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-rw-r--r--engines/wintermute/ad/ad_actor.cpp116
-rw-r--r--engines/wintermute/ad/ad_actor.h2
-rw-r--r--engines/wintermute/ad/ad_entity.cpp64
-rw-r--r--engines/wintermute/ad/ad_game.cpp156
-rw-r--r--engines/wintermute/ad/ad_inventory.cpp12
-rw-r--r--engines/wintermute/ad/ad_inventory.h2
-rw-r--r--engines/wintermute/ad/ad_inventory_box.cpp12
-rw-r--r--engines/wintermute/ad/ad_item.cpp38
-rw-r--r--engines/wintermute/ad/ad_layer.cpp16
-rw-r--r--engines/wintermute/ad/ad_node_state.cpp24
-rw-r--r--engines/wintermute/ad/ad_object.cpp90
-rw-r--r--engines/wintermute/ad/ad_object.h2
-rw-r--r--engines/wintermute/ad/ad_path.cpp6
-rw-r--r--engines/wintermute/ad/ad_path_point.cpp6
-rw-r--r--engines/wintermute/ad/ad_region.cpp2
-rw-r--r--engines/wintermute/ad/ad_response.cpp24
-rw-r--r--engines/wintermute/ad/ad_response_box.cpp54
-rw-r--r--engines/wintermute/ad/ad_response_context.cpp6
-rw-r--r--engines/wintermute/ad/ad_rot_level.cpp2
-rw-r--r--engines/wintermute/ad/ad_scale_level.cpp2
-rw-r--r--engines/wintermute/ad/ad_scene.cpp112
-rw-r--r--engines/wintermute/ad/ad_scene.h20
-rw-r--r--engines/wintermute/ad/ad_scene_node.cpp8
-rw-r--r--engines/wintermute/ad/ad_scene_state.cpp6
-rw-r--r--engines/wintermute/ad/ad_sentence.cpp56
-rw-r--r--engines/wintermute/ad/ad_sprite_set.cpp34
-rw-r--r--engines/wintermute/ad/ad_sprite_set.h2
-rw-r--r--engines/wintermute/ad/ad_talk_def.cpp32
-rw-r--r--engines/wintermute/ad/ad_talk_holder.cpp20
-rw-r--r--engines/wintermute/ad/ad_talk_node.cpp32
-rw-r--r--engines/wintermute/ad/ad_waypoint_group.cpp2
-rw-r--r--engines/wintermute/base/base.cpp20
-rw-r--r--engines/wintermute/base/base.h2
-rw-r--r--engines/wintermute/base/base_active_rect.cpp16
-rw-r--r--engines/wintermute/base/base_active_rect.h2
-rw-r--r--engines/wintermute/base/base_dynamic_buffer.cpp6
-rw-r--r--engines/wintermute/base/base_engine.cpp8
-rw-r--r--engines/wintermute/base/base_file_manager.cpp24
-rw-r--r--engines/wintermute/base/base_file_manager.h2
-rw-r--r--engines/wintermute/base/base_frame.cpp26
-rw-r--r--engines/wintermute/base/base_frame.h2
-rw-r--r--engines/wintermute/base/base_game.cpp230
-rw-r--r--engines/wintermute/base/base_game.h8
-rw-r--r--engines/wintermute/base/base_game_music.cpp12
-rw-r--r--engines/wintermute/base/base_named_object.cpp14
-rw-r--r--engines/wintermute/base/base_object.cpp50
-rw-r--r--engines/wintermute/base/base_parser.cpp8
-rw-r--r--engines/wintermute/base/base_parser.h2
-rw-r--r--engines/wintermute/base/base_persistence_manager.cpp42
-rw-r--r--engines/wintermute/base/base_region.cpp4
-rw-r--r--engines/wintermute/base/base_region.h2
-rw-r--r--engines/wintermute/base/base_save_thumb_helper.cpp18
-rw-r--r--engines/wintermute/base/base_script_holder.cpp34
-rw-r--r--engines/wintermute/base/base_scriptable.cpp12
-rw-r--r--engines/wintermute/base/base_sprite.cpp24
-rw-r--r--engines/wintermute/base/base_sprite.h8
-rw-r--r--engines/wintermute/base/base_string_table.cpp24
-rw-r--r--engines/wintermute/base/base_sub_frame.cpp24
-rw-r--r--engines/wintermute/base/base_sub_frame.h2
-rw-r--r--engines/wintermute/base/base_surface_storage.cpp4
-rw-r--r--engines/wintermute/base/base_viewport.cpp2
-rw-r--r--engines/wintermute/base/base_viewport.h2
-rw-r--r--engines/wintermute/base/file/base_disk_file.cpp10
-rw-r--r--engines/wintermute/base/file/base_file_entry.cpp6
-rw-r--r--engines/wintermute/base/file/base_package.cpp6
-rw-r--r--engines/wintermute/base/file/base_resources.cpp2
-rw-r--r--engines/wintermute/base/file/base_save_thumb_file.cpp4
-rw-r--r--engines/wintermute/base/font/base_font.cpp6
-rw-r--r--engines/wintermute/base/font/base_font_bitmap.cpp28
-rw-r--r--engines/wintermute/base/font/base_font_storage.cpp6
-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp48
-rw-r--r--engines/wintermute/base/font/base_font_truetype.h2
-rw-r--r--engines/wintermute/base/gfx/base_image.cpp12
-rw-r--r--engines/wintermute/base/gfx/base_renderer.cpp16
-rw-r--r--engines/wintermute/base/gfx/base_renderer.h8
-rw-r--r--engines/wintermute/base/gfx/base_surface.h2
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp10
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.h4
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp14
-rw-r--r--engines/wintermute/base/gfx/osystem/render_ticket.cpp2
-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp10
-rw-r--r--engines/wintermute/base/particles/part_particle.cpp10
-rw-r--r--engines/wintermute/base/saveload.cpp14
-rw-r--r--engines/wintermute/base/scriptables/script.cpp110
-rw-r--r--engines/wintermute/base/scriptables/script_engine.cpp34
-rw-r--r--engines/wintermute/base/scriptables/script_engine.h4
-rw-r--r--engines/wintermute/base/scriptables/script_ext_array.cpp2
-rw-r--r--engines/wintermute/base/scriptables/script_ext_file.cpp16
-rw-r--r--engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp8
-rw-r--r--engines/wintermute/base/scriptables/script_ext_string.cpp8
-rw-r--r--engines/wintermute/base/scriptables/script_stack.cpp6
-rw-r--r--engines/wintermute/base/scriptables/script_value.cpp64
-rw-r--r--engines/wintermute/base/sound/base_sound.cpp6
-rw-r--r--engines/wintermute/base/sound/base_sound_buffer.cpp14
-rw-r--r--engines/wintermute/base/sound/base_sound_manager.cpp8
-rw-r--r--engines/wintermute/graphics/transparent_surface.cpp8
-rw-r--r--engines/wintermute/graphics/transparent_surface.h2
-rw-r--r--engines/wintermute/platform_osystem.cpp10
-rw-r--r--engines/wintermute/system/sys_class.cpp4
-rw-r--r--engines/wintermute/system/sys_class_registry.cpp6
-rw-r--r--engines/wintermute/ui/ui_button.cpp66
-rw-r--r--engines/wintermute/ui/ui_button.h2
-rw-r--r--engines/wintermute/ui/ui_edit.cpp16
-rw-r--r--engines/wintermute/ui/ui_entity.cpp8
-rw-r--r--engines/wintermute/ui/ui_object.cpp26
-rw-r--r--engines/wintermute/ui/ui_object.h2
-rw-r--r--engines/wintermute/ui/ui_text.cpp10
-rw-r--r--engines/wintermute/ui/ui_text.h2
-rw-r--r--engines/wintermute/ui/ui_tiled_image.cpp8
-rw-r--r--engines/wintermute/ui/ui_tiled_image.h2
-rw-r--r--engines/wintermute/ui/ui_window.cpp48
-rw-r--r--engines/wintermute/utils/string_util.cpp2
-rw-r--r--engines/wintermute/utils/utils.cpp4
-rw-r--r--engines/wintermute/video/video_player.cpp2
-rw-r--r--engines/wintermute/video/video_player.h2
-rw-r--r--engines/wintermute/video/video_theora_player.cpp22
-rw-r--r--engines/wintermute/video/video_theora_player.h2
-rw-r--r--engines/wintermute/wintermute.cpp16
118 files changed, 1182 insertions, 1182 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index 74fb4a5ae2..1346a090f6 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -57,15 +57,15 @@ AdActor::AdActor(BaseGame *inGame) : AdTalkHolder(inGame) {
_type = OBJECT_ACTOR;
_dir = DI_LEFT;
- _walkSprite = NULL;
- _standSprite = NULL;
- _turnLeftSprite = NULL;
- _turnRightSprite = NULL;
+ _walkSprite = nullptr;
+ _standSprite = nullptr;
+ _turnLeftSprite = nullptr;
+ _turnRightSprite = nullptr;
_targetPoint = new BasePoint;
_afterWalkDir = DI_NONE;
- _animSprite2 = NULL;
+ _animSprite2 = nullptr;
setDefaultAnimNames();
}
@@ -84,19 +84,19 @@ bool AdActor::setDefaultAnimNames() {
AdActor::~AdActor() {
delete _path;
delete _targetPoint;
- _path = NULL;
- _targetPoint = NULL;
+ _path = nullptr;
+ _targetPoint = nullptr;
delete _walkSprite;
delete _standSprite;
delete _turnLeftSprite;
delete _turnRightSprite;
- _walkSprite = NULL;
- _standSprite = NULL;
- _turnLeftSprite = NULL;
- _turnRightSprite = NULL;
+ _walkSprite = nullptr;
+ _standSprite = nullptr;
+ _turnLeftSprite = nullptr;
+ _turnRightSprite = nullptr;
- _animSprite2 = NULL; // ref only
+ _animSprite2 = nullptr; // ref only
for (uint32 i = 0; i < _talkSprites.size(); i++) {
delete _talkSprites[i];
@@ -110,7 +110,7 @@ AdActor::~AdActor() {
for (uint32 i = 0; i < _anims.size(); i++) {
delete _anims[i];
- _anims[i] = NULL;
+ _anims[i] = nullptr;
}
_anims.clear();
@@ -120,7 +120,7 @@ AdActor::~AdActor() {
//////////////////////////////////////////////////////////////////////////
bool AdActor::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdActor::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -232,7 +232,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
}
AdGame *adGame = (AdGame *)_gameRef;
- AdSpriteSet *spr = NULL;
+ AdSpriteSet *spr = nullptr;
int ar = 0, ag = 0, ab = 0, alpha = 0;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -287,7 +287,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_WALK:
delete _walkSprite;
- _walkSprite = NULL;
+ _walkSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) {
cmd = PARSERR_GENERIC;
@@ -316,7 +316,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_STAND:
delete _standSprite;
- _standSprite = NULL;
+ _standSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) {
cmd = PARSERR_GENERIC;
@@ -327,7 +327,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TURN_LEFT:
delete _turnLeftSprite;
- _turnLeftSprite = NULL;
+ _turnLeftSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
cmd = PARSERR_GENERIC;
@@ -338,7 +338,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TURN_RIGHT:
delete _turnRightSprite;
- _turnRightSprite = NULL;
+ _turnRightSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
cmd = PARSERR_GENERIC;
@@ -356,7 +356,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -392,15 +392,15 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BLOCKED_REGION: {
delete _blockRegion;
delete _currentBlockRegion;
- _blockRegion = NULL;
- _currentBlockRegion = NULL;
+ _blockRegion = nullptr;
+ _currentBlockRegion = nullptr;
BaseRegion *rgn = new BaseRegion(_gameRef);
BaseRegion *crgn = new BaseRegion(_gameRef);
if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
delete _blockRegion;
delete _currentBlockRegion;
- _blockRegion = NULL;
- _currentBlockRegion = NULL;
+ _blockRegion = nullptr;
+ _currentBlockRegion = nullptr;
cmd = PARSERR_GENERIC;
} else {
_blockRegion = rgn;
@@ -413,15 +413,15 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_WAYPOINTS: {
delete _wptGroup;
delete _currentWptGroup;
- _wptGroup = NULL;
- _currentWptGroup = NULL;
+ _wptGroup = nullptr;
+ _currentWptGroup = nullptr;
AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
delete _wptGroup;
delete _currentWptGroup;
- _wptGroup = NULL;
- _currentWptGroup = NULL;
+ _wptGroup = nullptr;
+ _currentWptGroup = nullptr;
cmd = PARSERR_GENERIC;
} else {
_wptGroup = wpt;
@@ -502,7 +502,7 @@ void AdActor::turnTo(TDirection dir) {
_targetDir = dir;
_state = delta < 0 ? STATE_TURNING_LEFT : STATE_TURNING_RIGHT;
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
}
@@ -566,7 +566,7 @@ bool AdActor::display() {
_currentSprite->display(_posX,
_posY,
- reg ? _registerAlias : NULL,
+ reg ? _registerAlias : nullptr,
scaleX,
scaleY,
alpha,
@@ -589,26 +589,26 @@ bool AdActor::display() {
//////////////////////////////////////////////////////////////////////////
bool AdActor::update() {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
if (_state == STATE_READY) {
if (_animSprite) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
}
if (_animSprite2) {
- _animSprite2 = NULL;
+ _animSprite2 = nullptr;
}
}
// finished playing animation?
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->isFinished()) {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr && _animSprite->isFinished()) {
_state = _nextState;
_nextState = STATE_READY;
_currentSprite = _animSprite;
}
- if (_state == STATE_PLAYING_ANIM_SET && _animSprite2 != NULL && _animSprite2->isFinished()) {
+ if (_state == STATE_PLAYING_ANIM_SET && _animSprite2 != nullptr && _animSprite2->isFinished()) {
_state = _nextState;
_nextState = STATE_READY;
_currentSprite = _animSprite2;
@@ -649,7 +649,7 @@ bool AdActor::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_TURNING_LEFT:
- if (_tempSprite2 == NULL || _tempSprite2->isFinished()) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished()) {
if (_dir > 0) {
_dir = (TDirection)(_dir - 1);
} else {
@@ -657,7 +657,7 @@ bool AdActor::update() {
}
if (_dir == _targetDir) {
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = _nextState;
_nextState = STATE_READY;
} else {
@@ -686,7 +686,7 @@ bool AdActor::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_TURNING_RIGHT:
- if (_tempSprite2 == NULL || _tempSprite2->isFinished()) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished()) {
_dir = (TDirection)(_dir + 1);
if ((int)_dir >= (int)NUM_DIRECTIONS) {
@@ -694,7 +694,7 @@ bool AdActor::update() {
}
if (_dir == _targetDir) {
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = _nextState;
_nextState = STATE_READY;
} else {
@@ -753,10 +753,10 @@ bool AdActor::update() {
}
bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
- if (_tempSprite2 == NULL || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = _nextState;
_nextState = STATE_READY;
} else {
@@ -821,7 +821,7 @@ bool AdActor::update() {
void AdActor::followPath() {
// skip current position
_path->getFirst();
- while (_path->getCurrent() != NULL) {
+ while (_path->getCurrent() != nullptr) {
if (_path->getCurrent()->x != _posX || _path->getCurrent()->y != _posY) {
break;
}
@@ -829,7 +829,7 @@ void AdActor::followPath() {
}
// are there points to follow?
- if (_path->getCurrent() != NULL) {
+ if (_path->getCurrent() != nullptr) {
_state = STATE_FOLLOWING_PATH;
initLine(BasePoint(_posX, _posY), *_path->getCurrent());
} else {
@@ -896,7 +896,7 @@ void AdActor::getNextStep() {
if (_pFCount == 0) {
- if (_path->getNext() == NULL) {
+ if (_path->getNext() == nullptr) {
_posX = _targetPoint->x;
_posY = _targetPoint->y;
@@ -1040,17 +1040,17 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
if (scumm_stricmp(_anims[i]->getName(), animName) == 0) {
// invalidate sprites in use
if (_anims[i]->containsSprite(_tempSprite2)) {
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
}
if (_anims[i]->containsSprite(_currentSprite)) {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
}
if (_anims[i]->containsSprite(_animSprite2)) {
- _animSprite2 = NULL;
+ _animSprite2 = nullptr;
}
delete _anims[i];
- _anims[i] = NULL;
+ _anims[i] = nullptr;
_anims.remove_at(i);
i--;
found = true;
@@ -1066,7 +1066,7 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "HasAnim") == 0) {
stack->correctParams(1);
const char *animName = stack->pop()->getString();
- stack->pushBool(getAnimByName(animName) != NULL);
+ stack->pushBool(getAnimByName(animName) != nullptr);
return STATUS_OK;
} else {
return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
@@ -1231,7 +1231,7 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
if (DID_FAIL(res)) {
_gameRef->LOG(res, "AdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
} else {
return _animSprite;
}
@@ -1244,7 +1244,7 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
}
// new way
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
// do we have an animation with this name?
AdSpriteSet *anim = getAnimByName(stance);
@@ -1280,9 +1280,9 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
- if (stance != NULL) {
+ if (stance != nullptr) {
// search special stances
for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
@@ -1290,7 +1290,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
break;
}
}
- if (ret == NULL) {
+ if (ret == nullptr) {
// search generic stances
for (uint32 i = 0; i < _talkSprites.size(); i++) {
if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
@@ -1302,7 +1302,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
}
// not a valid stance? get a random one
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_talkSprites.size() < 1) {
ret = _standSprite->getSprite(_dir);
} else {
@@ -1378,7 +1378,7 @@ TDirection AdActor::angleToDirection(int angle) {
//////////////////////////////////////////////////////////////////////////
int AdActor::getHeight() {
// if no current sprite is set, set some
- if (_currentSprite == NULL) {
+ if (_currentSprite == nullptr) {
if (_standSprite) {
_currentSprite = _standSprite->getSprite(_dir);
} else {
@@ -1400,7 +1400,7 @@ AdSpriteSet *AdActor::getAnimByName(const Common::String &animName) {
return _anims[i];
}
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -1411,7 +1411,7 @@ bool AdActor::mergeAnims(const char *animsFilename) {
byte *fileBuffer = BaseFileManager::getEngineInstance()->readWholeFile(animsFilename);
- if (fileBuffer == NULL) {
+ if (fileBuffer == nullptr) {
_gameRef->LOG(0, "AdActor::MergeAnims failed for file '%s'", animsFilename);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/ad/ad_actor.h b/engines/wintermute/ad/ad_actor.h
index 543c9d063a..bcec9db319 100644
--- a/engines/wintermute/ad/ad_actor.h
+++ b/engines/wintermute/ad/ad_actor.h
@@ -54,7 +54,7 @@ public:
virtual bool update();
virtual bool display();
virtual void turnTo(TDirection dir);
- AdActor(BaseGame *inGame/*=NULL*/);
+ AdActor(BaseGame *inGame/*=nullptr*/);
virtual ~AdActor();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp
index 2c331de964..259b68f291 100644
--- a/engines/wintermute/ad/ad_entity.cpp
+++ b/engines/wintermute/ad/ad_entity.cpp
@@ -61,13 +61,13 @@ IMPLEMENT_PERSISTENT(AdEntity, false)
AdEntity::AdEntity(BaseGame *inGame) : AdTalkHolder(inGame) {
_type = OBJECT_ENTITY;
_subtype = ENTITY_NORMAL;
- _region = NULL;
- _item = NULL;
+ _region = nullptr;
+ _item = nullptr;
_walkToX = _walkToY = 0;
_walkToDir = DI_NONE;
- _theora = NULL;
+ _theora = nullptr;
}
@@ -76,10 +76,10 @@ AdEntity::~AdEntity() {
_gameRef->unregisterObject(_region);
delete _theora;
- _theora = NULL;
+ _theora = nullptr;
delete[] _item;
- _item = NULL;
+ _item = nullptr;
}
int32 AdEntity::getWalkToX() const {
@@ -101,7 +101,7 @@ const char *AdEntity::getItemName() const {
//////////////////////////////////////////////////////////////////////////
bool AdEntity::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdEntity::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -225,7 +225,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
}
AdGame *adGame = (AdGame *)_gameRef;
- BaseSprite *spr = NULL;
+ BaseSprite *spr = nullptr;
int ar = 0, ag = 0, ab = 0, alpha = 0;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -245,7 +245,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_SPRITE: {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
spr = new BaseSprite(_gameRef, this);
if (!spr || DID_FAIL(spr->loadFile((char *)params))) {
cmd = PARSERR_GENERIC;
@@ -335,7 +335,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -348,7 +348,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
if (_region) {
_gameRef->unregisterObject(_region);
}
- _region = NULL;
+ _region = nullptr;
BaseRegion *rgn = new BaseRegion(_gameRef);
if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
@@ -361,16 +361,16 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BLOCKED_REGION: {
delete _blockRegion;
- _blockRegion = NULL;
+ _blockRegion = nullptr;
delete _currentBlockRegion;
- _currentBlockRegion = NULL;
+ _currentBlockRegion = nullptr;
BaseRegion *rgn = new BaseRegion(_gameRef);
BaseRegion *crgn = new BaseRegion(_gameRef);
if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
delete _blockRegion;
- _blockRegion = NULL;
+ _blockRegion = nullptr;
delete _currentBlockRegion;
- _currentBlockRegion = NULL;
+ _currentBlockRegion = nullptr;
cmd = PARSERR_GENERIC;
} else {
_blockRegion = rgn;
@@ -382,16 +382,16 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_WAYPOINTS: {
delete _wptGroup;
- _wptGroup = NULL;
+ _wptGroup = nullptr;
delete _currentWptGroup;
- _currentWptGroup = NULL;
+ _currentWptGroup = nullptr;
AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
delete _wptGroup;
- _wptGroup = NULL;
+ _wptGroup = nullptr;
delete _currentWptGroup;
- _currentWptGroup = NULL;
+ _currentWptGroup = nullptr;
cmd = PARSERR_GENERIC;
} else {
_wptGroup = wpt;
@@ -408,7 +408,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_SUBTYPE: {
if (scumm_stricmp((char *)params, "sound") == 0) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
if (_gameRef->_editorMode) {
spr = new BaseSprite(_gameRef, this);
if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) {
@@ -565,7 +565,7 @@ bool AdEntity::display() {
} else if (_currentSprite) {
_currentSprite->display(_posX,
_posY,
- (reg || _editorAlwaysRegister) ? _registerAlias : NULL,
+ (reg || _editorAlwaysRegister) ? _registerAlias : nullptr,
scaleX,
scaleY,
alpha,
@@ -585,15 +585,15 @@ bool AdEntity::display() {
//////////////////////////////////////////////////////////////////////////
bool AdEntity::update() {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
if (_state == STATE_READY && _animSprite) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
}
// finished playing animation?
