diff options
author | Einar Johan Trøan Sømåen | 2012-07-21 18:19:07 +0200 |
---|---|---|
committer | Einar Johan Trøan Sømåen | 2012-07-21 19:15:33 +0200 |
commit | 5683f076331d2831eb4720b65bb53e8d01ca33ee (patch) | |
tree | 4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/ad | |
parent | 0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff) | |
download | scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.tar.gz scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.tar.bz2 scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.zip |
WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then
possibly removing the prefixes from the files, it also has the added
benefit of getting rid of the odd case-typos that makes for issues
on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/ad')
-rw-r--r-- | engines/wintermute/ad/ad_actor.cpp (renamed from engines/wintermute/ad/AdActor.cpp) | 34 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_actor.h (renamed from engines/wintermute/ad/AdActor.h) | 6 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_entity.cpp (renamed from engines/wintermute/ad/AdEntity.cpp) | 40 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_entity.h (renamed from engines/wintermute/ad/AdEntity.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_game.cpp (renamed from engines/wintermute/ad/AdGame.cpp) | 62 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_game.h (renamed from engines/wintermute/ad/AdGame.h) | 4 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_inventory.cpp (renamed from engines/wintermute/ad/AdInventory.cpp) | 6 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_inventory.h (renamed from engines/wintermute/ad/AdInventory.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_inventory_box.cpp (renamed from engines/wintermute/ad/AdInventoryBox.cpp) | 22 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_inventory_box.h (renamed from engines/wintermute/ad/AdInventoryBox.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_item.cpp (renamed from engines/wintermute/ad/AdItem.cpp) | 26 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_item.h (renamed from engines/wintermute/ad/AdItem.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_layer.cpp (renamed from engines/wintermute/ad/AdLayer.cpp) | 18 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_layer.h (renamed from engines/wintermute/ad/AdLayer.h) | 0 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_node_state.cpp (renamed from engines/wintermute/ad/AdNodeState.cpp) | 10 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_node_state.h (renamed from engines/wintermute/ad/AdNodeState.h) | 0 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_object.cpp (renamed from engines/wintermute/ad/AdObject.cpp) | 44 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_object.h (renamed from engines/wintermute/ad/AdObject.h) | 4 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_path.cpp (renamed from engines/wintermute/ad/AdPath.cpp) | 4 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_path.h (renamed from engines/wintermute/ad/AdPath.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_path_point.cpp (renamed from engines/wintermute/ad/AdPathPoint.cpp) | 4 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_path_point.h (renamed from engines/wintermute/ad/AdPathPoint.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_region.cpp (renamed from engines/wintermute/ad/AdRegion.cpp) | 14 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_region.h (renamed from engines/wintermute/ad/AdRegion.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_response.cpp (renamed from engines/wintermute/ad/AdResponse.cpp) | 8 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_response.h (renamed from engines/wintermute/ad/AdResponse.h) | 4 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_response_box.cpp (renamed from engines/wintermute/ad/AdResponseBox.cpp) | 28 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_response_box.h (renamed from engines/wintermute/ad/AdResponseBox.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_response_context.cpp (renamed from engines/wintermute/ad/AdResponseContext.cpp) | 4 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_response_context.h (renamed from engines/wintermute/ad/AdResponseContext.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_rot_level.cpp (renamed from engines/wintermute/ad/AdRotLevel.cpp) | 12 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_rot_level.h (renamed from engines/wintermute/ad/AdRotLevel.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_scale_level.cpp (renamed from engines/wintermute/ad/AdScaleLevel.cpp) | 10 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_scale_level.h (renamed from engines/wintermute/ad/AdScaleLevel.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_scene.cpp (renamed from engines/wintermute/ad/AdScene.cpp) | 60 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_scene.h (renamed from engines/wintermute/ad/AdScene.