (cmd) {
+ case TOKEN_RESPONSE_BOX:
+ delete _responseBox;
+ _responseBox = new AdResponseBox(_gameRef);
+ if (_responseBox && !DID_FAIL(_responseBox->loadFile((char *)params2))) {
+ registerObject(_responseBox);
+ } else {
+ delete _responseBox;
+ _responseBox = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_INVENTORY_BOX:
+ delete _inventoryBox;
+ _inventoryBox = new AdInventoryBox(_gameRef);
+ if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile((char *)params2))) {
+ registerObject(_inventoryBox);
+ } else {
+ delete _inventoryBox;
+ _inventoryBox = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_ITEMS:
+ itemsFound = true;
+ BaseUtils::setString(&_itemsFile, (char *)params2);
+ if (DID_FAIL(loadItemsFile(_itemsFile))) {
+ delete[] _itemsFile;
+ _itemsFile = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_TALK_SKIP_BUTTON:
+ if (scumm_stricmp((char *)params2, "right") == 0) {
+ _talkSkipButton = TALK_SKIP_RIGHT;
+ } else if (scumm_stricmp((char *)params2, "both") == 0) {
+ _talkSkipButton = TALK_SKIP_BOTH;
+ } else {
+ _talkSkipButton = TALK_SKIP_LEFT;
+ }
+ break;
+
+ case TOKEN_SCENE_VIEWPORT: {
+ Rect32 rc;
+ parser.scanStr((char *)params2, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
+ if (!_sceneViewport) {
+ _sceneViewport = new BaseViewport(_gameRef);
+ }
+ if (_sceneViewport) {
+ _sceneViewport->setRect(rc.left, rc.top, rc.right, rc.bottom);
+ }
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params2, false);
+ break;
+
+ case TOKEN_STARTUP_SCENE:
+ BaseUtils::setString(&_startupScene, (char *)params2);
+ break;
+
+ case TOKEN_DEBUG_STARTUP_SCENE:
+ BaseUtils::setString(&_debugStartupScene, (char *)params2);
+ break;
+ }
+ }
+ break;
+ }
+ }
+
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in GAME definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading GAME definition");
+ return STATUS_FAILED;
+ }
+
+ if (itemFound && !itemsFound) {
+ _gameRef->LOG(0, "**Warning** Please put the items definition to a separate file.");
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::persist(BasePersistenceManager *persistMgr) {
+ if (!persistMgr->getIsSaving()) {
+ cleanup();
+ }
+ BaseGame::persist(persistMgr);
+
+ _dlgPendingBranches.persist(persistMgr);
+
+ _inventories.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_inventoryBox));
+
+ _objects.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_prevSceneName));
+ persistMgr->transfer(TMEMBER(_prevSceneFilename));
+
+ persistMgr->transfer(TMEMBER(_responseBox));
+ _responsesBranch.persist(persistMgr);
+ _responsesGame.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_scene));
+ _sceneStates.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_scheduledFadeIn));
+ persistMgr->transfer(TMEMBER(_scheduledScene));
+ persistMgr->transfer(TMEMBER(_selectedItem));
+ persistMgr->transfer(TMEMBER_INT(_talkSkipButton));
+
+ _sentences.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_sceneViewport));
+ persistMgr->transfer(TMEMBER_INT(_stateEx));
+ persistMgr->transfer(TMEMBER(_initialScene));
+ persistMgr->transfer(TMEMBER(_debugStartupScene));
+
+ persistMgr->transfer(TMEMBER(_invObject));
+ persistMgr->transfer(TMEMBER(_inventoryOwner));
+ persistMgr->transfer(TMEMBER(_tempDisableSaveState));
+ _items.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_itemsFile));
+
+ _speechDirs.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_smartItemCursor));
+
+ if (!persistMgr->getIsSaving()) {
+ _initialScene = false;
+ }
+
+ persistMgr->transfer(TMEMBER(_startupScene));
+
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void AdGame::setPrevSceneName(const char *name) {
+ delete[] _prevSceneName;
+ _prevSceneName = NULL;
+ if (name) {
+ _prevSceneName = new char[strlen(name) + 1];
+ if (_prevSceneName) {
+ strcpy(_prevSceneName, name);
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdGame::setPrevSceneFilename(const char *name) {
+ delete[] _prevSceneFilename;
+ _prevSceneFilename = NULL;
+ if (name) {
+ _prevSceneFilename = new char[strlen(name) + 1];
+ if (_prevSceneFilename) {
+ strcpy(_prevSceneFilename, name);
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
+ delete[] _scheduledScene;
+ _scheduledScene = NULL;
+
+ if (_scene && !_scene->_initialized) {
+ return changeScene(filename, fadeIn);
+ } else {
+ _scheduledScene = new char [strlen(filename) + 1];
+ strcpy(_scheduledScene, filename);
+
+ _scheduledFadeIn = fadeIn;
+
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
+ BaseGame::getVersion(verMajor, verMinor, NULL, NULL);
+
+ if (extMajor) {
+ *extMajor = 0;
+ }
+ if (extMinor) {
+ *extMinor = 0;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::loadItemsFile(const char *filename, bool merge) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdGame::LoadItemsFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ //_filename = new char [strlen(filename)+1];
+ //strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadItemsBuffer(buffer, merge))) {
+ _gameRef->LOG(0, "Error parsing ITEMS file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::loadItemsBuffer(byte *buffer, bool merge) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ITEM)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (!merge) {
+ while (_items.size() > 0) {
+ deleteItem(_items[0]);
+ }
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_ITEM: {
+ AdItem *item = new AdItem(_gameRef);
+ if (item && !DID_FAIL(item->loadBuffer(params, false))) {
+ // delete item with the same name, if exists
+ if (merge) {
+ AdItem *prevItem = getItemByName(item->getName());
+ if (prevItem) {
+ deleteItem(prevItem);
+ }
+ }
+ addItem(item);
+ } else {
+ delete item;
+ item = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+ }
+ }
+
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ITEMS definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading ITEMS definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdSceneState *AdGame::getSceneState(const char *filename, bool saving) {
+ char *filenameCor = new char[strlen(filename) + 1];
+ strcpy(filenameCor, filename);
+ for (uint32 i = 0; i < strlen(filenameCor); i++) {
+ if (filenameCor[i] == '/') {
+ filenameCor[i] = '\\';
+ }
+ }
+
+ for (uint32 i = 0; i < _sceneStates.size(); i++) {
+ if (scumm_stricmp(_sceneStates[i]->_filename, filenameCor) == 0) {
+ delete[] filenameCor;
+ return _sceneStates[i];
+ }
+ }
+
+ if (saving) {
+ AdSceneState *ret = new AdSceneState(_gameRef);
+ ret->setFilename(filenameCor);
+
+ _sceneStates.add(ret);
+
+ delete[] filenameCor;
+ return ret;
+ } else {
+ delete[] filenameCor;
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::windowLoadHook(UIWindow *win, char **buffer, char **params) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ENTITY_CONTAINER)
+ TOKEN_TABLE_END
+
+ int cmd = PARSERR_GENERIC;
+ BaseParser parser;
+
+ cmd = parser.getCommand(buffer, commands, params);
+ switch (cmd) {
+ case TOKEN_ENTITY_CONTAINER: {
+ UIEntity *ent = new UIEntity(_gameRef);
+ if (!ent || DID_FAIL(ent->loadBuffer((byte *)*params, false))) {
+ delete ent;
+ ent = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ ent->_parent = win;
+ win->_widgets.add(ent);
+ }
+ }
+ break;
+ }
+
+ if (cmd == PARSERR_TOKENNOTFOUND || cmd == PARSERR_GENERIC) {
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) {
+ if (strcmp(name, "CreateEntityContainer") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ UIEntity *ent = new UIEntity(_gameRef);
+ if (!val->isNULL()) {
+ ent->setName(val->getString());
+ }
+ stack->pushNative(ent, true);
+
+ ent->_parent = win;
+ win->_widgets.add(ent);
+
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::startDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
+ char *name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
+ if (name) {
+ sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
+ _dlgPendingBranches.add(name);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
+ char *name = NULL;
+ bool deleteName = false;
+ if (branchName == NULL && _dlgPendingBranches.size() > 0) {
+ name = _dlgPendingBranches[_dlgPendingBranches.size() - 1];
+ } else {
+ if (branchName != NULL) {
+ name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
+ if (name) {
+ sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
+ deleteName = true;
+ }
+ }
+ }
+
+ if (name == NULL) {
+ return STATUS_OK;
+ }
+
+
+ int startIndex = -1;
+ for (int i = _dlgPendingBranches.size() - 1; i >= 0; i--) {
+ if (scumm_stricmp(name, _dlgPendingBranches[i]) == 0) {
+ startIndex = i;
+ break;
+ }
+ }
+ if (startIndex >= 0) {
+ for (uint32 i = startIndex; i < _dlgPendingBranches.size(); i++) {
+ //ClearBranchResponses(_dlgPendingBranches[i]);
+ delete[] _dlgPendingBranches[i];
+ _dlgPendingBranches[i] = NULL;
+ }
+ _dlgPendingBranches.remove_at(startIndex, _dlgPendingBranches.size() - startIndex);
+ }
+
+ // dialogue is over, forget selected responses
+ if (_dlgPendingBranches.size() == 0) {
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ delete _responsesBranch[i];
+ }
+ _responsesBranch.clear();
+ }
+
+ if (deleteName) {
+ delete[] name;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::clearBranchResponses(char *name) {
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ if (scumm_stricmp(name, _responsesBranch[i]->_context) == 0) {
+ delete _responsesBranch[i];
+ _responsesBranch.remove_at(i);
+ i--;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::addBranchResponse(int id) {
+ if (branchResponseUsed(id)) {
+ return STATUS_OK;
+ }
+ AdResponseContext *r = new AdResponseContext(_gameRef);
+ r->_id = id;
+ r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL);
+ _responsesBranch.add(r);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::branchResponseUsed(int id) {
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ if (_responsesBranch[i]->_id == id) {
+ if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::addGameResponse(int id) {
+ if (gameResponseUsed(id)) {
+ return STATUS_OK;
+ }
+ AdResponseContext *r = new AdResponseContext(_gameRef);
+ r->_id = id;
+ r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL);
+ _responsesGame.add(r);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::gameResponseUsed(int id) {
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+ for (uint32 i = 0; i < _responsesGame.size(); i++) {
+ AdResponseContext *respContext = _responsesGame[i];
+ if (respContext->_id == id) {
+ if ((context == NULL && respContext->_context == NULL) || ((context != NULL && respContext->_context != NULL) && scumm_stricmp(context, respContext->_context) == 0)) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::resetResponse(int id) {
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+
+ for (uint32 i = 0; i < _responsesGame.size(); i++) {
+ if (_responsesGame[i]->_id == id) {
+ if ((context == NULL && _responsesGame[i]->_context == NULL) || scumm_stricmp(context, _responsesGame[i]->_context) == 0) {
+ delete _responsesGame[i];
+ _responsesGame.remove_at(i);
+ break;
+ }
+ }
+ }
+
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ if (_responsesBranch[i]->_id == id) {
+ if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
+ delete _responsesBranch[i];
+ _responsesBranch.remove_at(i);
+ break;
+ }
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::displayContent(bool doUpdate, bool displayAll) {
+ // init
+ if (doUpdate) {
+ initLoop();
+ }
+
+ // fill black
+ _renderer->fill(0, 0, 0);
+ if (!_editorMode) {
+ _renderer->setScreenViewport();
+ }
+
+ // playing exclusive video?
+ if (_videoPlayer->isPlaying()) {
+ if (doUpdate) {
+ _videoPlayer->update();
+ }
+ _videoPlayer->display();
+ } else if (_theoraPlayer) {
+ if (_theoraPlayer->isPlaying()) {
+ if (doUpdate) {
+ _theoraPlayer->update();
+ }
+ _theoraPlayer->display();
+ }
+ if (_theoraPlayer->isFinished()) {
+ delete _theoraPlayer;
+ _theoraPlayer = NULL;
+ }
+ } else {
+
+ // process scripts
+ if (doUpdate) {
+ _scEngine->tick();
+ }
+
+ Point32 p;
+ getMousePos(&p);
+
+ _scene->update();
+ _scene->display();
+
+
+ // display in-game windows
+ displayWindows(true);
+ if (_inventoryBox) {
+ _inventoryBox->display();
+ }
+ if (_stateEx == GAME_WAITING_RESPONSE) {
+ _responseBox->display();
+ }
+ _renderer->displayIndicator();
+
+
+ if (doUpdate || displayAll) {
+ // display normal windows
+ displayWindows(false);
+
+ setActiveObject(_gameRef->_renderer->getObjectAt(p.x, p.y));
+
+ // textual info
+ displaySentences(_state == GAME_FROZEN);
+
+ showCursor();
+
+ if (_fader) {
+ _fader->display();
+ }
+ _transMgr->update();
+ }
+
+ }
+ if (_loadingIcon) {
+ _loadingIcon->display(_loadingIconX, _loadingIconY);
+ if (!_loadingIconPersistent) {
+ delete _loadingIcon;
+ _loadingIcon = NULL;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::registerInventory(AdInventory *inv) {
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ if (_inventories[i] == inv) {
+ return STATUS_OK;
+ }
+ }
+ registerObject(inv);
+ _inventories.add(inv);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::unregisterInventory(AdInventory *inv) {
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ if (_inventories[i] == inv) {
+ unregisterObject(_inventories[i]);
+ _inventories.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::isItemTaken(char *itemName) {
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ AdInventory *inv = _inventories[i];
+
+ for (uint32 j = 0; j < inv->_takenItems.size(); j++) {
+ if (scumm_stricmp(itemName, inv->_takenItems[j]->getName()) == 0) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AdItem *AdGame::getItemByName(const char *name) {
+ for (uint32 i = 0; i < _items.size(); i++) {
+ if (scumm_stricmp(_items[i]->getName(), name) == 0) {
+ return _items[i];
+ }
+ }
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::addItem(AdItem *item) {
+ _items.add(item);
+ return _gameRef->registerObject(item);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::resetContent() {
+ // clear pending dialogs
+ for (uint32 i = 0; i < _dlgPendingBranches.size(); i++) {
+ delete[] _dlgPendingBranches[i];
+ }
+ _dlgPendingBranches.clear();
+
+
+ // clear inventories
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ _inventories[i]->_takenItems.clear();
+ }
+
+ // clear scene states
+ for (uint32 i = 0; i < _sceneStates.size(); i++) {
+ delete _sceneStates[i];
+ }
+ _sceneStates.clear();
+
+ // clear once responses
+ for (uint32 i = 0; i < _responsesBranch.size(); i++) {
+ delete _responsesBranch[i];
+ }
+ _responsesBranch.clear();
+
+ // clear once game responses
+ for (uint32 i = 0; i < _responsesGame.size(); i++) {
+ delete _responsesGame[i];
+ }
+ _responsesGame.clear();
+
+ // reload inventory items
+ if (_itemsFile) {
+ loadItemsFile(_itemsFile);
+ }
+
+ _tempDisableSaveState = true;
+
+ return BaseGame::resetContent();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::deleteItem(AdItem *item) {
+ if (!item) {
+ return STATUS_FAILED;
+ }
+
+ if (_selectedItem == item) {
+ _selectedItem = NULL;
+ }
+ _scene->handleItemAssociations(item->getName(), false);
+
+ // remove from all inventories
+ for (uint32 i = 0; i < _inventories.size(); i++) {
+ _inventories[i]->removeItem(item);
+ }
+
+ // remove object
+ for (uint32 i = 0; i < _items.size(); i++) {
+ if (_items[i] == item) {
+ unregisterObject(_items[i]);
+ _items.remove_at(i);
+ break;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::addSpeechDir(const char *dir) {
+ if (!dir || dir[0] == '\0') {
+ return STATUS_FAILED;
+ }
+
+ char *temp = new char[strlen(dir) + 2];
+ strcpy(temp, dir);
+ if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/') {
+ strcat(temp, "\\");
+ }
+
+ for (uint32 i = 0; i < _speechDirs.size(); i++) {
+ if (scumm_stricmp(_speechDirs[i], temp) == 0) {
+ delete[] temp;
+ return STATUS_OK;
+ }
+ }
+ _speechDirs.add(temp);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::removeSpeechDir(const char *dir) {
+ if (!dir || dir[0] == '\0') {
+ return STATUS_FAILED;
+ }
+
+ char *temp = new char[strlen(dir) + 2];
+ strcpy(temp, dir);
+ if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/') {
+ strcat(temp, "\\");
+ }
+
+ bool found = false;
+ for (uint32 i = 0; i < _speechDirs.size(); i++) {
+ if (scumm_stricmp(_speechDirs[i], temp) == 0) {
+ delete[] _speechDirs[i];
+ _speechDirs.remove_at(i);
+ found = true;
+ break;
+ }
+ }
+ delete[] temp;
+
+ return found;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *AdGame::findSpeechFile(char *stringID) {
+ char *ret = new char[MAX_PATH_LENGTH];
+
+ for (uint32 i = 0; i < _speechDirs.size(); i++) {
+ sprintf(ret, "%s%s.ogg", _speechDirs[i], stringID);
+ if (BaseFileManager::getEngineInstance()->hasFile(ret)) {
+ return ret;
+ }
+
+ sprintf(ret, "%s%s.wav", _speechDirs[i], stringID);
+ if (BaseFileManager::getEngineInstance()->hasFile(ret)) {
+ return ret;
+ }
+ }
+ delete[] ret;
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::validMouse() {
+ Point32 pos;
+ BasePlatform::getCursorPos(&pos);
+
+ return _renderer->pointInViewport(&pos);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onMouseLeftDown() {
+ if (!validMouse()) {
+ return STATUS_OK;
+ }
+ if (_state == GAME_RUNNING && !_interactive) {
+ if (_talkSkipButton == TALK_SKIP_LEFT || _talkSkipButton == TALK_SKIP_BOTH) {
+ finishSentences();
+ }
+ return STATUS_OK;
+ }
+
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftClick");
+ } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
+ _scene->applyEvent("LeftClick");
+ }
+ }
+
+ if (_activeObject != NULL) {
+ _gameRef->_capturedObject = _gameRef->_activeObject;
+ }
+ _mouseLeftDown = true;
+ BasePlatform::setCapture(/*_renderer->_window*/);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onMouseLeftUp() {
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
+ }
+
+ BasePlatform::releaseCapture();
+ _capturedObject = NULL;
+ _mouseLeftDown = false;
+
+ bool handled = /*_state==GAME_RUNNING &&*/ DID_SUCCEED(applyEvent("LeftRelease"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftRelease");
+ } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
+ _scene->applyEvent("LeftRelease");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onMouseLeftDblClick() {
+ if (!validMouse()) {
+ return STATUS_OK;
+ }
+
+ if (_state == GAME_RUNNING && !_interactive) {
+ return STATUS_OK;
+ }
+
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftDoubleClick");
+ } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
+ _scene->applyEvent("LeftDoubleClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onMouseRightDown() {
+ if (!validMouse()) {
+ return STATUS_OK;
+ }
+ if (_state == GAME_RUNNING && !_interactive) {
+ if (_talkSkipButton == TALK_SKIP_RIGHT || _talkSkipButton == TALK_SKIP_BOTH) {
+ finishSentences();
+ }
+ return STATUS_OK;
+ }
+
+ if ((_state == GAME_RUNNING && !_interactive) || _stateEx == GAME_WAITING_RESPONSE) {
+ return STATUS_OK;
+ }
+
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("RightClick");
+ } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
+ _scene->applyEvent("RightClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onMouseRightUp() {
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("RightRelease");
+ } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
+ _scene->applyEvent("RightRelease");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::displayDebugInfo() {
+ char str[100];
+ if (_gameRef->_debugDebugMode) {
+ sprintf(str, "Mouse: %d, %d (scene: %d, %d)", _mousePos.x, _mousePos.y, _mousePos.x + _scene->getOffsetLeft(), _mousePos.y + _scene->getOffsetTop());
+ _systemFont->drawText((byte *)str, 0, 90, _renderer->_width, TAL_RIGHT);
+
+ sprintf(str, "Scene: %s (prev: %s)", (_scene && _scene->getName()) ? _scene->getName() : "???", _prevSceneName ? _prevSceneName : "???");
+ _systemFont->drawText((byte *)str, 0, 110, _renderer->_width, TAL_RIGHT);
+ }
+ return BaseGame::displayDebugInfo();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::onScriptShutdown(ScScript *script) {
+ if (_responseBox && _responseBox->_waitingScript == script) {
+ _responseBox->_waitingScript = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_game.h b/engines/wintermute/ad/ad_game.h
new file mode 100644
index 0000000000..46427331bf
--- /dev/null
+++ b/engines/wintermute/ad/ad_game.h
@@ -0,0 +1,163 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+#ifndef WINTERMUTE_ADGAME_H
+#define WINTERMUTE_ADGAME_H
+
+#include "engines/wintermute/ad/ad_types.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+class AdItem;
+class AdInventory;
+class AdSceneState;
+class AdScene;
+class AdItem;
+class AdObject;
+class AdSentence;
+class AdInventoryBox;
+class AdResponseContext;
+class AdResponseBox;
+class AdGame : public BaseGame {
+public:
+ virtual bool onScriptShutdown(ScScript *script);
+
+ virtual bool onMouseLeftDown();
+ virtual bool onMouseLeftUp();
+ virtual bool onMouseLeftDblClick();
+ virtual bool onMouseRightDown();
+ virtual bool onMouseRightUp();
+
+ virtual bool displayDebugInfo();
+
+ bool addSpeechDir(const char *dir);
+ bool removeSpeechDir(const char *dir);
+ char *findSpeechFile(char *StringID);
+
+ bool deleteItem(AdItem *Item);
+ char *_itemsFile;
+ bool _tempDisableSaveState;
+ virtual bool resetContent();
+ bool addItem(AdItem *item);
+ AdItem *getItemByName(const char *name);
+
+ AdObject *_inventoryOwner;
+ bool isItemTaken(char *itemName);
+ bool registerInventory(AdInventory *inv);
+ bool unregisterInventory(AdInventory *inv);
+ virtual bool displayContent(bool update = true, bool displayAll = false);
+
+ bool gameResponseUsed(int ID);
+ bool addGameResponse(int ID);
+ bool resetResponse(int ID);
+
+ bool branchResponseUsed(int ID);
+ bool addBranchResponse(int ID);
+ bool clearBranchResponses(char *name);
+ bool startDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
+ bool endDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
+ virtual bool windowLoadHook(UIWindow *win, char **buf, char **params);
+ virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name);
+
+ AdSceneState *getSceneState(const char *filename, bool saving);
+ BaseViewport *_sceneViewport;
+
+ int _texItemLifeTime;
+ int _texWalkLifeTime;
+ int _texStandLifeTime;
+ int _texTalkLifeTime;
+
+ TTalkSkipButton _talkSkipButton;
+
+ virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
+ bool scheduleChangeScene(const char *filename, bool fadeIn);
+ void setPrevSceneName(const char *name);
+ void setPrevSceneFilename(const char *name);
+
+ AdItem *_selectedItem;
+ bool cleanup();
+ DECLARE_PERSISTENT(AdGame, BaseGame)
+
+ void finishSentences();
+ bool showCursor();
+
+ TGameStateEx _stateEx;
+
+ bool displaySentences(bool frozen);
+ void addSentence(AdSentence *sentence);
+ bool changeScene(const char *filename, bool fadeIn);
+ bool removeObject(AdObject *object);
+ bool addObject(AdObject *object);
+ AdScene *_scene;
+ bool initLoop();
+ AdGame(const Common::String &gameId);
+ virtual ~AdGame();
+
+ BaseArray<AdObject *> _objects;
+
+ virtual bool loadFile(const char *filename);
+ virtual bool loadBuffer(byte *buffer, bool complete = true);
+
+ bool loadItemsFile(const char *filename, bool merge = false);
+ bool loadItemsBuffer(byte *buffer, bool merge = false);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ bool validMouse();
+private:
+ virtual bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name);
+
+ AdObject *_invObject;
+ BaseArray<AdInventory *> _inventories;
+ char *_scheduledScene;
+ bool _scheduledFadeIn;
+ char *_prevSceneName;
+ char *_prevSceneFilename;
+ char *_debugStartupScene;
+ char *_startupScene;
+ bool _initialScene;
+ bool _smartItemCursor;
+ BaseArray<char *> _speechDirs;
+ BaseArray<AdItem *> _items;
+
+ BaseArray<AdSentence *> _sentences;
+
+ BaseArray<AdSceneState *> _sceneStates;
+ BaseArray<char *> _dlgPendingBranches;
+
+ BaseArray<AdResponseContext *> _responsesBranch;
+ BaseArray<AdResponseContext *> _responsesGame;
+
+ AdResponseBox *_responseBox;
+ AdInventoryBox *_inventoryBox;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_inventory.cpp b/engines/wintermute/ad/ad_inventory.cpp
new file mode 100644
index 0000000000..72f8fa0fb4
--- /dev/null
+++ b/engines/wintermute/ad/ad_inventory.cpp
@@ -0,0 +1,136 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdInventory, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdInventory::AdInventory(BaseGame *inGame) : BaseObject(inGame) {
+ _scrollOffset = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdInventory::~AdInventory() {
+ _takenItems.clear(); // ref only
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventory::insertItem(const char *name, const char *insertAfter) {
+ if (name == NULL) {
+ return STATUS_FAILED;
+ }
+
+ AdItem *item = ((AdGame *)_gameRef)->getItemByName(name);
+ if (item == NULL) {
+ return STATUS_FAILED;
+ }
+
+ int insertIndex = -1;
+ for (uint32 i = 0; i < _takenItems.size(); i++) {
+ if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
+ _takenItems.remove_at(i);
+ i--;
+ continue;
+ }
+ if (insertAfter && scumm_stricmp(_takenItems[i]->getName(), insertAfter) == 0) {
+ insertIndex = i + 1;
+ }
+ }
+
+
+ if (insertIndex == -1) {
+ _takenItems.add(item);
+ } else {
+ _takenItems.insert_at(insertIndex, item);
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventory::removeItem(const char *name) {
+ if (name == NULL) {
+ return STATUS_FAILED;
+ }
+
+ for (uint32 i = 0; i < _takenItems.size(); i++) {
+ if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
+ if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
+ ((AdGame *)_gameRef)->_selectedItem = NULL;
+ }
+ _takenItems.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+
+ return STATUS_FAILED;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventory::removeItem(AdItem *item) {
+ if (item == NULL) {
+ return STATUS_FAILED;
+ }
+
+ for (uint32 i = 0; i < _takenItems.size(); i++) {
+ if (_takenItems[i] == item) {
+ if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
+ ((AdGame *)_gameRef)->_selectedItem = NULL;
+ }
+ _takenItems.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventory::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ _takenItems.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_scrollOffset));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_inventory.h b/engines/wintermute/ad/ad_inventory.h
new file mode 100644
index 0000000000..4017d914bc
--- /dev/null
+++ b/engines/wintermute/ad/ad_inventory.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADINVENTORY_H
+#define WINTERMUTE_ADINVENTORY_H
+
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+
+class AdItem;
+
+class AdInventory : public BaseObject {
+public:
+ DECLARE_PERSISTENT(AdInventory, BaseObject)
+ bool removeItem(const char *name);
+ bool removeItem(AdItem *Item);
+ bool insertItem(const char *name, const char *insertAfter = NULL);
+ AdInventory(BaseGame *inGame);
+ virtual ~AdInventory();
+ BaseArray<AdItem *> _takenItems;
+ int _scrollOffset;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp
new file mode 100644
index 0000000000..16b8e01ff3
--- /dev/null
+++ b/engines/wintermute/ad/ad_inventory_box.cpp
@@ -0,0 +1,388 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_inventory_box.h"
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_viewport.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/ui/ui_button.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+#include "common/rect.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdInventoryBox, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
+ _itemsArea.setEmpty();
+ _scrollOffset = 0;
+ _spacing = 0;
+ _itemWidth = _itemHeight = 50;
+ _scrollBy = 1;
+
+ _window = NULL;
+ _closeButton = NULL;
+
+ _hideSelected = false;
+
+ _visible = false;
+ _exclusive = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdInventoryBox::~AdInventoryBox() {
+ _gameRef->unregisterObject(_window);
+ _window = NULL;
+
+ delete _closeButton;
+ _closeButton = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) {
+ UIObject *obj = (UIObject *)param1;
+
+ switch (obj->_type) {
+ case UI_BUTTON:
+ if (scumm_stricmp(obj->getName(), "close") == 0) {
+ _visible = false;
+ } else if (scumm_stricmp(obj->getName(), "prev") == 0) {
+ _scrollOffset -= _scrollBy;
+ _scrollOffset = MAX(_scrollOffset, 0);
+ } else if (scumm_stricmp(obj->getName(), "next") == 0) {
+ _scrollOffset += _scrollBy;
+ } else {
+ return BaseObject::listen(param1, param2);
+ }
+ break;
+ default:
+ error("AdInventoryBox::Listen - Unhandled enum");
+ break;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventoryBox::display() {
+ AdGame *adGame = (AdGame *)_gameRef;
+
+ if (!_visible) {
+ return STATUS_OK;
+ }
+
+ int itemsX, itemsY;
+ itemsX = (int)floor((float)((_itemsArea.right - _itemsArea.left + _spacing) / (_itemWidth + _spacing)));
+ itemsY = (int)floor((float)((_itemsArea.bottom - _itemsArea.top + _spacing) / (_itemHeight + _spacing)));
+
+ if (_window) {
+ _window->enableWidget("prev", _scrollOffset > 0);
+ _window->enableWidget("next", _scrollOffset + itemsX * itemsY < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size());
+ }
+
+
+ if (_closeButton) {
+ _closeButton->_posX = _closeButton->_posY = 0;
+ _closeButton->_width = _gameRef->_renderer->_width;
+ _closeButton->_height = _gameRef->_renderer->_height;
+
+ _closeButton->display();
+ }
+
+
+ // display window
+ Rect32 rect = _itemsArea;
+ if (_window) {
+ rect.offsetRect(_window->_posX, _window->_posY);
+ _window->display();
+ }
+
+ // display items
+ if (_window && _window->_alphaColor != 0) {
+ _gameRef->_renderer->_forceAlphaColor = _window->_alphaColor;
+ }
+ int yyy = rect.top;
+ for (int j = 0; j < itemsY; j++) {
+ int xxx = rect.left;
+ for (int i = 0; i < itemsX; i++) {
+ int itemIndex = _scrollOffset + j * itemsX + i;
+ if (itemIndex >= 0 && itemIndex < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size()) {
+ AdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex];
+ if (item != ((AdGame *)_gameRef)->_selectedItem || !_hideSelected) {
+ item->update();
+ item->display(xxx, yyy);
+ }
+ }
+
+ xxx += (_itemWidth + _spacing);
+ }
+ yyy += (_itemHeight + _spacing);
+ }
+ if (_window && _window->_alphaColor != 0) {
+ _gameRef->_renderer->_forceAlphaColor = 0;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventoryBox::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(INVENTORY_BOX)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(WINDOW)
+TOKEN_DEF(EXCLUSIVE)
+TOKEN_DEF(ALWAYS_VISIBLE)
+TOKEN_DEF(AREA)
+TOKEN_DEF(SPACING)
+TOKEN_DEF(ITEM_WIDTH)
+TOKEN_DEF(ITEM_HEIGHT)
+TOKEN_DEF(SCROLL_BY)
+TOKEN_DEF(NAME)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(HIDE_SELECTED)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(INVENTORY_BOX)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(WINDOW)
+ TOKEN_TABLE(EXCLUSIVE)
+ TOKEN_TABLE(ALWAYS_VISIBLE)
+ TOKEN_TABLE(AREA)
+ TOKEN_TABLE(SPACING)
+ TOKEN_TABLE(ITEM_WIDTH)
+ TOKEN_TABLE(ITEM_HEIGHT)
+ TOKEN_TABLE(SCROLL_BY)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(HIDE_SELECTED)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ BaseParser parser;
+ bool alwaysVisible = false;
+
+ _exclusive = false;
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_INVENTORY_BOX) {
+ _gameRef->LOG(0, "'INVENTORY_BOX' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_WINDOW:
+ delete _window;
+ _window = new UIWindow(_gameRef);
+ if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
+ delete _window;
+ _window = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ _gameRef->registerObject(_window);
+ }
+ break;
+
+ case TOKEN_AREA:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom);
+ break;
+
+ case TOKEN_EXCLUSIVE:
+ parser.scanStr((char *)params, "%b", &_exclusive);
+ break;
+
+ case TOKEN_HIDE_SELECTED:
+ parser.scanStr((char *)params, "%b", &_hideSelected);
+ break;
+
+ case TOKEN_ALWAYS_VISIBLE:
+ parser.scanStr((char *)params, "%b", &alwaysVisible);
+ break;
+
+ case TOKEN_SPACING:
+ parser.scanStr((char *)params, "%d", &_spacing);
+ break;
+
+ case TOKEN_ITEM_WIDTH:
+ parser.scanStr((char *)params, "%d", &_itemWidth);
+ break;
+
+ case TOKEN_ITEM_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_itemHeight);
+ break;
+
+ case TOKEN_SCROLL_BY:
+ parser.scanStr((char *)params, "%d", &_scrollBy);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in INVENTORY_BOX definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading INVENTORY_BOX definition");
+ return STATUS_FAILED;
+ }
+
+ if (_exclusive) {
+ delete _closeButton;
+ _closeButton = new UIButton(_gameRef);
+ if (_closeButton) {
+ _closeButton->setName("close");
+ _closeButton->setListener(this, _closeButton, 0);
+ _closeButton->_parent = _window;
+ }
+ }
+
+ _visible = alwaysVisible;
+
+ if (_window) {
+ for (uint32 i = 0; i < _window->_widgets.size(); i++) {
+ if (!_window->_widgets[i]->_listenerObject) {
+ _window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
+ }
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "INVENTORY_BOX\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom);
+
+ buffer->putTextIndent(indent + 2, "EXCLUSIVE=%s\n", _exclusive ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "HIDE_SELECTED=%s\n", _hideSelected ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "ALWAYS_VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
+ buffer->putTextIndent(indent + 2, "ITEM_WIDTH=%d\n", _itemWidth);
+ buffer->putTextIndent(indent + 2, "ITEM_HEIGHT=%d\n", _itemHeight);
+ buffer->putTextIndent(indent + 2, "SCROLL_BY=%d\n", _scrollBy);
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // window
+ if (_window) {
+ _window->saveAsText(buffer, indent + 2);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_closeButton));
+ persistMgr->transfer(TMEMBER(_hideSelected));
+ persistMgr->transfer(TMEMBER(_itemHeight));
+ persistMgr->transfer(TMEMBER(_itemsArea));
+ persistMgr->transfer(TMEMBER(_itemWidth));
+ persistMgr->transfer(TMEMBER(_scrollBy));
+ persistMgr->transfer(TMEMBER(_scrollOffset));
+ persistMgr->transfer(TMEMBER(_spacing));
+ persistMgr->transfer(TMEMBER(_visible));
+ persistMgr->transfer(TMEMBER(_window));
+ persistMgr->transfer(TMEMBER(_exclusive));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_inventory_box.h b/engines/wintermute/ad/ad_inventory_box.h
new file mode 100644
index 0000000000..cb6d084562
--- /dev/null
+++ b/engines/wintermute/ad/ad_inventory_box.h
@@ -0,0 +1,65 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADINVENTORYBOX_H
+#define WINTERMUTE_ADINVENTORYBOX_H
+
+#include "engines/wintermute/base/base_object.h"
+#include "common/rect.h"
+
+namespace Wintermute {
+class UIButton;
+class UIWindow;
+
+class AdInventoryBox : public BaseObject {
+public:
+ bool _hideSelected;
+ DECLARE_PERSISTENT(AdInventoryBox, BaseObject)
+ bool _visible;
+ virtual bool display();
+ UIButton *_closeButton;
+ int _spacing;
+ int _scrollOffset;
+ Rect32 _itemsArea;
+ bool listen(BaseScriptHolder *param1, uint32 param2);
+ UIWindow *_window;
+ AdInventoryBox(BaseGame *inGame);
+ virtual ~AdInventoryBox();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+private:
+ bool _exclusive;
+ int _scrollBy;
+ int _itemHeight;
+ int _itemWidth;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_item.cpp b/engines/wintermute/ad/ad_item.cpp
new file mode 100644
index 0000000000..afd813933b
--- /dev/null
+++ b/engines/wintermute/ad/ad_item.cpp
@@ -0,0 +1,813 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdItem, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdItem::AdItem(BaseGame *inGame) : AdTalkHolder(inGame) {
+ _spriteHover = NULL;
+ _cursorNormal = _cursorHover = NULL;
+
+ _cursorCombined = true;
+ _inInventory = false;
+
+ _displayAmount = false;
+ _amount = 0;
+ _amountOffsetX = 0;
+ _amountOffsetY = 0;
+ _amountAlign = TAL_RIGHT;
+ _amountString = NULL;
+
+ _state = STATE_READY;
+
+ _movable = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdItem::~AdItem() {
+ delete _spriteHover;
+ delete _cursorNormal;
+ delete _cursorHover;
+ _spriteHover = NULL;
+ _cursorNormal = NULL;
+ _cursorHover = NULL;
+
+ delete[] _amountString;
+ _amountString = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdItem::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdItem::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ITEM file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ITEM)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(CURSOR_HOVER)
+TOKEN_DEF(CURSOR_COMBINED)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(NAME)
+TOKEN_DEF(IMAGE_HOVER)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(EVENTS)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(FONT)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(TALK_SPECIAL)
+TOKEN_DEF(TALK)
+TOKEN_DEF(SPRITE_HOVER)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(DISPLAY_AMOUNT)
+TOKEN_DEF(AMOUNT_OFFSET_X)
+TOKEN_DEF(AMOUNT_OFFSET_Y)
+TOKEN_DEF(AMOUNT_ALIGN)
+TOKEN_DEF(AMOUNT_STRING)
+TOKEN_DEF(AMOUNT)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdItem::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ITEM)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(CURSOR_HOVER)
+ TOKEN_TABLE(CURSOR_COMBINED)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(IMAGE_HOVER)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(EVENTS)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(TALK_SPECIAL)
+ TOKEN_TABLE(TALK)
+ TOKEN_TABLE(SPRITE_HOVER)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(DISPLAY_AMOUNT)
+ TOKEN_TABLE(AMOUNT_OFFSET_X)
+ TOKEN_TABLE(AMOUNT_OFFSET_Y)
+ TOKEN_TABLE(AMOUNT_ALIGN)
+ TOKEN_TABLE(AMOUNT_STRING)
+ TOKEN_TABLE(AMOUNT)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ITEM) {
+ _gameRef->LOG(0, "'ITEM' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ int ar = 0, ag = 0, ab = 0, alpha = 255;
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_FONT:
+ setFont((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_IMAGE:
+ case TOKEN_SPRITE:
+ delete _sprite;
+ _sprite = new BaseSprite(_gameRef, this);
+ if (!_sprite || DID_FAIL(_sprite->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
+ delete _sprite;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_HOVER:
+ case TOKEN_SPRITE_HOVER:
+ delete _spriteHover;
+ _spriteHover = new BaseSprite(_gameRef, this);
+ if (!_spriteHover || DID_FAIL(_spriteHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
+ delete _spriteHover;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_AMOUNT:
+ parser.scanStr((char *)params, "%d", &_amount);
+ break;
+
+ case TOKEN_DISPLAY_AMOUNT:
+ parser.scanStr((char *)params, "%b", &_displayAmount);
+ break;
+
+ case TOKEN_AMOUNT_OFFSET_X:
+ parser.scanStr((char *)params, "%d", &_amountOffsetX);
+ break;
+
+ case TOKEN_AMOUNT_OFFSET_Y:
+ parser.scanStr((char *)params, "%d", &_amountOffsetY);
+ break;
+
+ case TOKEN_AMOUNT_ALIGN:
+ if (scumm_stricmp((char *)params, "left") == 0) {
+ _amountAlign = TAL_LEFT;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _amountAlign = TAL_RIGHT;
+ } else {
+ _amountAlign = TAL_CENTER;
+ }
+ break;
+
+ case TOKEN_AMOUNT_STRING:
+ BaseUtils::setString(&_amountString, (char *)params);
+ break;
+
+ case TOKEN_TALK: {
+ BaseSprite *spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSprites.add(spr);
+ }
+ }
+ break;
+
+ case TOKEN_TALK_SPECIAL: {
+ BaseSprite *spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSpritesEx.add(spr);
+ }
+ }
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursorNormal;
+ _cursorNormal = new BaseSprite(_gameRef);
+ if (!_cursorNormal || DID_FAIL(_cursorNormal->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
+ delete _cursorNormal;
+ _cursorNormal = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_CURSOR_HOVER:
+ delete _cursorHover;
+ _cursorHover = new BaseSprite(_gameRef);
+ if (!_cursorHover || DID_FAIL(_cursorHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
+ delete _cursorHover;
+ _cursorHover = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_CURSOR_COMBINED:
+ parser.scanStr((char *)params, "%b", &_cursorCombined);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr((char *)params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ITEM definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading ITEM definition");
+ return STATUS_FAILED;
+ }
+
+ if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
+ ar = ag = ab = 255;
+ }
+ _alphaColor = BYTETORGBA(ar, ag, ab, alpha);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdItem::update() {
+ _currentSprite = NULL;
+
+ if (_state == STATE_READY && _animSprite) {
+ delete _animSprite;
+ _animSprite = NULL;
+ }
+
+ // finished playing animation?
+ if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->_finished) {
+ _state = STATE_READY;
+ _currentSprite = _animSprite;
+ }
+
+ if (_sentence && _state != STATE_TALKING) {
+ _sentence->finish();
+ }
+
+ // default: stand animation
+ if (!_currentSprite) {
+ _currentSprite = _sprite;
+ }
+
+ switch (_state) {
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_PLAYING_ANIM:
+ _currentSprite = _animSprite;
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_READY:
+ if (!_animSprite) {
+ if (_gameRef->_activeObject == this && _spriteHover) {
+ _currentSprite = _spriteHover;
+ } else {
+ _currentSprite = _sprite;
+ }
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_TALKING: {
+ _sentence->update();
+ if (_sentence->_currentSprite) {
+ _tempSprite2 = _sentence->_currentSprite;
+ }
+
+ bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
+ if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
+ if (timeIsUp) {
+ _sentence->finish();
+ _tempSprite2 = NULL;
+ _state = STATE_READY;
+ } else {
+ _tempSprite2 = getTalkStance(_sentence->getNextStance());
+ if (_tempSprite2) {
+ _tempSprite2->reset();
+ _currentSprite = _tempSprite2;
+ }
+ ((AdGame *)_gameRef)->addSentence(_sentence);
+ }
+ } else {
+ _currentSprite = _tempSprite2;
+ ((AdGame *)_gameRef)->addSentence(_sentence);
+ }
+ }
+ default:
+ break;
+ }
+ _ready = (_state == STATE_READY);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdItem::display(int x, int y) {
+ int width = 0;
+ if (_currentSprite) {
+ Rect32 rc;
+ _currentSprite->getBoundingRect(&rc, 0, 0);
+ width = rc.width();
+ }
+
+ _posX = x + width / 2;
+ _posY = y;
+
+ bool ret;
+ if (_currentSprite) {
+ ret = _currentSprite->draw(x, y, this, 100, 100, _alphaColor);
+ } else {
+ ret = STATUS_OK;
+ }
+
+ if (_displayAmount) {
+ int amountX = x;
+ int amountY = y + _amountOffsetY;
+
+ if (_amountAlign == TAL_RIGHT) {
+ width -= _amountOffsetX;
+ amountX -= _amountOffsetX;
+ }
+ amountX += _amountOffsetX;
+
+ BaseFont *font = _font ? _font : _gameRef->_systemFont;
+ if (font) {
+ if (_amountString) {
+ font->drawText((byte *)_amountString, amountX, amountY, width, _amountAlign);
+ } else {
+ char str[256];
+ sprintf(str, "%d", _amount);
+ font->drawText((byte *)str, amountX, amountY, width, _amountAlign);
+ }
+ }
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetHoverSprite
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetHoverSprite") == 0) {
+ stack->correctParams(1);
+
+ bool setCurrent = false;
+ if (_currentSprite && _currentSprite == _spriteHover) {
+ setCurrent = true;
+ }
+
+ const char *filename = stack->pop()->getString();
+
+ delete _spriteHover;
+ _spriteHover = NULL;
+ BaseSprite *spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ stack->pushBool(false);
+ script->runtimeError("Item.SetHoverSprite failed for file '%s'", filename);
+ } else {
+ _spriteHover = spr;
+ if (setCurrent) {
+ _currentSprite = _spriteHover;
+ }
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHoverSprite") == 0) {
+ stack->correctParams(0);
+
+ if (!_spriteHover || !_spriteHover->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_spriteHover->getFilename());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverSpriteObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHoverSpriteObject") == 0) {
+ stack->correctParams(0);
+ if (!_spriteHover) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_spriteHover, true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetNormalCursor
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetNormalCursor") == 0) {
+ stack->correctParams(1);
+
+ const char *filename = stack->pop()->getString();
+
+ delete _cursorNormal;
+ _cursorNormal = NULL;
+ BaseSprite *spr = new BaseSprite(_gameRef);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ stack->pushBool(false);
+ script->runtimeError("Item.SetNormalCursor failed for file '%s'", filename);
+ } else {
+ _cursorNormal = spr;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetNormalCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetNormalCursor") == 0) {
+ stack->correctParams(0);
+
+ if (!_cursorNormal || !_cursorNormal->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_cursorNormal->getFilename());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetNormalCursorObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetNormalCursorObject") == 0) {
+ stack->correctParams(0);
+
+ if (!_cursorNormal) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_cursorNormal, true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetHoverCursor
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetHoverCursor") == 0) {
+ stack->correctParams(1);
+
+ const char *filename = stack->pop()->getString();
+
+ delete _cursorHover;
+ _cursorHover = NULL;
+ BaseSprite *spr = new BaseSprite(_gameRef);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ stack->pushBool(false);
+ script->runtimeError("Item.SetHoverCursor failed for file '%s'", filename);
+ } else {
+ _cursorHover = spr;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHoverCursor") == 0) {
+ stack->correctParams(0);
+
+ if (!_cursorHover || !_cursorHover->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_cursorHover->getFilename());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverCursorObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHoverCursorObject") == 0) {
+ stack->correctParams(0);
+
+ if (!_cursorHover) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_cursorHover, true);
+ }
+ return STATUS_OK;
+ } else {
+ return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdItem::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("item");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(getName());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DisplayAmount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DisplayAmount") == 0) {
+ _scValue->setBool(_displayAmount);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Amount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Amount") == 0) {
+ _scValue->setInt(_amount);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountOffsetX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AmountOffsetX") == 0) {
+ _scValue->setInt(_amountOffsetX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountOffsetY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AmountOffsetY") == 0) {
+ _scValue->setInt(_amountOffsetY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AmountAlign") == 0) {
+ _scValue->setInt(_amountAlign);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AmountString") == 0) {
+ if (!_amountString) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setString(_amountString);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorCombined
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorCombined") == 0) {
+ _scValue->setBool(_cursorCombined);
+ return _scValue;
+ } else {
+ return AdTalkHolder::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdItem::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DisplayAmount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DisplayAmount") == 0) {
+ _displayAmount = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Amount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Amount") == 0) {
+ _amount = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountOffsetX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AmountOffsetX") == 0) {
+ _amountOffsetX = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountOffsetY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AmountOffsetY") == 0) {
+ _amountOffsetY = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AmountAlign") == 0) {
+ _amountAlign = (TTextAlign)value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AmountString") == 0) {
+ if (value->isNULL()) {
+ delete[] _amountString;
+ _amountString = NULL;
+ } else {
+ BaseUtils::setString(&_amountString, value->getString());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorCombined
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorCombined") == 0) {
+ _cursorCombined = value->getBool();
+ return STATUS_OK;
+ } else {
+ return AdTalkHolder::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdItem::scToString() {
+ return "[item]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdItem::persist(BasePersistenceManager *persistMgr) {
+
+ AdTalkHolder::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_cursorCombined));
+ persistMgr->transfer(TMEMBER(_cursorHover));
+ persistMgr->transfer(TMEMBER(_cursorNormal));
+ persistMgr->transfer(TMEMBER(_spriteHover));
+ persistMgr->transfer(TMEMBER(_inInventory));
+ persistMgr->transfer(TMEMBER(_displayAmount));
+ persistMgr->transfer(TMEMBER(_amount));
+ persistMgr->transfer(TMEMBER(_amountOffsetX));
+ persistMgr->transfer(TMEMBER(_amountOffsetY));
+ persistMgr->transfer(TMEMBER_INT(_amountAlign));
+ persistMgr->transfer(TMEMBER(_amountString));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdItem::getExtendedFlag(const char *flagName) {
+ if (!flagName) {
+ return false;
+ } else if (strcmp(flagName, "usable") == 0) {
+ return true;
+ } else {
+ return AdObject::getExtendedFlag(flagName);
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_item.h b/engines/wintermute/ad/ad_item.h
new file mode 100644
index 0000000000..6047c542c1
--- /dev/null
+++ b/engines/wintermute/ad/ad_item.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADITEM_H
+#define WINTERMUTE_ADITEM_H
+
+
+#include "engines/wintermute/ad/ad_talk_holder.h"
+
+namespace Wintermute {
+
+class AdItem : public AdTalkHolder {
+public:
+ bool update();
+ DECLARE_PERSISTENT(AdItem, AdTalkHolder)
+ bool display(int x, int y);
+ bool getExtendedFlag(const char *flagName);
+ bool _inInventory;
+ bool _cursorCombined;
+ BaseSprite *_spriteHover;
+ BaseSprite *_cursorNormal;
+ BaseSprite *_cursorHover;
+ AdItem(BaseGame *inGame);
+ virtual ~AdItem();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+private:
+ bool _displayAmount;
+ int _amount;
+ int _amountOffsetX;
+ int _amountOffsetY;
+ TTextAlign _amountAlign;
+ char *_amountString;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_layer.cpp b/engines/wintermute/ad/ad_layer.cpp
new file mode 100644
index 0000000000..46b75b8b21
--- /dev/null
+++ b/engines/wintermute/ad/ad_layer.cpp
@@ -0,0 +1,564 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/ad/ad_layer.h"
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdLayer, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdLayer::AdLayer(BaseGame *inGame) : BaseObject(inGame) {
+ _main = false;
+ _width = _height = 0;
+ _active = true;
+ _closeUp = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdLayer::~AdLayer() {
+ for (uint32 i = 0; i < _nodes.size(); i++) {
+ delete _nodes[i];
+ }
+ _nodes.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdLayer::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdLayer::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing LAYER file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(LAYER)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(WIDTH)
+TOKEN_DEF(HEIGHT)
+TOKEN_DEF(MAIN)
+TOKEN_DEF(ENTITY)
+TOKEN_DEF(REGION)
+TOKEN_DEF(ACTIVE)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(CLOSE_UP)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdLayer::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(LAYER)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(WIDTH)
+ TOKEN_TABLE(HEIGHT)
+ TOKEN_TABLE(MAIN)
+ TOKEN_TABLE(ENTITY)
+ TOKEN_TABLE(REGION)
+ TOKEN_TABLE(ACTIVE)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(CLOSE_UP)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_LAYER) {
+ _gameRef->LOG(0, "'LAYER' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_MAIN:
+ parser.scanStr((char *)params, "%b", &_main);
+ break;
+
+ case TOKEN_CLOSE_UP:
+ parser.scanStr((char *)params, "%b", &_closeUp);
+ break;
+
+ case TOKEN_WIDTH:
+ parser.scanStr((char *)params, "%d", &_width);
+ break;
+
+ case TOKEN_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_height);
+ break;
+
+ case TOKEN_ACTIVE:
+ parser.scanStr((char *)params, "%b", &_active);
+ break;
+
+ case TOKEN_REGION: {
+ AdRegion *region = new AdRegion(_gameRef);
+ AdSceneNode *node = new AdSceneNode(_gameRef);
+ if (!region || !node || DID_FAIL(region->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ delete region;
+ delete node;
+ region = NULL;
+ node = NULL;
+ } else {
+ node->setRegion(region);
+ _nodes.add(node);
+ }
+ }
+ break;
+
+ case TOKEN_ENTITY: {
+ AdEntity *entity = new AdEntity(_gameRef);
+ AdSceneNode *node = new AdSceneNode(_gameRef);
+ if (entity) {
+ entity->_zoomable = false; // scene entites default to NOT zoom
+ }
+ if (!entity || !node || DID_FAIL(entity->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ delete entity;
+ delete node;
+ entity = NULL;
+ node = NULL;
+ } else {
+ node->setEntity(entity);
+ _nodes.add(node);
+ }
+ }
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr((char *)params, "%b", &_editorSelected);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in LAYER definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GetNode
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetNode") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ int node = -1;
+
+ if (val->_type == VAL_INT) {
+ node = val->getInt();
+ } else { // get by name
+ for (uint32 i = 0; i < _nodes.size(); i++) {
+ if ((_nodes[i]->_type == OBJECT_ENTITY && scumm_stricmp(_nodes[i]->_entity->getName(), val->getString()) == 0) ||
+ (_nodes[i]->_type == OBJECT_REGION && scumm_stricmp(_nodes[i]->_region->getName(), val->getString()) == 0)) {
+ node = i;
+ break;
+ }
+ }
+ }
+
+ if (node < 0 || node >= (int32)_nodes.size()) {
+ stack->pushNULL();
+ } else {
+ switch (_nodes[node]->_type) {
+ case OBJECT_ENTITY:
+ stack->pushNative(_nodes[node]->_entity, true);
+ break;
+ case OBJECT_REGION:
+ stack->pushNative(_nodes[node]->_region, true);
+ break;
+ default:
+ stack->pushNULL();
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddRegion / AddEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddRegion") == 0 || strcmp(name, "AddEntity") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdSceneNode *node = new AdSceneNode(_gameRef);
+ if (strcmp(name, "AddRegion") == 0) {
+ AdRegion *region = new AdRegion(_gameRef);
+ if (!val->isNULL()) {
+ region->setName(val->getString());
+ }
+ node->setRegion(region);
+ stack->pushNative(region, true);
+ } else {
+ AdEntity *entity = new AdEntity(_gameRef);
+ if (!val->isNULL()) {
+ entity->setName(val->getString());
+ }
+ node->setEntity(entity);
+ stack->pushNative(entity, true);
+ }
+ _nodes.add(node);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertRegion / InsertEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InsertRegion") == 0 || strcmp(name, "InsertEntity") == 0) {
+ stack->correctParams(2);
+ int index = stack->pop()->getInt();
+ ScValue *val = stack->pop();
+
+ AdSceneNode *node = new AdSceneNode(_gameRef);
+ if (strcmp(name, "InsertRegion") == 0) {
+ AdRegion *region = new AdRegion(_gameRef);
+ if (!val->isNULL()) {
+ region->setName(val->getString());
+ }
+ node->setRegion(region);
+ stack->pushNative(region, true);
+ } else {
+ AdEntity *entity = new AdEntity(_gameRef);
+ if (!val->isNULL()) {
+ entity->setName(val->getString());
+ }
+ node->setEntity(entity);
+ stack->pushNative(entity, true);
+ }
+ if (index < 0) {
+ index = 0;
+ }
+ if (index <= (int32)_nodes.size() - 1) {
+ _nodes.insert_at(index, node);
+ } else {
+ _nodes.add(node);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteNode
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteNode") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdSceneNode *toDelete = NULL;
+ if (val->isNative()) {
+ BaseScriptable *temp = val->getNative();
+ for (uint32 i = 0; i < _nodes.size(); i++) {
+ if (_nodes[i]->_region == temp || _nodes[i]->_entity == temp) {
+ toDelete = _nodes[i];
+ break;
+ }
+ }
+ } else {
+ int index = val->getInt();
+ if (index >= 0 && index < (int32)_nodes.size()) {
+ toDelete = _nodes[index];
+ }
+ }
+ if (toDelete == NULL) {
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ for (uint32 i = 0; i < _nodes.size(); i++) {
+ if (_nodes[i] == toDelete) {
+ delete _nodes[i];
+ _nodes[i] = NULL;
+ _nodes.remove_at(i);
+ break;
+ }
+ }
+ stack->pushBool(true);
+ return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdLayer::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("layer");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumNodes (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumNodes") == 0) {
+ _scValue->setInt(_nodes.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ _scValue->setInt(_width);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _scValue->setInt(_height);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Main (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Main") == 0) {
+ _scValue->setBool(_main);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CloseUp
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CloseUp") == 0) {
+ _scValue->setBool(_closeUp);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Active") == 0) {
+ _scValue->setBool(_active);
+ return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdLayer::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CloseUp
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CloseUp") == 0) {
+ _closeUp = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ _width = value->getInt();
+ if (_width < 0) {
+ _width = 0;
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _height = value->getInt();
+ if (_height < 0) {
+ _height = 0;
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Active") == 0) {
+ bool b = value->getBool();
+ if (b == false && _main) {
+ _gameRef->LOG(0, "Warning: cannot deactivate scene's main layer");
+ } else {
+ _active = b;
+ }
+ return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdLayer::scToString() {
+ return "[layer]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdLayer::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "LAYER {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "MAIN=%s\n", _main ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+ buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+ if (_closeUp) {
+ buffer->putTextIndent(indent + 2, "CLOSE_UP=%s\n", _closeUp ? "TRUE" : "FALSE");
+ }
+
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
+
+ for (uint32 i = 0; i < _nodes.size(); i++) {
+ switch (_nodes[i]->_type) {
+ case OBJECT_ENTITY:
+ _nodes[i]->_entity->saveAsText(buffer, indent + 2);
+ break;
+ case OBJECT_REGION:
+ _nodes[i]->_region->saveAsText(buffer, indent + 2);
+ break;
+ default:
+ error("AdLayer::SaveAsText - Unhandled enum");
+ break;
+ }
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdLayer::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_closeUp));
+ persistMgr->transfer(TMEMBER(_height));
+ persistMgr->transfer(TMEMBER(_main));
+ _nodes.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_width));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_layer.h b/engines/wintermute/ad/ad_layer.h
new file mode 100644
index 0000000000..bb5f73b13a
--- /dev/null
+++ b/engines/wintermute/ad/ad_layer.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADLAYER_H
+#define WINTERMUTE_ADLAYER_H
+
+namespace Wintermute {
+class AdSceneNode;
+class AdLayer : public BaseObject {
+public:
+ bool _closeUp;
+ DECLARE_PERSISTENT(AdLayer, BaseObject)
+ bool _active;
+ int _height;
+ int _width;
+ bool _main;
+ AdLayer(BaseGame *inGame);
+ virtual ~AdLayer();
+ BaseArray<AdSceneNode *> _nodes;
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_node_state.cpp b/engines/wintermute/ad/ad_node_state.cpp
new file mode 100644
index 0000000000..493156c750
--- /dev/null
+++ b/engines/wintermute/ad/ad_node_state.cpp
@@ -0,0 +1,196 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/ad/ad_node_state.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdNodeState, false)
+
+
+//////////////////////////////////////////////////////////////////////////
+AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
+ _name = NULL;
+ _active = false;
+ for (int i = 0; i < 7; i++) {
+ _caption[i] = NULL;
+ }
+ _alphaColor = 0;
+ _filename = NULL;
+ _cursor = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdNodeState::~AdNodeState() {
+ delete[] _name;
+ delete[] _filename;
+ delete[] _cursor;
+ _name = NULL;
+ _filename = NULL;
+ _cursor = NULL;
+ for (int i = 0; i < 7; i++) {
+ delete[] _caption[i];
+ _caption[i] = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdNodeState::setName(const char *name) {
+ delete[] _name;
+ _name = NULL;
+ BaseUtils::setString(&_name, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdNodeState::setFilename(const char *filename) {
+ delete[] _filename;
+ _filename = NULL;
+ BaseUtils::setString(&_filename, filename);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdNodeState::setCursor(const char *filename) {
+ delete[] _cursor;
+ _cursor = NULL;
+ BaseUtils::setString(&_cursor, filename);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_name));
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_cursor));
+ persistMgr->transfer(TMEMBER(_alphaColor));
+ for (int i = 0; i < 7; i++) {
+ persistMgr->transfer(TMEMBER(_caption[i]));
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdNodeState::setCaption(const char *caption, int caseVal) {
+ if (caseVal == 0) {
+ caseVal = 1;
+ }
+ if (caseVal < 1 || caseVal > 7) {
+ return;
+ }
+
+ delete[] _caption[caseVal - 1];
+ _caption[caseVal - 1] = new char[strlen(caption) + 1];
+ if (_caption[caseVal - 1]) {
+ strcpy(_caption[caseVal - 1], caption);
+ _gameRef->_stringTable->expand(&_caption[caseVal - 1]);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdNodeState::getCaption(int caseVal) {
+ if (caseVal == 0) {
+ caseVal = 1;
+ }
+ if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
+ return "";
+ } else {
+ return _caption[caseVal - 1];
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
+ if (!entity) {
+ return STATUS_FAILED;
+ }
+
+ // HACK!
+ if (this->_gameRef != entity->_gameRef) {
+ this->_gameRef = entity->_gameRef;
+ }
+
+ if (saving) {
+ for (int i = 0; i < 7; i++) {
+ if (entity->_caption[i]) {
+ setCaption(entity->_caption[i], i);
+ }
+ }
+ if (!entity->_region && entity->_sprite && entity->_sprite->getFilename()) {
+ if (includingSprites) {
+ setFilename(entity->_sprite->getFilename());
+ } else {
+ setFilename("");
+ }
+ }
+ if (entity->_cursor && entity->_cursor->getFilename()) {
+ setCursor(entity->_cursor->getFilename());
+ }
+ _alphaColor = entity->_alphaColor;
+ _active = entity->_active;
+ } else {
+ for (int i = 0; i < 7; i++) {
+ if (_caption[i]) {
+ entity->setCaption(_caption[i], i);
+ }
+ }
+ if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) {
+ if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0) {
+ entity->setSprite(_filename);
+ }
+ }
+ if (_cursor) {
+ if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0) {
+ entity->setCursor(_cursor);
+ }
+ }
+
+ entity->_active = _active;
+ entity->_alphaColor = _alphaColor;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_node_state.h b/engines/wintermute/ad/ad_node_state.h
new file mode 100644
index 0000000000..e2050815a7
--- /dev/null
+++ b/engines/wintermute/ad/ad_node_state.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADNODESTATE_H
+#define WINTERMUTE_ADNODESTATE_H
+
+namespace Wintermute {
+
+class AdEntity;
+
+class AdNodeState : public BaseClass {
+public:
+ bool _active;
+ bool transferEntity(AdEntity *entity, bool includingSprites, bool saving);
+ void setName(const char *name);
+ void setFilename(const char *filename);
+ void setCursor(const char *filename);
+ DECLARE_PERSISTENT(AdNodeState, BaseClass)
+ AdNodeState(BaseGame *inGame);
+ virtual ~AdNodeState();
+ const char *getName() const { return _name; }
+private:
+ char *_name;
+ char *_caption[7];
+ void setCaption(const char *caption, int caseVal);
+ const char *getCaption(int caseVal);
+ uint32 _alphaColor;
+ char *_filename;
+ char *_cursor;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp
new file mode 100644
index 0000000000..6c77917979
--- /dev/null
+++ b/engines/wintermute/ad/ad_object.cpp
@@ -0,0 +1,1299 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/ad/ad_object.h"
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_layer.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_frame.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "common/str.h"
+#include "common/util.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdObject, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
+ _type = OBJECT_NONE;
+ _state = _nextState = STATE_NONE;
+
+ _active = true;
+ _drawn = false;
+
+ _currentSprite = NULL;
+ _animSprite = NULL;
+ _tempSprite2 = NULL;
+
+ _font = NULL;
+
+ _sentence = NULL;
+
+ _forcedTalkAnimName = NULL;
+ _forcedTalkAnimUsed = false;
+
+ _blockRegion = NULL;
+ _wptGroup = NULL;
+
+ _currentBlockRegion = NULL;
+ _currentWptGroup = NULL;
+
+ _ignoreItems = false;
+ _sceneIndependent = false;
+
+ _stickRegion = NULL;
+
+ _subtitlesModRelative = true;
+ _subtitlesModX = 0;
+ _subtitlesModY = 0;
+ _subtitlesWidth = 0;
+ _subtitlesModXCenter = true;
+
+ _inventory = NULL;
+
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ _currentRegions[i] = NULL;
+ }
+
+ _partEmitter = NULL;
+ _partFollowParent = false;
+ _partOffsetX = _partOffsetY = 0;
+
+ _registerAlias = this;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdObject::~AdObject() {
+ _currentSprite = NULL; // reference only, don't delete
+ delete _animSprite;
+ _animSprite = NULL;
+ delete _sentence;
+ _sentence = NULL;
+ delete[] _forcedTalkAnimName;
+ _forcedTalkAnimName = NULL;
+
+ delete _blockRegion;
+ _blockRegion = NULL;
+ delete _wptGroup;
+ _wptGroup = NULL;
+
+ delete _currentBlockRegion;
+ _currentBlockRegion = NULL;
+ delete _currentWptGroup;
+ _currentWptGroup = NULL;
+
+ _tempSprite2 = NULL; // reference only
+ _stickRegion = NULL;
+
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+
+ if (_inventory) {
+ ((AdGame *)_gameRef)->unregisterInventory(_inventory);
+ _inventory = NULL;
+ }
+
+ if (_partEmitter) {
+ _gameRef->unregisterObject(_partEmitter);
+ }
+
+
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ _gameRef->unregisterObject(_attachmentsPre[i]);
+ }
+ _attachmentsPre.clear();
+
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ _gameRef->unregisterObject(_attachmentsPost[i]);
+ }
+ _attachmentsPost.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::playAnim(const char *filename) {
+ delete _animSprite;
+ _animSprite = NULL;
+ _animSprite = new BaseSprite(_gameRef, this);
+ if (!_animSprite) {
+ _gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
+ return STATUS_FAILED;
+ }
+ bool res = _animSprite->loadFile(filename);
+ if (DID_FAIL(res)) {
+ _gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
+ delete _animSprite;
+ _animSprite = NULL;
+ return res;
+ }
+ _state = STATE_PLAYING_ANIM;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::display() {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::update() {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlayAnim / PlayAnimAsync
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "PlayAnim") == 0 || strcmp(name, "PlayAnimAsync") == 0) {
+ stack->correctParams(1);
+ if (DID_FAIL(playAnim(stack->pop()->getString()))) {
+ stack->pushBool(false);
+ } else {
+ if (strcmp(name, "PlayAnimAsync") != 0) {
+ script->waitFor(this);
+ }
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Reset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Reset") == 0) {
+ stack->correctParams(0);
+ reset();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsTalking
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsTalking") == 0) {
+ stack->correctParams(0);
+ stack->pushBool(_state == STATE_TALKING);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StopTalk / StopTalking
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StopTalk") == 0 || strcmp(name, "StopTalking") == 0) {
+ stack->correctParams(0);
+ if (_sentence) {
+ _sentence->finish();
+ }
+ if (_state == STATE_TALKING) {
+ _state = _nextState;
+ _nextState = STATE_READY;
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ForceTalkAnim
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ForceTalkAnim") == 0) {
+ stack->correctParams(1);
+ const char *animName = stack->pop()->getString();
+ delete[] _forcedTalkAnimName;
+ _forcedTalkAnimName = new char[strlen(animName) + 1];
+ strcpy(_forcedTalkAnimName, animName);
+ _forcedTalkAnimUsed = false;
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // Talk / TalkAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Talk") == 0 || strcmp(name, "TalkAsync") == 0) {
+ stack->correctParams(5);
+
+ const char *text = stack->pop()->getString();
+ ScValue *soundVal = stack->pop();
+ int duration = stack->pop()->getInt();
+ ScValue *valStances = stack->pop();
+
+ const char *stances = valStances->isNULL() ? NULL : valStances->getString();
+
+ int align = 0;
+ ScValue *val = stack->pop();
+ if (val->isNULL()) {
+ align = TAL_CENTER;
+ } else {
+ align = val->getInt();
+ }
+
+ align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1);
+
+ const char *sound = soundVal->isNULL() ? NULL : soundVal->getString();
+
+ talk(text, sound, duration, stances, (TTextAlign)align);
+ if (strcmp(name, "TalkAsync") != 0) {
+ script->waitForExclusive(this);
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StickToRegion
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StickToRegion") == 0) {
+ stack->correctParams(1);
+
+ AdLayer *main = ((AdGame *)_gameRef)->_scene->_mainLayer;
+ bool regFound = false;
+
+ uint32 i;
+ ScValue *val = stack->pop();
+ if (val->isNULL() || !main) {
+ _stickRegion = NULL;
+ regFound = true;
+ } else if (val->isString()) {
+ const char *regionName = val->getString();
+ for (i = 0; i < main->_nodes.size(); i++) {
+ if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->getName() && scumm_stricmp(main->_nodes[i]->_region->getName(), regionName) == 0) {
+ _stickRegion = main->_nodes[i]->_region;
+ regFound = true;
+ break;
+ }
+ }
+ } else if (val->isNative()) {
+ BaseScriptable *obj = val->getNative();
+
+ for (i = 0; i < main->_nodes.size(); i++) {
+ if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region == obj) {
+ _stickRegion = main->_nodes[i]->_region;
+ regFound = true;
+ break;
+ }
+ }
+
+ }
+
+ if (!regFound) {
+ _stickRegion = NULL;
+ }
+ stack->pushBool(regFound);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetFont") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ if (val->isNULL()) {
+ setFont(NULL);
+ } else {
+ setFont(val->getString());
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFont") == 0) {
+ stack->correctParams(0);
+ if (_font && _font->getFilename()) {
+ stack->pushString(_font->getFilename());
+ } else {
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TakeItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TakeItem") == 0) {
+ stack->correctParams(2);
+
+ if (!_inventory) {
+ _inventory = new AdInventory(_gameRef);
+ ((AdGame *)_gameRef)->registerInventory(_inventory);
+ }
+
+ ScValue *val = stack->pop();
+ if (!val->isNULL()) {
+ const char *itemName = val->getString();
+ val = stack->pop();
+ const char *insertAfter = val->isNULL() ? NULL : val->getString();
+ if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) {
+ script->runtimeError("Cannot add item '%s' to inventory", itemName);
+ } else {
+ // hide associated entities
+ ((AdGame *)_gameRef)->_scene->handleItemAssociations(itemName, false);
+ }
+
+ } else {
+ script->runtimeError("TakeItem: item name expected");
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DropItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DropItem") == 0) {
+ stack->correctParams(1);
+
+ if (!_inventory) {
+ _inventory = new AdInventory(_gameRef);
+ ((AdGame *)_gameRef)->registerInventory(_inventory);
+ }
+
+ ScValue *val = stack->pop();
+ if (!val->isNULL()) {
+ if (DID_FAIL(_inventory->removeItem(val->getString()))) {
+ script->runtimeError("Cannot remove item '%s' from inventory", val->getString());
+ } else {
+ // show associated entities
+ ((AdGame *)_gameRef)->_scene->handleItemAssociations(val->getString(), true);
+ }
+ } else {
+ script->runtimeError("DropItem: item name expected");
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetItem") == 0) {
+ stack->correctParams(1);
+
+ if (!_inventory) {
+ _inventory = new AdInventory(_gameRef);
+ ((AdGame *)_gameRef)->registerInventory(_inventory);
+ }
+
+ ScValue *val = stack->pop();
+ if (val->_type == VAL_STRING) {
+ AdItem *item = ((AdGame *)_gameRef)->getItemByName(val->getString());
+ if (item) {
+ stack->pushNative(item, true);
+ } else {
+ stack->pushNULL();
+ }
+ } else if (val->isNULL() || val->getInt() < 0 || val->getInt() >= (int32)_inventory->_takenItems.size()) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_inventory->_takenItems[val->getInt()], true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HasItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HasItem") == 0) {
+ stack->correctParams(1);
+
+ if (!_inventory) {
+ _inventory = new AdInventory(_gameRef);
+ ((AdGame *)_gameRef)->registerInventory(_inventory);
+ }
+
+ ScValue *val = stack->pop();
+ if (!val->isNULL()) {
+ for (uint32 i = 0; i < _inventory->_takenItems.size(); i++) {
+ if (val->getNative() == _inventory->_takenItems[i]) {
+ stack->pushBool(true);
+ return STATUS_OK;
+ } else if (scumm_stricmp(val->getString(), _inventory->_takenItems[i]->getName()) == 0) {
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+ }
+ } else {
+ script->runtimeError("HasItem: item name expected");
+ }
+
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateParticleEmitter
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateParticleEmitter") == 0) {
+ stack->correctParams(3);
+ bool followParent = stack->pop()->getBool();
+ int offsetX = stack->pop()->getInt();
+ int offsetY = stack->pop()->getInt();
+
+ PartEmitter *emitter = createParticleEmitter(followParent, offsetX, offsetY);
+ if (emitter) {
+ stack->pushNative(_partEmitter, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteParticleEmitter
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteParticleEmitter") == 0) {
+ stack->correctParams(0);
+ if (_partEmitter) {
+ _gameRef->unregisterObject(_partEmitter);
+ _partEmitter = NULL;
+ }
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddAttachment
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddAttachment") == 0) {
+ stack->correctParams(4);
+ const char *filename = stack->pop()->getString();
+ bool preDisplay = stack->pop()->getBool(true);
+ int offsetX = stack->pop()->getInt();
+ int offsetY = stack->pop()->getInt();
+
+ bool res;
+ AdEntity *ent = new AdEntity(_gameRef);
+ if (DID_FAIL(res = ent->loadFile(filename))) {
+ delete ent;
+ ent = NULL;
+ script->runtimeError("AddAttachment() failed loading entity '%s'", filename);
+ stack->pushBool(false);
+ } else {
+ _gameRef->registerObject(ent);
+
+ ent->_posX = offsetX;
+ ent->_posY = offsetY;
+ ent->_active = true;
+
+ if (preDisplay) {
+ _attachmentsPre.add(ent);
+ } else {
+ _attachmentsPost.add(ent);
+ }
+
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveAttachment
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveAttachment") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ bool found = false;
+ if (val->isNative()) {
+ BaseScriptable *obj = val->getNative();
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ if (_attachmentsPre[i] == obj) {
+ found = true;
+ _gameRef->unregisterObject(_attachmentsPre[i]);
+ _attachmentsPre.remove_at(i);
+ i--;
+ }
+ }
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ if (_attachmentsPost[i] == obj) {
+ found = true;
+ _gameRef->unregisterObject(_attachmentsPost[i]);
+ _attachmentsPost.remove_at(i);
+ i--;
+ }
+ }
+ } else {
+ const char *attachmentName = val->getString();
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
+ found = true;
+ _gameRef->unregisterObject(_attachmentsPre[i]);
+ _attachmentsPre.remove_at(i);
+ i--;
+ }
+ }
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
+ found = true;
+ _gameRef->unregisterObject(_attachmentsPost[i]);
+ _attachmentsPost.remove_at(i);
+ i--;
+ }
+ }
+ }
+ stack->pushBool(found);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetAttachment
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetAttachment") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdObject *ret = NULL;
+ if (val->isInt()) {
+ int index = val->getInt();
+ int currIndex = 0;
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ if (currIndex == index) {
+ ret = _attachmentsPre[i];
+ }
+ currIndex++;
+ }
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ if (currIndex == index) {
+ ret = _attachmentsPost[i];
+ }
+ currIndex++;
+ }
+ } else {
+ const char *attachmentName = val->getString();
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
+ ret = _attachmentsPre[i];
+ break;
+ }
+ }
+ if (!ret) {
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
+ ret = _attachmentsPre[i];
+ break;
+ }
+ }
+ }
+ }
+
+ if (ret != NULL) {
+ stack->pushNative(ret, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdObject::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("object");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Active") == 0) {
+ _scValue->setBool(_active);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IgnoreItems
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IgnoreItems") == 0) {
+ _scValue->setBool(_ignoreItems);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SceneIndependent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SceneIndependent") == 0) {
+ _scValue->setBool(_sceneIndependent);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesWidth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesWidth") == 0) {
+ _scValue->setInt(_subtitlesWidth);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosRelative
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosRelative") == 0) {
+ _scValue->setBool(_subtitlesModRelative);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosX") == 0) {
+ _scValue->setInt(_subtitlesModX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosY") == 0) {
+ _scValue->setInt(_subtitlesModY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosXCenter
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
+ _scValue->setBool(_subtitlesModXCenter);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumItems (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumItems") == 0) {
+ _scValue->setInt(getInventory()->_takenItems.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ParticleEmitter (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ParticleEmitter") == 0) {
+ if (_partEmitter) {
+ _scValue->setNative(_partEmitter, true);
+ } else {
+ _scValue->setNULL();
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumAttachments (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumAttachments") == 0) {
+ _scValue->setInt(_attachmentsPre.size() + _attachmentsPost.size());
+ return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::scSetProperty(const char *name, ScValue *value) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Active") == 0) {
+ _active = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IgnoreItems
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IgnoreItems") == 0) {
+ _ignoreItems = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SceneIndependent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SceneIndependent") == 0) {
+ _sceneIndependent = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesWidth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesWidth") == 0) {
+ _subtitlesWidth = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosRelative
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosRelative") == 0) {
+ _subtitlesModRelative = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosX") == 0) {
+ _subtitlesModX = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosY") == 0) {
+ _subtitlesModY = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosXCenter
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
+ _subtitlesModXCenter = value->getBool();
+ return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdObject::scToString() {
+ return "[ad object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::setFont(const char *filename) {
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ if (filename) {
+ _font = _gameRef->_fontStorage->addFont(filename);
+ return _font == NULL ? STATUS_FAILED : STATUS_OK;
+ } else {
+ _font = NULL;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int AdObject::getHeight() {
+ if (!_currentSprite) {
+ return 0;
+ } else {
+ BaseFrame *frame = _currentSprite->_frames[_currentSprite->_currentFrame];
+ int ret = 0;
+ for (uint32 i = 0; i < frame->_subframes.size(); i++) {
+ ret = MAX(ret, frame->_subframes[i]->_hotspotY);
+ }
+
+ if (_zoomable) {
+ float zoom = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY);
+ ret = (int)(ret * zoom / 100);
+ }
+ return ret;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdObject::talk(const char *text, const char *sound, uint32 duration, const char *stances, TTextAlign Align) {
+ if (!_sentence) {
+ _sentence = new AdSentence(_gameRef);
+ }
+ if (!_sentence) {
+ return;
+ }
+
+ if (_forcedTalkAnimName && _forcedTalkAnimUsed) {
+ delete[] _forcedTalkAnimName;
+ _forcedTalkAnimName = NULL;
+ _forcedTalkAnimUsed = false;
+ }
+
+ delete(_sentence->_sound);
+ _sentence->_sound = NULL;
+
+ _sentence->setText(text);
+ _gameRef->_stringTable->expand(&_sentence->_text);
+ _sentence->setStances(stances);
+ _sentence->_duration = duration;
+ _sentence->_align = Align;
+ _sentence->_startTime = _gameRef->_timer;
+ _sentence->_currentStance = -1;
+ _sentence->_font = _font == NULL ? _gameRef->_systemFont : _font;
+ _sentence->_freezable = _freezable;
+
+ // try to locate speech file automatically
+ bool deleteSound = false;
+ if (!sound) {
+ char *key = _gameRef->_stringTable->getKey(text);
+ if (key) {
+ sound = ((AdGame *)_gameRef)->findSpeechFile(key);
+ delete[] key;
+
+ if (sound) {
+ deleteSound = true;
+ }
+ }
+ }
+
+ // load sound and set duration appropriately
+ if (sound) {
+ BaseSound *snd = new BaseSound(_gameRef);
+ if (snd && DID_SUCCEED(snd->setSound(sound, Audio::Mixer::kSpeechSoundType, true))) {
+ _sentence->setSound(snd);
+ if (_sentence->_duration <= 0) {
+ uint32 length = snd->getLength();
+ if (length != 0) {
+ _sentence->_duration = length;
+ }
+ }
+ } else {
+ delete snd;
+ }
+ }
+
+ // set duration by text length
+ if (_sentence->_duration <= 0) {// TODO: Avoid longs.
+ _sentence->_duration = MAX((size_t)1000, _gameRef->_subtitlesSpeed * strlen(_sentence->_text));
+ }
+
+
+ int x, y, width, height;
+
+ x = _posX;
+ y = _posY;
+
+ if (!_sceneIndependent && _subtitlesModRelative) {
+ x -= ((AdGame *)_gameRef)->_scene->getOffsetLeft();
+ y -= ((AdGame *)_gameRef)->_scene->getOffsetTop();
+ }
+
+
+ if (_subtitlesWidth > 0) {
+ width = _subtitlesWidth;
+ } else {
+ if ((x < _gameRef->_renderer->_width / 4 || x > _gameRef->_renderer->_width * 0.75) && !_gameRef->_touchInterface) {
+ width = MAX(_gameRef->_renderer->_width / 4, MIN(x * 2, (_gameRef->_renderer->_width - x) * 2));
+ } else {
+ width = _gameRef->_renderer->_width / 2;
+ }
+ }
+
+ height = _sentence->_font->getTextHeight((byte *)_sentence->_text, width);
+
+ y = y - height - getHeight() - 5;
+ if (_subtitlesModRelative) {
+ x += _subtitlesModX;
+ y += _subtitlesModY;
+ } else {
+ x = _subtitlesModX;
+ y = _subtitlesModY;
+ }
+ if (_subtitlesModXCenter) {
+ x = x - width / 2;
+ }
+
+
+ x = MIN(MAX(0, x), _gameRef->_renderer->_width - width);
+ y = MIN(MAX(0, y), _gameRef->_renderer->_height - height);
+
+ _sentence->_width = width;
+
+
+ _sentence->_pos.x = x;
+ _sentence->_pos.y = y;
+
+
+ if (_subtitlesModRelative) {
+ _sentence->_pos.x += ((AdGame *)_gameRef)->_scene->getOffsetLeft();
+ _sentence->_pos.y += ((AdGame *)_gameRef)->_scene->getOffsetTop();
+ }
+
+ _sentence->_fixedPos = !_subtitlesModRelative;
+
+
+ _sentence->setupTalkFile(sound);
+
+ _state = STATE_TALKING;
+
+ if (deleteSound) {
+ delete[] sound;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::reset() {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) {
+ delete _animSprite;
+ _animSprite = NULL;
+ } else if (_state == STATE_TALKING && _sentence) {
+ _sentence->finish();
+ }
+
+ _state = _nextState = STATE_READY;
+
+ _gameRef->_scEngine->resetObject(this);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_blockRegion));
+ persistMgr->transfer(TMEMBER(_currentBlockRegion));
+ persistMgr->transfer(TMEMBER(_currentWptGroup));
+ persistMgr->transfer(TMEMBER(_currentSprite));
+ persistMgr->transfer(TMEMBER(_drawn));
+ persistMgr->transfer(TMEMBER(_font));
+ persistMgr->transfer(TMEMBER(_ignoreItems));
+ persistMgr->transfer(TMEMBER_INT(_nextState));
+ persistMgr->transfer(TMEMBER(_sentence));
+ persistMgr->transfer(TMEMBER_INT(_state));
+ persistMgr->transfer(TMEMBER(_animSprite));
+ persistMgr->transfer(TMEMBER(_sceneIndependent));
+ persistMgr->transfer(TMEMBER(_forcedTalkAnimName));
+ persistMgr->transfer(TMEMBER(_forcedTalkAnimUsed));
+ persistMgr->transfer(TMEMBER(_tempSprite2));
+ persistMgr->transfer(TMEMBER_INT(_type));
+ persistMgr->transfer(TMEMBER(_wptGroup));
+ persistMgr->transfer(TMEMBER(_stickRegion));
+ persistMgr->transfer(TMEMBER(_subtitlesModRelative));
+ persistMgr->transfer(TMEMBER(_subtitlesModX));
+ persistMgr->transfer(TMEMBER(_subtitlesModY));
+ persistMgr->transfer(TMEMBER(_subtitlesModXCenter));
+ persistMgr->transfer(TMEMBER(_subtitlesWidth));
+ persistMgr->transfer(TMEMBER(_inventory));
+ persistMgr->transfer(TMEMBER(_partEmitter));
+
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ persistMgr->transfer(TMEMBER(_currentRegions[i]));
+ }
+
+ _attachmentsPre.persist(persistMgr);
+ _attachmentsPost.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_registerAlias));
+
+ persistMgr->transfer(TMEMBER(_partFollowParent));
+ persistMgr->transfer(TMEMBER(_partOffsetX));
+ persistMgr->transfer(TMEMBER(_partOffsetY));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::updateSounds() {
+ if (_sentence && _sentence->_sound) {
+ updateOneSound(_sentence->_sound);
+ }
+
+ return BaseObject::updateSounds();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::resetSoundPan() {
+ if (_sentence && _sentence->_sound) {
+ _sentence->_sound->setPan(0.0f);
+ }
+ return BaseObject::resetSoundPan();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::getExtendedFlag(const char *flagName) {
+ if (!flagName) {
+ return false;
+ } else if (strcmp(flagName, "usable") == 0) {
+ return true;
+ } else {
+ return BaseObject::getExtendedFlag(flagName);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ if (_blockRegion) {
+ _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION");
+ }
+ if (_wptGroup) {
+ _wptGroup->saveAsText(buffer, indent + 2);
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::updateBlockRegion() {
+ AdGame *adGame = (AdGame *)_gameRef;
+ if (adGame->_scene) {
+ if (_blockRegion && _currentBlockRegion) {
+ _currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
+ }
+
+ if (_wptGroup && _currentWptGroup) {
+ _currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AdInventory *AdObject::getInventory() {
+ if (!_inventory) {
+ _inventory = new AdInventory(_gameRef);
+ ((AdGame *)_gameRef)->registerInventory(_inventory);
+ }
+ return _inventory;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::afterMove() {
+ AdRegion *newRegions[MAX_NUM_REGIONS];
+
+ ((AdGame *)_gameRef)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS);
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ if (!newRegions[i]) {
+ break;
+ }
+ bool regFound = false;
+ for (int j = 0; j < MAX_NUM_REGIONS; j++) {
+ if (_currentRegions[j] == newRegions[i]) {
+ _currentRegions[j] = NULL;
+ regFound = true;
+ break;
+ }
+ }
+ if (!regFound) {
+ newRegions[i]->applyEvent("ActorEntry");
+ }
+ }
+
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ if (_currentRegions[i] && _gameRef->validObject(_currentRegions[i])) {
+ _currentRegions[i]->applyEvent("ActorLeave");
+ }
+ _currentRegions[i] = newRegions[i];
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::invalidateCurrRegions() {
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ _currentRegions[i] = NULL;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::getScale(float *scaleX, float *scaleY) {
+ if (_zoomable) {
+ if (_scaleX >= 0 || _scaleY >= 0) {
+ *scaleX = _scaleX < 0 ? 100 : _scaleX;
+ *scaleY = _scaleY < 0 ? 100 : _scaleY;
+ } else if (_scale >= 0) {
+ *scaleX = *scaleY = _scale;
+ } else {
+ *scaleX = *scaleY = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) + _relativeScale;
+ }
+ } else {
+ *scaleX = *scaleY = 100;
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::updateSpriteAttachments() {
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ _attachmentsPre[i]->update();
+ }
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ _attachmentsPost[i]->update();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::displaySpriteAttachments(bool preDisplay) {
+ if (preDisplay) {
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ displaySpriteAttachment(_attachmentsPre[i]);
+ }
+ } else {
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ displaySpriteAttachment(_attachmentsPost[i]);
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::displaySpriteAttachment(AdObject *attachment) {
+ if (!attachment->_active) {
+ return STATUS_OK;
+ }
+
+ float scaleX, scaleY;
+ getScale(&scaleX, &scaleY);
+
+ int origX = attachment->_posX;
+ int origY = attachment->_posY;
+
+ // inherit position from owner
+ attachment->_posX = (int)(this->_posX + attachment->_posX * scaleX / 100.0f);
+ attachment->_posY = (int)(this->_posY + attachment->_posY * scaleY / 100.0f);
+
+ // inherit other props
+ attachment->_alphaColor = this->_alphaColor;
+ attachment->_blendMode = this->_blendMode;
+
+ attachment->_scale = this->_scale;
+ attachment->_relativeScale = this->_relativeScale;
+ attachment->_scaleX = this->_scaleX;
+ attachment->_scaleY = this->_scaleY;
+
+ attachment->_rotate = this->_rotate;
+ attachment->_relativeRotate = this->_relativeRotate;
+ attachment->_rotateValid = this->_rotateValid;
+
+ attachment->_registerAlias = this;
+ attachment->_registrable = this->_registrable;
+
+ bool ret = attachment->display();
+
+ attachment->_posX = origX;
+ attachment->_posY = origY;
+
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+PartEmitter *AdObject::createParticleEmitter(bool followParent, int offsetX, int offsetY) {
+ _partFollowParent = followParent;
+ _partOffsetX = offsetX;
+ _partOffsetY = offsetY;
+
+ if (!_partEmitter) {
+ _partEmitter = new PartEmitter(_gameRef, this);
+ if (_partEmitter) {
+ _gameRef->registerObject(_partEmitter);
+ }
+ }
+ updatePartEmitter();
+ return _partEmitter;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::updatePartEmitter() {
+ if (!_partEmitter) {
+ return STATUS_FAILED;
+ }
+
+ if (_partFollowParent) {
+ float scaleX, scaleY;
+ getScale(&scaleX, &scaleY);
+
+ _partEmitter->_posX = (int)(_posX + (scaleX / 100.0f) * _partOffsetX);
+ _partEmitter->_posY = (int)(_posY + (scaleY / 100.0f) * _partOffsetY);
+ }
+ return _partEmitter->update();
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_object.h b/engines/wintermute/ad/ad_object.h
new file mode 100644
index 0000000000..8395f58cff
--- /dev/null
+++ b/engines/wintermute/ad/ad_object.h
@@ -0,0 +1,124 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADOBJECT_H
+#define WINTERMUTE_ADOBJECT_H
+
+#include "engines/wintermute/ad/ad_types.h"
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+
+class AdWaypointGroup;
+class AdRegion;
+class AdSentence;
+class BaseFont;
+class BaseRegion;
+class AdInventory;
+class PartEmitter;
+
+#define MAX_NUM_REGIONS 10
+
+class AdObject : public BaseObject {
+public:
+ PartEmitter *_partEmitter;
+ virtual PartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0);
+ virtual bool updatePartEmitter();
+ bool _partFollowParent;
+ int _partOffsetX;
+ int _partOffsetY;
+
+ bool invalidateCurrRegions();
+ bool _subtitlesModRelative;
+ bool _subtitlesModXCenter;
+ int _subtitlesModX;
+ int _subtitlesModY;
+ int _subtitlesWidth;
+ AdRegion *_stickRegion;
+ bool _sceneIndependent;
+ bool _ignoreItems;
+ bool updateBlockRegion();
+ bool _forcedTalkAnimUsed;
+ char *_forcedTalkAnimName;
+ virtual bool getExtendedFlag(const char *flagName);
+ virtual bool resetSoundPan();
+ virtual bool updateSounds();
+ bool reset();
+ DECLARE_PERSISTENT(AdObject, BaseObject)
+ virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER);
+ virtual int getHeight();
+ AdSentence *_sentence;
+ bool setFont(const char *filename);
+ virtual bool update();
+ virtual bool display();
+ bool _drawn;
+ bool _active;
+ virtual bool playAnim(const char *filename);
+ BaseSprite *_animSprite;
+ BaseSprite *_currentSprite;
+ TObjectState _state;
+ TObjectState _nextState;
+ TObjectType _type;
+ AdObject(BaseGame *inGame);
+ virtual ~AdObject();
+ BaseFont *_font;
+ BaseSprite *_tempSprite2;
+ BaseRegion *_blockRegion;
+ AdWaypointGroup *_wptGroup;
+ BaseRegion *_currentBlockRegion;
+ AdWaypointGroup *_currentWptGroup;
+ AdInventory *getInventory();
+
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ virtual bool afterMove();
+ AdRegion *_currentRegions[MAX_NUM_REGIONS];
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+ BaseArray<AdObject *> _attachmentsPre;
+ BaseArray<AdObject *> _attachmentsPost;
+
+ bool updateSpriteAttachments();
+ bool displaySpriteAttachments(bool preDisplay);
+ AdObject *_registerAlias;
+private:
+ bool displaySpriteAttachment(AdObject *attachment);
+ AdInventory *_inventory;
+
+protected:
+ bool getScale(float *scaleX, float *scaleY);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp
new file mode 100644
index 0000000000..c931213456
--- /dev/null
+++ b/engines/wintermute/ad/ad_path.cpp
@@ -0,0 +1,120 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_path.h"
+#include "engines/wintermute/base/base_point.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdPath, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdPath::AdPath(BaseGame *inGame) : BaseClass(inGame) {
+ _currIndex = -1;
+ _ready = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdPath::~AdPath() {
+ reset();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdPath::reset() {
+ for (uint32 i = 0; i < _points.size(); i++) {
+ delete _points[i];
+ }
+
+ _points.clear();
+ _currIndex = -1;
+ _ready = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BasePoint *AdPath::getFirst() {
+ if (_points.size() > 0) {
+ _currIndex = 0;
+ return _points[_currIndex];
+ } else {
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BasePoint *AdPath::getNext() {
+ _currIndex++;
+ if (_currIndex < (int32)_points.size()) {
+ return _points[_currIndex];
+ } else {
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BasePoint *AdPath::getCurrent() {
+ if (_currIndex >= 0 && _currIndex < (int32)_points.size()) {
+ return _points[_currIndex];
+ } else {
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdPath::addPoint(BasePoint *point) {
+ _points.add(point);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdPath::setReady(bool ready) {
+ bool orig = _ready;
+ _ready = ready;
+
+ return orig;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdPath::persist(BasePersistenceManager *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_currIndex));
+ _points.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_ready));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_path.h b/engines/wintermute/ad/ad_path.h
new file mode 100644
index 0000000000..6b043197aa
--- /dev/null
+++ b/engines/wintermute/ad/ad_path.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADPATH_H
+#define WINTERMUTE_ADPATH_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+class BasePoint;
+class AdPath : public BaseClass {
+public:
+ DECLARE_PERSISTENT(AdPath, BaseClass)
+ BasePoint *getCurrent();
+ bool setReady(bool ready = true);
+ void addPoint(BasePoint *point);
+ BasePoint *getNext();
+ BasePoint *getFirst();
+ void reset();
+ AdPath(BaseGame *inGame);
+ virtual ~AdPath();
+ BaseArray<BasePoint *> _points;
+ int _currIndex;
+ bool _ready;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_path_point.cpp b/engines/wintermute/ad/ad_path_point.cpp
new file mode 100644
index 0000000000..a36648eb69
--- /dev/null
+++ b/engines/wintermute/ad/ad_path_point.cpp
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_path_point.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdPathPoint, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdPathPoint::AdPathPoint() {
+ x = y = 0;
+ _distance = 0;
+
+ _marked = false;
+ _origin = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdPathPoint::AdPathPoint(int initX, int initY, int initDistance) {
+ x = initX;
+ y = initY;
+ _distance = initDistance;
+
+ _marked = false;
+ _origin = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdPathPoint::~AdPathPoint() {
+ _origin = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdPathPoint::persist(BasePersistenceManager *persistMgr) {
+
+ BasePoint::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_distance));
+ persistMgr->transfer(TMEMBER(_marked));
+ persistMgr->transfer(TMEMBER(_origin));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_path_point.h b/engines/wintermute/ad/ad_path_point.h
new file mode 100644
index 0000000000..58457976c8
--- /dev/null
+++ b/engines/wintermute/ad/ad_path_point.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADPATHPOINT_H
+#define WINTERMUTE_ADPATHPOINT_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/base_point.h"
+
+namespace Wintermute {
+
+class AdPathPoint : public BasePoint {
+public:
+ DECLARE_PERSISTENT(AdPathPoint, BasePoint)
+ AdPathPoint(int initX, int initY, int initDistance);
+ AdPathPoint();
+ virtual ~AdPathPoint();
+ AdPathPoint *_origin;
+ bool _marked;
+ int _distance;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_region.cpp b/engines/wintermute/ad/ad_region.cpp
new file mode 100644
index 0000000000..88bd8201a2
--- /dev/null
+++ b/engines/wintermute/ad/ad_region.cpp
@@ -0,0 +1,397 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_region.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdRegion, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdRegion::AdRegion(BaseGame *inGame) : BaseRegion(inGame) {
+ _blocked = false;
+ _decoration = false;
+ _zoom = 0;
+ _alpha = 0xFFFFFFFF;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdRegion::~AdRegion() {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdRegion::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(REGION)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(ACTIVE)
+TOKEN_DEF(ZOOM)
+TOKEN_DEF(SCALE)
+TOKEN_DEF(BLOCKED)
+TOKEN_DEF(DECORATION)
+TOKEN_DEF(POINT)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(EDITOR_SELECTED_POINT)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(REGION)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(ACTIVE)
+ TOKEN_TABLE(ZOOM)
+ TOKEN_TABLE(SCALE)
+ TOKEN_TABLE(BLOCKED)
+ TOKEN_TABLE(DECORATION)
+ TOKEN_TABLE(POINT)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(EDITOR_SELECTED_POINT)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
+ _gameRef->LOG(0, "'REGION' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ for (uint32 i = 0; i < _points.size(); i++) {
+ delete _points[i];
+ }
+ _points.clear();
+
+ int ar = 255, ag = 255, ab = 255, alpha = 255;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_ACTIVE:
+ parser.scanStr((char *)params, "%b", &_active);
+ break;
+
+ case TOKEN_BLOCKED:
+ parser.scanStr((char *)params, "%b", &_blocked);
+ break;
+
+ case TOKEN_DECORATION:
+ parser.scanStr((char *)params, "%b", &_decoration);
+ break;
+
+ case TOKEN_ZOOM:
+ case TOKEN_SCALE: {
+ int j;
+ parser.scanStr((char *)params, "%d", &j);
+ _zoom = (float)j;
+ }
+ break;
+
+ case TOKEN_POINT: {
+ int x, y;
+ parser.scanStr((char *)params, "%d,%d", &x, &y);
+ _points.add(new BasePoint(x, y));
+ }
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr((char *)params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr((char *)params, "%b", &_editorSelected);
+ break;
+
+ case TOKEN_EDITOR_SELECTED_POINT:
+ parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in REGION definition");
+ return STATUS_FAILED;
+ }
+
+ createRegion();
+
+ _alpha = BYTETORGBA(ar, ag, ab, alpha);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // SkipTo
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SkipTo")==0) {
+ stack->correctParams(2);
+ _posX = stack->pop()->getInt();
+ _posY = stack->pop()->getInt();
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ else*/ return BaseRegion::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdRegion::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("ad region");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(getName());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Blocked
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Blocked") == 0) {
+ _scValue->setBool(_blocked);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Decoration") == 0) {
+ _scValue->setBool(_decoration);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale") == 0) {
+ _scValue->setFloat(_zoom);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaColor") == 0) {
+ _scValue->setInt((int)_alpha);
+ return _scValue;
+ } else {
+ return BaseRegion::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Blocked
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Blocked") == 0) {
+ _blocked = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Decoration") == 0) {
+ _decoration = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale") == 0) {
+ _zoom = value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaColor") == 0) {
+ _alpha = (uint32)value->getInt();
+ return STATUS_OK;
+ } else {
+ return BaseRegion::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdRegion::scToString() {
+ return "[ad region]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "REGION {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_zoom);
+ buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha));
+ buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha));
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
+
+ for (uint32 i = 0; i < _points.size(); i++) {
+ buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::persist(BasePersistenceManager *persistMgr) {
+ BaseRegion::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_alpha));
+ persistMgr->transfer(TMEMBER(_blocked));
+ persistMgr->transfer(TMEMBER(_decoration));
+ persistMgr->transfer(TMEMBER(_zoom));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_region.h b/engines/wintermute/ad/ad_region.h
new file mode 100644
index 0000000000..a60cb9a3f2
--- /dev/null
+++ b/engines/wintermute/ad/ad_region.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADREGION_H
+#define WINTERMUTE_ADREGION_H
+
+#include "engines/wintermute/base/base_region.h"
+
+namespace Wintermute {
+
+class AdRegion : public BaseRegion {
+public:
+ DECLARE_PERSISTENT(AdRegion, BaseRegion)
+ uint32 _alpha;
+ float _zoom;
+ bool _blocked;
+ bool _decoration;
+ AdRegion(BaseGame *inGame);
+ virtual ~AdRegion();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp
new file mode 100644
index 0000000000..37f46118bf
--- /dev/null
+++ b/engines/wintermute/ad/ad_response.cpp
@@ -0,0 +1,146 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_response.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/utils/utils.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdResponse, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
+ _text = NULL;
+ _textOrig = NULL;
+ _icon = _iconHover = _iconPressed = NULL;
+ _font = NULL;
+ _iD = 0;
+ _responseType = RESPONSE_ALWAYS;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdResponse::~AdResponse() {
+ delete[] _text;
+ delete[] _textOrig;
+ delete _icon;
+ delete _iconHover;
+ delete _iconPressed;
+ _text = NULL;
+ _textOrig = NULL;
+ _icon = NULL;
+ _iconHover = NULL;
+ _iconPressed = NULL;
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdResponse::setText(const char *text) {
+ BaseUtils::setString(&_text, text);
+ BaseUtils::setString(&_textOrig, text);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setIcon(const char *filename) {
+ delete _icon;
+ _icon = new BaseSprite(_gameRef);
+ if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
+ _gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
+ delete _icon;
+ _icon = NULL;
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setFont(const char *filename) {
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ _font = _gameRef->_fontStorage->addFont(filename);
+ if (!_font) {
+ _gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setIconHover(const char *filename) {
+ delete _iconHover;
+ _iconHover = new BaseSprite(_gameRef);
+ if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
+ _gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
+ delete _iconHover;
+ _iconHover = NULL;
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setIconPressed(const char *filename) {
+ delete _iconPressed;
+ _iconPressed = new BaseSprite(_gameRef);
+ if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
+ _gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
+ delete _iconPressed;
+ _iconPressed = NULL;
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_icon));
+ persistMgr->transfer(TMEMBER(_iconHover));
+ persistMgr->transfer(TMEMBER(_iconPressed));
+ persistMgr->transfer(TMEMBER(_iD));
+ persistMgr->transfer(TMEMBER(_text));
+ persistMgr->transfer(TMEMBER(_textOrig));
+ persistMgr->transfer(TMEMBER_INT(_responseType));
+ persistMgr->transfer(TMEMBER(_font));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_response.h b/engines/wintermute/ad/ad_response.h
new file mode 100644
index 0000000000..0ba88cf2e8
--- /dev/null
+++ b/engines/wintermute/ad/ad_response.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADRESPONSE_H
+#define WINTERMUTE_ADRESPONSE_H
+
+
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/ad/ad_types.h"
+
+namespace Wintermute {
+class BaseFont;
+class AdResponse : public BaseObject {
+public:
+ DECLARE_PERSISTENT(AdResponse, BaseObject)
+ bool setIcon(const char *filename);
+ bool setFont(const char *filename);
+ bool setIconHover(const char *filename);
+ bool setIconPressed(const char *filename);
+ void setText(const char *text);
+ int _iD;
+ BaseSprite *_icon;
+ BaseSprite *_iconHover;
+ BaseSprite *_iconPressed;
+ BaseFont *_font;
+ char *_text;
+ char *_textOrig;
+ AdResponse(BaseGame *inGame);
+ virtual ~AdResponse();
+ TResponseType _responseType;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp
new file mode 100644
index 0000000000..a27f1ca54b
--- /dev/null
+++ b/engines/wintermute/ad/ad_response_box.cpp
@@ -0,0 +1,712 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_response_box.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/ui/ui_button.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/ad/ad_response.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdResponseBox, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
+ _font = _fontHover = NULL;
+
+ _window = NULL;
+ _shieldWindow = new UIWindow(_gameRef);
+
+ _horizontal = false;
+ BasePlatform::setRectEmpty(&_responseArea);
+ _scrollOffset = 0;
+ _spacing = 0;
+
+ _waitingScript = NULL;
+ _lastResponseText = NULL;
+ _lastResponseTextOrig = NULL;
+
+ _verticalAlign = VAL_BOTTOM;
+ _align = TAL_LEFT;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdResponseBox::~AdResponseBox() {
+
+ delete _window;
+ _window = NULL;
+ delete _shieldWindow;
+ _shieldWindow = NULL;
+ delete[] _lastResponseText;
+ _lastResponseText = NULL;
+ delete[] _lastResponseTextOrig;
+ _lastResponseTextOrig = NULL;
+
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ if (_fontHover) {
+ _gameRef->_fontStorage->removeFont(_fontHover);
+ }
+
+ clearResponses();
+ clearButtons();
+
+ _waitingScript = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdResponseBox::clearResponses() {
+ for (uint32 i = 0; i < _responses.size(); i++) {
+ delete _responses[i];
+ }
+ _responses.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdResponseBox::clearButtons() {
+ for (uint32 i = 0; i < _respButtons.size(); i++) {
+ delete _respButtons[i];
+ }
+ _respButtons.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::invalidateButtons() {
+ for (uint32 i = 0; i < _respButtons.size(); i++) {
+ _respButtons[i]->_image = NULL;
+ _respButtons[i]->_cursor = NULL;
+ _respButtons[i]->_font = NULL;
+ _respButtons[i]->_fontHover = NULL;
+ _respButtons[i]->_fontPress = NULL;
+ _respButtons[i]->setText("");
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::createButtons() {
+ clearButtons();
+
+ _scrollOffset = 0;
+ for (uint32 i = 0; i < _responses.size(); i++) {
+ UIButton *btn = new UIButton(_gameRef);
+ if (btn) {
+ btn->_parent = _window;
+ btn->_sharedFonts = btn->_sharedImages = true;
+ btn->_sharedCursors = true;
+ // iconic
+ if (_responses[i]->_icon) {
+ btn->_image = _responses[i]->_icon;
+ if (_responses[i]->_iconHover) {
+ btn->_imageHover = _responses[i]->_iconHover;
+ }
+ if (_responses[i]->_iconPressed) {
+ btn->_imagePress = _responses[i]->_iconPressed;
+ }
+
+ btn->setCaption(_responses[i]->_text);
+ if (_cursor) {
+ btn->_cursor = _cursor;
+ } else if (_gameRef->_activeCursor) {
+ btn->_cursor = _gameRef->_activeCursor;
+ }
+ }
+ // textual
+ else {
+ btn->setText(_responses[i]->_text);
+ btn->_font = (_font == NULL) ? _gameRef->_systemFont : _font;
+ btn->_fontHover = (_fontHover == NULL) ? _gameRef->_systemFont : _fontHover;
+ btn->_fontPress = btn->_fontHover;
+ btn->_align = _align;
+
+ if (_gameRef->_touchInterface) {
+ btn->_fontHover = btn->_font;
+ }
+
+
+ if (_responses[i]->_font) {
+ btn->_font = _responses[i]->_font;
+ }
+
+ btn->_width = _responseArea.right - _responseArea.left;
+ if (btn->_width <= 0) {
+ btn->_width = _gameRef->_renderer->_width;
+ }
+ }
+ btn->setName("response");
+ btn->correctSize();
+
+ // make the responses touchable
+ if (_gameRef->_touchInterface) {
+ btn->_height = MAX(btn->_height, 50);
+ }
+
+ //btn->SetListener(this, btn, _responses[i]->_iD);
+ btn->setListener(this, btn, i);
+ btn->_visible = false;
+ _respButtons.add(btn);
+
+ if (_responseArea.bottom - _responseArea.top < btn->_height) {
+ _gameRef->LOG(0, "Warning: Response '%s' is too high to be displayed within response box. Correcting.", _responses[i]->_text);
+ _responseArea.bottom += (btn->_height - (_responseArea.bottom - _responseArea.top));
+ }
+ }
+ }
+ _ready = false;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdResponseBox::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing RESPONSE_BOX file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(RESPONSE_BOX)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(FONT_HOVER)
+TOKEN_DEF(FONT)
+TOKEN_DEF(AREA)
+TOKEN_DEF(HORIZONTAL)
+TOKEN_DEF(SPACING)
+TOKEN_DEF(WINDOW)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(TEXT_ALIGN)
+TOKEN_DEF(VERTICAL_ALIGN)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(RESPONSE_BOX)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(FONT_HOVER)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(AREA)
+ TOKEN_TABLE(HORIZONTAL)
+ TOKEN_TABLE(SPACING)
+ TOKEN_TABLE(WINDOW)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(TEXT_ALIGN)
+ TOKEN_TABLE(VERTICAL_ALIGN)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_RESPONSE_BOX) {
+ _gameRef->LOG(0, "'RESPONSE_BOX' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_WINDOW:
+ delete _window;
+ _window = new UIWindow(_gameRef);
+ if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
+ delete _window;
+ _window = NULL;
+ cmd = PARSERR_GENERIC;
+ } else if (_shieldWindow) {
+ _shieldWindow->_parent = _window;
+ }
+ break;
+
+ case TOKEN_FONT:
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ _font = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT_HOVER:
+ if (_fontHover) {
+ _gameRef->_fontStorage->removeFont(_fontHover);
+ }
+ _fontHover = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontHover) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_AREA:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_responseArea.left, &_responseArea.top, &_responseArea.right, &_responseArea.bottom);
+ break;
+
+ case TOKEN_HORIZONTAL:
+ parser.scanStr((char *)params, "%b", &_horizontal);
+ break;
+
+ case TOKEN_TEXT_ALIGN:
+ if (scumm_stricmp((char *)params, "center") == 0) {
+ _align = TAL_CENTER;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _align = TAL_RIGHT;
+ } else {
+ _align = TAL_LEFT;
+ }
+ break;
+
+ case TOKEN_VERTICAL_ALIGN:
+ if (scumm_stricmp((char *)params, "top") == 0) {
+ _verticalAlign = VAL_TOP;
+ } else if (scumm_stricmp((char *)params, "center") == 0) {
+ _verticalAlign = VAL_CENTER;
+ } else {
+ _verticalAlign = VAL_BOTTOM;
+ }
+ break;
+
+ case TOKEN_SPACING:
+ parser.scanStr((char *)params, "%d", &_spacing);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in RESPONSE_BOX definition");
+ return STATUS_FAILED;
+ }
+
+ if (_window) {
+ for (uint32 i = 0; i < _window->_widgets.size(); i++) {
+ if (!_window->_widgets[i]->_listenerObject) {
+ _window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
+ }
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "RESPONSE_BOX\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _responseArea.left, _responseArea.top, _responseArea.right, _responseArea.bottom);
+
+ if (_font && _font->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
+ }
+ if (_fontHover && _fontHover->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->getFilename());
+ }
+
+ if (_cursor && _cursor->getFilename()) {
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
+
+ buffer->putTextIndent(indent + 2, "HORIZONTAL=%s\n", _horizontal ? "TRUE" : "FALSE");
+
+ switch (_align) {
+ case TAL_LEFT:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
+ break;
+ case TAL_RIGHT:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
+ break;
+ case TAL_CENTER:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
+ break;
+ default:
+ error("AdResponseBox::SaveAsText - Unhandled enum");
+ break;
+ }
+
+ switch (_verticalAlign) {
+ case VAL_TOP:
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
+ break;
+ case VAL_BOTTOM:
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
+ break;
+ case VAL_CENTER:
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
+ break;
+ }
+
+ buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // window
+ if (_window) {
+ _window->saveAsText(buffer, indent + 2);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::display() {
+ Rect32 rect = _responseArea;
+ if (_window) {
+ rect.offsetRect(_window->_posX, _window->_posY);
+ //_window->display();
+ }
+
+ int xxx, yyy;
+ uint32 i;
+
+ xxx = rect.left;
+ yyy = rect.top;
+
+ // shift down if needed
+ if (!_horizontal) {
+ int totalHeight = 0;
+ for (i = 0; i < _respButtons.size(); i++) {
+ totalHeight += (_respButtons[i]->_height + _spacing);
+ }
+ totalHeight -= _spacing;
+
+ switch (_verticalAlign) {
+ case VAL_BOTTOM:
+ if (yyy + totalHeight < rect.bottom) {
+ yyy = rect.bottom - totalHeight;
+ }
+ break;
+
+ case VAL_CENTER:
+ if (yyy + totalHeight < rect.bottom) {
+ yyy += ((rect.bottom - rect.top) - totalHeight) / 2;
+ }
+ break;
+
+ case VAL_TOP:
+ // do nothing
+ break;
+ }
+ }
+
+ // prepare response buttons
+ bool scrollNeeded = false;
+ for (i = _scrollOffset; i < _respButtons.size(); i++) {
+ if ((_horizontal && xxx + _respButtons[i]->_width > rect.right)
+ || (!_horizontal && yyy + _respButtons[i]->_height > rect.bottom)) {
+
+ scrollNeeded = true;
+ _respButtons[i]->_visible = false;
+ break;
+ }
+
+ _respButtons[i]->_visible = true;
+ _respButtons[i]->_posX = xxx;
+ _respButtons[i]->_posY = yyy;
+
+ if (_horizontal) {
+ xxx += (_respButtons[i]->_width + _spacing);
+ } else {
+ yyy += (_respButtons[i]->_height + _spacing);
+ }
+ }
+
+ // show appropriate scroll buttons
+ if (_window) {
+ _window->showWidget("prev", _scrollOffset > 0);
+ _window->showWidget("next", scrollNeeded);
+ }
+
+ // go exclusive
+ if (_shieldWindow) {
+ _shieldWindow->_posX = _shieldWindow->_posY = 0;
+ _shieldWindow->_width = _gameRef->_renderer->_width;
+ _shieldWindow->_height = _gameRef->_renderer->_height;
+
+ _shieldWindow->display();
+ }
+
+ // display window
+ if (_window) {
+ _window->display();
+ }
+
+
+ // display response buttons
+ for (i = _scrollOffset; i < _respButtons.size(); i++) {
+ _respButtons[i]->display();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::listen(BaseScriptHolder *param1, uint32 param2) {
+ UIObject *obj = (UIObject *)param1;
+
+ switch (obj->_type) {
+ case UI_BUTTON:
+ if (scumm_stricmp(obj->getName(), "prev") == 0) {
+ _scrollOffset--;
+ } else if (scumm_stricmp(obj->getName(), "next") == 0) {
+ _scrollOffset++;
+ } else if (scumm_stricmp(obj->getName(), "response") == 0) {
+ if (_waitingScript) {
+ _waitingScript->_stack->pushInt(_responses[param2]->_iD);
+ }
+ handleResponse(_responses[param2]);
+ _waitingScript = NULL;
+ _gameRef->_state = GAME_RUNNING;
+ ((AdGame *)_gameRef)->_stateEx = GAME_NORMAL;
+ _ready = true;
+ invalidateButtons();
+ clearResponses();
+ } else {
+ return BaseObject::listen(param1, param2);
+ }
+ break;
+ default:
+ error("AdResponseBox::Listen - Unhandled enum");
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_font));
+ persistMgr->transfer(TMEMBER(_fontHover));
+ persistMgr->transfer(TMEMBER(_horizontal));
+ persistMgr->transfer(TMEMBER(_lastResponseText));
+ persistMgr->transfer(TMEMBER(_lastResponseTextOrig));
+ _respButtons.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_responseArea));
+ _responses.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_scrollOffset));
+ persistMgr->transfer(TMEMBER(_shieldWindow));
+ persistMgr->transfer(TMEMBER(_spacing));
+ persistMgr->transfer(TMEMBER(_waitingScript));
+ persistMgr->transfer(TMEMBER(_window));
+
+ persistMgr->transfer(TMEMBER_INT(_verticalAlign));
+ persistMgr->transfer(TMEMBER_INT(_align));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::weedResponses() {
+ AdGame *adGame = (AdGame *)_gameRef;
+
+ for (uint32 i = 0; i < _responses.size(); i++) {
+ switch (_responses[i]->_responseType) {
+ case RESPONSE_ONCE:
+ if (adGame->branchResponseUsed(_responses[i]->_iD)) {
+ delete _responses[i];
+ _responses.remove_at(i);
+ i--;
+ }
+ break;
+
+ case RESPONSE_ONCE_GAME:
+ if (adGame->gameResponseUsed(_responses[i]->_iD)) {
+ delete _responses[i];
+ _responses.remove_at(i);
+ i--;
+ }
+ break;
+ default:
+ debugC(kWintermuteDebugGeneral, "AdResponseBox::WeedResponses - Unhandled enum");
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdResponseBox::setLastResponseText(const char *text, const char *textOrig) {
+ BaseUtils::setString(&_lastResponseText, text);
+ BaseUtils::setString(&_lastResponseTextOrig, textOrig);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::handleResponse(AdResponse *response) {
+ setLastResponseText(response->_text, response->_textOrig);
+
+ AdGame *adGame = (AdGame *)_gameRef;
+
+ switch (response->_responseType) {
+ case RESPONSE_ONCE:
+ adGame->addBranchResponse(response->_iD);
+ break;
+
+ case RESPONSE_ONCE_GAME:
+ adGame->addGameResponse(response->_iD);
+ break;
+ default:
+ debugC(kWintermuteDebugGeneral, "AdResponseBox::HandleResponse - Unhandled enum");
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) {
+ BaseArray<UIObject *> objects;
+ getObjects(objects, true);
+
+ if (objects.size() == 0) {
+ return NULL;
+ } else {
+ if (currObject != NULL) {
+ for (uint32 i = 0; i < objects.size(); i++) {
+ if (objects[i] == currObject) {
+ if (i < objects.size() - 1) {
+ return objects[i + 1];
+ } else {
+ break;
+ }
+ }
+ }
+ }
+ return objects[0];
+ }
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) {
+ BaseArray<UIObject *> objects;
+ getObjects(objects, true);
+
+ if (objects.size() == 0) {
+ return NULL;
+ } else {
+ if (currObject != NULL) {
+ for (int i = objects.size() - 1; i >= 0; i--) {
+ if (objects[i] == currObject) {
+ if (i > 0) {
+ return objects[i - 1];
+ } else {
+ break;
+ }
+ }
+ }
+ }
+ return objects[objects.size() - 1];
+ }
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseBox::getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly) {
+ for (uint32 i = 0; i < _respButtons.size(); i++) {
+ objects.add(_respButtons[i]);
+ }
+ if (_window) {
+ _window->getWindowObjects(objects, interactiveOnly);
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_response_box.h b/engines/wintermute/ad/ad_response_box.h
new file mode 100644
index 0000000000..35f8cb6347
--- /dev/null
+++ b/engines/wintermute/ad/ad_response_box.h
@@ -0,0 +1,87 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADRESPONSEBOX_H
+#define WINTERMUTE_ADRESPONSEBOX_H
+
+
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+
+class UIButton;
+class UIWindow;
+class UIObject;
+class AdResponse;
+class AdResponseBox : public BaseObject {
+public:
+ BaseObject *getNextAccessObject(BaseObject *CurrObject);
+ BaseObject *getPrevAccessObject(BaseObject *CurrObject);
+ bool getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly);
+
+ bool handleResponse(AdResponse *response);
+ void setLastResponseText(const char *text, const char *textOrig);
+ char *_lastResponseText;
+ char *_lastResponseTextOrig;
+ DECLARE_PERSISTENT(AdResponseBox, BaseObject)
+ ScScript *_waitingScript;
+ virtual bool listen(BaseScriptHolder *param1, uint32 param2);
+ typedef enum {
+ EVENT_PREV,
+ EVENT_NEXT,
+ EVENT_RESPONSE
+ } TResponseEvent;
+
+ bool weedResponses();
+ bool display();
+ int _spacing;
+ int _scrollOffset;
+ BaseFont *_fontHover;
+ BaseFont *_font;
+ bool createButtons();
+ bool invalidateButtons();
+ void clearButtons();
+ void clearResponses();
+ AdResponseBox(BaseGame *inGame);
+ virtual ~AdResponseBox();
+ BaseArray<AdResponse *> _responses;
+ BaseArray<UIButton *> _respButtons;
+ UIWindow *_window;
+ UIWindow *_shieldWindow;
+ bool _horizontal;
+ Rect32 _responseArea;
+ int _verticalAlign;
+ TTextAlign _align;
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_response_context.cpp b/engines/wintermute/ad/ad_response_context.cpp
new file mode 100644
index 0000000000..ebfa03feea
--- /dev/null
+++ b/engines/wintermute/ad/ad_response_context.cpp
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_response_context.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdResponseContext, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) {
+ _id = 0;
+ _context = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdResponseContext::~AdResponseContext() {
+ delete[] _context;
+ _context = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseContext::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_gameRef));
+ persistMgr->transfer(TMEMBER(_context));
+ persistMgr->transfer(TMEMBER(_id));
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void AdResponseContext::setContext(const char *context) {
+ delete[] _context;
+ _context = NULL;
+ if (context) {
+ _context = new char [strlen(context) + 1];
+ if (_context) {
+ strcpy(_context, context);
+ }
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_response_context.h b/engines/wintermute/ad/ad_response_context.h
new file mode 100644
index 0000000000..14bc1abd93
--- /dev/null
+++ b/engines/wintermute/ad/ad_response_context.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADRESPONSECONTEXT_H
+#define WINTERMUTE_ADRESPONSECONTEXT_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+
+class AdResponseContext : public BaseClass {
+public:
+ void setContext(const char *context);
+ int _id;
+ char *_context;
+ DECLARE_PERSISTENT(AdResponseContext, BaseClass)
+ AdResponseContext(BaseGame *inGame);
+ virtual ~AdResponseContext();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_rot_level.cpp b/engines/wintermute/ad/ad_rot_level.cpp
new file mode 100644
index 0000000000..ca7ed693ad
--- /dev/null
+++ b/engines/wintermute/ad/ad_rot_level.cpp
@@ -0,0 +1,161 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_rot_level.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdRotLevel, false)
+
+
+//////////////////////////////////////////////////////////////////////////
+AdRotLevel::AdRotLevel(BaseGame *inGame) : BaseObject(inGame) {
+ _posX = 0;
+ _rotation = 0.0f;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdRotLevel::~AdRotLevel() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRotLevel::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ROTATION_LEVEL)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(X)
+TOKEN_DEF(ROTATION)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdRotLevel::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ROTATION_LEVEL)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(ROTATION)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ROTATION_LEVEL) {
+ _gameRef->LOG(0, "'ROTATION_LEVEL' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_ROTATION: {
+ int i;
+ parser.scanStr((char *)params, "%d", &i);
+ _rotation = (float)i;
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ROTATION_LEVEL definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRotLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "ROTATION_LEVEL {\n");
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation);
+ BaseClass::saveAsText(buffer, indent + 2);
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRotLevel::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_rotation));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_rot_level.h b/engines/wintermute/ad/ad_rot_level.h
new file mode 100644
index 0000000000..d7f5f8edf0
--- /dev/null
+++ b/engines/wintermute/ad/ad_rot_level.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADROTLEVEL_H
+#define WINTERMUTE_ADROTLEVEL_H
+
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+
+class AdRotLevel : public BaseObject {
+public:
+ DECLARE_PERSISTENT(AdRotLevel, BaseObject)
+ AdRotLevel(BaseGame *inGame);
+ virtual ~AdRotLevel();
+ float _rotation;
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_scale_level.cpp b/engines/wintermute/ad/ad_scale_level.cpp
new file mode 100644
index 0000000000..8b68cc5d32
--- /dev/null
+++ b/engines/wintermute/ad/ad_scale_level.cpp
@@ -0,0 +1,159 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_scale_level.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdScaleLevel, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdScaleLevel::AdScaleLevel(BaseGame *inGame) : BaseObject(inGame) {
+ _posY = 0;
+ _scale = 100;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdScaleLevel::~AdScaleLevel() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScaleLevel::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdScaleLevel::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(SCALE_LEVEL)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(Y)
+TOKEN_DEF(SCALE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdScaleLevel::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(SCALE_LEVEL)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(SCALE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SCALE_LEVEL) {
+ _gameRef->LOG(0, "'SCALE_LEVEL' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_SCALE: {
+ int i;
+ parser.scanStr((char *)params, "%d", &i);
+ _scale = (float)i;
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in SCALE_LEVEL definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScaleLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "SCALE_LEVEL {\n");
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_scale);
+ BaseClass::saveAsText(buffer, indent + 2);
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScaleLevel::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_scale));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_scale_level.h b/engines/wintermute/ad/ad_scale_level.h
new file mode 100644
index 0000000000..628a385eb4
--- /dev/null
+++ b/engines/wintermute/ad/ad_scale_level.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADSCALELEVEL_H
+#define WINTERMUTE_ADSCALELEVEL_H
+
+
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+
+class AdScaleLevel : public BaseObject {
+public:
+ DECLARE_PERSISTENT(AdScaleLevel, BaseObject)
+ float _scale;
+ AdScaleLevel(BaseGame *inGame);
+ virtual ~AdScaleLevel();
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
new file mode 100644
index 0000000000..e47acc63c9
--- /dev/null
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -0,0 +1,2986 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_actor.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_layer.h"
+#include "engines/wintermute/ad/ad_node_state.h"
+#include "engines/wintermute/ad/ad_object.h"
+#include "engines/wintermute/ad/ad_path.h"
+#include "engines/wintermute/ad/ad_path_point.h"
+#include "engines/wintermute/ad/ad_rot_level.h"
+#include "engines/wintermute/ad/ad_scale_level.h"
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/ad/ad_scene_state.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_point.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_scriptable.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_viewport.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/wintermute.h"
+#include <limits.h>
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdScene, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdScene::AdScene(BaseGame *inGame) : BaseObject(inGame) {
+ _pfTarget = new BasePoint;
+ setDefaults();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdScene::~AdScene() {
+ cleanup();
+ _gameRef->unregisterObject(_fader);
+ delete _pfTarget;
+ _pfTarget = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::setDefaults() {
+ _initialized = false;
+ _pfReady = true;
+ _pfTargetPath = NULL;
+ _pfRequester = NULL;
+ _mainLayer = NULL;
+
+ _pfPointsNum = 0;
+ _persistentState = false;
+ _persistentStateSprites = true;
+
+ _autoScroll = true;
+ _offsetLeft = _offsetTop = 0;
+ _targetOffsetLeft = _targetOffsetTop = 0;
+
+ _lastTimeH = _lastTimeV = 0;
+ _scrollTimeH = _scrollTimeV = 10;
+ _scrollPixelsH = _scrollPixelsV = 1;
+
+ _pfMaxTime = 15;
+
+ _paralaxScrolling = true;
+
+ // editor settings
+ _editorMarginH = _editorMarginV = 100;
+
+ _editorColFrame = 0xE0888888;
+ _editorColEntity = 0xFF008000;
+ _editorColRegion = 0xFF0000FF;
+ _editorColBlocked = 0xFF800080;
+ _editorColWaypoints = 0xFF0000FF;
+ _editorColEntitySel = 0xFFFF0000;
+ _editorColRegionSel = 0xFFFF0000;
+ _editorColBlockedSel = 0xFFFF0000;
+ _editorColWaypointsSel = 0xFFFF0000;
+ _editorColScale = 0xFF00FF00;
+ _editorColDecor = 0xFF00FFFF;
+ _editorColDecorSel = 0xFFFF0000;
+
+ _editorShowRegions = true;
+ _editorShowBlocked = true;
+ _editorShowDecor = true;
+ _editorShowEntities = true;
+ _editorShowScale = true;
+
+ _shieldWindow = NULL;
+
+ _fader = new BaseFader(_gameRef);
+ _gameRef->registerObject(_fader);
+
+ _viewport = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::cleanup() {
+ BaseObject::cleanup();
+
+ _mainLayer = NULL; // reference only
+
+ delete _shieldWindow;
+ _shieldWindow = NULL;
+
+ _gameRef->unregisterObject(_fader);
+ _fader = NULL;
+
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ _gameRef->unregisterObject(_layers[i]);
+ }
+ _layers.clear();
+
+
+ for (uint32 i = 0; i < _waypointGroups.size(); i++) {
+ _gameRef->unregisterObject(_waypointGroups[i]);
+ }
+ _waypointGroups.clear();
+
+ for (uint32 i = 0; i < _scaleLevels.size(); i++) {
+ _gameRef->unregisterObject(_scaleLevels[i]);
+ }
+ _scaleLevels.clear();
+
+ for (uint32 i = 0; i < _rotLevels.size(); i++) {
+ _gameRef->unregisterObject(_rotLevels[i]);
+ }
+ _rotLevels.clear();
+
+
+ for (uint32 i = 0; i < _pfPath.size(); i++) {
+ delete _pfPath[i];
+ }
+ _pfPath.clear();
+ _pfPointsNum = 0;
+
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ _gameRef->unregisterObject(_objects[i]);
+ }
+ _objects.clear();
+
+ delete _viewport;
+ _viewport = NULL;
+
+ setDefaults();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester) {
+ if (!_pfReady) {
+ return false;
+ } else {
+ _pfReady = false;
+ *_pfTarget = target;
+ _pfTargetPath = path;
+ _pfRequester = requester;
+
+ _pfTargetPath->reset();
+ _pfTargetPath->setReady(false);
+
+ // prepare working path
+ pfPointsStart();
+
+ // first point
+ //_pfPath.add(new AdPathPoint(source.x, source.y, 0));
+
+ // if we're one pixel stuck, get unstuck
+ int startX = source.x;
+ int startY = source.y;
+ int bestDistance = 1000;
+ if (isBlockedAt(startX, startY, true, requester)) {
+ int tolerance = 2;
+ for (int xxx = startX - tolerance; xxx <= startX + tolerance; xxx++) {
+ for (int yyy = startY - tolerance; yyy <= startY + tolerance; yyy++) {
+ if (isWalkableAt(xxx, yyy, true, requester)) {
+ int distance = abs(xxx - source.x) + abs(yyy - source.y);
+ if (distance < bestDistance) {
+ startX = xxx;
+ startY = yyy;
+
+ bestDistance = distance;
+ }
+ }
+ }
+ }
+ }
+
+ pfPointsAdd(startX, startY, 0);
+
+ //CorrectTargetPoint(&target.x, &target.y);
+
+ // last point
+ //_pfPath.add(new AdPathPoint(target.x, target.y, INT_MAX));
+ pfPointsAdd(target.x, target.y, INT_MAX);
+
+ // active waypoints
+ for (uint32 i = 0; i < _waypointGroups.size(); i++) {
+ if (_waypointGroups[i]->_active) {
+ pfAddWaypointGroup(_waypointGroups[i], requester);
+ }
+ }
+
+
+ // free waypoints
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentWptGroup) {
+ pfAddWaypointGroup(_objects[i]->_currentWptGroup, requester);
+ }
+ }
+ AdGame *adGame = (AdGame *)_gameRef;
+ for (uint32 i = 0; i < adGame->_objects.size(); i++) {
+ if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentWptGroup) {
+ pfAddWaypointGroup(adGame->_objects[i]->_currentWptGroup, requester);
+ }
+ }
+
+ return true;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::pfAddWaypointGroup(AdWaypointGroup *wpt, BaseObject *requester) {
+ if (!wpt->_active) {
+ return;
+ }
+
+ for (uint32 i = 0; i < wpt->_points.size(); i++) {
+ if (isBlockedAt(wpt->_points[i]->x, wpt->_points[i]->y, true, requester)) {
+ continue;
+ }
+
+ //_pfPath.add(new AdPathPoint(Wpt->_points[i]->x, Wpt->_points[i]->y, INT_MAX));
+ pfPointsAdd(wpt->_points[i]->x, wpt->_points[i]->y, INT_MAX);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float AdScene::getZoomAt(int x, int y) {
+ float ret = 100;
+
+ bool found = false;
+ if (_mainLayer) {
+ for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
+ AdSceneNode *node = _mainLayer->_nodes[i];
+ if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_blocked && node->_region->pointInRegion(x, y)) {
+ if (node->_region->_zoom != 0) {
+ ret = node->_region->_zoom;
+ found = true;
+ break;
+ }
+ }
+ }
+ }
+ if (!found) {
+ ret = getScaleAt(y);
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 AdScene::getAlphaAt(int x, int y, bool colorCheck) {
+ if (!_gameRef->_debugDebugMode) {
+ colorCheck = false;
+ }
+
+ uint32 ret;
+ if (colorCheck) {
+ ret = 0xFFFF0000;
+ } else {
+ ret = 0xFFFFFFFF;
+ }
+
+ if (_mainLayer) {
+ for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
+ AdSceneNode *node = _mainLayer->_nodes[i];