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->isFinished()) {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr && _animSprite->isFinished()) {
_state = STATE_READY;
_currentSprite = _animSprite;
}
@@ -628,10 +628,10 @@ bool AdEntity::update() {
}
bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
- if (_tempSprite2 == NULL || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = STATE_READY;
} else {
_tempSprite2 = getTalkStance(_sentence->getNextStance());
@@ -673,7 +673,7 @@ bool AdEntity::update() {
if (_theora->isFinished()) {
_theora->stop();
delete _theora;
- _theora = NULL;
+ _theora = nullptr;
}
}
@@ -737,7 +737,7 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (_theora) {
_theora->stop();
delete _theora;
- _theora = NULL;
+ _theora = nullptr;
stack->pushBool(true);
} else {
stack->pushBool(false);
@@ -830,7 +830,7 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(0);
if (_region) {
_gameRef->unregisterObject(_region);
- _region = NULL;
+ _region = nullptr;
stack->pushBool(true);
} else {
stack->pushBool(false);
@@ -1071,7 +1071,7 @@ int AdEntity::getHeight() {
if (_region && !_sprite) {
return _region->_rect.bottom - _region->_rect.top;
} else {
- if (_currentSprite == NULL) {
+ if (_currentSprite == nullptr) {
_currentSprite = _sprite;
}
return AdObject::getHeight();
@@ -1117,15 +1117,15 @@ void AdEntity::setItem(const char *itemName) {
//////////////////////////////////////////////////////////////////////////
bool AdEntity::setSprite(const char *filename) {
if (_currentSprite == _sprite) {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
}
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
BaseSprite *spr = new BaseSprite(_gameRef, this);
if (!spr || DID_FAIL(spr->loadFile(filename))) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
return STATUS_FAILED;
} else {
_sprite = spr;
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 1fd776e386..b9775ba7d1 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -69,22 +69,22 @@ IMPLEMENT_PERSISTENT(AdGame, true)
//////////////////////////////////////////////////////////////////////////
AdGame::AdGame(const Common::String &gameId) : BaseGame(gameId) {
- _responseBox = NULL;
- _inventoryBox = NULL;
+ _responseBox = nullptr;
+ _inventoryBox = nullptr;
_scene = new AdScene(_gameRef);
_scene->setName("");
registerObject(_scene);
- _prevSceneName = NULL;
- _prevSceneFilename = NULL;
- _scheduledScene = NULL;
+ _prevSceneName = nullptr;
+ _prevSceneFilename = nullptr;
+ _scheduledScene = nullptr;
_scheduledFadeIn = false;
_stateEx = GAME_NORMAL;
- _selectedItem = NULL;
+ _selectedItem = nullptr;
_texItemLifeTime = 10000;
@@ -94,17 +94,17 @@ AdGame::AdGame(const Common::String &gameId) : BaseGame(gameId) {
_talkSkipButton = TALK_SKIP_LEFT;
- _sceneViewport = NULL;
+ _sceneViewport = nullptr;
_initialScene = true;
- _debugStartupScene = NULL;
- _startupScene = NULL;
+ _debugStartupScene = nullptr;
+ _startupScene = nullptr;
_invObject = new AdObject(this);
_inventoryOwner = _invObject;
_tempDisableSaveState = false;
- _itemsFile = NULL;
+ _itemsFile = nullptr;
_smartItemCursor = false;
@@ -122,7 +122,7 @@ AdGame::~AdGame() {
bool AdGame::cleanup() {
for (uint32 i = 0; i < _objects.size(); i++) {
unregisterObject(_objects[i]);
- _objects[i] = NULL;
+ _objects[i] = nullptr;
}
_objects.clear();
@@ -139,7 +139,7 @@ bool AdGame::cleanup() {
unregisterObject(_scene);
- _scene = NULL;
+ _scene = nullptr;
// remove items
for (uint32 i = 0; i < _items.size(); i++) {
@@ -150,7 +150,7 @@ bool AdGame::cleanup() {
// clear remaining inventories
delete _invObject;
- _invObject = NULL;
+ _invObject = nullptr;
for (uint32 i = 0; i < _inventories.size(); i++) {
delete _inventories[i];
@@ -160,12 +160,12 @@ bool AdGame::cleanup() {
if (_responseBox) {
_gameRef->unregisterObject(_responseBox);
- _responseBox = NULL;
+ _responseBox = nullptr;
}
if (_inventoryBox) {
_gameRef->unregisterObject(_inventoryBox);
- _inventoryBox = NULL;
+ _inventoryBox = nullptr;
}
delete[] _prevSceneName;
@@ -173,15 +173,15 @@ bool AdGame::cleanup() {
delete[] _scheduledScene;
delete[] _debugStartupScene;
delete[] _itemsFile;
- _prevSceneName = NULL;
- _prevSceneFilename = NULL;
- _scheduledScene = NULL;
- _debugStartupScene = NULL;
- _startupScene = NULL;
- _itemsFile = NULL;
+ _prevSceneName = nullptr;
+ _prevSceneFilename = nullptr;
+ _scheduledScene = nullptr;
+ _debugStartupScene = nullptr;
+ _startupScene = nullptr;
+ _itemsFile = nullptr;
delete _sceneViewport;
- _sceneViewport = NULL;
+ _sceneViewport = nullptr;
for (uint32 i = 0; i < _sceneStates.size(); i++) {
delete _sceneStates[i];
@@ -207,9 +207,9 @@ bool AdGame::initLoop() {
if (_scheduledScene && _transMgr->isReady()) {
changeScene(_scheduledScene, _scheduledFadeIn);
delete[] _scheduledScene;
- _scheduledScene = NULL;
+ _scheduledScene = nullptr;
- _gameRef->_activeObject = NULL;
+ _gameRef->_activeObject = nullptr;
}
@@ -258,7 +258,7 @@ bool AdGame::removeObject(AdObject *object) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::changeScene(const char *filename, bool fadeIn) {
- if (_scene == NULL) {
+ if (_scene == nullptr) {
_scene = new AdScene(_gameRef);
registerObject(_scene);
} else {
@@ -297,7 +297,7 @@ bool AdGame::changeScene(const char *filename, bool fadeIn) {
// invalidate references to the original scene
for (uint32 i = 0; i < _objects.size(); i++) {
_objects[i]->invalidateCurrRegions();
- _objects[i]->_stickRegion = NULL;
+ _objects[i]->_stickRegion = nullptr;
}
_scene->loadState();
@@ -385,7 +385,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushNative(act, true);
} else {
delete act;
- act = NULL;
+ act = nullptr;
stack->pushNULL();
}
return STATUS_OK;
@@ -402,7 +402,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushNative(ent, true);
} else {
delete ent;
- ent = NULL;
+ ent = nullptr;
stack->pushNULL();
}
return STATUS_OK;
@@ -463,7 +463,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdItem *item = NULL;
+ AdItem *item = nullptr;
if (val->isNative()) {
item = (AdItem *)val->getNative();
} else {
@@ -485,7 +485,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdItem *item = NULL;
+ AdItem *item = nullptr;
if (val->isInt()) {
int index = val->getInt();
if (index >= 0 && index < (int32)_items.size()) {
@@ -639,7 +639,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
branchName = val->getString();
}
- startDlgBranch(branchName.c_str(), script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
+ startDlgBranch(branchName.c_str(), script->_filename == nullptr ? "" : script->_filename, script->_threadEvent == nullptr ? "" : script->_threadEvent);
stack->pushNULL();
return STATUS_OK;
@@ -651,12 +651,12 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "EndDlgBranch") == 0) {
stack->correctParams(1);
- const char *branchName = NULL;
+ const char *branchName = nullptr;
ScValue *val = stack->pop();
if (!val->isNULL()) {
branchName = val->getString();
}
- endDlgBranch(branchName, script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
+ endDlgBranch(branchName, script->_filename == nullptr ? "" : script->_filename, script->_threadEvent == nullptr ? "" : script->_threadEvent);
stack->pushNULL();
@@ -777,7 +777,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushBool(true);
} else {
delete _responseBox;
- _responseBox = NULL;
+ _responseBox = nullptr;
stack->pushBool(false);
}
return STATUS_OK;
@@ -797,7 +797,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushBool(true);
} else {
delete _inventoryBox;
- _inventoryBox = NULL;
+ _inventoryBox = nullptr;
stack->pushBool(false);
}
return STATUS_OK;
@@ -1036,7 +1036,7 @@ ScValue *AdGame::scGetProperty(const Common::String &name) {
// ChangingScene
//////////////////////////////////////////////////////////////////////////
else if (name == "ChangingScene") {
- _scValue->setBool(_scheduledScene != NULL);
+ _scValue->setBool(_scheduledScene != nullptr);
return _scValue;
}
@@ -1066,10 +1066,10 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SelectedItem") == 0) {
if (value->isNULL()) {
- _selectedItem = NULL;
+ _selectedItem = nullptr;
} else {
if (value->isNative()) {
- _selectedItem = NULL;
+ _selectedItem = nullptr;
for (uint32 i = 0; i < _items.size(); i++) {
if (_items[i] == value->getNative()) {
_selectedItem = (AdItem *)value->getNative();
@@ -1158,9 +1158,9 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
// StartupScene
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "StartupScene") == 0) {
- if (value == NULL) {
+ if (value == nullptr) {
delete[] _startupScene;
- _startupScene = NULL;
+ _startupScene = nullptr;
} else {
BaseUtils::setString(&_startupScene, value->getString());
}
@@ -1242,7 +1242,7 @@ bool AdGame::showCursor() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdGame::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -1316,7 +1316,7 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
registerObject(_responseBox);
} else {
delete _responseBox;
- _responseBox = NULL;
+ _responseBox = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -1328,7 +1328,7 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
registerObject(_inventoryBox);
} else {
delete _inventoryBox;
- _inventoryBox = NULL;
+ _inventoryBox = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -1338,7 +1338,7 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
BaseUtils::setString(&_itemsFile, (char *)params2);
if (DID_FAIL(loadItemsFile(_itemsFile))) {
delete[] _itemsFile;
- _itemsFile = NULL;
+ _itemsFile = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -1456,7 +1456,7 @@ bool AdGame::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
void AdGame::setPrevSceneName(const char *name) {
delete[] _prevSceneName;
- _prevSceneName = NULL;
+ _prevSceneName = nullptr;
if (name) {
_prevSceneName = new char[strlen(name) + 1];
if (_prevSceneName) {
@@ -1469,7 +1469,7 @@ void AdGame::setPrevSceneName(const char *name) {
//////////////////////////////////////////////////////////////////////////
void AdGame::setPrevSceneFilename(const char *name) {
delete[] _prevSceneFilename;
- _prevSceneFilename = NULL;
+ _prevSceneFilename = nullptr;
if (name) {
_prevSceneFilename = new char[strlen(name) + 1];
if (_prevSceneFilename) {
@@ -1482,7 +1482,7 @@ void AdGame::setPrevSceneFilename(const char *name) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
delete[] _scheduledScene;
- _scheduledScene = NULL;
+ _scheduledScene = nullptr;
if (_scene && !_scene->_initialized) {
return changeScene(filename, fadeIn);
@@ -1515,7 +1515,7 @@ bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *ex
//////////////////////////////////////////////////////////////////////////
bool AdGame::loadItemsFile(const char *filename, bool merge) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdGame::LoadItemsFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -1567,7 +1567,7 @@ bool AdGame::loadItemsBuffer(byte *buffer, bool merge) {
addItem(item);
} else {
delete item;
- item = NULL;
+ item = nullptr;
cmd = PARSERR_GENERIC;
}
}
@@ -1615,7 +1615,7 @@ AdSceneState *AdGame::getSceneState(const char *filename, bool saving) {
return ret;
} else {
delete[] filenameCor;
- return NULL;
+ return nullptr;
}
}
@@ -1635,7 +1635,7 @@ bool AdGame::windowLoadHook(UIWindow *win, char **buffer, char **params) {
UIEntity *ent = new UIEntity(_gameRef);
if (!ent || DID_FAIL(ent->loadBuffer((byte *)*params, false))) {
delete ent;
- ent = NULL;
+ ent = nullptr;
cmd = PARSERR_GENERIC;
} else {
ent->_parent = win;
@@ -1689,12 +1689,12 @@ bool AdGame::startDlgBranch(const char *branchName, const char *scriptName, cons
//////////////////////////////////////////////////////////////////////////
bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
- char *name = NULL;
+ char *name = nullptr;
bool deleteName = false;
- if (branchName == NULL && _dlgPendingBranches.size() > 0) {
+ if (branchName == nullptr && _dlgPendingBranches.size() > 0) {
name = _dlgPendingBranches[_dlgPendingBranches.size() - 1];
} else {
- if (branchName != NULL) {
+ if (branchName != nullptr) {
name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
if (name) {
sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
@@ -1703,7 +1703,7 @@ bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const
}
}
- if (name == NULL) {
+ if (name == nullptr) {
return STATUS_OK;
}
@@ -1719,7 +1719,7 @@ bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const
for (uint32 i = startIndex; i < _dlgPendingBranches.size(); i++) {
//ClearBranchResponses(_dlgPendingBranches[i]);
delete[] _dlgPendingBranches[i];
- _dlgPendingBranches[i] = NULL;
+ _dlgPendingBranches[i] = nullptr;
}
_dlgPendingBranches.remove_at(startIndex, _dlgPendingBranches.size() - startIndex);
}
@@ -1760,7 +1760,7 @@ bool AdGame::addBranchResponse(int id) {
}
AdResponseContext *r = new AdResponseContext(_gameRef);
r->_id = id;
- r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL);
+ r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr);
_responsesBranch.add(r);
return STATUS_OK;
}
@@ -1768,10 +1768,10 @@ bool AdGame::addBranchResponse(int id) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::branchResponseUsed(int id) {
- char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr;
for (uint32 i = 0; i < _responsesBranch.size(); i++) {
if (_responsesBranch[i]->_id == id) {
- if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
+ if ((context == nullptr && _responsesBranch[i]->_context == nullptr) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
return true;
}
}
@@ -1787,7 +1787,7 @@ bool AdGame::addGameResponse(int id) {
}
AdResponseContext *r = new AdResponseContext(_gameRef);
r->_id = id;
- r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL);
+ r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr);
_responsesGame.add(r);
return STATUS_OK;
}
@@ -1795,11 +1795,11 @@ bool AdGame::addGameResponse(int id) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::gameResponseUsed(int id) {
- char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr;
for (uint32 i = 0; i < _responsesGame.size(); i++) {
AdResponseContext *respContext = _responsesGame[i];
if (respContext->_id == id) {
- if ((context == NULL && respContext->_context == NULL) || ((context != NULL && respContext->_context != NULL) && scumm_stricmp(context, respContext->_context) == 0)) {
+ if ((context == nullptr && respContext->_context == nullptr) || ((context != nullptr && respContext->_context != nullptr) && scumm_stricmp(context, respContext->_context) == 0)) {
return true;
}
}
@@ -1810,11 +1810,11 @@ bool AdGame::gameResponseUsed(int id) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::resetResponse(int id) {
- char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr;
for (uint32 i = 0; i < _responsesGame.size(); i++) {
if (_responsesGame[i]->_id == id) {
- if ((context == NULL && _responsesGame[i]->_context == NULL) || scumm_stricmp(context, _responsesGame[i]->_context) == 0) {
+ if ((context == nullptr && _responsesGame[i]->_context == nullptr) || scumm_stricmp(context, _responsesGame[i]->_context) == 0) {
delete _responsesGame[i];
_responsesGame.remove_at(i);
break;
@@ -1824,7 +1824,7 @@ bool AdGame::resetResponse(int id) {
for (uint32 i = 0; i < _responsesBranch.size(); i++) {
if (_responsesBranch[i]->_id == id) {
- if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
+ if ((context == nullptr && _responsesBranch[i]->_context == nullptr) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
delete _responsesBranch[i];
_responsesBranch.remove_at(i);
break;
@@ -1863,7 +1863,7 @@ bool AdGame::displayContent(bool doUpdate, bool displayAll) {
}
if (_theoraPlayer->isFinished()) {
delete _theoraPlayer;
- _theoraPlayer = NULL;
+ _theoraPlayer = nullptr;
}
} else {
@@ -1912,7 +1912,7 @@ bool AdGame::displayContent(bool doUpdate, bool displayAll) {
_loadingIcon->display(_loadingIconX, _loadingIconY);
if (!_loadingIconPersistent) {
delete _loadingIcon;
- _loadingIcon = NULL;
+ _loadingIcon = nullptr;
}
}
@@ -1965,7 +1965,7 @@ AdItem *AdGame::getItemByName(const char *name) {
return _items[i];
}
}
- return NULL;
+ return nullptr;
}
@@ -2026,7 +2026,7 @@ bool AdGame::deleteItem(AdItem *item) {
}
if (_selectedItem == item) {
- _selectedItem = NULL;
+ _selectedItem = nullptr;
}
_scene->handleItemAssociations(item->getName(), false);
@@ -2115,7 +2115,7 @@ char *AdGame::findSpeechFile(char *stringID) {
}
}
delete[] ret;
- return NULL;
+ return nullptr;
}
@@ -2145,14 +2145,14 @@ bool AdGame::onMouseLeftDown() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftClick");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
_scene->applyEvent("LeftClick");
}
}
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_gameRef->_capturedObject = _gameRef->_activeObject;
}
_mouseLeftDown = true;
@@ -2168,12 +2168,12 @@ bool AdGame::onMouseLeftUp() {
}
BasePlatform::releaseCapture();
- _capturedObject = NULL;
+ _capturedObject = nullptr;
_mouseLeftDown = false;
bool handled = /*_state==GAME_RUNNING &&*/ DID_SUCCEED(applyEvent("LeftRelease"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftRelease");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
_scene->applyEvent("LeftRelease");
@@ -2198,7 +2198,7 @@ bool AdGame::onMouseLeftDblClick() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftDoubleClick");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
_scene->applyEvent("LeftDoubleClick");
@@ -2229,7 +2229,7 @@ bool AdGame::onMouseRightDown() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("RightClick");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
_scene->applyEvent("RightClick");
@@ -2246,7 +2246,7 @@ bool AdGame::onMouseRightUp() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("RightRelease");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
_scene->applyEvent("RightRelease");
@@ -2272,7 +2272,7 @@ bool AdGame::displayDebugInfo() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::onScriptShutdown(ScScript *script) {
if (_responseBox && _responseBox->_waitingScript == script) {
- _responseBox->_waitingScript = NULL;
+ _responseBox->_waitingScript = nullptr;
}
return STATUS_OK;
diff --git a/engines/wintermute/ad/ad_inventory.cpp b/engines/wintermute/ad/ad_inventory.cpp
index 72f8fa0fb4..e9b6e56f16 100644
--- a/engines/wintermute/ad/ad_inventory.cpp
+++ b/engines/wintermute/ad/ad_inventory.cpp
@@ -50,12 +50,12 @@ AdInventory::~AdInventory() {
//////////////////////////////////////////////////////////////////////////
bool AdInventory::insertItem(const char *name, const char *insertAfter) {
- if (name == NULL) {
+ if (name == nullptr) {
return STATUS_FAILED;
}
AdItem *item = ((AdGame *)_gameRef)->getItemByName(name);
- if (item == NULL) {
+ if (item == nullptr) {
return STATUS_FAILED;
}
@@ -84,14 +84,14 @@ bool AdInventory::insertItem(const char *name, const char *insertAfter) {
//////////////////////////////////////////////////////////////////////////
bool AdInventory::removeItem(const char *name) {
- if (name == NULL) {
+ if (name == nullptr) {
return STATUS_FAILED;
}
for (uint32 i = 0; i < _takenItems.size(); i++) {
if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
- ((AdGame *)_gameRef)->_selectedItem = NULL;
+ ((AdGame *)_gameRef)->_selectedItem = nullptr;
}
_takenItems.remove_at(i);
return STATUS_OK;
@@ -105,14 +105,14 @@ bool AdInventory::removeItem(const char *name) {
//////////////////////////////////////////////////////////////////////////
bool AdInventory::removeItem(AdItem *item) {
- if (item == NULL) {
+ if (item == nullptr) {
return STATUS_FAILED;
}
for (uint32 i = 0; i < _takenItems.size(); i++) {
if (_takenItems[i] == item) {
if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
- ((AdGame *)_gameRef)->_selectedItem = NULL;
+ ((AdGame *)_gameRef)->_selectedItem = nullptr;
}
_takenItems.remove_at(i);
return STATUS_OK;
diff --git a/engines/wintermute/ad/ad_inventory.h b/engines/wintermute/ad/ad_inventory.h
index 4017d914bc..f226a65612 100644
--- a/engines/wintermute/ad/ad_inventory.h
+++ b/engines/wintermute/ad/ad_inventory.h
@@ -40,7 +40,7 @@ public:
DECLARE_PERSISTENT(AdInventory, BaseObject)
bool removeItem(const char *name);
bool removeItem(AdItem *Item);
- bool insertItem(const char *name, const char *insertAfter = NULL);
+ bool insertItem(const char *name, const char *insertAfter = nullptr);
AdInventory(BaseGame *inGame);
virtual ~AdInventory();
BaseArray<AdItem *> _takenItems;
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp
index 7ae8ff8d69..194d975155 100644
--- a/engines/wintermute/ad/ad_inventory_box.cpp
+++ b/engines/wintermute/ad/ad_inventory_box.cpp
@@ -54,8 +54,8 @@ AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
_itemWidth = _itemHeight = 50;
_scrollBy = 1;
- _window = NULL;
- _closeButton = NULL;
+ _window = nullptr;
+ _closeButton = nullptr;
_hideSelected = false;
@@ -67,10 +67,10 @@ AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
//////////////////////////////////////////////////////////////////////////
AdInventoryBox::~AdInventoryBox() {
_gameRef->unregisterObject(_window);
- _window = NULL;
+ _window = nullptr;
delete _closeButton;
- _closeButton = NULL;
+ _closeButton = nullptr;
}
@@ -166,7 +166,7 @@ bool AdInventoryBox::display() {
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -256,7 +256,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
_window = new UIWindow(_gameRef);
if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
delete _window;
- _window = NULL;
+ _window = nullptr;
cmd = PARSERR_GENERIC;
} else {
_gameRef->registerObject(_window);
diff --git a/engines/wintermute/ad/ad_item.cpp b/engines/wintermute/ad/ad_item.cpp
index 427b1c7db4..1bd7692820 100644
--- a/engines/wintermute/ad/ad_item.cpp
+++ b/engines/wintermute/ad/ad_item.cpp
@@ -49,8 +49,8 @@ IMPLEMENT_PERSISTENT(AdItem, false)
//////////////////////////////////////////////////////////////////////////
AdItem::AdItem(BaseGame *inGame) : AdTalkHolder(inGame) {
- _spriteHover = NULL;
- _cursorNormal = _cursorHover = NULL;
+ _spriteHover = nullptr;
+ _cursorNormal = _cursorHover = nullptr;
_cursorCombined = true;
_inInventory = false;
@@ -60,7 +60,7 @@ AdItem::AdItem(BaseGame *inGame) : AdTalkHolder(inGame) {
_amountOffsetX = 0;
_amountOffsetY = 0;
_amountAlign = TAL_RIGHT;
- _amountString = NULL;
+ _amountString = nullptr;
_state = STATE_READY;
@@ -73,19 +73,19 @@ AdItem::~AdItem() {
delete _spriteHover;
delete _cursorNormal;
delete _cursorHover;
- _spriteHover = NULL;
- _cursorNormal = NULL;
- _cursorHover = NULL;
+ _spriteHover = nullptr;
+ _cursorNormal = nullptr;
+ _cursorHover = nullptr;
delete[] _amountString;
- _amountString = NULL;
+ _amountString = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdItem::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdItem::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -272,7 +272,7 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
_cursorNormal = new BaseSprite(_gameRef);
if (!_cursorNormal || DID_FAIL(_cursorNormal->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
delete _cursorNormal;
- _cursorNormal = NULL;
+ _cursorNormal = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -282,7 +282,7 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
_cursorHover = new BaseSprite(_gameRef);
if (!_cursorHover || DID_FAIL(_cursorHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
delete _cursorHover;
- _cursorHover = NULL;
+ _cursorHover = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -332,15 +332,15 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
bool AdItem::update() {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
if (_state == STATE_READY && _animSprite) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
}
// finished playing animation?