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_scene_node.cpp (renamed from engines/wintermute/ad/AdSceneNode.cpp) | 4 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_scene_node.h (renamed from engines/wintermute/ad/AdSceneNode.h) | 6 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_scene_state.cpp (renamed from engines/wintermute/ad/AdSceneState.cpp) | 4 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_scene_state.h (renamed from engines/wintermute/ad/AdSceneState.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_sentence.cpp (renamed from engines/wintermute/ad/AdSentence.cpp) | 22 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_sentence.h (renamed from engines/wintermute/ad/AdSentence.h) | 4 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_sprite_set.cpp (renamed from engines/wintermute/ad/AdSpriteSet.cpp) | 10 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_sprite_set.h (renamed from engines/wintermute/ad/AdSpriteSet.h) | 4 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_talk_def.cpp (renamed from engines/wintermute/ad/AdTalkDef.cpp) | 16 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_talk_def.h (renamed from engines/wintermute/ad/AdTalkDef.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_talk_holder.cpp (renamed from engines/wintermute/ad/AdTalkHolder.cpp) | 14 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_talk_holder.h (renamed from engines/wintermute/ad/AdTalkHolder.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_talk_node.cpp (renamed from engines/wintermute/ad/AdTalkNode.cpp) | 12 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_talk_node.h (renamed from engines/wintermute/ad/AdTalkNode.h) | 2 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_types.h (renamed from engines/wintermute/ad/AdTypes.h) | 0 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_waypoint_group.cpp (renamed from engines/wintermute/ad/AdWaypointGroup.cpp) | 14 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_waypoint_group.h (renamed from engines/wintermute/ad/AdWaypointGroup.h) | 2 |
53 files changed, 284 insertions, 284 deletions
diff --git a/engines/wintermute/ad/AdActor.cpp b/engines/wintermute/ad/ad_actor.cpp index 050a419e53..36f1aa8286 100644 --- a/engines/wintermute/ad/AdActor.cpp +++ b/engines/wintermute/ad/ad_actor.cpp @@ -29,23 +29,23 @@ #include "engines/wintermute/dcgf.h"
#include "engines/wintermute/dctypes.h"
#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/BObject.h"
-#include "engines/wintermute/ad/AdActor.h"
-#include "engines/wintermute/ad/AdGame.h"
-#include "engines/wintermute/ad/AdScene.h"
-#include "engines/wintermute/ad/AdEntity.h"
-#include "engines/wintermute/ad/AdSpriteSet.h"
-#include "engines/wintermute/ad/AdWaypointGroup.h"
-#include "engines/wintermute/ad/AdPath.h"
-#include "engines/wintermute/ad/AdSentence.h"
-#include "engines/wintermute/base/BObject.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BSound.h"
-#include "engines/wintermute/base/BRegion.h"
-#include "engines/wintermute/base/BFileManager.h"
-#include "engines/wintermute/base/scriptables/ScScript.h"
-#include "engines/wintermute/base/scriptables/ScValue.h"
-#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/ad/ad_actor.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/ad/ad_path.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/wintermute.h"
diff --git a/engines/wintermute/ad/AdActor.h b/engines/wintermute/ad/ad_actor.h index 1be8b8131d..ca79f638d9 100644 --- a/engines/wintermute/ad/AdActor.h +++ b/engines/wintermute/ad/ad_actor.h @@ -31,9 +31,9 @@ #include "engines/wintermute/dctypes.h" // Added by ClassView
-#include "engines/wintermute/ad/AdTypes.h" // Added by ClassView
-#include "engines/wintermute/ad/AdTalkHolder.h"
-#include "engines/wintermute/base/BPoint.h" // Added by ClassView
+#include "engines/wintermute/ad/ad_types.h" // Added by ClassView
+#include "engines/wintermute/ad/ad_talk_holder.h"
+#include "engines/wintermute/base/base_point.h" // Added by ClassView
#include "engines/wintermute/persistent.h"
#include "common/str.h"
diff --git a/engines/wintermute/ad/AdEntity.cpp b/engines/wintermute/ad/ad_entity.cpp index 49c723f66a..5f32017264 100644 --- a/engines/wintermute/ad/AdEntity.cpp +++ b/engines/wintermute/ad/ad_entity.cpp @@ -29,28 +29,28 @@ #include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdEntity.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/BActiveRect.h"
-#include "engines/wintermute/base/BSurfaceStorage.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/ad/AdGame.h"
-#include "engines/wintermute/ad/AdScene.h"
-#include "engines/wintermute/base/BSound.h"
-#include "engines/wintermute/ad/AdWaypointGroup.h"
-#include "engines/wintermute/base/font/BFontStorage.h"
-#include "engines/wintermute/base/font/BFont.h"
-#include "engines/wintermute/ad/AdSentence.h"