+ if (node->_type == OBJECT_REGION && node->_region->_active && (colorCheck || !node->_region->_blocked) && node->_region->pointInRegion(x, y)) {
+ if (!node->_region->_blocked) {
+ ret = node->_region->_alpha;
+ }
+ break;
+ }
+ }
+ }
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::isBlockedAt(int x, int y, bool checkFreeObjects, BaseObject *requester) {
+ bool ret = true;
+
+ if (checkFreeObjects) {
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentBlockRegion) {
+ if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
+ return true;
+ }
+ }
+ }
+ AdGame *adGame = (AdGame *)_gameRef;
+ for (uint32 i = 0; i < adGame->_objects.size(); i++) {
+ if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentBlockRegion) {
+ if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
+ return true;
+ }
+ }
+ }
+ }
+
+
+ if (_mainLayer) {
+ for (uint32 i = 0; i < _mainLayer->_nodes.size(); i++) {
+ AdSceneNode *node = _mainLayer->_nodes[i];
+ /*
+ if (Node->_type == OBJECT_REGION && Node->_region->_active && Node->_region->_blocked && Node->_region->PointInRegion(X, Y))
+ {
+ ret = true;
+ break;
+ }
+ */
+ if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->pointInRegion(x, y)) {
+ if (node->_region->_blocked) {
+ ret = true;
+ break;
+ } else {
+ ret = false;
+ }
+ }
+ }
+ }
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::isWalkableAt(int x, int y, bool checkFreeObjects, BaseObject *requester) {
+ bool ret = false;
+
+ if (checkFreeObjects) {
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentBlockRegion) {
+ if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
+ return false;
+ }
+ }
+ }
+ AdGame *adGame = (AdGame *)_gameRef;
+ for (uint32 i = 0; i < adGame->_objects.size(); i++) {
+ if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentBlockRegion) {
+ if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
+ return false;
+ }
+ }
+ }
+ }
+
+
+ if (_mainLayer) {
+ for (uint32 i = 0; i < _mainLayer->_nodes.size(); i++) {
+ AdSceneNode *node = _mainLayer->_nodes[i];
+ if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->pointInRegion(x, y)) {
+ if (node->_region->_blocked) {
+ ret = false;
+ break;
+ } else {
+ ret = true;
+ }
+ }
+ }
+ }
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int AdScene::getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester) {
+ double xStep, yStep, x, y;
+ int xLength, yLength, xCount, yCount;
+ int x1, y1, x2, y2;
+
+ x1 = p1.x;
+ y1 = p1.y;
+ x2 = p2.x;
+ y2 = p2.y;
+
+ xLength = abs(x2 - x1);
+ yLength = abs(y2 - y1);
+
+ if (xLength > yLength) {
+ if (x1 > x2) {
+ BaseUtils::swap(&x1, &x2);
+ BaseUtils::swap(&y1, &y2);
+ }
+
+ yStep = (double)(y2 - y1) / (double)(x2 - x1);
+ y = y1;
+
+ for (xCount = x1; xCount < x2; xCount++) {
+ if (isBlockedAt(xCount, (int)y, true, requester)) {
+ return -1;
+ }
+ y += yStep;
+ }
+ } else {
+ if (y1 > y2) {
+ BaseUtils::swap(&x1, &x2);
+ BaseUtils::swap(&y1, &y2);
+ }
+
+ xStep = (double)(x2 - x1) / (double)(y2 - y1);
+ x = x1;
+
+ for (yCount = y1; yCount < y2; yCount++) {
+ if (isBlockedAt((int)x, yCount, true, requester)) {
+ return -1;
+ }
+ x += xStep;
+ }
+ }
+ return MAX(xLength, yLength);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::pathFinderStep() {
+ int i;
+ // get lowest unmarked
+ int lowestDist = INT_MAX;
+ AdPathPoint *lowestPt = NULL;
+
+ for (i = 0; i < _pfPointsNum; i++)
+ if (!_pfPath[i]->_marked && _pfPath[i]->_distance < lowestDist) {
+ lowestDist = _pfPath[i]->_distance;
+ lowestPt = _pfPath[i];
+ }
+
+ if (lowestPt == NULL) { // no path -> terminate PathFinder
+ _pfReady = true;
+ _pfTargetPath->setReady(true);
+ return;
+ }
+
+ lowestPt->_marked = true;
+
+ // target point marked, generate path and terminate
+ if (lowestPt->x == _pfTarget->x && lowestPt->y == _pfTarget->y) {
+ while (lowestPt != NULL) {
+ _pfTargetPath->_points.insert_at(0, new BasePoint(lowestPt->x, lowestPt->y));
+ lowestPt = lowestPt->_origin;
+ }
+
+ _pfReady = true;
+ _pfTargetPath->setReady(true);
+ return;
+ }
+
+ // otherwise keep on searching
+ for (i = 0; i < _pfPointsNum; i++)
+ if (!_pfPath[i]->_marked) {
+ int j = getPointsDist(*lowestPt, *_pfPath[i], _pfRequester);
+ if (j != -1 && lowestPt->_distance + j < _pfPath[i]->_distance) {
+ _pfPath[i]->_distance = lowestPt->_distance + j;
+ _pfPath[i]->_origin = lowestPt;
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::initLoop() {
+#ifdef _DEBUGxxxx
+ int nu_steps = 0;
+ uint32 start = _gameRef->_currentTime;
+ while (!_pfReady && g_system->getMillis() - start <= _pfMaxTime) {
+ PathFinderStep();
+ nu_steps++;
+ }
+ if (nu_steps > 0) {
+ _gameRef->LOG(0, "STAT: PathFinder iterations in one loop: %d (%s) _pfMaxTime=%d", nu_steps, _pfReady ? "finished" : "not yet done", _pfMaxTime);
+ }
+#else
+ uint32 start = _gameRef->_currentTime;
+ while (!_pfReady && g_system->getMillis() - start <= _pfMaxTime) {
+ pathFinderStep();
+ }
+#endif
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdScene::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing SCENE file '%s'", filename);
+ }
+
+ setFilename(filename);
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(SCENE)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(LAYER)
+TOKEN_DEF(WAYPOINTS)
+TOKEN_DEF(EVENTS)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(CAMERA)
+TOKEN_DEF(ENTITY)
+TOKEN_DEF(SCALE_LEVEL)
+TOKEN_DEF(ROTATION_LEVEL)
+TOKEN_DEF(EDITOR_MARGIN_H)
+TOKEN_DEF(EDITOR_MARGIN_V)
+TOKEN_DEF(EDITOR_COLOR_FRAME)
+TOKEN_DEF(EDITOR_COLOR_ENTITY_SEL)
+TOKEN_DEF(EDITOR_COLOR_REGION_SEL)
+TOKEN_DEF(EDITOR_COLOR_DECORATION_SEL)
+TOKEN_DEF(EDITOR_COLOR_BLOCKED_SEL)
+TOKEN_DEF(EDITOR_COLOR_WAYPOINTS_SEL)
+TOKEN_DEF(EDITOR_COLOR_REGION)
+TOKEN_DEF(EDITOR_COLOR_DECORATION)
+TOKEN_DEF(EDITOR_COLOR_BLOCKED)
+TOKEN_DEF(EDITOR_COLOR_ENTITY)
+TOKEN_DEF(EDITOR_COLOR_WAYPOINTS)
+TOKEN_DEF(EDITOR_COLOR_SCALE)
+TOKEN_DEF(EDITOR_SHOW_REGIONS)
+TOKEN_DEF(EDITOR_SHOW_BLOCKED)
+TOKEN_DEF(EDITOR_SHOW_DECORATION)
+TOKEN_DEF(EDITOR_SHOW_ENTITIES)
+TOKEN_DEF(EDITOR_SHOW_SCALE)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(VIEWPORT)
+TOKEN_DEF(PERSISTENT_STATE_SPRITES)
+TOKEN_DEF(PERSISTENT_STATE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(SCENE)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(LAYER)
+ TOKEN_TABLE(WAYPOINTS)
+ TOKEN_TABLE(EVENTS)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(CAMERA)
+ TOKEN_TABLE(ENTITY)
+ TOKEN_TABLE(SCALE_LEVEL)
+ TOKEN_TABLE(ROTATION_LEVEL)
+ TOKEN_TABLE(EDITOR_MARGIN_H)
+ TOKEN_TABLE(EDITOR_MARGIN_V)
+ TOKEN_TABLE(EDITOR_COLOR_FRAME)
+ TOKEN_TABLE(EDITOR_COLOR_ENTITY_SEL)
+ TOKEN_TABLE(EDITOR_COLOR_REGION_SEL)
+ TOKEN_TABLE(EDITOR_COLOR_DECORATION_SEL)
+ TOKEN_TABLE(EDITOR_COLOR_BLOCKED_SEL)
+ TOKEN_TABLE(EDITOR_COLOR_WAYPOINTS_SEL)
+ TOKEN_TABLE(EDITOR_COLOR_REGION)
+ TOKEN_TABLE(EDITOR_COLOR_DECORATION)
+ TOKEN_TABLE(EDITOR_COLOR_BLOCKED)
+ TOKEN_TABLE(EDITOR_COLOR_ENTITY)
+ TOKEN_TABLE(EDITOR_COLOR_WAYPOINTS)
+ TOKEN_TABLE(EDITOR_COLOR_SCALE)
+ TOKEN_TABLE(EDITOR_SHOW_REGIONS)
+ TOKEN_TABLE(EDITOR_SHOW_DECORATION)
+ TOKEN_TABLE(EDITOR_SHOW_BLOCKED)
+ TOKEN_TABLE(EDITOR_SHOW_ENTITIES)
+ TOKEN_TABLE(EDITOR_SHOW_SCALE)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(VIEWPORT)
+ TOKEN_TABLE(PERSISTENT_STATE_SPRITES)
+ TOKEN_TABLE(PERSISTENT_STATE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ cleanup();
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SCENE) {
+ _gameRef->LOG(0, "'SCENE' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ int ar, ag, ab, aa;
+ char camera[MAX_PATH_LENGTH] = "";
+ /* float waypointHeight = -1.0f; */
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_LAYER: {
+ AdLayer *layer = new AdLayer(_gameRef);
+ if (!layer || DID_FAIL(layer->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ delete layer;
+ layer = NULL;
+ } else {
+ _gameRef->registerObject(layer);
+ _layers.add(layer);
+ if (layer->_main) {
+ _mainLayer = layer;
+ _width = layer->_width;
+ _height = layer->_height;
+ }
+ }
+ }
+ break;
+
+ case TOKEN_WAYPOINTS: {
+ AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
+ if (!wpt || DID_FAIL(wpt->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ delete wpt;
+ wpt = NULL;
+ } else {
+ _gameRef->registerObject(wpt);
+ _waypointGroups.add(wpt);
+ }
+ }
+ break;
+
+ case TOKEN_SCALE_LEVEL: {
+ AdScaleLevel *sl = new AdScaleLevel(_gameRef);
+ if (!sl || DID_FAIL(sl->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ delete sl;
+ sl = NULL;
+ } else {
+ _gameRef->registerObject(sl);
+ _scaleLevels.add(sl);
+ }
+ }
+ break;
+
+ case TOKEN_ROTATION_LEVEL: {
+ AdRotLevel *rl = new AdRotLevel(_gameRef);
+ if (!rl || DID_FAIL(rl->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ delete rl;
+ rl = NULL;
+ } else {
+ _gameRef->registerObject(rl);
+ _rotLevels.add(rl);
+ }
+ }
+ break;
+
+ case TOKEN_ENTITY: {
+ AdEntity *entity = new AdEntity(_gameRef);
+ if (!entity || DID_FAIL(entity->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ delete entity;
+ entity = NULL;
+ } else {
+ addObject(entity);
+ }
+ }
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_CAMERA:
+ strcpy(camera, (char *)params);
+ break;
+
+ case TOKEN_EDITOR_MARGIN_H:
+ parser.scanStr((char *)params, "%d", &_editorMarginH);
+ break;
+
+ case TOKEN_EDITOR_MARGIN_V:
+ parser.scanStr((char *)params, "%d", &_editorMarginV);
+ break;
+
+ case TOKEN_EDITOR_COLOR_FRAME:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColFrame = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_ENTITY:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColEntity = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_ENTITY_SEL:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColEntitySel = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_REGION_SEL:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColRegionSel = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_DECORATION_SEL:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColDecorSel = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_BLOCKED_SEL:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColBlockedSel = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_WAYPOINTS_SEL:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColWaypointsSel = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_REGION:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColRegion = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_DECORATION:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColDecor = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_BLOCKED:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColBlocked = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_WAYPOINTS:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColWaypoints = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_COLOR_SCALE:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ _editorColScale = BYTETORGBA(ar, ag, ab, aa);
+ break;
+
+ case TOKEN_EDITOR_SHOW_REGIONS:
+ parser.scanStr((char *)params, "%b", &_editorShowRegions);
+ break;
+
+ case TOKEN_EDITOR_SHOW_BLOCKED:
+ parser.scanStr((char *)params, "%b", &_editorShowBlocked);
+ break;
+
+ case TOKEN_EDITOR_SHOW_DECORATION:
+ parser.scanStr((char *)params, "%b", &_editorShowDecor);
+ break;
+
+ case TOKEN_EDITOR_SHOW_ENTITIES:
+ parser.scanStr((char *)params, "%b", &_editorShowEntities);
+ break;
+
+ case TOKEN_EDITOR_SHOW_SCALE:
+ parser.scanStr((char *)params, "%b", &_editorShowScale);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+
+ case TOKEN_VIEWPORT: {
+ Rect32 rc;
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
+ if (!_viewport) {
+ _viewport = new BaseViewport(_gameRef);
+ }
+ if (_viewport) {
+ _viewport->setRect(rc.left, rc.top, rc.right, rc.bottom, true);
+ }
+ }
+
+ case TOKEN_PERSISTENT_STATE:
+ parser.scanStr((char *)params, "%b", &_persistentState);
+ break;
+
+ case TOKEN_PERSISTENT_STATE_SPRITES:
+ parser.scanStr((char *)params, "%b", &_persistentStateSprites);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in SCENE definition");
+ return STATUS_FAILED;
+ }
+
+ if (_mainLayer == NULL) {
+ _gameRef->LOG(0, "Warning: scene '%s' has no main layer.", getFilename());
+ }
+
+
+ sortScaleLevels();
+ sortRotLevels();
+
+ _initialized = true;
+
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::traverseNodes(bool doUpdate) {
+ if (!_initialized) {
+ return STATUS_OK;
+ }
+
+ AdGame *adGame = (AdGame *)_gameRef;
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // prepare viewport
+ bool popViewport = false;
+ if (_viewport && !_gameRef->_editorMode) {
+ _gameRef->pushViewport(_viewport);
+ popViewport = true;
+ } else if (adGame->_sceneViewport && !_gameRef->_editorMode) {
+ _gameRef->pushViewport(adGame->_sceneViewport);
+ popViewport = true;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // *** adjust scroll offset
+ if (doUpdate) {
+ /*
+ if (_autoScroll && _gameRef->_mainObject != NULL)
+ {
+ ScrollToObject(_gameRef->_mainObject);
+ }
+ */
+
+ if (_autoScroll) {
+ // adjust horizontal scroll
+ if (_gameRef->_timer - _lastTimeH >= _scrollTimeH) {
+ _lastTimeH = _gameRef->_timer;
+ if (_offsetLeft < _targetOffsetLeft) {
+ _offsetLeft += _scrollPixelsH;
+ _offsetLeft = MIN(_offsetLeft, _targetOffsetLeft);
+ } else if (_offsetLeft > _targetOffsetLeft) {
+ _offsetLeft -= _scrollPixelsH;
+ _offsetLeft = MAX(_offsetLeft, _targetOffsetLeft);
+ }
+ }
+
+ // adjust vertical scroll
+ if (_gameRef->_timer - _lastTimeV >= _scrollTimeV) {
+ _lastTimeV = _gameRef->_timer;
+ if (_offsetTop < _targetOffsetTop) {
+ _offsetTop += _scrollPixelsV;
+ _offsetTop = MIN(_offsetTop, _targetOffsetTop);
+ } else if (_offsetTop > _targetOffsetTop) {
+ _offsetTop -= _scrollPixelsV;
+ _offsetTop = MAX(_offsetTop, _targetOffsetTop);
+ }
+ }
+
+ if (_offsetTop == _targetOffsetTop && _offsetLeft == _targetOffsetLeft) {
+ _ready = true;
+ }
+ } else {
+ _ready = true; // not scrolling, i.e. always ready
+ }
+ }
+
+
+
+
+ //////////////////////////////////////////////////////////////////////////
+ int viewportWidth, viewportHeight;
+ getViewportSize(&viewportWidth, &viewportHeight);
+
+ int viewportX, viewportY;
+ getViewportOffset(&viewportX, &viewportY);
+
+ int scrollableX = _width - viewportWidth;
+ int scrollableY = _height - viewportHeight;
+
+ double widthRatio = scrollableX <= 0 ? 0 : ((double)(_offsetLeft) / (double)scrollableX);
+ double heightRatio = scrollableY <= 0 ? 0 : ((double)(_offsetTop) / (double)scrollableY);
+
+ int origX, origY;
+ _gameRef->getOffset(&origX, &origY);
+
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // *** display/update everything
+ _gameRef->_renderer->setup2D();
+
+ // for each layer
+ /* int mainOffsetX = 0; */
+ /* int mainOffsetY = 0; */
+
+ for (uint32 j = 0; j < _layers.size(); j++) {
+ if (!_layers[j]->_active) {
+ continue;
+ }
+
+ // make layer exclusive
+ if (!doUpdate) {
+ if (_layers[j]->_closeUp && !_gameRef->_editorMode) {
+ if (!_shieldWindow) {
+ _shieldWindow = new UIWindow(_gameRef);
+ }
+ if (_shieldWindow) {
+ _shieldWindow->_posX = _shieldWindow->_posY = 0;
+ _shieldWindow->_width = _gameRef->_renderer->_width;
+ _shieldWindow->_height = _gameRef->_renderer->_height;
+ _shieldWindow->display();
+ }
+ }
+ }
+
+ if (_paralaxScrolling) {
+ int offsetX = (int)(widthRatio * (_layers[j]->_width - viewportWidth) - viewportX);
+ int offsetY = (int)(heightRatio * (_layers[j]->_height - viewportHeight) - viewportY);
+ _gameRef->setOffset(offsetX, offsetY);
+
+ _gameRef->_offsetPercentX = (float)offsetX / ((float)_layers[j]->_width - viewportWidth) * 100.0f;
+ _gameRef->_offsetPercentY = (float)offsetY / ((float)_layers[j]->_height - viewportHeight) * 100.0f;
+
+ //_gameRef->QuickMessageForm("%d %f", OffsetX+ViewportX, _gameRef->_offsetPercentX);
+ } else {
+ _gameRef->setOffset(_offsetLeft - viewportX, _offsetTop - viewportY);
+
+ _gameRef->_offsetPercentX = (float)(_offsetLeft - viewportX) / ((float)_layers[j]->_width - viewportWidth) * 100.0f;
+ _gameRef->_offsetPercentY = (float)(_offsetTop - viewportY) / ((float)_layers[j]->_height - viewportHeight) * 100.0f;
+ }
+
+
+ // for each node
+ for (uint32 k = 0; k < _layers[j]->_nodes.size(); k++) {
+ AdSceneNode *node = _layers[j]->_nodes[k];
+ switch (node->_type) {
+ case OBJECT_ENTITY:
+ if (node->_entity->_active && (_gameRef->_editorMode || !node->_entity->_editorOnly)) {
+ _gameRef->_renderer->setup2D();
+
+ if (doUpdate) {
+ node->_entity->update();
+ } else {
+ node->_entity->display();
+ }
+ }
+ break;
+
+ case OBJECT_REGION: {
+ if (node->_region->_blocked) {
+ break;
+ }
+ if (node->_region->_decoration) {
+ break;
+ }
+
+ if (!doUpdate) {
+ displayRegionContent(node->_region);
+ }
+ }
+ break;
+ default:
+ error("AdScene::TraverseNodes - Unhandled enum");
+ break;
+ } // switch
+ } // each node
+
+ // display/update all objects which are off-regions
+ if (_layers[j]->_main) {
+ if (doUpdate) {
+ updateFreeObjects();
+ } else {
+ displayRegionContent(NULL);
+ }
+ }
+ } // each layer
+
+
+ // restore state
+ _gameRef->setOffset(origX, origY);
+ _gameRef->_renderer->setup2D();
+
+ // display/update fader
+ if (_fader) {
+ if (doUpdate) {
+ _fader->update();
+ } else {
+ _fader->display();
+ }
+ }
+
+ if (popViewport) {
+ _gameRef->popViewport();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::display() {
+ return traverseNodes(false);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::updateFreeObjects() {
+ AdGame *adGame = (AdGame *)_gameRef;
+ // 3D-code removed
+ // bool is3DSet;
+
+ // *** update all active objects
+ // is3DSet = false;
+ for (uint32 i = 0; i < adGame->_objects.size(); i++) {
+ if (!adGame->_objects[i]->_active) {
+ continue;
+ }
+ // 3D-code removed
+ adGame->_objects[i]->update();
+ adGame->_objects[i]->_drawn = false;
+ }
+
+
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (!_objects[i]->_active) {
+ continue;
+ }
+
+ _objects[i]->update();
+ _objects[i]->_drawn = false;
+ }
+
+
+ if (_autoScroll && _gameRef->_mainObject != NULL) {
+ scrollToObject(_gameRef->_mainObject);
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) {
+ AdGame *adGame = (AdGame *)_gameRef;
+ BaseArray<AdObject *> objects;
+ AdObject *obj;
+
+ // global objects
+ for (uint32 i = 0; i < adGame->_objects.size(); i++) {
+ obj = adGame->_objects[i];
+ if (obj->_active && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ objects.add(obj);
+ }
+ }
+
+ // scene objects
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ obj = _objects[i];
+ if (obj->_active && !obj->_editorOnly && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ objects.add(obj);
+ }
+ }
+
+ // sort by _posY
+ Common::sort(objects.begin(), objects.end(), AdScene::compareObjs);
+
+ // display them
+ for (uint32 i = 0; i < objects.size(); i++) {
+ obj = objects[i];
+
+ if (display3DOnly && !obj->_is3D) {
+ continue;
+ }
+
+ _gameRef->_renderer->setup2D();
+
+ if (_gameRef->_editorMode || !obj->_editorOnly) {
+ obj->display();
+ }
+ obj->_drawn = true;
+ }
+
+
+ // display design only objects
+ if (!display3DOnly) {
+ if (_gameRef->_editorMode && region == NULL) {
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i]->_active && _objects[i]->_editorOnly) {
+ _objects[i]->display();
+ _objects[i]->_drawn = true;
+ }
+ }
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int AdScene::compareObjs(const void *obj1, const void *obj2) {
+ const AdObject *object1 = *(const AdObject *const *)obj1;
+ const AdObject *object2 = *(const AdObject *const *)obj2;
+
+ if (object1->_posY < object2->_posY) {
+ return -1;
+ } else if (object1->_posY > object2->_posY) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::displayRegionContentOld(AdRegion *region) {
+ AdGame *adGame = (AdGame *)_gameRef;
+ AdObject *obj;
+
+ // display all objects in region sorted by _posY
+ do {
+ obj = NULL;
+ int minY = INT_MAX;
+
+ // global objects
+ for (uint32 i = 0; i < adGame->_objects.size(); i++) {
+ if (adGame->_objects[i]->_active && !adGame->_objects[i]->_drawn && adGame->_objects[i]->_posY < minY && (adGame->_objects[i]->_stickRegion == region || region == NULL || (adGame->_objects[i]->_stickRegion == NULL && region->pointInRegion(adGame->_objects[i]->_posX, adGame->_objects[i]->_posY)))) {
+ obj = adGame->_objects[i];
+ minY = adGame->_objects[i]->_posY;
+ }
+ }
+
+ // scene objects
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i]->_active && !_objects[i]->_editorOnly && !_objects[i]->_drawn && _objects[i]->_posY < minY && (_objects[i]->_stickRegion == region || region == NULL || (_objects[i]->_stickRegion == NULL && region->pointInRegion(_objects[i]->_posX, _objects[i]->_posY)))) {
+ obj = _objects[i];
+ minY = _objects[i]->_posY;
+ }
+ }
+
+
+ if (obj != NULL) {
+ _gameRef->_renderer->setup2D();
+
+ if (_gameRef->_editorMode || !obj->_editorOnly) {
+ obj->display();
+ }
+ obj->_drawn = true;
+ }
+ } while (obj != NULL);
+
+
+ // design only objects
+ if (_gameRef->_editorMode && region == NULL) {
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i]->_active && _objects[i]->_editorOnly) {
+ _objects[i]->display();
+ _objects[i]->_drawn = true;
+ }
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::update() {
+ return traverseNodes(true);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::scrollTo(int offsetX, int offsetY) {
+ int viewportWidth, viewportHeight;
+ getViewportSize(&viewportWidth, &viewportHeight);
+
+ int origOffsetLeft = _targetOffsetLeft;
+ int origOffsetTop = _targetOffsetTop;
+
+ _targetOffsetLeft = MAX(0, offsetX - viewportWidth / 2);
+ _targetOffsetLeft = MIN(_targetOffsetLeft, _width - viewportWidth);
+
+ _targetOffsetTop = MAX(0, offsetY - viewportHeight / 2);
+ _targetOffsetTop = MIN(_targetOffsetTop, _height - viewportHeight);
+
+
+ if (_gameRef->_mainObject && _gameRef->_mainObject->_is3D) {
+ if (abs(origOffsetLeft - _targetOffsetLeft) < 5) {
+ _targetOffsetLeft = origOffsetLeft;
+ }
+ if (abs(origOffsetTop - _targetOffsetTop) < 5) {
+ _targetOffsetTop = origOffsetTop;
+ }
+ //_targetOffsetTop = 0;
+ }
+
+ _ready = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::scrollToObject(BaseObject *object) {
+ if (object) {
+ scrollTo(object->_posX, object->_posY - object->getHeight() / 2);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::skipToObject(BaseObject *object) {
+ if (object) {
+ skipTo(object->_posX, object->_posY - object->getHeight() / 2);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::skipTo(int offsetX, int offsetY) {
+ int viewportWidth, viewportHeight;
+ getViewportSize(&viewportWidth, &viewportHeight);
+
+ _offsetLeft = MAX(0, offsetX - viewportWidth / 2);
+ _offsetLeft = MIN(_offsetLeft, _width - viewportWidth);
+
+ _offsetTop = MAX(0, offsetY - viewportHeight / 2);
+ _offsetTop = MIN(_offsetTop, _height - viewportHeight);
+
+ _targetOffsetLeft = _offsetLeft;
+ _targetOffsetTop = _offsetTop;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // LoadActor
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "LoadActor") == 0) {
+ stack->correctParams(1);
+ AdActor *act = new AdActor(_gameRef);
+ if (act && DID_SUCCEED(act->loadFile(stack->pop()->getString()))) {
+ addObject(act);
+ stack->pushNative(act, true);
+ } else {
+ delete act;
+ act = NULL;
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadEntity") == 0) {
+ stack->correctParams(1);
+ AdEntity *ent = new AdEntity(_gameRef);
+ if (ent && DID_SUCCEED(ent->loadFile(stack->pop()->getString()))) {
+ addObject(ent);
+ stack->pushNative(ent, true);
+ } else {
+ delete ent;
+ ent = NULL;
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateEntity") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdEntity *ent = new AdEntity(_gameRef);
+ addObject(ent);
+ if (!val->isNULL()) {
+ ent->setName(val->getString());
+ }
+ stack->pushNative(ent, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // UnloadObject / UnloadActor / UnloadEntity / UnloadActor3D / DeleteEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "UnloadObject") == 0 || strcmp(name, "UnloadActor") == 0 || strcmp(name, "UnloadEntity") == 0 || strcmp(name, "UnloadActor3D") == 0 || strcmp(name, "DeleteEntity") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ AdObject *obj = (AdObject *)val->getNative();
+ removeObject(obj);
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val->setNULL();
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SkipTo
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SkipTo") == 0) {
+ stack->correctParams(2);
+ ScValue *val1 = stack->pop();
+ ScValue *val2 = stack->pop();
+ if (val1->isNative()) {
+ skipToObject((BaseObject *)val1->getNative());
+ } else {
+ skipTo(val1->getInt(), val2->getInt());
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScrollTo / ScrollToAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScrollTo") == 0 || strcmp(name, "ScrollToAsync") == 0) {
+ stack->correctParams(2);
+ ScValue *val1 = stack->pop();
+ ScValue *val2 = stack->pop();
+ if (val1->isNative()) {
+ scrollToObject((BaseObject *)val1->getNative());
+ } else {
+ scrollTo(val1->getInt(), val2->getInt());
+ }
+ if (strcmp(name, "ScrollTo") == 0) {
+ script->waitForExclusive(this);
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetLayer
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetLayer") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ if (val->isInt()) {
+ int layer = val->getInt();
+ if (layer < 0 || layer >= (int32)_layers.size()) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_layers[layer], true);
+ }
+ } else {
+ const char *layerName = val->getString();
+ bool layerFound = false;
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ if (scumm_stricmp(layerName, _layers[i]->getName()) == 0) {
+ stack->pushNative(_layers[i], true);
+ layerFound = true;
+ break;
+ }
+ }
+ if (!layerFound) {
+ stack->pushNULL();
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetWaypointGroup
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetWaypointGroup") == 0) {
+ stack->correctParams(1);
+ int group = stack->pop()->getInt();
+ if (group < 0 || group >= (int32)_waypointGroups.size()) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_waypointGroups[group], true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetNode
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetNode") == 0) {
+ stack->correctParams(1);
+ const char *nodeName = stack->pop()->getString();
+
+ BaseObject *node = getNodeByName(nodeName);
+ if (node) {
+ stack->pushNative((BaseScriptable *)node, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFreeNode
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFreeNode") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdObject *ret = NULL;
+ if (val->isInt()) {
+ int index = val->getInt();
+ if (index >= 0 && index < (int32)_objects.size()) {
+ ret = _objects[index];
+ }
+ } else {
+ const char *nodeName = val->getString();
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i] && _objects[i]->getName() && scumm_stricmp(_objects[i]->getName(), nodeName) == 0) {
+ ret = _objects[i];
+ break;
+ }
+ }
+ }
+ if (ret) {
+ stack->pushNative(ret, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetRegionAt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetRegionAt") == 0) {
+ stack->correctParams(3);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+ ScValue *val = stack->pop();
+
+ bool includeDecors = false;
+ if (!val->isNULL()) {
+ includeDecors = val->getBool();
+ }
+
+ if (_mainLayer) {
+ for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
+ AdSceneNode *node = _mainLayer->_nodes[i];
+ if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->pointInRegion(x, y)) {
+ if (node->_region->_decoration && !includeDecors) {
+ continue;
+ }
+
+ stack->pushNative(node->_region, true);
+ return STATUS_OK;
+ }
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsBlockedAt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsBlockedAt") == 0) {
+ stack->correctParams(2);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+
+ stack->pushBool(isBlockedAt(x, y));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsWalkableAt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsWalkableAt") == 0) {
+ stack->correctParams(2);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+
+ stack->pushBool(isWalkableAt(x, y));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetScaleAt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetScaleAt") == 0) {
+ stack->correctParams(2);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+
+ stack->pushFloat(getZoomAt(x, y));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetRotationAt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetRotationAt") == 0) {
+ stack->correctParams(2);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+
+ stack->pushFloat(getRotationAt(x, y));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsScrolling
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsScrolling") == 0) {
+ stack->correctParams(0);
+ bool ret = false;
+ if (_autoScroll) {
+ if (_targetOffsetLeft != _offsetLeft || _targetOffsetTop != _offsetTop) {
+ ret = true;
+ }
+ }
+
+ stack->pushBool(ret);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeOut / FadeOutAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeOut") == 0 || strcmp(name, "FadeOutAsync") == 0) {
+ stack->correctParams(5);
+ uint32 duration = stack->pop()->getInt(500);
+ byte red = stack->pop()->getInt(0);
+ byte green = stack->pop()->getInt(0);
+ byte blue = stack->pop()->getInt(0);
+ byte alpha = stack->pop()->getInt(0xFF);
+
+ _fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration);
+ if (strcmp(name, "FadeOutAsync") != 0) {
+ script->waitFor(_fader);
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeIn / FadeInAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeIn") == 0 || strcmp(name, "FadeInAsync") == 0) {
+ stack->correctParams(5);
+ uint32 duration = stack->pop()->getInt(500);
+ byte red = stack->pop()->getInt(0);
+ byte green = stack->pop()->getInt(0);
+ byte blue = stack->pop()->getInt(0);
+ byte alpha = stack->pop()->getInt(0xFF);
+
+ _fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration);
+ if (strcmp(name, "FadeInAsync") != 0) {
+ script->waitFor(_fader);
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFadeColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFadeColor") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_fader->getCurrentColor());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsPointInViewport
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsPointInViewport") == 0) {
+ stack->correctParams(2);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+ stack->pushBool(pointInViewport(x, y));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetViewport
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetViewport") == 0) {
+ stack->correctParams(4);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+ int width = stack->pop()->getInt();
+ int height = stack->pop()->getInt();
+
+ if (width <= 0) {
+ width = _gameRef->_renderer->_width;
+ }
+ if (height <= 0) {
+ height = _gameRef->_renderer->_height;
+ }
+
+ if (!_viewport) {
+ _viewport = new BaseViewport(_gameRef);
+ }
+ if (_viewport) {
+ _viewport->setRect(x, y, x + width, y + height);
+ }
+
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddLayer
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddLayer") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdLayer *layer = new AdLayer(_gameRef);
+ if (!val->isNULL()) {
+ layer->setName(val->getString());
+ }
+ if (_mainLayer) {
+ layer->_width = _mainLayer->_width;
+ layer->_height = _mainLayer->_height;
+ }
+ _layers.add(layer);
+ _gameRef->registerObject(layer);
+
+ stack->pushNative(layer, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertLayer
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InsertLayer") == 0) {
+ stack->correctParams(2);
+ int index = stack->pop()->getInt();
+ ScValue *val = stack->pop();
+
+ AdLayer *layer = new AdLayer(_gameRef);
+ if (!val->isNULL()) {
+ layer->setName(val->getString());
+ }
+ if (_mainLayer) {
+ layer->_width = _mainLayer->_width;
+ layer->_height = _mainLayer->_height;
+ }
+ if (index < 0) {
+ index = 0;
+ }
+ if (index <= (int32)_layers.size() - 1) {
+ _layers.insert_at(index, layer);
+ } else {
+ _layers.add(layer);
+ }
+
+ _gameRef->registerObject(layer);
+
+ stack->pushNative(layer, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteLayer
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteLayer") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdLayer *toDelete = NULL;
+ if (val->isNative()) {
+ BaseScriptable *temp = val->getNative();
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ if (_layers[i] == temp) {
+ toDelete = _layers[i];
+ break;
+ }
+ }
+ } else {
+ int index = val->getInt();
+ if (index >= 0 && index < (int32)_layers.size()) {
+ toDelete = _layers[index];
+ }
+ }
+ if (toDelete == NULL) {
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ if (toDelete->_main) {
+ script->runtimeError("Scene.DeleteLayer - cannot delete main scene layer");
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ if (_layers[i] == toDelete) {
+ _layers.remove_at(i);
+ _gameRef->unregisterObject(toDelete);
+ break;
+ }
+ }
+ stack->pushBool(true);
+ return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdScene::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("scene");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumLayers (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumLayers") == 0) {
+ _scValue->setInt(_layers.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumWaypointGroups (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumWaypointGroups") == 0) {
+ _scValue->setInt(_waypointGroups.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MainLayer (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MainLayer") == 0) {
+ if (_mainLayer) {
+ _scValue->setNative(_mainLayer, true);
+ } else {
+ _scValue->setNULL();
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumFreeNodes (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumFreeNodes") == 0) {
+ _scValue->setInt(_objects.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MouseX (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MouseX") == 0) {
+ int viewportX;
+ getViewportOffset(&viewportX);
+
+ _scValue->setInt(_gameRef->_mousePos.x + _offsetLeft - viewportX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MouseY (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MouseY") == 0) {
+ int viewportY;
+ getViewportOffset(NULL, &viewportY);
+
+ _scValue->setInt(_gameRef->_mousePos.y + _offsetTop - viewportY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutoScroll
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutoScroll") == 0) {
+ _scValue->setBool(_autoScroll);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PersistentState
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PersistentState") == 0) {
+ _scValue->setBool(_persistentState);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PersistentStateSprites
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PersistentStateSprites") == 0) {
+ _scValue->setBool(_persistentStateSprites);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScrollPixelsX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScrollPixelsX") == 0) {
+ _scValue->setInt(_scrollPixelsH);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScrollPixelsY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScrollPixelsY") == 0) {
+ _scValue->setInt(_scrollPixelsV);
+ return _scValue;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScrollSpeedX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScrollSpeedX") == 0) {
+ _scValue->setInt(_scrollTimeH);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScrollSpeedY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScrollSpeedY") == 0) {
+ _scValue->setInt(_scrollTimeV);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // OffsetX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "OffsetX") == 0) {
+ _scValue->setInt(_offsetLeft);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // OffsetY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "OffsetY") == 0) {
+ _scValue->setInt(_offsetTop);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ if (_mainLayer) {
+ _scValue->setInt(_mainLayer->_width);
+ } else {
+ _scValue->setInt(0);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ if (_mainLayer) {
+ _scValue->setInt(_mainLayer->_height);
+ } else {
+ _scValue->setInt(0);
+ }
+ return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutoScroll
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutoScroll") == 0) {
+ _autoScroll = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PersistentState
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PersistentState") == 0) {
+ _persistentState = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PersistentStateSprites
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PersistentStateSprites") == 0) {
+ _persistentStateSprites = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScrollPixelsX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScrollPixelsX") == 0) {
+ _scrollPixelsH = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScrollPixelsY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScrollPixelsY") == 0) {
+ _scrollPixelsV = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScrollSpeedX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScrollSpeedX") == 0) {
+ _scrollTimeH = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScrollSpeedY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScrollSpeedY") == 0) {
+ _scrollTimeV = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // OffsetX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "OffsetX") == 0) {
+ _offsetLeft = value->getInt();
+
+ int viewportWidth, viewportHeight;
+ getViewportSize(&viewportWidth, &viewportHeight);
+
+ _offsetLeft = MAX(0, _offsetLeft - viewportWidth / 2);
+ _offsetLeft = MIN(_offsetLeft, _width - viewportWidth);
+ _targetOffsetLeft = _offsetLeft;
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // OffsetY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "OffsetY") == 0) {
+ _offsetTop = value->getInt();
+
+ int viewportWidth, viewportHeight;
+ getViewportSize(&viewportWidth, &viewportHeight);
+
+ _offsetTop = MAX(0, _offsetTop - viewportHeight / 2);
+ _offsetTop = MIN(_offsetTop, _height - viewportHeight);
+ _targetOffsetTop = _offsetTop;
+
+ return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdScene::scToString() {
+ return "[scene object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::addObject(AdObject *object) {
+ _objects.add(object);
+ return _gameRef->registerObject(object);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::removeObject(AdObject *object) {
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i] == object) {
+ _objects.remove_at(i);
+ return _gameRef->unregisterObject(object);
+ }
+ }
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "SCENE {\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ if (_persistentState) {
+ buffer->putTextIndent(indent + 2, "PERSISTENT_STATE=%s\n", _persistentState ? "TRUE" : "FALSE");
+ }
+
+ if (!_persistentStateSprites) {
+ buffer->putTextIndent(indent + 2, "PERSISTENT_STATE_SPRITES=%s\n", _persistentStateSprites ? "TRUE" : "FALSE");
+ }
+
+
+ // scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // properties
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
+
+ // viewport
+ if (_viewport) {
+ Rect32 *rc = _viewport->getRect();
+ buffer->putTextIndent(indent + 2, "VIEWPORT { %d, %d, %d, %d }\n", rc->left, rc->top, rc->right, rc->bottom);
+ }
+
+
+
+ // editor settings
+ buffer->putTextIndent(indent + 2, "; ----- editor settings\n");
+ buffer->putTextIndent(indent + 2, "EDITOR_MARGIN_H=%d\n", _editorMarginH);
+ buffer->putTextIndent(indent + 2, "EDITOR_MARGIN_V=%d\n", _editorMarginV);
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_FRAME { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColFrame), RGBCOLGetG(_editorColFrame), RGBCOLGetB(_editorColFrame), RGBCOLGetA(_editorColFrame));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_ENTITY_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColEntitySel), RGBCOLGetG(_editorColEntitySel), RGBCOLGetB(_editorColEntitySel), RGBCOLGetA(_editorColEntitySel));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_REGION_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColRegionSel), RGBCOLGetG(_editorColRegionSel), RGBCOLGetB(_editorColRegionSel), RGBCOLGetA(_editorColRegionSel));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_BLOCKED_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColBlockedSel), RGBCOLGetG(_editorColBlockedSel), RGBCOLGetB(_editorColBlockedSel), RGBCOLGetA(_editorColBlockedSel));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_DECORATION_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColDecorSel), RGBCOLGetG(_editorColDecorSel), RGBCOLGetB(_editorColDecorSel), RGBCOLGetA(_editorColDecorSel));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_WAYPOINTS_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColWaypointsSel), RGBCOLGetG(_editorColWaypointsSel), RGBCOLGetB(_editorColWaypointsSel), RGBCOLGetA(_editorColWaypointsSel));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_ENTITY { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColEntity), RGBCOLGetG(_editorColEntity), RGBCOLGetB(_editorColEntity), RGBCOLGetA(_editorColEntity));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_REGION { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColRegion), RGBCOLGetG(_editorColRegion), RGBCOLGetB(_editorColRegion), RGBCOLGetA(_editorColRegion));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_DECORATION { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColDecor), RGBCOLGetG(_editorColDecor), RGBCOLGetB(_editorColDecor), RGBCOLGetA(_editorColDecor));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_BLOCKED { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColBlocked), RGBCOLGetG(_editorColBlocked), RGBCOLGetB(_editorColBlocked), RGBCOLGetA(_editorColBlocked));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_WAYPOINTS { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColWaypoints), RGBCOLGetG(_editorColWaypoints), RGBCOLGetB(_editorColWaypoints), RGBCOLGetA(_editorColWaypoints));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_SCALE { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColScale), RGBCOLGetG(_editorColScale), RGBCOLGetB(_editorColScale), RGBCOLGetA(_editorColScale));
+
+ buffer->putTextIndent(indent + 2, "EDITOR_SHOW_REGIONS=%s\n", _editorShowRegions ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SHOW_BLOCKED=%s\n", _editorShowBlocked ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SHOW_DECORATION=%s\n", _editorShowDecor ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SHOW_ENTITIES=%s\n", _editorShowEntities ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SHOW_SCALE=%s\n", _editorShowScale ? "TRUE" : "FALSE");
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ // waypoints
+ buffer->putTextIndent(indent + 2, "; ----- waypoints\n");
+ for (uint32 i = 0; i < _waypointGroups.size(); i++) {
+ _waypointGroups[i]->saveAsText(buffer, indent + 2);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // layers
+ buffer->putTextIndent(indent + 2, "; ----- layers\n");
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ _layers[i]->saveAsText(buffer, indent + 2);
+ }
+
+ // scale levels
+ buffer->putTextIndent(indent + 2, "; ----- scale levels\n");
+ for (uint32 i = 0; i < _scaleLevels.size(); i++) {
+ _scaleLevels[i]->saveAsText(buffer, indent + 2);
+ }
+
+ // rotation levels
+ buffer->putTextIndent(indent + 2, "; ----- rotation levels\n");
+ for (uint32 i = 0; i < _rotLevels.size(); i++) {
+ _rotLevels[i]->saveAsText(buffer, indent + 2);
+ }
+
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // free entities
+ buffer->putTextIndent(indent + 2, "; ----- free entities\n");
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i]->_type == OBJECT_ENTITY) {
+ _objects[i]->saveAsText(buffer, indent + 2);
+
+ }
+ }
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::sortScaleLevels() {
+ if (_scaleLevels.size() == 0) {
+ return STATUS_OK;
+ }
+ bool changed;
+ do {
+ changed = false;
+ for (uint32 i = 0; i < _scaleLevels.size() - 1; i++) {
+ if (_scaleLevels[i]->_posY > _scaleLevels[i + 1]->_posY) {
+ AdScaleLevel *sl = _scaleLevels[i];
+ _scaleLevels[i] = _scaleLevels[i + 1];
+ _scaleLevels[i + 1] = sl;
+
+ changed = true;
+ }
+ }
+
+ } while (changed);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::sortRotLevels() {
+ if (_rotLevels.size() == 0) {
+ return STATUS_OK;
+ }
+ bool changed;
+ do {
+ changed = false;
+ for (uint32 i = 0; i < _rotLevels.size() - 1; i++) {
+ if (_rotLevels[i]->_posX > _rotLevels[i + 1]->_posX) {
+ AdRotLevel *rl = _rotLevels[i];
+ _rotLevels[i] = _rotLevels[i + 1];
+ _rotLevels[i + 1] = rl;
+
+ changed = true;
+ }
+ }
+
+ } while (changed);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float AdScene::getScaleAt(int Y) {
+ AdScaleLevel *prev = NULL;
+ AdScaleLevel *next = NULL;
+
+ for (uint32 i = 0; i < _scaleLevels.size(); i++) {
+ /* AdScaleLevel *xxx = _scaleLevels[i];*/
+ /* int j = _scaleLevels.size(); */
+ if (_scaleLevels[i]->_posY < Y) {
+ prev = _scaleLevels[i];
+ } else {
+ next = _scaleLevels[i];
+ break;
+ }
+ }
+
+ if (prev == NULL || next == NULL) {
+ return 100;
+ }
+
+ int delta_y = next->_posY - prev->_posY;
+ float delta_scale = next->_scale - prev->_scale;
+ Y -= prev->_posY;
+
+ float percent = (float)Y / ((float)delta_y / 100.0f);
+ return prev->_scale + delta_scale / 100 * percent;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_autoScroll));
+ persistMgr->transfer(TMEMBER(_editorColBlocked));
+ persistMgr->transfer(TMEMBER(_editorColBlockedSel));
+ persistMgr->transfer(TMEMBER(_editorColDecor));
+ persistMgr->transfer(TMEMBER(_editorColDecorSel));
+ persistMgr->transfer(TMEMBER(_editorColEntity));
+ persistMgr->transfer(TMEMBER(_editorColEntitySel));
+ persistMgr->transfer(TMEMBER(_editorColFrame));
+ persistMgr->transfer(TMEMBER(_editorColRegion));
+ persistMgr->transfer(TMEMBER(_editorColRegionSel));
+ persistMgr->transfer(TMEMBER(_editorColScale));
+ persistMgr->transfer(TMEMBER(_editorColWaypoints));
+ persistMgr->transfer(TMEMBER(_editorColWaypointsSel));
+ persistMgr->transfer(TMEMBER(_editorMarginH));
+ persistMgr->transfer(TMEMBER(_editorMarginV));
+ persistMgr->transfer(TMEMBER(_editorShowBlocked));
+ persistMgr->transfer(TMEMBER(_editorShowDecor));
+ persistMgr->transfer(TMEMBER(_editorShowEntities));
+ persistMgr->transfer(TMEMBER(_editorShowRegions));
+ persistMgr->transfer(TMEMBER(_editorShowScale));
+ persistMgr->transfer(TMEMBER(_fader));
+ persistMgr->transfer(TMEMBER(_height));
+ persistMgr->transfer(TMEMBER(_initialized));
+ persistMgr->transfer(TMEMBER(_lastTimeH));
+ persistMgr->transfer(TMEMBER(_lastTimeV));
+ _layers.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_mainLayer));
+ _objects.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_offsetLeft));
+ persistMgr->transfer(TMEMBER(_offsetTop));
+ persistMgr->transfer(TMEMBER(_paralaxScrolling));
+ persistMgr->transfer(TMEMBER(_persistentState));
+ persistMgr->transfer(TMEMBER(_persistentStateSprites));
+ persistMgr->transfer(TMEMBER(_pfMaxTime));
+ _pfPath.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_pfPointsNum));
+ persistMgr->transfer(TMEMBER(_pfReady));
+ persistMgr->transfer(TMEMBER(_pfRequester));
+ persistMgr->transfer(TMEMBER(_pfTarget));
+ persistMgr->transfer(TMEMBER(_pfTargetPath));
+ _rotLevels.persist(persistMgr);
+ _scaleLevels.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_scrollPixelsH));
+ persistMgr->transfer(TMEMBER(_scrollPixelsV));
+ persistMgr->transfer(TMEMBER(_scrollTimeH));
+ persistMgr->transfer(TMEMBER(_scrollTimeV));
+ persistMgr->transfer(TMEMBER(_shieldWindow));
+ persistMgr->transfer(TMEMBER(_targetOffsetLeft));
+ persistMgr->transfer(TMEMBER(_targetOffsetTop));
+ _waypointGroups.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_viewport));
+ persistMgr->transfer(TMEMBER(_width));
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::afterLoad() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::correctTargetPoint2(int startX, int startY, int *targetX, int *targetY, bool checkFreeObjects, BaseObject *requester) {
+ double xStep, yStep, x, y;
+ int xLength, yLength, xCount, yCount;
+ int x1, y1, x2, y2;
+
+ x1 = *targetX;
+ y1 = *targetY;
+ x2 = startX;
+ y2 = startY;
+
+
+ xLength = abs(x2 - x1);
+ yLength = abs(y2 - y1);
+
+ if (xLength > yLength) {
+
+ yStep = fabs((double)(y2 - y1) / (double)(x2 - x1));
+ y = y1;
+
+ for (xCount = x1; xCount < x2; xCount++) {
+ if (isWalkableAt(xCount, (int)y, checkFreeObjects, requester)) {
+ *targetX = xCount;
+ *targetY = (int)y;
+ return STATUS_OK;
+ }
+ y += yStep;
+ }
+ } else {
+
+ xStep = fabs((double)(x2 - x1) / (double)(y2 - y1));
+ x = x1;
+
+ for (yCount = y1; yCount < y2; yCount++) {
+ if (isWalkableAt((int)x, yCount, checkFreeObjects, requester)) {
+ *targetX = (int)x;
+ *targetY = yCount;
+ return STATUS_OK;
+ }
+ x += xStep;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::correctTargetPoint(int startX, int startY, int *argX, int *argY, bool checkFreeObjects, BaseObject *requester) {
+ int x = *argX;
+ int y = *argY;
+
+ if (isWalkableAt(x, y, checkFreeObjects, requester) || !_mainLayer) {
+ return STATUS_OK;
+ }
+
+ // right
+ int lengthRight = 0;
+ bool foundRight = false;
+ for (x = *argX, y = *argY; x < _mainLayer->_width; x++, lengthRight++) {
+ if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x - 5, y, checkFreeObjects, requester)) {
+ foundRight = true;
+ break;
+ }
+ }
+
+ // left
+ int lengthLeft = 0;
+ bool foundLeft = false;
+ for (x = *argX, y = *argY; x >= 0; x--, lengthLeft--) {
+ if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x + 5, y, checkFreeObjects, requester)) {
+ foundLeft = true;
+ break;
+ }
+ }
+
+ // up
+ int lengthUp = 0;
+ bool foundUp = false;
+ for (x = *argX, y = *argY; y >= 0; y--, lengthUp--) {
+ if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x, y + 5, checkFreeObjects, requester)) {
+ foundUp = true;
+ break;
+ }
+ }
+
+ // down
+ int lengthDown = 0;
+ bool foundDown = false;
+ for (x = *argX, y = *argY; y < _mainLayer->_height; y++, lengthDown++) {
+ if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x, y - 5, checkFreeObjects, requester)) {
+ foundDown = true;
+ break;
+ }
+ }
+
+ if (!foundLeft && !foundRight && !foundUp && !foundDown) {
+ return STATUS_OK;
+ }
+
+ int offsetX = INT_MAX, offsetY = INT_MAX;
+
+ if (foundLeft && foundRight) {
+ if (abs(lengthLeft) < abs(lengthRight)) {
+ offsetX = lengthLeft;
+ } else {
+ offsetX = lengthRight;
+ }
+ } else if (foundLeft) {
+ offsetX = lengthLeft;
+ } else if (foundRight) {
+ offsetX = lengthRight;
+ }
+
+ if (foundUp && foundDown) {
+ if (abs(lengthUp) < abs(lengthDown)) {
+ offsetY = lengthUp;
+ } else {
+ offsetY = lengthDown;
+ }
+ } else if (foundUp) {
+ offsetY = lengthUp;
+ } else if (foundDown) {
+ offsetY = lengthDown;
+ }
+
+ if (abs(offsetX) < abs(offsetY)) {
+ *argX = *argX + offsetX;
+ } else {
+ *argY = *argY + offsetY;
+ }
+
+ if (!isWalkableAt(*argX, *argY)) {
+ return correctTargetPoint2(startX, startY, argX, argY, checkFreeObjects, requester);
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::pfPointsStart() {
+ _pfPointsNum = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::pfPointsAdd(int x, int y, int distance) {
+ if (_pfPointsNum >= (int32)_pfPath.size()) {
+ _pfPath.add(new AdPathPoint(x, y, distance));
+ } else {
+ _pfPath[_pfPointsNum]->x = x;
+ _pfPath[_pfPointsNum]->y = y;
+ _pfPath[_pfPointsNum]->_distance = distance;
+ _pfPath[_pfPointsNum]->_marked = false;
+ _pfPath[_pfPointsNum]->_origin = NULL;
+ }
+
+ _pfPointsNum++;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::getViewportOffset(int *offsetX, int *offsetY) {
+ AdGame *adGame = (AdGame *)_gameRef;
+ if (_viewport && !_gameRef->_editorMode) {
+ if (offsetX) {
+ *offsetX = _viewport->_offsetX;
+ }
+ if (offsetY) {
+ *offsetY = _viewport->_offsetY;
+ }
+ } else if (adGame->_sceneViewport && !_gameRef->_editorMode) {
+ if (offsetX) {
+ *offsetX = adGame->_sceneViewport->_offsetX;
+ }
+ if (offsetY) {
+ *offsetY = adGame->_sceneViewport->_offsetY;
+ }
+ } else {
+ if (offsetX) {
+ *offsetX = 0;
+ }
+ if (offsetY) {
+ *offsetY = 0;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::getViewportSize(int *width, int *height) {
+ AdGame *adGame = (AdGame *)_gameRef;
+ if (_viewport && !_gameRef->_editorMode) {
+ if (width) {
+ *width = _viewport->getWidth();
+ }
+ if (height) {
+ *height = _viewport->getHeight();
+ }
+ } else if (adGame->_sceneViewport && !_gameRef->_editorMode) {
+ if (width) {
+ *width = adGame->_sceneViewport->getWidth();
+ }
+ if (height) {
+ *height = adGame->_sceneViewport->getHeight();
+ }
+ } else {
+ if (width) {
+ *width = _gameRef->_renderer->_width;
+ }
+ if (height) {
+ *height = _gameRef->_renderer->_height;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int AdScene::getOffsetLeft() {
+ int viewportX;
+ getViewportOffset(&viewportX);
+
+ return _offsetLeft - viewportX;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int AdScene::getOffsetTop() {
+ int viewportY;
+ getViewportOffset(NULL, &viewportY);
+
+ return _offsetTop - viewportY;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::pointInViewport(int x, int y) {
+ int left, top, width, height;
+
+ getViewportOffset(&left, &top);
+ getViewportSize(&width, &height);
+
+ return x >= left && x <= left + width && y >= top && y <= top + height;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdScene::setOffset(int offsetLeft, int offsetTop) {
+ _offsetLeft = offsetLeft;
+ _offsetTop = offsetTop;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseObject *AdScene::getNodeByName(const char *name) {
+ BaseObject *ret = NULL;
+
+ // dependent objects
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ AdLayer *layer = _layers[i];
+ for (uint32 j = 0; j < layer->_nodes.size(); j++) {
+ AdSceneNode *node = layer->_nodes[j];
+ if ((node->_type == OBJECT_ENTITY && !scumm_stricmp(name, node->_entity->getName())) ||
+ (node->_type == OBJECT_REGION && !scumm_stricmp(name, node->_region->getName()))) {
+ switch (node->_type) {
+ case OBJECT_ENTITY:
+ ret = node->_entity;
+ break;
+ case OBJECT_REGION:
+ ret = node->_region;
+ break;
+ default:
+ ret = NULL;
+ }
+ return ret;
+ }
+ }
+ }
+
+ // free entities
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i]->_type == OBJECT_ENTITY && !scumm_stricmp(name, _objects[i]->getName())) {
+ return _objects[i];
+ }
+ }
+
+ // waypoint groups
+ for (uint32 i = 0; i < _waypointGroups.size(); i++) {
+ if (!scumm_stricmp(name, _waypointGroups[i]->getName())) {
+ return _waypointGroups[i];
+ }
+ }
+
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::saveState() {
+ return persistState(true);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::loadState() {
+ return persistState(false);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::persistState(bool saving) {
+ if (!_persistentState) {
+ return STATUS_OK;
+ }
+
+ AdGame *adGame = (AdGame *)_gameRef;
+ AdSceneState *state = adGame->getSceneState(getFilename(), saving);
+ if (!state) {
+ return STATUS_OK;
+ }
+
+ AdNodeState *nodeState;
+
+ // dependent objects
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ AdLayer *layer = _layers[i];
+ for (uint32 j = 0; j < layer->_nodes.size(); j++) {
+ AdSceneNode *node = layer->_nodes[j];
+ switch (node->_type) {
+ case OBJECT_ENTITY:
+ if (!node->_entity->_saveState) {
+ continue;
+ }
+ nodeState = state->getNodeState(node->_entity->getName(), saving);
+ if (nodeState) {
+ nodeState->transferEntity(node->_entity, _persistentStateSprites, saving);
+ //if (Saving) NodeState->_active = node->_entity->_active;
+ //else node->_entity->_active = NodeState->_active;
+ }
+ break;
+ case OBJECT_REGION:
+ if (!node->_region->_saveState) {
+ continue;
+ }
+ nodeState = state->getNodeState(node->_region->getName(), saving);
+ if (nodeState) {
+ if (saving) {
+ nodeState->_active = node->_region->_active;
+ } else {
+ node->_region->_active = nodeState->_active;
+ }
+ }
+ break;
+ default:
+ warning("AdScene::PersistState - unhandled enum");
+ break;
+ }
+ }
+ }
+
+ // free entities
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (!_objects[i]->_saveState) {
+ continue;
+ }
+ if (_objects[i]->_type == OBJECT_ENTITY) {
+ nodeState = state->getNodeState(_objects[i]->getName(), saving);
+ if (nodeState) {
+ nodeState->transferEntity((AdEntity *)_objects[i], _persistentStateSprites, saving);
+ //if (Saving) NodeState->_active = _objects[i]->_active;
+ //else _objects[i]->_active = NodeState->_active;
+ }
+ }
+ }
+
+ // waypoint groups
+ for (uint32 i = 0; i < _waypointGroups.size(); i++) {
+ nodeState = state->getNodeState(_waypointGroups[i]->getName(), saving);
+ if (nodeState) {
+ if (saving) {
+ nodeState->_active = _waypointGroups[i]->_active;
+ } else {
+ _waypointGroups[i]->_active = nodeState->_active;
+ }
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float AdScene::getRotationAt(int x, int y) {
+ AdRotLevel *prev = NULL;
+ AdRotLevel *next = NULL;
+
+ for (uint32 i = 0; i < _rotLevels.size(); i++) {
+ /* AdRotLevel *xxx = _rotLevels[i];
+ int j = _rotLevels.size();*/
+ if (_rotLevels[i]->_posX < x) {
+ prev = _rotLevels[i];
+ } else {
+ next = _rotLevels[i];
+ break;
+ }
+ }
+
+ if (prev == NULL || next == NULL) {
+ return 0;
+ }
+
+ int delta_x = next->_posX - prev->_posX;
+ float delta_rot = next->_rotation - prev->_rotation;
+ x -= prev->_posX;
+
+ float percent = (float)x / ((float)delta_x / 100.0f);
+ return prev->_rotation + delta_rot / 100 * percent;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::handleItemAssociations(const char *itemName, bool show) {
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ AdLayer *layer = _layers[i];
+ for (uint32 j = 0; j < layer->_nodes.size(); j++) {
+ if (layer->_nodes[j]->_type == OBJECT_ENTITY) {
+ AdEntity *ent = layer->_nodes[j]->_entity;
+
+ if (ent->_item && strcmp(ent->_item, itemName) == 0) {
+ ent->_active = show;
+ }
+ }
+ }
+ }
+
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ if (_objects[i]->_type == OBJECT_ENTITY) {
+ AdEntity *ent = (AdEntity *)_objects[i];
+ if (ent->_item && strcmp(ent->_item, itemName) == 0) {
+ ent->_active = show;
+ }
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::getRegionsAt(int x, int y, AdRegion **regionList, int numRegions) {
+ int numUsed = 0;
+ if (_mainLayer) {
+ for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
+ AdSceneNode *node = _mainLayer->_nodes[i];
+ if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->pointInRegion(x, y)) {
+ if (numUsed < numRegions - 1) {
+ regionList[numUsed] = node->_region;
+ numUsed++;
+ } else {
+ break;
+ }
+ }
+ }
+ }
+ for (int i = numUsed; i < numRegions; i++) {
+ regionList[i] = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::restoreDeviceObjects() {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseObject *AdScene::getNextAccessObject(BaseObject *currObject) {
+ BaseArray<AdObject *> objects;
+ getSceneObjects(objects, true);
+
+ if (objects.size() == 0) {
+ return NULL;
+ } else {
+ if (currObject != NULL) {
+ for (uint32 i = 0; i < objects.size(); i++) {
+ if (objects[i] == currObject) {
+ if (i < objects.size() - 1) {
+ return objects[i + 1];
+ } else {
+ break;
+ }
+ }
+ }
+ }
+ return objects[0];
+ }
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseObject *AdScene::getPrevAccessObject(BaseObject *currObject) {
+ BaseArray<AdObject *> objects;
+ getSceneObjects(objects, true);
+
+ if (objects.size() == 0) {
+ return NULL;
+ } else {
+ if (currObject != NULL) {
+ for (int i = objects.size() - 1; i >= 0; i--) {
+ if (objects[i] == currObject) {
+ if (i > 0) {
+ return objects[i - 1];
+ } else {
+ break;
+ }
+ }
+ }
+ }
+ return objects[objects.size() - 1];
+ }
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::getSceneObjects(BaseArray<AdObject *> &objects, bool interactiveOnly) {
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ // close-up layer -> remove everything below it
+ if (interactiveOnly && _layers[i]->_closeUp) {
+ objects.clear();
+ }
+
+
+ for (uint32 j = 0; j < _layers[i]->_nodes.size(); j++) {
+ AdSceneNode *node = _layers[i]->_nodes[j];
+ switch (node->_type) {
+ case OBJECT_ENTITY: {
+ AdEntity *ent = node->_entity;
+ if (ent->_active && (ent->_registrable || !interactiveOnly)) {
+ objects.add(ent);
+ }
+ }
+ break;
+
+ case OBJECT_REGION: {
+ BaseArray<AdObject *> regionObj;
+ getRegionObjects(node->_region, regionObj, interactiveOnly);
+ for (uint32 newIndex = 0; newIndex < regionObj.size(); newIndex++) {
+ bool found = false;
+ for (uint32 old = 0; old < objects.size(); old++) {
+ if (objects[old] == regionObj[newIndex]) {
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ objects.add(regionObj[newIndex]);
+ }
+ }
+ //if (regionObj.size() > 0) Objects.Append(RegionObj);
+ }
+ break;
+ default:
+ debugC(kWintermuteDebugGeneral, "AdScene::GetSceneObjects - Unhandled enum");
+ break;
+ }
+ }
+ }
+
+ // objects outside any region
+ BaseArray<AdObject *> regionObj;
+ getRegionObjects(NULL, regionObj, interactiveOnly);
+ for (uint32 newIndex = 0; newIndex < regionObj.size(); newIndex++) {
+ bool found = false;
+ for (uint32 old = 0; old < objects.size(); old++) {
+ if (objects[old] == regionObj[newIndex]) {
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ objects.add(regionObj[newIndex]);
+ }
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects, bool interactiveOnly) {
+ AdGame *adGame = (AdGame *)_gameRef;
+ AdObject *obj;
+
+ // global objects
+ for (uint32 i = 0; i < adGame->_objects.size(); i++) {
+ obj = adGame->_objects[i];
+ if (obj->_active && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ if (interactiveOnly && !obj->_registrable) {
+ continue;
+ }
+
+ objects.add(obj);
+ }
+ }
+
+ // scene objects
+ for (uint32 i = 0; i < _objects.size(); i++) {
+ obj = _objects[i];
+ if (obj->_active && !obj->_editorOnly && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ if (interactiveOnly && !obj->_registrable) {
+ continue;
+ }
+
+ objects.add(obj);
+ }
+ }
+
+ // sort by _posY
+ Common::sort(objects.begin(), objects.end(), AdScene::compareObjs);
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_scene.h b/engines/wintermute/ad/ad_scene.h
new file mode 100644
index 0000000000..c9c0e413bf
--- /dev/null
+++ b/engines/wintermute/ad/ad_scene.h
@@ -0,0 +1,181 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADSCENE_H
+#define WINTERMUTE_ADSCENE_H
+
+#include "engines/wintermute/base/base_fader.h"
+
+namespace Wintermute {
+
+class UIWindow;
+class AdObject;
+class AdRegion;
+class BaseViewport;
+class AdLayer;
+class BasePoint;
+class AdWaypointGroup;
+class AdPath;
+class AdScaleLevel;
+class AdRotLevel;
+class AdPathPoint;
+class AdScene : public BaseObject {
+public:
+
+ BaseObject *getNextAccessObject(BaseObject *currObject);
+ BaseObject *getPrevAccessObject(BaseObject *currObject);
+ bool getSceneObjects(BaseArray<AdObject *> &objects, bool interactiveOnly);
+ bool getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects, bool interactiveOnly);
+
+ bool afterLoad();
+
+ bool getRegionsAt(int x, int y, AdRegion **regionList, int numRegions);
+ bool handleItemAssociations(const char *itemName, bool show);
+ UIWindow *_shieldWindow;
+ float getRotationAt(int x, int y);
+ bool loadState();
+ bool saveState();
+ bool _persistentState;
+ bool _persistentStateSprites;
+ BaseObject *getNodeByName(const char *name);
+ void setOffset(int offsetLeft, int offsetTop);
+ bool pointInViewport(int x, int y);
+ int getOffsetTop();
+ int getOffsetLeft();
+ bool getViewportSize(int *width = NULL, int *height = NULL);
+ bool getViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
+ BaseViewport *_viewport;
+ BaseFader *_fader;
+ int _pfPointsNum;
+ void pfPointsAdd(int x, int y, int distance);
+ void pfPointsStart();
+ bool _initialized;
+ bool correctTargetPoint(int startX, int startY, int *x, int *y, bool checkFreeObjects = false, BaseObject *requester = NULL);
+ bool correctTargetPoint2(int startX, int startY, int *targetX, int *targetY, bool checkFreeObjects, BaseObject *requester);
+ DECLARE_PERSISTENT(AdScene, BaseObject)
+ bool displayRegionContent(AdRegion *region = NULL, bool display3DOnly = false);
+ bool displayRegionContentOld(AdRegion *region = NULL);
+ static int compareObjs(const void *obj1, const void *obj2);
+
+ bool updateFreeObjects();
+ bool traverseNodes(bool update = false);
+ float getScaleAt(int y);
+ bool sortScaleLevels();
+ bool sortRotLevels();
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ uint32 getAlphaAt(int x, int y, bool colorCheck = false);
+ bool _paralaxScrolling;
+ void skipTo(int offsetX, int offsetY);
+ void setDefaults();
+ void cleanup();
+ void skipToObject(BaseObject *object);
+ void scrollToObject(BaseObject *object);
+ void scrollTo(int offsetX, int offsetY);
+ virtual bool update();
+ bool _autoScroll;
+ int _targetOffsetTop;
+ int _targetOffsetLeft;
+
+ int _scrollPixelsV;
+ uint32 _scrollTimeV;
+ uint32 _lastTimeV;
+
+ int _scrollPixelsH;
+ uint32 _scrollTimeH;
+ uint32 _lastTimeH;
+
+ virtual bool display();
+ uint32 _pfMaxTime;
+ bool initLoop();
+ void pathFinderStep();
+ bool isBlockedAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = NULL);
+ bool isWalkableAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = NULL);
+ AdLayer *_mainLayer;
+ float getZoomAt(int x, int y);
+ bool getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester = NULL);
+ AdScene(BaseGame *inGame);
+ virtual ~AdScene();
+ BaseArray<AdLayer *> _layers;
+ BaseArray<AdObject *> _objects;
+ BaseArray<AdWaypointGroup *> _waypointGroups;
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ int _width;
+ int _height;
+ bool addObject(AdObject *Object);
+ bool removeObject(AdObject *Object);
+ int _editorMarginH;
+ int _editorMarginV;
+ uint32 _editorColFrame;
+ uint32 _editorColEntity;
+ uint32 _editorColRegion;
+ uint32 _editorColBlocked;
+ uint32 _editorColWaypoints;
+ uint32 _editorColEntitySel;
+ uint32 _editorColRegionSel;
+ uint32 _editorColBlockedSel;
+ uint32 _editorColWaypointsSel;
+ uint32 _editorColScale;
+ uint32 _editorColDecor;
+ uint32 _editorColDecorSel;
+
+ bool _editorShowRegions;
+ bool _editorShowBlocked;
+ bool _editorShowDecor;
+ bool _editorShowEntities;
+ bool _editorShowScale;
+ BaseArray<AdScaleLevel *> _scaleLevels;
+ BaseArray<AdRotLevel *> _rotLevels;
+
+ virtual bool restoreDeviceObjects();
+ int getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester = NULL);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+
+private:
+ bool persistState(bool saving = true);
+ void pfAddWaypointGroup(AdWaypointGroup *Wpt, BaseObject *requester = NULL);
+ bool _pfReady;
+ BasePoint *_pfTarget;
+ AdPath *_pfTargetPath;
+ BaseObject *_pfRequester;
+ BaseArray<AdPathPoint *> _pfPath;
+
+ int _offsetTop;
+ int _offsetLeft;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_scene_node.cpp b/engines/wintermute/ad/ad_scene_node.cpp
new file mode 100644
index 0000000000..d0202236fd
--- /dev/null
+++ b/engines/wintermute/ad/ad_scene_node.cpp
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdSceneNode, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdSceneNode::AdSceneNode(BaseGame *inGame) : BaseObject(inGame) {
+ _type = OBJECT_NONE;
+ _region = NULL;
+ _entity = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdSceneNode::~AdSceneNode() {
+ _gameRef->unregisterObject(_region);
+ _region = NULL;
+
+ _gameRef->unregisterObject(_entity);
+ _entity = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSceneNode::setEntity(AdEntity *entity) {
+ _type = OBJECT_ENTITY;
+ _entity = entity;
+ return _gameRef->registerObject(entity);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSceneNode::setRegion(AdRegion *region) {
+ _type = OBJECT_REGION;
+ _region = region;
+ return _gameRef->registerObject(region);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSceneNode::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_entity));
+ persistMgr->transfer(TMEMBER(_region));
+ persistMgr->transfer(TMEMBER_INT(_type));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_scene_node.h b/engines/wintermute/ad/ad_scene_node.h
new file mode 100644
index 0000000000..5bb1606d0e
--- /dev/null
+++ b/engines/wintermute/ad/ad_scene_node.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADSCENENODE_H
+#define WINTERMUTE_ADSCENENODE_H
+
+
+#include "engines/wintermute/ad/ad_types.h" // Added by ClassView
+#include "engines/wintermute/ad/ad_region.h" // Added by ClassView
+#include "engines/wintermute/ad/ad_entity.h"
+
+namespace Wintermute {
+
+class AdSceneNode : public BaseObject {
+public:
+ DECLARE_PERSISTENT(AdSceneNode, BaseObject)
+ bool setRegion(AdRegion *region);
+ bool setEntity(AdEntity *entity);
+ AdEntity *_entity;
+ AdRegion *_region;
+ TObjectType _type;
+ AdSceneNode(BaseGame *inGame);
+ virtual ~AdSceneNode();
+
+};
+
+}
+
+#endif
diff --git a/engines/wintermute/ad/ad_scene_state.cpp b/engines/wintermute/ad/ad_scene_state.cpp
new file mode 100644
index 0000000000..c09e6a259c
--- /dev/null
+++ b/engines/wintermute/ad/ad_scene_state.cpp
@@ -0,0 +1,95 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/ad/ad_scene_state.h"
+#include "engines/wintermute/ad/ad_node_state.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdSceneState, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdSceneState::AdSceneState(BaseGame *inGame) : BaseClass(inGame) {
+ _filename = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdSceneState::~AdSceneState() {
+ delete[] _filename;
+ _filename = NULL;
+
+ for (uint32 i = 0; i < _nodeStates.size(); i++) {
+ delete _nodeStates[i];
+ }
+ _nodeStates.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSceneState::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_filename));
+ _nodeStates.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdSceneState::setFilename(const char *filename) {
+ delete[] _filename;
+ _filename = new char [strlen(filename) + 1];
+ if (_filename) {
+ strcpy(_filename, filename);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) {
+ for (uint32 i = 0; i < _nodeStates.size(); i++) {
+ if (scumm_stricmp(_nodeStates[i]->getName(), name) == 0) {
+ return _nodeStates[i];
+ }
+ }
+
+ if (saving) {
+ AdNodeState *ret = new AdNodeState(_gameRef);
+ ret->setName(name);
+ _nodeStates.add(ret);
+
+ return ret;
+ } else {
+ return NULL;
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_scene_state.h b/engines/wintermute/ad/ad_scene_state.h
new file mode 100644
index 0000000000..2b25393c5a
--- /dev/null
+++ b/engines/wintermute/ad/ad_scene_state.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADSCENESTATE_H
+#define WINTERMUTE_ADSCENESTATE_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/coll_templ.h"
+
+namespace Wintermute {
+class AdNodeState;
+class AdSceneState : public BaseClass {
+public:
+ AdNodeState *getNodeState(const char *name, bool saving);
+ void setFilename(const char *filename);
+ DECLARE_PERSISTENT(AdSceneState, BaseClass)
+ AdSceneState(BaseGame *inGame);
+ virtual ~AdSceneState();
+ char *_filename;
+ BaseArray<AdNodeState *> _nodeStates;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_sentence.cpp b/engines/wintermute/ad/ad_sentence.cpp
new file mode 100644
index 0000000000..1f09d3ae0f
--- /dev/null
+++ b/engines/wintermute/ad/ad_sentence.cpp
@@ -0,0 +1,360 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/ad/ad_talk_def.h"
+#include "engines/wintermute/ad/ad_talk_node.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/utils/path_util.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdSentence, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdSentence::AdSentence(BaseGame *inGame) : BaseClass(inGame) {
+ _text = NULL;
+ _stances = NULL;
+ _tempStance = NULL;
+
+ _duration = 0;
+ _startTime = 0;
+ _currentStance = 0;
+
+ _font = NULL;
+
+ _pos.x = _pos.y = 0;
+ _width = _gameRef->_renderer->_width;
+
+ _align = (TTextAlign)TAL_CENTER;
+
+ _sound = NULL;
+ _soundStarted = false;
+
+ _talkDef = NULL;
+ _currentSprite = NULL;
+ _currentSkelAnim = NULL;
+ _fixedPos = false;
+ _freezable = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdSentence::~AdSentence() {
+ delete _sound;
+ delete[] _text;
+ delete[] _stances;
+ delete[] _tempStance;
+ delete _talkDef;
+ _sound = NULL;
+ _text = NULL;
+ _stances = NULL;
+ _tempStance = NULL;
+ _talkDef = NULL;
+
+ _currentSprite = NULL; // ref only
+ _currentSkelAnim = NULL;
+ _font = NULL; // ref only
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdSentence::setText(const char *text) {
+ if (_text) {
+ delete[] _text;
+ }
+ _text = new char[strlen(text) + 1];
+ if (_text) {
+ strcpy(_text, text);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdSentence::setStances(const char *stances) {
+ if (_stances) {
+ delete[] _stances;
+ }
+ if (stances) {
+ _stances = new char[strlen(stances) + 1];
+ if (_stances) {
+ strcpy(_stances, stances);
+ }
+ } else {
+ _stances = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *AdSentence::getCurrentStance() {
+ return getStance(_currentStance);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *AdSentence::getNextStance() {
+ _currentStance++;
+ return getStance(_currentStance);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *AdSentence::getStance(int stance) {
+ if (_stances == NULL) {
+ return NULL;
+ }
+
+ if (_tempStance) {
+ delete[] _tempStance;
+ }
+ _tempStance = NULL;
+
+ char *start;
+ char *curr;
+ int pos;
+
+ if (stance == 0) {
+ start = _stances;
+ } else {
+ pos = 0;
+ start = NULL;
+ curr = _stances;
+ while (pos < stance) {
+ if (*curr == '\0') {
+ break;
+ }
+ if (*curr == ',') {
+ pos++;
+ }
+ curr++;
+ }
+ if (pos == stance) {
+ start = curr;
+ }
+ }
+
+ if (start == NULL) {
+ return NULL;
+ }
+
+ while (*start == ' ' && *start != ',' && *start != '\0') {
+ start++;
+ }
+
+ curr = start;
+ while (*curr != '\0' && *curr != ',') {
+ curr++;
+ }
+
+ while (curr > start && *(curr - 1) == ' ') {
+ curr--;
+ }
+
+ _tempStance = new char [curr - start + 1];
+ if (_tempStance) {
+ Common::strlcpy(_tempStance, start, curr - start + 1);
+ }
+
+ return _tempStance;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSentence::display() {
+ if (!_font || !_text) {
+ return STATUS_FAILED;
+ }
+
+ if (_sound && !_soundStarted) {
+ _sound->play();
+ _soundStarted = true;
+ }
+
+ if (_gameRef->_subtitles) {
+ int x = _pos.x;
+ int y = _pos.y;
+
+ if (!_fixedPos) {
+ x = x - ((AdGame *)_gameRef)->_scene->getOffsetLeft();
+ y = y - ((AdGame *)_gameRef)->_scene->getOffsetTop();
+ }
+
+
+ x = MAX(x, 0);
+ x = MIN(x, _gameRef->_renderer->_width - _width);
+ y = MAX(y, 0);
+
+ _font->drawText((byte *)_text, x, y, _width, _align);
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdSentence::setSound(BaseSound *sound) {
+ if (!sound) {
+ return;
+ }
+ delete _sound;
+ _sound = sound;
+ _soundStarted = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSentence::finish() {
+ if (_sound) {
+ _sound->stop();
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSentence::persist(BasePersistenceManager *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER_INT(_align));
+ persistMgr->transfer(TMEMBER(_currentStance));
+ persistMgr->transfer(TMEMBER(_currentSprite));
+ persistMgr->transfer(TMEMBER(_currentSkelAnim));
+ persistMgr->transfer(TMEMBER(_duration));
+ persistMgr->transfer(TMEMBER(_font));
+ persistMgr->transfer(TMEMBER(_pos));
+ persistMgr->transfer(TMEMBER(_sound));
+ persistMgr->transfer(TMEMBER(_soundStarted));
+ persistMgr->transfer(TMEMBER(_stances));
+ persistMgr->transfer(TMEMBER(_startTime));
+ persistMgr->transfer(TMEMBER(_talkDef));
+ persistMgr->transfer(TMEMBER(_tempStance));
+ persistMgr->transfer(TMEMBER(_text));
+ persistMgr->transfer(TMEMBER(_width));
+ persistMgr->transfer(TMEMBER(_fixedPos));
+ persistMgr->transfer(TMEMBER(_freezable));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSentence::setupTalkFile(const char *soundFilename) {
+ delete _talkDef;
+ _talkDef = NULL;
+ _currentSprite = NULL;
+
+ if (!soundFilename) {
+ return STATUS_OK;
+ }
+
+
+ AnsiString path = PathUtil::getDirectoryName(soundFilename);
+ AnsiString name = PathUtil::getFileNameWithoutExtension(soundFilename);
+
+ AnsiString talkDefFileName = PathUtil::combine(path, name + ".talk");
+
+ if (!BaseFileManager::getEngineInstance()->hasFile(talkDefFileName)) {
+ return STATUS_OK; // no talk def file found
+ }
+
+ _talkDef = new AdTalkDef(_gameRef);
+ if (!_talkDef || DID_FAIL(_talkDef->loadFile(talkDefFileName.c_str()))) {
+ delete _talkDef;
+ _talkDef = NULL;
+ return STATUS_FAILED;
+ }
+ //_gameRef->LOG(0, "Using .talk file: %s", TalkDefFile);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSentence::update(TDirection dir) {
+ if (!_talkDef) {
+ return STATUS_OK;
+ }
+
+ uint32 currentTime;
+ // if sound is available, synchronize with sound, otherwise use timer
+
+ /*
+ if (_sound) CurrentTime = _sound->GetPositionTime();
+ else CurrentTime = _gameRef->_timer - _startTime;
+ */
+ currentTime = _gameRef->_timer - _startTime;
+
+ bool talkNodeFound = false;
+ for (uint32 i = 0; i < _talkDef->_nodes.size(); i++) {
+ if (_talkDef->_nodes[i]->isInTimeInterval(currentTime, dir)) {
+ talkNodeFound = true;
+
+ BaseSprite *newSprite = _talkDef->_nodes[i]->getSprite(dir);
+ if (newSprite != _currentSprite) {
+ newSprite->reset();
+ }
+ _currentSprite = newSprite;
+
+ if (!_talkDef->_nodes[i]->_playToEnd) {
+ break;
+ }
+ }
+ }
+
+
+ // no talk node, try to use default sprite instead (if any)
+ if (!talkNodeFound) {
+ BaseSprite *newSprite = _talkDef->getDefaultSprite(dir);
+ if (newSprite) {
+ if (newSprite != _currentSprite) {
+ newSprite->reset();
+ }
+ _currentSprite = newSprite;
+ } else {
+ _currentSprite = NULL;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSentence::canSkip() {
+ // prevent accidental sentence skipping (TODO make configurable)
+ return (_gameRef->_timer - _startTime) > 300;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_sentence.h b/engines/wintermute/ad/ad_sentence.h
new file mode 100644
index 0000000000..e7c94030b9
--- /dev/null
+++ b/engines/wintermute/ad/ad_sentence.h
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADSENTENCE_H
+#define WINTERMUTE_ADSENTENCE_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+#include "common/rect.h"
+
+namespace Wintermute {
+class AdTalkDef;
+class BaseFont;
+class BaseSprite;
+class BaseSound;
+class AdSentence : public BaseClass {
+public:
+ bool _freezable;
+ bool _fixedPos;
+ BaseSprite *_currentSprite;
+ char *_currentSkelAnim;
+ bool update(TDirection dir = DI_DOWN);
+ bool setupTalkFile(const char *soundFilename);
+ DECLARE_PERSISTENT(AdSentence, BaseClass)
+ bool finish();
+ void setSound(BaseSound *Sound);
+ bool _soundStarted;
+ BaseSound *_sound;
+ TTextAlign _align;
+ bool display();
+ int _width;
+ Point32 _pos;
+ BaseFont *_font;
+ char *getNextStance();
+ char *getCurrentStance();
+ void setStances(const char *stances);
+ void setText(const char *text);
+ int _currentStance;
+ uint32 _startTime;
+ char *_stances;
+ char *_text;
+ uint32 _duration;
+ AdSentence(BaseGame *inGame);
+ virtual ~AdSentence();
+ AdTalkDef *_talkDef;
+
+ bool canSkip();
+
+private:
+ char *_tempStance;
+ char *getStance(int stance);
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp
new file mode 100644
index 0000000000..c8cdec03c3
--- /dev/null
+++ b/engines/wintermute/ad/ad_sprite_set.cpp
@@ -0,0 +1,356 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_sprite.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdSpriteSet, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGame) {
+ _owner = owner;
+
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ _sprites[i] = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdSpriteSet::~AdSpriteSet() {
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ delete _sprites[i];
+ _sprites[i] = NULL;
+ }
+
+ _owner = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(SPRITESET)
+TOKEN_DEF(NAME)
+TOKEN_DEF(UP_LEFT)
+TOKEN_DEF(DOWN_LEFT)
+TOKEN_DEF(LEFT)
+TOKEN_DEF(UP_RIGHT)
+TOKEN_DEF(DOWN_RIGHT)
+TOKEN_DEF(RIGHT)
+TOKEN_DEF(UP)
+TOKEN_DEF(DOWN)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(SPRITESET)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(UP_LEFT)
+ TOKEN_TABLE(DOWN_LEFT)
+ TOKEN_TABLE(LEFT)
+ TOKEN_TABLE(UP_RIGHT)
+ TOKEN_TABLE(DOWN_RIGHT)
+ TOKEN_TABLE(RIGHT)
+ TOKEN_TABLE(UP)
+ TOKEN_TABLE(DOWN)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SPRITESET) {
+ _gameRef->LOG(0, "'SPRITESET' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ BaseSprite *spr = NULL;
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_LEFT:
+ delete _sprites[DI_LEFT];
+ _sprites[DI_LEFT] = NULL;
+ spr = new BaseSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_LEFT] = spr;
+ }
+ break;
+
+ case TOKEN_RIGHT:
+ delete _sprites[DI_RIGHT];
+ _sprites[DI_RIGHT] = NULL;
+ spr = new BaseSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_RIGHT] = spr;
+ }
+ break;
+
+ case TOKEN_UP:
+ delete _sprites[DI_UP];
+ _sprites[DI_UP] = NULL;
+ spr = new BaseSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_UP] = spr;
+ }
+ break;
+
+ case TOKEN_DOWN:
+ delete _sprites[DI_DOWN];
+ _sprites[DI_DOWN] = NULL;
+ spr = new BaseSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_DOWN] = spr;
+ }
+ break;
+
+ case TOKEN_UP_LEFT:
+ delete _sprites[DI_UPLEFT];
+ _sprites[DI_UPLEFT] = NULL;
+ spr = new BaseSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_UPLEFT] = spr;
+ }
+ break;
+
+ case TOKEN_UP_RIGHT:
+ delete _sprites[DI_UPRIGHT];
+ _sprites[DI_UPRIGHT] = NULL;
+ spr = new BaseSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_UPRIGHT] = spr;
+ }
+ break;
+
+ case TOKEN_DOWN_LEFT:
+ delete _sprites[DI_DOWNLEFT];
+ _sprites[DI_DOWNLEFT] = NULL;
+ spr = new BaseSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_DOWNLEFT] = spr;
+ }
+ break;
+
+ case TOKEN_DOWN_RIGHT:
+ delete _sprites[DI_DOWNRIGHT];
+ _sprites[DI_DOWNRIGHT] = NULL;
+ spr = new BaseSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_DOWNRIGHT] = spr;
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in SPRITESET definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading SPRITESET definition");
+ if (spr) {
+ delete spr;
+ }
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSpriteSet::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_owner));
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ persistMgr->transfer("", &_sprites[i]);
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
+ int dir = (int)direction;
+ if (dir < 0) {
+ dir = 0;
+ }
+ if (dir >= NUM_DIRECTIONS) {
+ dir = NUM_DIRECTIONS - 1;
+ }
+
+ BaseSprite *ret = NULL;
+
+ // find nearest set sprite
+ int numSteps = 0;
+ for (int i = dir; i >= 0; i--) {
+ if (_sprites[i] != NULL) {
+ ret = _sprites[i];
+ numSteps = dir - i;
+ break;
+ }
+ }
+
+ for (int i = dir; i < NUM_DIRECTIONS; i++) {
+ if (_sprites[i] != NULL) {
+ if (ret == NULL || numSteps > i - dir) {
+ return _sprites[i];
+ } else {
+ return ret;
+ }
+ }
+ }
+
+ return ret;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "SPRITESET {\n");
+ if (getName()) {
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ }
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ if (_sprites[i]) {
+ switch (i) {
+ case DI_UP:
+ buffer->putTextIndent(indent + 2, "UP=\"%s\"\n", _sprites[i]->getFilename());
+ break;
+ case DI_UPRIGHT:
+ buffer->putTextIndent(indent + 2, "UP_RIGHT=\"%s\"\n", _sprites[i]->getFilename());
+ break;
+ case DI_RIGHT:
+ buffer->putTextIndent(indent + 2, "RIGHT=\"%s\"\n", _sprites[i]->getFilename());
+ break;
+ case DI_DOWNRIGHT:
+ buffer->putTextIndent(indent + 2, "DOWN_RIGHT=\"%s\"\n", _sprites[i]->getFilename());
+ break;
+ case DI_DOWN:
+ buffer->putTextIndent(indent + 2, "DOWN=\"%s\"\n", _sprites[i]->getFilename());
+ break;
+ case DI_DOWNLEFT:
+ buffer->putTextIndent(indent + 2, "DOWN_LEFT=\"%s\"\n", _sprites[i]->getFilename());
+ break;
+ case DI_LEFT:
+ buffer->putTextIndent(indent + 2, "LEFT=\"%s\"\n", _sprites[i]->getFilename());
+ break;
+ case DI_UPLEFT:
+ buffer->putTextIndent(indent + 2, "UP_LEFT=\"%s\"\n", _sprites[i]->getFilename());
+ break;
+ }
+ }
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSpriteSet::containsSprite(BaseSprite *sprite) {
+ if (!sprite) {
+ return false;
+ }
+
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ if (_sprites[i] == sprite) {
+ return true;
+ }
+ }
+ return false;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_sprite_set.h b/engines/wintermute/ad/ad_sprite_set.h
new file mode 100644
index 0000000000..ba5da0ff2e
--- /dev/null
+++ b/engines/wintermute/ad/ad_sprite_set.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADSPRITESET_H
+#define WINTERMUTE_ADSPRITESET_H
+
+
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+class BaseSprite;
+class AdSpriteSet : public BaseObject {
+public:
+ bool containsSprite(BaseSprite *sprite);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
+ BaseSprite *getSprite(TDirection direction);
+ DECLARE_PERSISTENT(AdSpriteSet, BaseObject)
+ BaseObject *_owner;
+ AdSpriteSet(BaseGame *inGame, BaseObject *owner = NULL);
+ virtual ~AdSpriteSet();
+ bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ bool loadBuffer(byte *buffer, bool complete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ BaseSprite *_sprites[NUM_DIRECTIONS];
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp
new file mode 100644
index 0000000000..8cb489509b
--- /dev/null
+++ b/engines/wintermute/ad/ad_talk_def.cpp
@@ -0,0 +1,285 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_talk_def.h"
+#include "engines/wintermute/ad/ad_talk_node.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/utils/utils.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdTalkDef, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) {
+ _defaultSpriteFilename = NULL;
+ _defaultSprite = NULL;
+
+ _defaultSpriteSetFilename = NULL;
+ _defaultSpriteSet = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkDef::~AdTalkDef() {
+ for (uint32 i = 0; i < _nodes.size(); i++) {
+ delete _nodes[i];
+ }
+ _nodes.clear();
+
+ delete[] _defaultSpriteFilename;
+ delete _defaultSprite;
+ _defaultSpriteFilename = NULL;
+ _defaultSprite = NULL;
+
+ delete[] _defaultSpriteSetFilename;
+ delete _defaultSpriteSet;
+ _defaultSpriteSetFilename = NULL;
+ _defaultSpriteSet = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkDef::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing TALK file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TALK)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(ACTION)
+TOKEN_DEF(DEFAULT_SPRITESET_FILE)
+TOKEN_DEF(DEFAULT_SPRITESET)
+TOKEN_DEF(DEFAULT_SPRITE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TALK)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(ACTION)
+ TOKEN_TABLE(DEFAULT_SPRITESET_FILE)
+ TOKEN_TABLE(DEFAULT_SPRITESET)
+ TOKEN_TABLE(DEFAULT_SPRITE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TALK) {
+ _gameRef->LOG(0, "'TALK' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_ACTION: {
+ AdTalkNode *node = new AdTalkNode(_gameRef);
+ if (node && DID_SUCCEED(node->loadBuffer(params, false))) {
+ _nodes.add(node);
+ } else {
+ delete node;
+ node = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+ case TOKEN_DEFAULT_SPRITE:
+ BaseUtils::setString(&_defaultSpriteFilename, (char *)params);
+ break;
+
+ case TOKEN_DEFAULT_SPRITESET_FILE:
+ BaseUtils::setString(&_defaultSpriteSetFilename, (char *)params);
+ break;
+
+ case TOKEN_DEFAULT_SPRITESET: {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = new AdSpriteSet(_gameRef);
+ if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in TALK definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading TALK definition");
+ return STATUS_FAILED;
+ }
+
+ delete _defaultSprite;
+ delete _defaultSpriteSet;
+ _defaultSprite = NULL;
+ _defaultSpriteSet = NULL;
+
+ if (_defaultSpriteFilename) {
+ _defaultSprite = new BaseSprite(_gameRef);
+ if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
+ return STATUS_FAILED;
+ }
+ }
+
+ if (_defaultSpriteSetFilename) {
+ _defaultSpriteSet = new AdSpriteSet(_gameRef);
+ if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
+ return STATUS_FAILED;
+ }
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkDef::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_defaultSprite));
+ persistMgr->transfer(TMEMBER(_defaultSpriteFilename));
+ persistMgr->transfer(TMEMBER(_defaultSpriteSet));
+ persistMgr->transfer(TMEMBER(_defaultSpriteSetFilename));
+
+ _nodes.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkDef::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "TALK {\n");
+ if (_defaultSpriteFilename) {
+ buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
+ }
+
+ if (_defaultSpriteSetFilename) {
+ buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename);
+ } else if (_defaultSpriteSet) {
+ _defaultSpriteSet->saveAsText(buffer, indent + 2);
+ }
+
+ for (uint32 i = 0; i < _nodes.size(); i++) {
+ _nodes[i]->saveAsText(buffer, indent + 2);
+ buffer->putTextIndent(indent, "\n");
+ }
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkDef::loadDefaultSprite() {
+ if (_defaultSpriteFilename && !_defaultSprite) {
+ _defaultSprite = new BaseSprite(_gameRef);
+ if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
+ delete _defaultSprite;
+ _defaultSprite = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+ } else if (_defaultSpriteSetFilename && !_defaultSpriteSet) {
+ _defaultSpriteSet = new AdSpriteSet(_gameRef);
+ if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) {
+ loadDefaultSprite();
+ if (_defaultSprite) {
+ return _defaultSprite;
+ } else if (_defaultSpriteSet) {
+ return _defaultSpriteSet->getSprite(dir);
+ } else {
+ return NULL;
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_talk_def.h b/engines/wintermute/ad/ad_talk_def.h
new file mode 100644
index 0000000000..d147212775
--- /dev/null
+++ b/engines/wintermute/ad/ad_talk_def.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADTALKDEF_H
+#define WINTERMUTE_ADTALKDEF_H
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+class AdTalkNode;
+class AdSpriteSet;
+class AdTalkDef : public BaseObject {
+public:
+ char *_defaultSpriteSetFilename;
+ AdSpriteSet *_defaultSpriteSet;
+ BaseSprite *getDefaultSprite(TDirection Dir);
+ bool loadDefaultSprite();
+ DECLARE_PERSISTENT(AdTalkDef, BaseObject)
+
+ AdTalkDef(BaseGame *inGame);
+ virtual ~AdTalkDef();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ BaseArray<AdTalkNode *> _nodes;
+ char *_defaultSpriteFilename;
+ BaseSprite *_defaultSprite;
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp
new file mode 100644
index 0000000000..1e4ec26459
--- /dev/null
+++ b/engines/wintermute/ad/ad_talk_holder.cpp
@@ -0,0 +1,402 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_talk_holder.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdTalkHolder, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) {
+ _sprite = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkHolder::~AdTalkHolder() {
+ delete _sprite;
+ _sprite = NULL;
+
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ delete _talkSprites[i];
+ }
+ _talkSprites.clear();
+
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ delete _talkSpritesEx[i];
+ }
+ _talkSpritesEx.clear();
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
+ BaseSprite *ret = NULL;
+
+
+ // forced stance?
+ if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
+ _forcedTalkAnimUsed = true;
+ delete _animSprite;
+ _animSprite = new BaseSprite(_gameRef, this);
+ if (_animSprite) {
+ bool res = _animSprite->loadFile(_forcedTalkAnimName);
+ if (DID_FAIL(res)) {
+ _gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
+ delete _animSprite;
+ _animSprite = NULL;
+ } else {
+ return _animSprite;
+ }
+ }
+ }
+
+
+ if (stance != NULL) {
+ // search special talk stances
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
+ ret = _talkSpritesEx[i];
+ break;
+ }
+ }
+ if (ret == NULL) {
+ // serach generic talk stances
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
+ ret = _talkSprites[i];
+ break;
+ }
+ }
+ }
+ }
+
+ // not a valid stance? get a random one
+ if (ret == NULL) {
+ if (_talkSprites.size() < 1) {
+ ret = _sprite;
+ } else {
+ // TODO: remember last
+ int rnd = BaseEngine::instance().randInt(0, _talkSprites.size() - 1);
+ ret = _talkSprites[rnd];
+ }
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetSprite
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSprite") == 0) {
+ stack->correctParams(1);
+
+ ScValue *val = stack->pop();
+
+ bool setCurrent = false;
+ if (_currentSprite && _currentSprite == _sprite) {
+ setCurrent = true;
+ }
+
+ delete _sprite;
+ _sprite = NULL;
+
+ if (val->isNULL()) {
+ _sprite = NULL;
+ if (setCurrent) {
+ _currentSprite = NULL;
+ }
+ stack->pushBool(true);
+ } else {
+ const char *filename = val->getString();
+ BaseSprite *spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ script->runtimeError("SetSprite method failed for file '%s'", filename);
+ stack->pushBool(false);
+ } else {
+ _sprite = spr;
+ if (setCurrent) {
+ _currentSprite = _sprite;
+ }
+ stack->pushBool(true);
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSprite") == 0) {
+ stack->correctParams(0);
+
+ if (!_sprite || !_sprite->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_sprite->getFilename());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSpriteObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSpriteObject") == 0) {
+ stack->correctParams(0);
+
+ if (!_sprite) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_sprite, true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddTalkSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddTalkSprite") == 0) {
+ stack->correctParams(2);
+
+ const char *filename = stack->pop()->getString();
+ bool ex = stack->pop()->getBool();
+
+ BaseSprite *spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ stack->pushBool(false);
+ script->runtimeError("AddTalkSprite method failed for file '%s'", filename);
+ } else {
+ if (ex) {
+ _talkSpritesEx.add(spr);
+ } else {
+ _talkSprites.add(spr);
+ }
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveTalkSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveTalkSprite") == 0) {
+ stack->correctParams(2);
+
+ const char *filename = stack->pop()->getString();
+ bool ex = stack->pop()->getBool();
+
+ bool setCurrent = false;
+ bool setTemp2 = false;
+
+ if (ex) {
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ if (scumm_stricmp(_talkSpritesEx[i]->getFilename(), filename) == 0) {
+ if (_currentSprite == _talkSpritesEx[i]) {
+ setCurrent = true;
+ }
+ if (_tempSprite2 == _talkSpritesEx[i]) {
+ setTemp2 = true;
+ }
+ delete _talkSpritesEx[i];
+ _talkSpritesEx.remove_at(i);
+ break;
+ }
+ }
+ } else {
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ if (scumm_stricmp(_talkSprites[i]->getFilename(), filename) == 0) {
+ if (_currentSprite == _talkSprites[i]) {
+ setCurrent = true;
+ }
+ if (_tempSprite2 == _talkSprites[i]) {
+ setTemp2 = true;
+ }
+ delete _talkSprites[i];
+ _talkSprites.remove_at(i);
+ break;
+ }
+ }
+
+ }
+
+ stack->pushBool(true);
+ if (setCurrent) {
+ _currentSprite = _sprite;
+ }
+ if (setTemp2) {
+ _tempSprite2 = _sprite;
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetTalkSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetTalkSprite") == 0) {
+ stack->correctParams(2);
+
+ const char *filename = stack->pop()->getString();
+ bool ex = stack->pop()->getBool();
+ bool setCurrent = false;
+ bool setTemp2 = false;
+
+ BaseSprite *spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ stack->pushBool(false);
+ script->runtimeError("SetTalkSprite method failed for file '%s'", filename);
+ } else {
+
+ // delete current
+ if (ex) {
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ if (_talkSpritesEx[i] == _currentSprite) {
+ setCurrent = true;
+ }
+ if (_talkSpritesEx[i] == _tempSprite2) {
+ setTemp2 = true;
+ }
+ delete _talkSpritesEx[i];
+ }
+ _talkSpritesEx.clear();
+ } else {
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ if (_talkSprites[i] == _currentSprite) {
+ setCurrent = true;
+ }
+ if (_talkSprites[i] == _tempSprite2) {
+ setTemp2 = true;
+ }
+ delete _talkSprites[i];
+ }
+ _talkSprites.clear();
+ }
+
+ // set new
+ if (ex) {
+ _talkSpritesEx.add(spr);
+ } else {
+ _talkSprites.add(spr);
+ }
+ stack->pushBool(true);
+
+ if (setCurrent) {
+ _currentSprite = spr;
+ }
+ if (setTemp2) {
+ _tempSprite2 = spr;
+ }
+ }
+ return STATUS_OK;
+ } else {
+ return AdObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdTalkHolder::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("talk-holder");
+ return _scValue;
+ } else {
+ return AdObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Item
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Item")==0){
+ SetItem(value->getString());
+ return STATUS_OK;
+ }
+
+ else*/ return AdObject::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdTalkHolder::scToString() {
+ return "[talk-holder object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ if (_talkSprites[i]->getFilename()) {
+ buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->getFilename());
+ }
+ }
+
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ if (_talkSpritesEx[i]->getFilename()) {
+ buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->getFilename());
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkHolder::persist(BasePersistenceManager *persistMgr) {
+ AdObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_sprite));
+ _talkSprites.persist(persistMgr);
+ _talkSpritesEx.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_talk_holder.h b/engines/wintermute/ad/ad_talk_holder.h
new file mode 100644
index 0000000000..ce10364b3d
--- /dev/null
+++ b/engines/wintermute/ad/ad_talk_holder.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADTALKHOLDER_H
+#define WINTERMUTE_ADTALKHOLDER_H
+
+#include "engines/wintermute/ad/ad_object.h"
+
+namespace Wintermute {
+
+class AdTalkHolder : public AdObject {
+public:
+ DECLARE_PERSISTENT(AdTalkHolder, AdObject)
+ virtual BaseSprite *getTalkStance(const char *stance);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ BaseSprite *_sprite;
+ BaseArray<BaseSprite *> _talkSprites;
+ BaseArray<BaseSprite *> _talkSpritesEx;
+ AdTalkHolder(BaseGame *inGame);
+ virtual ~AdTalkHolder();
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp
new file mode 100644
index 0000000000..b43a2b288e
--- /dev/null
+++ b/engines/wintermute/ad/ad_talk_node.cpp
@@ -0,0 +1,295 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_talk_node.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/utils/utils.h"
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdTalkNode, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) {
+ _sprite = NULL;
+ _spriteFilename = NULL;
+ _spriteSet = NULL;
+ _spriteSetFilename = NULL;
+ _comment = NULL;
+
+ _startTime = _endTime = 0;
+ _playToEnd = false;
+ _preCache = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkNode::~AdTalkNode() {
+ delete[] _spriteFilename;
+ delete _sprite;
+ delete[] _spriteSetFilename;
+ delete _spriteSet;
+ delete _comment;
+ _spriteFilename = NULL;
+ _sprite = NULL;
+ _spriteSetFilename = NULL;
+ _spriteSet = NULL;
+ _comment = NULL;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ACTION)
+TOKEN_DEF(SPRITESET_FILE)
+TOKEN_DEF(SPRITESET)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(START_TIME)
+TOKEN_DEF(END_TIME)
+TOKEN_DEF(COMMENT)
+TOKEN_DEF(PRECACHE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ACTION)
+ TOKEN_TABLE(SPRITESET_FILE)
+ TOKEN_TABLE(SPRITESET)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(START_TIME)
+ TOKEN_TABLE(END_TIME)
+ TOKEN_TABLE(COMMENT)
+ TOKEN_TABLE(PRECACHE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTION) {
+ _gameRef->LOG(0, "'ACTION' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ _endTime = 0;
+ _playToEnd = false;
+ _preCache = false;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_SPRITE:
+ BaseUtils::setString(&_spriteFilename, (char *)params);
+ break;
+
+ case TOKEN_SPRITESET_FILE:
+ BaseUtils::setString(&_spriteSetFilename, (char *)params);
+ break;
+
+ case TOKEN_SPRITESET: {
+ delete _spriteSet;
+ _spriteSet = new AdSpriteSet(_gameRef);
+ if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
+ delete _spriteSet;
+ _spriteSet = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+ case TOKEN_START_TIME:
+ parser.scanStr((char *)params, "%d", &_startTime);
+ break;
+
+ case TOKEN_END_TIME:
+ parser.scanStr((char *)params, "%d", &_endTime);
+ break;
+
+ case TOKEN_PRECACHE:
+ parser.scanStr((char *)params, "%b", &_preCache);
+ break;
+
+ case TOKEN_COMMENT:
+ if (_gameRef->_editorMode) {
+ BaseUtils::setString(&_comment, (char *)params);
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ACTION definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading ACTION definition");
+ return STATUS_FAILED;
+ }
+
+ if (_endTime == 0) {
+ _playToEnd = true;
+ } else {
+ _playToEnd = false;
+ }
+
+ if (_preCache && _spriteFilename) {
+ delete _sprite;
+ _sprite = new BaseSprite(_gameRef);
+ if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
+ return STATUS_FAILED;
+ }
+ }
+
+ if (_preCache && _spriteSetFilename) {
+ delete _spriteSet;
+ _spriteSet = new AdSpriteSet(_gameRef);
+ if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
+ return STATUS_FAILED;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkNode::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_comment));
+ persistMgr->transfer(TMEMBER(_startTime));
+ persistMgr->transfer(TMEMBER(_endTime));
+ persistMgr->transfer(TMEMBER(_playToEnd));
+ persistMgr->transfer(TMEMBER(_sprite));
+ persistMgr->transfer(TMEMBER(_spriteFilename));
+ persistMgr->transfer(TMEMBER(_spriteSet));
+ persistMgr->transfer(TMEMBER(_spriteSetFilename));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "ACTION {\n");
+ if (_comment) {
+ buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
+ }
+ buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
+ if (!_playToEnd) {
+ buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime);
+ }
+ if (_spriteFilename) {
+ buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
+ }
+ if (_spriteSetFilename) {
+ buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
+ } else if (_spriteSet) {
+ _spriteSet->saveAsText(buffer, indent + 2);
+ }
+ if (_preCache) {
+ buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkNode::loadSprite() {
+ if (_spriteFilename && !_sprite) {
+ _sprite = new BaseSprite(_gameRef);
+ if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
+ delete _sprite;
+ _sprite = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+ } else if (_spriteSetFilename && !_spriteSet) {
+ _spriteSet = new AdSpriteSet(_gameRef);
+ if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
+ delete _spriteSet;
+ _spriteSet = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
+ if (time >= _startTime) {
+ if (_playToEnd) {
+ if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) {
+ return true;
+ } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) {
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ return _endTime >= time;
+ }
+ } else {
+ return false;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSprite *AdTalkNode::getSprite(TDirection dir) {
+ loadSprite();
+ if (_sprite) {
+ return _sprite;
+ } else if (_spriteSet) {
+ return _spriteSet->getSprite(dir);
+ } else {
+ return NULL;
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_talk_node.h b/engines/wintermute/ad/ad_talk_node.h
new file mode 100644
index 0000000000..7dfd861f85
--- /dev/null
+++ b/engines/wintermute/ad/ad_talk_node.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADTALKNODE_H
+#define WINTERMUTE_ADTALKNODE_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+class AdSpriteSet;
+class BaseSprite;
+class AdTalkNode : public BaseClass {
+public:
+ char *_spriteSetFilename;
+ AdSpriteSet *_spriteSet;
+ BaseSprite *getSprite(TDirection dir);
+ bool isInTimeInterval(uint32 time, TDirection dir);
+ bool loadSprite();
+ DECLARE_PERSISTENT(AdTalkNode, BaseClass)
+
+ AdTalkNode(BaseGame *inGame);
+ virtual ~AdTalkNode();
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
+ char *_spriteFilename;
+ BaseSprite *_sprite;
+ uint32 _startTime;
+ uint32 _endTime;
+ bool _playToEnd;
+ bool _preCache;
+ char *_comment;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_types.h b/engines/wintermute/ad/ad_types.h
new file mode 100644
index 0000000000..ae5882f4ee
--- /dev/null
+++ b/engines/wintermute/ad/ad_types.h
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADTYPES_H
+#define WINTERMUTE_ADTYPES_H
+
+namespace Wintermute {
+
+typedef enum {
+ GAME_NORMAL,
+ GAME_WAITING_RESPONSE
+} TGameStateEx;
+
+typedef enum {
+ OBJECT_ENTITY,
+ OBJECT_REGION,
+ OBJECT_ACTOR,
+ OBJECT_NONE
+} TObjectType;
+
+typedef enum {
+ ENTITY_NORMAL,
+ ENTITY_SOUND
+} TEntityType;
+
+typedef enum {
+ STATE_NONE,
+ STATE_IDLE,
+ STATE_PLAYING_ANIM,
+ STATE_READY,
+ STATE_FOLLOWING_PATH,
+ STATE_SEARCHING_PATH,
+ STATE_WAITING_PATH,
+ STATE_TURNING_LEFT,
+ STATE_TURNING_RIGHT,
+ STATE_TURNING,
+ STATE_TALKING,
+ STATE_DIRECT_CONTROL,
+ STATE_PLAYING_ANIM_SET
+} TObjectState;
+
+typedef enum {
+ DIRECT_WALK_NONE,
+ DIRECT_WALK_FW,
+ DIRECT_WALK_BK
+} TDirectWalkMode;
+
+typedef enum {
+ DIRECT_TURN_NONE,
+ DIRECT_TURN_CW,
+ DIRECT_TURN_CCW
+} TDirectTurnMode;
+
+typedef enum {
+ RESPONSE_TEXT,
+ RESPONSE_ICON
+} TResponseStyle;
+
+typedef enum {
+ RESPONSE_ALWAYS,
+ RESPONSE_ONCE,
+ RESPONSE_ONCE_GAME
+} TResponseType;
+
+
+typedef enum {
+ TALK_SKIP_LEFT = 0,
+ TALK_SKIP_RIGHT = 1,
+ TALK_SKIP_BOTH = 2,
+ TALK_SKIP_NONE = 3
+} TTalkSkipButton;
+
+typedef enum {
+ GEOM_WAYPOINT,
+ GEOM_WALKPLANE,
+ GEOM_BLOCKED,
+ GEOM_GENERIC
+} TGeomNodeType;
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ad/ad_waypoint_group.cpp b/engines/wintermute/ad/ad_waypoint_group.cpp
new file mode 100644
index 0000000000..984ed75aeb
--- /dev/null
+++ b/engines/wintermute/ad/ad_waypoint_group.cpp
@@ -0,0 +1,270 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include <limits.h>
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdWaypointGroup, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdWaypointGroup::AdWaypointGroup(BaseGame *inGame) : BaseObject(inGame) {
+ _active = true;
+ _editorSelectedPoint = -1;
+ _lastMimicScale = -1;
+ _lastMimicX = _lastMimicY = INT_MIN;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdWaypointGroup::~AdWaypointGroup() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdWaypointGroup::cleanup() {
+ for (uint32 i = 0; i < _points.size(); i++) {
+ delete _points[i];
+ }
+ _points.clear();
+ _editorSelectedPoint = -1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdWaypointGroup::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdWaypointGroup::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing WAYPOINTS file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(WAYPOINTS)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(POINT)
+TOKEN_DEF(EDITOR_SELECTED_POINT)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdWaypointGroup::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(WAYPOINTS)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(POINT)
+ TOKEN_TABLE(EDITOR_SELECTED_POINT)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_WAYPOINTS) {
+ _gameRef->LOG(0, "'WAYPOINTS' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_POINT: {
+ int x, y;
+ parser.scanStr((char *)params, "%d,%d", &x, &y);
+ _points.add(new BasePoint(x, y));
+ }
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr((char *)params, "%b", &_editorSelected);
+ break;
+
+ case TOKEN_EDITOR_SELECTED_POINT:
+ parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in WAYPOINTS definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdWaypointGroup::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "WAYPOINTS {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
+
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ for (uint32 i = 0; i < _points.size(); i++) {
+ buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
+ }
+
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdWaypointGroup::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_editorSelectedPoint));
+ persistMgr->transfer(TMEMBER(_lastMimicScale));
+ persistMgr->transfer(TMEMBER(_lastMimicX));
+ persistMgr->transfer(TMEMBER(_lastMimicY));
+ _points.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdWaypointGroup::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("waypoint-group");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Active") == 0) {
+ _scValue->setBool(_active);
+ return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdWaypointGroup::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Active") == 0) {
+ _active = value->getBool();
+ return STATUS_OK;
+ }
+
+ else {
+ return BaseObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdWaypointGroup::mimic(AdWaypointGroup *wpt, float scale, int argX, int argY) {
+ if (scale == _lastMimicScale && argX == _lastMimicX && argY == _lastMimicY) {
+ return STATUS_OK;
+ }
+
+ cleanup();
+
+ for (uint32 i = 0; i < wpt->_points.size(); i++) {
+ int x = (int)((float)wpt->_points[i]->x * scale / 100.0f);
+ int y = (int)((float)wpt->_points[i]->y * scale / 100.0f);
+
+ _points.add(new BasePoint(x + argX, y + argY));
+ }
+
+ _lastMimicScale = scale;
+ _lastMimicX = argX;
+ _lastMimicY = argY;
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_waypoint_group.h b/engines/wintermute/ad/ad_waypoint_group.h
new file mode 100644
index 0000000000..5cf6da1d1a
--- /dev/null
+++ b/engines/wintermute/ad/ad_waypoint_group.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADWAYPOINTGROUP_H
+#define WINTERMUTE_ADWAYPOINTGROUP_H
+
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+class BasePoint;
+class AdWaypointGroup : public BaseObject {
+public:
+ float _lastMimicScale;
+ int _lastMimicX;
+ int _lastMimicY;
+ void cleanup();
+ bool mimic(AdWaypointGroup *wpt, float scale = 100.0f, int x = 0, int y = 0);
+ DECLARE_PERSISTENT(AdWaypointGroup, BaseObject)
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ bool _active;
+ AdWaypointGroup(BaseGame *inGame);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual ~AdWaypointGroup();
+ BaseArray<BasePoint *> _points;
+ int _editorSelectedPoint;
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp
new file mode 100644
index 0000000000..e351792e61
--- /dev/null
+++ b/engines/wintermute/base/base.cpp
@@ -0,0 +1,185 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+BaseClass::BaseClass(BaseGame *gameOwner) {
+ _gameRef = gameOwner;
+ _persistable = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseClass::BaseClass() {
+ _gameRef = NULL;
+ _persistable = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseClass::~BaseClass() {
+ _editorProps.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+Common::String BaseClass::getEditorProp(const Common::String &propName, const Common::String &initVal) {
+ _editorPropsIter = _editorProps.find(propName);
+ if (_editorPropsIter != _editorProps.end()) {
+ return _editorPropsIter->_value.c_str();
+ } else {
+ return initVal;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseClass::setEditorProp(const Common::String &propName, const Common::String &propValue) {
+ if (propName.size() == 0) {
+ return STATUS_FAILED;
+ }
+
+ if (propValue.size() == 0) {
+ _editorProps.erase(propName);
+ } else {
+ _editorProps[propName] = propValue;
+ }
+ return STATUS_OK;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(NAME)
+TOKEN_DEF(VALUE)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(VALUE)
+ TOKEN_TABLE_END
+
+
+ if (!_gameRef->_editorMode) {
+ return STATUS_OK;
+ }
+
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDITOR_PROPERTY) {
+ _gameRef->LOG(0, "'EDITOR_PROPERTY' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ char *propName = NULL;
+ char *propValue = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_NAME:
+ delete[] propName;
+ propName = new char[strlen((char *)params) + 1];
+ if (propName) {
+ strcpy(propName, (char *)params);
+ } else {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_VALUE:
+ delete[] propValue;
+ propValue = new char[strlen((char *)params) + 1];
+ if (propValue) {
+ strcpy(propValue, (char *)params);
+ } else {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+ }
+
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+ _gameRef->LOG(0, "Syntax error in EDITOR_PROPERTY definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+ _gameRef->LOG(0, "Error loading EDITOR_PROPERTY definition");
+ return STATUS_FAILED;
+ }
+
+
+ setEditorProp(propName, propValue);
+
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseClass::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ _editorPropsIter = _editorProps.begin();
+ while (_editorPropsIter != _editorProps.end()) {
+ buffer->putTextIndent(indent, "EDITOR_PROPERTY\n");
+ buffer->putTextIndent(indent, "{\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str());
+ buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str());
+ buffer->putTextIndent(indent, "}\n\n");
+
+ _editorPropsIter++;
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base.h b/engines/wintermute/base/base.h
new file mode 100644
index 0000000000..24820c748a
--- /dev/null
+++ b/engines/wintermute/base/base.h
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_BASE_H
+#define WINTERMUTE_BASE_BASE_H
+
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/dctypes.h"
+#include "common/str.h"
+#include "common/hashmap.h"
+#include "common/hash-str.h"
+
+namespace Wintermute {
+
+class BaseGame;
+class BaseDynamicBuffer;
+
+class BaseClass {
+public:
+ bool _persistable;
+ bool setEditorProp(const Common::String &propName, const Common::String &propValue);
+ Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = NULL);
+ BaseClass(TDynamicConstructor, TDynamicConstructor) {}
+ bool parseEditorProperty(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
+ BaseClass();
+ BaseClass(BaseGame *GameOwner);
+ virtual ~BaseClass();
+ BaseGame *_gameRef;
+protected:
+ Common::HashMap<Common::String, Common::String> _editorProps;
+ Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp
new file mode 100644
index 0000000000..d754cf0114
--- /dev/null
+++ b/engines/wintermute/base/base_active_rect.cpp
@@ -0,0 +1,110 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_active_rect.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) {
+ BasePlatform::setRectEmpty(&_rect);
+ _owner = NULL;
+ _frame = NULL;
+ _region = NULL;
+ _zoomX = 100;
+ _zoomY = 100;
+ _offsetX = _offsetY = 0;
+ clipRect();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise) : BaseClass(inGame) {
+ _owner = owner;
+ _frame = frame;
+ BasePlatform::setRect(&_rect, x, y, x + width, y + height);
+ _zoomX = zoomX;
+ _zoomY = zoomY;
+ _precise = precise;
+ _region = NULL;
+ _offsetX = _offsetY = 0;
+ clipRect();
+}
+
+//////////////////////////////////////////////////////////////////////
+BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY) : BaseClass(inGame) {
+ _owner = owner;
+ _region = region;
+ BasePlatform::copyRect(&_rect, &region->_rect);
+ _rect.offsetRect(-offsetX, -offsetY);
+ _zoomX = 100;
+ _zoomY = 100;
+ _precise = true;
+ _frame = NULL;
+ clipRect();
+ _offsetX = offsetX;
+ _offsetY = offsetY;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseActiveRect::~BaseActiveRect() {
+ _owner = NULL;
+ _frame = NULL;
+ _region = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseActiveRect::clipRect() {
+ Rect32 rc;
+ bool customViewport;
+ _gameRef->getCurrentViewportRect(&rc, &customViewport);
+ BaseRenderer *Rend = _gameRef->_renderer;
+
+ if (!customViewport) {
+ rc.left -= Rend->_drawOffsetX;
+ rc.right -= Rend->_drawOffsetX;
+ rc.top -= Rend->_drawOffsetY;
+ rc.bottom -= Rend->_drawOffsetY;
+ }
+
+ if (rc.left > _rect.left) {
+ _offsetX = rc.left - _rect.left;
+ }
+ if (rc.top > _rect.top) {
+ _offsetY = rc.top - _rect.top;
+ }
+
+ BasePlatform::intersectRect(&_rect, &_rect, &rc);
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h
new file mode 100644
index 0000000000..fcd2619b03
--- /dev/null
+++ b/engines/wintermute/base/base_active_rect.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_ACTIVE_RECT_H
+#define WINTERMUTE_BASE_ACTIVE_RECT_H
+
+#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+class BaseRegion;
+class BaseSubFrame;
+class BaseObject;
+class BaseActiveRect: BaseClass {
+public:
+ void clipRect();
+ bool _precise;
+ float _zoomX;
+ float _zoomY;
+ BaseSubFrame *_frame;
+ BaseObject *_owner;
+ BaseRegion *_region;
+ int _offsetX;
+ int _offsetY;
+ Rect32 _rect;
+ BaseActiveRect(BaseGame *inGameOwner = NULL);
+ BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true);
+ BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY);
+ virtual ~BaseActiveRect();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_dynamic_buffer.cpp b/engines/wintermute/base/base_dynamic_buffer.cpp
new file mode 100644
index 0000000000..fc48e93c2b
--- /dev/null
+++ b/engines/wintermute/base/base_dynamic_buffer.cpp
@@ -0,0 +1,204 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+BaseDynamicBuffer::BaseDynamicBuffer(BaseGame *inGame, uint32 initSize, uint32 growBy) {
+ _buffer = NULL;
+ _size = 0;
+ _realSize = 0;
+
+ _offset = 0;
+ _initSize = initSize;
+ _growBy = growBy;
+
+ _initialized = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseDynamicBuffer::~BaseDynamicBuffer() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseDynamicBuffer::cleanup() {
+ if (_buffer) {
+ free(_buffer);
+ }
+ _buffer = NULL;
+ _size = 0;
+ _realSize = 0;
+ _offset = 0;
+ _initialized = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BaseDynamicBuffer::getSize() {
+ return _size;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseDynamicBuffer::init(uint32 initSize) {
+ cleanup();
+
+ if (initSize == 0) {
+ initSize = _initSize;
+ }
+
+ _buffer = (byte *)malloc(initSize);
+ if (!_buffer) {
+ BaseEngine::LOG(0, "BaseDynamicBuffer::Init - Error allocating %d bytes", initSize);
+ return STATUS_FAILED;
+ }
+
+ _realSize = initSize;
+ _initialized = true;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseDynamicBuffer::putBytes(const byte *buffer, uint32 size) {
+ if (!_initialized) {
+ init();
+ }
+
+ while (_offset + size > _realSize) {
+ _realSize += _growBy;
+ _buffer = (byte *)realloc(_buffer, _realSize);
+ if (!_buffer) {
+ BaseEngine::LOG(0, "BaseDynamicBuffer::PutBytes - Error reallocating buffer to %d bytes", _realSize);
+ return STATUS_FAILED;
+ }
+ }
+
+ memcpy(_buffer + _offset, buffer, size);
+ _offset += size;
+ _size += size;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseDynamicBuffer::getBytes(byte *buffer, uint32 size) {
+ if (!_initialized) {
+ init();
+ }
+
+ if (_offset + size > _size) {
+ BaseEngine::LOG(0, "BaseDynamicBuffer::GetBytes - Buffer underflow");
+ return STATUS_FAILED;
+ }
+
+ memcpy(buffer, _buffer + _offset, size);
+ _offset += size;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseDynamicBuffer::putDWORD(uint32 val) {
+ putBytes((byte *)&val, sizeof(uint32));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BaseDynamicBuffer::getDWORD() {
+ uint32 ret;
+ getBytes((byte *)&ret, sizeof(uint32));
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseDynamicBuffer::putString(const char *val) {
+ if (!val) {
+ putString("(null)");
+ } else {
+ putDWORD(strlen(val) + 1);
+ putBytes((const byte *)val, strlen(val) + 1);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *BaseDynamicBuffer::getString() {
+ uint32 len = getDWORD();
+ char *ret = (char *)(_buffer + _offset);
+ _offset += len;
+
+ if (!strcmp(ret, "(null)")) {
+ return NULL;
+ } else {
+ return ret;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseDynamicBuffer::putText(const char *fmt, ...) {
+ va_list va;
+
+ va_start(va, fmt);
+ putTextForm(fmt, va);
+ va_end(va);
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseDynamicBuffer::putTextIndent(int indent, const char *fmt, ...) {
+ va_list va;
+
+ putText("%*s", indent, "");
+
+ va_start(va, fmt);
+ putTextForm(fmt, va);
+ va_end(va);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseDynamicBuffer::putTextForm(const char *format, va_list argptr) {
+ char buff[32768];
+ vsprintf(buff, format, argptr);
+ putBytes((byte *)buff, strlen(buff));
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_dynamic_buffer.h b/engines/wintermute/base/base_dynamic_buffer.h
new file mode 100644
index 0000000000..b6f3e12b9c
--- /dev/null
+++ b/engines/wintermute/base/base_dynamic_buffer.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_DYNAMIC_BUFFER_H
+#define WINTERMUTE_BASE_DYNAMIC_BUFFER_H
+
+
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+
+class BaseDynamicBuffer {
+public:
+ bool _initialized;
+ void putText(const char *fmt, ...);
+ void putTextIndent(int indent, const char *fmt, ...);
+ uint32 getDWORD();
+ void putDWORD(uint32 val);
+ char *getString();
+ void putString(const char *val);
+ bool getBytes(byte *buffer, uint32 size);
+ bool putBytes(const byte *buffer, uint32 size);
+ uint32 getSize();
+ bool init(uint32 initSize = 0);
+ void cleanup();
+ uint32 _size;
+ byte *_buffer;
+ BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000);
+ virtual ~BaseDynamicBuffer();
+
+private:
+ uint32 _realSize;
+ uint32 _growBy;
+ uint32 _initSize;
+ uint32 _offset;
+ void putTextForm(const char *format, va_list argptr);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp
new file mode 100644
index 0000000000..2368f8b106
--- /dev/null
+++ b/engines/wintermute/base/base_engine.cpp
@@ -0,0 +1,93 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/system/sys_class_registry.h"
+#include "common/system.h"
+namespace Common {
+DECLARE_SINGLETON(Wintermute::BaseEngine);
+}
+
+namespace Wintermute {
+
+BaseEngine::BaseEngine() {
+ _fileManager = NULL;
+ _gameRef = NULL;
+ _classReg = NULL;
+ _rnd = NULL;
+ _gameId = "";
+}
+
+void BaseEngine::init(Common::Language lang) {
+ _fileManager = new BaseFileManager(lang);
+ // Don't forget to register your random source
+ _rnd = new Common::RandomSource("Wintermute");
+ _classReg = new SystemClassRegistry();
+ _classReg->registerClasses();
+}
+
+BaseEngine::~BaseEngine() {
+ delete _fileManager;
+ delete _rnd;
+ delete _classReg;
+}
+
+void BaseEngine::createInstance(const Common::String &gameid, Common::Language lang) {
+ instance()._gameId = gameid;
+ instance().init(lang);
+}
+
+void BaseEngine::LOG(bool res, const char *fmt, ...) {
+ uint32 secs = g_system->getMillis() / 1000;
+ uint32 hours = secs / 3600;
+ secs = secs % 3600;
+ uint32 mins = secs / 60;
+ secs = secs % 60;
+
+ char buff[512];
+ va_list va;
+
+ va_start(va, fmt);
+ vsprintf(buff, fmt, va);
+ va_end(va);
+
+ if (instance()._gameRef) {
+ instance()._gameRef->LOG("%s", buff);
+ } else {
+ debugCN(kWintermuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
+ }
+}
+
+uint32 BaseEngine::randInt(int from, int to) {
+ return _rnd->getRandomNumberRng(from, to);
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h
new file mode 100644
index 0000000000..1cef7b33ba
--- /dev/null
+++ b/engines/wintermute/base/base_engine.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_ENGINE_H
+#define WINTERMUTE_BASE_ENGINE_H
+
+#include "common/str.h"
+#include "common/singleton.h"
+#include "common/random.h"
+#include "common/language.h"
+
+namespace Wintermute {
+
+class BaseFileManager;
+class BaseRegistry;
+class BaseGame;
+class SystemClassRegistry;
+class BaseEngine : public Common::Singleton<Wintermute::BaseEngine> {
+ void init(Common::Language lang);
+ BaseFileManager *_fileManager;
+ Common::String _gameId;
+ BaseGame *_gameRef;
+ // We need random numbers
+ Common::RandomSource *_rnd;
+ SystemClassRegistry *_classReg;
+public:
+ BaseEngine();
+ ~BaseEngine();
+ static void createInstance(const Common::String &gameid, Common::Language lang);
+ void setGameRef(BaseGame *gameRef) { _gameRef = gameRef; }
+
+ Common::RandomSource *getRandomSource() { return _rnd; }
+ uint32 randInt(int from, int to);
+
+ SystemClassRegistry *getClassRegistry(){ return _classReg; }
+ BaseGame *getGameRef() { return _gameRef; }
+ BaseFileManager *getFileManager() { return _fileManager; }
+ static void LOG(bool res, const char *fmt, ...);
+ const char *getGameId() { return _gameId.c_str(); }
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_fader.cpp b/engines/wintermute/base/base_fader.cpp
new file mode 100644
index 0000000000..08e6f689ba
--- /dev/null
+++ b/engines/wintermute/base/base_fader.cpp
@@ -0,0 +1,194 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_fader.h"
+#include "engines/wintermute/base/base_game.h"
+#include "common/util.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(BaseFader, false)
+
+//////////////////////////////////////////////////////////////////////////
+BaseFader::BaseFader(BaseGame *inGame) : BaseObject(inGame) {
+ _active = false;
+ _red = _green = _blue = 0;
+ _currentAlpha = 0x00;
+ _sourceAlpha = 0;
+ _targetAlpha = 0;
+ _duration = 1000;
+ _startTime = 0;
+ _system = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseFader::~BaseFader() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFader::update() {
+ if (!_active) {
+ return STATUS_OK;
+ }
+
+ int alphaDelta = _targetAlpha - _sourceAlpha;
+
+ uint32 time;
+
+ if (_system) {
+ time = g_system->getMillis() - _startTime;
+ } else {
+ time = _gameRef->_timer - _startTime;
+ }
+
+ if (time >= _duration) {
+ _currentAlpha = _targetAlpha;
+ } else {
+ _currentAlpha = (byte)(_sourceAlpha + (float)time / (float)_duration * alphaDelta);
+ }
+ _currentAlpha = MIN((unsigned char)255, MAX(_currentAlpha, (byte)0)); // TODO: clean
+
+ _ready = time >= _duration;
+ if (_ready && _currentAlpha == 0x00) {
+ _active = false;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFader::display() {
+ if (!_active) {
+ return STATUS_OK;
+ }
+
+ if (_currentAlpha > 0x00) {
+ _gameRef->_renderer->fadeToColor(_red, _green, _blue, _currentAlpha);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFader::deactivate() {
+ _active = false;
+ _ready = true;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
+ _ready = false;
+ _active = true;
+
+ _red = RGBCOLGetR(sourceColor);
+ _green = RGBCOLGetG(sourceColor);
+ _blue = RGBCOLGetB(sourceColor);
+
+ _sourceAlpha = RGBCOLGetA(sourceColor);
+ _targetAlpha = 0;
+
+ _duration = duration;
+ _system = system;
+
+ if (_system) {
+ _startTime = g_system->getMillis();
+ } else {
+ _startTime = _gameRef->_timer;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
+ _ready = false;
+ _active = true;
+
+ _red = RGBCOLGetR(targetColor);
+ _green = RGBCOLGetG(targetColor);
+ _blue = RGBCOLGetB(targetColor);
+
+ //_sourceAlpha = 0;
+ _sourceAlpha = _currentAlpha;
+ _targetAlpha = RGBCOLGetA(targetColor);
+
+ _duration = duration;
+ _system = system;
+
+ if (_system) {
+ _startTime = g_system->getMillis();
+ } else {
+ _startTime = _gameRef->_timer;
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BaseFader::getCurrentColor() {
+ return BYTETORGBA(_red, _green, _blue, _currentAlpha);
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFader::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_blue));
+ persistMgr->transfer(TMEMBER(_currentAlpha));
+ persistMgr->transfer(TMEMBER(_duration));
+ persistMgr->transfer(TMEMBER(_green));
+ persistMgr->transfer(TMEMBER(_red));
+ persistMgr->transfer(TMEMBER(_sourceAlpha));
+ persistMgr->transfer(TMEMBER(_startTime));
+ persistMgr->transfer(TMEMBER(_targetAlpha));
+ persistMgr->transfer(TMEMBER(_system));
+
+ if (_system && !persistMgr->getIsSaving()) {
+ _startTime = 0;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_fader.h b/engines/wintermute/base/base_fader.h
new file mode 100644
index 0000000000..d3ced4aacc
--- /dev/null
+++ b/engines/wintermute/base/base_fader.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FADER_H
+#define WINTERMUTE_BASE_FADER_H
+
+
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+
+class BaseFader : public BaseObject {
+public:
+ bool _system;
+ uint32 getCurrentColor();
+ bool fadeOut(uint32 targetColor, uint32 duration, bool system = false);
+ bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false);
+ bool deactivate();
+ bool display();
+ bool update();
+ DECLARE_PERSISTENT(BaseFader, BaseObject)
+ BaseFader(BaseGame *inGame);
+ virtual ~BaseFader();
+private:
+ bool _active;
+ byte _red;
+ byte _green;
+ byte _blue;
+ byte _currentAlpha;
+ byte _targetAlpha;
+ byte _sourceAlpha;
+ uint32 _duration;
+ uint32 _startTime;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp
new file mode 100644
index 0000000000..b726c0c66f
--- /dev/null
+++ b/engines/wintermute/base/base_file_manager.cpp
@@ -0,0 +1,340 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+#include "engines/wintermute/base/file/base_disk_file.h"
+#include "engines/wintermute/base/file/base_save_thumb_file.h"
+#include "engines/wintermute/base/file/base_package.h"
+#include "engines/wintermute/base/file/base_resources.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/debug.h"
+#include "common/str.h"
+#include "common/tokenizer.h"
+#include "common/textconsole.h"
+#include "common/util.h"
+#include "common/config-manager.h"
+#include "common/system.h"
+#include "common/fs.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/fs.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+//////////////////////////////////////////////////////////////////////
+BaseFileManager::BaseFileManager(Common::Language lang) {
+ _language = lang;
+ initPaths();
+ registerPackages();
+}
+
+//////////////////////////////////////////////////////////////////////
+BaseFileManager::~BaseFileManager() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFileManager::cleanup() {
+ // delete registered paths
+ _packagePaths.clear();
+
+ // close open files
+ for (uint32 i = 0; i < _openFiles.size(); i++) {
+ delete _openFiles[i];
+ }
+ _openFiles.clear();
+
+ // delete packages
+ _packages.clear();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////
+byte *BaseFileManager::readWholeFile(const Common::String &filename, uint32 *size, bool mustExist) {
+ byte *buffer = NULL;
+
+ Common::SeekableReadStream *file = openFile(filename);
+ if (!file) {
+ if (mustExist) {
+ debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error opening file '%s'", filename.c_str());
+ }
+ return NULL;
+ }
+
+ buffer = new byte[file->size() + 1];
+ if (buffer == NULL) {
+ debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), file->size() + 1);
+ closeFile(file);
+ return NULL;
+ }
+
+ if (file->read(buffer, (uint32)file->size()) != (uint32)file->size()) {
+ debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error reading file '%s'", filename.c_str());
+ closeFile(file);
+ delete[] buffer;
+ return NULL;
+ };
+
+ buffer[file->size()] = '\0';
+ if (size != NULL) {
+ *size = file->size();
+ }
+ closeFile(file);
+
+ return buffer;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFileManager::addPath(TPathType type, const Common::FSNode &path) {
+ if (!path.exists()) {
+ return STATUS_FAILED;
+ }
+
+ switch (type) {
+ case PATH_SINGLE:
+ // _singlePaths.push_back(path);
+ error("TODO: Allow adding single-paths");
+ break;
+ case PATH_PACKAGE:
+ _packagePaths.push_back(path);
+ break;
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFileManager::reloadPaths() {
+ // delete registered paths
+ //_singlePaths.clear();
+ _packagePaths.clear();
+
+ return initPaths();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFileManager::initPaths() {
+ // Removed: Config-based file-path choice.
+
+ // package files paths
+ const Common::FSNode gameData(ConfMan.get("path"));
+ addPath(PATH_PACKAGE, gameData);
+
+ Common::FSNode dataSubFolder = gameData.getChild("data");
+ if (dataSubFolder.exists()) {
+ addPath(PATH_PACKAGE, dataSubFolder);
+ }
+ Common::FSNode languageSubFolder = gameData.getChild("language");
+ if (languageSubFolder.exists()) {
+ addPath(PATH_PACKAGE, languageSubFolder);
+ }
+ return STATUS_OK;
+}
+
+bool BaseFileManager::registerPackages(const Common::FSList &fslist) {
+ for (Common::FSList::const_iterator it = fslist.begin(); it != fslist.end(); ++it) {
+ debugC(kWintermuteDebugFileAccess, "Adding %s", (*it).getName().c_str());
+ if ((*it).getName().contains(".dcp")) {
+ if (registerPackage((*it))) {
+ addPath(PATH_PACKAGE, (*it));
+ }
+ }
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFileManager::registerPackages() {
+ debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Scanning packages");
+
+ // Register without using SearchMan, as otherwise the FSNode-based lookup in openPackage will fail
+ // and that has to be like that to support the detection-scheme.
+ Common::FSList files;
+ for (Common::FSList::iterator it = _packagePaths.begin(); it != _packagePaths.end(); ++it) {
+ debugC(kWintermuteDebugFileAccess, "Should register folder: %s %s", (*it).getPath().c_str(), (*it).getName().c_str());
+ (*it).getChildren(files, Common::FSNode::kListFilesOnly);
+ for (Common::FSList::iterator fileIt = files.begin(); fileIt != files.end(); ++fileIt) {
+ if (!fileIt->getName().hasSuffix(".dcp")) {
+ continue;
+ }
+ // Avoid registering all the language files
+ // TODO: Select based on the gameDesc.
+ if (_language != Common::UNK_LANG && fileIt->getParent().getName() == "language") {
+ Common::String parentName = fileIt->getParent().getName();
+ Common::String dcpName = fileIt->getName();
+ if (_language == Common::EN_ANY && fileIt->getName() != "english.dcp") {
+ continue;
+ } else if (_language == Common::CZ_CZE && fileIt->getName() != "czech.dcp") {
+ continue;
+ } else if (_language == Common::IT_ITA && fileIt->getName() != "italian.dcp") {
+ continue;
+ } else if (_language == Common::PL_POL && fileIt->getName() != "polish.dcp") {
+ continue;
+ } else if (_language == Common::RU_RUS && fileIt->getName() != "russian.dcp") {
+ continue;
+ }
+ }
+ debugC(kWintermuteDebugFileAccess, "Registering %s %s", (*fileIt).getPath().c_str(), (*fileIt).getName().c_str());
+ registerPackage((*fileIt));
+ }
+ }
+
+// debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, " Registered %d files in %d package(s)", _files.size(), _packages.size());
+
+ return STATUS_OK;
+}
+
+bool BaseFileManager::registerPackage(Common::FSNode file, const Common::String &filename, bool searchSignature) {
+ PackageSet *pack = new PackageSet(file, filename, searchSignature);
+ _packages.add(file.getName(), pack, pack->getPriority() , true);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &filename) {
+ Common::String upcName = filename;
+ upcName.toUppercase();
+ Common::SeekableReadStream *file = NULL;
+ char fileName[MAX_PATH_LENGTH];
+ strcpy(fileName, upcName.c_str());
+
+ // correct slashes
+ for (uint32 i = 0; i < upcName.size(); i++) {
+ if (upcName[(int32)i] == '/') {
+ upcName.setChar('\\', (uint32)i);
+ }
+ }
+ Common::ArchiveMemberPtr entry = _packages.getMember(upcName);
+ if (!entry) {
+ return NULL;
+ }
+ file = entry->createReadStream();
+ return file;
+}
+
+bool BaseFileManager::hasFile(const Common::String &filename) {
+ if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) {
+ BasePersistenceManager pm(BaseEngine::instance().getGameId());
+ if (filename.size() <= 9) {
+ return false;
+ }
+ int slot = atoi(filename.c_str() + 9);
+ return pm.getSaveExists(slot);
+ }
+ if (diskFileExists(filename)) {
+ return true;
+ }
+ if (_packages.hasFile(filename)) {
+ return true; // We don't bother checking if the file can actually be opened, something bigger is wrong if that is the case.