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->isFinished()) {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr && _animSprite->isFinished()) {
_state = STATE_READY;
_currentSprite = _animSprite;
}
@@ -379,10 +379,10 @@ bool AdItem::update() {
}
bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
- if (_tempSprite2 == NULL || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = STATE_READY;
} else {
_tempSprite2 = getTalkStance(_sentence->getNextStance());
@@ -469,7 +469,7 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
const char *filename = stack->pop()->getString();
delete _spriteHover;
- _spriteHover = NULL;
+ _spriteHover = nullptr;
BaseSprite *spr = new BaseSprite(_gameRef, this);
if (!spr || DID_FAIL(spr->loadFile(filename))) {
stack->pushBool(false);
@@ -520,7 +520,7 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
const char *filename = stack->pop()->getString();
delete _cursorNormal;
- _cursorNormal = NULL;
+ _cursorNormal = nullptr;
BaseSprite *spr = new BaseSprite(_gameRef);
if (!spr || DID_FAIL(spr->loadFile(filename))) {
stack->pushBool(false);
@@ -569,7 +569,7 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
const char *filename = stack->pop()->getString();
delete _cursorHover;
- _cursorHover = NULL;
+ _cursorHover = nullptr;
BaseSprite *spr = new BaseSprite(_gameRef);
if (!spr || DID_FAIL(spr->loadFile(filename))) {
stack->pushBool(false);
@@ -753,7 +753,7 @@ bool AdItem::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "AmountString") == 0) {
if (value->isNULL()) {
delete[] _amountString;
- _amountString = NULL;
+ _amountString = nullptr;
} else {
BaseUtils::setString(&_amountString, value->getString());
}
diff --git a/engines/wintermute/ad/ad_layer.cpp b/engines/wintermute/ad/ad_layer.cpp
index 209c12b7a2..7bf79e4ae5 100644
--- a/engines/wintermute/ad/ad_layer.cpp
+++ b/engines/wintermute/ad/ad_layer.cpp
@@ -63,7 +63,7 @@ AdLayer::~AdLayer() {
//////////////////////////////////////////////////////////////////////////
bool AdLayer::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdLayer::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -174,8 +174,8 @@ bool AdLayer::loadBuffer(byte *buffer, bool complete) {
cmd = PARSERR_GENERIC;
delete region;
delete node;
- region = NULL;
- node = NULL;
+ region = nullptr;
+ node = nullptr;
} else {
node->setRegion(region);
_nodes.add(node);
@@ -193,8 +193,8 @@ bool AdLayer::loadBuffer(byte *buffer, bool complete) {
cmd = PARSERR_GENERIC;
delete entity;
delete node;
- entity = NULL;
- node = NULL;
+ entity = nullptr;
+ node = nullptr;
} else {
node->setEntity(entity);
_nodes.add(node);
@@ -339,7 +339,7 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdSceneNode *toDelete = NULL;
+ AdSceneNode *toDelete = nullptr;
if (val->isNative()) {
BaseScriptable *temp = val->getNative();
for (uint32 i = 0; i < _nodes.size(); i++) {
@@ -354,7 +354,7 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
toDelete = _nodes[index];
}
}
- if (toDelete == NULL) {
+ if (toDelete == nullptr) {
stack->pushBool(false);
return STATUS_OK;
}
@@ -362,7 +362,7 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
for (uint32 i = 0; i < _nodes.size(); i++) {
if (_nodes[i] == toDelete) {
delete _nodes[i];
- _nodes[i] = NULL;
+ _nodes[i] = nullptr;
_nodes.remove_at(i);
break;
}
diff --git a/engines/wintermute/ad/ad_node_state.cpp b/engines/wintermute/ad/ad_node_state.cpp
index 493156c750..34e220569f 100644
--- a/engines/wintermute/ad/ad_node_state.cpp
+++ b/engines/wintermute/ad/ad_node_state.cpp
@@ -42,14 +42,14 @@ IMPLEMENT_PERSISTENT(AdNodeState, false)
//////////////////////////////////////////////////////////////////////////
AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
- _name = NULL;
+ _name = nullptr;
_active = false;
for (int i = 0; i < 7; i++) {
- _caption[i] = NULL;
+ _caption[i] = nullptr;
}
_alphaColor = 0;
- _filename = NULL;
- _cursor = NULL;
+ _filename = nullptr;
+ _cursor = nullptr;
}
@@ -58,12 +58,12 @@ AdNodeState::~AdNodeState() {
delete[] _name;
delete[] _filename;
delete[] _cursor;
- _name = NULL;
- _filename = NULL;
- _cursor = NULL;
+ _name = nullptr;
+ _filename = nullptr;
+ _cursor = nullptr;
for (int i = 0; i < 7; i++) {
delete[] _caption[i];
- _caption[i] = NULL;
+ _caption[i] = nullptr;
}
}
@@ -71,7 +71,7 @@ AdNodeState::~AdNodeState() {
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setName(const char *name) {
delete[] _name;
- _name = NULL;
+ _name = nullptr;
BaseUtils::setString(&_name, name);
}
@@ -79,7 +79,7 @@ void AdNodeState::setName(const char *name) {
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setFilename(const char *filename) {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
BaseUtils::setString(&_filename, filename);
}
@@ -87,7 +87,7 @@ void AdNodeState::setFilename(const char *filename) {
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setCursor(const char *filename) {
delete[] _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
BaseUtils::setString(&_cursor, filename);
}
@@ -132,7 +132,7 @@ const char *AdNodeState::getCaption(int caseVal) {
if (caseVal == 0) {
caseVal = 1;
}
- if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
+ if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) {
return "";
} else {
return _caption[caseVal - 1];
diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp
index fc107b62c6..2dddc6f5fc 100644
--- a/engines/wintermute/ad/ad_object.cpp
+++ b/engines/wintermute/ad/ad_object.cpp
@@ -65,27 +65,27 @@ AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
_active = true;
_drawn = false;
- _currentSprite = NULL;
- _animSprite = NULL;
- _tempSprite2 = NULL;
+ _currentSprite = nullptr;
+ _animSprite = nullptr;
+ _tempSprite2 = nullptr;
- _font = NULL;
+ _font = nullptr;
- _sentence = NULL;
+ _sentence = nullptr;
- _forcedTalkAnimName = NULL;
+ _forcedTalkAnimName = nullptr;
_forcedTalkAnimUsed = false;
- _blockRegion = NULL;
- _wptGroup = NULL;
+ _blockRegion = nullptr;
+ _wptGroup = nullptr;
- _currentBlockRegion = NULL;
- _currentWptGroup = NULL;
+ _currentBlockRegion = nullptr;
+ _currentWptGroup = nullptr;
_ignoreItems = false;
_sceneIndependent = false;
- _stickRegion = NULL;
+ _stickRegion = nullptr;
_subtitlesModRelative = true;
_subtitlesModX = 0;
@@ -93,13 +93,13 @@ AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
_subtitlesWidth = 0;
_subtitlesModXCenter = true;
- _inventory = NULL;
+ _inventory = nullptr;
for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- _currentRegions[i] = NULL;
+ _currentRegions[i] = nullptr;
}
- _partEmitter = NULL;
+ _partEmitter = nullptr;
_partFollowParent = false;
_partOffsetX = _partOffsetY = 0;
@@ -109,26 +109,26 @@ AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
//////////////////////////////////////////////////////////////////////////
AdObject::~AdObject() {
- _currentSprite = NULL; // reference only, don't delete
+ _currentSprite = nullptr; // reference only, don't delete
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
delete _sentence;
- _sentence = NULL;
+ _sentence = nullptr;
delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = NULL;
+ _forcedTalkAnimName = nullptr;
delete _blockRegion;
- _blockRegion = NULL;
+ _blockRegion = nullptr;
delete _wptGroup;
- _wptGroup = NULL;
+ _wptGroup = nullptr;
delete _currentBlockRegion;
- _currentBlockRegion = NULL;
+ _currentBlockRegion = nullptr;
delete _currentWptGroup;
- _currentWptGroup = NULL;
+ _currentWptGroup = nullptr;
- _tempSprite2 = NULL; // reference only
- _stickRegion = NULL;
+ _tempSprite2 = nullptr; // reference only
+ _stickRegion = nullptr;
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
@@ -136,7 +136,7 @@ AdObject::~AdObject() {
if (_inventory) {
((AdGame *)_gameRef)->unregisterInventory(_inventory);
- _inventory = NULL;
+ _inventory = nullptr;
}
if (_partEmitter) {
@@ -159,7 +159,7 @@ AdObject::~AdObject() {
//////////////////////////////////////////////////////////////////////////
bool AdObject::playAnim(const char *filename) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
_animSprite = new BaseSprite(_gameRef, this);
if (!_animSprite) {
_gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
@@ -169,7 +169,7 @@ bool AdObject::playAnim(const char *filename) {
if (DID_FAIL(res)) {
_gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
return res;
}
_state = STATE_PLAYING_ANIM;
@@ -274,7 +274,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
int duration = stack->pop()->getInt();
ScValue *valStances = stack->pop();
- const char *stances = valStances->isNULL() ? NULL : valStances->getString();
+ const char *stances = valStances->isNULL() ? nullptr : valStances->getString();
int align = 0;
ScValue *val = stack->pop();
@@ -286,7 +286,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1);
- const char *sound = soundVal->isNULL() ? NULL : soundVal->getString();
+ const char *sound = soundVal->isNULL() ? nullptr : soundVal->getString();
talk(text, sound, duration, stances, (TTextAlign)align);
if (strcmp(name, "TalkAsync") != 0) {
@@ -309,7 +309,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
uint32 i;
ScValue *val = stack->pop();
if (val->isNULL() || !main) {
- _stickRegion = NULL;
+ _stickRegion = nullptr;
regFound = true;
} else if (val->isString()) {
const char *regionName = val->getString();
@@ -334,7 +334,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
}
if (!regFound) {
- _stickRegion = NULL;
+ _stickRegion = nullptr;
}
stack->pushBool(regFound);
return STATUS_OK;
@@ -385,7 +385,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (!val->isNULL()) {
const char *itemName = val->getString();
val = stack->pop();
- const char *insertAfter = val->isNULL() ? NULL : val->getString();
+ const char *insertAfter = val->isNULL() ? nullptr : val->getString();
if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) {
script->runtimeError("Cannot add item '%s' to inventory", itemName);
} else {
@@ -512,7 +512,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(0);
if (_partEmitter) {
_gameRef->unregisterObject(_partEmitter);
- _partEmitter = NULL;
+ _partEmitter = nullptr;
}
stack->pushNULL();
@@ -533,7 +533,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
AdEntity *ent = new AdEntity(_gameRef);
if (DID_FAIL(res = ent->loadFile(filename))) {
delete ent;
- ent = NULL;
+ ent = nullptr;
script->runtimeError("AddAttachment() failed loading entity '%s'", filename);
stack->pushBool(false);
} else {
@@ -611,7 +611,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(1);
ScValue *val = stack->pop();
- AdObject *ret = NULL;
+ AdObject *ret = nullptr;
if (val->isInt()) {
int index = val->getInt();
int currIndex = 0;
@@ -645,7 +645,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
}
}
- if (ret != NULL) {
+ if (ret != nullptr) {
stack->pushNative(ret, true);
} else {
stack->pushNULL();
@@ -851,9 +851,9 @@ bool AdObject::setFont(const char *filename) {
}
if (filename) {
_font = _gameRef->_fontStorage->addFont(filename);
- return _font == NULL ? STATUS_FAILED : STATUS_OK;
+ return _font == nullptr ? STATUS_FAILED : STATUS_OK;
} else {
- _font = NULL;
+ _font = nullptr;
return STATUS_OK;
}
}
@@ -893,12 +893,12 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
if (_forcedTalkAnimName && _forcedTalkAnimUsed) {
delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = NULL;
+ _forcedTalkAnimName = nullptr;
_forcedTalkAnimUsed = false;
}
delete(_sentence->_sound);
- _sentence->_sound = NULL;
+ _sentence->_sound = nullptr;
_sentence->setText(text);
_gameRef->_stringTable->expand(&_sentence->_text);
@@ -907,7 +907,7 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
_sentence->_align = Align;
_sentence->_startTime = _gameRef->_timer;
_sentence->_currentStance = -1;
- _sentence->_font = _font == NULL ? _gameRef->_systemFont : _font;
+ _sentence->_font = _font == nullptr ? _gameRef->_systemFont : _font;
_sentence->_freezable = _freezable;
// try to locate speech file automatically
@@ -1012,9 +1012,9 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
//////////////////////////////////////////////////////////////////////////
bool AdObject::reset() {
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
} else if (_state == STATE_TALKING && _sentence) {
_sentence->finish();
}
@@ -1157,7 +1157,7 @@ bool AdObject::afterMove() {
bool regFound = false;
for (int j = 0; j < MAX_NUM_REGIONS; j++) {
if (_currentRegions[j] == newRegions[i]) {
- _currentRegions[j] = NULL;
+ _currentRegions[j] = nullptr;
regFound = true;
break;
}
@@ -1180,7 +1180,7 @@ bool AdObject::afterMove() {
//////////////////////////////////////////////////////////////////////////
bool AdObject::invalidateCurrRegions() {
for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- _currentRegions[i] = NULL;
+ _currentRegions[i] = nullptr;
}
return STATUS_OK;
}
diff --git a/engines/wintermute/ad/ad_object.h b/engines/wintermute/ad/ad_object.h
index 2a437c7e09..39480e3446 100644
--- a/engines/wintermute/ad/ad_object.h
+++ b/engines/wintermute/ad/ad_object.h
@@ -60,7 +60,7 @@ public:
virtual bool updateSounds();
bool reset();
DECLARE_PERSISTENT(AdObject, BaseObject)
- virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER);
+ virtual void talk(const char *text, const char *sound = nullptr, uint32 duration = 0, const char *stances = nullptr, TTextAlign align = TAL_CENTER);
virtual int getHeight();
bool setFont(const char *filename);
diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp
index c931213456..afdd29828c 100644
--- a/engines/wintermute/ad/ad_path.cpp
+++ b/engines/wintermute/ad/ad_path.cpp
@@ -64,7 +64,7 @@ BasePoint *AdPath::getFirst() {
_currIndex = 0;
return _points[_currIndex];
} else {
- return NULL;
+ return nullptr;
}
}
@@ -75,7 +75,7 @@ BasePoint *AdPath::getNext() {
if (_currIndex < (int32)_points.size()) {
return _points[_currIndex];
} else {
- return NULL;
+ return nullptr;
}
}
@@ -85,7 +85,7 @@ BasePoint *AdPath::getCurrent() {
if (_currIndex >= 0 && _currIndex < (int32)_points.size()) {
return _points[_currIndex];
} else {
- return NULL;
+ return nullptr;
}
}
diff --git a/engines/wintermute/ad/ad_path_point.cpp b/engines/wintermute/ad/ad_path_point.cpp
index a36648eb69..f3ccd264b1 100644
--- a/engines/wintermute/ad/ad_path_point.cpp
+++ b/engines/wintermute/ad/ad_path_point.cpp
@@ -39,7 +39,7 @@ AdPathPoint::AdPathPoint() {
_distance = 0;
_marked = false;
- _origin = NULL;
+ _origin = nullptr;
}
@@ -50,13 +50,13 @@ AdPathPoint::AdPathPoint(int initX, int initY, int initDistance) {
_distance = initDistance;
_marked = false;
- _origin = NULL;
+ _origin = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdPathPoint::~AdPathPoint() {
- _origin = NULL;
+ _origin = nullptr;
}
diff --git a/engines/wintermute/ad/ad_region.cpp b/engines/wintermute/ad/ad_region.cpp
index daf0c89606..acd5f13397 100644
--- a/engines/wintermute/ad/ad_region.cpp
+++ b/engines/wintermute/ad/ad_region.cpp
@@ -70,7 +70,7 @@ bool AdRegion::hasDecoration() const {
//////////////////////////////////////////////////////////////////////////
bool AdRegion::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdRegion::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp
index a2225f2632..e4993b9ad4 100644
--- a/engines/wintermute/ad/ad_response.cpp
+++ b/engines/wintermute/ad/ad_response.cpp
@@ -38,10 +38,10 @@ IMPLEMENT_PERSISTENT(AdResponse, false)
//////////////////////////////////////////////////////////////////////////
AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
- _text = NULL;
- _textOrig = NULL;
- _icon = _iconHover = _iconPressed = NULL;
- _font = NULL;
+ _text = nullptr;
+ _textOrig = nullptr;
+ _icon = _iconHover = _iconPressed = nullptr;
+ _font = nullptr;
_iD = 0;
_responseType = RESPONSE_ALWAYS;
}
@@ -54,11 +54,11 @@ AdResponse::~AdResponse() {
delete _icon;
delete _iconHover;
delete _iconPressed;
- _text = NULL;
- _textOrig = NULL;
- _icon = NULL;
- _iconHover = NULL;
- _iconPressed = NULL;
+ _text = nullptr;
+ _textOrig = nullptr;
+ _icon = nullptr;
+ _iconHover = nullptr;
+ _iconPressed = nullptr;
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
@@ -79,7 +79,7 @@ bool AdResponse::setIcon(const char *filename) {
if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
_gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
delete _icon;
- _icon = NULL;
+ _icon = nullptr;
return STATUS_FAILED;
}
return STATUS_OK;
@@ -105,7 +105,7 @@ bool AdResponse::setIconHover(const char *filename) {
if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
_gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
delete _iconHover;
- _iconHover = NULL;
+ _iconHover = nullptr;
return STATUS_FAILED;
}
return STATUS_OK;
@@ -119,7 +119,7 @@ bool AdResponse::setIconPressed(const char *filename) {
if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
_gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
delete _iconPressed;
- _iconPressed = NULL;
+ _iconPressed = nullptr;
return STATUS_FAILED;
}
return STATUS_OK;
diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp
index 45fd33d222..c889f56c22 100644
--- a/engines/wintermute/ad/ad_response_box.cpp
+++ b/engines/wintermute/ad/ad_response_box.cpp
@@ -52,9 +52,9 @@ IMPLEMENT_PERSISTENT(AdResponseBox, false)
//////////////////////////////////////////////////////////////////////////
AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
- _font = _fontHover = NULL;
+ _font = _fontHover = nullptr;
- _window = NULL;
+ _window = nullptr;
_shieldWindow = new UIWindow(_gameRef);
_horizontal = false;
@@ -62,9 +62,9 @@ AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
_scrollOffset = 0;
_spacing = 0;
- _waitingScript = NULL;
- _lastResponseText = NULL;
- _lastResponseTextOrig = NULL;
+ _waitingScript = nullptr;
+ _lastResponseText = nullptr;
+ _lastResponseTextOrig = nullptr;
_verticalAlign = VAL_BOTTOM;
_align = TAL_LEFT;
@@ -75,13 +75,13 @@ AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
AdResponseBox::~AdResponseBox() {
delete _window;
- _window = NULL;
+ _window = nullptr;
delete _shieldWindow;
- _shieldWindow = NULL;
+ _shieldWindow = nullptr;
delete[] _lastResponseText;
- _lastResponseText = NULL;
+ _lastResponseText = nullptr;
delete[] _lastResponseTextOrig;
- _lastResponseTextOrig = NULL;
+ _lastResponseTextOrig = nullptr;
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
@@ -93,7 +93,7 @@ AdResponseBox::~AdResponseBox() {
clearResponses();
clearButtons();
- _waitingScript = NULL;
+ _waitingScript = nullptr;
}
uint32 AdResponseBox::getNumResponses() const {
@@ -121,11 +121,11 @@ void AdResponseBox::clearButtons() {
//////////////////////////////////////////////////////////////////////////
bool AdResponseBox::invalidateButtons() {
for (uint32 i = 0; i < _respButtons.size(); i++) {
- _respButtons[i]->_image = NULL;
- _respButtons[i]->_cursor = NULL;
- _respButtons[i]->_font = NULL;
- _respButtons[i]->_fontHover = NULL;
- _respButtons[i]->_fontPress = NULL;
+ _respButtons[i]->_image = nullptr;
+ _respButtons[i]->_cursor = nullptr;
+ _respButtons[i]->_font = nullptr;
+ _respButtons[i]->_fontHover = nullptr;
+ _respButtons[i]->_fontPress = nullptr;
_respButtons[i]->setText("");
}
return STATUS_OK;
@@ -163,8 +163,8 @@ bool AdResponseBox::createButtons() {
// textual
else {
btn->setText(_responses[i]->_text);
- btn->_font = (_font == NULL) ? _gameRef->_systemFont : _font;
- btn->_fontHover = (_fontHover == NULL) ? _gameRef->_systemFont : _fontHover;
+ btn->_font = (_font == nullptr) ? _gameRef->_systemFont : _font;
+ btn->_fontHover = (_fontHover == nullptr) ? _gameRef->_systemFont : _fontHover;
btn->_fontPress = btn->_fontHover;
btn->_align = _align;
@@ -210,7 +210,7 @@ bool AdResponseBox::createButtons() {
//////////////////////////////////////////////////////////////////////////
bool AdResponseBox::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdResponseBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -287,7 +287,7 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
_window = new UIWindow(_gameRef);
if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
delete _window;
- _window = NULL;
+ _window = nullptr;
cmd = PARSERR_GENERIC;
} else if (_shieldWindow) {
_shieldWindow->_parent = _window;
@@ -355,7 +355,7 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -551,7 +551,7 @@ bool AdResponseBox::listen(BaseScriptHolder *param1, uint32 param2) {
_waitingScript->_stack->pushInt(_responses[param2]->_iD);
}
handleResponse(_responses[param2]);
- _waitingScript = NULL;
+ _waitingScript = nullptr;
_gameRef->_state = GAME_RUNNING;
((AdGame *)_gameRef)->_stateEx = GAME_NORMAL;
_ready = true;
@@ -683,9 +683,9 @@ BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) {
getObjects(objects, true);
if (objects.size() == 0) {
- return NULL;
+ return nullptr;
} else {
- if (currObject != NULL) {
+ if (currObject != nullptr) {
for (uint32 i = 0; i < objects.size(); i++) {
if (objects[i] == currObject) {
if (i < objects.size() - 1) {
@@ -698,7 +698,7 @@ BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) {
}
return objects[0];
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -707,9 +707,9 @@ BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) {
getObjects(objects, true);
if (objects.size() == 0) {
- return NULL;
+ return nullptr;
} else {
- if (currObject != NULL) {
+ if (currObject != nullptr) {
for (int i = objects.size() - 1; i >= 0; i--) {
if (objects[i] == currObject) {
if (i > 0) {
@@ -722,7 +722,7 @@ BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) {
}
return objects[objects.size() - 1];
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/ad/ad_response_context.cpp b/engines/wintermute/ad/ad_response_context.cpp
index ebfa03feea..d87651c178 100644
--- a/engines/wintermute/ad/ad_response_context.cpp
+++ b/engines/wintermute/ad/ad_response_context.cpp
@@ -36,14 +36,14 @@ IMPLEMENT_PERSISTENT(AdResponseContext, false)
//////////////////////////////////////////////////////////////////////////
AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) {
_id = 0;
- _context = NULL;
+ _context = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdResponseContext::~AdResponseContext() {
delete[] _context;
- _context = NULL;
+ _context = nullptr;
}
@@ -59,7 +59,7 @@ bool AdResponseContext::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
void AdResponseContext::setContext(const char *context) {
delete[] _context;
- _context = NULL;
+ _context = nullptr;
if (context) {
_context = new char [strlen(context) + 1];
if (_context) {
diff --git a/engines/wintermute/ad/ad_rot_level.cpp b/engines/wintermute/ad/ad_rot_level.cpp
index fb9a4a47b9..4d7f27aec7 100644
--- a/engines/wintermute/ad/ad_rot_level.cpp
+++ b/engines/wintermute/ad/ad_rot_level.cpp
@@ -54,7 +54,7 @@ AdRotLevel::~AdRotLevel() {
//////////////////////////////////////////////////////////////////////////
bool AdRotLevel::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/ad/ad_scale_level.cpp b/engines/wintermute/ad/ad_scale_level.cpp
index cfec8d7cb9..e80f38bd0f 100644
--- a/engines/wintermute/ad/ad_scale_level.cpp
+++ b/engines/wintermute/ad/ad_scale_level.cpp
@@ -55,7 +55,7 @@ float AdScaleLevel::getScale() const {
//////////////////////////////////////////////////////////////////////////
bool AdScaleLevel::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdScaleLevel::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index ccdaaf36b8..f0e26e7e37 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -77,7 +77,7 @@ AdScene::~AdScene() {
cleanup();
_gameRef->unregisterObject(_fader);
delete _pfTarget;
- _pfTarget = NULL;
+ _pfTarget = nullptr;
}
@@ -85,9 +85,9 @@ AdScene::~AdScene() {
void AdScene::setDefaults() {
_initialized = false;
_pfReady = true;
- _pfTargetPath = NULL;
- _pfRequester = NULL;
- _mainLayer = NULL;
+ _pfTargetPath = nullptr;
+ _pfRequester = nullptr;
+ _mainLayer = nullptr;
_pfPointsNum = 0;
_persistentState = false;
@@ -127,12 +127,12 @@ void AdScene::setDefaults() {
_editorShowEntities = true;
_editorShowScale = true;
- _shieldWindow = NULL;
+ _shieldWindow = nullptr;
_fader = new BaseFader(_gameRef);
_gameRef->registerObject(_fader);
- _viewport = NULL;
+ _viewport = nullptr;
}
@@ -140,13 +140,13 @@ void AdScene::setDefaults() {
void AdScene::cleanup() {
BaseObject::cleanup();
- _mainLayer = NULL; // reference only
+ _mainLayer = nullptr; // reference only
delete _shieldWindow;
- _shieldWindow = NULL;
+ _shieldWindow = nullptr;
_gameRef->unregisterObject(_fader);
- _fader = NULL;
+ _fader = nullptr;
for (uint32 i = 0; i < _layers.size(); i++) {
_gameRef->unregisterObject(_layers[i]);
@@ -182,7 +182,7 @@ void AdScene::cleanup() {
_objects.clear();
delete _viewport;
- _viewport = NULL;
+ _viewport = nullptr;
setDefaults();
}
@@ -473,7 +473,7 @@ void AdScene::pathFinderStep() {
int i;
// get lowest unmarked
int lowestDist = INT_MAX;
- AdPathPoint *lowestPt = NULL;
+ AdPathPoint *lowestPt = nullptr;
for (i = 0; i < _pfPointsNum; i++)
if (!_pfPath[i]->_marked && _pfPath[i]->_distance < lowestDist) {
@@ -481,7 +481,7 @@ void AdScene::pathFinderStep() {
lowestPt = _pfPath[i];
}
- if (lowestPt == NULL) { // no path -> terminate PathFinder
+ if (lowestPt == nullptr) { // no path -> terminate PathFinder
_pfReady = true;
_pfTargetPath->setReady(true);
return;
@@ -491,7 +491,7 @@ void AdScene::pathFinderStep() {
// target point marked, generate path and terminate
if (lowestPt->x == _pfTarget->x && lowestPt->y == _pfTarget->y) {
- while (lowestPt != NULL) {
+ while (lowestPt != nullptr) {
_pfTargetPath->_points.insert_at(0, new BasePoint(lowestPt->x, lowestPt->y));
lowestPt = lowestPt->_origin;
}
@@ -539,7 +539,7 @@ bool AdScene::initLoop() {
//////////////////////////////////////////////////////////////////////////
