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authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/ad/ad_scene_node.h
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
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WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/ad/ad_scene_node.h')
-rw-r--r--engines/wintermute/ad/ad_scene_node.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/ad/ad_scene_node.h b/engines/wintermute/ad/ad_scene_node.h
index 1c25f91a2d..b56c351bc8 100644
--- a/engines/wintermute/ad/ad_scene_node.h
+++ b/engines/wintermute/ad/ad_scene_node.h
@@ -36,16 +36,16 @@
namespace WinterMute {
-class CAdSceneNode : public CBObject {
+class AdSceneNode : public BaseObject {
public:
- DECLARE_PERSISTENT(CAdSceneNode, CBObject)
- bool setRegion(CAdRegion *region);
- bool setEntity(CAdEntity *entity);
- CAdEntity *_entity;
- CAdRegion *_region;
+ DECLARE_PERSISTENT(AdSceneNode, BaseObject)
+ bool setRegion(AdRegion *region);
+ bool setEntity(AdEntity *entity);
+ AdEntity *_entity;
+ AdRegion *_region;
TObjectType _type;
- CAdSceneNode(CBGame *inGame);
- virtual ~CAdSceneNode();
+ AdSceneNode(BaseGame *inGame);
+ virtual ~AdSceneNode();
};