+ }
+ if (BaseResources::hasFile(filename)) {
+ return true;
+ }
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+Common::SeekableReadStream *BaseFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) {
+ if (strcmp(filename.c_str(), "") == 0) {
+ return NULL;
+ }
+ debugC(kWintermuteDebugFileAccess, "Open file %s", filename.c_str());
+
+ Common::SeekableReadStream *file = openFileRaw(filename);
+ if (file && keepTrackOf) {
+ _openFiles.push_back(file);
+ }
+ return file;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFileManager::closeFile(Common::SeekableReadStream *File) {
+ for (uint32 i = 0; i < _openFiles.size(); i++) {
+ if (_openFiles[i] == File) {
+ delete _openFiles[i];
+ _openFiles.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &filename) {
+ Common::SeekableReadStream *ret = NULL;
+
+ if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) {
+ if (!BaseEngine::instance().getGameRef()) {
+ error("Attempt to load filename: %s without BaseEngine-object, this is unsupported", filename.c_str());
+ }
+ BaseSaveThumbFile *saveThumbFile = new BaseSaveThumbFile();
+ if (DID_SUCCEED(saveThumbFile->open(filename))) {
+ ret = saveThumbFile->getMemStream();
+ }
+ delete saveThumbFile;
+ return ret;
+ }
+
+ ret = openDiskFile(filename);
+ if (ret) {
+ return ret;
+ }
+
+ ret = openPkgFile(filename);
+ if (ret) {
+ return ret;
+ }
+
+ ret = BaseResources::getFile(filename);
+ if (ret) {
+ return ret;
+ }
+
+ debugC(kWintermuteDebugFileAccess ,"BFileManager::OpenFileRaw - Failed to open %s", filename.c_str());
+ return NULL;
+}
+
+BaseFileManager *BaseFileManager::getEngineInstance() {
+ if (BaseEngine::instance().getFileManager()) {
+ return BaseEngine::instance().getFileManager();
+ }
+ return NULL;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_file_manager.h b/engines/wintermute/base/base_file_manager.h
new file mode 100644
index 0000000000..70aff49bbb
--- /dev/null
+++ b/engines/wintermute/base/base_file_manager.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FILE_MANAGER_H
+#define WINTERMUTE_BASE_FILE_MANAGER_H
+
+#include "common/archive.h"
+#include "common/str.h"
+#include "common/fs.h"
+#include "common/file.h"
+#include "common/language.h"
+
+namespace Wintermute {
+class BaseFileManager {
+public:
+ bool cleanup();
+
+ bool closeFile(Common::SeekableReadStream *File);
+ bool hasFile(const Common::String &filename);
+ Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true);
+ byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true);
+
+ BaseFileManager(Common::Language lang);
+ virtual ~BaseFileManager();
+ // Used only for detection
+ bool registerPackages(const Common::FSList &fslist);
+ static BaseFileManager *getEngineInstance();
+private:
+ typedef enum {
+ PATH_PACKAGE,
+ PATH_SINGLE
+ } TPathType;
+ bool reloadPaths();
+ bool initPaths();
+ bool addPath(TPathType type, const Common::FSNode &path);
+ bool registerPackages();
+ Common::SeekableReadStream *openFileRaw(const Common::String &filename);
+ Common::SeekableReadStream *openPkgFile(const Common::String &filename);
+ Common::FSList _packagePaths;
+ bool findPackageSignature(Common::SeekableReadStream *f, uint32 *offset);
+ bool registerPackage(Common::FSNode package, const Common::String &filename = "", bool searchSignature = false);
+ Common::SearchSet _packages;
+ Common::Array<Common::SeekableReadStream *> _openFiles;
+ Common::Language _language;
+ // This class is intentionally not a subclass of Base, as it needs to be used by
+ // the detector too, without launching the entire engine:
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
new file mode 100644
index 0000000000..e1b29a3a5c
--- /dev/null
+++ b/engines/wintermute/base/base_frame.cpp
@@ -0,0 +1,760 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_frame.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseFrame, false)
+
+//////////////////////////////////////////////////////////////////////
+BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
+ _delay = 0;
+ _moveX = _moveY = 0;
+
+ _sound = NULL;
+ _killSound = false;
+
+ _editorExpanded = false;
+ _keyframe = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseFrame::~BaseFrame() {
+ delete _sound;
+ _sound = NULL;
+
+ for (uint32 i = 0; i < _subframes.size(); i++) {
+ delete _subframes[i];
+ }
+ _subframes.clear();
+
+ for (uint32 i = 0; i < _applyEvent.size(); i++) {
+ delete[] _applyEvent[i];
+ _applyEvent[i] = NULL;
+ }
+ _applyEvent.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) {
+ bool res;
+
+ for (uint32 i = 0; i < _subframes.size(); i++) {
+ res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode);
+ if (DID_FAIL(res)) {
+ return res;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::oneTimeDisplay(BaseObject *owner, bool muted) {
+ if (_sound && !muted) {
+ if (owner) {
+ owner->updateOneSound(_sound);
+ }
+ _sound->play();
+ /*
+ if (_gameRef->_state == GAME_FROZEN) {
+ _sound->Pause(true);
+ }
+ */
+ }
+ if (owner) {
+ for (uint32 i = 0; i < _applyEvent.size(); i++) {
+ owner->applyEvent(_applyEvent[i]);
+ }
+ }
+ return STATUS_OK;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(DELAY)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(TRANSPARENT)
+TOKEN_DEF(RECT)
+TOKEN_DEF(HOTSPOT)
+TOKEN_DEF(2D_ONLY)
+TOKEN_DEF(3D_ONLY)
+TOKEN_DEF(MIRROR_X)
+TOKEN_DEF(MIRROR_Y)
+TOKEN_DEF(MOVE)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(SUBFRAME)
+TOKEN_DEF(SOUND)
+TOKEN_DEF(KEYFRAME)
+TOKEN_DEF(DECORATION)
+TOKEN_DEF(APPLY_EVENT)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(EDITOR_EXPANDED)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(KILL_SOUND)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(DELAY)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(TRANSPARENT)
+ TOKEN_TABLE(RECT)
+ TOKEN_TABLE(HOTSPOT)
+ TOKEN_TABLE(2D_ONLY)
+ TOKEN_TABLE(3D_ONLY)
+ TOKEN_TABLE(MIRROR_X)
+ TOKEN_TABLE(MIRROR_Y)
+ TOKEN_TABLE(MOVE)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(SUBFRAME)
+ TOKEN_TABLE(SOUND)
+ TOKEN_TABLE(KEYFRAME)
+ TOKEN_TABLE(DECORATION)
+ TOKEN_TABLE(APPLY_EVENT)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(EDITOR_EXPANDED)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(KILL_SOUND)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ BaseParser parser;
+ Rect32 rect;
+ int r = 255, g = 255, b = 255;
+ int ar = 255, ag = 255, ab = 255, alpha = 255;
+ int hotspotX = 0, hotspotY = 0;
+ bool custoTrans = false;
+ bool editorSelected = false;
+ bool is2DOnly = false;
+ bool is3DOnly = false;
+ bool decoration = false;
+ bool mirrorX = false;
+ bool mirrorY = false;
+ BasePlatform::setRectEmpty(&rect);
+ char *surface_file = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
+ switch (cmd) {
+ case TOKEN_DELAY:
+ parser.scanStr(params, "%d", &_delay);
+ break;
+
+ case TOKEN_IMAGE:
+ surface_file = params;
+ break;
+
+ case TOKEN_TRANSPARENT:
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ custoTrans = true;
+ break;
+
+ case TOKEN_RECT:
+ parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
+ break;
+
+ case TOKEN_HOTSPOT:
+ parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY);
+ break;
+
+ case TOKEN_MOVE:
+ parser.scanStr(params, "%d,%d", &_moveX, &_moveY);
+ break;
+
+ case TOKEN_2D_ONLY:
+ parser.scanStr(params, "%b", &is2DOnly);
+ break;
+
+ case TOKEN_3D_ONLY:
+ parser.scanStr(params, "%b", &is3DOnly);
+ break;
+
+ case TOKEN_MIRROR_X:
+ parser.scanStr(params, "%b", &mirrorX);
+ break;
+
+ case TOKEN_MIRROR_Y:
+ parser.scanStr(params, "%b", &mirrorY);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr(params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr(params, "%b", &editorSelected);
+ break;
+
+ case TOKEN_EDITOR_EXPANDED:
+ parser.scanStr(params, "%b", &_editorExpanded);
+ break;
+
+ case TOKEN_KILL_SOUND:
+ parser.scanStr(params, "%b", &_killSound);
+ break;
+
+ case TOKEN_SUBFRAME: {
+ BaseSubFrame *subframe = new BaseSubFrame(_gameRef);
+ if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) {
+ delete subframe;
+ cmd = PARSERR_GENERIC;
+ } else {
+ _subframes.add(subframe);
+ }
+ }
+ break;
+
+ case TOKEN_SOUND: {
+ if (_sound) {
+ delete _sound;
+ _sound = NULL;
+ }
+ _sound = new BaseSound(_gameRef);
+ if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) {
+ if (_gameRef->_soundMgr->_soundAvailable) {
+ _gameRef->LOG(0, "Error loading sound '%s'.", params);
+ }
+ delete _sound;
+ _sound = NULL;
+ }
+ }
+ break;
+
+ case TOKEN_APPLY_EVENT: {
+ char *event = new char[strlen(params) + 1];
+ strcpy(event, params);
+ _applyEvent.add(event);
+ }
+ break;
+
+ case TOKEN_KEYFRAME:
+ parser.scanStr(params, "%b", &_keyframe);
+ break;
+
+ case TOKEN_DECORATION:
+ parser.scanStr(params, "%b", &decoration);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty((byte *)params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in FRAME definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading FRAME definition");
+ return STATUS_FAILED;
+ }
+
+
+ BaseSubFrame *sub = new BaseSubFrame(_gameRef);
+ if (surface_file != NULL) {
+ if (custoTrans) {
+ sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
+ } else {
+ sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded);
+ }
+
+ if (!sub->_surface) {
+ delete sub;
+ _gameRef->LOG(0, "Error loading SUBFRAME");
+ return STATUS_FAILED;
+ }
+
+ sub->_alpha = BYTETORGBA(ar, ag, ab, alpha);
+ if (custoTrans) {
+ sub->_transparent = BYTETORGBA(r, g, b, 0xFF);
+ }
+ }
+
+ if (BasePlatform::isRectEmpty(&rect)) {
+ sub->setDefaultRect();
+ } else {
+ sub->setRect(rect);
+ }
+
+ sub->_hotspotX = hotspotX;
+ sub->_hotspotY = hotspotY;
+ sub->_2DOnly = is2DOnly;
+ sub->_3DOnly = is3DOnly;
+ sub->_decoration = decoration;
+ sub->_mirrorX = mirrorX;
+ sub->_mirrorY = mirrorY;
+
+
+ sub->_editorSelected = editorSelected;
+ _subframes.insert_at(0, sub);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
+ if (!rect) {
+ return false;
+ }
+ BasePlatform::setRectEmpty(rect);
+
+ Rect32 subRect;
+
+ for (uint32 i = 0; i < _subframes.size(); i++) {
+ _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY);
+ BasePlatform::unionRect(rect, rect, &subRect);
+ }
+ return true;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "FRAME {\n");
+ buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay);
+
+ if (_moveX != 0 || _moveY != 0) {
+ buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
+ }
+
+ if (_sound && _sound->getFilename()) {
+ buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->getFilename());
+ }
+
+ buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
+
+ if (_killSound) {
+ buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
+ }
+
+ if (_editorExpanded) {
+ buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
+ }
+
+ if (_subframes.size() > 0) {
+ _subframes[0]->saveAsText(buffer, indent, false);
+ }
+
+ for (uint32 i = 1; i < _subframes.size(); i++) {
+ _subframes[i]->saveAsText(buffer, indent + 2);
+ }
+
+ for (uint32 i = 0; i < _applyEvent.size(); i++) {
+ buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]);
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::persist(BasePersistenceManager *persistMgr) {
+ BaseScriptable::persist(persistMgr);
+
+ _applyEvent.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_delay));
+ persistMgr->transfer(TMEMBER(_editorExpanded));
+ persistMgr->transfer(TMEMBER(_keyframe));
+ persistMgr->transfer(TMEMBER(_killSound));
+ persistMgr->transfer(TMEMBER(_moveX));
+ persistMgr->transfer(TMEMBER(_moveY));
+ persistMgr->transfer(TMEMBER(_sound));
+ _subframes.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSound
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetSound") == 0) {
+ stack->correctParams(0);
+
+ if (_sound && _sound->getFilename()) {
+ stack->pushString(_sound->getFilename());
+ } else {
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSound
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSound") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ delete _sound;
+ _sound = NULL;
+
+ if (!val->isNULL()) {
+ _sound = new BaseSound(_gameRef);
+ if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) {
+ stack->pushBool(false);
+ delete _sound;
+ _sound = NULL;
+ } else {
+ stack->pushBool(true);
+ }
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSubframe
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetSubframe") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt(-1);
+ if (index < 0 || index >= (int32)_subframes.size()) {
+ script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index);
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_subframes[index], true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteSubframe") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ if (val->isInt()) {
+ int index = val->getInt(-1);
+ if (index < 0 || index >= (int32)_subframes.size()) {
+ script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index);
+ }
+ } else {
+ BaseSubFrame *sub = (BaseSubFrame *)val->getNative();
+ for (uint32 i = 0; i < _subframes.size(); i++) {
+ if (_subframes[i] == sub) {
+ delete _subframes[i];
+ _subframes.remove_at(i);
+ break;
+ }
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddSubframe") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) {
+ filename = val->getString();
+ }
+
+ BaseSubFrame *sub = new BaseSubFrame(_gameRef);
+ if (filename != NULL) {
+ sub->setSurface(filename);
+ sub->setDefaultRect();
+ }
+ _subframes.add(sub);
+
+ stack->pushNative(sub, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InsertSubframe") == 0) {
+ stack->correctParams(2);
+ int index = stack->pop()->getInt();
+ if (index < 0) {
+ index = 0;
+ }
+
+ ScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) {
+ filename = val->getString();
+ }
+
+ BaseSubFrame *sub = new BaseSubFrame(_gameRef);
+ if (filename != NULL) {
+ sub->setSurface(filename);
+ }
+
+ if (index >= (int32)_subframes.size()) {
+ _subframes.add(sub);
+ } else {
+ _subframes.insert_at(index, sub);
+ }
+
+ stack->pushNative(sub, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSubframe") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt(-1);
+ if (index < 0 || index >= (int32)_applyEvent.size()) {
+ script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index);
+ stack->pushNULL();
+ } else {
+ stack->pushString(_applyEvent[index]);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddEvent") == 0) {
+ stack->correctParams(1);
+ const char *event = stack->pop()->getString();
+ for (uint32 i = 0; i < _applyEvent.size(); i++) {
+ if (scumm_stricmp(_applyEvent[i], event) == 0) {
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ }
+ _applyEvent.add(event);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteEvent") == 0) {
+ stack->correctParams(1);
+ const char *event = stack->pop()->getString();
+ for (uint32 i = 0; i < _applyEvent.size(); i++) {
+ if (scumm_stricmp(_applyEvent[i], event) == 0) {
+ delete[] _applyEvent[i];
+ _applyEvent.remove_at(i);
+ break;
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.size() == 1) {
+ return _subframes[0]->scCallMethod(script, stack, thisStack, name);
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseFrame::scGetProperty(const char *name) {
+ if (!_scValue) {
+ _scValue = new ScValue(_gameRef);
+ }
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("frame");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Delay
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Delay") == 0) {
+ _scValue->setInt(_delay);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Keyframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Keyframe") == 0) {
+ _scValue->setBool(_keyframe);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KillSounds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KillSounds") == 0) {
+ _scValue->setBool(_killSound);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveX") == 0) {
+ _scValue->setInt(_moveX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveY") == 0) {
+ _scValue->setInt(_moveY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumSubframes (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumSubframes") == 0) {
+ _scValue->setInt(_subframes.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumEvents (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumEvents") == 0) {
+ _scValue->setInt(_applyEvent.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.size() == 1) {
+ return _subframes[0]->scGetProperty(name);
+ } else {
+ return BaseScriptable::scGetProperty(name);
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Delay
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Delay") == 0) {
+ _delay = MAX(0, value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Keyframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Keyframe") == 0) {
+ _keyframe = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KillSounds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KillSounds") == 0) {
+ _killSound = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveX") == 0) {
+ _moveX = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveY") == 0) {
+ _moveY = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.size() == 1) {
+ return _subframes[0]->scSetProperty(name, value);
+ } else {
+ return BaseScriptable::scSetProperty(name, value);
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseFrame::scToString() {
+ return "[frame]";
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h
new file mode 100644
index 0000000000..ea5467b6fe
--- /dev/null
+++ b/engines/wintermute/base/base_frame.h
@@ -0,0 +1,73 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FRAME_H
+#define WINTERMUTE_BASE_FRAME_H
+
+#include "engines/wintermute/base/base_scriptable.h"
+#include "engines/wintermute/coll_templ.h"
+
+namespace Wintermute {
+class BaseSound;
+class BaseSubFrame;
+class BaseObject;
+class ScScript;
+class ScStack;
+class BaseFrame: public BaseScriptable {
+public:
+ bool _killSound;
+ bool _keyframe;
+ bool oneTimeDisplay(BaseObject *owner, bool muted = false);
+ DECLARE_PERSISTENT(BaseFrame, BaseScriptable)
+ BaseSound *_sound;
+ bool _editorExpanded;
+ bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
+ bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ int _moveY;
+ int _moveX;
+ uint32 _delay;
+ BaseArray<BaseSubFrame *> _subframes;
+ bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
+
+ BaseFrame(BaseGame *inGame);
+ virtual ~BaseFrame();
+
+ BaseArray<const char *> _applyEvent;
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
new file mode 100644
index 0000000000..622e85cc11
--- /dev/null
+++ b/engines/wintermute/base/base_game.cpp
@@ -0,0 +1,4483 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_fader.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/gfx/base_renderer.h"
+#include "engines/wintermute/base/base_keyboard_state.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_quick_msg.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/base_transition_manager.h"
+#include "engines/wintermute/base/base_viewport.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_save_thumb_helper.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/saveload.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_ext_math.h"
+#include "engines/wintermute/video/video_player.h"
+#include "engines/wintermute/video/video_theora_player.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/utils/crc.h"
+#include "engines/wintermute/utils/path_util.h"
+#include "engines/wintermute/utils/string_util.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/config-manager.h"
+#include "common/savefile.h"
+#include "common/textconsole.h"
+#include "common/util.h"
+#include "common/keyboard.h"
+#include "common/system.h"
+#include "common/file.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(BaseGame, true)
+
+
+//////////////////////////////////////////////////////////////////////
+BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId) {
+ _shuttingDown = false;
+
+ _state = GAME_RUNNING;
+ _origState = GAME_RUNNING;
+ _freezeLevel = 0;
+
+ _interactive = true;
+ _origInteractive = false;
+
+ _surfaceStorage = NULL;
+ _fontStorage = NULL;
+ _renderer = NULL;
+ _soundMgr = NULL;
+ _transMgr = NULL;
+ _scEngine = NULL;
+ _keyboardState = NULL;
+
+ _mathClass = NULL;
+
+ _debugLogFile = NULL;
+ _debugDebugMode = false;
+ _debugShowFPS = false;
+
+ _systemFont = NULL;
+ _videoFont = NULL;
+
+ _videoPlayer = NULL;
+ _theoraPlayer = NULL;
+
+ _mainObject = NULL;
+ _activeObject = NULL;
+
+ _fader = NULL;
+
+ _offsetX = _offsetY = 0;
+ _offsetPercentX = _offsetPercentY = 0.0f;
+
+ _subtitles = true;
+ _videoSubtitles = true;
+
+ _timer = 0;
+ _timerDelta = 0;
+ _timerLast = 0;
+
+ _liveTimer = 0;
+ _liveTimerDelta = 0;
+ _liveTimerLast = 0;
+
+ _sequence = 0;
+
+ _mousePos.x = _mousePos.y = 0;
+ _mouseLeftDown = _mouseRightDown = _mouseMidlleDown = false;
+ _capturedObject = NULL;
+
+ // FPS counters
+ _lastTime = _fpsTime = _deltaTime = _framesRendered = _fps = 0;
+
+ _cursorNoninteractive = NULL;
+
+ _useD3D = false;
+
+ _stringTable = new BaseStringTable(this);
+
+ for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
+ _music[i] = NULL;
+ _musicStartTime[i] = 0;
+ }
+
+ _settingsResWidth = 800;
+ _settingsResHeight = 600;
+ _settingsRequireAcceleration = false;
+ _settingsRequireSound = false;
+ _settingsTLMode = 0;
+ _settingsAllowWindowed = true;
+ _settingsGameFile = NULL;
+ _settingsAllowAdvanced = false;
+ _settingsAllowAccessTab = true;
+ _settingsAllowAboutTab = true;
+ _settingsAllowDesktopRes = false;
+
+ _editorForceScripts = false;
+ _editorAlwaysRegister = false;
+
+ _focusedWindow = NULL;
+
+ _loadInProgress = false;
+
+ _quitting = false;
+ _loading = false;
+ _scheduledLoadSlot = -1;
+
+ _personalizedSave = false;
+ _compressedSavegames = true;
+
+ _editorMode = false;
+ //_doNotExpandStrings = false;
+
+ _engineLogCallback = NULL;
+ _engineLogCallbackData = NULL;
+
+ _smartCache = false;
+ _surfaceGCCycleTime = 10000;
+
+ _reportTextureFormat = false;
+
+ _viewportSP = -1;
+
+ _subtitlesSpeed = 70;
+
+ _forceNonStreamedSounds = false;
+
+ _thumbnailWidth = _thumbnailHeight = 0;
+
+ _richSavedGames = false;
+ _savedGameExt = NULL;
+ BaseUtils::setString(&_savedGameExt, "dsv");
+
+ _musicCrossfadeRunning = false;
+ _musicCrossfadeStartTime = 0;
+ _musicCrossfadeLength = 0;
+ _musicCrossfadeChannel1 = -1;
+ _musicCrossfadeChannel2 = -1;
+ _musicCrossfadeSwap = false;
+
+ _localSaveDir = NULL;
+ BaseUtils::setString(&_localSaveDir, "saves");
+ _saveDirChecked = false;
+
+ _loadingIcon = NULL;
+ _loadingIconX = _loadingIconY = 0;
+ _loadingIconPersistent = false;
+
+ _textEncoding = TEXT_ANSI;
+ _textRTL = false;
+
+ _soundBufferSizeSec = 3;
+ _suspendedRendering = false;
+
+ _lastCursor = NULL;
+
+
+ BasePlatform::setRectEmpty(&_mouseLockRect);
+
+ _suppressScriptErrors = false;
+ _lastMiniUpdate = 0;
+ _miniUpdateEnabled = false;
+
+ _cachedThumbnail = NULL;
+
+ _autorunDisabled = false;
+
+ // compatibility bits
+ _compatKillMethodThreads = false;
+
+ _usedMem = 0;
+
+
+ _autoSaveOnExit = true;
+ _autoSaveSlot = 999;
+ _cursorHidden = false;
+
+ // Block kept as a reminder that the engine CAN run in constrained/touch-mode
+ /*#ifdef __IPHONEOS__
+ _touchInterface = true;
+ _constrainedMemory = true; // TODO differentiate old and new iOS devices
+ #else*/
+ _touchInterface = false;
+ _constrainedMemory = false;
+//#endif
+
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseGame::~BaseGame() {
+ _shuttingDown = true;
+
+ LOG(0, "");
+ LOG(0, "Shutting down...");
+
+ ConfMan.setBool("last_run", true);
+
+ cleanup();
+
+ delete[] _localSaveDir;
+ delete[] _settingsGameFile;
+ delete[] _savedGameExt;
+
+ delete _cachedThumbnail;
+
+ delete _mathClass;
+
+ delete _transMgr;
+ delete _scEngine;
+ delete _fontStorage;
+ delete _surfaceStorage;
+ delete _videoPlayer;
+ delete _theoraPlayer;
+ delete _soundMgr;
+ //SAFE_DELETE(_keyboardState);
+
+ delete _renderer;
+ delete _stringTable;
+
+ _localSaveDir = NULL;
+ _settingsGameFile = NULL;
+ _savedGameExt = NULL;
+
+ _cachedThumbnail = NULL;
+
+ _mathClass = NULL;
+
+ _transMgr = NULL;
+ _scEngine = NULL;
+ _fontStorage = NULL;
+ _surfaceStorage = NULL;
+ _videoPlayer = NULL;
+ _theoraPlayer = NULL;
+ _soundMgr = NULL;
+
+ _renderer = NULL;
+ _stringTable = NULL;
+
+ DEBUG_DebugDisable();
+ debugC(kWintermuteDebugLog, "--- shutting down normally ---\n");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::cleanup() {
+ delete _loadingIcon;
+ _loadingIcon = NULL;
+
+ _engineLogCallback = NULL;
+ _engineLogCallbackData = NULL;
+
+ for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
+ delete _music[i];
+ _music[i] = NULL;
+ _musicStartTime[i] = 0;
+ }
+
+ unregisterObject(_fader);
+ _fader = NULL;
+
+ for (uint32 i = 0; i < _regObjects.size(); i++) {
+ delete _regObjects[i];
+ _regObjects[i] = NULL;
+ }
+ _regObjects.clear();
+
+ _windows.clear(); // refs only
+ _focusedWindow = NULL; // ref only
+
+ delete _cursorNoninteractive;
+ delete _cursor;
+ delete _activeCursor;
+ _cursorNoninteractive = NULL;
+ _cursor = NULL;
+ _activeCursor = NULL;
+
+ delete _scValue;
+ delete _sFX;
+ _scValue = NULL;
+ _sFX = NULL;
+
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ _scripts[i]->_owner = NULL;
+ _scripts[i]->finish();
+ }
+ _scripts.clear();
+
+ _fontStorage->removeFont(_systemFont);
+ _systemFont = NULL;
+
+ _fontStorage->removeFont(_videoFont);
+ _videoFont = NULL;
+
+ for (uint32 i = 0; i < _quickMessages.size(); i++) {
+ delete _quickMessages[i];
+ }
+ _quickMessages.clear();
+
+ _viewportStack.clear();
+ _viewportSP = -1;
+
+ setName(NULL);
+ setFilename(NULL);
+ for (int i = 0; i < 7; i++) {
+ delete[] _caption[i];
+ _caption[i] = NULL;
+ }
+
+ _lastCursor = NULL;
+
+ delete _keyboardState;
+ _keyboardState = NULL;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseGame::initialize1() {
+ bool loaded = false; // Not really a loop, but a goto-replacement.
+ while (!loaded) {
+ _surfaceStorage = new BaseSurfaceStorage(this);
+ if (_surfaceStorage == NULL) {
+ break;
+ }
+
+ _fontStorage = new BaseFontStorage(this);
+ if (_fontStorage == NULL) {
+ break;
+ }
+
+ _soundMgr = new BaseSoundMgr(this);
+ if (_soundMgr == NULL) {
+ break;
+ }
+
+ _mathClass = new SXMath(this);
+ if (_mathClass == NULL) {
+ break;
+ }
+
+ _scEngine = new ScEngine(this);
+ if (_scEngine == NULL) {
+ break;
+ }
+
+ _videoPlayer = new VideoPlayer(this);
+ if (_videoPlayer == NULL) {
+ break;
+ }
+
+ _transMgr = new BaseTransitionMgr(this);
+ if (_transMgr == NULL) {
+ break;
+ }
+
+ _keyboardState = new BaseKeyboardState(this);
+ if (_keyboardState == NULL) {
+ break;
+ }
+
+ _fader = new BaseFader(this);
+ if (_fader == NULL) {
+ break;
+ }
+ registerObject(_fader);
+
+ loaded = true;
+ }
+ if (loaded == true) {
+ return STATUS_OK;
+ } else {
+ delete _mathClass;
+ delete _keyboardState;
+ delete _transMgr;
+ delete _surfaceStorage;
+ delete _fontStorage;
+ delete _soundMgr;
+ delete _scEngine;
+ delete _videoPlayer;
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseGame::initialize2() { // we know whether we are going to be accelerated
+ _renderer = makeOSystemRenderer(this);
+ if (_renderer == NULL) {
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseGame::initialize3() { // renderer is initialized
+ _posX = _renderer->_width / 2;
+ _posY = _renderer->_height / 2;
+ _renderer->initIndicator();
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseGame::DEBUG_DebugEnable(const char *filename) {
+ _debugDebugMode = true;
+
+ int secs = g_system->getMillis() / 1000;
+ int hours = secs / 3600;
+ secs = secs % 3600;
+ int mins = secs / 60;
+ secs = secs % 60;
+
+#ifdef _DEBUG
+ LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Debug Build) *******************", hours, mins, secs);
+#else
+ LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Release Build) *****************", hours, mins, secs);
+#endif
+
+ LOG(0, "%s ver %d.%d.%d%s, Compiled on " __DATE__ ", " __TIME__, DCGF_NAME, DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, DCGF_VER_SUFFIX);
+
+ AnsiString platform = BasePlatform::getPlatformName();
+ LOG(0, "Platform: %s", platform.c_str());
+ LOG(0, "");
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseGame::DEBUG_DebugDisable() {
+ if (_debugLogFile != NULL) {
+ LOG(0, "********** DEBUG LOG CLOSED ********************************************");
+ //fclose((FILE *)_debugLogFile);
+ _debugLogFile = NULL;
+ }
+ _debugDebugMode = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseGame::LOG(bool res, const char *fmt, ...) {
+ uint32 secs = g_system->getMillis() / 1000;
+ uint32 hours = secs / 3600;
+ secs = secs % 3600;
+ uint32 mins = secs / 60;
+ secs = secs % 60;
+
+ char buff[512];
+ va_list va;
+
+ va_start(va, fmt);
+ vsprintf(buff, fmt, va);
+ va_end(va);
+
+ // redirect to an engine's own callback
+ if (_engineLogCallback) {
+ _engineLogCallback(buff, res, _engineLogCallbackData);
+ }
+
+ debugCN(kWintermuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
+
+ //fprintf((FILE *)_debugLogFile, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
+ //fflush((FILE *)_debugLogFile);
+
+ //QuickMessage(buff);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) {
+ _engineLogCallback = callback;
+ _engineLogCallbackData = data;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseGame::initLoop() {
+ _viewportSP = -1;
+
+ _currentTime = g_system->getMillis();
+
+ _renderer->initLoop();
+ updateMusicCrossfade();
+
+ _surfaceStorage->initLoop();
+ _fontStorage->initLoop();
+
+
+ //_activeObject = NULL;
+
+ // count FPS
+ _deltaTime = _currentTime - _lastTime;
+ _lastTime = _currentTime;
+ _fpsTime += _deltaTime;
+
+ _liveTimerDelta = _liveTimer - _liveTimerLast;
+ _liveTimerLast = _liveTimer;
+ _liveTimer += MIN((uint32)1000, _deltaTime);
+
+ if (_state != GAME_FROZEN) {
+ _timerDelta = _timer - _timerLast;
+ _timerLast = _timer;
+ _timer += MIN((uint32)1000, _deltaTime);
+ } else {
+ _timerDelta = 0;
+ }
+
+ _framesRendered++;
+ if (_fpsTime > 1000) {
+ _fps = _framesRendered;
+ _framesRendered = 0;
+ _fpsTime = 0;
+ }
+ //_gameRef->LOG(0, "%d", _fps);
+
+ getMousePos(&_mousePos);
+
+ _focusedWindow = NULL;
+ for (int i = _windows.size() - 1; i >= 0; i--) {
+ if (_windows[i]->_visible) {
+ _focusedWindow = _windows[i];
+ break;
+ }
+ }
+
+ updateSounds();
+
+ if (_fader) {
+ _fader->update();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseGame::initInput() {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseGame::getSequence() {
+ return ++_sequence;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::setOffset(int offsetX, int offsetY) {
+ _offsetX = offsetX;
+ _offsetY = offsetY;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::getOffset(int *offsetX, int *offsetY) {
+ if (offsetX != NULL) {
+ *offsetX = _offsetX;
+ }
+ if (offsetY != NULL) {
+ *offsetY = _offsetY;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "BaseGame::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing GAME file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(GAME)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SYSTEM_FONT)
+TOKEN_DEF(VIDEO_FONT)
+TOKEN_DEF(EVENTS)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(ACTIVE_CURSOR)
+TOKEN_DEF(NONINTERACTIVE_CURSOR)
+TOKEN_DEF(STRING_TABLE)
+TOKEN_DEF(RESOLUTION)
+TOKEN_DEF(SETTINGS)
+TOKEN_DEF(REQUIRE_3D_ACCELERATION)
+TOKEN_DEF(REQUIRE_SOUND)
+TOKEN_DEF(HWTL_MODE)
+TOKEN_DEF(ALLOW_WINDOWED_MODE)
+TOKEN_DEF(ALLOW_ACCESSIBILITY_TAB)
+TOKEN_DEF(ALLOW_ABOUT_TAB)
+TOKEN_DEF(ALLOW_ADVANCED)
+TOKEN_DEF(ALLOW_DESKTOP_RES)
+TOKEN_DEF(REGISTRY_PATH)
+TOKEN_DEF(PERSONAL_SAVEGAMES)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(SUBTITLES_SPEED)
+TOKEN_DEF(SUBTITLES)
+TOKEN_DEF(VIDEO_SUBTITLES)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(THUMBNAIL_WIDTH)
+TOKEN_DEF(THUMBNAIL_HEIGHT)
+TOKEN_DEF(INDICATOR_X)
+TOKEN_DEF(INDICATOR_Y)
+TOKEN_DEF(INDICATOR_WIDTH)
+TOKEN_DEF(INDICATOR_HEIGHT)
+TOKEN_DEF(INDICATOR_COLOR)
+TOKEN_DEF(SAVE_IMAGE_X)
+TOKEN_DEF(SAVE_IMAGE_Y)
+TOKEN_DEF(SAVE_IMAGE)
+TOKEN_DEF(LOAD_IMAGE_X)
+TOKEN_DEF(LOAD_IMAGE_Y)
+TOKEN_DEF(LOAD_IMAGE)
+TOKEN_DEF(LOCAL_SAVE_DIR)
+TOKEN_DEF(RICH_SAVED_GAMES)
+TOKEN_DEF(SAVED_GAME_EXT)
+TOKEN_DEF(GUID)
+TOKEN_DEF(COMPAT_KILL_METHOD_THREADS)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(GAME)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SYSTEM_FONT)
+ TOKEN_TABLE(VIDEO_FONT)
+ TOKEN_TABLE(EVENTS)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(ACTIVE_CURSOR)
+ TOKEN_TABLE(NONINTERACTIVE_CURSOR)
+ TOKEN_TABLE(PERSONAL_SAVEGAMES)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(SUBTITLES_SPEED)
+ TOKEN_TABLE(SUBTITLES)
+ TOKEN_TABLE(VIDEO_SUBTITLES)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(THUMBNAIL_WIDTH)
+ TOKEN_TABLE(THUMBNAIL_HEIGHT)
+ TOKEN_TABLE(INDICATOR_X)
+ TOKEN_TABLE(INDICATOR_Y)
+ TOKEN_TABLE(INDICATOR_WIDTH)
+ TOKEN_TABLE(INDICATOR_HEIGHT)
+ TOKEN_TABLE(INDICATOR_COLOR)
+ TOKEN_TABLE(SAVE_IMAGE_X)
+ TOKEN_TABLE(SAVE_IMAGE_Y)
+ TOKEN_TABLE(SAVE_IMAGE)
+ TOKEN_TABLE(LOAD_IMAGE_X)
+ TOKEN_TABLE(LOAD_IMAGE_Y)
+ TOKEN_TABLE(LOAD_IMAGE)
+ TOKEN_TABLE(LOCAL_SAVE_DIR)
+ TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS)
+ TOKEN_TABLE_END
+
+ // Declare a few variables necessary for moving data from these settings over to the renderer:
+ // The values are the same as the defaults set in BaseRenderer.
+ int loadImageX = 0;
+ int loadImageY = 0;
+ int saveImageX = 0;
+ int saveImageY = 0;
+ int indicatorX = -1;
+ int indicatorY = -1;
+ int indicatorWidth = -1;
+ int indicatorHeight = 8;
+ uint32 indicatorColor = BYTETORGBA(255, 0, 0, 128);
+ Common::String loadImageName = "";
+ Common::String saveImageName = "";
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_GAME) {
+ _gameRef->LOG(0, "'GAME' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_SYSTEM_FONT:
+ if (_systemFont) {
+ _fontStorage->removeFont(_systemFont);
+ }
+ _systemFont = NULL;
+
+ _systemFont = _gameRef->_fontStorage->addFont((char *)params);
+ break;
+
+ case TOKEN_VIDEO_FONT:
+ if (_videoFont) {
+ _fontStorage->removeFont(_videoFont);
+ }
+ _videoFont = NULL;
+
+ _videoFont = _gameRef->_fontStorage->addFont((char *)params);
+ break;
+
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_ACTIVE_CURSOR:
+ delete _activeCursor;
+ _activeCursor = NULL;
+ _activeCursor = new BaseSprite(_gameRef);
+ if (!_activeCursor || DID_FAIL(_activeCursor->loadFile((char *)params))) {
+ delete _activeCursor;
+ _activeCursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NONINTERACTIVE_CURSOR:
+ delete _cursorNoninteractive;
+ _cursorNoninteractive = new BaseSprite(_gameRef);
+ if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile((char *)params))) {
+ delete _cursorNoninteractive;
+ _cursorNoninteractive = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PERSONAL_SAVEGAMES:
+ parser.scanStr((char *)params, "%b", &_personalizedSave);
+ break;
+
+ case TOKEN_SUBTITLES:
+ parser.scanStr((char *)params, "%b", &_subtitles);
+ break;
+
+ case TOKEN_SUBTITLES_SPEED:
+ parser.scanStr((char *)params, "%d", &_subtitlesSpeed);
+ break;
+
+ case TOKEN_VIDEO_SUBTITLES:
+ parser.scanStr((char *)params, "%b", &_videoSubtitles);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+
+ case TOKEN_THUMBNAIL_WIDTH:
+ parser.scanStr((char *)params, "%d", &_thumbnailWidth);
+ break;
+
+ case TOKEN_THUMBNAIL_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_thumbnailHeight);
+ break;
+
+ case TOKEN_INDICATOR_X:
+ parser.scanStr((char *)params, "%d", &indicatorX);
+ break;
+
+ case TOKEN_INDICATOR_Y:
+ parser.scanStr((char *)params, "%d", &indicatorY);
+ break;
+
+ case TOKEN_INDICATOR_COLOR: {
+ int r, g, b, a;
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &r, &g, &b, &a);
+ indicatorColor = BYTETORGBA(r, g, b, a);
+ }
+ break;
+
+ case TOKEN_INDICATOR_WIDTH:
+ parser.scanStr((char *)params, "%d", &indicatorWidth);
+ break;
+
+ case TOKEN_INDICATOR_HEIGHT:
+ parser.scanStr((char *)params, "%d", &indicatorHeight);
+ break;
+
+ case TOKEN_SAVE_IMAGE:
+ saveImageName = (char *) params;
+ break;
+
+ case TOKEN_SAVE_IMAGE_X:
+ parser.scanStr((char *)params, "%d", &saveImageX);
+ break;
+
+ case TOKEN_SAVE_IMAGE_Y:
+ parser.scanStr((char *)params, "%d", &saveImageY);
+ break;
+
+ case TOKEN_LOAD_IMAGE:
+ loadImageName = (char *) params;
+ break;
+
+ case TOKEN_LOAD_IMAGE_X:
+ parser.scanStr((char *)params, "%d", &loadImageX);
+ break;
+
+ case TOKEN_LOAD_IMAGE_Y:
+ parser.scanStr((char *)params, "%d", &loadImageY);
+ break;
+
+ case TOKEN_LOCAL_SAVE_DIR:
+ BaseUtils::setString(&_localSaveDir, (char *)params);
+ break;
+
+ case TOKEN_COMPAT_KILL_METHOD_THREADS:
+ parser.scanStr((char *)params, "%b", &_compatKillMethodThreads);
+ break;
+ }
+ }
+
+ _renderer->setIndicator(indicatorWidth, indicatorHeight, indicatorX, indicatorY, indicatorColor);
+ _renderer->initIndicator(); // In case we just reset the values.
+ _renderer->setSaveImage(saveImageName.c_str(), saveImageX, saveImageY);
+ _renderer->setLoadingScreen(loadImageName.c_str(), loadImageX, loadImageY);
+
+ if (!_systemFont) {
+ _systemFont = _gameRef->_fontStorage->addFont("system_font.fnt");
+ }
+
+
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in GAME definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading GAME definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // LOG
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "LOG") == 0) {
+ stack->correctParams(1);
+ LOG(0, stack->pop()->getString());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Caption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Caption") == 0) {
+ bool res = BaseObject::scCallMethod(script, stack, thisStack, name);
+ setWindowTitle();
+ return res;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Msg
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Msg") == 0) {
+ stack->correctParams(1);
+ quickMessage(stack->pop()->getString());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RunScript
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RunScript") == 0) {
+ _gameRef->LOG(0, "**Warning** The 'RunScript' method is now obsolete. Use 'AttachScript' instead (same syntax)");
+ stack->correctParams(1);
+ if (DID_FAIL(addScript(stack->pop()->getString()))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadStringTable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadStringTable") == 0) {
+ stack->correctParams(2);
+ const char *filename = stack->pop()->getString();
+ ScValue *val = stack->pop();
+
+ bool clearOld;
+ if (val->isNULL()) {
+ clearOld = true;
+ } else {
+ clearOld = val->getBool();
+ }
+
+ if (DID_FAIL(_stringTable->loadFile(filename, clearOld))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ValidObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ValidObject") == 0) {
+ stack->correctParams(1);
+ BaseScriptable *obj = stack->pop()->getNative();
+ if (validObject((BaseObject *) obj)) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Reset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Reset") == 0) {
+ stack->correctParams(0);
+ resetContent();
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // UnloadObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "UnloadObject") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ BaseObject *obj = (BaseObject *)val->getNative();
+ unregisterObject(obj);
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val->setNULL();
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadWindow") == 0) {
+ stack->correctParams(1);
+ UIWindow *win = new UIWindow(_gameRef);
+ if (win && DID_SUCCEED(win->loadFile(stack->pop()->getString()))) {
+ _windows.add(win);
+ registerObject(win);
+ stack->pushNative(win, true);
+ } else {
+ delete win;
+ win = NULL;
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ExpandString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ExpandString") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ char *str = new char[strlen(val->getString()) + 1];
+ strcpy(str, val->getString());
+ _stringTable->expand(&str);
+ stack->pushString(str);
+ delete[] str;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlayMusic / PlayMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "PlayMusic") == 0) {
+ stack->correctParams(3);
+ } else {
+ stack->correctParams(4);
+ channel = stack->pop()->getInt();
+ }
+
+ const char *filename = stack->pop()->getString();
+ ScValue *valLooping = stack->pop();
+ bool looping = valLooping->isNULL() ? true : valLooping->getBool();
+
+ ScValue *valLoopStart = stack->pop();
+ uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt());
+
+
+ if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StopMusic / StopMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) {
+ int channel = 0;
+
+ if (strcmp(name, "StopMusic") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (DID_FAIL(stopMusic(channel))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PauseMusic / PauseMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) {
+ int channel = 0;
+
+ if (strcmp(name, "PauseMusic") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (DID_FAIL(pauseMusic(channel))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ResumeMusic / ResumeMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "ResumeMusic") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (DID_FAIL(resumeMusic(channel))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetMusic / GetMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "GetMusic") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) {
+ stack->pushNULL();
+ } else {
+ if (!_music[channel] || !_music[channel]->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_music[channel]->getFilename());
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetMusicPosition / SetMusicChannelPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "SetMusicPosition") == 0) {
+ stack->correctParams(1);
+ } else {
+ stack->correctParams(2);
+ channel = stack->pop()->getInt();
+ }
+
+ uint32 time = stack->pop()->getInt();
+
+ if (DID_FAIL(setMusicStartTime(channel, time))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetMusicPosition / GetMusicChannelPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) {
+ int channel = 0;
+ if (strcmp(name, "GetMusicPosition") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushInt(0);
+ } else {
+ stack->pushInt(_music[channel]->getPositionTime());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsMusicPlaying / IsMusicChannelPlaying
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) {
+ int channel = 0;
+ if (strcmp(name, "IsMusicPlaying") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(_music[channel]->isPlaying());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetMusicVolume / SetMusicChannelVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) {
+ int channel = 0;
+ if (strcmp(name, "SetMusicVolume") == 0) {
+ stack->correctParams(1);
+ } else {
+ stack->correctParams(2);
+ channel = stack->pop()->getInt();
+ }
+
+ int volume = stack->pop()->getInt();
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushBool(false);
+ } else {
+ if (DID_FAIL(_music[channel]->setVolumePercent(volume))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetMusicVolume / GetMusicChannelVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) {
+ int channel = 0;
+ if (strcmp(name, "GetMusicVolume") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushInt(0);
+ } else {
+ stack->pushInt(_music[channel]->getVolumePercent());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MusicCrossfade
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MusicCrossfade") == 0) {
+ stack->correctParams(4);
+ int channel1 = stack->pop()->getInt(0);
+ int channel2 = stack->pop()->getInt(0);
+ uint32 fadeLength = (uint32)stack->pop()->getInt(0);
+ bool swap = stack->pop()->getBool(true);
+
+ if (_musicCrossfadeRunning) {
+ script->runtimeError("Game.MusicCrossfade: Music crossfade is already in progress.");
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ _musicCrossfadeStartTime = _liveTimer;
+ _musicCrossfadeChannel1 = channel1;
+ _musicCrossfadeChannel2 = channel2;
+ _musicCrossfadeLength = fadeLength;
+ _musicCrossfadeSwap = swap;
+
+ _musicCrossfadeRunning = true;
+
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSoundLength
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSoundLength") == 0) {
+ stack->correctParams(1);
+
+ int length = 0;
+ const char *filename = stack->pop()->getString();
+
+ BaseSound *sound = new BaseSound(_gameRef);
+ if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
+ length = sound->getLength();
+ delete sound;
+ sound = NULL;
+ }
+ stack->pushInt(length);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetMousePos
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMousePos") == 0) {
+ stack->correctParams(2);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+ x = MAX(x, 0);
+ x = MIN(x, _renderer->_width);
+ y = MAX(y, 0);
+ y = MIN(y, _renderer->_height);
+ Point32 p;
+ p.x = x + _renderer->_drawOffsetX;
+ p.y = y + _renderer->_drawOffsetY;
+
+ BasePlatform::setCursorPos(p.x, p.y);
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LockMouseRect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LockMouseRect") == 0) {
+ stack->correctParams(4);
+ int left = stack->pop()->getInt();
+ int top = stack->pop()->getInt();
+ int right = stack->pop()->getInt();
+ int bottom = stack->pop()->getInt();
+
+ if (right < left) {
+ BaseUtils::swap(&left, &right);
+ }
+ if (bottom < top) {
+ BaseUtils::swap(&top, &bottom);
+ }
+
+ BasePlatform::setRect(&_mouseLockRect, left, top, right, bottom);
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlayVideo
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlayVideo") == 0) {
+ _gameRef->LOG(0, "Warning: Game.PlayVideo() is now deprecated. Use Game.PlayTheora() instead.");
+
+ stack->correctParams(6);
+ const char *filename = stack->pop()->getString();
+ warning("PlayVideo: %s - not implemented yet", filename);
+ ScValue *valType = stack->pop();
+ int type;
+ if (valType->isNULL()) {
+ type = (int)VID_PLAY_STRETCH;
+ } else {
+ type = valType->getInt();
+ }
+
+ int xVal = stack->pop()->getInt();
+ int yVal = stack->pop()->getInt();
+ bool freezeMusic = stack->pop()->getBool(true);
+
+ ScValue *valSub = stack->pop();
+ const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString();
+
+ if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) {
+ type = (int)VID_PLAY_STRETCH;
+ }
+
+ if (DID_SUCCEED(_gameRef->_videoPlayer->initialize(filename, subtitleFile))) {
+ if (DID_SUCCEED(_gameRef->_videoPlayer->play((TVideoPlayback)type, xVal, yVal, freezeMusic))) {
+ stack->pushBool(true);
+ script->sleep(0);
+ } else {
+ stack->pushBool(false);
+ }
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlayTheora
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlayTheora") == 0) {
+ stack->correctParams(7);
+ const char *filename = stack->pop()->getString();
+ ScValue *valType = stack->pop();
+ int type;
+ if (valType->isNULL()) {
+ type = (int)VID_PLAY_STRETCH;
+ } else {
+ type = valType->getInt();
+ }
+
+ int xVal = stack->pop()->getInt();
+ int yVal = stack->pop()->getInt();
+ bool freezeMusic = stack->pop()->getBool(true);
+ bool dropFrames = stack->pop()->getBool(true);
+
+ ScValue *valSub = stack->pop();
+ const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString();
+
+ if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) {
+ type = (int)VID_PLAY_STRETCH;
+ }
+
+ delete _theoraPlayer;
+ _theoraPlayer = new VideoTheoraPlayer(this);
+ if (_theoraPlayer && DID_SUCCEED(_theoraPlayer->initialize(filename, subtitleFile))) {
+ _theoraPlayer->_dontDropFrames = !dropFrames;
+ if (DID_SUCCEED(_theoraPlayer->play((TVideoPlayback)type, xVal, yVal, true, freezeMusic))) {
+ stack->pushBool(true);
+ script->sleep(0);
+ } else {
+ stack->pushBool(false);
+ }
+ } else {
+ stack->pushBool(false);
+ delete _theoraPlayer;
+ _theoraPlayer = NULL;
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // QuitGame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "QuitGame") == 0) {
+ stack->correctParams(0);
+ stack->pushNULL();
+ _quitting = true;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RegWriteNumber
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RegWriteNumber") == 0) {
+ stack->correctParams(2);
+ const char *key = stack->pop()->getString();
+ int val = stack->pop()->getInt();
+ Common::String privKey = "priv_" + StringUtil::encodeSetting(key);
+ ConfMan.setInt(privKey, val);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RegReadNumber
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RegReadNumber") == 0) {
+ stack->correctParams(2);
+ const char *key = stack->pop()->getString();
+ int initVal = stack->pop()->getInt();
+ Common::String privKey = "priv_" + StringUtil::encodeSetting(key);
+ int result = initVal;
+ if (ConfMan.hasKey(privKey)) {
+ result = ConfMan.getInt(privKey);
+ }
+ stack->pushInt(result);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RegWriteString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RegWriteString") == 0) {
+ stack->correctParams(2);
+ const char *key = stack->pop()->getString();
+ const char *val = stack->pop()->getString();
+ Common::String privKey = "priv_" + StringUtil::encodeSetting(key);
+ Common::String privVal = StringUtil::encodeSetting(val);
+ ConfMan.set(privKey, privVal);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RegReadString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RegReadString") == 0) {
+ stack->correctParams(2);
+ const char *key = stack->pop()->getString();
+ const char *initVal = stack->pop()->getString();
+ Common::String privKey = "priv_" + StringUtil::encodeSetting(key);
+ Common::String result = initVal;
+ if (ConfMan.hasKey(privKey)) {
+ result = StringUtil::decodeSetting(ConfMan.get(key));
+ }
+ stack->pushString(result.c_str());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SaveGame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SaveGame") == 0) {
+ stack->correctParams(3);
+ int slot = stack->pop()->getInt();
+ const char *xdesc = stack->pop()->getString();
+ bool quick = stack->pop()->getBool(false);
+
+ char *desc = new char[strlen(xdesc) + 1];
+ strcpy(desc, xdesc);
+ stack->pushBool(true);
+ if (DID_FAIL(saveGame(slot, desc, quick))) {
+ stack->pop();
+ stack->pushBool(false);
+ }
+ delete[] desc;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadGame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadGame") == 0) {
+ stack->correctParams(1);
+ _scheduledLoadSlot = stack->pop()->getInt();
+ _loading = true;
+ stack->pushBool(false);
+ script->sleep(0);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsSaveSlotUsed
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsSaveSlotUsed") == 0) {
+ stack->correctParams(1);
+ int slot = stack->pop()->getInt();
+ stack->pushBool(SaveLoad::isSaveSlotUsed(slot));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSaveSlotDescription
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSaveSlotDescription") == 0) {
+ stack->correctParams(1);
+ int slot = stack->pop()->getInt();
+ char desc[512];
+ desc[0] = '\0';
+ SaveLoad::getSaveSlotDescription(slot, desc);
+ stack->pushString(desc);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // EmptySaveSlot
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "EmptySaveSlot") == 0) {
+ stack->correctParams(1);
+ int slot = stack->pop()->getInt();
+ SaveLoad::emptySaveSlot(slot);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetGlobalSFXVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetGlobalSFXVolume") == 0) {
+ stack->correctParams(1);
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)stack->pop()->getInt());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetGlobalSpeechVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetGlobalSpeechVolume") == 0) {
+ stack->correctParams(1);
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)stack->pop()->getInt());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetGlobalMusicVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetGlobalMusicVolume") == 0) {
+ stack->correctParams(1);
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)stack->pop()->getInt());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetGlobalMasterVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetGlobalMasterVolume") == 0) {
+ stack->correctParams(1);
+ _gameRef->_soundMgr->setMasterVolumePercent((byte)stack->pop()->getInt());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetGlobalSFXVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetGlobalSFXVolume") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetGlobalSpeechVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetGlobalSpeechVolume") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetGlobalMusicVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetGlobalMusicVolume") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetGlobalMasterVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetGlobalMasterVolume") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_soundMgr->getMasterVolumePercent());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetActiveCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetActiveCursor") == 0) {
+ stack->correctParams(1);
+ if (DID_SUCCEED(setActiveCursor(stack->pop()->getString()))) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetActiveCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetActiveCursor") == 0) {
+ stack->correctParams(0);
+ if (!_activeCursor || !_activeCursor->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_activeCursor->getFilename());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetActiveCursorObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetActiveCursorObject") == 0) {
+ stack->correctParams(0);
+ if (!_activeCursor) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_activeCursor, true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveActiveCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveActiveCursor") == 0) {
+ stack->correctParams(0);
+ delete _activeCursor;
+ _activeCursor = NULL;
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HasActiveCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HasActiveCursor") == 0) {
+ stack->correctParams(0);
+
+ if (_activeCursor) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FileExists
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FileExists") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+
+ bool exists = BaseFileManager::getEngineInstance()->hasFile(filename); // Had absPathWarning = false
+ stack->pushBool(exists);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeOut / FadeOutAsync / SystemFadeOut / SystemFadeOutAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeOut") == 0 || strcmp(name, "FadeOutAsync") == 0 || strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0) {
+ stack->correctParams(5);
+ uint32 duration = stack->pop()->getInt(500);
+ byte red = stack->pop()->getInt(0);
+ byte green = stack->pop()->getInt(0);
+ byte blue = stack->pop()->getInt(0);
+ byte alpha = stack->pop()->getInt(0xFF);
+
+ bool system = (strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0);
+
+ _fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration, system);
+ if (strcmp(name, "FadeOutAsync") != 0 && strcmp(name, "SystemFadeOutAsync") != 0) {
+ script->waitFor(_fader);
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeIn / FadeInAsync / SystemFadeIn / SystemFadeInAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeIn") == 0 || strcmp(name, "FadeInAsync") == 0 || strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0) {
+ stack->correctParams(5);
+ uint32 duration = stack->pop()->getInt(500);
+ byte red = stack->pop()->getInt(0);
+ byte green = stack->pop()->getInt(0);
+ byte blue = stack->pop()->getInt(0);
+ byte alpha = stack->pop()->getInt(0xFF);
+
+ bool system = (strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0);
+
+ _fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration, system);
+ if (strcmp(name, "FadeInAsync") != 0 && strcmp(name, "SystemFadeInAsync") != 0) {
+ script->waitFor(_fader);
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFadeColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFadeColor") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_fader->getCurrentColor());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Screenshot
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Screenshot") == 0) {
+ stack->correctParams(1);
+ char filename[MAX_PATH_LENGTH];
+
+ ScValue *val = stack->pop();
+
+ warning("BGame::ScCallMethod - Screenshot not reimplemented"); //TODO
+ int fileNum = 0;
+
+ while (true) {
+ sprintf(filename, "%s%03d.bmp", val->isNULL() ? getName() : val->getString(), fileNum);
+ if (!Common::File::exists(filename)) {
+ break;
+ }
+ fileNum++;
+ }
+
+ bool ret = false;
+ BaseImage *image = _gameRef->_renderer->takeScreenshot();
+ if (image) {
+ ret = DID_SUCCEED(image->saveBMPFile(filename));
+ delete image;
+ } else {
+ ret = false;
+ }
+
+ stack->pushBool(ret);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScreenshotEx
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScreenshotEx") == 0) {
+ stack->correctParams(3);
+ const char *filename = stack->pop()->getString();
+ int sizeX = stack->pop()->getInt(_renderer->_width);
+ int sizeY = stack->pop()->getInt(_renderer->_height);
+
+ bool ret = false;
+ BaseImage *image = _gameRef->_renderer->takeScreenshot();
+ if (image) {
+ ret = DID_SUCCEED(image->resize(sizeX, sizeY));
+ if (ret) {
+ ret = DID_SUCCEED(image->saveBMPFile(filename));
+ }
+ delete image;
+ } else {
+ ret = false;
+ }
+
+ stack->pushBool(ret);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateWindow") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ UIWindow *win = new UIWindow(_gameRef);
+ _windows.add(win);
+ registerObject(win);
+ if (!val->isNULL()) {
+ win->setName(val->getString());
+ }
+ stack->pushNative(win, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteWindow") == 0) {
+ stack->correctParams(1);
+ BaseObject *obj = (BaseObject *)stack->pop()->getNative();
+ for (uint32 i = 0; i < _windows.size(); i++) {
+ if (_windows[i] == obj) {
+ unregisterObject(_windows[i]);
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+ }
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // OpenDocument
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "OpenDocument") == 0) {
+ stack->correctParams(0);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DEBUG_DumpClassRegistry
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DEBUG_DumpClassRegistry") == 0) {
+ stack->correctParams(0);
+ DEBUG_DumpClassRegistry();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetLoadingScreen
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetLoadingScreen") == 0) {
+ stack->correctParams(3);
+ ScValue *val = stack->pop();
+ int loadImageX = stack->pop()->getInt();
+ int loadImageY = stack->pop()->getInt();
+
+ if (val->isNULL()) {
+ _renderer->setLoadingScreen(NULL, loadImageX, loadImageY);
+ } else {
+ _renderer->setLoadingScreen(val->getString(), loadImageX, loadImageY);
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSavingScreen
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetSavingScreen") == 0) {
+ stack->correctParams(3);
+ ScValue *val = stack->pop();
+ int saveImageX = stack->pop()->getInt();
+ int saveImageY = stack->pop()->getInt();
+
+ if (val->isNULL()) {
+ _renderer->setSaveImage(NULL, saveImageX, saveImageY);
+ } else {
+ _renderer->setSaveImage(NULL, saveImageX, saveImageY);
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetWaitCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetWaitCursor") == 0) {
+ stack->correctParams(1);
+ if (DID_SUCCEED(setWaitCursor(stack->pop()->getString()))) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveWaitCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveWaitCursor") == 0) {
+ stack->correctParams(0);
+ delete _cursorNoninteractive;
+ _cursorNoninteractive = NULL;
+
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetWaitCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetWaitCursor") == 0) {
+ stack->correctParams(0);
+ if (!_cursorNoninteractive || !_cursorNoninteractive->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_cursorNoninteractive->getFilename());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetWaitCursorObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetWaitCursorObject") == 0) {
+ stack->correctParams(0);
+ if (!_cursorNoninteractive) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_cursorNoninteractive, true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ClearScriptCache
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ClearScriptCache") == 0) {
+ stack->correctParams(0);
+ stack->pushBool(DID_SUCCEED(_scEngine->emptyScriptCache()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DisplayLoadingIcon
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DisplayLoadingIcon") == 0) {
+ stack->correctParams(4);
+
+ const char *filename = stack->pop()->getString();
+ _loadingIconX = stack->pop()->getInt();
+ _loadingIconY = stack->pop()->getInt();
+ _loadingIconPersistent = stack->pop()->getBool();
+
+ delete _loadingIcon;
+ _loadingIcon = new BaseSprite(this);
+ if (!_loadingIcon || DID_FAIL(_loadingIcon->loadFile(filename))) {
+ delete _loadingIcon;
+ _loadingIcon = NULL;
+ } else {
+ displayContent(false, true);
+ _gameRef->_renderer->flip();
+ _gameRef->_renderer->initLoop();
+ }
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HideLoadingIcon
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HideLoadingIcon") == 0) {
+ stack->correctParams(0);
+ delete _loadingIcon;
+ _loadingIcon = NULL;
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DumpTextureStats
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DumpTextureStats") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+
+ _renderer->dumpData(filename);
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccOutputText
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccOutputText") == 0) {
+ stack->correctParams(2);
+ /* const char *str = */ stack->pop()->getString();
+ /* int type = */ stack->pop()->getInt();
+ // do nothing
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StoreSaveThumbnail
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StoreSaveThumbnail") == 0) {
+ stack->correctParams(0);
+ delete _cachedThumbnail;
+ _cachedThumbnail = new BaseSaveThumbHelper(this);
+ if (DID_FAIL(_cachedThumbnail->storeThumbnail())) {
+ delete _cachedThumbnail;
+ _cachedThumbnail = NULL;
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteSaveThumbnail
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteSaveThumbnail") == 0) {
+ stack->correctParams(0);
+ delete _cachedThumbnail;
+ _cachedThumbnail = NULL;
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFileChecksum
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFileChecksum") == 0) {
+ stack->correctParams(2);
+ const char *filename = stack->pop()->getString();
+ bool asHex = stack->pop()->getBool(false);
+
+ Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(filename, false);
+ if (file) {
+ crc remainder = crc_initialize();
+ byte buf[1024];
+ int bytesRead = 0;
+
+ while (bytesRead < file->size()) {
+ int bufSize = MIN((uint32)1024, (uint32)(file->size() - bytesRead));
+ bytesRead += file->read(buf, bufSize);
+
+ for (int i = 0; i < bufSize; i++) {
+ remainder = crc_process_byte(buf[i], remainder);
+ }
+ }
+ crc checksum = crc_finalize(remainder);
+
+ if (asHex) {
+ char hex[100];
+ sprintf(hex, "%x", checksum);
+ stack->pushString(hex);
+ } else {
+ stack->pushInt(checksum);
+ }
+
+ BaseFileManager::getEngineInstance()->closeFile(file);
+ file = NULL;
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // EnableScriptProfiling
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "EnableScriptProfiling") == 0) {
+ stack->correctParams(0);
+ _scEngine->enableProfiling();
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DisableScriptProfiling
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DisableScriptProfiling") == 0) {
+ stack->correctParams(0);
+ _scEngine->disableProfiling();
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ShowStatusLine
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ShowStatusLine") == 0) {
+ stack->correctParams(0);
+ // Block kept to show intention of opcode.
+ /*#ifdef __IPHONEOS__
+ IOS_ShowStatusLine(TRUE);
+ #endif*/
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HideStatusLine
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HideStatusLine") == 0) {
+ stack->correctParams(0);
+ // Block kept to show intention of opcode.
+ /*#ifdef __IPHONEOS__
+ IOS_ShowStatusLine(FALSE);
+ #endif*/
+ stack->pushNULL();
+
+ return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseGame::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("game");
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(getName());
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Hwnd (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Hwnd") == 0) {
+ _scValue->setInt((int)_renderer->_window);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CurrentTime (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CurrentTime") == 0) {
+ _scValue->setInt((int)_timer);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WindowsTime (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WindowsTime") == 0) {
+ _scValue->setInt((int)g_system->getMillis());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WindowedMode (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WindowedMode") == 0) {
+ _scValue->setBool(_renderer->_windowed);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MouseX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MouseX") == 0) {
+ _scValue->setInt(_mousePos.x);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MouseY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MouseY") == 0) {
+ _scValue->setInt(_mousePos.y);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MainObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MainObject") == 0) {
+ _scValue->setNative(_mainObject, true);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ActiveObject (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ActiveObject") == 0) {
+ _scValue->setNative(_activeObject, true);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScreenWidth (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScreenWidth") == 0) {
+ _scValue->setInt(_renderer->_width);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScreenHeight (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScreenHeight") == 0) {
+ _scValue->setInt(_renderer->_height);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Interactive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Interactive") == 0) {
+ _scValue->setBool(_interactive);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DebugMode (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DebugMode") == 0) {
+ _scValue->setBool(_debugDebugMode);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundAvailable (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundAvailable") == 0) {
+ _scValue->setBool(_soundMgr->_soundAvailable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SFXVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SFXVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
+ _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType));
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SpeechVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SpeechVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
+ _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType));
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MusicVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MusicVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
+ _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType));
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MasterVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MasterVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete");
+ _scValue->setInt(_soundMgr->getMasterVolumePercent());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Keyboard (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Keyboard") == 0) {
+ if (_keyboardState) {
+ _scValue->setNative(_keyboardState, true);
+ } else {
+ _scValue->setNULL();
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Subtitles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Subtitles") == 0) {
+ _scValue->setBool(_subtitles);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesSpeed
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesSpeed") == 0) {
+ _scValue->setInt(_subtitlesSpeed);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // VideoSubtitles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VideoSubtitles") == 0) {
+ _scValue->setBool(_videoSubtitles);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FPS (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FPS") == 0) {
+ _scValue->setInt(_fps);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AcceleratedMode / Accelerated (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AcceleratedMode") == 0 || strcmp(name, "Accelerated") == 0) {
+ _scValue->setBool(_useD3D);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextEncoding
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextEncoding") == 0) {
+ _scValue->setInt(_textEncoding);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextRTL
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextRTL") == 0) {
+ _scValue->setBool(_textRTL);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundBufferSize
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundBufferSize") == 0) {
+ _scValue->setInt(_soundBufferSizeSec);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SuspendedRendering
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SuspendedRendering") == 0) {
+ _scValue->setBool(_suspendedRendering);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SuppressScriptErrors
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SuppressScriptErrors") == 0) {
+ _scValue->setBool(_suppressScriptErrors);
+ return _scValue;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // Frozen
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Frozen") == 0) {
+ _scValue->setBool(_state == GAME_FROZEN);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccTTSEnabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccTTSEnabled") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccTTSTalk
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccTTSTalk") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccTTSCaptions
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccTTSCaptions") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccTTSKeypress
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccTTSKeypress") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccKeyboardEnabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccKeyboardEnabled") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccKeyboardCursorSkip
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccKeyboardCursorSkip") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccKeyboardPause
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccKeyboardPause") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutorunDisabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutorunDisabled") == 0) {
+ _scValue->setBool(_autorunDisabled);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SaveDirectory (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SaveDirectory") == 0) {
+ AnsiString dataDir = "saves/"; // TODO: This is just to avoid telling the engine actual paths.
+ _scValue->setString(dataDir.c_str());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutoSaveOnExit
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutoSaveOnExit") == 0) {
+ _scValue->setBool(_autoSaveOnExit);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutoSaveSlot
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutoSaveSlot") == 0) {
+ _scValue->setInt(_autoSaveSlot);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorHidden
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorHidden") == 0) {
+ _scValue->setBool(_cursorHidden);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Platform (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Platform") == 0) {
+ _scValue->setString(BasePlatform::getPlatformName().c_str());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeviceType (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeviceType") == 0) {
+ _scValue->setString(getDeviceType().c_str());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MostRecentSaveSlot (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MostRecentSaveSlot") == 0) {
+ if (!ConfMan.hasKey("most_recent_saveslot")) {
+ _scValue->setInt(-1);
+ } else {
+ _scValue->setInt(ConfMan.getInt("most_recent_saveslot"));
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Store (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Store") == 0) {
+ _scValue->setNULL();
+ error("Request for a SXStore-object, which is not supported by ScummVM");
+
+ return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MouseX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MouseX") == 0) {
+ _mousePos.x = value->getInt();
+ resetMousePos();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MouseY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MouseY") == 0) {
+ _mousePos.y = value->getInt();
+ resetMousePos();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Caption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ bool res = BaseObject::scSetProperty(name, value);
+ setWindowTitle();
+ return res;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MainObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MainObject") == 0) {
+ BaseScriptable *obj = value->getNative();
+ if (obj == NULL || validObject((BaseObject *)obj)) {
+ _mainObject = (BaseObject *)obj;
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Interactive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Interactive") == 0) {
+ setInteractive(value->getBool());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SFXVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SFXVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SpeechVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SpeechVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MusicVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MusicVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MasterVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MasterVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete");
+ _gameRef->_soundMgr->setMasterVolumePercent((byte)value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Subtitles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Subtitles") == 0) {
+ _subtitles = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesSpeed
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesSpeed") == 0) {
+ _subtitlesSpeed = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // VideoSubtitles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VideoSubtitles") == 0) {
+ _videoSubtitles = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextEncoding
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextEncoding") == 0) {
+ int enc = value->getInt();
+ if (enc < 0) {
+ enc = 0;
+ }
+ if (enc >= NUM_TEXT_ENCODINGS) {
+ enc = NUM_TEXT_ENCODINGS - 1;
+ }
+ _textEncoding = (TTextEncoding)enc;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextRTL
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextRTL") == 0) {
+ _textRTL = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundBufferSize
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundBufferSize") == 0) {
+ _soundBufferSizeSec = value->getInt();
+ _soundBufferSizeSec = MAX(3, _soundBufferSizeSec);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SuspendedRendering
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SuspendedRendering") == 0) {
+ _suspendedRendering = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SuppressScriptErrors
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SuppressScriptErrors") == 0) {
+ _suppressScriptErrors = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutorunDisabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutorunDisabled") == 0) {
+ _autorunDisabled = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutoSaveOnExit
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutoSaveOnExit") == 0) {
+ _autoSaveOnExit = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutoSaveSlot
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutoSaveSlot") == 0) {
+ _autoSaveSlot = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorHidden
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorHidden") == 0) {
+ _cursorHidden = value->getBool();
+ return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseGame::scToString() {
+ return "[game object]";
+}
+
+
+
+#define QUICK_MSG_DURATION 3000
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::displayQuickMsg() {
+ if (_quickMessages.size() == 0 || !_systemFont) {
+ return STATUS_OK;
+ }
+
+ // update
+ for (uint32 i = 0; i < _quickMessages.size(); i++) {
+ if (_currentTime - _quickMessages[i]->_startTime >= QUICK_MSG_DURATION) {
+ delete _quickMessages[i];
+ _quickMessages.remove_at(i);
+ i--;
+ }
+ }
+
+ int posY = 20;
+
+ // display
+ for (uint32 i = 0; i < _quickMessages.size(); i++) {
+ _systemFont->drawText((byte *)_quickMessages[i]->getText(), 0, posY, _renderer->_width);
+ posY += _systemFont->getTextHeight((byte *)_quickMessages[i]->getText(), _renderer->_width);
+ }
+ return STATUS_OK;
+}
+
+
+#define MAX_QUICK_MSG 5
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::quickMessage(const char *text) {
+ if (_quickMessages.size() >= MAX_QUICK_MSG) {
+ delete _quickMessages[0];
+ _quickMessages.remove_at(0);
+ }
+ _quickMessages.add(new BaseQuickMsg(_gameRef, text));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::quickMessageForm(char *fmt, ...) {
+ char buff[256];
+ va_list va;
+
+ va_start(va, fmt);
+ vsprintf(buff, fmt, va);
+ va_end(va);
+
+ quickMessage(buff);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::registerObject(BaseObject *object) {
+ _regObjects.add(object);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::unregisterObject(BaseObject *object) {
+ if (!object) {
+ return STATUS_OK;
+ }
+
+ // is it a window?
+ for (uint32 i = 0; i < _windows.size(); i++) {
+ if ((BaseObject *)_windows[i] == object) {
+ _windows.remove_at(i);
+
+ // get new focused window
+ if (_focusedWindow == object) {
+ _focusedWindow = NULL;
+ }
+
+ break;
+ }
+ }
+
+ // is it active object?
+ if (_activeObject == object) {
+ _activeObject = NULL;
+ }
+
+ // is it main object?
+ if (_mainObject == object) {
+ _mainObject = NULL;
+ }
+
+ // destroy object
+ for (uint32 i = 0; i < _regObjects.size(); i++) {
+ if (_regObjects[i] == object) {
+ _regObjects.remove_at(i);
+ if (!_loadInProgress) {
+ SystemClassRegistry::getInstance()->enumInstances(invalidateValues, "ScValue", (void *)object);
+ }
+ delete object;
+ return STATUS_OK;
+ }
+ }
+
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::invalidateValues(void *value, void *data) {
+ ScValue *val = (ScValue *)value;
+ if (val->isNative() && val->getNative() == data) {
+ if (!val->_persistent && ((BaseScriptable *)data)->_refCount == 1) {
+ ((BaseScriptable *)data)->_refCount++;
+ }
+ val->setNative(NULL);
+ val->setNULL();
+ }
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::validObject(BaseObject *object) {
+ if (!object) {
+ return false;
+ }
+ if (object == this) {
+ return true;
+ }
+
+ for (uint32 i = 0; i < _regObjects.size(); i++) {
+ if (_regObjects[i] == object) {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) {
+ ScValue *thisObj;
+
+ //////////////////////////////////////////////////////////////////////////
+ // LOG
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "LOG") == 0) {
+ stack->correctParams(1);
+ _gameRef->LOG(0, "sc: %s", stack->pop()->getString());
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // String
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "String") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXString(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MemBuffer
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MemBuffer") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXMemBuffer(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // File
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "File") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXFile(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Date
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Date") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXDate(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Array
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Array") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXArray(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Object
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Object") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXObject(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Sleep
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Sleep") == 0) {
+ stack->correctParams(1);
+
+ script->sleep((uint32)stack->pop()->getInt());
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WaitFor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WaitFor") == 0) {
+ stack->correctParams(1);
+
+ BaseScriptable *obj = stack->pop()->getNative();
+ if (validObject((BaseObject *)obj)) {
+ script->waitForExclusive((BaseObject *)obj);
+ }
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Random
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Random") == 0) {
+ stack->correctParams(2);
+
+ int from = stack->pop()->getInt();
+ int to = stack->pop()->getInt();
+
+ stack->pushInt(BaseUtils::randomInt(from, to));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetScriptTimeSlice
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetScriptTimeSlice") == 0) {
+ stack->correctParams(1);
+
+ script->_timeSlice = (uint32)stack->pop()->getInt();
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MakeRGBA / MakeRGB / RGB
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MakeRGBA") == 0 || strcmp(name, "MakeRGB") == 0 || strcmp(name, "RGB") == 0) {
+ stack->correctParams(4);
+ int r = stack->pop()->getInt();
+ int g = stack->pop()->getInt();
+ int b = stack->pop()->getInt();
+ int a;
+ ScValue *val = stack->pop();
+ if (val->isNULL()) {
+ a = 255;
+ } else {
+ a = val->getInt();
+ }
+
+ stack->pushInt(BYTETORGBA(r, g, b, a));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MakeHSL
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MakeHSL") == 0) {
+ stack->correctParams(3);
+ int h = stack->pop()->getInt();
+ int s = stack->pop()->getInt();
+ int l = stack->pop()->getInt();
+
+ stack->pushInt(BaseUtils::HSLtoRGB(h, s, l));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetRValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetRValue") == 0) {
+ stack->correctParams(1);
+
+ uint32 rgba = (uint32)stack->pop()->getInt();
+ stack->pushInt(RGBCOLGetR(rgba));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetGValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetGValue") == 0) {
+ stack->correctParams(1);
+
+ uint32 rgba = (uint32)stack->pop()->getInt();
+ stack->pushInt(RGBCOLGetG(rgba));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetBValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetBValue") == 0) {
+ stack->correctParams(1);
+
+ uint32 rgba = (uint32)stack->pop()->getInt();
+ stack->pushInt(RGBCOLGetB(rgba));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetAValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetAValue") == 0) {
+ stack->correctParams(1);
+
+ uint32 rgba = (uint32)stack->pop()->getInt();
+ stack->pushInt(RGBCOLGetA(rgba));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHValue") == 0) {
+ stack->correctParams(1);
+ uint32 rgb = (uint32)stack->pop()->getInt();
+
+ byte H, S, L;
+ BaseUtils::RGBtoHSL(rgb, &H, &S, &L);
+ stack->pushInt(H);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSValue") == 0) {
+ stack->correctParams(1);
+ uint32 rgb = (uint32)stack->pop()->getInt();
+
+ byte H, S, L;
+ BaseUtils::RGBtoHSL(rgb, &H, &S, &L);
+ stack->pushInt(S);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetLValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetLValue") == 0) {
+ stack->correctParams(1);
+ uint32 rgb = (uint32)stack->pop()->getInt();
+
+ byte H, S, L;
+ BaseUtils::RGBtoHSL(rgb, &H, &S, &L);
+ stack->pushInt(L);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Debug
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Debug") == 0) {
+ stack->correctParams(0);
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToString") == 0) {
+ stack->correctParams(1);
+ const char *str = stack->pop()->getString();
+ char *str2 = new char[strlen(str) + 1];
+ strcpy(str2, str);
+ stack->pushString(str2);
+ delete[] str2;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToInt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToInt") == 0) {
+ stack->correctParams(1);
+ int val = stack->pop()->getInt();
+ stack->pushInt(val);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToFloat
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToFloat") == 0) {
+ stack->correctParams(1);
+ double val = stack->pop()->getFloat();
+ stack->pushFloat(val);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToBool
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToBool") == 0) {
+ stack->correctParams(1);
+ bool val = stack->pop()->getBool();
+ stack->pushBool(val);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // failure
+ else {
+ script->runtimeError("Call to undefined function '%s'. Ignored.", name);
+ stack->correctParams(0);
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::showCursor() {
+ if (_cursorHidden) {
+ return STATUS_OK;
+ }
+
+ if (!_interactive && _gameRef->_state == GAME_RUNNING) {
+ if (_cursorNoninteractive) {
+ return drawCursor(_cursorNoninteractive);
+ }
+ } else {
+ if (_activeObject && !DID_FAIL(_activeObject->showCursor())) {
+ return STATUS_OK;
+ } else {
+ if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) {
+ return drawCursor(_activeCursor);
+ } else if (_cursor) {
+ return drawCursor(_cursor);
+ }
+ }
+ }
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::saveGame(int slot, const char *desc, bool quickSave) {
+ return SaveLoad::saveGame(slot, desc, quickSave, _gameRef);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::loadGame(int slot) {
+ //_gameRef->LOG(0, "Load start %d", BaseUtils::GetUsedMemMB());
+
+ _loading = false;
+ _scheduledLoadSlot = -1;
+
+ Common::String filename = SaveLoad::getSaveSlotFilename(slot);
+
+ return loadGame(filename.c_str());
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::loadGame(const char *filename) {
+ return SaveLoad::loadGame(filename, _gameRef);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::displayWindows(bool inGame) {
+ bool res;
+
+ // did we lose focus? focus topmost window
+ if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) {
+ _focusedWindow = NULL;
+ for (int i = _windows.size() - 1; i >= 0; i--) {
+ if (_windows[i]->_visible && !_windows[i]->_disable) {
+ _focusedWindow = _windows[i];
+ break;
+ }
+ }
+ }
+
+ // display all windows
+ for (uint32 i = 0; i < _windows.size(); i++) {
+ if (_windows[i]->_visible && _windows[i]->_inGame == inGame) {
+
+ res = _windows[i]->display();
+ if (DID_FAIL(res)) {
+ return res;
+ }
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ delete _music[channel];
+ _music[channel] = NULL;
+
+ _music[channel] = new BaseSound(_gameRef);
+ if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
+ if (_musicStartTime[channel]) {
+ _music[channel]->setPositionTime(_musicStartTime[channel]);
+ _musicStartTime[channel] = 0;
+ }
+ if (loopStart) {
+ _music[channel]->setLoopStart(loopStart);
+ }
+ return _music[channel]->play(looping);
+ } else {
+ delete _music[channel];
+ _music[channel] = NULL;
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::stopMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ if (_music[channel]) {
+ _music[channel]->stop();
+ delete _music[channel];
+ _music[channel] = NULL;
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::pauseMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ if (_music[channel]) {
+ return _music[channel]->pause();
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::resumeMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ if (_music[channel]) {
+ return _music[channel]->resume();
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::setMusicStartTime(int channel, uint32 time) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ _musicStartTime[channel] = time;
+ if (_music[channel] && _music[channel]->isPlaying()) {
+ return _music[channel]->setPositionTime(time);
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::loadSettings(const char *filename) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(SETTINGS)
+ TOKEN_TABLE(GAME)
+ TOKEN_TABLE(STRING_TABLE)
+ TOKEN_TABLE(RESOLUTION)
+ TOKEN_TABLE(REQUIRE_3D_ACCELERATION)
+ TOKEN_TABLE(REQUIRE_SOUND)
+ TOKEN_TABLE(HWTL_MODE)
+ TOKEN_TABLE(ALLOW_WINDOWED_MODE)
+ TOKEN_TABLE(ALLOW_ACCESSIBILITY_TAB)
+ TOKEN_TABLE(ALLOW_ABOUT_TAB)
+ TOKEN_TABLE(ALLOW_ADVANCED)
+ TOKEN_TABLE(ALLOW_DESKTOP_RES)
+ TOKEN_TABLE(REGISTRY_PATH)
+ TOKEN_TABLE(RICH_SAVED_GAMES)
+ TOKEN_TABLE(SAVED_GAME_EXT)
+ TOKEN_TABLE(GUID)
+ TOKEN_TABLE_END
+
+
+ byte *origBuffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (origBuffer == NULL) {
+ _gameRef->LOG(0, "BaseGame::LoadSettings failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret = STATUS_OK;
+
+ byte *buffer = origBuffer;
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SETTINGS) {
+ _gameRef->LOG(0, "'SETTINGS' keyword expected in game settings file.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_GAME:
+ delete[] _settingsGameFile;
+ _settingsGameFile = new char[strlen((char *)params) + 1];
+ if (_settingsGameFile) {
+ strcpy(_settingsGameFile, (char *)params);
+ }
+ break;
+
+ case TOKEN_STRING_TABLE:
+ if (DID_FAIL(_stringTable->loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_RESOLUTION:
+ parser.scanStr((char *)params, "%d,%d", &_settingsResWidth, &_settingsResHeight);
+ break;
+
+ case TOKEN_REQUIRE_3D_ACCELERATION:
+ parser.scanStr((char *)params, "%b", &_settingsRequireAcceleration);
+ break;
+
+ case TOKEN_REQUIRE_SOUND:
+ parser.scanStr((char *)params, "%b", &_settingsRequireSound);
+ break;
+
+ case TOKEN_HWTL_MODE:
+ parser.scanStr((char *)params, "%d", &_settingsTLMode);
+ break;
+
+ case TOKEN_ALLOW_WINDOWED_MODE:
+ parser.scanStr((char *)params, "%b", &_settingsAllowWindowed);
+ break;
+
+ case TOKEN_ALLOW_DESKTOP_RES:
+ parser.scanStr((char *)params, "%b", &_settingsAllowDesktopRes);
+ break;
+
+ case TOKEN_ALLOW_ADVANCED:
+ parser.scanStr((char *)params, "%b", &_settingsAllowAdvanced);
+ break;
+
+ case TOKEN_ALLOW_ACCESSIBILITY_TAB:
+ parser.scanStr((char *)params, "%b", &_settingsAllowAccessTab);
+ break;
+
+ case TOKEN_ALLOW_ABOUT_TAB:
+ parser.scanStr((char *)params, "%b", &_settingsAllowAboutTab);
+ break;
+
+ case TOKEN_REGISTRY_PATH:
+ //BaseEngine::instance().getRegistry()->setBasePath((char *)params);
+ break;
+
+ case TOKEN_RICH_SAVED_GAMES:
+ parser.scanStr((char *)params, "%b", &_richSavedGames);
+ break;
+
+ case TOKEN_SAVED_GAME_EXT:
+ BaseUtils::setString(&_savedGameExt, (char *)params);
+ break;
+
+ case TOKEN_GUID:
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in game settings '%s'", filename);
+ ret = STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading game settings '%s'", filename);
+ ret = STATUS_FAILED;
+ }
+
+ _settingsAllowWindowed = true; // TODO: These two settings should probably be cleaned out altogether.
+ _compressedSavegames = true;
+
+ delete[] origBuffer;
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::persist(BasePersistenceManager *persistMgr) {
+ if (!persistMgr->getIsSaving()) {
+ cleanup();
+ }
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_activeObject));
+ persistMgr->transfer(TMEMBER(_capturedObject));
+ persistMgr->transfer(TMEMBER(_cursorNoninteractive));
+ persistMgr->transfer(TMEMBER(_editorMode));
+ persistMgr->transfer(TMEMBER(_fader));
+ persistMgr->transfer(TMEMBER(_freezeLevel));
+ persistMgr->transfer(TMEMBER(_focusedWindow));
+ persistMgr->transfer(TMEMBER(_fontStorage));
+ persistMgr->transfer(TMEMBER(_interactive));
+ persistMgr->transfer(TMEMBER(_keyboardState));
+ persistMgr->transfer(TMEMBER(_lastTime));
+ persistMgr->transfer(TMEMBER(_mainObject));
+ for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
+ persistMgr->transfer(TMEMBER(_music[i]));
+ persistMgr->transfer(TMEMBER(_musicStartTime[i]));
+ }
+
+ persistMgr->transfer(TMEMBER(_offsetX));
+ persistMgr->transfer(TMEMBER(_offsetY));
+ persistMgr->transfer(TMEMBER(_offsetPercentX));
+ persistMgr->transfer(TMEMBER(_offsetPercentY));
+
+ persistMgr->transfer(TMEMBER(_origInteractive));
+ persistMgr->transfer(TMEMBER_INT(_origState));
+ persistMgr->transfer(TMEMBER(_personalizedSave));
+ persistMgr->transfer(TMEMBER(_quitting));
+
+ _regObjects.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_scEngine));
+ //persistMgr->transfer(TMEMBER(_soundMgr));
+ persistMgr->transfer(TMEMBER_INT(_state));
+ //persistMgr->transfer(TMEMBER(_surfaceStorage));
+ persistMgr->transfer(TMEMBER(_subtitles));
+ persistMgr->transfer(TMEMBER(_subtitlesSpeed));
+ persistMgr->transfer(TMEMBER(_systemFont));
+ persistMgr->transfer(TMEMBER(_videoFont));
+ persistMgr->transfer(TMEMBER(_videoSubtitles));
+
+ persistMgr->transfer(TMEMBER(_timer));
+ persistMgr->transfer(TMEMBER(_timerDelta));
+ persistMgr->transfer(TMEMBER(_timerLast));
+
+ persistMgr->transfer(TMEMBER(_liveTimer));
+ persistMgr->transfer(TMEMBER(_liveTimerDelta));
+ persistMgr->transfer(TMEMBER(_liveTimerLast));
+
+ persistMgr->transfer(TMEMBER(_musicCrossfadeRunning));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeLength));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeSwap));
+
+ _renderer->persistSaveLoadImages(persistMgr);
+
+ persistMgr->transfer(TMEMBER_INT(_textEncoding));
+ persistMgr->transfer(TMEMBER(_textRTL));
+
+ persistMgr->transfer(TMEMBER(_soundBufferSizeSec));
+ persistMgr->transfer(TMEMBER(_suspendedRendering));
+
+ persistMgr->transfer(TMEMBER(_mouseLockRect));
+
+ _windows.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_suppressScriptErrors));
+ persistMgr->transfer(TMEMBER(_autorunDisabled));
+
+ persistMgr->transfer(TMEMBER(_autoSaveOnExit));
+ persistMgr->transfer(TMEMBER(_autoSaveSlot));
+ persistMgr->transfer(TMEMBER(_cursorHidden));
+
+ if (!persistMgr->getIsSaving()) {
+ _quitting = false;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::focusWindow(UIWindow *window) {
+ UIWindow *prev = _focusedWindow;
+
+ for (uint32 i = 0; i < _windows.size(); i++) {
+ if (_windows[i] == window) {
+ if (i < _windows.size() - 1) {
+ _windows.remove_at(i);
+ _windows.add(window);
+
+ _gameRef->_focusedWindow = window;
+ }
+
+ if (window->_mode == WINDOW_NORMAL && prev != window && _gameRef->validObject(prev) && (prev->_mode == WINDOW_EXCLUSIVE || prev->_mode == WINDOW_SYSTEM_EXCLUSIVE)) {
+ return focusWindow(prev);
+ } else {
+ return STATUS_OK;
+ }
+ }
+ }
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::freeze(bool includingMusic) {
+ if (_freezeLevel == 0) {
+ _scEngine->pauseAll();
+ _soundMgr->pauseAll(includingMusic);
+ _origState = _state;
+ _origInteractive = _interactive;
+ _interactive = true;
+ }
+ _state = GAME_FROZEN;
+ _freezeLevel++;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::unfreeze() {
+ if (_freezeLevel == 0) {
+ return STATUS_OK;
+ }
+
+ _freezeLevel--;
+ if (_freezeLevel == 0) {
+ _state = _origState;
+ _interactive = _origInteractive;
+ _scEngine->resumeAll();
+ _soundMgr->resumeAll();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::handleKeypress(Common::Event *event, bool printable) {
+ if (isVideoPlaying()) {
+ if (event->kbd.keycode == Common::KEYCODE_ESCAPE) {
+ stopVideo();
+ }
+ return true;
+ }
+
+ if (event->type == Common::EVENT_QUIT) {
+ onWindowClose();
+ return true;
+ }
+
+ _keyboardState->handleKeyPress(event);
+ _keyboardState->readKey(event);
+// TODO
+
+ if (_focusedWindow) {
+ if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->_currentPrintable)) {
+ /*if (event->type != SDL_TEXTINPUT) {*/
+ if (_gameRef->_focusedWindow->canHandleEvent("Keypress")) {
+ _gameRef->_focusedWindow->applyEvent("Keypress");
+ } else {
+ applyEvent("Keypress");
+ }
+ /*}*/
+ }
+ return true;
+ } else { /*if (event->type != SDL_TEXTINPUT)*/
+ applyEvent("Keypress");
+ return true;
+ }
+
+ return false;
+}
+
+void BaseGame::handleKeyRelease(Common::Event *event) {
+ _keyboardState->handleKeyRelease(event);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::handleMouseWheel(int delta) {
+ bool handled = false;
+ if (_focusedWindow) {
+ handled = _gameRef->_focusedWindow->handleMouseWheel(delta);
+
+ if (!handled) {
+ if (delta < 0 && _gameRef->_focusedWindow->canHandleEvent("MouseWheelDown")) {
+ _gameRef->_focusedWindow->applyEvent("MouseWheelDown");
+ handled = true;
+ } else if (_gameRef->_focusedWindow->canHandleEvent("MouseWheelUp")) {
+ _gameRef->_focusedWindow->applyEvent("MouseWheelUp");
+ handled = true;
+ }
+
+ }
+ }
+
+ if (!handled) {
+ if (delta < 0) {
+ applyEvent("MouseWheelDown");
+ } else {
+ applyEvent("MouseWheelUp");
+ }
+ }
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
+ if (verMajor) {
+ *verMajor = DCGF_VER_MAJOR;
+ }
+ if (verMinor) {
+ *verMinor = DCGF_VER_MINOR;
+ }
+
+ if (extMajor) {
+ *extMajor = 0;
+ }
+ if (extMinor) {
+ *extMinor = 0;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::setWindowTitle() {
+ if (_renderer) {
+ char title[512];
+ strcpy(title, _caption[0]);
+ if (title[0] != '\0') {
+ strcat(title, " - ");
+ }
+ strcat(title, "WME Lite");
+
+
+ Utf8String utf8Title;
+ if (_textEncoding == TEXT_UTF8) {
+ utf8Title = Utf8String(title);
+ } else {
+ warning("BaseGame::SetWindowTitle - Ignoring textencoding");
+ utf8Title = Utf8String(title);
+ /* WideString wstr = StringUtil::AnsiToWide(Title);
+ title = StringUtil::WideToUtf8(wstr);*/
+ }
+ warning("BaseGame::SetWindowTitle: Ignoring value: %s", utf8Title.c_str());
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::setActiveObject(BaseObject *obj) {
+ // not-active when game is frozen
+ if (obj && !_gameRef->_interactive && !obj->_nonIntMouseEvents) {
+ obj = NULL;
+ }
+
+ if (obj == _activeObject) {
+ return STATUS_OK;
+ }
+
+ if (_activeObject) {
+ _activeObject->applyEvent("MouseLeave");
+ }
+ //if (ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave");
+ _activeObject = obj;
+ if (_activeObject) {
+ _activeObject->applyEvent("MouseEntry");
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::pushViewport(BaseViewport *viewport) {
+ _viewportSP++;
+ if (_viewportSP >= (int32)_viewportStack.size()) {
+ _viewportStack.add(viewport);
+ } else {
+ _viewportStack[_viewportSP] = viewport;
+ }
+
+ _renderer->setViewport(viewport->getRect());
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::popViewport() {
+ _viewportSP--;
+ if (_viewportSP < -1) {
+ _gameRef->LOG(0, "Fatal: Viewport stack underflow!");
+ }
+
+ if (_viewportSP >= 0 && _viewportSP < (int32)_viewportStack.size()) {
+ _renderer->setViewport(_viewportStack[_viewportSP]->getRect());
+ } else _renderer->setViewport(_renderer->_drawOffsetX,
+ _renderer->_drawOffsetY,
+ _renderer->_width + _renderer->_drawOffsetX,
+ _renderer->_height + _renderer->_drawOffsetY);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
+ if (rect == NULL) {
+ return STATUS_FAILED;
+ } else {
+ if (_viewportSP >= 0) {
+ BasePlatform::copyRect(rect, _viewportStack[_viewportSP]->getRect());
+ if (custom) {
+ *custom = true;
+ }
+ } else {
+ BasePlatform::setRect(rect, _renderer->_drawOffsetX,
+ _renderer->_drawOffsetY,
+ _renderer->_width + _renderer->_drawOffsetX,
+ _renderer->_height + _renderer->_drawOffsetY);
+ if (custom) {
+ *custom = false;
+ }
+ }
+
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
+ if (_viewportSP >= 0) {
+ if (offsetX) {
+ *offsetX = _viewportStack[_viewportSP]->_offsetX;
+ }
+ if (offsetY) {
+ *offsetY = _viewportStack[_viewportSP]->_offsetY;
+ }
+ } else {
+ if (offsetX) {
+ *offsetX = 0;
+ }
+ if (offsetY) {
+ *offsetY = 0;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::windowLoadHook(UIWindow *win, char **buf, char **params) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::setInteractive(bool state) {
+ _interactive = state;
+ if (_transMgr) {
+ _transMgr->_origInteractive = state;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::resetMousePos() {
+ Common::Point p;
+ p.x = _mousePos.x + _renderer->_drawOffsetX;
+ p.y = _mousePos.y + _renderer->_drawOffsetY;
+
+ BasePlatform::setCursorPos(p.x, p.y);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::displayContent(bool doUpdate, bool displayAll) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::displayContentSimple() {
+ // fill black
+ _renderer->fill(0, 0, 0);
+ _renderer->displayIndicator();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::updateMusicCrossfade() {
+ /* byte globMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */
+
+ if (!_musicCrossfadeRunning) {
+ return STATUS_OK;
+ }
+ if (_state == GAME_FROZEN) {
+ return STATUS_OK;
+ }
+
+ if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) {
+ _musicCrossfadeRunning = false;
+ return STATUS_OK;
+ }
+ if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) {
+ _musicCrossfadeRunning = false;
+ return STATUS_OK;
+ }
+
+ if (!_music[_musicCrossfadeChannel1]->isPlaying()) {
+ _music[_musicCrossfadeChannel1]->play();
+ }
+ if (!_music[_musicCrossfadeChannel2]->isPlaying()) {
+ _music[_musicCrossfadeChannel2]->play();
+ }
+
+ uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime;
+
+ if (currentTime >= _musicCrossfadeLength) {
+ _musicCrossfadeRunning = false;
+ //_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol);
+ _music[_musicCrossfadeChannel2]->setVolumePercent(100);
+
+ _music[_musicCrossfadeChannel1]->stop();
+ //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol);
+ _music[_musicCrossfadeChannel1]->setVolumePercent(100);
+
+
+ if (_musicCrossfadeSwap) {
+ // swap channels
+ BaseSound *dummy = _music[_musicCrossfadeChannel1];
+ int dummyInt = _musicStartTime[_musicCrossfadeChannel1];
+
+ _music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2];
+ _musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2];
+
+ _music[_musicCrossfadeChannel2] = dummy;
+ _musicStartTime[_musicCrossfadeChannel2] = dummyInt;
+ }
+ } else {
+ //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
+ //_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
+ _music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f));
+ _music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f));
+
+ //_gameRef->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume());
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::resetContent() {
+ _scEngine->clearGlobals();
+ //_timer = 0;
+ //_liveTimer = 0;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::DEBUG_DumpClassRegistry() {
+ warning("DEBUG_DumpClassRegistry - untested");
+ Common::DumpFile *f = new Common::DumpFile;
+ f->open("zz_class_reg_dump.log");
+
+ SystemClassRegistry::getInstance()->dumpClasses(f);
+
+ f->close();
+ delete f;
+ _gameRef->quickMessage("Classes dump completed.");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::invalidateDeviceObjects() {
+ for (uint32 i = 0; i < _regObjects.size(); i++) {
+ _regObjects[i]->invalidateDeviceObjects();
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::restoreDeviceObjects() {
+ for (uint32 i = 0; i < _regObjects.size(); i++) {
+ _regObjects[i]->restoreDeviceObjects();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::setWaitCursor(const char *filename) {
+ delete _cursorNoninteractive;
+ _cursorNoninteractive = NULL;
+
+ _cursorNoninteractive = new BaseSprite(_gameRef);
+ if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile(filename))) {
+ delete _cursorNoninteractive;
+ _cursorNoninteractive = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::isVideoPlaying() {
+ if (_videoPlayer->isPlaying()) {
+ return true;
+ }
+ if (_theoraPlayer && _theoraPlayer->isPlaying()) {
+ return true;
+ }
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::stopVideo() {
+ if (_videoPlayer->isPlaying()) {
+ _videoPlayer->stop();
+ }
+ if (_theoraPlayer && _theoraPlayer->isPlaying()) {
+ _theoraPlayer->stop();
+ delete _theoraPlayer;
+ _theoraPlayer = NULL;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::drawCursor(BaseSprite *cursor) {
+ if (!cursor) {
+ return STATUS_FAILED;
+ }
+ if (cursor != _lastCursor) {
+ cursor->reset();
+ _lastCursor = cursor;
+ }
+ return cursor->draw(_mousePos.x, _mousePos.y);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onActivate(bool activate, bool refreshMouse) {
+ if (_shuttingDown || !_renderer) {
+ return STATUS_OK;
+ }
+
+ _renderer->_active = activate;
+
+ if (refreshMouse) {
+ Point32 p;
+ getMousePos(&p);
+ setActiveObject(_renderer->getObjectAt(p.x, p.y));
+ }
+
+ if (activate) {
+ _soundMgr->resumeAll();
+ } else {
+ _soundMgr->pauseAll();
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onMouseLeftDown() {
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftClick");
+ }
+ }
+
+ if (_activeObject != NULL) {
+ _capturedObject = _activeObject;
+ }
+ _mouseLeftDown = true;
+ BasePlatform::setCapture(/*_renderer->_window*/);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onMouseLeftUp() {
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
+ }
+
+ BasePlatform::releaseCapture();
+ _capturedObject = NULL;
+ _mouseLeftDown = false;
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftRelease"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftRelease");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onMouseLeftDblClick() {
+ if (_state == GAME_RUNNING && !_interactive) {
+ return STATUS_OK;
+ }
+
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftDoubleClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onMouseRightDblClick() {
+ if (_state == GAME_RUNNING && !_interactive) {
+ return STATUS_OK;
+ }
+
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightDoubleClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("RightDoubleClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onMouseRightDown() {
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("RightClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onMouseRightUp() {
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("RightRelease");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onMouseMiddleDown() {
+ if (_state == GAME_RUNNING && !_interactive) {
+ return STATUS_OK;
+ }
+
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("MiddleClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onMouseMiddleUp() {
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE);
+ }
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("MiddleRelease");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onPaint() {
+ if (_renderer && _renderer->_windowed && _renderer->_ready) {
+ _renderer->initLoop();
+ displayContent(false, true);
+ displayDebugInfo();
+ _renderer->windowedBlt();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onWindowClose() {
+ if (canHandleEvent("QuitGame")) {
+ if (_state != GAME_FROZEN) {
+ _gameRef->applyEvent("QuitGame");
+ }
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::displayDebugInfo() {
+ char str[100];
+
+ if (_debugShowFPS) {
+ sprintf(str, "FPS: %d", _gameRef->_fps);
+ _systemFont->drawText((byte *)str, 0, 0, 100, TAL_LEFT);
+ }
+
+ if (_gameRef->_debugDebugMode) {
+ if (!_gameRef->_renderer->_windowed) {
+ sprintf(str, "Mode: %dx%dx%d", _renderer->_width, _renderer->_height, _renderer->_bPP);
+ } else {
+ sprintf(str, "Mode: %dx%d windowed", _renderer->_width, _renderer->_height);
+ }
+
+ strcat(str, " (");
+ strcat(str, _renderer->getName().c_str());
+ strcat(str, ")");
+ _systemFont->drawText((byte *)str, 0, 0, _renderer->_width, TAL_RIGHT);
+
+ _renderer->displayDebugInfo();
+
+ int scrTotal, scrRunning, scrWaiting, scrPersistent;
+ scrTotal = _scEngine->getNumScripts(&scrRunning, &scrWaiting, &scrPersistent);
+ sprintf(str, "Running scripts: %d (r:%d w:%d p:%d)", scrTotal, scrRunning, scrWaiting, scrPersistent);
+ _systemFont->drawText((byte *)str, 0, 70, _renderer->_width, TAL_RIGHT);
+
+
+ sprintf(str, "Timer: %d", _timer);
+ _gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT);
+
+ if (_activeObject != NULL) {
+ _systemFont->drawText((const byte *)_activeObject->getName(), 0, 150, _renderer->_width, TAL_RIGHT);
+ }
+
+ sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024));
+ _systemFont->drawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT);
+
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::getMousePos(Point32 *pos) {
+ BasePlatform::getCursorPos(pos);
+
+ pos->x -= _renderer->_drawOffsetX;
+ pos->y -= _renderer->_drawOffsetY;
+
+ /*
+ // Windows can squish maximized window if it's larger than desktop
+ // so we need to modify mouse position appropriately (tnx mRax)
+ if (_renderer->_windowed && ::IsZoomed(_renderer->_window)) {
+ Common::Rect rc;
+ ::GetClientRect(_renderer->_window, &rc);
+ Pos->x *= _gameRef->_renderer->_realWidth;
+ Pos->x /= (rc.right - rc.left);
+ Pos->y *= _gameRef->_renderer->_realHeight;
+ Pos->y /= (rc.bottom - rc.top);
+ }
+ */
+
+ if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) {
+ if (!BasePlatform::ptInRect(&_mouseLockRect, *pos)) {
+ pos->x = MAX(_mouseLockRect.left, pos->x);
+ pos->y = MAX(_mouseLockRect.top, pos->y);
+
+ pos->x = MIN(_mouseLockRect.right, pos->x);
+ pos->y = MIN(_mouseLockRect.bottom, pos->y);
+
+ Point32 newPos = *pos;
+
+ newPos.x += _renderer->_drawOffsetX;
+ newPos.y += _renderer->_drawOffsetY;
+
+ BasePlatform::setCursorPos(newPos.x, newPos.y);
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::miniUpdate() { // TODO: Is this really necessary, it used to update sound, but the mixer does that now.
+ if (!_miniUpdateEnabled) {
+ return;
+ }
+
+ if (g_system->getMillis() - _lastMiniUpdate > 200) {
+ _lastMiniUpdate = g_system->getMillis();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::onScriptShutdown(ScScript *script) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::isLeftDoubleClick() {
+ return isDoubleClick(0);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::isRightDoubleClick() {
+ return isDoubleClick(1);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGame::isDoubleClick(int buttonIndex) {
+ uint32 maxDoubleCLickTime = 500;
+ int maxMoveX = 4;
+ int maxMoveY = 4;
+
+ Point32 pos;
+ BasePlatform::getCursorPos(&pos);
+
+ int moveX = abs(pos.x - _lastClick[buttonIndex].posX);
+ int moveY = abs(pos.y - _lastClick[buttonIndex].posY);
+
+
+ if (_lastClick[buttonIndex].time == 0 || g_system->getMillis() - _lastClick[buttonIndex].time > maxDoubleCLickTime || moveX > maxMoveX || moveY > maxMoveY) {
+ _lastClick[buttonIndex].time = g_system->getMillis();
+ _lastClick[buttonIndex].posX = pos.x;
+ _lastClick[buttonIndex].posY = pos.y;
+ return false;
+ } else {
+ _lastClick[buttonIndex].time = 0;
+ return true;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::autoSaveOnExit() {
+ _soundMgr->saveSettings();
+ ConfMan.flushToDisk();
+
+ if (!_autoSaveOnExit) {
+ return;
+ }
+ if (_state == GAME_FROZEN) {
+ return;
+ }
+
+ saveGame(_autoSaveSlot, "autosave", true);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::addMem(int bytes) {
+ _usedMem += bytes;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString BaseGame::getDeviceType() const {
+ return "computer";
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
new file mode 100644
index 0000000000..93cbc4536b
--- /dev/null
+++ b/engines/wintermute/base/base_game.h
@@ -0,0 +1,362 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_GAME_H
+#define WINTERMUTE_BASE_GAME_H
+
+#include "engines/wintermute/base/gfx/base_renderer.h"
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/math/rect32.h"
+#include "common/events.h"
+
+namespace Wintermute {
+
+typedef void (*ENGINE_LOG_CALLBACK)(char *text, bool result, void *data);
+
+class BaseSoundMgr;
+class BaseFader;
+class BaseFont;
+class BaseFileManager;
+class BaseTransitionMgr;
+class ScEngine;
+class BaseFontStorage;
+class BaseStringTable;
+class BaseQuickMsg;
+class UIWindow;
+class BaseViewport;
+class BaseRenderer;
+class BaseRegistry;
+class BaseSaveThumbHelper;
+class BaseSurfaceStorage;
+class SXMath;
+class BaseKeyboardState;
+class VideoPlayer;
+class VideoTheoraPlayer;
+
+#define NUM_MUSIC_CHANNELS 5
+
+class BaseGame: public BaseObject {
+public:
+ DECLARE_PERSISTENT(BaseGame, BaseObject)
+
+ virtual bool onScriptShutdown(ScScript *script);
+
+ virtual bool onActivate(bool activate, bool refreshMouse);
+ virtual bool onMouseLeftDown();
+ virtual bool onMouseLeftUp();
+ virtual bool onMouseLeftDblClick();
+ virtual bool onMouseRightDblClick();
+ virtual bool onMouseRightDown();
+ virtual bool onMouseRightUp();
+ virtual bool onMouseMiddleDown();
+ virtual bool onMouseMiddleUp();
+ virtual bool onPaint();
+ virtual bool onWindowClose();
+
+ bool isLeftDoubleClick();
+ bool isRightDoubleClick();
+
+ bool _autorunDisabled;
+
+ uint32 _lastMiniUpdate;
+ bool _miniUpdateEnabled;
+
+ virtual void miniUpdate();
+
+ void getMousePos(Point32 *Pos);
+ Rect32 _mouseLockRect;
+
+ bool _shuttingDown;
+
+ virtual bool displayDebugInfo();
+ bool _debugShowFPS;
+
+ bool _suspendedRendering;
+ int _soundBufferSizeSec;
+
+ TTextEncoding _textEncoding;
+ bool _textRTL;
+
+ virtual bool resetContent();
+
+ void DEBUG_DumpClassRegistry();
+ bool setWaitCursor(const char *filename);
+
+ int _thumbnailWidth;
+ int _thumbnailHeight;
+
+ bool _editorMode;
+ void getOffset(int *offsetX, int *offsetY);
+ void setOffset(int offsetX, int offsetY);
+ int getSequence();
+
+ int _offsetY;
+ int _offsetX;
+ float _offsetPercentX;
+ float _offsetPercentY;
+ BaseObject *_mainObject;
+
+ bool initInput();
+ bool initLoop();
+ uint32 _currentTime;
+ uint32 _deltaTime;
+ BaseFont *_systemFont;
+ BaseFont *_videoFont;
+ bool initialize1();
+ bool initialize2();
+ bool initialize3();
+ BaseTransitionMgr *_transMgr;
+
+ void LOG(bool res, const char *fmt, ...);
+
+ BaseRenderer *_renderer;
+ BaseSoundMgr *_soundMgr;
+ ScEngine *_scEngine;
+ SXMath *_mathClass;
+ BaseSurfaceStorage *_surfaceStorage;
+ BaseFontStorage *_fontStorage;
+ BaseGame(const Common::String &gameId);
+ virtual ~BaseGame();
+
+ void DEBUG_DebugDisable();
+ void DEBUG_DebugEnable(const char *filename = NULL);
+ bool _debugDebugMode;
+
+ void *_debugLogFile;
+ int _sequence;
+ virtual bool loadFile(const char *filename);
+ virtual bool loadBuffer(byte *buffer, bool complete = true);
+
+ int _viewportSP;
+
+ BaseStringTable *_stringTable;
+ int _settingsResWidth;
+ int _settingsResHeight;
+ char *_settingsGameFile;
+ bool _suppressScriptErrors;
+ bool _mouseLeftDown; // TODO: Hide
+
+ virtual bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name);
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+ // compatibility bits
+ bool _compatKillMethodThreads;
+
+ const char* getGameId() { return _gameId.c_str(); }
+ void setGameId(const Common::String& gameId) { _gameId = gameId; }
+ uint32 _surfaceGCCycleTime;
+ bool _smartCache; // RO
+ bool _subtitles; // RO
+
+ int _scheduledLoadSlot;
+ bool _loading;
+
+ virtual bool handleMouseWheel(int delta);
+ bool _quitting;
+ virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
+
+ virtual bool handleKeypress(Common::Event *event, bool printable = false);
+ virtual void handleKeyRelease(Common::Event *event);
+
+ bool unfreeze();
+ bool freeze(bool includingMusic = true);
+ bool focusWindow(UIWindow *window);
+ bool _loadInProgress;
+ UIWindow *_focusedWindow;
+ bool _editorForceScripts;
+
+ static void invalidateValues(void *value, void *data);
+
+ bool loadSettings(const char *filename);
+
+ bool displayWindows(bool inGame = false);
+ bool _useD3D;
+ virtual bool cleanup();
+ bool loadGame(int slot);
+ bool loadGame(const char *filename);
+ bool saveGame(int slot, const char *desc, bool quickSave = false);
+ virtual bool showCursor();
+
+ BaseObject *_activeObject;
+
+ bool _interactive;
+ TGameState _state;
+ TGameState _origState;
+ bool _origInteractive;
+ uint32 _timer;
+ uint32 _timerDelta;
+ uint32 _timerLast;
+
+ uint32 _liveTimer;
+ uint32 _liveTimerDelta;
+ uint32 _liveTimerLast;
+
+ BaseObject *_capturedObject;
+ Point32 _mousePos;
+ bool validObject(BaseObject *object);
+ bool unregisterObject(BaseObject *object);
+ bool registerObject(BaseObject *object);
+ void quickMessage(const char *text);
+ void quickMessageForm(char *fmt, ...);
+ bool displayQuickMsg();
+
+ virtual bool displayContent(bool update = true, bool displayAll = false);
+ virtual bool displayContentSimple();
+ bool _forceNonStreamedSounds;
+ void resetMousePos();
+ int _subtitlesSpeed;
+ void setInteractive(bool state);
+ virtual bool windowLoadHook(UIWindow *win, char **buf, char **params);
+ virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name);
+ bool getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
+ bool getCurrentViewportRect(Rect32 *rect, bool *custom = NULL);
+ bool popViewport();
+ bool pushViewport(BaseViewport *Viewport);
+ bool setActiveObject(BaseObject *Obj);
+ BaseSprite *_lastCursor;
+ bool drawCursor(BaseSprite *Cursor);
+
+ BaseSaveThumbHelper *_cachedThumbnail;
+ void addMem(int bytes);
+ bool _touchInterface;
+ bool _constrainedMemory;
+protected:
+ BaseSprite *_loadingIcon;
+ int _loadingIconX;
+ int _loadingIconY;
+ int _loadingIconPersistent;
+
+ BaseFader *_fader;
+
+ int _freezeLevel;
+ VideoPlayer *_videoPlayer;
+ VideoTheoraPlayer *_theoraPlayer;
+private:
+ bool _mouseRightDown;
+ bool _mouseMidlleDown;
+ bool _settingsRequireAcceleration;
+ bool _settingsAllowWindowed;
+ bool _settingsAllowAdvanced;
+ bool _settingsAllowAccessTab;
+ bool _settingsAllowAboutTab;
+ bool _settingsRequireSound;
+ bool _settingsAllowDesktopRes;
+ int _settingsTLMode;
+ virtual bool invalidateDeviceObjects();
+ virtual bool restoreDeviceObjects();
+
+ char *_localSaveDir;
+ bool _saveDirChecked;
+ bool _richSavedGames;
+ char *_savedGameExt;
+
+ bool _reportTextureFormat;
+
+ // FPS stuff
+ uint32 _lastTime;
+ uint32 _fpsTime;
+ uint32 _framesRendered;
+ Common::String _gameId;
+
+ void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL);
+ ENGINE_LOG_CALLBACK _engineLogCallback;
+ void *_engineLogCallbackData;
+
+ bool _videoSubtitles;
+ uint32 _musicStartTime[NUM_MUSIC_CHANNELS];
+ bool _compressedSavegames;
+
+ bool _personalizedSave;
+
+ void setWindowTitle();
+
+ bool resumeMusic(int channel);
+ bool setMusicStartTime(int channel, uint32 time);
+ bool pauseMusic(int channel);
+ bool stopMusic(int channel);
+ bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0);
+ BaseSound *_music[NUM_MUSIC_CHANNELS];
+ bool _musicCrossfadeRunning;
+ bool _musicCrossfadeSwap;
+ uint32 _musicCrossfadeStartTime;
+ uint32 _musicCrossfadeLength;
+ int _musicCrossfadeChannel1;
+ int _musicCrossfadeChannel2;
+
+ BaseSprite *_cursorNoninteractive;
+ BaseKeyboardState *_keyboardState;
+
+ uint32 _fps;
+ bool updateMusicCrossfade();
+
+ bool isVideoPlaying();
+ bool stopVideo();
+
+ BaseArray<BaseQuickMsg *> _quickMessages;
+ BaseArray<UIWindow *> _windows;
+ BaseArray<BaseViewport *> _viewportStack;
+ BaseArray<BaseObject *> _regObjects;
+
+ AnsiString getDeviceType() const;
+
+ struct LastClickInfo {
+ LastClickInfo() {
+ posX = posY = 0;
+ time = 0;
+ }
+
+ int posX;
+ int posY;
+ uint32 time;
+ };
+
+ LastClickInfo _lastClick[2];
+ bool isDoubleClick(int buttonIndex);
+ uint32 _usedMem;
+
+
+
+protected:
+ // WME Lite specific
+ bool _autoSaveOnExit;
+ int _autoSaveSlot;
+ bool _cursorHidden;
+
+public:
+ void autoSaveOnExit();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp
new file mode 100644
index 0000000000..fd5f2b0e1d
--- /dev/null
+++ b/engines/wintermute/base/base_keyboard_state.cpp
@@ -0,0 +1,309 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_keyboard_state.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "common/system.h"
+#include "common/keyboard.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseKeyboardState, false)
+
+//////////////////////////////////////////////////////////////////////////
+BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) {
+ _currentPrintable = false;
+ _currentCharCode = 0;
+ _currentKeyData = 0;
+
+ _currentShift = false;
+ _currentAlt = false;
+ _currentControl = false;
+
+ _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
+ for (int i = 0; i < 323; i++) {
+ _keyStates[i] = false;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseKeyboardState::~BaseKeyboardState() {
+ delete[] _keyStates;
+}
+
+void BaseKeyboardState::handleKeyPress(Common::Event *event) {
+ if (event->type == Common::EVENT_KEYDOWN) {
+ _keyStates[event->kbd.keycode] = true;
+ }
+}
+
+void BaseKeyboardState::handleKeyRelease(Common::Event *event) {
+ if (event->type == Common::EVENT_KEYUP) {
+ _keyStates[event->kbd.keycode] = false;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // IsKeyDown
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "IsKeyDown") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ int vKey;
+
+ if (val->_type == VAL_STRING && strlen(val->getString()) > 0) {
+ const char *str = val->getString();
+ char temp = str[0];
+ if (temp >= 'A' && temp <= 'Z') {
+ temp += ('a' - 'A');
+ }
+ vKey = (int)temp;
+ } else {
+ vKey = val->getInt();
+ }
+
+ bool isDown = _keyStates[vKeyToKeyCode(vKey)];
+
+ stack->pushBool(isDown);
+ return STATUS_OK;
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseKeyboardState::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("keyboard");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Key
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Key") == 0) {
+ if (_currentPrintable) {
+ char key[2];
+ key[0] = (char)_currentCharCode;
+ key[1] = '\0';
+ _scValue->setString(key);
+ } else {
+ _scValue->setString("");
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Printable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Printable") == 0) {
+ _scValue->setBool(_currentPrintable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KeyCode
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KeyCode") == 0) {
+ _scValue->setInt(_currentCharCode);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsShift
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsShift") == 0) {
+ _scValue->setBool(_currentShift);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsAlt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsAlt") == 0) {
+ _scValue->setBool(_currentAlt);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsControl
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsControl") == 0) {
+ _scValue->setBool(_currentControl);
+ return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::scSetProperty(const char *name, ScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ if (_renderer) SetWindowText(_renderer->_window, _name);
+ return STATUS_OK;
+ }
+
+ else*/ return BaseScriptable::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseKeyboardState::scToString() {
+ return "[keyboard state]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::readKey(Common::Event *event) {
+ //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
+ _currentCharCode = keyCodeToVKey(event);
+ if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) ||
+ (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0) ||
+ (_currentCharCode == Common::KEYCODE_SPACE)) {
+ _currentPrintable = true;
+ } else {
+ _currentPrintable = false;
+ }
+ //_currentKeyData = KeyData;
+
+ _currentControl = isControlDown();
+ _currentAlt = isAltDown();
+ _currentShift = isShiftDown();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) {
+ //if (!persistMgr->getIsSaving()) cleanup();
+ BaseScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_currentAlt));
+ persistMgr->transfer(TMEMBER(_currentCharCode));
+ persistMgr->transfer(TMEMBER(_currentControl));
+ persistMgr->transfer(TMEMBER(_currentKeyData));
+ persistMgr->transfer(TMEMBER(_currentPrintable));
+ persistMgr->transfer(TMEMBER(_currentShift));
+
+ if (!persistMgr->getIsSaving()) {
+ _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
+ for (int i = 0; i < 323; i++) {
+ _keyStates[i] = false;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::isShiftDown() {
+ int mod = g_system->getEventManager()->getModifierState();
+ return (mod & Common::KBD_SHIFT);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::isControlDown() {
+ int mod = g_system->getEventManager()->getModifierState();
+ return (mod & Common::KBD_CTRL);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::isAltDown() {
+ int mod = g_system->getEventManager()->getModifierState();
+ return (mod & Common::KBD_ALT);
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
+ if (event->type != Common::EVENT_KEYDOWN) {
+ return 0;
+ }
+
+ switch (event->kbd.keycode) {
+ case Common::KEYCODE_KP_ENTER:
+ return Common::KEYCODE_RETURN;
+ default:
+ return (uint32)event->kbd.keycode;
+ }
+}
+
+enum VKeyCodes {
+ kVkSpace = 32,
+ kVkLeft = 37,
+ kVkUp = 38,
+ kVkRight = 39,
+ kVkDown = 40
+};
+
+//////////////////////////////////////////////////////////////////////////
+Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) {
+ // todo
+ switch (vkey) {
+ case kVkSpace:
+ return Common::KEYCODE_SPACE;
+ break;
+ case kVkLeft:
+ return Common::KEYCODE_LEFT;
+ break;
+ case kVkRight:
+ return Common::KEYCODE_RIGHT;
+ break;
+ case kVkUp:
+ return Common::KEYCODE_UP;
+ break;
+ case kVkDown:
+ return Common::KEYCODE_DOWN;
+ break;
+ default:
+ warning("Unknown VKEY: %d", vkey);
+ return (Common::KeyCode)vkey;
+ break;
+ }
+
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_keyboard_state.h b/engines/wintermute/base/base_keyboard_state.h
new file mode 100644
index 0000000000..ebc0c83ee1
--- /dev/null
+++ b/engines/wintermute/base/base_keyboard_state.h
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_KEYBOARD_STATE_H
+#define WINTERMUTE_BASE_KEYBOARD_STATE_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/base/base_scriptable.h"
+#include "common/keyboard.h"
+#include "common/events.h"
+
+namespace Wintermute {
+
+class BaseKeyboardState : public BaseScriptable {
+public:
+ uint32 _currentKeyData;
+ uint32 _currentCharCode;
+ bool _currentPrintable;
+
+ bool _currentShift;
+ bool _currentAlt;
+ bool _currentControl;
+
+ DECLARE_PERSISTENT(BaseKeyboardState, BaseScriptable)
+ BaseKeyboardState(BaseGame *inGame);
+ virtual ~BaseKeyboardState();
+ bool readKey(Common::Event *event);
+
+ void handleKeyPress(Common::Event *event);
+ void handleKeyRelease(Common::Event *event);
+ static bool isShiftDown();
+ static bool isControlDown();
+ static bool isAltDown();
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+private:
+ uint8 *_keyStates;
+ uint32 keyCodeToVKey(Common::Event *event);
+ Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_named_object.cpp b/engines/wintermute/base/base_named_object.cpp
new file mode 100644
index 0000000000..915bf24d7f
--- /dev/null
+++ b/engines/wintermute/base/base_named_object.cpp
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_named_object.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+BaseNamedObject::BaseNamedObject(BaseGame *inGame) : BaseClass(inGame) {
+ _name = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseNamedObject::BaseNamedObject() : BaseClass() {
+ _name = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseNamedObject::BaseNamedObject(TDynamicConstructor, TDynamicConstructor) {
+ _name = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseNamedObject::~BaseNamedObject(void) {
+ delete[] _name;
+ _name = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseNamedObject::setName(const char *name) {
+ delete[] _name;
+ _name = NULL;
+
+ if (name == NULL) {
+ return;
+ }
+
+ _name = new char [strlen(name) + 1];
+ if (_name != NULL) {
+ strcpy(_name, name);
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_named_object.h b/engines/wintermute/base/base_named_object.h
new file mode 100644
index 0000000000..77a00cee45
--- /dev/null
+++ b/engines/wintermute/base/base_named_object.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_NAMED_OBJECT_H
+#define WINTERMUTE_BASE_NAMED_OBJECT_H
+
+
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+
+class BaseNamedObject : public BaseClass {
+ char *_name;
+public:
+ BaseNamedObject(BaseGame *inGame);
+ BaseNamedObject();
+ virtual ~BaseNamedObject(void);
+ BaseNamedObject(TDynamicConstructor, TDynamicConstructor);
+
+ const char *getName() { return _name; }
+ void setName(const char *name);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp
new file mode 100644
index 0000000000..b6a6887624
--- /dev/null
+++ b/engines/wintermute/base/base_object.cpp
@@ -0,0 +1,1246 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseObject, false)
+
+//////////////////////////////////////////////////////////////////////
+BaseObject::BaseObject(BaseGame *inGame) : BaseScriptHolder(inGame) {
+ _posX = _posY = 0;
+ _movable = true;
+ _zoomable = true;
+ _registrable = true;
+ _shadowable = true;
+ _rotatable = false;
+ _is3D = false;
+
+ _alphaColor = 0;
+ _scale = -1;
+ _relativeScale = 0;
+
+ _scaleX = -1;
+ _scaleY = -1;
+
+ _ready = true;
+
+ _soundEvent = NULL;
+
+ _iD = _gameRef->getSequence();
+
+ BasePlatform::setRectEmpty(&_rect);
+ _rectSet = false;
+
+ _cursor = NULL;
+ _activeCursor = NULL;
+ _sharedCursors = false;
+
+ _sFX = NULL;
+ _sFXStart = 0;
+ _sFXVolume = 100;
+ _autoSoundPanning = true;
+
+ _editorAlwaysRegister = false;
+ _editorSelected = false;
+
+ _editorOnly = false;
+
+ _rotate = 0.0f;
+ _rotateValid = false;
+ _relativeRotate = 0.0f;
+
+ for (int i = 0; i < 7; i++) {
+ _caption[i] = NULL;
+ }
+ _saveState = true;
+
+ _nonIntMouseEvents = false;
+
+ // sound FX
+ _sFXType = SFX_NONE;
+ _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0;
+
+ _blendMode = BLEND_NORMAL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseObject::~BaseObject() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::cleanup() {
+ if (_gameRef && _gameRef->_activeObject == this) {
+ _gameRef->_activeObject = NULL;
+ }
+
+ BaseScriptHolder::cleanup();
+ delete[] _soundEvent;
+ _soundEvent = NULL;
+
+ if (!_sharedCursors) {
+ delete _cursor;
+ delete _activeCursor;
+ _cursor = NULL;
+ _activeCursor = NULL;
+ }
+ delete _sFX;
+ _sFX = NULL;
+
+ for (int i = 0; i < 7; i++) {
+ delete[] _caption[i];
+ _caption[i] = NULL;
+ }
+
+ _sFXType = SFX_NONE;
+ _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseObject::setCaption(const char *caption, int caseVal) {
+ if (caseVal == 0) {
+ caseVal = 1;
+ }
+ if (caseVal < 1 || caseVal > 7) {
+ return;
+ }
+
+ delete[] _caption[caseVal - 1];
+ _caption[caseVal - 1] = new char[strlen(caption) + 1];
+ if (_caption[caseVal - 1]) {
+ strcpy(_caption[caseVal - 1], caption);
+ _gameRef->_stringTable->expand(&_caption[caseVal - 1]);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseObject::getCaption(int caseVal) {
+ if (caseVal == 0) {
+ caseVal = 1;
+ }
+ if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
+ return "";
+ } else {
+ return _caption[caseVal - 1];
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::listen(BaseScriptHolder *param1, uint32 param2) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // SkipTo
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SkipTo") == 0) {
+ stack->correctParams(2);
+ _posX = stack->pop()->getInt();
+ _posY = stack->pop()->getInt();
+ afterMove();
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Caption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Caption") == 0) {
+ stack->correctParams(1);
+ stack->pushString(getCaption(stack->pop()->getInt()));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetCursor") == 0) {
+ stack->correctParams(1);
+ if (DID_SUCCEED(setCursor(stack->pop()->getString()))) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveCursor") == 0) {
+ stack->correctParams(0);
+ if (!_sharedCursors) {
+ delete _cursor;
+ _cursor = NULL;
+ } else {
+ _cursor = NULL;
+
+ }
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetCursor") == 0) {
+ stack->correctParams(0);
+ if (!_cursor || !_cursor->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_cursor->getFilename());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetCursorObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetCursorObject") == 0) {
+ stack->correctParams(0);
+ if (!_cursor) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_cursor, true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HasCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HasCursor") == 0) {
+ stack->correctParams(0);
+
+ if (_cursor) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetCaption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetCaption") == 0) {
+ stack->correctParams(2);
+ setCaption(stack->pop()->getString(), stack->pop()->getInt());
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadSound
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadSound") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+ if (DID_SUCCEED(playSFX(filename, false, false))) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlaySound
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlaySound") == 0) {
+ stack->correctParams(3);
+
+ const char *filename;
+ bool looping;
+ uint32 loopStart;
+
+ ScValue *val1 = stack->pop();
+ ScValue *val2 = stack->pop();
+ ScValue *val3 = stack->pop();
+
+ if (val1->_type == VAL_BOOL) {
+ filename = NULL;
+ looping = val1->getBool();
+ loopStart = val2->getInt();
+ } else {
+ if (val1->isNULL()) {
+ filename = NULL;
+ } else {
+ filename = val1->getString();
+ }
+ looping = val2->isNULL() ? false : val2->getBool();
+ loopStart = val3->getInt();
+ }
+
+ if (DID_FAIL(playSFX(filename, looping, true, NULL, loopStart))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlaySoundEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlaySoundEvent") == 0) {
+ stack->correctParams(2);
+
+ const char *filename;
+ const char *eventName;
+
+ ScValue *val1 = stack->pop();
+ ScValue *val2 = stack->pop();
+
+ if (val2->isNULL()) {
+ filename = NULL;
+ eventName = val1->getString();
+ } else {
+ filename = val1->getString();
+ eventName = val2->getString();
+ }
+
+ if (DID_FAIL(playSFX(filename, false, true, eventName))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StopSound
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StopSound") == 0) {
+ stack->correctParams(0);
+
+ if (DID_FAIL(stopSFX())) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PauseSound
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PauseSound") == 0) {
+ stack->correctParams(0);
+
+ if (DID_FAIL(pauseSFX())) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ResumeSound
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ResumeSound") == 0) {
+ stack->correctParams(0);
+
+ if (DID_FAIL(resumeSFX())) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsSoundPlaying
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsSoundPlaying") == 0) {
+ stack->correctParams(0);
+
+ if (_sFX && _sFX->isPlaying()) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSoundPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetSoundPosition") == 0) {
+ stack->correctParams(1);
+
+ uint32 time = stack->pop()->getInt();
+ if (DID_FAIL(setSFXTime(time))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSoundPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSoundPosition") == 0) {
+ stack->correctParams(0);
+
+ if (!_sFX) {
+ stack->pushInt(0);
+ } else {
+ stack->pushInt(_sFX->getPositionTime());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSoundVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetSoundVolume") == 0) {
+ stack->correctParams(1);
+
+ int volume = stack->pop()->getInt();
+ if (DID_FAIL(setSFXVolume(volume))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSoundVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSoundVolume") == 0) {
+ stack->correctParams(0);
+
+ if (!_sFX) {
+ stack->pushInt(_sFXVolume);
+ } else {
+ stack->pushInt(_sFX->getVolumePercent());
+ }
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundFXNone
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundFXNone") == 0) {
+ stack->correctParams(0);
+ _sFXType = SFX_NONE;
+ _sFXParam1 = 0;
+ _sFXParam2 = 0;
+ _sFXParam3 = 0;
+ _sFXParam4 = 0;
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundFXEcho
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundFXEcho") == 0) {
+ stack->correctParams(4);
+ _sFXType = SFX_ECHO;
+ _sFXParam1 = (float)stack->pop()->getFloat(0); // Wet/Dry Mix [%] (0-100)
+ _sFXParam2 = (float)stack->pop()->getFloat(0); // Feedback [%] (0-100)
+ _sFXParam3 = (float)stack->pop()->getFloat(333.0f); // Left Delay [ms] (1-2000)
+ _sFXParam4 = (float)stack->pop()->getFloat(333.0f); // Right Delay [ms] (1-2000)
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundFXReverb
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundFXReverb") == 0) {
+ stack->correctParams(4);
+ _sFXType = SFX_REVERB;
+ _sFXParam1 = (float)stack->pop()->getFloat(0); // In Gain [dB] (-96 - 0)
+ _sFXParam2 = (float)stack->pop()->getFloat(0); // Reverb Mix [dB] (-96 - 0)
+ _sFXParam3 = (float)stack->pop()->getFloat(1000.0f); // Reverb Time [ms] (0.001 - 3000)
+ _sFXParam4 = (float)stack->pop()->getFloat(0.001f); // HighFreq RT Ratio (0.001 - 0.999)
+ stack->pushNULL();
+
+ return STATUS_OK;
+ } else {
+ return BaseScriptHolder::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseObject::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("object");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Caption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Caption") == 0) {
+ _scValue->setString(getCaption(1));
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // X
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "X") == 0) {
+ _scValue->setInt(_posX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Y
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Y") == 0) {
+ _scValue->setInt(_posY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _scValue->setInt(getHeight());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Ready (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Ready") == 0) {
+ _scValue->setBool(_ready);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Movable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Movable") == 0) {
+ _scValue->setBool(_movable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Registrable/Interactive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Registrable") == 0 || strcmp(name, "Interactive") == 0) {
+ _scValue->setBool(_registrable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Zoomable/Scalable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Zoomable") == 0 || strcmp(name, "Scalable") == 0) {
+ _scValue->setBool(_zoomable);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Rotatable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotatable") == 0) {
+ _scValue->setBool(_rotatable);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaColor") == 0) {
+ _scValue->setInt((int)_alphaColor);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // BlendMode
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "BlendMode") == 0) {
+ _scValue->setInt((int)_blendMode);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale") == 0) {
+ if (_scale < 0) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setFloat((double)_scale);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleX") == 0) {
+ if (_scaleX < 0) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setFloat((double)_scaleX);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleY") == 0) {
+ if (_scaleY < 0) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setFloat((double)_scaleY);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RelativeScale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RelativeScale") == 0) {
+ _scValue->setFloat((double)_relativeScale);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Rotate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotate") == 0) {
+ if (!_rotateValid) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setFloat((double)_rotate);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RelativeRotate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RelativeRotate") == 0) {
+ _scValue->setFloat((double)_relativeRotate);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Colorable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Colorable") == 0) {
+ _scValue->setBool(_shadowable);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SoundPanning
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundPanning") == 0) {
+ _scValue->setBool(_autoSoundPanning);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SaveState
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SaveState") == 0) {
+ _scValue->setBool(_saveState);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NonIntMouseEvents
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NonIntMouseEvents") == 0) {
+ _scValue->setBool(_nonIntMouseEvents);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccCaption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccCaption") == 0) {
+ _scValue->setNULL();
+ return _scValue;
+ } else {
+ return BaseScriptHolder::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Caption
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Caption") == 0) {
+ setCaption(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // X
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "X") == 0) {
+ _posX = value->getInt();
+ afterMove();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Y
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Y") == 0) {
+ _posY = value->getInt();
+ afterMove();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Movable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Movable") == 0) {
+ _movable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Registrable/Interactive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Registrable") == 0 || strcmp(name, "Interactive") == 0) {
+ _registrable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Zoomable/Scalable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Zoomable") == 0 || strcmp(name, "Scalable") == 0) {
+ _zoomable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Rotatable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotatable") == 0) {
+ _rotatable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaColor") == 0) {
+ _alphaColor = (uint32)value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // BlendMode
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "BlendMode") == 0) {
+ int i = value->getInt();
+ if (i < BLEND_NORMAL || i >= NUM_BLEND_MODES) {
+ i = BLEND_NORMAL;
+ }
+ _blendMode = (TSpriteBlendMode)i;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale") == 0) {
+ if (value->isNULL()) {
+ _scale = -1;
+ } else {
+ _scale = (float)value->getFloat();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleX") == 0) {
+ if (value->isNULL()) {
+ _scaleX = -1;
+ } else {
+ _scaleX = (float)value->getFloat();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleY") == 0) {
+ if (value->isNULL()) {
+ _scaleY = -1;
+ } else {
+ _scaleY = (float)value->getFloat();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RelativeScale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RelativeScale") == 0) {
+ _relativeScale = (float)value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Rotate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotate") == 0) {
+ if (value->isNULL()) {
+ _rotate = 0.0f;
+ _rotateValid = false;
+ } else {
+ _rotate = (float)value->getFloat();
+ _rotateValid = true;
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RelativeRotate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RelativeRotate") == 0) {
+ _relativeRotate = (float)value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Colorable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Colorable") == 0) {
+ _shadowable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundPanning
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundPanning") == 0) {
+ _autoSoundPanning = value->getBool();
+ if (!_autoSoundPanning) {
+ resetSoundPan();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SaveState
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SaveState") == 0) {
+ _saveState = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NonIntMouseEvents
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NonIntMouseEvents") == 0) {
+ _nonIntMouseEvents = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccCaption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccCaption") == 0) {
+ return STATUS_OK;
+ } else {
+ return BaseScriptHolder::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseObject::scToString() {
+ return "[object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::showCursor() {
+ if (_cursor) {
+ return _gameRef->drawCursor(_cursor);
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::persist(BasePersistenceManager *persistMgr) {
+ BaseScriptHolder::persist(persistMgr);
+
+ for (int i = 0; i < 7; i++) {
+ persistMgr->transfer(TMEMBER(_caption[i]));
+ }
+ persistMgr->transfer(TMEMBER(_activeCursor));
+ persistMgr->transfer(TMEMBER(_alphaColor));
+ persistMgr->transfer(TMEMBER(_autoSoundPanning));
+ persistMgr->transfer(TMEMBER(_cursor));
+ persistMgr->transfer(TMEMBER(_sharedCursors));
+ persistMgr->transfer(TMEMBER(_editorAlwaysRegister));
+ persistMgr->transfer(TMEMBER(_editorOnly));
+ persistMgr->transfer(TMEMBER(_editorSelected));
+ persistMgr->transfer(TMEMBER(_iD));
+ persistMgr->transfer(TMEMBER(_is3D));
+ persistMgr->transfer(TMEMBER(_movable));
+ persistMgr->transfer(TMEMBER(_posX));
+ persistMgr->transfer(TMEMBER(_posY));
+ persistMgr->transfer(TMEMBER(_relativeScale));
+ persistMgr->transfer(TMEMBER(_rotatable));
+ persistMgr->transfer(TMEMBER(_scale));
+ persistMgr->transfer(TMEMBER(_sFX));
+ persistMgr->transfer(TMEMBER(_sFXStart));
+ persistMgr->transfer(TMEMBER(_sFXVolume));
+ persistMgr->transfer(TMEMBER(_ready));
+ persistMgr->transfer(TMEMBER(_rect));
+ persistMgr->transfer(TMEMBER(_rectSet));
+ persistMgr->transfer(TMEMBER(_registrable));
+ persistMgr->transfer(TMEMBER(_shadowable));
+ persistMgr->transfer(TMEMBER(_soundEvent));
+ persistMgr->transfer(TMEMBER(_zoomable));
+
+ persistMgr->transfer(TMEMBER(_scaleX));
+ persistMgr->transfer(TMEMBER(_scaleY));
+
+ persistMgr->transfer(TMEMBER(_rotate));
+ persistMgr->transfer(TMEMBER(_rotateValid));
+ persistMgr->transfer(TMEMBER(_relativeRotate));
+
+ persistMgr->transfer(TMEMBER(_saveState));
+ persistMgr->transfer(TMEMBER(_nonIntMouseEvents));
+
+ persistMgr->transfer(TMEMBER_INT(_sFXType));
+ persistMgr->transfer(TMEMBER(_sFXParam1));
+ persistMgr->transfer(TMEMBER(_sFXParam2));
+ persistMgr->transfer(TMEMBER(_sFXParam3));
+ persistMgr->transfer(TMEMBER(_sFXParam4));
+
+
+ persistMgr->transfer(TMEMBER_INT(_blendMode));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::setCursor(const char *filename) {
+ if (!_sharedCursors) {
+ delete _cursor;
+ _cursor = NULL;
+ }
+
+ _sharedCursors = false;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile(filename))) {
+ delete _cursor;
+ _cursor = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::setActiveCursor(const char *filename) {
+ delete _activeCursor;
+ _activeCursor = new BaseSprite(_gameRef);
+ if (!_activeCursor || DID_FAIL(_activeCursor->loadFile(filename))) {
+ delete _activeCursor;
+ _activeCursor = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseObject::getHeight() {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::handleMouse(TMouseEvent event, TMouseButton button) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::handleKeypress(Common::Event *event, bool printable) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::handleMouseWheel(int delta) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) {
+ // just play loaded sound
+ if (filename == NULL && _sFX) {
+ if (_gameRef->_editorMode || _sFXStart) {
+ _sFX->setVolumePercent(_sFXVolume);
+ _sFX->setPositionTime(_sFXStart);
+ if (!_gameRef->_editorMode) {
+ _sFXStart = 0;
+ }
+ }
+ if (playNow) {
+ setSoundEvent(eventName);
+ if (loopStart) {
+ _sFX->setLoopStart(loopStart);
+ }
+ return _sFX->play(looping);
+ } else {
+ return STATUS_OK;
+ }
+ }
+
+ if (filename == NULL) {
+ return STATUS_FAILED;
+ }
+
+ // create new sound
+ delete _sFX;
+
+ _sFX = new BaseSound(_gameRef);
+ if (_sFX && DID_SUCCEED(_sFX->setSound(filename, Audio::Mixer::kSFXSoundType, true))) {
+ _sFX->setVolumePercent(_sFXVolume);
+ if (_sFXStart) {
+ _sFX->setPositionTime(_sFXStart);
+ _sFXStart = 0;
+ }
+ _sFX->applyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
+ if (playNow) {
+ setSoundEvent(eventName);
+ if (loopStart) {
+ _sFX->setLoopStart(loopStart);
+ }
+ return _sFX->play(looping);
+ } else {
+ return STATUS_OK;
+ }
+ } else {
+ delete _sFX;
+ _sFX = NULL;
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::stopSFX(bool deleteSound) {
+ if (_sFX) {
+ _sFX->stop();
+ if (deleteSound) {
+ delete _sFX;
+ _sFX = NULL;
+ }
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::pauseSFX() {
+ if (_sFX) {
+ return _sFX->pause();
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::resumeSFX() {
+ if (_sFX) {
+ return _sFX->resume();
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::setSFXTime(uint32 time) {
+ _sFXStart = time;
+ if (_sFX && _sFX->isPlaying()) {
+ return _sFX->setPositionTime(time);
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::setSFXVolume(int volume) {
+ _sFXVolume = volume;
+ if (_sFX) {
+ return _sFX->setVolumePercent(volume);
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::updateSounds() {
+ if (_soundEvent) {
+ if (_sFX && !_sFX->isPlaying()) {
+ applyEvent(_soundEvent);
+ setSoundEvent(NULL);
+ }
+ }
+
+ if (_sFX) {
+ updateOneSound(_sFX);
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::updateOneSound(BaseSound *sound) {
+ bool ret = STATUS_OK;
+
+ if (sound) {
+ if (_autoSoundPanning) {
+ ret = sound->setPan(_gameRef->_soundMgr->posToPan(_posX - _gameRef->_offsetX, _posY - _gameRef->_offsetY));
+ }
+
+ ret = sound->applyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
+ }
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::resetSoundPan() {
+ if (!_sFX) {
+ return STATUS_OK;
+ } else {
+ return _sFX->setPan(0.0f);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::getExtendedFlag(const char *flagName) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::isReady() {
+ return _ready;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseObject::setSoundEvent(const char *eventName) {
+ delete[] _soundEvent;
+ _soundEvent = NULL;
+ if (eventName) {
+ _soundEvent = new char[strlen(eventName) + 1];
+ if (_soundEvent) {
+ strcpy(_soundEvent, eventName);
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseObject::afterMove() {
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h
new file mode 100644
index 0000000000..34adbdb585
--- /dev/null
+++ b/engines/wintermute/base/base_object.h
@@ -0,0 +1,147 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_OBJECT_H
+#define WINTERMUTE_BASE_OBJECT_H
+
+
+#include "engines/wintermute/base/base_script_holder.h"
+#include "engines/wintermute/persistent.h"
+#include "common/events.h"
+
+namespace Wintermute {
+
+class BaseSprite;
+class BaseSound;
+class BaseSurface;
+class BaseScriptHolder;
+class ScValue;
+class ScStack;
+class ScScript;
+class BaseObject : public BaseScriptHolder {
+protected:
+ bool _autoSoundPanning;
+ uint32 _sFXStart;
+ bool setSFXTime(uint32 time);
+ bool setSFXVolume(int volume);
+ bool resumeSFX();
+ bool pauseSFX();
+ bool stopSFX(bool deleteSound = true);
+ bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
+ BaseSound *_sFX;
+ TSFXType _sFXType;
+ float _sFXParam1;
+ float _sFXParam2;
+ float _sFXParam3;
+ float _sFXParam4;
+ float _relativeRotate;
+ bool _rotateValid;
+ float _rotate;
+ void setSoundEvent(const char *eventName);
+ bool _rotatable;
+ float _scaleX;
+ float _scaleY;
+ float _relativeScale;
+ bool _editorSelected;
+ bool _editorAlwaysRegister;
+ bool _ready;
+ Rect32 _rect;
+ bool _rectSet;
+ int _iD;
+ char *_soundEvent;
+public:
+ TSpriteBlendMode _blendMode;
+ virtual bool afterMove();
+ float _scale;
+ uint32 _alphaColor;
+ virtual bool isReady();
+ virtual bool getExtendedFlag(const char *flagName);
+ virtual bool resetSoundPan();
+ virtual bool updateSounds();
+ bool updateOneSound(BaseSound *sound);
+ int _sFXVolume;
+
+ virtual bool handleMouseWheel(int delta);
+ virtual bool handleMouse(TMouseEvent event, TMouseButton button);
+ virtual bool handleKeypress(Common::Event *event, bool printable = false);
+ virtual int getHeight();
+ bool setCursor(const char *filename);
+ bool setActiveCursor(const char *filename);
+ bool cleanup();
+ const char *getCaption(int caseVal = 1);
+ void setCaption(const char *caption, int caseVal = 1);
+
+ bool _editorOnly;
+ bool _is3D;
+
+ DECLARE_PERSISTENT(BaseObject, BaseScriptHolder)
+ virtual bool showCursor();
+ BaseSprite *_cursor;
+ bool _sharedCursors;
+ BaseSprite *_activeCursor;
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ virtual bool listen(BaseScriptHolder *param1, uint32 param2);
+
+ bool _movable;
+ bool _zoomable;
+ bool _shadowable;
+ int _posY;
+ int _posX;
+ bool _registrable;
+ char *_caption[7];
+ bool _saveState;
+
+ BaseObject(BaseGame *inGame);
+ virtual ~BaseObject();
+ // base
+ virtual bool update() {
+ return STATUS_FAILED;
+ };
+ virtual bool display() {
+ return STATUS_FAILED;
+ };
+ virtual bool invalidateDeviceObjects() {
+ return STATUS_OK;
+ };
+ virtual bool restoreDeviceObjects() {
+ return STATUS_OK;
+ };
+ bool _nonIntMouseEvents;
+
+
+public:
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_parser.cpp b/engines/wintermute/base/base_parser.cpp
new file mode 100644
index 0000000000..9a0e9e3ad9
--- /dev/null
+++ b/engines/wintermute/base/base_parser.cpp
@@ -0,0 +1,467 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+#include "common/util.h"
+
+#define WHITESPACE " \t\n\r"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////
+BaseParser::BaseParser() {
+ _whiteSpace = new char [strlen(WHITESPACE) + 1];
+ strcpy(_whiteSpace, WHITESPACE);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseParser::~BaseParser() {
+ if (_whiteSpace != NULL) {
+ delete[] _whiteSpace;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+char *BaseParser::getLastOffender() {
+ return _lastOffender;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int32 BaseParser::getObject(char **buf, const TokenDesc *tokens, char **name, char **data) {
+ skipCharacters(buf, _whiteSpace);
+
+ // skip comment lines.
+ while (**buf == ';') {
+ *buf = strchr(*buf, '\n');
+ _parserLine++;
+ skipCharacters(buf, _whiteSpace);
+ }
+
+ if (! **buf) { // at end of file
+ return PARSERR_EOF;
+ }
+
+ // find the token.
+ // TODO: for now just use brute force. Improve later.
+ while (tokens->id != 0) {
+ if (!scumm_strnicmp(tokens->token, *buf, strlen(tokens->token))) {
+ // here we could be matching PART of a string
+ // we could detect this here or the token list
+ // could just have the longer tokens first in the list
+ break;
+ }
+ ++tokens;
+ }
+ if (tokens->id == 0) {
+ char *p = strchr(*buf, '\n');
+ if (p && p > *buf) {
+ strncpy(_lastOffender, *buf, MIN((uint32)255, (uint32)(p - *buf))); // TODO, clean
+ } else {
+ strcpy(_lastOffender, "");
+ }
+
+ return PARSERR_TOKENNOTFOUND;
+ }
+ // skip the token
+ *buf += strlen(tokens->token);
+ skipCharacters(buf, _whiteSpace);
+
+ // get optional name
+ *name = getSubText(buf, '\'', '\''); // single quotes
+ skipCharacters(buf, _whiteSpace);
+
+ // get optional data
+ if (**buf == '=') { // An assignment rather than a command/object.
+ *data = getAssignmentText(buf);
+ } else {
+ *data = getSubText(buf, '{', '}');
+ }
+
+ return tokens->id;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int32 BaseParser::getCommand(char **buf, const TokenDesc *tokens, char **params) {
+ if (!*buf) {
+ return PARSERR_TOKENNOTFOUND;
+ }
+ BaseEngine::instance().getGameRef()->miniUpdate();
+ char *name;
+ return getObject(buf, tokens, &name, params);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseParser::skipCharacters(char **buf, const char *toSkip) {
+ char ch;
+ while ((ch = **buf) != 0) {
+ if (ch == '\n') {
+ _parserLine++;
+ }
+ if (strchr(toSkip, ch) == NULL) {
+ return;
+ }
+ ++*buf; // skip this character
+ }
+ // we must be at the end of the buffer if we get here
+}
+
+
+//////////////////////////////////////////////////////////////////////
+char *BaseParser::getSubText(char **buf, char open, char close) {
+ if (**buf == 0 || **buf != open) {
+ return 0;
+ }
+ ++*buf; // skip opening delimiter
+ char *result = *buf;
+
+ // now find the closing delimiter
+ char theChar;
+ long skip = 1;
+
+ if (open == close) { // we cant nest identical delimiters
+ open = 0;
+ }
+ while ((theChar = **buf) != 0) {
+ if (theChar == open) {
+ ++skip;
+ }
+ if (theChar == close) {
+ if (--skip == 0) {
+ **buf = 0; // null terminate the result string
+ ++*buf; // move past the closing delimiter
+ break;
+ }
+ }
+ ++*buf; // try next character
+ }
+ return result;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+char *BaseParser::getAssignmentText(char **buf) {
+ ++*buf; // skip the '='
+ skipCharacters(buf, _whiteSpace);
+ char *result = *buf;
+
+
+ if (*result == '"') {
+ result = getSubText(buf, '"', '"');
+ } else {
+ // now, we need to find the next whitespace to end the data
+ char theChar;
+
+ while ((theChar = **buf) != 0) {
+ if (theChar <= 0x20) { // space and control chars
+ break;
+ }
+ ++*buf;
+ }
+ **buf = 0; // null terminate it
+ if (theChar) { // skip the terminator
+ ++*buf;
+ }
+ }
+
+ return result;
+}
+
+//////////////////////////////////////////////////////////////////////
+Common::String BaseParser::getToken(char **buf) {
+ char token[100]; // TODO: Remove static
+ char *b = *buf, *t = token;
+ while (true) {
+ while (*b && (*b == ' ' || *b == '\n' || *b == 13 || *b == 10 || *b == '\t')) {
+ b++;
+ }
+ if (*b == ';')
+ while (*b && *b != '\n' && *b != 13 && *b != 10) {
+ b++;
+ }
+ else {
+ break;
+ }
+ }
+
+ if (*b == '\'') {
+ b++;
+ while (*b && *b != '\'') {
+ *t++ = *b++;
+ }
+ *t++ = 0;
+ if (*b == '\'') {
+ b++;
+ }
+ } else if (*b == '(' || *b == ')' || *b == '=' || *b == ',' || *b == '[' || *b == ']' ||
+ *b == '%' || *b == ':' || *b == '{' || *b == '}') {
+ *t++ = *b++;
+ *t++ = 0;
+ } else if (*b == '.' && (*(b + 1) < '0' || *(b + 1) > '9')) {
+ *t++ = *b++;
+ *t++ = 0;
+ } else if ((*b >= '0' && *b <= '9') || *b == '.' || *b == '-') {
+ while (*b && ((*b >= '0' && *b <= '9') || *b == '.' || *b == '-')) {
+ *t++ = *b++;
+ }
+ *t++ = 0;
+ } else if ((*b >= 'A' && *b <= 'Z') || (*b >= 'a' && *b <= 'z') || *b == '_') {
+ while (*b && ((*b >= 'A' && *b <= 'Z') || (*b >= 'a' && *b <= 'z') || *b == '_')) {
+ *t++ = *b++;
+ }
+ *t++ = 0;
+ } else if (*b == 0) {
+ *buf = b;
+ return NULL;
+ } else {
+ // Error.
+ return NULL;
+ }
+
+ *buf = b;
+ return token;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+float BaseParser::getTokenFloat(char **buf) {
+ Common::String token = getToken(buf);
+ const char *t = token.c_str();
+ if (!((*t >= '0' && *t <= '9') || *t == '-' || *t == '.')) {
+ // Error situation. We handle this by return 0.
+ return 0.;
+ }
+ float rc = (float)atof(t);
+ return rc;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int BaseParser::getTokenInt(char **buf) {
+ Common::String token = getToken(buf);
+ const char *t = token.c_str();
+ if (!((*t >= '0' && *t <= '9') || *t == '-')) {
+ // Error situation. We handle this by return 0.