bool AdScene::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdScene::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -680,7 +680,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
if (!layer || DID_FAIL(layer->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete layer;
- layer = NULL;
+ layer = nullptr;
} else {
_gameRef->registerObject(layer);
_layers.add(layer);
@@ -698,7 +698,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
if (!wpt || DID_FAIL(wpt->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete wpt;
- wpt = NULL;
+ wpt = nullptr;
} else {
_gameRef->registerObject(wpt);
_waypointGroups.add(wpt);
@@ -711,7 +711,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
if (!sl || DID_FAIL(sl->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete sl;
- sl = NULL;
+ sl = nullptr;
} else {
_gameRef->registerObject(sl);
_scaleLevels.add(sl);
@@ -724,7 +724,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
if (!rl || DID_FAIL(rl->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete rl;
- rl = NULL;
+ rl = nullptr;
} else {
_gameRef->registerObject(rl);
_rotLevels.add(rl);
@@ -737,7 +737,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
if (!entity || DID_FAIL(entity->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete entity;
- entity = NULL;
+ entity = nullptr;
} else {
addObject(entity);
}
@@ -749,7 +749,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -884,7 +884,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
return STATUS_FAILED;
}
- if (_mainLayer == NULL) {
+ if (_mainLayer == nullptr) {
_gameRef->LOG(0, "Warning: scene '%s' has no main layer.", getFilename());
}
@@ -923,7 +923,7 @@ bool AdScene::traverseNodes(bool doUpdate) {
// *** adjust scroll offset
if (doUpdate) {
/*
- if (_autoScroll && _gameRef->_mainObject != NULL)
+ if (_autoScroll && _gameRef->_mainObject != nullptr)
{
ScrollToObject(_gameRef->_mainObject);
}
@@ -1138,7 +1138,7 @@ bool AdScene::updateFreeObjects() {
}
- if (_autoScroll && _gameRef->_mainObject != NULL) {
+ if (_autoScroll && _gameRef->_mainObject != nullptr) {
scrollToObject(_gameRef->_mainObject);
}
@@ -1156,7 +1156,7 @@ bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) {
// global objects
for (uint32 i = 0; i < adGame->_objects.size(); i++) {
obj = adGame->_objects[i];
- if (obj->_active && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ if (obj->_active && !obj->_drawn && (obj->_stickRegion == region || region == nullptr || (obj->_stickRegion == nullptr && region->pointInRegion(obj->_posX, obj->_posY)))) {
objects.push_back(obj);
}
}
@@ -1164,7 +1164,7 @@ bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) {
// scene objects
for (uint32 i = 0; i < _objects.size(); i++) {
obj = _objects[i];
- if (obj->_active && !obj->_editorOnly && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ if (obj->_active && !obj->_editorOnly && !obj->_drawn && (obj->_stickRegion == region || region == nullptr || (obj->_stickRegion == nullptr && region->pointInRegion(obj->_posX, obj->_posY)))) {
objects.push_back(obj);
}
}
@@ -1191,7 +1191,7 @@ bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) {
// display design only objects
if (!display3DOnly) {
- if (_gameRef->_editorMode && region == NULL) {
+ if (_gameRef->_editorMode && region == nullptr) {
for (uint32 i = 0; i < _objects.size(); i++) {
if (_objects[i]->_active && _objects[i]->_editorOnly) {
_objects[i]->display();
@@ -1220,12 +1220,12 @@ bool AdScene::displayRegionContentOld(AdRegion *region) {
// display all objects in region sorted by _posY
do {
- obj = NULL;
+ obj = nullptr;
int minY = INT_MAX;
// global objects
for (uint32 i = 0; i < adGame->_objects.size(); i++) {
- if (adGame->_objects[i]->_active && !adGame->_objects[i]->_drawn && adGame->_objects[i]->_posY < minY && (adGame->_objects[i]->_stickRegion == region || region == NULL || (adGame->_objects[i]->_stickRegion == NULL && region->pointInRegion(adGame->_objects[i]->_posX, adGame->_objects[i]->_posY)))) {
+ if (adGame->_objects[i]->_active && !adGame->_objects[i]->_drawn && adGame->_objects[i]->_posY < minY && (adGame->_objects[i]->_stickRegion == region || region == nullptr || (adGame->_objects[i]->_stickRegion == nullptr && region->pointInRegion(adGame->_objects[i]->_posX, adGame->_objects[i]->_posY)))) {
obj = adGame->_objects[i];
minY = adGame->_objects[i]->_posY;
}
@@ -1233,14 +1233,14 @@ bool AdScene::displayRegionContentOld(AdRegion *region) {
// scene objects
for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_active && !_objects[i]->_editorOnly && !_objects[i]->_drawn && _objects[i]->_posY < minY && (_objects[i]->_stickRegion == region || region == NULL || (_objects[i]->_stickRegion == NULL && region->pointInRegion(_objects[i]->_posX, _objects[i]->_posY)))) {
+ if (_objects[i]->_active && !_objects[i]->_editorOnly && !_objects[i]->_drawn && _objects[i]->_posY < minY && (_objects[i]->_stickRegion == region || region == nullptr || (_objects[i]->_stickRegion == nullptr && region->pointInRegion(_objects[i]->_posX, _objects[i]->_posY)))) {
obj = _objects[i];
minY = _objects[i]->_posY;
}
}
- if (obj != NULL) {
+ if (obj != nullptr) {
_gameRef->_renderer->setup2D();
if (_gameRef->_editorMode || !obj->_editorOnly) {
@@ -1248,11 +1248,11 @@ bool AdScene::displayRegionContentOld(AdRegion *region) {
}
obj->_drawn = true;
}
- } while (obj != NULL);
+ } while (obj != nullptr);
// design only objects
- if (_gameRef->_editorMode && region == NULL) {
+ if (_gameRef->_editorMode && region == nullptr) {
for (uint32 i = 0; i < _objects.size(); i++) {
if (_objects[i]->_active && _objects[i]->_editorOnly) {
_objects[i]->display();
@@ -1346,7 +1346,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushNative(act, true);
} else {
delete act;
- act = NULL;
+ act = nullptr;
stack->pushNULL();
}
return STATUS_OK;
@@ -1363,7 +1363,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushNative(ent, true);
} else {
delete ent;
- ent = NULL;
+ ent = nullptr;
stack->pushNULL();
}
return STATUS_OK;
@@ -1504,7 +1504,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdObject *ret = NULL;
+ AdObject *ret = nullptr;
if (val->isInt()) {
int index = val->getInt();
if (index >= 0 && index < (int32)_objects.size()) {
@@ -1772,7 +1772,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdLayer *toDelete = NULL;
+ AdLayer *toDelete = nullptr;
if (val->isNative()) {
BaseScriptable *temp = val->getNative();
for (uint32 i = 0; i < _layers.size(); i++) {
@@ -1787,7 +1787,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
toDelete = _layers[index];
}
}
- if (toDelete == NULL) {
+ if (toDelete == nullptr) {
stack->pushBool(false);
return STATUS_OK;
}
@@ -2268,8 +2268,8 @@ bool AdScene::sortRotLevels() {
//////////////////////////////////////////////////////////////////////////
float AdScene::getScaleAt(int Y) {
- AdScaleLevel *prev = NULL;
- AdScaleLevel *next = NULL;
+ AdScaleLevel *prev = nullptr;
+ AdScaleLevel *next = nullptr;
for (uint32 i = 0; i < _scaleLevels.size(); i++) {
/* AdScaleLevel *xxx = _scaleLevels[i];*/
@@ -2282,7 +2282,7 @@ float AdScene::getScaleAt(int Y) {
}
}
- if (prev == NULL || next == NULL) {
+ if (prev == nullptr || next == nullptr) {
return 100;
}
@@ -2514,7 +2514,7 @@ void AdScene::pfPointsAdd(int x, int y, int distance) {
_pfPath[_pfPointsNum]->y = y;
_pfPath[_pfPointsNum]->_distance = distance;
_pfPath[_pfPointsNum]->_marked = false;
- _pfPath[_pfPointsNum]->_origin = NULL;
+ _pfPath[_pfPointsNum]->_origin = nullptr;
}
_pfPointsNum++;
@@ -2617,7 +2617,7 @@ void AdScene::setOffset(int offsetLeft, int offsetTop) {
//////////////////////////////////////////////////////////////////////////
BaseObject *AdScene::getNodeByName(const char *name) {
- BaseObject *ret = NULL;
+ BaseObject *ret = nullptr;
// dependent objects
for (uint32 i = 0; i < _layers.size(); i++) {
@@ -2634,7 +2634,7 @@ BaseObject *AdScene::getNodeByName(const char *name) {
ret = node->_region;
break;
default:
- ret = NULL;
+ ret = nullptr;
}
return ret;
}
@@ -2655,7 +2655,7 @@ BaseObject *AdScene::getNodeByName(const char *name) {
}
}
- return NULL;
+ return nullptr;
}
@@ -2755,8 +2755,8 @@ bool AdScene::persistState(bool saving) {
//////////////////////////////////////////////////////////////////////////
float AdScene::getRotationAt(int x, int y) {
- AdRotLevel *prev = NULL;
- AdRotLevel *next = NULL;
+ AdRotLevel *prev = nullptr;
+ AdRotLevel *next = nullptr;
for (uint32 i = 0; i < _rotLevels.size(); i++) {
/* AdRotLevel *xxx = _rotLevels[i];
@@ -2769,7 +2769,7 @@ float AdScene::getRotationAt(int x, int y) {
}
}
- if (prev == NULL || next == NULL) {
+ if (prev == nullptr || next == nullptr) {
return 0;
}
@@ -2827,7 +2827,7 @@ bool AdScene::getRegionsAt(int x, int y, AdRegion **regionList, int numRegions)
}
}
for (int i = numUsed; i < numRegions; i++) {
- regionList[i] = NULL;
+ regionList[i] = nullptr;
}
return STATUS_OK;
@@ -2845,9 +2845,9 @@ BaseObject *AdScene::getNextAccessObject(BaseObject *currObject) {
getSceneObjects(objects, true);
if (objects.size() == 0) {
- return NULL;
+ return nullptr;
} else {
- if (currObject != NULL) {
+ if (currObject != nullptr) {
for (uint32 i = 0; i < objects.size(); i++) {
if (objects[i] == currObject) {
if (i < objects.size() - 1) {
@@ -2860,7 +2860,7 @@ BaseObject *AdScene::getNextAccessObject(BaseObject *currObject) {
}
return objects[0];
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -2869,9 +2869,9 @@ BaseObject *AdScene::getPrevAccessObject(BaseObject *currObject) {
getSceneObjects(objects, true);
if (objects.size() == 0) {
- return NULL;
+ return nullptr;
} else {
- if (currObject != NULL) {
+ if (currObject != nullptr) {
for (int i = objects.size() - 1; i >= 0; i--) {
if (objects[i] == currObject) {
if (i > 0) {
@@ -2884,7 +2884,7 @@ BaseObject *AdScene::getPrevAccessObject(BaseObject *currObject) {
}
return objects[objects.size() - 1];
}
- return NULL;
+ return nullptr;
}
@@ -2962,7 +2962,7 @@ bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects,
// global objects
for (uint32 i = 0; i < adGame->_objects.size(); i++) {
obj = adGame->_objects[i];
- if (obj->_active && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ if (obj->_active && (obj->_stickRegion == region || region == nullptr || (obj->_stickRegion == nullptr && region->pointInRegion(obj->_posX, obj->_posY)))) {
if (interactiveOnly && !obj->_registrable) {
continue;
}
@@ -2974,7 +2974,7 @@ bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects,
// scene objects
for (uint32 i = 0; i < _objects.size(); i++) {
obj = _objects[i];
- if (obj->_active && !obj->_editorOnly && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ if (obj->_active && !obj->_editorOnly && (obj->_stickRegion == region || region == nullptr || (obj->_stickRegion == nullptr && region->pointInRegion(obj->_posX, obj->_posY)))) {
if (interactiveOnly && !obj->_registrable) {
continue;
}
diff --git a/engines/wintermute/ad/ad_scene.h b/engines/wintermute/ad/ad_scene.h
index 230cb77f5b..9cc8135889 100644
--- a/engines/wintermute/ad/ad_scene.h
+++ b/engines/wintermute/ad/ad_scene.h
@@ -67,19 +67,19 @@ public:
bool pointInViewport(int x, int y);
int getOffsetTop();
int getOffsetLeft();
- bool getViewportSize(int *width = NULL, int *height = NULL);
- bool getViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
+ bool getViewportSize(int *width = nullptr, int *height = nullptr);
+ bool getViewportOffset(int *offsetX = nullptr, int *offsetY = nullptr);
BaseViewport *_viewport;
BaseFader *_fader;
int _pfPointsNum;
void pfPointsAdd(int x, int y, int distance);
void pfPointsStart();
bool _initialized;
- bool correctTargetPoint(int startX, int startY, int *x, int *y, bool checkFreeObjects = false, BaseObject *requester = NULL);
+ bool correctTargetPoint(int startX, int startY, int *x, int *y, bool checkFreeObjects = false, BaseObject *requester = nullptr);
bool correctTargetPoint2(int startX, int startY, int *targetX, int *targetY, bool checkFreeObjects, BaseObject *requester);
DECLARE_PERSISTENT(AdScene, BaseObject)
- bool displayRegionContent(AdRegion *region = NULL, bool display3DOnly = false);
- bool displayRegionContentOld(AdRegion *region = NULL);
+ bool displayRegionContent(AdRegion *region = nullptr, bool display3DOnly = false);
+ bool displayRegionContentOld(AdRegion *region = nullptr);
static bool compareObjs(const AdObject *obj1, const AdObject *obj2);
bool updateFreeObjects();
@@ -113,11 +113,11 @@ public:
uint32 _pfMaxTime;
bool initLoop();
void pathFinderStep();
- bool isBlockedAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = NULL);
- bool isWalkableAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = NULL);
+ bool isBlockedAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = nullptr);
+ bool isWalkableAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = nullptr);
AdLayer *_mainLayer;
float getZoomAt(int x, int y);
- bool getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester = NULL);
+ bool getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester = nullptr);
AdScene(BaseGame *inGame);
virtual ~AdScene();
BaseArray<AdLayer *> _layers;
@@ -153,7 +153,7 @@ public:
BaseArray<AdRotLevel *> _rotLevels;
virtual bool restoreDeviceObjects();
- int getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester = NULL);
+ int getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester = nullptr);
// scripting interface
virtual ScValue *scGetProperty(const Common::String &name);
@@ -164,7 +164,7 @@ public:
private:
bool persistState(bool saving = true);
- void pfAddWaypointGroup(AdWaypointGroup *Wpt, BaseObject *requester = NULL);
+ void pfAddWaypointGroup(AdWaypointGroup *Wpt, BaseObject *requester = nullptr);
bool _pfReady;
BasePoint *_pfTarget;
AdPath *_pfTargetPath;
diff --git a/engines/wintermute/ad/ad_scene_node.cpp b/engines/wintermute/ad/ad_scene_node.cpp
index d0202236fd..f84e9212e5 100644
--- a/engines/wintermute/ad/ad_scene_node.cpp
+++ b/engines/wintermute/ad/ad_scene_node.cpp
@@ -36,18 +36,18 @@ IMPLEMENT_PERSISTENT(AdSceneNode, false)
//////////////////////////////////////////////////////////////////////////
AdSceneNode::AdSceneNode(BaseGame *inGame) : BaseObject(inGame) {
_type = OBJECT_NONE;
- _region = NULL;
- _entity = NULL;
+ _region = nullptr;
+ _entity = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdSceneNode::~AdSceneNode() {
_gameRef->unregisterObject(_region);
- _region = NULL;
+ _region = nullptr;
_gameRef->unregisterObject(_entity);
- _entity = NULL;
+ _entity = nullptr;
}
diff --git a/engines/wintermute/ad/ad_scene_state.cpp b/engines/wintermute/ad/ad_scene_state.cpp
index e6dd08a5fe..8e022ab115 100644
--- a/engines/wintermute/ad/ad_scene_state.cpp
+++ b/engines/wintermute/ad/ad_scene_state.cpp
@@ -38,14 +38,14 @@ IMPLEMENT_PERSISTENT(AdSceneState, false)
//////////////////////////////////////////////////////////////////////////
AdSceneState::AdSceneState(BaseGame *inGame) : BaseClass(inGame) {
- _filename = NULL;
+ _filename = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdSceneState::~AdSceneState() {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
for (uint32 i = 0; i < _nodeStates.size(); i++) {
delete _nodeStates[i];
@@ -91,7 +91,7 @@ AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) {
return ret;
} else {
- return NULL;
+ return nullptr;
}
}
diff --git a/engines/wintermute/ad/ad_sentence.cpp b/engines/wintermute/ad/ad_sentence.cpp
index cfe4191b07..47b22a1ab3 100644
--- a/engines/wintermute/ad/ad_sentence.cpp
+++ b/engines/wintermute/ad/ad_sentence.cpp
@@ -45,27 +45,27 @@ IMPLEMENT_PERSISTENT(AdSentence, false)
//////////////////////////////////////////////////////////////////////////
AdSentence::AdSentence(BaseGame *inGame) : BaseClass(inGame) {
- _text = NULL;
- _stances = NULL;
- _tempStance = NULL;
+ _text = nullptr;
+ _stances = nullptr;
+ _tempStance = nullptr;
_duration = 0;
_startTime = 0;
_currentStance = 0;
- _font = NULL;
+ _font = nullptr;
_pos.x = _pos.y = 0;
_width = _gameRef->_renderer->_width;
_align = (TTextAlign)TAL_CENTER;
- _sound = NULL;
+ _sound = nullptr;
_soundStarted = false;
- _talkDef = NULL;
- _currentSprite = NULL;
- _currentSkelAnim = NULL;
+ _talkDef = nullptr;
+ _currentSprite = nullptr;
+ _currentSkelAnim = nullptr;
_fixedPos = false;
_freezable = true;
}
@@ -78,15 +78,15 @@ AdSentence::~AdSentence() {
delete[] _stances;
delete[] _tempStance;
delete _talkDef;
- _sound = NULL;
- _text = NULL;
- _stances = NULL;
- _tempStance = NULL;
- _talkDef = NULL;
-
- _currentSprite = NULL; // ref only
- _currentSkelAnim = NULL;
- _font = NULL; // ref only
+ _sound = nullptr;
+ _text = nullptr;
+ _stances = nullptr;
+ _tempStance = nullptr;
+ _talkDef = nullptr;
+
+ _currentSprite = nullptr; // ref only
+ _currentSkelAnim = nullptr;
+ _font = nullptr; // ref only
}
@@ -113,7 +113,7 @@ void AdSentence::setStances(const char *stances) {
strcpy(_stances, stances);
}
} else {
- _stances = NULL;
+ _stances = nullptr;
}
}
@@ -133,14 +133,14 @@ char *AdSentence::getNextStance() {
//////////////////////////////////////////////////////////////////////////
char *AdSentence::getStance(int stance) {
- if (_stances == NULL) {
- return NULL;
+ if (_stances == nullptr) {
+ return nullptr;
}
if (_tempStance) {
delete[] _tempStance;
}
- _tempStance = NULL;
+ _tempStance = nullptr;
char *start;
char *curr;
@@ -150,7 +150,7 @@ char *AdSentence::getStance(int stance) {
start = _stances;
} else {
pos = 0;
- start = NULL;
+ start = nullptr;
curr = _stances;
while (pos < stance) {
if (*curr == '\0') {
@@ -166,8 +166,8 @@ char *AdSentence::getStance(int stance) {
}
}
- if (start == NULL) {
- return NULL;
+ if (start == nullptr) {
+ return nullptr;
}
while (*start == ' ' && *start != ',' && *start != '\0') {
@@ -274,8 +274,8 @@ bool AdSentence::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
bool AdSentence::setupTalkFile(const char *soundFilename) {
delete _talkDef;
- _talkDef = NULL;
- _currentSprite = NULL;
+ _talkDef = nullptr;
+ _currentSprite = nullptr;
if (!soundFilename) {
return STATUS_OK;
@@ -294,7 +294,7 @@ bool AdSentence::setupTalkFile(const char *soundFilename) {
_talkDef = new AdTalkDef(_gameRef);
if (!_talkDef || DID_FAIL(_talkDef->loadFile(talkDefFileName.c_str()))) {
delete _talkDef;
- _talkDef = NULL;
+ _talkDef = nullptr;
return STATUS_FAILED;
}
//_gameRef->LOG(0, "Using .talk file: %s", TalkDefFile);
@@ -345,7 +345,7 @@ bool AdSentence::update(TDirection dir) {
}
_currentSprite = newSprite;
} else {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
}
}
diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp
index 345b483a8f..ffa7bb2530 100644
--- a/engines/wintermute/ad/ad_sprite_set.cpp
+++ b/engines/wintermute/ad/ad_sprite_set.cpp
@@ -42,7 +42,7 @@ AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGam
_owner = owner;
for (int i = 0; i < NUM_DIRECTIONS; i++) {
- _sprites[i] = NULL;
+ _sprites[i] = nullptr;
}
}
@@ -51,17 +51,17 @@ AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGam
AdSpriteSet::~AdSpriteSet() {
for (int i = 0; i < NUM_DIRECTIONS; i++) {
delete _sprites[i];
- _sprites[i] = NULL;
+ _sprites[i] = nullptr;
}
- _owner = NULL;
+ _owner = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -121,7 +121,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
buffer = params;
}
- BaseSprite *spr = NULL;
+ BaseSprite *spr = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
@@ -136,7 +136,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_LEFT:
delete _sprites[DI_LEFT];
- _sprites[DI_LEFT] = NULL;
+ _sprites[DI_LEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -147,7 +147,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_RIGHT:
delete _sprites[DI_RIGHT];
- _sprites[DI_RIGHT] = NULL;
+ _sprites[DI_RIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -158,7 +158,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_UP:
delete _sprites[DI_UP];
- _sprites[DI_UP] = NULL;
+ _sprites[DI_UP] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -169,7 +169,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_DOWN:
delete _sprites[DI_DOWN];
- _sprites[DI_DOWN] = NULL;
+ _sprites[DI_DOWN] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -180,7 +180,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_UP_LEFT:
delete _sprites[DI_UPLEFT];
- _sprites[DI_UPLEFT] = NULL;
+ _sprites[DI_UPLEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -191,7 +191,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_UP_RIGHT:
delete _sprites[DI_UPRIGHT];
- _sprites[DI_UPRIGHT] = NULL;
+ _sprites[DI_UPRIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -202,7 +202,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_DOWN_LEFT:
delete _sprites[DI_DOWNLEFT];
- _sprites[DI_DOWNLEFT] = NULL;
+ _sprites[DI_DOWNLEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -213,7 +213,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_DOWN_RIGHT:
delete _sprites[DI_DOWNRIGHT];
- _sprites[DI_DOWNRIGHT] = NULL;
+ _sprites[DI_DOWNRIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -268,12 +268,12 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
dir = NUM_DIRECTIONS - 1;
}
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
// find nearest set sprite
int numSteps = 0;
for (int i = dir; i >= 0; i--) {
- if (_sprites[i] != NULL) {
+ if (_sprites[i] != nullptr) {
ret = _sprites[i];
numSteps = dir - i;
break;
@@ -281,8 +281,8 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
}
for (int i = dir; i < NUM_DIRECTIONS; i++) {
- if (_sprites[i] != NULL) {
- if (ret == NULL || numSteps > i - dir) {
+ if (_sprites[i] != nullptr) {
+ if (ret == nullptr || numSteps > i - dir) {
return _sprites[i];
} else {
return ret;
diff --git a/engines/wintermute/ad/ad_sprite_set.h b/engines/wintermute/ad/ad_sprite_set.h
index ba5da0ff2e..3960b5dcc7 100644
--- a/engines/wintermute/ad/ad_sprite_set.h
+++ b/engines/wintermute/ad/ad_sprite_set.h
@@ -41,7 +41,7 @@ public:
BaseSprite *getSprite(TDirection direction);
DECLARE_PERSISTENT(AdSpriteSet, BaseObject)
BaseObject *_owner;
- AdSpriteSet(BaseGame *inGame, BaseObject *owner = NULL);
+ AdSpriteSet(BaseGame *inGame, BaseObject *owner = nullptr);
virtual ~AdSpriteSet();
bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
bool loadBuffer(byte *buffer, bool complete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp
index a85cd7f986..4ad5d2ccc6 100644
--- a/engines/wintermute/ad/ad_talk_def.cpp
+++ b/engines/wintermute/ad/ad_talk_def.cpp
@@ -42,11 +42,11 @@ IMPLEMENT_PERSISTENT(AdTalkDef, false)
//////////////////////////////////////////////////////////////////////////
AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) {
- _defaultSpriteFilename = NULL;
- _defaultSprite = NULL;
+ _defaultSpriteFilename = nullptr;
+ _defaultSprite = nullptr;
- _defaultSpriteSetFilename = NULL;
- _defaultSpriteSet = NULL;
+ _defaultSpriteSetFilename = nullptr;
+ _defaultSpriteSet = nullptr;
}
@@ -59,20 +59,20 @@ AdTalkDef::~AdTalkDef() {
delete[] _defaultSpriteFilename;
delete _defaultSprite;
- _defaultSpriteFilename = NULL;
- _defaultSprite = NULL;
+ _defaultSpriteFilename = nullptr;
+ _defaultSprite = nullptr;
delete[] _defaultSpriteSetFilename;
delete _defaultSpriteSet;
- _defaultSpriteSetFilename = NULL;
- _defaultSpriteSet = NULL;
+ _defaultSpriteSetFilename = nullptr;
+ _defaultSpriteSet = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdTalkDef::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -138,7 +138,7 @@ bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
_nodes.add(node);
} else {
delete node;
- node = NULL;
+ node = nullptr;
cmd = PARSERR_GENERIC;
}
}
@@ -157,7 +157,7 @@ bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
_defaultSpriteSet = new AdSpriteSet(_gameRef);
if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) {
delete _defaultSpriteSet;
- _defaultSpriteSet = NULL;
+ _defaultSpriteSet = nullptr;
cmd = PARSERR_GENERIC;
}
}
@@ -181,8 +181,8 @@ bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
delete _defaultSprite;
delete _defaultSpriteSet;
- _defaultSprite = NULL;
- _defaultSpriteSet = NULL;
+ _defaultSprite = nullptr;
+ _defaultSpriteSet = nullptr;
if (_defaultSpriteFilename) {
_defaultSprite = new BaseSprite(_gameRef);
@@ -250,7 +250,7 @@ bool AdTalkDef::loadDefaultSprite() {
_defaultSprite = new BaseSprite(_gameRef);
if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
delete _defaultSprite;
- _defaultSprite = NULL;
+ _defaultSprite = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -259,7 +259,7 @@ bool AdTalkDef::loadDefaultSprite() {
_defaultSpriteSet = new AdSpriteSet(_gameRef);
if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
delete _defaultSpriteSet;
- _defaultSpriteSet = NULL;
+ _defaultSpriteSet = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -278,7 +278,7 @@ BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) {
} else if (_defaultSpriteSet) {
return _defaultSpriteSet->getSprite(dir);
} else {
- return NULL;
+ return nullptr;
}
}
diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp
index 937a4b333d..ed2333a345 100644
--- a/engines/wintermute/ad/ad_talk_holder.cpp
+++ b/engines/wintermute/ad/ad_talk_holder.cpp
@@ -43,14 +43,14 @@ IMPLEMENT_PERSISTENT(AdTalkHolder, false)
//////////////////////////////////////////////////////////////////////////
AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) {
- _sprite = NULL;
+ _sprite = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdTalkHolder::~AdTalkHolder() {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
for (uint32 i = 0; i < _talkSprites.size(); i++) {
delete _talkSprites[i];
@@ -65,7 +65,7 @@ AdTalkHolder::~AdTalkHolder() {
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
// forced stance?
