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authorEinar Johan Trøan Sømåen2013-01-26 18:06:42 +0100
committerEinar Johan Trøan Sømåen2013-01-26 18:07:07 +0100
commit980dc4a456f55a8b6526d2bc6f7694a0b2d666b3 (patch)
treebef13619df90984b731795e72721da7d39089041 /engines/wintermute/ad/ad_sprite_set.cpp
parent6ae97cdfbe88fa34363aabc46847b0c9a32eefe5 (diff)
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WINTERMUTE: Replace all NULLs with nullptr.
Diffstat (limited to 'engines/wintermute/ad/ad_sprite_set.cpp')
-rw-r--r--engines/wintermute/ad/ad_sprite_set.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp
index 345b483a8f..ffa7bb2530 100644
--- a/engines/wintermute/ad/ad_sprite_set.cpp
+++ b/engines/wintermute/ad/ad_sprite_set.cpp
@@ -42,7 +42,7 @@ AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGam
_owner = owner;
for (int i = 0; i < NUM_DIRECTIONS; i++) {
- _sprites[i] = NULL;
+ _sprites[i] = nullptr;
}
}
@@ -51,17 +51,17 @@ AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGam
AdSpriteSet::~AdSpriteSet() {
for (int i = 0; i < NUM_DIRECTIONS; i++) {
delete _sprites[i];
- _sprites[i] = NULL;
+ _sprites[i] = nullptr;
}
- _owner = NULL;
+ _owner = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -121,7 +121,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
buffer = params;
}
- BaseSprite *spr = NULL;
+ BaseSprite *spr = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
@@ -136,7 +136,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_LEFT:
delete _sprites[DI_LEFT];
- _sprites[DI_LEFT] = NULL;
+ _sprites[DI_LEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -147,7 +147,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_RIGHT:
delete _sprites[DI_RIGHT];
- _sprites[DI_RIGHT] = NULL;
+ _sprites[DI_RIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -158,7 +158,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_UP:
delete _sprites[DI_UP];
- _sprites[DI_UP] = NULL;
+ _sprites[DI_UP] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -169,7 +169,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_DOWN:
delete _sprites[DI_DOWN];
- _sprites[DI_DOWN] = NULL;
+ _sprites[DI_DOWN] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -180,7 +180,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_UP_LEFT:
delete _sprites[DI_UPLEFT];
- _sprites[DI_UPLEFT] = NULL;
+ _sprites[DI_UPLEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -191,7 +191,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_UP_RIGHT:
delete _sprites[DI_UPRIGHT];
- _sprites[DI_UPRIGHT] = NULL;
+ _sprites[DI_UPRIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -202,7 +202,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_DOWN_LEFT:
delete _sprites[DI_DOWNLEFT];
- _sprites[DI_DOWNLEFT] = NULL;
+ _sprites[DI_DOWNLEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -213,7 +213,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_DOWN_RIGHT:
delete _sprites[DI_DOWNRIGHT];
- _sprites[DI_DOWNRIGHT] = NULL;
+ _sprites[DI_DOWNRIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -268,12 +268,12 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
dir = NUM_DIRECTIONS - 1;
}
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
// find nearest set sprite
int numSteps = 0;
for (int i = dir; i >= 0; i--) {
- if (_sprites[i] != NULL) {
+ if (_sprites[i] != nullptr) {
ret = _sprites[i];
numSteps = dir - i;
break;
@@ -281,8 +281,8 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
}
for (int i = dir; i < NUM_DIRECTIONS; i++) {
- if (_sprites[i] != NULL) {
- if (ret == NULL || numSteps > i - dir) {
+ if (_sprites[i] != nullptr) {
+ if (ret == nullptr || numSteps > i - dir) {
return _sprites[i];
} else {
return ret;