+ return 0;
+ }
+ int rc = atoi(t);
+ return rc;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseParser::skipToken(char **buf, char *tok, char * /*msg*/) {
+ Common::String token = getToken(buf);
+ const char *t = token.c_str();
+ if (strcmp(t, tok)) {
+ return; // Error
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int BaseParser::scanStr(const char *in, const char *format, ...) {
+ va_list arg;
+ va_start(arg, format);
+
+ int num = 0;
+ in += strspn(in, " \t\n\f");
+
+ while (*format && *in) {
+ if (*format == '%') {
+ format++;
+ switch (*format) {
+ case 'd': {
+ int *a = va_arg(arg, int *);
+ in += strspn(in, " \t\n\f");
+ *a = atoi(in);
+ in += strspn(in, "0123456789+- \t\n\f");
+ num++;
+ break;
+ }
+ case 'D': {
+ int i;
+ int *list = va_arg(arg, int *);
+ int *nr = va_arg(arg, int *);
+ in += strspn(in, " \t\n\f");
+ i = 0;
+ while ((*in >= '0' && *in <= '9') || *in == '+' || *in == '-') {
+ list[i++] = atoi(in);
+ in += strspn(in, "0123456789+-");
+ in += strspn(in, " \t\n\f");
+ if (*in != ',') {
+ break;
+ }
+ in++;
+ in += strspn(in, " \t\n\f");
+ }
+ *nr = i;
+ num++;
+ break;
+ }
+ case 'b': {
+ bool *a = va_arg(arg, bool *);
+ in += strspn(in, " \t\n\f");
+ const char *in2 = in + strspn(in, "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ");
+ int l = (int)(in2 - in);
+
+ *a = (bool)(!scumm_strnicmp(in, "yes", l) || !scumm_strnicmp(in, "true", l) || !scumm_strnicmp(in, "on", l) ||
+ !scumm_strnicmp(in, "1", l));
+
+
+ in = in2 + strspn(in2, " \t\n\f");
+ num++;
+ break;
+ }
+ case 'f': {
+ float *a = va_arg(arg, float *);
+ in += strspn(in, " \t\n\f");
+ *a = (float)atof(in);
+ in += strspn(in, "0123456789.eE+- \t\n\f");
+ num++;
+ break;
+ }
+ case 'F': {
+ int i;
+ float *list = va_arg(arg, float *);
+ int *nr = va_arg(arg, int *);
+ in += strspn(in, " \t\n\f");
+ i = 0;
+ while ((*in >= '0' && *in <= '9') || *in == '.' || *in == '+' || *in == '-' || *in == 'e' || *in == 'E') {
+ list[i++] = (float)atof(in);
+ in += strspn(in, "0123456789.eE+-");
+ in += strspn(in, " \t\n\f");
+ if (*in != ',') {
+ break;
+ }
+ in++;
+ in += strspn(in, " \t\n\f");
+ }
+ *nr = i;
+ num++;
+ break;
+ }
+ case 's': {
+ char *a = va_arg(arg, char *);
+ in += strspn(in, " \t\n\f");
+ if (*in == '\'') {
+ in++;
+ const char *in2 = strchr(in, '\'');
+ if (in2) {
+ Common::strlcpy(a, in, (int)(in2 - in) + 1);
+ in = in2 + 1;
+ } else {
+ strcpy(a, in);
+ in = strchr(in, 0);
+ }
+ } else {
+ const char *in2 = in + strspn(in, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_0123456789.");
+ Common::strlcpy(a, in, (int)(in2 - in) + 1);
+ in = in2;
+ }
+ in += strspn(in, " \t\n\f");
+ num++;
+ break;
+ }
+ case 'S': {
+ char *a = va_arg(arg, char *);
+ in += strspn(in, " \t\n\f");
+ if (*in == '\"') {
+ in++;
+ while (*in != '\"') {
+ if (*in == '\\') {
+ in++;
+ switch (*in) {
+ case '\\':
+ *a++ = '\\';
+ break;
+ case 'n':
+ *a++ = '\n';
+ break;
+ case 'r':
+ *a++ = '\r';
+ break;
+ case 't':
+ *a++ = '\t';
+ break;
+ case '"':
+ *a++ = '"';
+ break;
+ default:
+ *a++ = '\\';
+ *a++ = *in;
+ break;
+ } //switch
+ in++;
+ } else {
+ *a++ = *in++;
+ }
+ } //while in string
+ in++;
+ num++;
+ } //if string started
+
+ //terminate string
+ *a = '\0';
+ break;
+ }
+ }
+ if (*format) {
+ format++;
+ }
+ } else if (*format == ' ') {
+ format++;
+ in += strspn(in, " \t\n\f");
+ } else if (*in == *format) {
+ in++;
+ format++;
+ } else {
+ num = -1;
+ break;
+ }
+ }
+
+ va_end(arg);
+
+ return num;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_parser.h b/engines/wintermute/base/base_parser.h
new file mode 100644
index 0000000000..76ca8ea856
--- /dev/null
+++ b/engines/wintermute/base/base_parser.h
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_PARSER_H
+#define WINTERMUTE_BASE_PARSER_H
+
+
+#define TOKEN_DEF_START \
+ enum \
+ { \
+ TOKEN_NONE = 0,
+#define TOKEN_DEF(name) \
+ TOKEN_ ## name,
+#define TOKEN_DEF_END \
+ TOKEN_TOTAL_COUNT \
+ };
+#define TOKEN_TABLE_START(name) \
+ static const BaseParser::TokenDesc name [] = \
+ {
+#define TOKEN_TABLE(name) \
+ { TOKEN_ ## name, #name },
+#define TOKEN_TABLE_END \
+ { 0, 0 } \
+ };
+
+#define PARSERR_GENERIC -3
+#define PARSERR_EOF -2
+#define PARSERR_TOKENNOTFOUND -1
+
+#include "engines/wintermute/coll_templ.h"
+
+namespace Wintermute {
+
+class BaseParser {
+public:
+ struct TokenDesc {
+ int32 id;
+ const char *token;
+ };
+
+public:
+ int scanStr(const char *in, const char *format, ...);
+ int32 getCommand(char **buf, const TokenDesc *tokens, char **params);
+ BaseParser();
+ virtual ~BaseParser();
+private:
+ char *getLastOffender();
+ void skipToken(char **buf, char *tok, char *msg = NULL);
+ int getTokenInt(char **buf);
+ float getTokenFloat(char **buf);
+ Common::String getToken(char **buf);
+ char *getAssignmentText(char **buf);
+ char *getSubText(char **buf, char open, char close);
+ void skipCharacters(char **buf, const char *toSkip);
+ int32 getObject(char **buf, const TokenDesc *tokens, char **name, char **data);
+ int _parserLine;
+ char _lastOffender[255];
+ char *_whiteSpace;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp
new file mode 100644
index 0000000000..4cb67b87e1
--- /dev/null
+++ b/engines/wintermute/base/base_persistence_manager.cpp
@@ -0,0 +1,828 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+#include "engines/wintermute/base/base_save_thumb_helper.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/math/vector2.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/wintermute.h"
+#include "graphics/decoders/bmp.h"
+#include "common/memstream.h"
+#include "common/str.h"
+#include "common/system.h"
+#include "common/savefile.h"
+
+namespace Wintermute {
+
+#define SAVE_BUFFER_INIT_SIZE 100000
+#define SAVE_BUFFER_GROW_BY 50000
+
+#define SAVE_MAGIC 0x45564153
+#define SAVE_MAGIC_2 0x32564153
+
+//////////////////////////////////////////////////////////////////////////
+BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool deleteSingleton) {
+ _saving = false;
+// _buffer = NULL;
+// _bufferSize = 0;
+ _offset = 0;
+ _saveStream = NULL;
+ _loadStream = NULL;
+ _deleteSingleton = deleteSingleton;
+ if (BaseEngine::instance().getGameRef()) {
+ _gameRef = BaseEngine::instance().getGameRef();
+ } else {
+ _gameRef = NULL;
+ }
+
+ _richBuffer = NULL;
+ _richBufferSize = 0;
+
+ _savedDescription = NULL;
+// _savedTimestamp = 0;
+ _savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
+ _savedExtMajor = _savedExtMinor = 0;
+
+ _thumbnailDataSize = 0;
+ _thumbnailData = NULL;
+ if (savePrefix) {
+ _savePrefix = savePrefix;
+ } else if (_gameRef) {
+ _savePrefix = _gameRef->getGameId();
+ } else {
+ _savePrefix = "wmesav";
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BasePersistenceManager::~BasePersistenceManager() {
+ cleanup();
+ if (_deleteSingleton && BaseEngine::instance().getGameRef() == NULL)
+ BaseEngine::destroy();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BasePersistenceManager::cleanup() {
+ /* if (_buffer) {
+ if (_saving) free(_buffer);
+ else delete[] _buffer; // allocated by file manager
+ }
+ _buffer = NULL;
+
+ _bufferSize = 0;*/
+ _offset = 0;
+
+ delete[] _richBuffer;
+ _richBuffer = NULL;
+ _richBufferSize = 0;
+
+ delete[] _savedDescription;
+ _savedDescription = NULL; // ref to buffer
+// _savedTimestamp = 0;
+ _savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
+ _savedExtMajor = _savedExtMinor = 0;
+
+ _thumbnailDataSize = 0;
+ if (_thumbnailData) {
+ delete[] _thumbnailData;
+ _thumbnailData = NULL;
+ }
+
+ delete _loadStream;
+ delete _saveStream;
+ _loadStream = NULL;
+ _saveStream = NULL;
+}
+
+Common::String BasePersistenceManager::getFilenameForSlot(int slot) const {
+ // 3 Digits, to allow for one save-slot for autosave + slot 1 - 100 (which will be numbered 0-99 filename-wise)
+ return Common::String::format("%s-save%03d.wsv", _savePrefix.c_str(), slot);
+}
+
+void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &desc) {
+ Common::String filename = getFilenameForSlot(slot);
+ debugC(kWintermuteDebugSaveGame, "Trying to list savegame %s in slot %d", filename.c_str(), slot);
+ if (DID_FAIL(readHeader(filename))) {
+ warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str());
+ return;
+ }
+ desc.setSaveSlot(slot);
+ desc.setDescription(_savedDescription);
+ desc.setDeletableFlag(true);
+ desc.setWriteProtectedFlag(false);
+
+ if (_thumbnailDataSize > 0) {
+ Common::MemoryReadStream thumbStream(_thumbnailData, _thumbnailDataSize);
+ Graphics::BitmapDecoder bmpDecoder;
+ if (bmpDecoder.loadStream(thumbStream)) {
+ Graphics::Surface *surf = new Graphics::Surface;
+ surf = bmpDecoder.getSurface()->convertTo(g_system->getOverlayFormat());
+ desc.setThumbnail(surf);
+ }
+ }
+
+ desc.setSaveDate(_savedTimestamp.tm_year, _savedTimestamp.tm_mon, _savedTimestamp.tm_mday);
+ desc.setSaveTime(_savedTimestamp.tm_hour, _savedTimestamp.tm_min);
+ desc.setPlayTime(0);
+}
+
+void BasePersistenceManager::deleteSaveSlot(int slot) {
+ Common::String filename = getFilenameForSlot(slot);
+ g_system->getSavefileManager()->removeSavefile(filename);
+}
+
+uint32 BasePersistenceManager::getMaxUsedSlot() {
+ Common::String saveMask = Common::String::format("%s-save???.wsv", _savePrefix.c_str());
+ Common::StringArray saves = g_system->getSavefileManager()->listSavefiles(saveMask);
+ Common::StringArray::iterator it = saves.begin();
+ int ret = -1;
+ for (; it != saves.end(); ++it) {
+ int num = -1;
+ sscanf(it->c_str(), "save%d", &num);
+ ret = MAX(ret, num);
+ }
+ return ret;
+}
+
+bool BasePersistenceManager::getSaveExists(int slot) {
+ Common::String filename = getFilenameForSlot(slot);
+ if (DID_FAIL(readHeader(filename))) {
+ return false;
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePersistenceManager::initSave(const char *desc) {
+ if (!desc) {
+ return STATUS_FAILED;
+ }
+
+ cleanup();
+ _saving = true;
+
+ _saveStream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
+
+ if (_saveStream) {
+ // get thumbnails
+ if (!_gameRef->_cachedThumbnail) {
+ _gameRef->_cachedThumbnail = new BaseSaveThumbHelper(_gameRef);
+ if (DID_FAIL(_gameRef->_cachedThumbnail->storeThumbnail(true))) {
+ delete _gameRef->_cachedThumbnail;
+ _gameRef->_cachedThumbnail = NULL;
+ }
+ }
+
+ uint32 magic = DCGF_MAGIC;
+ putDWORD(magic);
+
+ magic = SAVE_MAGIC_2;
+ putDWORD(magic);
+
+ byte verMajor, verMinor, extMajor, extMinor;
+ _gameRef->getVersion(&verMajor, &verMinor, &extMajor, &extMinor);
+ //uint32 version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor));
+ _saveStream->writeByte(verMajor);
+ _saveStream->writeByte(verMinor);
+ _saveStream->writeByte(extMajor);
+ _saveStream->writeByte(extMinor);
+
+ // new in ver 2
+ putDWORD((uint32)DCGF_VER_BUILD);
+ putString(_gameRef->getName());
+
+ // thumbnail data size
+ bool thumbnailOK = false;
+
+ if (_gameRef->_cachedThumbnail) {
+ if (_gameRef->_cachedThumbnail->_thumbnail) {
+ Common::MemoryWriteStreamDynamic thumbStream(DisposeAfterUse::YES);
+ if (_gameRef->_cachedThumbnail->_thumbnail->writeBMPToStream(&thumbStream)) {
+ _saveStream->writeUint32LE(thumbStream.size());
+ _saveStream->write(thumbStream.getData(), thumbStream.size());
+ } else {
+ _saveStream->writeUint32LE(0);
+ }
+
+ thumbnailOK = true;
+ }
+ }
+ if (!thumbnailOK) {
+ putDWORD(0);
+ }
+
+ // in any case, destroy the cached thumbnail once used
+ delete _gameRef->_cachedThumbnail;
+ _gameRef->_cachedThumbnail = NULL;
+
+ uint32 dataOffset = _offset +
+ sizeof(uint32) + // data offset
+ sizeof(uint32) + strlen(desc) + 1 + // description
+ sizeof(uint32); // timestamp
+
+ putDWORD(dataOffset);
+ putString(desc);
+
+ g_system->getTimeAndDate(_savedTimestamp);
+ putTimeDate(_savedTimestamp);
+ _savedPlayTime = g_system->getMillis();
+ _saveStream->writeUint32LE(_savedPlayTime);
+ }
+ return STATUS_OK;
+}
+
+bool BasePersistenceManager::readHeader(const Common::String &filename) {
+ cleanup();
+
+ _saving = false;
+
+ _loadStream = g_system->getSavefileManager()->openForLoading(filename);
+ //_buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &_bufferSize);
+ if (_loadStream) {
+ uint32 magic;
+ magic = getDWORD();
+
+ if (magic != DCGF_MAGIC) {
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ magic = getDWORD();
+
+ if (magic == SAVE_MAGIC || magic == SAVE_MAGIC_2) {
+ _savedVerMajor = _loadStream->readByte();
+ _savedVerMinor = _loadStream->readByte();
+ _savedExtMajor = _loadStream->readByte();
+ _savedExtMinor = _loadStream->readByte();
+
+ if (magic == SAVE_MAGIC_2) {
+ _savedVerBuild = (byte)getDWORD();
+ _savedName = getStringObj();
+
+ // load thumbnail
+ _thumbnailDataSize = getDWORD();
+ if (_thumbnailDataSize > 0) {
+ _thumbnailData = new byte[_thumbnailDataSize];
+ if (_thumbnailData) {
+ getBytes(_thumbnailData, _thumbnailDataSize);
+ } else {
+ _thumbnailDataSize = 0;
+ }
+ }
+ } else {
+ _savedVerBuild = 35; // last build with ver1 savegames
+ }
+
+ uint32 dataOffset = getDWORD();
+
+ _savedDescription = getString();
+ _savedTimestamp = getTimeDate();
+ _savedPlayTime = _loadStream->readUint32LE();
+
+ _offset = dataOffset;
+
+ return STATUS_OK;
+ }
+ }
+
+ cleanup();
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePersistenceManager::initLoad(const Common::String &filename) {
+ if (DID_FAIL(readHeader(filename))) {
+ cleanup();
+ return STATUS_FAILED;
+ }
+ _saving = false;
+
+ if (_savedName == "" || scumm_stricmp(_savedName.c_str(), _gameRef->getName()) != 0) {
+ debugC(kWintermuteDebugSaveGame, "ERROR: Saved game name doesn't match current game");
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ // if save is newer version than we are, fail
+ if (_savedVerMajor > DCGF_VER_MAJOR ||
+ (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor > DCGF_VER_MINOR) ||
+ (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor == DCGF_VER_MINOR && _savedVerBuild > DCGF_VER_BUILD)
+ ) {
+
+ debugC(kWintermuteDebugSaveGame, "ERROR: Saved game version is newer than current game");
+ debugC(kWintermuteDebugSaveGame, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild);
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ // if save is older than the minimal version we support
+ if (_savedVerMajor < SAVEGAME_VER_MAJOR ||
+ (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor < SAVEGAME_VER_MINOR) ||
+ (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor == SAVEGAME_VER_MINOR && _savedVerBuild < SAVEGAME_VER_BUILD)
+ ) {
+ debugC(kWintermuteDebugSaveGame, "ERROR: Saved game is too old and cannot be used by this version of game engine");
+ debugC(kWintermuteDebugSaveGame, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild);
+ cleanup();
+ return STATUS_FAILED;
+
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePersistenceManager::saveFile(const Common::String &filename) {
+ byte *prefixBuffer = _richBuffer;
+ uint32 prefixSize = _richBufferSize;
+ byte *buffer = ((Common::MemoryWriteStreamDynamic *)_saveStream)->getData();
+ uint32 bufferSize = ((Common::MemoryWriteStreamDynamic *)_saveStream)->size();
+
+ Common::SaveFileManager *saveMan = ((WintermuteEngine *)g_engine)->getSaveFileMan();
+ Common::OutSaveFile *file = saveMan->openForSaving(filename);
+ file->write(prefixBuffer, prefixSize);
+ file->write(buffer, bufferSize);
+ bool retVal = !file->err();
+ file->finalize();
+ delete file;
+ return retVal;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePersistenceManager::putBytes(byte *buffer, uint32 size) {
+ _saveStream->write(buffer, size);
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePersistenceManager::getBytes(byte *buffer, uint32 size) {
+ _loadStream->read(buffer, size);
+ if (_loadStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BasePersistenceManager::putDWORD(uint32 val) {
+ _saveStream->writeUint32LE(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BasePersistenceManager::getDWORD() {
+ uint32 ret = _loadStream->readUint32LE();
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BasePersistenceManager::putString(const Common::String &val) {
+ if (!val.size()) {
+ putString("(null)");
+ } else {
+ _saveStream->writeUint32LE(val.size());
+ _saveStream->writeString(val);
+ }
+}
+
+Common::String BasePersistenceManager::getStringObj() {
+ uint32 len = _loadStream->readUint32LE();
+ char *ret = new char[len + 1];
+ _loadStream->read(ret, len);
+ ret[len] = '\0';
+
+ Common::String retString = ret;
+ delete[] ret;
+
+ if (retString == "(null)") {
+ retString = "";
+ }
+
+ return retString;
+}
+
+//////////////////////////////////////////////////////////////////////////
+char *BasePersistenceManager::getString() {
+ uint32 len = _loadStream->readUint32LE();
+ char *ret = new char[len + 1];
+ _loadStream->read(ret, len);
+ ret[len] = '\0';
+
+ if (!strcmp(ret, "(null)")) {
+ delete[] ret;
+ return NULL;
+ } else {
+ return ret;
+ }
+}
+
+bool BasePersistenceManager::putTimeDate(const TimeDate &t) {
+ _saveStream->writeSint32LE(t.tm_sec);
+ _saveStream->writeSint32LE(t.tm_min);
+ _saveStream->writeSint32LE(t.tm_hour);
+ _saveStream->writeSint32LE(t.tm_mday);
+ _saveStream->writeSint32LE(t.tm_mon);
+ _saveStream->writeSint32LE(t.tm_year);
+ // _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next
+
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+TimeDate BasePersistenceManager::getTimeDate() {
+ TimeDate t;
+ t.tm_sec = _loadStream->readSint32LE();
+ t.tm_min = _loadStream->readSint32LE();
+ t.tm_hour = _loadStream->readSint32LE();
+ t.tm_mday = _loadStream->readSint32LE();
+ t.tm_mon = _loadStream->readSint32LE();
+ t.tm_year = _loadStream->readSint32LE();
+ // t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next
+ return t;
+}
+
+void BasePersistenceManager::putFloat(float val) {
+ Common::String str = Common::String::format("F%f", val);
+ _saveStream->writeUint32LE(str.size());
+ _saveStream->writeString(str);
+}
+
+float BasePersistenceManager::getFloat() {
+ char *str = getString();
+ float value = 0.0f;
+ int ret = sscanf(str, "F%f", &value);
+ if (ret != 1) {
+ warning("%s not parsed as float", str);
+ }
+ delete[] str;
+ return value;
+}
+
+void BasePersistenceManager::putDouble(double val) {
+ Common::String str = Common::String::format("D%f", val);
+ str.format("D%f", val);
+ _saveStream->writeUint32LE(str.size());
+ _saveStream->writeString(str);
+}
+
+double BasePersistenceManager::getDouble() {
+ char *str = getString();
+ float value = 0.0f; // TODO: Do we ever really need to carry a full double-precision number?
+ int ret = sscanf(str, "D%f", &value);
+ if (ret != 1) {
+ warning("%s not parsed as double", str);
+ }
+ delete[] str;
+ return value;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// bool
+bool BasePersistenceManager::transfer(const char *name, bool *val) {
+ if (_saving) {
+ _saveStream->writeByte(*val);
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ } else {
+ *val = _loadStream->readByte();
+ if (_loadStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// int
+bool BasePersistenceManager::transfer(const char *name, int *val) {
+ if (_saving) {
+ _saveStream->writeSint32LE(*val);
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ } else {
+ *val = _loadStream->readSint32LE();
+ if (_loadStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// DWORD
+bool BasePersistenceManager::transfer(const char *name, uint32 *val) {
+ if (_saving) {
+ _saveStream->writeUint32LE(*val);
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ } else {
+ *val = _loadStream->readUint32LE();
+ if (_loadStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// float
+bool BasePersistenceManager::transfer(const char *name, float *val) {
+ if (_saving) {
+ putFloat(*val);
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ } else {
+ *val = getFloat();
+ if (_loadStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// double
+bool BasePersistenceManager::transfer(const char *name, double *val) {
+ if (_saving) {
+ putDouble(*val);
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ } else {
+ *val = getDouble();
+ if (_loadStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// char*
+bool BasePersistenceManager::transfer(const char *name, char **val) {
+ if (_saving) {
+ putString(*val);
+ return STATUS_OK;
+ } else {
+ char *str = getString();
+ if (_loadStream->err()) {
+ delete[] str;
+ return STATUS_FAILED;
+ }
+ *val = str;
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// const char*
+bool BasePersistenceManager::transfer(const char *name, const char **val) {
+ if (_saving) {
+ putString(*val);
+ return STATUS_OK;
+ } else {
+ char *str = getString();
+ if (_loadStream->err()) {
+ delete[] str;
+ return STATUS_FAILED;
+ }
+ *val = str;
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Common::String
+bool BasePersistenceManager::transfer(const char *name, Common::String *val) {
+ if (_saving) {
+ putString(*val);
+ return STATUS_OK;
+ } else {
+ char *str = getString();
+ if (_loadStream->err()) {
+ delete[] str;
+ return STATUS_FAILED;
+ }
+ if (str) {
+ *val = str;
+ delete[] str;
+ } else {
+ *val = "";
+ }
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePersistenceManager::transfer(const char *name, AnsiStringArray &val) {
+ size_t size;
+
+ if (_saving) {
+ size = val.size();
+ _saveStream->writeUint32LE(size);
+
+ for (AnsiStringArray::iterator it = val.begin(); it != val.end(); ++it) {
+ putString((*it).c_str());
+ }
+ } else {
+ val.clear();
+ size = _loadStream->readUint32LE();
+
+ for (size_t i = 0; i < size; i++) {
+ char *str = getString();
+ if (_loadStream->err()) {
+ delete[] str;
+ return STATUS_FAILED;
+ }
+ if (str) {
+ val.push_back(str);
+ }
+ delete[] str;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// BYTE
+bool BasePersistenceManager::transfer(const char *name, byte *val) {
+ if (_saving) {
+ _saveStream->writeByte(*val);
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ } else {
+ *val = _loadStream->readByte();
+ if (_loadStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// RECT
+bool BasePersistenceManager::transfer(const char *name, Rect32 *val) {
+ if (_saving) {
+ _saveStream->writeSint32LE(val->left);
+ _saveStream->writeSint32LE(val->top);
+ _saveStream->writeSint32LE(val->right);
+ _saveStream->writeSint32LE(val->bottom);
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ } else {
+ val->left = _loadStream->readSint32LE();
+ val->top = _loadStream->readSint32LE();
+ val->right = _loadStream->readSint32LE();
+ val->bottom = _loadStream->readSint32LE();
+ if (_loadStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// POINT
+bool BasePersistenceManager::transfer(const char *name, Point32 *val) {
+ if (_saving) {
+ _saveStream->writeSint32LE(val->x);
+ _saveStream->writeSint32LE(val->y);
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ } else {
+ val->x = _loadStream->readSint32LE();
+ val->y = _loadStream->readSint32LE();
+ if (_loadStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Vector2
+bool BasePersistenceManager::transfer(const char *name, Vector2 *val) {
+ if (_saving) {
+ putFloat(val->x);
+ putFloat(val->y);
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ } else {
+ val->x = getFloat();
+ val->y = getFloat();
+ if (_loadStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// generic pointer
+bool BasePersistenceManager::transfer(const char *name, void *val) {
+ int classID = -1, instanceID = -1;
+
+ if (_saving) {
+ SystemClassRegistry::getInstance()->getPointerID(*(void **)val, &classID, &instanceID);
+ if (*(void **)val != NULL && (classID == -1 || instanceID == -1)) {
+ debugC(kWintermuteDebugSaveGame, "Warning: invalid instance '%s'", name);
+ }
+
+ _saveStream->writeUint32LE(classID);
+ _saveStream->writeUint32LE(instanceID);
+ } else {
+ classID = _loadStream->readUint32LE();
+ instanceID = _loadStream->readUint32LE();
+
+ *(void **)val = SystemClassRegistry::getInstance()->idToPointer(classID, instanceID);
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePersistenceManager::checkVersion(byte verMajor, byte verMinor, byte verBuild) {
+ if (_saving) {
+ return true;
+ }
+
+ // it's ok if we are same or newer than the saved game
+ if (verMajor > _savedVerMajor ||
+ (verMajor == _savedVerMajor && verMinor > _savedVerMinor) ||
+ (verMajor == _savedVerMajor && verMinor == _savedVerMinor && verBuild > _savedVerBuild)
+ ) {
+ return false;
+ }
+
+ return true;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_persistence_manager.h b/engines/wintermute/base/base_persistence_manager.h
new file mode 100644
index 0000000000..a262c92a0b
--- /dev/null
+++ b/engines/wintermute/base/base_persistence_manager.h
@@ -0,0 +1,118 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
+#define WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
+
+
+#include "engines/wintermute/dctypes.h"
+#include "engines/wintermute/math/rect32.h"
+#include "engines/savestate.h"
+#include "common/stream.h"
+#include "common/str.h"
+#include "common/system.h"
+#include "common/rect.h"
+
+namespace Wintermute {
+
+class Vector2;
+class BaseGame;
+class BasePersistenceManager {
+public:
+ char *_savedDescription;
+ Common::String _savePrefix;
+ Common::String _savedName;
+ bool saveFile(const Common::String &filename);
+ uint32 getDWORD();
+ void putDWORD(uint32 val);
+ char *getString();
+ Common::String getStringObj();
+ void putString(const Common::String &val);
+ float getFloat();
+ void putFloat(float val);
+ double getDouble();
+ void putDouble(double val);
+ void cleanup();
+ void getSaveStateDesc(int slot, SaveStateDescriptor &desc);
+ void deleteSaveSlot(int slot);
+ uint32 getMaxUsedSlot();
+ bool getSaveExists(int slot);
+ bool initLoad(const Common::String &filename);
+ bool initSave(const char *desc);
+ bool getBytes(byte *buffer, uint32 size);
+ bool putBytes(byte *buffer, uint32 size);
+ uint32 _offset;
+
+ bool getIsSaving() { return _saving; }
+
+ uint32 _richBufferSize;
+ byte *_richBuffer;
+
+ bool transfer(const char *name, void *val);
+ bool transfer(const char *name, int *val);
+ bool transfer(const char *name, uint32 *val);
+ bool transfer(const char *name, float *val);
+ bool transfer(const char *name, double *val);
+ bool transfer(const char *name, bool *val);
+ bool transfer(const char *name, byte *val);
+ bool transfer(const char *name, Rect32 *val);
+ bool transfer(const char *name, Point32 *val);
+ bool transfer(const char *name, const char **val);
+ bool transfer(const char *name, char **val);
+ bool transfer(const char *name, Common::String *val);
+ bool transfer(const char *name, Vector2 *val);
+ bool transfer(const char *name, AnsiStringArray &Val);
+ BasePersistenceManager(const char *savePrefix = NULL, bool deleteSingleton = false);
+ virtual ~BasePersistenceManager();
+ bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
+
+ uint32 _thumbnailDataSize;
+ byte *_thumbnailData;
+ Common::String getFilenameForSlot(int slot) const;
+private:
+ bool _deleteSingleton;
+ bool readHeader(const Common::String &filename);
+ TimeDate getTimeDate();
+ bool putTimeDate(const TimeDate &t);
+ Common::WriteStream *_saveStream;
+ Common::SeekableReadStream *_loadStream;
+ TimeDate _savedTimestamp;
+ uint32 _savedPlayTime;
+ byte _savedVerMajor;
+ byte _savedVerMinor;
+ byte _savedVerBuild;
+ byte _savedExtMajor;
+ byte _savedExtMinor;
+ bool _saving;
+ // Separate from Base, as this class can do SOME operations without a _gameRef.
+ BaseGame *_gameRef;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_point.cpp b/engines/wintermute/base/base_point.cpp
new file mode 100644
index 0000000000..fbd8960894
--- /dev/null
+++ b/engines/wintermute/base/base_point.cpp
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_point.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BasePoint, false)
+
+//////////////////////////////////////////////////////////////////////////
+BasePoint::BasePoint() {
+ x = y = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BasePoint::~BasePoint() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BasePoint::BasePoint(int initX, int initY) {
+ x = initX;
+ y = initY;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePoint::persist(BasePersistenceManager *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(x));
+ persistMgr->transfer(TMEMBER(y));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_point.h b/engines/wintermute/base/base_point.h
new file mode 100644
index 0000000000..c0bbd3102e
--- /dev/null
+++ b/engines/wintermute/base/base_point.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_POINT_H
+#define WINTERMUTE_BASE_POINT_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+
+class BasePoint: public BaseClass {
+public:
+ DECLARE_PERSISTENT(BasePoint, BaseClass)
+ BasePoint();
+ BasePoint(int initX, int initY);
+ int y;
+ int x;
+ virtual ~BasePoint();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_quick_msg.cpp b/engines/wintermute/base/base_quick_msg.cpp
new file mode 100644
index 0000000000..0a9907ac6b
--- /dev/null
+++ b/engines/wintermute/base/base_quick_msg.cpp
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_quick_msg.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+BaseQuickMsg::BaseQuickMsg(BaseGame *inGame, const char *text) : BaseClass(inGame) {
+ _text = new char [strlen(text) + 1];
+ if (_text) {
+ strcpy(_text, text);
+ }
+ _startTime = _gameRef->_currentTime;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseQuickMsg::~BaseQuickMsg() {
+ if (_text) {
+ delete[] _text;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *BaseQuickMsg::getText() {
+ return _text;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_quick_msg.h b/engines/wintermute/base/base_quick_msg.h
new file mode 100644
index 0000000000..4fed5ffc2e
--- /dev/null
+++ b/engines/wintermute/base/base_quick_msg.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_QUICKMSG_H
+#define WINTERMUTE_BASE_QUICKMSG_H
+
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+
+class BaseQuickMsg : public BaseClass {
+public:
+ char *getText();
+ uint32 _startTime;
+ char *_text;
+ BaseQuickMsg(BaseGame *inGame, const char *Text);
+ virtual ~BaseQuickMsg();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp
new file mode 100644
index 0000000000..e332ffe9ff
--- /dev/null
+++ b/engines/wintermute/base/base_region.cpp
@@ -0,0 +1,535 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+#include <limits.h>
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseRegion, false)
+
+//////////////////////////////////////////////////////////////////////////
+BaseRegion::BaseRegion(BaseGame *inGame) : BaseObject(inGame) {
+ _active = true;
+ _editorSelectedPoint = -1;
+ _lastMimicScale = -1;
+ _lastMimicX = _lastMimicY = INT_MIN;
+
+ BasePlatform::setRectEmpty(&_rect);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseRegion::~BaseRegion() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseRegion::cleanup() {
+ for (uint32 i = 0; i < _points.size(); i++) {
+ delete _points[i];
+ }
+ _points.clear();
+
+ BasePlatform::setRectEmpty(&_rect);
+ _editorSelectedPoint = -1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::createRegion() {
+ return DID_SUCCEED(getBoundingRect(&_rect));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::pointInRegion(int x, int y) {
+ if (_points.size() < 3) {
+ return false;
+ }
+
+ Point32 pt;
+ pt.x = x;
+ pt.y = y;
+
+ Rect32 rect;
+ rect.left = x - 1;
+ rect.right = x + 2;
+ rect.top = y - 1;
+ rect.bottom = y + 2;
+
+ if (BasePlatform::ptInRect(&_rect, pt)) {
+ return ptInPolygon(x, y);
+ } else {
+ return false;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(REGION)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(ACTIVE)
+TOKEN_DEF(POINT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(EDITOR_SELECTED_POINT)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(REGION)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(ACTIVE)
+ TOKEN_TABLE(POINT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(EDITOR_SELECTED_POINT)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
+ _gameRef->LOG(0, "'REGION' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ for (uint32 i = 0; i < _points.size(); i++) {
+ delete _points[i];
+ }
+ _points.clear();
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_ACTIVE:
+ parser.scanStr((char *)params, "%b", &_active);
+ break;
+
+ case TOKEN_POINT: {
+ int x, y;
+ parser.scanStr((char *)params, "%d,%d", &x, &y);
+ _points.add(new BasePoint(x, y));
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_EDITOR_SELECTED_POINT:
+ parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in REGION definition");
+ return STATUS_FAILED;
+ }
+
+ createRegion();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddPoint
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "AddPoint") == 0) {
+ stack->correctParams(2);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+
+ _points.add(new BasePoint(x, y));
+ createRegion();
+
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertPoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InsertPoint") == 0) {
+ stack->correctParams(3);
+ int index = stack->pop()->getInt();
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+
+ if (index >= 0 && index < (int32)_points.size()) {
+ _points.insert_at(index, new BasePoint(x, y));
+ createRegion();
+
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetPoint") == 0) {
+ stack->correctParams(3);
+ int index = stack->pop()->getInt();
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+
+ if (index >= 0 && index < (int32)_points.size()) {
+ _points[index]->x = x;
+ _points[index]->y = y;
+ createRegion();
+
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemovePoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemovePoint") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt();
+
+ if (index >= 0 && index < (int32)_points.size()) {
+ delete _points[index];
+ _points[index] = NULL;
+
+ _points.remove_at(index);
+ createRegion();
+
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetPoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetPoint") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt();
+
+ if (index >= 0 && index < (int32)_points.size()) {
+ ScValue *val = stack->getPushValue();
+ if (val) {
+ val->setProperty("X", _points[index]->x);
+ val->setProperty("Y", _points[index]->y);
+ }
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseRegion::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("region");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(getName());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Active") == 0) {
+ _scValue->setBool(_active);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumPoints
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumPoints") == 0) {
+ _scValue->setInt(_points.size());
+ return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Active") == 0) {
+ _active = value->getBool();
+ return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseRegion::scToString() {
+ return "[region]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride) {
+ if (!nameOverride) {
+ buffer->putTextIndent(indent, "REGION {\n");
+ } else {
+ buffer->putTextIndent(indent, "%s {\n", nameOverride);
+ }
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
+
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ for (uint32 i = 0; i < _points.size(); i++) {
+ buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
+ }
+
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_editorSelectedPoint));
+ persistMgr->transfer(TMEMBER(_lastMimicScale));
+ persistMgr->transfer(TMEMBER(_lastMimicX));
+ persistMgr->transfer(TMEMBER(_lastMimicY));
+ _points.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+typedef struct {
+ double x, y;
+} dPoint;
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::ptInPolygon(int x, int y) {
+ if (_points.size() < 3) {
+ return false;
+ }
+
+ int counter = 0;
+ double xinters;
+ dPoint p, p1, p2;
+
+ p.x = (double)x;
+ p.y = (double)y;
+
+ p1.x = (double)_points[0]->x;
+ p1.y = (double)_points[0]->y;
+
+ for (uint32 i = 1; i <= _points.size(); i++) {
+ p2.x = (double)_points[i % _points.size()]->x;
+ p2.y = (double)_points[i % _points.size()]->y;
+
+ if (p.y > MIN(p1.y, p2.y)) {
+ if (p.y <= MAX(p1.y, p2.y)) {
+ if (p.x <= MAX(p1.x, p2.x)) {
+ if (p1.y != p2.y) {
+ xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x;
+ if (p1.x == p2.x || p.x <= xinters) {
+ counter++;
+ }
+ }
+ }
+ }
+ }
+ p1 = p2;
+ }
+
+ if (counter % 2 == 0) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::getBoundingRect(Rect32 *rect) {
+ if (_points.size() == 0) {
+ BasePlatform::setRectEmpty(rect);
+ } else {
+ int minX = INT_MAX, minY = INT_MAX, maxX = INT_MIN, maxY = INT_MIN;
+
+ for (uint32 i = 0; i < _points.size(); i++) {
+ minX = MIN(minX, _points[i]->x);
+ minY = MIN(minY, _points[i]->y);
+
+ maxX = MAX(maxX, _points[i]->x);
+ maxY = MAX(maxY, _points[i]->y);
+ }
+ BasePlatform::setRect(rect, minX, minY, maxX, maxY);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRegion::mimic(BaseRegion *region, float scale, int x, int y) {
+ if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) {
+ return STATUS_OK;
+ }
+
+ cleanup();
+
+ for (uint32 i = 0; i < region->_points.size(); i++) {
+ int xVal, yVal;
+
+ xVal = (int)((float)region->_points[i]->x * scale / 100.0f);
+ yVal = (int)((float)region->_points[i]->y * scale / 100.0f);
+
+ _points.add(new BasePoint(xVal + x, yVal + y));
+ }
+
+ _lastMimicScale = scale;
+ _lastMimicX = x;
+ _lastMimicY = y;
+
+ return createRegion() ? STATUS_OK : STATUS_FAILED;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h
new file mode 100644
index 0000000000..8dd02fe928
--- /dev/null
+++ b/engines/wintermute/base/base_region.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_REGION_H
+#define WINTERMUTE_BASE_REGION_H
+
+#include "engines/wintermute/base/base_point.h"
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+
+class BaseRegion : public BaseObject {
+public:
+ float _lastMimicScale;
+ int _lastMimicX;
+ int _lastMimicY;
+ void cleanup();
+ bool mimic(BaseRegion *region, float scale = 100.0f, int x = 0, int y = 0);
+ bool getBoundingRect(Rect32 *rect);
+ bool ptInPolygon(int x, int y);
+ DECLARE_PERSISTENT(BaseRegion, BaseObject)
+ bool _active;
+ int _editorSelectedPoint;
+ BaseRegion(BaseGame *inGame);
+ virtual ~BaseRegion();
+ bool pointInRegion(int x, int y);
+ bool createRegion();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ Rect32 _rect;
+ BaseArray<BasePoint *> _points;
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, NULL); }
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_save_thumb_helper.cpp b/engines/wintermute/base/base_save_thumb_helper.cpp
new file mode 100644
index 0000000000..186e1234a8
--- /dev/null
+++ b/engines/wintermute/base/base_save_thumb_helper.cpp
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_save_thumb_helper.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+BaseSaveThumbHelper::BaseSaveThumbHelper(BaseGame *inGame) : BaseClass(inGame) {
+ _thumbnail = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseSaveThumbHelper::~BaseSaveThumbHelper(void) {
+ delete _thumbnail;
+ _thumbnail = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) {
+ delete _thumbnail;
+ _thumbnail = NULL;
+
+ if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
+ if (doFlip) {
+ // when using opengl on windows it seems to be necessary to do this twice
+ // works normally for direct3d
+ _gameRef->displayContent(false);
+ _gameRef->_renderer->flip();
+
+ _gameRef->displayContent(false);
+ _gameRef->_renderer->flip();
+ }
+
+ BaseImage *screenshot = _gameRef->_renderer->takeScreenshot();
+ if (!screenshot) {
+ return STATUS_FAILED;
+ }
+
+ // normal thumbnail
+ if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
+ _thumbnail = new BaseImage();
+ _thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight);
+ }
+
+
+ delete screenshot;
+ screenshot = NULL;
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_save_thumb_helper.h b/engines/wintermute/base/base_save_thumb_helper.h
new file mode 100644
index 0000000000..8863508ac9
--- /dev/null
+++ b/engines/wintermute/base/base_save_thumb_helper.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+#ifndef WINTERMUTE_BASE_SAVE_THUMB_HELPER_H
+#define WINTERMUTE_BASE_SAVE_THUMB_HELPER_H
+
+
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+
+class BaseImage;
+
+class BaseSaveThumbHelper : public BaseClass {
+public:
+ BaseSaveThumbHelper(BaseGame *inGame);
+ virtual ~BaseSaveThumbHelper(void);
+ bool storeThumbnail(bool doFlip = false);
+
+ BaseImage *_thumbnail;
+private:
+ BaseImage *_richThumbnail;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp
new file mode 100644
index 0000000000..d3e6078d43
--- /dev/null
+++ b/engines/wintermute/base/base_script_holder.cpp
@@ -0,0 +1,502 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/base/base_script_holder.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseScriptHolder, false)
+
+//////////////////////////////////////////////////////////////////////
+BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) {
+ setName("<unnamed>");
+
+ _freezable = true;
+ _filename = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseScriptHolder::~BaseScriptHolder() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::cleanup() {
+ delete[] _filename;
+ _filename = NULL;
+
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ _scripts[i]->finish(true);
+ _scripts[i]->_owner = NULL;
+ }
+ _scripts.clear();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////
+void BaseScriptHolder::setFilename(const char *filename) {
+ if (_filename != NULL) {
+ delete[] _filename;
+ _filename = NULL;
+ }
+ if (filename == NULL) {
+ return;
+ }
+ _filename = new char [strlen(filename) + 1];
+ if (_filename != NULL) {
+ strcpy(_filename, filename);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::applyEvent(const char *eventName, bool unbreakable) {
+ int numHandlers = 0;
+
+ bool ret = STATUS_FAILED;
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (!_scripts[i]->_thread) {
+ ScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable);
+ if (handler) {
+ //_scripts.add(handler);
+ numHandlers++;
+ ret = STATUS_OK;
+ }
+ }
+ }
+ if (numHandlers > 0 && unbreakable) {
+ _gameRef->_scEngine->tickUnbreakable();
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::listen(BaseScriptHolder *param1, uint32 param2) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // DEBUG_CrashMe
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "DEBUG_CrashMe") == 0) {
+ stack->correctParams(0);
+ byte *p = 0;
+ *p = 10;
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ApplyEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ApplyEvent") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ bool ret;
+ ret = applyEvent(val->getString());
+
+ if (DID_SUCCEED(ret)) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CanHandleEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CanHandleEvent") == 0) {
+ stack->correctParams(1);
+ stack->pushBool(canHandleEvent(stack->pop()->getString()));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CanHandleMethod
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CanHandleMethod") == 0) {
+ stack->correctParams(1);
+ stack->pushBool(canHandleMethod(stack->pop()->getString()));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AttachScript
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AttachScript") == 0) {
+ stack->correctParams(1);
+ stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString())));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DetachScript
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DetachScript") == 0) {
+ stack->correctParams(2);
+ const char *filename = stack->pop()->getString();
+ bool killThreads = stack->pop()->getBool(false);
+ bool ret = false;
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
+ _scripts[i]->finish(killThreads);
+ ret = true;
+ break;
+ }
+ }
+ stack->pushBool(ret);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsScriptRunning
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsScriptRunning") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+ bool ret = false;
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) {
+ ret = true;
+ break;
+ }
+ }
+ stack->pushBool(ret);
+
+ return STATUS_OK;
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseScriptHolder::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("script_holder");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(getName());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Filename (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Filename") == 0) {
+ _scValue->setString(_filename);
+ return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ } else {
+ return BaseScriptable::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseScriptHolder::scToString() {
+ return "[script_holder]";
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ return BaseClass::saveAsText(buffer, indent);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::persist(BasePersistenceManager *persistMgr) {
+ BaseScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_freezable));
+ if (persistMgr->getIsSaving()) {
+ const char *name = getName();
+ persistMgr->transfer(TMEMBER(name));
+ } else {
+ char *name;
+ persistMgr->transfer(TMEMBER(name));
+ setName(name);
+ delete[] name;
+ }
+ _scripts.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::addScript(const char *filename) {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
+ if (_scripts[i]->_state != SCRIPT_FINISHED) {
+ _gameRef->LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName());
+ return STATUS_OK;
+ }
+ }
+ }
+
+ ScScript *scr = _gameRef->_scEngine->runScript(filename, this);
+ if (!scr) {
+ if (_gameRef->_editorForceScripts) {
+ // editor hack
+ scr = new ScScript(_gameRef, _gameRef->_scEngine);
+ scr->_filename = new char[strlen(filename) + 1];
+ strcpy(scr->_filename, filename);
+ scr->_state = SCRIPT_ERROR;
+ scr->_owner = this;
+ _scripts.add(scr);
+ _gameRef->_scEngine->_scripts.add(scr);
+
+ return STATUS_OK;
+ }
+ return STATUS_FAILED;
+ } else {
+ scr->_freezable = _freezable;
+ _scripts.add(scr);
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::removeScript(ScScript *script) {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (_scripts[i] == script) {
+ _scripts.remove_at(i);
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::canHandleEvent(const char *EventName) {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::canHandleMethod(const char *MethodName) {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(NAME)
+TOKEN_DEF(VALUE)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(VALUE)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_PROPERTY) {
+ _gameRef->LOG(0, "'PROPERTY' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ char *propName = NULL;
+ char *propValue = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_NAME:
+ delete[] propName;
+ propName = new char[strlen((char *)params) + 1];
+ if (propName) {
+ strcpy(propName, (char *)params);
+ } else {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_VALUE:
+ delete[] propValue;
+ propValue = new char[strlen((char *)params) + 1];
+ if (propValue) {
+ strcpy(propValue, (char *)params);
+ } else {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+ }
+
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+ _gameRef->LOG(0, "Syntax error in PROPERTY definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+ _gameRef->LOG(0, "Error loading PROPERTY definition");
+ return STATUS_FAILED;
+ }
+
+
+ ScValue *val = new ScValue(_gameRef);
+ val->setString(propValue);
+ scSetProperty(propName, val);
+
+ delete val;
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseScriptHolder::makeFreezable(bool freezable) {
+ _freezable = freezable;
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ _scripts[i]->_freezable = freezable;
+ }
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) {
+ for (int i = _scripts.size() - 1; i >= 0; i--) {
+ if (_scripts[i]->canHandleMethod(methodName)) {
+
+ ScScript *thread = new ScScript(_gameRef, _scripts[i]->_engine);
+ if (thread) {
+ bool ret = thread->createMethodThread(_scripts[i], methodName);
+ if (DID_SUCCEED(ret)) {
+ _scripts[i]->_engine->_scripts.add(thread);
+ return thread;
+ } else {
+ delete thread;
+ }
+ }
+ }
+ }
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseScriptHolder::scDebuggerDesc(char *buf, int bufSize) {
+ strcpy(buf, scToString());
+ if (getName() && strcmp(getName(), "<unnamed>") != 0) {
+ strcat(buf, " Name: ");
+ strcat(buf, getName());
+ }
+ if (_filename) {
+ strcat(buf, " File: ");
+ strcat(buf, _filename);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeObject
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::sendEvent(const char *eventName) {
+ return DID_SUCCEED(applyEvent(eventName));
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h
new file mode 100644
index 0000000000..0c3d7a1a70
--- /dev/null
+++ b/engines/wintermute/base/base_script_holder.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SCRIPTHOLDER_H
+#define WINTERMUTE_BASE_SCRIPTHOLDER_H
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace Wintermute {
+
+class BaseScriptHolder : public BaseScriptable {
+public:
+ DECLARE_PERSISTENT(BaseScriptHolder, BaseScriptable)
+
+ BaseScriptHolder(BaseGame *inGame);
+ virtual ~BaseScriptHolder();
+ virtual ScScript *invokeMethodThread(const char *methodName);
+ virtual void makeFreezable(bool freezable);
+ bool canHandleEvent(const char *eventName);
+ virtual bool canHandleMethod(const char *eventMethod);
+ bool cleanup();
+ bool removeScript(ScScript *script);
+ bool addScript(const char *filename);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ virtual bool listen(BaseScriptHolder *param1, uint32 param2);
+ bool applyEvent(const char *eventName, bool unbreakable = false);
+ void setFilename(const char *filename);
+ const char *getFilename() { return _filename; }
+ bool parseProperty(byte *buffer, bool complete = true);
+ bool _freezable;
+ bool _ready;
+
+ BaseArray<ScScript *> _scripts;
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+ virtual void scDebuggerDesc(char *buf, int bufSize);
+ // IWmeObject
+private:
+ char *_filename;
+public:
+ virtual bool sendEvent(const char *eventName);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp
new file mode 100644
index 0000000000..143934402b
--- /dev/null
+++ b/engines/wintermute/base/base_scriptable.cpp
@@ -0,0 +1,191 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_scriptable.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseScriptable, false)
+
+//////////////////////////////////////////////////////////////////////////
+BaseScriptable::BaseScriptable(BaseGame *inGame, bool noValue, bool persistable) : BaseNamedObject(inGame) {
+ _refCount = 0;
+
+ if (noValue) {
+ _scValue = NULL;
+ } else {
+ _scValue = new ScValue(_gameRef);
+ }
+
+ _persistable = persistable;
+
+ _scProp = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseScriptable::~BaseScriptable() {
+ //if (_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount);
+ delete _scValue;
+ delete _scProp;
+ _scValue = NULL;
+ _scProp = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptable::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ /*
+ stack->correctParams(0);
+ stack->pushNULL();
+ script->runtimeError("Call to undefined method '%s'.", name);
+
+ return STATUS_OK;
+ */
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseScriptable::scGetProperty(const char *name) {
+ if (!_scProp) {
+ _scProp = new ScValue(_gameRef);
+ }
+ if (_scProp) {
+ return _scProp->getProp(name);
+ } else {
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptable::scSetProperty(const char *name, ScValue *value) {
+ if (!_scProp) {
+ _scProp = new ScValue(_gameRef);
+ }
+ if (_scProp) {
+ return _scProp->setProp(name, value);
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseScriptable::scToString() {
+ return "[native object]";
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *BaseScriptable::scToMemBuffer() {
+ return (void *)NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseScriptable::scToInt() {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+double BaseScriptable::scToFloat() {
+ return 0.0f;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptable::scToBool() {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseScriptable::scSetString(const char *val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseScriptable::scSetInt(int val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseScriptable::scSetFloat(double val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseScriptable::scSetBool(bool val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptable::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_gameRef));
+ persistMgr->transfer(TMEMBER(_refCount));
+ persistMgr->transfer(TMEMBER(_scProp));
+ persistMgr->transfer(TMEMBER(_scValue));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseScriptable::scCompare(BaseScriptable *val) {
+ if (this < val) {
+ return -1;
+ } else if (this > val) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseScriptable::scDebuggerDesc(char *buf, int bufSize) {
+ strcpy(buf, scToString());
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptable::canHandleMethod(const char *eventMethod) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScScript *BaseScriptable::invokeMethodThread(const char *methodName) {
+ return NULL;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_scriptable.h b/engines/wintermute/base/base_scriptable.h
new file mode 100644
index 0000000000..b006e6e07c
--- /dev/null
+++ b/engines/wintermute/base/base_scriptable.h
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SCRIPTABLE_H
+#define WINTERMUTE_BASE_SCRIPTABLE_H
+
+
+#include "engines/wintermute/base/base_named_object.h"
+#include "engines/wintermute/persistent.h"
+
+namespace Wintermute {
+
+class ScValue;
+class ScStack;
+class ScScript;
+
+class BaseScriptable : public BaseNamedObject {
+public:
+ virtual ScScript *invokeMethodThread(const char *methodName);
+ DECLARE_PERSISTENT(BaseScriptable, BaseNamedObject)
+
+ BaseScriptable(BaseGame *inGame, bool noValue = false, bool persistable = true);
+ virtual ~BaseScriptable();
+
+ // high level scripting interface
+ virtual bool canHandleMethod(const char *eventMethod);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+ virtual void *scToMemBuffer();
+ virtual int scToInt();
+ virtual double scToFloat();
+ virtual bool scToBool();
+ virtual void scSetString(const char *val);
+ virtual void scSetInt(int val);
+ virtual void scSetFloat(double val);
+ virtual void scSetBool(bool val);
+ virtual int scCompare(BaseScriptable *val);
+ virtual void scDebuggerDesc(char *buf, int bufSize);
+ int _refCount;
+ ScValue *_scValue;
+ ScValue *_scProp;
+};
+
+// Implemented in their respective .cpp-files
+BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack);
+BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack);
+BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack);
+BaseScriptable *makeSXMath(BaseGame *inGame);
+BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack);
+BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack);
+BaseScriptable *makeSXStore(BaseGame *inGame);
+BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack);
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp
new file mode 100644
index 0000000000..e2dd8bbd39
--- /dev/null
+++ b/engines/wintermute/base/base_sprite.cpp
@@ -0,0 +1,814 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/utils/path_util.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_frame.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseSprite, false)
+
+//////////////////////////////////////////////////////////////////////
+BaseSprite::BaseSprite(BaseGame *inGame, BaseObject *Owner) : BaseScriptHolder(inGame) {
+ _editorAllFrames = false;
+ _owner = Owner;
+ setDefaults();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseSprite::~BaseSprite() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSprite::setDefaults() {
+ _currentFrame = -1;
+ _looping = false;
+ _lastFrameTime = 0;
+ setFilename(NULL);
+ _finished = false;
+ _changed = false;
+ _paused = false;
+ _continuous = false;
+ _moveX = _moveY = 0;
+
+ _editorMuted = false;
+ _editorBgFile = NULL;
+ _editorBgOffsetX = _editorBgOffsetY = 0;
+ _editorBgAlpha = 0xFF;
+ _streamed = false;
+ _streamedKeepLoaded = false;
+
+ setName("");
+
+ _precise = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSprite::cleanup() {
+ BaseScriptHolder::cleanup();
+
+ for (uint32 i = 0; i < _frames.size(); i++) {
+ delete _frames[i];
+ }
+ _frames.clear();
+
+ delete[] _editorBgFile;
+ _editorBgFile = NULL;
+
+ setDefaults();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSprite::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, uint32 alpha) {
+ getCurrentFrame(zoomX, zoomY);
+ if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) {
+ return STATUS_OK;
+ }
+
+ // move owner if allowed to
+ if (_changed && _owner && _owner->_movable) {
+ _owner->_posX += _moveX;
+ _owner->_posY += _moveY;
+ _owner->afterMove();
+
+ x = _owner->_posX;
+ y = _owner->_posY;
+ }
+
+ // draw frame
+ return display(x, y, registerOwner, zoomX, zoomY, alpha);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteCacheType cacheType) {
+ Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(filename);
+ if (!file) {
+ _gameRef->LOG(0, "BaseSprite::LoadFile failed for file '%s'", filename.c_str());
+ if (_gameRef->_debugDebugMode) {
+ return loadFile("invalid_debug.bmp", lifeTime, cacheType);
+ } else {
+ return loadFile("invalid.bmp", lifeTime, cacheType);
+ }
+ } else {
+ BaseFileManager::getEngineInstance()->closeFile(file);
+ file = NULL;
+ }
+
+ bool ret = STATUS_FAILED;
+
+ AnsiString filePrefix = filename;
+ AnsiString ext = PathUtil::getExtension(filename);
+ ext.toLowercase();
+ filePrefix.toLowercase();
+ if (filePrefix.hasPrefix("savegame:") || (ext == "bmp") || (ext == "tga") || (ext == "png") || (ext == "jpg")) {
+ BaseFrame *frame = new BaseFrame(_gameRef);
+ BaseSubFrame *subframe = new BaseSubFrame(_gameRef);
+ subframe->setSurface(filename, true, 0, 0, 0, lifeTime, true);
+ if (subframe->_surface == NULL) {
+ _gameRef->LOG(0, "Error loading simple sprite '%s'", filename.c_str());
+ ret = STATUS_FAILED;
+ delete frame;
+ delete subframe;
+ } else {
+ subframe->setDefaultRect();
+ frame->_subframes.add(subframe);
+ _frames.add(frame);
+ _currentFrame = 0;
+ ret = STATUS_OK;
+ }
+ } else {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer) {
+ if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) {
+ _gameRef->LOG(0, "Error parsing SPRITE file '%s'", filename.c_str());
+ } else {
+ ret = STATUS_OK;
+ }
+ delete[] buffer;
+ }
+ }
+
+ setFilename(filename.c_str());
+
+ return ret;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(CONTINUOUS)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(LOOPING)
+TOKEN_DEF(FRAME)
+TOKEN_DEF(NAME)
+TOKEN_DEF(PRECISE)
+TOKEN_DEF(EDITOR_MUTED)
+TOKEN_DEF(STREAMED_KEEP_LOADED)
+TOKEN_DEF(STREAMED)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(EDITOR_BG_FILE)
+TOKEN_DEF(EDITOR_BG_OFFSET_X)
+TOKEN_DEF(EDITOR_BG_OFFSET_Y)
+TOKEN_DEF(EDITOR_BG_ALPHA)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(CONTINUOUS)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(LOOPING)
+ TOKEN_TABLE(FRAME)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(PRECISE)
+ TOKEN_TABLE(EDITOR_MUTED)
+ TOKEN_TABLE(STREAMED_KEEP_LOADED)
+ TOKEN_TABLE(STREAMED)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(EDITOR_BG_FILE)
+ TOKEN_TABLE(EDITOR_BG_OFFSET_X)
+ TOKEN_TABLE(EDITOR_BG_OFFSET_Y)
+ TOKEN_TABLE(EDITOR_BG_ALPHA)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ cleanup();
+
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SPRITE) {
+ _gameRef->LOG(0, "'SPRITE' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ int frameCount = 1;
+ BaseFrame *frame;
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_CONTINUOUS:
+ parser.scanStr((char *)params, "%b", &_continuous);
+ break;
+
+ case TOKEN_EDITOR_MUTED:
+ parser.scanStr((char *)params, "%b", &_editorMuted);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_LOOPING:
+ parser.scanStr((char *)params, "%b", &_looping);
+ break;
+
+ case TOKEN_PRECISE:
+ parser.scanStr((char *)params, "%b", &_precise);
+ break;
+
+ case TOKEN_STREAMED:
+ parser.scanStr((char *)params, "%b", &_streamed);
+ if (_streamed && lifeTime == -1) {
+ lifeTime = 500;
+ cacheType = CACHE_ALL;
+ }
+ break;
+
+ case TOKEN_STREAMED_KEEP_LOADED:
+ parser.scanStr((char *)params, "%b", &_streamedKeepLoaded);
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_EDITOR_BG_FILE:
+ if (_gameRef->_editorMode) {
+ delete[] _editorBgFile;
+ _editorBgFile = new char[strlen((char *)params) + 1];
+ if (_editorBgFile) {
+ strcpy(_editorBgFile, (char *)params);
+ }
+ }
+ break;
+
+ case TOKEN_EDITOR_BG_OFFSET_X:
+ parser.scanStr((char *)params, "%d", &_editorBgOffsetX);
+ break;
+
+ case TOKEN_EDITOR_BG_OFFSET_Y:
+ parser.scanStr((char *)params, "%d", &_editorBgOffsetY);
+ break;
+
+ case TOKEN_EDITOR_BG_ALPHA:
+ parser.scanStr((char *)params, "%d", &_editorBgAlpha);
+ _editorBgAlpha = MIN(_editorBgAlpha, 255);
+ _editorBgAlpha = MAX(_editorBgAlpha, 0);
+ break;
+
+ case TOKEN_FRAME: {
+ int frameLifeTime = lifeTime;
+ if (cacheType == CACHE_HALF && frameCount % 2 != 1) {
+ frameLifeTime = -1;
+ }
+
+ frame = new BaseFrame(_gameRef);
+
+ if (DID_FAIL(frame->loadBuffer(params, frameLifeTime, _streamedKeepLoaded))) {
+ delete frame;
+ _gameRef->LOG(0, "Error parsing frame %d", frameCount);
+ return STATUS_FAILED;
+ }
+
+ _frames.add(frame);
+ frameCount++;
+ if (_currentFrame == -1) {
+ _currentFrame = 0;
+ }
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in SPRITE definition");
+ return STATUS_FAILED;
+ }
+ _canBreak = !_continuous;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseSprite::reset() {
+ if (_frames.size() > 0) {
+ _currentFrame = 0;
+ } else {
+ _currentFrame = -1;
+ }
+
+ killAllSounds();
+
+ _lastFrameTime = 0;
+ _finished = false;
+ _moveX = _moveY = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSprite::getCurrentFrame(float zoomX, float zoomY) {
+ //if (_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true;
+
+ if (_currentFrame == -1) {
+ return false;
+ }
+
+ uint32 timer;
+ if (_owner && _owner->_freezable) {
+ timer = _gameRef->_timer;
+ } else {
+ timer = _gameRef->_liveTimer;
+ }
+
+ int lastFrame = _currentFrame;
+
+ // get current frame
+ if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) {
+ if (_currentFrame < (int32)_frames.size() - 1) {
+ _currentFrame++;
+ if (_continuous) {
+ _canBreak = (_currentFrame == (int32)_frames.size() - 1);
+ }
+ } else {
+ if (_looping) {
+ _currentFrame = 0;
+ _canBreak = true;
+ } else {
+ _finished = true;
+ _canBreak = true;
+ }
+ }
+
+ _lastFrameTime = timer;
+ }
+
+ _changed = (lastFrame != _currentFrame || (_looping && (int32)_frames.size() == 1));
+
+ if (_lastFrameTime == 0) {
+ _lastFrameTime = timer;
+ _changed = true;
+ if (_continuous) {
+ _canBreak = (_currentFrame == (int32)_frames.size() - 1);
+ }
+ }
+
+ if (_changed) {
+ _moveX = _frames[_currentFrame]->_moveX;
+ _moveY = _frames[_currentFrame]->_moveY;
+
+ if (zoomX != 100 || zoomY != 100) {
+ _moveX = (int)((float)_moveX * (float)(zoomX / 100.0f));
+ _moveY = (int)((float)_moveY * (float)(zoomY / 100.0f));
+ }
+ }
+
+ return _changed;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSprite::display(int x, int y, BaseObject *registerVal, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode) {
+ if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) {
+ return STATUS_OK;
+ }
+
+ // on change...
+ if (_changed) {
+ if (_frames[_currentFrame]->_killSound) {
+ killAllSounds();
+ }
+ applyEvent("FrameChanged");
+ _frames[_currentFrame]->oneTimeDisplay(_owner, _gameRef->_editorMode && _editorMuted);
+ }
+
+ // draw frame
+ return _frames[_currentFrame]->draw(x - _gameRef->_offsetX, y - _gameRef->_offsetY, registerVal, zoomX, zoomY, _precise, alpha, _editorAllFrames, rotate, blendMode);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSurface *BaseSprite::getSurface() {
+ // only used for animated textures for 3D models
+ if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) {
+ return NULL;
+ }
+ BaseFrame *frame = _frames[_currentFrame];
+ if (frame && frame->_subframes.size() > 0) {
+ BaseSubFrame *subframe = frame->_subframes[0];
+ if (subframe) {
+ return subframe->_surface;
+ } else {
+ return NULL;
+ }
+ } else {
+ return NULL;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSprite::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
+ if (!rect) {
+ return false;
+ }
+
+ BasePlatform::setRectEmpty(rect);
+ for (uint32 i = 0; i < _frames.size(); i++) {
+ Rect32 frame;
+ Rect32 temp;
+ BasePlatform::copyRect(&temp, rect);
+ _frames[i]->getBoundingRect(&frame, x, y, scaleX, scaleY);
+ BasePlatform::unionRect(rect, &temp, &frame);
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSprite::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "SPRITE {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE");
+ if (_streamed) {
+ buffer->putTextIndent(indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE");
+
+ if (_streamedKeepLoaded) {
+ buffer->putTextIndent(indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE");
+ }
+ }
+
+ if (_editorMuted) {
+ buffer->putTextIndent(indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE");
+ }
+
+ if (_editorBgFile) {
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile);
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX);
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY);
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha);
+ }
+
+ BaseScriptHolder::saveAsText(buffer, indent + 2);
+
+ // scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ for (uint32 i = 0; i < _frames.size(); i++) {
+ _frames[i]->saveAsText(buffer, indent + 2);
+ }
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSprite::persist(BasePersistenceManager *persistMgr) {
+ BaseScriptHolder::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_canBreak));
+ persistMgr->transfer(TMEMBER(_changed));
+ persistMgr->transfer(TMEMBER(_paused));
+ persistMgr->transfer(TMEMBER(_continuous));
+ persistMgr->transfer(TMEMBER(_currentFrame));
+ persistMgr->transfer(TMEMBER(_editorAllFrames));
+ persistMgr->transfer(TMEMBER(_editorBgAlpha));
+ persistMgr->transfer(TMEMBER(_editorBgFile));
+ persistMgr->transfer(TMEMBER(_editorBgOffsetX));
+ persistMgr->transfer(TMEMBER(_editorBgOffsetY));
+ persistMgr->transfer(TMEMBER(_editorMuted));
+ persistMgr->transfer(TMEMBER(_finished));
+
+ _frames.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_lastFrameTime));
+ persistMgr->transfer(TMEMBER(_looping));
+ persistMgr->transfer(TMEMBER(_moveX));
+ persistMgr->transfer(TMEMBER(_moveY));
+ persistMgr->transfer(TMEMBER(_owner));
+ persistMgr->transfer(TMEMBER(_precise));
+ persistMgr->transfer(TMEMBER(_streamed));
+ persistMgr->transfer(TMEMBER(_streamedKeepLoaded));
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GetFrame
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetFrame") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt(-1);
+ if (index < 0 || index >= (int32)_frames.size()) {
+ script->runtimeError("Sprite.GetFrame: Frame index %d is out of range.", index);
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_frames[index], true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteFrame") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ if (val->isInt()) {
+ int index = val->getInt(-1);
+ if (index < 0 || index >= (int32)_frames.size()) {
+ script->runtimeError("Sprite.DeleteFrame: Frame index %d is out of range.", index);
+ }
+ } else {
+ BaseFrame *frame = (BaseFrame *)val->getNative();
+ for (uint32 i = 0; i < _frames.size(); i++) {
+ if (_frames[i] == frame) {
+ if (i == (uint32)_currentFrame) {
+ _lastFrameTime = 0;
+ }
+ delete _frames[i];
+ _frames.remove_at(i);
+ break;
+ }
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Reset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Reset") == 0) {
+ stack->correctParams(0);
+ reset();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddFrame") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) {
+ filename = val->getString();
+ }
+
+ BaseFrame *frame = new BaseFrame(_gameRef);
+ if (filename != NULL) {
+ BaseSubFrame *sub = new BaseSubFrame(_gameRef);
+ if (DID_SUCCEED(sub->setSurface(filename))) {
+ sub->setDefaultRect();
+ frame->_subframes.add(sub);
+ } else {
+ delete sub;
+ }
+ }
+ _frames.add(frame);
+
+ stack->pushNative(frame, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InsertFrame") == 0) {
+ stack->correctParams(2);
+ int index = stack->pop()->getInt();
+ if (index < 0) {
+ index = 0;
+ }
+
+ ScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) {
+ filename = val->getString();
+ }
+
+ BaseFrame *frame = new BaseFrame(_gameRef);
+ if (filename != NULL) {
+ BaseSubFrame *sub = new BaseSubFrame(_gameRef);
+ if (DID_SUCCEED(sub->setSurface(filename))) {
+ frame->_subframes.add(sub);
+ } else {
+ delete sub;
+ }
+ }
+
+ if (index >= (int32)_frames.size()) {
+ _frames.add(frame);
+ } else {
+ _frames.insert_at(index, frame);
+ }
+
+ stack->pushNative(frame, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Pause
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Pause") == 0) {
+ stack->correctParams(0);
+ _paused = true;
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Play
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Play") == 0) {
+ stack->correctParams(0);
+ _paused = false;
+ stack->pushNULL();
+ return STATUS_OK;
+ } else {
+ return BaseScriptHolder::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseSprite::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("sprite");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumFrames (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumFrames") == 0) {
+ _scValue->setInt(_frames.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CurrentFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CurrentFrame") == 0) {
+ _scValue->setInt(_currentFrame);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PixelPerfect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PixelPerfect") == 0) {
+ _scValue->setBool(_precise);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Looping
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Looping") == 0) {
+ _scValue->setBool(_looping);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Owner (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Owner") == 0) {
+ if (_owner == NULL) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setNative(_owner, true);
+ }
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Finished (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Finished") == 0) {
+ _scValue->setBool(_finished);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Paused (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Paused") == 0) {
+ _scValue->setBool(_paused);
+ return _scValue;
+ } else {
+ return BaseScriptHolder::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSprite::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // CurrentFrame
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "CurrentFrame") == 0) {
+ _currentFrame = value->getInt(0);
+ if (_currentFrame >= (int32)_frames.size() || _currentFrame < 0) {
+ _currentFrame = -1;
+ }
+ _lastFrameTime = 0;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PixelPerfect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PixelPerfect") == 0) {
+ _precise = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Looping
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Looping") == 0) {
+ _looping = value->getBool();
+ return STATUS_OK;
+ } else {
+ return BaseScriptHolder::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseSprite::scToString() {
+ return "[sprite]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSprite::killAllSounds() {
+ for (uint32 i = 0; i < _frames.size(); i++) {
+ if (_frames[i]->_sound) {
+ _frames[i]->_sound->stop();
+ }
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h
new file mode 100644
index 0000000000..c861ca9930
--- /dev/null
+++ b/engines/wintermute/base/base_sprite.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SPRITE_H
+#define WINTERMUTE_BASE_SPRITE_H
+
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/base_script_holder.h"
+
+namespace Wintermute {
+class BaseFrame;
+class BaseSurface;
+class BaseObject;
+class BaseSprite: public BaseScriptHolder {
+public:
+ bool killAllSounds();
+ BaseSurface *getSurface();
+ char *_editorBgFile;
+ int _editorBgOffsetX;
+ int _editorBgOffsetY;
+ int _editorBgAlpha;
+ bool _streamed;
+ bool _streamedKeepLoaded;
+ void cleanup();
+ void setDefaults();
+ bool _precise;
+ DECLARE_PERSISTENT(BaseSprite, BaseScriptHolder)
+
+ bool _editorAllFrames;
+ bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
+ int _moveY;
+ int _moveX;
+ bool display(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool getCurrentFrame(float zoomX = 100, float zoomY = 100);
+ bool _canBreak;
+ bool _editorMuted;
+ bool _continuous;
+ void reset();
+ BaseObject *_owner;
+ bool _changed;
+ bool _paused;
+ bool _finished;
+ bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ uint32 _lastFrameTime;
+ bool draw(int x, int y, BaseObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
+ bool _looping;
+ int _currentFrame;
+ bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
+ BaseSprite(BaseGame *inGame, BaseObject *owner = NULL);
+ virtual ~BaseSprite();
+ BaseArray<BaseFrame *> _frames;
+ bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp
new file mode 100644
index 0000000000..2f890beea1
--- /dev/null
+++ b/engines/wintermute/base/base_string_table.cpp
@@ -0,0 +1,255 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+BaseStringTable::BaseStringTable(BaseGame *inGame) : BaseClass(inGame) {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseStringTable::~BaseStringTable() {
+ // delete strings
+ _strings.clear();
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
+ if (key == NULL || val == NULL) {
+ return STATUS_FAILED;
+ }
+
+ if (scumm_stricmp(key, "@right-to-left") == 0) {
+ _gameRef->_textRTL = true;
+ return STATUS_OK;
+ }
+
+ Common::String finalKey = key;
+ finalKey.toLowercase();
+
+ StringsIter it = _strings.find(finalKey);
+ if (it != _strings.end() && reportDuplicities) {
+ _gameRef->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str());
+ }
+
+ _strings[finalKey] = val;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+char *BaseStringTable::getKey(const char *str) const {
+ if (str == NULL || str[0] != '/') {
+ return NULL;
+ }
+
+ const char *value = strchr(str + 1, '/');
+ if (value == NULL) {
+ return NULL;
+ }
+
+ char *key = new char[value - str];
+ Common::strlcpy(key, str + 1, (size_t)(value - str));
+
+ BasePlatform::strlwr(key);
+
+ char *newStr;
+
+ StringsIter it = _strings.find(key);
+ if (it != _strings.end()) {
+ newStr = new char[it->_value.size() + 1];
+ strcpy(newStr, it->_value.c_str());
+ if (strlen(newStr) > 0 && newStr[0] == '/' && strchr(newStr + 1, '/')) {
+ delete[] key;
+ char *ret = getKey(newStr);
+ delete[] newStr;
+ return ret;
+ } else {
+ delete[] newStr;
+ return key;
+ }
+ } else {
+ return key;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseStringTable::expand(char **str) const {
+ if (str == NULL || *str == NULL || *str[0] != '/') {
+ return;
+ }
+
+ char *value = strchr(*str + 1, '/');
+ if (value == NULL) {
+ return;
+ }
+
+ char *key = new char[value - *str];
+ Common::strlcpy(key, *str + 1, (size_t)(value - *str));
+
+ BasePlatform::strlwr(key);
+
+ value++;
+
+ char *newStr;
+
+ StringsIter it = _strings.find(key);
+ if (it != _strings.end()) {
+ newStr = new char[it->_value.size() + 1];
+ strcpy(newStr, it->_value.c_str());
+ } else {
+ newStr = new char[strlen(value) + 1];
+ strcpy(newStr, value);
+ }
+
+ delete[] key;
+ delete[] *str;
+ *str = newStr;
+
+ if (strlen(*str) > 0 && *str[0] == '/') {
+ expand(str);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseStringTable::expandStatic(const char *string) const {
+ if (string == NULL || string[0] == '\0' || string[0] != '/') {
+ return string;
+ }
+
+ const char *value = strchr(string + 1, '/');
+ if (value == NULL) {
+ return string;
+ }
+
+ char *key = new char[value - string];
+ Common::strlcpy(key, string + 1, (size_t)(value - string - 1));
+ BasePlatform::strlwr(key);
+
+ value++;
+
+ const char *newStr;
+
+ StringsIter it = _strings.find(key);
+ if (it != _strings.end()) {
+ newStr = it->_value.c_str();
+ } else {
+ newStr = value;
+ }
+
+ delete[] key;
+
+ if (strlen(newStr) > 0 && newStr[0] == '/') {
+ return expandStatic(newStr);
+ } else {
+ return newStr;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
+ _gameRef->LOG(0, "Loading string table...");
+
+ if (clearOld) {
+ _strings.clear();
+ }
+
+ uint32 size;
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &size);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "BaseStringTable::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ uint32 pos = 0;
+
+ if (size > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) {
+ pos += 3;
+ if (_gameRef->_textEncoding != TEXT_UTF8) {
+ _gameRef->_textEncoding = TEXT_UTF8;
+ //_gameRef->_textEncoding = TEXT_ANSI;
+ _gameRef->LOG(0, " UTF8 file detected, switching to UTF8 text encoding");
+ }
+ } else {
+ _gameRef->_textEncoding = TEXT_ANSI;
+ }
+
+ uint32 lineLength = 0;
+ while (pos < size) {
+ lineLength = 0;
+ while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') {
+ lineLength++;
+ }
+
+ uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1);
+ char *line = new char[realLength + 1];
+ Common::strlcpy(line, (char *)&buffer[pos], realLength + 1);
+ char *value = strchr(line, '\t');
+ if (value == NULL) {
+ value = strchr(line, ' ');
+ }
+
+ if (line[0] != ';') {
+ if (value != NULL) {
+ value[0] = '\0';
+ value++;
+ for (uint32 i = 0; i < strlen(value); i++) {
+ if (value[i] == '|') {
+ value[i] = '\n';
+ }
+ }
+ addString(line, value, clearOld);
+ } else if (line[0] != '\0') {
+ addString(line, "", clearOld);
+ }
+ }
+
+ delete[] line;
+ pos += lineLength + 1;
+ }
+
+ delete[] buffer;
+
+ _gameRef->LOG(0, " %d strings loaded", _strings.size());
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_string_table.h b/engines/wintermute/base/base_string_table.h
new file mode 100644
index 0000000000..128807bd1a
--- /dev/null
+++ b/engines/wintermute/base/base_string_table.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_STRING_TABLE_H
+#define WINTERMUTE_BASE_STRING_TABLE_H
+
+
+#include "common/hashmap.h"
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+
+class BaseStringTable : public BaseClass {
+public:
+ bool loadFile(const char *filename, bool deleteAll = true);
+ void expand(char **str) const;
+ const char *expandStatic(const char *string) const;
+ bool addString(const char *key, const char *val, bool reportDuplicities = true);
+ BaseStringTable(BaseGame *inGame);
+ virtual ~BaseStringTable();
+ char *getKey(const char *str) const;
+private:
+ Common::HashMap<Common::String, Common::String> _strings;
+ typedef Common::HashMap<Common::String, Common::String>::const_iterator StringsIter;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp
new file mode 100644
index 0000000000..6a9246efd4
--- /dev/null
+++ b/engines/wintermute/base/base_sub_frame.cpp
@@ -0,0 +1,655 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/base_active_rect.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseSubFrame, false)
+
+//////////////////////////////////////////////////////////////////////////
+BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
+ _surface = NULL;
+ _hotspotX = _hotspotY = 0;
+ _alpha = 0xFFFFFFFF;
+ _transparent = 0xFFFF00FF;
+
+ _wantsDefaultRect = false;
+ BasePlatform::setRectEmpty(&_rect);
+
+ _editorSelected = false;
+
+ _surfaceFilename = NULL;
+ _cKDefault = true;
+ _cKRed = _cKBlue = _cKGreen = 0;
+ _lifeTime = -1;
+ _keepLoaded = false;
+
+ _2DOnly = _3DOnly = false;
+ _decoration = false;
+
+ _mirrorX = _mirrorY = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSubFrame::~BaseSubFrame() {
+ if (_surface) {
+ _gameRef->_surfaceStorage->removeSurface(_surface);
+ }
+ delete[] _surfaceFilename;
+ _surfaceFilename = NULL;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(TRANSPARENT)
+TOKEN_DEF(RECT)
+TOKEN_DEF(HOTSPOT)
+TOKEN_DEF(2D_ONLY)
+TOKEN_DEF(3D_ONLY)
+TOKEN_DEF(DECORATION)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(MIRROR_X)
+TOKEN_DEF(MIRROR_Y)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(TRANSPARENT)
+ TOKEN_TABLE(RECT)
+ TOKEN_TABLE(HOTSPOT)
+ TOKEN_TABLE(2D_ONLY)
+ TOKEN_TABLE(3D_ONLY)
+ TOKEN_TABLE(DECORATION)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(MIRROR_X)
+ TOKEN_TABLE(MIRROR_Y)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ BaseParser parser;
+ Rect32 rect;
+ int r = 255, g = 255, b = 255;
+ int ar = 255, ag = 255, ab = 255, alpha = 255;
+ bool custoTrans = false;
+ BasePlatform::setRectEmpty(&rect);
+ char *surfaceFile = NULL;
+
+ delete _surface;
+ _surface = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
+ switch (cmd) {
+ case TOKEN_IMAGE:
+ surfaceFile = params;
+ break;
+
+ case TOKEN_TRANSPARENT:
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ custoTrans = true;
+ break;
+
+ case TOKEN_RECT:
+ parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
+ break;
+
+ case TOKEN_HOTSPOT:
+ parser.scanStr(params, "%d,%d", &_hotspotX, &_hotspotY);
+ break;
+
+ case TOKEN_2D_ONLY:
+ parser.scanStr(params, "%b", &_2DOnly);
+ break;
+
+ case TOKEN_3D_ONLY:
+ parser.scanStr(params, "%b", &_3DOnly);
+ break;
+
+ case TOKEN_MIRROR_X:
+ parser.scanStr(params, "%b", &_mirrorX);
+ break;
+
+ case TOKEN_MIRROR_Y:
+ parser.scanStr(params, "%b", &_mirrorY);
+ break;
+
+ case TOKEN_DECORATION:
+ parser.scanStr(params, "%b", &_decoration);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr(params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr(params, "%b", &_editorSelected);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty((byte *)params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in SUBFRAME definition");
+ return STATUS_FAILED;
+ }
+
+ if (surfaceFile != NULL) {
+ if (custoTrans) {
+ setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded);
+ } else {
+ setSurface(surfaceFile, true, 0, 0, 0, lifeTime, keepLoaded);
+ }
+ }
+
+ _alpha = BYTETORGBA(ar, ag, ab, alpha);
+ if (custoTrans) {
+ _transparent = BYTETORGBA(r, g, b, 0xFF);
+ }
+
+ /*
+ if (_surface == NULL)
+ {
+ _gameRef->LOG(0, "Error parsing sub-frame. Image not set.");
+ return STATUS_FAILED;
+ }
+ */
+ if (BasePlatform::isRectEmpty(&rect)) {
+ setDefaultRect();
+ } else {
+ setRect(rect);
+ }
+
+ return STATUS_OK;
+}
+
+Rect32 BaseSubFrame::getRect() {
+ if (_wantsDefaultRect && _surface) {
+ BasePlatform::setRect(&_rect, 0, 0, _surface->getWidth(), _surface->getHeight());
+ _wantsDefaultRect = false;
+ }
+ return _rect;
+}
+
+void BaseSubFrame::setRect(Rect32 rect) {
+ _wantsDefaultRect = false;
+ _rect = rect;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) {
+ if (!_surface) {
+ return STATUS_OK;
+ }
+
+ if (registerOwner != NULL && !_decoration) {
+ if (zoomX == 100 && zoomY == 100) {
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, x - _hotspotX + getRect().left, y - _hotspotY + getRect().top, getRect().right - getRect().left, getRect().bottom - getRect().top, zoomX, zoomY, precise));
+ } else {
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + getRect().left) * (zoomX / 100)), (int)(y - (_hotspotY + getRect().top) * (zoomY / 100)), (int)((getRect().right - getRect().left) * (zoomX / 100)), (int)((getRect().bottom - getRect().top) * (zoomY / 100)), zoomX, zoomY, precise));
+ }
+ }
+ if (_gameRef->_suspendedRendering) {
+ return STATUS_OK;
+ }
+
+ bool res;
+
+ //if (Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha)
+ if (_alpha != 0xFFFFFFFF) {
+ alpha = _alpha;
+ }
+
+ if (rotate != 0.0f) {
+ res = _surface->displayTransform((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _hotspotX, _hotspotY, getRect(), zoomX, zoomY, alpha, rotate, blendMode, _mirrorX, _mirrorY);
+ } else {
+ if (zoomX == 100 && zoomY == 100) {
+ res = _surface->displayTrans(x - _hotspotX, y - _hotspotY, getRect(), alpha, blendMode, _mirrorX, _mirrorY);
+ } else {
+ res = _surface->displayTransZoom((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), getRect(), zoomX, zoomY, alpha, blendMode, _mirrorX, _mirrorY);
+ }
+ }
+
+ return res;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSubFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
+ if (!rect) {
+ return false;
+ }
+
+ float ratioX = scaleX / 100.0f;
+ float ratioY = scaleY / 100.0f;
+
+ BasePlatform::setRect(rect,
+ (int)(x - _hotspotX * ratioX),
+ (int)(y - _hotspotY * ratioY),
+ (int)(x - _hotspotX * ratioX + (getRect().right - getRect().left) * ratioX),
+ (int)(y - _hotspotY * ratioY + (getRect().bottom - getRect().top) * ratioY));
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSubFrame::saveAsText(BaseDynamicBuffer *buffer, int indent, bool complete) {
+ if (complete) {
+ buffer->putTextIndent(indent, "SUBFRAME {\n");
+ }
+
+ if (_surface && _surface->getFileNameStr() != "") {
+ buffer->putTextIndent(indent + 2, "IMAGE = \"%s\"\n", _surface->getFileName());
+ }
+
+ if (_transparent != 0xFFFF00FF) {
+ buffer->putTextIndent(indent + 2, "TRANSPARENT { %d,%d,%d }\n", RGBCOLGetR(_transparent), RGBCOLGetG(_transparent), RGBCOLGetB(_transparent));
+ }
+
+ Rect32 rect;
+ BasePlatform::setRectEmpty(&rect);
+ if (_surface) {
+ BasePlatform::setRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight());
+ }
+ if (!(rect == getRect())) {
+ buffer->putTextIndent(indent + 2, "RECT { %d,%d,%d,%d }\n", getRect().left, getRect().top, getRect().right, getRect().bottom);
+ }
+
+ if (_hotspotX != 0 || _hotspotY != 0) {
+ buffer->putTextIndent(indent + 2, "HOTSPOT {%d, %d}\n", _hotspotX, _hotspotY);
+ }
+
+ if (_alpha != 0xFFFFFFFF) {
+ buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha));
+ buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha));
+ }
+
+ if (_mirrorX) {
+ buffer->putTextIndent(indent + 2, "MIRROR_X=%s\n", _mirrorX ? "TRUE" : "FALSE");
+ }
+
+ if (_mirrorY) {
+ buffer->putTextIndent(indent + 2, "MIRROR_Y=%s\n", _mirrorY ? "TRUE" : "FALSE");
+ }
+
+ if (_2DOnly) {
+ buffer->putTextIndent(indent + 2, "2D_ONLY=%s\n", _2DOnly ? "TRUE" : "FALSE");
+ }
+
+ if (_3DOnly) {
+ buffer->putTextIndent(indent + 2, "3D_ONLY=%s\n", _3DOnly ? "TRUE" : "FALSE");
+ }
+
+ if (_decoration) {
+ buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
+ }
+
+ if (_editorSelected) {
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+
+ if (complete) {
+ buffer->putTextIndent(indent, "}\n\n");
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSubFrame::setDefaultRect() {
+ if (_surface) {
+ _wantsDefaultRect = true;
+ } else {
+ _wantsDefaultRect = false;
+ BasePlatform::setRectEmpty(&_rect);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSubFrame::persist(BasePersistenceManager *persistMgr) {
+
+ BaseScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_2DOnly));
+ persistMgr->transfer(TMEMBER(_3DOnly));
+ persistMgr->transfer(TMEMBER(_alpha));
+ persistMgr->transfer(TMEMBER(_decoration));
+ persistMgr->transfer(TMEMBER(_editorSelected));
+ persistMgr->transfer(TMEMBER(_hotspotX));
+ persistMgr->transfer(TMEMBER(_hotspotY));
+ persistMgr->transfer(TMEMBER(_rect));
+ persistMgr->transfer(TMEMBER(_wantsDefaultRect));
+
+ persistMgr->transfer(TMEMBER(_surfaceFilename));
+ persistMgr->transfer(TMEMBER(_cKDefault));
+ persistMgr->transfer(TMEMBER(_cKRed));
+ persistMgr->transfer(TMEMBER(_cKGreen));
+ persistMgr->transfer(TMEMBER(_cKBlue));
+ persistMgr->transfer(TMEMBER(_lifeTime));
+
+ persistMgr->transfer(TMEMBER(_keepLoaded));
+ persistMgr->transfer(TMEMBER(_mirrorX));
+ persistMgr->transfer(TMEMBER(_mirrorY));
+ persistMgr->transfer(TMEMBER(_transparent));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseSubFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImage
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetImage") == 0) {
+ stack->correctParams(0);
+
+ if (!_surfaceFilename) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_surfaceFilename);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetImage") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ if (val->isNULL()) {
+ if (_surface) {
+ _gameRef->_surfaceStorage->removeSurface(_surface);
+ }
+ delete[] _surfaceFilename;
+ _surfaceFilename = NULL;
+ stack->pushBool(true);
+ } else {
+ const char *filename = val->getString();
+ if (DID_SUCCEED(setSurface(filename))) {
+ setDefaultRect();
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+ }
+
+ return STATUS_OK;
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseSubFrame::scGetProperty(const char *name) {
+ if (!_scValue) {
+ _scValue = new ScValue(_gameRef);
+ }
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("subframe");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaColor") == 0) {
+
+ _scValue->setInt((int)_alpha);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TransparentColor (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TransparentColor") == 0) {
+ _scValue->setInt((int)_transparent);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is2DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Is2DOnly") == 0) {
+ _scValue->setBool(_2DOnly);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is3DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Is3DOnly") == 0) {
+ _scValue->setBool(_3DOnly);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MirrorX") == 0) {
+ _scValue->setBool(_mirrorX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MirrorY") == 0) {
+ _scValue->setBool(_mirrorY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Decoration") == 0) {
+ _scValue->setBool(_decoration);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HotspotX") == 0) {
+ _scValue->setInt(_hotspotX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HotspotY") == 0) {
+ _scValue->setInt(_hotspotY);
+ return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSubFrame::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "AlphaColor") == 0) {
+ _alpha = (uint32)value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is2DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Is2DOnly") == 0) {
+ _2DOnly = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is3DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Is3DOnly") == 0) {
+ _3DOnly = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MirrorX") == 0) {
+ _mirrorX = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MirrorY") == 0) {
+ _mirrorY = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Decoration") == 0) {
+ _decoration = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HotspotX") == 0) {
+ _hotspotX = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HotspotY") == 0) {
+ _hotspotY = value->getInt();
+ return STATUS_OK;
+ } else {
+ return BaseScriptable::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseSubFrame::scToString() {
+ return "[subframe]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSubFrame::setSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+ if (_surface) {
+ _gameRef->_surfaceStorage->removeSurface(_surface);
+ _surface = NULL;
+ }
+
+ delete[] _surfaceFilename;
+ _surfaceFilename = NULL;
+
+ _surface = _gameRef->_surfaceStorage->addSurface(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ if (_surface) {
+ _surfaceFilename = new char[filename.size() + 1];
+ strcpy(_surfaceFilename, filename.c_str());
+
+ _cKDefault = defaultCK;
+ _cKRed = ckRed;
+ _cKGreen = ckGreen;
+ _cKBlue = ckBlue;
+ _lifeTime = lifeTime;
+ _keepLoaded = keepLoaded;
+
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSubFrame::setSurfaceSimple() {
+ if (!_surfaceFilename) {
+ _surface = NULL;
+ return STATUS_OK;
+ }
+ _surface = _gameRef->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded);
+ if (_surface) {
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_sub_frame.h b/engines/wintermute/base/base_sub_frame.h
new file mode 100644
index 0000000000..b174c6e5f0
--- /dev/null
+++ b/engines/wintermute/base/base_sub_frame.h
@@ -0,0 +1,92 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SUBFRAME_H
+#define WINTERMUTE_BASE_SUBFRAME_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace Wintermute {
+class BaseObject;
+class BaseSurface;
+class BaseSubFrame : public BaseScriptable {
+public:
+ bool _mirrorX;
+ bool _mirrorY;
+ bool _decoration;
+ bool setSurface(const Common::String &filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false);
+ bool setSurfaceSimple();
+ DECLARE_PERSISTENT(BaseSubFrame, BaseScriptable)
+ void setDefaultRect();
+ uint32 _transparent;
+ bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); }
+ bool saveAsText(BaseDynamicBuffer *buffer, int indent, bool complete);
+ bool _editorSelected;
+ BaseSubFrame(BaseGame *inGame);
+ virtual ~BaseSubFrame();
+ bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
+ bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
+
+ int _hotspotX;
+ int _hotspotY;
+ uint32 _alpha;
+ // These two setters and getters are rather usefull, as they allow _rect to be lazily defined
+ // Thus we don't need to load the actual graphics before the rect is actually needed.
+ Rect32 getRect();
+ void setRect(Rect32 rect);
+private:
+ bool _wantsDefaultRect;
+ Rect32 _rect;
+public:
+ bool _cKDefault;
+ byte _cKRed;
+ byte _cKGreen;
+ byte _cKBlue;
+ int _lifeTime;
+ bool _keepLoaded;
+ char *_surfaceFilename;
+
+ bool _2DOnly;
+ bool _3DOnly;
+
+ BaseSurface *_surface;
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp
new file mode 100644
index 0000000000..1dcebb0595
--- /dev/null
+++ b/engines/wintermute/base/base_surface_storage.cpp
@@ -0,0 +1,207 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+//IMPLEMENT_PERSISTENT(BaseSurfaceStorage, true);
+
+//////////////////////////////////////////////////////////////////////
+BaseSurfaceStorage::BaseSurfaceStorage(BaseGame *inGame) : BaseClass(inGame) {
+ _lastCleanupTime = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseSurfaceStorage::~BaseSurfaceStorage() {
+ cleanup(true);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::cleanup(bool warn) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (warn) {
+ _gameRef->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount);
+ }
+ delete _surfaces[i];
+ }
+ _surfaces.clear();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::initLoop() {
+ if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) {
+ _lastCleanupTime = _gameRef->_liveTimer;
+ sortSurfaces();
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (_surfaces[i]->_lifeTime <= 0) {
+ break;
+ }
+
+ if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_gameRef->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) {
+ //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
+ _surfaces[i]->invalidate();
+ }
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::removeSurface(BaseSurface *surface) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (_surfaces[i] == surface) {
+ _surfaces[i]->_referenceCount--;
+ if (_surfaces[i]->_referenceCount <= 0) {
+ delete _surfaces[i];
+ _surfaces.remove_at(i);
+ }
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (scumm_stricmp(_surfaces[i]->getFileName(), filename.c_str()) == 0) {
+ _surfaces[i]->_referenceCount++;
+ return _surfaces[i];
+ }
+ }
+
+ if (!BaseFileManager::getEngineInstance()->hasFile(filename)) {
+ if (filename.size()) {
+ _gameRef->LOG(0, "Missing image: '%s'", filename.c_str());
+ }
+ if (_gameRef->_debugDebugMode) {
+ return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ } else {
+ return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ }
+ }
+
+ BaseSurface *surface;
+ surface = _gameRef->_renderer->createSurface();
+
+ if (!surface) {
+ return NULL;
+ }
+
+ if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) {
+ delete surface;
+ return NULL;
+ } else {
+ surface->_referenceCount = 1;
+ _surfaces.push_back(surface);
+ return surface;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::restoreAll() {
+ bool ret;
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ ret = _surfaces[i]->restore();
+ if (ret != STATUS_OK) {
+ _gameRef->LOG(0, "BaseSurfaceStorage::RestoreAll failed");
+ return ret;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+/*
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr)
+{
+
+ if (!persistMgr->getIsSaving()) cleanup(false);
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ //_surfaces.persist(persistMgr);
+
+ return STATUS_OK;
+}
+*/
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::sortSurfaces() {
+ Common::sort(_surfaces.begin(), _surfaces.end(), surfaceSortCB);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
+ const BaseSurface *s1 = *((const BaseSurface *const *)arg1);
+ const BaseSurface *s2 = *((const BaseSurface *const *)arg2);
+
+ // sort by life time
+ if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) {
+ return 1;
+ } else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) {
+ return -1;
+ }
+
+
+ // sort by validity
+ if (s1->_valid && !s2->_valid) {
+ return -1;
+ } else if (!s1->_valid && s2->_valid) {
+ return 1;
+ }
+
+ // sort by time
+ else if (s1->_lastUsedTime > s2->_lastUsedTime) {
+ return 1;
+ } else if (s1->_lastUsedTime < s2->_lastUsedTime) {
+ return -1;
+ } else {
+ return 0;
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_surface_storage.h b/engines/wintermute/base/base_surface_storage.h
new file mode 100644
index 0000000000..aef8ad23f9
--- /dev/null
+++ b/engines/wintermute/base/base_surface_storage.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SURFACE_STORAGE_H
+#define WINTERMUTE_BASE_SURFACE_STORAGE_H
+
+#include "engines/wintermute/base/base.h"
+#include "common/array.h"
+
+namespace Wintermute {
+class BaseSurface;
+class BaseSurfaceStorage : public BaseClass {
+public:
+ uint32 _lastCleanupTime;
+ bool initLoop();
+ bool sortSurfaces();
+ static int surfaceSortCB(const void *arg1, const void *arg2);
+ bool cleanup(bool warn = false);
+ //DECLARE_PERSISTENT(BaseSurfaceStorage, BaseClass);
+
+ bool restoreAll();
+ BaseSurface *addSurface(const Common::String &filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false);
+ bool removeSurface(BaseSurface *surface);
+ BaseSurfaceStorage(BaseGame *inGame);
+ virtual ~BaseSurfaceStorage();
+
+ Common::Array<BaseSurface *> _surfaces;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp
new file mode 100644
index 0000000000..5c28f36d30
--- /dev/null
+++ b/engines/wintermute/base/base_transition_manager.cpp
@@ -0,0 +1,136 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_transition_manager.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+BaseTransitionMgr::BaseTransitionMgr(BaseGame *inGame) : BaseClass(inGame) {
+ _state = TRANS_MGR_READY;
+ _type = TRANSITION_NONE;
+ _origInteractive = false;
+ _preserveInteractive = false;
+ _lastTime = 0;
+ _started = false;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseTransitionMgr::~BaseTransitionMgr() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseTransitionMgr::isReady() {
+ return (_state == TRANS_MGR_READY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseTransitionMgr::start(TTransitionType type, bool nonInteractive) {
+ if (_state != TRANS_MGR_READY) {
+ return STATUS_OK;
+ }
+
+ if (type == TRANSITION_NONE || type >= NUM_TRANSITION_TYPES) {
+ _state = TRANS_MGR_READY;
+ return STATUS_OK;
+ }
+
+ if (nonInteractive) {
+ _preserveInteractive = true;
+ _origInteractive = _gameRef->_interactive;
+ _gameRef->_interactive = false;
+ } /*else _preserveInteractive */;
+
+
+ _type = type;
+ _state = TRANS_MGR_RUNNING;
+ _started = false;
+
+ return STATUS_OK;
+}
+
+#define FADE_DURATION 200
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseTransitionMgr::update() {
+ if (isReady()) {
+ return STATUS_OK;
+ }
+
+ if (!_started) {
+ _started = true;
+ _lastTime = g_system->getMillis();
+ }
+
+ switch (_type) {
+ case TRANSITION_NONE:
+ _state = TRANS_MGR_READY;
+ break;
+
+ case TRANSITION_FADE_OUT: {
+ uint32 time = g_system->getMillis() - _lastTime;
+ int alpha = (int)(255 - (float)time / (float)FADE_DURATION * 255);
+ alpha = MIN(255, MAX(alpha, 0));
+ _gameRef->_renderer->fade((uint16)alpha);
+
+ if (time > FADE_DURATION) {
+ _state = TRANS_MGR_READY;
+ }
+ }
+ break;
+
+ case TRANSITION_FADE_IN: {
+ uint32 time = g_system->getMillis() - _lastTime;
+ int alpha = (int)((float)time / (float)FADE_DURATION * 255);
+ alpha = MIN(255, MAX(alpha, 0));
+ _gameRef->_renderer->fade((uint16)alpha);
+
+ if (time > FADE_DURATION) {
+ _state = TRANS_MGR_READY;
+ }
+ }
+ break;
+ default:
+ error("BaseTransitionMgr::Update - unhandled enum NUM_TRANSITION_TYPES");
+ }
+
+ if (isReady()) {
+ if (_preserveInteractive) {
+ _gameRef->_interactive = _origInteractive;
+ }
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_transition_manager.h b/engines/wintermute/base/base_transition_manager.h
new file mode 100644
index 0000000000..d16a44c88e
--- /dev/null
+++ b/engines/wintermute/base/base_transition_manager.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_TRANSITION_MANAGER_H
+#define WINTERMUTE_BASE_TRANSITION_MANAGER_H
+
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+
+class BaseTransitionMgr : public BaseClass {
+public:
+ bool _started;
+ uint32 _lastTime;
+ bool _origInteractive;
+ bool _preserveInteractive;
+ bool update();
+ bool start(TTransitionType type, bool nonInteractive = false);
+ bool isReady();
+ TTransMgrState _state;
+ BaseTransitionMgr(BaseGame *inGame);
+ virtual ~BaseTransitionMgr();
+ TTransitionType _type;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp
new file mode 100644
index 0000000000..3b003e1c49
--- /dev/null
+++ b/engines/wintermute/base/base_viewport.cpp
@@ -0,0 +1,98 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_viewport.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseViewport, false)
+
+//////////////////////////////////////////////////////////////////////////
+BaseViewport::BaseViewport(BaseGame *inGame) : BaseClass(inGame) {
+ BasePlatform::setRectEmpty(&_rect);
+ _mainObject = NULL;
+ _offsetX = _offsetY = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseViewport::~BaseViewport() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseViewport::persist(BasePersistenceManager *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_mainObject));
+ persistMgr->transfer(TMEMBER(_offsetX));
+ persistMgr->transfer(TMEMBER(_offsetY));
+ persistMgr->transfer(TMEMBER(_rect));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseViewport::setRect(int left, int top, int right, int bottom, bool noCheck) {
+ if (!noCheck) {
+ left = MAX(left, 0);
+ top = MAX(top, 0);
+ right = MIN(right, _gameRef->_renderer->_width);
+ bottom = MIN(bottom, _gameRef->_renderer->_height);
+ }
+
+ BasePlatform::setRect(&_rect, left, top, right, bottom);
+ _offsetX = left;
+ _offsetY = top;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+Rect32 *BaseViewport::getRect() {
+ return &_rect;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseViewport::getWidth() {
+ return _rect.right - _rect.left;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseViewport::getHeight() {
+ return _rect.bottom - _rect.top;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_viewport.h b/engines/wintermute/base/base_viewport.h
new file mode 100644
index 0000000000..98ad1c1e14
--- /dev/null
+++ b/engines/wintermute/base/base_viewport.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_VIEWPORT_H
+#define WINTERMUTE_BASE_VIEWPORT_H
+
+
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+class BaseObject;
+class BaseViewport : public BaseClass {
+public:
+ int getHeight();
+ int getWidth();
+ Rect32 *getRect();
+ bool setRect(int left, int top, int right, int bottom, bool noCheck = false);
+ DECLARE_PERSISTENT(BaseViewport, BaseClass)
+ int _offsetY;
+ int _offsetX;
+ BaseObject *_mainObject;
+ BaseViewport(BaseGame *inGame = NULL);
+ virtual ~BaseViewport();
+private:
+ Rect32 _rect;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp
new file mode 100644
index 0000000000..2d3951b026
--- /dev/null
+++ b/engines/wintermute/base/file/base_disk_file.cpp
@@ -0,0 +1,196 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/file/base_disk_file.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "common/stream.h"
+#include "common/memstream.h"
+#include "common/file.h"
+#include "common/zlib.h"
+#include "common/archive.h"
+#include "common/tokenizer.h"
+#include "common/config-manager.h"
+
+namespace Wintermute {
+
+void correctSlashes(char *fileName) {
+ for (size_t i = 0; i < strlen(fileName); i++) {
+ if (fileName[i] == '\\') {
+ fileName[i] = '/';
+ }
+ }
+}
+
+// Parse a relative path in the game-folder, and if it exists, return a FSNode to it.
+static Common::FSNode getNodeForRelativePath(const Common::String &filename) {
+ // The filename can be an explicit path, thus we need to chop it up, expecting the path the game
+ // specifies to follow the Windows-convention of folder\subfolder\file (absolute paths should not happen)
+
+ // Absolute path: These should have been handled in openDiskFile.
+ if (filename.contains(':')) {
+ // So just return an invalid node.
+ return Common::FSNode();
+ }
+
+ // Relative path:
+ if (filename.contains('\\')) {
+ Common::StringTokenizer path(filename, "\\");
+
+ // Start traversing relative to the game-data-dir
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ Common::FSNode curNode = gameDataDir;
+
+ // Parse all path-elements
+ while (!path.empty()) {
+ // Get the next path-component by slicing on '\\'
+ Common::String pathPart = path.nextToken();
+ // Get the next FSNode in the chain, if it exists as a child from the previous.
+ curNode = curNode.getChild(pathPart);
+ if (!curNode.isReadable()) {
+ // Return an invalid FSNode.
+ return Common::FSNode();
+ }
+ // Following the comments in common/fs.h, anything not a directory is a file.
+ if (!curNode.isDirectory()) {
+ if (!path.empty()) {
+ error("Relative path %s reached a file before the end of the path", filename.c_str());
+ }
+ return curNode;
+ }
+ }
+ }
+ // Return an invalid FSNode to mark that we didn't find the requested file.
+ return Common::FSNode();
+}
+
+bool diskFileExists(const Common::String &filename) {
+ // Try directly from SearchMan first
+ Common::ArchiveMemberList files;
+ SearchMan.listMatchingMembers(files, filename);
+
+ for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
+ if ((*it)->getName() == filename) {
+ return true;
+ }
+ }
+ // File wasn't found in SearchMan, try to parse the path as a relative path.
+ Common::FSNode searchNode = getNodeForRelativePath(filename);
+ if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) {
+ return true;
+ }
+ return false;
+}
+
+Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
+ uint32 prefixSize = 0;
+ Common::SeekableReadStream *file = NULL;
+ Common::String fixedFilename = filename;
+
+ // Absolute path: TODO: Add specific fallbacks here.
+ if (filename.contains(':')) {
+ if (filename.hasPrefix("c:\\windows\\fonts\\")) { // East Side Story refers to "c:\windows\fonts\framd.ttf"
+ fixedFilename = filename.c_str() + 17;
+ } else {
+ error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str());
+ }
+ }
+ // Try directly from SearchMan first
+ Common::ArchiveMemberList files;
+ SearchMan.listMatchingMembers(files, fixedFilename);
+
+ for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
+ if ((*it)->getName() == filename) {
+ file = (*it)->createReadStream();
+ break;
+ }
+ }
+ // File wasn't found in SearchMan, try to parse the path as a relative path.
+ if (!file) {
+ Common::FSNode searchNode = getNodeForRelativePath(filename);
+ if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) {
+ file = searchNode.createReadStream();
+ }
+ }
+ if (file) {
+ uint32 magic1, magic2;
+ magic1 = file->readUint32LE();
+ magic2 = file->readUint32LE();
+
+ bool compressed = false;
+ if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) {
+ compressed = true;
+ }
+
+ if (compressed) {
+ uint32 dataOffset, compSize, uncompSize;
+ dataOffset = file->readUint32LE();
+ compSize = file->readUint32LE();
+ uncompSize = file->readUint32LE();
+
+ byte *compBuffer = new byte[compSize];
+ if (!compBuffer) {
+ error("Error allocating memory for compressed file '%s'", filename.c_str());
+ delete file;
+ return NULL;
+ }
+
+ byte *data = new byte[uncompSize];
+ if (!data) {
+ error("Error allocating buffer for file '%s'", filename.c_str());
+ delete[] compBuffer;
+ delete file;
+ return NULL;
+ }
+ file->seek(dataOffset + prefixSize, SEEK_SET);
+ file->read(compBuffer, compSize);
+
+ if (Common::uncompress(data, (unsigned long *)&uncompSize, compBuffer, compSize) != true) {
+ error("Error uncompressing file '%s'", filename.c_str());
+ delete[] compBuffer;
+ delete file;
+ return NULL;
+ }
+
+ delete[] compBuffer;
+
+ return new Common::MemoryReadStream(data, uncompSize, DisposeAfterUse::YES);
+ delete file;
+ file = NULL;
+ } else {
+ file->seek(0, SEEK_SET);
+ return file;
+ }
+
+ return file;
+
+ }
+ return NULL;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/agos/installshield_cab.h b/engines/wintermute/base/file/base_disk_file.h
index f7e8bed277..c9f93b80d9 100644
--- a/engines/agos/installshield_cab.h
+++ b/engines/wintermute/base/file/base_disk_file.h
@@ -20,22 +20,22 @@
*
*/
-#include "common/archive.h"
-#include "common/str.h"
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
-#ifndef AGOS_INSTALLSHIELD_CAB_H
-#define AGOS_INSTALLSHIELD_CAB_H
+#ifndef WINTERMUTE_BASE_DISKFILE_H
+#define WINTERMUTE_BASE_DISKFILE_H
-namespace AGOS {
+#include "common/stream.h"
-/**
- * This factory method creates an Archive instance corresponding to the content
- * of the InstallShield compressed file with the given name.
- *
- * May return 0 in case of a failure.
- */
-Common::Archive *makeInstallShieldArchive(const Common::String &name);
+namespace Wintermute {
+
+Common::SeekableReadStream *openDiskFile(const Common::String &filename);
+bool diskFileExists(const Common::String &filename);
-} // End of namespace AGOS
+} // end of namespace Wintermute
#endif
diff --git a/engines/wintermute/base/file/base_file.cpp b/engines/wintermute/base/file/base_file.cpp
new file mode 100644
index 0000000000..f52a13211e
--- /dev/null
+++ b/engines/wintermute/base/file/base_file.cpp
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/file/base_file.h"
+#include "common/memstream.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseFile::BaseFile() {
+ _pos = 0;
+ _size = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseFile::~BaseFile() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFile::isEOF() {
+ return _pos == _size;
+}
+
+Common::SeekableReadStream *BaseFile::getMemStream() {
+ uint32 oldPos = getPos();
+ seek(0);
+ byte *data = new byte[getSize()];
+ read(data, getSize());
+ seek(oldPos);
+ Common::MemoryReadStream *memStream = new Common::MemoryReadStream(data, getSize(), DisposeAfterUse::YES);
+ return memStream;
+}
+
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_file.h b/engines/wintermute/base/file/base_file.h
new file mode 100644
index 0000000000..82f6ce3554
--- /dev/null
+++ b/engines/wintermute/base/file/base_file.h
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FILE_H
+#define WINTERMUTE_BASE_FILE_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "common/str.h"
+#include "common/stream.h"
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace Wintermute {
+
+class BaseFile {
+protected:
+ uint32 _pos;
+ uint32 _size;
+public:
+ virtual uint32 getSize() {
+ return _size;
+ };
+ virtual uint32 getPos() {
+ return _pos;
+ };
+ virtual bool seek(uint32 pos, int whence = SEEK_SET) = 0;
+ virtual bool read(void *buffer, uint32 size) = 0;
+ virtual bool close() = 0;
+ virtual bool open(const Common::String &filename) = 0;
+ virtual bool isEOF();
+ BaseFile();
+ virtual ~BaseFile();
+ // Temporary solution to allow usage in ScummVM-code:
+ virtual Common::SeekableReadStream *getMemStream();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/file/base_file_entry.cpp b/engines/wintermute/base/file/base_file_entry.cpp
new file mode 100644
index 0000000000..b9805d78dd
--- /dev/null
+++ b/engines/wintermute/base/file/base_file_entry.cpp
@@ -0,0 +1,73 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/file/base_file_entry.h"
+#include "engines/wintermute/base/file/base_package.h"
+#include "common/stream.h"
+#include "common/substream.h"
+#include "common/zlib.h"
+
+namespace Wintermute {
+
+Common::SeekableReadStream *BaseFileEntry::createReadStream() const {
+ Common::SeekableReadStream *file = _package->getFilePointer();
+ if (!file) {
+ return NULL;
+ }
+
+ bool compressed = (_compressedLength != 0);
+
+ if (compressed) {
+ file = Common::wrapCompressedReadStream(new Common::SeekableSubReadStream(file, _offset, _offset + _length, DisposeAfterUse::YES), _length); //
+ } else {
+ file = new Common::SeekableSubReadStream(file, _offset, _offset + _length, DisposeAfterUse::YES);
+ }
+
+ file->seek(0);
+
+ return file;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseFileEntry::BaseFileEntry() {
+ _package = NULL;
+ _length = _compressedLength = _offset = _flags = 0;
+ _filename = "";
+
+ _timeDate1 = _timeDate2 = 0;
+
+ _journalTime = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseFileEntry::~BaseFileEntry() {
+ _package = NULL; // ref only
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_file_entry.h b/engines/wintermute/base/file/base_file_entry.h
new file mode 100644
index 0000000000..6e4823d994
--- /dev/null
+++ b/engines/wintermute/base/file/base_file_entry.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FILEENTRY_H
+#define WINTERMUTE_BASE_FILEENTRY_H
+
+#include "common/archive.h"
+#include "common/str.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+
+class BasePackage;
+
+class BaseFileEntry : public Common::ArchiveMember {
+public:
+ virtual Common::SeekableReadStream *createReadStream() const;
+ virtual Common::String getName() const { return _filename; }
+ uint32 _timeDate2;
+ uint32 _timeDate1;
+ uint32 _flags;
+ uint32 _journalTime;
+ Common::String _filename;
+ uint32 _compressedLength;
+ uint32 _length;
+ uint32 _offset;
+ BasePackage *_package;
+ BaseFileEntry();
+ virtual ~BaseFileEntry();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/file/base_package.cpp b/engines/wintermute/base/file/base_package.cpp
new file mode 100644
index 0000000000..9780992652
--- /dev/null
+++ b/engines/wintermute/base/file/base_package.cpp
@@ -0,0 +1,276 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/file/base_package.h"
+#include "engines/wintermute/base/file/base_file_entry.h"
+#include "engines/wintermute/base/file/dcpackage.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/file.h"
+#include "common/stream.h"
+#include "common/debug.h"
+
+namespace Wintermute {
+
+BasePackage::BasePackage() {
+ _name = "";
+ _cd = 0;
+ _priority = 0;
+ _boundToExe = false;
+}
+
+Common::SeekableReadStream *BasePackage::getFilePointer() {
+ Common::SeekableReadStream *stream = _fsnode.createReadStream();
+
+ return stream;
+}
+
+static bool findPackageSignature(Common::SeekableReadStream *f, uint32 *offset) {
+ byte buf[32768];
+
+ byte signature[8];
+ ((uint32 *)signature)[0] = PACKAGE_MAGIC_1;
+ ((uint32 *)signature)[1] = PACKAGE_MAGIC_2;
+
+ uint32 fileSize = (uint32)f->size();
+ uint32 startPos = 1024 * 1024;
+ uint32 bytesRead = startPos;
+
+ while (bytesRead < fileSize - 16) {
+ uint32 toRead = MIN((unsigned int)32768, fileSize - bytesRead);
+ f->seek((int32)startPos, SEEK_SET);
+ uint32 actuallyRead = f->read(buf, toRead);
+ if (actuallyRead != toRead) {
+ return false;
+ }
+
+ for (uint32 i = 0; i < toRead - 8; i++)
+ if (!memcmp(buf + i, signature, 8)) {
+ *offset = startPos + i;
+ return true;
+ }
+
+ bytesRead = bytesRead + toRead - 16;
+ startPos = startPos + toRead - 16;
+
+ }
+ return false;
+
+}
+
+void TPackageHeader::readFromStream(Common::ReadStream *stream) {
+ _magic1 = stream->readUint32LE();
+ _magic2 = stream->readUint32LE();
+ _packageVersion = stream->readUint32LE();
+
+ _gameVersion = stream->readUint32LE();
+
+ _priority = stream->readByte();
+ _cd = stream->readByte();
+ _masterIndex = stream->readByte();
+ stream->readByte(); // To align the next byte...
+
+ _creationTime = stream->readUint32LE();
+
+ stream->read(_desc, 100);
+ _numDirs = stream->readUint32LE();
+}
+
+PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool searchSignature) {
+ uint32 absoluteOffset = 0;
+ _priority = 0;
+ bool boundToExe = false;
+ Common::SeekableReadStream *stream = file.createReadStream();
+ if (!stream) {
+ return;
+ }
+ if (searchSignature) {
+ uint32 offset;
+ if (!findPackageSignature(stream, &offset)) {
+ delete stream;
+ return;
+ } else {
+ stream->seek(offset, SEEK_SET);
+ absoluteOffset = offset;
+ boundToExe = true;
+ }
+ }
+
+ TPackageHeader hdr;
+ hdr.readFromStream(stream);
+ if (hdr._magic1 != PACKAGE_MAGIC_1 || hdr._magic2 != PACKAGE_MAGIC_2 || hdr._packageVersion > PACKAGE_VERSION) {
+ debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, " Invalid header in package file '%s'. Ignoring.", filename.c_str());
+ delete stream;
+ return;
+ }
+
+ if (hdr._packageVersion != PACKAGE_VERSION) {
+ debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, " Warning: package file '%s' is outdated.", filename.c_str());
+ }
+ _priority = hdr._priority;
+ // new in v2
+ if (hdr._packageVersion == PACKAGE_VERSION) {
+ uint32 dirOffset;
+ dirOffset = stream->readUint32LE();
+ dirOffset += absoluteOffset;
+ stream->seek(dirOffset, SEEK_SET);
+ }
+ assert(hdr._numDirs == 1);
+ for (uint32 i = 0; i < hdr._numDirs; i++) {
+ BasePackage *pkg = new BasePackage();
+ if (!pkg) {
+ return;
+ }
+ pkg->_fsnode = file;
+
+ pkg->_boundToExe = boundToExe;
+
+ // read package info
+ byte nameLength = stream->readByte();
+ char *pkgName = new char[nameLength];
+ stream->read(pkgName, nameLength);
+ pkg->_name = pkgName;
+ pkg->_cd = stream->readByte();
+ pkg->_priority = hdr._priority;
+ delete[] pkgName;
+ pkgName = NULL;
+
+ if (!hdr._masterIndex) {
+ pkg->_cd = 0; // override CD to fixed disk
+ }
+ _packages.push_back(pkg);
+
+ // read file entries
+ uint32 numFiles = stream->readUint32LE();
+
+ for (uint32 j = 0; j < numFiles; j++) {
+ char *name;
+ uint32 offset, length, compLength, flags;/*, timeDate1, timeDate2;*/
+
+ nameLength = stream->readByte();
+ name = new char[nameLength];
+ stream->read(name, nameLength);
+
+ // v2 - xor name
+ if (hdr._packageVersion == PACKAGE_VERSION) {
+ for (int k = 0; k < nameLength; k++) {
+ ((byte *)name)[k] ^= 'D';
+ }
+ }
+ debugC(kWintermuteDebugFileAccess, "Package contains %s", name);
+
+ Common::String upcName = name;
+ upcName.toUppercase();
+ delete[] name;
+ name = NULL;
+
+ offset = stream->readUint32LE();
+ offset += absoluteOffset;
+ length = stream->readUint32LE();
+ compLength = stream->readUint32LE();
+ flags = stream->readUint32LE();
+
+ if (hdr._packageVersion == PACKAGE_VERSION) {
+ /* timeDate1 = */ stream->readUint32LE();
+ /* timeDate2 = */ stream->readUint32LE();
+ }
+ _filesIter = _files.find(upcName);
+ if (_filesIter == _files.end()) {
+ BaseFileEntry *fileEntry = new BaseFileEntry();
+ fileEntry->_package = pkg;
+ fileEntry->_offset = offset;
+ fileEntry->_length = length;
+ fileEntry->_compressedLength = compLength;
+ fileEntry->_flags = flags;
+
+ _files[upcName] = Common::ArchiveMemberPtr(fileEntry);
+ } else {
+ // current package has higher priority than the registered
+ // TODO: This cast might be a bit ugly.
+ BaseFileEntry *filePtr = (BaseFileEntry *) &*(_filesIter->_value);
+ if (pkg->_priority > filePtr->_package->_priority) {
+ filePtr->_package = pkg;
+ filePtr->_offset = offset;
+ filePtr->_length = length;
+ filePtr->_compressedLength = compLength;
+ filePtr->_flags = flags;
+ }
+ }
+ }
+ }
+ debugC(kWintermuteDebugFileAccess, " Registered %d files in %d package(s)", _files.size(), _packages.size());
+
+ delete stream;
+}
+
+PackageSet::~PackageSet() {
+ for (Common::Array<BasePackage *>::iterator it = _packages.begin(); it != _packages.end(); ++it) {
+ delete *it;
+ }
+ _packages.clear();
+}
+
+bool PackageSet::hasFile(const Common::String &name) const {
+ Common::String upcName = name;
+ upcName.toUppercase();
+ Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator it;
+ it = _files.find(upcName.c_str());
+ return (it != _files.end());
+}
+
+int PackageSet::listMembers(Common::ArchiveMemberList &list) const {
+ Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator it = _files.begin();
+ Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator end = _files.end();
+ int count = 0;
+ for (; it != end; ++it) {
+ const Common::ArchiveMemberPtr ptr(it->_value);
+ list.push_back(ptr);
+ count++;
+ }
+ return count;
+}
+
+const Common::ArchiveMemberPtr PackageSet::getMember(const Common::String &name) const {
+ Common::String upcName = name;
+ upcName.toUppercase();
+ Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator it;
+ it = _files.find(upcName.c_str());
+ return Common::ArchiveMemberPtr(it->_value);
+}
+
+Common::SeekableReadStream *PackageSet::createReadStreamForMember(const Common::String &name) const {
+ Common::String upcName = name;
+ upcName.toUppercase();
+ Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator it;
+ it = _files.find(upcName.c_str());
+ if (it != _files.end()) {
+ return it->_value->createReadStream();
+ }
+ return NULL;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_package.h b/engines/wintermute/base/file/base_package.h
new file mode 100644
index 0000000000..2882eb03b7
--- /dev/null
+++ b/engines/wintermute/base/file/base_package.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_PACKAGE_H
+#define WINTERMUTE_BASE_PACKAGE_H
+
+#include "common/archive.h"
+#include "common/stream.h"
+#include "common/fs.h"
+
+namespace Wintermute {
+class BasePackage {
+public:
+ Common::SeekableReadStream *getFilePointer();
+ Common::FSNode _fsnode;
+ bool _boundToExe;
+ byte _priority;
+ Common::String _name;
+ int _cd;
+ BasePackage();
+};
+
+class PackageSet : public Common::Archive {
+public:
+ virtual ~PackageSet();
+
+ PackageSet(Common::FSNode package, const Common::String &filename = "", bool searchSignature = false);
+ /**
+ * Check if a member with the given name is present in the Archive.
+ * Patterns are not allowed, as this is meant to be a quick File::exists()
+ * replacement.
+ */
+ virtual bool hasFile(const Common::String &name) const;
+
+ /**
+ * Add all members of the Archive to list.
+ * Must only append to list, and not remove elements from it.
+ *
+ * @return the number of names added to list
+ */
+ virtual int listMembers(Common::ArchiveMemberList &list) const;
+
+ /**
+ * Returns a ArchiveMember representation of the given file.
+ */
+ virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
+
+ /**
+ * Create a stream bound to a member with the specified name in the
+ * archive. If no member with this name exists, 0 is returned.
+ * @return the newly created input stream
+ */
+ virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
+
+ int getPriority() const { return _priority; }
+private:
+ byte _priority;
+ Common::Array<BasePackage *> _packages;
+ Common::HashMap<Common::String, Common::ArchiveMemberPtr> _files;
+ Common::HashMap<Common::String, Common::ArchiveMemberPtr>::iterator _filesIter;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/file/base_resources.cpp b/engines/wintermute/base/file/base_resources.cpp
new file mode 100644
index 0000000000..0b32cb0c4f
--- /dev/null
+++ b/engines/wintermute/base/file/base_resources.cpp
@@ -0,0 +1,2830 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/file/base_resources.h"
+#include "common/str.h"
+#include "common/memstream.h"
+
+namespace Wintermute {
+
+unsigned char invalid[] = {
+ 0x42, 0x4d, 0x36, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x04, 0x00, 0x00, 0x28, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+} ;
+
+unsigned char invaliddebug[] = {
+ 0x42, 0x4d, 0x36, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x04, 0x00, 0x00, 0x28, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x80,
+ 0x00, 0x00, 0xc0, 0xc0, 0xc0, 0x00, 0xc0, 0xdc, 0xc0, 0x00, 0xf0, 0xca, 0xa6, 0x00, 0x00, 0x20,
+ 0x40, 0x00, 0x00, 0x20, 0x60, 0x00, 0x00, 0x20, 0x80, 0x00, 0x00, 0x20, 0xa0, 0x00, 0x00, 0x20,
+ 0xc0, 0x00, 0x00, 0x20, 0xe0, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x20, 0x00, 0x00, 0x40,
+ 0x40, 0x00, 0x00, 0x40, 0x60, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x40, 0xa0, 0x00, 0x00, 0x40,
+ 0xc0, 0x00, 0x00, 0x40, 0xe0, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x20, 0x00, 0x00, 0x60,
+ 0x40, 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, 0x60, 0x80, 0x00, 0x00, 0x60, 0xa0, 0x00, 0x00, 0x60,
+ 0xc0, 0x00, 0x00, 0x60, 0xe0, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x20, 0x00, 0x00, 0x80,
+ 0x40, 0x00, 0x00, 0x80, 0x60, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0xa0, 0x00, 0x00, 0x80,
+ 0xc0, 0x00, 0x00, 0x80, 0xe0, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xa0, 0x20, 0x00, 0x00, 0xa0,
+ 0x40, 0x00, 0x00, 0xa0, 0x60, 0x00, 0x00, 0xa0, 0x80, 0x00, 0x00, 0xa0, 0xa0, 0x00, 0x00, 0xa0,
+ 0xc0, 0x00, 0x00, 0xa0, 0xe0, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x00, 0x00, 0xc0,
+ 0x40, 0x00, 0x00, 0xc0, 0x60, 0x00, 0x00, 0xc0, 0x80, 0x00, 0x00, 0xc0, 0xa0, 0x00, 0x00, 0xc0,
+ 0xc0, 0x00, 0x00, 0xc0, 0xe0, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0xe0, 0x20, 0x00, 0x00, 0xe0,
+ 0x40, 0x00, 0x00, 0xe0, 0x60, 0x00, 0x00, 0xe0, 0x80, 0x00, 0x00, 0xe0, 0xa0, 0x00, 0x00, 0xe0,
+ 0xc0, 0x00, 0x00, 0xe0, 0xe0, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x20, 0x00, 0x40, 0x00,
+ 0x40, 0x00, 0x40, 0x00, 0x60, 0x00, 0x40, 0x00, 0x80, 0x00, 0x40, 0x00, 0xa0, 0x00, 0x40, 0x00,
+ 0xc0, 0x00, 0x40, 0x00, 0xe0, 0x00, 0x40, 0x20, 0x00, 0x00, 0x40, 0x20, 0x20, 0x00, 0x40, 0x20,
+ 0x40, 0x00, 0x40, 0x20, 0x60, 0x00, 0x40, 0x20, 0x80, 0x00, 0x40, 0x20, 0xa0, 0x00, 0x40, 0x20,
+ 0xc0, 0x00, 0x40, 0x20, 0xe0, 0x00, 0x40, 0x40, 0x00, 0x00, 0x40, 0x40, 0x20, 0x00, 0x40, 0x40,
+ 0x40, 0x00, 0x40, 0x40, 0x60, 0x00, 0x40, 0x40, 0x80, 0x00, 0x40, 0x40, 0xa0, 0x00, 0x40, 0x40,
+ 0xc0, 0x00, 0x40, 0x40, 0xe0, 0x00, 0x40, 0x60, 0x00, 0x00, 0x40, 0x60, 0x20, 0x00, 0x40, 0x60,
+ 0x40, 0x00, 0x40, 0x60, 0x60, 0x00, 0x40, 0x60, 0x80, 0x00, 0x40, 0x60, 0xa0, 0x00, 0x40, 0x60,
+ 0xc0, 0x00, 0x40, 0x60, 0xe0, 0x00, 0x40, 0x80, 0x00, 0x00, 0x40, 0x80, 0x20, 0x00, 0x40, 0x80,
+ 0x40, 0x00, 0x40, 0x80, 0x60, 0x00, 0x40, 0x80, 0x80, 0x00, 0x40, 0x80, 0xa0, 0x00, 0x40, 0x80,
+ 0xc0, 0x00, 0x40, 0x80, 0xe0, 0x00, 0x40, 0xa0, 0x00, 0x00, 0x40, 0xa0, 0x20, 0x00, 0x40, 0xa0,
+ 0x40, 0x00, 0x40, 0xa0, 0x60, 0x00, 0x40, 0xa0, 0x80, 0x00, 0x40, 0xa0, 0xa0, 0x00, 0x40, 0xa0,
+ 0xc0, 0x00, 0x40, 0xa0, 0xe0, 0x00, 0x40, 0xc0, 0x00, 0x00, 0x40, 0xc0, 0x20, 0x00, 0x40, 0xc0,
+ 0x40, 0x00, 0x40, 0xc0, 0x60, 0x00, 0x40, 0xc0, 0x80, 0x00, 0x40, 0xc0, 0xa0, 0x00, 0x40, 0xc0,
+ 0xc0, 0x00, 0x40, 0xc0, 0xe0, 0x00, 0x40, 0xe0, 0x00, 0x00, 0x40, 0xe0, 0x20, 0x00, 0x40, 0xe0,
+ 0x40, 0x00, 0x40, 0xe0, 0x60, 0x00, 0x40, 0xe0, 0x80, 0x00, 0x40, 0xe0, 0xa0, 0x00, 0x40, 0xe0,
+ 0xc0, 0x00, 0x40, 0xe0, 0xe0, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x00,
+ 0x40, 0x00, 0x80, 0x00, 0x60, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0xa0, 0x00, 0x80, 0x00,
+ 0xc0, 0x00, 0x80, 0x00, 0xe0, 0x00, 0x80, 0x20, 0x00, 0x00, 0x80, 0x20, 0x20, 0x00, 0x80, 0x20,
+ 0x40, 0x00, 0x80, 0x20, 0x60, 0x00, 0x80, 0x20, 0x80, 0x00, 0x80, 0x20, 0xa0, 0x00, 0x80, 0x20,
+ 0xc0, 0x00, 0x80, 0x20, 0xe0, 0x00, 0x80, 0x40, 0x00, 0x00, 0x80, 0x40, 0x20, 0x00, 0x80, 0x40,
+ 0x40, 0x00, 0x80, 0x40, 0x60, 0x00, 0x80, 0x40, 0x80, 0x00, 0x80, 0x40, 0xa0, 0x00, 0x80, 0x40,
+ 0xc0, 0x00, 0x80, 0x40, 0xe0, 0x00, 0x80, 0x60, 0x00, 0x00, 0x80, 0x60, 0x20, 0x00, 0x80, 0x60,
+ 0x40, 0x00, 0x80, 0x60, 0x60, 0x00, 0x80, 0x60, 0x80, 0x00, 0x80, 0x60, 0xa0, 0x00, 0x80, 0x60,
+ 0xc0, 0x00, 0x80, 0x60, 0xe0, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x20, 0x00, 0x80, 0x80,
+ 0x40, 0x00, 0x80, 0x80, 0x60, 0x00, 0x80, 0x80, 0x80, 0x00, 0x80, 0x80, 0xa0, 0x00, 0x80, 0x80,
+ 0xc0, 0x00, 0x80, 0x80, 0xe0, 0x00, 0x80, 0xa0, 0x00, 0x00, 0x80, 0xa0, 0x20, 0x00, 0x80, 0xa0,
+ 0x40, 0x00, 0x80, 0xa0, 0x60, 0x00, 0x80, 0xa0, 0x80, 0x00, 0x80, 0xa0, 0xa0, 0x00, 0x80, 0xa0,
+ 0xc0, 0x00, 0x80, 0xa0, 0xe0, 0x00, 0x80, 0xc0, 0x00, 0x00, 0x80, 0xc0, 0x20, 0x00, 0x80, 0xc0,
+ 0x40, 0x00, 0x80, 0xc0, 0x60, 0x00, 0x80, 0xc0, 0x80, 0x00, 0x80, 0xc0, 0xa0, 0x00, 0x80, 0xc0,
+ 0xc0, 0x00, 0x80, 0xc0, 0xe0, 0x00, 0x80, 0xe0, 0x00, 0x00, 0x80, 0xe0, 0x20, 0x00, 0x80, 0xe0,
+ 0x40, 0x00, 0x80, 0xe0, 0x60, 0x00, 0x80, 0xe0, 0x80, 0x00, 0x80, 0xe0, 0xa0, 0x00, 0x80, 0xe0,
+ 0xc0, 0x00, 0x80, 0xe0, 0xe0, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x20, 0x00, 0xc0, 0x00,
+ 0x40, 0x00, 0xc0, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x80, 0x00, 0xc0, 0x00, 0xa0, 0x00, 0xc0, 0x00,
+ 0xc0, 0x00, 0xc0, 0x00, 0xe0, 0x00, 0xc0, 0x20, 0x00, 0x00, 0xc0, 0x20, 0x20, 0x00, 0xc0, 0x20,
+ 0x40, 0x00, 0xc0, 0x20, 0x60, 0x00, 0xc0, 0x20, 0x80, 0x00, 0xc0, 0x20, 0xa0, 0x00, 0xc0, 0x20,
+ 0xc0, 0x00, 0xc0, 0x20, 0xe0, 0x00, 0xc0, 0x40, 0x00, 0x00, 0xc0, 0x40, 0x20, 0x00, 0xc0, 0x40,
+ 0x40, 0x00, 0xc0, 0x40, 0x60, 0x00, 0xc0, 0x40, 0x80, 0x00, 0xc0, 0x40, 0xa0, 0x00, 0xc0, 0x40,
+ 0xc0, 0x00, 0xc0, 0x40, 0xe0, 0x00, 0xc0, 0x60, 0x00, 0x00, 0xc0, 0x60, 0x20, 0x00, 0xc0, 0x60,
+ 0x40, 0x00, 0xc0, 0x60, 0x60, 0x00, 0xc0, 0x60, 0x80, 0x00, 0xc0, 0x60, 0xa0, 0x00, 0xc0, 0x60,
+ 0xc0, 0x00, 0xc0, 0x60, 0xe0, 0x00, 0xc0, 0x80, 0x00, 0x00, 0xc0, 0x80, 0x20, 0x00, 0xc0, 0x80,
+ 0x40, 0x00, 0xc0, 0x80, 0x60, 0x00, 0xc0, 0x80, 0x80, 0x00, 0xc0, 0x80, 0xa0, 0x00, 0xc0, 0x80,
+ 0xc0, 0x00, 0xc0, 0x80, 0xe0, 0x00, 0xc0, 0xa0, 0x00, 0x00, 0xc0, 0xa0, 0x20, 0x00, 0xc0, 0xa0,
+ 0x40, 0x00, 0xc0, 0xa0, 0x60, 0x00, 0xc0, 0xa0, 0x80, 0x00, 0xc0, 0xa0, 0xa0, 0x00, 0xc0, 0xa0,
+ 0xc0, 0x00, 0xc0, 0xa0, 0xe0, 0x00, 0xc0, 0xc0, 0x00, 0x00, 0xc0, 0xc0, 0x20, 0x00, 0xc0, 0xc0,
+ 0x40, 0x00, 0xc0, 0xc0, 0x60, 0x00, 0xc0, 0xc0, 0x80, 0x00, 0xc0, 0xc0, 0xa0, 0x00, 0xf0, 0xfb,
+ 0xff, 0x00, 0xa4, 0xa0, 0xa0, 0x00, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0xff,
+ 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff,
+ 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9
+} ;
+
+unsigned char systemfont[] = {
+ 0x42, 0x4d, 0x36, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x04, 0x00, 0x00, 0x28, 0x00,
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x70, 0x0b, 0x00, 0x00, 0x70, 0x0b, 0x00, 0x00, 0x00, 0x01,
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x80, 0x80,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01
+} ;
+
+Common::SeekableReadStream *BaseResources::getFile(const Common::String &filename) {
+ if (scumm_stricmp(filename.c_str(), "invalid.bmp") == 0) {
+ return new Common::MemoryReadStream(invalid, sizeof(invalid), DisposeAfterUse::NO);
+ } else if (scumm_stricmp(filename.c_str(), "invalid_debug.bmp") == 0) {
+ return new Common::MemoryReadStream(invaliddebug, sizeof(invalid), DisposeAfterUse::NO);
+ } else if (scumm_stricmp(filename.c_str(), "syste_font.bmp") == 0) {
+ return new Common::MemoryReadStream(systemfont, sizeof(invalid), DisposeAfterUse::NO);
+ }
+ return NULL;
+}
+
+bool BaseResources::hasFile(const Common::String &filename) {
+ if (scumm_stricmp(filename.c_str(), "invalid.bmp") == 0) {
+ return true;
+ } else if (scumm_stricmp(filename.c_str(), "invalid_debug.bmp") == 0) {
+ return true;
+ } else if (scumm_stricmp(filename.c_str(), "syste_font.bmp") == 0) {
+ return true;
+ }
+ return false;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_resources.h b/engines/wintermute/base/file/base_resources.h
new file mode 100644
index 0000000000..91c30bcfa7
--- /dev/null
+++ b/engines/wintermute/base/file/base_resources.h
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_RESOURCES_H
+#define WINTERMUTE_BASE_RESOURCES_H
+
+#include "common/stream.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+class BaseResources {
+public:
+ static Common::SeekableReadStream *getFile(const Common::String &filename);
+ static bool hasFile(const Common::String &filename);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/file/base_save_thumb_file.cpp b/engines/wintermute/base/file/base_save_thumb_file.cpp
new file mode 100644
index 0000000000..5bdab0853e
--- /dev/null
+++ b/engines/wintermute/base/file/base_save_thumb_file.cpp
@@ -0,0 +1,154 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_persistence_manager.h"
+#include "engines/wintermute/base/file/base_save_thumb_file.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSaveThumbFile::BaseSaveThumbFile() {
+ _data = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSaveThumbFile::~BaseSaveThumbFile() {
+ close();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSaveThumbFile::open(const Common::String &filename) {
+ close();
+
+ if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) {
+ return STATUS_FAILED;
+ }
+
+ char *tempFilename = new char[strlen(filename.c_str()) - 8];
+ strcpy(tempFilename, filename.c_str() + 9);
+ for (uint32 i = 0; i < strlen(tempFilename); i++) {
+ if (tempFilename[i] < '0' || tempFilename[i] > '9') {
+ tempFilename[i] = '\0';
+ break;
+ }
+ }
+
+ // get slot number from name
+ int slot = atoi(tempFilename);
+ delete[] tempFilename;
+
+ BasePersistenceManager *pm = new BasePersistenceManager();
+ Common::String slotFilename = pm->getFilenameForSlot(slot);
+ if (!pm) {
+ return STATUS_FAILED;
+ }
+
+ if (DID_FAIL(pm->initLoad(slotFilename))) {
+ delete pm;
+ return STATUS_FAILED;
+ }
+
+ bool res;
+
+ if (pm->_thumbnailDataSize != 0) {
+ _data = new byte[pm->_thumbnailDataSize];
+ memcpy(_data, pm->_thumbnailData, pm->_thumbnailDataSize);
+ _size = pm->_thumbnailDataSize;
+ res = STATUS_OK;
+ } else {
+ res = STATUS_FAILED;
+ }
+ delete pm;
+
+ return res;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSaveThumbFile::close() {
+ delete[] _data;
+ _data = NULL;
+
+ _pos = 0;
+ _size = 0;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSaveThumbFile::read(void *buffer, uint32 size) {
+ if (!_data || _pos + size > _size) {
+ return STATUS_FAILED;
+ }
+
+ memcpy(buffer, (byte *)_data + _pos, size);
+ _pos += size;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSaveThumbFile::seek(uint32 pos, int whence) {
+ if (!_data) {
+ return STATUS_FAILED;
+ }
+
+ uint32 newPos = 0;
+
+ switch (whence) {
+ case SEEK_SET:
+ newPos = pos;
+ break;
+ case SEEK_END:
+ newPos = _size + pos;
+ break;
+ case SEEK_CUR:
+ newPos = _pos + pos;
+ break;
+ }
+
+ if (newPos > _size) {
+ return STATUS_FAILED;
+ } else {
+ _pos = newPos;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_save_thumb_file.h b/engines/wintermute/base/file/base_save_thumb_file.h
new file mode 100644
index 0000000000..3b217525fd
--- /dev/null
+++ b/engines/wintermute/base/file/base_save_thumb_file.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SAVETHUMBFILE_H
+#define WINTERMUTE_BASE_SAVETHUMBFILE_H
+
+
+#include "engines/wintermute/base/file/base_file.h"
+
+namespace Wintermute {
+
+//TODO: Get rid of this
+class BaseSaveThumbFile : public BaseFile {
+public:
+ BaseSaveThumbFile();
+ virtual ~BaseSaveThumbFile();
+ virtual bool seek(uint32 pos, int whence = SEEK_SET);
+ virtual bool read(void *buffer, uint32 size);
+ virtual bool close();
+ virtual bool open(const Common::String &filename);
+private:
+ byte *_data;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/file/dcpackage.h b/engines/wintermute/base/file/dcpackage.h
new file mode 100644
index 0000000000..2234139408
--- /dev/null
+++ b/engines/wintermute/base/file/dcpackage.h
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef _DCPACKAGE_H_
+#define _DCPACKAGE_H_
+
+
+#define PACKAGE_MAGIC_1 0xDEC0ADDE
+#define PACKAGE_MAGIC_2 0x4B4E554A // "JUNK"
+#define PACKAGE_VERSION 0x00000200
+#define PACKAGE_EXTENSION "dcp"
+
+#include "common/stream.h"
+
+namespace Wintermute {
+
+struct TPackageHeader {
+ uint32 _magic1;
+ uint32 _magic2;
+ uint32 _packageVersion;
+ uint32 _gameVersion;
+ byte _priority;
+ byte _cd;
+ bool _masterIndex;
+ uint32 _creationTime;
+ char _desc[100];
+ uint32 _numDirs;
+ // base_package.cpp:
+ void readFromStream(Common::ReadStream *stream);
+};
+
+/*
+v2: uint32 DirOffset
+
+
+Dir: byte NameLength
+ char Name [NameLength]
+ byte CD;
+ uint32 NumEntries
+
+
+Entry: byte NameLength
+ char Name [NameLength]
+ uint32 Offset
+ uint32 Length
+ uint32 CompLength
+ uint32 Flags
+v2: uint32 TimeDate1
+ uint32 TimeDate2 // not used
+
+*/
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp
new file mode 100644
index 0000000000..87dd3da5a3
--- /dev/null
+++ b/engines/wintermute/base/font/base_font.cpp
@@ -0,0 +1,140 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/font/base_font_bitmap.h"
+#include "engines/wintermute/base/font/base_font_truetype.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_file_manager.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(BaseFont, false)
+
+//////////////////////////////////////////////////////////////////////
+BaseFont::BaseFont(BaseGame *inGame) : BaseObject(inGame) {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseFont::~BaseFont() {
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseFont::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int BaseFont::getTextHeight(byte *text, int width) {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int BaseFont::getTextWidth(byte *text, int maxLength) {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseFont::getLetterHeight() {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFont::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &filename) {
+ if (isTrueType(gameRef, filename)) {
+ BaseFontTT *font = new BaseFontTT(gameRef);
+ if (font) {
+ if (DID_FAIL(font->loadFile(filename))) {
+ delete font;
+ return NULL;
+ }
+ }
+ return font;
+ } else {
+ BaseFontBitmap *font = new BaseFontBitmap(gameRef);
+ if (font) {
+ if (DID_FAIL(font->loadFile(filename))) {
+ delete font;
+ return NULL;
+ }
+ }
+ return font;
+ }
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(FONT)
+TOKEN_DEF(TTFONT)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool BaseFont::isTrueType(BaseGame *gameRef, const Common::String &filename) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TTFONT)
+ TOKEN_TABLE_END
+
+
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ return false;
+ }
+
+ byte *workBuffer = buffer;
+
+ char *params;
+ BaseParser parser;
+
+ bool ret = false;
+ if (parser.getCommand((char **)&workBuffer, commands, (char **)&params) == TOKEN_TTFONT) {
+ ret = true;
+ }
+
+ delete[] buffer;
+ return ret;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/font/base_font.h b/engines/wintermute/base/font/base_font.h
new file mode 100644
index 0000000000..0abe62ab98
--- /dev/null
+++ b/engines/wintermute/base/font/base_font.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FONT_H
+#define WINTERMUTE_BASE_FONT_H
+
+#include "engines/wintermute/base/base_object.h"
+
+#define NUM_CHARACTERS 256
+
+namespace Wintermute {
+
+class BaseFont: public BaseObject {
+public:
+ DECLARE_PERSISTENT(BaseFont, BaseObject)
+ virtual int getTextWidth(byte *text, int maxLength = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
+ virtual int getLetterHeight();
+
+ virtual void initLoop() {}
+ virtual void afterLoad() {}
+ BaseFont(BaseGame *inGame);
+ virtual ~BaseFont();
+
+ static BaseFont *createFromFile(BaseGame *game, const Common::String &filename);
+
+private:
+ //bool loadBuffer(byte * Buffer);
+ //bool loadFile(const char* Filename);
+ static bool isTrueType(BaseGame *game, const Common::String &filename);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/font/base_font_bitmap.cpp b/engines/wintermute/base/font/base_font_bitmap.cpp
new file mode 100644
index 0000000000..fced08c7e2
--- /dev/null
+++ b/engines/wintermute/base/font/base_font_bitmap.cpp
@@ -0,0 +1,589 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/font/base_font_bitmap.h"
+#include "engines/wintermute/utils/string_util.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_frame.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/base_frame.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(BaseFontBitmap, false)
+
+//////////////////////////////////////////////////////////////////////
+BaseFontBitmap::BaseFontBitmap(BaseGame *inGame) : BaseFont(inGame) {
+ _subframe = NULL;
+ _sprite = NULL;
+ _widthsFrame = 0;
+ memset(_widths, 0, NUM_CHARACTERS);
+ _tileWidth = _tileHeight = _numColumns = 0;
+ _fontextFix = false;
+ _freezable = false;
+ _wholeCell = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseFontBitmap::~BaseFontBitmap() {
+ delete _subframe;
+ delete _sprite;
+ _subframe = NULL;
+ _sprite = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseFontBitmap::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
+ textHeightDraw(text, x, y, width, align, true, maxHeight, maxLength);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int BaseFontBitmap::getTextHeight(byte *text, int width) {
+ return textHeightDraw(text, 0, 0, width, TAL_LEFT, false);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int BaseFontBitmap::getTextWidth(byte *text, int maxLength) {
+ AnsiString str;
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::utf8ToWide(Utf8String((char *)text));
+ str = StringUtil::wideToAnsi(wstr);
+ } else {
+ str = AnsiString((char *)text);
+ }
+
+ if (maxLength >= 0 && str.size() > (uint32)maxLength) {
+ str = Common::String(str.c_str(), (uint32)maxLength);
+ }
+ //str.substr(0, maxLength); // TODO: Remove
+
+ int textWidth = 0;
+ for (int i = 0; (uint32)i < str.size(); i++) {
+ textWidth += getCharWidth((byte)str[i]);
+ }
+
+ return textWidth;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int BaseFontBitmap::textHeightDraw(const byte *text, int x, int y, int width, TTextAlign align, bool draw, int maxHeight, int maxLength) {
+ if (maxLength == 0) {
+ return 0;
+ }
+
+ if (text == NULL || text[0] == '\0') {
+ return _tileHeight;
+ }
+
+ AnsiString str;
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::utf8ToWide(Utf8String((const char *)text));
+ str = StringUtil::wideToAnsi(wstr);
+ } else {
+ str = AnsiString((const char *)text);
+ }
+ if (str.empty()) {
+ return 0;
+ }
+
+ int lineLength = 0;
+ int realLength = 0;
+ int numLines = 0;
+
+ int i;
+
+ int index = -1;
+ int start = 0;
+ int end = 0;
+ int last_end = 0;
+
+ bool done = false;
+ bool newLine = false;
+ bool longLine = false;
+
+ if (draw) {
+ _gameRef->_renderer->startSpriteBatch();
+ }
+
+ while (!done) {
+ if (maxHeight > 0 && (numLines + 1)*_tileHeight > maxHeight) {
+ if (draw) {
+ _gameRef->_renderer->endSpriteBatch();
+ }
+ return numLines * _tileHeight;
+ }
+
+ index++;
+
+ if (str[index] == ' ' && (maxHeight < 0 || maxHeight / _tileHeight > 1)) {
+ end = index - 1;
+ realLength = lineLength;
+ }
+
+ if (str[index] == '\n') {
+ end = index - 1;
+ realLength = lineLength;
+ newLine = true;
+ }
+
+ if (lineLength + getCharWidth(str[index]) > width && last_end == end) {
+ end = index - 1;
+ realLength = lineLength;
+ newLine = true;
+ longLine = true;
+ }
+
+ if ((int)str.size() == (index + 1) || (maxLength >= 0 && index == maxLength - 1)) {
+ done = true;
+ if (!newLine) {
+ end = index;
+ lineLength += getCharWidth(str[index]);
+ realLength = lineLength;
+ }
+ } else {
+ lineLength += getCharWidth(str[index]);
+ }
+
+ if ((lineLength > width) || done || newLine) {
+ if (end < 0) {
+ done = true;
+ }
+ int startX;
+ switch (align) {
+ case TAL_CENTER:
+ startX = x + (width - realLength) / 2;
+ break;
+ case TAL_RIGHT:
+ startX = x + width - realLength;
+ break;
+ case TAL_LEFT:
+ startX = x;
+ break;
+ default:
+ error("BaseFontBitmap::TextHeightDraw - Unhandled enum");
+ break;
+ }
+ for (i = start; i < end + 1; i++) {
+ if (draw) {
+ drawChar(str[i], startX, y);
+ }
+ startX += getCharWidth(str[i]);
+ }
+ y += _tileHeight;
+ last_end = end;
+ if (longLine) {
+ end--;
+ }
+ start = end + 2;
+ index = end + 1;
+ lineLength = 0;
+ newLine = false;
+ longLine = false;
+ numLines++;
+ }
+ }
+
+ if (draw) {
+ _gameRef->_renderer->endSpriteBatch();
+ }
+
+ return numLines * _tileHeight;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseFontBitmap::drawChar(byte c, int x, int y) {
+ if (_fontextFix) {
+ c--;
+ }
+
+ int row, col;
+
+ row = c / _numColumns;
+ col = c % _numColumns;
+
+ Rect32 rect;
+ /* l t r b */
+ int tileWidth;
+ if (_wholeCell) {
+ tileWidth = _tileWidth;
+ } else {
+ tileWidth = _widths[c];
+ }
+
+ BasePlatform::setRect(&rect, col * _tileWidth, row * _tileHeight, col * _tileWidth + tileWidth, (row + 1)*_tileHeight);
+ bool handled = false;
+ if (_sprite) {
+ _sprite->getCurrentFrame();
+ if (_sprite->_currentFrame >= 0 && _sprite->_currentFrame < (int32)_sprite->_frames.size() && _sprite->_frames[_sprite->_currentFrame]) {
+ if (_sprite->_frames[_sprite->_currentFrame]->_subframes.size() > 0) {
+ _sprite->_frames[_sprite->_currentFrame]->_subframes[0]->_surface->displayTrans(x, y, rect);
+ }
+ handled = true;
+ }
+ }
+ if (!handled && _subframe) {
+ _subframe->_surface->displayTrans(x, y, rect);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseFontBitmap::loadFile(const Common::String &filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "BaseFontBitmap::LoadFile failed for file '%s'", filename.c_str());
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename.c_str());
+
+ if (DID_FAIL(ret = loadBuffer(buffer))) {
+ _gameRef->LOG(0, "Error parsing FONT file '%s'", filename.c_str());
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(FONTEXT_FIX)
+TOKEN_DEF(FONT)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(TRANSPARENT)
+TOKEN_DEF(COLUMNS)
+TOKEN_DEF(TILE_WIDTH)
+TOKEN_DEF(TILE_HEIGHT)
+TOKEN_DEF(DEFAULT_WIDTH)
+TOKEN_DEF(WIDTHS)
+TOKEN_DEF(AUTO_WIDTH)
+TOKEN_DEF(SPACE_WIDTH)
+TOKEN_DEF(EXPAND_WIDTH)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(WIDTHS_FRAME)
+TOKEN_DEF(PAINT_WHOLE_CELL)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool BaseFontBitmap::loadBuffer(byte *buffer) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(FONTEXT_FIX)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(TRANSPARENT)
+ TOKEN_TABLE(COLUMNS)
+ TOKEN_TABLE(TILE_WIDTH)
+ TOKEN_TABLE(TILE_HEIGHT)
+ TOKEN_TABLE(DEFAULT_WIDTH)
+ TOKEN_TABLE(WIDTHS)
+ TOKEN_TABLE(AUTO_WIDTH)
+ TOKEN_TABLE(SPACE_WIDTH)
+ TOKEN_TABLE(EXPAND_WIDTH)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(WIDTHS_FRAME)
+ TOKEN_TABLE(PAINT_WHOLE_CELL)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ BaseParser parser;
+
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_FONT) {
+ _gameRef->LOG(0, "'FONT' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = (byte *)params;
+
+ int widths[300];
+ int num = 0, defaultWidth = 8;
+ int lastWidth = 0;
+ int i;
+ int r = 255, g = 255, b = 255;
+ bool custoTrans = false;
+ char *surfaceFile = NULL;
+ char *spriteFile = NULL;
+
+ bool autoWidth = false;
+ int spaceWidth = 0;
+ int expandWidth = 0;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+
+ switch (cmd) {
+ case TOKEN_IMAGE:
+ surfaceFile = (char *)params;
+ break;
+
+ case TOKEN_SPRITE:
+ spriteFile = (char *)params;
+ break;
+
+ case TOKEN_TRANSPARENT:
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ custoTrans = true;
+ break;
+
+ case TOKEN_WIDTHS:
+ parser.scanStr(params, "%D", widths, &num);
+ for (i = 0; lastWidth < NUM_CHARACTERS && num > 0; lastWidth++, num--, i++) {
+ _widths[lastWidth] = (byte)widths[i];
+ }
+ break;
+
+ case TOKEN_DEFAULT_WIDTH:
+ parser.scanStr(params, "%d", &defaultWidth);
+ break;
+
+ case TOKEN_WIDTHS_FRAME:
+ parser.scanStr(params, "%d", &_widthsFrame);
+ break;
+
+ case TOKEN_COLUMNS:
+ parser.scanStr(params, "%d", &_numColumns);
+ break;
+
+ case TOKEN_TILE_WIDTH:
+ parser.scanStr(params, "%d", &_tileWidth);
+ break;
+
+ case TOKEN_TILE_HEIGHT:
+ parser.scanStr(params, "%d", &_tileHeight);
+ break;
+
+ case TOKEN_AUTO_WIDTH:
+ parser.scanStr(params, "%b", &autoWidth);
+ break;
+
+ case TOKEN_FONTEXT_FIX:
+ parser.scanStr(params, "%b", &_fontextFix);
+ break;
+
+ case TOKEN_PAINT_WHOLE_CELL:
+ parser.scanStr(params, "%b", &_wholeCell);
+ break;
+
+ case TOKEN_SPACE_WIDTH:
+ parser.scanStr(params, "%d", &spaceWidth);
+ break;
+
+ case TOKEN_EXPAND_WIDTH:
+ parser.scanStr(params, "%d", &expandWidth);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty((byte *)params, false);
+ break;
+ }
+
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in FONT definition");
+ return STATUS_FAILED;
+ }
+
+ if (spriteFile != NULL) {
+ delete _sprite;
+ _sprite = new BaseSprite(_gameRef, this);
+ if (!_sprite || DID_FAIL(_sprite->loadFile(spriteFile))) {
+ delete _sprite;
+ _sprite = NULL;
+ }
+ }
+
+ if (surfaceFile != NULL && !_sprite) {
+ _subframe = new BaseSubFrame(_gameRef);
+ if (custoTrans) {
+ _subframe->setSurface(surfaceFile, false, r, g, b);
+ } else {
+ _subframe->setSurface(surfaceFile);
+ }
+ }
+
+
+ if (((_subframe == NULL || _subframe->_surface == NULL) && _sprite == NULL) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) {
+ _gameRef->LOG(0, "Incomplete font definition");
+ return STATUS_FAILED;
+ }
+
+ if (autoWidth) {
+ // calculate characters width
+ getWidths();
+
+ // do we need to modify widths?