@@ -78,7 +78,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
if (DID_FAIL(res)) {
_gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
} else {
return _animSprite;
}
@@ -86,7 +86,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
}
- if (stance != NULL) {
+ if (stance != nullptr) {
// search special talk stances
for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
@@ -94,7 +94,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
break;
}
}
- if (ret == NULL) {
+ if (ret == nullptr) {
// serach generic talk stances
for (uint32 i = 0; i < _talkSprites.size(); i++) {
if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
@@ -106,7 +106,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
}
// not a valid stance? get a random one
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_talkSprites.size() < 1) {
ret = _sprite;
} else {
@@ -138,12 +138,12 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
}
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
if (val->isNULL()) {
- _sprite = NULL;
+ _sprite = nullptr;
if (setCurrent) {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
}
stack->pushBool(true);
} else {
diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp
index c909ee27ff..2e0985ed99 100644
--- a/engines/wintermute/ad/ad_talk_node.cpp
+++ b/engines/wintermute/ad/ad_talk_node.cpp
@@ -39,11 +39,11 @@ IMPLEMENT_PERSISTENT(AdTalkNode, false)
//////////////////////////////////////////////////////////////////////////
AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) {
- _sprite = NULL;
- _spriteFilename = NULL;
- _spriteSet = NULL;
- _spriteSetFilename = NULL;
- _comment = NULL;
+ _sprite = nullptr;
+ _spriteFilename = nullptr;
+ _spriteSet = nullptr;
+ _spriteSetFilename = nullptr;
+ _comment = nullptr;
_startTime = _endTime = 0;
_playToEnd = false;
@@ -58,11 +58,11 @@ AdTalkNode::~AdTalkNode() {
delete[] _spriteSetFilename;
delete _spriteSet;
delete _comment;
- _spriteFilename = NULL;
- _sprite = NULL;
- _spriteSetFilename = NULL;
- _spriteSet = NULL;
- _comment = NULL;
+ _spriteFilename = nullptr;
+ _sprite = nullptr;
+ _spriteSetFilename = nullptr;
+ _spriteSet = nullptr;
+ _comment = nullptr;
}
@@ -123,7 +123,7 @@ bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
_spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
delete _spriteSet;
- _spriteSet = NULL;
+ _spriteSet = nullptr;
cmd = PARSERR_GENERIC;
}
}
@@ -240,7 +240,7 @@ bool AdTalkNode::loadSprite() {
_sprite = new BaseSprite(_gameRef);
if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -249,7 +249,7 @@ bool AdTalkNode::loadSprite() {
_spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
delete _spriteSet;
- _spriteSet = NULL;
+ _spriteSet = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -264,9 +264,9 @@ bool AdTalkNode::loadSprite() {
bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
if (time >= _startTime) {
if (_playToEnd) {
- if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->isFinished() == false)) {
+ if ((_spriteFilename && _sprite == nullptr) || (_sprite && _sprite->isFinished() == false)) {
return true;
- } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->isFinished() == false)) {
+ } else if ((_spriteSetFilename && _spriteSet == nullptr) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->isFinished() == false)) {
return true;
} else {
return false;
@@ -288,7 +288,7 @@ BaseSprite *AdTalkNode::getSprite(TDirection dir) {
} else if (_spriteSet) {
return _spriteSet->getSprite(dir);
} else {
- return NULL;
+ return nullptr;
}
}
diff --git a/engines/wintermute/ad/ad_waypoint_group.cpp b/engines/wintermute/ad/ad_waypoint_group.cpp
index 81493ce769..96dece34b8 100644
--- a/engines/wintermute/ad/ad_waypoint_group.cpp
+++ b/engines/wintermute/ad/ad_waypoint_group.cpp
@@ -67,7 +67,7 @@ void AdWaypointGroup::cleanup() {
//////////////////////////////////////////////////////////////////////////
bool AdWaypointGroup::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdWaypointGroup::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp
index e351792e61..c0459b0ce5 100644
--- a/engines/wintermute/base/base.cpp
+++ b/engines/wintermute/base/base.cpp
@@ -42,7 +42,7 @@ BaseClass::BaseClass(BaseGame *gameOwner) {
//////////////////////////////////////////////////////////////////////////
BaseClass::BaseClass() {
- _gameRef = NULL;
+ _gameRef = nullptr;
_persistable = true;
}
@@ -111,8 +111,8 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
buffer = params;
}
- char *propName = NULL;
- char *propValue = NULL;
+ char *propName = nullptr;
+ char *propValue = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -141,16 +141,16 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
if (cmd == PARSERR_TOKENNOTFOUND) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
_gameRef->LOG(0, "Syntax error in EDITOR_PROPERTY definition");
return STATUS_FAILED;
}
- if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
+ if (cmd == PARSERR_GENERIC || propName == nullptr || propValue == nullptr) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
_gameRef->LOG(0, "Error loading EDITOR_PROPERTY definition");
return STATUS_FAILED;
}
@@ -160,8 +160,8 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
return STATUS_OK;
}
diff --git a/engines/wintermute/base/base.h b/engines/wintermute/base/base.h
index 24820c748a..7f2796c6e0 100644
--- a/engines/wintermute/base/base.h
+++ b/engines/wintermute/base/base.h
@@ -44,7 +44,7 @@ class BaseClass {
public:
bool _persistable;
bool setEditorProp(const Common::String &propName, const Common::String &propValue);
- Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = NULL);
+ Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = nullptr);
BaseClass(TDynamicConstructor, TDynamicConstructor) {}
bool parseEditorProperty(byte *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp
index 4addf15be8..4c62cf9561 100644
--- a/engines/wintermute/base/base_active_rect.cpp
+++ b/engines/wintermute/base/base_active_rect.cpp
@@ -37,9 +37,9 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) {
BasePlatform::setRectEmpty(&_rect);
- _owner = NULL;
- _frame = NULL;
- _region = NULL;
+ _owner = nullptr;
+ _frame = nullptr;
+ _region = nullptr;
_zoomX = 100;
_zoomY = 100;
_offsetX = _offsetY = 0;
@@ -55,7 +55,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame
_zoomX = zoomX;
_zoomY = zoomY;
_precise = precise;
- _region = NULL;
+ _region = nullptr;
_offsetX = _offsetY = 0;
clipRect();
}
@@ -69,7 +69,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *
_zoomX = 100;
_zoomY = 100;
_precise = true;
- _frame = NULL;
+ _frame = nullptr;
clipRect();
_offsetX = offsetX;
_offsetY = offsetY;
@@ -78,9 +78,9 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *
//////////////////////////////////////////////////////////////////////
BaseActiveRect::~BaseActiveRect() {
- _owner = NULL;
- _frame = NULL;
- _region = NULL;
+ _owner = nullptr;
+ _frame = nullptr;
+ _region = nullptr;
}
diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h
index fcd2619b03..7ef8374814 100644
--- a/engines/wintermute/base/base_active_rect.h
+++ b/engines/wintermute/base/base_active_rect.h
@@ -48,7 +48,7 @@ public:
int _offsetX;
int _offsetY;
Rect32 _rect;
- BaseActiveRect(BaseGame *inGameOwner = NULL);
+ BaseActiveRect(BaseGame *inGameOwner = nullptr);
BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true);
BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY);
virtual ~BaseActiveRect();
diff --git a/engines/wintermute/base/base_dynamic_buffer.cpp b/engines/wintermute/base/base_dynamic_buffer.cpp
index dc14a4e052..f684420b1e 100644
--- a/engines/wintermute/base/base_dynamic_buffer.cpp
+++ b/engines/wintermute/base/base_dynamic_buffer.cpp
@@ -33,7 +33,7 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseDynamicBuffer::BaseDynamicBuffer(BaseGame *inGame, uint32 initSize, uint32 growBy) {
- _buffer = NULL;
+ _buffer = nullptr;
_size = 0;
_realSize = 0;
@@ -56,7 +56,7 @@ void BaseDynamicBuffer::cleanup() {
if (_buffer) {
free(_buffer);
}
- _buffer = NULL;
+ _buffer = nullptr;
_size = 0;
_realSize = 0;
_offset = 0;
@@ -164,7 +164,7 @@ char *BaseDynamicBuffer::getString() {
_offset += len;
if (!strcmp(ret, "(null)")) {
- return NULL;
+ return nullptr;
} else {
return ret;
}
diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp
index 8146d14beb..a13ca4d919 100644
--- a/engines/wintermute/base/base_engine.cpp
+++ b/engines/wintermute/base/base_engine.cpp
@@ -39,10 +39,10 @@ DECLARE_SINGLETON(Wintermute::BaseEngine);
namespace Wintermute {
BaseEngine::BaseEngine() {
- _fileManager = NULL;
- _gameRef = NULL;
- _classReg = NULL;
- _rnd = NULL;
+ _fileManager = nullptr;
+ _gameRef = nullptr;
+ _classReg = nullptr;
+ _rnd = nullptr;
_gameId = "";
}
diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp
index b726c0c66f..3815440bcc 100644
--- a/engines/wintermute/base/base_file_manager.cpp
+++ b/engines/wintermute/base/base_file_manager.cpp
@@ -84,32 +84,32 @@ bool BaseFileManager::cleanup() {
//////////////////////////////////////////////////////////////////////
byte *BaseFileManager::readWholeFile(const Common::String &filename, uint32 *size, bool mustExist) {
- byte *buffer = NULL;
+ byte *buffer = nullptr;
Common::SeekableReadStream *file = openFile(filename);
if (!file) {
if (mustExist) {
debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error opening file '%s'", filename.c_str());
}
- return NULL;
+ return nullptr;
}
buffer = new byte[file->size() + 1];
- if (buffer == NULL) {
+ if (buffer == nullptr) {
debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), file->size() + 1);
closeFile(file);
- return NULL;
+ return nullptr;
}
if (file->read(buffer, (uint32)file->size()) != (uint32)file->size()) {
debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error reading file '%s'", filename.c_str());
closeFile(file);
delete[] buffer;
- return NULL;
+ return nullptr;
};
buffer[file->size()] = '\0';
- if (size != NULL) {
+ if (size != nullptr) {
*size = file->size();
}
closeFile(file);
@@ -228,7 +228,7 @@ bool BaseFileManager::registerPackage(Common::FSNode file, const Common::String
Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &filename) {
Common::String upcName = filename;
upcName.toUppercase();
- Common::SeekableReadStream *file = NULL;
+ Common::SeekableReadStream *file = nullptr;
char fileName[MAX_PATH_LENGTH];
strcpy(fileName, upcName.c_str());
@@ -240,7 +240,7 @@ Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &f
}
Common::ArchiveMemberPtr entry = _packages.getMember(upcName);
if (!entry) {
- return NULL;
+ return nullptr;
}
file = entry->createReadStream();
return file;
@@ -270,7 +270,7 @@ bool BaseFileManager::hasFile(const Common::String &filename) {
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *BaseFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) {
if (strcmp(filename.c_str(), "") == 0) {
- return NULL;
+ return nullptr;
}
debugC(kWintermuteDebugFileAccess, "Open file %s", filename.c_str());
@@ -297,7 +297,7 @@ bool BaseFileManager::closeFile(Common::SeekableReadStream *File) {
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &filename) {
- Common::SeekableReadStream *ret = NULL;
+ Common::SeekableReadStream *ret = nullptr;
if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) {
if (!BaseEngine::instance().getGameRef()) {
@@ -327,14 +327,14 @@ Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &f
}
debugC(kWintermuteDebugFileAccess ,"BFileManager::OpenFileRaw - Failed to open %s", filename.c_str());
- return NULL;
+ return nullptr;
}
BaseFileManager *BaseFileManager::getEngineInstance() {
if (BaseEngine::instance().getFileManager()) {
return BaseEngine::instance().getFileManager();
}
- return NULL;
+ return nullptr;
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_file_manager.h b/engines/wintermute/base/base_file_manager.h
index 70aff49bbb..e88b5e6af4 100644
--- a/engines/wintermute/base/base_file_manager.h
+++ b/engines/wintermute/base/base_file_manager.h
@@ -43,7 +43,7 @@ public:
bool closeFile(Common::SeekableReadStream *File);
bool hasFile(const Common::String &filename);
Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true);
- byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true);
+ byte *readWholeFile(const Common::String &filename, uint32 *size = nullptr, bool mustExist = true);
BaseFileManager(Common::Language lang);
virtual ~BaseFileManager();
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
index 7c64144480..8a190c729b 100644
--- a/engines/wintermute/base/base_frame.cpp
+++ b/engines/wintermute/base/base_frame.cpp
@@ -48,7 +48,7 @@ BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
_delay = 0;
_moveX = _moveY = 0;
- _sound = NULL;
+ _sound = nullptr;
_killSound = false;
_editorExpanded = false;
@@ -59,7 +59,7 @@ BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
//////////////////////////////////////////////////////////////////////
BaseFrame::~BaseFrame() {
delete _sound;
- _sound = NULL;
+ _sound = nullptr;
for (uint32 i = 0; i < _subframes.size(); i++) {
delete _subframes[i];
@@ -68,7 +68,7 @@ BaseFrame::~BaseFrame() {
for (uint32 i = 0; i < _applyEvent.size(); i++) {
delete[] _applyEvent[i];
- _applyEvent[i] = NULL;
+ _applyEvent[i] = nullptr;
}
_applyEvent.clear();
}
@@ -181,7 +181,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
bool mirrorX = false;
bool mirrorY = false;
BasePlatform::setRectEmpty(&rect);
- char *surface_file = NULL;
+ char *surface_file = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
switch (cmd) {
@@ -260,7 +260,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
case TOKEN_SOUND: {
if (_sound) {
delete _sound;
- _sound = NULL;
+ _sound = nullptr;
}
_sound = new BaseSound(_gameRef);
if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) {
@@ -268,7 +268,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
_gameRef->LOG(0, "Error loading sound '%s'.", params);
}
delete _sound;
- _sound = NULL;
+ _sound = nullptr;
}
}
break;
@@ -305,7 +305,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (surface_file != NULL) {
+ if (surface_file != nullptr) {
if (custoTrans) {
sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
} else {
@@ -452,14 +452,14 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
stack->correctParams(1);
ScValue *val = stack->pop();
delete _sound;
- _sound = NULL;
+ _sound = nullptr;
if (!val->isNULL()) {
_sound = new BaseSound(_gameRef);
if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) {
stack->pushBool(false);
delete _sound;
- _sound = NULL;
+ _sound = nullptr;
} else {
stack->pushBool(true);
}
@@ -516,13 +516,13 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
else if (strcmp(name, "AddSubframe") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
- const char *filename = NULL;
+ const char *filename = nullptr;
if (!val->isNULL()) {
filename = val->getString();
}
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (filename != NULL) {
+ if (filename != nullptr) {
sub->setSurface(filename);
sub->setDefaultRect();
}
@@ -543,13 +543,13 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
}
ScValue *val = stack->pop();
- const char *filename = NULL;
+ const char *filename = nullptr;
if (!val->isNULL()) {
filename = val->getString();
}
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (filename != NULL) {
+ if (filename != nullptr) {
sub->setSurface(filename);
}
diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h
index 7c5d893e70..5ed0b92bba 100644
--- a/engines/wintermute/base/base_frame.h
+++ b/engines/wintermute/base/base_frame.h
@@ -51,7 +51,7 @@ public:
int _moveX;
uint32 _delay;
BaseArray<BaseSubFrame *> _subframes;
- bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool draw(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
BaseFrame(BaseGame *inGame);
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 46acd8cd98..5ea50ee7f6 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -92,30 +92,30 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_interactive = true;
_origInteractive = false;
- _surfaceStorage = NULL;
- _fontStorage = NULL;
- _renderer = NULL;
- _soundMgr = NULL;
- _transMgr = NULL;
- _scEngine = NULL;
- _keyboardState = NULL;
+ _surfaceStorage = nullptr;
+ _fontStorage = nullptr;
+ _renderer = nullptr;
+ _soundMgr = nullptr;
+ _transMgr = nullptr;
+ _scEngine = nullptr;
+ _keyboardState = nullptr;
- _mathClass = NULL;
+ _mathClass = nullptr;
- _debugLogFile = NULL;
+ _debugLogFile = nullptr;
_debugDebugMode = false;
_debugShowFPS = false;
- _systemFont = NULL;
- _videoFont = NULL;
+ _systemFont = nullptr;
+ _videoFont = nullptr;
- _videoPlayer = NULL;
- _theoraPlayer = NULL;
+ _videoPlayer = nullptr;
+ _theoraPlayer = nullptr;
- _mainObject = NULL;
- _activeObject = NULL;
+ _mainObject = nullptr;
+ _activeObject = nullptr;
- _fader = NULL;
+ _fader = nullptr;
_offsetX = _offsetY = 0;
_offsetPercentX = _offsetPercentY = 0.0f;
@@ -135,12 +135,12 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_mousePos.x = _mousePos.y = 0;
_mouseLeftDown = _mouseRightDown = _mouseMidlleDown = false;
- _capturedObject = NULL;
+ _capturedObject = nullptr;
// FPS counters
_lastTime = _fpsTime = _deltaTime = _framesRendered = _fps = 0;
- _cursorNoninteractive = NULL;
+ _cursorNoninteractive = nullptr;
_useD3D = false;
@@ -154,7 +154,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_settingsRequireSound = false;
_settingsTLMode = 0;
_settingsAllowWindowed = true;
- _settingsGameFile = NULL;
+ _settingsGameFile = nullptr;
_settingsAllowAdvanced = false;
_settingsAllowAccessTab = true;
_settingsAllowAboutTab = true;
@@ -163,7 +163,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_editorForceScripts = false;
_editorAlwaysRegister = false;
- _focusedWindow = NULL;
+ _focusedWindow = nullptr;
_loadInProgress = false;
@@ -177,8 +177,8 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_editorMode = false;
//_doNotExpandStrings = false;
- _engineLogCallback = NULL;
- _engineLogCallbackData = NULL;
+ _engineLogCallback = nullptr;
+ _engineLogCallbackData = nullptr;
_smartCache = false;
_surfaceGCCycleTime = 10000;
@@ -199,7 +199,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_saveDirChecked = false;
- _loadingIcon = NULL;
+ _loadingIcon = nullptr;
_loadingIconX = _loadingIconY = 0;
_loadingIconPersistent = false;
@@ -209,7 +209,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_soundBufferSizeSec = 3;
_suspendedRendering = false;
- _lastCursor = NULL;
+ _lastCursor = nullptr;
BasePlatform::setRectEmpty(&_mouseLockRect);
@@ -217,7 +217,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_lastMiniUpdate = 0;
_miniUpdateEnabled = false;
- _cachedThumbnail = NULL;
+ _cachedThumbnail = nullptr;
_autorunDisabled = false;
@@ -273,23 +273,23 @@ BaseGame::~BaseGame() {
delete _stringTable;
delete _musicSystem;
- _settingsGameFile = NULL;
+ _settingsGameFile = nullptr;
- _cachedThumbnail = NULL;
+ _cachedThumbnail = nullptr;
- _mathClass = NULL;
+ _mathClass = nullptr;
- _transMgr = NULL;
- _scEngine = NULL;
- _fontStorage = NULL;
- _surfaceStorage = NULL;
- _videoPlayer = NULL;
- _theoraPlayer = NULL;
- _soundMgr = NULL;
+ _transMgr = nullptr;
+ _scEngine = nullptr;
+ _fontStorage = nullptr;
+ _surfaceStorage = nullptr;
+ _videoPlayer = nullptr;
+ _theoraPlayer = nullptr;
+ _soundMgr = nullptr;
- _renderer = NULL;
- _stringTable = NULL;
- _musicSystem = NULL;
+ _renderer = nullptr;
+ _stringTable = nullptr;
+ _musicSystem = nullptr;
DEBUG_DebugDisable();
debugC(kWintermuteDebugLog, "--- shutting down normally ---\n");
@@ -299,48 +299,48 @@ BaseGame::~BaseGame() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::cleanup() {
delete _loadingIcon;
- _loadingIcon = NULL;
+ _loadingIcon = nullptr;
- _engineLogCallback = NULL;
- _engineLogCallbackData = NULL;
+ _engineLogCallback = nullptr;
+ _engineLogCallbackData = nullptr;
_musicSystem->cleanup();
unregisterObject(_fader);
- _fader = NULL;
+ _fader = nullptr;
for (uint32 i = 0; i < _regObjects.size(); i++) {
delete _regObjects[i];
- _regObjects[i] = NULL;
+ _regObjects[i] = nullptr;
}
_regObjects.clear();
_windows.clear(); // refs only
- _focusedWindow = NULL; // ref only
+ _focusedWindow = nullptr; // ref only
delete _cursorNoninteractive;
delete _cursor;
delete _activeCursor;
- _cursorNoninteractive = NULL;
- _cursor = NULL;
- _activeCursor = NULL;
+ _cursorNoninteractive = nullptr;
+ _cursor = nullptr;
+ _activeCursor = nullptr;
delete _scValue;
delete _sFX;
- _scValue = NULL;
- _sFX = NULL;
+ _scValue = nullptr;
+ _sFX = nullptr;
for (uint32 i = 0; i < _scripts.size(); i++) {
- _scripts[i]->_owner = NULL;
+ _scripts[i]->_owner = nullptr;
_scripts[i]->finish();
}
_scripts.clear();
_fontStorage->removeFont(_systemFont);
- _systemFont = NULL;
+ _systemFont = nullptr;
_fontStorage->removeFont(_videoFont);
- _videoFont = NULL;
+ _videoFont = nullptr;
for (uint32 i = 0; i < _quickMessages.size(); i++) {
delete _quickMessages[i];
@@ -350,17 +350,17 @@ bool BaseGame::cleanup() {
_viewportStack.clear();
_viewportSP = -1;
- setName(NULL);
- setFilename(NULL);
+ setName(nullptr);
+ setFilename(nullptr);
for (int i = 0; i < 7; i++) {
delete[] _caption[i];
- _caption[i] = NULL;
+ _caption[i] = nullptr;
}
- _lastCursor = NULL;
+ _lastCursor = nullptr;
delete _keyboardState;
- _keyboardState = NULL;
+ _keyboardState = nullptr;
return STATUS_OK;
}
@@ -371,47 +371,47 @@ bool BaseGame::initialize1() {
bool loaded = false; // Not really a loop, but a goto-replacement.
while (!loaded) {
_surfaceStorage = new BaseSurfaceStorage(this);
- if (_surfaceStorage == NULL) {
+ if (_surfaceStorage == nullptr) {
break;
}
_fontStorage = new BaseFontStorage(this);
- if (_fontStorage == NULL) {
+ if (_fontStorage == nullptr) {
break;
}
_soundMgr = new BaseSoundMgr(this);
- if (_soundMgr == NULL) {
+ if (_soundMgr == nullptr) {
break;
}
_mathClass = makeSXMath(this);
- if (_mathClass == NULL) {
+ if (_mathClass == nullptr) {
break;
}
_scEngine = new ScEngine(this);
- if (_scEngine == NULL) {
+ if (_scEngine == nullptr) {
break;
}
_videoPlayer = new VideoPlayer(this);
- if (_videoPlayer == NULL) {
+ if (_videoPlayer == nullptr) {
break;
}
_transMgr = new BaseTransitionMgr(this);
- if (_transMgr == NULL) {
+ if (_transMgr == nullptr) {
break;
}
_keyboardState = new BaseKeyboardState(this);
- if (_keyboardState == NULL) {
+ if (_keyboardState == nullptr) {
break;
}
_fader = new BaseFader(this);
- if (_fader == NULL) {
+ if (_fader == nullptr) {
break;
}
registerObject(_fader);
@@ -437,7 +437,7 @@ bool BaseGame::initialize1() {
//////////////////////////////////////////////////////////////////////
bool BaseGame::initialize2() { // we know whether we are going to be accelerated
_renderer = makeOSystemRenderer(this);
- if (_renderer == NULL) {
+ if (_renderer == nullptr) {
return STATUS_FAILED;
}
@@ -480,10 +480,10 @@ void BaseGame::DEBUG_DebugEnable(const char *filename) {
//////////////////////////////////////////////////////////////////////
void BaseGame::DEBUG_DebugDisable() {
- if (_debugLogFile != NULL) {
+ if (_debugLogFile != nullptr) {
LOG(0, "********** DEBUG LOG CLOSED ********************************************");
//fclose((FILE *)_debugLogFile);
- _debugLogFile = NULL;
+ _debugLogFile = nullptr;
}
_debugDebugMode = false;
}
@@ -538,7 +538,7 @@ bool BaseGame::initLoop() {
_fontStorage->initLoop();
- //_activeObject = NULL;
+ //_activeObject = nullptr;
// count FPS
_deltaTime = _currentTime - _lastTime;
@@ -567,7 +567,7 @@ bool BaseGame::initLoop() {
getMousePos(&_mousePos);
- _focusedWindow = NULL;
+ _focusedWindow = nullptr;
for (int i = _windows.size() - 1; i >= 0; i--) {
if (_windows[i]->_visible) {
_focusedWindow = _windows[i];
@@ -605,10 +605,10 @@ void BaseGame::setOffset(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
void BaseGame::getOffset(int *offsetX, int *offsetY) {
- if (offsetX != NULL) {
+ if (offsetX != nullptr) {
*offsetX = _offsetX;
}
- if (offsetY != NULL) {
+ if (offsetY != nullptr) {
*offsetY = _offsetY;
}
}
@@ -617,7 +617,7 @@ void BaseGame::getOffset(int *offsetX, int *offsetY) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "BaseGame::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -768,7 +768,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
if (_systemFont) {
_fontStorage->removeFont(_systemFont);
}
- _systemFont = NULL;
+ _systemFont = nullptr;
_systemFont = _gameRef->_fontStorage->addFont((char *)params);
break;
@@ -777,7 +777,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
if (_videoFont) {
_fontStorage->removeFont(_videoFont);
}
- _videoFont = NULL;
+ _videoFont = nullptr;
_videoFont = _gameRef->_fontStorage->addFont((char *)params);
break;
@@ -788,18 +788,18 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_ACTIVE_CURSOR:
delete _activeCursor;
- _activeCursor = NULL;
+ _activeCursor = nullptr;
_activeCursor = new BaseSprite(_gameRef);
if (!_activeCursor || DID_FAIL(_activeCursor->loadFile((char *)params))) {
delete _activeCursor;
- _activeCursor = NULL;
+ _activeCursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -809,7 +809,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
_cursorNoninteractive = new BaseSprite(_gameRef);
if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile((char *)params))) {
delete _cursorNoninteractive;
- _cursorNoninteractive = NULL;
+ _cursorNoninteractive = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -1057,7 +1057,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->pushNative(win, true);
} else {
delete win;
- win = NULL;
+ win = nullptr;
stack->pushNULL();
}
return STATUS_OK;
@@ -1147,7 +1147,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
bool freezeMusic = stack->pop()->getBool(true);
ScValue *valSub = stack->pop();
- const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString();
+ const char *subtitleFile = valSub->isNULL() ? nullptr : valSub->getString();
if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) {
type = (int)VID_PLAY_STRETCH;
@@ -1187,7 +1187,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
bool dropFrames = stack->pop()->getBool(true);
ScValue *valSub = stack->pop();
- const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString();
+ const char *subtitleFile = valSub->isNULL() ? nullptr : valSub->getString();
if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) {
type = (int)VID_PLAY_STRETCH;
@@ -1206,7 +1206,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
} else {
stack->pushBool(false);
delete _theoraPlayer;
- _theoraPlayer = NULL;
+ _theoraPlayer = nullptr;
}
return STATUS_OK;
@@ -1471,7 +1471,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "RemoveActiveCursor") == 0) {
stack->correctParams(0);
delete _activeCursor;
- _activeCursor = NULL;
+ _activeCursor = nullptr;
stack->pushNULL();
return STATUS_OK;
@@ -1724,7 +1724,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "RemoveWaitCursor") == 0) {
stack->correctParams(0);
delete _cursorNoninteractive;
- _cursorNoninteractive = NULL;
+ _cursorNoninteractive = nullptr;
stack->pushNULL();
@@ -1783,7 +1783,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_loadingIcon = new BaseSprite(this);
if (!_loadingIcon || DID_FAIL(_loadingIcon->loadFile(filename))) {
delete _loadingIcon;
- _loadingIcon = NULL;
+ _loadingIcon = nullptr;
} else {
displayContent(false, true);
_gameRef->_renderer->flip();
@@ -1800,7 +1800,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "HideLoadingIcon") == 0) {
stack->correctParams(0);
delete _loadingIcon;
- _loadingIcon = NULL;
+ _loadingIcon = nullptr;
stack->pushNULL();
return STATUS_OK;
}
@@ -1840,7 +1840,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_cachedThumbnail = new BaseSaveThumbHelper(this);
if (DID_FAIL(_cachedThumbnail->storeThumbnail())) {
delete _cachedThumbnail;
- _cachedThumbnail = NULL;
+ _cachedThumbnail = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -1855,7 +1855,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "DeleteSaveThumbnail") == 0) {
stack->correctParams(0);
delete _cachedThumbnail;
- _cachedThumbnail = NULL;
+ _cachedThumbnail = nullptr;
stack->pushNULL();
return STATUS_OK;
@@ -1894,7 +1894,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
}
BaseFileManager::getEngineInstance()->closeFile(file);
- file = NULL;
+ file = nullptr;
} else {
stack->pushNULL();
}
@@ -2397,7 +2397,7 @@ bool BaseGame::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MainObject") == 0) {
BaseScriptable *obj = value->getNative();
- if (obj == NULL || validObject((BaseObject *)obj)) {
+ if (obj == nullptr || validObject((BaseObject *)obj)) {
_mainObject = (BaseObject *)obj;
}
return STATUS_OK;
@@ -2633,7 +2633,7 @@ bool BaseGame::unregisterObject(BaseObject *object) {
// get new focused window
if (_focusedWindow == object) {
- _focusedWindow = NULL;
+ _focusedWindow = nullptr;
}
break;
@@ -2642,12 +2642,12 @@ bool BaseGame::unregisterObject(BaseObject *object) {
// is it active object?
if (_activeObject == object) {
- _activeObject = NULL;
+ _activeObject = nullptr;
}
// is it main object?