-#include "engines/wintermute/base/BRegion.h"
-#include "engines/wintermute/base/BSprite.h"
-#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_active_rect.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/utils/utils.h"
-#include "engines/wintermute/base/scriptables/ScValue.h"
-#include "engines/wintermute/base/scriptables/ScScript.h"
-#include "engines/wintermute/base/scriptables/ScStack.h"
-#include "engines/wintermute/video/VidTheoraPlayer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/video/video_theora_player.h"
#include "common/str.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdEntity.h b/engines/wintermute/ad/ad_entity.h index a260ca3329..8b67d27c1f 100644 --- a/engines/wintermute/ad/AdEntity.h +++ b/engines/wintermute/ad/ad_entity.h @@ -29,7 +29,7 @@ #ifndef WINTERMUTE_ADENTITY_H
#define WINTERMUTE_ADENTITY_H
-#include "engines/wintermute/ad/AdTalkHolder.h"
+#include "engines/wintermute/ad/ad_talk_holder.h"
namespace WinterMute {
class CVidTheoraPlayer;
diff --git a/engines/wintermute/ad/AdGame.cpp b/engines/wintermute/ad/ad_game.cpp index 87e3fe14d9..69cda25f29 100644 --- a/engines/wintermute/ad/AdGame.cpp +++ b/engines/wintermute/ad/ad_game.cpp @@ -27,38 +27,38 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdActor.h"
-#include "engines/wintermute/ad/AdGame.h"
-#include "engines/wintermute/ad/AdEntity.h"
-#include "engines/wintermute/ad/AdInventory.h"
-#include "engines/wintermute/ad/AdInventoryBox.h"
-#include "engines/wintermute/ad/AdItem.h"
-#include "engines/wintermute/ad/AdResponse.h"
-#include "engines/wintermute/ad/AdResponseBox.h"
-#include "engines/wintermute/ad/AdResponseContext.h"
-#include "engines/wintermute/ad/AdScene.h"
-#include "engines/wintermute/ad/AdSceneState.h"
-#include "engines/wintermute/ad/AdSentence.h"
-#include "engines/wintermute/base/BFileManager.h"
-#include "engines/wintermute/base/font/BFont.h"
-#include "engines/wintermute/base/BObject.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BSound.h"
-#include "engines/wintermute/base/BStringTable.h"
-#include "engines/wintermute/base/BSurfaceStorage.h"
-#include "engines/wintermute/base/BTransitionMgr.h"
-#include "engines/wintermute/base/BSprite.h"
-#include "engines/wintermute/base/BViewport.h"
-#include "engines/wintermute/base/particles/PartEmitter.h"
-#include "engines/wintermute/base/scriptables/ScEngine.h"
-#include "engines/wintermute/base/scriptables/ScScript.h"
-#include "engines/wintermute/base/scriptables/ScStack.h"
-#include "engines/wintermute/base/scriptables/ScValue.h"
-#include "engines/wintermute/ui/UIEntity.h"
-#include "engines/wintermute/ui/UIWindow.h"
+#include "engines/wintermute/ad/ad_actor.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_inventory_box.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/ad/ad_response.h"
+#include "engines/wintermute/ad/ad_response_box.h"
+#include "engines/wintermute/ad/ad_response_context.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_scene_state.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/base_transition_manager.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_viewport.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/ui/ui_entity.h"
+#include "engines/wintermute/ui/ui_window.h"
#include "engines/wintermute/utils/utils.h"
-#include "engines/wintermute/video/VidPlayer.h"
-#include "engines/wintermute/video/VidTheoraPlayer.h"
+#include "engines/wintermute/video/video_player.h"
+#include "engines/wintermute/video/video_theora_player.h"
#include "common/str.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdGame.h b/engines/wintermute/ad/ad_game.h index 4a89fa97d2..09b3e09df0 100644 --- a/engines/wintermute/ad/AdGame.h +++ b/engines/wintermute/ad/ad_game.h @@ -28,8 +28,8 @@ #ifndef WINTERMUTE_ADGAME_H
#define WINTERMUTE_ADGAME_H
-#include "engines/wintermute/ad/AdTypes.h"
-#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/ad/ad_types.h"
+#include "engines/wintermute/base/base_game.h"
namespace WinterMute {
class CAdItem;
diff --git a/engines/wintermute/ad/AdInventory.cpp b/engines/wintermute/ad/ad_inventory.cpp index f913108404..cfbc9e5029 100644 --- a/engines/wintermute/ad/AdInventory.cpp +++ b/engines/wintermute/ad/ad_inventory.cpp @@ -26,9 +26,9 @@ * Copyright (c) 2011 Jan Nedoma
*/
-#include "engines/wintermute/ad/AdInventory.h"
-#include "engines/wintermute/ad/AdGame.h"
-#include "engines/wintermute/ad/AdItem.h"
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_item.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
diff --git a/engines/wintermute/ad/AdInventory.h b/engines/wintermute/ad/ad_inventory.h index cec76c03a0..84d9308d5d 100644 --- a/engines/wintermute/ad/AdInventory.h +++ b/engines/wintermute/ad/ad_inventory.h @@ -29,7 +29,7 @@ #ifndef WINTERMUTE_ADINVENTORY_H
#define WINTERMUTE_ADINVENTORY_H
