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author | Einar Johan Trøan Sømåen | 2012-07-21 18:19:07 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-21 19:15:33 +0200 |
commit | 5683f076331d2831eb4720b65bb53e8d01ca33ee (patch) | |
tree | 4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/ad/ad_layer.h | |
parent | 0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff) | |
download | scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.tar.gz scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.tar.bz2 scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.zip |
WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then
possibly removing the prefixes from the files, it also has the added
benefit of getting rid of the odd case-typos that makes for issues
on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/ad/ad_layer.h')
-rw-r--r-- | engines/wintermute/ad/ad_layer.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_layer.h b/engines/wintermute/ad/ad_layer.h new file mode 100644 index 0000000000..0ccdb13ae7 --- /dev/null +++ b/engines/wintermute/ad/ad_layer.h @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADLAYER_H
+#define WINTERMUTE_ADLAYER_H
+
+namespace WinterMute {
+class CAdSceneNode;
+class CAdLayer : public CBObject {
+public:
+ bool _closeUp;
+ DECLARE_PERSISTENT(CAdLayer, CBObject)
+ bool _active;
+ int _height;
+ int _width;
+ bool _main;
+ CAdLayer(CBGame *inGame);
+ virtual ~CAdLayer();
+ CBArray<CAdSceneNode *, CAdSceneNode *> _nodes;
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace WinterMute
+
+#endif
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