if (_mainObject == object) {
- _mainObject = NULL;
+ _mainObject = nullptr;
}
// destroy object
@@ -2673,7 +2673,7 @@ void BaseGame::invalidateValues(void *value, void *data) {
if (!val->_persistent && ((BaseScriptable *)data)->_refCount == 1) {
((BaseScriptable *)data)->_refCount++;
}
- val->setNative(NULL);
+ val->setNative(nullptr);
val->setNULL();
}
}
@@ -3036,8 +3036,8 @@ bool BaseGame::displayWindows(bool inGame) {
bool res;
// did we lose focus? focus topmost window
- if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) {
- _focusedWindow = NULL;
+ if (_focusedWindow == nullptr || !_focusedWindow->_visible || _focusedWindow->_disable) {
+ _focusedWindow = nullptr;
for (int i = _windows.size() - 1; i >= 0; i--) {
if (_windows[i]->_visible && !_windows[i]->_disable) {
_focusedWindow = _windows[i];
@@ -3083,7 +3083,7 @@ bool BaseGame::loadSettings(const char *filename) {
byte *origBuffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (origBuffer == NULL) {
+ if (origBuffer == nullptr) {
_gameRef->LOG(0, "BaseGame::LoadSettings failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -3446,7 +3446,7 @@ void BaseGame::setWindowTitle() {
bool BaseGame::setActiveObject(BaseObject *obj) {
// not-active when game is frozen
if (obj && !_gameRef->_interactive && !obj->_nonIntMouseEvents) {
- obj = NULL;
+ obj = nullptr;
}
if (obj == _activeObject) {
@@ -3501,7 +3501,7 @@ bool BaseGame::popViewport() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
- if (rect == NULL) {
+ if (rect == nullptr) {
return STATUS_FAILED;
} else {
if (_viewportSP >= 0) {
@@ -3635,12 +3635,12 @@ bool BaseGame::restoreDeviceObjects() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::setWaitCursor(const char *filename) {
delete _cursorNoninteractive;
- _cursorNoninteractive = NULL;
+ _cursorNoninteractive = nullptr;
_cursorNoninteractive = new BaseSprite(_gameRef);
if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile(filename))) {
delete _cursorNoninteractive;
- _cursorNoninteractive = NULL;
+ _cursorNoninteractive = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -3666,7 +3666,7 @@ bool BaseGame::stopVideo() {
if (_theoraPlayer && _theoraPlayer->isPlaying()) {
_theoraPlayer->stop();
delete _theoraPlayer;
- _theoraPlayer = NULL;
+ _theoraPlayer = nullptr;
}
return STATUS_OK;
}
@@ -3717,12 +3717,12 @@ bool BaseGame::onMouseLeftDown() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftClick");
}
}
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_capturedObject = _activeObject;
}
_mouseLeftDown = true;
@@ -3738,12 +3738,12 @@ bool BaseGame::onMouseLeftUp() {
}
BasePlatform::releaseCapture();
- _capturedObject = NULL;
+ _capturedObject = nullptr;
_mouseLeftDown = false;
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftRelease"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftRelease");
}
}
@@ -3762,7 +3762,7 @@ bool BaseGame::onMouseLeftDblClick() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftDoubleClick");
}
}
@@ -3781,7 +3781,7 @@ bool BaseGame::onMouseRightDblClick() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightDoubleClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("RightDoubleClick");
}
}
@@ -3796,7 +3796,7 @@ bool BaseGame::onMouseRightDown() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("RightClick");
}
}
@@ -3811,7 +3811,7 @@ bool BaseGame::onMouseRightUp() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("RightRelease");
}
}
@@ -3830,7 +3830,7 @@ bool BaseGame::onMouseMiddleDown() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("MiddleClick");
}
}
@@ -3845,7 +3845,7 @@ bool BaseGame::onMouseMiddleUp() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("MiddleRelease");
}
}
@@ -3907,7 +3907,7 @@ bool BaseGame::displayDebugInfo() {
sprintf(str, "Timer: %d", _timer);
_gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT);
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_systemFont->drawText((const byte *)_activeObject->getName(), 0, 150, _renderer->_width, TAL_RIGHT);
}
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index 75cf3fd832..a902727f5f 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -144,7 +144,7 @@ public:
virtual ~BaseGame();
void DEBUG_DebugDisable();
- void DEBUG_DebugEnable(const char *filename = NULL);
+ void DEBUG_DebugEnable(const char *filename = nullptr);
bool _debugDebugMode;
void *_debugLogFile;
@@ -236,8 +236,8 @@ public:
void setInteractive(bool state);
virtual bool windowLoadHook(UIWindow *win, char **buf, char **params);
virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name);
- bool getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
- bool getCurrentViewportRect(Rect32 *rect, bool *custom = NULL);
+ bool getCurrentViewportOffset(int *offsetX = nullptr, int *offsetY = nullptr);
+ bool getCurrentViewportRect(Rect32 *rect, bool *custom = nullptr);
bool popViewport();
bool pushViewport(BaseViewport *Viewport);
bool setActiveObject(BaseObject *Obj);
@@ -287,7 +287,7 @@ private:
uint32 _framesRendered;
Common::String _gameId;
- void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL);
+ void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = nullptr, void *data = nullptr);
ENGINE_LOG_CALLBACK _engineLogCallback;
void *_engineLogCallbackData;
diff --git a/engines/wintermute/base/base_game_music.cpp b/engines/wintermute/base/base_game_music.cpp
index 365fa6e212..8dff41d854 100644
--- a/engines/wintermute/base/base_game_music.cpp
+++ b/engines/wintermute/base/base_game_music.cpp
@@ -39,7 +39,7 @@ namespace Wintermute {
BaseGameMusic::BaseGameMusic(BaseGame *gameRef) : _gameRef(gameRef) {
for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
- _music[i] = NULL;
+ _music[i] = nullptr;
_musicStartTime[i] = 0;
}
@@ -54,7 +54,7 @@ BaseGameMusic::BaseGameMusic(BaseGame *gameRef) : _gameRef(gameRef) {
void BaseGameMusic::cleanup() {
for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
delete _music[i];
- _music[i] = NULL;
+ _music[i] = nullptr;
_musicStartTime[i] = 0;
}
}
@@ -67,7 +67,7 @@ bool BaseGameMusic::playMusic(int channel, const char *filename, bool looping, u
}
delete _music[channel];
- _music[channel] = NULL;
+ _music[channel] = nullptr;
_music[channel] = new BaseSound(_gameRef);
if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
@@ -81,7 +81,7 @@ bool BaseGameMusic::playMusic(int channel, const char *filename, bool looping, u
return _music[channel]->play(looping);
} else {
delete _music[channel];
- _music[channel] = NULL;
+ _music[channel] = nullptr;
return STATUS_FAILED;
}
}
@@ -97,7 +97,7 @@ bool BaseGameMusic::stopMusic(int channel) {
if (_music[channel]) {
_music[channel]->stop();
delete _music[channel];
- _music[channel] = NULL;
+ _music[channel] = nullptr;
return STATUS_OK;
} else {
return STATUS_FAILED;
@@ -494,7 +494,7 @@ bool BaseGameMusic::scCallMethod(ScScript *script, ScStack *stack, ScStack *this
if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
length = sound->getLength();
delete sound;
- sound = NULL;
+ sound = nullptr;
}
stack->pushInt(length);
return STATUS_OK;
diff --git a/engines/wintermute/base/base_named_object.cpp b/engines/wintermute/base/base_named_object.cpp
index 915bf24d7f..f99ec2f5db 100644
--- a/engines/wintermute/base/base_named_object.cpp
+++ b/engines/wintermute/base/base_named_object.cpp
@@ -32,38 +32,38 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::BaseNamedObject(BaseGame *inGame) : BaseClass(inGame) {
- _name = NULL;
+ _name = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::BaseNamedObject() : BaseClass() {
- _name = NULL;
+ _name = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::BaseNamedObject(TDynamicConstructor, TDynamicConstructor) {
- _name = NULL;
+ _name = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::~BaseNamedObject(void) {
delete[] _name;
- _name = NULL;
+ _name = nullptr;
}
//////////////////////////////////////////////////////////////////////
void BaseNamedObject::setName(const char *name) {
delete[] _name;
- _name = NULL;
+ _name = nullptr;
- if (name == NULL) {
+ if (name == nullptr) {
return;
}
_name = new char [strlen(name) + 1];
- if (_name != NULL) {
+ if (_name != nullptr) {
strcpy(_name, name);
}
}
diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp
index ab7d930202..898c0497a2 100644
--- a/engines/wintermute/base/base_object.cpp
+++ b/engines/wintermute/base/base_object.cpp
@@ -60,18 +60,18 @@ BaseObject::BaseObject(BaseGame *inGame) : BaseScriptHolder(inGame) {
_ready = true;
- _soundEvent = NULL;
+ _soundEvent = nullptr;
_iD = _gameRef->getSequence();
BasePlatform::setRectEmpty(&_rect);
_rectSet = false;
- _cursor = NULL;
- _activeCursor = NULL;
+ _cursor = nullptr;
+ _activeCursor = nullptr;
_sharedCursors = false;
- _sFX = NULL;
+ _sFX = nullptr;
_sFXStart = 0;
_sFXVolume = 100;
_autoSoundPanning = true;
@@ -86,7 +86,7 @@ BaseObject::BaseObject(BaseGame *inGame) : BaseScriptHolder(inGame) {
_relativeRotate = 0.0f;
for (int i = 0; i < 7; i++) {
- _caption[i] = NULL;
+ _caption[i] = nullptr;
}
_saveState = true;
@@ -109,25 +109,25 @@ BaseObject::~BaseObject() {
//////////////////////////////////////////////////////////////////////////
bool BaseObject::cleanup() {
if (_gameRef && _gameRef->_activeObject == this) {
- _gameRef->_activeObject = NULL;
+ _gameRef->_activeObject = nullptr;
}
BaseScriptHolder::cleanup();
delete[] _soundEvent;
- _soundEvent = NULL;
+ _soundEvent = nullptr;
if (!_sharedCursors) {
delete _cursor;
delete _activeCursor;
- _cursor = NULL;
- _activeCursor = NULL;
+ _cursor = nullptr;
+ _activeCursor = nullptr;
}
delete _sFX;
- _sFX = NULL;
+ _sFX = nullptr;
for (int i = 0; i < 7; i++) {
delete[] _caption[i];
- _caption[i] = NULL;
+ _caption[i] = nullptr;
}
_sFXType = SFX_NONE;
@@ -160,7 +160,7 @@ const char *BaseObject::getCaption(int caseVal) {
if (caseVal == 0) {
caseVal = 1;
}
- if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
+ if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) {
return "";
} else {
return _caption[caseVal - 1];
@@ -223,9 +223,9 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
stack->correctParams(0);
if (!_sharedCursors) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
} else {
- _cursor = NULL;
+ _cursor = nullptr;
}
stack->pushNULL();
@@ -317,12 +317,12 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
ScValue *val3 = stack->pop();
if (val1->_type == VAL_BOOL) {
- filename = NULL;
+ filename = nullptr;
looping = val1->getBool();
loopStart = val2->getInt();
} else {
if (val1->isNULL()) {
- filename = NULL;
+ filename = nullptr;
} else {
filename = val1->getString();
}
@@ -351,7 +351,7 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
ScValue *val2 = stack->pop();
if (val2->isNULL()) {
- filename = NULL;
+ filename = nullptr;
eventName = val1->getString();
} else {
filename = val1->getString();
@@ -1010,14 +1010,14 @@ bool BaseObject::persist(BasePersistenceManager *persistMgr) {
bool BaseObject::setCursor(const char *filename) {
if (!_sharedCursors) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
}
_sharedCursors = false;
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile(filename))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -1031,7 +1031,7 @@ bool BaseObject::setActiveCursor(const char *filename) {
_activeCursor = new BaseSprite(_gameRef);
if (!_activeCursor || DID_FAIL(_activeCursor->loadFile(filename))) {
delete _activeCursor;
- _activeCursor = NULL;
+ _activeCursor = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -1066,7 +1066,7 @@ bool BaseObject::handleMouseWheel(int delta) {
//////////////////////////////////////////////////////////////////////////
bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) {
// just play loaded sound
- if (filename == NULL && _sFX) {
+ if (filename == nullptr && _sFX) {
if (_gameRef->_editorMode || _sFXStart) {
_sFX->setVolumePercent(_sFXVolume);
_sFX->setPositionTime(_sFXStart);
@@ -1085,7 +1085,7 @@ bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const
}
}
- if (filename == NULL) {
+ if (filename == nullptr) {
return STATUS_FAILED;
}
@@ -1111,7 +1111,7 @@ bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const
}
} else {
delete _sFX;
- _sFX = NULL;
+ _sFX = nullptr;
return STATUS_FAILED;
}
}
@@ -1123,7 +1123,7 @@ bool BaseObject::stopSFX(bool deleteSound) {
_sFX->stop();
if (deleteSound) {
delete _sFX;
- _sFX = NULL;
+ _sFX = nullptr;
}
return STATUS_OK;
} else {
@@ -1229,7 +1229,7 @@ bool BaseObject::isReady() {
//////////////////////////////////////////////////////////////////////////
void BaseObject::setSoundEvent(const char *eventName) {
delete[] _soundEvent;
- _soundEvent = NULL;
+ _soundEvent = nullptr;
if (eventName) {
_soundEvent = new char[strlen(eventName) + 1];
if (_soundEvent) {
diff --git a/engines/wintermute/base/base_parser.cpp b/engines/wintermute/base/base_parser.cpp
index 9a0e9e3ad9..7f18c1f0cf 100644
--- a/engines/wintermute/base/base_parser.cpp
+++ b/engines/wintermute/base/base_parser.cpp
@@ -51,7 +51,7 @@ BaseParser::BaseParser() {
//////////////////////////////////////////////////////////////////////
BaseParser::~BaseParser() {
- if (_whiteSpace != NULL) {
+ if (_whiteSpace != nullptr) {
delete[] _whiteSpace;
}
}
@@ -136,7 +136,7 @@ void BaseParser::skipCharacters(char **buf, const char *toSkip) {
if (ch == '\n') {
_parserLine++;
}
- if (strchr(toSkip, ch) == NULL) {
+ if (strchr(toSkip, ch) == nullptr) {
return;
}
++*buf; // skip this character
@@ -250,10 +250,10 @@ Common::String BaseParser::getToken(char **buf) {
*t++ = 0;
} else if (*b == 0) {
*buf = b;
- return NULL;
+ return nullptr;
} else {
// Error.
- return NULL;
+ return nullptr;
}
*buf = b;
diff --git a/engines/wintermute/base/base_parser.h b/engines/wintermute/base/base_parser.h
index 76ca8ea856..87a936c624 100644
--- a/engines/wintermute/base/base_parser.h
+++ b/engines/wintermute/base/base_parser.h
@@ -70,7 +70,7 @@ public:
virtual ~BaseParser();
private:
char *getLastOffender();
- void skipToken(char **buf, char *tok, char *msg = NULL);
+ void skipToken(char **buf, char *tok, char *msg = nullptr);
int getTokenInt(char **buf);
float getTokenFloat(char **buf);
Common::String getToken(char **buf);
diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp
index accb0a8fd3..a800aac39f 100644
--- a/engines/wintermute/base/base_persistence_manager.cpp
+++ b/engines/wintermute/base/base_persistence_manager.cpp
@@ -56,31 +56,31 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool deleteSingleton) {
_saving = false;
-// _buffer = NULL;
+// _buffer = nullptr;
// _bufferSize = 0;
_offset = 0;
- _saveStream = NULL;
- _loadStream = NULL;
+ _saveStream = nullptr;
+ _loadStream = nullptr;
_deleteSingleton = deleteSingleton;
if (BaseEngine::instance().getGameRef()) {
_gameRef = BaseEngine::instance().getGameRef();
} else {
- _gameRef = NULL;
+ _gameRef = nullptr;
}
- _richBuffer = NULL;
+ _richBuffer = nullptr;
_richBufferSize = 0;
- _scummVMThumbnailData = NULL;
+ _scummVMThumbnailData = nullptr;
_scummVMThumbSize = 0;
- _savedDescription = NULL;
+ _savedDescription = nullptr;
// _savedTimestamp = 0;
_savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
_savedExtMajor = _savedExtMinor = 0;
_thumbnailDataSize = 0;
- _thumbnailData = NULL;
+ _thumbnailData = nullptr;
if (savePrefix) {
_savePrefix = savePrefix;
} else if (_gameRef) {
@@ -94,7 +94,7 @@ BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool dele
//////////////////////////////////////////////////////////////////////////
BasePersistenceManager::~BasePersistenceManager() {
cleanup();
- if (_deleteSingleton && BaseEngine::instance().getGameRef() == NULL)
+ if (_deleteSingleton && BaseEngine::instance().getGameRef() == nullptr)
BaseEngine::destroy();
}
@@ -105,17 +105,17 @@ void BasePersistenceManager::cleanup() {
if (_saving) free(_buffer);
else delete[] _buffer; // allocated by file manager
}
- _buffer = NULL;
+ _buffer = nullptr;
_bufferSize = 0;*/
_offset = 0;
delete[] _richBuffer;
- _richBuffer = NULL;
+ _richBuffer = nullptr;
_richBufferSize = 0;
delete[] _savedDescription;
- _savedDescription = NULL; // ref to buffer
+ _savedDescription = nullptr; // ref to buffer
// _savedTimestamp = 0;
_savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
_savedExtMajor = _savedExtMinor = 0;
@@ -123,19 +123,19 @@ void BasePersistenceManager::cleanup() {
_thumbnailDataSize = 0;
if (_thumbnailData) {
delete[] _thumbnailData;
- _thumbnailData = NULL;
+ _thumbnailData = nullptr;
}
_scummVMThumbSize = 0;
if (_scummVMThumbnailData) {
delete[] _scummVMThumbnailData;
- _scummVMThumbnailData = NULL;
+ _scummVMThumbnailData = nullptr;
}
delete _loadStream;
delete _saveStream;
- _loadStream = NULL;
- _saveStream = NULL;
+ _loadStream = nullptr;
+ _saveStream = nullptr;
}
Common::String BasePersistenceManager::getFilenameForSlot(int slot) const {
@@ -156,7 +156,7 @@ void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &des
desc.setWriteProtectedFlag(false);
int thumbSize = 0;
- byte *thumbData = NULL;
+ byte *thumbData = nullptr;
if (_scummVMThumbSize > 0) {
thumbSize = _scummVMThumbSize;
thumbData = _scummVMThumbnailData;
@@ -228,7 +228,7 @@ bool BasePersistenceManager::initSave(const char *desc) {
_gameRef->_cachedThumbnail = new BaseSaveThumbHelper(_gameRef);
if (DID_FAIL(_gameRef->_cachedThumbnail->storeThumbnail(true))) {
delete _gameRef->_cachedThumbnail;
- _gameRef->_cachedThumbnail = NULL;
+ _gameRef->_cachedThumbnail = nullptr;
}
}
@@ -291,7 +291,7 @@ bool BasePersistenceManager::initSave(const char *desc) {
// in any case, destroy the cached thumbnail once used
delete _gameRef->_cachedThumbnail;
- _gameRef->_cachedThumbnail = NULL;
+ _gameRef->_cachedThumbnail = nullptr;
uint32 dataOffset = _offset +
sizeof(uint32) + // data offset
@@ -502,7 +502,7 @@ char *BasePersistenceManager::getString() {
if (!strcmp(ret, "(null)")) {
delete[] ret;
- return NULL;
+ return nullptr;
} else {
return ret;
}
@@ -845,7 +845,7 @@ bool BasePersistenceManager::transfer(const char *name, void *val) {
if (_saving) {
SystemClassRegistry::getInstance()->getPointerID(*(void **)val, &classID, &instanceID);
- if (*(void **)val != NULL && (classID == -1 || instanceID == -1)) {
+ if (*(void **)val != nullptr && (classID == -1 || instanceID == -1)) {
debugC(kWintermuteDebugSaveGame, "Warning: invalid instance '%s'", name);
}
diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp
index 0bc5975e51..a3a23f770a 100644
--- a/engines/wintermute/base/base_region.cpp
+++ b/engines/wintermute/base/base_region.cpp
@@ -103,7 +103,7 @@ bool BaseRegion::pointInRegion(int x, int y) {
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -289,7 +289,7 @@ bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
if (index >= 0 && index < (int32)_points.size()) {
delete _points[index];
- _points[index] = NULL;
+ _points[index] = nullptr;
_points.remove_at(index);
createRegion();
diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h
index 464f25be2f..6b7905fe53 100644
--- a/engines/wintermute/base/base_region.h
+++ b/engines/wintermute/base/base_region.h
@@ -51,7 +51,7 @@ public:
bool loadBuffer(byte *buffer, bool complete = true);
Rect32 _rect;
BaseArray<BasePoint *> _points;
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, NULL); }
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, nullptr); }
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride);
// scripting interface
diff --git a/engines/wintermute/base/base_save_thumb_helper.cpp b/engines/wintermute/base/base_save_thumb_helper.cpp
index 3899ece59b..76d703a697 100644
--- a/engines/wintermute/base/base_save_thumb_helper.cpp
+++ b/engines/wintermute/base/base_save_thumb_helper.cpp
@@ -36,20 +36,20 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseSaveThumbHelper::BaseSaveThumbHelper(BaseGame *inGame) : BaseClass(inGame) {
- _thumbnail = NULL;
- _scummVMThumb = NULL;
+ _thumbnail = nullptr;
+ _scummVMThumb = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseSaveThumbHelper::~BaseSaveThumbHelper(void) {
delete _thumbnail;
- _thumbnail = NULL;
+ _thumbnail = nullptr;
delete _scummVMThumb;
- _scummVMThumb = NULL;
+ _scummVMThumb = nullptr;
}
BaseImage *BaseSaveThumbHelper::storeThumb(bool doFlip, int width, int height) {
- BaseImage *thumbnail = NULL;
+ BaseImage *thumbnail = nullptr;
if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
if (doFlip) {
// when using opengl on windows it seems to be necessary to do this twice
@@ -63,7 +63,7 @@ BaseImage *BaseSaveThumbHelper::storeThumb(bool doFlip, int width, int height) {
BaseImage *screenshot = _gameRef->_renderer->takeScreenshot();
if (!screenshot) {
- return NULL;
+ return nullptr;
}
// normal thumbnail
@@ -74,7 +74,7 @@ BaseImage *BaseSaveThumbHelper::storeThumb(bool doFlip, int width, int height) {
delete screenshot;
- screenshot = NULL;
+ screenshot = nullptr;
}
return thumbnail;
}
@@ -82,7 +82,7 @@ BaseImage *BaseSaveThumbHelper::storeThumb(bool doFlip, int width, int height) {
//////////////////////////////////////////////////////////////////////////
bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) {
delete _thumbnail;
- _thumbnail = NULL;
+ _thumbnail = nullptr;
if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
@@ -98,7 +98,7 @@ bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) {
//////////////////////////////////////////////////////////////////////////
bool BaseSaveThumbHelper::storeScummVMThumbNail(bool doFlip) {
delete _scummVMThumb;
- _scummVMThumb = NULL;
+ _scummVMThumb = nullptr;
_scummVMThumb = storeThumb(doFlip, kThumbnailWidth, kThumbnailHeight2);
if (!_scummVMThumb) {
diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp
index abe5501b8d..d1a9d4aa46 100644
--- a/engines/wintermute/base/base_script_holder.cpp
+++ b/engines/wintermute/base/base_script_holder.cpp
@@ -43,7 +43,7 @@ BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) {
setName("<unnamed>");
_freezable = true;
- _filename = NULL;
+ _filename = nullptr;
}
@@ -56,11 +56,11 @@ BaseScriptHolder::~BaseScriptHolder() {
//////////////////////////////////////////////////////////////////////////
bool BaseScriptHolder::cleanup() {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
for (uint32 i = 0; i < _scripts.size(); i++) {
_scripts[i]->finish(true);
- _scripts[i]->_owner = NULL;
+ _scripts[i]->_owner = nullptr;
}
_scripts.clear();
@@ -69,15 +69,15 @@ bool BaseScriptHolder::cleanup() {
//////////////////////////////////////////////////////////////////////
void BaseScriptHolder::setFilename(const char *filename) {
- if (_filename != NULL) {
+ if (_filename != nullptr) {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
}
- if (filename == NULL) {
+ if (filename == nullptr) {
return;
}
_filename = new char [strlen(filename) + 1];
- if (_filename != NULL) {
+ if (_filename != nullptr) {
strcpy(_filename, filename);
}
}
@@ -388,8 +388,8 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
buffer = params;
}
- char *propName = NULL;
- char *propValue = NULL;
+ char *propName = nullptr;
+ char *propValue = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -418,16 +418,16 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
if (cmd == PARSERR_TOKENNOTFOUND) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
_gameRef->LOG(0, "Syntax error in PROPERTY definition");
return STATUS_FAILED;
}
- if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
+ if (cmd == PARSERR_GENERIC || propName == nullptr || propValue == nullptr) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
_gameRef->LOG(0, "Error loading PROPERTY definition");
return STATUS_FAILED;
}
@@ -440,8 +440,8 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
delete val;
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
return STATUS_OK;
}
@@ -474,7 +474,7 @@ ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) {
}
}
}
- return NULL;
+ return nullptr;
}
diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp
index 8c5ef7e45a..7dbcd72200 100644
--- a/engines/wintermute/base/base_scriptable.cpp
+++ b/engines/wintermute/base/base_scriptable.cpp
@@ -39,14 +39,14 @@ BaseScriptable::BaseScriptable(BaseGame *inGame, bool noValue, bool persistable)
_refCount = 0;
if (noValue) {
- _scValue = NULL;
+ _scValue = nullptr;
} else {
_scValue = new ScValue(_gameRef);
}
_persistable = persistable;
- _scProp = NULL;
+ _scProp = nullptr;
}
@@ -55,8 +55,8 @@ BaseScriptable::~BaseScriptable() {
//if (_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount);
delete _scValue;
delete _scProp;
- _scValue = NULL;
- _scProp = NULL;
+ _scValue = nullptr;
+ _scProp = nullptr;
}
@@ -83,7 +83,7 @@ ScValue *BaseScriptable::scGetProperty(const Common::String &name) {
if (_scProp) {
return _scProp->getProp(name.c_str()); // TODO: Change to Common::String
} else {
- return NULL;
+ return nullptr;
}
}
@@ -185,7 +185,7 @@ bool BaseScriptable::canHandleMethod(const char *eventMethod) const {
//////////////////////////////////////////////////////////////////////////
ScScript *BaseScriptable::invokeMethodThread(const char *methodName) {
- return NULL;
+ return nullptr;
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp
index 194bbc86f0..4f55e47c05 100644
--- a/engines/wintermute/base/base_sprite.cpp
+++ b/engines/wintermute/base/base_sprite.cpp
@@ -72,7 +72,7 @@ void BaseSprite::setDefaults() {
_moveX = _moveY = 0;
_editorMuted = false;
- _editorBgFile = NULL;
+ _editorBgFile = nullptr;
_editorBgOffsetX = _editorBgOffsetY = 0;
_editorBgAlpha = 0xFF;
_streamed = false;
@@ -94,7 +94,7 @@ void BaseSprite::cleanup() {
_frames.clear();
delete[] _editorBgFile;
- _editorBgFile = NULL;
+ _editorBgFile = nullptr;
setDefaults();
}
@@ -141,7 +141,7 @@ bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteC
}
} else {
BaseFileManager::getEngineInstance()->closeFile(file);
- file = NULL;
+ file = nullptr;
}
bool ret = STATUS_FAILED;
@@ -154,7 +154,7 @@ bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteC
BaseFrame *frame = new BaseFrame(_gameRef);
BaseSubFrame *subframe = new BaseSubFrame(_gameRef);
subframe->setSurface(filename, true, 0, 0, 0, lifeTime, true);
- if (subframe->_surface == NULL) {
+ if (subframe->_surface == nullptr) {
_gameRef->LOG(0, "Error loading simple sprite '%s'", filename.c_str());
ret = STATUS_FAILED;
delete frame;
@@ -440,7 +440,7 @@ bool BaseSprite::display(int x, int y, BaseObject *registerVal, float zoomX, flo
BaseSurface *BaseSprite::getSurface() {
// only used for animated textures for 3D models
if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) {
- return NULL;
+ return nullptr;
}
BaseFrame *frame = _frames[_currentFrame];
if (frame && frame->_subframes.size() > 0) {
@@ -448,10 +448,10 @@ BaseSurface *BaseSprite::getSurface() {
if (subframe) {
return subframe->_surface;
} else {
- return NULL;
+ return nullptr;
}
} else {
- return NULL;
+ return nullptr;
}
}
@@ -611,13 +611,13 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "AddFrame") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
- const char *filename = NULL;
+ const char *filename = nullptr;
if (!val->isNULL()) {
filename = val->getString();
}
BaseFrame *frame = new BaseFrame(_gameRef);
- if (filename != NULL) {
+ if (filename != nullptr) {
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
if (DID_SUCCEED(sub->setSurface(filename))) {
sub->setDefaultRect();
@@ -643,13 +643,13 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
}
ScValue *val = stack->pop();
- const char *filename = NULL;
+ const char *filename = nullptr;
if (!val->isNULL()) {
filename = val->getString();
}
BaseFrame *frame = new BaseFrame(_gameRef);
- if (filename != NULL) {
+ if (filename != nullptr) {
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
if (DID_SUCCEED(sub->setSurface(filename))) {
frame->_subframes.add(sub);
@@ -740,7 +740,7 @@ ScValue *BaseSprite::scGetProperty(const Common::String &name) {
// Owner (RO)
//////////////////////////////////////////////////////////////////////////
else if (name == "Owner") {
- if (_owner == NULL) {
+ if (_owner == nullptr) {
_scValue->setNULL();
} else {
_scValue->setNative(_owner, true);
diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h
index 1d244c3a52..ac1a0e919b 100644
--- a/engines/wintermute/base/base_sprite.h
+++ b/engines/wintermute/base/base_sprite.h
@@ -47,18 +47,18 @@ public:
bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
int _moveY;
int _moveX;
- bool display(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool display(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool getCurrentFrame(float zoomX = 100, float zoomY = 100);
void reset();
bool isChanged();
bool isFinished();
bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
- bool draw(int x, int y, BaseObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
+ bool draw(int x, int y, BaseObject *Register = nullptr, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
bool _looping;
int _currentFrame;
- bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
- BaseSprite(BaseGame *inGame, BaseObject *owner = NULL);
+ bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = nullptr);
+ BaseSprite(BaseGame *inGame, BaseObject *owner = nullptr);
virtual ~BaseSprite();
BaseArray<BaseFrame *> _frames;
bool saveAsText(BaseDynamicBuffer *buffer, int indent);
diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp
index 2f890beea1..11ec7b094f 100644
--- a/engines/wintermute/base/base_string_table.cpp
+++ b/engines/wintermute/base/base_string_table.cpp
@@ -50,7 +50,7 @@ BaseStringTable::~BaseStringTable() {
//////////////////////////////////////////////////////////////////////////
bool BaseStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
- if (key == NULL || val == NULL) {
+ if (key == nullptr || val == nullptr) {
return STATUS_FAILED;
}
@@ -74,13 +74,13 @@ bool BaseStringTable::addString(const char *key, const char *val, bool reportDup
//////////////////////////////////////////////////////////////////////////
char *BaseStringTable::getKey(const char *str) const {
- if (str == NULL || str[0] != '/') {
- return NULL;
+ if (str == nullptr || str[0] != '/') {
+ return nullptr;
}
const char *value = strchr(str + 1, '/');
- if (value == NULL) {
- return NULL;
+ if (value == nullptr) {
+ return nullptr;
}
char *key = new char[value - str];
@@ -110,12 +110,12 @@ char *BaseStringTable::getKey(const char *str) const {
//////////////////////////////////////////////////////////////////////////
void BaseStringTable::expand(char **str) const {
- if (str == NULL || *str == NULL || *str[0] != '/') {
+ if (str == nullptr || *str == nullptr || *str[0] != '/') {
return;
}
char *value = strchr(*str + 1, '/');
- if (value == NULL) {
+ if (value == nullptr) {
return;
}
@@ -149,12 +149,12 @@ void BaseStringTable::expand(char **str) const {
//////////////////////////////////////////////////////////////////////////
const char *BaseStringTable::expandStatic(const char *string) const {
- if (string == NULL || string[0] == '\0' || string[0] != '/') {
+ if (string == nullptr || string[0] == '\0' || string[0] != '/') {
return string;
}
const char *value = strchr(string + 1, '/');
- if (value == NULL) {
+ if (value == nullptr) {
return string;
}
@@ -193,7 +193,7 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
uint32 size;
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &size);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "BaseStringTable::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -222,12 +222,12 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
char *line = new char[realLength + 1];
Common::strlcpy(line, (char *)&buffer[pos], realLength + 1);
char *value = strchr(line, '\t');
- if (value == NULL) {
+ if (value == nullptr) {
value = strchr(line, ' ');
}
if (line[0] != ';') {
- if (value != NULL) {
+ if (value != nullptr) {
value[0] = '\0';
value++;
for (uint32 i = 0; i < strlen(value); i++) {
diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp
index 77cc522ae7..a06d7f50eb 100644
--- a/engines/wintermute/base/base_sub_frame.cpp
+++ b/engines/wintermute/base/base_sub_frame.cpp
@@ -44,7 +44,7 @@ IMPLEMENT_PERSISTENT(BaseSubFrame, false)
//////////////////////////////////////////////////////////////////////////
BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
- _surface = NULL;
+ _surface = nullptr;
_hotspotX = _hotspotY = 0;
_alpha = 0xFFFFFFFF;
_transparent = 0xFFFF00FF;
@@ -54,7 +54,7 @@ BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
_editorSelected = false;
- _surfaceFilename = NULL;
+ _surfaceFilename = nullptr;
_cKDefault = true;
_cKRed = _cKBlue = _cKGreen = 0;
_lifeTime = -1;
@@ -73,7 +73,7 @@ BaseSubFrame::~BaseSubFrame() {
_gameRef->_surfaceStorage->removeSurface(_surface);
}
delete[] _surfaceFilename;
- _surfaceFilename = NULL;
+ _surfaceFilename = nullptr;
}
@@ -118,10 +118,10 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
int ar = 255, ag = 255, ab = 255, alpha = 255;
bool custoTrans = false;
BasePlatform::setRectEmpty(&rect);
- char *surfaceFile = NULL;
+ char *surfaceFile = nullptr;
delete _surface;
- _surface = NULL;
+ _surface = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
switch (cmd) {
@@ -184,7 +184,7 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
return STATUS_FAILED;
}
- if (surfaceFile != NULL) {
+ if (surfaceFile != nullptr) {
if (custoTrans) {
setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded);
} else {
@@ -198,7 +198,7 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
}
/*
- if (_surface == NULL)
+ if (_surface == nullptr)
{
_gameRef->LOG(0, "Error parsing sub-frame. Image not set.");
return STATUS_FAILED;
@@ -236,7 +236,7 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl
return STATUS_OK;
}
- if (registerOwner != NULL && !_decoration) {
+ if (registerOwner != nullptr && !_decoration) {
if (zoomX == 100 && zoomY == 100) {
_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, x - _hotspotX + getRect().left, y - _hotspotY + getRect().top, getRect().right - getRect().left, getRect().bottom - getRect().top, zoomX, zoomY, precise));
} else {
@@ -426,7 +426,7 @@ bool BaseSubFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
_gameRef->_surfaceStorage->removeSurface(_surface);
}
delete[] _surfaceFilename;
- _surfaceFilename = NULL;
+ _surfaceFilename = nullptr;
stack->pushBool(true);
} else {
const char *filename = val->getString();
@@ -617,11 +617,11 @@ const char *BaseSubFrame::scToString() {
bool BaseSubFrame::setSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
if (_surface) {
_gameRef->_surfaceStorage->removeSurface(_surface);
- _surface = NULL;
+ _surface = nullptr;
}
delete[] _surfaceFilename;
- _surfaceFilename = NULL;
+ _surfaceFilename = nullptr;
_surface = _gameRef->_surfaceStorage->addSurface(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
if (_surface) {
@@ -645,7 +645,7 @@ bool BaseSubFrame::setSurface(const Common::String &filename, bool defaultCK, by
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::setSurfaceSimple() {
if (!_surfaceFilename) {
- _surface = NULL;
+ _surface = nullptr;
return STATUS_OK;
}
_surface = _gameRef->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded);
diff --git a/engines/wintermute/base/base_sub_frame.h b/engines/wintermute/base/base_sub_frame.h
index c173ae69d1..2888761bb3 100644
--- a/engines/wintermute/base/base_sub_frame.h
+++ b/engines/wintermute/base/base_sub_frame.h
@@ -52,7 +52,7 @@ public:
BaseSubFrame(BaseGame *inGame);
virtual ~BaseSubFrame();
bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
- bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool draw(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
const char* getSurfaceFilename();
diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp
index 2205e3e096..08d2d2f767 100644
--- a/engines/wintermute/base/base_surface_storage.cpp
+++ b/engines/wintermute/base/base_surface_storage.cpp
@@ -124,12 +124,12 @@ BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool
surface = _gameRef->_renderer->createSurface();
if (!surface) {
- return NULL;
+ return nullptr;
}
if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) {
delete surface;
- return NULL;
+ return nullptr;
} else {
surface->_referenceCount = 1;
_surfaces.push_back(surface);
diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp
index b3c2cfa6c3..5a488b707f 100644
--- a/engines/wintermute/base/base_viewport.cpp
+++ b/engines/wintermute/base/base_viewport.cpp
@@ -38,7 +38,7 @@ IMPLEMENT_PERSISTENT(BaseViewport, false)
//////////////////////////////////////////////////////////////////////////
BaseViewport::BaseViewport(BaseGame *inGame) : BaseClass(inGame) {
BasePlatform::setRectEmpty(&_rect);
- _mainObject = NULL;
+ _mainObject = nullptr;
_offsetX = _offsetY = 0;
}
diff --git a/engines/wintermute/base/base_viewport.h b/engines/wintermute/base/base_viewport.h
index 0182565a67..c69682da62 100644
--- a/engines/wintermute/base/base_viewport.h
+++ b/engines/wintermute/base/base_viewport.h
@@ -44,7 +44,7 @@ public:
int _offsetY;
int _offsetX;
BaseObject *_mainObject;
- BaseViewport(BaseGame *inGame = NULL);
+ BaseViewport(BaseGame *inGame = nullptr);
virtual ~BaseViewport();
private:
Rect32 _rect;
diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp
index 25be3dad2d..796531eb27 100644
--- a/engines/wintermute/base/file/base_disk_file.cpp
+++ b/engines/wintermute/base/file/base_disk_file.cpp
@@ -109,7 +109,7 @@ bool diskFileExists(const Common::String &filename) {
Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
uint32 prefixSize = 0;
- Common::SeekableReadStream *file = NULL;
+ Common::SeekableReadStream *file = nullptr;
Common::String fixedFilename = filename;
// Absolute path: TODO: Add specific fallbacks here.