-#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/base/base_object.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdInventoryBox.cpp b/engines/wintermute/ad/ad_inventory_box.cpp index 9509bf9b10..abe8676376 100644 --- a/engines/wintermute/ad/AdInventoryBox.cpp +++ b/engines/wintermute/ad/ad_inventory_box.cpp @@ -26,17 +26,17 @@ * Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdGame.h"
-#include "engines/wintermute/ad/AdInventoryBox.h"
-#include "engines/wintermute/ad/AdInventory.h"
-#include "engines/wintermute/ad/AdItem.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BFileManager.h"
-#include "engines/wintermute/base/BViewport.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/ui/UIButton.h"
-#include "engines/wintermute/ui/UIWindow.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_inventory_box.h"
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_viewport.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/ui/ui_button.h"
+#include "engines/wintermute/ui/ui_window.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
#include "common/rect.h"
diff --git a/engines/wintermute/ad/AdInventoryBox.h b/engines/wintermute/ad/ad_inventory_box.h index cfd8d74021..09d3ef409e 100644 --- a/engines/wintermute/ad/AdInventoryBox.h +++ b/engines/wintermute/ad/ad_inventory_box.h @@ -29,7 +29,7 @@ #ifndef WINTERMUTE_ADINVENTORYBOX_H
#define WINTERMUTE_ADINVENTORYBOX_H
-#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/base/base_object.h"
#include "common/rect.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdItem.cpp b/engines/wintermute/ad/ad_item.cpp index 0e443d5c3e..9c49a86bcb 100644 --- a/engines/wintermute/ad/AdItem.cpp +++ b/engines/wintermute/ad/ad_item.cpp @@ -27,21 +27,21 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdItem.h"
-#include "engines/wintermute/ad/AdGame.h"
-#include "engines/wintermute/ad/AdSentence.h"
-#include "engines/wintermute/base/font/BFontStorage.h"
-#include "engines/wintermute/base/font/BFont.h"
-#include "engines/wintermute/base/BFileManager.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BSound.h"
-#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/scriptables/ScScript.h"
-#include "engines/wintermute/base/scriptables/ScStack.h"
-#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
#include "common/str.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdItem.h b/engines/wintermute/ad/ad_item.h index d45f9cc614..34b19a830f 100644 --- a/engines/wintermute/ad/AdItem.h +++ b/engines/wintermute/ad/ad_item.h @@ -30,7 +30,7 @@ #define WINTERMUTE_ADITEM_H
-#include "engines/wintermute/ad/AdTalkHolder.h"
+#include "engines/wintermute/ad/ad_talk_holder.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdLayer.cpp b/engines/wintermute/ad/ad_layer.cpp index 4549ba4af7..e23948ed87 100644 --- a/engines/wintermute/ad/AdLayer.cpp +++ b/engines/wintermute/ad/ad_layer.cpp @@ -27,15 +27,15 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/ad/AdLayer.h"
-#include "engines/wintermute/ad/AdSceneNode.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/scriptables/ScValue.h"
-#include "engines/wintermute/base/scriptables/ScScript.h"
-#include "engines/wintermute/base/scriptables/ScStack.h"
-#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/ad/ad_layer.h"
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
diff --git a/engines/wintermute/ad/AdLayer.h b/engines/wintermute/ad/ad_layer.h index 0ccdb13ae7..0ccdb13ae7 100644 --- a/engines/wintermute/ad/AdLayer.h +++ b/engines/wintermute/ad/ad_layer.h diff --git a/engines/wintermute/ad/AdNodeState.cpp b/engines/wintermute/ad/ad_node_state.cpp index fd72a356c5..06f9c4cf95 100644 --- a/engines/wintermute/ad/AdNodeState.cpp +++ b/engines/wintermute/ad/ad_node_state.cpp @@ -27,11 +27,11 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/ad/AdNodeState.h"
-#include "engines/wintermute/ad/AdEntity.h"
-#include "engines/wintermute/base/BStringTable.h"
-#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/ad/ad_node_state.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
diff --git a/engines/wintermute/ad/AdNodeState.h b/engines/wintermute/ad/ad_node_state.h index 186f2ebbb2..186f2ebbb2 100644 --- a/engines/wintermute/ad/AdNodeState.h +++ b/engines/wintermute/ad/ad_node_state.h diff --git a/engines/wintermute/ad/AdObject.cpp b/engines/wintermute/ad/ad_object.cpp index c74c8cf6b3..46f2e590fd 100644 --- a/engines/wintermute/ad/AdObject.cpp +++ b/engines/wintermute/ad/ad_object.cpp @@ -27,28 +27,28 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdGame.h"
-#include "engines/wintermute/ad/AdItem.h"
-#include "engines/wintermute/ad/AdObject.h"
-#include "engines/wintermute/ad/AdInventory.h"
-#include "engines/wintermute/ad/AdLayer.h"
-#include "engines/wintermute/ad/AdScene.h"
-#include "engines/wintermute/ad/AdSceneNode.h"
-#include "engines/wintermute/ad/AdSentence.h"
-#include "engines/wintermute/ad/AdWaypointGroup.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BFrame.h"
-#include "engines/wintermute/base/BSound.h"
-#include "engines/wintermute/base/BSurfaceStorage.h"
-#include "engines/wintermute/base/BSubFrame.h"