+ if (expandWidth != 0) {
+ for (i = 0; i < NUM_CHARACTERS; i++) {
+ int newWidth = (int)_widths[i] + expandWidth;
+ if (newWidth < 0) {
+ newWidth = 0;
+ }
+
+ _widths[i] = (byte)newWidth;
+ }
+ }
+
+ // handle space character
+ uint32 spaceChar = ' ';
+ if (_fontextFix) {
+ spaceChar--;
+ }
+
+ if (spaceWidth != 0) {
+ _widths[spaceChar] = spaceWidth;
+ } else {
+ if (_widths[spaceChar] == expandWidth || _widths[spaceChar] == 0) {
+ _widths[spaceChar] = (_widths['m'] + _widths['i']) / 2;
+ }
+ }
+ } else {
+ for (i = lastWidth; i < NUM_CHARACTERS; i++) {
+ _widths[i] = defaultWidth;
+ }
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontBitmap::persist(BasePersistenceManager *persistMgr) {
+
+ BaseFont::persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_numColumns));
+
+ persistMgr->transfer(TMEMBER(_subframe));
+ persistMgr->transfer(TMEMBER(_tileHeight));
+ persistMgr->transfer(TMEMBER(_tileWidth));
+ persistMgr->transfer(TMEMBER(_sprite));
+ persistMgr->transfer(TMEMBER(_widthsFrame));
+
+ if (persistMgr->getIsSaving()) {
+ persistMgr->putBytes(_widths, sizeof(_widths));
+ } else {
+ persistMgr->getBytes(_widths, sizeof(_widths));
+ }
+
+
+ persistMgr->transfer(TMEMBER(_fontextFix));
+ persistMgr->transfer(TMEMBER(_wholeCell));
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseFontBitmap::getCharWidth(byte index) {
+ if (_fontextFix) {
+ index--;
+ }
+ return _widths[index];
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontBitmap::getWidths() {
+ BaseSurface *surf = NULL;
+
+ if (_sprite) {
+ if (_widthsFrame >= 0 && _widthsFrame < (int32)_sprite->_frames.size()) {
+ if (_sprite->_frames[_widthsFrame] && (int32)_sprite->_frames[_widthsFrame]->_subframes.size() > 0) {
+ surf = _sprite->_frames[_widthsFrame]->_subframes[0]->_surface;
+ }
+ }
+ }
+ if (surf == NULL && _subframe) {
+ surf = _subframe->_surface;
+ }
+ if (!surf || DID_FAIL(surf->startPixelOp())) {
+ return STATUS_FAILED;
+ }
+
+
+ for (int i = 0; i < NUM_CHARACTERS; i++) {
+ int xxx = (i % _numColumns) * _tileWidth;
+ int yyy = (i / _numColumns) * _tileHeight;
+
+
+ int minCol = -1;
+ for (int row = 0; row < _tileHeight; row++) {
+ for (int col = _tileWidth - 1; col >= minCol + 1; col--) {
+ if (xxx + col < 0 || xxx + col >= surf->getWidth() || yyy + row < 0 || yyy + row >= surf->getHeight()) {
+ continue;
+ }
+ if (!surf->isTransparentAtLite(xxx + col, yyy + row)) {
+ //min_col = col;
+ minCol = MAX(col, minCol);
+ break;
+ }
+ }
+ if (minCol == _tileWidth - 1) {
+ break;
+ }
+ }
+
+ _widths[i] = minCol + 1;
+ }
+ surf->endPixelOp();
+ /*
+ _gameRef->LOG(0, "----- %s ------", _filename);
+ for(int j=0; j<16; j++)
+ {
+ _gameRef->LOG(0, "%02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d", _widths[j*16+0], _widths[j*16+1], _widths[j*16+2], _widths[j*16+3], _widths[j*16+4], _widths[j*16+5], _widths[j*16+6], _widths[j*16+7], _widths[j*16+8], _widths[j*16+9], _widths[j*16+10], _widths[j*16+11], _widths[j*16+12], _widths[j*16+13], _widths[j*16+14], _widths[j*16+15]);
+ }
+ */
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int BaseFontBitmap::getLetterHeight() {
+ return _tileHeight;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/font/base_font_bitmap.h b/engines/wintermute/base/font/base_font_bitmap.h
new file mode 100644
index 0000000000..2f3a69d097
--- /dev/null
+++ b/engines/wintermute/base/font/base_font_bitmap.h
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FONTBITMAP_H
+#define WINTERMUTE_BASE_FONTBITMAP_H
+
+
+#include "engines/wintermute/base/font/base_font.h"
+
+namespace Wintermute {
+class BaseSubFrame;
+class BaseFontBitmap : public BaseFont {
+public:
+ DECLARE_PERSISTENT(BaseFontBitmap, BaseFont)
+ bool loadBuffer(byte *Buffer);
+ bool loadFile(const Common::String &filename);
+ virtual int getTextWidth(byte *text, int maxLength = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
+ virtual int getLetterHeight();
+
+ BaseFontBitmap(BaseGame *inGame);
+ virtual ~BaseFontBitmap();
+
+private:
+ bool getWidths();
+ BaseSprite *_sprite;
+ int _widthsFrame;
+ bool _fontextFix;
+ int _numColumns;
+ int _tileHeight;
+ int _tileWidth;
+ byte _widths[NUM_CHARACTERS];
+ BaseSubFrame *_subframe;
+ bool _wholeCell;
+
+ int getCharWidth(byte index);
+ void drawChar(byte c, int x, int y);
+
+ int textHeightDraw(const byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int maxLength = -1);
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/font/base_font_storage.cpp b/engines/wintermute/base/font/base_font_storage.cpp
new file mode 100644
index 0000000000..d26fa1d593
--- /dev/null
+++ b/engines/wintermute/base/font/base_font_storage.cpp
@@ -0,0 +1,142 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(BaseFontStorage, true)
+
+//////////////////////////////////////////////////////////////////////////
+BaseFontStorage::BaseFontStorage(BaseGame *inGame) : BaseClass(inGame) {
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseFontStorage::~BaseFontStorage() {
+ cleanup(true);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontStorage::cleanup(bool warn) {
+ for (uint32 i = 0; i < _fonts.size(); i++) {
+ if (warn) {
+ _gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->getFilename());
+ }
+ delete _fonts[i];
+ }
+ _fonts.clear();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontStorage::initLoop() {
+ for (uint32 i = 0; i < _fonts.size(); i++) {
+ _fonts[i]->initLoop();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseFont *BaseFontStorage::addFont(const Common::String &filename) {
+ if (!filename.size()) {
+ return NULL;
+ }
+
+ for (uint32 i = 0; i < _fonts.size(); i++) {
+ if (scumm_stricmp(_fonts[i]->getFilename(), filename.c_str()) == 0) {
+ _fonts[i]->_refCount++;
+ return _fonts[i];
+ }
+ }
+
+ /*
+ BaseFont* font = new BaseFont(_gameRef);
+ if (!font) return NULL;
+
+ if (DID_FAIL(font->loadFile(filename))) {
+ delete font;
+ return NULL;
+ }
+ else {
+ font->_refCount = 1;
+ _fonts.add(font);
+ return font;
+ }
+ */
+ BaseFont *font = BaseFont::createFromFile(_gameRef, filename);
+ if (font) {
+ font->_refCount = 1;
+ _fonts.add(font);
+ }
+ return font;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontStorage::removeFont(BaseFont *font) {
+ if (!font) {
+ return STATUS_FAILED;
+ }
+
+ for (uint32 i = 0; i < _fonts.size(); i++) {
+ if (_fonts[i] == font) {
+ _fonts[i]->_refCount--;
+ if (_fonts[i]->_refCount <= 0) {
+ delete _fonts[i];
+ _fonts.remove_at(i);
+ }
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontStorage::persist(BasePersistenceManager *persistMgr) {
+
+ if (!persistMgr->getIsSaving()) {
+ cleanup(false);
+ }
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+ _fonts.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/font/base_font_storage.h b/engines/wintermute/base/font/base_font_storage.h
new file mode 100644
index 0000000000..60874167e7
--- /dev/null
+++ b/engines/wintermute/base/font/base_font_storage.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FONTSTORAGE_H
+#define WINTERMUTE_BASE_FONTSTORAGE_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/coll_templ.h"
+
+namespace Wintermute {
+
+class BaseFont;
+
+class BaseFontStorage : public BaseClass {
+public:
+ DECLARE_PERSISTENT(BaseFontStorage, BaseClass)
+ bool cleanup(bool warn = false);
+ bool removeFont(BaseFont *font);
+ BaseFont *addFont(const Common::String &filename);
+ BaseFontStorage(BaseGame *inGame);
+ virtual ~BaseFontStorage();
+ BaseArray<BaseFont *> _fonts;
+ bool initLoop();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
new file mode 100644
index 0000000000..599010bbd5
--- /dev/null
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -0,0 +1,605 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/file/base_file.h"
+#include "engines/wintermute/base/font/base_font_truetype.h"
+#include "engines/wintermute/utils/path_util.h"
+#include "engines/wintermute/utils/string_util.h"
+#include "engines/wintermute/math/math_util.h"
+#include "engines/wintermute/base/gfx/base_renderer.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/wintermute.h"
+#include "graphics/fonts/ttf.h"
+#include "graphics/fontman.h"
+#include <limits.h>
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseFontTT, false)
+
+//////////////////////////////////////////////////////////////////////////
+BaseFontTT::BaseFontTT(BaseGame *inGame) : BaseFont(inGame) {
+ _fontHeight = 12;
+ _isBold = _isItalic = _isUnderline = _isStriked = false;
+
+ _fontFile = NULL;
+ _font = NULL;
+ _fallbackFont = NULL;
+ _deletableFont = NULL;
+
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ _cachedTexts[i] = NULL;
+ }
+
+ _lineHeight = 0;
+ _maxCharWidth = _maxCharHeight = 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseFontTT::~BaseFontTT(void) {
+ clearCache();
+
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ delete _layers[i];
+ }
+ _layers.clear();
+
+ delete[] _fontFile;
+ _fontFile = NULL;
+
+ delete _deletableFont;
+ _font = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseFontTT::clearCache() {
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ if (_cachedTexts[i]) {
+ delete _cachedTexts[i];
+ }
+ _cachedTexts[i] = NULL;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseFontTT::initLoop() {
+ // we need more aggressive cache management on iOS not to waste too much memory on fonts
+ if (_gameRef->_constrainedMemory) {
+ // purge all cached images not used in the last frame
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ if (_cachedTexts[i] == NULL) {
+ continue;
+ }
+
+ if (!_cachedTexts[i]->_marked) {
+ delete _cachedTexts[i];
+ _cachedTexts[i] = NULL;
+ } else {
+ _cachedTexts[i]->_marked = false;
+ }
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+int BaseFontTT::getTextWidth(byte *text, int maxLength) {
+ WideString textStr;
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ textStr = StringUtil::utf8ToWide((char *)text);
+ } else {
+ textStr = StringUtil::ansiToWide((char *)text);
+ }
+
+ if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
+ textStr = Common::String(textStr.c_str(), (uint32)maxLength);
+ }
+ //text = text.substr(0, MaxLength); // TODO: Remove
+
+ int textWidth, textHeight;
+ measureText(textStr, -1, -1, textWidth, textHeight);
+
+ return textWidth;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int BaseFontTT::getTextHeight(byte *text, int width) {
+ WideString textStr;
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ textStr = StringUtil::utf8ToWide((char *)text);
+ } else {
+ textStr = StringUtil::ansiToWide((char *)text);
+ }
+
+
+ int textWidth, textHeight;
+ measureText(textStr, width, -1, textWidth, textHeight);
+
+ return textHeight;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
+ if (text == NULL || strcmp((const char *)text, "") == 0) {
+ return;
+ }
+
+ WideString textStr = (const char *)text;
+
+ // TODO: Why do we still insist on Widestrings everywhere?
+ /* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
+ else text = StringUtil::AnsiToWide((char *)Text);*/
+
+ if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
+ textStr = Common::String(textStr.c_str(), (uint32)maxLength);
+ }
+ //text = text.substr(0, MaxLength); // TODO: Remove
+
+ BaseRenderer *renderer = _gameRef->_renderer;
+
+ // find cached surface, if exists
+ int minPriority = INT_MAX;
+ int minIndex = -1;
+ BaseSurface *surface = NULL;
+ int textOffset = 0;
+
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ if (_cachedTexts[i] == NULL) {
+ minPriority = 0;
+ minIndex = i;
+ } else {
+ if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) {
+ surface = _cachedTexts[i]->_surface;
+ textOffset = _cachedTexts[i]->_textOffset;
+ _cachedTexts[i]->_priority++;
+ _cachedTexts[i]->_marked = true;
+ break;
+ } else {
+ if (_cachedTexts[i]->_priority < minPriority) {
+ minPriority = _cachedTexts[i]->_priority;
+ minIndex = i;
+ }
+ }
+ }
+ }
+
+ // not found, create one
+ if (!surface) {
+ debugC(kWintermuteDebugFont, "Draw text: %s", text);
+ surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset);
+ if (surface) {
+ // write surface to cache
+ if (_cachedTexts[minIndex] != NULL) {
+ delete _cachedTexts[minIndex];
+ }
+ _cachedTexts[minIndex] = new BaseCachedTTFontText;
+
+ _cachedTexts[minIndex]->_surface = surface;
+ _cachedTexts[minIndex]->_align = align;
+ _cachedTexts[minIndex]->_width = width;
+ _cachedTexts[minIndex]->_maxHeight = maxHeight;
+ _cachedTexts[minIndex]->_maxLength = maxLength;
+ _cachedTexts[minIndex]->_priority = 1;
+ _cachedTexts[minIndex]->_text = textStr;
+ _cachedTexts[minIndex]->_textOffset = textOffset;
+ _cachedTexts[minIndex]->_marked = true;
+ }
+ }
+
+
+ // and paint it
+ if (surface) {
+ Rect32 rc;
+ BasePlatform::setRect(&rc, 0, 0, surface->getWidth(), surface->getHeight());
+ for (uint32 i = 0; i < _layers.size(); i++) {
+ uint32 color = _layers[i]->_color;
+ uint32 origForceAlpha = renderer->_forceAlphaColor;
+ if (renderer->_forceAlphaColor != 0) {
+ color = BYTETORGBA(RGBCOLGetR(color), RGBCOLGetG(color), RGBCOLGetB(color), RGBCOLGetA(renderer->_forceAlphaColor));
+ renderer->_forceAlphaColor = 0;
+ }
+ surface->displayTransOffset(x, y - textOffset, rc, color, BLEND_NORMAL, false, false, _layers[i]->_offsetX, _layers[i]->_offsetY);
+
+ renderer->_forceAlphaColor = origForceAlpha;
+ }
+ }
+
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) {
+ //TextLineList lines;
+ // TODO: Use WideString-conversion here.
+ //WrapText(text, width, maxHeight, lines);
+ Common::Array<Common::String> lines;
+ _font->wordWrapText(text, width, lines);
+
+ while (maxHeight > 0 && lines.size() * _lineHeight > maxHeight) {
+ lines.pop_back();
+ }
+ if (lines.size() == 0) {
+ return NULL;
+ }
+
+ Graphics::TextAlign alignment = Graphics::kTextAlignInvalid;
+ if (align == TAL_LEFT) {
+ alignment = Graphics::kTextAlignLeft;
+ } else if (align == TAL_CENTER) {
+ alignment = Graphics::kTextAlignCenter;
+ } else if (align == TAL_RIGHT) {
+ alignment = Graphics::kTextAlignRight;
+ }
+
+ debugC(kWintermuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color));
+// void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
+ Graphics::Surface *surface = new Graphics::Surface();
+ if (_deletableFont) { // We actually have a TTF
+ surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24));
+ } else { // We are using a fallback, they can't do 32bpp
+ surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
+ }
+ uint32 useColor = 0xffffffff;
+ Common::Array<Common::String>::iterator it;
+ int heightOffset = 0;
+ for (it = lines.begin(); it != lines.end(); ++it) {
+ _font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment);
+ heightOffset += (int)_lineHeight;
+ }
+
+ BaseSurface *retSurface = _gameRef->_renderer->createSurface();
+ Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24));
+ retSurface->putSurface(*convertedSurface, true);
+ convertedSurface->free();
+ surface->free();
+ delete surface;
+ delete convertedSurface;
+ return retSurface;
+ // TODO: _isUnderline, _isBold, _isItalic, _isStriked
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseFontTT::getLetterHeight() {
+ return (int)getLineHeight();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseFontTT::loadFile(const Common::String &filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "BaseFontTT::LoadFile failed for file '%s'", filename.c_str());
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename.c_str());
+
+ if (DID_FAIL(ret = loadBuffer(buffer))) {
+ _gameRef->LOG(0, "Error parsing TTFONT file '%s'", filename.c_str());
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TTFONT)
+TOKEN_DEF(SIZE)
+TOKEN_DEF(FACE)
+TOKEN_DEF(FILENAME)
+TOKEN_DEF(BOLD)
+TOKEN_DEF(ITALIC)
+TOKEN_DEF(UNDERLINE)
+TOKEN_DEF(STRIKE)
+TOKEN_DEF(CHARSET)
+TOKEN_DEF(COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(LAYER)
+TOKEN_DEF(OFFSET_X)
+TOKEN_DEF(OFFSET_Y)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool BaseFontTT::loadBuffer(byte *buffer) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TTFONT)
+ TOKEN_TABLE(SIZE)
+ TOKEN_TABLE(FACE)
+ TOKEN_TABLE(FILENAME)
+ TOKEN_TABLE(BOLD)
+ TOKEN_TABLE(ITALIC)
+ TOKEN_TABLE(UNDERLINE)
+ TOKEN_TABLE(STRIKE)
+ TOKEN_TABLE(CHARSET)
+ TOKEN_TABLE(COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(LAYER)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ BaseParser parser;
+
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TTFONT) {
+ _gameRef->LOG(0, "'TTFONT' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = (byte *)params;
+
+ uint32 baseColor = 0x00000000;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_SIZE:
+ parser.scanStr(params, "%d", &_fontHeight);
+ break;
+
+ case TOKEN_FACE:
+ // we don't need this anymore
+ break;
+
+ case TOKEN_FILENAME:
+ BaseUtils::setString(&_fontFile, params);
+ break;
+
+ case TOKEN_BOLD:
+ parser.scanStr(params, "%b", &_isBold);
+ break;
+
+ case TOKEN_ITALIC:
+ parser.scanStr(params, "%b", &_isItalic);
+ break;
+
+ case TOKEN_UNDERLINE:
+ parser.scanStr(params, "%b", &_isUnderline);
+ break;
+
+ case TOKEN_STRIKE:
+ parser.scanStr(params, "%b", &_isStriked);
+ break;
+
+ case TOKEN_CHARSET:
+ // we don't need this anymore
+ break;
+
+ case TOKEN_COLOR: {
+ int r, g, b;
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ baseColor = BYTETORGBA(r, g, b, RGBCOLGetA(baseColor));
+ }
+ break;
+
+ case TOKEN_ALPHA: {
+ int a;
+ parser.scanStr(params, "%d", &a);
+ baseColor = BYTETORGBA(RGBCOLGetR(baseColor), RGBCOLGetG(baseColor), RGBCOLGetB(baseColor), a);
+ }
+ break;
+
+ case TOKEN_LAYER: {
+ BaseTTFontLayer *layer = new BaseTTFontLayer;
+ if (layer && DID_SUCCEED(parseLayer(layer, (byte *)params))) {
+ _layers.add(layer);
+ } else {
+ delete layer;
+ layer = NULL;
+ cmd = PARSERR_TOKENNOTFOUND;
+ }
+ }
+ break;
+
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in TTFONT definition");
+ return STATUS_FAILED;
+ }
+
+ // create at least one layer
+ if (_layers.size() == 0) {
+ BaseTTFontLayer *layer = new BaseTTFontLayer;
+ layer->_color = baseColor;
+ _layers.add(layer);
+ }
+
+ if (!_fontFile) {
+ BaseUtils::setString(&_fontFile, "arial.ttf");
+ }
+
+ return initFont();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontTT::parseLayer(BaseTTFontLayer *layer, byte *buffer) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(OFFSET_X)
+ TOKEN_TABLE(OFFSET_Y)
+ TOKEN_TABLE(COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ BaseParser parser;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_OFFSET_X:
+ parser.scanStr(params, "%d", &layer->_offsetX);
+ break;
+
+ case TOKEN_OFFSET_Y:
+ parser.scanStr(params, "%d", &layer->_offsetY);
+ break;
+
+ case TOKEN_COLOR: {
+ int r, g, b;
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ layer->_color = BYTETORGBA(r, g, b, RGBCOLGetA(layer->_color));
+ }
+ break;
+
+ case TOKEN_ALPHA: {
+ int a;
+ parser.scanStr(params, "%d", &a);
+ layer->_color = BYTETORGBA(RGBCOLGetR(layer->_color), RGBCOLGetG(layer->_color), RGBCOLGetB(layer->_color), a);
+ }
+ break;
+ }
+ }
+ if (cmd != PARSERR_EOF) {
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontTT::persist(BasePersistenceManager *persistMgr) {
+ BaseFont::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_isBold));
+ persistMgr->transfer(TMEMBER(_isItalic));
+ persistMgr->transfer(TMEMBER(_isUnderline));
+ persistMgr->transfer(TMEMBER(_isStriked));
+ persistMgr->transfer(TMEMBER(_fontHeight));
+ persistMgr->transfer(TMEMBER(_fontFile));
+
+
+ // persist layers
+ int numLayers;
+ if (persistMgr->getIsSaving()) {
+ numLayers = _layers.size();
+ persistMgr->transfer(TMEMBER(numLayers));
+ for (int i = 0; i < numLayers; i++) {
+ _layers[i]->persist(persistMgr);
+ }
+ } else {
+ numLayers = _layers.size();
+ persistMgr->transfer(TMEMBER(numLayers));
+ for (int i = 0; i < numLayers; i++) {
+ BaseTTFontLayer *layer = new BaseTTFontLayer;
+ layer->persist(persistMgr);
+ _layers.add(layer);
+ }
+ }
+
+ if (!persistMgr->getIsSaving()) {
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ _cachedTexts[i] = NULL;
+ }
+ _fallbackFont = _font = _deletableFont = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseFontTT::afterLoad() {
+ initFont();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontTT::initFont() {
+ if (!_fontFile) {
+ return STATUS_FAILED;
+ }
+
+ Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(_fontFile);
+ if (!file) {
+ //TODO: Try to fallback from Arial to FreeSans
+ /*
+ // the requested font file is not in wme file space; try loading a system font
+ AnsiString fontFileName = PathUtil::combine(BasePlatform::getSystemFontPath(), PathUtil::getFileName(_fontFile));
+ file = BaseFileManager::getEngineInstance()->openFile(fontFileName.c_str(), false);
+ if (!file) {
+ _gameRef->LOG(0, "Error loading TrueType font '%s'", _fontFile);
+ //return STATUS_FAILED;
+ }*/
+ }
+
+ if (file) {
+#ifdef USE_FREETYPE2
+ _deletableFont = Graphics::loadTTFFont(*file, 96, _fontHeight); // Use the same dpi as WME (96 vs 72).
+ _font = _deletableFont;
+#endif
+ }
+ if (!_font) {
+ _font = _fallbackFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
+ warning("BaseFontTT::InitFont - Couldn't load font: %s", _fontFile);
+ }
+ _lineHeight = _font->getFontHeight();
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseFontTT::measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight) {
+ //TextLineList lines;
+
+ if (maxWidth >= 0) {
+ Common::Array<Common::String> lines;
+ _font->wordWrapText(text, maxWidth, lines);
+ Common::Array<Common::String>::iterator it;
+ textWidth = 0;
+ for (it = lines.begin(); it != lines.end(); ++it) {
+ textWidth = MAX(textWidth, _font->getStringWidth(*it));
+ }
+
+ //WrapText(text, maxWidth, maxHeight, lines);
+
+ textHeight = (int)(lines.size() * getLineHeight());
+ } else {
+ textWidth = _font->getStringWidth(text);
+ textHeight = _fontHeight;
+ }
+ /*
+ TextLineList::iterator it;
+ for (it = lines.begin(); it != lines.end(); ++it) {
+ TextLine *line = (*it);
+ textWidth = MAX(textWidth, line->GetWidth());
+ delete line;
+ line = NULL;
+ }*/
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h
new file mode 100644
index 0000000000..02dca7439f
--- /dev/null
+++ b/engines/wintermute/base/font/base_font_truetype.h
@@ -0,0 +1,152 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FONTTT_H
+#define WINTERMUTE_BASE_FONTTT_H
+
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "common/rect.h"
+#include "graphics/surface.h"
+#include "graphics/font.h"
+
+#define NUM_CACHED_TEXTS 30
+
+namespace Wintermute {
+
+class BaseFontTT : public BaseFont {
+private:
+ //////////////////////////////////////////////////////////////////////////
+ class BaseCachedTTFontText {
+ public:
+ WideString _text;
+ int _width;
+ TTextAlign _align;
+ int _maxHeight;
+ int _maxLength;
+ BaseSurface *_surface;
+ int _priority;
+ int _textOffset;
+ bool _marked;
+
+ BaseCachedTTFontText() {
+ //_text = L"";
+ _text = "";
+ _width = _maxHeight = _maxLength = -1;
+ _align = TAL_LEFT;
+ _surface = NULL;
+ _priority = -1;
+ _textOffset = 0;
+ _marked = false;
+ }
+
+ virtual ~BaseCachedTTFontText() {
+ if (_surface) {
+ delete _surface;
+ }
+ }
+ };
+
+public:
+ //////////////////////////////////////////////////////////////////////////
+ class BaseTTFontLayer {
+ public:
+ BaseTTFontLayer() {
+ _offsetX = _offsetY = 0;
+ _color = 0x00000000;
+ }
+
+ bool persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_offsetX));
+ persistMgr->transfer(TMEMBER(_offsetY));
+ persistMgr->transfer(TMEMBER(_color));
+ return STATUS_OK;
+ }
+
+ int _offsetX;
+ int _offsetY;
+ uint32 _color;
+ };
+
+public:
+ DECLARE_PERSISTENT(BaseFontTT, BaseFont)
+ BaseFontTT(BaseGame *inGame);
+ virtual ~BaseFontTT(void);
+
+ virtual int getTextWidth(byte *text, int maxLength = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
+ virtual int getLetterHeight();
+
+ bool loadBuffer(byte *buffer);
+ bool loadFile(const Common::String &filename);
+
+ float getLineHeight() const {
+ return _lineHeight;
+ }
+
+ void afterLoad();
+ void initLoop();
+
+private:
+ bool parseLayer(BaseTTFontLayer *layer, byte *buffer);
+
+ void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight);
+
+ BaseSurface *renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset);
+
+ BaseCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS];
+
+ bool initFont();
+
+ Graphics::Font *_deletableFont;
+ const Graphics::Font *_font;
+ const Graphics::Font *_fallbackFont;
+
+ float _lineHeight;
+
+ size_t _maxCharWidth;
+ size_t _maxCharHeight;
+
+public:
+ bool _isBold;
+ bool _isItalic;
+ bool _isUnderline;
+ bool _isStriked;
+ int _fontHeight;
+ char *_fontFile;
+
+ BaseArray<BaseTTFontLayer *> _layers;
+ void clearCache();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp
new file mode 100644
index 0000000000..4b15d563ed
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_image.cpp
@@ -0,0 +1,231 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/graphics/transparent_surface.h"
+#include "graphics/decoders/png.h"
+#include "graphics/decoders/jpeg.h"
+#include "graphics/decoders/bmp.h"
+#include "graphics/decoders/tga.h"
+#include "graphics/surface.h"
+#include "common/textconsole.h"
+#include "common/stream.h"
+#include "common/system.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+BaseImage::BaseImage() {
+ _fileManager = BaseFileManager::getEngineInstance();
+ _palette = NULL;
+ _surface = NULL;
+ _decoder = NULL;
+ _deletableSurface = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseImage::~BaseImage() {
+ delete _decoder;
+ if (_deletableSurface) {
+ _deletableSurface->free();
+ }
+ delete _deletableSurface;
+}
+
+bool BaseImage::loadFile(const Common::String &filename) {
+ _filename = filename;
+ _filename.toLowercase();
+ if (filename.hasPrefix("savegame:")) {
+ _decoder = new Graphics::BitmapDecoder();
+ } else if (_filename.hasSuffix(".png")) {
+ _decoder = new Graphics::PNGDecoder();
+ } else if (_filename.hasSuffix(".bmp")) {
+ _decoder = new Graphics::BitmapDecoder();
+ } else if (_filename.hasSuffix(".tga")) {
+ _decoder = new Graphics::TGADecoder();
+ } else if (_filename.hasSuffix(".jpg")) {
+ _decoder = new Graphics::JPEGDecoder();
+ } else {
+ error("BaseImage::loadFile : Unsupported fileformat %s", filename.c_str());
+ }
+ _filename = filename;
+ Common::SeekableReadStream *file = _fileManager->openFile(filename.c_str());
+ if (!file) {
+ return false;
+ }
+
+ _decoder->loadStream(*file);
+ _surface = _decoder->getSurface();
+ _palette = _decoder->getPalette();
+ _fileManager->closeFile(file);
+
+ return true;
+}
+
+byte BaseImage::getAlphaAt(int x, int y) const {
+ if (!_surface) {
+ return 0xFF;
+ }
+ uint32 color = *(const uint32 *)_surface->getBasePtr(x, y);
+ byte r, g, b, a;
+ _surface->format.colorToARGB(color, a, r, g, b);
+ return a;
+}
+
+void BaseImage::copyFrom(const Graphics::Surface *surface) {
+ _surface = _deletableSurface = new Graphics::Surface();
+ _deletableSurface->copyFrom(*surface);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseImage::saveBMPFile(const char *filename) const {
+ warning("BaseImage::saveBMPFile - stubbed"); // TODO
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseImage::resize(int newWidth, int newHeight) {
+ // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here.
+ TransparentSurface temp(*_surface, true);
+ if (_deletableSurface) {
+ _deletableSurface->free();
+ delete _deletableSurface;
+ _deletableSurface = NULL;
+ }
+ _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
+ temp.free();
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseImage::writeBMPToStream(Common::WriteStream *stream) const {
+ if (!_surface) {
+ return false;
+ }
+
+ /* The following is just copied over and inverted to write-ops from the BMP-decoder */
+ stream->writeByte('B');
+ stream->writeByte('M');
+
+ /* Since we don't care during reads, we don't care during writes: */
+ /* uint32 fileSize = */
+ stream->writeUint32LE(54 + _surface->h * _surface->pitch);
+ /* uint16 res1 = */
+ stream->writeUint16LE(0);
+ /* uint16 res2 = */
+ stream->writeUint16LE(0);
+ const uint32 imageOffset = 54;
+ stream->writeUint32LE(imageOffset);
+
+ const uint32 infoSize = 40; /* Windows v3 BMP */
+ stream->writeUint32LE(infoSize);
+
+ uint32 width = _surface->w;
+ int32 height = _surface->h;
+ stream->writeUint32LE(width);
+ stream->writeUint32LE((uint32)height);
+
+ if (width == 0 || height == 0) {
+ return false;
+ }
+
+ if (height < 0) {
+ warning("Right-side up bitmaps not supported");
+ return false;
+ }
+
+ /* uint16 planes = */ stream->writeUint16LE(1);
+ const uint16 bitsPerPixel = 24;
+ stream->writeUint16LE(bitsPerPixel);
+
+ const uint32 compression = 0;
+ stream->writeUint32LE(compression);
+
+ /* uint32 imageSize = */
+ stream->writeUint32LE(_surface->h * _surface->pitch);
+ /* uint32 pixelsPerMeterX = */
+ stream->writeUint32LE(0);
+ /* uint32 pixelsPerMeterY = */
+ stream->writeUint32LE(0);
+ const uint32 paletteColorCount = 0;
+ stream->writeUint32LE(paletteColorCount);
+ /* uint32 colorsImportant = */
+ stream->writeUint32LE(0);
+
+ // Start us at the beginning of the image (54 bytes in)
+ Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
+
+ // BGRA for 24bpp
+ if (bitsPerPixel == 24) {
+ format = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0);
+ }
+
+ Graphics::Surface *surface = _surface->convertTo(format);
+
+ int srcPitch = width * (bitsPerPixel >> 3);
+ const int extraDataLength = (srcPitch % 4) ? 4 - (srcPitch % 4) : 0;
+
+ for (int32 i = height - 1; i >= 0; i--) {
+ for (uint32 j = 0; j < width; j++) {
+ byte b, g, r;
+ uint32 color = *(uint32 *)surface->getBasePtr(j, i);
+ surface->format.colorToRGB(color, r, g, b);
+ stream->writeByte(b);
+ stream->writeByte(g);
+ stream->writeByte(r);
+ }
+
+ for (int k = 0; k < extraDataLength; k++) {
+ stream->writeByte(0);
+ }
+ }
+ surface->free();
+ delete surface;
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) {
+ // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here.
+
+ TransparentSurface temp(*origImage->_surface, false);
+ if (_deletableSurface) {
+ _deletableSurface->free();
+ delete _deletableSurface;
+ _deletableSurface = NULL;
+ }
+ _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
+ return true;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/gfx/base_image.h b/engines/wintermute/base/gfx/base_image.h
new file mode 100644
index 0000000000..6d01b84184
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_image.h
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_IMAGE_H
+#define WINTERMUTE_BASE_IMAGE_H
+
+#include "graphics/surface.h"
+#include "graphics/pixelformat.h"
+#include "graphics/decoders/image_decoder.h"
+#include "common/endian.h"
+#include "common/str.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+class BaseSurface;
+class BaseFileManager;
+class BaseImage {
+
+public:
+ BaseImage();
+ ~BaseImage();
+
+ bool loadFile(const Common::String &filename);
+ const Graphics::Surface *getSurface() const {
+ return _surface;
+ };
+ const byte *getPalette() const {
+ return _palette;
+ }
+ byte getAlphaAt(int x, int y) const;
+ bool writeBMPToStream(Common::WriteStream *stream) const;
+ bool resize(int newWidth, int newHeight);
+ bool saveBMPFile(const char *filename) const;
+ bool copyFrom(BaseImage *origImage, int newWidth = 0, int newHeight = 0);
+ void copyFrom(const Graphics::Surface *surface);
+private:
+ Common::String _filename;
+ Graphics::ImageDecoder *_decoder;
+ const Graphics::Surface *_surface;
+ Graphics::Surface *_deletableSurface;
+ const byte *_palette;
+ BaseFileManager *_fileManager;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp
new file mode 100644
index 0000000000..9205438a5b
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_renderer.cpp
@@ -0,0 +1,381 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_active_rect.h"
+#include "engines/wintermute/base/gfx/base_renderer.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) {
+ _window = 0;
+ _clipperWindow = 0;
+ _active = false;
+ _ready = false;
+ _windowed = true;
+ _forceAlphaColor = 0x00;
+
+ _indicatorDisplay = false;
+ _indicatorColor = BYTETORGBA(255, 0, 0, 128);
+ _indicatorProgress = 0;
+ _indicatorX = -1;
+ _indicatorY = -1;
+ _indicatorWidth = -1;
+ _indicatorHeight = 8;
+ _indicatorWidthDrawn = 0;
+
+ _loadImageName = "";
+ _saveImageName = "";
+ _saveLoadImage = NULL;
+ _loadInProgress = false;
+ _hasDrawnSaveLoadImage = false;
+
+ _saveImageX = _saveImageY = 0;
+ _loadImageX = _loadImageY = 0;
+
+ _width = _height = _bPP = 0;
+ BasePlatform::setRectEmpty(&_monitorRect);
+
+ _realWidth = _realHeight = 0;
+ _drawOffsetX = _drawOffsetY = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseRenderer::~BaseRenderer() {
+ deleteRectList();
+ unclipCursor();
+ delete _saveLoadImage;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseRenderer::initLoop() {
+ deleteRectList();
+}
+
+void BaseRenderer::initIndicator() {
+ if (_indicatorY == -1) {
+ _indicatorY = _height - _indicatorHeight;
+ }
+ if (_indicatorX == -1) {
+ _indicatorX = 0;
+ }
+ if (_indicatorWidth == -1) {
+ _indicatorWidth = _width;
+ }
+}
+
+void BaseRenderer::setIndicator(int width, int height, int x, int y, uint32 color) {
+ _indicatorWidth = width;
+ _indicatorHeight = height;
+ _indicatorX = x;
+ _indicatorY = y;
+ _indicatorColor = color;
+}
+
+void BaseRenderer::setIndicatorVal(int value) {
+ bool redisplay = (_indicatorProgress != value);
+ _indicatorProgress = value;
+ if (redisplay)
+ displayIndicator();
+}
+
+void BaseRenderer::setLoadingScreen(const char *filename, int x, int y) {
+ // TODO: Handle NULL
+ _loadImageName = filename;
+ _loadImageX = x;
+ _loadImageY = y;
+}
+
+void BaseRenderer::setSaveImage(const char *filename, int x, int y) {
+ // TODO: Handle NULL
+ _saveImageName = filename;
+ _saveImageX = x;
+ _saveImageY = y;
+}
+
+void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) {
+ _indicatorDisplay = true;
+ _indicatorProgress = 0;
+ _hasDrawnSaveLoadImage = false;
+
+ if (isSaving && !quickSave) {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ if (_saveImageName.size()) {
+ _saveLoadImage = createSurface();
+
+ if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ }
+ }
+ } else {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ if (_loadImageName.size()) {
+ _saveLoadImage = createSurface();
+
+ if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ }
+ }
+ _loadInProgress = true;
+ }
+}
+
+void BaseRenderer::endSaveLoad() {
+ _loadInProgress = false;
+ _indicatorDisplay = false;
+ _indicatorWidthDrawn = 0;
+
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+}
+
+void BaseRenderer::persistSaveLoadImages(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_loadImageName));
+ persistMgr->transfer(TMEMBER(_saveImageName));
+ persistMgr->transfer(TMEMBER(_saveImageX));
+ persistMgr->transfer(TMEMBER(_saveImageY));
+ persistMgr->transfer(TMEMBER(_loadImageX));
+ persistMgr->transfer(TMEMBER(_loadImageY));
+}
+
+//////////////////////////////////////////////////////////////////////
+BaseObject *BaseRenderer::getObjectAt(int x, int y) {
+ Point32 point;
+ point.x = x;
+ point.y = y;
+
+ for (int i = _rectList.size() - 1; i >= 0; i--) {
+ if (BasePlatform::ptInRect(&_rectList[i]->_rect, point)) {
+ if (_rectList[i]->_precise) {
+ // frame
+ if (_rectList[i]->_frame) {
+ int xx = (int)((_rectList[i]->_frame->getRect().left + x - _rectList[i]->_rect.left + _rectList[i]->_offsetX) / (float)((float)_rectList[i]->_zoomX / (float)100));
+ int yy = (int)((_rectList[i]->_frame->getRect().top + y - _rectList[i]->_rect.top + _rectList[i]->_offsetY) / (float)((float)_rectList[i]->_zoomY / (float)100));
+
+ if (_rectList[i]->_frame->_mirrorX) {
+ int width = _rectList[i]->_frame->getRect().right - _rectList[i]->_frame->getRect().left;
+ xx = width - xx;
+ }
+
+ if (_rectList[i]->_frame->_mirrorY) {
+ int height = _rectList[i]->_frame->getRect().bottom - _rectList[i]->_frame->getRect().top;
+ yy = height - yy;
+ }
+
+ if (!_rectList[i]->_frame->_surface->isTransparentAt(xx, yy)) {
+ return _rectList[i]->_owner;
+ }
+ }
+ // region
+ else if (_rectList[i]->_region) {
+ if (_rectList[i]->_region->pointInRegion(x + _rectList[i]->_offsetX, y + _rectList[i]->_offsetY)) {
+ return _rectList[i]->_owner;
+ }
+ }
+ } else {
+ return _rectList[i]->_owner;
+ }
+ }
+ }
+
+ return (BaseObject *)NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseRenderer::deleteRectList() {
+ for (uint32 i = 0; i < _rectList.size(); i++) {
+ delete _rectList[i];
+ }
+ _rectList.clear();
+}
+
+//////////////////////////////////////////////////////////////////////
+bool BaseRenderer::initRenderer(int width, int height, bool windowed) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseRenderer::onWindowChange() {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::windowedBlt() {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::setup2D(bool Force) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::setupLines() {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::drawRect(int x1, int y1, int x2, int y2, uint32 color, int width) {
+ for (int i = 0; i < width; i++) {
+ drawLine(x1 + i, y1 + i, x2 - i, y1 + i, color); // up
+ drawLine(x1 + i, y2 - i, x2 - i + 1, y2 - i, color); // down
+
+ drawLine(x1 + i, y1 + i, x1 + i, y2 - i, color); // left
+ drawLine(x2 - i, y1 + i, x2 - i, y2 - i + 1, color); // right
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::setViewport(int left, int top, int right, int bottom) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::setScreenViewport() {
+ return setViewport(_drawOffsetX, _drawOffsetY, _width + _drawOffsetX, _height + _drawOffsetY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::setViewport(Rect32 *rect) {
+ return setViewport(rect->left + _drawOffsetX,
+ rect->top + _drawOffsetY,
+ rect->right + _drawOffsetX,
+ rect->bottom + _drawOffsetY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::clipCursor() {
+ // TODO: Reimplement this. (Currently aspect-indpendence isn't quite finished)
+ /*
+ if (!_windowed) {
+ Rect32 rc;
+ GetWindowRect(_window, &rc);
+
+ // if "maintain aspect ratio" is in effect, lock mouse to visible area
+ rc.left = _drawOffsetX;
+ rc.top = _drawOffsetY;
+ rc.right = rc.left + _width;
+ rc.bottom = rc.top + _height;
+
+ ::ClipCursor(&rc);
+ }
+ */
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::unclipCursor() {
+ /*
+ if (!_windowed) ::ClipCursor(NULL);
+ */
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::pointInViewport(Point32 *p) {
+ if (p->x < _drawOffsetX) {
+ return false;
+ }
+ if (p->y < _drawOffsetY) {
+ return false;
+ }
+ if (p->x > _drawOffsetX + _width) {
+ return false;
+ }
+ if (p->y > _drawOffsetY + _height) {
+ return false;
+ }
+
+ return true;
+}
+
+void BaseRenderer::addRectToList(BaseActiveRect *rect) {
+ _rectList.push_back(rect);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::displayIndicator() {
+ if (!_indicatorDisplay || !_indicatorProgress) {
+ return STATUS_OK;
+ }
+ if (_saveLoadImage && !_hasDrawnSaveLoadImage) {
+ Rect32 rc;
+ BasePlatform::setRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
+ if (_loadInProgress) {
+ _saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc);
+ } else {
+ _saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc);
+ }
+ flip();
+ _hasDrawnSaveLoadImage = true;
+ }
+
+ if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) {
+ return STATUS_OK;
+ }
+ setupLines();
+ int curWidth = (int)(_indicatorWidth * (float)((float)_indicatorProgress / 100.0f));
+ for (int i = 0; i < _indicatorHeight; i++) {
+ drawLine(_indicatorX, _indicatorY + i, _indicatorX + curWidth, _indicatorY + i, _indicatorColor);
+ }
+
+ setup2D();
+ _indicatorWidthDrawn = curWidth;
+ if (_indicatorWidthDrawn) {
+ indicatorFlip();
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h
new file mode 100644
index 0000000000..0475824464
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_renderer.h
@@ -0,0 +1,221 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_RENDERER_H
+#define WINTERMUTE_BASE_RENDERER_H
+
+#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/base/base.h"
+#include "common/rect.h"
+#include "common/array.h"
+
+namespace Wintermute {
+
+class BaseImage;
+class BaseActiveRect;
+class BaseObject;
+class BaseSurface;
+class BasePersistenceManager;
+
+/**
+ * @class BaseRenderer a common interface for the rendering portion of WME
+ * this interface is mainly intended to wrap away any differencies between
+ * software-rendering/hardware-rendering.
+ */
+class BaseRenderer: public BaseClass {
+public:
+ int _realWidth;
+ int _realHeight;
+ int _drawOffsetX;
+ int _drawOffsetY;
+
+ virtual void dumpData(const char *filename) {}
+ /**
+ * Take a screenshot of the current screenstate
+ *
+ * @return a BaseImage containing the current screen-buffer.
+ */
+ virtual BaseImage *takeScreenshot() = 0;
+ virtual bool setViewport(int left, int top, int right, int bottom);
+ virtual bool setViewport(Rect32 *rect);
+ virtual Rect32 getViewPort() = 0;
+ virtual bool setScreenViewport();
+
+ virtual Graphics::PixelFormat getPixelFormat() const = 0;
+ /**
+ * Fade the screen to black
+ *
+ * @param alpha amount to fade by (alpha value of black)
+ * @return
+ */
+ virtual void fade(uint16 alpha) = 0;
+ /**
+ * Fade a portion of the screen to a specific color
+ *
+ * @param r the red component to fade too.
+ * @param g the green component to fade too.
+ * @param b the blue component to fade too.
+ * @param a the alpha component to fade too.
+ * @param rect the portion of the screen to fade (if NULL, the entire screen will be faded).
+ */
+ virtual void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = NULL) = 0;
+ virtual bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
+ virtual bool drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1);
+ BaseRenderer(BaseGame *inGame = NULL);
+ virtual ~BaseRenderer();
+ virtual bool setProjection() {
+ return STATUS_OK;
+ };
+
+ virtual bool windowedBlt();
+ /**
+ * Fill a portion of the screen with a specified color
+ *
+ * @param r the red component to fill with.
+ * @param g the green component to fill with.
+ * @param b the blue component to fill with.
+ */
+ virtual bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL) = 0;
+ virtual void onWindowChange();
+ virtual bool initRenderer(int width, int height, bool windowed);
+ /**
+ * Flip the backbuffer onto the screen-buffer
+ * The screen will NOT be updated before calling this function.
+ *
+ * @return true if successfull, false on error.
+ */
+ virtual bool flip() = 0;
+ /**
+ * Special flip for the indicator drawn during save/load
+ * essentially, just copies the region defined by the _indicator-variables.
+ */
+ virtual bool indicatorFlip() = 0;
+ virtual void initLoop();
+ virtual bool setup2D(bool force = false);
+ virtual bool setupLines();
+
+ /**
+ * Get the name of the current renderer
+ *
+ * @return the name of the renderer.
+ */
+ virtual Common::String getName() const = 0;
+ virtual bool displayDebugInfo() {
+ return STATUS_FAILED;
+ };
+ virtual bool drawShaderQuad() {
+ return STATUS_FAILED;
+ }
+
+ virtual float getScaleRatioX() const {
+ return 1.0f;
+ }
+ virtual float getScaleRatioY() const {
+ return 1.0f;
+ }
+
+ /**
+ * Create a Surface fit for use with the renderer.
+ * As diverse implementations of BaseRenderer might have different solutions for storing surfaces
+ * this allows for a common interface for creating surface-handles. (Mostly usefull to ease future
+ * implementation of hw-accelerated rendering, or readding 3D-support at some point).
+ *
+ * @return a surface that can be used with this renderer
+ */
+ virtual BaseSurface *createSurface() = 0;
+
+ bool clipCursor();
+ bool unclipCursor();
+
+ BaseObject *getObjectAt(int x, int y);
+ void deleteRectList();
+
+ virtual bool startSpriteBatch() {
+ return STATUS_OK;
+ };
+ virtual bool endSpriteBatch() {
+ return STATUS_OK;
+ };
+ bool pointInViewport(Point32 *P);
+ bool _active;
+ bool _ready;
+ bool _windowed;
+ int _bPP;
+ int _height;
+ int _width;
+ uint32 _window;
+ uint32 _forceAlphaColor;
+
+ void addRectToList(BaseActiveRect *rect);
+
+ // Indicator & Save/Load-related functions
+ void initIndicator();
+ void setIndicatorVal(int value);
+ void setIndicator(int width, int height, int x, int y, uint32 color);
+ void persistSaveLoadImages(BasePersistenceManager *persistMgr);
+ void initSaveLoad(bool isSaving, bool quickSave = false);
+ void endSaveLoad();
+ void setLoadingScreen(const char *filename, int x, int y);
+ void setSaveImage(const char *filename, int x, int y);
+
+ bool displayIndicator();
+protected:
+ Common::String _loadImageName;
+ Common::String _saveImageName;
+ int _saveImageX;
+ int _saveImageY;
+ int _loadImageX;
+ int _loadImageY;
+ BaseSurface *_saveLoadImage;
+ bool _hasDrawnSaveLoadImage;
+
+ int _indicatorWidthDrawn;
+ uint32 _indicatorColor;
+ int _indicatorX;
+ int _indicatorY;
+ int _indicatorWidth;
+ int _indicatorHeight;
+ bool _loadInProgress;
+ bool _indicatorDisplay;
+ int _indicatorProgress;
+protected:
+ uint32 _clipperWindow;
+
+ Rect32 _windowRect;
+ Rect32 _viewportRect;
+ Rect32 _screenRect;
+ Rect32 _monitorRect;
+private:
+ Common::Array<BaseActiveRect *> _rectList;
+};
+
+BaseRenderer *makeOSystemRenderer(BaseGame *inGame); // Implemented in BRenderSDL.cpp
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/gfx/base_surface.cpp b/engines/wintermute/base/gfx/base_surface.cpp
new file mode 100644
index 0000000000..d882adf5ad
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_surface.cpp
@@ -0,0 +1,149 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+BaseSurface::BaseSurface(BaseGame *inGame) : BaseClass(inGame) {
+ _referenceCount = 0;
+
+ _width = _height = 0;
+
+ _filename = "";
+
+ _pixelOpReady = false;
+
+ _ckDefault = true;
+ _ckRed = _ckGreen = _ckBlue = 0;
+ _lifeTime = 0;
+ _keepLoaded = false;
+
+ _lastUsedTime = 0;
+ _valid = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseSurface::~BaseSurface() {
+ if (_pixelOpReady) {
+ endPixelOp();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSurface::restore() {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSurface::isTransparentAt(int x, int y) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSurface::displayHalfTrans(int x, int y, Rect32 rect) {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurface::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return displayTransZoom(x, y, rect, zoomX, zoomY, alpha, blendMode, mirrorX, mirrorY);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurface::create(int width, int height) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurface::startPixelOp() {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurface::endPixelOp() {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurface::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurface::putPixel(int x, int y, byte r, byte g, byte b, int a) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurface::comparePixel(int x, int y, byte r, byte g, byte b, int a) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSurface::isTransparentAtLite(int x, int y) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurface::invalidate() {
+ return STATUS_FAILED;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurface::prepareToDraw() {
+ _lastUsedTime = _gameRef->_liveTimer;
+
+ if (!_valid) {
+ //_gameRef->LOG(0, "Reviving: %s", _filename);
+ return create(_filename.c_str(), _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded);
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSurface::setSize(int width, int height) {
+ _width = width;
+ _height = height;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/gfx/base_surface.h b/engines/wintermute/base/gfx/base_surface.h
new file mode 100644
index 0000000000..ee53c03e77
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_surface.h
@@ -0,0 +1,99 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SURFACE_H
+#define WINTERMUTE_BASE_SURFACE_H
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/math/rect32.h"
+#include "graphics/surface.h"
+
+namespace Wintermute {
+
+class BaseSurface: public BaseClass {
+public:
+ virtual bool invalidate();
+ virtual bool prepareToDraw();
+ uint32 _lastUsedTime;
+ bool _valid;
+ int _lifeTime;
+
+ bool _pixelOpReady;
+ BaseSurface(BaseGame *inGame);
+ virtual ~BaseSurface();
+
+ virtual bool displayHalfTrans(int x, int y, Rect32 rect);
+ virtual bool isTransparentAt(int x, int y);
+ virtual bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0;
+ virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool restore();
+ virtual bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0;
+ virtual bool create(int width, int height);
+ virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) {
+ return STATUS_FAILED;
+ }
+ virtual bool putPixel(int x, int y, byte r, byte g, byte b, int a = -1);
+ virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = NULL);
+ virtual bool comparePixel(int x, int y, byte r, byte g, byte b, int a = -1);
+ virtual bool startPixelOp();
+ virtual bool endPixelOp();
+ virtual bool isTransparentAtLite(int x, int y);
+ void setSize(int width, int height);
+
+ int _referenceCount;
+
+ virtual int getWidth() {
+ return _width;
+ }
+ virtual int getHeight() {
+ return _height;
+ }
+ Common::String getFileNameStr() { return _filename; }
+ const char* getFileName() { return _filename.c_str(); }
+ //void SetWidth(int Width){ _width = Width; }
+ //void SetHeight(int Height){ _height = Height; }
+protected:
+ bool _ckDefault;
+ byte _ckRed;
+ byte _ckGreen;
+ byte _ckBlue;
+
+ bool _keepLoaded;
+ Common::String _filename;
+ int _height;
+ int _width;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
new file mode 100644
index 0000000000..6d67253038
--- /dev/null
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -0,0 +1,604 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
+#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/math/math_util.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "common/system.h"
+#include "engines/wintermute/graphics/transparent_surface.h"
+#include "common/queue.h"
+#include "common/config-manager.h"
+
+namespace Wintermute {
+
+RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) : _owner(owner),
+ _srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw(true), _hasAlpha(!disableAlpha) {
+ _colorMod = 0;
+ _mirror = TransparentSurface::FLIP_NONE;
+ if (mirrorX) {
+ _mirror |= TransparentSurface::FLIP_V;
+ }
+ if (mirrorY) {
+ _mirror |= TransparentSurface::FLIP_H;
+ }
+ if (surf) {
+ _surface = new Graphics::Surface();
+ _surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format);
+ assert(_surface->format.bytesPerPixel == 4);
+ // Get a clipped copy of the surface
+ for (int i = 0; i < _surface->h; i++) {
+ memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel);
+ }
+ // Then scale it if necessary
+ if (dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) {
+ TransparentSurface src(*_surface, false);
+ Graphics::Surface *temp = src.scale(dstRect->width(), dstRect->height());
+ _surface->free();
+ delete _surface;
+ _surface = temp;
+ }
+ } else {
+ _surface = NULL;
+ }
+}
+
+RenderTicket::~RenderTicket() {
+ if (_surface) {
+ _surface->free();
+ delete _surface;
+ }
+}
+
+bool RenderTicket::operator==(RenderTicket &t) {
+ if ((t._srcRect != _srcRect) ||
+ (t._dstRect != _dstRect) ||
+ (t._mirror != _mirror) ||
+ (t._owner != _owner) ||
+ (t._hasAlpha != _hasAlpha) ||
+ (t._colorMod != _colorMod)) {
+ return false;
+ }
+ return true;
+}
+
+BaseRenderer *makeOSystemRenderer(BaseGame *inGame) {
+ return new BaseRenderOSystem(inGame);
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) {
+ _renderSurface = new Graphics::Surface();
+ _blankSurface = new Graphics::Surface();
+ _drawNum = 1;
+ _needsFlip = true;
+
+ _borderLeft = _borderRight = _borderTop = _borderBottom = 0;
+ _ratioX = _ratioY = 1.0f;
+ setAlphaMod(255);
+ setColorMod(255, 255, 255);
+ _dirtyRect = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseRenderOSystem::~BaseRenderOSystem() {
+ _renderSurface->free();
+ delete _renderSurface;
+ _blankSurface->free();
+ delete _blankSurface;
+ TransparentSurface::destroyLookup();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
+ _width = width;
+ _height = height;
+ _renderRect.setWidth(_width);
+ _renderRect.setHeight(_height);
+
+ _realWidth = width;
+ _realHeight = height;
+
+ //TODO: Tiny resolution-displays might want to do some resolution-selection logic here
+
+ //_realWidth = BaseEngine::instance().getRegistry()->readInt("Debug", "ForceResWidth", _width);
+ //_realHeight = BaseEngine::instance().getRegistry()->readInt("Debug", "ForceResHeight", _height);
+
+ float origAspect = (float)_width / (float)_height;
+ float realAspect = (float)_realWidth / (float)_realHeight;
+
+ float ratio;
+ if (origAspect < realAspect) {
+ // normal to wide
+ ratio = (float)_realHeight / (float)_height;
+ } else {
+ // wide to normal
+ ratio = (float)_realWidth / (float)_width;
+ }
+
+ _borderLeft = (int)((_realWidth - (_width * ratio)) / 2);
+ _borderRight = (int)(_realWidth - (_width * ratio) - _borderLeft);
+
+ _borderTop = (int)((_realHeight - (_height * ratio)) / 2);
+ _borderBottom = (int)(_realHeight - (_height * ratio) - _borderTop);
+
+
+
+ _ratioX = (float)(_realWidth - _borderLeft - _borderRight) / (float)_width;
+ _ratioY = (float)(_realHeight - _borderTop - _borderBottom) / (float)_height;
+
+ _windowed = !ConfMan.getBool("fullscreen");
+
+ Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24);
+ g_system->beginGFXTransaction();
+ g_system->initSize(_width, _height, &format);
+ OSystem::TransactionError gfxError = g_system->endGFXTransaction();
+
+ if (gfxError != OSystem::kTransactionSuccess) {
+ warning("Couldn't setup GFX-backend for %dx%dx%d", _width, _height, format.bytesPerPixel * 8);
+ return STATUS_FAILED;
+ }
+
+ g_system->showMouse(false);
+
+ _renderSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
+ _blankSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
+ _blankSurface->fillRect(Common::Rect(0, 0, _blankSurface->h, _blankSurface->w), _blankSurface->format.ARGBToColor(255, 0, 0, 0));
+ _active = true;
+
+ _clearColor = _renderSurface->format.ARGBToColor(255, 0, 0, 0);
+
+ return STATUS_OK;
+}
+
+void BaseRenderOSystem::setAlphaMod(byte alpha) {
+ byte r = RGBCOLGetR(_colorMod);
+ byte g = RGBCOLGetB(_colorMod);
+ byte b = RGBCOLGetB(_colorMod);
+ _colorMod = BS_ARGB(alpha, r, g, b);
+}
+
+void BaseRenderOSystem::setColorMod(byte r, byte g, byte b) {
+ byte alpha = RGBCOLGetA(_colorMod);
+ _colorMod = BS_ARGB(alpha, r, g, b);
+}
+
+bool BaseRenderOSystem::indicatorFlip() {
+ g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_indicatorX, _indicatorY), _renderSurface->pitch, _indicatorX, _indicatorY, _indicatorWidthDrawn, _indicatorHeight);
+ g_system->updateScreen();
+ return STATUS_OK;
+}
+
+bool BaseRenderOSystem::flip() {
+ if (!_disableDirtyRects) {
+ drawTickets();
+ } else {
+ // Clear the scale-buffered tickets that wasn't reused.
+ RenderQueueIterator it = _renderQueue.begin();
+ while (it != _renderQueue.end()) {
+ if ((*it)->_wantsDraw == false) {
+ RenderTicket *ticket = *it;
+ it = _renderQueue.erase(it);
+ delete ticket;
+ } else {
+ (*it)->_wantsDraw = false;
+ ++it;
+ }
+ }
+ }
+ if (_needsFlip || _disableDirtyRects) {
+ if (_disableDirtyRects) {
+ g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
+ }
+ // g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
+ delete _dirtyRect;
+ _dirtyRect = NULL;
+ g_system->updateScreen();
+ _needsFlip = false;
+ }
+ _drawNum = 1;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderOSystem::fill(byte r, byte g, byte b, Common::Rect *rect) {
+ _clearColor = _renderSurface->format.ARGBToColor(0xFF, r, g, b);
+ if (!_disableDirtyRects) {
+ return STATUS_OK;
+ }
+ if (!rect) {
+// TODO: This should speed things up, but for some reason it misses the size by quite a bit.
+/* if (r == 0 && g == 0 && b == 0) {
+ // Simply memcpy from the buffered black-surface, way faster than Surface::fillRect.
+ memcpy(_renderSurface->pixels, _blankSurface->pixels, _renderSurface->pitch * _renderSurface->h);
+ return STATUS_OK;
+ }*/
+ rect = &_renderRect;
+ }
+ // TODO: This doesn't work with dirty rects
+ _renderSurface->fillRect(*rect, _clearColor);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseRenderOSystem::fade(uint16 alpha) {
+ byte dwAlpha = (byte)(255 - alpha);
+ return fadeToColor(0, 0, 0, dwAlpha);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect) {
+ // This particular warning is rather messy, as this function is called a ton,
+ // thus we avoid printing it more than once.
+
+ // TODO: Add fading with dirty rects.
+ if (!_disableDirtyRects) {
+ warning("BaseRenderOSystem::FadeToColor - Breaks when using dirty rects");
+ }
+
+ Common::Rect fillRect;
+
+ if (rect) {
+ fillRect.left = rect->left;
+ fillRect.top = rect->top;
+ fillRect.setWidth(rect->width());
+ fillRect.setHeight(rect->height());
+ } else {
+ Rect32 rc;
+ _gameRef->getCurrentViewportRect(&rc);
+ fillRect.left = (int16)rc.left;
+ fillRect.top = (int16)rc.top;
+ fillRect.setWidth((int16)(rc.right - rc.left));
+ fillRect.setHeight((int16)(rc.bottom - rc.top));
+ }
+ modTargetRect(&fillRect);
+
+ //TODO: This is only here until I'm sure about the final pixelformat
+ uint32 col = _renderSurface->format.ARGBToColor(a, r, g, b);
+
+ setAlphaMod(255);
+ setColorMod(255, 255, 255);
+ Graphics::Surface surf;
+ surf.create((uint16)fillRect.width(), (uint16)fillRect.height(), _renderSurface->format);
+ Common::Rect sizeRect(fillRect);
+ sizeRect.translate(-fillRect.top, -fillRect.left);
+ surf.fillRect(fillRect, col);
+ drawSurface(NULL, &surf, &sizeRect, &fillRect, false, false);
+ surf.free();
+
+ //SDL_SetRenderDrawColor(_renderer, r, g, b, a);
+ //SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
+ //SDL_RenderFillRect(_renderer, &fillRect);
+}
+
+Graphics::PixelFormat BaseRenderOSystem::getPixelFormat() const {
+ return _renderSurface->format;
+}
+
+void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) {
+ // Skip rects that are completely outside the screen:
+ if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) {
+ return;
+ }
+
+ if (owner) { // Fade-tickets are owner-less
+ RenderTicket compare(owner, NULL, srcRect, dstRect, mirrorX, mirrorY, disableAlpha);
+ compare._colorMod = _colorMod;
+ RenderQueueIterator it;
+ for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
+ if ((*it)->_owner == owner && *(*it) == compare && (*it)->_isValid) {
+ (*it)->_colorMod = _colorMod;
+ if (_disableDirtyRects) {
+ drawFromSurface(*it, NULL);
+ } else {
+ drawFromTicket(*it);
+ }
+ return;
+ }
+ }
+ }
+ RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, mirrorX, mirrorY, disableAlpha);
+ ticket->_colorMod = _colorMod;
+ if (!_disableDirtyRects) {
+ drawFromTicket(ticket);
+ } else {
+ ticket->_wantsDraw = true;
+ _renderQueue.push_back(ticket);
+ drawFromSurface(ticket, NULL);
+ }
+}
+
+void BaseRenderOSystem::invalidateTicket(RenderTicket *renderTicket) {
+ addDirtyRect(renderTicket->_dstRect);
+ renderTicket->_isValid = false;
+// renderTicket->_canDelete = true; // TODO: Maybe readd this, to avoid even more duplicates.
+}
+
+void BaseRenderOSystem::invalidateTicketsFromSurface(BaseSurfaceOSystem *surf) {
+ RenderQueueIterator it;
+ for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
+ if ((*it)->_owner == surf) {
+ invalidateTicket(*it);
+ }
+ }
+}
+
+void BaseRenderOSystem::drawFromTicket(RenderTicket *renderTicket) {
+ renderTicket->_wantsDraw = true;
+ // A new item always has _drawNum == 0
+ if (renderTicket->_drawNum == 0) {
+ // In-order
+ if (_renderQueue.empty() || _drawNum > (_renderQueue.back())->_drawNum) {
+ renderTicket->_drawNum = _drawNum++;
+ _renderQueue.push_back(renderTicket);
+ addDirtyRect(renderTicket->_dstRect);
+ } else {
+ // Before something
+ Common::List<RenderTicket *>::iterator pos;
+ for (pos = _renderQueue.begin(); pos != _renderQueue.end(); pos++) {
+ if ((*pos)->_drawNum >= _drawNum) {
+ break;
+ }
+ }
+ _renderQueue.insert(pos, renderTicket);
+ Common::List<RenderTicket *>::iterator it;
+ renderTicket->_drawNum = _drawNum++;
+ // Increment the following tickets, so they still are in line
+ for (it = pos; it != _renderQueue.end(); ++it) {
+ (*it)->_drawNum++;
+ (*it)->_wantsDraw = false;
+ }
+ addDirtyRect(renderTicket->_dstRect);
+ }
+ } else {
+ // Was drawn last round, still in the same order
+ if (_drawNum == renderTicket->_drawNum) {
+ _drawNum++;
+ } else {
+ // Remove the ticket from the list
+ RenderQueueIterator it = _renderQueue.begin();
+ while (it != _renderQueue.end()) {
+ if ((*it) == renderTicket) {
+ it = _renderQueue.erase(it);
+ break;
+ } else {
+ ++it;
+ }
+ }
+ if (it != _renderQueue.end()) {
+ // Decreement the following tickets.
+ for (; it != _renderQueue.end(); ++it) {
+ (*it)->_drawNum--;
+ }
+ }
+ // Is not in order, so readd it as if it was a new ticket
+ renderTicket->_drawNum = 0;
+ drawFromTicket(renderTicket);
+ }
+ }
+}
+
+void BaseRenderOSystem::addDirtyRect(const Common::Rect &rect) {
+ if (!_dirtyRect) {
+ _dirtyRect = new Common::Rect(rect);
+ } else {
+ _dirtyRect->extend(rect);
+ }
+ _dirtyRect->clip(_renderRect);
+}
+
+void BaseRenderOSystem::drawTickets() {
+ RenderQueueIterator it = _renderQueue.begin();
+ // Clean out the old tickets
+ int decrement = 0;
+ while (it != _renderQueue.end()) {
+ if ((*it)->_wantsDraw == false || (*it)->_isValid == false) {
+ RenderTicket *ticket = *it;
+ addDirtyRect((*it)->_dstRect);
+ it = _renderQueue.erase(it);
+ delete ticket;
+ decrement++;
+ } else {
+ (*it)->_drawNum -= decrement;
+ ++it;
+ }
+ }
+ if (!_dirtyRect || _dirtyRect->width() == 0 || _dirtyRect->height() == 0) {
+ return;
+ }
+ // The color-mods are stored in the RenderTickets on add, since we set that state again during
+ // draw, we need to keep track of what it was prior to draw.
+ uint32 oldColorMod = _colorMod;
+
+ // Apply the clear-color to the dirty rect.
+ _renderSurface->fillRect(*_dirtyRect, _clearColor);
+ _drawNum = 1;
+ for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
+ RenderTicket *ticket = *it;
+ assert(ticket->_drawNum == _drawNum++);
+ if (ticket->_isValid && ticket->_dstRect.intersects(*_dirtyRect)) {
+ // dstClip is the area we want redrawn.
+ Common::Rect dstClip(ticket->_dstRect);
+ // reduce it to the dirty rect
+ dstClip.clip(*_dirtyRect);
+ // we need to keep track of the position to redraw the dirty rect
+ Common::Rect pos(dstClip);
+ int16 offsetX = ticket->_dstRect.left;
+ int16 offsetY = ticket->_dstRect.top;
+ // convert from screen-coords to surface-coords.
+ dstClip.translate(-offsetX, -offsetY);
+
+ _colorMod = ticket->_colorMod;
+ drawFromSurface(ticket->getSurface(), &ticket->_srcRect, &pos, &dstClip, ticket->_mirror);
+ _needsFlip = true;
+ }
+ // Some tickets want redraw but don't actually clip the dirty area (typically the ones that shouldnt become clear-color)
+ ticket->_wantsDraw = false;
+ }
+ g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_dirtyRect->left, _dirtyRect->top), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
+
+ // Revert the colorMod-state.
+ _colorMod = oldColorMod;
+}
+
+// Replacement for SDL2's SDL_RenderCopy
+void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket, Common::Rect *clipRect) {
+ TransparentSurface src(*ticket->getSurface(), false);
+ bool doDelete = false;
+ if (!clipRect) {
+ doDelete = true;
+ clipRect = new Common::Rect();
+ clipRect->setWidth(ticket->getSurface()->w);
+ clipRect->setHeight(ticket->getSurface()->h);
+ }
+
+ src._enableAlphaBlit = ticket->_hasAlpha;
+ src.blit(*_renderSurface, ticket->_dstRect.left, ticket->_dstRect.top, ticket->_mirror, clipRect, _colorMod, clipRect->width(), clipRect->height());
+ if (doDelete) {
+ delete clipRect;
+ }
+}
+void BaseRenderOSystem::drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror) {
+ TransparentSurface src(*surf, false);
+ bool doDelete = false;
+ if (!clipRect) {
+ doDelete = true;
+ clipRect = new Common::Rect();
+ clipRect->setWidth(surf->w);
+ clipRect->setHeight(surf->h);
+ }
+
+ src.blit(*_renderSurface, dstRect->left, dstRect->top, mirror, clipRect, _colorMod, clipRect->width(), clipRect->height());
+ if (doDelete) {
+ delete clipRect;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderOSystem::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
+
+ if (!_disableDirtyRects) {
+ warning("BaseRenderOSystem::DrawLine - doesn't work for dirty rects yet");
+ }
+
+ byte r = RGBCOLGetR(color);
+ byte g = RGBCOLGetG(color);
+ byte b = RGBCOLGetB(color);
+ byte a = RGBCOLGetA(color);
+
+ //SDL_SetRenderDrawColor(_renderer, r, g, b, a);
+ //SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
+
+ Point32 point1, point2;
+ point1.x = x1;
+ point1.y = y1;
+ pointToScreen(&point1);
+
+ point2.x = x2;
+ point2.y = y2;
+ pointToScreen(&point2);
+
+ // TODO: This thing is mostly here until I'm sure about the final color-format.
+ uint32 colorVal = _renderSurface->format.ARGBToColor(a, r, g, b);
+ _renderSurface->drawLine(point1.x, point1.y, point2.x, point2.y, colorVal);
+ //SDL_RenderDrawLine(_renderer, point1.x, point1.y, point2.x, point2.y);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseImage *BaseRenderOSystem::takeScreenshot() {
+// TODO: Clip by viewport.
+ BaseImage *screenshot = new BaseImage();
+ screenshot->copyFrom(_renderSurface);
+ return screenshot;
+}
+
+//////////////////////////////////////////////////////////////////////////
+Common::String BaseRenderOSystem::getName() const {
+ return "ScummVM-OSystem-renderer";
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderOSystem::setViewport(int left, int top, int right, int bottom) {
+ Common::Rect rect;
+ // TODO: Hopefully this is the same logic that ScummVM uses.
+ rect.left = (int16)(left + _borderLeft);
+ rect.top = (int16)(top + _borderTop);
+ rect.right = (int16)((right - left) * _ratioX);
+ rect.bottom = (int16)((bottom - top) * _ratioY);
+
+ _renderRect = rect;
+ return STATUS_OK;
+}
+
+Rect32 BaseRenderOSystem::getViewPort() {
+ Rect32 ret;
+ ret.top = _renderRect.top;
+ ret.bottom = _renderRect.bottom;
+ ret.left = _renderRect.left;
+ ret.right = _renderRect.right;
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseRenderOSystem::modTargetRect(Common::Rect *rect) {
+ rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft - _renderRect.left);
+ rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop - _renderRect.top);
+ rect->setWidth((int16)MathUtil::roundUp(rect->width() * _ratioX));
+ rect->setHeight((int16)MathUtil::roundUp(rect->height() * _ratioY));
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseRenderOSystem::pointFromScreen(Point32 *point) {
+ point->x = (int16)(point->x / _ratioX - _borderLeft / _ratioX + _renderRect.left);
+ point->y = (int16)(point->y / _ratioY - _borderTop / _ratioY + _renderRect.top);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseRenderOSystem::pointToScreen(Point32 *point) {
+ point->x = (int16)MathUtil::roundUp(point->x * _ratioX) + _borderLeft - _renderRect.left;
+ point->y = (int16)MathUtil::roundUp(point->y * _ratioY) + _borderTop - _renderRect.top;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseRenderOSystem::dumpData(const char *filename) {
+ warning("BaseRenderOSystem::DumpData(%s) - stubbed", filename); // TODO
+}
+
+BaseSurface *BaseRenderOSystem::createSurface() {
+ return new BaseSurfaceOSystem(_gameRef);
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
new file mode 100644
index 0000000000..1e72508cd0
--- /dev/null
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_RENDERER_SDL_H
+#define WINTERMUTE_BASE_RENDERER_SDL_H
+
+#include "engines/wintermute/base/gfx/base_renderer.h"
+#include "common/rect.h"
+#include "graphics/surface.h"
+#include "common/list.h"
+
+namespace Wintermute {
+class BaseSurfaceOSystem;
+class RenderTicket {
+ Graphics::Surface *_surface;
+public:
+ RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false, bool disableAlpha = false);
+ RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {}
+ ~RenderTicket();
+ const Graphics::Surface *getSurface() { return _surface; }
+ Common::Rect _srcRect;
+ Common::Rect _dstRect;
+ uint32 _mirror;
+ bool _hasAlpha;
+
+ bool _isValid;
+ bool _wantsDraw;
+ uint32 _drawNum;
+ uint32 _colorMod;
+
+ BaseSurfaceOSystem *_owner;
+ bool operator==(RenderTicket &a);
+};
+
+class BaseRenderOSystem : public BaseRenderer {
+public:
+ BaseRenderOSystem(BaseGame *inGame);
+ ~BaseRenderOSystem();
+
+ Common::String getName() const;
+
+ bool initRenderer(int width, int height, bool windowed);
+ bool flip();
+ virtual bool indicatorFlip();
+ bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
+ Graphics::PixelFormat getPixelFormat() const;
+ void fade(uint16 alpha);
+ void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = NULL);
+
+ bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
+
+ BaseImage *takeScreenshot();
+
+ void setAlphaMod(byte alpha);
+ void setColorMod(byte r, byte g, byte b);
+ void invalidateTicket(RenderTicket *renderTicket);
+ void invalidateTicketsFromSurface(BaseSurfaceOSystem *surf);
+ void drawFromTicket(RenderTicket *renderTicket);
+
+ bool setViewport(int left, int top, int right, int bottom);
+ bool setViewport(Rect32 *rect) { return BaseRenderer::setViewport(rect); }
+ Rect32 getViewPort();
+ void modTargetRect(Common::Rect *rect);
+ void pointFromScreen(Point32 *point);
+ void pointToScreen(Point32 *point);
+
+ void dumpData(const char *filename);
+
+ float getScaleRatioX() const {
+ return _ratioX;
+ }
+ float getScaleRatioY() const {
+ return _ratioY;
+ }
+
+ void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha = false);
+ BaseSurface *createSurface();
+private:
+ void addDirtyRect(const Common::Rect &rect);
+ void drawTickets();
+ void drawFromSurface(RenderTicket *ticket, Common::Rect *clipRect);
+ void drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror);
+ typedef Common::List<RenderTicket *>::iterator RenderQueueIterator;
+ Common::Rect *_dirtyRect;
+ Common::List<RenderTicket *> _renderQueue;
+ bool _needsFlip;
+ uint32 _drawNum;
+ Common::Rect _renderRect;
+ Graphics::Surface *_renderSurface;
+ Graphics::Surface *_blankSurface;
+
+ int _borderLeft;
+ int _borderTop;
+ int _borderRight;
+ int _borderBottom;
+
+ static const bool _disableDirtyRects = true;
+ float _ratioX;
+ float _ratioY;
+ uint32 _colorMod;
+ uint32 _clearColor;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
new file mode 100644
index 0000000000..d5464782a3
--- /dev/null
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
@@ -0,0 +1,429 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/file/base_file.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
+#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "graphics/decoders/png.h"
+#include "graphics/decoders/bmp.h"
+#include "graphics/decoders/jpeg.h"
+#include "graphics/decoders/tga.h"
+#include "engines/wintermute/graphics/transparent_surface.h"
+#include "graphics/pixelformat.h"
+#include "graphics/surface.h"
+#include "common/stream.h"
+#include "common/system.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) {
+ _surface = new Graphics::Surface();
+ _alphaMask = NULL;
+ _hasAlpha = true;
+ _lockPixels = NULL;
+ _lockPitch = 0;
+ _loaded = false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseSurfaceOSystem::~BaseSurfaceOSystem() {
+ if (_surface) {
+ _surface->free();
+ delete _surface;
+ _surface = NULL;
+ }
+
+ delete[] _alphaMask;
+ _alphaMask = NULL;
+
+ _gameRef->addMem(-_width * _height * 4);
+ BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
+ renderer->invalidateTicketsFromSurface(this);
+}
+
+bool hasTransparency(Graphics::Surface *surf) {
+ if (surf->format.bytesPerPixel != 4) {
+ warning("hasTransparency:: non 32 bpp surface passed as argument");
+ return false;
+ }
+ uint8 r, g, b, a;
+ for (int i = 0; i < surf->h; i++) {
+ for (int j = 0; j < surf->w; j++) {
+ uint32 pix = *(uint32 *)surf->getBasePtr(j, i);
+ surf->format.colorToARGB(pix, a, r, g, b);
+ if (a != 255) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+ /* BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); */
+ _filename = filename;
+// const Graphics::Surface *surface = image->getSurface();
+
+ if (defaultCK) {
+ ckRed = 255;
+ ckGreen = 0;
+ ckBlue = 255;
+ }
+
+ _ckDefault = defaultCK;
+ _ckRed = ckRed;
+ _ckGreen = ckGreen;
+ _ckBlue = ckBlue;
+
+ if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime) {
+ _lifeTime = lifeTime;
+ }
+
+ _keepLoaded = keepLoaded;
+ if (_keepLoaded) {
+ _lifeTime = -1;
+ }
+
+ return STATUS_OK;
+}
+
+bool BaseSurfaceOSystem::finishLoad() {
+ BaseImage *image = new BaseImage();
+ if (!image->loadFile(_filename)) {
+ return false;
+ }
+
+ _width = image->getSurface()->w;
+ _height = image->getSurface()->h;
+
+ bool isSaveGameGrayscale = scumm_strnicmp(_filename.c_str(), "savegame:", 9) == 0 && (_filename.c_str()[_filename.size() - 1] == 'g' || _filename.c_str()[_filename.size() - 1] == 'G');
+ if (isSaveGameGrayscale) {
+ warning("grayscaleConversion not yet implemented");
+ // FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img); TODO
+ }
+
+ // no alpha, set color key
+ /* if (surface->format.bytesPerPixel != 4)
+ SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf->format, ck_red, ck_green, ck_blue));*/
+
+ // convert 32-bit BMPs to 24-bit or they appear totally transparent (does any app actually write alpha in BMP properly?)
+ // Well, actually, we don't convert via 24-bit as the color-key application overwrites the Alpha-channel anyhow.
+ _surface->free();
+ delete _surface;
+ if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) {
+ _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
+ TransparentSurface trans(*_surface);
+ trans.applyColorKey(_ckRed, _ckGreen, _ckBlue);
+ } else if (image->getSurface()->format.bytesPerPixel == 1 && image->getPalette()) {
+ _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
+ TransparentSurface trans(*_surface);
+ trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, true);
+ } else if (image->getSurface()->format.bytesPerPixel >= 3 && image->getSurface()->format != g_system->getScreenFormat()) {
+ _surface = image->getSurface()->convertTo(g_system->getScreenFormat());
+ if (image->getSurface()->format.bytesPerPixel == 3) {
+ TransparentSurface trans(*_surface);
+ trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, true);
+ }
+ } else {
+ _surface = new Graphics::Surface();
+ _surface->copyFrom(*image->getSurface());
+ }
+
+ _hasAlpha = hasTransparency(_surface);
+ _valid = true;
+
+ _gameRef->addMem(_width * _height * 4);
+
+ delete image;
+
+ _loaded = true;
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
+ warning("BaseSurfaceOSystem::GenAlphaMask - Not ported yet");
+ return;
+ // TODO: Reimplement this
+ delete[] _alphaMask;
+ _alphaMask = NULL;
+ if (!surface) {
+ return;
+ }
+
+ bool hasColorKey;
+ /* uint32 colorKey; */
+ uint8 ckRed, ckGreen, ckBlue;
+ /* if (SDL_GetColorKey(surface, &colorKey) == 0) {
+ hasColorKey = true;
+ SDL_GetRGB(colorKey, surface->format, &ckRed, &ckGreen, &ckBlue);
+ } else hasColorKey = false;
+ */
+ _alphaMask = new byte[surface->w * surface->h];
+
+ bool hasTransparency = false;
+ for (int y = 0; y < surface->h; y++) {
+ for (int x = 0; x < surface->w; x++) {
+ uint32 pixel = getPixelAt(surface, x, y);
+
+ uint8 r, g, b, a;
+ surface->format.colorToARGB(pixel, a, r, g, b);
+ //SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
+
+ if (hasColorKey && r == ckRed && g == ckGreen && b == ckBlue) {
+ a = 0;
+ }
+
+ _alphaMask[y * surface->w + x] = a;
+ if (a < 255) {
+ hasTransparency = true;
+ }
+ }
+ }
+
+ if (!hasTransparency) {
+ delete[] _alphaMask;
+ _alphaMask = NULL;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BaseSurfaceOSystem::getPixelAt(Graphics::Surface *surface, int x, int y) {
+ warning("BaseSurfaceOSystem::GetPixel - Not ported yet");
+ int bpp = surface->format.bytesPerPixel;
+ /* Here p is the address to the pixel we want to retrieve */
+ uint8 *p = (uint8 *)surface->pixels + y * surface->pitch + x * bpp;
+
+ switch (bpp) {
+ case 1:
+ return *p;
+ break;
+
+ case 2:
+ return *(uint16 *)p;
+ break;
+
+ case 3:
+#ifdef SCUMM_BIG_ENDIAN
+ // if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
+ return p[0] << 16 | p[1] << 8 | p[2];
+#else
+ //else
+ return p[0] | p[1] << 8 | p[2] << 16;
+#endif
+ break;
+
+ case 4:
+ return *(uint32 *)p;
+ break;
+
+ default:
+ return 0; /* shouldn't happen, but avoids warnings */
+ }
+ return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::create(int width, int height) {
+ _width = width;
+ _height = height;
+
+ _gameRef->addMem(_width * _height * 4);
+
+ _valid = true;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::isTransparentAt(int x, int y) {
+ return isTransparentAtLite(x, y);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::isTransparentAtLite(int x, int y) {
+ if (x < 0 || x >= _surface->w || y < 0 || y >= _surface->h) {
+ return true;
+ }
+
+ if (_surface->format.bytesPerPixel == 4) {
+ uint32 pixel = *(uint32 *)_surface->getBasePtr(x, y);
+ uint8 r, g, b, a;
+ _surface->format.colorToARGB(pixel, a, r, g, b);
+ if (a <= 128) {
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::startPixelOp() {
+ //SDL_LockTexture(_texture, NULL, &_lockPixels, &_lockPitch);
+ // Any pixel-op makes the caching useless:
+ BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
+ renderer->invalidateTicketsFromSurface(this);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::endPixelOp() {
+ //SDL_UnlockTexture(_texture);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, 100, 100, 0xFFFFFFFF, true, blendMode, mirrorX, mirrorY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::displayTrans(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, 100, 100, alpha, false, blendMode, mirrorX, mirrorY);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
+ return drawSprite(x, y, &rect, 100, 100, alpha, false, blendMode, mirrorX, mirrorY, offsetX, offsetY);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool transparent, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, zoomX, zoomY, alpha, !transparent, blendMode, mirrorX, mirrorY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
+ BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
+
+ if (!_loaded) {
+ finishLoad();
+ }
+
+ if (renderer->_forceAlphaColor != 0) {
+ alpha = renderer->_forceAlphaColor;
+ }
+
+ byte r = RGBCOLGetR(alpha);
+ byte g = RGBCOLGetG(alpha);
+ byte b = RGBCOLGetB(alpha);
+ byte a = RGBCOLGetA(alpha);
+
+ renderer->setAlphaMod(a);
+ renderer->setColorMod(r, g, b);
+
+#if 0 // These are kept for reference if BlendMode is reimplemented at some point.
+ if (alphaDisable) {
+ SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_NONE);
+ } else {
+ SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_BLEND);
+ }
+#endif
+ // TODO: This _might_ miss the intended behaviour by 1 in each direction
+ // But I think it fits the model used in Wintermute.
+ Common::Rect srcRect;
+ srcRect.left = rect->left;
+ srcRect.top = rect->top;
+ srcRect.setWidth(rect->right - rect->left);
+ srcRect.setHeight(rect->bottom - rect->top);
+
+ Common::Rect position;
+ position.left = x + offsetX;
+ position.top = y + offsetY;
+
+ // Crop off-by-ones:
+ if (position.left == -1) {
+ position.left = 0; // TODO: Something is wrong
+ }
+ if (position.top == -1) {
+ position.top = 0; // TODO: Something is wrong
+ }
+
+ position.setWidth((int16)((float)srcRect.width() * zoomX / 100.f));
+ position.setHeight((int16)((float)srcRect.height() * zoomX / 100.f));
+
+ renderer->modTargetRect(&position);
+
+ /* position.left += offsetX;
+ position.top += offsetY;*/
+
+ // TODO: This actually requires us to have the SAME source-offsets every time,
+ // But no checking is in place for that yet.
+
+ // TODO: Optimize by not doing alpha-blits if we lack or disable alpha
+ bool hasAlpha;
+ if (_hasAlpha && !alphaDisable) {
+ hasAlpha = true;
+ } else {
+ hasAlpha = false;
+ }
+ if (alphaDisable) {
+ warning("BaseSurfaceOSystem::drawSprite - AlphaDisable ignored");
+ }
+
+ renderer->drawSurface(this, _surface, &srcRect, &position, mirrorX, mirrorY, !hasAlpha);
+
+ return STATUS_OK;
+}
+
+bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
+ _loaded = true;
+ _surface->free();
+ _surface->copyFrom(surface);
+ _hasAlpha = hasAlpha;
+ BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
+ renderer->invalidateTicketsFromSurface(this);
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
new file mode 100644
index 0000000000..43422ef4e7
--- /dev/null
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
@@ -0,0 +1,99 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SURFACESDL_H
+#define WINTERMUTE_BASE_SURFACESDL_H
+
+#include "graphics/surface.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "common/list.h"
+
+namespace Wintermute {
+struct TransparentSurface;
+class BaseImage;
+class BaseSurfaceOSystem : public BaseSurface {
+public:
+ BaseSurfaceOSystem(BaseGame *inGame);
+ ~BaseSurfaceOSystem();
+
+ bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false);
+ bool create(int width, int height);
+
+ bool isTransparentAt(int x, int y);
+ bool isTransparentAtLite(int x, int y);
+
+ bool startPixelOp();
+ bool endPixelOp();
+
+
+ bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0);
+ bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false);
+ /* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
+ static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
+ static long DLL_CALLCONV TellProc(fi_handle handle);*/
+ virtual int getWidth() {
+ if (!_loaded) {
+ finishLoad();
+ }
+ if (_surface) {
+ return _surface->w;
+ }
+ return _width;
+ }
+ virtual int getHeight() {
+ if (!_loaded) {
+ finishLoad();
+ }
+ if (_surface) {
+ return _surface->h;
+ }
+ return _height;
+ }
+
+private:
+ Graphics::Surface *_surface;
+ bool _loaded;
+ bool finishLoad();
+ bool drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0);
+ void genAlphaMask(Graphics::Surface *surface);
+ uint32 getPixelAt(Graphics::Surface *surface, int x, int y);
+
+ bool _hasAlpha;
+ void *_lockPixels;
+ int _lockPitch;
+ byte *_alphaMask;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
new file mode 100644
index 0000000000..3655b89131
--- /dev/null
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -0,0 +1,1256 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "engines/wintermute/base/particles/part_particle.h"
+#include "engines/wintermute/math/vector2.h"
+#include "engines/wintermute/math/matrix4.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+#include "common/math.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(PartEmitter, false)
+
+//////////////////////////////////////////////////////////////////////////
+PartEmitter::PartEmitter(BaseGame *inGame, BaseScriptHolder *owner) : BaseObject(inGame) {
+ _width = _height = 0;
+
+ BasePlatform::setRectEmpty(&_border);
+ _borderThicknessLeft = _borderThicknessRight = _borderThicknessTop = _borderThicknessBottom = 0;
+
+ _angle1 = _angle2 = 0;
+
+ _velocity1 = _velocity2 = 0.0f;
+ _velocityZBased = false;
+
+ _scale1 = _scale2 = 100.0f;
+ _scaleZBased = false;
+
+ _maxParticles = 100;
+
+ _lifeTime1 = _lifeTime2 = 1000;
+ _lifeTimeZBased = false;
+
+ _lastGenTime = 0;
+ _genInterval = 0;
+ _genAmount = 1;
+
+ _overheadTime = 0;
+ _running = false;
+
+ _maxBatches = 0;
+ _batchesGenerated = 0;
+
+ _fadeInTime = _fadeOutTime = 0;
+
+ _alpha1 = _alpha2 = 255;
+ _alphaTimeBased = false;
+
+ _rotation1 = _rotation2 = 0.0f;
+ _angVelocity1 = _angVelocity2 = 0.0f;
+
+ _growthRate1 = _growthRate2 = 0.0f;
+ _exponentialGrowth = false;
+
+ _useRegion = false;
+
+ _emitEvent = NULL;
+ _owner = owner;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+PartEmitter::~PartEmitter(void) {
+ for (uint32 i = 0; i < _particles.size(); i++) {
+ delete _particles[i];
+ }
+ _particles.clear();
+
+ for (uint32 i = 0; i < _forces.size(); i++) {
+ delete _forces[i];
+ }
+ _forces.clear();
+
+
+ for (uint32 i = 0; i < _sprites.size(); i++) {
+ delete[] _sprites[i];
+ }
+ _sprites.clear();
+
+ delete[] _emitEvent;
+ _emitEvent = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::addSprite(const char *filename) {
+ if (!filename) {
+ return STATUS_FAILED;
+ }
+
+ // do we already have the file?
+ for (uint32 i = 0; i < _sprites.size(); i++) {
+ if (scumm_stricmp(filename, _sprites[i]) == 0) {
+ return STATUS_OK;
+ }
+ }
+
+ // check if file exists
+ Common::SeekableReadStream *File = BaseFileManager::getEngineInstance()->openFile(filename);
+ if (!File) {
+ _gameRef->LOG(0, "Sprite '%s' not found", filename);
+ return STATUS_FAILED;
+ } else {
+ BaseFileManager::getEngineInstance()->closeFile(File);
+ }
+
+ char *str = new char[strlen(filename) + 1];
+ strcpy(str, filename);
+ _sprites.add(str);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::removeSprite(const char *filename) {
+ for (uint32 i = 0; i < _sprites.size(); i++) {
+ if (scumm_stricmp(filename, _sprites[i]) == 0) {
+ delete[] _sprites[i];
+ _sprites.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta) {
+ if (!particle) {
+ return STATUS_FAILED;
+ }
+ if (_sprites.size() == 0) {
+ return STATUS_FAILED;
+ }
+
+ int posX = BaseUtils::randomInt(_posX, _posX + _width);
+ int posY = BaseUtils::randomInt(_posY, _posY + _height);
+ float posZ = BaseUtils::randomFloat(0.0f, 100.0f);
+
+ float velocity;
+ if (_velocityZBased) {
+ velocity = _velocity1 + posZ * (_velocity2 - _velocity1) / 100;
+ } else {
+ velocity = BaseUtils::randomFloat(_velocity1, _velocity2);
+ }
+
+ float scale;
+ if (_scaleZBased) {
+ scale = _scale1 + posZ * (_scale2 - _scale1) / 100;
+ } else {
+ scale = BaseUtils::randomFloat(_scale1, _scale2);
+ }
+
+ int lifeTime;
+ if (_lifeTimeZBased) {
+ lifeTime = (int)(_lifeTime2 - posZ * (_lifeTime2 - _lifeTime1) / 100);
+ } else {
+ lifeTime = BaseUtils::randomInt(_lifeTime1, _lifeTime2);
+ }
+
+ float angle = BaseUtils::randomAngle(_angle1, _angle2);
+ int spriteIndex = BaseUtils::randomInt(0, _sprites.size() - 1);
+
+ float rotation = BaseUtils::randomAngle(_rotation1, _rotation2);
+ float angVelocity = BaseUtils::randomFloat(_angVelocity1, _angVelocity2);
+ float growthRate = BaseUtils::randomFloat(_growthRate1, _growthRate2);
+
+ if (!BasePlatform::isRectEmpty(&_border)) {
+ int thicknessLeft = (int)(_borderThicknessLeft - (float)_borderThicknessLeft * posZ / 100.0f);
+ int thicknessRight = (int)(_borderThicknessRight - (float)_borderThicknessRight * posZ / 100.0f);
+ int thicknessTop = (int)(_borderThicknessTop - (float)_borderThicknessTop * posZ / 100.0f);
+ int thicknessBottom = (int)(_borderThicknessBottom - (float)_borderThicknessBottom * posZ / 100.0f);
+
+ particle->_border = _border;
+ particle->_border.left += thicknessLeft;
+ particle->_border.right -= thicknessRight;
+ particle->_border.top += thicknessTop;
+ particle->_border.bottom -= thicknessBottom;
+ }
+
+ Vector2 vecPos((float)posX, (float)posY);
+ Vector2 vecVel(0, velocity);
+
+ Matrix4 matRot;
+ matRot.rotationZ(Common::deg2rad(BaseUtils::normalizeAngle(angle - 180)));
+ matRot.transformVector2(vecVel);
+
+ if (_alphaTimeBased) {
+ particle->_alpha1 = _alpha1;
+ particle->_alpha2 = _alpha2;
+ } else {
+ int alpha = BaseUtils::randomInt(_alpha1, _alpha2);
+ particle->_alpha1 = alpha;
+ particle->_alpha2 = alpha;
+ }
+
+ particle->_creationTime = currentTime;
+ particle->_pos = vecPos;
+ particle->_posZ = posZ;
+ particle->_velocity = vecVel;
+ particle->_scale = scale;
+ particle->_lifeTime = lifeTime;
+ particle->_rotation = rotation;
+ particle->_angVelocity = angVelocity;
+ particle->_growthRate = growthRate;
+ particle->_exponentialGrowth = _exponentialGrowth;
+ particle->_isDead = DID_FAIL(particle->setSprite(_sprites[spriteIndex]));
+ particle->fadeIn(currentTime, _fadeInTime);
+
+
+ if (particle->_isDead) {
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::update() {
+ if (!_running) {
+ return STATUS_OK;
+ } else {
+ return updateInternal(_gameRef->_timer, _gameRef->_timerDelta);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
+ int numLive = 0;
+
+ for (uint32 i = 0; i < _particles.size(); i++) {
+ _particles[i]->update(this, currentTime, timerDelta);
+
+ if (!_particles[i]->_isDead) {
+ numLive++;
+ }
+ }
+
+
+ // we're understaffed
+ if (numLive < _maxParticles) {
+ bool needsSort = false;
+ if ((int)(currentTime - _lastGenTime) > _genInterval) {
+ _lastGenTime = currentTime;
+ _batchesGenerated++;
+
+ if (_maxBatches > 0 && _batchesGenerated > _maxBatches) {
+ return STATUS_OK;
+ }
+
+ int toGen = MIN(_genAmount, _maxParticles - numLive);
+ while (toGen > 0) {
+ int firstDeadIndex = -1;
+ for (uint32 i = 0; i < _particles.size(); i++) {
+ if (_particles[i]->_isDead) {
+ firstDeadIndex = i;
+ break;
+ }
+ }
+
+ PartParticle *particle;
+ if (firstDeadIndex >= 0) {
+ particle = _particles[firstDeadIndex];
+ } else {
+ particle = new PartParticle(_gameRef);
+ _particles.add(particle);
+ }
+ initParticle(particle, currentTime, timerDelta);
+ needsSort = true;
+
+ toGen--;
+ }
+ }
+ if (needsSort && (_scaleZBased || _velocityZBased || _lifeTimeZBased)) {
+ sortParticlesByZ();
+ }
+
+ // we actually generated some particles and we're not in fast-forward mode
+ if (needsSort && _overheadTime == 0) {
+ if (_owner && _emitEvent) {
+ _owner->applyEvent(_emitEvent);
+ }
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::display(BaseRegion *region) {
+ if (_sprites.size() <= 1) {
+ _gameRef->_renderer->startSpriteBatch();
+ }
+
+ for (uint32 i = 0; i < _particles.size(); i++) {
+ if (region != NULL && _useRegion) {
+ if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) {
+ continue;
+ }
+ }
+
+ _particles[i]->display(this);
+ }
+
+ if (_sprites.size() <= 1) {
+ _gameRef->_renderer->endSpriteBatch();
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::start() {
+ for (uint32 i = 0; i < _particles.size(); i++) {
+ _particles[i]->_isDead = true;
+ }
+ _running = true;
+ _batchesGenerated = 0;
+
+
+ if (_overheadTime > 0) {
+ uint32 delta = 500;
+ int steps = _overheadTime / delta;
+ uint32 currentTime = _gameRef->_timer - _overheadTime;
+
+ for (int i = 0; i < steps; i++) {
+ updateInternal(currentTime, delta);
+ currentTime += delta;
+ }
+ _overheadTime = 0;
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::sortParticlesByZ() {
+ // sort particles by _posY
+ Common::sort(_particles.begin(), _particles.end(), PartEmitter::compareZ);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int PartEmitter::compareZ(const void *obj1, const void *obj2) {
+ const PartParticle *p1 = *(const PartParticle *const *)obj1;
+ const PartParticle *p2 = *(const PartParticle *const *)obj2;
+
+ if (p1->_posZ < p2->_posZ) {
+ return -1;
+ } else if (p1->_posZ > p2->_posZ) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::setBorder(int x, int y, int width, int height) {
+ BasePlatform::setRect(&_border, x, y, x + width, y + height);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom) {
+ _borderThicknessLeft = thicknessLeft;
+ _borderThicknessRight = thicknessRight;
+ _borderThicknessTop = thicknessTop;
+ _borderThicknessBottom = thicknessBottom;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+PartForce *PartEmitter::addForceByName(const Common::String &name) {
+ PartForce *force = NULL;
+
+ for (uint32 i = 0; i < _forces.size(); i++) {
+ if (scumm_stricmp(name.c_str(), _forces[i]->getName()) == 0) {
+ force = _forces[i];
+ break;
+ }
+ }
+ if (!force) {
+ force = new PartForce(_gameRef);
+ if (force) {
+ force->setName(name.c_str());
+ _forces.add(force);
+ }
+ }
+ return force;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::addForce(const Common::String &name, PartForce::TForceType type, int posX, int posY, float angle, float strength) {
+ PartForce *force = addForceByName(name);
+ if (!force) {
+ return STATUS_FAILED;
+ }
+
+ force->_type = type;
+ force->_pos = Vector2(posX, posY);
+
+ force->_direction = Vector2(0, strength);
+ Matrix4 matRot;
+ matRot.rotationZ(Common::deg2rad(BaseUtils::normalizeAngle(angle - 180)));
+ matRot.transformVector2(force->_direction);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::removeForce(const Common::String &name) {
+ for (uint32 i = 0; i < _forces.size(); i++) {
+ if (scumm_stricmp(name.c_str(), _forces[i]->getName()) == 0) {
+ delete _forces[i];
+ _forces.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetBorder
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetBorder") == 0) {
+ stack->correctParams(4);
+ int borderX = stack->pop()->getInt();
+ int borderY = stack->pop()->getInt();
+ int borderWidth = stack->pop()->getInt();
+ int borderHeight = stack->pop()->getInt();
+
+ stack->pushBool(DID_SUCCEED(setBorder(borderX, borderY, borderWidth, borderHeight)));
+
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetBorderThickness
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetBorderThickness") == 0) {
+ stack->correctParams(4);
+ int left = stack->pop()->getInt();
+ int right = stack->pop()->getInt();
+ int top = stack->pop()->getInt();
+ int bottom = stack->pop()->getInt();
+
+ stack->pushBool(DID_SUCCEED(setBorderThickness(left, right, top, bottom)));
+
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AddSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddSprite") == 0) {
+ stack->correctParams(1);
+ const char *spriteFile = stack->pop()->getString();
+ stack->pushBool(DID_SUCCEED(addSprite(spriteFile)));
+
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveSprite") == 0) {
+ stack->correctParams(1);
+ const char *spriteFile = stack->pop()->getString();
+ stack->pushBool(DID_SUCCEED(removeSprite(spriteFile)));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Start
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Start") == 0) {
+ stack->correctParams(1);
+ _overheadTime = stack->pop()->getInt();
+ stack->pushBool(DID_SUCCEED(start()));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Stop
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Stop") == 0) {
+ stack->correctParams(0);
+
+ for (uint32 i = 0; i < _particles.size(); i++) {
+ delete _particles[i];
+ }
+ _particles.clear();
+
+ _running = false;
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Pause
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Pause") == 0) {
+ stack->correctParams(0);
+ _running = false;
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Resume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Resume") == 0) {
+ stack->correctParams(0);
+ _running = true;
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddGlobalForce
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddGlobalForce") == 0) {
+ stack->correctParams(3);
+ const char *forceName = stack->pop()->getString();
+ float angle = stack->pop()->getFloat();
+ float strength = stack->pop()->getFloat();
+
+ stack->pushBool(DID_SUCCEED(addForce(forceName, PartForce::FORCE_GLOBAL, 0, 0, angle, strength)));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddPointForce
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddPointForce") == 0) {
+ stack->correctParams(5);
+ const char *forceName = stack->pop()->getString();
+ int posX = stack->pop()->getInt();
+ int posY = stack->pop()->getInt();
+ float angle = stack->pop()->getFloat();
+ float strength = stack->pop()->getFloat();
+
+ stack->pushBool(DID_SUCCEED(addForce(forceName, PartForce::FORCE_GLOBAL, posX, posY, angle, strength)));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveForce
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveForce") == 0) {
+ stack->correctParams(1);
+ const char *forceName = stack->pop()->getString();
+
+ stack->pushBool(DID_SUCCEED(removeForce(forceName)));
+
+ return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *PartEmitter::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("particle-emitter");
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // X
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "X") == 0) {
+ _scValue->setInt(_posX);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Y
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Y") == 0) {
+ _scValue->setInt(_posY);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ _scValue->setInt(_width);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _scValue->setInt(_height);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale1") == 0) {
+ _scValue->setFloat(_scale1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Scale2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale2") == 0) {
+ _scValue->setFloat(_scale2);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleZBased") == 0) {
+ _scValue->setBool(_scaleZBased);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Velocity1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Velocity1") == 0) {
+ _scValue->setFloat(_velocity1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Velocity2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Velocity2") == 0) {
+ _scValue->setFloat(_velocity2);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // VelocityZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VelocityZBased") == 0) {
+ _scValue->setBool(_velocityZBased);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTime1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTime1") == 0) {
+ _scValue->setInt(_lifeTime1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTime2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTime2") == 0) {
+ _scValue->setInt(_lifeTime2);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTimeZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTimeZBased") == 0) {
+ _scValue->setBool(_lifeTimeZBased);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Angle1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Angle1") == 0) {
+ _scValue->setInt(_angle1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Angle2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Angle2") == 0) {
+ _scValue->setInt(_angle2);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AngVelocity1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AngVelocity1") == 0) {
+ _scValue->setFloat(_angVelocity1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AngVelocity2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AngVelocity2") == 0) {
+ _scValue->setFloat(_angVelocity2);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Rotation1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotation1") == 0) {
+ _scValue->setFloat(_rotation1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Rotation2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotation2") == 0) {
+ _scValue->setFloat(_rotation2);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Alpha1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Alpha1") == 0) {
+ _scValue->setInt(_alpha1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Alpha2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Alpha2") == 0) {
+ _scValue->setInt(_alpha2);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaTimeBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaTimeBased") == 0) {
+ _scValue->setBool(_alphaTimeBased);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MaxParticles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxParticles") == 0) {
+ _scValue->setInt(_maxParticles);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // NumLiveParticles (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumLiveParticles") == 0) {
+ int numAlive = 0;
+ for (uint32 i = 0; i < _particles.size(); i++) {
+ if (_particles[i] && !_particles[i]->_isDead) {
+ numAlive++;
+ }
+ }
+ _scValue->setInt(numAlive);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GenerationInterval
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GenerationInterval") == 0) {
+ _scValue->setInt(_genInterval);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GenerationAmount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GenerationAmount") == 0) {
+ _scValue->setInt(_genAmount);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // MaxBatches
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxBatches") == 0) {
+ _scValue->setInt(_maxBatches);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeInTime
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeInTime") == 0) {
+ _scValue->setInt(_fadeInTime);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // FadeOutTime
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeOutTime") == 0) {
+ _scValue->setInt(_fadeOutTime);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GrowthRate1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GrowthRate1") == 0) {
+ _scValue->setFloat(_growthRate1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GrowthRate2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GrowthRate2") == 0) {
+ _scValue->setFloat(_growthRate2);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // ExponentialGrowth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ExponentialGrowth") == 0) {
+ _scValue->setBool(_exponentialGrowth);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // UseRegion
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "UseRegion") == 0) {
+ _scValue->setBool(_useRegion);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // EmitEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "EmitEvent") == 0) {
+ if (!_emitEvent) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setString(_emitEvent);
+ }
+ return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // X
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "X") == 0) {
+ _posX = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Y
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Y") == 0) {
+ _posY = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ _width = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _height = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale1") == 0) {
+ _scale1 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Scale2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale2") == 0) {
+ _scale2 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleZBased") == 0) {
+ _scaleZBased = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Velocity1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Velocity1") == 0) {
+ _velocity1 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Velocity2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Velocity2") == 0) {
+ _velocity2 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // VelocityZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VelocityZBased") == 0) {
+ _velocityZBased = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTime1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTime1") == 0) {
+ _lifeTime1 = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTime2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTime2") == 0) {
+ _lifeTime2 = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTimeZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTimeZBased") == 0) {
+ _lifeTimeZBased = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Angle1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Angle1") == 0) {
+ _angle1 = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Angle2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Angle2") == 0) {
+ _angle2 = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AngVelocity1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AngVelocity1") == 0) {
+ _angVelocity1 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AngVelocity2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AngVelocity2") == 0) {
+ _angVelocity2 = value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Rotation1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotation1") == 0) {
+ _rotation1 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Rotation2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotation2") == 0) {
+ _rotation2 = value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Alpha1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Alpha1") == 0) {
+ _alpha1 = value->getInt();
+ if (_alpha1 < 0) {
+ _alpha1 = 0;
+ }
+ if (_alpha1 > 255) {
+ _alpha1 = 255;
+ }
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Alpha2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Alpha2") == 0) {
+ _alpha2 = value->getInt();
+ if (_alpha2 < 0) {
+ _alpha2 = 0;
+ }
+ if (_alpha2 > 255) {
+ _alpha2 = 255;
+ }
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaTimeBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaTimeBased") == 0) {
+ _alphaTimeBased = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MaxParticles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxParticles") == 0) {
+ _maxParticles = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GenerationInterval
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GenerationInterval") == 0) {
+ _genInterval = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GenerationAmount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GenerationAmount") == 0) {
+ _genAmount = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // MaxBatches
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxBatches") == 0) {
+ _maxBatches = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeInTime
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeInTime") == 0) {
+ _fadeInTime = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // FadeOutTime
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeOutTime") == 0) {
+ _fadeOutTime = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GrowthRate1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GrowthRate1") == 0) {
+ _growthRate1 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GrowthRate2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GrowthRate2") == 0) {
+ _growthRate2 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // ExponentialGrowth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ExponentialGrowth") == 0) {
+ _exponentialGrowth = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // UseRegion
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "UseRegion") == 0) {
+ _useRegion = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // EmitEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "EmitEvent") == 0) {
+ delete[] _emitEvent;
+ _emitEvent = NULL;
+ if (!value->isNULL()) {
+ BaseUtils::setString(&_emitEvent, value->getString());
+ }
+ return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *PartEmitter::scToString() {
+ return "[particle emitter]";
+}
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool PartEmitter::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_width));
+ persistMgr->transfer(TMEMBER(_height));
+
+ persistMgr->transfer(TMEMBER(_angle1));
+ persistMgr->transfer(TMEMBER(_angle2));
+
+ persistMgr->transfer(TMEMBER(_velocity1));
+ persistMgr->transfer(TMEMBER(_velocity2));
+ persistMgr->transfer(TMEMBER(_velocityZBased));
+
+ persistMgr->transfer(TMEMBER(_scale1));
+ persistMgr->transfer(TMEMBER(_scale2));
+ persistMgr->transfer(TMEMBER(_scaleZBased));
+
+ persistMgr->transfer(TMEMBER(_maxParticles));
+
+ persistMgr->transfer(TMEMBER(_lifeTime1));
+ persistMgr->transfer(TMEMBER(_lifeTime2));
+ persistMgr->transfer(TMEMBER(_lifeTimeZBased));
+
+ persistMgr->transfer(TMEMBER(_genInterval));
+ persistMgr->transfer(TMEMBER(_genAmount));
+
+ persistMgr->transfer(TMEMBER(_running));
+ persistMgr->transfer(TMEMBER(_overheadTime));
+
+ persistMgr->transfer(TMEMBER(_border));
+ persistMgr->transfer(TMEMBER(_borderThicknessLeft));
+ persistMgr->transfer(TMEMBER(_borderThicknessRight));
+ persistMgr->transfer(TMEMBER(_borderThicknessTop));
+ persistMgr->transfer(TMEMBER(_borderThicknessBottom));
+
+ persistMgr->transfer(TMEMBER(_fadeInTime));
+ persistMgr->transfer(TMEMBER(_fadeOutTime));
+
+ persistMgr->transfer(TMEMBER(_alpha1));
+ persistMgr->transfer(TMEMBER(_alpha2));
+ persistMgr->transfer(TMEMBER(_alphaTimeBased));
+
+ persistMgr->transfer(TMEMBER(_angVelocity1));
+ persistMgr->transfer(TMEMBER(_angVelocity2));
+
+ persistMgr->transfer(TMEMBER(_rotation1));
+ persistMgr->transfer(TMEMBER(_rotation2));
+
+ persistMgr->transfer(TMEMBER(_growthRate1));
+ persistMgr->transfer(TMEMBER(_growthRate2));
+ persistMgr->transfer(TMEMBER(_exponentialGrowth));
+
+ persistMgr->transfer(TMEMBER(_useRegion));
+
+ persistMgr->transfer(TMEMBER_INT(_maxBatches));
+ persistMgr->transfer(TMEMBER_INT(_batchesGenerated));
+
+ persistMgr->transfer(TMEMBER(_emitEvent));
+ persistMgr->transfer(TMEMBER(_owner));
+
+
+ _sprites.persist(persistMgr);
+
+ uint32 numForces;
+ if (persistMgr->getIsSaving()) {
+ numForces = _forces.size();
+ persistMgr->transfer(TMEMBER(numForces));
+ for (uint32 i = 0; i < _forces.size(); i++) {
+ _forces[i]->persist(persistMgr);
+ }
+ } else {
+ persistMgr->transfer(TMEMBER(numForces));
+ for (uint32 i = 0; i < numForces; i++) {
+ PartForce *force = new PartForce(_gameRef);
+ force->persist(persistMgr);
+ _forces.add(force);
+ }
+ }
+
+ uint32 numParticles;
+ if (persistMgr->getIsSaving()) {
+ numParticles = _particles.size();
+ persistMgr->transfer(TMEMBER(numParticles));
+ for (uint32 i = 0; i < _particles.size(); i++) {
+ _particles[i]->persist(persistMgr);
+ }
+ } else {
+ persistMgr->transfer(TMEMBER(numParticles));
+ for (uint32 i = 0; i < numParticles; i++) {
+ PartParticle *particle = new PartParticle(_gameRef);
+ particle->persist(persistMgr);
+ _particles.add(particle);
+ }
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h
new file mode 100644
index 0000000000..9a35cd9bbc
--- /dev/null
+++ b/engines/wintermute/base/particles/part_emitter.h
@@ -0,0 +1,140 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PARTEMITTER_H
+#define WINTERMUTE_PARTEMITTER_H
+
+
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/particles/part_force.h"
+
+namespace Wintermute {
+class BaseRegion;
+class PartParticle;
+class PartEmitter : public BaseObject {
+public:
+ DECLARE_PERSISTENT(PartEmitter, BaseObject)
+
+ PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner);
+ virtual ~PartEmitter(void);
+
+ int _fadeOutTime;
+
+ bool start();
+
+ bool update();
+ bool display() { return display(NULL); } // To avoid shadowing the inherited display-function.
+ bool display(BaseRegion *region);
+
+ bool sortParticlesByZ();
+ bool addSprite(const char *filename);
+ bool removeSprite(const char *filename);
+ bool setBorder(int x, int y, int width, int height);
+ bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom);
+
+ bool addForce(const Common::String &name, PartForce::TForceType type, int posX, int posY, float angle, float strength);
+ bool removeForce(const Common::String &name);
+
+ BaseArray<PartForce *> _forces;
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+
+private:
+ int _width;
+ int _height;
+
+ int _angle1;
+ int _angle2;
+
+ float _rotation1;
+ float _rotation2;
+
+ float _angVelocity1;
+ float _angVelocity2;
+
+ float _growthRate1;
+ float _growthRate2;
+ bool _exponentialGrowth;
+
+ float _velocity1;
+ float _velocity2;
+ bool _velocityZBased;
+
+ float _scale1;
+ float _scale2;
+ bool _scaleZBased;
+
+ int _maxParticles;
+
+ int _lifeTime1;
+ int _lifeTime2;
+ bool _lifeTimeZBased;
+
+ int _genInterval;
+ int _genAmount;
+
+ bool _running;
+ int _overheadTime;
+
+ int _maxBatches;
+ int _batchesGenerated;
+
+ Rect32 _border;
+ int _borderThicknessLeft;
+ int _borderThicknessRight;
+ int _borderThicknessTop;
+ int _borderThicknessBottom;
+
+ int _fadeInTime;
+
+ int _alpha1;
+ int _alpha2;
+ bool _alphaTimeBased;
+
+ bool _useRegion;
+
+ char *_emitEvent;
+ BaseScriptHolder *_owner;
+
+ PartForce *addForceByName(const Common::String &name);
+ int static compareZ(const void *obj1, const void *obj2);
+ bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta);
+ bool updateInternal(uint32 currentTime, uint32 timerDelta);
+ uint32 _lastGenTime;
+ BaseArray<PartParticle *> _particles;
+ BaseArray<char *> _sprites;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/particles/part_force.cpp b/engines/wintermute/base/particles/part_force.cpp
new file mode 100644
index 0000000000..df84162504
--- /dev/null
+++ b/engines/wintermute/base/particles/part_force.cpp
@@ -0,0 +1,65 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/particles/part_force.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+PartForce::PartForce(BaseGame *inGame) : BaseNamedObject(inGame) {
+ _pos = Vector2(0.0f, 0.0f);
+ _direction = Vector2(0.0f, 0.0f);
+ _type = FORCE_POINT;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+PartForce::~PartForce(void) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool PartForce::persist(BasePersistenceManager *persistMgr) {
+ if (persistMgr->getIsSaving()) {
+ const char *name = getName();
+ persistMgr->transfer(TMEMBER(name));
+ } else {
+ const char *name;
+ persistMgr->transfer(TMEMBER(name));
+ setName(name);
+ }
+ persistMgr->transfer(TMEMBER(_pos));
+ persistMgr->transfer(TMEMBER(_direction));
+ persistMgr->transfer(TMEMBER_INT(_type));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/particles/part_force.h b/engines/wintermute/base/particles/part_force.h
new file mode 100644
index 0000000000..27f4cb7d90
--- /dev/null
+++ b/engines/wintermute/base/particles/part_force.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PARTFORCE_H
+#define WINTERMUTE_PARTFORCE_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/base/base_named_object.h"
+#include "engines/wintermute/math/vector2.h"
+
+namespace Wintermute {
+
+class PartForce : public BaseNamedObject {
+public:
+ enum TForceType {
+ FORCE_POINT, FORCE_GLOBAL
+ };
+
+ PartForce(BaseGame *inGame);
+ virtual ~PartForce(void);
+
+ Vector2 _pos;
+ Vector2 _direction;
+ TForceType _type;
+
+ bool persist(BasePersistenceManager *PersistMgr);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
new file mode 100644
index 0000000000..0b850d9618
--- /dev/null
+++ b/engines/wintermute/base/particles/part_particle.cpp
@@ -0,0 +1,269 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/particles/part_particle.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
+ _pos = Vector2(0.0f, 0.0f);
+ _posZ = 0.0f;
+ _velocity = Vector2(0.0f, 0.0f);
+ _scale = 100.0f;
+ _sprite = NULL;
+ _creationTime = 0;
+ _lifeTime = 0;
+ _isDead = true;
+ BasePlatform::setRectEmpty(&_border);
+
+ _state = PARTICLE_NORMAL;
+ _fadeStart = 0;
+ _fadeTime = 0;
+ _currentAlpha = 255;
+
+ _alpha1 = _alpha2 = 255;
+
+ _rotation = 0.0f;
+ _angVelocity = 0.0f;
+
+ _growthRate = 0.0f;
+ _exponentialGrowth = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+PartParticle::~PartParticle(void) {
+ delete _sprite;
+ _sprite = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::setSprite(const Common::String &filename) {
+ if (_sprite && _sprite->getFilename() && scumm_stricmp(filename.c_str(), _sprite->getFilename()) == 0) {
+ _sprite->reset();
+ return STATUS_OK;
+ }
+
+ delete _sprite;
+ _sprite = NULL;
+
+ SystemClassRegistry::getInstance()->_disabled = true;
+ _sprite = new BaseSprite(_gameRef, (BaseObject*)_gameRef);
+ if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) {
+ SystemClassRegistry::getInstance()->_disabled = false;
+ return STATUS_OK;
+ } else {
+ delete _sprite;
+ _sprite = NULL;
+ SystemClassRegistry::getInstance()->_disabled = false;
+ return STATUS_FAILED;
+ }
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta) {
+ if (_state == PARTICLE_FADEIN) {
+ if (currentTime - _fadeStart >= (uint32)_fadeTime) {
+ _state = PARTICLE_NORMAL;
+ _currentAlpha = _alpha1;
+ } else {
+ _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1);
+ }
+
+ return STATUS_OK;
+ } else if (_state == PARTICLE_FADEOUT) {
+ if (currentTime - _fadeStart >= (uint32)_fadeTime) {
+ _isDead = true;
+ return STATUS_OK;
+ } else {
+ _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha);
+ }
+
+ return STATUS_OK;
+ } else {
+ // time is up
+ if (_lifeTime > 0) {
+ if (currentTime - _creationTime >= (uint32)_lifeTime) {
+ if (emitter->_fadeOutTime > 0) {
+ fadeOut(currentTime, emitter->_fadeOutTime);
+ } else {
+ _isDead = true;
+ }
+ }
+ }
+
+ // particle hit the border
+ if (!_isDead && !BasePlatform::isRectEmpty(&_border)) {
+ Point32 p;
+ p.x = (int32)_pos.x;
+ p.y = (int32)_pos.y;
+ if (!BasePlatform::ptInRect(&_border, p)) {
+ fadeOut(currentTime, emitter->_fadeOutTime);
+ }
+ }
+ if (_state != PARTICLE_NORMAL) {
+ return STATUS_OK;
+ }
+
+ // update alpha
+ if (_lifeTime > 0) {
+ int age = (int)(currentTime - _creationTime);
+ int alphaDelta = (int)(_alpha2 - _alpha1);
+
+ _currentAlpha = _alpha1 + (int)(((float)alphaDelta / (float)_lifeTime * (float)age));
+ }
+
+ // update position
+ float elapsedTime = (float)timerDelta / 1000.f;
+
+ for (uint32 i = 0; i < emitter->_forces.size(); i++) {
+ PartForce *force = emitter->_forces[i];
+ switch (force->_type) {
+ case PartForce::FORCE_GLOBAL:
+ _velocity += force->_direction * elapsedTime;
+ break;
+
+ case PartForce::FORCE_POINT: {
+ Vector2 vecDist = force->_pos - _pos;
+ float dist = fabs(vecDist.length());
+
+ dist = 100.0f / dist;
+
+ _velocity += force->_direction * dist * elapsedTime;
+ }
+ break;
+ }
+ }
+ _pos += _velocity * elapsedTime;
+
+ // update rotation
+ _rotation += _angVelocity * elapsedTime;
+ _rotation = BaseUtils::normalizeAngle(_rotation);
+
+ // update scale
+ if (_exponentialGrowth) {
+ _scale += _scale / 100.0f * _growthRate * elapsedTime;
+ } else {
+ _scale += _growthRate * elapsedTime;
+ }
+
+ if (_scale <= 0.0f) {
+ _isDead = true;
+ }
+
+
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::display(PartEmitter *emitter) {
+ if (!_sprite) {
+ return STATUS_FAILED;
+ }
+ if (_isDead) {
+ return STATUS_OK;
+ }
+
+ _sprite->getCurrentFrame();
+ return _sprite->display((int)_pos.x, (int)_pos.y,
+ NULL,
+ _scale, _scale,
+ BYTETORGBA(255, 255, 255, _currentAlpha),
+ _rotation,
+ emitter->_blendMode);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::fadeIn(uint32 currentTime, int fadeTime) {
+ _currentAlpha = 0;
+ _fadeStart = currentTime;
+ _fadeTime = fadeTime;
+ _state = PARTICLE_FADEIN;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::fadeOut(uint32 currentTime, int fadeTime) {
+ //_currentAlpha = 255;
+ _fadeStartAlpha = _currentAlpha;
+ _fadeStart = currentTime;
+ _fadeTime = fadeTime;
+ _state = PARTICLE_FADEOUT;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_alpha1));
+ persistMgr->transfer(TMEMBER(_alpha2));
+ persistMgr->transfer(TMEMBER(_border));
+ persistMgr->transfer(TMEMBER(_pos));
+ persistMgr->transfer(TMEMBER(_posZ));
+ persistMgr->transfer(TMEMBER(_velocity));
+ persistMgr->transfer(TMEMBER(_scale));
+ persistMgr->transfer(TMEMBER(_creationTime));
+ persistMgr->transfer(TMEMBER(_lifeTime));
+ persistMgr->transfer(TMEMBER(_isDead));
+ persistMgr->transfer(TMEMBER_INT(_state));
+ persistMgr->transfer(TMEMBER(_fadeStart));
+ persistMgr->transfer(TMEMBER(_fadeTime));
+ persistMgr->transfer(TMEMBER(_currentAlpha));
+ persistMgr->transfer(TMEMBER(_angVelocity));
+ persistMgr->transfer(TMEMBER(_rotation));
+ persistMgr->transfer(TMEMBER(_growthRate));
+ persistMgr->transfer(TMEMBER(_exponentialGrowth));
+ persistMgr->transfer(TMEMBER(_fadeStartAlpha));
+
+ if (persistMgr->getIsSaving()) {
+ const char *filename = _sprite->getFilename();
+ persistMgr->transfer(TMEMBER(filename));
+ } else {
+ char *filename;
+ persistMgr->transfer(TMEMBER(filename));
+ SystemClassRegistry::getInstance()->_disabled = true;
+ setSprite(filename);
+ SystemClassRegistry::getInstance()->_disabled = false;
+ delete[] filename;
+ filename = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/particles/part_particle.h b/engines/wintermute/base/particles/part_particle.h
new file mode 100644
index 0000000000..4b8c2f131e
--- /dev/null
+++ b/engines/wintermute/base/particles/part_particle.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PARTPARTICLE_H
+#define WINTERMUTE_PARTPARTICLE_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/math/vector2.h"
+
+namespace Wintermute {
+
+class PartEmitter;
+class BaseSprite;
+class BasePersistenceManager;
+
+class PartParticle : public BaseClass {
+public:
+ enum TParticleState {
+ PARTICLE_NORMAL, PARTICLE_FADEIN, PARTICLE_FADEOUT
+ };
+
+ PartParticle(BaseGame *inGame);
+ virtual ~PartParticle(void);
+
+ float _growthRate;
+ bool _exponentialGrowth;
+
+ float _rotation;
+ float _angVelocity;
+
+ int _alpha1;
+ int _alpha2;
+
+ Rect32 _border;
+ Vector2 _pos;
+ float _posZ;
+ Vector2 _velocity;
+ float _scale;
+ BaseSprite *_sprite;
+ uint32 _creationTime;
+ int _lifeTime;
+ bool _isDead;
+ TParticleState _state;
+
+ bool update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
+ bool display(PartEmitter *emitter);
+
+ bool setSprite(const Common::String &filename);
+
+ bool fadeIn(uint32 currentTime, int fadeTime);
+ bool fadeOut(uint32 currentTime, int fadeTime);
+
+ bool persist(BasePersistenceManager *PersistMgr);
+private:
+ uint32 _fadeStart;
+ int _fadeTime;
+ int _currentAlpha;
+ int _fadeStartAlpha;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp
new file mode 100644
index 0000000000..06e9fd2565
--- /dev/null
+++ b/engines/wintermute/base/saveload.cpp
@@ -0,0 +1,203 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_persistence_manager.h"
+#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/base/saveload.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/base/base_game.h" // Temporary
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "common/savefile.h"
+#include "common/config-manager.h"
+
+namespace Wintermute {
+
+bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
+ gameRef->LOG(0, "Loading game '%s'...", filename.c_str());
+
+ bool ret;
+
+ gameRef->_renderer->initSaveLoad(false);
+
+ gameRef->_loadInProgress = true;
+ BasePersistenceManager *pm = new BasePersistenceManager();
+ if (DID_SUCCEED(ret = pm->initLoad(filename))) {
+ //if (DID_SUCCEED(ret = cleanup())) {
+ if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->loadTable(gameRef, pm))) {
+ if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->loadInstances(gameRef, pm))) {
+ // Restore random-seed:
+ BaseEngine::instance().getRandomSource()->setSeed(pm->getDWORD());
+
+ // data initialization after load
+ SaveLoad::initAfterLoad();
+
+ gameRef->applyEvent("AfterLoad", true);
+
+ gameRef->displayContent(true, false);
+ //_renderer->flip();
+ }
+ }
+ }
+
+ delete pm;
+ gameRef->_loadInProgress = false;
+
+ gameRef->_renderer->endSaveLoad();
+
+ //_gameRef->LOG(0, "Load end %d", BaseUtils::GetUsedMemMB());
+ // AdGame:
+ if (DID_SUCCEED(ret)) {
+ SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", NULL);
+ }
+ return ret;
+}
+
+bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) {
+ Common::String filename = SaveLoad::getSaveSlotFilename(slot);
+
+ gameRef->LOG(0, "Saving game '%s'...", filename.c_str());
+
+ gameRef->applyEvent("BeforeSave", true);
+
+ bool ret;
+
+ BasePersistenceManager *pm = new BasePersistenceManager();
+ if (DID_SUCCEED(ret = pm->initSave(desc))) {
+ gameRef->_renderer->initSaveLoad(true, quickSave); // TODO: The original code inited the indicator before the conditionals
+ if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->saveTable(gameRef, pm, quickSave))) {
+ if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->saveInstances(gameRef, pm, quickSave))) {
+ pm->putDWORD(BaseEngine::instance().getRandomSource()->getSeed());
+ if (DID_SUCCEED(ret = pm->saveFile(filename))) {
+ ConfMan.setInt("most_recent_saveslot", slot);
+ }
+ }
+ }
+ }
+
+ delete pm;
+
+ gameRef->_renderer->endSaveLoad();
+
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SaveLoad::initAfterLoad() {
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", NULL);
+ // AdGame:
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", NULL);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SaveLoad::afterLoadScene(void *scene, void *data) {
+ ((AdScene *)scene)->afterLoad();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SaveLoad::afterLoadRegion(void *region, void *data) {
+ ((BaseRegion *)region)->createRegion();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SaveLoad::afterLoadSubFrame(void *subframe, void *data) {
+ ((BaseSubFrame *)subframe)->setSurfaceSimple();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SaveLoad::afterLoadSound(void *sound, void *data) {
+ ((BaseSound *)sound)->setSoundSimple();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SaveLoad::afterLoadFont(void *font, void *data) {
+ ((BaseFont *)font)->afterLoad();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SaveLoad::afterLoadScript(void *script, void *data) {
+ ((ScScript *)script)->afterLoad();
+}
+
+Common::String SaveLoad::getSaveSlotFilename(int slot) {
+ BasePersistenceManager *pm = new BasePersistenceManager();
+ Common::String filename = pm->getFilenameForSlot(slot);
+ delete pm;
+ debugC(kWintermuteDebugSaveGame, "getSaveSlotFileName(%d) = %s", slot, filename.c_str());
+ return filename;
+}
+
+bool SaveLoad::getSaveSlotDescription(int slot, char *buffer) {
+ buffer[0] = '\0';
+
+ Common::String filename = getSaveSlotFilename(slot);
+ BasePersistenceManager *pm = new BasePersistenceManager();
+ if (!pm) {
+ return false;
+ }
+
+ if (!(pm->initLoad(filename))) {
+ delete pm;
+ return false;
+ }
+
+ strcpy(buffer, pm->_savedDescription);
+ delete pm;
+
+ return true;
+}
+
+bool SaveLoad::isSaveSlotUsed(int slot) {
+ Common::String filename = getSaveSlotFilename(slot);
+ BasePersistenceManager *pm = new BasePersistenceManager();
+ bool ret = pm->getSaveExists(slot);
+ delete pm;
+ return ret;
+}
+
+bool SaveLoad::emptySaveSlot(int slot) {
+ Common::String filename = getSaveSlotFilename(slot);
+ BasePersistenceManager *pm = new BasePersistenceManager();
+ ((WintermuteEngine *)g_engine)->getSaveFileMan()->removeSavefile(pm->getFilenameForSlot(slot));
+ delete pm;
+ return true;
+}
+
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/saveload.h b/engines/wintermute/base/saveload.h
new file mode 100644
index 0000000000..e448cc8814
--- /dev/null
+++ b/engines/wintermute/base/saveload.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SAVEGAME_H
+#define WINTERMUTE_SAVEGAME_H
+
+#include "common/str.h"
+
+namespace Wintermute {
+class BaseGame;
+class SaveLoad {
+public:
+ static bool emptySaveSlot(int slot);
+ static bool isSaveSlotUsed(int slot);
+ static bool getSaveSlotDescription(int slot, char *buffer);
+ static Common::String getSaveSlotFilename(int slot);
+
+ static bool loadGame(const Common::String &filename, BaseGame *gameRef);
+ static bool saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef);
+ static bool initAfterLoad();
+ static void afterLoadScene(void *scene, void *data);
+ static void afterLoadRegion(void *region, void *data);
+private:
+ static void afterLoadSubFrame(void *subframe, void *data);
+ static void afterLoadSound(void *sound, void *data);
+ static void afterLoadFont(void *font, void *data);
+ static void afterLoadScript(void *script, void *data);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/dcscript.h b/engines/wintermute/base/scriptables/dcscript.h
new file mode 100644
index 0000000000..4aae897dc2
--- /dev/null
+++ b/engines/wintermute/base/scriptables/dcscript.h
@@ -0,0 +1,141 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_DCSCRIPT_H
+#define WINTERMUTE_DCSCRIPT_H
+
+namespace Wintermute {
+
+#define SCRIPT_MAGIC 0xDEC0ADDE
+#define SCRIPT_VERSION 0x0102
+
+// value types
+typedef enum {
+ VAL_NULL,
+ VAL_STRING,
+ VAL_INT,
+ VAL_BOOL,
+ VAL_FLOAT,
+ VAL_OBJECT,
+ VAL_NATIVE,
+ VAL_VARIABLE_REF
+} TValType;
+
+
+// script states
+typedef enum {
+ SCRIPT_RUNNING,
+ SCRIPT_WAITING,
+ SCRIPT_SLEEPING,
+ SCRIPT_FINISHED,
+ SCRIPT_PERSISTENT,
+ SCRIPT_ERROR,
+ SCRIPT_PAUSED,
+ SCRIPT_WAITING_SCRIPT,
+ SCRIPT_THREAD_FINISHED
+} TScriptState;
+
+// opcodes
+typedef enum {
+ II_DEF_VAR = 0,
+ II_DEF_GLOB_VAR,
+ II_RET,
+ II_RET_EVENT,
+ II_CALL,
+ II_CALL_BY_EXP,
+ II_EXTERNAL_CALL,
+ II_SCOPE,
+ II_CORRECT_STACK,
+ II_CREATE_OBJECT,
+ II_POP_EMPTY,
+ II_PUSH_VAR,
+ II_PUSH_VAR_REF,
+ II_POP_VAR,
+ II_PUSH_VAR_THIS, // push current this on stack
+ II_PUSH_INT,
+ II_PUSH_BOOL,
+ II_PUSH_FLOAT,
+ II_PUSH_STRING,
+ II_PUSH_NULL,
+ II_PUSH_THIS_FROM_STACK,
+ II_PUSH_THIS,
+ II_POP_THIS,
+ II_PUSH_BY_EXP,
+ II_POP_BY_EXP,
+ II_JMP,
+ II_JMP_FALSE,
+ II_ADD,
+ II_SUB,
+ II_MUL,
+ II_DIV,
+ II_MODULO,
+ II_NOT,
+ II_AND,
+ II_OR,
+ II_CMP_EQ,
+ II_CMP_NE,
+ II_CMP_L,
+ II_CMP_G,
+ II_CMP_LE,
+ II_CMP_GE,
+ II_CMP_STRICT_EQ,
+ II_CMP_STRICT_NE,
+ II_DBG_LINE,
+ II_POP_REG1,
+ II_PUSH_REG1,
+ II_DEF_CONST_VAR
+} TInstruction;
+
+// external data types
+typedef enum {
+ TYPE_VOID = 0,
+ TYPE_BOOL,
+ TYPE_LONG,
+ TYPE_BYTE,
+ TYPE_STRING,
+ TYPE_FLOAT,
+ TYPE_DOUBLE,
+ TYPE_MEMBUFFER
+} TExternalType;
+
+
+// call types
+typedef enum {
+ CALL_STDCALL = 0,
+ CALL_CDECL,
+ CALL_THISCALL
+} TCallType;
+
+// element types
+typedef enum {
+ ELEMENT_STRING = 0
+} TElementType;
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp
new file mode 100644
index 0000000000..9469bd46a7
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script.cpp
@@ -0,0 +1,1467 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "common/memstream.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(ScScript, false)
+
+//////////////////////////////////////////////////////////////////////////
+ScScript::ScScript(BaseGame *inGame, ScEngine *engine) : BaseClass(inGame) {
+ _buffer = NULL;
+ _bufferSize = _iP = 0;
+ _scriptStream = NULL;
+ _filename = NULL;
+ _currentLine = 0;
+
+ _symbols = NULL;
+ _numSymbols = 0;
+
+ _engine = engine;
+
+ _globals = NULL;
+
+ _scopeStack = NULL;
+ _callStack = NULL;
+ _thisStack = NULL;
+ _stack = NULL;
+
+ _operand = NULL;
+ _reg1 = NULL;
+
+ _functions = NULL;
+ _numFunctions = 0;
+
+ _methods = NULL;
+ _numMethods = 0;
+
+ _events = NULL;
+ _numEvents = 0;
+
+ _externals = NULL;
+ _numExternals = 0;
+
+ _state = SCRIPT_FINISHED;
+ _origState = SCRIPT_FINISHED;
+
+ _waitObject = NULL;
+ _waitTime = 0;
+ _waitFrozen = false;
+ _waitScript = NULL;
+
+ _timeSlice = 0;
+
+ _thread = false;
+ _methodThread = false;
+ _threadEvent = NULL;
+
+ _freezable = true;
+ _owner = NULL;
+
+ _unbreakable = false;
+ _parentScript = NULL;
+
+ _tracingMode = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScScript::~ScScript() {
+ cleanup();
+}
+
+void ScScript::readHeader() {
+ uint32 oldPos = _scriptStream->pos();
+ _scriptStream->seek(0);
+ _header.magic = _scriptStream->readUint32LE();
+ _header.version = _scriptStream->readUint32LE();
+ _header.codeStart = _scriptStream->readUint32LE();
+ _header.funcTable = _scriptStream->readUint32LE();
+ _header.symbolTable = _scriptStream->readUint32LE();
+ _header.eventTable = _scriptStream->readUint32LE();
+ _header.externalsTable = _scriptStream->readUint32LE();
+ _header.methodTable = _scriptStream->readUint32LE();
+ _scriptStream->seek(oldPos);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::initScript() {
+ if (!_scriptStream) {
+ _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
+ }
+ readHeader();
+
+ if (_header.magic != SCRIPT_MAGIC) {
+ _gameRef->LOG(0, "File '%s' is not a valid compiled script", _filename);
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ if (_header.version > SCRIPT_VERSION) {
+ _gameRef->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, _header.version / 256, _header.version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256);
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ initTables();
+
+ // init stacks
+ _scopeStack = new ScStack(_gameRef);
+ _callStack = new ScStack(_gameRef);
+ _thisStack = new ScStack(_gameRef);
+ _stack = new ScStack(_gameRef);
+
+ _operand = new ScValue(_gameRef);
+ _reg1 = new ScValue(_gameRef);
+
+
+ // skip to the beginning
+ _iP = _header.codeStart;
+ _scriptStream->seek(_iP);
+ _currentLine = 0;
+
+ // ready to rumble...