@@ -157,7 +157,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
if (!compBuffer) {
error("Error allocating memory for compressed file '%s'", filename.c_str());
delete file;
- return NULL;
+ return nullptr;
}
byte *data = new byte[uncompSize];
@@ -165,7 +165,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
error("Error allocating buffer for file '%s'", filename.c_str());
delete[] compBuffer;
delete file;
- return NULL;
+ return nullptr;
}
file->seek(dataOffset + prefixSize, SEEK_SET);
file->read(compBuffer, compSize);
@@ -174,7 +174,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
error("Error uncompressing file '%s'", filename.c_str());
delete[] compBuffer;
delete file;
- return NULL;
+ return nullptr;
}
delete[] compBuffer;
@@ -188,7 +188,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
return file;
}
- return NULL;
+ return nullptr;
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_file_entry.cpp b/engines/wintermute/base/file/base_file_entry.cpp
index b9805d78dd..1968da6f47 100644
--- a/engines/wintermute/base/file/base_file_entry.cpp
+++ b/engines/wintermute/base/file/base_file_entry.cpp
@@ -37,7 +37,7 @@ namespace Wintermute {
Common::SeekableReadStream *BaseFileEntry::createReadStream() const {
Common::SeekableReadStream *file = _package->getFilePointer();
if (!file) {
- return NULL;
+ return nullptr;
}
bool compressed = (_compressedLength != 0);
@@ -55,7 +55,7 @@ Common::SeekableReadStream *BaseFileEntry::createReadStream() const {
//////////////////////////////////////////////////////////////////////////
BaseFileEntry::BaseFileEntry() {
- _package = NULL;
+ _package = nullptr;
_length = _compressedLength = _offset = _flags = 0;
_filename = "";
@@ -67,7 +67,7 @@ BaseFileEntry::BaseFileEntry() {
//////////////////////////////////////////////////////////////////////////
BaseFileEntry::~BaseFileEntry() {
- _package = NULL; // ref only
+ _package = nullptr; // ref only
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_package.cpp b/engines/wintermute/base/file/base_package.cpp
index 51a1558a7c..4434ed3951 100644
--- a/engines/wintermute/base/file/base_package.cpp
+++ b/engines/wintermute/base/file/base_package.cpp
@@ -157,7 +157,7 @@ PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool
pkg->_cd = stream->readByte();
pkg->_priority = hdr._priority;
delete[] pkgName;
- pkgName = NULL;
+ pkgName = nullptr;
if (!hdr._masterIndex) {
pkg->_cd = 0; // override CD to fixed disk
@@ -186,7 +186,7 @@ PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool
Common::String upcName = name;
upcName.toUppercase();
delete[] name;
- name = NULL;
+ name = nullptr;
offset = stream->readUint32LE();
offset += absoluteOffset;
@@ -270,7 +270,7 @@ Common::SeekableReadStream *PackageSet::createReadStreamForMember(const Common::
if (it != _files.end()) {
return it->_value->createReadStream();
}
- return NULL;
+ return nullptr;
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_resources.cpp b/engines/wintermute/base/file/base_resources.cpp
index 0b32cb0c4f..088d1c8126 100644
--- a/engines/wintermute/base/file/base_resources.cpp
+++ b/engines/wintermute/base/file/base_resources.cpp
@@ -2813,7 +2813,7 @@ Common::SeekableReadStream *BaseResources::getFile(const Common::String &filenam
} else if (scumm_stricmp(filename.c_str(), "syste_font.bmp") == 0) {
return new Common::MemoryReadStream(systemfont, sizeof(invalid), DisposeAfterUse::NO);
}
- return NULL;
+ return nullptr;
}
bool BaseResources::hasFile(const Common::String &filename) {
diff --git a/engines/wintermute/base/file/base_save_thumb_file.cpp b/engines/wintermute/base/file/base_save_thumb_file.cpp
index 94d3e5a94e..2c4ddf4875 100644
--- a/engines/wintermute/base/file/base_save_thumb_file.cpp
+++ b/engines/wintermute/base/file/base_save_thumb_file.cpp
@@ -38,7 +38,7 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseSaveThumbFile::BaseSaveThumbFile() {
- _data = NULL;
+ _data = nullptr;
}
@@ -99,7 +99,7 @@ bool BaseSaveThumbFile::open(const Common::String &filename) {
//////////////////////////////////////////////////////////////////////////
bool BaseSaveThumbFile::close() {
delete[] _data;
- _data = NULL;
+ _data = nullptr;
_pos = 0;
_size = 0;
diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp
index 87dd3da5a3..e3c8827254 100644
--- a/engines/wintermute/base/font/base_font.cpp
+++ b/engines/wintermute/base/font/base_font.cpp
@@ -89,7 +89,7 @@ BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &file
if (font) {
if (DID_FAIL(font->loadFile(filename))) {
delete font;
- return NULL;
+ return nullptr;
}
}
return font;
@@ -98,7 +98,7 @@ BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &file
if (font) {
if (DID_FAIL(font->loadFile(filename))) {
delete font;
- return NULL;
+ return nullptr;
}
}
return font;
@@ -119,7 +119,7 @@ bool BaseFont::isTrueType(BaseGame *gameRef, const Common::String &filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
return false;
}
diff --git a/engines/wintermute/base/font/base_font_bitmap.cpp b/engines/wintermute/base/font/base_font_bitmap.cpp
index 55f46c476b..af66cbb89f 100644
--- a/engines/wintermute/base/font/base_font_bitmap.cpp
+++ b/engines/wintermute/base/font/base_font_bitmap.cpp
@@ -49,8 +49,8 @@ IMPLEMENT_PERSISTENT(BaseFontBitmap, false)
//////////////////////////////////////////////////////////////////////
BaseFontBitmap::BaseFontBitmap(BaseGame *inGame) : BaseFont(inGame) {
- _subframe = NULL;
- _sprite = NULL;
+ _subframe = nullptr;
+ _sprite = nullptr;
_widthsFrame = 0;
memset(_widths, 0, NUM_CHARACTERS);
_tileWidth = _tileHeight = _numColumns = 0;
@@ -64,8 +64,8 @@ BaseFontBitmap::BaseFontBitmap(BaseGame *inGame) : BaseFont(inGame) {
BaseFontBitmap::~BaseFontBitmap() {
delete _subframe;
delete _sprite;
- _subframe = NULL;
- _sprite = NULL;
+ _subframe = nullptr;
+ _sprite = nullptr;
}
@@ -112,7 +112,7 @@ int BaseFontBitmap::textHeightDraw(const byte *text, int x, int y, int width, TT
return 0;
}
- if (text == NULL || text[0] == '\0') {
+ if (text == nullptr || text[0] == '\0') {
return _tileHeight;
}
@@ -273,7 +273,7 @@ void BaseFontBitmap::drawChar(byte c, int x, int y) {
//////////////////////////////////////////////////////////////////////
bool BaseFontBitmap::loadFile(const Common::String &filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "BaseFontBitmap::LoadFile failed for file '%s'", filename.c_str());
return STATUS_FAILED;
}
@@ -347,8 +347,8 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
int i;
int r = 255, g = 255, b = 255;
bool custoTrans = false;
- char *surfaceFile = NULL;
- char *spriteFile = NULL;
+ char *surfaceFile = nullptr;
+ char *spriteFile = nullptr;
bool autoWidth = false;
int spaceWidth = 0;
@@ -428,16 +428,16 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
return STATUS_FAILED;
}
- if (spriteFile != NULL) {
+ if (spriteFile != nullptr) {
delete _sprite;
_sprite = new BaseSprite(_gameRef, this);
if (!_sprite || DID_FAIL(_sprite->loadFile(spriteFile))) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
}
}
- if (surfaceFile != NULL && !_sprite) {
+ if (surfaceFile != nullptr && !_sprite) {
_subframe = new BaseSubFrame(_gameRef);
if (custoTrans) {
_subframe->setSurface(surfaceFile, false, r, g, b);
@@ -447,7 +447,7 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
}
- if (((_subframe == NULL || _subframe->_surface == NULL) && _sprite == NULL) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) {
+ if (((_subframe == nullptr || _subframe->_surface == nullptr) && _sprite == nullptr) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) {
_gameRef->LOG(0, "Incomplete font definition");
return STATUS_FAILED;
}
@@ -530,7 +530,7 @@ int BaseFontBitmap::getCharWidth(byte index) {
//////////////////////////////////////////////////////////////////////////
bool BaseFontBitmap::getWidths() {
- BaseSurface *surf = NULL;
+ BaseSurface *surf = nullptr;
if (_sprite) {
if (_widthsFrame >= 0 && _widthsFrame < (int32)_sprite->_frames.size()) {
@@ -539,7 +539,7 @@ bool BaseFontBitmap::getWidths() {
}
}
}
- if (surf == NULL && _subframe) {
+ if (surf == nullptr && _subframe) {
surf = _subframe->_surface;
}
if (!surf || DID_FAIL(surf->startPixelOp())) {
diff --git a/engines/wintermute/base/font/base_font_storage.cpp b/engines/wintermute/base/font/base_font_storage.cpp
index 8128ffe897..6a625f30ae 100644
--- a/engines/wintermute/base/font/base_font_storage.cpp
+++ b/engines/wintermute/base/font/base_font_storage.cpp
@@ -72,7 +72,7 @@ bool BaseFontStorage::initLoop() {
//////////////////////////////////////////////////////////////////////////
BaseFont *BaseFontStorage::addFont(const Common::String &filename) {
if (!filename.size()) {
- return NULL;
+ return nullptr;
}
for (uint32 i = 0; i < _fonts.size(); i++) {
@@ -84,11 +84,11 @@ BaseFont *BaseFontStorage::addFont(const Common::String &filename) {
/*
BaseFont* font = new BaseFont(_gameRef);
- if (!font) return NULL;
+ if (!font) return nullptr;
if (DID_FAIL(font->loadFile(filename))) {
delete font;
- return NULL;
+ return nullptr;
}
else {
font->_refCount = 1;
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index 83f0a35f53..7f1ff340d2 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -50,13 +50,13 @@ BaseFontTT::BaseFontTT(BaseGame *inGame) : BaseFont(inGame) {
_fontHeight = 12;
_isBold = _isItalic = _isUnderline = _isStriked = false;
- _fontFile = NULL;
- _font = NULL;
- _fallbackFont = NULL;
- _deletableFont = NULL;
+ _fontFile = nullptr;
+ _font = nullptr;
+ _fallbackFont = nullptr;
+ _deletableFont = nullptr;
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
- _cachedTexts[i] = NULL;
+ _cachedTexts[i] = nullptr;
}
_lineHeight = 0;
@@ -73,10 +73,10 @@ BaseFontTT::~BaseFontTT(void) {
_layers.clear();
delete[] _fontFile;
- _fontFile = NULL;
+ _fontFile = nullptr;
delete _deletableFont;
- _font = NULL;
+ _font = nullptr;
}
@@ -86,7 +86,7 @@ void BaseFontTT::clearCache() {
if (_cachedTexts[i]) {
delete _cachedTexts[i];
}
- _cachedTexts[i] = NULL;
+ _cachedTexts[i] = nullptr;
}
}
@@ -96,13 +96,13 @@ void BaseFontTT::initLoop() {
if (_gameRef->_constrainedMemory) {
// purge all cached images not used in the last frame
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
- if (_cachedTexts[i] == NULL) {
+ if (_cachedTexts[i] == nullptr) {
continue;
}
if (!_cachedTexts[i]->_marked) {
delete _cachedTexts[i];
- _cachedTexts[i] = NULL;
+ _cachedTexts[i] = nullptr;
} else {
_cachedTexts[i]->_marked = false;
}
@@ -151,7 +151,7 @@ int BaseFontTT::getTextHeight(byte *text, int width) {
//////////////////////////////////////////////////////////////////////////
void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
- if (text == NULL || strcmp((const char *)text, "") == 0) {
+ if (text == nullptr || strcmp((const char *)text, "") == 0) {
return;
}
@@ -176,11 +176,11 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
// find cached surface, if exists
uint32 minUseTime = UINT_MAX;
int minIndex = -1;
- BaseSurface *surface = NULL;
+ BaseSurface *surface = nullptr;
int textOffset = 0;
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
- if (_cachedTexts[i] == NULL) {
+ if (_cachedTexts[i] == nullptr) {
minUseTime = 0;
minIndex = i;
} else {
@@ -205,7 +205,7 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset);
if (surface) {
// write surface to cache
- if (_cachedTexts[minIndex] != NULL) {
+ if (_cachedTexts[minIndex] != nullptr) {
delete _cachedTexts[minIndex];
}
_cachedTexts[minIndex] = new BaseCachedTTFontText;
@@ -255,7 +255,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
lines.pop_back();
}
if (lines.size() == 0) {
- return NULL;
+ return nullptr;
}
Graphics::TextAlign alignment = Graphics::kTextAlignInvalid;
@@ -304,7 +304,7 @@ int BaseFontTT::getLetterHeight() {
//////////////////////////////////////////////////////////////////////
bool BaseFontTT::loadFile(const Common::String &filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "BaseFontTT::LoadFile failed for file '%s'", filename.c_str());
return STATUS_FAILED;
}
@@ -422,7 +422,7 @@ bool BaseFontTT::loadBuffer(byte *buffer) {
_layers.add(layer);
} else {
delete layer;
- layer = NULL;
+ layer = nullptr;
cmd = PARSERR_TOKENNOTFOUND;
}
}
@@ -528,9 +528,9 @@ bool BaseFontTT::persist(BasePersistenceManager *persistMgr) {
if (!persistMgr->getIsSaving()) {
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
- _cachedTexts[i] = NULL;
+ _cachedTexts[i] = nullptr;
}
- _fallbackFont = _font = _deletableFont = NULL;
+ _fallbackFont = _font = _deletableFont = nullptr;
}
return STATUS_OK;
@@ -561,7 +561,7 @@ bool BaseFontTT::initFont() {
_deletableFont = Graphics::loadTTFFont(*file, 96, _fontHeight); // Use the same dpi as WME (96 vs 72).
_font = _deletableFont;
BaseFileManager::getEngineInstance()->closeFile(file);
- file = NULL;
+ file = nullptr;
}
// Fallback2: Try to find ScummModern.zip, and get the font from there:
@@ -570,16 +570,16 @@ bool BaseFontTT::initFont() {
if (themeFile) {
Common::Archive *themeArchive = Common::makeZipArchive(themeFile);
if (themeArchive->hasFile("FreeSans.ttf")) {
- file = NULL;
+ file = nullptr;
file = themeArchive->createReadStreamForMember("FreeSans.ttf");
_deletableFont = Graphics::loadTTFFont(*file, 96, _fontHeight); // Use the same dpi as WME (96 vs 72).
_font = _deletableFont;
}
// We're not using BaseFileManager, so clean up after ourselves:
delete file;
- file = NULL;
+ file = nullptr;
delete themeArchive;
- themeArchive = NULL;
+ themeArchive = nullptr;
}
}
@@ -627,7 +627,7 @@ void BaseFontTT::measureText(const WideString &text, int maxWidth, int maxHeight
TextLine *line = (*it);
textWidth = MAX(textWidth, line->GetWidth());
delete line;
- line = NULL;
+ line = nullptr;
}*/
}
diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h
index 2b69d1655d..ba4aac9380 100644
--- a/engines/wintermute/base/font/base_font_truetype.h
+++ b/engines/wintermute/base/font/base_font_truetype.h
@@ -61,7 +61,7 @@ private:
_text = "";
_width = _maxHeight = _maxLength = -1;
_align = TAL_LEFT;
- _surface = NULL;
+ _surface = nullptr;
_textOffset = 0;
_lastUsed = 0;
_marked = false;
diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp
index 4b15d563ed..05037cd177 100644
--- a/engines/wintermute/base/gfx/base_image.cpp
+++ b/engines/wintermute/base/gfx/base_image.cpp
@@ -43,10 +43,10 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseImage::BaseImage() {
_fileManager = BaseFileManager::getEngineInstance();
- _palette = NULL;
- _surface = NULL;
- _decoder = NULL;
- _deletableSurface = NULL;
+ _palette = nullptr;
+ _surface = nullptr;
+ _decoder = nullptr;
+ _deletableSurface = nullptr;
}
@@ -118,7 +118,7 @@ bool BaseImage::resize(int newWidth, int newHeight) {
if (_deletableSurface) {
_deletableSurface->free();
delete _deletableSurface;
- _deletableSurface = NULL;
+ _deletableSurface = nullptr;
}
_surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
temp.free();
@@ -222,7 +222,7 @@ bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) {
if (_deletableSurface) {
_deletableSurface->free();
delete _deletableSurface;
- _deletableSurface = NULL;
+ _deletableSurface = nullptr;
}
_surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
return true;
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp
index e7ffc14c25..6c230d2411 100644
--- a/engines/wintermute/base/gfx/base_renderer.cpp
+++ b/engines/wintermute/base/gfx/base_renderer.cpp
@@ -56,7 +56,7 @@ BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) {
_loadImageName = "";
_saveImageName = "";
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
_loadInProgress = false;
_hasDrawnSaveLoadImage = false;
@@ -132,24 +132,24 @@ void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) {
if (isSaving && !quickSave) {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
if (_saveImageName.size()) {
_saveLoadImage = createSurface();
if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
}
}
} else {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
if (_loadImageName.size()) {
_saveLoadImage = createSurface();
if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
}
}
_loadInProgress = true;
@@ -162,7 +162,7 @@ void BaseRenderer::endSaveLoad() {
_indicatorWidthDrawn = 0;
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
}
void BaseRenderer::persistSaveLoadImages(BasePersistenceManager *persistMgr) {
@@ -214,7 +214,7 @@ BaseObject *BaseRenderer::getObjectAt(int x, int y) {
}
}
- return (BaseObject *)NULL;
+ return (BaseObject *)nullptr;
}
@@ -317,7 +317,7 @@ bool BaseRenderer::clipCursor() {
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::unclipCursor() {
/*
- if (!_windowed) ::ClipCursor(NULL);
+ if (!_windowed) ::ClipCursor(nullptr);
*/
return STATUS_OK;
}
diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h
index 796dee8cd1..9bc195f1e1 100644
--- a/engines/wintermute/base/gfx/base_renderer.h
+++ b/engines/wintermute/base/gfx/base_renderer.h
@@ -81,13 +81,13 @@ public:
* @param g the green component to fade too.
* @param b the blue component to fade too.
* @param a the alpha component to fade too.
- * @param rect the portion of the screen to fade (if NULL, the entire screen will be faded).
+ * @param rect the portion of the screen to fade (if nullptr, the entire screen will be faded).
*/
- virtual void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = NULL) = 0;
+ virtual void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = nullptr) = 0;
virtual bool drawLine(int x1, int y1, int x2, int y2, uint32 color); // Unused outside indicator-display
virtual bool drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1); // Unused outside indicator-display
- BaseRenderer(BaseGame *inGame = NULL);
+ BaseRenderer(BaseGame *inGame = nullptr);
virtual ~BaseRenderer();
virtual bool setProjection() {
return STATUS_OK;
@@ -101,7 +101,7 @@ public:
* @param g the green component to fill with.
* @param b the blue component to fill with.
*/
- virtual bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL) = 0;
+ virtual bool fill(byte r, byte g, byte b, Common::Rect *rect = nullptr) = 0;
virtual void onWindowChange();
virtual bool initRenderer(int width, int height, bool windowed);
/**
diff --git a/engines/wintermute/base/gfx/base_surface.h b/engines/wintermute/base/gfx/base_surface.h
index 012be95aac..1ada900161 100644
--- a/engines/wintermute/base/gfx/base_surface.h
+++ b/engines/wintermute/base/gfx/base_surface.h
@@ -63,7 +63,7 @@ public:
return STATUS_FAILED;
}
virtual bool putPixel(int x, int y, byte r, byte g, byte b, int a = -1);
- virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = NULL);
+ virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = nullptr);
virtual bool comparePixel(int x, int y, byte r, byte g, byte b, int a = -1);
virtual bool startPixelOp();
virtual bool endPixelOp();
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 748affa13f..cec594535f 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -54,13 +54,13 @@ BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) {
_spriteBatch = false;
_batchNum = 0;
_skipThisFrame = false;
- _previousTicket = NULL;
+ _previousTicket = nullptr;
_borderLeft = _borderRight = _borderTop = _borderBottom = 0;
_ratioX = _ratioY = 1.0f;
setAlphaMod(255);
setColorMod(255, 255, 255);
- _dirtyRect = NULL;
+ _dirtyRect = nullptr;
_disableDirtyRects = false;
if (ConfMan.hasKey("dirty_rects")) {
_disableDirtyRects = !ConfMan.getBool("dirty_rects");
@@ -169,7 +169,7 @@ bool BaseRenderOSystem::flip() {
if (_skipThisFrame) {
_skipThisFrame = false;
delete _dirtyRect;
- _dirtyRect = NULL;
+ _dirtyRect = nullptr;
g_system->updateScreen();
_needsFlip = false;
return true;
@@ -196,7 +196,7 @@ bool BaseRenderOSystem::flip() {
}
// g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
delete _dirtyRect;
- _dirtyRect = NULL;
+ _dirtyRect = nullptr;
g_system->updateScreen();
_needsFlip = false;
}
@@ -297,7 +297,7 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
// Avoid calling end() and operator* every time, when potentially going through
// LOTS of tickets.