-#include "engines/wintermute/base/font/BFont.h"
-#include "engines/wintermute/base/font/BFontStorage.h"
-#include "engines/wintermute/base/BSprite.h"
-#include "engines/wintermute/base/BStringTable.h"
-#include "engines/wintermute/base/scriptables/ScEngine.h"
-#include "engines/wintermute/base/scriptables/ScScript.h"
-#include "engines/wintermute/base/scriptables/ScStack.h"
-#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/ad/ad_object.h"
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_layer.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_frame.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
#include "common/str.h"
#include "common/util.h"
diff --git a/engines/wintermute/ad/AdObject.h b/engines/wintermute/ad/ad_object.h index d662e84729..dd123092a3 100644 --- a/engines/wintermute/ad/AdObject.h +++ b/engines/wintermute/ad/ad_object.h @@ -29,8 +29,8 @@ #ifndef WINTERMUTE_ADOBJECT_H
#define WINTERMUTE_ADOBJECT_H
-#include "engines/wintermute/ad/AdTypes.h"
-#include "engines/wintermute/base/particles/PartEmitter.h"
+#include "engines/wintermute/ad/ad_types.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdPath.cpp b/engines/wintermute/ad/ad_path.cpp index d1b9d87063..780912ce08 100644 --- a/engines/wintermute/ad/AdPath.cpp +++ b/engines/wintermute/ad/ad_path.cpp @@ -27,8 +27,8 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdPath.h"
-#include "engines/wintermute/base/BPoint.h"
+#include "engines/wintermute/ad/ad_path.h"
+#include "engines/wintermute/base/base_point.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdPath.h b/engines/wintermute/ad/ad_path.h index fdc2980042..f27362bfd9 100644 --- a/engines/wintermute/ad/AdPath.h +++ b/engines/wintermute/ad/ad_path.h @@ -31,7 +31,7 @@ #include "engines/wintermute/persistent.h"
#include "engines/wintermute/coll_templ.h"
-#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/base/base.h"
namespace WinterMute {
class CBPoint;
diff --git a/engines/wintermute/ad/AdPathPoint.cpp b/engines/wintermute/ad/ad_path_point.cpp index 184ad8559a..d4b910a30f 100644 --- a/engines/wintermute/ad/AdPathPoint.cpp +++ b/engines/wintermute/ad/ad_path_point.cpp @@ -26,8 +26,8 @@ * Copyright (c) 2011 Jan Nedoma
*/
-#include "engines/wintermute/ad/AdPathPoint.h"
-#include "engines/wintermute/base/BPersistMgr.h"
+#include "engines/wintermute/ad/ad_path_point.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdPathPoint.h b/engines/wintermute/ad/ad_path_point.h index f58df765b1..2a58237bb9 100644 --- a/engines/wintermute/ad/AdPathPoint.h +++ b/engines/wintermute/ad/ad_path_point.h @@ -30,7 +30,7 @@ #define WINTERMUTE_ADPATHPOINT_H
#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/BPoint.h"
+#include "engines/wintermute/base/base_point.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdRegion.cpp b/engines/wintermute/ad/ad_region.cpp index a1864de1ac..ae65be5013 100644 --- a/engines/wintermute/ad/AdRegion.cpp +++ b/engines/wintermute/ad/ad_region.cpp @@ -27,13 +27,13 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdRegion.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/scriptables/ScValue.h"
-#include "engines/wintermute/base/scriptables/ScScript.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/ad/ad_region.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdRegion.h b/engines/wintermute/ad/ad_region.h index c91feb4012..62c5fd6ba3 100644 --- a/engines/wintermute/ad/AdRegion.h +++ b/engines/wintermute/ad/ad_region.h @@ -29,7 +29,7 @@ #ifndef WINTERMUTE_ADREGION_H
#define WINTERMUTE_ADREGION_H
-#include "engines/wintermute/base/BRegion.h"
+#include "engines/wintermute/base/base_region.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdResponse.cpp b/engines/wintermute/ad/ad_response.cpp index 20617f9573..b653fbd36a 100644 --- a/engines/wintermute/ad/AdResponse.cpp +++ b/engines/wintermute/ad/ad_response.cpp @@ -27,10 +27,10 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdResponse.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/font/BFontStorage.h"
-#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/ad/ad_response.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/utils/utils.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdResponse.h b/engines/wintermute/ad/ad_response.h index 646d781b89..da450b2229 100644 --- a/engines/wintermute/ad/AdResponse.h +++ b/engines/wintermute/ad/ad_response.h @@ -30,8 +30,8 @@ #define WINTERMUTE_ADRESPONSE_H
-#include "engines/wintermute/base/BObject.h"
-#include "engines/wintermute/ad/AdTypes.h"
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/ad/ad_types.h"
namespace WinterMute {
class CBFont;
diff --git a/engines/wintermute/ad/AdResponseBox.cpp b/engines/wintermute/ad/ad_response_box.cpp index 829d58f2ee..2499c9a732 100644 --- a/engines/wintermute/ad/AdResponseBox.cpp +++ b/engines/wintermute/ad/ad_response_box.cpp @@ -27,20 +27,20 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdGame.h"