+ _state = SCRIPT_RUNNING;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::initTables() {
+ uint32 origIP = _iP;
+
+ readHeader();
+ // load symbol table
+ _iP = _header.symbolTable;
+
+ _numSymbols = getDWORD();
+ _symbols = new char*[_numSymbols];
+ for (uint32 i = 0; i < _numSymbols; i++) {
+ uint32 index = getDWORD();
+ _symbols[index] = getString();
+ }
+
+ // load functions table
+ _iP = _header.funcTable;
+
+ _numFunctions = getDWORD();
+ _functions = new TFunctionPos[_numFunctions];
+ for (uint32 i = 0; i < _numFunctions; i++) {
+ _functions[i].pos = getDWORD();
+ _functions[i].name = getString();
+ }
+
+
+ // load events table
+ _iP = _header.eventTable;
+
+ _numEvents = getDWORD();
+ _events = new TEventPos[_numEvents];
+ for (uint32 i = 0; i < _numEvents; i++) {
+ _events[i].pos = getDWORD();
+ _events[i].name = getString();
+ }
+
+
+ // load externals
+ if (_header.version >= 0x0101) {
+ _iP = _header.externalsTable;
+
+ _numExternals = getDWORD();
+ _externals = new TExternalFunction[_numExternals];
+ for (uint32 i = 0; i < _numExternals; i++) {
+ _externals[i].dll_name = getString();
+ _externals[i].name = getString();
+ _externals[i].call_type = (TCallType)getDWORD();
+ _externals[i].returns = (TExternalType)getDWORD();
+ _externals[i].nu_params = getDWORD();
+ if (_externals[i].nu_params > 0) {
+ _externals[i].params = new TExternalType[_externals[i].nu_params];
+ for (int j = 0; j < _externals[i].nu_params; j++) {
+ _externals[i].params[j] = (TExternalType)getDWORD();
+ }
+ }
+ }
+ }
+
+ // load method table
+ _iP = _header.methodTable;
+
+ _numMethods = getDWORD();
+ _methods = new TMethodPos[_numMethods];
+ for (uint32 i = 0; i < _numMethods; i++) {
+ _methods[i].pos = getDWORD();
+ _methods[i].name = getString();
+ }
+
+
+ _iP = origIP;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner) {
+ cleanup();
+
+ _thread = false;
+ _methodThread = false;
+
+ delete[] _threadEvent;
+ _threadEvent = NULL;
+
+ _filename = new char[strlen(filename) + 1];
+ if (_filename) {
+ strcpy(_filename, filename);
+ }
+
+ _buffer = new byte [size];
+ if (!_buffer) {
+ return STATUS_FAILED;
+ }
+
+ memcpy(_buffer, buffer, size);
+
+ _bufferSize = size;
+
+ bool res = initScript();
+ if (DID_FAIL(res)) {
+ return res;
+ }
+
+ // establish global variables table
+ _globals = new ScValue(_gameRef);
+
+ _owner = owner;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::createThread(ScScript *original, uint32 initIP, const Common::String &eventName) {
+ cleanup();
+
+ _thread = true;
+ _methodThread = false;
+ _threadEvent = new char[eventName.size() + 1];
+ if (_threadEvent) {
+ strcpy(_threadEvent, eventName.c_str());
+ }
+
+ // copy filename
+ _filename = new char[strlen(original->_filename) + 1];
+ if (_filename) {
+ strcpy(_filename, original->_filename);
+ }
+
+ // copy buffer
+ _buffer = new byte [original->_bufferSize];
+ if (!_buffer) {
+ return STATUS_FAILED;
+ }
+
+ memcpy(_buffer, original->_buffer, original->_bufferSize);
+ _bufferSize = original->_bufferSize;
+
+ // initialize
+ bool res = initScript();
+ if (DID_FAIL(res)) {
+ return res;
+ }
+
+ // copy globals
+ _globals = original->_globals;
+
+ // skip to the beginning of the event
+ _iP = initIP;
+ _scriptStream->seek(_iP);
+
+ _timeSlice = original->_timeSlice;
+ _freezable = original->_freezable;
+ _owner = original->_owner;
+
+ _engine = original->_engine;
+ _parentScript = original;
+
+ return STATUS_OK;
+}
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::createMethodThread(ScScript *original, const Common::String &methodName) {
+ uint32 ip = original->getMethodPos(methodName);
+ if (ip == 0) {
+ return STATUS_FAILED;
+ }
+
+ cleanup();
+
+ _thread = true;
+ _methodThread = true;
+ _threadEvent = new char[methodName.size() + 1];
+ if (_threadEvent) {
+ strcpy(_threadEvent, methodName.c_str());
+ }
+
+ // copy filename
+ _filename = new char[strlen(original->_filename) + 1];
+ if (_filename) {
+ strcpy(_filename, original->_filename);
+ }
+
+ // copy buffer
+ _buffer = new byte [original->_bufferSize];
+ if (!_buffer) {
+ return STATUS_FAILED;
+ }
+
+ memcpy(_buffer, original->_buffer, original->_bufferSize);
+ _bufferSize = original->_bufferSize;
+
+ // initialize
+ bool res = initScript();
+ if (DID_FAIL(res)) {
+ return res;
+ }
+
+ // copy globals
+ _globals = original->_globals;
+
+ // skip to the beginning of the event
+ _iP = ip;
+
+ _timeSlice = original->_timeSlice;
+ _freezable = original->_freezable;
+ _owner = original->_owner;
+
+ _engine = original->_engine;
+ _parentScript = original;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScScript::cleanup() {
+ if (_buffer) {
+ delete[] _buffer;
+ }
+ _buffer = NULL;
+
+ if (_filename) {
+ delete[] _filename;
+ }
+ _filename = NULL;
+
+ if (_symbols) {
+ delete[] _symbols;
+ }
+ _symbols = NULL;
+ _numSymbols = 0;
+
+ if (_globals && !_thread) {
+ delete _globals;
+ }
+ _globals = NULL;
+
+ delete _scopeStack;
+ _scopeStack = NULL;
+
+ delete _callStack;
+ _callStack = NULL;
+
+ delete _thisStack;
+ _thisStack = NULL;
+
+ delete _stack;
+ _stack = NULL;
+
+ if (_functions) {
+ delete[] _functions;
+ }
+ _functions = NULL;
+ _numFunctions = 0;
+
+ if (_methods) {
+ delete[] _methods;
+ }
+ _methods = NULL;
+ _numMethods = 0;
+
+ if (_events) {
+ delete[] _events;
+ }
+ _events = NULL;
+ _numEvents = 0;
+
+
+ if (_externals) {
+ for (uint32 i = 0; i < _numExternals; i++) {
+ if (_externals[i].nu_params > 0) {
+ delete[] _externals[i].params;
+ }
+ }
+ delete[] _externals;
+ }
+ _externals = NULL;
+ _numExternals = 0;
+
+ delete _operand;
+ delete _reg1;
+ _operand = NULL;
+ _reg1 = NULL;
+
+ delete[] _threadEvent;
+ _threadEvent = NULL;
+
+ _state = SCRIPT_FINISHED;
+
+ _waitObject = NULL;
+ _waitTime = 0;
+ _waitFrozen = false;
+ _waitScript = NULL;
+
+ _parentScript = NULL; // ref only
+
+ delete _scriptStream;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 ScScript::getDWORD() {
+ _scriptStream->seek((int32)_iP);
+ uint32 ret = _scriptStream->readUint32LE();
+ _iP += sizeof(uint32);
+// assert(oldRet == ret);
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+double ScScript::getFloat() {
+ _scriptStream->seek((int32)_iP);
+ byte buffer[8];
+ _scriptStream->read(buffer, 8);
+
+#ifdef SCUMM_BIG_ENDIAN
+ // TODO: For lack of a READ_LE_UINT64
+ SWAP(buffer[0], buffer[7]);
+ SWAP(buffer[1], buffer[6]);
+ SWAP(buffer[2], buffer[5]);
+ SWAP(buffer[3], buffer[4]);
+#endif
+
+ double ret = *(double *)(buffer);
+ _iP += 8; // Hardcode the double-size used originally.
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *ScScript::getString() {
+ char *ret = (char *)(_buffer + _iP);
+ while (*(char *)(_buffer + _iP) != '\0') {
+ _iP++;
+ }
+ _iP++; // string terminator
+ _scriptStream->seek(_iP);
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::executeInstruction() {
+ bool ret = STATUS_OK;
+
+ uint32 dw;
+ const char *str = NULL;
+
+ //ScValue* op = new ScValue(_gameRef);
+ _operand->cleanup();
+
+ ScValue *op1;
+ ScValue *op2;
+
+ uint32 inst = getDWORD();
+ switch (inst) {
+
+ case II_DEF_VAR:
+ _operand->setNULL();
+ dw = getDWORD();
+ if (_scopeStack->_sP < 0) {
+ _globals->setProp(_symbols[dw], _operand);
+ } else {
+ _scopeStack->getTop()->setProp(_symbols[dw], _operand);
+ }
+
+ break;
+
+ case II_DEF_GLOB_VAR:
+ case II_DEF_CONST_VAR: {
+ dw = getDWORD();
+ /* char *temp = _symbols[dw]; // TODO delete */
+ // only create global var if it doesn't exist
+ if (!_engine->_globals->propExists(_symbols[dw])) {
+ _operand->setNULL();
+ _engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR);
+ }
+ break;
+ }
+
+ case II_RET:
+ if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) {
+ _scopeStack->pop();
+ _iP = (uint32)_callStack->pop()->getInt();
+ } else {
+ if (_thread) {
+ _state = SCRIPT_THREAD_FINISHED;
+ } else {
+ if (_numEvents == 0 && _numMethods == 0) {
+ _state = SCRIPT_FINISHED;
+ } else {
+ _state = SCRIPT_PERSISTENT;
+ }
+ }
+ }
+
+ break;
+
+ case II_RET_EVENT:
+ _state = SCRIPT_FINISHED;
+ break;
+
+
+ case II_CALL:
+ dw = getDWORD();
+
+ _operand->setInt(_iP);
+ _callStack->push(_operand);
+
+ _iP = dw;
+
+ break;
+
+ case II_CALL_BY_EXP: {
+ // push var
+ // push string
+ str = _stack->pop()->getString();
+ char *methodName = new char[strlen(str) + 1];
+ strcpy(methodName, str);
+
+ ScValue *var = _stack->pop();
+ if (var->_type == VAL_VARIABLE_REF) {
+ var = var->_valRef;
+ }
+
+ bool res = STATUS_FAILED;
+ bool triedNative = false;
+
+ // we are already calling this method, try native
+ if (_thread && _methodThread && strcmp(methodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) {
+ triedNative = true;
+ res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName);
+ }
+
+ if (DID_FAIL(res)) {
+ if (var->isNative() && var->getNative()->canHandleMethod(methodName)) {
+ if (!_unbreakable) {
+ _waitScript = var->getNative()->invokeMethodThread(methodName);
+ if (!_waitScript) {
+ _stack->correctParams(0);
+ runtimeError("Error invoking method '%s'.", methodName);
+ _stack->pushNULL();
+ } else {
+ _state = SCRIPT_WAITING_SCRIPT;
+ _waitScript->copyParameters(_stack);
+ }
+ } else {
+ // can call methods in unbreakable mode
+ _stack->correctParams(0);
+ runtimeError("Cannot call method '%s'. Ignored.", methodName);
+ _stack->pushNULL();
+ }
+ delete[] methodName;
+ break;
+ }
+ /*
+ ScValue* val = var->getProp(MethodName);
+ if (val){
+ dw = GetFuncPos(val->getString());
+ if (dw==0){
+ TExternalFunction* f = GetExternal(val->getString());
+ if (f){
+ ExternalCall(_stack, _thisStack, f);
+ }
+ else{
+ // not an internal nor external, try for native function
+ _gameRef->ExternalCall(this, _stack, _thisStack, val->getString());
+ }
+ }
+ else{
+ _operand->setInt(_iP);
+ _callStack->Push(_operand);
+ _iP = dw;
+ }
+ }
+ */
+ else {
+ res = STATUS_FAILED;
+ if (var->_type == VAL_NATIVE && !triedNative) {
+ res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName);
+ }
+
+ if (DID_FAIL(res)) {
+ _stack->correctParams(0);
+ runtimeError("Call to undefined method '%s'. Ignored.", methodName);
+ _stack->pushNULL();
+ }
+ }
+ }
+ delete[] methodName;
+ }
+ break;
+
+ case II_EXTERNAL_CALL: {
+ uint32 symbolIndex = getDWORD();
+
+ TExternalFunction *f = getExternal(_symbols[symbolIndex]);
+ if (f) {
+ externalCall(_stack, _thisStack, f);
+ } else {
+ _gameRef->externalCall(this, _stack, _thisStack, _symbols[symbolIndex]);
+ }
+
+ break;
+ }
+ case II_SCOPE:
+ _operand->setNULL();
+ _scopeStack->push(_operand);
+ break;
+
+ case II_CORRECT_STACK:
+ dw = getDWORD(); // params expected
+ _stack->correctParams(dw);
+ break;
+
+ case II_CREATE_OBJECT:
+ _operand->setObject();
+ _stack->push(_operand);
+ break;
+
+ case II_POP_EMPTY:
+ _stack->pop();
+ break;
+
+ case II_PUSH_VAR: {
+ ScValue *var = getVar(_symbols[getDWORD()]);
+ if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) {
+ _operand->setReference(var);
+ _stack->push(_operand);
+ } else {
+ _stack->push(var);
+ }
+ break;
+ }
+
+ case II_PUSH_VAR_REF: {
+ ScValue *var = getVar(_symbols[getDWORD()]);
+ _operand->setReference(var);
+ _stack->push(_operand);
+ break;
+ }
+
+ case II_POP_VAR: {
+ char *varName = _symbols[getDWORD()];
+ ScValue *var = getVar(varName);
+ if (var) {
+ ScValue *val = _stack->pop();
+ if (!val) {
+ runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
+ var->setNULL();
+ } else {
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val = val->_valRef;
+ }
+ if (val->_type == VAL_NATIVE) {
+ var->setValue(val);
+ } else {
+ var->copy(val);
+ }
+ }
+ }
+
+ break;
+ }
+
+ case II_PUSH_VAR_THIS:
+ _stack->push(_thisStack->getTop());
+ break;
+
+ case II_PUSH_INT:
+ _stack->pushInt((int)getDWORD());
+ break;
+
+ case II_PUSH_FLOAT:
+ _stack->pushFloat(getFloat());
+ break;
+
+
+ case II_PUSH_BOOL:
+ _stack->pushBool(getDWORD() != 0);
+
+ break;
+
+ case II_PUSH_STRING:
+ _stack->pushString(getString());
+ break;
+
+ case II_PUSH_NULL:
+ _stack->pushNULL();
+ break;
+
+ case II_PUSH_THIS_FROM_STACK:
+ _operand->setReference(_stack->getTop());
+ _thisStack->push(_operand);
+ break;
+
+ case II_PUSH_THIS:
+ _operand->setReference(getVar(_symbols[getDWORD()]));
+ _thisStack->push(_operand);
+ break;
+
+ case II_POP_THIS:
+ _thisStack->pop();
+ break;
+
+ case II_PUSH_BY_EXP: {
+ str = _stack->pop()->getString();
+ ScValue *val = _stack->pop()->getProp(str);
+ if (val) {
+ _stack->push(val);
+ } else {
+ _stack->pushNULL();
+ }
+
+ break;
+ }
+
+ case II_POP_BY_EXP: {
+ str = _stack->pop()->getString();
+ ScValue *var = _stack->pop();
+ ScValue *val = _stack->pop();
+
+ if (val == NULL) {
+ runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
+ var->setNULL();
+ } else {
+ var->setProp(str, val);
+ }
+
+ break;
+ }
+
+ case II_PUSH_REG1:
+ _stack->push(_reg1);
+ break;
+
+ case II_POP_REG1:
+ _reg1->copy(_stack->pop());
+ break;
+
+ case II_JMP:
+ _iP = getDWORD();
+ break;
+
+ case II_JMP_FALSE: {
+ dw = getDWORD();
+ //if (!_stack->pop()->getBool()) _iP = dw;
+ ScValue *val = _stack->pop();
+ if (!val) {
+ runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
+ } else {
+ if (!val->getBool()) {
+ _iP = dw;
+ }
+ }
+ break;
+ }
+
+ case II_ADD:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op1->isNULL() || op2->isNULL()) {
+ _operand->setNULL();
+ } else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) {
+ char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1];
+ strcpy(tempStr, op1->getString());
+ strcat(tempStr, op2->getString());
+ _operand->setString(tempStr);
+ delete[] tempStr;
+ } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
+ _operand->setInt(op1->getInt() + op2->getInt());
+ } else {
+ _operand->setFloat(op1->getFloat() + op2->getFloat());
+ }
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_SUB:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op1->isNULL() || op2->isNULL()) {
+ _operand->setNULL();
+ } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
+ _operand->setInt(op1->getInt() - op2->getInt());
+ } else {
+ _operand->setFloat(op1->getFloat() - op2->getFloat());
+ }
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_MUL:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op1->isNULL() || op2->isNULL()) {
+ _operand->setNULL();
+ } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
+ _operand->setInt(op1->getInt() * op2->getInt());
+ } else {
+ _operand->setFloat(op1->getFloat() * op2->getFloat());
+ }
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_DIV:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op2->getFloat() == 0.0f) {
+ runtimeError("Division by zero.");
+ }
+
+ if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) {
+ _operand->setNULL();
+ } else {
+ _operand->setFloat(op1->getFloat() / op2->getFloat());
+ }
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_MODULO:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op2->getInt() == 0) {
+ runtimeError("Division by zero.");
+ }
+
+ if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0) {
+ _operand->setNULL();
+ } else {
+ _operand->setInt(op1->getInt() % op2->getInt());
+ }
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_NOT:
+ op1 = _stack->pop();
+ //if (op1->isNULL()) _operand->setNULL();
+ if (op1->isNULL()) {
+ _operand->setBool(true);
+ } else {
+ _operand->setBool(!op1->getBool());
+ }
+ _stack->push(_operand);
+
+ break;
+
+ case II_AND:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+ if (op1 == NULL || op2 == NULL) {
+ runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
+ _operand->setBool(false);
+ } else {
+ _operand->setBool(op1->getBool() && op2->getBool());
+ }
+ _stack->push(_operand);
+ break;
+
+ case II_OR:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+ if (op1 == NULL || op2 == NULL) {
+ runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
+ _operand->setBool(false);
+ } else {
+ _operand->setBool(op1->getBool() || op2->getBool());
+ }
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_EQ:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false);
+ else if (op1->isNative() && op2->isNative()){
+ _operand->setBool(op1->getNative() == op2->getNative());
+ }
+ else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
+ _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0);
+ }
+ else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() == op2->getFloat());
+ }
+ else{
+ _operand->setBool(op1->getInt() == op2->getInt());
+ }
+ */
+
+ _operand->setBool(ScValue::compare(op1, op2) == 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_NE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true);
+ else if (op1->isNative() && op2->isNative()){
+ _operand->setBool(op1->getNative() != op2->getNative());
+ }
+ else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
+ _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0);
+ }
+ else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() != op2->getFloat());
+ }
+ else{
+ _operand->setBool(op1->getInt() != op2->getInt());
+ }
+ */
+
+ _operand->setBool(ScValue::compare(op1, op2) != 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_L:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() < op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() < op2->getInt());
+ */
+
+ _operand->setBool(ScValue::compare(op1, op2) < 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_G:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() > op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() > op2->getInt());
+ */
+
+ _operand->setBool(ScValue::compare(op1, op2) > 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_LE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() <= op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() <= op2->getInt());
+ */
+
+ _operand->setBool(ScValue::compare(op1, op2) <= 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_GE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() >= op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() >= op2->getInt());
+ */
+
+ _operand->setBool(ScValue::compare(op1, op2) >= 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_STRICT_EQ:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ //_operand->setBool(op1->getType()==op2->getType() && op1->getFloat()==op2->getFloat());
+ _operand->setBool(ScValue::compareStrict(op1, op2) == 0);
+ _stack->push(_operand);
+
+ break;
+
+ case II_CMP_STRICT_NE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ //_operand->setBool(op1->getType()!=op2->getType() || op1->getFloat()!=op2->getFloat());
+ _operand->setBool(ScValue::compareStrict(op1, op2) != 0);
+ _stack->push(_operand);
+ break;
+
+ case II_DBG_LINE: {
+ int newLine = getDWORD();
+ if (newLine != _currentLine) {
+ _currentLine = newLine;
+ }
+ break;
+
+ }
+ default:
+ _gameRef->LOG(0, "Fatal: Invalid instruction %d ('%s', line %d, IP:0x%x)\n", inst, _filename, _currentLine, _iP - sizeof(uint32));
+ _state = SCRIPT_FINISHED;
+ ret = STATUS_FAILED;
+ } // switch(instruction)
+
+ //delete op;
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 ScScript::getFuncPos(const Common::String &name) {
+ for (uint32 i = 0; i < _numFunctions; i++) {
+ if (name == _functions[i].name) {
+ return _functions[i].pos;
+ }
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 ScScript::getMethodPos(const Common::String &name) {
+ for (uint32 i = 0; i < _numMethods; i++) {
+ if (name == _methods[i].name) {
+ return _methods[i].pos;
+ }
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *ScScript::getVar(char *name) {
+ ScValue *ret = NULL;
+
+ // scope locals
+ if (_scopeStack->_sP >= 0) {
+ if (_scopeStack->getTop()->propExists(name)) {
+ ret = _scopeStack->getTop()->getProp(name);
+ }
+ }
+
+ // script globals
+ if (ret == NULL) {
+ if (_globals->propExists(name)) {
+ ret = _globals->getProp(name);
+ }
+ }
+
+ // engine globals
+ if (ret == NULL) {
+ if (_engine->_globals->propExists(name)) {
+ ret = _engine->_globals->getProp(name);
+ }
+ }
+
+ if (ret == NULL) {
+ //RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name);
+ _gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine);
+ ScValue *val = new ScValue(_gameRef);
+ ScValue *scope = _scopeStack->getTop();
+ if (scope) {
+ scope->setProp(name, val);
+ ret = _scopeStack->getTop()->getProp(name);
+ } else {
+ _globals->setProp(name, val);
+ ret = _globals->getProp(name);
+ }
+ delete val;
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::waitFor(BaseObject *object) {
+ if (_unbreakable) {
+ runtimeError("Script cannot be interrupted.");
+ return STATUS_OK;
+ }
+
+ _state = SCRIPT_WAITING;
+ _waitObject = object;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::waitForExclusive(BaseObject *object) {
+ _engine->resetObject(object);
+ return waitFor(object);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::sleep(uint32 duration) {
+ if (_unbreakable) {
+ runtimeError("Script cannot be interrupted.");
+ return STATUS_OK;
+ }
+
+ _state = SCRIPT_SLEEPING;
+ if (_gameRef->_state == GAME_FROZEN) {
+ _waitTime = g_system->getMillis() + duration;
+ _waitFrozen = true;
+ } else {
+ _waitTime = _gameRef->_timer + duration;
+ _waitFrozen = false;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::finish(bool includingThreads) {
+ if (_state != SCRIPT_FINISHED && includingThreads) {
+ _state = SCRIPT_FINISHED;
+ finishThreads();
+ } else {
+ _state = SCRIPT_FINISHED;
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::run() {
+ _state = SCRIPT_RUNNING;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void ScScript::runtimeError(const char *fmt, ...) {
+ char buff[256];
+ va_list va;
+
+ va_start(va, fmt);
+ vsprintf(buff, fmt, va);
+ va_end(va);
+
+ _gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine);
+ _gameRef->LOG(0, " %s", buff);
+
+ if (!_gameRef->_suppressScriptErrors) {
+ _gameRef->quickMessage("Script runtime error. View log for details.");
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::persist(BasePersistenceManager *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ // buffer
+ if (persistMgr->getIsSaving()) {
+ if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) {
+ persistMgr->transfer(TMEMBER(_bufferSize));
+ persistMgr->putBytes(_buffer, _bufferSize);
+ } else {
+ // don't save idle/finished scripts
+ int bufferSize = 0;
+ persistMgr->transfer(TMEMBER(bufferSize));
+ }
+ } else {
+ persistMgr->transfer(TMEMBER(_bufferSize));
+ if (_bufferSize > 0) {
+ _buffer = new byte[_bufferSize];
+ persistMgr->getBytes(_buffer, _bufferSize);
+ _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
+ initTables();
+ } else {
+ _buffer = NULL;
+ _scriptStream = NULL;
+ }
+ }
+
+ persistMgr->transfer(TMEMBER(_callStack));
+ persistMgr->transfer(TMEMBER(_currentLine));
+ persistMgr->transfer(TMEMBER(_engine));
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_freezable));
+ persistMgr->transfer(TMEMBER(_globals));
+ persistMgr->transfer(TMEMBER(_iP));
+ persistMgr->transfer(TMEMBER(_scopeStack));
+ persistMgr->transfer(TMEMBER(_stack));
+ persistMgr->transfer(TMEMBER_INT(_state));
+ persistMgr->transfer(TMEMBER(_operand));
+ persistMgr->transfer(TMEMBER_INT(_origState));
+ persistMgr->transfer(TMEMBER(_owner));
+ persistMgr->transfer(TMEMBER(_reg1));
+ persistMgr->transfer(TMEMBER(_thread));
+ persistMgr->transfer(TMEMBER(_threadEvent));
+ persistMgr->transfer(TMEMBER(_thisStack));
+ persistMgr->transfer(TMEMBER(_timeSlice));
+ persistMgr->transfer(TMEMBER(_waitObject));
+ persistMgr->transfer(TMEMBER(_waitScript));
+ persistMgr->transfer(TMEMBER(_waitTime));
+ persistMgr->transfer(TMEMBER(_waitFrozen));
+
+ persistMgr->transfer(TMEMBER(_methodThread));
+ persistMgr->transfer(TMEMBER(_methodThread));
+ persistMgr->transfer(TMEMBER(_unbreakable));
+ persistMgr->transfer(TMEMBER(_parentScript));
+
+ if (!persistMgr->getIsSaving()) {
+ _tracingMode = false;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unbreakable) {
+ //if (_state!=SCRIPT_PERSISTENT) return NULL;
+
+ uint32 pos = getEventPos(eventName);
+ if (!pos) {
+ return NULL;
+ }
+
+ ScScript *thread = new ScScript(_gameRef, _engine);
+ if (thread) {
+ bool ret = thread->createThread(this, pos, eventName);
+ if (DID_SUCCEED(ret)) {
+ thread->_unbreakable = unbreakable;
+ _engine->_scripts.add(thread);
+ return thread;
+ } else {
+ delete thread;
+ return NULL;
+ }
+ } else {
+ return NULL;
+ }
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 ScScript::getEventPos(const Common::String &name) {
+ for (int i = _numEvents - 1; i >= 0; i--) {
+ if (scumm_stricmp(name.c_str(), _events[i].name) == 0) {
+ return _events[i].pos;
+ }
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::canHandleEvent(const Common::String &eventName) {
+ return getEventPos(eventName) != 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::canHandleMethod(const Common::String &methodName) {
+ return getMethodPos(methodName) != 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::pause() {
+ if (_state == SCRIPT_PAUSED) {
+ _gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine);
+ return STATUS_FAILED;
+ }
+
+ if (!_freezable || _state == SCRIPT_PERSISTENT) {
+ return STATUS_OK;
+ }
+
+ _origState = _state;
+ _state = SCRIPT_PAUSED;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::resume() {
+ if (_state != SCRIPT_PAUSED) {
+ return STATUS_OK;
+ }
+
+ _state = _origState;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScScript::TExternalFunction *ScScript::getExternal(char *name) {
+ for (uint32 i = 0; i < _numExternals; i++) {
+ if (strcmp(name, _externals[i].name) == 0) {
+ return &_externals[i];
+ }
+ }
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
+
+ _gameRef->LOG(0, "External functions are not supported on this platform.");
+ stack->correctParams(0);
+ stack->pushNULL();
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::copyParameters(ScStack *stack) {
+ int i;
+ int numParams = stack->pop()->getInt();
+ for (i = numParams - 1; i >= 0; i--) {
+ _stack->push(stack->getAt(i));
+ }
+ _stack->pushInt(numParams);
+
+ for (i = 0; i < numParams; i++) {
+ stack->pop();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScScript::finishThreads() {
+ for (uint32 i = 0; i < _engine->_scripts.size(); i++) {
+ ScScript *scr = _engine->_scripts[i];
+ if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0) {
+ scr->finish(true);
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeDebugScript interface implementation
+int ScScript::dbgGetLine() {
+ return _currentLine;
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *ScScript::dbgGetFilename() {
+ return _filename;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void ScScript::afterLoad() {
+ if (_buffer == NULL) {
+ byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize);
+ if (!buffer) {
+ _gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename);
+ _state = SCRIPT_ERROR;
+ return;
+ }
+
+ _buffer = new byte [_bufferSize];
+ memcpy(_buffer, buffer, _bufferSize);
+
+ delete _scriptStream;
+ _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
+
+ initTables();
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script.h b/engines/wintermute/base/scriptables/script.h
new file mode 100644
index 0000000000..0616bce58a
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script.h
@@ -0,0 +1,174 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCSCRIPT_H
+#define WINTERMUTE_SCSCRIPT_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/base/scriptables/dcscript.h" // Added by ClassView
+#include "engines/wintermute/coll_templ.h"
+
+namespace Wintermute {
+class BaseScriptHolder;
+class BaseObject;
+class ScEngine;
+class ScStack;
+class ScScript : public BaseClass {
+public:
+ BaseArray<int> _breakpoints;
+ bool _tracingMode;
+
+ ScScript *_parentScript;
+ bool _unbreakable;
+ bool finishThreads();
+ bool copyParameters(ScStack *stack);
+
+ void afterLoad();
+private:
+ ScValue *_operand;
+ ScValue *_reg1;
+public:
+ bool _freezable;
+ bool resume();
+ bool pause();
+ bool canHandleEvent(const Common::String &eventName);
+ bool canHandleMethod(const Common::String &methodName);
+ bool createThread(ScScript *original, uint32 initIP, const Common::String &eventName);
+ bool createMethodThread(ScScript *original, const Common::String &methodName);
+ ScScript *invokeEventHandler(const Common::String &eventName, bool unbreakable = false);
+ uint32 _timeSlice;
+ DECLARE_PERSISTENT(ScScript, BaseClass)
+ void runtimeError(const char *fmt, ...);
+ bool run();
+ bool finish(bool includingThreads = false);
+ bool sleep(uint32 duration);
+ bool waitForExclusive(BaseObject *object);
+ bool waitFor(BaseObject *object);
+ uint32 _waitTime;
+ bool _waitFrozen;
+ BaseObject *_waitObject;
+ ScScript *_waitScript;
+ TScriptState _state;
+ TScriptState _origState;
+ ScValue *getVar(char *name);
+ uint32 getFuncPos(const Common::String &name);
+ uint32 getEventPos(const Common::String &name);
+ uint32 getMethodPos(const Common::String &name);
+ typedef struct {
+ uint32 magic;
+ uint32 version;
+ uint32 codeStart;
+ uint32 funcTable;
+ uint32 symbolTable;
+ uint32 eventTable;
+ uint32 externalsTable;
+ uint32 methodTable;
+ } TScriptHeader;
+
+ TScriptHeader _header;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TFunctionPos;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TMethodPos;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TEventPos;
+
+ typedef struct {
+ char *name;
+ char *dll_name;
+ TCallType call_type;
+ TExternalType returns;
+ int nu_params;
+ TExternalType *params;
+ } TExternalFunction;
+
+
+ ScStack *_callStack;
+ ScStack *_thisStack;
+ ScStack *_scopeStack;
+ ScStack *_stack;
+ ScValue *_globals;
+ ScEngine *_engine;
+ int _currentLine;
+ bool executeInstruction();
+ char *getString();
+ uint32 getDWORD();
+ double getFloat();
+ void cleanup();
+ bool create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner);
+ uint32 _iP;
+private:
+ void readHeader();
+ uint32 _bufferSize;
+ byte *_buffer;
+public:
+ Common::SeekableReadStream *_scriptStream;
+ ScScript(BaseGame *inGame, ScEngine *engine);
+ virtual ~ScScript();
+ char *_filename;
+ bool _thread;
+ bool _methodThread;
+ char *_threadEvent;
+ BaseScriptHolder *_owner;
+ ScScript::TExternalFunction *getExternal(char *name);
+ bool externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function);
+private:
+ char **_symbols;
+ uint32 _numSymbols;
+ TFunctionPos *_functions;
+ TMethodPos *_methods;
+ TEventPos *_events;
+ uint32 _numExternals;
+ TExternalFunction *_externals;
+ uint32 _numFunctions;
+ uint32 _numMethods;
+ uint32 _numEvents;
+
+ bool initScript();
+ bool initTables();
+
+
+// IWmeDebugScript interface implementation
+public:
+ virtual int dbgGetLine();
+ virtual const char *dbgGetFilename();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp
new file mode 100644
index 0000000000..20e2ccadd1
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_engine.cpp
@@ -0,0 +1,610 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_ext_math.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/utils/utils.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(ScEngine, true)
+
+#define COMPILER_DLL "dcscomp.dll"
+//////////////////////////////////////////////////////////////////////////
+ScEngine::ScEngine(BaseGame *inGame) : BaseClass(inGame) {
+ _gameRef->LOG(0, "Initializing scripting engine...");
+
+ if (_compilerAvailable) {
+ _gameRef->LOG(0, " Script compiler bound successfuly");
+ } else {
+ _gameRef->LOG(0, " Script compiler is NOT available");
+ }
+
+ _globals = new ScValue(_gameRef);
+
+
+ // register 'Game' as global variable
+ if (!_globals->propExists("Game")) {
+ ScValue val(_gameRef);
+ val.setNative(_gameRef, true);
+ _globals->setProp("Game", &val);
+ }
+
+ // register 'Math' as global variable
+ if (!_globals->propExists("Math")) {
+ ScValue val(_gameRef);
+ val.setNative(_gameRef->_mathClass, true);
+ _globals->setProp("Math", &val);
+ }
+
+ // prepare script cache
+ for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
+ _cachedScripts[i] = NULL;
+ }
+
+ _currentScript = NULL;
+
+ _isProfiling = false;
+ _profilingStartTime = 0;
+
+ //EnableProfiling();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScEngine::~ScEngine() {
+ _gameRef->LOG(0, "Shutting down scripting engine");
+
+ disableProfiling();
+
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::cleanup() {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (!_scripts[i]->_thread && _scripts[i]->_owner) {
+ _scripts[i]->_owner->removeScript(_scripts[i]);
+ }
+ delete _scripts[i];
+ _scripts.remove_at(i);
+ i--;
+ }
+
+ _scripts.clear();
+
+ delete _globals;
+ _globals = NULL;
+
+ emptyScriptCache();
+
+ _currentScript = NULL; // ref only
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+byte *ScEngine::loadFile(void *data, char *filename, uint32 *size) {
+ return BaseFileManager::getEngineInstance()->readWholeFile(filename, size);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScEngine::closeFile(void *data, byte *buffer) {
+ delete[] buffer;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScEngine::parseElement(void *data, int line, int type, void *elementData) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) {
+ byte *compBuffer;
+ uint32 compSize;
+
+ // get script from cache
+ compBuffer = getCompiledScript(filename, &compSize);
+ if (!compBuffer) {
+ return NULL;
+ }
+
+ // add new script
+ ScScript *script = new ScScript(_gameRef, this);
+ bool ret = script->create(filename, compBuffer, compSize, owner);
+ if (DID_FAIL(ret)) {
+ _gameRef->LOG(ret, "Error running script '%s'...", filename);
+ delete script;
+ return NULL;
+ } else {
+ // publish the "self" pseudo-variable
+ ScValue val(_gameRef);
+ if (owner) {
+ val.setNative(owner, true);
+ } else {
+ val.setNULL();
+ }
+
+ script->_globals->setProp("self", &val);
+ script->_globals->setProp("this", &val);
+
+ _scripts.add(script);
+
+ return script;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache) {
+ // is script in cache?
+ if (!ignoreCache) {
+ for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
+ if (_cachedScripts[i] && scumm_stricmp(_cachedScripts[i]->_filename.c_str(), filename) == 0) {
+ _cachedScripts[i]->_timestamp = g_system->getMillis();
+ *outSize = _cachedScripts[i]->_size;
+ return _cachedScripts[i]->_buffer;
+ }
+ }
+ }
+
+ // nope, load it
+ byte *compBuffer;
+ uint32 compSize;
+
+ uint32 size;
+
+ byte *buffer = BaseEngine::instance().getFileManager()->readWholeFile(filename, &size);
+ if (!buffer) {
+ _gameRef->LOG(0, "ScEngine::GetCompiledScript - error opening script '%s'", filename);
+ return NULL;
+ }
+
+ // needs to be compiled?
+ if (FROM_LE_32(*(uint32 *)buffer) == SCRIPT_MAGIC) {
+ compBuffer = buffer;
+ compSize = size;
+ } else {
+ if (!_compilerAvailable) {
+ _gameRef->LOG(0, "ScEngine::GetCompiledScript - script '%s' needs to be compiled but compiler is not available", filename);
+ delete[] buffer;
+ return NULL;
+ }
+ // This code will never be called, since _compilerAvailable is const false.
+ // It's only here in the event someone would want to reinclude the compiler.
+ error("Script needs compilation, ScummVM does not contain a WME compiler");
+ }
+
+ byte *ret = NULL;
+
+ // add script to cache
+ CScCachedScript *cachedScript = new CScCachedScript(filename, compBuffer, compSize);
+ if (cachedScript) {
+ int index = 0;
+ uint32 minTime = g_system->getMillis();
+ for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
+ if (_cachedScripts[i] == NULL) {
+ index = i;
+ break;
+ } else if (_cachedScripts[i]->_timestamp <= minTime) {
+ minTime = _cachedScripts[i]->_timestamp;
+ index = i;
+ }
+ }
+
+ if (_cachedScripts[index] != NULL) {
+ delete _cachedScripts[index];
+ }
+ _cachedScripts[index] = cachedScript;
+
+ ret = cachedScript->_buffer;
+ *outSize = cachedScript->_size;
+ }
+
+
+ // cleanup
+ delete[] buffer;
+
+ return ret;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::tick() {
+ if (_scripts.size() == 0) {
+ return STATUS_OK;
+ }
+
+
+ // resolve waiting scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+
+ switch (_scripts[i]->_state) {
+ case SCRIPT_WAITING: {
+ /*
+ bool obj_found=false;
+ for(int j=0; j<_gameRef->_regObjects.size(); j++)
+ {
+ if (_gameRef->_regObjects[j] == _scripts[i]->_waitObject)
+ {
+ if (_gameRef->_regObjects[j]->IsReady()) _scripts[i]->Run();
+ obj_found = true;
+ break;
+ }
+ }
+ if (!obj_found) _scripts[i]->finish(); // _waitObject no longer exists
+ */
+ if (_gameRef->validObject(_scripts[i]->_waitObject)) {
+ if (_scripts[i]->_waitObject->isReady()) {
+ _scripts[i]->run();
+ }
+ } else {
+ _scripts[i]->finish();
+ }
+ break;
+ }
+
+ case SCRIPT_SLEEPING: {
+ if (_scripts[i]->_waitFrozen) {
+ if (_scripts[i]->_waitTime <= g_system->getMillis()) {
+ _scripts[i]->run();
+ }
+ } else {
+ if (_scripts[i]->_waitTime <= _gameRef->_timer) {
+ _scripts[i]->run();
+ }
+ }
+ break;
+ }
+
+ case SCRIPT_WAITING_SCRIPT: {
+ if (!isValidScript(_scripts[i]->_waitScript) || _scripts[i]->_waitScript->_state == SCRIPT_ERROR) {
+ // fake return value
+ _scripts[i]->_stack->pushNULL();
+ _scripts[i]->_waitScript = NULL;
+ _scripts[i]->run();
+ } else {
+ if (_scripts[i]->_waitScript->_state == SCRIPT_THREAD_FINISHED) {
+ // copy return value
+ _scripts[i]->_stack->push(_scripts[i]->_waitScript->_stack->pop());
+ _scripts[i]->run();
+ _scripts[i]->_waitScript->finish();
+ _scripts[i]->_waitScript = NULL;
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ } // switch
+ } // for each script
+
+
+ // execute scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+
+ // skip paused scripts
+ if (_scripts[i]->_state == SCRIPT_PAUSED) {
+ continue;
+ }
+
+ // time sliced script
+ if (_scripts[i]->_timeSlice > 0) {
+ uint32 startTime = g_system->getMillis();
+ while (_scripts[i]->_state == SCRIPT_RUNNING && g_system->getMillis() - startTime < _scripts[i]->_timeSlice) {
+ _currentScript = _scripts[i];
+ _scripts[i]->executeInstruction();
+ }
+ if (_isProfiling && _scripts[i]->_filename) {
+ addScriptTime(_scripts[i]->_filename, g_system->getMillis() - startTime);
+ }
+ }
+
+ // normal script
+ else {
+ uint32 startTime = 0;
+ bool isProfiling = _isProfiling;
+ if (isProfiling) {
+ startTime = g_system->getMillis();
+ }
+
+ while (_scripts[i]->_state == SCRIPT_RUNNING) {
+ _currentScript = _scripts[i];
+ _scripts[i]->executeInstruction();
+ }
+ if (isProfiling && _scripts[i]->_filename) {
+ addScriptTime(_scripts[i]->_filename, g_system->getMillis() - startTime);
+ }
+ }
+ _currentScript = NULL;
+ }
+
+ removeFinishedScripts();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::tickUnbreakable() {
+ // execute unbreakable scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (!_scripts[i]->_unbreakable) {
+ continue;
+ }
+
+ while (_scripts[i]->_state == SCRIPT_RUNNING) {
+ _currentScript = _scripts[i];
+ _scripts[i]->executeInstruction();
+ }
+ _scripts[i]->finish();
+ _currentScript = NULL;
+ }
+ removeFinishedScripts();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::removeFinishedScripts() {
+ // remove finished scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) {
+ if (!_scripts[i]->_thread && _scripts[i]->_owner) {
+ _scripts[i]->_owner->removeScript(_scripts[i]);
+ }
+
+ delete _scripts[i];
+ _scripts.remove_at(i);
+ i--;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int ScEngine::getNumScripts(int *running, int *waiting, int *persistent) {
+ int numRunning = 0, numWaiting = 0, numPersistent = 0, numTotal = 0;
+
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (_scripts[i]->_state == SCRIPT_FINISHED) {
+ continue;
+ }
+ switch (_scripts[i]->_state) {
+ case SCRIPT_RUNNING:
+ case SCRIPT_SLEEPING:
+ case SCRIPT_PAUSED:
+ numRunning++;
+ break;
+ case SCRIPT_WAITING:
+ numWaiting++;
+ break;
+ case SCRIPT_PERSISTENT:
+ numPersistent++;
+ break;
+ default:
+ warning("ScEngine::GetNumScripts - unhandled enum");
+ break;
+ }
+ numTotal++;
+ }
+ if (running) {
+ *running = numRunning;
+ }
+ if (waiting) {
+ *waiting = numWaiting;
+ }
+ if (persistent) {
+ *persistent = numPersistent;
+ }
+
+ return numTotal;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::emptyScriptCache() {
+ for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
+ if (_cachedScripts[i]) {
+ delete _cachedScripts[i];
+ _cachedScripts[i] = NULL;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::resetObject(BaseObject *Object) {
+ // terminate all scripts waiting for this object
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (_scripts[i]->_state == SCRIPT_WAITING && _scripts[i]->_waitObject == Object) {
+ if (!_gameRef->_compatKillMethodThreads) {
+ resetScript(_scripts[i]);
+ }
+
+ bool isThread = _scripts[i]->_methodThread || _scripts[i]->_thread;
+ _scripts[i]->finish(!isThread); // 1.9b1 - top-level script kills its threads as well
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::resetScript(ScScript *script) {
+ // terminate all scripts waiting for this script
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (_scripts[i]->_state == SCRIPT_WAITING_SCRIPT && _scripts[i]->_waitScript == script) {
+ _scripts[i]->finish();
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::persist(BasePersistenceManager *persistMgr) {
+ if (!persistMgr->getIsSaving()) {
+ cleanup();
+ }
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+ persistMgr->transfer(TMEMBER(_currentScript));
+ persistMgr->transfer(TMEMBER(_globals));
+ _scripts.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScEngine::editorCleanup() {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (_scripts[i]->_owner == NULL && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) {
+ delete _scripts[i];
+ _scripts.remove_at(i);
+ i--;
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::pauseAll() {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (_scripts[i] != _currentScript) {
+ _scripts[i]->pause();
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::resumeAll() {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ _scripts[i]->resume();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::isValidScript(ScScript *script) {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (_scripts[i] == script) {
+ return true;
+ }
+ }
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool ScEngine::clearGlobals(bool includingNatives) {
+ _globals->CleanProps(includingNatives);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void ScEngine::addScriptTime(const char *filename, uint32 time) {
+ if (!_isProfiling) {
+ return;
+ }
+
+ AnsiString fileName = filename;
+ fileName.toLowercase();
+ _scriptTimes[fileName] += time;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScEngine::enableProfiling() {
+ if (_isProfiling) {
+ return;
+ }
+
+ // destroy old data, if any
+ _scriptTimes.clear();
+
+ _profilingStartTime = g_system->getMillis();
+ _isProfiling = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScEngine::disableProfiling() {
+ if (!_isProfiling) {
+ return;
+ }
+
+ dumpStats();
+ _isProfiling = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScEngine::dumpStats() {
+ error("DumpStats not ported to ScummVM yet");
+ /* uint32 totalTime = g_system->getMillis() - _profilingStartTime;
+
+ typedef std::vector <std::pair<uint32, std::string> > TimeVector;
+ TimeVector times;
+
+ ScriptTimes::iterator it;
+ for (it = _scriptTimes.begin(); it != _scriptTimes.end(); ++it) {
+ times.push_back(std::pair<uint32, std::string> (it->_value, it->_key));
+ }
+ std::sort(times.begin(), times.end());
+
+
+ TimeVector::reverse_iterator tit;
+
+ _gameRef->LOG(0, "***** Script profiling information: *****");
+ _gameRef->LOG(0, " %-40s %fs", "Total execution time", (float)totalTime / 1000);
+
+ for (tit = times.rbegin(); tit != times.rend(); ++tit) {
+ _gameRef->LOG(0, " %-40s %fs (%f%%)", tit->second.c_str(), (float)tit->first / 1000, (float)tit->first / (float)totalTime * 100);
+ }*/
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h
new file mode 100644
index 0000000000..1a023326eb
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_engine.h
@@ -0,0 +1,135 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCENGINE_H
+#define WINTERMUTE_SCENGINE_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+
+#define MAX_CACHED_SCRIPTS 20
+class ScScript;
+class ScValue;
+class BaseObject;
+class BaseScriptHolder;
+class ScEngine : public BaseClass {
+public:
+ class CScCachedScript {
+ public:
+ CScCachedScript(const char *filename, byte *buffer, uint32 size) {
+ _timestamp = g_system->getMillis();
+ _buffer = new byte[size];
+ if (_buffer) {
+ memcpy(_buffer, buffer, size);
+ }
+ _size = size;
+ _filename = filename;
+ };
+
+ ~CScCachedScript() {
+ if (_buffer) {
+ delete[] _buffer;
+ }
+ };
+
+ uint32 _timestamp;
+ byte *_buffer;
+ uint32 _size;
+ Common::String _filename;
+ };
+
+ class CScBreakpoint {
+ public:
+ CScBreakpoint(const char *filename) {
+ _filename = filename;
+ }
+
+ ~CScBreakpoint() {
+ _lines.clear();
+ }
+
+ Common::String _filename;
+ BaseArray<int> _lines;
+ };
+
+public:
+ bool clearGlobals(bool includingNatives = false);
+ bool tickUnbreakable();
+ bool removeFinishedScripts();
+ bool isValidScript(ScScript *script);
+
+ ScScript *_currentScript;
+ bool resumeAll();
+ bool pauseAll();
+ void editorCleanup();
+ bool resetObject(BaseObject *Object);
+ bool resetScript(ScScript *script);
+ bool emptyScriptCache();
+ byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false);
+ DECLARE_PERSISTENT(ScEngine, BaseClass)
+ bool cleanup();
+ int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL);
+ bool tick();
+ ScValue *_globals;
+ ScScript *runScript(const char *filename, BaseScriptHolder *owner = NULL);
+ static const bool _compilerAvailable = false;
+
+ ScEngine(BaseGame *inGame);
+ virtual ~ScEngine();
+ static byte *loadFile(void *data, char *filename, uint32 *size);
+ static void closeFile(void *data, byte *buffer);
+ static void parseElement(void *data, int line, int type, void *elementData);
+
+ BaseArray<ScScript *> _scripts;
+
+ void enableProfiling();
+ void disableProfiling();
+ bool getIsProfiling() {
+ return _isProfiling;
+ }
+
+ void addScriptTime(const char *filename, uint32 Time);
+ void dumpStats();
+
+private:
+
+ CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS];
+ bool _isProfiling;
+ uint32 _profilingStartTime;
+
+ typedef Common::HashMap<Common::String, uint32> ScriptTimes;
+ ScriptTimes _scriptTimes;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script_ext_array.cpp b/engines/wintermute/base/scriptables/script_ext_array.cpp
new file mode 100644
index 0000000000..5ed07f0da6
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_array.cpp
@@ -0,0 +1,252 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/system/sys_instance.h"
+#include "engines/wintermute/base/scriptables/script_ext_array.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(SXArray, false)
+
+BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack) {
+ return new SXArray(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+SXArray::SXArray(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
+ _length = 0;
+ _values = new ScValue(_gameRef);
+
+ int numParams = stack->pop()->getInt(0);
+
+ if (numParams == 1) {
+ _length = stack->pop()->getInt(0);
+ } else if (numParams > 1) {
+ _length = numParams;
+ char paramName[20];
+ for (int i = 0; i < numParams; i++) {
+ sprintf(paramName, "%d", i);
+ _values->setProp(paramName, stack->pop());
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) {
+ _length = 0;
+ _values = new ScValue(_gameRef);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SXArray::~SXArray() {
+ delete _values;
+ _values = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *SXArray::scToString() {
+ char dummy[32768];
+ strcpy(dummy, "");
+ char propName[20];
+ for (int i = 0; i < _length; i++) {
+ sprintf(propName, "%d", i);
+ ScValue *val = _values->getProp(propName);
+ if (val) {
+ if (strlen(dummy) + strlen(val->getString()) < 32768) {
+ strcat(dummy, val->getString());
+ }
+ }
+
+ if (i < _length - 1 && strlen(dummy) + 1 < 32768) {
+ strcat(dummy, ",");
+ }
+ }
+ _strRep = dummy;
+ return _strRep.c_str();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXArray::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // Push
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Push") == 0) {
+ int numParams = stack->pop()->getInt(0);
+ char paramName[20];
+
+ for (int i = 0; i < numParams; i++) {
+ _length++;
+ sprintf(paramName, "%d", _length - 1);
+ _values->setProp(paramName, stack->pop(), true);
+ }
+ stack->pushInt(_length);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Pop
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Pop") == 0) {
+
+ stack->correctParams(0);
+
+ if (_length > 0) {
+ char paramName[20];
+ sprintf(paramName, "%d", _length - 1);
+ stack->push(_values->getProp(paramName));
+ _values->deleteProp(paramName);
+ _length--;
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *SXArray::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("array");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Length
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Length") == 0) {
+ _scValue->setInt(_length);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // [number]
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ char paramName[20];
+ if (validNumber(name, paramName)) {
+ return _values->getProp(paramName);
+ } else {
+ return _scValue;
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXArray::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Length
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Length") == 0) {
+ int origLength = _length;
+ _length = MAX(value->getInt(0), 0);
+
+ char propName[20];
+ if (_length < origLength) {
+ for (int i = _length; i < origLength; i++) {
+ sprintf(propName, "%d", i);
+ _values->deleteProp(propName);
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // [number]
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ char paramName[20];
+ if (validNumber(name, paramName)) {
+ int index = atoi(paramName);
+ if (index >= _length) {
+ _length = index + 1;
+ }
+ return _values->setProp(paramName, value);
+ } else {
+ return STATUS_FAILED;
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXArray::persist(BasePersistenceManager *persistMgr) {
+ BaseScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_length));
+ persistMgr->transfer(TMEMBER(_values));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXArray::validNumber(const char *origStr, char *outStr) {
+ bool isNumber = true;
+ for (uint32 i = 0; i < strlen(origStr); i++) {
+ if (!(origStr[i] >= '0' && origStr[i] <= '9')) {
+ isNumber = false;
+ break;
+ }
+ }
+
+ if (isNumber) {
+ int index = atoi(origStr);
+ sprintf(outStr, "%d", index);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SXArray::push(ScValue *val) {
+ char paramName[20];
+ _length++;
+ sprintf(paramName, "%d", _length - 1);
+ _values->setProp(paramName, val, true);
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_ext_array.h b/engines/wintermute/base/scriptables/script_ext_array.h
new file mode 100644
index 0000000000..d9805ef94f
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_array.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXARRAY_H
+#define WINTERMUTE_SXARRAY_H
+
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace Wintermute {
+
+class SXArray : public BaseScriptable {
+public:
+ bool push(ScValue *val);
+ bool validNumber(const char *origStr, char *outStr);
+ DECLARE_PERSISTENT(SXArray, BaseScriptable)
+ SXArray(BaseGame *inGame, ScStack *stack);
+ SXArray(BaseGame *inGame);
+ virtual ~SXArray();
+ ScValue *scGetProperty(const char *name);
+ bool scSetProperty(const char *name, ScValue *value);
+ bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ const char *scToString();
+private:
+ int _length;
+ ScValue *_values;
+ Common::String _strRep;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script_ext_date.cpp b/engines/wintermute/base/scriptables/script_ext_date.cpp
new file mode 100644
index 0000000000..11eead3b9c
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_date.cpp
@@ -0,0 +1,293 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_ext_date.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(SXDate, false)
+
+BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack) {
+ return new SXDate(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+SXDate::SXDate(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
+ stack->correctParams(6);
+
+ memset(&_tm, 0, sizeof(_tm));
+
+ ScValue *valYear = stack->pop();
+ _tm.tm_year = valYear->getInt() - 1900;
+ _tm.tm_mon = stack->pop()->getInt() - 1;
+ _tm.tm_mday = stack->pop()->getInt();
+ _tm.tm_hour = stack->pop()->getInt();
+ _tm.tm_min = stack->pop()->getInt();
+ _tm.tm_sec = stack->pop()->getInt();
+
+ if (valYear->isNULL()) {
+ g_system->getTimeAndDate(_tm);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SXDate::~SXDate() {
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *SXDate::scToString() {
+ // TODO: Make this more stringy, and less ISO 8601-like
+ _strRep.format("%04d-%02d-%02d - %02d:%02d:%02d", _tm.tm_year, _tm.tm_mon, _tm.tm_mday, _tm.tm_hour, _tm.tm_min, _tm.tm_sec);
+ return _strRep.c_str();
+ //return asctime(&_tm);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXDate::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GetYear
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetYear") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_year + 1900);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetMonth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMonth") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_mon + 1);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetDate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetDate") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_mday);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetHours
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHours") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_hour);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetMinutes
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMinutes") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_min);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetSeconds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSeconds") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_sec);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetWeekday
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetWeekday") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_wday);
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetYear
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetYear") == 0) {
+ stack->correctParams(1);
+ _tm.tm_year = stack->pop()->getInt() - 1900;
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetMonth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMonth") == 0) {
+ stack->correctParams(1);
+ _tm.tm_mon = stack->pop()->getInt() - 1;
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetDate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetDate") == 0) {
+ stack->correctParams(1);
+ _tm.tm_mday = stack->pop()->getInt();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetHours
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetHours") == 0) {
+ stack->correctParams(1);
+ _tm.tm_hour = stack->pop()->getInt();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetMinutes
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMinutes") == 0) {
+ stack->correctParams(1);
+ _tm.tm_min = stack->pop()->getInt();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetSeconds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetSeconds") == 0) {
+ stack->correctParams(1);
+ _tm.tm_sec = stack->pop()->getInt();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetCurrentTime
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetCurrentTime") == 0) {
+ stack->correctParams(0);
+ g_system->getTimeAndDate(_tm);
+ stack->pushNULL();
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *SXDate::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("date");
+ return _scValue;
+ } else {
+ return _scValue;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXDate::scSetProperty(const char *name, ScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name")==0){
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ else*/ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXDate::persist(BasePersistenceManager *persistMgr) {
+
+ BaseScriptable::persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_tm.tm_year));
+ persistMgr->transfer(TMEMBER(_tm.tm_mon));
+ persistMgr->transfer(TMEMBER(_tm.tm_mday));
+ persistMgr->transfer(TMEMBER(_tm.tm_hour));
+ persistMgr->transfer(TMEMBER(_tm.tm_min));
+ persistMgr->transfer(TMEMBER(_tm.tm_sec));
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int SXDate::scCompare(BaseScriptable *Value) {
+ TimeDate time1 = _tm;
+ TimeDate time2 = ((SXDate *)Value)->_tm;
+
+ if (time1.tm_year < time2.tm_year) {
+ return -1;
+ } else if (time1.tm_year == time2.tm_year) {
+ if (time1.tm_mon < time2.tm_mon) {
+ return -1;
+ } else if (time1.tm_mon == time2.tm_mon) {
+ if (time1.tm_mday < time2.tm_mday) {
+ return -1;
+ } else if (time1.tm_mday == time2.tm_mday) {
+ if (time1.tm_hour < time2.tm_hour) {
+ return -1;
+ } else if (time1.tm_hour == time2.tm_hour) {
+ if (time1.tm_min < time2.tm_min) {
+ return -1;
+ } else if (time1.tm_min == time2.tm_min) {
+ if (time1.tm_sec < time2.tm_sec) {
+ return -1;
+ } else if (time1.tm_sec == time2.tm_sec) {
+ return 0; // Equal
+ } else {
+ return 1; // Sec
+ }
+ } else {
+ return 1; // Minute
+ }
+ } else {
+ return 1; // Hour
+ }
+ } else {
+ return 1; // Day
+ }
+ } else {
+ return 1; // Month
+ }
+ } else {
+ return 1; // Year
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_ext_date.h b/engines/wintermute/base/scriptables/script_ext_date.h
new file mode 100644
index 0000000000..f6f04dd7e6
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_date.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXDATE_H
+#define WINTERMUTE_SXDATE_H
+
+#include "common/system.h"
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace Wintermute {
+
+class SXDate : public BaseScriptable {
+public:
+ int scCompare(BaseScriptable *Value);
+ DECLARE_PERSISTENT(SXDate, BaseScriptable)
+ SXDate(BaseGame *inGame, ScStack *Stack);
+ virtual ~SXDate();
+ ScValue *scGetProperty(const char *name);
+ bool scSetProperty(const char *name, ScValue *value);
+ bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ const char *scToString();
+private:
+ TimeDate _tm;
+ Common::String _strRep;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script_ext_file.cpp b/engines/wintermute/base/scriptables/script_ext_file.cpp
new file mode 100644
index 0000000000..ab574d464b
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_file.cpp
@@ -0,0 +1,829 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/system/sys_class_registry.h"
+#include "engines/wintermute/system/sys_class.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/file/base_file.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/scriptables/script_ext_file.h"
+
+// Note: This code is completely untested, as I have yet to find a game that uses SXFile.
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(SXFile, false)
+
+BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack) {
+ return new SXFile(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+SXFile::SXFile(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ _filename = NULL;
+ if (!val->isNULL()) {
+ BaseUtils::setString(&_filename, val->getString());
+ }
+
+ _readFile = NULL;
+ _writeFile = NULL;
+
+ _mode = 0;
+ _textMode = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SXFile::~SXFile() {
+ cleanup();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SXFile::cleanup() {
+ delete[] _filename;
+ _filename = NULL;
+ close();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SXFile::close() {
+ if (_readFile) {
+ BaseFileManager::getEngineInstance()->closeFile(_readFile);
+ _readFile = NULL;
+ }
+ if (_writeFile) {
+ _writeFile->finalize();
+ delete _writeFile;
+ _writeFile = NULL;
+ }
+ _mode = 0;
+ _textMode = false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *SXFile::scToString() {
+ if (_filename) {
+ return _filename;
+ } else {
+ return "[file object]";
+ }
+}
+
+#define FILE_BUFFER_SIZE 32768
+//////////////////////////////////////////////////////////////////////////
+bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetFilename
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetFilename") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+ cleanup();
+ BaseUtils::setString(&_filename, filename);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // OpenAsText / OpenAsBinary
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "OpenAsText") == 0 || strcmp(name, "OpenAsBinary") == 0) {
+ stack->correctParams(1);
+ close();
+ _mode = stack->pop()->getInt(1);
+ if (_mode < 1 || _mode > 3) {
+ script->runtimeError("File.%s: invalid access mode. Setting read mode.", name);
+ _mode = 1;
+ }
+ if (_mode == 1) {
+ _readFile = BaseFileManager::getEngineInstance()->openFile(_filename);
+ if (!_readFile) {
+ //script->runtimeError("File.%s: Error opening file '%s' for reading.", Name, _filename);
+ close();
+ } else {
+ _textMode = strcmp(name, "OpenAsText") == 0;
+ }
+ } else {
+ if (strcmp(name, "OpenAsText") == 0) {
+ if (_mode == 2) {
+ _writeFile = openForWrite(_filename, false);
+ } else {
+ _writeFile = openForAppend(_filename, false);
+ }
+ } else {
+ if (_mode == 2) {
+ _writeFile = openForWrite(_filename, true);
+ } else {
+ _writeFile = openForAppend(_filename, true);
+ }
+ }
+
+ if (!_writeFile) {
+ //script->runtimeError("File.%s: Error opening file '%s' for writing.", Name, _filename);
+ close();
+ } else {
+ _textMode = strcmp(name, "OpenAsText") == 0;
+ }
+ }
+
+ if (_readFile || _writeFile) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Close
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Close") == 0) {
+ stack->correctParams(0);
+ close();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetPosition") == 0) {
+ stack->correctParams(1);
+ if (_mode == 0) {
+ script->runtimeError("File.%s: File is not open", name);
+ stack->pushBool(false);
+ } else {
+ int pos = stack->pop()->getInt();
+ stack->pushBool(setPos(pos));
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Delete
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Delete") == 0) {
+ stack->correctParams(0);
+ close();
+ error("SXFile-Method: \"Delete\" not supported");
+ //stack->pushBool(BasePlatform::deleteFile(_filename) != false);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Copy
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Copy") == 0) {
+ stack->correctParams(2);
+ /* const char *dest = */ stack->pop()->getString();
+ /* bool overwrite = */ stack->pop()->getBool(true);
+
+ close();
+ error("SXFile-Method: Copy not supported");
+ //stack->pushBool(BasePlatform::copyFile(_filename, Dest, !Overwrite) != false);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadLine
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadLine") == 0) {
+ stack->correctParams(0);
+ if (!_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open in text mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ uint32 bufSize = FILE_BUFFER_SIZE;
+ byte *buf = (byte *)malloc(bufSize);
+ uint32 counter = 0;
+ byte b;
+ bool foundNewLine = false;
+ bool ret = STATUS_FAILED;
+ do {
+ ret = _readFile->read(&b, 1);
+ if (ret != 1) {
+ break;
+ }
+
+ if (counter > bufSize) {
+ buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE);
+ bufSize += FILE_BUFFER_SIZE;
+ }
+ if (b == '\n') {
+ buf[counter] = '\0';
+ foundNewLine = true;
+ break;
+ } else if (b == 0x0D) {
+ continue;
+ } else {
+ buf[counter] = b;
+ counter++;
+ }
+ } while (DID_SUCCEED(ret));
+
+ if (counter > bufSize) {
+ buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE);
+ bufSize += FILE_BUFFER_SIZE;
+ }
+ buf[counter] = '\0';
+
+ if (!foundNewLine && counter == 0) {
+ stack->pushNULL();
+ } else {
+ stack->pushString((char *)buf);
+ }
+
+ free(buf);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadText
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadText") == 0) {
+ stack->correctParams(1);
+ int textLen = stack->pop()->getInt();
+
+ if (!_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open in text mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ uint32 bufSize = FILE_BUFFER_SIZE;
+ byte *buf = (byte *)malloc(bufSize);
+ uint32 counter = 0;
+ byte b;
+
+ bool ret = STATUS_FAILED;
+ while (counter < (uint32)textLen) {
+ ret = _readFile->read(&b, 1);
+ if (ret != 1) {
+ break;
+ }
+
+ if (counter > bufSize) {
+ buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE);
+ bufSize += FILE_BUFFER_SIZE;
+ }
+ if (b == 0x0D) {
+ continue;
+ } else {
+ buf[counter] = b;
+ counter++;
+ }
+ }
+
+ if (counter > bufSize) {
+ buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE);
+ bufSize += FILE_BUFFER_SIZE;
+ }
+ buf[counter] = '\0';
+
+ if (textLen > 0 && counter == 0) {
+ stack->pushNULL();
+ } else {
+ stack->pushString((char *)buf);
+ }
+
+ free(buf);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteLine / WriteText
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteLine") == 0 || strcmp(name, "WriteText") == 0) {
+ stack->correctParams(1);
+ const char *line = stack->pop()->getString();
+ if (!_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in text mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ Common::String writeLine;
+ if (strcmp(name, "WriteLine") == 0) {
+ writeLine = Common::String::format("%s\n", line);
+ } else {
+ writeLine = Common::String::format("%s", line);
+ }
+ _writeFile->writeString(writeLine);
+ _writeFile->writeByte(0);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ //////////////////////////////////////////////////////////////////////////
+ // ReadBool
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadBool") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ bool val;
+ if (_readFile->read(&val, sizeof(bool)) == sizeof(bool)) {
+ stack->pushBool(val);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadByte
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadByte") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ byte val = _readFile->readByte();
+ if (!_readFile->err()) {
+ stack->pushInt(val);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadShort
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadShort") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ int16 val = _readFile->readSint16LE();
+ if (!_readFile->err()) {
+ stack->pushInt(65536 + val);
+ } else {
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadInt / ReadLong
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadInt") == 0 || strcmp(name, "ReadLong") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ int32 val = _readFile->readSint32LE();
+ if (!_readFile->err()) {
+ stack->pushInt(val);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadFloat
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadFloat") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ float val;
+ (*(uint32 *)&val) = _readFile->readUint32LE();
+ if (!_readFile->err()) {
+ stack->pushFloat(val);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadDouble
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadDouble") == 0) { // TODO: Solve reading a 8 byte double.
+ error("SXFile::ReadDouble - Not endian safe yet");
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ double val;
+ if (_readFile->read(&val, sizeof(double)) == sizeof(double)) {
+ stack->pushFloat(val);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadString") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ uint32 size = _readFile->readUint32LE();
+ if (!_readFile->err()) {
+ byte *str = new byte[size + 1];
+ if (str) {
+ if (_readFile->read(str, size) == size) {
+ str[size] = '\0';
+ stack->pushString((char *)str);
+ }
+ delete[] str;
+ } else {
+ stack->pushNULL();
+ }
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteBool
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteBool") == 0) {
+ stack->correctParams(1);
+ bool val = stack->pop()->getBool();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ _writeFile->writeByte(val);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteByte
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteByte") == 0) {
+ stack->correctParams(1);
+ byte val = stack->pop()->getInt();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ _writeFile->writeByte(val);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteShort
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteShort") == 0) {
+ stack->correctParams(1);
+ int16 val = stack->pop()->getInt();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ _writeFile->writeSint16LE(val);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteInt / WriteLong
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteInt") == 0 || strcmp(name, "WriteLong") == 0) {
+ stack->correctParams(1);
+ int32 val = stack->pop()->getInt();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ _writeFile->writeSint32LE(val);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteFloat
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteFloat") == 0) {
+ stack->correctParams(1);
+ float val = stack->pop()->getFloat();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ uint32 *ptr = (uint32 *)&val;
+ _writeFile->writeUint32LE(*ptr);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteDouble
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteDouble") == 0) {
+ error("SXFile::WriteDouble - Not endian safe yet");
+ stack->correctParams(1);
+ /* double val = */ stack->pop()->getFloat();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ //fwrite(&val, sizeof(val), 1, (FILE *)_writeFile);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteString") == 0) {
+ stack->correctParams(1);
+ const char *val = stack->pop()->getString();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ uint32 size = strlen(val);
+ _writeFile->writeUint32LE(size);
+ _writeFile->writeString(val);
+
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *SXFile::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("file");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Filename (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Filename") == 0) {
+ _scValue->setString(_filename);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Position (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Position") == 0) {
+ _scValue->setInt(getPos());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Length (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Length") == 0) {
+ _scValue->setInt(getLength());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextMode (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextMode") == 0) {
+ _scValue->setBool(_textMode);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccessMode (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccessMode") == 0) {
+ _scValue->setInt(_mode);
+ return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXFile::scSetProperty(const char *name, ScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Length
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Length")==0){
+ int origLength = _length;
+ _length = max(value->getInt(0), 0);
+
+ char propName[20];
+ if (_length < OrigLength){
+ for(int i=_length; i<OrigLength; i++){
+ sprintf(PropName, "%d", i);
+ _values->DeleteProp(PropName);
+ }
+ }
+ return STATUS_OK;
+ }
+ else*/ return BaseScriptable::scSetProperty(name, value);
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 SXFile::getPos() {
+ if (_mode == 1 && _readFile) {
+ return _readFile->pos();
+ } else if ((_mode == 2 || _mode == 3) && _writeFile) {
+ error("SXFile - getPos for WriteFile not supported");
+ return 0;
+// return ftell((FILE *)_writeFile);
+ } else {
+ return 0;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SXFile::setPos(uint32 pos, int whence) {
+ if (_mode == 1 && _readFile) {
+ return _readFile->seek(pos, whence);
+ } else if ((_mode == 2 || _mode == 3) && _writeFile) {
+ error("SXFile - seeking in WriteFile not supported");
+ return false;
+// return fseek((FILE *)_writeFile, pos, (int)origin) == 0;
+ } else {
+ return false;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 SXFile::getLength() {
+ if (_mode == 1 && _readFile) {
+ return _readFile->size();
+ } else if ((_mode == 2 || _mode == 3) && _writeFile) {
+ error("SXFile - reading length for WriteFile not supported");
+ return 0;
+ /*
+ uint32 currentPos = ftell((FILE *)_writeFile);
+ fseek((FILE *)_writeFile, 0, SEEK_END);
+ int ret = ftell((FILE *)_writeFile);
+ fseek((FILE *)_writeFile, CurrentPos, SEEK_SET);
+ return Ret;*/
+ } else {
+ return 0;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SXFile::persist(BasePersistenceManager *persistMgr) {
+
+ BaseScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_mode));
+ persistMgr->transfer(TMEMBER(_textMode));
+
+ uint32 pos = 0;
+ if (persistMgr->getIsSaving()) {
+ pos = getPos();
+ persistMgr->transfer(TMEMBER(pos));
+ } else {
+ persistMgr->transfer(TMEMBER(pos));
+
+ // try to re-open file if needed
+ _writeFile = NULL;
+ _readFile = NULL;
+
+ if (_mode != 0) {
+ // open for reading
+ if (_mode == 1) {
+ _readFile = BaseFileManager::getEngineInstance()->openFile(_filename);
+ if (!_readFile) {
+ close();
+ }
+ }
+ // open for writing / appending
+ else {
+ if (_textMode) {
+ if (_mode == 2) {
+ _writeFile = openForWrite(_filename, false);
+ } else {
+ _writeFile = openForAppend(_filename, false);
+ }
+ } else {
+ if (_mode == 2) {
+ _writeFile = openForWrite(_filename, true);
+ } else {
+ _writeFile = openForAppend(_filename, true);
+ }
+ }
+ if (_writeFile) {
+ close();
+ }
+ }
+ setPos(pos);
+ }
+ }
+
+ return STATUS_OK;
+}
+
+// Should replace fopen(..., "wb+") and fopen(..., "w+")
+Common::WriteStream *SXFile::openForWrite(const Common::String &filename, bool binary) {
+ error("SXFile::openForWrite - WriteFiles not supported");
+}
+
+// Should replace fopen(..., "ab+") and fopen(..., "a+")
+Common::WriteStream *SXFile::openForAppend(const Common::String &filename, bool binary) {
+ error("SXFile::openForAppend - WriteFiles not supported");
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_ext_file.h b/engines/wintermute/base/scriptables/script_ext_file.h
new file mode 100644
index 0000000000..b91a53e695
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_file.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTES_SXFILE_H
+#define WINTERMUTES_SXFILE_H
+
+
+#include "engines/wintermute/base/base_scriptable.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+
+class BaseFile;
+
+class SXFile : public BaseScriptable {
+public:
+ DECLARE_PERSISTENT(SXFile, BaseScriptable)
+ ScValue *scGetProperty(const char *name);
+ bool scSetProperty(const char *name, ScValue *value);
+ bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ const char *scToString();
+ SXFile(BaseGame *inGame, ScStack *Stack);
+ virtual ~SXFile();
+private:
+ Common::SeekableReadStream *_readFile;
+ Common::WriteStream *_writeFile;
+ int _mode; // 0..none, 1..read, 2..write, 3..append
+ bool _textMode;
+ void close();
+ void cleanup();
+ uint32 getPos();
+ uint32 getLength();
+ bool setPos(uint32 pos, int whence = SEEK_SET);
+ char *_filename;
+ Common::WriteStream *openForWrite(const Common::String &filename, bool binary);
+ Common::WriteStream *openForAppend(const Common::String &filename, bool binary);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script_ext_math.cpp b/engines/wintermute/base/scriptables/script_ext_math.cpp
new file mode 100644
index 0000000000..598b80cff3
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_math.cpp
@@ -0,0 +1,295 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/script_ext_math.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/persistent.h"
+#include "common/math.h"
+#include <math.h>
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+IMPLEMENT_PERSISTENT(SXMath, true)
+
+BaseScriptable *makeSXMath(BaseGame *inGame) {
+ return new SXMath(inGame);
+}
+
+//////////////////////////////////////////////////////////////////////////
+SXMath::SXMath(BaseGame *inGame) : BaseScriptable(inGame) {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SXMath::~SXMath() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXMath::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // Abs
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Abs") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(fabs(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Acos
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Acos") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(acos(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Asin
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Asin") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(asin(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Atan
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Atan") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(atan(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Atan2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Atan2") == 0) {
+ stack->correctParams(2);
+ double y = stack->pop()->getFloat();
+ double x = stack->pop()->getFloat();
+ stack->pushFloat(atan2(y, x));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Ceil
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Ceil") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(ceil(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Cos
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Cos") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(cos(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Cosh
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Cosh") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(cosh(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Exp
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Exp") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(exp(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Floor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Floor") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(floor(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Log
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Log") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(log(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Log10
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Log10") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(log10(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Pow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Pow") == 0) {
+ stack->correctParams(2);
+ double x = stack->pop()->getFloat();
+ double y = stack->pop()->getFloat();
+
+ stack->pushFloat(pow(x, y));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Sin
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Sin") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(sin(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Sinh
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Sinh") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(sinh(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Tan
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Tan") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(tan(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Tanh
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Tanh") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(tanh(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Sqrt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Sqrt") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(sqrt(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DegToRad
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DegToRad") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(degreeToRadian(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RadToDeg
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RadToDeg") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(radianToDegree(stack->pop()->getFloat()));
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *SXMath::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("math");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PI
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PI") == 0) {
+ _scValue->setFloat(M_PI);
+ return _scValue;
+ } else {
+ return _scValue;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+double SXMath::degreeToRadian(double value) {
+ return value * (M_PI / 180.0f);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+double SXMath::radianToDegree(double value) {
+ return value * (180.0f / M_PI);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXMath::persist(BasePersistenceManager *persistMgr) {
+
+ BaseScriptable::persist(persistMgr);
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_ext_math.h b/engines/wintermute/base/scriptables/script_ext_math.h
new file mode 100644
index 0000000000..f86d59fe7b
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_math.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXMATH_H
+#define WINTERMUTE_SXMATH_H
+
+
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace Wintermute {
+
+class SXMath : public BaseScriptable {
+public:
+ DECLARE_PERSISTENT(SXMath, BaseScriptable)
+ SXMath(BaseGame *inGame);
+ virtual ~SXMath();
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+
+private:
+ double degreeToRadian(double value);
+ double radianToDegree(double value);
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
new file mode 100644
index 0000000000..5ed9bd5313
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
@@ -0,0 +1,529 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_scriptable.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_ext_mem_buffer.h"
+#include "common/file.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(SXMemBuffer, false)
+
+BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack) {
+ return new SXMemBuffer(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+SXMemBuffer::SXMemBuffer(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
+ stack->correctParams(1);
+ _buffer = NULL;
+ _size = 0;
+
+ int newSize = stack->pop()->getInt();
+ resize(MAX(0, newSize));
+}
+
+//////////////////////////////////////////////////////////////////////////
+SXMemBuffer::SXMemBuffer(BaseGame *inGame, void *buffer) : BaseScriptable(inGame) {
+ _size = 0;
+ _buffer = buffer;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SXMemBuffer::~SXMemBuffer() {
+ cleanup();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *SXMemBuffer::scToMemBuffer() {
+ return _buffer;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SXMemBuffer::cleanup() {
+ if (_size) {
+ free(_buffer);
+ }
+ _buffer = NULL;
+ _size = 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SXMemBuffer::resize(int newSize) {
+ int oldSize = _size;
+
+ if (_size == 0) {
+ _buffer = malloc(newSize);
+ if (_buffer) {
+ _size = newSize;
+ }
+ } else {
+ void *newBuf = realloc(_buffer, newSize);
+ if (!newBuf) {
+ if (newSize == 0) {
+ _buffer = newBuf;
+ _size = newSize;
+ } else {
+ return STATUS_FAILED;
+ }
+ } else {
+ _buffer = newBuf;
+ _size = newSize;
+ }
+ }
+
+ if (_buffer && _size > oldSize) {
+ memset((byte *)_buffer + oldSize, 0, _size - oldSize);
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SXMemBuffer::checkBounds(ScScript *script, int start, int length) {
+ if (_buffer == NULL) {
+ script->runtimeError("Cannot use Set/Get methods on an uninitialized memory buffer");
+ return false;
+ }
+ if (_size == 0) {
+ return true;
+ }
+
+ if (start < 0 || length == 0 || start + length > _size) {
+ script->runtimeError("Set/Get method call is out of bounds");
+ return false;
+ } else {
+ return true;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *SXMemBuffer::scToString() {
+ return "[membuffer object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetSize
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSize") == 0) {
+ stack->correctParams(1);
+ int newSize = stack->pop()->getInt();
+ newSize = MAX(0, newSize);
+ if (DID_SUCCEED(resize(newSize))) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetBool
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetBool") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(bool))) {
+ stack->pushNULL();
+ } else {
+ stack->pushBool(*(bool *)((byte *)_buffer + start));
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetByte
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetByte") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(byte))) {
+ stack->pushNULL();
+ } else {
+ stack->pushInt(*(byte *)((byte *)_buffer + start));
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetShort
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetShort") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(short))) {
+ stack->pushNULL();
+ } else {
+ stack->pushInt(65536 + * (short *)((byte *)_buffer + start));
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetInt / GetLong
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetInt") == 0 || strcmp(name, "GetLong") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(int))) {
+ stack->pushNULL();
+ } else {
+ stack->pushInt(*(int *)((byte *)_buffer + start));
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFloat
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFloat") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(float))) {
+ stack->pushNULL();
+ } else {
+ stack->pushFloat(*(float *)((byte *)_buffer + start));
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetDouble
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetDouble") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(double))) {
+ stack->pushNULL();
+ } else {
+ stack->pushFloat(*(double *)((byte *)_buffer + start));
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetString") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ int length = stack->pop()->getInt();
+
+ // find end of string
+ if (length == 0 && start >= 0 && start < _size) {
+ for (int i = start; i < _size; i++) {
+ if (((char *)_buffer)[i] == '\0') {
+ length = i - start;
+ break;
+ }
+ }
+ }
+
+ if (!checkBounds(script, start, length)) {
+ stack->pushNULL();
+ } else {
+ char *str = new char[length + 1];
+ Common::strlcpy(str, (const char *)_buffer + start, length + 1);
+ stack->pushString(str);
+ delete[] str;
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetPointer
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetPointer") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(void *))) {
+ stack->pushNULL();
+ } else {
+ void *pointer = *(void **)((byte *)_buffer + start);
+ SXMemBuffer *buf = new SXMemBuffer(_gameRef, pointer);
+ stack->pushNative(buf, false);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetBool
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetBool") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ bool val = stack->pop()->getBool();
+
+ if (!checkBounds(script, start, sizeof(bool))) {
+ stack->pushBool(false);
+ } else {
+ *(bool *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetByte
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetByte") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ byte val = (byte)stack->pop()->getInt();
+
+ if (!checkBounds(script, start, sizeof(byte))) {
+ stack->pushBool(false);
+ } else {
+ *(byte *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetShort
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetShort") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ short val = (short)stack->pop()->getInt();
+
+ if (!checkBounds(script, start, sizeof(short))) {
+ stack->pushBool(false);
+ } else {
+ *(short *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetInt / SetLong
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetInt") == 0 || strcmp(name, "SetLong") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ int val = stack->pop()->getInt();
+
+ if (!checkBounds(script, start, sizeof(int))) {
+ stack->pushBool(false);
+ } else {
+ *(int *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetFloat
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetFloat") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ float val = (float)stack->pop()->getFloat();
+
+ if (!checkBounds(script, start, sizeof(float))) {
+ stack->pushBool(false);
+ } else {
+ *(float *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetDouble
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetDouble") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ double val = stack->pop()->getFloat();
+
+ if (!checkBounds(script, start, sizeof(double))) {
+ stack->pushBool(false);
+ } else {
+ *(double *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetString") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ const char *val = stack->pop()->getString();
+
+ if (!checkBounds(script, start, strlen(val) + 1)) {
+ stack->pushBool(false);
+ } else {
+ memcpy((byte *)_buffer + start, val, strlen(val) + 1);
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPointer
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetPointer") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ /* ScValue *val = */ stack->pop();
+
+ if (!checkBounds(script, start, sizeof(void *))) {
+ stack->pushBool(false);
+ } else {
+ /*
+ int pointer = (int)Val->getMemBuffer();
+ memcpy((byte *)_buffer+Start, &Pointer, sizeof(void*));
+ stack->pushBool(true);
+ */
+ // TODO fix
+ stack->pushBool(false);
+
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DEBUG_Dump
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DEBUG_Dump") == 0) {
+ stack->correctParams(0);
+ if (_buffer && _size) {
+ warning("SXMemBuffer::ScCallMethod - DEBUG_Dump");
+ Common::DumpFile f;
+ f.open("buffer.bin");
+ f.write(_buffer, _size);
+ f.close();
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *SXMemBuffer::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("membuffer");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Size (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Size") == 0) {
+ _scValue->setInt(_size);
+ return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXMemBuffer::scSetProperty(const char *name, ScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Length
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Length")==0){
+ int origLength = _length;
+ _length = max(value->getInt(0), 0);
+
+ char propName[20];
+ if (_length < OrigLength){
+ for(int i=_length; i<OrigLength; i++){
+ sprintf(PropName, "%d", i);
+ _values->DeleteProp(PropName);
+ }
+ }
+ return STATUS_OK;
+ }
+ else*/ return BaseScriptable::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXMemBuffer::persist(BasePersistenceManager *persistMgr) {
+
+ BaseScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_size));
+
+ if (persistMgr->getIsSaving()) {
+ if (_size > 0) {
+ persistMgr->putBytes((byte *)_buffer, _size);
+ }
+ } else {
+ if (_size > 0) {
+ _buffer = malloc(_size);
+ persistMgr->getBytes((byte *)_buffer, _size);
+ } else {
+ _buffer = NULL;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int SXMemBuffer::scCompare(BaseScriptable *val) {
+ if (_buffer == val->scToMemBuffer()) {
+ return 0;
+ } else {
+ return 1;
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.h b/engines/wintermute/base/scriptables/script_ext_mem_buffer.h
new file mode 100644
index 0000000000..d2662b3036
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXMEMBUFFER_H
+#define WINTERMUTE_SXMEMBUFFER_H
+
+
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace Wintermute {
+
+class SXMemBuffer : public BaseScriptable {
+public:
+ virtual int scCompare(BaseScriptable *Val);
+ DECLARE_PERSISTENT(SXMemBuffer, BaseScriptable)
+ ScValue *scGetProperty(const char *name);
+ bool scSetProperty(const char *name, ScValue *value);
+ bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ const char *scToString();
+ SXMemBuffer(BaseGame *inGame, ScStack *stack);
+ SXMemBuffer(BaseGame *inGame, void *buffer);
+ virtual ~SXMemBuffer();
+ virtual void *scToMemBuffer();
+private:
+ int _size;
+
+ bool resize(int newSize);
+ void *_buffer;
+ void cleanup();
+ bool checkBounds(ScScript *script, int start, int length);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script_ext_object.cpp b/engines/wintermute/base/scriptables/script_ext_object.cpp
new file mode 100644
index 0000000000..b87aac81f9
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_object.cpp
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/script_ext_object.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(SXObject, false)
+
+BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack) {
+ return new SXObject(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+SXObject::SXObject(BaseGame *inGame, ScStack *stack) : BaseObject(inGame) {
+ int numParams = stack->pop()->getInt(0);
+ for (int i = 0; i < numParams; i++) {
+ addScript(stack->pop()->getString());
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SXObject::~SXObject() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXObject::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_ext_object.h b/engines/wintermute/base/scriptables/script_ext_object.h
new file mode 100644
index 0000000000..c85d16d44e
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_object.h
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXOBJECT_H
+#define WINTERMUTE_SXOBJECT_H
+
+
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+
+class SXObject : public BaseObject {
+public:
+ DECLARE_PERSISTENT(SXObject, BaseObject)
+ SXObject(BaseGame *inGame, ScStack *Stack);
+ virtual ~SXObject();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp
new file mode 100644
index 0000000000..8d87a92dc1
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_string.cpp
@@ -0,0 +1,436 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/base/scriptables/script_ext_string.h"
+#include "engines/wintermute/base/scriptables/script_ext_array.h"
+#include "engines/wintermute/utils/string_util.h"
+#include "common/tokenizer.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(SXString, false)
+
+BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack) {
+ return new SXString(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+SXString::SXString(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
+ _string = NULL;
+ _capacity = 0;
+
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ if (val->isInt()) {
+ _capacity = MAX(0, val->getInt());
+ if (_capacity > 0) {
+ _string = new char[_capacity];
+ memset(_string, 0, _capacity);
+ }
+ } else {
+ setStringVal(val->getString());
+ }
+
+ if (_capacity == 0) {
+ setStringVal("");
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SXString::~SXString() {
+ if (_string) {
+ delete[] _string;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SXString::setStringVal(const char *val) {
+ int len = strlen(val);
+ if (len >= _capacity) {
+ _capacity = len + 1;
+ delete[] _string;
+ _string = NULL;
+ _string = new char[_capacity];
+ memset(_string, 0, _capacity);
+ }
+ strcpy(_string, val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *SXString::scToString() {
+ if (_string) {
+ return _string;
+ } else {
+ return "[null string]";
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SXString::scSetString(const char *val) {
+ setStringVal(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // Substring
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Substring") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ int end = stack->pop()->getInt();
+
+ if (end < start) {
+ BaseUtils::swap(&start, &end);
+ }
+
+ //try {
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ str = StringUtil::utf8ToWide(_string);
+ } else {
+ str = StringUtil::ansiToWide(_string);
+ }
+
+ //WideString subStr = str.substr(start, end - start + 1);
+ WideString subStr(str.c_str() + start, end - start + 1);
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ stack->pushString(StringUtil::wideToUtf8(subStr).c_str());
+ } else {
+ stack->pushString(StringUtil::wideToAnsi(subStr).c_str());
+ }
+ // } catch (std::exception &) {
+ // stack->pushNULL();
+ // }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Substr
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Substr") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+
+ ScValue *val = stack->pop();
+ int len = val->getInt();
+
+ if (!val->isNULL() && len <= 0) {
+ stack->pushString("");
+ return STATUS_OK;
+ }
+
+ if (val->isNULL()) {
+ len = strlen(_string) - start;
+ }
+
+// try {
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ str = StringUtil::utf8ToWide(_string);
+ } else {
+ str = StringUtil::ansiToWide(_string);
+ }
+
+// WideString subStr = str.substr(start, len);
+ WideString subStr(str.c_str() + start, len);
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ stack->pushString(StringUtil::wideToUtf8(subStr).c_str());
+ } else {
+ stack->pushString(StringUtil::wideToAnsi(subStr).c_str());
+ }
+// } catch (std::exception &) {
+// stack->pushNULL();
+// }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToUpperCase
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToUpperCase") == 0) {
+ stack->correctParams(0);
+
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ str = StringUtil::utf8ToWide(_string);
+ } else {
+ str = StringUtil::ansiToWide(_string);
+ }
+
+ str.toUppercase();
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ stack->pushString(StringUtil::wideToUtf8(str).c_str());
+ } else {
+ stack->pushString(StringUtil::wideToAnsi(str).c_str());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToLowerCase
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToLowerCase") == 0) {
+ stack->correctParams(0);
+
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ str = StringUtil::utf8ToWide(_string);
+ } else {
+ str = StringUtil::ansiToWide(_string);
+ }
+
+ str.toLowercase();
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ stack->pushString(StringUtil::wideToUtf8(str).c_str());
+ } else {
+ stack->pushString(StringUtil::wideToAnsi(str).c_str());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IndexOf
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IndexOf") == 0) {
+ stack->correctParams(2);
+
+ const char *strToFind = stack->pop()->getString();
+ int index = stack->pop()->getInt();
+
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ str = StringUtil::utf8ToWide(_string);
+ } else {
+ str = StringUtil::ansiToWide(_string);
+ }
+
+ WideString toFind;
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ toFind = StringUtil::utf8ToWide(strToFind);
+ } else {
+ toFind = StringUtil::ansiToWide(strToFind);
+ }
+
+ int indexOf = StringUtil::indexOf(str, toFind, index);
+ stack->pushInt(indexOf);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Split
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Split") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ char separators[MAX_PATH_LENGTH] = ",";
+ if (!val->isNULL()) {
+ strcpy(separators, val->getString());
+ }
+
+ SXArray *array = new SXArray(_gameRef);
+ if (!array) {
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ str = StringUtil::utf8ToWide(_string);
+ } else {
+ str = StringUtil::ansiToWide(_string);
+ }
+
+ WideString delims;
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ delims = StringUtil::utf8ToWide(separators);
+ } else {
+ delims = StringUtil::ansiToWide(separators);
+ }
+
+ Common::Array<WideString> parts;
+
+
+
+ Common::StringTokenizer tokenizer(str, delims);
+ while (!tokenizer.empty()) {
+ Common::String str2 = tokenizer.nextToken();
+ parts.push_back(str2);
+ }
+ // TODO: Clean this up
+ /*do {
+ pos = StringUtil::IndexOf(Common::String(str.c_str() + start), delims, start);
+ //pos = str.find_first_of(delims, start);
+ if (pos == start) {
+ start = pos + 1;
+ } else if (pos == str.size()) {
+ parts.push_back(Common::String(str.c_str() + start));
+ break;
+ } else {
+ parts.push_back(Common::String(str.c_str() + start, pos - start));
+ start = pos + 1;
+ }
+ //start = str.find_first_not_of(delims, start);
+ start = StringUtil::LastIndexOf(Common::String(str.c_str() + start), delims, start) + 1;
+
+ } while (pos != str.size());*/
+
+ for (Common::Array<WideString>::iterator it = parts.begin(); it != parts.end(); ++it) {
+ WideString &part = (*it);
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ val = new ScValue(_gameRef, StringUtil::wideToUtf8(part).c_str());
+ } else {
+ val = new ScValue(_gameRef, StringUtil::wideToAnsi(part).c_str());
+ }
+
+ array->push(val);
+ delete val;
+ val = NULL;
+ }
+
+ stack->pushNative(array, false);
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *SXString::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("string");
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Length (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Length") == 0) {
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::utf8ToWide(_string);
+ _scValue->setInt(wstr.size());
+ } else {
+ _scValue->setInt(strlen(_string));
+ }
+
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Capacity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Capacity") == 0) {
+ _scValue->setInt(_capacity);
+ return _scValue;
+ } else {
+ return _scValue;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXString::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Capacity
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Capacity") == 0) {
+ int32 newCap = (uint32)value->getInt();
+ if (newCap < (int32)(strlen(_string) + 1)) {
+ _gameRef->LOG(0, "Warning: cannot lower string capacity");
+ } else if (newCap != _capacity) {
+ char *newStr = new char[newCap];
+ if (newStr) {
+ memset(newStr, 0, newCap);
+ strcpy(newStr, _string);
+ delete[] _string;
+ _string = newStr;
+ _capacity = newCap;
+ }
+ }
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXString::persist(BasePersistenceManager *persistMgr) {
+
+ BaseScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_capacity));
+
+ if (persistMgr->getIsSaving()) {
+ if (_capacity > 0) {
+ persistMgr->putBytes((byte *)_string, _capacity);
+ }
+ } else {
+ if (_capacity > 0) {
+ _string = new char[_capacity];
+ persistMgr->getBytes((byte *)_string, _capacity);
+ } else {
+ _string = NULL;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int SXString::scCompare(BaseScriptable *val) {
+ return strcmp(_string, ((SXString *)val)->_string);
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_ext_string.h b/engines/wintermute/base/scriptables/script_ext_string.h
new file mode 100644
index 0000000000..255b9c57eb
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_ext_string.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXSTRING_H
+#define WINTERMUTE_SXSTRING_H
+
+
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace Wintermute {
+
+class SXString : public BaseScriptable {
+public:
+ virtual int scCompare(BaseScriptable *Val);
+ DECLARE_PERSISTENT(SXString, BaseScriptable)
+ ScValue *scGetProperty(const char *name);
+ bool scSetProperty(const char *name, ScValue *value);
+ bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ void scSetString(const char *val);
+ const char *scToString();
+ void setStringVal(const char *val);
+
+ SXString(BaseGame *inGame, ScStack *Stack);
+ virtual ~SXString();
+
+private:
+ char *_string;
+ int _capacity;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script_stack.cpp b/engines/wintermute/base/scriptables/script_stack.cpp
new file mode 100644
index 0000000000..77367045c2
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_stack.cpp
@@ -0,0 +1,232 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(ScStack, false)
+
+//////////////////////////////////////////////////////////////////////////
+ScStack::ScStack(BaseGame *inGame) : BaseClass(inGame) {
+ _sP = -1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScStack::~ScStack() {
+
+#if _DEBUG
+ //_gameRef->LOG(0, "STAT: Stack size: %d, SP=%d", _values.size(), _sP);
+#endif
+
+ for (uint32 i = 0; i < _values.size(); i++) {
+ delete _values[i];
+ }
+ _values.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *ScStack::pop() {
+ if (_sP < 0) {
+ _gameRef->LOG(0, "Fatal: Stack underflow");
+ return NULL;
+ }
+
+ return _values[_sP--];
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::push(ScValue *val) {
+ _sP++;
+
+ if (_sP < (int32)_values.size()) {
+ _values[_sP]->cleanup();
+ _values[_sP]->copy(val);
+ } else {
+ ScValue *copyVal = new ScValue(_gameRef);
+ copyVal->copy(val);
+ _values.add(copyVal);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *ScStack::getPushValue() {
+ _sP++;
+
+ if (_sP >= (int32)_values.size()) {
+ ScValue *val = new ScValue(_gameRef);
+ _values.add(val);
+ }
+ _values[_sP]->cleanup();
+ return _values[_sP];
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *ScStack::getTop() {
+ if (_sP < 0 || _sP >= (int32)_values.size()) {
+ return NULL;
+ } else {
+ return _values[_sP];
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *ScStack::getAt(int index) {
+ index = _sP - index;
+ if (index < 0 || index >= (int32)_values.size()) {
+ return NULL;
+ } else {
+ return _values[index];
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::correctParams(uint32 expectedParams) {
+ uint32 nuParams = (uint32)pop()->getInt();
+
+ if (expectedParams < nuParams) { // too many params
+ while (expectedParams < nuParams) {
+ //Pop();
+ delete _values[_sP - expectedParams];
+ _values.remove_at(_sP - expectedParams);
+ nuParams--;
+ _sP--;
+ }
+ } else if (expectedParams > nuParams) { // need more params
+ while (expectedParams > nuParams) {
+ //Push(null_val);
+ ScValue *nullVal = new ScValue(_gameRef);
+ nullVal->setNULL();
+ _values.insert_at(_sP - nuParams + 1, nullVal);
+ nuParams++;
+ _sP++;
+
+ if ((int32)_values.size() > _sP + 1) {
+ delete _values[_values.size() - 1];
+ _values.remove_at(_values.size() - 1);
+ }
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushNULL() {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setNULL();
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setNULL();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushInt(int val) {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setInt(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setInt(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushFloat(double val) {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setFloat(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setFloat(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushBool(bool val) {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setBool(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setBool(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushString(const char *val) {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setString(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setString(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushNative(BaseScriptable *val, bool persistent) {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setNative(Val, Persistent);
+ Push(val);
+ delete val;
+ */
+
+ getPushValue()->setNative(val, persistent);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScStack::persist(BasePersistenceManager *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_sP));
+ _values.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_stack.h b/engines/wintermute/base/scriptables/script_stack.h
new file mode 100644
index 0000000000..86d246cf34
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_stack.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCSTACK_H
+#define WINTERMUTE_SCSTACK_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/persistent.h"
+
+namespace Wintermute {
+
+class ScValue;
+class BaseScriptable;
+
+class ScStack : public BaseClass {
+public:
+ ScValue *getAt(int Index);
+ ScValue *getPushValue();
+ DECLARE_PERSISTENT(ScStack, BaseClass)
+ void pushNative(BaseScriptable *val, bool persistent);
+ void pushString(const char *val);
+ void pushBool(bool val);
+ void pushInt(int val);
+ void pushFloat(double val);
+ void pushNULL();
+ void correctParams(uint32 expectedParams);
+ ScValue *getTop();
+ void push(ScValue *val);
+ ScValue *pop();
+ ScStack(BaseGame *inGame);
+ virtual ~ScStack();
+ BaseArray<ScValue *> _values;
+ int _sP;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp
new file mode 100644
index 0000000000..0bc7ab5807
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_value.cpp
@@ -0,0 +1,995 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/utils/string_util.h"
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(ScValue, false)
+
+//////////////////////////////////////////////////////////////////////////
+ScValue::ScValue(BaseGame *inGame) : BaseClass(inGame) {
+ _type = VAL_NULL;
+
+ _valBool = false;
+ _valInt = 0;
+ _valFloat = 0.0f;
+ _valNative = NULL;
+ _valString = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) {
+ _type = VAL_BOOL;
+ _valBool = val;
+
+ _valInt = 0;
+ _valFloat = 0.0f;
+ _valNative = NULL;
+ _valString = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) {
+ _type = VAL_INT;
+ _valInt = val;
+
+ _valFloat = 0.0f;
+ _valBool = false;
+ _valNative = NULL;
+ _valString = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) {
+ _type = VAL_FLOAT;
+ _valFloat = val;
+
+ _valInt = 0;
+ _valBool = false;
+ _valNative = NULL;
+ _valString = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) {
+ _type = VAL_STRING;
+ _valString = NULL;
+ setStringVal(val);
+
+ _valBool = false;
+ _valInt = 0;
+ _valFloat = 0.0f;
+ _valNative = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::cleanup(bool ignoreNatives) {
+ deleteProps();
+
+ if (_valString) {
+ delete[] _valString;
+ }
+
+ if (!ignoreNatives) {
+ if (_valNative && !_persistent) {
+ _valNative->_refCount--;
+ if (_valNative->_refCount <= 0) {
+ delete _valNative;
+ _valNative = NULL;
+ }
+ }
+ }
+
+
+ _type = VAL_NULL;
+
+ _valBool = false;
+ _valInt = 0;
+ _valFloat = 0.0f;
+ _valNative = NULL;
+ _valString = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue::~ScValue() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *ScValue::getProp(const char *name) {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->getProp(name);
+ }
+
+ if (_type == VAL_STRING && strcmp(name, "Length") == 0) {
+ _gameRef->_scValue->_type = VAL_INT;
+
+ if (_gameRef->_textEncoding == TEXT_ANSI) {
+ _gameRef->_scValue->setInt(strlen(_valString));
+ } else {
+ WideString wstr = StringUtil::utf8ToWide(_valString);
+ _gameRef->_scValue->setInt(wstr.size());
+ }
+
+ return _gameRef->_scValue;
+ }
+
+ ScValue *ret = NULL;
+
+ if (_type == VAL_NATIVE && _valNative) {
+ ret = _valNative->scGetProperty(name);
+ }
+
+ if (ret == NULL) {
+ _valIter = _valObject.find(name);
+ if (_valIter != _valObject.end()) {
+ ret = _valIter->_value;
+ }
+ }
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::deleteProp(const char *name) {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->deleteProp(name);
+ }
+
+ _valIter = _valObject.find(name);
+ if (_valIter != _valObject.end()) {
+ delete _valIter->_value;
+ _valIter->_value = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAsConst) {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->setProp(name, val);
+ }
+
+ bool ret = STATUS_FAILED;
+ if (_type == VAL_NATIVE && _valNative) {
+ ret = _valNative->scSetProperty(name, val);
+ }
+
+ if (DID_FAIL(ret)) {
+ ScValue *newVal = NULL;
+
+ _valIter = _valObject.find(name);
+ if (_valIter != _valObject.end()) {
+ newVal = _valIter->_value;
+ }
+ if (!newVal) {
+ newVal = new ScValue(_gameRef);
+ } else {
+ newVal->cleanup();
+ }
+
+ newVal->copy(val, copyWhole);
+ newVal->_isConstVar = setAsConst;
+ _valObject[name] = newVal;
+
+ if (_type != VAL_NATIVE) {
+ _type = VAL_OBJECT;
+ }
+
+ /*
+ _valIter = _valObject.find(Name);
+ if (_valIter != _valObject.end()){
+ delete _valIter->_value;
+ _valIter->_value = NULL;
+ }
+ ScValue* val = new ScValue(_gameRef);
+ val->Copy(Val, CopyWhole);
+ val->_isConstVar = SetAsConst;
+ _valObject[Name] = val;
+
+ if (_type!=VAL_NATIVE) _type = VAL_OBJECT;
+ */
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::propExists(const char *name) {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->propExists(name);
+ }
+ _valIter = _valObject.find(name);
+
+ return (_valIter != _valObject.end());
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::deleteProps() {
+ _valIter = _valObject.begin();
+ while (_valIter != _valObject.end()) {
+ delete(ScValue *)_valIter->_value;
+ _valIter++;
+ }
+ _valObject.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::CleanProps(bool includingNatives) {
+ _valIter = _valObject.begin();
+ while (_valIter != _valObject.end()) {
+ if (!_valIter->_value->_isConstVar && (!_valIter->_value->isNative() || includingNatives)) {
+ _valIter->_value->setNULL();
+ }
+ _valIter++;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::isNULL() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->isNULL();
+ }
+
+ return (_type == VAL_NULL);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::isNative() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->isNative();
+ }
+
+ return (_type == VAL_NATIVE);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::isString() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->isString();
+ }
+
+ return (_type == VAL_STRING);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::isFloat() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->isFloat();
+ }
+
+ return (_type == VAL_FLOAT);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::isInt() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->isInt();
+ }
+
+ return (_type == VAL_INT);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::isBool() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->isBool();
+ }
+
+ return (_type == VAL_BOOL);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::isObject() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->isObject();
+ }
+
+ return (_type == VAL_OBJECT);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+TValType ScValue::getTypeTolerant() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->getType();
+ }
+
+ return _type;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::setBool(bool val) {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setBool(val);
+ return;
+ }
+
+ if (_type == VAL_NATIVE) {
+ _valNative->scSetBool(val);
+ return;
+ }
+
+ _valBool = val;
+ _type = VAL_BOOL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::setInt(int val) {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setInt(val);
+ return;
+ }
+
+ if (_type == VAL_NATIVE) {
+ _valNative->scSetInt(val);
+ return;
+ }
+
+ _valInt = val;
+ _type = VAL_INT;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::setFloat(double val) {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setFloat(val);
+ return;
+ }
+
+ if (_type == VAL_NATIVE) {
+ _valNative->scSetFloat(val);
+ return;
+ }
+
+ _valFloat = val;
+ _type = VAL_FLOAT;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::setString(const char *val) {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setString(val);
+ return;
+ }
+
+ if (_type == VAL_NATIVE) {
+ _valNative->scSetString(val);
+ return;
+ }
+
+ setStringVal(val);
+ if (_valString) {
+ _type = VAL_STRING;
+ } else {
+ _type = VAL_NULL;
+ }
+}
+
+void ScValue::setString(const Common::String &val) {
+ setString(val.c_str());
+}
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::setStringVal(const char *val) {
+ if (_valString) {
+ delete[] _valString;
+ _valString = NULL;
+ }
+
+ if (val == NULL) {
+ _valString = NULL;
+ return;
+ }
+
+ _valString = new char [strlen(val) + 1];
+ if (_valString) {
+ strcpy(_valString, val);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::setNULL() {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setNULL();
+ return;
+ }
+
+ if (_valNative && !_persistent) {
+ _valNative->_refCount--;
+ if (_valNative->_refCount <= 0) {
+ delete _valNative;
+ }
+ }
+ _valNative = NULL;
+ deleteProps();
+
+ _type = VAL_NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::setNative(BaseScriptable *val, bool persistent) {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setNative(val, persistent);
+ return;
+ }
+
+ if (val == NULL) {
+ setNULL();
+ } else {
+ if (_valNative && !_persistent) {
+ _valNative->_refCount--;
+ if (_valNative->_refCount <= 0) {
+ if (_valNative != val) {
+ delete _valNative;
+ }
+ _valNative = NULL;
+ }
+ }
+
+ _type = VAL_NATIVE;
+ _persistent = persistent;
+
+ _valNative = val;
+ if (_valNative && !_persistent) {
+ _valNative->_refCount++;
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::setObject() {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setObject();
+ return;
+ }
+
+ deleteProps();
+ _type = VAL_OBJECT;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::setReference(ScValue *val) {
+ _valRef = val;
+ _type = VAL_VARIABLE_REF;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::getBool(bool defaultVal) {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->getBool();
+ }
+
+ switch (_type) {
+ case VAL_BOOL:
+ return _valBool;
+
+ case VAL_NATIVE:
+ return _valNative->scToBool();
+
+ case VAL_INT:
+ return (_valInt != 0);
+
+ case VAL_FLOAT:
+ return (_valFloat != 0.0f);
+
+ case VAL_STRING:
+ return (scumm_stricmp(_valString, "1") == 0 || scumm_stricmp(_valString, "yes") == 0 || scumm_stricmp(_valString, "true") == 0);
+
+ default:
+ return defaultVal;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int ScValue::getInt(int defaultVal) {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->getInt();
+ }
+
+ switch (_type) {
+ case VAL_BOOL:
+ return _valBool ? 1 : 0;
+
+ case VAL_NATIVE:
+ return _valNative->scToInt();
+
+ case VAL_INT:
+ return _valInt;
+
+ case VAL_FLOAT:
+ return (int)_valFloat;
+
+ case VAL_STRING:
+ return atoi(_valString);
+
+ default:
+ return defaultVal;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+double ScValue::getFloat(double defaultVal) {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->getFloat();
+ }
+
+ switch (_type) {
+ case VAL_BOOL:
+ return _valBool ? 1.0f : 0.0f;
+
+ case VAL_NATIVE:
+ return _valNative->scToFloat();
+
+ case VAL_INT:
+ return (double)_valInt;
+
+ case VAL_FLOAT:
+ return _valFloat;
+
+ case VAL_STRING:
+ return atof(_valString);
+
+ default:
+ return defaultVal;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *ScValue::getMemBuffer() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->getMemBuffer();
+ }
+
+ if (_type == VAL_NATIVE) {
+ return _valNative->scToMemBuffer();
+ } else {
+ return (void *)NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *ScValue::getString() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->getString();
+ }
+
+ switch (_type) {
+ case VAL_OBJECT:
+ setStringVal("[object]");
+ break;
+
+ case VAL_NULL:
+ setStringVal("[null]");
+ break;
+
+ case VAL_NATIVE: {
+ const char *strVal = _valNative->scToString();
+ setStringVal(strVal);
+ return strVal;
+ break;
+ }
+
+ case VAL_BOOL:
+ setStringVal(_valBool ? "yes" : "no");
+ break;
+
+ case VAL_INT: {
+ char dummy[50];
+ sprintf(dummy, "%d", _valInt);
+ setStringVal(dummy);
+ break;
+ }
+
+ case VAL_FLOAT: {
+ char dummy[50];
+ sprintf(dummy, "%f", _valFloat);
+ setStringVal(dummy);
+ break;
+ }
+
+ case VAL_STRING:
+ break;
+
+ default:
+ setStringVal("");
+ }
+
+ return _valString;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseScriptable *ScValue::getNative() {
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->getNative();
+ }
+
+ if (_type == VAL_NATIVE) {
+ return _valNative;
+ } else {
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+TValType ScValue::getType() {
+ return _type;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::copy(ScValue *orig, bool copyWhole) {
+ _gameRef = orig->_gameRef;
+
+ if (_valNative && !_persistent) {
+ _valNative->_refCount--;
+ if (_valNative->_refCount <= 0) {
+ if (_valNative != orig->_valNative) {
+ delete _valNative;
+ }
+ _valNative = NULL;
+ }
+ }
+
+ if (orig->_type == VAL_VARIABLE_REF && orig->_valRef && copyWhole) {
+ orig = orig->_valRef;
+ }
+
+ cleanup(true);
+
+ _type = orig->_type;
+ _valBool = orig->_valBool;
+ _valInt = orig->_valInt;
+ _valFloat = orig->_valFloat;
+ setStringVal(orig->_valString);
+
+ _valRef = orig->_valRef;
+ _persistent = orig->_persistent;
+
+ _valNative = orig->_valNative;
+ if (_valNative && !_persistent) {
+ _valNative->_refCount++;
+ }
+//!!!! ref->native++
+
+ // copy properties
+ if (orig->_type == VAL_OBJECT && orig->_valObject.size() > 0) {
+ orig->_valIter = orig->_valObject.begin();
+ while (orig->_valIter != orig->_valObject.end()) {
+ _valObject[orig->_valIter->_key] = new ScValue(_gameRef);
+ _valObject[orig->_valIter->_key]->copy(orig->_valIter->_value);
+ orig->_valIter++;
+ }
+ } else {
+ _valObject.clear();
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScValue::setValue(ScValue *val) {
+ if (val->_type == VAL_VARIABLE_REF) {
+ setValue(val->_valRef);
+ return;
+ }
+
+ // if being assigned a simple type, preserve native state
+ if (_type == VAL_NATIVE && (val->_type == VAL_INT || val->_type == VAL_STRING || val->_type == VAL_BOOL)) {
+ switch (val->_type) {
+ case VAL_INT:
+ _valNative->scSetInt(val->getInt());
+ break;
+ case VAL_FLOAT:
+ _valNative->scSetFloat(val->getFloat());
+ break;
+ case VAL_BOOL:
+ _valNative->scSetBool(val->getBool());
+ break;
+ case VAL_STRING:
+ _valNative->scSetString(val->getString());
+ break;
+ default:
+ warning("ScValue::setValue - unhandled enum");
+ break;
+ }
+ }
+ // otherwise just copy everything
+ else {
+ copy(val);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_persistent));
+ persistMgr->transfer(TMEMBER(_isConstVar));
+ persistMgr->transfer(TMEMBER_INT(_type));
+ persistMgr->transfer(TMEMBER(_valBool));
+ persistMgr->transfer(TMEMBER(_valFloat));
+ persistMgr->transfer(TMEMBER(_valInt));
+ persistMgr->transfer(TMEMBER(_valNative));
+
+ int size;
+ const char *str;
+ if (persistMgr->getIsSaving()) {
+ size = _valObject.size();
+ persistMgr->transfer("", &size);
+ _valIter = _valObject.begin();
+ while (_valIter != _valObject.end()) {
+ str = _valIter->_key.c_str();
+ persistMgr->transfer("", &str);
+ persistMgr->transfer("", &_valIter->_value);
+
+ _valIter++;
+ }
+ } else {
+ ScValue *val;
+ persistMgr->transfer("", &size);
+ for (int i = 0; i < size; i++) {
+ persistMgr->transfer("", &str);
+ persistMgr->transfer("", &val);
+
+ _valObject[str] = val;
+ delete[] str;
+ }
+ }
+
+ persistMgr->transfer(TMEMBER(_valRef));
+ persistMgr->transfer(TMEMBER(_valString));
+
+ /*
+ FILE* f = fopen("c:\\val.log", "a+");
+ switch(_type)
+ {
+ case VAL_STRING:
+ fprintf(f, "str %s\n", _valString);
+ break;
+
+ case VAL_INT:
+ fprintf(f, "int %d\n", _valInt);
+ break;
+
+ case VAL_BOOL:
+ fprintf(f, "bool %d\n", _valBool);
+ break;
+
+ case VAL_NULL:
+ fprintf(f, "null\n");
+ break;
+
+ case VAL_NATIVE:
+ fprintf(f, "native\n");
+ break;
+
+ case VAL_VARIABLE_REF:
+ fprintf(f, "ref\n");
+ break;
+
+ case VAL_OBJECT:
+ fprintf(f, "obj\n");
+ break;
+
+ case VAL_FLOAT:
+ fprintf(f, "float\n");
+ break;
+
+ }
+ fclose(f);
+ */
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ _valIter = _valObject.begin();
+ while (_valIter != _valObject.end()) {
+ buffer->putTextIndent(indent, "PROPERTY {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _valIter->_key.c_str());
+ buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _valIter->_value->getString());
+ buffer->putTextIndent(indent, "}\n\n");
+
+ _valIter++;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// -1 ... left is less, 0 ... equals, 1 ... left is greater
+int ScValue::compare(ScValue *val1, ScValue *val2) {
+ // both natives?
+ if (val1->isNative() && val2->isNative()) {
+ // same class?
+ if (strcmp(val1->getNative()->getClassName(), val2->getNative()->getClassName()) == 0) {
+ return val1->getNative()->scCompare(val2->getNative());
+ } else {
+ return strcmp(val1->getString(), val2->getString());
+ }
+ }
+
+ // both objects?
+ if (val1->isObject() && val2->isObject()) {
+ return -1;
+ }
+
+
+ // null states
+ if (val1->isNULL() && !val2->isNULL()) {
+ return -1;
+ } else if (!val1->isNULL() && val2->isNULL()) {
+ return 1;
+ } else if (val1->isNULL() && val2->isNULL()) {
+ return 0;
+ }
+
+ // one of them is string? convert both to string
+ if (val1->isString() || val2->isString()) {
+ return strcmp(val1->getString(), val2->getString());
+ }
+
+ // one of them is float?
+ if (val1->isFloat() || val2->isFloat()) {
+ if (val1->getFloat() < val2->getFloat()) {
+ return -1;
+ } else if (val1->getFloat() > val2->getFloat()) {
+ return 1;
+ } else {
+ return 0;
+ }
+ }
+
+ // otherwise compare as int's
+ if (val1->getInt() < val2->getInt()) {
+ return -1;
+ } else if (val1->getInt() > val2->getInt()) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int ScValue::compareStrict(ScValue *val1, ScValue *val2) {
+ if (val1->getTypeTolerant() != val2->getTypeTolerant()) {
+ return -1;
+ } else {
+ return ScValue::compare(val1, val2);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::setProperty(const char *propName, int value) {
+ ScValue *val = new ScValue(_gameRef, value);
+ bool ret = DID_SUCCEED(setProp(propName, val));
+ delete val;
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::setProperty(const char *propName, const char *value) {
+ ScValue *val = new ScValue(_gameRef, value);
+ bool ret = DID_SUCCEED(setProp(propName, val));
+ delete val;
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::setProperty(const char *propName, double value) {
+ ScValue *val = new ScValue(_gameRef, value);
+ bool ret = DID_SUCCEED(setProp(propName, val));
+ delete val;
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::setProperty(const char *propName, bool value) {
+ ScValue *val = new ScValue(_gameRef, value);
+ bool ret = DID_SUCCEED(setProp(propName, val));
+ delete val;
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScValue::setProperty(const char *propName) {
+ ScValue *val = new ScValue(_gameRef);
+ bool ret = DID_SUCCEED(setProp(propName, val));
+ delete val;
+ return ret;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_value.h b/engines/wintermute/base/scriptables/script_value.h
new file mode 100644
index 0000000000..bf7d9cd8a1
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_value.h
@@ -0,0 +1,113 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCVALUE_H
+#define WINTERMUTE_SCVALUE_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/scriptables/dcscript.h" // Added by ClassView
+#include "common/str.h"
+
+namespace Wintermute {
+
+class ScScript;
+class BaseScriptable;
+
+class ScValue : public BaseClass {
+public:
+ static int compare(ScValue *val1, ScValue *val2);
+ static int compareStrict(ScValue *val1, ScValue *val2);
+ TValType getTypeTolerant();
+ void cleanup(bool ignoreNatives = false);
+ DECLARE_PERSISTENT(ScValue, BaseClass)
+
+ bool _isConstVar;
+ bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ void setValue(ScValue *val);
+ bool _persistent;
+ bool propExists(const char *name);
+ void copy(ScValue *orig, bool copyWhole = false);
+ void setStringVal(const char *val);
+ TValType getType();
+ bool getBool(bool defaultVal = false);
+ int getInt(int defaultVal = 0);
+ double getFloat(double defaultVal = 0.0f);
+ const char *getString();
+ void *getMemBuffer();
+ BaseScriptable *getNative();
+ bool deleteProp(const char *name);
+ void deleteProps();
+ void CleanProps(bool includingNatives);
+ void setBool(bool val);
+ void setInt(int val);
+ void setFloat(double val);
+ void setString(const char *val);
+ void setString(const Common::String &val);
+ void setNULL();
+ void setNative(BaseScriptable *val, bool persistent = false);
+ void setObject();
+ void setReference(ScValue *val);
+ bool isNULL();
+ bool isNative();
+ bool isString();
+ bool isBool();
+ bool isFloat();
+ bool isInt();
+ bool isObject();
+ bool setProp(const char *name, ScValue *val, bool copyWhole = false, bool setAsConst = false);
+ ScValue *getProp(const char *name);
+ BaseScriptable *_valNative;
+ ScValue *_valRef;
+private:
+ bool _valBool;
+ int _valInt;
+ double _valFloat;
+ char *_valString;
+public:
+ TValType _type;
+ ScValue(BaseGame *inGame);
+ ScValue(BaseGame *inGame, bool Val);
+ ScValue(BaseGame *inGame, int Val);
+ ScValue(BaseGame *inGame, double Val);
+ ScValue(BaseGame *inGame, const char *Val);
+ virtual ~ScValue();
+ Common::HashMap<Common::String, ScValue *> _valObject;
+ Common::HashMap<Common::String, ScValue *>::iterator _valIter;
+
+ bool setProperty(const char *propName, int value);
+ bool setProperty(const char *propName, const char *value);
+ bool setProperty(const char *propName, double value);
+ bool setProperty(const char *propName, bool value);
+ bool setProperty(const char *propName);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp
new file mode 100644
index 0000000000..00d07cd3c2
--- /dev/null
+++ b/engines/wintermute/base/sound/base_sound.cpp
@@ -0,0 +1,292 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/base/sound/base_sound_buffer.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseSound, false)
+
+BaseSound::BaseSound(BaseGame *inGame) : BaseClass(inGame) {
+ _sound = NULL;
+ _soundFilename = "";
+
+ _soundType = Audio::Mixer::kSFXSoundType;
+ _soundStreamed = false;
+ _soundLooping = false;
+ _soundPlaying = false;
+ _soundPaused = false;
+ _soundFreezePaused = false;
+ _soundPosition = 0;
+ _soundPrivateVolume = 0;
+ _soundLoopStart = 0;
+
+ _sFXType = SFX_NONE;
+ _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0;
+}
+
+BaseSound::~BaseSound() {
+ if (_sound) {
+ _gameRef->_soundMgr->removeSound(_sound);
+ }
+ _sound = NULL;
+}
+
+bool BaseSound::setSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) {
+ if (_sound) {
+ _gameRef->_soundMgr->removeSound(_sound);
+ _sound = NULL;
+ }
+ _soundFilename = Common::String(); // Set empty
+
+ _sound = _gameRef->_soundMgr->addSound(filename, type, streamed);
+ if (_sound) {
+ _soundFilename = filename;
+
+ _soundType = type;
+ _soundStreamed = streamed;
+
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+bool BaseSound::setSoundSimple() {
+ _sound = _gameRef->_soundMgr->addSound(_soundFilename, _soundType, _soundStreamed);
+ if (_sound) {
+ if (_soundPosition) {
+ _sound->setPosition(_soundPosition);
+ }
+ _sound->setLooping(_soundLooping);
+ _sound->setPrivateVolume(_soundPrivateVolume);
+ _sound->setLoopStart(_soundLoopStart);
+ _sound->_freezePaused = _soundFreezePaused;
+ if (_soundPlaying) {
+ return _sound->resume();
+ } else {
+ return STATUS_OK;
+ }
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+uint32 BaseSound::getLength() {
+ if (_sound) {
+ return _sound->getLength();
+ } else {
+ return 0;
+ }
+}
+
+bool BaseSound::play(bool looping) {
+ if (_sound) {
+ _soundPaused = false;
+ return _sound->play(looping, _soundPosition);
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+bool BaseSound::stop() {
+ if (_sound) {
+ _soundPaused = false;
+ return _sound->stop();
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+bool BaseSound::pause(bool freezePaused) {
+ if (_sound) {
+ _soundPaused = true;
+ if (freezePaused) {
+ _sound->_freezePaused = true;
+ }
+ return _sound->pause();
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+bool BaseSound::resume() {
+ if (_sound && _soundPaused) {
+ _soundPaused = false;
+ return _sound->resume();
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+bool BaseSound::persist(BasePersistenceManager *persistMgr) {
+ if (persistMgr->getIsSaving() && _sound) {
+ _soundPlaying = _sound->isPlaying();
+ _soundLooping = _sound->_looping;
+ _soundPrivateVolume = _sound->_privateVolume;
+ if (_soundPlaying) {
+ _soundPosition = _sound->getPosition();
+ }
+ _soundLoopStart = _sound->_loopStart;
+ _soundFreezePaused = _sound->_freezePaused;
+ }
+
+ if (persistMgr->getIsSaving()) {
+ _sFXType = SFX_NONE;
+ _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0;
+ }
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_soundFilename));
+ persistMgr->transfer(TMEMBER(_soundLooping));
+ persistMgr->transfer(TMEMBER(_soundPaused));
+ persistMgr->transfer(TMEMBER(_soundFreezePaused));
+ persistMgr->transfer(TMEMBER(_soundPlaying));
+ persistMgr->transfer(TMEMBER(_soundPosition));
+ persistMgr->transfer(TMEMBER(_soundPrivateVolume));
+ persistMgr->transfer(TMEMBER(_soundStreamed));
+ persistMgr->transfer(TMEMBER_INT(_soundType));
+ persistMgr->transfer(TMEMBER(_soundLoopStart));
+
+ return STATUS_OK;
+}
+
+bool BaseSound::isPlaying() {
+ return _sound && _sound->isPlaying();
+}
+
+bool BaseSound::isPaused() {
+ return _sound && _soundPaused;
+}
+
+bool BaseSound::setPositionTime(uint32 time) {
+ if (!_sound) {
+ return STATUS_FAILED;
+ }
+ _soundPosition = time;
+ bool ret = _sound->setPosition(_soundPosition);
+ if (_sound->isPlaying()) {
+ _soundPosition = 0;
+ }
+ return ret;
+}
+
+uint32 BaseSound::getPositionTime() {
+ if (!_sound) {
+ return 0;
+ }
+
+ if (!_sound->isPlaying()) {
+ return 0;
+ } else {
+ return _sound->getPosition();
+ }
+}
+
+bool BaseSound::setVolumePercent(int percent) {
+ if (!_sound) {
+ return STATUS_FAILED;
+ } else {
+ return _sound->setPrivateVolume(percent * 255 / 100);
+ }
+}
+
+bool BaseSound::setVolume(int volume) {
+ if (!_sound) {
+ return STATUS_FAILED;
+ } else {
+ return _sound->setPrivateVolume(volume);
+ }
+}
+
+bool BaseSound::setPrivateVolume(int volume) {
+ if (!_sound) {
+ return STATUS_FAILED;
+ } else {
+ _sound->_privateVolume = volume;
+ return STATUS_OK;
+ }
+}
+
+int BaseSound::getVolumePercent() {
+ if (!_sound) {
+ return 0;
+ } else {
+ return _sound->_privateVolume * 100 / 255;
+ }
+}
+
+int BaseSound::getVolume() {
+ if (!_sound) {
+ return 0;
+ } else {
+ return _sound->_privateVolume;
+ }
+}
+
+bool BaseSound::setLoopStart(uint32 pos) {
+ if (!_sound) {
+ return STATUS_FAILED;
+ } else {
+ _sound->setLoopStart(pos);
+ return STATUS_OK;
+ }
+}
+
+bool BaseSound::setPan(float pan) {
+ if (_sound) {
+ return _sound->setPan(pan);
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+bool BaseSound::applyFX(TSFXType type, float param1, float param2, float param3, float param4) {
+ if (!_sound) {
+ return STATUS_OK;
+ }
+
+ if (type != _sFXType || param1 != _sFXParam1 || param2 != _sFXParam2 || param3 != _sFXParam3 || param4 != _sFXParam4) {
+ bool ret = _sound->applyFX(type, param1, param2, param3, param4);
+
+ _sFXType = type;
+ _sFXParam1 = param1;
+ _sFXParam2 = param2;
+ _sFXParam3 = param3;
+ _sFXParam4 = param4;
+
+ return ret;
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/sound/base_sound.h b/engines/wintermute/base/sound/base_sound.h
new file mode 100644
index 0000000000..637061b7cc
--- /dev/null
+++ b/engines/wintermute/base/sound/base_sound.h
@@ -0,0 +1,87 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SOUND_H
+#define WINTERMUTE_BASE_SOUND_H
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+#include "engines/wintermute/persistent.h"
+#include "audio/mixer.h"
+
+namespace Wintermute {
+
+class BaseSoundBuffer;
+class BaseSound : public BaseClass {
+public:
+ bool setPan(float pan);
+ int getVolume();
+ int getVolumePercent();
+ bool setVolumePercent(int percent);
+ bool setVolume(int volume);
+ bool setPrivateVolume(int volume);
+ bool setLoopStart(uint32 pos);
+ uint32 getPositionTime();
+ bool setPositionTime(uint32 time);
+ bool isPlaying();
+ bool isPaused();
+ DECLARE_PERSISTENT(BaseSound, BaseClass)
+ bool resume();
+ bool pause(bool freezePaused = false);
+ bool stop();
+ bool play(bool looping = false);
+ uint32 getLength();
+ const char *getFilename() { return _soundFilename.c_str(); }
+ bool setSoundSimple();
+ bool setSound(const Common::String &filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false);
+ BaseSound(BaseGame *inGame);
+ virtual ~BaseSound();
+
+ bool applyFX(TSFXType type = SFX_NONE, float param1 = 0, float param2 = 0, float param3 = 0, float param4 = 0);
+private:
+ Common::String _soundFilename;
+ bool _soundStreamed;
+ Audio::Mixer::SoundType _soundType;
+ int _soundPrivateVolume;
+ uint32 _soundLoopStart;
+ uint32 _soundPosition;
+ bool _soundPlaying;
+ bool _soundLooping;
+ bool _soundPaused;
+ bool _soundFreezePaused;
+ TSFXType _sFXType;
+ float _sFXParam1;
+ float _sFXParam2;
+ float _sFXParam3;
+ float _sFXParam4;
+ BaseSoundBuffer *_sound;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp
new file mode 100644
index 0000000000..3fd6c4d5f2
--- /dev/null
+++ b/engines/wintermute/base/sound/base_sound_buffer.cpp
@@ -0,0 +1,297 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/file/base_file.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/base/sound/base_sound_buffer.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/wintermute.h"
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "audio/decoders/vorbis.h"
+#include "audio/decoders/wave.h"
+#include "audio/decoders/raw.h"
+#include "common/system.h"
+#include "common/substream.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+#define MAX_NONSTREAMED_FILE_SIZE 1024*1024
+
+//////////////////////////////////////////////////////////////////////////
+BaseSoundBuffer::BaseSoundBuffer(BaseGame *inGame) : BaseClass(inGame) {
+ _stream = NULL;
+ _handle = NULL;
+// _sync = NULL;
+
+ _streamed = false;
+ _filename = "";
+ _file = NULL;
+ _privateVolume = 255;
+ _volume = 255;
+
+ _looping = false;
+ _loopStart = 0;
+ _startPos = 0;
+
+ _type = Audio::Mixer::kSFXSoundType;
+
+ _freezePaused = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSoundBuffer::~BaseSoundBuffer() {
+ stop();
+
+ if (_handle) {
+ g_system->getMixer()->stopHandle(*_handle);
+ delete _handle;
+ _handle = NULL;
+ }
+ delete _stream;
+ _stream = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSoundBuffer::setStreaming(bool streamed, uint32 numBlocks, uint32 blockSize) {
+ _streamed = streamed;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::loadFromFile(const Common::String &filename, bool forceReload) {
+ debugC(kWintermuteDebugAudio, "BSoundBuffer::LoadFromFile(%s,%d)", filename.c_str(), forceReload);
+
+ // Load a file, but avoid having the File-manager handle the disposal of it.
+ _file = BaseFileManager::getEngineInstance()->openFile(filename, true, false);
+ if (!_file) {
+ _gameRef->LOG(0, "Error opening sound file '%s'", filename.c_str());
+ return STATUS_FAILED;
+ }
+ Common::String strFilename(filename);
+ strFilename.toLowercase();
+ if (strFilename.hasSuffix(".ogg")) {
+ _stream = Audio::makeVorbisStream(_file, DisposeAfterUse::YES);
+ } else if (strFilename.hasSuffix(".wav")) {
+ int waveSize, waveRate;
+ byte waveFlags;
+ uint16 waveType;
+
+ if (Audio::loadWAVFromStream(*_file, waveSize, waveRate, waveFlags, &waveType)) {
+ if (waveType == 1) {
+ // We need to wrap the file in a substream to make sure the size is right.
+ _file = new Common::SeekableSubReadStream(_file, 0, waveSize);
+ _stream = Audio::makeRawStream(_file, waveRate, waveFlags, DisposeAfterUse::YES);
+ } else {
+ error("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename.c_str(), waveType);
+ }
+ }
+ } else {
+ error("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename.c_str());
+ }
+ if (!_stream) {
+ return STATUS_FAILED;
+ }
+ _filename = filename;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::play(bool looping, uint32 startSample) {
+ if (_handle) {
+ g_system->getMixer()->stopHandle(*_handle);
+ delete _handle;
+ _handle = NULL;
+ }
+ // Store the loop-value for save-games.
+ setLooping(looping);
+ if (_stream) {
+ _stream->seek(startSample);
+ _handle = new Audio::SoundHandle;
+ if (_looping) {
+ Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO);
+ g_system->getMixer()->playStream(_type, _handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES);
+ } else {
+ g_system->getMixer()->playStream(_type, _handle, _stream, -1, _volume, 0, DisposeAfterUse::NO);
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSoundBuffer::setLooping(bool looping) {
+ if (isPlaying()) {
+ // This warning is here, to see if this is ever the case.
+ warning("BSoundBuffer::SetLooping(%d) - won't change a playing sound", looping); // TODO
+ }
+ _looping = looping;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::resume() {
+ // If the sound was paused while active:
+ if (_stream && _handle) {
+ g_system->getMixer()->pauseHandle(*_handle, false);
+ } else if (_stream) { // Otherwise we come from a savegame, and thus have no handle
+ play(_looping, _startPos);
+ } else {
+ warning("BaseSoundBuffer::resume - Called without a handle or a stream");
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::stop() {
+ if (_stream && _handle) {
+ g_system->getMixer()->stopHandle(*_handle);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::pause() {
+ if (_stream && _handle) {
+ g_system->getMixer()->pauseHandle(*_handle, true);
+ }
+ return STATUS_OK;
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BaseSoundBuffer::getLength() {
+ if (_stream) {
+ uint32 len = _stream->getLength().msecs();
+ return len * 1000;
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSoundBuffer::setType(Audio::Mixer::SoundType type) {
+ _type = type;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSoundBuffer::updateVolume() {
+ setVolume(_privateVolume);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::setVolume(int volume) {
+ _volume = volume * _gameRef->_soundMgr->getMasterVolume() / 255;
+ if (_stream && _handle) {
+ byte vol = (byte)(_volume);
+ g_system->getMixer()->setChannelVolume(*_handle, vol);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::setPrivateVolume(int volume) {
+ _privateVolume = volume;
+ return setVolume(_privateVolume);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::isPlaying() {
+ if (_stream && _handle) {
+ return _freezePaused || g_system->getMixer()->isSoundHandleActive(*_handle);
+ } else {
+ return false;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BaseSoundBuffer::getPosition() {
+ if (_stream && _handle) {
+ uint32 pos = g_system->getMixer()->getSoundElapsedTime(*_handle);
+ return pos;
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::setPosition(uint32 pos) {
+ if (isPlaying()) {
+ warning("BaseSoundBuffer::SetPosition - not implemented for playing sounds yet.");
+ }
+ _startPos = pos;
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::setLoopStart(uint32 pos) {
+ _loopStart = pos;
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::setPan(float pan) {
+ if (_handle) {
+ g_system->getMixer()->setChannelBalance(*_handle, (int8)(pan * 127));
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundBuffer::applyFX(TSFXType type, float param1, float param2, float param3, float param4) {
+ // This function was already stubbed out in WME Lite, and thus isn't reimplemented here either.