-#include "engines/wintermute/ad/AdResponseBox.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BSurfaceStorage.h"
-#include "engines/wintermute/ui/UIButton.h"
-#include "engines/wintermute/ui/UIWindow.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/font/BFontStorage.h"
-#include "engines/wintermute/base/font/BFont.h"
-#include "engines/wintermute/ad/AdResponse.h"
-#include "engines/wintermute/base/scriptables/ScScript.h"
-#include "engines/wintermute/base/scriptables/ScStack.h"
-#include "engines/wintermute/base/BSprite.h"
-#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_response_box.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/ui/ui_button.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/ad/ad_response.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
diff --git a/engines/wintermute/ad/AdResponseBox.h b/engines/wintermute/ad/ad_response_box.h index 93b677bd4a..7c611ef2d6 100644 --- a/engines/wintermute/ad/AdResponseBox.h +++ b/engines/wintermute/ad/ad_response_box.h @@ -30,7 +30,7 @@ #define WINTERMUTE_ADRESPONSEBOX_H
-#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/base/base_object.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdResponseContext.cpp b/engines/wintermute/ad/ad_response_context.cpp index 8573e58b95..02b819d6de 100644 --- a/engines/wintermute/ad/AdResponseContext.cpp +++ b/engines/wintermute/ad/ad_response_context.cpp @@ -27,8 +27,8 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdResponseContext.h"
-#include "engines/wintermute/base/BPersistMgr.h"
+#include "engines/wintermute/ad/ad_response_context.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdResponseContext.h b/engines/wintermute/ad/ad_response_context.h index 74506405de..79eaa27640 100644 --- a/engines/wintermute/ad/AdResponseContext.h +++ b/engines/wintermute/ad/ad_response_context.h @@ -30,7 +30,7 @@ #define WINTERMUTE_ADRESPONSECONTEXT_H
#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/base/base.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdRotLevel.cpp b/engines/wintermute/ad/ad_rot_level.cpp index 671d003f35..0ffbaf6919 100644 --- a/engines/wintermute/ad/AdRotLevel.cpp +++ b/engines/wintermute/ad/ad_rot_level.cpp @@ -27,12 +27,12 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdRotLevel.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BSprite.h"
-#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/ad/ad_rot_level.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdRotLevel.h b/engines/wintermute/ad/ad_rot_level.h index 9e536a8d8f..2bd9519d65 100644 --- a/engines/wintermute/ad/AdRotLevel.h +++ b/engines/wintermute/ad/ad_rot_level.h @@ -29,7 +29,7 @@ #ifndef WINTERMUTE_ADROTLEVEL_H
#define WINTERMUTE_ADROTLEVEL_H
-#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/base/base_object.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdScaleLevel.cpp b/engines/wintermute/ad/ad_scale_level.cpp index 1ac2f7ba6c..220d3c4b39 100644 --- a/engines/wintermute/ad/AdScaleLevel.cpp +++ b/engines/wintermute/ad/ad_scale_level.cpp @@ -27,11 +27,11 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdScaleLevel.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/ad/ad_scale_level.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdScaleLevel.h b/engines/wintermute/ad/ad_scale_level.h index c360ec4eff..4a81c00dda 100644 --- a/engines/wintermute/ad/AdScaleLevel.h +++ b/engines/wintermute/ad/ad_scale_level.h @@ -30,7 +30,7 @@ #define WINTERMUTE_ADSCALELEVEL_H
-#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/base/base_object.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdScene.cpp b/engines/wintermute/ad/ad_scene.cpp index b284543a08..11030d6996 100644 --- a/engines/wintermute/ad/AdScene.cpp +++ b/engines/wintermute/ad/ad_scene.cpp @@ -26,37 +26,37 @@ * Copyright (c) 2011 Jan Nedoma
*/
-#include "engines/wintermute/ad/AdScene.h"
-#include "engines/wintermute/ad/AdActor.h"
-#include "engines/wintermute/ad/AdEntity.h"
-#include "engines/wintermute/ad/AdGame.h"
-#include "engines/wintermute/ad/AdLayer.h"
-#include "engines/wintermute/ad/AdNodeState.h"
-#include "engines/wintermute/ad/AdObject.h"
-#include "engines/wintermute/ad/AdPath.h"
-#include "engines/wintermute/ad/AdPathPoint.h"
-#include "engines/wintermute/ad/AdRotLevel.h"
-#include "engines/wintermute/ad/AdScaleLevel.h"
-#include "engines/wintermute/ad/AdSceneNode.h"
-#include "engines/wintermute/ad/AdSceneState.h"
-#include "engines/wintermute/ad/AdSentence.h"
-#include "engines/wintermute/ad/AdWaypointGroup.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/BFileManager.h"
-#include "engines/wintermute/base/font/BFont.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BObject.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BPoint.h"
-#include "engines/wintermute/base/BRegion.h"
-#include "engines/wintermute/base/BScriptable.h"
-#include "engines/wintermute/base/BSprite.h"
-#include "engines/wintermute/base/BViewport.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_actor.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_layer.h"
+#include "engines/wintermute/ad/ad_node_state.h"
+#include "engines/wintermute/ad/ad_object.h"
+#include "engines/wintermute/ad/ad_path.h"
+#include "engines/wintermute/ad/ad_path_point.h"
+#include "engines/wintermute/ad/ad_rot_level.h"
+#include "engines/wintermute/ad/ad_scale_level.h"
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/ad/ad_scene_state.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_point.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_scriptable.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_viewport.h"
#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/scriptables/ScStack.h"
-#include "engines/wintermute/base/scriptables/ScValue.h"
-#include "engines/wintermute/base/scriptables/ScScript.h"
-#include "engines/wintermute/ui/UIWindow.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/ui/ui_window.h"
#include "engines/wintermute/utils/utils.h"
#include <limits.h>
diff --git a/engines/wintermute/ad/AdScene.h b/engines/wintermute/ad/ad_scene.h index f77c64aa9b..ab62a4a7fc 100644 --- a/engines/wintermute/ad/AdScene.h +++ b/engines/wintermute/ad/ad_scene.h @@ -29,7 +29,7 @@ #ifndef WINTERMUTE_ADSCENE_H
#define WINTERMUTE_ADSCENE_H
-#include "engines/wintermute/base/BFader.h"
+#include "engines/wintermute/base/base_fader.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdSceneNode.cpp b/engines/wintermute/ad/ad_scene_node.cpp index 5f518e5442..da7082105f 100644 --- a/engines/wintermute/ad/AdSceneNode.cpp +++ b/engines/wintermute/ad/ad_scene_node.cpp @@ -27,8 +27,8 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdSceneNode.h"
-#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/base/base_game.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdSceneNode.h b/engines/wintermute/ad/ad_scene_node.h index d081959934..1c25f91a2d 100644 --- a/engines/wintermute/ad/AdSceneNode.h +++ b/engines/wintermute/ad/ad_scene_node.h @@ -30,9 +30,9 @@ #define WINTERMUTE_ADSCENENODE_H
-#include "engines/wintermute/ad/AdTypes.h" // Added by ClassView
-#include "engines/wintermute/ad/AdRegion.h" // Added by ClassView
-#include "engines/wintermute/ad/AdEntity.h"
+#include "engines/wintermute/ad/ad_types.h" // Added by ClassView
+#include "engines/wintermute/ad/ad_region.h" // Added by ClassView
+#include "engines/wintermute/ad/ad_entity.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdSceneState.cpp b/engines/wintermute/ad/ad_scene_state.cpp index 5dfb8c537e..2ac36054a5 100644 --- a/engines/wintermute/ad/AdSceneState.cpp +++ b/engines/wintermute/ad/ad_scene_state.cpp @@ -28,8 +28,8 @@ #include "engines/wintermute/dcgf.h"
#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/ad/AdSceneState.h"
-#include "engines/wintermute/ad/AdNodeState.h"
+#include "engines/wintermute/ad/ad_scene_state.h"
+#include "engines/wintermute/ad/ad_node_state.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
diff --git a/engines/wintermute/ad/AdSceneState.h b/engines/wintermute/ad/ad_scene_state.h index 82207f383c..6df20e0578 100644 --- a/engines/wintermute/ad/AdSceneState.h +++ b/engines/wintermute/ad/ad_scene_state.h @@ -30,7 +30,7 @@ #define WINTERMUTE_ADSCENESTATE_H
#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/base/base.h"
#include "engines/wintermute/coll_templ.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdSentence.cpp b/engines/wintermute/ad/ad_sentence.cpp index 98926caac6..2607993aa0 100644 --- a/engines/wintermute/ad/AdSentence.cpp +++ b/engines/wintermute/ad/ad_sentence.cpp @@ -27,17 +27,17 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdSentence.h"
-#include "engines/wintermute/ad/AdTalkDef.h"
-#include "engines/wintermute/ad/AdTalkNode.h"
-#include "engines/wintermute/ad/AdGame.h"
-#include "engines/wintermute/utils/PathUtil.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BSound.h"
-#include "engines/wintermute/ad/AdScene.h"
-#include "engines/wintermute/base/font/BFont.h"
-#include "engines/wintermute/base/BSprite.h"
-#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/ad/ad_talk_def.h"
+#include "engines/wintermute/ad/ad_talk_node.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/utils/path_util.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdSentence.h b/engines/wintermute/ad/ad_sentence.h index 954568878e..40f99ea830 100644 --- a/engines/wintermute/ad/AdSentence.h +++ b/engines/wintermute/ad/ad_sentence.h @@ -30,9 +30,9 @@ #define WINTERMUTE_ADSENTENCE_H
-#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/base/base.h"
#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/math/Rect32.h"
+#include "engines/wintermute/math/rect32.h"
#include "engines/wintermute/dctypes.h" // Added by ClassView
#include "common/rect.h"