+ switch (type) {
+ case SFX_ECHO:
+ //warning("BaseSoundBuffer::ApplyFX(SFX_ECHO, %f, %f, %f, %f) - not implemented yet", param1, param2, param3, param4);
+ break;
+
+ case SFX_REVERB:
+ //warning("BaseSoundBuffer::ApplyFX(SFX_REVERB, %f, %f, %f, %f) - not implemented yet", param1, param2, param3, param4);
+ break;
+
+ default:
+ break;
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/sound/base_sound_buffer.h b/engines/wintermute/base/sound/base_sound_buffer.h
new file mode 100644
index 0000000000..9c39f4c34b
--- /dev/null
+++ b/engines/wintermute/base/sound/base_sound_buffer.h
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SOUNDBUFFER_H
+#define WINTERMUTE_BASE_SOUNDBUFFER_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "audio/mixer.h"
+#include "common/stream.h"
+
+namespace Audio {
+class SeekableAudioStream;
+class SoundHandle;
+}
+
+namespace Wintermute {
+
+class BaseFile;
+class BaseSoundBuffer : public BaseClass {
+public:
+
+ BaseSoundBuffer(BaseGame *inGame);
+ virtual ~BaseSoundBuffer();
+
+ bool pause();
+ bool play(bool looping = false, uint32 startSample = 0);
+ bool resume();
+ bool stop();
+ bool isPlaying();
+
+ void setLooping(bool looping);
+
+ uint32 getPosition();
+ bool setPosition(uint32 pos);
+ uint32 getLength();
+
+ bool setLoopStart(uint32 pos);
+ uint32 getLoopStart() const {
+ return _loopStart;
+ }
+
+ bool setPan(float pan);
+ bool setPrivateVolume(int colume);
+ bool setVolume(int colume);
+ void updateVolume();
+
+ void setType(Audio::Mixer::SoundType Type);
+
+ bool loadFromFile(const Common::String &filename, bool forceReload = false);
+ void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0);
+ bool applyFX(TSFXType type, float param1, float param2, float param3, float param4);
+
+ //HSTREAM _stream;
+ //HSYNC _sync;
+ Audio::SeekableAudioStream *_stream;
+ Audio::SoundHandle *_handle;
+
+ bool _freezePaused;
+ uint32 _loopStart;
+ Audio::Mixer::SoundType _type;
+ bool _looping;
+
+ int _privateVolume;
+private:
+ uint32 _startPos;
+ Common::String _filename;
+ bool _streamed;
+ Common::SeekableReadStream *_file;
+ int _volume;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp
new file mode 100644
index 0000000000..f7788cd255
--- /dev/null
+++ b/engines/wintermute/base/sound/base_sound_manager.cpp
@@ -0,0 +1,282 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/utils/path_util.h"
+#include "engines/wintermute/utils/string_util.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/sound/base_sound_buffer.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/config-manager.h"
+#include "audio/mixer.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+//IMPLEMENT_PERSISTENT(BaseSoundMgr, true);
+
+//////////////////////////////////////////////////////////////////////////
+BaseSoundMgr::BaseSoundMgr(BaseGame *inGame) : BaseClass(inGame) {
+ _soundAvailable = false;
+ _volumeMaster = 255;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSoundMgr::~BaseSoundMgr() {
+ saveSettings();
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::cleanup() {
+ for (uint32 i = 0; i < _sounds.size(); i++) {
+ delete _sounds[i];
+ }
+ _sounds.clear();
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSoundMgr::saveSettings() {
+ if (_soundAvailable) {
+ ConfMan.setInt("master_volume", _volumeMaster);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::initialize() {
+ _soundAvailable = false;
+
+ if (!g_system->getMixer()->isReady()) {
+ return STATUS_FAILED;
+ }
+ _volumeMaster = (ConfMan.hasKey("master_volume") ? ConfMan.getInt("master_volume") : 255);
+ _soundAvailable = true;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) {
+ if (!_soundAvailable) {
+ return NULL;
+ }
+
+ BaseSoundBuffer *sound;
+
+ Common::String useFilename = filename;
+ // try to switch WAV to OGG file (if available)
+ AnsiString ext = PathUtil::getExtension(filename);
+ if (StringUtil::compareNoCase(ext, "wav")) {
+ AnsiString path = PathUtil::getDirectoryName(filename);
+ AnsiString name = PathUtil::getFileNameWithoutExtension(filename);
+
+ AnsiString newFile = PathUtil::combine(path, name + "ogg");
+ if (BaseFileManager::getEngineInstance()->hasFile(newFile)) {
+ useFilename = newFile;
+ }
+ }
+
+ sound = new BaseSoundBuffer(_gameRef);
+ if (!sound) {
+ return NULL;
+ }
+
+ sound->setStreaming(streamed);
+ sound->setType(type);
+
+
+ bool res = sound->loadFromFile(useFilename);
+ if (DID_FAIL(res)) {
+ _gameRef->LOG(res, "Error loading sound '%s'", useFilename.c_str());
+ delete sound;
+ return NULL;
+ }
+
+ // Make sure the master-volume is applied to the sound.
+ sound->updateVolume();
+
+ // register sound
+ _sounds.push_back(sound);
+
+ return sound;
+
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type) {
+ if (!sound) {
+ return STATUS_FAILED;
+ }
+
+ // Make sure the master-volume is applied to the sound.
+ sound->updateVolume();
+
+ // register sound
+ _sounds.push_back(sound);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::removeSound(BaseSoundBuffer *sound) {
+ for (uint32 i = 0; i < _sounds.size(); i++) {
+ if (_sounds[i] == sound) {
+ delete _sounds[i];
+ _sounds.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) {
+ if (!_soundAvailable) {
+ return STATUS_OK;
+ }
+
+ switch (type) {
+ case Audio::Mixer::kSFXSoundType:
+ ConfMan.setInt("sfx_volume", volume);
+ break;
+ case Audio::Mixer::kSpeechSoundType:
+ ConfMan.setInt("speech_volume", volume);
+ break;
+ case Audio::Mixer::kMusicSoundType:
+ ConfMan.setInt("music_volume", volume);
+ break;
+ case Audio::Mixer::kPlainSoundType:
+ error("Plain sound type shouldn't be used in WME");
+ }
+ g_engine->syncSoundSettings();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::setVolumePercent(Audio::Mixer::SoundType type, byte percent) {
+ return setVolume(type, percent * 255 / 100);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+byte BaseSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) {
+ int volume = 0;
+
+ switch (type) {
+ case Audio::Mixer::kSFXSoundType:
+ case Audio::Mixer::kSpeechSoundType:
+ case Audio::Mixer::kMusicSoundType:
+ volume = g_system->getMixer()->getVolumeForSoundType(type);
+ break;
+ default:
+ error("Sound-type not set");
+ break;
+ }
+
+ return (byte)(volume * 100 / 255);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::setMasterVolume(byte value) {
+ _volumeMaster = value;
+ for (uint32 i = 0; i < _sounds.size(); i++) {
+ _sounds[i]->updateVolume();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::setMasterVolumePercent(byte percent) {
+ setMasterVolume(percent * 255 / 100);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+byte BaseSoundMgr::getMasterVolumePercent() {
+ return getMasterVolume() * 100 / 255;
+}
+
+//////////////////////////////////////////////////////////////////////////
+byte BaseSoundMgr::getMasterVolume() {
+ return (byte)_volumeMaster;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::pauseAll(bool includingMusic) {
+
+ for (uint32 i = 0; i < _sounds.size(); i++) {
+ if (_sounds[i]->isPlaying() && (_sounds[i]->_type != Audio::Mixer::kMusicSoundType || includingMusic)) {
+ _sounds[i]->pause();
+ _sounds[i]->_freezePaused = true;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::resumeAll() {
+
+ for (uint32 i = 0; i < _sounds.size(); i++) {
+ if (_sounds[i]->_freezePaused) {
+ _sounds[i]->resume();
+ _sounds[i]->_freezePaused = false;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float BaseSoundMgr::posToPan(int x, int y) {
+ float relPos = (float)x / ((float)_gameRef->_renderer->_width);
+
+ float minPan = -0.7f;
+ float maxPan = 0.7f;
+
+ return minPan + relPos * (maxPan - minPan);
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/sound/base_sound_manager.h b/engines/wintermute/base/sound/base_sound_manager.h
new file mode 100644
index 0000000000..36a729b5ae
--- /dev/null
+++ b/engines/wintermute/base/sound/base_sound_manager.h
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SOUNDMGR_H
+#define WINTERMUTE_BASE_SOUNDMGR_H
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/base.h"
+#include "audio/mixer.h"
+#include "common/array.h"
+
+namespace Wintermute {
+class BaseSoundBuffer;
+class BaseSoundMgr : public BaseClass {
+public:
+ float posToPan(int x, int y);
+ bool resumeAll();
+ bool pauseAll(bool includingMusic = true);
+ bool cleanup();
+ //DECLARE_PERSISTENT(BaseSoundMgr, BaseClass);
+ byte getMasterVolumePercent();
+ byte getMasterVolume();
+ bool setMasterVolume(byte percent);
+ bool setMasterVolumePercent(byte percent);
+ byte getVolumePercent(Audio::Mixer::SoundType type);
+ bool setVolumePercent(Audio::Mixer::SoundType type, byte percent);
+ bool setVolume(Audio::Mixer::SoundType type, int volume);
+ uint32 _volumeOriginal;
+ int _volumeMaster;
+ bool removeSound(BaseSoundBuffer *sound);
+ BaseSoundBuffer *addSound(const Common::String &filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false);
+ bool addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType);
+ bool initialize();
+ bool _soundAvailable;
+ BaseSoundMgr(BaseGame *inGame);
+ virtual ~BaseSoundMgr();
+ Common::Array<BaseSoundBuffer *> _sounds;
+ void saveSettings();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/coll_templ.h b/engines/wintermute/coll_templ.h
new file mode 100644
index 0000000000..493ea07015
--- /dev/null
+++ b/engines/wintermute/coll_templ.h
@@ -0,0 +1,86 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_COLL_TEMPL_H
+#define WINTERMUTE_COLL_TEMPL_H
+
+#include "common/array.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+// Basically Common::Array with peristence-support.
+template<typename TYPE>
+class BaseArray : public Common::Array<TYPE> {
+public:
+// TODO: Might want to make sure that destructors are called when replacing/deleting/getting destructed
+ bool persist(BasePersistenceManager *persistMgr) {
+ int j;
+ if (persistMgr->getIsSaving()) {
+ j = Common::Array<TYPE>::size();
+ persistMgr->transfer("ArraySize", &j);
+ typename Common::Array<TYPE>::const_iterator it = Common::Array<TYPE>::begin();
+ for (; it != Common::Array<TYPE>::end(); ++it) {
+ TYPE obj = *it;
+ persistMgr->transfer("", &obj);
+ }
+ } else {
+ Common::Array<TYPE>::clear();
+ persistMgr->transfer("ArraySize", &j);
+ for (int i = 0; i < j; i++) {
+ TYPE obj;
+ persistMgr->transfer("", &obj);
+ add(obj);
+ }
+ }
+ return true;
+ }
+ int add(TYPE newElement) {
+ Common::Array<TYPE>::push_back(newElement);
+ return Common::Array<TYPE>::size() - 1;
+ }
+ void remove_at(uint32 idx) {
+ Common::Array<TYPE>::remove_at(idx);
+ }
+ void remove_at(uint32 idx, uint32 num) {
+ while (num) {
+ if (idx >= Common::Array<TYPE>::size()) {
+ break;
+ }
+ Common::Array<TYPE>::remove_at(idx);
+ }
+ }
+ template<typename T2>
+ void copy(const BaseArray<T2> &src) {
+ Common::Array<TYPE>::insert_at(0, src);
+ }
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/dcgf.h b/engines/wintermute/dcgf.h
new file mode 100644
index 0000000000..fc4174094b
--- /dev/null
+++ b/engines/wintermute/dcgf.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_DCGF_H
+#define WINTERMUTE_DCGF_H
+
+
+//////////////////////////////////////////////////////////////////////////
+#define DCGF_VER_MAJOR 1
+#define DCGF_VER_MINOR 1
+#define DCGF_VER_BUILD 1
+#define DCGF_VER_SUFFIX "beta"
+#define DCGF_VER_BETA true
+
+#define DCGF_NAME "WME Lite"
+#define DCGF_MAGIC 0xDEC0ADDE
+
+// minimal saved game version we support
+#define SAVEGAME_VER_MAJOR 1
+#define SAVEGAME_VER_MINOR 1
+#define SAVEGAME_VER_BUILD 1
+//////////////////////////////////////////////////////////////////////////
+
+#define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP
+
+#endif
diff --git a/engines/wintermute/dctypes.h b/engines/wintermute/dctypes.h
new file mode 100644
index 0000000000..bd4966eb6b
--- /dev/null
+++ b/engines/wintermute/dctypes.h
@@ -0,0 +1,225 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_DCTYPES_H
+#define WINTERMUTE_DCTYPES_H
+
+
+#include "common/str.h"
+#include "common/list.h"
+#include "common/array.h"
+
+namespace Wintermute {
+
+//typedef std::string AnsiString;
+//typedef std::string Utf8String;
+//typedef std::wstring WideString;
+typedef Common::String AnsiString;
+typedef Common::String Utf8String;
+typedef Common::String WideString; // NB: Not actually true I presume.
+
+typedef Common::List<WideString> WideStringList;
+typedef Common::List<AnsiString> AnsiStringList;
+
+typedef Common::Array<WideString> WideStringArray;
+typedef Common::Array<AnsiString> AnsiStringArray;
+
+
+enum TGameState {
+ GAME_RUNNING,
+ GAME_FROZEN,
+ GAME_SEMI_FROZEN
+};
+
+
+enum TImageType {
+ IMG_PALETTED8,
+ IMG_TRUECOLOR
+};
+
+
+enum TTextAlign {
+ TAL_LEFT = 0,
+ TAL_RIGHT,
+ TAL_CENTER,
+ NUM_TEXT_ALIGN
+};
+
+
+enum TVerticalAlign {
+ VAL_TOP = 0,
+ VAL_CENTER,
+ VAL_BOTTOM,
+ NUM_VERTICAL_ALIGN
+};
+
+
+enum TDirection {
+ DI_UP = 0,
+ DI_UPRIGHT = 1,
+ DI_RIGHT = 2,
+ DI_DOWNRIGHT = 3,
+ DI_DOWN = 4,
+ DI_DOWNLEFT = 5,
+ DI_LEFT = 6,
+ DI_UPLEFT = 7,
+ NUM_DIRECTIONS = 8,
+ DI_NONE = 9
+};
+
+enum TEventType {
+ EVENT_NONE = 0,
+ EVENT_INIT = 1,
+ EVENT_SHUTDOWN = 2,
+ EVENT_LEFT_CLICK = 3,
+ EVENT_RIGHT_CLICK = 4,
+ EVENT_MIDDLE_CLICK = 5,
+ EVENT_LEFT_DBLCLICK = 6,
+ EVENT_PRESS = 7,
+ EVENT_IDLE = 8,
+ EVENT_MOUSE_OVER = 9,
+ EVENT_LEFT_RELEASE = 10,
+ EVENT_RIGHT_RELEASE = 11,
+ EVENT_MIDDLE_RELEASE = 12,
+ NUM_EVENTS
+};
+
+enum TUIObjectType {
+ UI_UNKNOWN,
+ UI_BUTTON,
+ UI_WINDOW,
+ UI_STATIC,
+ UI_EDIT,
+ UI_HTML,
+ UI_CUSTOM
+};
+
+
+enum TRendererState {
+ RSTATE_3D,
+ RSTATE_2D,
+ RSTATE_LINES,
+ RSTATE_NONE
+};
+
+
+enum TDynamicConstructor {
+ DYNAMIC_CONSTRUCTOR
+};
+
+
+enum TVideoMode {
+ VIDEO_WINDOW,
+ VIDEO_FULLSCREEN,
+ VIDEO_ANY
+};
+
+
+enum TVideoPlayback {
+ VID_PLAY_POS = 0,
+ VID_PLAY_STRETCH = 1,
+ VID_PLAY_CENTER = 2
+};
+
+
+enum TMouseEvent {
+ MOUSE_CLICK,
+ MOUSE_RELEASE,
+ MOUSE_DBLCLICK
+};
+
+
+enum TMouseButton {
+ MOUSE_BUTTON_LEFT,
+ MOUSE_BUTTON_RIGHT,
+ MOUSE_BUTTON_MIDDLE
+};
+
+
+enum TTransMgrState {
+ TRANS_MGR_RUNNING,
+ TRANS_MGR_READY
+};
+
+
+enum TTransitionType {
+ TRANSITION_NONE = 0,
+ TRANSITION_FADE_OUT = 1,
+ TRANSITION_FADE_IN = 2,
+ NUM_TRANSITION_TYPES
+};
+
+
+enum TWindowMode {
+ WINDOW_NORMAL,
+ WINDOW_EXCLUSIVE,
+ WINDOW_SYSTEM_EXCLUSIVE
+};
+
+enum TSFXType {
+ SFX_NONE,
+ SFX_ECHO,
+ SFX_REVERB
+};
+
+
+enum TSpriteCacheType {
+ CACHE_ALL,
+ CACHE_HALF
+};
+
+enum TTextEncoding {
+ TEXT_ANSI = 0,
+ TEXT_UTF8 = 1,
+ NUM_TEXT_ENCODINGS
+};
+
+enum TSpriteBlendMode {
+ BLEND_UNKNOWN = -1,
+ BLEND_NORMAL = 0,
+ BLEND_ADDITIVE = 1,
+ BLEND_SUBTRACTIVE = 2,
+ NUM_BLEND_MODES
+};
+
+enum TTTSType {
+ TTS_CAPTION = 0,
+ TTS_TALK,
+ TTS_KEYPRESS
+};
+
+enum TShadowType {
+ SHADOW_NONE = 0,
+ SHADOW_SIMPLE = 1,
+ SHADOW_FLAT = 2,
+ SHADOW_STENCIL = 3
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/detection.cpp b/engines/wintermute/detection.cpp
new file mode 100644
index 0000000000..04f7f3b112
--- /dev/null
+++ b/engines/wintermute/detection.cpp
@@ -0,0 +1,174 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/advancedDetector.h"
+#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+#include "common/config-manager.h"
+#include "common/error.h"
+#include "common/fs.h"
+#include "common/util.h"
+
+#include "engines/metaengine.h"
+
+#include "engines/wintermute/detection_tables.h"
+
+namespace Wintermute {
+
+/**
+ * The fallback game descriptor used by the Wintermute engine's fallbackDetector.
+ * Contents of this struct are overwritten by the fallbackDetector. (logic copied partially
+ * from the SCI-engine).
+ */
+static ADGameDescription s_fallbackDesc = {
+ "",
+ "",
+ AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
+ Common::UNK_LANG,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+};
+static char s_fallbackGameIdBuf[256];
+
+static const char *directoryGlobs[] = {
+ "language", // To detect the various languages
+ 0
+};
+
+class WintermuteMetaEngine : public AdvancedMetaEngine {
+public:
+ WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(ADGameDescription), Wintermute::wintermuteGames) {
+ _singleid = "wintermute";
+ _maxScanDepth = 2;
+ _directoryGlobs = directoryGlobs;
+ }
+ virtual const char *getName() const {
+ return "Wintermute";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Copyright (c) 2011 Jan Nedoma";
+ }
+
+ virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
+ // Set some defaults
+ s_fallbackDesc.extra = "";
+ s_fallbackDesc.language = Common::UNK_LANG;
+ s_fallbackDesc.flags = ADGF_UNSTABLE;
+ s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
+ s_fallbackDesc.gameid = "wintermute";
+ s_fallbackDesc.guioptions = GUIO0();
+
+ if (allFiles.contains("data.dcp")) {
+ Common::String name, caption;
+ if (WintermuteEngine::getGameInfo(fslist, name, caption)) {
+ for (uint32 i = 0; i < name.size(); i++) {
+ // Replace spaces (and other non-alphanumerics) with underscores
+ if (!Common::isAlnum(name[(int32)i])) {
+ name.setChar('_', (uint32)i);
+ }
+ }
+ // Prefix to avoid collisions with actually known games
+ name = "wmefan-" + name;
+ Common::strlcpy(s_fallbackGameIdBuf, name.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
+ s_fallbackDesc.gameid = s_fallbackGameIdBuf;
+ if (caption != name) {
+ caption += " (fangame) ";
+ char *offset = s_fallbackGameIdBuf + name.size() + 1;
+ uint32 remainingLength = (sizeof(s_fallbackGameIdBuf) - 1) - (name.size() + 1);
+ Common::strlcpy(offset, caption.c_str(), remainingLength);
+ s_fallbackDesc.extra = offset;
+ s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
+ }
+ return &s_fallbackDesc;
+ } // Fall through to return 0;
+ }
+ return 0;
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ assert(syst);
+ assert(engine);
+
+ *engine = new Wintermute::WintermuteEngine(syst, desc);
+ return true;
+ }
+
+ bool hasFeature(MetaEngineFeature f) const {
+ switch (f) {
+ case MetaEngine::kSupportsListSaves:
+ return true;
+ case MetaEngine::kSupportsLoadingDuringStartup:
+ return true;
+ case MetaEngine::kSupportsDeleteSave:
+ return true;
+ case MetaEngine::kSavesSupportCreationDate:
+ return true;
+ case MetaEngine::kSavesSupportMetaInfo:
+ return true;
+ case MetaEngine::kSavesSupportThumbnail:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ SaveStateList listSaves(const char *target) const {
+ SaveStateList saves;
+ Wintermute::BasePersistenceManager pm(target, true);
+ for (int i = 0; i < getMaximumSaveSlot(); i++) {
+ if (pm.getSaveExists(i)) {
+ SaveStateDescriptor desc;
+ pm.getSaveStateDesc(i, desc);
+ saves.push_back(desc);
+ }
+ }
+ return saves;
+ }
+
+ int getMaximumSaveSlot() const {
+ return 100;
+ }
+
+ void removeSaveState(const char *target, int slot) const {
+ Wintermute::BasePersistenceManager pm(target, true);
+ pm.deleteSaveSlot(slot);
+ }
+
+ virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
+ Wintermute::BasePersistenceManager pm(target, true);
+ SaveStateDescriptor retVal;
+ retVal.setDescription("Invalid savegame");
+ pm.getSaveStateDesc(slot, retVal);
+ return retVal;
+ }
+};
+
+} // end of namespace Wintermute
+
+#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
+REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
+#endif
diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h
new file mode 100644
index 0000000000..4f8a962591
--- /dev/null
+++ b/engines/wintermute/detection_tables.h
@@ -0,0 +1,265 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+namespace Wintermute {
+
+static const PlainGameDescriptor wintermuteGames[] = {
+ {"5ld", "Five Lethal Demons"},
+ {"5ma", "Five Magical Amulets"},
+ {"actualdest", "Actual Destination"},
+ {"chivalry", "Chivalry is Not Dead"},
+ {"deadcity", "Dead City"},
+ {"dirtysplit", "Dirty Split"},
+ {"eastside", "East Side Story"},
+ {"ghostsheet", "Ghost in the Sheet"},
+ {"hamlet", "Hamlet or the last game without MMORPS features, shaders and product placement"},
+ {"julia", "J.U.L.I.A."},
+ {"mirage", "Mirage"},
+ {"pigeons", "Pigeons in the Park"},
+ {"reversion", "Reversion"},
+ {"rosemary", "Rosemary"},
+ {"thebox", "The Box"},
+ {"twc", "the white chamber"},
+ {"wintermute", "Wintermute engine game"},
+ {0, 0}
+};
+
+static const ADGameDescription gameDescriptions[] = {
+ // Five Lethal Demons
+ {
+ "5ld",
+ "",
+ AD_ENTRY1s("data.dcp", "1037a77cbd001e0644898addc022322c", 15407750),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Five Magical Amulets
+ {
+ "5ma",
+ "",
+ AD_ENTRY1s("data.dcp", "0134e92bcd5fd2837df3971087e96067", 163316498),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Actual Destination
+ {
+ "actualdest",
+ "",
+ AD_ENTRY1s("data.dcp", "6926f44b26f21ceb1d840eaab9aeb510", 9081740),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Chivalry is Not Dead
+ {
+ "chivalry",
+ "",
+ AD_ENTRY1s("data.dcp", "ebd0915d9a12df5224be22f53bb23eb6", 7278306),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Dead City (English)
+ {
+ "deadcity",
+ "",
+ {
+ {"english.dcp", 0, "c591046d6de7e381d76f70e0787b2b1f", 415935},
+ {"data.dcp", 0, "7ebfd50d1a22370ed7b079bcaa631d62", 9070205},
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Dead City (Italian)
+ {
+ "deadcity",
+ "",
+ {
+ {"italian.dcp", 0, "92d8efb94436bec7bd1b7fe0b548192e", 454037},
+ {"data.dcp", 0, "7ebfd50d1a22370ed7b079bcaa631d62", 9070205},
+ AD_LISTEND
+ },
+ Common::IT_ITA,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Dead City (Russian)
+ {
+ "deadcity",
+ "",
+ {
+ {"russian.dcp", 0, "a0ae71e9e1185596fffb07ad2c951eb9", 653317},
+ {"data.dcp", 0, "7ebfd50d1a22370ed7b079bcaa631d62", 9070205},
+ AD_LISTEND
+ },
+ Common::RU_RUS,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Dirty Split (English)
+ {
+ "dirtysplit",
+ "",
+ AD_ENTRY1s("data.dcp", "8f3dae199361ece0f59fb20cfff6eed3", 88577621),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Dirty Split (German)
+ {
+ "dirtysplit",
+ "",
+ AD_ENTRY1s("data.dcp", "139d8a25579e969f8b37d20e6e3de5f9", 92668291),
+ Common::DE_DEU,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // East Side Story (Demo)
+ {
+ "eastside",
+ "Demo",
+ AD_ENTRY1s("data.dcp", "b3f8b09bb4b05ee3e9d14697525257f9", 59296246),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE |
+ ADGF_DEMO,
+ GUIO0()
+ },
+ // Ghosts in the Sheet
+ {
+ "ghostsheet",
+ "Demo",
+ AD_ENTRY1s("data.dcp", "dc1f6595f412ac25a52eaf47dad4ab81", 169083),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE |
+ ADGF_DEMO,
+ GUIO0()
+ },
+ // Hamlet or the last game without MMORPS features, shaders and product placement
+ {
+ "hamlet",
+ "",
+ AD_ENTRY1s("data.dcp", "f624add957a77c9930529fb28cc2450f", 88183022),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // J.U.L.I.A. (English)
+ {
+ "julia",
+ "",
+ AD_ENTRY1s("data.dcp", "c2264b4f8fcd132d2913ff5b6076a24f", 10109741),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // J.U.L.I.A. (English) (Demo)
+ {
+ "julia",
+ "Demo",
+ AD_ENTRY1s("data.dcp", "f0bbc3394555a9811f6050dae428cab6", 7655237),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE |
+ ADGF_DEMO,
+ GUIO0()
+ },
+ // Mirage
+ {
+ "mirage",
+ "",
+ AD_ENTRY1s("data.dcp", "d230b0b99c0aa77b9ecd094d8ee5573b", 17844056),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Pigeons in the Park
+ {
+ "pigeons",
+ "",
+ AD_ENTRY1s("data.dcp", "9143a5b6ff8206aefe3c4c643add3ec7", 2611100),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Reversion
+ {
+ "reversion",
+ "",
+ AD_ENTRY1s("data.dcp", "cd616f98ebfd047e0c540b50b4b70761", 254384531),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Rosemary
+ {
+ "rosemary",
+ "",
+ AD_ENTRY1s("data.dcp", "4f2631138bd4d27587d9043f8aeff3df", 29483643),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // The Box
+ {
+ "thebox",
+ "",
+ AD_ENTRY1s("data.dcp", "ec5f0c7e8174e307701447b53afe7e2f", 108372483),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // the white chamber (multi-language)
+ {
+ "twc",
+ "",
+ AD_ENTRY1s("data.dcp", "0011d01142547c61e51ba24dc42b579e", 186451273),
+ Common::UNK_LANG,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ AD_TABLE_END_MARKER
+};
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp
new file mode 100644
index 0000000000..da01259b1b
--- /dev/null
+++ b/engines/wintermute/graphics/transparent_surface.cpp
@@ -0,0 +1,440 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "common/algorithm.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/rect.h"
+#include "common/textconsole.h"
+#include "graphics/primitives.h"
+#include "engines/wintermute/graphics/transparent_surface.h"
+
+namespace Wintermute {
+
+byte *TransparentSurface::_lookup = NULL;
+
+void TransparentSurface::destroyLookup() {
+ delete _lookup;
+ _lookup = NULL;
+}
+
+TransparentSurface::TransparentSurface() : Surface(), _enableAlphaBlit(true) {}
+
+TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _enableAlphaBlit(true) {
+ if (copyData) {
+ copyFrom(surf);
+ } else {
+ w = surf.w;
+ h = surf.h;
+ pitch = surf.pitch;
+ format = surf.format;
+ pixels = surf.pixels;
+ }
+}
+
+void doBlitOpaque(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
+ byte *in, *out;
+
+#ifdef SCUMM_LITTLE_ENDIAN
+ const int aIndex = 3;
+#else
+ const int aIndex = 0;
+#endif
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ memcpy(out, in, width * 4);
+ for (uint32 j = 0; j < width; j++) {
+ out[aIndex] = 0xFF;
+ out += 4;
+ }
+ outo += pitch;
+ ino += inoStep;
+ }
+}
+
+void TransparentSurface::generateLookup() {
+ _lookup = new byte[256 * 256];
+ for (int i = 0; i < 256; i++) {
+ for (int j = 0; j < 256; j++) {
+ _lookup[(i << 8) + j] = (i * j) >> 8;
+ }
+ }
+}
+
+void TransparentSurface::doBlitAlpha(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
+ byte *in, *out;
+
+ if (!_lookup) {
+ generateLookup();
+ }
+
+#ifdef SCUMM_LITTLE_ENDIAN
+ const int aIndex = 3;
+ const int bIndex = 0;
+ const int gIndex = 1;
+ const int rIndex = 2;
+#else
+ const int aIndex = 0;
+ const int bIndex = 3;
+ const int gIndex = 2;
+ const int rIndex = 1;
+#endif
+
+ const int bShift = 0;//img->format.bShift;
+ const int gShift = 8;//img->format.gShift;
+ const int rShift = 16;//img->format.rShift;
+ const int aShift = 24;//img->format.aShift;
+
+ const int bShiftTarget = 0;//target.format.bShift;
+ const int gShiftTarget = 8;//target.format.gShift;
+ const int rShiftTarget = 16;//target.format.rShift;
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ for (uint32 j = 0; j < width; j++) {
+ uint32 pix = *(uint32 *)in;
+ uint32 oPix = *(uint32 *) out;
+ int b = (pix >> bShift) & 0xff;
+ int g = (pix >> gShift) & 0xff;
+ int r = (pix >> rShift) & 0xff;
+ int a = (pix >> aShift) & 0xff;
+ int outb, outg, outr, outa;
+ in += inStep;
+
+ switch (a) {
+ case 0: // Full transparency
+ out += 4;
+ break;
+ case 255: // Full opacity
+ outb = b;
+ outg = g;
+ outr = r;
+ outa = a;
+
+ out[aIndex] = outa;
+ out[bIndex] = outb;
+ out[gIndex] = outg;
+ out[rIndex] = outr;
+ out += 4;
+ break;
+
+ default: // alpha blending
+ outa = 255;
+
+ outb = _lookup[(((oPix >> bShiftTarget) & 0xff)) + ((255 - a) << 8)];
+ outg = _lookup[(((oPix >> gShiftTarget) & 0xff)) + ((255 - a) << 8)];
+ outr = _lookup[(((oPix >> rShiftTarget) & 0xff)) + ((255 - a) << 8)];
+ outb += _lookup[b + (a << 8)];
+ outg += _lookup[g + (a << 8)];
+ outr += _lookup[r + (a << 8)];
+
+ out[aIndex] = outa;
+ out[bIndex] = outb;
+ out[gIndex] = outg;
+ out[rIndex] = outr;
+ out += 4;
+ }
+ }
+ outo += pitch;
+ ino += inoStep;
+ }
+}
+
+
+Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) {
+ int ca = (color >> 24) & 0xff;
+
+ Common::Rect retSize;
+ retSize.top = 0;
+ retSize.left = 0;
+ retSize.setWidth(0);
+ retSize.setHeight(0);
+ // Check if we need to draw anything at all
+ if (ca == 0)
+ return retSize;
+
+ int cr = (color >> 16) & 0xff;
+ int cg = (color >> 8) & 0xff;
+ int cb = (color >> 0) & 0xff;
+
+ // Compensate for transparency. Since we're coming
+ // down to 255 alpha, we just compensate for the colors here
+ if (ca != 255) {
+ cr = cr * ca >> 8;
+ cg = cg * ca >> 8;
+ cb = cb * ca >> 8;
+ }
+
+ // Create an encapsulating surface for the data
+ TransparentSurface srcImage(*this, false);
+ // TODO: Is the data really in the screen format?
+ if (format.bytesPerPixel != 4) {
+ warning("TransparentSurface can only blit 32 bpp images");
+ return retSize;
+ }
+
+ if (pPartRect) {
+ srcImage.pixels = &((char *)pixels)[pPartRect->top * srcImage.pitch + pPartRect->left * 4];
+ srcImage.w = pPartRect->width();
+ srcImage.h = pPartRect->height();
+
+ debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping,
+ pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height);
+ } else {
+
+ debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0,
+ srcImage.w, srcImage.h, color, width, height);
+ }
+
+ if (width == -1)
+ width = srcImage.w;
+ if (height == -1)
+ height = srcImage.h;
+
+#ifdef SCALING_TESTING
+ // Hardcode scaling to 66% to test scaling
+ width = width * 2 / 3;
+ height = height * 2 / 3;
+#endif
+
+ Graphics::Surface *img;
+ Graphics::Surface *imgScaled = NULL;
+ byte *savedPixels = NULL;
+ if ((width != srcImage.w) || (height != srcImage.h)) {
+ // Scale the image
+ img = imgScaled = srcImage.scale(width, height);
+ savedPixels = (byte *)img->pixels;
+ } else {
+ img = &srcImage;
+ }
+
+ // Handle off-screen clipping
+ if (posY < 0) {
+ img->h = MAX(0, (int)img->h - -posY);
+ img->pixels = (byte *)img->pixels + img->pitch * -posY;
+ posY = 0;
+ }
+
+ if (posX < 0) {
+ img->w = MAX(0, (int)img->w - -posX);
+ img->pixels = (byte *)img->pixels + (-posX * 4);
+ posX = 0;
+ }
+
+ img->w = CLIP((int)img->w, 0, (int)MAX((int)target.w - posX, 0));
+ img->h = CLIP((int)img->h, 0, (int)MAX((int)target.h - posY, 0));
+
+ if ((img->w > 0) && (img->h > 0)) {
+ int xp = 0, yp = 0;
+
+ int inStep = 4;
+ int inoStep = img->pitch;
+ if (flipping & TransparentSurface::FLIP_V) {
+ inStep = -inStep;
+ xp = img->w - 1;
+ }
+
+ if (flipping & TransparentSurface::FLIP_H) {
+ inoStep = -inoStep;
+ yp = img->h - 1;
+ }
+
+ byte *ino = (byte *)img->getBasePtr(xp, yp);
+ byte *outo = (byte *)target.getBasePtr(posX, posY);
+ byte *in, *out;
+
+#ifdef SCUMM_LITTLE_ENDIAN
+ const int aIndex = 3;
+ const int bIndex = 0;
+ const int gIndex = 1;
+ const int rIndex = 2;
+#else
+ const int aIndex = 0;
+ const int bIndex = 3;
+ const int gIndex = 2;
+ const int rIndex = 1;
+#endif
+ const int bShift = 0;//img->format.bShift;
+ const int gShift = 8;//img->format.gShift;
+ const int rShift = 16;//img->format.rShift;
+ const int aShift = 24;//img->format.aShift;
+
+ const int bShiftTarget = 0;//target.format.bShift;
+ const int gShiftTarget = 8;//target.format.gShift;
+ const int rShiftTarget = 16;//target.format.rShift;
+
+ if (ca == 255 && cb == 255 && cg == 255 && cr == 255) {
+ if (_enableAlphaBlit) {
+ doBlitAlpha(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
+ } else {
+ doBlitOpaque(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
+ }
+ } else {
+ for (int i = 0; i < img->h; i++) {
+ out = outo;
+ in = ino;
+ for (int j = 0; j < img->w; j++) {
+ uint32 pix = *(uint32 *)in;
+ uint32 o_pix = *(uint32 *) out;
+ int b = (pix >> bShift) & 0xff;
+ int g = (pix >> gShift) & 0xff;
+ int r = (pix >> rShift) & 0xff;
+ int a = (pix >> aShift) & 0xff;
+ int outb, outg, outr, outa;
+ in += inStep;
+
+ if (ca != 255) {
+ a = a * ca >> 8;
+ }
+
+ switch (a) {
+ case 0: // Full transparency
+ out += 4;
+ break;
+ case 255: // Full opacity
+ if (cb != 255)
+ outb = (b * cb) >> 8;
+ else
+ outb = b;
+
+ if (cg != 255)
+ outg = (g * cg) >> 8;
+ else
+ outg = g;
+
+ if (cr != 255)
+ outr = (r * cr) >> 8;
+ else
+ outr = r;
+ outa = a;
+ out[aIndex] = outa;
+ out[bIndex] = outb;
+ out[gIndex] = outg;
+ out[rIndex] = outr;
+ out += 4;
+ break;
+
+ default: // alpha blending
+ outa = 255;
+ outb = (o_pix >> bShiftTarget) & 0xff;
+ outg = (o_pix >> gShiftTarget) & 0xff;
+ outr = (o_pix >> rShiftTarget) & 0xff;
+ if (cb == 0)
+ outb = 0;
+ else if (cb != 255)
+ outb += ((b - outb) * a * cb) >> 16;
+ else
+ outb += ((b - outb) * a) >> 8;
+ if (cg == 0)
+ outg = 0;
+ else if (cg != 255)
+ outg += ((g - outg) * a * cg) >> 16;
+ else
+ outg += ((g - outg) * a) >> 8;
+ if (cr == 0)
+ outr = 0;
+ else if (cr != 255)
+ outr += ((r - outr) * a * cr) >> 16;
+ else
+ outr += ((r - outr) * a) >> 8;
+ out[aIndex] = outa;
+ out[bIndex] = outb;
+ out[gIndex] = outg;
+ out[rIndex] = outr;
+ out += 4;
+ }
+ }
+ outo += target.pitch;
+ ino += inoStep;
+ }
+ }
+ }
+
+ if (imgScaled) {
+ imgScaled->pixels = savedPixels;
+ imgScaled->free();
+ delete imgScaled;
+ }
+
+ retSize.setWidth(img->w);
+ retSize.setHeight(img->h);
+ return retSize;
+}
+
+TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight) const {
+ Common::Rect srcRect(0, 0, (int16)w, (int16)h);
+ Common::Rect dstRect(0, 0, (int16)newWidth, (int16)newHeight);
+ return scale(srcRect, dstRect);
+}
+
+// Copied from clone2727's https://github.com/clone2727/scummvm/blob/pegasus/engines/pegasus/surface.cpp#L247
+TransparentSurface *TransparentSurface::scale(const Common::Rect &srcRect, const Common::Rect &dstRect) const {
+ // I'm doing simple linear scaling here
+ // dstRect(x, y) = srcRect(x * srcW / dstW, y * srcH / dstH);
+ TransparentSurface *target = new TransparentSurface();
+
+ int srcW = srcRect.width();
+ int srcH = srcRect.height();
+ int dstW = dstRect.width();
+ int dstH = dstRect.height();
+
+ target->create((uint16)dstW, (uint16)dstH, this->format);
+
+ for (int y = 0; y < dstH; y++) {
+ for (int x = 0; x < dstW; x++) {
+ uint32 color = READ_UINT32((const byte *)getBasePtr(x * srcW / dstW + srcRect.left,
+ y * srcH / dstH + srcRect.top));
+ WRITE_UINT32((byte *)target->getBasePtr(x + dstRect.left, y + dstRect.top), color);
+ }
+ }
+ return target;
+
+}
+
+/**
+ * Writes a color key to the alpha channel of the surface
+ * @param rKey the red component of the color key
+ * @param gKey the green component of the color key
+ * @param bKey the blue component of the color key
+ * @param overwriteAlpha if true, all other alpha will be set fully opaque
+ */
+void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha) {
+ assert(format.bytesPerPixel == 4);
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ uint32 pix = ((uint32 *)pixels)[i * w + j];
+ uint8 r, g, b, a;
+ format.colorToARGB(pix, a, r, g, b);
+ if (r == rKey && g == gKey && b == bKey) {
+ a = 0;
+ ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
+ } else if (overwriteAlpha) {
+ a = 255;
+ ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
+ }
+ }
+ }
+}
+
+} // End of namespace Graphics
diff --git a/engines/wintermute/graphics/transparent_surface.h b/engines/wintermute/graphics/transparent_surface.h
new file mode 100644
index 0000000000..8b00dccbd9
--- /dev/null
+++ b/engines/wintermute/graphics/transparent_surface.h
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef GRAPHICS_TRANSPARENTSURFACE_H
+#define GRAPHICS_TRANSPARENTSURFACE_H
+
+#include "graphics/surface.h"
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+// TODO: Find a better solution for this.
+#define BS_RGB(R,G,B) (0xFF000000 | ((R) << 16) | ((G) << 8) | (B))
+#define BS_ARGB(A,R,G,B) (((A) << 24) | ((R) << 16) | ((G) << 8) | (B))
+
+namespace Wintermute {
+
+/**
+ * A transparent graphics surface, which implements alpha blitting.
+ */
+struct TransparentSurface : public Graphics::Surface {
+ TransparentSurface();
+ TransparentSurface(const Graphics::Surface &surf, bool copyData = false);
+
+ void setColorKey(char r, char g, char b);
+ void disableColorKey();
+
+ // Enums
+ /**
+ @brief The possible flipping parameters for the blit methode.
+ */
+ enum FLIP_FLAGS {
+ /// The image will not be flipped.
+ FLIP_NONE = 0,
+ /// The image will be flipped at the horizontal axis.
+ FLIP_H = 1,
+ /// The image will be flipped at the vertical axis.
+ FLIP_V = 2,
+ /// The image will be flipped at the horizontal and vertical axis.
+ FLIP_HV = FLIP_H | FLIP_V,
+ /// The image will be flipped at the horizontal and vertical axis.
+ FLIP_VH = FLIP_H | FLIP_V
+ };
+
+ bool _enableAlphaBlit;
+
+ /**
+ @brief renders the surface to another surface
+ @param pDest a pointer to the target image. In most cases this is the framebuffer.
+ @param PosX the position on the X-axis in the target image in pixels where the image is supposed to be rendered.<br>
+ The default value is 0.
+ @param PosY the position on the Y-axis in the target image in pixels where the image is supposed to be rendered.<br>
+ The default value is 0.
+ @param Flipping how the the image should be flipped.<br>
+ The default value is BS_Image::FLIP_NONE (no flipping)
+ @param pSrcPartRect Pointer on Common::Rect which specifies the section to be rendered. If the whole image has to be rendered the Pointer is NULL.<br>
+ This referes to the unflipped and unscaled image.<br>
+ The default value is NULL.
+ @param Color an ARGB color value, which determines the parameters for the color modulation und alpha blending.<br>
+ The alpha component of the color determines the alpha blending parameter (0 = no covering, 255 = full covering).<br>
+ The color components determines the color for color modulation.<br>
+ The default value is BS_ARGB(255, 255, 255, 255) (full covering, no color modulation).
+ The macros BS_RGB and BS_ARGB can be used for the creation of the color value.
+ @param Width the output width of the screen section.
+ The images will be scaled if the output width of the screen section differs from the image section.<br>
+ The value -1 determines that the image should not be scaled.<br>
+ The default value is -1.
+ @param Width the output height of the screen section.
+ The images will be scaled if the output width of the screen section differs from the image section.<br>
+ The value -1 determines that the image should not be scaled.<br>
+ The default value is -1.
+ @return returns false if the rendering failed.
+ */
+
+ Common::Rect blit(Graphics::Surface &target, int posX = 0, int posY = 0,
+ int flipping = FLIP_NONE,
+ Common::Rect *pPartRect = NULL,
+ uint color = BS_ARGB(255, 255, 255, 255),
+ int width = -1, int height = -1);
+ void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false);
+ // The following scale-code supports arbitrary scaling (i.e. no repeats of column 0 at the end of lines)
+ TransparentSurface *scale(uint16 newWidth, uint16 newHeight) const;
+ TransparentSurface *scale(const Common::Rect &srcRect, const Common::Rect &dstRect) const;
+ static byte *_lookup;
+ static void destroyLookup();
+private:
+ static void doBlitAlpha(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep);
+ static void generateLookup();
+};
+
+/**
+ * A deleter for Surface objects which can be used with SharedPtr.
+ *
+ * This deleter assures Surface::free is called on deletion.
+ */
+/*struct SharedPtrTransparentSurfaceDeleter {
+ void operator()(TransparentSurface *ptr) {
+ ptr->free();
+ delete ptr;
+ }
+};*/
+
+
+} // End of namespace Graphics
+
+
+#endif
diff --git a/engines/wintermute/math/math_util.cpp b/engines/wintermute/math/math_util.cpp
new file mode 100644
index 0000000000..31af77538a
--- /dev/null
+++ b/engines/wintermute/math/math_util.cpp
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/math/math_util.h"
+#include <math.h>
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+float MathUtil::round(float val) {
+ float result = floor(val);
+ if (val - result >= 0.5f) {
+ result += 1.0;
+ }
+ return result;
+}
+
+//////////////////////////////////////////////////////////////////////////
+float MathUtil::roundUp(float val) {
+ float result = floor(val);
+ if (val - result > 0) {
+ result += 1.0;
+ }
+ return result;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/math/math_util.h b/engines/wintermute/math/math_util.h
new file mode 100644
index 0000000000..38b6d9abf9
--- /dev/null
+++ b/engines/wintermute/math/math_util.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_MATHUTIL_H
+#define WINTERMUTE_MATHUTIL_H
+
+namespace Wintermute {
+
+class MathUtil {
+public:
+ static float round(float val);
+ static float roundUp(float val);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/math/matrix4.cpp b/engines/wintermute/math/matrix4.cpp
new file mode 100644
index 0000000000..ca1eae8813
--- /dev/null
+++ b/engines/wintermute/math/matrix4.cpp
@@ -0,0 +1,86 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/math/matrix4.h"
+#include "engines/wintermute/math/vector2.h"
+#include <math.h>
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+Matrix4::Matrix4() {
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ m[i][j] = 0.0f;
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+Matrix4::~Matrix4() {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void Matrix4::identity() {
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ m[i][j] = 0.0f;
+ }
+ }
+ m[0][0] = 1.0f;
+ m[1][1] = 1.0f;
+ m[2][2] = 1.0f;
+ m[3][3] = 1.0f;
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+void Matrix4::rotationZ(float angle) {
+ identity();
+
+ m[0][0] = cos(angle);
+ m[1][1] = cos(angle);
+ m[0][1] = sin(angle);
+ m[1][0] = -sin(angle);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void Matrix4::transformVector2(Vector2 &vec) {
+ float norm;
+
+ norm = m[0][3] * vec.x + m[1][3] * vec.y + m[3][3];
+
+ float x = (m[0][0] * vec.x + m[1][0] * vec.y + m[3][0]) / norm;
+ float y = (m[0][1] * vec.x + m[1][1] * vec.y + m[3][1]) / norm;
+
+ vec.x = x;
+ vec.y = y;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/math/matrix4.h b/engines/wintermute/math/matrix4.h
new file mode 100644
index 0000000000..273633f723
--- /dev/null
+++ b/engines/wintermute/math/matrix4.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_MATRIX4_H
+#define WINTERMUTE_MATRIX4_H
+
+namespace Wintermute {
+
+class Vector2;
+
+class Matrix4 {
+public:
+ Matrix4();
+ ~Matrix4();
+
+ void identity();
+ void rotationZ(float angle);
+ void transformVector2(Vector2 &vec);
+
+ float m[4][4];
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/math/rect32.h b/engines/wintermute/math/rect32.h
new file mode 100644
index 0000000000..190c1135cf
--- /dev/null
+++ b/engines/wintermute/math/rect32.h
@@ -0,0 +1,94 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef WINTERMUTE_RECT32_H
+#define WINTERMUTE_RECT32_H
+
+#include "common/system.h"
+
+namespace Wintermute {
+
+struct Point32 {
+ int32 x;
+ int32 y;
+};
+
+struct Rect32 {
+ int32 top, left; ///< The point at the top left of the rectangle (part of the rect).
+ int32 bottom, right; ///< The point at the bottom right of the rectangle (not part of the rect).
+
+ Rect32() : top(0), left(0), bottom(0), right(0) {}
+ Rect32(int32 w, int32 h) : top(0), left(0), bottom(h), right(w) {}
+ Rect32(int32 x1, int32 y1, int32 x2, int32 y2) : top(y1), left(x1), bottom(y2), right(x2) {
+ assert(isValidRect());
+ }
+ bool operator==(const Rect32 &rhs) const {
+ return equals(rhs);
+ }
+ bool operator!=(const Rect32 &rhs) const {
+ return !equals(rhs);
+ }
+
+ int32 width() const {
+ return right - left;
+ }
+ int32 height() const {
+ return bottom - top;
+ }
+
+ void setWidth(int32 aWidth) {
+ right = left + aWidth;
+ }
+
+ void setHeight(int32 aHeight) {
+ bottom = top + aHeight;
+ }
+
+ void setEmpty() {
+ left = right = top = bottom = 0;
+ }
+
+ void offsetRect(int dx, int dy) {
+ left += dx;
+ top += dy;
+ right += dx;
+ bottom += dy;
+ }
+ /**
+ * Check if the given rect is equal to this one.
+ *
+ * @param r The rectangle to check
+ *
+ * @return true if the given rect is equal, false otherwise
+ */
+ bool equals(const Rect32 &r) const {
+ return (left == r.left) && (right == r.right) && (top == r.top) && (bottom == r.bottom);
+ }
+
+ bool isValidRect() const {
+ return (left <= right && top <= bottom);
+ }
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/math/vector2.cpp b/engines/wintermute/math/vector2.cpp
new file mode 100644
index 0000000000..74c5586d62
--- /dev/null
+++ b/engines/wintermute/math/vector2.cpp
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/math/vector2.h"
+#include <math.h>
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+Vector2::Vector2() {
+ x = y = 0.0f;
+}
+
+//////////////////////////////////////////////////////////////////////////
+Vector2::Vector2(float xVal, float yVal) {
+ this->x = xVal;
+ this->y = yVal;
+}
+
+//////////////////////////////////////////////////////////////////////////
+Vector2::~Vector2() {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float Vector2::length() const {
+ return (float)sqrt(x * x + y * y);
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/math/vector2.h b/engines/wintermute/math/vector2.h
new file mode 100644
index 0000000000..31f31daaa0
--- /dev/null
+++ b/engines/wintermute/math/vector2.h
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_VECTOR2_H
+#define WINTERMUTE_VECTOR2_H
+
+namespace Wintermute {
+
+class Vector2 {
+public:
+ Vector2();
+ Vector2(float x, float y);
+ ~Vector2();
+
+ float length() const;
+
+ inline Vector2 &operator= (const Vector2 &other) {
+ x = other.x;
+ y = other.y;
+
+ return *this;
+ }
+
+ inline Vector2 operator+ (const Vector2 &other) const {
+ return Vector2(x + other.x, y + other.y);
+ }
+
+ inline Vector2 operator- (const Vector2 &other) const {
+ return Vector2(x - other.x, y - other.y);
+ }
+
+ inline Vector2 operator* (const float scalar) const {
+ return Vector2(x * scalar, y * scalar);
+ }
+
+ inline Vector2 &operator+= (const Vector2 &other) {
+ x += other.x;
+ y += other.y;
+
+ return *this;
+ }
+
+
+ float x;
+ float y;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk
new file mode 100644
index 0000000000..7b5b1b1a3a
--- /dev/null
+++ b/engines/wintermute/module.mk
@@ -0,0 +1,123 @@
+MODULE := engines/wintermute
+
+MODULE_OBJS := \
+ ad/ad_actor.o \
+ ad/ad_entity.o \
+ ad/ad_game.o \
+ ad/ad_inventory.o \
+ ad/ad_inventory_box.o \
+ ad/ad_item.o \
+ ad/ad_layer.o \
+ ad/ad_node_state.o \
+ ad/ad_object.o \
+ ad/ad_path.o \
+ ad/ad_path_point.o \
+ ad/ad_region.o \
+ ad/ad_response.o \
+ ad/ad_response_box.o \
+ ad/ad_response_context.o \
+ ad/ad_rot_level.o \
+ ad/ad_scale_level.o \
+ ad/ad_scene.o \
+ ad/ad_scene_node.o \
+ ad/ad_scene_state.o \
+ ad/ad_sentence.o \
+ ad/ad_sprite_set.o \
+ ad/ad_talk_def.o \
+ ad/ad_talk_holder.o \
+ ad/ad_talk_node.o \
+ ad/ad_waypoint_group.o \
+ base/scriptables/script.o \
+ base/scriptables/script_engine.o \
+ base/scriptables/script_stack.o \
+ base/scriptables/script_value.o \
+ base/scriptables/script_ext_array.o \
+ base/scriptables/script_ext_date.o \
+ base/scriptables/script_ext_file.o \
+ base/scriptables/script_ext_math.o \
+ base/scriptables/script_ext_object.o \
+ base/scriptables/script_ext_mem_buffer.o \
+ base/scriptables/script_ext_string.o \
+ base/file/base_disk_file.o \
+ base/file/base_file.o \
+ base/file/base_file_entry.o \
+ base/file/base_package.o \
+ base/file/base_resources.o \
+ base/file/base_save_thumb_file.o \
+ base/font/base_font_bitmap.o \
+ base/font/base_font_truetype.o \
+ base/font/base_font.o \
+ base/font/base_font_storage.o \
+ base/gfx/base_image.o \
+ base/gfx/base_renderer.o \
+ base/gfx/base_surface.o \
+ base/gfx/osystem/base_surface_osystem.o \
+ base/gfx/osystem/base_render_osystem.o \
+ base/particles/part_particle.o \
+ base/particles/part_emitter.o \
+ base/particles/part_force.o \
+ base/sound/base_sound.o \
+ base/sound/base_sound_buffer.o \
+ base/sound/base_sound_manager.o \
+ base/base_active_rect.o \
+ base/base.o \
+ base/base_dynamic_buffer.o \
+ base/base_engine.o \
+ base/base_fader.o \
+ base/base_file_manager.o \
+ base/base_frame.o \
+ base/base_game.o \
+ base/base_keyboard_state.o \
+ base/base_named_object.o \
+ base/base_object.o \
+ base/base_parser.o \
+ base/base_persistence_manager.o \
+ base/base_point.o \
+ base/base_quick_msg.o \
+ base/base_region.o \
+ base/base_save_thumb_helper.o \
+ base/base_scriptable.o \
+ base/base_script_holder.o \
+ base/base_sprite.o \
+ base/base_string_table.o \
+ base/base_sub_frame.o \
+ base/base_surface_storage.o \
+ base/base_transition_manager.o \
+ base/base_viewport.o \
+ base/saveload.o \
+ detection.o \
+ graphics/transparent_surface.o \
+ math/math_util.o \
+ math/matrix4.o \
+ math/vector2.o \
+ platform_osystem.o \
+ system/sys_class.o \
+ system/sys_class_registry.o \
+ system/sys_instance.o \
+ ui/ui_button.o \
+ ui/ui_edit.o \
+ ui/ui_entity.o \
+ ui/ui_object.o \
+ ui/ui_text.o \
+ ui/ui_tiled_image.o \
+ ui/ui_window.o \
+ utils/convert_utf.o \
+ utils/crc.o \
+ utils/path_util.o \
+ utils/string_util.o \
+ utils/utils.o \
+ video/video_player.o \
+ video/video_theora_player.o \
+ wintermute.o \
+ persistent.o
+
+MODULE_DIRS += \
+ engines/wintermute
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_WINTERMUTE), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/engines/wintermute/persistent.cpp b/engines/wintermute/persistent.cpp
new file mode 100644
index 0000000000..514fd61d34
--- /dev/null
+++ b/engines/wintermute/persistent.cpp
@@ -0,0 +1,168 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_actor.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_inventory_box.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/ad/ad_layer.h"
+#include "engines/wintermute/ad/ad_node_state.h"
+#include "engines/wintermute/ad/ad_object.h"
+#include "engines/wintermute/ad/ad_path.h"
+#include "engines/wintermute/ad/ad_path_point.h"
+#include "engines/wintermute/ad/ad_region.h"
+#include "engines/wintermute/ad/ad_response.h"
+#include "engines/wintermute/ad/ad_response_box.h"
+#include "engines/wintermute/ad/ad_response_context.h"
+#include "engines/wintermute/ad/ad_rot_level.h"
+#include "engines/wintermute/ad/ad_scale_level.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/ad/ad_scene_state.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/ad/ad_talk_def.h"
+#include "engines/wintermute/ad/ad_talk_holder.h"
+#include "engines/wintermute/ad/ad_talk_node.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/base/base_fader.h"
+#include "engines/wintermute/base/font/base_font_bitmap.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font_truetype.h"
+#include "engines/wintermute/base/base_frame.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_keyboard_state.h"
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/base_point.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_scriptable.h"
+#include "engines/wintermute/base/base_script_holder.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/base_viewport.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_ext_array.h"
+#include "engines/wintermute/base/scriptables/script_ext_date.h"
+#include "engines/wintermute/base/scriptables/script_ext_file.h"
+#include "engines/wintermute/base/scriptables/script_ext_math.h"
+#include "engines/wintermute/base/scriptables/script_ext_mem_buffer.h"
+#include "engines/wintermute/base/scriptables/script_ext_object.h"
+#include "engines/wintermute/base/scriptables/script_ext_string.h"
+#include "engines/wintermute/ui/ui_button.h"
+#include "engines/wintermute/ui/ui_edit.h"
+#include "engines/wintermute/ui/ui_entity.h"
+#include "engines/wintermute/ui/ui_text.h"
+#include "engines/wintermute/ui/ui_tiled_image.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/video/video_theora_player.h"
+#include "engines/wintermute/system/sys_class.h"
+
+// SystemClass adds these objects to the registry, thus they aren't as leaked as they look
+#define REGISTER_CLASS(class_name, persistent_class)\
+ new Wintermute::SystemClass(class_name::_className, class_name::persistBuild, class_name::persistLoad, persistent_class);
+
+namespace Wintermute {
+
+// This is done in a separate file, to avoid including the kitchensink in SystemClassRegistry.
+void SystemClassRegistry::registerClasses() {
+ REGISTER_CLASS(AdActor, false)
+ REGISTER_CLASS(AdEntity, false)
+ REGISTER_CLASS(AdGame, true)
+ REGISTER_CLASS(AdInventory, false)
+ REGISTER_CLASS(AdInventoryBox, false)
+ REGISTER_CLASS(AdItem, false)
+ REGISTER_CLASS(AdLayer, false)
+ REGISTER_CLASS(AdNodeState, false)
+ REGISTER_CLASS(AdObject, false)
+ REGISTER_CLASS(AdPath, false)
+ REGISTER_CLASS(AdPathPoint, false)
+ REGISTER_CLASS(AdRegion, false)
+ REGISTER_CLASS(AdResponse, false)
+ REGISTER_CLASS(AdResponseBox, false)
+ REGISTER_CLASS(AdResponseContext, false)
+ REGISTER_CLASS(AdRotLevel, false)
+ REGISTER_CLASS(AdScaleLevel, false)
+ REGISTER_CLASS(AdScene, false)
+ REGISTER_CLASS(AdSceneNode, false)
+ REGISTER_CLASS(AdSceneState, false)
+ REGISTER_CLASS(AdSentence, false)
+ REGISTER_CLASS(AdSpriteSet, false)
+ REGISTER_CLASS(AdTalkDef, false)
+ REGISTER_CLASS(AdTalkHolder, false)
+ REGISTER_CLASS(AdTalkNode, false)
+ REGISTER_CLASS(AdWaypointGroup, false)
+
+ REGISTER_CLASS(BaseFader, false)
+ REGISTER_CLASS(BaseFont, false)
+ REGISTER_CLASS(BaseFontBitmap, false)
+ REGISTER_CLASS(BaseFontStorage, true)
+ REGISTER_CLASS(BaseFontTT, false)
+ REGISTER_CLASS(BaseFrame, false)
+ REGISTER_CLASS(BaseGame, true)
+ REGISTER_CLASS(BaseKeyboardState, false)
+ REGISTER_CLASS(BaseObject, false)
+ REGISTER_CLASS(BasePoint, false)
+ REGISTER_CLASS(BaseRegion, false)
+ REGISTER_CLASS(BaseScriptable, false)
+ REGISTER_CLASS(BaseScriptHolder, false)
+ REGISTER_CLASS(BaseSound, false)
+ REGISTER_CLASS(BaseSprite, false)
+ REGISTER_CLASS(BaseSubFrame, false)
+
+ REGISTER_CLASS(BaseViewport, false)
+ REGISTER_CLASS(PartEmitter, false)
+ REGISTER_CLASS(ScEngine, true)
+ REGISTER_CLASS(ScScript, false)
+ REGISTER_CLASS(ScStack, false)
+ REGISTER_CLASS(ScValue, false)
+ REGISTER_CLASS(SXArray, false)
+ REGISTER_CLASS(SXDate, false)
+ REGISTER_CLASS(SXFile, false)
+ REGISTER_CLASS(SXMath, true)
+ REGISTER_CLASS(SXMemBuffer, false)
+ REGISTER_CLASS(SXObject, false)
+ REGISTER_CLASS(SXString, false)
+
+ REGISTER_CLASS(UIButton, false)
+ REGISTER_CLASS(UIEdit, false)
+ REGISTER_CLASS(UIEntity, false)
+ REGISTER_CLASS(UIObject, false)
+ REGISTER_CLASS(UIText, false)
+ REGISTER_CLASS(UITiledImage, false)
+ REGISTER_CLASS(UIWindow, false)
+ REGISTER_CLASS(VideoTheoraPlayer, false)
+}
+
+}
diff --git a/engines/wintermute/persistent.h b/engines/wintermute/persistent.h
new file mode 100644
index 0000000000..5bcf30787d
--- /dev/null
+++ b/engines/wintermute/persistent.h
@@ -0,0 +1,89 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PERSISTENT_H
+#define WINTERMUTE_PERSISTENT_H
+
+namespace Wintermute {
+
+class BasePersistenceManager;
+
+// persistence support
+typedef void *(*PERSISTBUILD)(void);
+typedef bool(*PERSISTLOAD)(void *, BasePersistenceManager *);
+typedef void (*SYS_INSTANCE_CALLBACK)(void *Instance, void *Data);
+} // end of namespace Wintermute
+
+#include "engines/wintermute/system/sys_class_registry.h"
+namespace Wintermute {
+
+
+#define DECLARE_PERSISTENT(class_name, parent_class)\
+ static const char _className[];\
+ static void* persistBuild(void);\
+ virtual const char* getClassName();\
+ static bool persistLoad(void* Instance, BasePersistenceManager* PersistMgr);\
+ class_name(TDynamicConstructor p1, TDynamicConstructor p2) :parent_class(p1, p2){ /*memset(this, 0, sizeof(class_name));*/ };\
+ virtual bool persist(BasePersistenceManager* PersistMgr);\
+ void* operator new (size_t size);\
+ void operator delete(void* p);\
+
+
+#define IMPLEMENT_PERSISTENT(class_name, persistent_class)\
+ const char class_name::_className[] = #class_name;\
+ void* class_name::persistBuild(){\
+ return ::new class_name(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\
+ }\
+ \
+ bool class_name::persistLoad(void* Instance, BasePersistenceManager* PersistMgr){\
+ return ((class_name*)Instance)->persist(PersistMgr);\
+ }\
+ \
+ const char* class_name::getClassName(){\
+ return #class_name;\
+ }\
+ \
+ /*SystemClass Register##class_name(class_name::_className, class_name::PersistBuild, class_name::PersistLoad, persistent_class);*/\
+ \
+ void* class_name::operator new (size_t size){\
+ void* ret = ::operator new(size);\
+ SystemClassRegistry::getInstance()->registerInstance(#class_name, ret);\
+ return ret;\
+ }\
+ \
+ void class_name::operator delete (void* p){\
+ SystemClassRegistry::getInstance()->unregisterInstance(#class_name, p);\
+ ::operator delete(p);\
+ }\
+
+#define TMEMBER(member_name) #member_name, &member_name
+#define TMEMBER_INT(member_name) #member_name, (int*)&member_name
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/platform_osystem.cpp b/engines/wintermute/platform_osystem.cpp
new file mode 100644
index 0000000000..0bd99b11cd
--- /dev/null
+++ b/engines/wintermute/platform_osystem.cpp
@@ -0,0 +1,262 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+#include "common/textconsole.h"
+#include "common/system.h"
+
+namespace Wintermute {
+
+BaseGame *BasePlatform::_gameRef = NULL;
+
+#define CLASS_NAME "GF_FRAME"
+int BasePlatform::initialize(BaseGame *inGame, int argc, char *argv[]) {
+ _gameRef = inGame;
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BasePlatform::handleEvent(Common::Event *event) {
+ switch (event->type) {
+
+ case Common::EVENT_LBUTTONDOWN:
+ if (_gameRef) {
+ if (_gameRef->isLeftDoubleClick()) {
+ _gameRef->onMouseLeftDblClick();
+ } else {
+ _gameRef->onMouseLeftDown();
+ }
+ }
+ break;
+ case Common::EVENT_RBUTTONDOWN:
+ if (_gameRef) {
+ if (_gameRef->isRightDoubleClick()) {
+ _gameRef->onMouseRightDblClick();
+ } else {
+ _gameRef->onMouseRightDown();
+ }
+ }
+ break;
+ case Common::EVENT_MBUTTONDOWN:
+ if (_gameRef) {
+ _gameRef->onMouseMiddleDown();
+ }
+ break;
+ case Common::EVENT_LBUTTONUP:
+ if (_gameRef) {
+ _gameRef->onMouseLeftUp();
+ }
+ break;
+ case Common::EVENT_RBUTTONUP:
+ if (_gameRef) {
+ _gameRef->onMouseRightUp();
+ }
+ break;
+ case Common::EVENT_MBUTTONUP:
+ if (_gameRef) {
+ _gameRef->onMouseMiddleUp();
+ }
+ break;
+ case Common::EVENT_KEYDOWN:
+ if (_gameRef) {
+ _gameRef->handleKeypress(event);
+ }
+ break;
+ case Common::EVENT_KEYUP:
+ if (_gameRef) {
+ _gameRef->handleKeyRelease(event);
+ }
+ break;
+ case Common::EVENT_WHEELUP:
+ case Common::EVENT_WHEELDOWN:
+ if (_gameRef) {
+ _gameRef->handleMouseWheel(event->mouse.y);
+ }
+ break;
+// Focus-events have been removed (_gameRef->onActivate originally)
+ case Common::EVENT_RTL:
+ _gameRef->_quitting = true;
+ break;
+ case Common::EVENT_QUIT:
+// Block kept in case we want to support autoSaveOnExit.
+// Originally this was the behaviour for WME Lite on iOS:
+// if (_gameRef) {
+// _gameRef->AutoSaveOnExit();
+// _gameRef->_quitting = true;
+// }
+ if (_gameRef) {
+ _gameRef->onWindowClose();
+ }
+ break;
+ default:
+ // TODO: Do we care about any other events?
+ break;
+
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Win32 API bindings
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::getCursorPos(Point32 *lpPoint) {
+ BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
+
+ Common::Point p = g_system->getEventManager()->getMousePos();
+ lpPoint->x = p.x;
+ lpPoint->y = p.y;
+
+ renderer->pointFromScreen(lpPoint);
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::setCursorPos(int x, int y) {
+ BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
+
+ Point32 p;
+ p.x = x;
+ p.y = y;
+ renderer->pointToScreen(&p);
+
+ g_system->warpMouse(x, y);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::showWindow(int nCmdShow) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BasePlatform::setCapture() {
+ return;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::releaseCapture() {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::setRectEmpty(Rect32 *lprc) {
+ lprc->left = lprc->right = lprc->top = lprc->bottom = 0;
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::isRectEmpty(const Rect32 *lprc) {
+ return (lprc->left >= lprc->right) || (lprc->top >= lprc->bottom);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::ptInRect(Rect32 *lprc, Point32 p) {
+ return (p.x >= lprc->left) && (p.x < lprc->right) && (p.y >= lprc->top) && (p.y < lprc->bottom);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::setRect(Rect32 *lprc, int left, int top, int right, int bottom) {
+ lprc->left = left;
+ lprc->top = top;
+ lprc->right = right;
+ lprc->bottom = bottom;
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const Rect32 *lprcSrc2) {
+ if (isRectEmpty(lprcSrc1) || isRectEmpty(lprcSrc2) ||
+ lprcSrc1->left >= lprcSrc2->right || lprcSrc2->left >= lprcSrc1->right ||
+ lprcSrc1->top >= lprcSrc2->bottom || lprcSrc2->top >= lprcSrc1->bottom) {
+ setRectEmpty(lprcDst);
+ return false;
+ }
+ lprcDst->left = MAX(lprcSrc1->left, lprcSrc2->left);
+ lprcDst->right = MIN(lprcSrc1->right, lprcSrc2->right);
+ lprcDst->top = MAX(lprcSrc1->top, lprcSrc2->top);
+ lprcDst->bottom = MIN(lprcSrc1->bottom, lprcSrc2->bottom);
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2) {
+ if (isRectEmpty(lprcSrc1)) {
+ if (isRectEmpty(lprcSrc2)) {
+ setRectEmpty(lprcDst);
+ return false;
+ } else {
+ *lprcDst = *lprcSrc2;
+ }
+ } else {
+ if (isRectEmpty(lprcSrc2)) {
+ *lprcDst = *lprcSrc1;
+ } else {
+ lprcDst->left = MIN(lprcSrc1->left, lprcSrc2->left);
+ lprcDst->top = MIN(lprcSrc1->top, lprcSrc2->top);
+ lprcDst->right = MAX(lprcSrc1->right, lprcSrc2->right);
+ lprcDst->bottom = MAX(lprcSrc1->bottom, lprcSrc2->bottom);
+ }
+ }
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BasePlatform::copyRect(Rect32 *lprcDst, Rect32 *lprcSrc) {
+ if (lprcDst == NULL || lprcSrc == NULL) {
+ return false;
+ }
+
+ *lprcDst = *lprcSrc;
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString BasePlatform::getPlatformName() {
+ // TODO: Should conform to the WME-spec.
+ //return AnsiString(SDL_GetPlatform());
+ return AnsiString("ScummVM");
+}
+
+//////////////////////////////////////////////////////////////////////////
+char *BasePlatform::strlwr(char *string) {
+ if (string) {
+ for (size_t i = 0; i < strlen(string); ++i) {
+ string[i] = tolower(string[i]);
+ }
+ }
+ return string;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/platform_osystem.h b/engines/wintermute/platform_osystem.h
new file mode 100644
index 0000000000..21a77e0a0e
--- /dev/null
+++ b/engines/wintermute/platform_osystem.h
@@ -0,0 +1,73 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PLATFORMSDL_H
+#define WINTERMUTE_PLATFORMSDL_H
+
+#include "engines/wintermute/dctypes.h"
+#include "engines/wintermute/math/rect32.h"
+#include "common/events.h"
+
+namespace Wintermute {
+
+class BaseGame;
+
+//////////////////////////////////////////////////////////////////////////
+class BasePlatform {
+public:
+ static int initialize(BaseGame *inGame, int argc, char *argv[]);
+ static void handleEvent(Common::Event *event);
+ static AnsiString getPlatformName();
+
+ // Win32 API bindings
+ static bool getCursorPos(Point32 *lpPoint);
+ static bool setCursorPos(int x, int y);
+ static bool showWindow(int nCmdShow);
+
+ static void setCapture();
+ static bool releaseCapture();
+
+ static bool setRectEmpty(Rect32 *lprc);
+ static bool isRectEmpty(const Rect32 *lprc);
+ static bool ptInRect(Rect32 *lprc, Point32 p);
+ static bool setRect(Rect32 *lprc, int left, int top, int right, int bottom);
+ static bool intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const Rect32 *lprcSrc2);
+ static bool unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2);
+ static bool copyRect(Rect32 *lprcDst, Rect32 *lprcSrc);
+
+ // string functions
+ static char *strlwr(char *string);
+
+private:
+ // Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine
+ static BaseGame *_gameRef;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/readme.txt b/engines/wintermute/readme.txt
new file mode 100644
index 0000000000..57592dac2a
--- /dev/null
+++ b/engines/wintermute/readme.txt
@@ -0,0 +1,155 @@
+Wintermute Engine - Copyright (c) 2011 Jan Nedoma
+ScummVM port by Einar Johan Trøan Sømåen (somaen)
+
+***************************
+*** General information ***
+***************************
+The Wintermute Engine is a game engine mainly aimed at creating adventure
+games, it supports both 3D, 2.5D, 2D and First-Person games, and has numerous
+games both free, open-source and commercial created with it. This port was
+created by somaen as part of Google Summer of Code 2012.
+
+****************
+*** Features ***
+****************
+This port of the Wintermute Engine (WME) is based on WME Lite, which lacks the following functionality
+originally found in WME: (from http://res.dead-code.org/doku.php/wmelite:start)
+
+The following features of WME 1.x are NOT supported by WME Lite:
+* 3D characters. WME Lite only supports 2D games.
+* Sprite frame mirroring.
+* Sprite rotations.
+* Sprite blending modes.
+* Video playback.
+* Plugins.
+* Calling external functions from DLL libraries from scripts.
+* Game Explorer support.
+* 'Directory' script object.
+
+This port does reimplement a few of these features, currently:
+* Sprite frame mirroring - WORKS.
+* Video playback - Theora PARTIALLY WORKING. (Slow, and doesn't support seeking)
+
+In addition, this port removes a few additional features that were never/rarely used:
+* 'File' script object - ScummVM doesn't have any easy way to write/read arbitrary files.
+* Debugger/Compiler - weren't properly accessible in WME Lite anyhow.
+* CD-numbering support in .dcp-files - was never used.
+* 'SaveDirectory'-property of 'Game' will not return anything usefull to the game-scripts (saving is handled through SaveFileMan)
+
+*******************************
+*** Additional limitations: ***
+*******************************
+* Only .OGG and RAW-.WAV sounds are supported at this point
+* TTF-fonts might behave a bit differently, owing to both the change to FreeType in WME Lite
+ and the change in dpi in this port of WME.
+* The window-caption-setting in-game will be ignored, for the sake of concistency with ScummVM.
+* Most VKey-combinations might still be missing (as they already were in WME Lite)
+* Since we don't use FreeImage, some games might use odd files that weren't expected when the
+ image-decoders in ScummVM were written. One example here is interlaced-PNGs.
+* UTF8-support is not ported, which means only games with western charsets will work for now.
+* Games that select language by moving .dcp-files around still need a bit more handling on detection/load
+ adding support for those languages on a language-by-language basis.
+* Most games assume the availability of the Windows-fonts (particularly arial.ttf)
+ at this point no fallback has been put in place for using FreeFonts as replacements,
+ simply for lack of having them easily accessible to the engines at this point. So, at least
+ arial.ttf should be put in either the game-folder or made available through the extras-folder
+ for now, otherwise kGUIBigFont will be used as a replacement.
+
+
+*********************************
+*** Advanced engine-features: ***
+*********************************
+At this point the engine implements the following "advanced engine features":
+* RTL ("Return to Launcher") support
+* Global options dialog support
+* Listing savestates via command line or Launcher
+* Loading savestates via command line or Launcher
+* Deleting savestates via the Launcher and GMM
+* Savestate metadata support
+* Loading/Saving during run time
+
+and NOT the following:
+* Enhanced debug/error messages
+
+*****************
+*** Detection ***
+*****************
+Since Wintermute has authoring tools available, there will at any point in
+time be atleast a few games that are works-in-progress, and as the authors
+of these games might want to test their games in ScummVM, the engine has
+to be able to detect arbitrary Wintermute-games, to this end the detector
+code in this engine will check any folder containing "data.dcp", and try to
+read "startup.settings" and "default.game" (or optionally any other .game-file
+defined in startup.settings), the Name/Caption fields in the .game-file will
+be used as gameid/title (prefixing the gameid with "wmefan-" to avoid confusion
+with any other WME game that might happen to have taken that id.
+
+All COMPLETED games should have their md5s and gameid's properly added, IFF
+they don't require 3D.
+
+3D games may also be added, for the purpose of giving the user feedback
+as to why their game won't run, but at this point, any such MD5 should
+be added as a comment only, to avoid confusion, as no mechanism for giving
+the user feedback about 3D-games not being supported is currently added.
+
+*************************************
+*** Games targeted by the engine: ***
+*************************************
+This engine potentially targets a very large amount of games:
+http://res.dead-code.org/doku.php/games:start
+
+Since the feature-set of WME Lite differs from that of the full Wintermute Engine,
+games will need to be targeted on a case-by-case, feature-by-feature basis, this is
+a list of the games that are currently known to work (although perhaps with minor
+issues) through to completion:
+
+* Dirty Split (dirtysplit)
+* the white chamber (twc)
+* Chivalry is NOT dead (chivalry)
+* Rosemary (rosemary)
+* The Box (thebox)
+* J.U.L.I.A. (Demo) (julia)
+* Pigeons in the park (pigeons)
+
+Untested, but starts:
+* East Side Story (Demo) (eastside)
+* Actual Destination (actualdest)
+* Ghost in the sheet (ghostsheet)
+
+********************************
+*** Games with known issues: ***
+********************************
+Certain games will work mostly fine with this engine, but can still
+be impossible to complete for various reasons, this is a list of games
+that technically qualify (as in they do not require the 3D-parts of the engine)
+but have issues that make them problematic or not completable:
+
+Won't start:
+* Five Lethal Demons (5ld) - Requires support for interlaced PNGs
+* Five Magical Amulets (5ma) - Requires support for interlaced PNGs
+* Kulivoeko - Requires support for interlaced PNGs
+* Reversion (reversion) - Requires support for Non-V1.1 JPEGs and interlaced PNGs
+* Mirage (mirage) - Tries to seek in a vorbis-stream inside a ZipStream
+* Hamlet or the last game without MMORPS features, shaders and product placement (hamlet)
+ - Requires support for interlaced PNGs
+
+Gameplay broken:
+* J.U.L.I.A. (Full game) (julia) - Requires sprite-rotation for a puzzle.
+
+Non-critical:
+* Ghost in the sheet (ghostsheet) - uses Non-V1.1-JPEGs
+* East Side Story (eastside) - wants "framd.ttf"
+
+*****************************
+*** General known issues: ***
+*****************************
+
+Mostly a TODO-section, to not forget fixing outstanding general issues:
+* Save/Load-screens are not shown during save/load
+ this is probably a result of reducing the amount of redrawing done
+ during save/load, and I'm not sure it should be put back, if that means
+ making saves slower again.
+* Font-sizes are wrong enough to allow Dirty Split to draw text that is hidden in
+ the original game (most visible on the coin-interface)
+* Alpha-masks for Theora-videos are broken on big-endian platforms
+
diff --git a/engines/wintermute/system/sys_class.cpp b/engines/wintermute/system/sys_class.cpp
new file mode 100644
index 0000000000..06b36b84de
--- /dev/null
+++ b/engines/wintermute/system/sys_class.cpp
@@ -0,0 +1,220 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/system/sys_instance.h"
+#include "engines/wintermute/system/sys_class.h"
+#include "engines/wintermute/system/sys_class_registry.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+SystemClass::SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass) {
+ _name = name;
+
+ _build = build;
+ _load = load;
+ _next = NULL;
+ _savedID = -1;
+ _persistent = persistentClass;
+ _numInst = 0;
+
+ SystemClassRegistry::getInstance()->registerClass(this);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SystemClass::~SystemClass() {
+ SystemClassRegistry::getInstance()->unregisterClass(this);
+ removeAllInstances();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClass::removeAllInstances() {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ delete(it->_value);
+ }
+ _instances.clear();
+ _instanceMap.clear();
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+SystemInstance *SystemClass::addInstance(void *instance, int id, int savedId) {
+ SystemInstance *inst = new SystemInstance(instance, id, this);
+ inst->setSavedID(savedId);
+ _instances[inst] = (inst);
+
+ _instanceMap[instance] = inst;
+
+ SystemClassRegistry::getInstance()->addInstanceToTable(inst, instance);
+
+ return inst;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClass::removeInstance(void *instance) {
+ InstanceMap::iterator mapIt = _instanceMap.find(instance);
+ if (mapIt == _instanceMap.end()) {
+ return false;
+ }
+
+ Instances::iterator it = _instances.find((mapIt->_value));
+ if (it != _instances.end()) {
+ delete(it->_value);
+ _instances.erase(it);
+ }
+
+ _instanceMap.erase(mapIt);
+
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int SystemClass::getInstanceID(void *pointer) {
+ InstanceMap::iterator mapIt = _instanceMap.find(pointer);
+ if (mapIt == _instanceMap.end()) {
+ return -1;
+ } else {
+ return (mapIt->_value)->getID();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *SystemClass::idToPointer(int savedID) {
+ //slow
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ if ((it->_value)->getSavedID() == savedID) {
+ return (it->_value)->getInstance();
+ }
+ }
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int SystemClass::getNumInstances() {
+ return _instances.size();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::dump(Common::WriteStream *stream) {
+ Common::String str;
+ str = Common::String::format("%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), getNumInstances());
+ stream->write(str.c_str(), str.size());
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ persistMgr->putString(_name.c_str());
+ persistMgr->putDWORD(_iD);
+ persistMgr->putDWORD(_instances.size());
+
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ persistMgr->putDWORD((it->_value)->getID());
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ _savedID = persistMgr->getDWORD();
+ int numInstances = persistMgr->getDWORD();
+
+ for (int i = 0; i < numInstances; i++) {
+ int instID = persistMgr->getDWORD();
+ if (_persistent) {
+
+ if (i > 0) {
+ gameRef->LOG(0, "Warning: attempting to load multiple instances of persistent class %s (%d)", _name.c_str(), numInstances);
+ continue;
+ }
+
+ Instances::iterator it = _instances.begin();
+ if (it != _instances.end()) {
+ (it->_value)->setSavedID(instID);
+ SystemClassRegistry::getInstance()->addInstanceToTable((it->_value), (it->_value)->getInstance());
+ } else {
+ gameRef->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str());
+ }
+ }
+ // normal instances, create empty objects
+ else {
+ void *emptyObject = _build();
+ if (!emptyObject) {
+ warning("HALT");
+ }
+
+ addInstance(emptyObject, SystemClassRegistry::getInstance()->getNextID(), instID);
+ }
+
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::saveInstances(BaseGame *Game, BasePersistenceManager *persistMgr) {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ // write instace header
+ persistMgr->putString("<INSTANCE_HEAD>");
+ persistMgr->putDWORD(_iD);
+ persistMgr->putDWORD((it->_value)->getID());
+ persistMgr->putString("</INSTANCE_HEAD>");
+ _load((it->_value)->getInstance(), persistMgr);
+ persistMgr->putString("</INSTANCE>");
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::loadInstance(void *instance, BasePersistenceManager *persistMgr) {
+ _load(instance, persistMgr);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::resetSavedIDs() {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ (it->_value)->setSavedID(-1);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ lpCallback((it->_value)->getInstance(), lpData);
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/system/sys_class.h b/engines/wintermute/system/sys_class.h
new file mode 100644
index 0000000000..3f91723ed8
--- /dev/null
+++ b/engines/wintermute/system/sys_class.h
@@ -0,0 +1,130 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSCLASS_H
+#define WINTERMUTE_SYSCLASS_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/dctypes.h"
+#include "common/hashmap.h"
+#include "common/func.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+class SystemInstance;
+class BaseGame;
+class BasePersistenceManager;
+class SystemClass;
+
+}
+
+namespace Common {
+template<typename T> struct Hash;
+
+template<> struct Hash<void *> : public UnaryFunction<void *, uint> {
+ uint operator()(void *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+template<> struct Hash<Wintermute::SystemInstance *> : public UnaryFunction<Wintermute::SystemInstance *, uint> {
+ uint operator()(Wintermute::SystemInstance *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+
+}
+
+namespace Wintermute {
+
+class SystemClass {
+public:
+ SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass);
+ ~SystemClass();
+
+ int getNumInstances();
+ bool removeInstance(void *instance);
+ SystemInstance *addInstance(void *instance, int id, int savedId = -1);
+ bool removeAllInstances();
+
+ int getInstanceID(void *pointer);
+ void *idToPointer(int savedID);
+
+ void setID(int id) {
+ _iD = id;
+ }
+ int getID() const {
+ return _iD;
+ }
+
+ int getSavedID() const {
+ return _savedID;
+ }
+
+ bool isPersistent() const {
+ return _persistent;
+ }
+
+ AnsiString getName() const {
+ return _name;
+ }
+
+ void saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ void loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
+
+ void saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ void loadInstance(void *instance, BasePersistenceManager *PersistMgr);
+
+ void instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
+
+ void resetSavedIDs();
+
+ void dump(Common::WriteStream *stream);
+
+private:
+ int _numInst;
+ bool _persistent;
+ SystemClass *_next;
+ int _iD;
+ int _savedID;
+ AnsiString _name;
+ PERSISTBUILD _build;
+ PERSISTLOAD _load;
+
+ //typedef std::set<SystemInstance *> Instances;
+ typedef Common::HashMap<SystemInstance *, SystemInstance *> Instances;
+ Instances _instances;
+
+ typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
+ InstanceMap _instanceMap;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp
new file mode 100644
index 0000000000..5e3b968c5c
--- /dev/null
+++ b/engines/wintermute/system/sys_class_registry.cpp
@@ -0,0 +1,335 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/system/sys_instance.h"
+#include "engines/wintermute/system/sys_class_registry.h"
+#include "engines/wintermute/system/sys_class.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+SystemClassRegistry::SystemClassRegistry() {
+ _count = 0;
+ _disabled = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SystemClassRegistry::~SystemClassRegistry() {
+ unregisterClasses();
+}
+
+//////////////////////////////////////////////////////////////////////////
+SystemClassRegistry *SystemClassRegistry::getInstance() {
+ return BaseEngine::instance().getClassRegistry();
+}
+
+void SystemClassRegistry::unregisterClasses() {
+ // SystemClass calls UnregisterClass upon destruction.
+ while (_classes.size() > 0) {
+ delete _classes.begin()->_value;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::registerClass(SystemClass *classObj) {
+ classObj->setID(_count++);
+ //_classes.insert(classObj);
+ _classes[classObj] = classObj;
+
+ _nameMap[classObj->getName()] = classObj;
+ _idMap[classObj->getID()] = classObj;
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::unregisterClass(SystemClass *classObj) {
+
+ Classes::iterator it = _classes.find(classObj);
+ if (it == _classes.end()) {
+ return false;
+ }
+
+ if (classObj->getNumInstances() != 0) {
+ debugC(Wintermute::kWintermuteDebugSaveGame, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances());
+ }
+ _classes.erase(it);
+
+ NameMap::iterator mapIt = _nameMap.find(classObj->getName());
+ if (mapIt != _nameMap.end()) {
+ _nameMap.erase(mapIt);
+ }
+
+ IdMap::iterator idIt = _idMap.find(classObj->getID());
+ if (idIt != _idMap.end()) {
+ _idMap.erase(idIt);
+ }
+
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::registerInstance(const char *className, void *instance) {
+ if (_disabled) {
+ return true;
+ }
+
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt == _nameMap.end()) {
+ return false;
+ }
+
+ SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
+ return (inst != NULL);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) {
+ _instanceMap[pointer] = instance;
+
+ if (instance->getSavedID() >= 0) {
+ _savedInstanceMap[instance->getSavedID()] = instance;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+int SystemClassRegistry::getNextID() {
+ return _count++;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) {
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt == _nameMap.end()) {
+ return false;
+ }
+ (*mapIt)._value->removeInstance(instance);
+
+ InstanceMap::iterator instIt = _instanceMap.find(instance);
+ if (instIt != _instanceMap.end()) {
+ _instanceMap.erase(instIt);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
+ if (pointer == NULL) {
+ return true;
+ }
+
+ InstanceMap::iterator it = _instanceMap.find(pointer);
+ if (it == _instanceMap.end()) {
+ return false;
+ }
+
+
+ SystemInstance *inst = (*it)._value;
+ *instanceID = inst->getID();
+ *classID = inst->getClass()->getID();
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
+ SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
+ if (it == _savedInstanceMap.end()) {
+ return NULL;
+ } else {
+ return (*it)._value->getInstance();
+ }
+}
+
+bool checkHeader(const char *tag, BasePersistenceManager *pm) {
+ char *test = pm->getString();
+ Common::String verify = test;
+ delete[] test;
+ bool retVal = (verify == tag);
+ if (!retVal) {
+ error("Expected %s in Save-file not found", tag);
+ }
+ return retVal;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
+ persistMgr->putString("<CLASS_REGISTRY_TABLE>");
+ persistMgr->putDWORD(_classes.size());
+
+ int counter = 0;
+
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ counter++;
+
+ if (!quickSave) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)_classes.size() / (float)counter)));
+ }
+
+ (it->_value)->saveTable(gameRef, persistMgr);
+ }
+ persistMgr->putString("</CLASS_REGISTRY_TABLE>");
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr);
+
+ // reset SavedID of current instances
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ (it->_value)->resetSavedIDs();
+ }
+
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ if ((it->_value)->isPersistent()) {
+ continue;
+ }
+ (it->_value)->removeAllInstances();
+ }
+
+ _instanceMap.clear();
+
+ uint32 numClasses = persistMgr->getDWORD();
+
+ for (uint32 i = 0; i < numClasses; i++) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i)));
+
+ Common::String className = persistMgr->getStringObj();
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt != _nameMap.end()) {
+ (*mapIt)._value->loadTable(gameRef, persistMgr);
+ }
+ }
+
+ checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
+
+ Classes::iterator it;
+
+ // count total instances
+ int numInstances = 0;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ numInstances += (it->_value)->getNumInstances();
+ }
+
+ persistMgr->putDWORD(numInstances);
+
+ int counter = 0;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ counter++;
+
+ if (!quickSave) {
+ if (counter % 20 == 0) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)_classes.size() / (float)counter)));
+ }
+ }
+ gameRef->miniUpdate();
+
+ (it->_value)->saveInstances(gameRef, persistMgr);
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ // get total instances
+ int numInstances = persistMgr->getDWORD();
+
+ for (int i = 0; i < numInstances; i++) {
+ if (i % 20 == 0) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i)));
+ }
+
+ checkHeader("<INSTANCE_HEAD>", persistMgr);
+
+ int classID = persistMgr->getDWORD();
+ int instanceID = persistMgr->getDWORD();
+ void *instance = idToPointer(classID, instanceID);
+
+ checkHeader("</INSTANCE_HEAD>", persistMgr);
+
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ if ((it->_value)->getSavedID() == classID) {
+ (it->_value)->loadInstance(instance, persistMgr);
+ break;
+ }
+ }
+ checkHeader("</INSTANCE>", persistMgr);
+ }
+
+ _savedInstanceMap.clear();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt == _nameMap.end()) {
+ return STATUS_FAILED;
+ }
+
+ (*mapIt)._value->instanceCallback(lpCallback, lpData);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) {
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ (it->_value)->dump(stream);
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/system/sys_class_registry.h b/engines/wintermute/system/sys_class_registry.h
new file mode 100644
index 0000000000..ef7218c7c1
--- /dev/null
+++ b/engines/wintermute/system/sys_class_registry.h
@@ -0,0 +1,106 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSCLASSREGISTRY_H
+#define WINTERMUTE_SYSCLASSREGISTRY_H
+
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/dctypes.h"
+#include "engines/wintermute/system/sys_class.h"
+#include "common/hashmap.h"
+#include "common/hash-str.h"
+#include "common/func.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+class SystemClass;
+}
+
+namespace Common {
+template<typename T> struct Hash;
+template<> struct Hash<Wintermute::SystemClass *> : public UnaryFunction<Wintermute::SystemClass *, uint> {
+ uint operator()(Wintermute::SystemClass *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+}
+
+namespace Wintermute {
+
+class BaseGame;
+class BasePersistenceManager;
+class SystemInstance;
+
+class SystemClassRegistry {
+ void unregisterClasses();
+public:
+ void registerClasses(); // persistent.cpp
+ static SystemClassRegistry *getInstance();
+
+ SystemClassRegistry();
+ virtual ~SystemClassRegistry();
+
+ bool enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
+ bool loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ bool saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
+ bool loadInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ bool saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
+ void *idToPointer(int classID, int instanceID);
+ bool getPointerID(void *pointer, int *classID, int *instanceID);
+ bool registerClass(SystemClass *classObj);
+ bool unregisterClass(SystemClass *classObj);
+ bool registerInstance(const char *className, void *instance);
+ bool unregisterInstance(const char *className, void *instance);
+ void dumpClasses(Common::WriteStream *stream);
+ int getNextID();
+ void addInstanceToTable(SystemInstance *instance, void *pointer);
+
+ bool _disabled;
+ int _count;
+
+ typedef Common::HashMap<SystemClass *, SystemClass *> Classes;
+ Classes _classes;
+
+ typedef Common::HashMap<AnsiString, SystemClass *> NameMap;
+ NameMap _nameMap;
+
+ typedef Common::HashMap<int, SystemClass *> IdMap;
+ IdMap _idMap;
+
+ typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
+ InstanceMap _instanceMap;
+
+ typedef Common::HashMap<int, SystemInstance *> SavedInstanceMap;
+ SavedInstanceMap _savedInstanceMap;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/system/sys_instance.cpp b/engines/wintermute/system/sys_instance.cpp
new file mode 100644
index 0000000000..d106119dba
--- /dev/null
+++ b/engines/wintermute/system/sys_instance.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/system/sys_instance.h"
+#include "engines/wintermute/system/sys_class_registry.h"
+#include "engines/wintermute/system/sys_class.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+SystemInstance::SystemInstance(void *instance, int id, SystemClass *sysClass) {
+ _instance = instance;
+ _id = id;
+ _savedID = -1;
+ _class = sysClass;
+
+ _used = false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+SystemInstance::~SystemInstance() {
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/system/sys_instance.h b/engines/wintermute/system/sys_instance.h
new file mode 100644
index 0000000000..215a6d1437
--- /dev/null
+++ b/engines/wintermute/system/sys_instance.h
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSINSTANCE_H
+#define WINTERMUTE_SYSINSTANCE_H
+
+namespace Wintermute {
+
+class SystemClass;
+
+class SystemInstance {
+public:
+ SystemInstance(void *instance, int id, SystemClass *sysClass);
+ virtual ~SystemInstance();
+
+ int getID() const {
+ return _id;
+ }
+ int getSavedID() const {
+ return _savedID;
+ }
+ void *getInstance() const {
+ return _instance;
+ }
+ SystemClass *getClass() const {
+ return _class;
+ }
+
+ void setSavedID(int id) {
+ _savedID = id;
+ }
+
+private:
+ bool _used;
+ int _id;
+ int _savedID;
+ void *_instance;
+ SystemClass *_class;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp
new file mode 100644
index 0000000000..f2ac5b2fdd
--- /dev/null
+++ b/engines/wintermute/ui/ui_button.cpp
@@ -0,0 +1,1208 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/ui/ui_button.h"
+#include "engines/wintermute/ui/ui_tiled_image.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_active_rect.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UIButton, false)
+
+//////////////////////////////////////////////////////////////////////////
+UIButton::UIButton(BaseGame *inGame) : UIObject(inGame) {
+ _backPress = _backHover = _backDisable = _backFocus = NULL;
+
+ _fontHover = _fontPress = _fontDisable = _fontFocus = NULL;
+
+ _imageDisable = _imagePress = _imageHover = _imageFocus = NULL;
+
+ _align = TAL_CENTER;
+
+ _hover = _press = false;
+
+ _type = UI_BUTTON;
+
+ _canFocus = false;
+ _stayPressed = false;
+
+ _oneTimePress = false;
+ _centerImage = false;
+
+ _pixelPerfect = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UIButton::~UIButton() {
+ delete _backPress;
+ delete _backHover;
+ delete _backDisable;
+ delete _backFocus;
+
+ if (!_sharedFonts) {
+ if (_fontHover) {
+ _gameRef->_fontStorage->removeFont(_fontHover);
+ }
+ if (_fontPress) {
+ _gameRef->_fontStorage->removeFont(_fontPress);
+ }
+ if (_fontDisable) {
+ _gameRef->_fontStorage->removeFont(_fontDisable);
+ }
+ if (_fontFocus) {
+ _gameRef->_fontStorage->removeFont(_fontFocus);
+ }
+ }
+
+ if (!_sharedImages) {
+ delete _imageHover;
+ delete _imagePress;
+ delete _imageDisable;
+ delete _imageFocus;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIButton::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "UIButton::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing BUTTON file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(BUTTON)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(FOCUSABLE)
+TOKEN_DEF(BACK_HOVER)
+TOKEN_DEF(BACK_PRESS)
+TOKEN_DEF(BACK_DISABLE)
+TOKEN_DEF(BACK_FOCUS)
+TOKEN_DEF(BACK)
+TOKEN_DEF(CENTER_IMAGE)
+TOKEN_DEF(IMAGE_HOVER)
+TOKEN_DEF(IMAGE_PRESS)
+TOKEN_DEF(IMAGE_DISABLE)
+TOKEN_DEF(IMAGE_FOCUS)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(FONT_HOVER)
+TOKEN_DEF(FONT_PRESS)
+TOKEN_DEF(FONT_DISABLE)
+TOKEN_DEF(FONT_FOCUS)
+TOKEN_DEF(FONT)
+TOKEN_DEF(TEXT_ALIGN)
+TOKEN_DEF(TEXT)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(WIDTH)
+TOKEN_DEF(HEIGHT)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(NAME)
+TOKEN_DEF(EVENTS)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PARENT_NOTIFY)
+TOKEN_DEF(PRESSED)
+TOKEN_DEF(PIXEL_PERFECT)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool UIButton::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(BUTTON)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(FOCUSABLE)
+ TOKEN_TABLE(BACK_HOVER)
+ TOKEN_TABLE(BACK_PRESS)
+ TOKEN_TABLE(BACK_DISABLE)
+ TOKEN_TABLE(BACK_FOCUS)
+ TOKEN_TABLE(BACK)
+ TOKEN_TABLE(CENTER_IMAGE)
+ TOKEN_TABLE(IMAGE_HOVER)
+ TOKEN_TABLE(IMAGE_PRESS)
+ TOKEN_TABLE(IMAGE_DISABLE)
+ TOKEN_TABLE(IMAGE_FOCUS)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(FONT_HOVER)
+ TOKEN_TABLE(FONT_PRESS)
+ TOKEN_TABLE(FONT_DISABLE)
+ TOKEN_TABLE(FONT_FOCUS)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TEXT_ALIGN)
+ TOKEN_TABLE(TEXT)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(WIDTH)
+ TOKEN_TABLE(HEIGHT)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(EVENTS)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PARENT_NOTIFY)
+ TOKEN_TABLE(PRESSED)
+ TOKEN_TABLE(PIXEL_PERFECT)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_BUTTON) {
+ _gameRef->LOG(0, "'BUTTON' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_BACK:
+ delete _back;
+ _back = new UITiledImage(_gameRef);
+ if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ delete _back;
+ _back = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_BACK_HOVER:
+ delete _backHover;
+ _backHover = new UITiledImage(_gameRef);
+ if (!_backHover || DID_FAIL(_backHover->loadFile((char *)params))) {
+ delete _backHover;
+ _backHover = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_BACK_PRESS:
+ delete _backPress;
+ _backPress = new UITiledImage(_gameRef);
+ if (!_backPress || DID_FAIL(_backPress->loadFile((char *)params))) {
+ delete _backPress;
+ _backPress = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_BACK_DISABLE:
+ delete _backDisable;
+ _backDisable = new UITiledImage(_gameRef);
+ if (!_backDisable || DID_FAIL(_backDisable->loadFile((char *)params))) {
+ delete _backDisable;
+ _backDisable = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_BACK_FOCUS:
+ delete _backFocus;
+ _backFocus = new UITiledImage(_gameRef);
+ if (!_backFocus || DID_FAIL(_backFocus->loadFile((char *)params))) {
+ delete _backFocus;
+ _backFocus = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE:
+ delete _image;
+ _image = new BaseSprite(_gameRef);
+ if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ delete _image;
+ _image = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_HOVER:
+ delete _imageHover;
+ _imageHover = new BaseSprite(_gameRef);
+ if (!_imageHover || DID_FAIL(_imageHover->loadFile((char *)params))) {
+ delete _imageHover;
+ _imageHover = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_PRESS:
+ delete _imagePress;
+ _imagePress = new BaseSprite(_gameRef);
+ if (!_imagePress || DID_FAIL(_imagePress->loadFile((char *)params))) {
+ delete _imagePress;
+ _imagePress = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_DISABLE:
+ delete _imageDisable;
+ _imageDisable = new BaseSprite(_gameRef);
+ if (!_imageDisable || DID_FAIL(_imageDisable->loadFile((char *)params))) {
+ delete _imageDisable;
+ _imageDisable = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_FOCUS:
+ delete _imageFocus;
+ _imageFocus = new BaseSprite(_gameRef);
+ if (!_imageFocus || DID_FAIL(_imageFocus->loadFile((char *)params))) {
+ delete _imageFocus;
+ _imageFocus = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT:
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ _font = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT_HOVER:
+ if (_fontHover) {
+ _gameRef->_fontStorage->removeFont(_fontHover);
+ }
+ _fontHover = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontHover) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT_PRESS:
+ if (_fontPress) {
+ _gameRef->_fontStorage->removeFont(_fontPress);
+ }
+ _fontPress = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontPress) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT_DISABLE:
+ if (_fontDisable) {
+ _gameRef->_fontStorage->removeFont(_fontDisable);
+ }
+ _fontDisable = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontDisable) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT_FOCUS:
+ if (_fontFocus) {
+ _gameRef->_fontStorage->removeFont(_fontFocus);
+ }
+ _fontFocus = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontFocus) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_TEXT:
+ setText((char *)params);
+ _gameRef->_stringTable->expand(&_text);
+ break;
+
+ case TOKEN_TEXT_ALIGN:
+ if (scumm_stricmp((char *)params, "left") == 0) {
+ _align = TAL_LEFT;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _align = TAL_RIGHT;
+ } else {
+ _align = TAL_CENTER;
+ }
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_WIDTH:
+ parser.scanStr((char *)params, "%d", &_width);
+ break;
+
+ case TOKEN_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_height);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PARENT_NOTIFY:
+ parser.scanStr((char *)params, "%b", &_parentNotify);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.scanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.scanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_FOCUSABLE:
+ parser.scanStr((char *)params, "%b", &_canFocus);
+ break;
+
+ case TOKEN_CENTER_IMAGE:
+ parser.scanStr((char *)params, "%b", &_centerImage);
+ break;
+
+ case TOKEN_PRESSED:
+ parser.scanStr((char *)params, "%b", &_stayPressed);
+ break;
+
+ case TOKEN_PIXEL_PERFECT:
+ parser.scanStr((char *)params, "%b", &_pixelPerfect);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in BUTTON definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading BUTTON definition");
+ return STATUS_FAILED;
+ }
+
+ correctSize();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIButton::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "BUTTON\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_back && _back->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
+ }
+ if (_backHover && _backHover->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK_HOVER=\"%s\"\n", _backHover->getFilename());
+ }
+ if (_backPress && _backPress->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK_PRESS=\"%s\"\n", _backPress->getFilename());
+ }
+ if (_backDisable && _backDisable->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK_DISABLE=\"%s\"\n", _backDisable->getFilename());
+ }
+ if (_backFocus && _backFocus->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK_FOCUS=\"%s\"\n", _backFocus->getFilename());
+ }
+
+ if (_image && _image->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
+ }
+ if (_imageHover && _imageHover->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE_HOVER=\"%s\"\n", _imageHover->getFilename());
+ }
+ if (_imagePress && _imagePress->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE_PRESS=\"%s\"\n", _imagePress->getFilename());
+ }
+ if (_imageDisable && _imageDisable->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE_DISABLE=\"%s\"\n", _imageDisable->getFilename());
+ }
+ if (_imageFocus && _imageFocus->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE_FOCUS=\"%s\"\n", _imageFocus->getFilename());
+ }
+
+ if (_font && _font->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
+ }
+ if (_fontHover && _fontHover->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->getFilename());
+ }
+ if (_fontPress && _fontPress->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT_PRESS=\"%s\"\n", _fontPress->getFilename());
+ }
+ if (_fontDisable && _fontDisable->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT_DISABLE=\"%s\"\n", _fontDisable->getFilename());
+ }
+ if (_fontFocus && _fontFocus->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT_FOCUS=\"%s\"\n", _fontFocus->getFilename());
+ }
+
+ if (_cursor && _cursor->getFilename()) {
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
+
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_text) {
+ buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
+ }
+
+ switch (_align) {
+ case TAL_LEFT:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
+ break;
+ case TAL_RIGHT:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
+ break;
+ case TAL_CENTER:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
+ break;
+ default:
+ warning("UIButton::SaveAsText - unhandled enum");
+ break;
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+
+
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "FOCUSABLE=%s\n", _canFocus ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "CENTER_IMAGE=%s\n", _centerImage ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PRESSED=%s\n", _stayPressed ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PIXEL_PERFECT=%s\n", _pixelPerfect ? "TRUE" : "FALSE");
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void UIButton::correctSize() {
+ Rect32 rect;
+
+ BaseSprite *img = NULL;
+ if (_image) {
+ img = _image;
+ } else if (_imageDisable) {
+ img = _imageDisable;
+ } else if (_imageHover) {
+ img = _imageHover;
+ } else if (_imagePress) {
+ img = _imagePress;
+ } else if (_imageFocus) {
+ img = _imageFocus;
+ }
+
+ if (_width <= 0) {
+ if (img) {
+ img->getBoundingRect(&rect, 0, 0);
+ _width = rect.right - rect.left;
+ } else {
+ _width = 100;
+ }
+ }
+
+ if (_height <= 0) {
+ if (img) {
+ img->getBoundingRect(&rect, 0, 0);
+ _height = rect.bottom - rect.top;
+ }
+ }
+
+ if (_text) {
+ int text_height;
+ if (_font) {
+ text_height = _font->getTextHeight((byte *)_text, _width);
+ } else {
+ text_height = _gameRef->_systemFont->getTextHeight((byte *)_text, _width);
+ }
+
+ if (text_height > _height) {
+ _height = text_height;
+ }
+ }
+
+ if (_height <= 0) {
+ _height = 100;
+ }
+
+ if (_back) {
+ _back->correctSize(&_width, &_height);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIButton::display(int offsetX, int offsetY) {
+ if (!_visible) {
+ return STATUS_OK;
+ }
+
+ UITiledImage *back = NULL;
+ BaseSprite *image = NULL;
+ BaseFont *font = 0;
+
+ //RECT rect;
+ //BasePlatform::setRect(&rect, OffsetX + _posX, OffsetY + _posY, OffsetX+_posX+_width, OffsetY+_posY+_height);
+ //_hover = (!_disable && BasePlatform::ptInRect(&rect, _gameRef->_mousePos)!=FALSE);
+ _hover = (!_disable && _gameRef->_activeObject == this && (_gameRef->_interactive || _gameRef->_state == GAME_SEMI_FROZEN));
+
+ if ((_press && _hover && !_gameRef->_mouseLeftDown) ||
+ (_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) {
+ press();
+ }
+
+
+ if (_disable) {
+ if (_backDisable) {
+ back = _backDisable;
+ }
+ if (_imageDisable) {
+ image = _imageDisable;
+ }
+ if (_text && _fontDisable) {
+ font = _fontDisable;
+ }
+ } else if (_press || _oneTimePress || _stayPressed) {
+ if (_backPress) {
+ back = _backPress;
+ }
+ if (_imagePress) {
+ image = _imagePress;
+ }
+ if (_text && _fontPress) {
+ font = _fontPress;
+ }
+ } else if (_hover) {
+ if (_backHover) {
+ back = _backHover;
+ }
+ if (_imageHover) {
+ image = _imageHover;
+ }
+ if (_text && _fontHover) {
+ font = _fontHover;
+ }
+ } else if (_canFocus && isFocused()) {
+ if (_backFocus) {
+ back = _backFocus;
+ }
+ if (_imageFocus) {
+ image = _imageFocus;
+ }
+ if (_text && _fontFocus) {
+ font = _fontFocus;
+ }
+ }
+
+ if (!back && _back) {
+ back = _back;
+ }
+ if (!image && _image) {
+ image = _image;
+ }
+ if (_text && !font) {
+ if (_font) {
+ font = _font;
+ } else {
+ font = _gameRef->_systemFont;
+ }
+ }
+
+ int imageX = offsetX + _posX;
+ int imageY = offsetY + _posY;
+
+ if (image && _centerImage) {
+ Rect32 rc;
+ image->getBoundingRect(&rc, 0, 0);
+ imageX += (_width - (rc.right - rc.left)) / 2;
+ imageY += (_height - (rc.bottom - rc.top)) / 2;
+ }
+
+ if (back) {
+ back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ }
+ //if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL);
+ if (image) {
+ image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
+ }
+
+ if (font && _text) {
+ int text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
+ font->drawText((byte *)_text, offsetX + _posX + ((_press || _oneTimePress) ? 1 : 0), offsetY + _posY + text_offset + ((_press || _oneTimePress) ? 1 : 0), _width, _align);
+ }
+
+ if (!_pixelPerfect || !_image) {
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+ }
+
+ // reset unused sprites
+ if (_image && _image != image) {
+ _image->reset();
+ }
+ if (_imageDisable && _imageDisable != image) {
+ _imageDisable->reset();
+ }
+ if (_imageFocus && _imageFocus != image) {
+ _imageFocus->reset();
+ }
+ if (_imagePress && _imagePress != image) {
+ _imagePress->reset();
+ }
+ if (_imageHover && _imageHover != image) {
+ _imageHover->reset();
+ }
+
+ _press = _hover && _gameRef->_mouseLeftDown && _gameRef->_capturedObject == this;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIButton::press() {
+ applyEvent("Press");
+ if (_listenerObject) {
+ _listenerObject->listen(_listenerParamObject, _listenerParamDWORD);
+ }
+ if (_parentNotify && _parent) {
+ _parent->applyEvent(getName());
+ }
+
+ _oneTimePress = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetDisabledFont
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetDisabledFont") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ if (_fontDisable) {
+ _gameRef->_fontStorage->removeFont(_fontDisable);
+ }
+ if (val->isNULL()) {
+ _fontDisable = NULL;
+ stack->pushBool(true);
+ } else {
+ _fontDisable = _gameRef->_fontStorage->addFont(val->getString());
+ stack->pushBool(_fontDisable != NULL);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetHoverFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetHoverFont") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ if (_fontHover) {
+ _gameRef->_fontStorage->removeFont(_fontHover);
+ }
+ if (val->isNULL()) {
+ _fontHover = NULL;
+ stack->pushBool(true);
+ } else {
+ _fontHover = _gameRef->_fontStorage->addFont(val->getString());
+ stack->pushBool(_fontHover != NULL);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPressedFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetPressedFont") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ if (_fontPress) {
+ _gameRef->_fontStorage->removeFont(_fontPress);
+ }
+ if (val->isNULL()) {
+ _fontPress = NULL;
+ stack->pushBool(true);
+ } else {
+ _fontPress = _gameRef->_fontStorage->addFont(val->getString());
+ stack->pushBool(_fontPress != NULL);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetFocusedFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetFocusedFont") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ if (_fontFocus) {
+ _gameRef->_fontStorage->removeFont(_fontFocus);
+ }
+ if (val->isNULL()) {
+ _fontFocus = NULL;
+ stack->pushBool(true);
+ } else {
+ _fontFocus = _gameRef->_fontStorage->addFont(val->getString());
+ stack->pushBool(_fontFocus != NULL);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetDisabledImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetDisabledImage") == 0) {
+ stack->correctParams(1);
+
+ delete _imageDisable;
+ _imageDisable = new BaseSprite(_gameRef);
+ const char *filename = stack->pop()->getString();
+ if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(filename))) {
+ delete _imageDisable;
+ _imageDisable = NULL;
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetDisabledImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetDisabledImage") == 0) {
+ stack->correctParams(0);
+ if (!_imageDisable || !_imageDisable->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_imageDisable->getFilename());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetDisabledImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetDisabledImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_imageDisable) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_imageDisable, true);
+ }
+
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetHoverImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetHoverImage") == 0) {
+ stack->correctParams(1);
+
+ delete _imageHover;
+ _imageHover = new BaseSprite(_gameRef);
+ const char *filename = stack->pop()->getString();
+ if (!_imageHover || DID_FAIL(_imageHover->loadFile(filename))) {
+ delete _imageHover;
+ _imageHover = NULL;
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHoverImage") == 0) {
+ stack->correctParams(0);
+ if (!_imageHover || !_imageHover->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_imageHover->getFilename());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHoverImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_imageHover) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_imageHover, true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPressedImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetPressedImage") == 0) {
+ stack->correctParams(1);
+
+ delete _imagePress;
+ _imagePress = new BaseSprite(_gameRef);
+ const char *filename = stack->pop()->getString();
+ if (!_imagePress || DID_FAIL(_imagePress->loadFile(filename))) {
+ delete _imagePress;
+ _imagePress = NULL;
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetPressedImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetPressedImage") == 0) {
+ stack->correctParams(0);
+ if (!_imagePress || !_imagePress->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_imagePress->getFilename());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetPressedImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetPressedImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_imagePress) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_imagePress, true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetFocusedImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetFocusedImage") == 0) {
+ stack->correctParams(1);
+
+ delete _imageFocus;
+ _imageFocus = new BaseSprite(_gameRef);
+ const char *filename = stack->pop()->getString();
+ if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(filename))) {
+ delete _imageFocus;
+ _imageFocus = NULL;
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFocusedImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFocusedImage") == 0) {
+ stack->correctParams(0);
+ if (!_imageFocus || !_imageFocus->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_imageFocus->getFilename());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFocusedImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFocusedImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_imageFocus) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_imageFocus, true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Press
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Press") == 0) {
+ stack->correctParams(0);
+
+ if (_visible && !_disable) {
+ _oneTimePress = true;
+ _oneTimePressTime = g_system->getMillis();
+ }
+ stack->pushNULL();
+
+ return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *UIButton::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("button");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextAlign") == 0) {
+ _scValue->setInt(_align);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Focusable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Focusable") == 0) {
+ _scValue->setBool(_canFocus);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Pressed
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Pressed") == 0) {
+ _scValue->setBool(_stayPressed);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // PixelPerfect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PixelPerfect") == 0) {
+ _scValue->setBool(_pixelPerfect);
+ return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIButton::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // TextAlign
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "TextAlign") == 0) {
+ int i = value->getInt();
+ if (i < 0 || i >= NUM_TEXT_ALIGN) {
+ i = 0;
+ }
+ _align = (TTextAlign)i;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Focusable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Focusable") == 0) {
+ _canFocus = value->getBool();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Pressed
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Pressed") == 0) {
+ _stayPressed = value->getBool();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // PixelPerfect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PixelPerfect") == 0) {
+ _pixelPerfect = value->getBool();
+ return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *UIButton::scToString() {
+ return "[button]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIButton::persist(BasePersistenceManager *persistMgr) {
+
+ UIObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER_INT(_align));
+ persistMgr->transfer(TMEMBER(_backDisable));
+ persistMgr->transfer(TMEMBER(_backFocus));
+ persistMgr->transfer(TMEMBER(_backHover));
+ persistMgr->transfer(TMEMBER(_backPress));
+ persistMgr->transfer(TMEMBER(_centerImage));
+ persistMgr->transfer(TMEMBER(_fontDisable));
+ persistMgr->transfer(TMEMBER(_fontFocus));
+ persistMgr->transfer(TMEMBER(_fontHover));
+ persistMgr->transfer(TMEMBER(_fontPress));
+ persistMgr->transfer(TMEMBER(_hover));
+ persistMgr->transfer(TMEMBER(_image));
+ persistMgr->transfer(TMEMBER(_imageDisable));
+ persistMgr->transfer(TMEMBER(_imageFocus));
+ persistMgr->transfer(TMEMBER(_imageHover));
+ persistMgr->transfer(TMEMBER(_imagePress));
+ persistMgr->transfer(TMEMBER(_pixelPerfect));
+ persistMgr->transfer(TMEMBER(_press));
+ persistMgr->transfer(TMEMBER(_stayPressed));
+
+ if (!persistMgr->getIsSaving()) {
+ _oneTimePress = false;
+ _oneTimePressTime = 0;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_button.h b/engines/wintermute/ui/ui_button.h
new file mode 100644
index 0000000000..9342f766cc
--- /dev/null
+++ b/engines/wintermute/ui/ui_button.h
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UIBUTTON_H
+#define WINTERMUTE_UIBUTTON_H
+
+
+#include "engines/wintermute/ui/ui_object.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+
+namespace Wintermute {
+
+class UIButton : public UIObject {
+public:
+ bool _pixelPerfect;
+ bool _stayPressed;
+ bool _centerImage;
+ bool _oneTimePress;
+ uint32 _oneTimePressTime;
+ DECLARE_PERSISTENT(UIButton, UIObject)
+ void press();
+ virtual bool display() { return display(0, 0); }
+ virtual bool display(int offsetX, int offsetY);
+ bool _press;
+ bool _hover;
+ void correctSize();
+ TTextAlign _align;
+ BaseSprite *_imageHover;
+ BaseSprite *_imagePress;
+ BaseSprite *_imageDisable;
+ BaseSprite *_imageFocus;
+ BaseFont *_fontDisable;
+ BaseFont *_fontPress;
+ BaseFont *_fontHover;
+ BaseFont *_fontFocus;
+ UITiledImage *_backPress;
+ UITiledImage *_backHover;
+ UITiledImage *_backDisable;
+ UITiledImage *_backFocus;
+ UIButton(BaseGame *inGame = NULL);
+ virtual ~UIButton();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp
new file mode 100644
index 0000000000..94d11255ce
--- /dev/null
+++ b/engines/wintermute/ui/ui_edit.cpp
@@ -0,0 +1,951 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ui/ui_edit.h"
+#include "engines/wintermute/ui/ui_object.h"
+#include "engines/wintermute/ui/ui_tiled_image.h"
+#include "engines/wintermute/utils/string_util.h"
+#include "engines/wintermute/base/base_active_rect.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_keyboard_state.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/utils/utils.h"
+#include "common/util.h"
+#include "common/keyboard.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UIEdit, false)
+
+//////////////////////////////////////////////////////////////////////////
+UIEdit::UIEdit(BaseGame *inGame) : UIObject(inGame) {
+ _type = UI_EDIT;
+
+ _fontSelected = NULL;
+
+ _selStart = _selEnd = 10000;
+ _scrollOffset = 0;
+
+ _cursorChar = NULL;
+ setCursorChar("|");
+
+ _cursorBlinkRate = 600;
+
+ _frameWidth = 0;
+
+ setText("");
+
+ _lastBlinkTime = 0;
+ _cursorVisible = true;
+
+ _maxLength = -1;
+
+ _canFocus = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UIEdit::~UIEdit() {
+ if (!_sharedFonts) {
+ if (_fontSelected) {
+ _gameRef->_fontStorage->removeFont(_fontSelected);
+ }
+ }
+
+ delete[] _cursorChar;
+ _cursorChar = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "UIEdit::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing EDIT file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(BACK)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(FONT_SELECTED)
+TOKEN_DEF(FONT)
+TOKEN_DEF(TEXT)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(WIDTH)
+TOKEN_DEF(HEIGHT)
+TOKEN_DEF(CURSOR_BLINK_RATE)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(FRAME_WIDTH)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(PARENT_NOTIFY)
+TOKEN_DEF(MAX_LENGTH)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(EDIT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(BACK)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(FONT_SELECTED)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TEXT)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(WIDTH)
+ TOKEN_TABLE(HEIGHT)
+ TOKEN_TABLE(CURSOR_BLINK_RATE)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(FRAME_WIDTH)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(PARENT_NOTIFY)
+ TOKEN_TABLE(MAX_LENGTH)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(EDIT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDIT) {
+ _gameRef->LOG(0, "'EDIT' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_BACK:
+ delete _back;
+ _back = new UITiledImage(_gameRef);
+ if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ delete _back;
+ _back = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE:
+ delete _image;
+ _image = new BaseSprite(_gameRef);
+ if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ delete _image;
+ _image = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT:
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ _font = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT_SELECTED:
+ if (_fontSelected) {
+ _gameRef->_fontStorage->removeFont(_fontSelected);
+ }
+ _fontSelected = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontSelected) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_TEXT:
+ setText((char *)params);
+ _gameRef->_stringTable->expand(&_text);
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_WIDTH:
+ parser.scanStr((char *)params, "%d", &_width);
+ break;
+
+ case TOKEN_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_height);
+ break;
+
+ case TOKEN_MAX_LENGTH:
+ parser.scanStr((char *)params, "%d", &_maxLength);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_CURSOR_BLINK_RATE:
+ parser.scanStr((char *)params, "%d", &_cursorBlinkRate);
+ break;
+
+ case TOKEN_FRAME_WIDTH:
+ parser.scanStr((char *)params, "%d", &_frameWidth);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PARENT_NOTIFY:
+ parser.scanStr((char *)params, "%b", &_parentNotify);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.scanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.scanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in EDIT definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading EDIT definition");
+ return STATUS_FAILED;
+ }
+
+ correctSize();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "EDIT\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_back && _back->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
+ }
+
+ if (_image && _image->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
+ }
+
+ if (_font && _font->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
+ }
+ if (_fontSelected && _fontSelected->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT_SELECTED=\"%s\"\n", _fontSelected->getFilename());
+ }
+
+ if (_cursor && _cursor->getFilename()) {
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_text) {
+ buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+ buffer->putTextIndent(indent + 2, "MAX_LENGTH=%d\n", _maxLength);
+ buffer->putTextIndent(indent + 2, "CURSOR_BLINK_RATE=%d\n", _cursorBlinkRate);
+ buffer->putTextIndent(indent + 2, "FRAME_WIDTH=%d\n", _frameWidth);
+
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+
+ // scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetSelectedFont
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSelectedFont") == 0) {
+ stack->correctParams(1);
+
+ if (_fontSelected) {
+ _gameRef->_fontStorage->removeFont(_fontSelected);
+ }
+ _fontSelected = _gameRef->_fontStorage->addFont(stack->pop()->getString());
+ stack->pushBool(_fontSelected != NULL);
+
+ return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *UIEdit::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("editor");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelStart
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelStart") == 0) {
+ _scValue->setInt(_selStart);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelEnd
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelEnd") == 0) {
+ _scValue->setInt(_selEnd);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorBlinkRate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorBlinkRate") == 0) {
+ _scValue->setInt(_cursorBlinkRate);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorChar
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorChar") == 0) {
+ _scValue->setString(_cursorChar);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FrameWidth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FrameWidth") == 0) {
+ _scValue->setInt(_frameWidth);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MaxLength
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxLength") == 0) {
+ _scValue->setInt(_maxLength);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Text") == 0) {
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::ansiToWide(_text);
+ _scValue->setString(StringUtil::wideToUtf8(wstr).c_str());
+ } else {
+ _scValue->setString(_text);
+ }
+ return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // SelStart
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SelStart") == 0) {
+ _selStart = value->getInt();
+ _selStart = MAX(_selStart, 0);
+ _selStart = (int)MIN((size_t)_selStart, strlen(_text));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelEnd
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelEnd") == 0) {
+ _selEnd = value->getInt();
+ _selEnd = MAX(_selEnd, 0);
+ _selEnd = (int)MIN((size_t)_selEnd, strlen(_text));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorBlinkRate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorBlinkRate") == 0) {
+ _cursorBlinkRate = (uint32)value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorChar
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorChar") == 0) {
+ setCursorChar(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FrameWidth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FrameWidth") == 0) {
+ _frameWidth = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MaxLength
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxLength") == 0) {
+ _maxLength = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Text") == 0) {
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::utf8ToWide(value->getString());
+ setText(StringUtil::wideToAnsi(wstr).c_str());
+ } else {
+ setText(value->getString());
+ }
+ return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *UIEdit::scToString() {
+ return "[edit]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIEdit::setCursorChar(const char *character) {
+ if (!character) {
+ return;
+ }
+ delete[] _cursorChar;
+ _cursorChar = new char [strlen(character) + 1];
+ if (_cursorChar) {
+ strcpy(_cursorChar, character);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::display(int offsetX, int offsetY) {
+ if (!_visible) {
+ return STATUS_OK;
+ }
+
+
+ // hack!