diff --git a/engines/wintermute/ad/AdSpriteSet.cpp b/engines/wintermute/ad/ad_sprite_set.cpp index 127d42d02b..f0925c6913 100644 --- a/engines/wintermute/ad/AdSpriteSet.cpp +++ b/engines/wintermute/ad/ad_sprite_set.cpp @@ -27,11 +27,11 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdSpriteSet.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdSpriteSet.h b/engines/wintermute/ad/ad_sprite_set.h index ba5c6fb75b..993832cfa3 100644 --- a/engines/wintermute/ad/AdSpriteSet.h +++ b/engines/wintermute/ad/ad_sprite_set.h @@ -30,8 +30,8 @@ #define WINTERMUTE_ADSPRITESET_H
-#include "engines/wintermute/base/BObject.h"
-#include "engines/wintermute/base/BSprite.h" // Added by ClassView
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/base_sprite.h" // Added by ClassView
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdTalkDef.cpp b/engines/wintermute/ad/ad_talk_def.cpp index b598226413..0cd62df603 100644 --- a/engines/wintermute/ad/AdTalkDef.cpp +++ b/engines/wintermute/ad/ad_talk_def.cpp @@ -27,14 +27,14 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdTalkDef.h"
-#include "engines/wintermute/ad/AdTalkNode.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/BSprite.h"
-#include "engines/wintermute/ad/AdSpriteSet.h"
-#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/ad/ad_talk_def.h"
+#include "engines/wintermute/ad/ad_talk_node.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/utils/utils.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdTalkDef.h b/engines/wintermute/ad/ad_talk_def.h index 81d6475013..0811f5b8f5 100644 --- a/engines/wintermute/ad/AdTalkDef.h +++ b/engines/wintermute/ad/ad_talk_def.h @@ -30,7 +30,7 @@ #define WINTERMUTE_ADTALKDEF_H
#include "engines/wintermute/coll_templ.h"
-#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/base/base_object.h"
namespace WinterMute {
class CAdTalkNode;
diff --git a/engines/wintermute/ad/AdTalkHolder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp index e1a91792ce..28e62798c2 100644 --- a/engines/wintermute/ad/AdTalkHolder.cpp +++ b/engines/wintermute/ad/ad_talk_holder.cpp @@ -27,13 +27,13 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdTalkHolder.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/scriptables/ScValue.h"
-#include "engines/wintermute/base/scriptables/ScScript.h"
-#include "engines/wintermute/base/scriptables/ScStack.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/ad/ad_talk_holder.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/wintermute.h"
#include "common/str.h"
diff --git a/engines/wintermute/ad/AdTalkHolder.h b/engines/wintermute/ad/ad_talk_holder.h index 9e6c3bbd63..50c2f3504b 100644 --- a/engines/wintermute/ad/AdTalkHolder.h +++ b/engines/wintermute/ad/ad_talk_holder.h @@ -29,7 +29,7 @@ #ifndef WINTERMUTE_ADTALKHOLDER_H
#define WINTERMUTE_ADTALKHOLDER_H
-#include "engines/wintermute/ad/AdObject.h"
+#include "engines/wintermute/ad/ad_object.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdTalkNode.cpp b/engines/wintermute/ad/ad_talk_node.cpp index da2195be33..3b82d731c9 100644 --- a/engines/wintermute/ad/AdTalkNode.cpp +++ b/engines/wintermute/ad/ad_talk_node.cpp @@ -27,12 +27,12 @@ */
#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/ad/AdTalkNode.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BSprite.h"
-#include "engines/wintermute/ad/AdSpriteSet.h"
+#include "engines/wintermute/ad/ad_talk_node.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
#include "engines/wintermute/utils/utils.h"
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdTalkNode.h b/engines/wintermute/ad/ad_talk_node.h index 11bbb353c1..55adf88e83 100644 --- a/engines/wintermute/ad/AdTalkNode.h +++ b/engines/wintermute/ad/ad_talk_node.h @@ -30,7 +30,7 @@ #define WINTERMUTE_ADTALKNODE_H
#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/base/base.h"
namespace WinterMute {
class CAdSpriteSet;
diff --git a/engines/wintermute/ad/AdTypes.h b/engines/wintermute/ad/ad_types.h index b88d6fe259..b88d6fe259 100644 --- a/engines/wintermute/ad/AdTypes.h +++ b/engines/wintermute/ad/ad_types.h diff --git a/engines/wintermute/ad/AdWaypointGroup.cpp b/engines/wintermute/ad/ad_waypoint_group.cpp index 3080b34c09..4a902266ac 100644 --- a/engines/wintermute/ad/AdWaypointGroup.cpp +++ b/engines/wintermute/ad/ad_waypoint_group.cpp @@ -26,13 +26,13 @@ * Copyright (c) 2011 Jan Nedoma
*/
-#include "engines/wintermute/ad/AdWaypointGroup.h"
-#include "engines/wintermute/base/BParser.h"
-#include "engines/wintermute/base/BDynBuffer.h"
-#include "engines/wintermute/base/scriptables/ScValue.h"
-#include "engines/wintermute/base/BGame.h"
-#include "engines/wintermute/base/BRegion.h"
-#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/base/base_file_manager.h"
#include <limits.h>
namespace WinterMute {
diff --git a/engines/wintermute/ad/AdWaypointGroup.h b/engines/wintermute/ad/ad_waypoint_group.h index f7c9e4c361..2cece9e88b 100644 --- a/engines/wintermute/ad/AdWaypointGroup.h +++ b/engines/wintermute/ad/ad_waypoint_group.h @@ -29,7 +29,7 @@ #ifndef WINTERMUTE_ADWAYPOINTGROUP_H
#define WINTERMUTE_ADWAYPOINTGROUP_H
-#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/base/base_object.h"
namespace WinterMute {
class CBPoint;
|