+ TTextEncoding OrigEncoding = _gameRef->_textEncoding;
+ _gameRef->_textEncoding = TEXT_ANSI;
+
+ if (_back) {
+ _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ }
+ if (_image) {
+ _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ }
+
+ // prepare fonts
+ BaseFont *font;
+ BaseFont *sfont;
+
+ if (_font) {
+ font = _font;
+ } else {
+ font = _gameRef->_systemFont;
+ }
+
+ if (_fontSelected) {
+ sfont = _fontSelected;
+ } else {
+ sfont = font;
+ }
+
+ bool focused = isFocused();
+
+ _selStart = MAX(_selStart, 0);
+ _selEnd = MAX(_selEnd, 0);
+
+ _selStart = (int)MIN((size_t)_selStart, strlen(_text));
+ _selEnd = (int)MIN((size_t)_selEnd, strlen(_text));
+
+ //int CursorWidth = font->GetCharWidth(_cursorChar[0]);
+ int cursorWidth = font->getTextWidth((byte *)_cursorChar);
+
+ int s1, s2;
+ bool curFirst;
+ // modify scroll offset
+ if (_selStart >= _selEnd) {
+ while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selEnd - _scrollOffset)) > _width - cursorWidth - 2 * _frameWidth) {
+ _scrollOffset++;
+ if (_scrollOffset >= (int)strlen(_text)) {
+ break;
+ }
+ }
+
+ _scrollOffset = MIN(_scrollOffset, _selEnd);
+
+ s1 = _selEnd;
+ s2 = _selStart;
+ curFirst = true;
+ } else {
+ while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selStart - _scrollOffset)) +
+ sfont->getTextWidth((byte *)(_text + MAX(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
+
+ > _width - cursorWidth - 2 * _frameWidth) {
+ _scrollOffset++;
+ if (_scrollOffset >= (int)strlen(_text)) {
+ break;
+ }
+ }
+
+ _scrollOffset = MIN(_scrollOffset, _selEnd);
+
+ s1 = _selStart;
+ s2 = _selEnd;
+ curFirst = false;
+ }
+
+
+ int alignOffset = 0;
+
+ for (int count = 0; count < 2; count++) {
+ // draw text
+ int xxx, yyy, width, height;
+
+ xxx = _posX + _frameWidth + offsetX;
+ yyy = _posY + _frameWidth + offsetY;
+
+ width = _posX + _width + offsetX - _frameWidth;
+ height = MAX(font->getLetterHeight(), sfont->getLetterHeight());
+
+ if (_gameRef->_textRTL) {
+ xxx += alignOffset;
+ }
+
+ TTextAlign align = TAL_LEFT;
+
+
+ // unselected 1
+ if (s1 > _scrollOffset) {
+ if (count) {
+ font->drawText((byte *)_text + _scrollOffset, xxx, yyy, width - xxx, align, height, s1 - _scrollOffset);
+ }
+ xxx += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
+ alignOffset += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
+ }
+
+ // cursor
+ if (focused && curFirst) {
+ if (count) {
+ if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) {
+ _lastBlinkTime = g_system->getMillis();
+ _cursorVisible = !_cursorVisible;
+ }
+ if (_cursorVisible) {
+ font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, align, height, 1);
+ }
+ }
+ xxx += cursorWidth;
+ alignOffset += cursorWidth;
+ }
+
+ // selected
+ int s3 = MAX(s1, _scrollOffset);
+
+ if (s2 - s3 > 0) {
+ if (count) {
+ sfont->drawText((byte *)_text + s3, xxx, yyy, width - xxx, align, height, s2 - s3);
+ }
+ xxx += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
+ alignOffset += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
+ }
+
+ // cursor
+ if (focused && !curFirst) {
+ if (count) {
+ if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) {
+ _lastBlinkTime = g_system->getMillis();
+ _cursorVisible = !_cursorVisible;
+ }
+ if (_cursorVisible) {
+ font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, align, height, 1);
+ }
+ }
+ xxx += cursorWidth;
+ alignOffset += cursorWidth;
+ }
+
+ // unselected 2
+ if (count) {
+ font->drawText((byte *)_text + s2, xxx, yyy, width - xxx, align, height);
+ }
+ alignOffset += font->getTextWidth((byte *)_text + s2);
+
+ alignOffset = (_width - 2 * _frameWidth) - alignOffset;
+ if (alignOffset < 0) {
+ alignOffset = 0;
+ }
+ }
+
+
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+
+
+ _gameRef->_textEncoding = OrigEncoding;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::handleKeypress(Common::Event *event, bool printable) {
+ bool handled = false;
+
+ if (event->type == Common::EVENT_KEYDOWN && !printable) {
+ switch (event->kbd.keycode) {
+ case Common::KEYCODE_ESCAPE:
+ case Common::KEYCODE_TAB:
+ case Common::KEYCODE_RETURN:
+ return false;
+
+ // ctrl+A
+ case Common::KEYCODE_a:
+ if (BaseKeyboardState::isControlDown()) {
+ _selStart = 0;
+ _selEnd = strlen(_text);
+ handled = true;
+ }
+ break;
+
+ case Common::KEYCODE_BACKSPACE:
+ if (_selStart == _selEnd) {
+ if (_gameRef->_textRTL) {
+ deleteChars(_selStart, _selStart + 1);
+ } else {
+ deleteChars(_selStart - 1, _selStart);
+ }
+ } else {
+ deleteChars(_selStart, _selEnd);
+ }
+ if (_selEnd >= _selStart) {
+ _selEnd -= MAX(1, _selEnd - _selStart);
+ }
+ _selStart = _selEnd;
+
+ handled = true;
+ break;
+
+ case Common::KEYCODE_LEFT:
+ case Common::KEYCODE_UP:
+ _selEnd--;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ handled = true;
+ break;
+
+ case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_DOWN:
+ _selEnd++;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ handled = true;
+ break;
+
+ case Common::KEYCODE_HOME:
+ if (_gameRef->_textRTL) {
+ _selEnd = strlen(_text);
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ } else {
+ _selEnd = 0;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ }
+ handled = true;
+ break;
+
+ case Common::KEYCODE_END:
+ if (_gameRef->_textRTL) {
+ _selEnd = 0;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ } else {
+ _selEnd = strlen(_text);
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ }
+ handled = true;
+ break;
+
+ case Common::KEYCODE_DELETE:
+ if (_selStart == _selEnd) {
+ if (_gameRef->_textRTL) {
+ deleteChars(_selStart - 1, _selStart);
+ _selEnd--;
+ if (_selEnd < 0) {
+ _selEnd = 0;
+ }
+ } else {
+ deleteChars(_selStart, _selStart + 1);
+ }
+ } else {
+ deleteChars(_selStart, _selEnd);
+ }
+ if (_selEnd > _selStart) {
+ _selEnd -= (_selEnd - _selStart);
+ }
+
+ _selStart = _selEnd;
+ handled = true;
+ break;
+ default:
+ break;
+ }
+ return handled;
+ } else if (event->type == Common::EVENT_KEYDOWN && printable) {
+ if (_selStart != _selEnd) {
+ deleteChars(_selStart, _selEnd);
+ }
+
+ //WideString wstr = StringUtil::Utf8ToWide(event->kbd.ascii);
+ WideString wstr;
+ wstr += (char)event->kbd.ascii;
+ _selEnd += insertChars(_selEnd, (const byte *)StringUtil::wideToAnsi(wstr).c_str(), 1);
+
+ if (_gameRef->_textRTL) {
+ _selEnd = _selStart;
+ } else {
+ _selStart = _selEnd;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+int UIEdit::deleteChars(int start, int end) {
+ if (start > end) {
+ BaseUtils::swap(&start, &end);
+ }
+
+ start = MAX(start, (int)0);
+ end = MIN((size_t)end, strlen(_text));
+
+ char *str = new char[strlen(_text) - (end - start) + 1];
+ if (str) {
+ if (start > 0) {
+ memcpy(str, _text, start);
+ }
+ memcpy(str + MAX(0, start), _text + end, strlen(_text) - end + 1);
+
+ delete[] _text;
+ _text = str;
+ }
+ if (_parentNotify && _parent) {
+ _parent->applyEvent(getName());
+ }
+
+ return end - start;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int UIEdit::insertChars(int pos, const byte *chars, int num) {
+ if ((int)strlen(_text) + num > _maxLength) {
+ num -= (strlen(_text) + num - _maxLength);
+ }
+
+ pos = MAX(pos, (int)0);
+ pos = MIN((size_t)pos, strlen(_text));
+
+ char *str = new char[strlen(_text) + num + 1];
+ if (str) {
+ if (pos > 0) {
+ memcpy(str, _text, pos);
+ }
+ memcpy(str + pos + num, _text + pos, strlen(_text) - pos + 1);
+
+ memcpy(str + pos, chars, num);
+
+ delete[] _text;
+ _text = str;
+ }
+ if (_parentNotify && _parent) {
+ _parent->applyEvent(getName());
+ }
+
+ return num;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::persist(BasePersistenceManager *persistMgr) {
+
+ UIObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_cursorBlinkRate));
+ persistMgr->transfer(TMEMBER(_cursorChar));
+ persistMgr->transfer(TMEMBER(_fontSelected));
+ persistMgr->transfer(TMEMBER(_frameWidth));
+ persistMgr->transfer(TMEMBER(_maxLength));
+ persistMgr->transfer(TMEMBER(_scrollOffset));
+ persistMgr->transfer(TMEMBER(_selEnd));
+ persistMgr->transfer(TMEMBER(_selStart));
+
+ if (!persistMgr->getIsSaving()) {
+ _cursorVisible = false;
+ _lastBlinkTime = 0;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_edit.h b/engines/wintermute/ui/ui_edit.h
new file mode 100644
index 0000000000..610629afb3
--- /dev/null
+++ b/engines/wintermute/ui/ui_edit.h
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UIEDIT_H
+#define WINTERMUTE_UIEDIT_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/ui/ui_object.h"
+#include "common/events.h"
+
+namespace Wintermute {
+class BaseFont;
+class UIEdit : public UIObject {
+public:
+ DECLARE_PERSISTENT(UIEdit, UIObject)
+ int _maxLength;
+ int insertChars(int pos, const byte *chars, int num);
+ int deleteChars(int start, int end);
+ bool _cursorVisible;
+ uint32 _lastBlinkTime;
+ virtual bool display(int offsetX, int offsetY);
+ virtual bool handleKeypress(Common::Event *event, bool printable = false);
+ int _scrollOffset;
+ int _frameWidth;
+ uint32 _cursorBlinkRate;
+ void setCursorChar(const char *character);
+ char *_cursorChar;
+ int _selEnd;
+ int _selStart;
+ BaseFont *_fontSelected;
+ UIEdit(BaseGame *inGame);
+ virtual ~UIEdit();
+
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp
new file mode 100644
index 0000000000..c49cb5a240
--- /dev/null
+++ b/engines/wintermute/ui/ui_entity.cpp
@@ -0,0 +1,366 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/ui/ui_entity.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UIEntity, false)
+
+//////////////////////////////////////////////////////////////////////////
+UIEntity::UIEntity(BaseGame *inGame) : UIObject(inGame) {
+ _type = UI_CUSTOM;
+ _entity = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UIEntity::~UIEntity() {
+ if (_entity) {
+ _gameRef->unregisterObject(_entity);
+ }
+ _entity = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "UIEntity::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ENTITY container file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ENTITY_CONTAINER)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(NAME)
+TOKEN_DEF(ENTITY)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ENTITY_CONTAINER)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(ENTITY)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ENTITY_CONTAINER) {
+ _gameRef->LOG(0, "'ENTITY_CONTAINER' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.scanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.scanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_ENTITY:
+ if (DID_FAIL(setEntity((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ENTITY_CONTAINER definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading ENTITY_CONTAINER definition");
+ return STATUS_FAILED;
+ }
+
+ correctSize();
+
+ if (_gameRef->_editorMode) {
+ _width = 50;
+ _height = 50;
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "ENTITY_CONTAINER\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+
+ if (_entity && _entity->getFilename()) {
+ buffer->putTextIndent(indent + 2, "ENTITY=\"%s\"\n", _entity->getFilename());
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::setEntity(const char *filename) {
+ if (_entity) {
+ _gameRef->unregisterObject(_entity);
+ }
+ _entity = new AdEntity(_gameRef);
+ if (!_entity || DID_FAIL(_entity->loadFile(filename))) {
+ delete _entity;
+ _entity = NULL;
+ return STATUS_FAILED;
+ } else {
+ _entity->_nonIntMouseEvents = true;
+ _entity->_sceneIndependent = true;
+ _entity->makeFreezable(false);
+ _gameRef->registerObject(_entity);
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::display(int offsetX, int offsetY) {
+ if (!_visible) {
+ return STATUS_OK;
+ }
+
+ if (_entity) {
+ _entity->_posX = offsetX + _posX;
+ _entity->_posY = offsetY + _posY;
+ if (_entity->_scale < 0) {
+ _entity->_zoomable = false;
+ }
+ _entity->_shadowable = false;
+
+ _entity->update();
+
+ bool origReg = _entity->_registrable;
+
+ if (_entity->_registrable && _disable) {
+ _entity->_registrable = false;
+ }
+
+ _entity->display();
+ _entity->_registrable = origReg;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GetEntity
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetEntity") == 0) {
+ stack->correctParams(0);
+
+ if (_entity) {
+ stack->pushNative(_entity, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetEntity") == 0) {
+ stack->correctParams(1);
+
+ const char *filename = stack->pop()->getString();
+
+ if (DID_SUCCEED(setEntity(filename))) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *UIEntity::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("entity container");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Freezable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Freezable") == 0) {
+ if (_entity) {
+ _scValue->setBool(_entity->_freezable);
+ } else {
+ _scValue->setBool(false);
+ }
+ return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Freezable
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Freezable") == 0) {
+ if (_entity) {
+ _entity->makeFreezable(value->getBool());
+ }
+ return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *UIEntity::scToString() {
+ return "[entity container]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::persist(BasePersistenceManager *persistMgr) {
+
+ UIObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_entity));
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_entity.h b/engines/wintermute/ui/ui_entity.h
new file mode 100644
index 0000000000..3bf8068fd5
--- /dev/null
+++ b/engines/wintermute/ui/ui_entity.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UIENTITY_H
+#define WINTERMUTE_UIENTITY_H
+
+#include "engines/wintermute/ui/ui_object.h"
+
+namespace Wintermute {
+class AdEntity;
+class UIEntity : public UIObject {
+public:
+ DECLARE_PERSISTENT(UIEntity, UIObject)
+ UIEntity(BaseGame *inGame);
+ virtual ~UIEntity();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ virtual bool display() { return display(0, 0); }
+ virtual bool display(int offsetX, int offsetY);
+ AdEntity *_entity;
+ bool setEntity(const char *filename);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp
new file mode 100644
index 0000000000..85e381c55b
--- /dev/null
+++ b/engines/wintermute/ui/ui_object.cpp
@@ -0,0 +1,650 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/ui/ui_object.h"
+#include "engines/wintermute/ui/ui_tiled_image.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UIObject, false)
+
+//////////////////////////////////////////////////////////////////////////
+UIObject::UIObject(BaseGame *inGame) : BaseObject(inGame) {
+ _back = NULL;
+ _image = NULL;
+ _font = NULL;
+ _text = NULL;
+ _sharedFonts = _sharedImages = false;
+
+ _width = _height = 0;
+
+ _listenerObject = NULL;
+ _listenerParamObject = NULL;
+ _listenerParamDWORD = 0;
+
+ _disable = false;
+ _visible = true;
+
+ _type = UI_UNKNOWN;
+ _parent = NULL;
+
+ _parentNotify = false;
+
+ _focusedWidget = NULL;
+
+ _canFocus = false;
+ _nonIntMouseEvents = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UIObject::~UIObject() {
+ if (!_gameRef->_loadInProgress) {
+ SystemClassRegistry::getInstance()->enumInstances(BaseGame::invalidateValues, "ScValue", (void *)this);
+ }
+
+ if (_back) {
+ delete _back;
+ }
+ if (_font && !_sharedFonts) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+
+ if (_image && !_sharedImages) {
+ delete _image;
+ }
+
+ if (_text) {
+ delete[] _text;
+ }
+
+ _focusedWidget = NULL; // ref only
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIObject::setText(const char *text) {
+ if (_text) {
+ delete[] _text;
+ }
+ _text = new char [strlen(text) + 1];
+ if (_text) {
+ strcpy(_text, text);
+ for (uint32 i = 0; i < strlen(_text); i++) {
+ if (_text[i] == '|') {
+ _text[i] = '\n';
+ }
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::display(int offsetX, int offsetY) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIObject::setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam) {
+ _listenerObject = object;
+ _listenerParamObject = listenerObject;
+ _listenerParamDWORD = listenerParam;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIObject::correctSize() {
+ Rect32 rect;
+
+ if (_width <= 0) {
+ if (_image) {
+ _image->getBoundingRect(&rect, 0, 0);
+ _width = rect.right - rect.left;
+ } else {
+ _width = 100;
+ }
+ }
+
+ if (_height <= 0) {
+ if (_image) {
+ _image->getBoundingRect(&rect, 0, 0);
+ _height = rect.bottom - rect.top;
+ }
+ }
+
+ if (_back) {
+ _back->correctSize(&_width, &_height);
+ }
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetFont
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetFont") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ if (val->isNULL()) {
+ _font = NULL;
+ stack->pushBool(true);
+ } else {
+ _font = _gameRef->_fontStorage->addFont(val->getString());
+ stack->pushBool(_font != NULL);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetImage") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ /* const char *filename = */ val->getString();
+
+ delete _image;
+ _image = NULL;
+ if (val->isNULL()) {
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ _image = new BaseSprite(_gameRef);
+ if (!_image || DID_FAIL(_image->loadFile(val->getString()))) {
+ delete _image;
+ _image = NULL;
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetImage") == 0) {
+ stack->correctParams(0);
+ if (!_image || !_image->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_image->getFilename());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_image) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_image, true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Focus
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Focus") == 0) {
+ stack->correctParams(0);
+ focus();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveAfter / MoveBefore
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveAfter") == 0 || strcmp(name, "MoveBefore") == 0) {
+ stack->correctParams(1);
+
+ if (_parent && _parent->_type == UI_WINDOW) {
+ UIWindow *win = (UIWindow *)_parent;
+
+ uint32 i;
+ bool found = false;
+ ScValue *val = stack->pop();
+ // find directly
+ if (val->isNative()) {
+ UIObject *widget = (UIObject *)val->getNative();
+ for (i = 0; i < win->_widgets.size(); i++) {
+ if (win->_widgets[i] == widget) {
+ found = true;
+ break;
+ }
+ }
+ }
+ // find by name
+ else {
+ const char *findName = val->getString();
+ for (i = 0; i < win->_widgets.size(); i++) {
+ if (scumm_stricmp(win->_widgets[i]->getName(), findName) == 0) {
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (found) {
+ bool done = false;
+ for (uint32 j = 0; j < win->_widgets.size(); j++) {
+ if (win->_widgets[j] == this) {
+ if (strcmp(name, "MoveAfter") == 0) {
+ i++;
+ }
+ if (j >= i) {
+ j++;
+ }
+
+ win->_widgets.insert_at(i, this);
+ win->_widgets.remove_at(j);
+
+ done = true;
+ stack->pushBool(true);
+ break;
+ }
+ }
+ if (!done) {
+ stack->pushBool(false);
+ }
+ } else {
+ stack->pushBool(false);
+ }
+
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveToBottom
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveToBottom") == 0) {
+ stack->correctParams(0);
+
+ if (_parent && _parent->_type == UI_WINDOW) {
+ UIWindow *win = (UIWindow *)_parent;
+ for (uint32 i = 0; i < win->_widgets.size(); i++) {
+ if (win->_widgets[i] == this) {
+ win->_widgets.remove_at(i);
+ win->_widgets.insert_at(0, this);
+ break;
+ }
+ }
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveToTop
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveToTop") == 0) {
+ stack->correctParams(0);
+
+ if (_parent && _parent->_type == UI_WINDOW) {
+ UIWindow *win = (UIWindow *)_parent;
+ for (uint32 i = 0; i < win->_widgets.size(); i++) {
+ if (win->_widgets[i] == this) {
+ win->_widgets.remove_at(i);
+ win->_widgets.add(this);
+ break;
+ }
+ }
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *UIObject::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("ui_object");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(getName());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Parent (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Parent") == 0) {
+ _scValue->setNative(_parent, true);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ParentNotify
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ParentNotify") == 0) {
+ _scValue->setBool(_parentNotify);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ _scValue->setInt(_width);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _scValue->setInt(_height);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Visible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Visible") == 0) {
+ _scValue->setBool(_visible);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Disabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Disabled") == 0) {
+ _scValue->setBool(_disable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Text") == 0) {
+ _scValue->setString(_text);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NextSibling (RO) / PrevSibling (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NextSibling") == 0 || strcmp(name, "PrevSibling") == 0) {
+ _scValue->setNULL();
+ if (_parent && _parent->_type == UI_WINDOW) {
+ UIWindow *win = (UIWindow *)_parent;
+ for (uint32 i = 0; i < win->_widgets.size(); i++) {
+ if (win->_widgets[i] == this) {
+ if (strcmp(name, "NextSibling") == 0) {
+ if (i < win->_widgets.size() - 1) {
+ _scValue->setNative(win->_widgets[i + 1], true);
+ }
+ } else {
+ if (i > 0) {
+ _scValue->setNative(win->_widgets[i - 1], true);
+ }
+ }
+ break;
+ }
+ }
+ }
+ return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ParentNotify
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ParentNotify") == 0) {
+ _parentNotify = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ _width = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _height = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Visible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Visible") == 0) {
+ _visible = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Disabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Disabled") == 0) {
+ _disable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Text") == 0) {
+ setText(value->getString());
+ return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *UIObject::scToString() {
+ return "[ui_object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::isFocused() {
+ if (!_gameRef->_focusedWindow) {
+ return false;
+ }
+ if (_gameRef->_focusedWindow == this) {
+ return true;
+ }
+
+ UIObject *obj = _gameRef->_focusedWindow;
+ while (obj) {
+ if (obj == this) {
+ return true;
+ } else {
+ obj = obj->_focusedWidget;
+ }
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::handleMouse(TMouseEvent event, TMouseButton button) {
+ // handle focus change
+ if (event == MOUSE_CLICK && button == MOUSE_BUTTON_LEFT) {
+ focus();
+ }
+ return BaseObject::handleMouse(event, button);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::focus() {
+ UIObject *obj = this;
+ bool disabled = false;
+ while (obj) {
+ if (obj->_disable && obj->_type == UI_WINDOW) {
+ disabled = true;
+ break;
+ }
+ obj = obj->_parent;
+ }
+ if (!disabled) {
+ obj = this;
+ while (obj) {
+ if (obj->_parent) {
+ if (!obj->_disable && obj->_canFocus) {
+ obj->_parent->_focusedWidget = obj;
+ }
+ } else {
+ if (obj->_type == UI_WINDOW) {
+ _gameRef->focusWindow((UIWindow *)obj);
+ }
+ }
+
+ obj = obj->_parent;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::getTotalOffset(int *offsetX, int *offsetY) {
+ int offX = 0, offY = 0;
+
+ UIObject *obj = _parent;
+ while (obj) {
+ offX += obj->_posX;
+ offY += obj->_posY;
+
+ obj = obj->_parent;
+ }
+ if (offsetX) {
+ *offsetX = offX;
+ }
+ if (offsetY) {
+ *offsetY = offY;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_back));
+ persistMgr->transfer(TMEMBER(_canFocus));
+ persistMgr->transfer(TMEMBER(_disable));
+ persistMgr->transfer(TMEMBER(_focusedWidget));
+ persistMgr->transfer(TMEMBER(_font));
+ persistMgr->transfer(TMEMBER(_height));
+ persistMgr->transfer(TMEMBER(_image));
+ persistMgr->transfer(TMEMBER(_listenerObject));
+ persistMgr->transfer(TMEMBER(_listenerParamObject));
+ persistMgr->transfer(TMEMBER(_listenerParamDWORD));
+ persistMgr->transfer(TMEMBER(_parent));
+ persistMgr->transfer(TMEMBER(_parentNotify));
+ persistMgr->transfer(TMEMBER(_sharedFonts));
+ persistMgr->transfer(TMEMBER(_sharedImages));
+ persistMgr->transfer(TMEMBER(_text));
+ persistMgr->transfer(TMEMBER_INT(_type));
+ persistMgr->transfer(TMEMBER(_visible));
+ persistMgr->transfer(TMEMBER(_width));
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ return STATUS_FAILED;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_object.h b/engines/wintermute/ui/ui_object.h
new file mode 100644
index 0000000000..81c025d33b
--- /dev/null
+++ b/engines/wintermute/ui/ui_object.h
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UIOBJECT_H
+#define WINTERMUTE_UIOBJECT_H
+
+
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+
+namespace Wintermute {
+
+class UITiledImage;
+class BaseFont;
+class UIObject : public BaseObject {
+public:
+
+ bool getTotalOffset(int *offsetX, int *offsetY);
+ bool _canFocus;
+ bool focus();
+ virtual bool handleMouse(TMouseEvent event, TMouseButton button);
+ bool isFocused();
+ bool _parentNotify;
+ DECLARE_PERSISTENT(UIObject, BaseObject)
+ UIObject *_parent;
+ virtual bool display() { return display(0, 0); }
+ virtual bool display(int offsetX) { return display(offsetX, 0); }
+ virtual bool display(int offsetX, int offsetY);
+ virtual void correctSize();
+ bool _sharedFonts;
+ bool _sharedImages;
+ void setText(const char *text);
+ char *_text;
+ BaseFont *_font;
+ bool _visible;
+ UITiledImage *_back;
+ bool _disable;
+ UIObject(BaseGame *inGame = NULL);
+ virtual ~UIObject();
+ int _width;
+ int _height;
+ TUIObjectType _type;
+ BaseSprite *_image;
+ void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam);
+ BaseScriptHolder *_listenerParamObject;
+ uint32 _listenerParamDWORD;
+ BaseScriptHolder *_listenerObject;
+ UIObject *_focusedWidget;
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ui/ui_text.cpp b/engines/wintermute/ui/ui_text.cpp
new file mode 100644
index 0000000000..1844b640d0
--- /dev/null
+++ b/engines/wintermute/ui/ui_text.cpp
@@ -0,0 +1,522 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/ui/ui_text.h"
+#include "engines/wintermute/ui/ui_tiled_image.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UIText, false)
+
+//////////////////////////////////////////////////////////////////////////
+UIText::UIText(BaseGame *inGame) : UIObject(inGame) {
+ _textAlign = TAL_LEFT;
+ _verticalAlign = VAL_CENTER;
+ _type = UI_STATIC;
+ _canFocus = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UIText::~UIText() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::display(int offsetX, int offsetY) {
+ if (!_visible) {
+ return STATUS_OK;
+ }
+
+
+ BaseFont *font = _font;
+ if (!font) {
+ font = _gameRef->_systemFont;
+ }
+
+ if (_back) {
+ _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ }
+ if (_image) {
+ _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ }
+
+ if (font && _text) {
+ int textOffset;
+ switch (_verticalAlign) {
+ case VAL_TOP:
+ textOffset = 0;
+ break;
+ case VAL_BOTTOM:
+ textOffset = _height - font->getTextHeight((byte *)_text, _width);
+ break;
+ default:
+ textOffset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
+ }
+ font->drawText((byte *)_text, offsetX + _posX, offsetY + _posY + textOffset, _width, _textAlign, _height);
+ }
+
+ //_gameRef->_renderer->_rectList.add(new BaseActiveRect(_gameRef, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
+
+ return STATUS_OK;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "UIText::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing STATIC file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(STATIC)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(BACK)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(FONT)
+TOKEN_DEF(TEXT_ALIGN)
+TOKEN_DEF(VERTICAL_ALIGN)
+TOKEN_DEF(TEXT)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(WIDTH)
+TOKEN_DEF(HEIGHT)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PARENT_NOTIFY)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool UIText::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(STATIC)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(BACK)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TEXT_ALIGN)
+ TOKEN_TABLE(VERTICAL_ALIGN)
+ TOKEN_TABLE(TEXT)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(WIDTH)
+ TOKEN_TABLE(HEIGHT)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PARENT_NOTIFY)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_STATIC) {
+ _gameRef->LOG(0, "'STATIC' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_BACK:
+ delete _back;
+ _back = new UITiledImage(_gameRef);
+ if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ delete _back;
+ _back = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE:
+ delete _image;
+ _image = new BaseSprite(_gameRef);
+ if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ delete _image;
+ _image = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT:
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ _font = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_TEXT:
+ setText((char *)params);
+ _gameRef->_stringTable->expand(&_text);
+ break;
+
+ case TOKEN_TEXT_ALIGN:
+ if (scumm_stricmp((char *)params, "left") == 0) {
+ _textAlign = TAL_LEFT;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _textAlign = TAL_RIGHT;
+ } else {
+ _textAlign = TAL_CENTER;
+ }
+ break;
+
+ case TOKEN_VERTICAL_ALIGN:
+ if (scumm_stricmp((char *)params, "top") == 0) {
+ _verticalAlign = VAL_TOP;
+ } else if (scumm_stricmp((char *)params, "bottom") == 0) {
+ _verticalAlign = VAL_BOTTOM;
+ } else {
+ _verticalAlign = VAL_CENTER;
+ }
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_WIDTH:
+ parser.scanStr((char *)params, "%d", &_width);
+ break;
+
+ case TOKEN_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_height);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PARENT_NOTIFY:
+ parser.scanStr((char *)params, "%b", &_parentNotify);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.scanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.scanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in STATIC definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading STATIC definition");
+ return STATUS_FAILED;
+ }
+
+ correctSize();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "STATIC\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_back && _back->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
+ }
+
+ if (_image && _image->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
+ }
+
+ if (_font && _font->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
+ }
+
+ if (_cursor && _cursor->getFilename()) {
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
+
+ if (_text) {
+ buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
+ }
+
+ switch (_textAlign) {
+ case TAL_LEFT:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
+ break;
+ case TAL_RIGHT:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
+ break;
+ case TAL_CENTER:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
+ break;
+ default:
+ error("UIText::SaveAsText - Unhandled enum");
+ break;
+ }
+
+ switch (_verticalAlign) {
+ case VAL_TOP:
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
+ break;
+ case VAL_BOTTOM:
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
+ break;
+ case VAL_CENTER:
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
+ break;
+ default:
+ error("UIText::SaveAsText - Unhandled enum value: NUM_VERTICAL_ALIGN");
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool UIText::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SizeToFit
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SizeToFit") == 0) {
+ stack->correctParams(0);
+ sizeToFit();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HeightToFit
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HeightToFit") == 0) {
+ stack->correctParams(0);
+ if (_font && _text) {
+ _height = _font->getTextHeight((byte *)_text, _width);
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *UIText::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("static");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextAlign") == 0) {
+ _scValue->setInt(_textAlign);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // VerticalAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VerticalAlign") == 0) {
+ _scValue->setInt(_verticalAlign);
+ return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // TextAlign
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "TextAlign") == 0) {
+ int i = value->getInt();
+ if (i < 0 || i >= NUM_TEXT_ALIGN) {
+ i = 0;
+ }
+ _textAlign = (TTextAlign)i;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // VerticalAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VerticalAlign") == 0) {
+ int i = value->getInt();
+ if (i < 0 || i >= NUM_VERTICAL_ALIGN) {
+ i = 0;
+ }
+ _verticalAlign = (TVerticalAlign)i;
+ return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *UIText::scToString() {
+ return "[static]";
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::persist(BasePersistenceManager *persistMgr) {
+
+ UIObject::persist(persistMgr);
+ persistMgr->transfer(TMEMBER_INT(_textAlign));
+ persistMgr->transfer(TMEMBER_INT(_verticalAlign));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::sizeToFit() {
+ if (_font && _text) {
+ _width = _font->getTextWidth((byte *)_text);
+ _height = _font->getTextHeight((byte *)_text, _width);
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_text.h b/engines/wintermute/ui/ui_text.h
new file mode 100644
index 0000000000..d2f116b44b
--- /dev/null
+++ b/engines/wintermute/ui/ui_text.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UITEXT_H
+#define WINTERMUTE_UITEXT_H
+
+
+#include "engines/wintermute/ui/ui_object.h"
+
+namespace Wintermute {
+
+class UIText : public UIObject {
+private:
+ bool sizeToFit();
+public:
+ virtual bool display(int offsetX, int offsetY);
+ DECLARE_PERSISTENT(UIText, UIObject)
+ UIText(BaseGame *inGame = NULL);
+ virtual ~UIText();
+ TTextAlign _textAlign;
+ TVerticalAlign _verticalAlign;
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp
new file mode 100644
index 0000000000..cec23cf67e
--- /dev/null
+++ b/engines/wintermute/ui/ui_tiled_image.cpp
@@ -0,0 +1,393 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ui/ui_tiled_image.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UITiledImage, false)
+
+//////////////////////////////////////////////////////////////////////////
+UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) {
+ _image = NULL;
+
+ BasePlatform::setRectEmpty(&_upLeft);
+ BasePlatform::setRectEmpty(&_upMiddle);
+ BasePlatform::setRectEmpty(&_upRight);
+ BasePlatform::setRectEmpty(&_middleLeft);
+ BasePlatform::setRectEmpty(&_middleMiddle);
+ BasePlatform::setRectEmpty(&_middleRight);
+ BasePlatform::setRectEmpty(&_downLeft);
+ BasePlatform::setRectEmpty(&_downMiddle);
+ BasePlatform::setRectEmpty(&_downRight);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UITiledImage::~UITiledImage() {
+ delete _image;
+ _image = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UITiledImage::display(int x, int y, int width, int height) {
+ if (!_image) {
+ return STATUS_FAILED;
+ }
+
+ int tileWidth = _middleMiddle.right - _middleMiddle.left;
+ int tileHeight = _middleMiddle.bottom - _middleMiddle.top;
+
+ int nuColumns = (width - (_middleLeft.right - _middleLeft.left) - (_middleRight.right - _middleRight.left)) / tileWidth;
+ int nuRows = (height - (_upMiddle.bottom - _upMiddle.top) - (_downMiddle.bottom - _downMiddle.top)) / tileHeight;
+
+ int col, row;
+
+ _gameRef->_renderer->startSpriteBatch();
+
+ // top left/right
+ _image->_surface->displayTrans(x, y, _upLeft);
+ _image->_surface->displayTrans(x + (_upLeft.right - _upLeft.left) + nuColumns * tileWidth, y, _upRight);
+
+ // bottom left/right
+ _image->_surface->displayTrans(x, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downLeft);
+ _image->_surface->displayTrans(x + (_upLeft.right - _upLeft.left) + nuColumns * tileWidth, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downRight);
+
+ // left/right
+ int yyy = y + (_upMiddle.bottom - _upMiddle.top);
+ for (row = 0; row < nuRows; row++) {
+ _image->_surface->displayTrans(x, yyy, _middleLeft);
+ _image->_surface->displayTrans(x + (_middleLeft.right - _middleLeft.left) + nuColumns * tileWidth, yyy, _middleRight);
+ yyy += tileWidth;
+ }
+
+ // top/bottom
+ int xxx = x + (_upLeft.right - _upLeft.left);
+ for (col = 0; col < nuColumns; col++) {
+ _image->_surface->displayTrans(xxx, y, _upMiddle);
+ _image->_surface->displayTrans(xxx, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downMiddle);
+ xxx += tileWidth;
+ }
+
+ // tiles
+ yyy = y + (_upMiddle.bottom - _upMiddle.top);
+ for (row = 0; row < nuRows; row++) {
+ xxx = x + (_upLeft.right - _upLeft.left);
+ for (col = 0; col < nuColumns; col++) {
+ _image->_surface->displayTrans(xxx, yyy, _middleMiddle);
+ xxx += tileWidth;
+ }
+ yyy += tileWidth;
+ }
+
+ _gameRef->_renderer->endSpriteBatch();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UITiledImage::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "UITiledImage::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing TILED_IMAGE file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TILED_IMAGE)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(UP_LEFT)
+TOKEN_DEF(UP_RIGHT)
+TOKEN_DEF(UP_MIDDLE)
+TOKEN_DEF(DOWN_LEFT)
+TOKEN_DEF(DOWN_RIGHT)
+TOKEN_DEF(DOWN_MIDDLE)
+TOKEN_DEF(MIDDLE_LEFT)
+TOKEN_DEF(MIDDLE_RIGHT)
+TOKEN_DEF(MIDDLE_MIDDLE)
+TOKEN_DEF(VERTICAL_TILES)
+TOKEN_DEF(HORIZONTAL_TILES)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TILED_IMAGE)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(UP_LEFT)
+ TOKEN_TABLE(UP_RIGHT)
+ TOKEN_TABLE(UP_MIDDLE)
+ TOKEN_TABLE(DOWN_LEFT)
+ TOKEN_TABLE(DOWN_RIGHT)
+ TOKEN_TABLE(DOWN_MIDDLE)
+ TOKEN_TABLE(MIDDLE_LEFT)
+ TOKEN_TABLE(MIDDLE_RIGHT)
+ TOKEN_TABLE(MIDDLE_MIDDLE)
+ TOKEN_TABLE(VERTICAL_TILES)
+ TOKEN_TABLE(HORIZONTAL_TILES)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+ bool hTiles = false, vTiles = false;
+ int h1 = 0, h2 = 0, h3 = 0;
+ int v1 = 0, v2 = 0, v3 = 0;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TILED_IMAGE) {
+ _gameRef->LOG(0, "'TILED_IMAGE' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE:
+ delete _image;
+ _image = new BaseSubFrame(_gameRef);
+ if (!_image || DID_FAIL(_image->setSurface((char *)params))) {
+ delete _image;
+ _image = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_UP_LEFT:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_upLeft.left, &_upLeft.top, &_upLeft.right, &_upLeft.bottom);
+ break;
+
+ case TOKEN_UP_RIGHT:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_upRight.left, &_upRight.top, &_upRight.right, &_upRight.bottom);
+ break;
+
+ case TOKEN_UP_MIDDLE:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_upMiddle.left, &_upMiddle.top, &_upMiddle.right, &_upMiddle.bottom);
+ break;
+
+ case TOKEN_DOWN_LEFT:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_downLeft.left, &_downLeft.top, &_downLeft.right, &_downLeft.bottom);
+ break;
+
+ case TOKEN_DOWN_RIGHT:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_downRight.left, &_downRight.top, &_downRight.right, &_downRight.bottom);
+ break;
+
+ case TOKEN_DOWN_MIDDLE:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_downMiddle.left, &_downMiddle.top, &_downMiddle.right, &_downMiddle.bottom);
+ break;
+
+ case TOKEN_MIDDLE_LEFT:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleLeft.left, &_middleLeft.top, &_middleLeft.right, &_middleLeft.bottom);
+ break;
+
+ case TOKEN_MIDDLE_RIGHT:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleRight.left, &_middleRight.top, &_middleRight.right, &_middleRight.bottom);
+ break;
+
+ case TOKEN_MIDDLE_MIDDLE:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleMiddle.left, &_middleMiddle.top, &_middleMiddle.right, &_middleMiddle.bottom);
+ break;
+
+ case TOKEN_HORIZONTAL_TILES:
+ parser.scanStr((char *)params, "%d,%d,%d", &h1, &h2, &h3);
+ hTiles = true;
+ break;
+
+ case TOKEN_VERTICAL_TILES:
+ parser.scanStr((char *)params, "%d,%d,%d", &v1, &v2, &v3);
+ vTiles = true;
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in TILED_IMAGE definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading TILED_IMAGE definition");
+ return STATUS_FAILED;
+ }
+
+ if (vTiles && hTiles) {
+ // up row
+ BasePlatform::setRect(&_upLeft, 0, 0, h1, v1);
+ BasePlatform::setRect(&_upMiddle, h1, 0, h1 + h2, v1);
+ BasePlatform::setRect(&_upRight, h1 + h2, 0, h1 + h2 + h3, v1);
+
+ // middle row
+ BasePlatform::setRect(&_middleLeft, 0, v1, h1, v1 + v2);
+ BasePlatform::setRect(&_middleMiddle, h1, v1, h1 + h2, v1 + v2);
+ BasePlatform::setRect(&_middleRight, h1 + h2, v1, h1 + h2 + h3, v1 + v2);
+
+ // down row
+ BasePlatform::setRect(&_downLeft, 0, v1 + v2, h1, v1 + v2 + v3);
+ BasePlatform::setRect(&_downMiddle, h1, v1 + v2, h1 + h2, v1 + v2 + v3);
+ BasePlatform::setRect(&_downRight, h1 + h2, v1 + v2, h1 + h2 + h3, v1 + v2 + v3);
+ }
+
+ // default
+ if (_image && _image->_surface) {
+ int width = _image->_surface->getWidth() / 3;
+ int height = _image->_surface->getHeight() / 3;
+
+ if (BasePlatform::isRectEmpty(&_upLeft)) {
+ BasePlatform::setRect(&_upLeft, 0, 0, width, height);
+ }
+ if (BasePlatform::isRectEmpty(&_upMiddle)) {
+ BasePlatform::setRect(&_upMiddle, width, 0, 2 * width, height);
+ }
+ if (BasePlatform::isRectEmpty(&_upRight)) {
+ BasePlatform::setRect(&_upRight, 2 * width, 0, 3 * width, height);
+ }
+
+ if (BasePlatform::isRectEmpty(&_middleLeft)) {
+ BasePlatform::setRect(&_middleLeft, 0, height, width, 2 * height);
+ }
+ if (BasePlatform::isRectEmpty(&_middleMiddle)) {
+ BasePlatform::setRect(&_middleMiddle, width, height, 2 * width, 2 * height);
+ }
+ if (BasePlatform::isRectEmpty(&_middleRight)) {
+ BasePlatform::setRect(&_middleRight, 2 * width, height, 3 * width, 2 * height);
+ }
+
+ if (BasePlatform::isRectEmpty(&_downLeft)) {
+ BasePlatform::setRect(&_downLeft, 0, 2 * height, width, 3 * height);
+ }
+ if (BasePlatform::isRectEmpty(&_downMiddle)) {
+ BasePlatform::setRect(&_downMiddle, width, 2 * height, 2 * width, 3 * height);
+ }
+ if (BasePlatform::isRectEmpty(&_downRight)) {
+ BasePlatform::setRect(&_downRight, 2 * width, 2 * height, 3 * width, 3 * height);
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UITiledImage::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "TILED_IMAGE\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ if (_image && _image->_surfaceFilename) {
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_surfaceFilename);
+ }
+
+ int h1, h2, h3;
+ int v1, v2, v3;
+
+ h1 = _upLeft.right;
+ h2 = _upMiddle.right - _upMiddle.left;
+ h3 = _upRight.right - _upRight.left;
+
+ v1 = _upLeft.bottom;
+ v2 = _middleLeft.bottom - _middleLeft.top;
+ v3 = _downLeft.bottom - _downLeft.top;
+
+
+ buffer->putTextIndent(indent + 2, "VERTICAL_TILES { %d, %d, %d }\n", v1, v2, v3);
+ buffer->putTextIndent(indent + 2, "HORIZONTAL_TILES { %d, %d, %d }\n", h1, h2, h3);
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void UITiledImage::correctSize(int *width, int *height) {
+ int tileWidth = _middleMiddle.right - _middleMiddle.left;
+ int tileHeight = _middleMiddle.bottom - _middleMiddle.top;
+
+ int nuColumns = (*width - (_middleLeft.right - _middleLeft.left) - (_middleRight.right - _middleRight.left)) / tileWidth;
+ int nuRows = (*height - (_upMiddle.bottom - _upMiddle.top) - (_downMiddle.bottom - _downMiddle.top)) / tileHeight;
+
+ *width = (_middleLeft.right - _middleLeft.left) + (_middleRight.right - _middleRight.left) + nuColumns * tileWidth;
+ *height = (_upMiddle.bottom - _upMiddle.top) + (_downMiddle.bottom - _downMiddle.top) + nuRows * tileHeight;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UITiledImage::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_downLeft));
+ persistMgr->transfer(TMEMBER(_downMiddle));
+ persistMgr->transfer(TMEMBER(_downRight));
+ persistMgr->transfer(TMEMBER(_image));
+ persistMgr->transfer(TMEMBER(_middleLeft));
+ persistMgr->transfer(TMEMBER(_middleMiddle));
+ persistMgr->transfer(TMEMBER(_middleRight));
+ persistMgr->transfer(TMEMBER(_upLeft));
+ persistMgr->transfer(TMEMBER(_upMiddle));
+ persistMgr->transfer(TMEMBER(_upRight));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_tiled_image.h b/engines/wintermute/ui/ui_tiled_image.h
new file mode 100644
index 0000000000..c413e7f129
--- /dev/null
+++ b/engines/wintermute/ui/ui_tiled_image.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UITILEDIMAGE_H
+#define WINTERMUTE_UITILEDIMAGE_H
+
+
+#include "engines/wintermute/ui/ui_object.h"
+#include "common/rect.h"
+
+namespace Wintermute {
+class BaseSubFrame;
+class UITiledImage : public BaseObject {
+public:
+ DECLARE_PERSISTENT(UITiledImage, BaseObject)
+ void correctSize(int *width, int *height);
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ bool display(int x, int y, int width, int height);
+ UITiledImage(BaseGame *inGame = NULL);
+ virtual ~UITiledImage();
+ BaseSubFrame *_image;
+ Rect32 _upLeft;
+ Rect32 _upMiddle;
+ Rect32 _upRight;
+ Rect32 _middleLeft;
+ Rect32 _middleMiddle;
+ Rect32 _middleRight;
+ Rect32 _downLeft;
+ Rect32 _downMiddle;
+ Rect32 _downRight;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
new file mode 100644
index 0000000000..65af62141d
--- /dev/null
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -0,0 +1,1444 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_active_rect.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_keyboard_state.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/ui/ui_button.h"
+#include "engines/wintermute/ui/ui_edit.h"
+#include "engines/wintermute/ui/ui_text.h"
+#include "engines/wintermute/ui/ui_tiled_image.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/base/base_viewport.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UIWindow, false)
+
+//////////////////////////////////////////////////////////////////////////
+UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
+ BasePlatform::setRectEmpty(&_titleRect);
+ BasePlatform::setRectEmpty(&_dragRect);
+ _titleAlign = TAL_LEFT;
+ _transparent = false;
+
+ _backInactive = NULL;
+ _fontInactive = NULL;
+ _imageInactive = NULL;
+
+ _type = UI_WINDOW;
+ _canFocus = true;
+
+ _dragging = false;
+ _dragFrom.x = _dragFrom.y = 0;
+
+ _mode = WINDOW_NORMAL;
+ _shieldWindow = NULL;
+ _shieldButton = NULL;
+
+ _fadeColor = 0x00000000;
+ _fadeBackground = false;
+
+ _ready = true;
+ _isMenu = false;
+ _inGame = false;
+
+ _clipContents = false;
+ _viewport = NULL;
+
+ _pauseMusic = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UIWindow::~UIWindow() {
+ close();
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIWindow::cleanup() {
+ delete _shieldWindow;
+ delete _shieldButton;
+ delete _viewport;
+ _shieldWindow = NULL;
+ _shieldButton = NULL;
+ _viewport = NULL;
+
+ delete _backInactive;
+ if (!_sharedFonts && _fontInactive) {
+ _gameRef->_fontStorage->removeFont(_fontInactive);
+ }
+ if (!_sharedImages && _imageInactive) {
+ delete _imageInactive;
+ }
+
+ for (uint32 i = 0; i < _widgets.size(); i++) {
+ delete _widgets[i];
+ }
+ _widgets.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::display(int offsetX, int offsetY) {
+ // go exclusive
+ if (_mode == WINDOW_EXCLUSIVE || _mode == WINDOW_SYSTEM_EXCLUSIVE) {
+ if (!_shieldWindow) {
+ _shieldWindow = new UIWindow(_gameRef);
+ }
+ if (_shieldWindow) {
+ _shieldWindow->_posX = _shieldWindow->_posY = 0;
+ _shieldWindow->_width = _gameRef->_renderer->_width;
+ _shieldWindow->_height = _gameRef->_renderer->_height;
+
+ _shieldWindow->display();
+ }
+ } else if (_isMenu) {
+ if (!_shieldButton) {
+ _shieldButton = new UIButton(_gameRef);
+ _shieldButton->setName("close");
+ _shieldButton->setListener(this, _shieldButton, 0);
+ _shieldButton->_parent = this;
+ }
+ if (_shieldButton) {
+ _shieldButton->_posX = _shieldButton->_posY = 0;
+ _shieldButton->_width = _gameRef->_renderer->_width;
+ _shieldButton->_height = _gameRef->_renderer->_height;
+
+ _shieldButton->display();
+ }
+ }
+
+ if (!_visible) {
+ return STATUS_OK;
+ }
+
+ if (_fadeBackground) {
+ Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat();
+ byte fadeR, fadeG, fadeB, fadeA;
+ // First convert from the internal format to the screen-format
+ uint32 fadeColor = format.ARGBToColor(RGBCOLGetA(_fadeColor), RGBCOLGetR(_fadeColor), RGBCOLGetG(_fadeColor), RGBCOLGetB(_fadeColor));
+ // Then get components
+ format.colorToARGB(fadeColor, fadeA, fadeR, fadeG, fadeB);
+ _gameRef->_renderer->fadeToColor(fadeR, fadeG, fadeB, fadeA);
+ }
+
+ if (_dragging) {
+ _posX += (_gameRef->_mousePos.x - _dragFrom.x);
+ _posY += (_gameRef->_mousePos.y - _dragFrom.y);
+
+ _dragFrom.x = _gameRef->_mousePos.x;
+ _dragFrom.y = _gameRef->_mousePos.y;
+ }
+
+ if (!_focusedWidget || (!_focusedWidget->_canFocus || _focusedWidget->_disable || !_focusedWidget->_visible)) {
+ moveFocus();
+ }
+
+ bool popViewport = false;
+ if (_clipContents) {
+ if (!_viewport) {
+ _viewport = new BaseViewport(_gameRef);
+ }
+ if (_viewport) {
+ _viewport->setRect(_posX + offsetX, _posY + offsetY, _posX + _width + offsetX, _posY + _height + offsetY);
+ _gameRef->pushViewport(_viewport);
+ popViewport = true;
+ }
+ }
+
+
+ UITiledImage *back = _back;
+ BaseSprite *image = _image;
+ BaseFont *font = _font;
+
+ if (!isFocused()) {
+ if (_backInactive) {
+ back = _backInactive;
+ }
+ if (_imageInactive) {
+ image = _imageInactive;
+ }
+ if (_fontInactive) {
+ font = _fontInactive;
+ }
+ }
+
+ if (_alphaColor != 0) {
+ _gameRef->_renderer->_forceAlphaColor = _alphaColor;
+ }
+ if (back) {
+ back->display(_posX + offsetX, _posY + offsetY, _width, _height);
+ }
+ if (image) {
+ image->draw(_posX + offsetX, _posY + offsetY, _transparent ? NULL : this);
+ }
+
+ if (!BasePlatform::isRectEmpty(&_titleRect) && font && _text) {
+ font->drawText((byte *)_text, _posX + offsetX + _titleRect.left, _posY + offsetY + _titleRect.top, _titleRect.right - _titleRect.left, _titleAlign, _titleRect.bottom - _titleRect.top);
+ }
+
+ if (!_transparent && !image) {
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, _posX + offsetX, _posY + offsetY, _width, _height, 100, 100, false));
+ }
+
+ for (uint32 i = 0; i < _widgets.size(); i++) {
+ _widgets[i]->display(_posX + offsetX, _posY + offsetY);
+ }
+
+ if (_alphaColor != 0) {
+ _gameRef->_renderer->_forceAlphaColor = 0;
+ }
+
+ if (popViewport) {
+ _gameRef->popViewport();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "UIWindow::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing WINDOW file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(WINDOW)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(BACK_INACTIVE)
+TOKEN_DEF(BACK)
+TOKEN_DEF(IMAGE_INACTIVE)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(FONT_INACTIVE)
+TOKEN_DEF(FONT)
+TOKEN_DEF(TITLE_ALIGN)
+TOKEN_DEF(TITLE_RECT)
+TOKEN_DEF(TITLE)
+TOKEN_DEF(DRAG_RECT)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(WIDTH)
+TOKEN_DEF(HEIGHT)
+TOKEN_DEF(FADE_ALPHA)
+TOKEN_DEF(FADE_COLOR)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(NAME)
+TOKEN_DEF(BUTTON)
+TOKEN_DEF(STATIC)
+TOKEN_DEF(TRANSPARENT)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PARENT_NOTIFY)
+TOKEN_DEF(MENU)
+TOKEN_DEF(IN_GAME)
+TOKEN_DEF(CLIP_CONTENTS)
+TOKEN_DEF(PAUSE_MUSIC)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(EDIT)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(WINDOW)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(BACK_INACTIVE)
+ TOKEN_TABLE(BACK)
+ TOKEN_TABLE(IMAGE_INACTIVE)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(FONT_INACTIVE)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TITLE_ALIGN)
+ TOKEN_TABLE(TITLE_RECT)
+ TOKEN_TABLE(TITLE)
+ TOKEN_TABLE(DRAG_RECT)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(WIDTH)
+ TOKEN_TABLE(HEIGHT)
+ TOKEN_TABLE(FADE_ALPHA)
+ TOKEN_TABLE(FADE_COLOR)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(BUTTON)
+ TOKEN_TABLE(STATIC)
+ TOKEN_TABLE(TRANSPARENT)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PARENT_NOTIFY)
+ TOKEN_TABLE(MENU)
+ TOKEN_TABLE(IN_GAME)
+ TOKEN_TABLE(CLIP_CONTENTS)
+ TOKEN_TABLE(PAUSE_MUSIC)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(EDIT)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ BaseParser parser;
+
+ int fadeR = 0, fadeG = 0, fadeB = 0, fadeA = 0;
+ int ar = 0, ag = 0, ab = 0, alpha = 0;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_WINDOW) {
+ _gameRef->LOG(0, "'WINDOW' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) >= PARSERR_TOKENNOTFOUND) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_BACK:
+ delete _back;
+ _back = new UITiledImage(_gameRef);
+ if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ delete _back;
+ _back = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_BACK_INACTIVE:
+ delete _backInactive;
+ _backInactive = new UITiledImage(_gameRef);
+ if (!_backInactive || DID_FAIL(_backInactive->loadFile((char *)params))) {
+ delete _backInactive;
+ _backInactive = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE:
+ delete _image;
+ _image = new BaseSprite(_gameRef);
+ if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ delete _image;
+ _image = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_INACTIVE:
+ delete _imageInactive,
+ _imageInactive = new BaseSprite(_gameRef);
+ if (!_imageInactive || DID_FAIL(_imageInactive->loadFile((char *)params))) {
+ delete _imageInactive;
+ _imageInactive = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT:
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ _font = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT_INACTIVE:
+ if (_fontInactive) {
+ _gameRef->_fontStorage->removeFont(_fontInactive);
+ }
+ _fontInactive = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontInactive) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_TITLE:
+ setText((char *)params);
+ _gameRef->_stringTable->expand(&_text);
+ break;
+
+ case TOKEN_TITLE_ALIGN:
+ if (scumm_stricmp((char *)params, "left") == 0) {
+ _titleAlign = TAL_LEFT;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _titleAlign = TAL_RIGHT;
+ } else {
+ _titleAlign = TAL_CENTER;
+ }
+ break;
+
+ case TOKEN_TITLE_RECT:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_titleRect.left, &_titleRect.top, &_titleRect.right, &_titleRect.bottom);
+ break;
+
+ case TOKEN_DRAG_RECT:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_dragRect.left, &_dragRect.top, &_dragRect.right, &_dragRect.bottom);
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_WIDTH:
+ parser.scanStr((char *)params, "%d", &_width);
+ break;
+
+ case TOKEN_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_height);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_BUTTON: {
+ UIButton *btn = new UIButton(_gameRef);
+ if (!btn || DID_FAIL(btn->loadBuffer(params, false))) {
+ delete btn;
+ btn = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ btn->_parent = this;
+ _widgets.add(btn);
+ }
+ }
+ break;
+
+ case TOKEN_STATIC: {
+ UIText *text = new UIText(_gameRef);
+ if (!text || DID_FAIL(text->loadBuffer(params, false))) {
+ delete text;
+ text = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ text->_parent = this;
+ _widgets.add(text);
+ }
+ }
+ break;
+
+ case TOKEN_EDIT: {
+ UIEdit *edit = new UIEdit(_gameRef);
+ if (!edit || DID_FAIL(edit->loadBuffer(params, false))) {
+ delete edit;
+ edit = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ edit->_parent = this;
+ _widgets.add(edit);
+ }
+ }
+ break;
+
+ case TOKEN_WINDOW: {
+ UIWindow *win = new UIWindow(_gameRef);
+ if (!win || DID_FAIL(win->loadBuffer(params, false))) {
+ delete win;
+ win = NULL;
+ cmd = PARSERR_GENERIC;
+ } else {
+ win->_parent = this;
+ _widgets.add(win);
+ }
+ }
+ break;
+
+
+ case TOKEN_TRANSPARENT:
+ parser.scanStr((char *)params, "%b", &_transparent);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PARENT_NOTIFY:
+ parser.scanStr((char *)params, "%b", &_parentNotify);
+ break;
+
+ case TOKEN_PAUSE_MUSIC:
+ parser.scanStr((char *)params, "%b", &_pauseMusic);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.scanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.scanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_MENU:
+ parser.scanStr((char *)params, "%b", &_isMenu);
+ break;
+
+ case TOKEN_IN_GAME:
+ parser.scanStr((char *)params, "%b", &_inGame);
+ break;
+
+ case TOKEN_CLIP_CONTENTS:
+ parser.scanStr((char *)params, "%b", &_clipContents);
+ break;
+
+ case TOKEN_FADE_COLOR:
+ parser.scanStr((char *)params, "%d,%d,%d", &fadeR, &fadeG, &fadeB);
+ _fadeBackground = true;
+ break;
+
+ case TOKEN_FADE_ALPHA:
+ parser.scanStr((char *)params, "%d", &fadeA);
+ _fadeBackground = true;
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr((char *)params, "%d", &alpha);
+ break;
+
+
+ default:
+ if (DID_FAIL(_gameRef->windowLoadHook(this, (char **)&buffer, (char **)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in WINDOW definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading WINDOW definition");
+ return STATUS_FAILED;
+ }
+
+ correctSize();
+
+ if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
+ ar = ag = ab = 255;
+ }
+ _alphaColor = BYTETORGBA(ar, ag, ab, alpha);
+
+ if (_fadeBackground) {
+ _fadeColor = BYTETORGBA(fadeR, fadeG, fadeB, fadeA);
+ }
+
+ _focusedWidget = NULL;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "WINDOW\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_back && _back->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
+ }
+ if (_backInactive && _backInactive->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK_INACTIVE=\"%s\"\n", _backInactive->getFilename());
+ }
+
+ if (_image && _image->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
+ }
+ if (_imageInactive && _imageInactive->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE_INACTIVE=\"%s\"\n", _imageInactive->getFilename());
+ }
+
+ if (_font && _font->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
+ }
+ if (_fontInactive && _fontInactive->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT_INACTIVE=\"%s\"\n", _fontInactive->getFilename());
+ }
+
+ if (_cursor && _cursor->getFilename()) {
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_text) {
+ buffer->putTextIndent(indent + 2, "TITLE=\"%s\"\n", _text);
+ }
+
+ switch (_titleAlign) {
+ case TAL_LEFT:
+ buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "left");
+ break;
+ case TAL_RIGHT:
+ buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "right");
+ break;
+ case TAL_CENTER:
+ buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "center");
+ break;
+ default:
+ error("UIWindow::SaveAsText - Unhandled enum-value NUM_TEXT_ALIGN");
+ }
+
+ if (!BasePlatform::isRectEmpty(&_titleRect)) {
+ buffer->putTextIndent(indent + 2, "TITLE_RECT { %d, %d, %d, %d }\n", _titleRect.left, _titleRect.top, _titleRect.right, _titleRect.bottom);
+ }
+
+ if (!BasePlatform::isRectEmpty(&_dragRect)) {
+ buffer->putTextIndent(indent + 2, "DRAG_RECT { %d, %d, %d, %d }\n", _dragRect.left, _dragRect.top, _dragRect.right, _dragRect.bottom);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+
+ buffer->putTextIndent(indent + 2, "TRANSPARENT=%s\n", _transparent ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PAUSE_MUSIC=%s\n", _pauseMusic ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "MENU=%s\n", _isMenu ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "IN_GAME=%s\n", _inGame ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "CLIP_CONTENTS=%s\n", _clipContents ? "TRUE" : "FALSE");
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_fadeBackground) {
+ buffer->putTextIndent(indent + 2, "FADE_COLOR { %d, %d, %d }\n", RGBCOLGetR(_fadeColor), RGBCOLGetG(_fadeColor), RGBCOLGetB(_fadeColor));
+ buffer->putTextIndent(indent + 2, "FADE_ALPHA=%d\n", RGBCOLGetA(_fadeColor));
+ }
+
+ buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d, %d, %d }\n", RGBCOLGetR(_alphaColor), RGBCOLGetG(_alphaColor), RGBCOLGetB(_alphaColor));
+ buffer->putTextIndent(indent + 2, "ALPHA=%d\n", RGBCOLGetA(_alphaColor));
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ // controls
+ for (uint32 i = 0; i < _widgets.size(); i++) {
+ _widgets[i]->saveAsText(buffer, indent + 2);
+ }
+
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::enableWidget(const char *name, bool enable) {
+ for (uint32 i = 0; i < _widgets.size(); i++) {
+ if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
+ _widgets[i]->_disable = !enable;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::showWidget(const char *name, bool visible) {
+ for (uint32 i = 0; i < _widgets.size(); i++) {
+ if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
+ _widgets[i]->_visible = visible;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GetWidget / GetControl
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetWidget") == 0 || strcmp(name, "GetControl") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ if (val->getType() == VAL_INT) {
+ int widget = val->getInt();
+ if (widget < 0 || widget >= (int32)_widgets.size()) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_widgets[widget], true);
+ }
+ } else {
+ for (uint32 i = 0; i < _widgets.size(); i++) {
+ if (scumm_stricmp(_widgets[i]->getName(), val->getString()) == 0) {
+ stack->pushNative(_widgets[i], true);
+ return STATUS_OK;
+ }
+ }
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetInactiveFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetInactiveFont") == 0) {
+ stack->correctParams(1);
+
+ if (_fontInactive) {
+ _gameRef->_fontStorage->removeFont(_fontInactive);
+ }
+ _fontInactive = _gameRef->_fontStorage->addFont(stack->pop()->getString());
+ stack->pushBool(_fontInactive != NULL);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetInactiveImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetInactiveImage") == 0) {
+ stack->correctParams(1);
+
+ delete _imageInactive;
+ _imageInactive = new BaseSprite(_gameRef);
+ const char *filename = stack->pop()->getString();
+ if (!_imageInactive || DID_FAIL(_imageInactive->loadFile(filename))) {
+ delete _imageInactive;
+ _imageInactive = NULL;
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetInactiveImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetInactiveImage") == 0) {
+ stack->correctParams(0);
+ if (!_imageInactive || !_imageInactive->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_imageInactive->getFilename());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetInactiveImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetInactiveImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_imageInactive) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_imageInactive, true);
+ }
+
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // Close
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Close") == 0) {
+ stack->correctParams(0);
+ stack->pushBool(DID_SUCCEED(close()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GoExclusive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GoExclusive") == 0) {
+ stack->correctParams(0);
+ goExclusive();
+ script->waitFor(this);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GoSystemExclusive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GoSystemExclusive") == 0) {
+ stack->correctParams(0);
+ goSystemExclusive();
+ script->waitFor(this);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Center
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Center") == 0) {
+ stack->correctParams(0);
+ _posX = (_gameRef->_renderer->_width - _width) / 2;
+ _posY = (_gameRef->_renderer->_height - _height) / 2;
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadFromFile
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadFromFile") == 0) {
+ stack->correctParams(1);
+
+ ScValue *val = stack->pop();
+ cleanup();
+ if (!val->isNULL()) {
+ stack->pushBool(DID_SUCCEED(loadFile(val->getString())));
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateButton
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateButton") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ UIButton *btn = new UIButton(_gameRef);
+ if (!val->isNULL()) {
+ btn->setName(val->getString());
+ }
+ stack->pushNative(btn, true);
+
+ btn->_parent = this;
+ _widgets.add(btn);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateStatic
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateStatic") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ UIText *sta = new UIText(_gameRef);
+ if (!val->isNULL()) {
+ sta->setName(val->getString());
+ }
+ stack->pushNative(sta, true);
+
+ sta->_parent = this;
+ _widgets.add(sta);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateEditor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateEditor") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ UIEdit *edi = new UIEdit(_gameRef);
+ if (!val->isNULL()) {
+ edi->setName(val->getString());
+ }
+ stack->pushNative(edi, true);
+
+ edi->_parent = this;
+ _widgets.add(edi);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateWindow") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ UIWindow *win = new UIWindow(_gameRef);
+ if (!val->isNULL()) {
+ win->setName(val->getString());
+ }
+ stack->pushNative(win, true);
+
+ win->_parent = this;
+ _widgets.add(win);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteControl / DeleteButton / DeleteStatic / DeleteEditor / DeleteWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteControl") == 0 || strcmp(name, "DeleteButton") == 0 || strcmp(name, "DeleteStatic") == 0 || strcmp(name, "DeleteEditor") == 0 || strcmp(name, "DeleteWindow") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ UIObject *obj = (UIObject *)val->getNative();
+
+ for (uint32 i = 0; i < _widgets.size(); i++) {
+ if (_widgets[i] == obj) {
+ delete _widgets[i];
+ _widgets.remove_at(i);
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val->setNULL();
+ }
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ } else if DID_SUCCEED(_gameRef->windowScriptMethodHook(this, script, stack, name)) {
+ return STATUS_OK;
+ }
+
+ else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *UIWindow::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("window");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumWidgets / NumControls (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumWidgets") == 0 || strcmp(name, "NumControls") == 0) {
+ _scValue->setInt(_widgets.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Exclusive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Exclusive") == 0) {
+ _scValue->setBool(_mode == WINDOW_EXCLUSIVE);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SystemExclusive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SystemExclusive") == 0) {
+ _scValue->setBool(_mode == WINDOW_SYSTEM_EXCLUSIVE);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Menu
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Menu") == 0) {
+ _scValue->setBool(_isMenu);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InGame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InGame") == 0) {
+ _scValue->setBool(_inGame);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PauseMusic
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PauseMusic") == 0) {
+ _scValue->setBool(_pauseMusic);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ClipContents
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ClipContents") == 0) {
+ _scValue->setBool(_clipContents);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Transparent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Transparent") == 0) {
+ _scValue->setBool(_transparent);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeColor") == 0) {
+ _scValue->setInt((int)_fadeColor);
+ return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Menu
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Menu") == 0) {
+ _isMenu = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InGame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InGame") == 0) {
+ _inGame = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PauseMusic
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PauseMusic") == 0) {
+ _pauseMusic = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ClipContents
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ClipContents") == 0) {
+ _clipContents = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Transparent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Transparent") == 0) {
+ _transparent = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeColor") == 0) {
+ _fadeColor = (uint32)value->getInt();
+ _fadeBackground = (_fadeColor != 0);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Exclusive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Exclusive") == 0) {
+ if (value->getBool()) {
+ goExclusive();
+ } else {
+ close();
+ _visible = true;
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SystemExclusive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SystemExclusive") == 0) {
+ if (value->getBool()) {
+ goSystemExclusive();
+ } else {
+ close();
+ _visible = true;
+ }
+ return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *UIWindow::scToString() {
+ return "[window]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::handleKeypress(Common::Event *event, bool printable) {
+//TODO
+ if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_TAB) {
+ return DID_SUCCEED(moveFocus(!BaseKeyboardState::isShiftDown()));
+ } else {
+ if (_focusedWidget) {
+ return _focusedWidget->handleKeypress(event, printable);
+ } else {
+ return false;
+ }
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::handleMouseWheel(int Delta) {
+ if (_focusedWidget) {
+ return _focusedWidget->handleMouseWheel(Delta);
+ } else {
+ return false;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::handleMouse(TMouseEvent event, TMouseButton button) {
+ bool res = UIObject::handleMouse(event, button);
+
+ // handle window dragging
+ if (!BasePlatform::isRectEmpty(&_dragRect)) {
+ // start drag
+ if (event == MOUSE_CLICK && button == MOUSE_BUTTON_LEFT) {
+ Rect32 dragRect = _dragRect;
+ int offsetX, offsetY;
+ getTotalOffset(&offsetX, &offsetY);
+ dragRect.offsetRect(_posX + offsetX, _posY + offsetY);
+
+ if (BasePlatform::ptInRect(&dragRect, _gameRef->_mousePos)) {
+ _dragFrom.x = _gameRef->_mousePos.x;
+ _dragFrom.y = _gameRef->_mousePos.y;
+ _dragging = true;
+ }
+ }
+ // end drag
+ else if (_dragging && event == MOUSE_RELEASE && button == MOUSE_BUTTON_LEFT) {
+ _dragging = false;
+ }
+ }
+
+ return res;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::persist(BasePersistenceManager *persistMgr) {
+
+ UIObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_backInactive));
+ persistMgr->transfer(TMEMBER(_clipContents));
+ persistMgr->transfer(TMEMBER(_dragFrom));
+ persistMgr->transfer(TMEMBER(_dragging));
+ persistMgr->transfer(TMEMBER(_dragRect));
+ persistMgr->transfer(TMEMBER(_fadeBackground));
+ persistMgr->transfer(TMEMBER(_fadeColor));
+ persistMgr->transfer(TMEMBER(_fontInactive));
+ persistMgr->transfer(TMEMBER(_imageInactive));
+ persistMgr->transfer(TMEMBER(_inGame));
+ persistMgr->transfer(TMEMBER(_isMenu));
+ persistMgr->transfer(TMEMBER_INT(_mode));
+ persistMgr->transfer(TMEMBER(_shieldButton));
+ persistMgr->transfer(TMEMBER(_shieldWindow));
+ persistMgr->transfer(TMEMBER_INT(_titleAlign));
+ persistMgr->transfer(TMEMBER(_titleRect));
+ persistMgr->transfer(TMEMBER(_transparent));
+ persistMgr->transfer(TMEMBER(_viewport));
+ persistMgr->transfer(TMEMBER(_pauseMusic));
+
+ _widgets.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::moveFocus(bool forward) {
+ int i;
+ bool found = false;
+ for (i = 0; i < (int32)_widgets.size(); i++) {
+ if (_widgets[i] == _focusedWidget) {
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ _focusedWidget = NULL;
+ }
+
+ if (!_focusedWidget) {
+ if (_widgets.size() > 0) {
+ i = 0;
+ } else {
+ return STATUS_OK;
+ }
+ }
+
+ int numTries = 0;
+ bool done = false;
+
+ while (numTries <= (int32)_widgets.size()) {
+ if (_widgets[i] != _focusedWidget && _widgets[i]->_canFocus && _widgets[i]->_visible && !_widgets[i]->_disable) {
+ _focusedWidget = _widgets[i];
+ done = true;
+ break;
+ }
+
+ if (forward) {
+ i++;
+ if (i >= (int32)_widgets.size()) {
+ i = 0;
+ }
+ } else {
+ i--;
+ if (i < 0) {
+ i = _widgets.size() - 1;
+ }
+ }
+ numTries++;
+ }
+
+ return done ? STATUS_OK : STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::goExclusive() {
+ if (_mode == WINDOW_EXCLUSIVE) {
+ return STATUS_OK;
+ }
+
+ if (_mode == WINDOW_NORMAL) {
+ _ready = false;
+ _mode = WINDOW_EXCLUSIVE;
+ _visible = true;
+ _disable = false;
+ _gameRef->focusWindow(this);
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::goSystemExclusive() {
+ if (_mode == WINDOW_SYSTEM_EXCLUSIVE) {
+ return STATUS_OK;
+ }
+
+ makeFreezable(false);
+
+ _mode = WINDOW_SYSTEM_EXCLUSIVE;
+ _ready = false;
+ _visible = true;
+ _disable = false;
+ _gameRef->focusWindow(this);
+
+ _gameRef->freeze(_pauseMusic);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::close() {
+ if (_mode == WINDOW_SYSTEM_EXCLUSIVE) {
+ _gameRef->unfreeze();
+ }
+
+ _mode = WINDOW_NORMAL;
+ _visible = false;
+ _ready = true;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::listen(BaseScriptHolder *param1, uint32 param2) {
+ UIObject *obj = (UIObject *)param1;
+
+ switch (obj->_type) {
+ case UI_BUTTON:
+ if (scumm_stricmp(obj->getName(), "close") == 0) {
+ close();
+ } else {
+ return BaseObject::listen(param1, param2);
+ }
+ break;
+ default:
+ return BaseObject::listen(param1, param2);
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIWindow::makeFreezable(bool freezable) {
+ for (uint32 i = 0; i < _widgets.size(); i++) {
+ _widgets[i]->makeFreezable(freezable);
+ }
+
+ BaseObject::makeFreezable(freezable);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIWindow::getWindowObjects(BaseArray<UIObject *> &objects, bool interactiveOnly) {
+ for (uint32 i = 0; i < _widgets.size(); i++) {
+ UIObject *control = _widgets[i];
+ if (control->_disable && interactiveOnly) {
+ continue;
+ }
+
+ switch (control->_type) {
+ case UI_WINDOW:
+ ((UIWindow *)control)->getWindowObjects(objects, interactiveOnly);
+ break;
+
+ case UI_BUTTON:
+ case UI_EDIT:
+ objects.add(control);
+ break;
+
+ default:
+ if (!interactiveOnly) {
+ objects.add(control);
+ }
+ }
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_window.h b/engines/wintermute/ui/ui_window.h
new file mode 100644
index 0000000000..cbd417a7d9
--- /dev/null
+++ b/engines/wintermute/ui/ui_window.h
@@ -0,0 +1,94 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UIWINDOW_H
+#define WINTERMUTE_UIWINDOW_H
+
+
+#include "engines/wintermute/ui/ui_object.h"
+#include "common/events.h"
+
+namespace Wintermute {
+
+class UIButton;
+class BaseViewport;
+class UIWindow : public UIObject {
+ uint32 _fadeColor;
+public:
+ bool getWindowObjects(BaseArray<UIObject *> &Objects, bool InteractiveOnly);
+
+ bool _pauseMusic;
+ void cleanup();
+ virtual void makeFreezable(bool freezable);
+ BaseViewport *_viewport;
+ bool _clipContents;
+ bool _inGame;
+ bool _isMenu;
+ bool _fadeBackground;
+
+ virtual bool handleMouseWheel(int delta);
+ UIWindow *_shieldWindow;
+ UIButton *_shieldButton;
+ bool close();
+ bool goSystemExclusive();
+ bool goExclusive();
+ TWindowMode _mode;
+ bool moveFocus(bool forward = true);
+ virtual bool handleMouse(TMouseEvent Event, TMouseButton Button);
+ Point32 _dragFrom;
+ bool _dragging;
+ DECLARE_PERSISTENT(UIWindow, UIObject)
+ bool _transparent;
+ bool showWidget(const char *name, bool visible = true);
+ bool enableWidget(const char *name, bool enable = true);
+ Rect32 _titleRect;
+ Rect32 _dragRect;
+ virtual bool display(int offsetX = 0, int offsetY = 0);
+ UIWindow(BaseGame *inGame);
+ virtual ~UIWindow();
+ virtual bool handleKeypress(Common::Event *event, bool printable = false);
+ BaseArray<UIObject *> _widgets;
+ TTextAlign _titleAlign;
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ UITiledImage *_backInactive;
+ BaseFont *_fontInactive;
+ BaseSprite *_imageInactive;
+ virtual bool listen(BaseScriptHolder *param1, uint32 param2);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/utils/convert_utf.cpp b/engines/wintermute/utils/convert_utf.cpp
new file mode 100644
index 0000000000..7ebc011d01
--- /dev/null
+++ b/engines/wintermute/utils/convert_utf.cpp
@@ -0,0 +1,615 @@
+/*
+ * Copyright 2001-2004 Unicode, Inc.
+ *
+ * Disclaimer
+ *
+ * This source code is provided as is by Unicode, Inc. No claims are
+ * made as to fitness for any particular purpose. No warranties of any
+ * kind are expressed or implied. The recipient agrees to determine
+ * applicability of information provided. If this file has been
+ * purchased on magnetic or optical media from Unicode, Inc., the
+ * sole remedy for any claim will be exchange of defective media
+ * within 90 days of receipt.
+ *
+ * Limitations on Rights to Redistribute This Code
+ *
+ * Unicode, Inc. hereby grants the right to freely use the information
+ * supplied in this file in the creation of products supporting the
+ * Unicode Standard, and to make copies of this file in any form
+ * for internal or external distribution as long as this notice
+ * remains attached.
+ */
+
+/* ---------------------------------------------------------------------
+
+ Conversions between UTF32, UTF-16, and UTF-8. Source code file.
+ Author: Mark E. Davis, 1994.
+ Rev History: Rick McGowan, fixes & updates May 2001.
+ Sept 2001: fixed const & error conditions per
+ mods suggested by S. Parent & A. Lillich.
+ June 2002: Tim Dodd added detection and handling of incomplete
+ source sequences, enhanced error detection, added casts
+ to eliminate compiler warnings.
+ July 2003: slight mods to back out aggressive FFFE detection.
+ Jan 2004: updated switches in from-UTF8 conversions.
+ Oct 2004: updated to use UNI_MAX_LEGAL_UTF32 in UTF-32 conversions.
+
+ See the header file "ConvertUTF.h" for complete documentation.
+
+------------------------------------------------------------------------ */
+
+
+#include "engines/wintermute/utils/convert_utf.h"
+#ifdef CVTUTF_DEBUG
+#include "common/textconsole.h"
+#endif
+
+namespace Wintermute {
+
+static const int halfShift = 10; /* used for shifting by 10 bits */
+
+static const UTF32 halfBase = 0x0010000UL;
+static const UTF32 halfMask = 0x3FFUL;
+
+#define UNI_SUR_HIGH_START (UTF32)0xD800
+#define UNI_SUR_HIGH_END (UTF32)0xDBFF
+#define UNI_SUR_LOW_START (UTF32)0xDC00
+#define UNI_SUR_LOW_END (UTF32)0xDFFF
+#define false 0
+#define true 1
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF32toUTF16(
+ const UTF32 **sourceStart, const UTF32 *sourceEnd,
+ UTF16 **targetStart, UTF16 *targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF32 *source = *sourceStart;
+ UTF16 *target = *targetStart;
+ while (source < sourceEnd) {
+ UTF32 ch;
+ if (target >= targetEnd) {
+ result = targetExhausted;
+ break;
+ }
+ ch = *source++;
+ if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
+ /* UTF-16 surrogate values are illegal in UTF-32; 0xffff or 0xfffe are both reserved values */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
+ if (flags == strictConversion) {
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ } else {
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ } else {
+ *target++ = (UTF16)ch; /* normal case */
+ }
+ } else if (ch > UNI_MAX_LEGAL_UTF32) {
+ if (flags == strictConversion) {
+ result = sourceIllegal;
+ } else {
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ } else {
+ /* target is a character in range 0xFFFF - 0x10FFFF. */
+ if (target + 1 >= targetEnd) {
+ --source; /* Back up source pointer! */
+ result = targetExhausted;
+ break;
+ }
+ ch -= halfBase;
+ *target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
+ *target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
+ }
+ }
+ *sourceStart = source;
+ *targetStart = target;
+ return result;
+}
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF16toUTF32(
+ const UTF16 **sourceStart, const UTF16 *sourceEnd,
+ UTF32 **targetStart, UTF32 *targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF16 *source = *sourceStart;
+ UTF32 *target = *targetStart;
+ UTF32 ch, ch2;
+ while (source < sourceEnd) {
+ const UTF16 *oldSource = source; /* In case we have to back up because of target overflow. */
+ ch = *source++;
+ /* If we have a surrogate pair, convert to UTF32 first. */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
+ /* If the 16 bits following the high surrogate are in the source buffer... */
+ if (source < sourceEnd) {
+ ch2 = *source;
+ /* If it's a low surrogate, convert to UTF32. */
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
+ ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
+ + (ch2 - UNI_SUR_LOW_START) + halfBase;
+ ++source;
+ } else if (flags == strictConversion) { /* it's an unpaired high surrogate */
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ }
+ } else { /* We don't have the 16 bits following the high surrogate. */
+ --source; /* return to the high surrogate */
+ result = sourceExhausted;
+ break;
+ }
+ } else if (flags == strictConversion) {
+ /* UTF-16 surrogate values are illegal in UTF-32 */
+ if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ }
+ }
+ if (target >= targetEnd) {
+ source = oldSource; /* Back up source pointer! */
+ result = targetExhausted;
+ break;
+ }
+ *target++ = ch;
+ }
+ *sourceStart = source;
+ *targetStart = target;
+#ifdef CVTUTF_DEBUG
+ if (result == sourceIllegal) {
+ warning("ConvertUTF16toUTF32 illegal seq 0x%04x,%04x\n", ch, ch2);
+ }
+#endif
+ return result;
+}
+
+/* --------------------------------------------------------------------- */
+
+/*
+ * Index into the table below with the first byte of a UTF-8 sequence to
+ * get the number of trailing bytes that are supposed to follow it.
+ * Note that *legal* UTF-8 values can't have 4 or 5-bytes. The table is
+ * left as-is for anyone who may want to do such conversion, which was
+ * allowed in earlier algorithms.
+ */
+static const char trailingBytesForUTF8[256] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5
+};
+
+/*
+ * Magic values subtracted from a buffer value during UTF8 conversion.
+ * This table contains as many values as there might be trailing bytes
+ * in a UTF-8 sequence.
+ */
+static const UTF32 offsetsFromUTF8[6] = { 0x00000000UL, 0x00003080UL, 0x000E2080UL,
+ 0x03C82080UL, 0xFA082080UL, 0x82082080UL
+ };
+
+/*
+ * Once the bits are split out into bytes of UTF-8, this is a mask OR-ed
+ * into the first byte, depending on how many bytes follow. There are
+ * as many entries in this table as there are UTF-8 sequence types.
+ * (I.e., one byte sequence, two byte... etc.). Remember that sequencs
+ * for *legal* UTF-8 will be 4 or fewer bytes total.
+ */
+static const UTF8 firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
+
+/* --------------------------------------------------------------------- */
+
+/* The interface converts a whole buffer to avoid function-call overhead.
+ * Constants have been gathered. Loops & conditionals have been removed as
+ * much as possible for efficiency, in favor of drop-through switches.
+ * (See "Note A" at the bottom of the file for equivalent code.)
+ * If your compiler supports it, the "isLegalUTF8" call can be turned
+ * into an inline function.
+ */
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF16toUTF8(
+ const UTF16 **sourceStart, const UTF16 *sourceEnd,
+ UTF8 **targetStart, UTF8 *targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF16 *source = *sourceStart;
+ UTF8 *target = *targetStart;
+ while (source < sourceEnd) {
+ UTF32 ch;
+ unsigned short bytesToWrite = 0;
+ const UTF32 byteMask = 0xBF;
+ const UTF32 byteMark = 0x80;
+ const UTF16 *oldSource = source; /* In case we have to back up because of target overflow. */
+ ch = *source++;
+ /* If we have a surrogate pair, convert to UTF32 first. */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
+ /* If the 16 bits following the high surrogate are in the source buffer... */
+ if (source < sourceEnd) {
+ UTF32 ch2 = *source;
+ /* If it's a low surrogate, convert to UTF32. */
+ if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
+ ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
+ + (ch2 - UNI_SUR_LOW_START) + halfBase;
+ ++source;
+ } else if (flags == strictConversion) { /* it's an unpaired high surrogate */
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ }
+ } else { /* We don't have the 16 bits following the high surrogate. */
+ --source; /* return to the high surrogate */
+ result = sourceExhausted;
+ break;
+ }
+ } else if (flags == strictConversion) {
+ /* UTF-16 surrogate values are illegal in UTF-32 */
+ if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ }
+ }
+ /* Figure out how many bytes the result will require */
+ if (ch < (UTF32)0x80) {
+ bytesToWrite = 1;
+ } else if (ch < (UTF32)0x800) {
+ bytesToWrite = 2;
+ } else if (ch < (UTF32)0x10000) {
+ bytesToWrite = 3;
+ } else if (ch < (UTF32)0x110000) {
+ bytesToWrite = 4;
+ } else {
+ bytesToWrite = 3;
+ ch = UNI_REPLACEMENT_CHAR;
+ }
+
+ target += bytesToWrite;
+ if (target > targetEnd) {
+ source = oldSource; /* Back up source pointer! */
+ target -= bytesToWrite;
+ result = targetExhausted;
+ break;
+ }
+ switch (bytesToWrite) { /* note: everything falls through. */
+ case 4:
+ *--target = (UTF8)((ch | byteMark) & byteMask);
+ ch >>= 6;
+ case 3:
+ *--target = (UTF8)((ch | byteMark) & byteMask);
+ ch >>= 6;
+ case 2:
+ *--target = (UTF8)((ch | byteMark) & byteMask);
+ ch >>= 6;
+ case 1:
+ *--target = (UTF8)(ch | firstByteMark[bytesToWrite]);
+ }
+ target += bytesToWrite;
+ }
+ *sourceStart = source;
+ *targetStart = target;
+ return result;
+}
+
+/* --------------------------------------------------------------------- */
+
+/*
+ * Utility routine to tell whether a sequence of bytes is legal UTF-8.
+ * This must be called with the length pre-determined by the first byte.
+ * If not calling this from ConvertUTF8to*, then the length can be set by:
+ * length = trailingBytesForUTF8[*source]+1;
+ * and the sequence is illegal right away if there aren't that many bytes
+ * available.
+ * If presented with a length > 4, this returns false. The Unicode
+ * definition of UTF-8 goes up to 4-byte sequences.
+ */
+
+static Boolean isLegalUTF8(const UTF8 *source, int length) {
+ UTF8 a;
+ const UTF8 *srcptr = source + length;
+ switch (length) {
+ default:
+ return false;
+ /* Everything else falls through when "true"... */
+ case 4:
+ if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
+ case 3:
+ if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
+ case 2:
+ if ((a = (*--srcptr)) > 0xBF) return false;
+
+ switch (*source) {
+ /* no fall-through in this inner switch */
+ case 0xE0:
+ if (a < 0xA0) return false;
+ break;
+ case 0xED:
+ if (a > 0x9F) return false;
+ break;
+ case 0xF0:
+ if (a < 0x90) return false;
+ break;
+ case 0xF4:
+ if (a > 0x8F) return false;
+ break;
+ default:
+ if (a < 0x80) return false;
+ }
+
+ case 1:
+ if (*source >= 0x80 && *source < 0xC2) return false;
+ }
+ if (*source > 0xF4) return false;
+ return true;
+}
+
+/* --------------------------------------------------------------------- */
+
+/*
+ * Exported function to return whether a UTF-8 sequence is legal or not.
+ * This is not used here; it's just exported.
+ */
+Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd) {
+ int length = trailingBytesForUTF8[*source] + 1;
+ if (source + length > sourceEnd) {
+ return false;
+ }
+ return isLegalUTF8(source, length);
+}
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF8toUTF16(
+ const UTF8 **sourceStart, const UTF8 *sourceEnd,
+ UTF16 **targetStart, UTF16 *targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF8 *source = *sourceStart;
+ UTF16 *target = *targetStart;
+ while (source < sourceEnd) {
+ UTF32 ch = 0;
+ unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
+ if (source + extraBytesToRead >= sourceEnd) {
+ result = sourceExhausted;
+ break;
+ }
+ /* Do this check whether lenient or strict */
+ if (! isLegalUTF8(source, extraBytesToRead + 1)) {
+ result = sourceIllegal;
+ break;
+ }
+ /*
+ * The cases all fall through. See "Note A" below.
+ */
+ switch (extraBytesToRead) {
+ case 5:
+ ch += *source++;
+ ch <<= 6; /* remember, illegal UTF-8 */
+ case 4:
+ ch += *source++;
+ ch <<= 6; /* remember, illegal UTF-8 */
+ case 3:
+ ch += *source++;
+ ch <<= 6;
+ case 2:
+ ch += *source++;
+ ch <<= 6;
+ case 1:
+ ch += *source++;
+ ch <<= 6;
+ case 0:
+ ch += *source++;
+ }
+ ch -= offsetsFromUTF8[extraBytesToRead];
+
+ if (target >= targetEnd) {
+ source -= (extraBytesToRead + 1); /* Back up source pointer! */
+ result = targetExhausted;
+ break;
+ }
+ if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
+ /* UTF-16 surrogate values are illegal in UTF-32 */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
+ if (flags == strictConversion) {
+ source -= (extraBytesToRead + 1); /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ } else {
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ } else {
+ *target++ = (UTF16)ch; /* normal case */
+ }
+ } else if (ch > UNI_MAX_UTF16) {
+ if (flags == strictConversion) {
+ result = sourceIllegal;
+ source -= (extraBytesToRead + 1); /* return to the start */
+ break; /* Bail out; shouldn't continue */
+ } else {
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ } else {
+ /* target is a character in range 0xFFFF - 0x10FFFF. */
+ if (target + 1 >= targetEnd) {
+ source -= (extraBytesToRead + 1); /* Back up source pointer! */
+ result = targetExhausted;
+ break;
+ }
+ ch -= halfBase;
+ *target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
+ *target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
+ }
+ }
+ *sourceStart = source;
+ *targetStart = target;
+ return result;
+}
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF32toUTF8(
+ const UTF32 **sourceStart, const UTF32 *sourceEnd,
+ UTF8 **targetStart, UTF8 *targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF32 *source = *sourceStart;
+ UTF8 *target = *targetStart;
+ while (source < sourceEnd) {
+ UTF32 ch;
+ unsigned short bytesToWrite = 0;
+ const UTF32 byteMask = 0xBF;
+ const UTF32 byteMark = 0x80;
+ ch = *source++;
+ if (flags == strictConversion) {
+ /* UTF-16 surrogate values are illegal in UTF-32 */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
+ --source; /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ }
+ }
+ /*
+ * Figure out how many bytes the result will require. Turn any
+ * illegally large UTF32 things (> Plane 17) into replacement chars.
+ */
+ if (ch < (UTF32)0x80) {
+ bytesToWrite = 1;
+ } else if (ch < (UTF32)0x800) {
+ bytesToWrite = 2;
+ } else if (ch < (UTF32)0x10000) {
+ bytesToWrite = 3;
+ } else if (ch <= UNI_MAX_LEGAL_UTF32) {
+ bytesToWrite = 4;
+ } else {
+ bytesToWrite = 3;
+ ch = UNI_REPLACEMENT_CHAR;
+ result = sourceIllegal;
+ }
+
+ target += bytesToWrite;
+ if (target > targetEnd) {
+ --source; /* Back up source pointer! */
+ target -= bytesToWrite;
+ result = targetExhausted;
+ break;
+ }
+ switch (bytesToWrite) { /* note: everything falls through. */
+ case 4:
+ *--target = (UTF8)((ch | byteMark) & byteMask);
+ ch >>= 6;
+ case 3:
+ *--target = (UTF8)((ch | byteMark) & byteMask);
+ ch >>= 6;
+ case 2:
+ *--target = (UTF8)((ch | byteMark) & byteMask);
+ ch >>= 6;
+ case 1:
+ *--target = (UTF8)(ch | firstByteMark[bytesToWrite]);
+ }
+ target += bytesToWrite;
+ }
+ *sourceStart = source;
+ *targetStart = target;
+ return result;
+}
+
+/* --------------------------------------------------------------------- */
+
+ConversionResult ConvertUTF8toUTF32(
+ const UTF8 **sourceStart, const UTF8 *sourceEnd,
+ UTF32 **targetStart, UTF32 *targetEnd, ConversionFlags flags) {
+ ConversionResult result = conversionOK;
+ const UTF8 *source = *sourceStart;
+ UTF32 *target = *targetStart;
+ while (source < sourceEnd) {
+ UTF32 ch = 0;
+ unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
+ if (source + extraBytesToRead >= sourceEnd) {
+ result = sourceExhausted;
+ break;
+ }
+ /* Do this check whether lenient or strict */
+ if (! isLegalUTF8(source, extraBytesToRead + 1)) {
+ result = sourceIllegal;
+ break;
+ }
+ /*
+ * The cases all fall through. See "Note A" below.
+ */
+ switch (extraBytesToRead) {
+ case 5:
+ ch += *source++;
+ ch <<= 6;
+ case 4:
+ ch += *source++;
+ ch <<= 6;
+ case 3:
+ ch += *source++;
+ ch <<= 6;
+ case 2:
+ ch += *source++;
+ ch <<= 6;
+ case 1:
+ ch += *source++;
+ ch <<= 6;
+ case 0:
+ ch += *source++;
+ }
+ ch -= offsetsFromUTF8[extraBytesToRead];
+
+ if (target >= targetEnd) {
+ source -= (extraBytesToRead + 1); /* Back up the source pointer! */
+ result = targetExhausted;
+ break;
+ }
+ if (ch <= UNI_MAX_LEGAL_UTF32) {
+ /*
+ * UTF-16 surrogate values are illegal in UTF-32, and anything
+ * over Plane 17 (> 0x10FFFF) is illegal.
+ */
+ if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
+ if (flags == strictConversion) {
+ source -= (extraBytesToRead + 1); /* return to the illegal value itself */
+ result = sourceIllegal;
+ break;
+ } else {
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ } else {
+ *target++ = ch;
+ }
+ } else { /* i.e., ch > UNI_MAX_LEGAL_UTF32 */
+ result = sourceIllegal;
+ *target++ = UNI_REPLACEMENT_CHAR;
+ }
+ }
+ *sourceStart = source;
+ *targetStart = target;
+ return result;
+}
+
+/* ---------------------------------------------------------------------
+
+ Note A.
+ The fall-through switches in UTF-8 reading code save a
+ temp variable, some decrements & conditionals. The switches
+ are equivalent to the following loop:
+ {
+ int tmpBytesToRead = extraBytesToRead+1;
+ do {
+ ch += *source++;
+ --tmpBytesToRead;
+ if (tmpBytesToRead) ch <<= 6;
+ } while (tmpBytesToRead > 0);
+ }
+ In UTF-8 writing code, the switches on "bytesToWrite" are
+ similarly unrolled loops.
+
+ --------------------------------------------------------------------- */
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/utils/convert_utf.h b/engines/wintermute/utils/convert_utf.h
new file mode 100644
index 0000000000..a5f34456f5
--- /dev/null
+++ b/engines/wintermute/utils/convert_utf.h
@@ -0,0 +1,148 @@
+/*
+ * Copyright 2001-2004 Unicode, Inc.
+ *
+ * Disclaimer
+ *
+ * This source code is provided as is by Unicode, Inc. No claims are
+ * made as to fitness for any particular purpose. No warranties of any
+ * kind are expressed or implied. The recipient agrees to determine
+ * applicability of information provided. If this file has been
+ * purchased on magnetic or optical media from Unicode, Inc., the
+ * sole remedy for any claim will be exchange of defective media
+ * within 90 days of receipt.
+ *
+ * Limitations on Rights to Redistribute This Code
+ *
+ * Unicode, Inc. hereby grants the right to freely use the information
+ * supplied in this file in the creation of products supporting the
+ * Unicode Standard, and to make copies of this file in any form
+ * for internal or external distribution as long as this notice
+ * remains attached.
+ */
+
+// NOTE: Modifications have been made to the code for inclusion
+// into ScummVM.
+
+/* ---------------------------------------------------------------------
+
+ Conversions between UTF32, UTF-16, and UTF-8. Header file.
+
+ Several funtions are included here, forming a complete set of
+ conversions between the three formats. UTF-7 is not included
+ here, but is handled in a separate source file.
+
+ Each of these routines takes pointers to input buffers and output
+ buffers. The input buffers are const.
+
+ Each routine converts the text between *sourceStart and sourceEnd,
+ putting the result into the buffer between *targetStart and
+ targetEnd. Note: the end pointers are *after* the last item: e.g.
+ *(sourceEnd - 1) is the last item.
+
+ The return result indicates whether the conversion was successful,
+ and if not, whether the problem was in the source or target buffers.
+ (Only the first encountered problem is indicated.)
+
+ After the conversion, *sourceStart and *targetStart are both
+ updated to point to the end of last text successfully converted in
+ the respective buffers.
+
+ Input parameters:
+ sourceStart - pointer to a pointer to the source buffer.
+ The contents of this are modified on return so that
+ it points at the next thing to be converted.
+ targetStart - similarly, pointer to pointer to the target buffer.
+ sourceEnd, targetEnd - respectively pointers to the ends of the
+ two buffers, for overflow checking only.
+
+ These conversion functions take a ConversionFlags argument. When this
+ flag is set to strict, both irregular sequences and isolated surrogates
+ will cause an error. When the flag is set to lenient, both irregular
+ sequences and isolated surrogates are converted.
+
+ Whether the flag is strict or lenient, all illegal sequences will cause
+ an error return. This includes sequences such as: <F4 90 80 80>, <C0 80>,
+ or <A0> in UTF-8, and values above 0x10FFFF in UTF-32. Conformant code
+ must check for illegal sequences.
+
+ When the flag is set to lenient, characters over 0x10FFFF are converted
+ to the replacement character; otherwise (when the flag is set to strict)
+ they constitute an error.
+
+ Output parameters:
+ The value "sourceIllegal" is returned from some routines if the input
+ sequence is malformed. When "sourceIllegal" is returned, the source
+ value will point to the illegal value that caused the problem. E.g.,
+ in UTF-8 when a sequence is malformed, it points to the start of the
+ malformed sequence.
+
+ Author: Mark E. Davis, 1994.
+ Rev History: Rick McGowan, fixes & updates May 2001.
+ Fixes & updates, Sept 2001.
+
+------------------------------------------------------------------------ */
+
+/* ---------------------------------------------------------------------
+ The following 4 definitions are compiler-specific.
+ The C standard does not guarantee that wchar_t has at least
+ 16 bits, so wchar_t is no less portable than unsigned short!
+ All should be unsigned values to avoid sign extension during
+ bit mask & shift operations.
+------------------------------------------------------------------------ */
+#include "common/system.h"
+
+namespace Wintermute {
+
+typedef uint32 UTF32; /* at least 32 bits */
+typedef uint16 UTF16; /* at least 16 bits */
+typedef uint8 UTF8; /* typically 8 bits */
+typedef uint8 Boolean; /* 0 or 1 */
+
+/* Some fundamental constants */
+#define UNI_REPLACEMENT_CHAR (UTF32)0x0000FFFD
+#define UNI_MAX_BMP (UTF32)0x0000FFFF
+#define UNI_MAX_UTF16 (UTF32)0x0010FFFF
+#define UNI_MAX_UTF32 (UTF32)0x7FFFFFFF
+#define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF
+
+typedef enum {
+ conversionOK, /* conversion successful */
+ sourceExhausted, /* partial character in source, but hit end */
+ targetExhausted, /* insuff. room in target for conversion */
+ sourceIllegal /* source sequence is illegal/malformed */
+} ConversionResult;
+
+typedef enum {
+ strictConversion = 0,
+ lenientConversion
+} ConversionFlags;
+
+ConversionResult ConvertUTF8toUTF16(
+ const UTF8 **sourceStart, const UTF8 *sourceEnd,
+ UTF16 **targetStart, UTF16 *targetEnd, ConversionFlags flags);
+
+ConversionResult ConvertUTF16toUTF8(
+ const UTF16 **sourceStart, const UTF16 *sourceEnd,
+ UTF8 **targetStart, UTF8 *targetEnd, ConversionFlags flags);
+
+ConversionResult ConvertUTF8toUTF32(
+ const UTF8 **sourceStart, const UTF8 *sourceEnd,
+ UTF32 **targetStart, UTF32 *targetEnd, ConversionFlags flags);
+
+ConversionResult ConvertUTF32toUTF8(
+ const UTF32 **sourceStart, const UTF32 *sourceEnd,
+ UTF8 **targetStart, UTF8 *targetEnd, ConversionFlags flags);
+
+ConversionResult ConvertUTF16toUTF32(
+ const UTF16 **sourceStart, const UTF16 *sourceEnd,
+ UTF32 **targetStart, UTF32 *targetEnd, ConversionFlags flags);
+
+ConversionResult ConvertUTF32toUTF16(
+ const UTF32 **sourceStart, const UTF32 *sourceEnd,
+ UTF16 **targetStart, UTF16 *targetEnd, ConversionFlags flags);
+
+Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd);
+
+} // End of namespace Wintermute
+
+/* --------------------------------------------------------------------- */
diff --git a/engines/wintermute/utils/crc.cpp b/engines/wintermute/utils/crc.cpp
new file mode 100644
index 0000000000..e7ec45511b
--- /dev/null
+++ b/engines/wintermute/utils/crc.cpp
@@ -0,0 +1,237 @@
+/**********************************************************************
+ *
+ * Filename: crc.c
+ *
+ * Description: Slow and fast implementations of the CRC standards.
+ *
+ * Notes: The parameters for each supported CRC standard are
+ * defined in the header file crc.h. The implementations
+ * here should stand up to further additions to that list.
+ *
+ *
+ * Copyright (c) 2000 by Michael Barr. This software is placed into
+ * the public domain and may be used for any purpose. However, this
+ * notice must not be changed or removed and no warranty is either
+ * expressed or implied by its publication or distribution.
+ **********************************************************************/
+
+#include "engines/wintermute/utils/crc.h"
+
+namespace Wintermute {
+
+/*
+ * Derive parameters from the standard-specific parameters in crc.h.
+ */
+#define WIDTH (8 * sizeof(crc))
+#define TOPBIT (1 << (WIDTH - 1))
+
+#if (REFLECT_DATA == TRUE)
+#undef REFLECT_DATA
+#define REFLECT_DATA(X) ((unsigned char) reflect((X), 8))
+#else
+#undef REFLECT_DATA
+#define REFLECT_DATA(X) (X)
+#endif
+
+#if (REFLECT_REMAINDER == TRUE)
+#undef REFLECT_REMAINDER
+#define REFLECT_REMAINDER(X) ((crc) reflect((X), WIDTH))
+#else
+#undef REFLECT_REMAINDER
+#define REFLECT_REMAINDER(X) (X)
+#endif
+
+
+/*********************************************************************
+ *
+ * Function: reflect()
+ *
+ * Description: Reorder the bits of a binary sequence, by reflecting
+ * them about the middle position.
+ *
+ * Notes: No checking is done that nBits <= 32.
+ *
+ * Returns: The reflection of the original data.
+ *
+ *********************************************************************/
+static unsigned long
+reflect(unsigned long data, unsigned char nBits) {
+ unsigned long reflection = 0x00000000;
+ unsigned char bit;
+
+ /*
+ * Reflect the data about the center bit.
+ */
+ for (bit = 0; bit < nBits; ++bit) {
+ /*
+ * If the LSB bit is set, set the reflection of it.
+ */
+ if (data & 0x01) {
+ reflection |= (1 << ((nBits - 1) - bit));
+ }
+
+ data = (data >> 1);
+ }
+
+ return (reflection);
+
+} /* reflect() */
+
+
+/*********************************************************************
+ *
+ * Function: crcSlow()
+ *
+ * Description: Compute the CRC of a given message.
+ *
+ * Notes:
+ *
+ * Returns: The CRC of the message.
+ *
+ *********************************************************************/
+crc
+crcSlow(unsigned char const message[], int nBytes) {
+ crc remainder = INITIAL_REMAINDER;
+ int byte;
+ unsigned char bit;
+
+
+ /*
+ * Perform modulo-2 division, a byte at a time.
+ */
+ for (byte = 0; byte < nBytes; ++byte) {
+ /*
+ * Bring the next byte into the remainder.
+ */
+ remainder ^= (REFLECT_DATA(message[byte]) << (WIDTH - 8));
+
+ /*
+ * Perform modulo-2 division, a bit at a time.
+ */
+ for (bit = 8; bit > 0; --bit) {
+ /*
+ * Try to divide the current data bit.
+ */
+ if (remainder & TOPBIT) {
+ remainder = (remainder << 1) ^ POLYNOMIAL;
+ } else {
+ remainder = (remainder << 1);
+ }
+ }
+ }
+
+ /*
+ * The final remainder is the CRC result.
+ */
+ return (REFLECT_REMAINDER(remainder) ^ FINAL_XOR_VALUE);
+
+} /* crcSlow() */
+
+
+crc crcTable[256];
+
+
+/*********************************************************************
+ *
+ * Function: crcInit()
+ *
+ * Description: Populate the partial CRC lookup table.
+ *
+ * Notes: This function must be rerun any time the CRC standard
+ * is changed. If desired, it can be run "offline" and
+ * the table results stored in an embedded system's ROM.
+ *
+ * Returns: None defined.
+ *
+ *********************************************************************/
+void
+crcInit(void) {
+ crc remainder;
+ int dividend;
+ unsigned char bit;
+
+
+ /*
+ * Compute the remainder of each possible dividend.
+ */
+ for (dividend = 0; dividend < 256; ++dividend) {
+ /*
+ * Start with the dividend followed by zeros.
+ */
+ remainder = dividend << (WIDTH - 8);
+
+ /*
+ * Perform modulo-2 division, a bit at a time.
+ */
+ for (bit = 8; bit > 0; --bit) {
+ /*
+ * Try to divide the current data bit.
+ */
+ if (remainder & TOPBIT) {
+ remainder = (remainder << 1) ^ POLYNOMIAL;
+ } else {
+ remainder = (remainder << 1);
+ }
+ }
+
+ /*
+ * Store the result into the table.
+ */
+ crcTable[dividend] = remainder;
+ }
+
+} /* crcInit() */
+
+
+/*********************************************************************
+ *
+ * Function: crcFast()
+ *
+ * Description: Compute the CRC of a given message.
+ *
+ * Notes: crcInit() must be called first.
+ *
+ * Returns: The CRC of the message.
+ *
+ *********************************************************************/
+crc
+crcFast(unsigned char const message[], int nBytes) {
+ crc remainder = INITIAL_REMAINDER;
+ unsigned char data;
+ int byte;
+
+
+ /*
+ * Divide the message by the polynomial, a byte at a time.
+ */
+ for (byte = 0; byte < nBytes; ++byte) {
+ data = (unsigned char)(REFLECT_DATA(message[byte]) ^ (remainder >> (WIDTH - 8)));
+ remainder = crcTable[data] ^ (remainder << 8);
+ }
+
+ /*
+ * The final remainder is the CRC.
+ */
+ return (REFLECT_REMAINDER(remainder) ^ FINAL_XOR_VALUE);
+
+} /* crcFast() */
+
+
+
+crc crc_initialize(void) {
+ crcInit();
+ return INITIAL_REMAINDER;
+}
+
+crc crc_process_byte(unsigned char byteVal, crc remainder) {
+ unsigned char data;
+ data = (unsigned char)(REFLECT_DATA(byteVal) ^ (remainder >> (WIDTH - 8)));
+ remainder = crcTable[data] ^ (remainder << 8);
+ return remainder;
+}
+
+crc crc_finalize(crc remainder) {
+ return (REFLECT_REMAINDER(remainder) ^ FINAL_XOR_VALUE);
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/utils/crc.h b/engines/wintermute/utils/crc.h
new file mode 100644
index 0000000000..77c2ea267f
--- /dev/null
+++ b/engines/wintermute/utils/crc.h
@@ -0,0 +1,85 @@
+/**********************************************************************
+ *
+ * Filename: crc.h
+ *
+ * Description: A header file describing the various CRC standards.
+ *
+ * Notes:
+ *
+ *
+ * Copyright (c) 2000 by Michael Barr. This software is placed into
+ * the public domain and may be used for any purpose. However, this
+ * notice must not be changed or removed and no warranty is either
+ * expressed or implied by its publication or distribution.
+ **********************************************************************/
+
+#ifndef _crc_h
+#define _crc_h
+
+#include "common/system.h" // For types.
+
+namespace Wintermute {
+
+#ifndef TRUE
+#define FALSE 0
+#define TRUE !FALSE
+#endif
+
+/*
+ * Select the CRC standard from the list that follows.
+ */
+#define CRC32
+
+#if defined(CRC_CCITT)
+
+typedef uint16 crc;
+
+#define CRC_NAME "CRC-CCITT"
+#define POLYNOMIAL 0x1021
+#define INITIAL_REMAINDER 0xFFFF
+#define FINAL_XOR_VALUE 0x0000
+#define REFLECT_DATA FALSE
+#define REFLECT_REMAINDER FALSE
+#define CHECK_VALUE 0x29B1
+
+#elif defined(CRC16)
+
+typedef uint16 crc;
+
+#define CRC_NAME "CRC-16"
+#define POLYNOMIAL 0x8005
+#define INITIAL_REMAINDER 0x0000
+#define FINAL_XOR_VALUE 0x0000
+#define REFLECT_DATA TRUE
+#define REFLECT_REMAINDER TRUE
+#define CHECK_VALUE 0xBB3D
+
+#elif defined(CRC32)
+
+typedef uint32 crc;
+
+#define CRC_NAME "CRC-32"
+#define POLYNOMIAL 0x04C11DB7
+#define INITIAL_REMAINDER 0xFFFFFFFF
+#define FINAL_XOR_VALUE 0xFFFFFFFF
+#define REFLECT_DATA TRUE
+#define REFLECT_REMAINDER TRUE
+#define CHECK_VALUE 0xCBF43926
+
+#else
+
+#error "One of CRC_CCITT, CRC16, or CRC32 must be #define'd."
+
+#endif
+
+void crcInit(void);
+crc crcSlow(unsigned char const message[], int nBytes);
+crc crcFast(unsigned char const message[], int nBytes);
+
+extern "C" crc crc_initialize(void);
+extern "C" crc crc_process_byte(unsigned char byteVal, crc remainder);
+extern "C" crc crc_finalize(crc remainder);
+
+} // End of namespace Wintermute
+
+#endif /* _crc_h */
diff --git a/engines/wintermute/utils/path_util.cpp b/engines/wintermute/utils/path_util.cpp
new file mode 100644
index 0000000000..298f0c268f
--- /dev/null
+++ b/engines/wintermute/utils/path_util.cpp
@@ -0,0 +1,101 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "common/file.h"
+#include "engines/wintermute/utils/path_util.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString PathUtil::unifySeparators(const AnsiString &path) {
+ AnsiString newPath = path;
+
+ for (uint32 i = 0; i < newPath.size(); i++) {
+ if (newPath[i] == '\\') {
+ newPath.setChar('/', i);
+ }
+ }
+
+ return newPath;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString PathUtil::normalizeFileName(const AnsiString &path) {
+ AnsiString newPath = unifySeparators(path);
+ newPath.toLowercase();
+ return newPath;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString PathUtil::combine(const AnsiString &path1, const AnsiString &path2) {
+ AnsiString newPath1 = unifySeparators(path1);
+ AnsiString newPath2 = unifySeparators(path2);
+
+ if (!newPath1.hasSuffix("/") && !newPath2.hasPrefix("/")) {
+ newPath1 += "/";
+ }
+
+ return newPath1 + newPath2;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString PathUtil::getDirectoryName(const AnsiString &path) {
+ AnsiString newPath = unifySeparators(path);
+ Common::String filename = getFileName(path);
+ return Common::String(path.c_str(), path.size() - filename.size());
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString PathUtil::getFileName(const AnsiString &path) {
+ AnsiString newPath = unifySeparators(path);
+ Common::String lastPart = Common::lastPathComponent(newPath, '/');
+ if (lastPart[lastPart.size() - 1 ] != '/') {
+ return lastPart;
+ } else {
+ return path;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString PathUtil::getFileNameWithoutExtension(const AnsiString &path) {
+ AnsiString fileName = getFileName(path);
+ // TODO: Prettify this.
+ AnsiString extension = Common::lastPathComponent(fileName, '.');
+ for (uint32 i = 0; i < extension.size() + 1; i++) {
+ fileName.deleteLastChar();
+ }
+ return fileName;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString PathUtil::getExtension(const AnsiString &path) {
+ AnsiString fileName = getFileName(path);
+ return Common::lastPathComponent(path, '.');
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/utils/path_util.h b/engines/wintermute/utils/path_util.h
new file mode 100644
index 0000000000..7358c2aba0
--- /dev/null
+++ b/engines/wintermute/utils/path_util.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PATHUTILS_H
+#define WINTERMUTE_PATHUTILS_H
+
+#include "engines/wintermute/dctypes.h"
+
+namespace Wintermute {
+
+class PathUtil {
+public:
+ static AnsiString unifySeparators(const AnsiString &path);
+ static AnsiString normalizeFileName(const AnsiString &path);
+ static AnsiString combine(const AnsiString &path1, const AnsiString &path2);
+ static AnsiString getDirectoryName(const AnsiString &path);
+ static AnsiString getFileName(const AnsiString &path);
+ static AnsiString getFileNameWithoutExtension(const AnsiString &path);
+ static AnsiString getExtension(const AnsiString &path);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp
new file mode 100644
index 0000000000..2c3be8c2f5
--- /dev/null
+++ b/engines/wintermute/utils/string_util.cpp
@@ -0,0 +1,232 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "common/tokenizer.h"
+#include "engines/wintermute/utils/string_util.h"
+#include "engines/wintermute/utils/convert_utf.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+bool StringUtil::compareNoCase(const AnsiString &str1, const AnsiString &str2) {
+ return (str1.compareToIgnoreCase(str2) == 0);
+}
+
+//////////////////////////////////////////////////////////////////////////
+/*bool StringUtil::CompareNoCase(const WideString &str1, const WideString &str2) {
+ WideString str1lc = str1;
+ WideString str2lc = str2;
+
+ ToLowerCase(str1lc);
+ ToLowerCase(str2lc);
+
+ return (str1lc == str2lc);
+}*/
+
+//////////////////////////////////////////////////////////////////////////
+WideString StringUtil::utf8ToWide(const Utf8String &Utf8Str) {
+ error("StringUtil::Utf8ToWide - WideString not supported yet");
+ /* size_t WideSize = Utf8Str.size();
+
+ if (sizeof(wchar_t) == 2) {
+ wchar_t *WideStringNative = new wchar_t[WideSize + 1];
+
+ const UTF8 *SourceStart = reinterpret_cast<const UTF8 *>(Utf8Str.c_str());
+ const UTF8 *SourceEnd = SourceStart + WideSize;
+
+ UTF16 *TargetStart = reinterpret_cast<UTF16 *>(WideStringNative);
+ UTF16 *TargetEnd = TargetStart + WideSize + 1;
+
+ ConversionResult res = ConvertUTF8toUTF16(&SourceStart, SourceEnd, &TargetStart, TargetEnd, strictConversion);
+ if (res != conversionOK) {
+ delete[] WideStringNative;
+ return L"";
+ }
+ *TargetStart = 0;
+ WideString ResultString(WideStringNative);
+ delete[] WideStringNative;
+
+ return ResultString;
+ } else if (sizeof(wchar_t) == 4) {
+ wchar_t *WideStringNative = new wchar_t[WideSize + 1];
+
+ const UTF8 *SourceStart = reinterpret_cast<const UTF8 *>(Utf8Str.c_str());
+ const UTF8 *SourceEnd = SourceStart + WideSize;
+
+ UTF32 *TargetStart = reinterpret_cast<UTF32 *>(WideStringNative);
+ UTF32 *TargetEnd = TargetStart + WideSize;
+
+ ConversionResult res = ConvertUTF8toUTF32(&SourceStart, SourceEnd, &TargetStart, TargetEnd, strictConversion);
+ if (res != conversionOK) {
+ delete[] WideStringNative;
+ return L"";
+ }
+ *TargetStart = 0;
+ WideString ResultString(WideStringNative);
+ delete[] WideStringNative;
+
+ return ResultString;
+ } else {
+ return L"";
+ }*/
+ return "";
+}
+
+//////////////////////////////////////////////////////////////////////////
+Utf8String StringUtil::wideToUtf8(const WideString &WideStr) {
+ error("StringUtil::wideToUtf8 - Widestring not supported yet");
+ /* size_t WideSize = WideStr.length();
+
+ if (sizeof(wchar_t) == 2) {
+ size_t utf8Size = 3 * WideSize + 1;
+ char *utf8StringNative = new char[Utf8Size];
+
+ const UTF16 *SourceStart = reinterpret_cast<const UTF16 *>(WideStr.c_str());
+ const UTF16 *SourceEnd = SourceStart + WideSize;
+
+ UTF8 *TargetStart = reinterpret_cast<UTF8 *>(Utf8StringNative);
+ UTF8 *TargetEnd = TargetStart + Utf8Size;
+
+ ConversionResult res = ConvertUTF16toUTF8(&SourceStart, SourceEnd, &TargetStart, TargetEnd, strictConversion);
+ if (res != conversionOK) {
+ delete[] Utf8StringNative;
+ return (Utf8String)"";
+ }
+ *TargetStart = 0;
+ Utf8String ResultString(Utf8StringNative);
+ delete[] Utf8StringNative;
+ return ResultString;
+ } else if (sizeof(wchar_t) == 4) {
+ size_t utf8Size = 4 * WideSize + 1;
+ char *utf8StringNative = new char[Utf8Size];
+
+ const UTF32 *SourceStart = reinterpret_cast<const UTF32 *>(WideStr.c_str());
+ const UTF32 *SourceEnd = SourceStart + WideSize;
+
+ UTF8 *TargetStart = reinterpret_cast<UTF8 *>(Utf8StringNative);
+ UTF8 *TargetEnd = TargetStart + Utf8Size;
+
+ ConversionResult res = ConvertUTF32toUTF8(&SourceStart, SourceEnd, &TargetStart, TargetEnd, strictConversion);
+ if (res != conversionOK) {
+ delete[] Utf8StringNative;
+ return (Utf8String)"";
+ }
+ *TargetStart = 0;
+ Utf8String ResultString(Utf8StringNative);
+ delete[] Utf8StringNative;
+ return ResultString;
+ } else {
+ return (Utf8String)"";
+ }*/
+ return "";
+}
+
+// Currently this only does Ansi->ISO 8859, and only for carets.
+char simpleAnsiToWide(const AnsiString &str, uint32 &offset) {
+ char c = str[offset];
+
+ if (c == 92) {
+ offset++;
+ return '\'';
+ } else {
+ offset++;
+ return c;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+WideString StringUtil::ansiToWide(const AnsiString &str) {
+ // TODO: This function gets called a lot, so warnings like these drown out the usefull information
+ /*Common::String converted = "";
+ uint32 index = 0;
+ while (index != str.size()) {
+ converted += simpleAnsiToWide(str, index);
+ }*/
+ // using default os locale!
+
+ /* setlocale(LC_CTYPE, "");
+ size_t wideSize = mbstowcs(NULL, str.c_str(), 0) + 1;
+ wchar_t *wstr = new wchar_t[WideSize];
+ mbstowcs(wstr, str.c_str(), WideSize);
+ WideString ResultString(wstr);
+ delete[] wstr;
+ return ResultString;*/
+ return WideString(str);
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString StringUtil::wideToAnsi(const WideString &wstr) {
+ // using default os locale!
+ // TODO: This function gets called a lot, so warnings like these drown out the usefull information
+ /* setlocale(LC_CTYPE, "");
+ size_t wideSize = wcstombs(NULL, wstr.c_str(), 0) + 1;
+ char *str = new char[WideSize];
+ wcstombs(str, wstr.c_str(), WideSize);
+ AnsiString ResultString(str);
+ delete[] str;
+ return ResultString;*/
+ return AnsiString(wstr);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool StringUtil::isUtf8BOM(const byte *buffer, uint32 bufferSize) {
+ if (bufferSize > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+int StringUtil::indexOf(const WideString &str, const WideString &toFind, size_t startFrom) {
+ const char *index = strstr(str.c_str(), toFind.c_str());
+ if (index == NULL) {
+ return -1;
+ } else {
+ return index - str.c_str();
+ }
+}
+
+Common::String StringUtil::encodeSetting(const Common::String &str) {
+ if (str.contains('=')) {
+ error("Setting contains '='");
+ }
+ return str;
+}
+
+Common::String StringUtil::decodeSetting(const Common::String &str) {
+ return str;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString StringUtil::toString(int val) {
+ return Common::String::format("%d", val);
+}
+
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/utils/string_util.h b/engines/wintermute/utils/string_util.h
new file mode 100644
index 0000000000..e419e2bca8
--- /dev/null
+++ b/engines/wintermute/utils/string_util.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_STRINGUTIL_H
+#define WINTERMUTE_STRINGUTIL_H
+
+#include "engines/wintermute/dctypes.h"
+
+namespace Wintermute {
+
+class StringUtil {
+public:
+ static bool compareNoCase(const AnsiString &str1, const AnsiString &str2);
+ //static bool compareNoCase(const WideString &str1, const WideString &str2);
+ static WideString utf8ToWide(const Utf8String &Utf8Str);
+ static Utf8String wideToUtf8(const WideString &WideStr);
+ static WideString ansiToWide(const AnsiString &str);
+ static AnsiString wideToAnsi(const WideString &str);
+
+ static bool isUtf8BOM(const byte *buffer, uint32 bufferSize);
+ static int indexOf(const WideString &str, const WideString &toFind, size_t startFrom);
+
+ static Common::String encodeSetting(const Common::String &str);
+ static Common::String decodeSetting(const Common::String &str);
+
+ static AnsiString toString(int val);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/utils/utils.cpp b/engines/wintermute/utils/utils.cpp
new file mode 100644
index 0000000000..824b16ccdb
--- /dev/null
+++ b/engines/wintermute/utils/utils.cpp
@@ -0,0 +1,261 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/base/base_engine.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+static inline unsigned Sqr(int x) {
+ return (x * x);
+}
+
+//////////////////////////////////////////////////////////////////////////////////
+// Swap - swaps two integers
+//////////////////////////////////////////////////////////////////////////////////
+void BaseUtils::swap(int *a, int *b) {
+ int temp = *a;
+ *a = *b;
+ *b = temp;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float BaseUtils::normalizeAngle(float angle) {
+ while (angle > 360) {
+ angle -= 360;
+ }
+ while (angle < 0) {
+ angle += 360;
+ }
+
+ return angle;
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+void BaseUtils::createPath(const char *path, bool pathOnly) {
+ /* AnsiString pathStr;
+
+ if (!pathOnly) pathStr = PathUtil::getDirectoryName(path);
+ else pathStr = path;
+ */
+// try {
+ warning("BaseUtils::CreatePath - not implemented: %s", path);
+// boost::filesystem::create_directories(path);
+// } catch (...) {
+ return;
+// }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseUtils::debugMessage(const char *text) {
+ //MessageBox(hWnd, Text, "WME", MB_OK|MB_ICONINFORMATION);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *BaseUtils::setString(char **string, const char *value) {
+ delete[] *string;
+ *string = new char[strlen(value) + 1];
+ if (*string) {
+ strcpy(*string, value);
+ }
+ return *string;
+}
+
+//////////////////////////////////////////////////////////////////////////
+char *BaseUtils::strEntry(int entry, const char *str, const char delim) {
+ int numEntries = 0;
+
+ const char *start = NULL;
+ int len = 0;
+
+ for (uint32 i = 0; i <= strlen(str); i++) {
+ if (numEntries == entry) {
+ if (!start) {
+ start = str + i;
+ } else {
+ len++;
+ }
+ }
+ if (str[i] == delim || str[i] == '\0') {
+ numEntries++;
+ if (start) {
+ char *ret = new char[len + 1];
+ memset(ret, 0, len + 1);
+ Common::strlcpy(ret, start, len + 1);
+ return ret;
+ }
+ }
+ }
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int BaseUtils::randomInt(int from, int to) {
+ if (to < from) {
+ int i = to;
+ to = from;
+ from = i;
+ }
+ return BaseEngine::instance().randInt(from, to);
+// return (rand() % (to - from + 1)) + from;
+}
+
+//////////////////////////////////////////////////////////////////////////
+float BaseUtils::randomFloat(float from, float to) {
+ const uint32 randMax = RAND_MAX;
+ float randNum = (float)BaseEngine::instance().randInt(0, randMax) / (float)randMax;
+ return from + (to - from) * randNum;
+}
+
+//////////////////////////////////////////////////////////////////////////
+float BaseUtils::randomAngle(float from, float to) {
+ while (to < from) {
+ to += 360;
+ }
+ return normalizeAngle(randomFloat(from, to));
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseUtils::RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL) {
+ float varR = (RGBCOLGetR(rgbColor) / 255.0f);
+ float varG = (RGBCOLGetG(rgbColor) / 255.0f);
+ float varB = (RGBCOLGetB(rgbColor) / 255.0f);
+
+ //Min. value of RGB
+ float varMin = MIN(varR, varG);
+ varMin = MIN(varMin, varB);
+
+ //Max. value of RGB
+ float varMax = MAX(varR, varG);
+ varMax = MAX(varMax, varB);
+
+ //Delta RGB value
+ float delMax = varMax - varMin;
+
+ float H = 0.0f, S = 0.0f, L = 0.0f;
+
+ L = (varMax + varMin) / 2.0f;
+
+ //This is a gray, no chroma...
+ if (delMax == 0) {
+ H = 0;
+ S = 0;
+ }
+ //Chromatic data...
+ else {
+ if (L < 0.5f) {
+ S = delMax / (varMax + varMin);
+ } else {
+ S = delMax / (2.0f - varMax - varMin);
+ }
+
+ float delR = (((varMax - varR) / 6.0f) + (delMax / 2.0f)) / delMax;
+ float delG = (((varMax - varG) / 6.0f) + (delMax / 2.0f)) / delMax;
+ float delB = (((varMax - varB) / 6.0f) + (delMax / 2.0f)) / delMax;
+
+ if (varR == varMax) {
+ H = delB - delG;
+ } else if (varG == varMax) {
+ H = (1.0f / 3.0f) + delR - delB;
+ } else if (varB == varMax) {
+ H = (2.0f / 3.0f) + delG - delR;
+ }
+
+ if (H < 0) {
+ H += 1;
+ }
+ if (H > 1) {
+ H -= 1;
+ }
+ }
+
+ *outH = (byte)(H * 255);
+ *outS = (byte)(S * 255);
+ *outL = (byte)(L * 255);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BaseUtils::HSLtoRGB(byte InH, byte InS, byte InL) {
+ float H = InH / 255.0f;
+ float S = InS / 255.0f;
+ float L = InL / 255.0f;
+
+ byte R, G, B;
+
+
+ if (S == 0) {
+ R = (byte)(L * 255);
+ G = (byte)(L * 255);
+ B = (byte)(L * 255);
+ } else {
+ float var1, var2;
+
+ if (L < 0.5) {
+ var2 = L * (1.0 + S);
+ } else {
+ var2 = (L + S) - (S * L);
+ }
+
+ var1 = 2.0f * L - var2;
+
+ R = (byte)(255 * Hue2RGB(var1, var2, H + (1.0f / 3.0f)));
+ G = (byte)(255 * Hue2RGB(var1, var2, H));
+ B = (byte)(255 * Hue2RGB(var1, var2, H - (1.0f / 3.0f)));
+ }
+ return BYTETORGBA(255, R, G, B);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float BaseUtils::Hue2RGB(float v1, float v2, float vH) {
+ if (vH < 0.0f) {
+ vH += 1.0f;
+ }
+ if (vH > 1.0f) {
+ vH -= 1.0f;
+ }
+ if ((6.0f * vH) < 1.0f) {
+ return (v1 + (v2 - v1) * 6.0f * vH);
+ }
+ if ((2.0f * vH) < 1.0f) {
+ return (v2);
+ }
+ if ((3.0f * vH) < 2.0f) {
+ return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f);
+ }
+ return (v1);
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/utils/utils.h b/engines/wintermute/utils/utils.h
new file mode 100644
index 0000000000..d6a603ec72
--- /dev/null
+++ b/engines/wintermute/utils/utils.h
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UTILS_H
+#define WINTERMUTE_UTILS_H
+
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/math/rect32.h"
+
+namespace Wintermute {
+
+class BaseGame;
+
+class BaseUtils {
+public:
+ static void swap(int *a, int *b);
+ static float normalizeAngle(float angle);
+
+ static void createPath(const char *path, bool pathOnly = false);
+
+ static void debugMessage(const char *text);
+ static char *setString(char **string, const char *value);
+
+ static char *strEntry(int entry, const char *str, const char delim = ',');
+
+ static int randomInt(int from, int to);
+ static float randomFloat(float from, float to);
+ static float randomAngle(float from, float to);
+
+ static void RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL);
+ static uint32 HSLtoRGB(byte H, byte S, byte L);
+
+private:
+ static float Hue2RGB(float v1, float v2, float vH);
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/video/video_player.cpp b/engines/wintermute/video/video_player.cpp
new file mode 100644
index 0000000000..2577b8aedc
--- /dev/null
+++ b/engines/wintermute/video/video_player.cpp
@@ -0,0 +1,109 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+
+#include "engines/wintermute/video/video_player.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+//////////////////////////////////////////////////////////////////////////
+VideoPlayer::VideoPlayer(BaseGame *inGame) : BaseClass(inGame) {
+ setDefaults();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoPlayer::setDefaults() {
+ _playing = false;
+ _videoEndTime = 0;
+ _soundAvailable = false;
+ _startTime = 0;
+ _totalVideoTime = 0;
+ _playPosX = _playPosY = 0;
+ _playZoom = 0.0f;
+
+ _filename = NULL;
+
+ _slowRendering = false;
+
+ _currentSubtitle = 0;
+ _showSubtitle = false;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+VideoPlayer::~VideoPlayer() {
+ cleanup();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoPlayer::cleanup() {
+ return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoPlayer::initialize(const char *inFilename, const char *subtitleFile) {
+ warning("VideoPlayer: %s %s - Not implemented yet", inFilename, subtitleFile);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoPlayer::update() {
+ return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoPlayer::display() {
+ return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoPlayer::play(TVideoPlayback type, int x, int y, bool freezeMusic) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoPlayer::stop() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoPlayer::isPlaying() {
+ return _playing;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoPlayer::loadSubtitles(const char *filename, const char *subtitleFile) {
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/video/video_player.h b/engines/wintermute/video/video_player.h
new file mode 100644
index 0000000000..d5466da679
--- /dev/null
+++ b/engines/wintermute/video/video_player.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_VIDPLAYER_H
+#define WINTERMUTE_VIDPLAYER_H
+
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+#include "engines/wintermute/base/base.h"
+
+#define MAX_AUDIO_STREAMS 5
+#define MAX_VIDEO_STREAMS 5
+
+
+namespace Wintermute {
+
+// AVI-Video-player, currently fully stubbed
+class VideoPlayer : public BaseClass {
+public:
+ bool _showSubtitle;
+ int _currentSubtitle;
+ bool loadSubtitles(const char *filename, const char *subtitleFile);
+ bool _slowRendering;
+ bool isPlaying();
+ char *_filename;
+ bool stop();
+ bool play(TVideoPlayback Type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeMusic = true);
+ uint32 _totalVideoTime;
+ uint32 _startTime;
+ //CVidRenderer *_vidRenderer;
+ //BaseSoundAVI *_sound;
+ bool _soundAvailable;
+ bool setDefaults();
+ bool _playing;
+ bool display();
+ bool update();
+ bool initialize(const char *inFilename, const char *subtitleFile = NULL);
+ bool cleanup();
+ VideoPlayer(BaseGame *inGame);
+ virtual ~VideoPlayer();
+
+ /*PAVIFILE _aviFile;
+
+ LONG _lastSample;
+
+ PAVISTREAM _audioStream;
+ PAVISTREAM _videoStream;
+
+ LPWAVEFORMAT _audioFormat;
+
+ LPBITMAPINFO _videoFormat;
+ PGETFRAME _videoPGF;*/
+ uint32 _videoEndTime;
+
+ int _playPosX;
+ int _playPosY;
+ float _playZoom;
+
+ /* LPBITMAPV4HEADER _targetFormat;
+
+ BaseArray<CVidSubtitle *, CVidSubtitle *> _subtitles;*/
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp
new file mode 100644
index 0000000000..0d23a04af4
--- /dev/null
+++ b/engines/wintermute/video/video_theora_player.cpp
@@ -0,0 +1,505 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+
+#include "engines/wintermute/video/video_theora_player.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "video/theora_decoder.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/system.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(VideoTheoraPlayer, false)
+
+//////////////////////////////////////////////////////////////////////////
+VideoTheoraPlayer::VideoTheoraPlayer(BaseGame *inGame) : BaseClass(inGame) {
+ SetDefaults();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void VideoTheoraPlayer::SetDefaults() {
+
+ _file = NULL;
+ _filename = "";
+ _startTime = 0;
+ _looping = false;
+
+ _freezeGame = false;
+ _currentTime = 0;
+
+ _state = THEORA_STATE_NONE;
+
+ _videoFrameReady = false;
+ _audioFrameReady = false;
+ _videobufTime = 0;
+
+ _playbackStarted = false;
+ _dontDropFrames = false;
+
+ _texture = NULL;
+ _alphaImage = NULL;
+ _alphaFilename = "";
+
+ _frameRendered = false;
+
+ _seekingKeyframe = false;
+ _timeOffset = 0.0f;
+
+ _posX = _posY = 0;
+ _playbackType = VID_PLAY_CENTER;
+ _playZoom = 0.0f;
+
+ _savedState = THEORA_STATE_NONE;
+ _savedPos = 0;
+ _volume = 100;
+ _theoraDecoder = NULL;
+
+ // TODO: Add subtitles-support
+ //_subtitler = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+VideoTheoraPlayer::~VideoTheoraPlayer(void) {
+ cleanup();
+// SAFE_DELETE(_subtitler);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void VideoTheoraPlayer::cleanup() {
+ if (_file) {
+ BaseFileManager::getEngineInstance()->closeFile(_file);
+ _file = NULL;
+ }
+
+ _surface.free();
+ if (_theoraDecoder) {
+ _theoraDecoder->close();
+ }
+ delete _theoraDecoder;
+ _theoraDecoder = NULL;
+ delete _alphaImage;
+ _alphaImage = NULL;
+ delete _texture;
+ _texture = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common::String &subtitleFile) {
+ cleanup();
+
+ _filename = filename;
+ _file = BaseFileManager::getEngineInstance()->openFile(filename, true, false);
+ if (!_file) {
+ return STATUS_FAILED;
+ }
+
+#if defined (USE_THEORADEC)
+ _theoraDecoder = new Video::TheoraDecoder();
+#else
+ return STATUS_FAILED;
+#endif
+ _theoraDecoder->loadStream(_file);
+
+ if (!_theoraDecoder->isVideoLoaded()) {
+ return STATUS_FAILED;
+ }
+
+ _state = THEORA_STATE_PAUSED;
+
+ // Additional setup.
+ _surface.create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight(), _theoraDecoder->getPixelFormat());
+ _texture = new BaseSurfaceOSystem(_gameRef);
+ _texture->create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight());
+ _state = THEORA_STATE_PLAYING;
+ _playZoom = 100;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::resetStream() {
+ warning("VidTheoraPlayer::resetStream - stubbed");
+#if 0 // Stubbed for now, as theora isn't seekable
+ if (_sound) {
+ _sound->Stop();
+ }
+
+ m_TimeOffset = 0.0f;
+ Initialize(m_Filename);
+ Play(m_PlaybackType, m_PosX, m_PosY, false, false, m_Looping, 0, m_PlayZoom);
+#endif
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, bool freezeMusic, bool looping, uint32 startTime, float forceZoom, int volume) {
+ if (forceZoom < 0.0f) {
+ forceZoom = 100.0f;
+ }
+ if (volume < 0) {
+ _volume = _gameRef->_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType);
+ } else {
+ _volume = volume;
+ }
+
+ _freezeGame = freezeGame;
+
+ if (!_playbackStarted && _freezeGame) {
+ _gameRef->freeze(freezeMusic);
+ }
+
+ _playbackStarted = false;
+ float width, height;
+ if (_theoraDecoder) {
+ _surface.free();
+ _surface.copyFrom(*_theoraDecoder->decodeNextFrame());
+ _state = THEORA_STATE_PLAYING;
+ _looping = looping;
+ _playbackType = type;
+
+ _startTime = startTime;
+ _volume = volume;
+ _posX = x;
+ _posY = y;
+ _playZoom = forceZoom;
+
+ width = (float)_theoraDecoder->getWidth();
+ height = (float)_theoraDecoder->getHeight();
+ } else {
+ width = (float)_gameRef->_renderer->_width;
+ height = (float)_gameRef->_renderer->_height;
+ }
+
+ switch (type) {
+ case VID_PLAY_POS:
+ _playZoom = forceZoom;
+ _posX = x;
+ _posY = y;
+ break;
+
+ case VID_PLAY_STRETCH: {
+ float zoomX = (float)((float)_gameRef->_renderer->_width / width * 100);
+ float zoomY = (float)((float)_gameRef->_renderer->_height / height * 100);
+ _playZoom = MIN(zoomX, zoomY);
+ _posX = (int)((_gameRef->_renderer->_width - width * (_playZoom / 100)) / 2);
+ _posY = (int)((_gameRef->_renderer->_height - height * (_playZoom / 100)) / 2);
+ }
+ break;
+
+ case VID_PLAY_CENTER:
+ _playZoom = 100.0f;
+ _posX = (int)((_gameRef->_renderer->_width - width) / 2);
+ _posY = (int)((_gameRef->_renderer->_height - height) / 2);
+ break;
+ }
+ _theoraDecoder->start();
+
+ return STATUS_OK;
+#if 0 // Stubbed for now as theora isn't seekable
+ if (StartTime) SeekToTime(StartTime);
+
+ Update();
+#endif
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::stop() {
+ _theoraDecoder->close();
+ _state = THEORA_STATE_FINISHED;
+ if (_freezeGame) {
+ _gameRef->unfreeze();
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::update() {
+ _currentTime = _freezeGame ? _gameRef->_liveTimer : _gameRef->_timer;
+
+ if (!isPlaying()) {
+ return STATUS_OK;
+ }
+
+ if (_playbackStarted /*&& m_Sound && !m_Sound->IsPlaying()*/) {
+ return STATUS_OK;
+ }
+
+ if (_playbackStarted && !_freezeGame && _gameRef->_state == GAME_FROZEN) {
+ return STATUS_OK;
+ }
+
+ if (_theoraDecoder) {
+ if (_theoraDecoder->endOfVideo() && _looping) {
+ warning("Should loop movie %s", _filename.c_str());
+ _theoraDecoder->rewind();
+ } else if (_theoraDecoder->endOfVideo() && !_looping) {
+ debugC(kWintermuteDebugLog, "Finished movie %s", _filename.c_str());
+ _state = THEORA_STATE_FINISHED;
+ _playbackStarted = false;
+ if (_freezeGame) {
+ _gameRef->unfreeze();
+ }
+ }
+ if (_state == THEORA_STATE_PLAYING) {
+ if (!_theoraDecoder->endOfVideo() && _theoraDecoder->getTimeToNextFrame() == 0) {
+ const Graphics::Surface *decodedFrame = _theoraDecoder->decodeNextFrame();
+ if (decodedFrame) {
+ _surface.free();
+ _surface.copyFrom(*decodedFrame);
+ if (_texture) {
+ writeVideo();
+ }
+ }
+ }
+ return STATUS_OK;
+ }
+ }
+ // Skip the busy-loop?
+ if ((!_texture || !_videoFrameReady) && !_theoraDecoder->endOfVideo()) {
+ // end playback
+ if (!_looping) {
+ _state = THEORA_STATE_FINISHED;
+ if (_freezeGame) {
+ _gameRef->unfreeze();
+ }
+ return STATUS_OK;
+ } else {
+ resetStream();
+ return STATUS_OK;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 VideoTheoraPlayer::getMovieTime() {
+ if (!_playbackStarted) {
+ return 0;
+ } else {
+ return _theoraDecoder->getTime();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::writeVideo() {
+ if (!_texture) {
+ return STATUS_FAILED;
+ }
+
+ _texture->startPixelOp();
+
+ writeAlpha();
+ if (_alphaImage) {
+ _texture->putSurface(_surface, true);
+ } else {
+ _texture->putSurface(_surface, false);
+ }
+
+ //RenderFrame(_texture, &yuv);
+
+ _texture->endPixelOp();
+ _videoFrameReady = true;
+ return STATUS_OK;
+}
+
+void VideoTheoraPlayer::writeAlpha() {
+ if (_alphaImage && _surface.w == _alphaImage->getSurface()->w && _surface.h == _alphaImage->getSurface()->h) {
+ assert(_alphaImage->getSurface()->format.bytesPerPixel == 4);
+ assert(_surface.format.bytesPerPixel == 4);
+ const byte *alphaData = (const byte *)_alphaImage->getSurface()->getBasePtr(0, 0);
+#ifdef SCUMM_LITTLE_ENDIAN
+ int alphaPlace = (_alphaImage->getSurface()->format.aShift / 8);
+#else
+ int alphaPlace = 3 - (_alphaImage->getSurface()->format.aShift / 8);
+#endif
+ alphaData += alphaPlace;
+ byte *imgData = (byte *)_surface.getBasePtr(0, 0);
+#ifdef SCUMM_LITTLE_ENDIAN
+ imgData += (_surface.format.aShift / 8);
+#else
+ imgData += 3 - (_surface.format.aShift / 8);
+#endif
+ for (int i = 0; i < _surface.w * _surface.h; i++) {
+ *imgData = *alphaData;
+ alphaData += 4;
+ imgData += 4;
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::display(uint32 alpha) {
+ Rect32 rc;
+ bool res;
+
+ if (_texture && _videoFrameReady) {
+ BasePlatform::setRect(&rc, 0, 0, _texture->getWidth(), _texture->getHeight());
+ if (_playZoom == 100.0f) {
+ res = _texture->displayTrans(_posX, _posY, rc, alpha);
+ } else {
+ res = _texture->displayTransZoom(_posX, _posY, rc, _playZoom, _playZoom, alpha);
+ }
+ } else {
+ res = STATUS_FAILED;
+ }
+ // TODO: Add subtitles-support
+/* if (m_Subtitler && _gameRef->m_VideoSubtitles) {
+ m_Subtitler->display();
+ }*/
+
+ return res;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::setAlphaImage(const Common::String &filename) {
+ delete _alphaImage;
+ _alphaImage = new BaseImage();
+ if (!_alphaImage || DID_FAIL(_alphaImage->loadFile(filename))) {
+ delete _alphaImage;
+ _alphaImage = NULL;
+ _alphaFilename = "";
+ return STATUS_FAILED;
+ }
+
+ if (_alphaFilename != filename) {
+ _alphaFilename = filename;
+ }
+ //TODO: Conversion.
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+byte VideoTheoraPlayer::getAlphaAt(int x, int y) {
+ if (_alphaImage) {
+ return _alphaImage->getAlphaAt(x, y);
+ } else {
+ return 0xFF;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+inline int intlog(int num) {
+ int r = 0;
+ while (num > 0) {
+ num = num / 2;
+ r = r + 1;
+ }
+
+ return r;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::seekToTime(uint32 time) {
+ warning("VideoTheoraPlayer::SeekToTime(%d) - not supported", time);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::pause() {
+ if (_state == THEORA_STATE_PLAYING) {
+ _state = THEORA_STATE_PAUSED;
+ _theoraDecoder->pauseVideo(true);
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::resume() {
+ if (_state == THEORA_STATE_PAUSED) {
+ _state = THEORA_STATE_PLAYING;
+ _theoraDecoder->pauseVideo(false);
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::persist(BasePersistenceManager *persistMgr) {
+ //BaseClass::persist(persistMgr);
+
+ if (persistMgr->getIsSaving()) {
+ _savedPos = getMovieTime() * 1000;
+ _savedState = _state;
+ } else {
+ SetDefaults();
+ }
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+ persistMgr->transfer(TMEMBER(_savedPos));
+ persistMgr->transfer(TMEMBER(_savedState));
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_alphaFilename));
+ persistMgr->transfer(TMEMBER(_posX));
+ persistMgr->transfer(TMEMBER(_posY));
+ persistMgr->transfer(TMEMBER(_playZoom));
+ persistMgr->transfer(TMEMBER_INT(_playbackType));
+ persistMgr->transfer(TMEMBER(_looping));
+ persistMgr->transfer(TMEMBER(_volume));
+
+ if (!persistMgr->getIsSaving() && (_savedState != THEORA_STATE_NONE)) {
+ initializeSimple();
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool VideoTheoraPlayer::initializeSimple() {
+ if (DID_SUCCEED(initialize(_filename))) {
+ if (_alphaFilename != "") {
+ setAlphaImage(_alphaFilename);
+ }
+ play(_playbackType, _posX, _posY, false, false, _looping, _savedPos, _playZoom);
+ } else {
+ _state = THEORA_STATE_FINISHED;
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseSurface *VideoTheoraPlayer::getTexture() {
+ return _texture;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/video/video_theora_player.h b/engines/wintermute/video/video_theora_player.h
new file mode 100644
index 0000000000..593c1b9666
--- /dev/null
+++ b/engines/wintermute/video/video_theora_player.h
@@ -0,0 +1,148 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_VIDTHEORAPLAYER_H
+#define WINTERMUTE_VIDTHEORAPLAYER_H
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/persistent.h"
+#include "video/video_decoder.h"
+#include "common/stream.h"
+#include "graphics/surface.h"
+
+namespace Wintermute {
+class BaseSurface;
+class BaseImage;
+class VideoTheoraPlayer : public BaseClass {
+private:
+ enum {
+ THEORA_STATE_NONE = 0,
+ THEORA_STATE_PLAYING = 1,
+ THEORA_STATE_PAUSED = 2,
+ THEORA_STATE_FINISHED = 3
+ };
+ Video::VideoDecoder *_theoraDecoder;
+ Graphics::Surface _surface;
+public:
+ DECLARE_PERSISTENT(VideoTheoraPlayer, BaseClass)
+
+ VideoTheoraPlayer(BaseGame *inGame);
+ virtual ~VideoTheoraPlayer(void);
+
+ // external objects
+ Common::SeekableReadStream *_file;
+ Common::String _filename;
+
+ BaseSurface *_texture;
+ //CVidSubtitler *_subtitler;
+
+ // control methods
+ bool initialize(const Common::String &filename, const Common::String &subtitleFile = NULL);
+ bool initializeSimple();
+ bool update();
+ bool play(TVideoPlayback type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeGame = false, bool freezeMusic = true, bool looping = false, uint32 startTime = 0, float forceZoom = -1.0f, int volume = -1);
+ bool stop();
+ bool display(uint32 alpha = 0xFFFFFFFF);
+
+ bool pause();
+ bool resume();
+
+ bool isPlaying() {
+ return _state == THEORA_STATE_PLAYING;
+ };
+ bool isFinished() {
+ return _state == THEORA_STATE_FINISHED;
+ };
+ bool isPaused() {
+ return _state == THEORA_STATE_PAUSED;
+ };
+
+ uint32 getMovieTime();
+
+ BaseSurface *getTexture();
+
+ int _state;
+ uint32 _startTime;
+
+ int _savedState;
+ uint32 _savedPos;
+
+
+ // alpha related
+ BaseImage *_alphaImage;
+ Common::String _alphaFilename;
+ bool setAlphaImage(const Common::String &filename);
+ __inline byte getAlphaAt(int x, int y);
+ void writeAlpha();
+
+ bool seekToTime(uint32 Time);
+
+
+ void cleanup();
+ bool resetStream();
+
+ // video properties
+ TVideoPlayback _playbackType;
+ int _posX;
+ int _posY;
+ float _playZoom;
+ int _volume;
+
+ bool _looping;
+ bool _dontDropFrames;
+ bool _freezeGame;
+ uint32 _currentTime;
+
+
+private:
+ // seeking support
+ bool _seekingKeyframe;
+ float _timeOffset;
+
+ bool _frameRendered;
+
+ bool getIsFrameReady() {
+ return _videoFrameReady;
+ }
+private:
+ bool _audioFrameReady;
+ bool _videoFrameReady;
+ float _videobufTime;
+
+ bool writeVideo();
+
+ bool _playbackStarted;
+
+ // helpers
+ void SetDefaults();
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
new file mode 100644
index 0000000000..9ada07293f
--- /dev/null
+++ b/engines/wintermute/wintermute.cpp
@@ -0,0 +1,382 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/error.h"
+#include "common/EventRecorder.h"
+#include "common/file.h"
+#include "common/fs.h"
+#include "common/tokenizer.h"
+
+#include "engines/util.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_engine.h"
+
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+
+namespace Wintermute {
+
+// Simple constructor for detection - we need to setup the persistence to avoid special-casing in-engine
+// This might not be the prettiest solution
+WintermuteEngine::WintermuteEngine() : Engine(g_system) {
+ _game = new AdGame("");
+}
+
+WintermuteEngine::WintermuteEngine(OSystem *syst, const ADGameDescription *desc)
+ : Engine(syst), _gameDescription(desc) {
+ // Put your engine in a sane state, but do nothing big yet;
+ // in particular, do not load data from files; rather, if you
+ // need to do such things, do them from init().
+
+ // Do not initialize graphics here
+
+ // However this is the place to specify all default directories
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ //SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
+
+ // Here is the right place to set up the engine specific debug channels
+ DebugMan.addDebugChannel(kWintermuteDebugLog, "enginelog", "Covers the same output as the log-file in WME");
+ DebugMan.addDebugChannel(kWintermuteDebugSaveGame, "savegame", "Savegames");
+ DebugMan.addDebugChannel(kWintermuteDebugFont, "font", "Text-drawing-related messages");
+ DebugMan.addDebugChannel(kWintermuteDebugFileAccess, "file-access", "Non-critical problems like missing files");
+ DebugMan.addDebugChannel(kWintermuteDebugAudio, "audio", "audio-playback-related issues");
+ DebugMan.addDebugChannel(kWintermuteDebugGeneral, "general", "various issues not covered by any of the above");
+
+ _game = NULL;
+}
+
+WintermuteEngine::~WintermuteEngine() {
+ // Dispose your resources here
+ deinit();
+ delete _game;
+ delete _console;
+
+ // Remove all of our debug levels here
+ DebugMan.clearAllDebugChannels();
+}
+
+bool WintermuteEngine::hasFeature(EngineFeature f) const {
+ switch (f) {
+ case kSupportsRTL:
+ return true;
+ case kSupportsLoadingDuringRuntime:
+ return true;
+ case kSupportsSavingDuringRuntime:
+ return true;
+ default:
+ return false;
+ }
+ return false;
+}
+
+Common::Error WintermuteEngine::run() {
+ // Initialize graphics using following:
+ Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24);
+ initGraphics(800, 600, true, &format);
+ if (g_system->getScreenFormat() != format) {
+ error("Wintermute currently REQUIRES 32bpp");
+ }
+
+ // Create debugger console. It requires GFX to be initialized
+ _console = new Console(this);
+
+// DebugMan.enableDebugChannel("enginelog");
+ debugC(1, kWintermuteDebugLog, "Engine Debug-LOG enabled");
+ debugC(2, kWintermuteDebugSaveGame , "Savegame debugging-enabled");
+
+ int ret = 1;
+
+ // Additional setup.
+ debugC(kWintermuteDebugLog, "WintermuteEngine::init");
+ ret = init();
+
+ debugC(kWintermuteDebugLog, "WintermuteEngine::messageLoop");
+ if (ret == 0) {
+ ret = messageLoop();
+ }
+ deinit();
+ return Common::kNoError;
+}
+
+int WintermuteEngine::init() {
+ BaseEngine::createInstance(_targetName, _gameDescription->language);
+ _game = new AdGame(_targetName);
+ if (!_game) {
+ return 1;
+ }
+ BaseEngine::instance().setGameRef(_game);
+ BasePlatform::initialize(_game, 0, NULL);
+
+ bool windowedMode = !ConfMan.getBool("fullscreen");
+
+ if (ConfMan.hasKey("debug_mode")) {
+ if (ConfMan.getBool("debug_mode")) {
+ _game->DEBUG_DebugEnable("./wme.log");
+ }
+ }
+
+ if (ConfMan.hasKey("show_fps")) {
+ _game->_debugShowFPS = ConfMan.getBool("show_fps");
+ } else {
+ _game->_debugShowFPS = false;
+ }
+
+ if (ConfMan.hasKey("disable_smartcache")) {
+ _game->_smartCache = ConfMan.getBool("disable_smartcache");
+ } else {
+ _game->_smartCache = true;
+ }
+
+ if (!_game->_smartCache) {
+ _game->LOG(0, "Smart cache is DISABLED");
+ }
+
+ // load general game settings
+ _game->initialize1();
+
+ // set gameId, for savegame-naming:
+ _game->setGameId(_targetName);
+
+ if (DID_FAIL(_game->loadSettings("startup.settings"))) {
+ _game->LOG(0, "Error loading game settings.");
+ delete _game;
+ _game = NULL;
+
+ warning("Some of the essential files are missing. Please reinstall.");
+ return 2;
+ }
+
+ _game->initialize2();
+
+ bool ret;
+
+ // initialize the renderer
+ ret = _game->_renderer->initRenderer(_game->_settingsResWidth, _game->_settingsResHeight, windowedMode);
+ if (DID_FAIL(ret)) {
+ _game->LOG(ret, "Error initializing renderer. Exiting.");
+
+ delete _game;
+ _game = NULL;
+ return 3;
+ }
+
+ _game->initialize3();
+
+ // initialize sound manager (non-fatal if we fail)
+ ret = _game->_soundMgr->initialize();
+ if (DID_FAIL(ret)) {
+ _game->LOG(ret, "Sound is NOT available.");
+ }
+
+
+ // load game
+ uint32 dataInitStart = g_system->getMillis();
+
+ if (DID_FAIL(_game->loadFile(_game->_settingsGameFile ? _game->_settingsGameFile : "default.game"))) {
+ _game->LOG(ret, "Error loading game file. Exiting.");
+ delete _game;
+ _game = NULL;
+ return false;
+ }
+
+ _game->_renderer->_ready = true;
+ _game->_miniUpdateEnabled = true;
+
+ _game->LOG(0, "Engine initialized in %d ms", g_system->getMillis() - dataInitStart);
+ _game->LOG(0, "");
+
+ if (ConfMan.hasKey("save_slot")) {
+ int slot = ConfMan.getInt("save_slot");
+ _game->loadGame(slot);
+ }
+
+ // all set, ready to go
+ return 0;
+}
+
+int WintermuteEngine::messageLoop() {
+ bool done = false;
+
+ uint32 prevTime = _system->getMillis();
+ uint32 time = _system->getMillis();
+ uint32 diff = 0;
+
+ const uint32 maxFPS = 60;
+ const uint32 frameTime = (uint32)((1.0 / maxFPS) * 1000);
+ while (!done) {
+ Common::Event event;
+ while (_system->getEventManager()->pollEvent(event)) {
+ BasePlatform::handleEvent(&event);
+ }
+
+ if (_game && _game->_renderer->_active && _game->_renderer->_ready) {
+ _game->displayContent();
+ _game->displayQuickMsg();
+
+ _game->displayDebugInfo();
+
+ time = _system->getMillis();
+ diff = time - prevTime;
+ if (frameTime > diff) { // Avoid overflows
+ _system->delayMillis(frameTime - diff);
+ }
+
+ // ***** flip
+ if (!_game->_suspendedRendering) {
+ _game->_renderer->flip();
+ }
+ if (_game->_loading) {
+ _game->loadGame(_game->_scheduledLoadSlot);
+ }
+ prevTime = time;
+ }
+ if (_game->_quitting) {
+ break;
+ }
+ }
+
+ if (_game) {
+ delete _game;
+ _game = NULL;
+ }
+ return 0;
+}
+
+void WintermuteEngine::deinit() {
+ BaseEngine::destroy();
+}
+
+Common::Error WintermuteEngine::loadGameState(int slot) {
+ BaseEngine::instance().getGameRef()->loadGame(slot);
+ return Common::kNoError;
+}
+
+Common::Error WintermuteEngine::saveGameState(int slot, const Common::String &desc) {
+ BaseEngine::instance().getGameRef()->saveGame(slot, desc.c_str(), false);
+ return Common::kNoError;
+}
+
+bool WintermuteEngine::canSaveGameStateCurrently() {
+ return true;
+}
+
+bool WintermuteEngine::canLoadGameStateCurrently() {
+ return true;
+}
+
+bool WintermuteEngine::getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption) {
+ bool retVal = false;
+ caption = name = "(invalid)";
+ Common::SeekableReadStream *stream = NULL;
+ // Quick-fix, instead of possibly breaking the persistence-system, let's just roll with it
+ BaseFileManager *fileMan = new BaseFileManager(Common::UNK_LANG);
+ fileMan->registerPackages(fslist);
+ stream = fileMan->openFile("startup.settings", false, false);
+
+ // The process is as follows: Check the "GAME=" tag in startup.settings, to decide where the
+ // game-settings are (usually "default.game"), then look into the game-settings to find
+ // the NAME = and CAPTION = tags, to use them to generate a gameid and extras-field
+
+ Common::String settingsGameFile = "default.game";
+ // If the stream-open failed, lets at least attempt to open the default game file afterwards
+ // so, we don't call it a failure yet.
+ if (stream) {
+ while (!stream->eos() && !stream->err()) {
+ Common::String line = stream->readLine();
+ line.trim(); // Get rid of indentation
+ // Expect "SETTINGS {" or comment, or empty line
+ if (line.size() == 0 || line[0] == ';' || (line.contains("{"))) {
+ continue;
+ } else {
+ // We are looking for "GAME ="
+ Common::StringTokenizer token(line, "=");
+ Common::String key = token.nextToken();
+ Common::String value = token.nextToken();
+ if (value.size() == 0) {
+ continue;
+ }
+ if (value[0] == '\"') {
+ value.deleteChar(0);
+ } else {
+ continue;
+ }
+ if (value.lastChar() == '\"') {
+ value.deleteLastChar();
+ }
+ if (key == "GAME") {
+ settingsGameFile = value;
+ break;
+ }
+ }
+ }
+ }
+
+ delete stream;
+ stream = fileMan->openFile(settingsGameFile, false, false);
+ if (stream) {
+ // We do some manual parsing here, as the engine needs gfx to be initalized to do that.
+ while (!stream->eos() && !stream->err()) {
+ Common::String line = stream->readLine();
+ line.trim(); // Get rid of indentation
+ // Expect "GAME {" or comment, or empty line
+ if (line.size() == 0 || line[0] == ';' || (line.contains("{"))) {
+ continue;
+ } else {
+ Common::StringTokenizer token(line, "=");
+ Common::String key = token.nextToken();
+ Common::String value = token.nextToken();
+ if (value.size() == 0) {
+ continue;
+ }
+ if (value[0] == '\"') {
+ value.deleteChar(0);
+ } else {
+ continue; // not a string
+ }
+ if (value.lastChar() == '\"') {
+ value.deleteLastChar();
+ }
+ if (key == "NAME") {
+ retVal = true;
+ name = value;
+ } else if (key == "CAPTION") {
+ retVal = true;
+ caption = value;
+ }
+ }
+ }
+ delete stream;
+ }
+ delete fileMan;
+ BaseEngine::destroy();
+ return retVal;
+}
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/wintermute.h b/engines/wintermute/wintermute.h
new file mode 100644
index 0000000000..d24b120658
--- /dev/null
+++ b/engines/wintermute/wintermute.h
@@ -0,0 +1,78 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef WINTERMUTE_H
+#define WINTERMUTE_H
+
+#include "engines/engine.h"
+#include "engines/advancedDetector.h"
+#include "gui/debugger.h"
+
+namespace Wintermute {
+
+class Console;
+class BaseGame;
+class SystemClassRegistry;
+// our engine debug channels
+enum {
+ kWintermuteDebugLog = 1 << 0, // The debug-logs from the original engine
+ kWintermuteDebugSaveGame = 1 << 1,
+ kWintermuteDebugFont = 1 << 2, // next new channel must be 1 << 2 (4)
+ kWintermuteDebugFileAccess = 1 << 3, // the current limitation is 32 debug channels (1 << 31 is the last one)
+ kWintermuteDebugAudio = 1 << 4,
+ kWintermuteDebugGeneral = 1 << 5
+};
+
+class WintermuteEngine : public Engine {
+public:
+ WintermuteEngine(OSystem *syst, const ADGameDescription *desc);
+ WintermuteEngine();
+ ~WintermuteEngine();
+
+ virtual Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+ Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
+ virtual Common::Error loadGameState(int slot);
+ virtual bool canLoadGameStateCurrently();
+ virtual Common::Error saveGameState(int slot, const Common::String &desc);
+ virtual bool canSaveGameStateCurrently();
+ // For detection-purposes:
+ static bool getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption);
+private:
+ int init();
+ void deinit();
+ int messageLoop();
+ Console *_console;
+ BaseGame *_game;
+ const ADGameDescription *_gameDescription;
+};
+
+// Example console class
+class Console : public GUI::Debugger {
+public:
+ Console(WintermuteEngine *vm) {}
+ virtual ~Console(void) {}
+};
+
+} // End of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/wintypes.h b/engines/wintermute/wintypes.h
new file mode 100644
index 0000000000..c7723808ea
--- /dev/null
+++ b/engines/wintermute/wintypes.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_WINTYPES_H
+#define WINTERMUTE_WINTYPES_H
+
+#include "common/scummsys.h"
+
+namespace Wintermute {
+
+#define BYTETORGBA(r,g,b,a) ((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+
+#define RGBCOLGetB(rgb) ((byte )(rgb))
+#define RGBCOLGetG(rgb) ((byte )(((uint16)(rgb)) >> 8))
+#define RGBCOLGetR(rgb) ((byte )((rgb)>>16))
+#define RGBCOLGetA(rgb) ((byte )((rgb)>>24))
+
+#define DID_SUCCEED(hr) ((bool)(hr))
+#define DID_FAIL(hr) (!((bool)(hr)))
+
+#define STATUS_OK (true)
+#define STATUS_FAILED (false)
+
+#define MAX_PATH_LENGTH 512
+
+} // end of namespace Wintermute
+
+#endif