RenderQueueIterator endIterator = _renderQueue.end();
- RenderTicket *compareTicket = NULL;
+ RenderTicket *compareTicket = nullptr;
for (it = _lastAddedTicket; it != endIterator; ++it) {
compareTicket = *it;
if (*(compareTicket) == compare && compareTicket->_isValid) {
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
index 5917551c64..cc2ed57f9b 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
@@ -47,10 +47,10 @@ public:
bool initRenderer(int width, int height, bool windowed) override;
bool flip() override;
virtual bool indicatorFlip();
- bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL) override;
+ bool fill(byte r, byte g, byte b, Common::Rect *rect = nullptr) override;
Graphics::PixelFormat getPixelFormat() const override;
void fade(uint16 alpha) override;
- void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = NULL) override;
+ void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = nullptr) override;
bool drawLine(int x1, int y1, int x2, int y2, uint32 color) override;
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
index e2bc3967e2..e00b347ecc 100644
--- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
@@ -47,9 +47,9 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) {
_surface = new Graphics::Surface();
- _alphaMask = NULL;
+ _alphaMask = nullptr;
_hasAlpha = true;
- _lockPixels = NULL;
+ _lockPixels = nullptr;
_lockPitch = 0;
_loaded = false;
}
@@ -59,11 +59,11 @@ BaseSurfaceOSystem::~BaseSurfaceOSystem() {
if (_surface) {
_surface->free();
delete _surface;
- _surface = NULL;
+ _surface = nullptr;
}
delete[] _alphaMask;
- _alphaMask = NULL;
+ _alphaMask = nullptr;
_gameRef->addMem(-_width * _height * 4);
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
@@ -177,7 +177,7 @@ void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
return;
// TODO: Reimplement this
delete[] _alphaMask;
- _alphaMask = NULL;
+ _alphaMask = nullptr;
if (!surface) {
return;
}
@@ -214,7 +214,7 @@ void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
if (!hasTransparency) {
delete[] _alphaMask;
- _alphaMask = NULL;
+ _alphaMask = nullptr;
}
}
@@ -293,7 +293,7 @@ bool BaseSurfaceOSystem::isTransparentAtLite(int x, int y) {
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::startPixelOp() {
- //SDL_LockTexture(_texture, NULL, &_lockPixels, &_lockPitch);
+ //SDL_LockTexture(_texture, nullptr, &_lockPixels, &_lockPitch);
// Any pixel-op makes the caching useless:
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
renderer->invalidateTicketsFromSurface(this);
diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.cpp b/engines/wintermute/base/gfx/osystem/render_ticket.cpp
index 174f54e315..d253ddca4b 100644
--- a/engines/wintermute/base/gfx/osystem/render_ticket.cpp
+++ b/engines/wintermute/base/gfx/osystem/render_ticket.cpp
@@ -59,7 +59,7 @@ _srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw(
_surface = temp;
}
} else {
- _surface = NULL;
+ _surface = nullptr;
}
}
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index e1bc659fdd..1026969055 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -88,7 +88,7 @@ PartEmitter::PartEmitter(BaseGame *inGame, BaseScriptHolder *owner) : BaseObject
_useRegion = false;
- _emitEvent = NULL;
+ _emitEvent = nullptr;
_owner = owner;
}
@@ -112,7 +112,7 @@ PartEmitter::~PartEmitter(void) {
_sprites.clear();
delete[] _emitEvent;
- _emitEvent = NULL;
+ _emitEvent = nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -325,7 +325,7 @@ bool PartEmitter::display(BaseRegion *region) {
}
for (uint32 i = 0; i < _particles.size(); i++) {
- if (region != NULL && _useRegion) {
+ if (region != nullptr && _useRegion) {
if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) {
continue;
}
@@ -402,7 +402,7 @@ bool PartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int
//////////////////////////////////////////////////////////////////////////
PartForce *PartEmitter::addForceByName(const Common::String &name) {
- PartForce *force = NULL;
+ PartForce *force = nullptr;
for (uint32 i = 0; i < _forces.size(); i++) {
if (scumm_stricmp(name.c_str(), _forces[i]->getName()) == 0) {
@@ -1133,7 +1133,7 @@ bool PartEmitter::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "EmitEvent") == 0) {
delete[] _emitEvent;
- _emitEvent = NULL;
+ _emitEvent = nullptr;
if (!value->isNULL()) {
BaseUtils::setString(&_emitEvent, value->getString());
}
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
index c8cf3fcc10..f1aba114de 100644
--- a/engines/wintermute/base/particles/part_particle.cpp
+++ b/engines/wintermute/base/particles/part_particle.cpp
@@ -41,7 +41,7 @@ PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
_posZ = 0.0f;
_velocity = Vector2(0.0f, 0.0f);
_scale = 100.0f;
- _sprite = NULL;
+ _sprite = nullptr;
_creationTime = 0;
_lifeTime = 0;
_isDead = true;
@@ -65,7 +65,7 @@ PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
PartParticle::~PartParticle(void) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -76,7 +76,7 @@ bool PartParticle::setSprite(const Common::String &filename) {
}
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
SystemClassRegistry::getInstance()->_disabled = true;
_sprite = new BaseSprite(_gameRef, (BaseObject*)_gameRef);
@@ -85,7 +85,7 @@ bool PartParticle::setSprite(const Common::String &filename) {
return STATUS_OK;
} else {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
SystemClassRegistry::getInstance()->_disabled = false;
return STATUS_FAILED;
}
@@ -260,7 +260,7 @@ bool PartParticle::persist(BasePersistenceManager *persistMgr) {
setSprite(filename);
SystemClassRegistry::getInstance()->_disabled = false;
delete[] filename;
- filename = NULL;
+ filename = nullptr;
}
return STATUS_OK;
diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp
index 12204e1b35..465684a7a3 100644
--- a/engines/wintermute/base/saveload.cpp
+++ b/engines/wintermute/base/saveload.cpp
@@ -78,7 +78,7 @@ bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
//_gameRef->LOG(0, "Load end %d", BaseUtils::GetUsedMemMB());
// AdGame:
if (DID_SUCCEED(ret)) {
- SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", nullptr);
}
return ret;
}
@@ -114,13 +114,13 @@ bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *ga
//////////////////////////////////////////////////////////////////////////
bool SaveLoad::initAfterLoad() {
- SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", nullptr);
// AdGame:
- SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", nullptr);
return STATUS_OK;
}
diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp
index 9bb7fedf38..23c452b73c 100644
--- a/engines/wintermute/base/scriptables/script.cpp
+++ b/engines/wintermute/base/scriptables/script.cpp
@@ -39,58 +39,58 @@ IMPLEMENT_PERSISTENT(ScScript, false)
//////////////////////////////////////////////////////////////////////////
ScScript::ScScript(BaseGame *inGame, ScEngine *engine) : BaseClass(inGame) {
- _buffer = NULL;
+ _buffer = nullptr;
_bufferSize = _iP = 0;
- _scriptStream = NULL;
- _filename = NULL;
+ _scriptStream = nullptr;
+ _filename = nullptr;
_currentLine = 0;
- _symbols = NULL;
+ _symbols = nullptr;
_numSymbols = 0;
_engine = engine;
- _globals = NULL;
+ _globals = nullptr;
- _scopeStack = NULL;
- _callStack = NULL;
- _thisStack = NULL;
- _stack = NULL;
+ _scopeStack = nullptr;
+ _callStack = nullptr;
+ _thisStack = nullptr;
+ _stack = nullptr;
- _operand = NULL;
- _reg1 = NULL;
+ _operand = nullptr;
+ _reg1 = nullptr;
- _functions = NULL;
+ _functions = nullptr;
_numFunctions = 0;
- _methods = NULL;
+ _methods = nullptr;
_numMethods = 0;
- _events = NULL;
+ _events = nullptr;
_numEvents = 0;
- _externals = NULL;
+ _externals = nullptr;
_numExternals = 0;
_state = SCRIPT_FINISHED;
_origState = SCRIPT_FINISHED;
- _waitObject = NULL;
+ _waitObject = nullptr;
_waitTime = 0;
_waitFrozen = false;
- _waitScript = NULL;
+ _waitScript = nullptr;
_timeSlice = 0;
_thread = false;
_methodThread = false;
- _threadEvent = NULL;
+ _threadEvent = nullptr;
_freezable = true;
- _owner = NULL;
+ _owner = nullptr;
_unbreakable = false;
- _parentScript = NULL;
+ _parentScript = nullptr;
_tracingMode = false;
}
@@ -242,7 +242,7 @@ bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScrip
_methodThread = false;
delete[] _threadEvent;
- _threadEvent = NULL;
+ _threadEvent = nullptr;
_filename = new char[strlen(filename) + 1];
if (_filename) {
@@ -383,52 +383,52 @@ void ScScript::cleanup() {
if (_buffer) {
delete[] _buffer;
}
- _buffer = NULL;
+ _buffer = nullptr;
if (_filename) {
delete[] _filename;
}
- _filename = NULL;
+ _filename = nullptr;
if (_symbols) {
delete[] _symbols;
}
- _symbols = NULL;
+ _symbols = nullptr;
_numSymbols = 0;
if (_globals && !_thread) {
delete _globals;
}
- _globals = NULL;
+ _globals = nullptr;
delete _scopeStack;
- _scopeStack = NULL;
+ _scopeStack = nullptr;
delete _callStack;
- _callStack = NULL;
+ _callStack = nullptr;
delete _thisStack;
- _thisStack = NULL;
+ _thisStack = nullptr;
delete _stack;
- _stack = NULL;
+ _stack = nullptr;
if (_functions) {
delete[] _functions;
}
- _functions = NULL;
+ _functions = nullptr;
_numFunctions = 0;
if (_methods) {
delete[] _methods;
}
- _methods = NULL;
+ _methods = nullptr;
_numMethods = 0;
if (_events) {
delete[] _events;
}
- _events = NULL;
+ _events = nullptr;
_numEvents = 0;
@@ -440,25 +440,25 @@ void ScScript::cleanup() {
}
delete[] _externals;
}
- _externals = NULL;
+ _externals = nullptr;
_numExternals = 0;
delete _operand;
delete _reg1;
- _operand = NULL;
- _reg1 = NULL;
+ _operand = nullptr;
+ _reg1 = nullptr;
delete[] _threadEvent;
- _threadEvent = NULL;
+ _threadEvent = nullptr;
_state = SCRIPT_FINISHED;
- _waitObject = NULL;
+ _waitObject = nullptr;
_waitTime = 0;
_waitFrozen = false;
- _waitScript = NULL;
+ _waitScript = nullptr;
- _parentScript = NULL; // ref only
+ _parentScript = nullptr; // ref only
delete _scriptStream;
}
@@ -511,7 +511,7 @@ bool ScScript::executeInstruction() {
bool ret = STATUS_OK;
uint32 dw;
- const char *str = NULL;
+ const char *str = nullptr;
//ScValue* op = new ScValue(_gameRef);
_operand->cleanup();
@@ -787,7 +787,7 @@ bool ScScript::executeInstruction() {
ScValue *var = _stack->pop();
ScValue *val = _stack->pop();
- if (val == NULL) {
+ if (val == nullptr) {
runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
var->setNULL();
} else {
@@ -928,7 +928,7 @@ bool ScScript::executeInstruction() {
case II_AND:
op2 = _stack->pop();
op1 = _stack->pop();
- if (op1 == NULL || op2 == NULL) {
+ if (op1 == nullptr || op2 == nullptr) {
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
_operand->setBool(false);
} else {
@@ -940,7 +940,7 @@ bool ScScript::executeInstruction() {
case II_OR:
op2 = _stack->pop();
op1 = _stack->pop();
- if (op1 == NULL || op2 == NULL) {
+ if (op1 == nullptr || op2 == nullptr) {
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
_operand->setBool(false);
} else {
@@ -1120,7 +1120,7 @@ uint32 ScScript::getMethodPos(const Common::String &name) const {
//////////////////////////////////////////////////////////////////////////
ScValue *ScScript::getVar(char *name) {
- ScValue *ret = NULL;
+ ScValue *ret = nullptr;
// scope locals
if (_scopeStack->_sP >= 0) {
@@ -1130,20 +1130,20 @@ ScValue *ScScript::getVar(char *name) {
}
// script globals
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_globals->propExists(name)) {
ret = _globals->getProp(name);
}
}
// engine globals
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_engine->_globals->propExists(name)) {
ret = _engine->_globals->getProp(name);
}
}
- if (ret == NULL) {
+ if (ret == nullptr) {
//RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name);
_gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine);
ScValue *val = new ScValue(_gameRef);
@@ -1263,8 +1263,8 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) {
_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
initTables();
} else {
- _buffer = NULL;
- _scriptStream = NULL;
+ _buffer = nullptr;
+ _scriptStream = nullptr;
}
}
@@ -1306,11 +1306,11 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unbreakable) {
- //if (_state!=SCRIPT_PERSISTENT) return NULL;
+ //if (_state!=SCRIPT_PERSISTENT) return nullptr;
uint32 pos = getEventPos(eventName);
if (!pos) {
- return NULL;
+ return nullptr;
}
ScScript *thread = new ScScript(_gameRef, _engine);
@@ -1322,10 +1322,10 @@ ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unb
return thread;
} else {
delete thread;
- return NULL;
+ return nullptr;
}
} else {
- return NULL;
+ return nullptr;
}
}
@@ -1390,7 +1390,7 @@ ScScript::TExternalFunction *ScScript::getExternal(char *name) {
return &_externals[i];
}
}
- return NULL;
+ return nullptr;
}
@@ -1446,7 +1446,7 @@ const char *ScScript::dbgGetFilename() {
//////////////////////////////////////////////////////////////////////////
void ScScript::afterLoad() {
- if (_buffer == NULL) {
+ if (_buffer == nullptr) {
byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize);
if (!buffer) {
_gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename);
diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp
index e8be0f0bd5..d5c5797a39 100644
--- a/engines/wintermute/base/scriptables/script_engine.cpp
+++ b/engines/wintermute/base/scriptables/script_engine.cpp
@@ -69,10 +69,10 @@ ScEngine::ScEngine(BaseGame *inGame) : BaseClass(inGame) {
// prepare script cache
for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
- _cachedScripts[i] = NULL;
+ _cachedScripts[i] = nullptr;
}
- _currentScript = NULL;
+ _currentScript = nullptr;
_isProfiling = false;
_profilingStartTime = 0;
@@ -105,11 +105,11 @@ bool ScEngine::cleanup() {
_scripts.clear();
delete _globals;
- _globals = NULL;
+ _globals = nullptr;
emptyScriptCache();
- _currentScript = NULL; // ref only
+ _currentScript = nullptr; // ref only
return STATUS_OK;
}
@@ -140,7 +140,7 @@ ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) {
// get script from cache
compBuffer = getCompiledScript(filename, &compSize);
if (!compBuffer) {
- return NULL;
+ return nullptr;
}
// add new script
@@ -149,7 +149,7 @@ ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) {
if (DID_FAIL(ret)) {
_gameRef->LOG(ret, "Error running script '%s'...", filename);
delete script;
- return NULL;
+ return nullptr;
} else {
// publish the "self" pseudo-variable
ScValue val(_gameRef);
@@ -191,7 +191,7 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig
byte *buffer = BaseEngine::instance().getFileManager()->readWholeFile(filename, &size);
if (!buffer) {
_gameRef->LOG(0, "ScEngine::GetCompiledScript - error opening script '%s'", filename);
- return NULL;
+ return nullptr;
}
// needs to be compiled?
@@ -202,14 +202,14 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig
if (!_compilerAvailable) {
_gameRef->LOG(0, "ScEngine::GetCompiledScript - script '%s' needs to be compiled but compiler is not available", filename);
delete[] buffer;
- return NULL;
+ return nullptr;
}
// This code will never be called, since _compilerAvailable is const false.
// It's only here in the event someone would want to reinclude the compiler.
error("Script needs compilation, ScummVM does not contain a WME compiler");
}
- byte *ret = NULL;
+ byte *ret = nullptr;
// add script to cache
CScCachedScript *cachedScript = new CScCachedScript(filename, compBuffer, compSize);
@@ -217,7 +217,7 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig
int index = 0;
uint32 minTime = g_system->getMillis();
for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
- if (_cachedScripts[i] == NULL) {
+ if (_cachedScripts[i] == nullptr) {
index = i;
break;
} else if (_cachedScripts[i]->_timestamp <= minTime) {
@@ -226,7 +226,7 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig
}
}
- if (_cachedScripts[index] != NULL) {
+ if (_cachedScripts[index] != nullptr) {
delete _cachedScripts[index];
}
_cachedScripts[index] = cachedScript;
@@ -296,7 +296,7 @@ bool ScEngine::tick() {
if (!isValidScript(_scripts[i]->_waitScript) || _scripts[i]->_waitScript->_state == SCRIPT_ERROR) {
// fake return value
_scripts[i]->_stack->pushNULL();
- _scripts[i]->_waitScript = NULL;
+ _scripts[i]->_waitScript = nullptr;
_scripts[i]->run();
} else {
if (_scripts[i]->_waitScript->_state == SCRIPT_THREAD_FINISHED) {
@@ -304,7 +304,7 @@ bool ScEngine::tick() {
_scripts[i]->_stack->push(_scripts[i]->_waitScript->_stack->pop());
_scripts[i]->run();
_scripts[i]->_waitScript->finish();
- _scripts[i]->_waitScript = NULL;
+ _scripts[i]->_waitScript = nullptr;
}
}
break;
@@ -351,7 +351,7 @@ bool ScEngine::tick() {
addScriptTime(_scripts[i]->_filename, g_system->getMillis() - startTime);
}
}
- _currentScript = NULL;
+ _currentScript = nullptr;
}
removeFinishedScripts();
@@ -373,7 +373,7 @@ bool ScEngine::tickUnbreakable() {
_scripts[i]->executeInstruction();
}
_scripts[i]->finish();
- _currentScript = NULL;
+ _currentScript = nullptr;
}
removeFinishedScripts();
@@ -444,7 +444,7 @@ bool ScEngine::emptyScriptCache() {
for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
if (_cachedScripts[i]) {
delete _cachedScripts[i];
- _cachedScripts[i] = NULL;
+ _cachedScripts[i] = nullptr;
}
}
return STATUS_OK;
@@ -496,7 +496,7 @@ bool ScEngine::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
void ScEngine::editorCleanup() {
for (uint32 i = 0; i < _scripts.size(); i++) {
- if (_scripts[i]->_owner == NULL && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) {
+ if (_scripts[i]->_owner == nullptr && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) {
delete _scripts[i];
_scripts.remove_at(i);
i--;
diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h
index 1a023326eb..639875ffb6 100644
--- a/engines/wintermute/base/scriptables/script_engine.h
+++ b/engines/wintermute/base/scriptables/script_engine.h
@@ -96,10 +96,10 @@ public:
byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false);
DECLARE_PERSISTENT(ScEngine, BaseClass)
bool cleanup();
- int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL);
+ int getNumScripts(int *running = nullptr, int *waiting = nullptr, int *persistent = nullptr);
bool tick();
ScValue *_globals;
- ScScript *runScript(const char *filename, BaseScriptHolder *owner = NULL);
+ ScScript *runScript(const char *filename, BaseScriptHolder *owner = nullptr);
static const bool _compilerAvailable = false;
ScEngine(BaseGame *inGame);
diff --git a/engines/wintermute/base/scriptables/script_ext_array.cpp b/engines/wintermute/base/scriptables/script_ext_array.cpp
index 613cbd0758..892d0674ff 100644
--- a/engines/wintermute/base/scriptables/script_ext_array.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_array.cpp
@@ -69,7 +69,7 @@ SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) {
//////////////////////////////////////////////////////////////////////////
SXArray::~SXArray() {
delete _values;
- _values = NULL;
+ _values = nullptr;
}
diff --git a/engines/wintermute/base/scriptables/script_ext_file.cpp b/engines/wintermute/base/scriptables/script_ext_file.cpp
index 08ecc8d7db..29e032a759 100644
--- a/engines/wintermute/base/scriptables/script_ext_file.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_file.cpp
@@ -52,13 +52,13 @@ SXFile::SXFile(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
stack->correctParams(1);
ScValue *val = stack->pop();
- _filename = NULL;
+ _filename = nullptr;
if (!val->isNULL()) {
BaseUtils::setString(&_filename, val->getString());
}
- _readFile = NULL;
- _writeFile = NULL;
+ _readFile = nullptr;
+ _writeFile = nullptr;
_mode = 0;
_textMode = false;
@@ -73,7 +73,7 @@ SXFile::~SXFile() {
//////////////////////////////////////////////////////////////////////////
void SXFile::cleanup() {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
close();
}
@@ -82,12 +82,12 @@ void SXFile::cleanup() {
void SXFile::close() {
if (_readFile) {
BaseFileManager::getEngineInstance()->closeFile(_readFile);
- _readFile = NULL;
+ _readFile = nullptr;
}
if (_writeFile) {
_writeFile->finalize();
delete _writeFile;
- _writeFile = NULL;
+ _writeFile = nullptr;
}
_mode = 0;
_textMode = false;
@@ -778,8 +778,8 @@ bool SXFile::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(pos));
// try to re-open file if needed
- _writeFile = NULL;
- _readFile = NULL;
+ _writeFile = nullptr;
+ _readFile = nullptr;
if (_mode != 0) {
// open for reading
diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
index 42c5cfb20e..9de9905fea 100644
--- a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
@@ -44,7 +44,7 @@ BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack) {
//////////////////////////////////////////////////////////////////////////
SXMemBuffer::SXMemBuffer(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
stack->correctParams(1);
- _buffer = NULL;
+ _buffer = nullptr;
_size = 0;
int newSize = stack->pop()->getInt();
@@ -73,7 +73,7 @@ void SXMemBuffer::cleanup() {
if (_size) {
free(_buffer);
}
- _buffer = NULL;
+ _buffer = nullptr;
_size = 0;
}
@@ -109,7 +109,7 @@ bool SXMemBuffer::resize(int newSize) {
//////////////////////////////////////////////////////////////////////////
bool SXMemBuffer::checkBounds(ScScript *script, int start, int length) {
- if (_buffer == NULL) {
+ if (_buffer == nullptr) {
script->runtimeError("Cannot use Set/Get methods on an uninitialized memory buffer");
return false;
}
@@ -509,7 +509,7 @@ bool SXMemBuffer::persist(BasePersistenceManager *persistMgr) {
_buffer = malloc(_size);
persistMgr->getBytes((byte *)_buffer, _size);
} else {
- _buffer = NULL;
+ _buffer = nullptr;
}
}
diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp
index 5f7da1c2dd..6b4a615509 100644
--- a/engines/wintermute/base/scriptables/script_ext_string.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_string.cpp
@@ -45,7 +45,7 @@ BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack) {
//////////////////////////////////////////////////////////////////////////
SXString::SXString(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
- _string = NULL;
+ _string = nullptr;
_capacity = 0;
stack->correctParams(1);
@@ -81,7 +81,7 @@ void SXString::setStringVal(const char *val) {
if (len >= _capacity) {
_capacity = len + 1;
delete[] _string;
- _string = NULL;
+ _string = nullptr;
_string = new char[_capacity];
memset(_string, 0, _capacity);
}
@@ -331,7 +331,7 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
array->push(val);
delete val;
- val = NULL;
+ val = nullptr;
}
stack->pushNative(array, false);
@@ -420,7 +420,7 @@ bool SXString::persist(BasePersistenceManager *persistMgr) {
_string = new char[_capacity];
persistMgr->getBytes((byte *)_string, _capacity);
} else {
- _string = NULL;
+ _string = nullptr;
}
}
diff --git a/engines/wintermute/base/scriptables/script_stack.cpp b/engines/wintermute/base/scriptables/script_stack.cpp
index 194c5f4f35..3239decae8 100644
--- a/engines/wintermute/base/scriptables/script_stack.cpp
+++ b/engines/wintermute/base/scriptables/script_stack.cpp
@@ -58,7 +58,7 @@ ScStack::~ScStack() {
ScValue *ScStack::pop() {
if (_sP < 0) {
_gameRef->LOG(0, "Fatal: Stack underflow");
- return NULL;
+ return nullptr;
}
return _values[_sP--];
@@ -97,7 +97,7 @@ ScValue *ScStack::getPushValue() {
//////////////////////////////////////////////////////////////////////////
ScValue *ScStack::getTop() {
if (_sP < 0 || _sP >= (int32)_values.size()) {
- return NULL;
+ return nullptr;
} else {
return _values[_sP];
}
@@ -108,7 +108,7 @@ ScValue *ScStack::getTop() {
ScValue *ScStack::getAt(int index) {
index = _sP - index;
if (index < 0 || index >= (int32)_values.size()) {
- return NULL;
+ return nullptr;
} else {
return _values[index];
}
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp
index ad8ab26e09..08b8ddd418 100644
--- a/engines/wintermute/base/scriptables/script_value.cpp
+++ b/engines/wintermute/base/scriptables/script_value.cpp
@@ -49,9 +49,9 @@ ScValue::ScValue(BaseGame *inGame) : BaseClass(inGame) {
_valBool = false;
_valInt = 0;
_valFloat = 0.0f;
- _valNative = NULL;
- _valString = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valString = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -64,9 +64,9 @@ ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) {
_valInt = 0;
_valFloat = 0.0f;
- _valNative = NULL;
- _valString = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valString = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -79,9 +79,9 @@ ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) {
_valFloat = 0.0f;
_valBool = false;
- _valNative = NULL;
- _valString = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valString = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -94,9 +94,9 @@ ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) {
_valInt = 0;
_valBool = false;
- _valNative = NULL;
- _valString = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valString = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -105,14 +105,14 @@ ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) {
_type = VAL_STRING;
- _valString = NULL;
+ _valString = nullptr;
setStringVal(val);
_valBool = false;
_valInt = 0;
_valFloat = 0.0f;
- _valNative = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -131,7 +131,7 @@ void ScValue::cleanup(bool ignoreNatives) {
_valNative->_refCount--;
if (_valNative->_refCount <= 0) {
delete _valNative;
- _valNative = NULL;
+ _valNative = nullptr;
}
}
}
@@ -142,9 +142,9 @@ void ScValue::cleanup(bool ignoreNatives) {
_valBool = false;
_valInt = 0;
_valFloat = 0.0f;
- _valNative = NULL;
- _valString = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valString = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -176,13 +176,13 @@ ScValue *ScValue::getProp(const char *name) {
return _gameRef->_scValue;
}
- ScValue *ret = NULL;
+ ScValue *ret = nullptr;
if (_type == VAL_NATIVE && _valNative) {
ret = _valNative->scGetProperty(name);
}
- if (ret == NULL) {
+ if (ret == nullptr) {
_valIter = _valObject.find(name);
if (_valIter != _valObject.end()) {
ret = _valIter->_value;
@@ -200,7 +200,7 @@ bool ScValue::deleteProp(const char *name) {
_valIter = _valObject.find(name);
if (_valIter != _valObject.end()) {
delete _valIter->_value;
- _valIter->_value = NULL;
+ _valIter->_value = nullptr;
}
return STATUS_OK;
@@ -220,7 +220,7 @@ bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAs
}
if (DID_FAIL(ret)) {
- ScValue *newVal = NULL;
+ ScValue *newVal = nullptr;
_valIter = _valObject.find(name);
if (_valIter != _valObject.end()) {
@@ -244,7 +244,7 @@ bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAs
_valIter = _valObject.find(Name);
if (_valIter != _valObject.end()) {
delete _valIter->_value;
- _valIter->_value = NULL;
+ _valIter->_value = nullptr;
}
ScValue* val = new ScValue(_gameRef);
val->Copy(Val, CopyWhole);
@@ -451,11 +451,11 @@ void ScValue::setString(const Common::String &val) {
void ScValue::setStringVal(const char *val) {
if (_valString) {
delete[] _valString;
- _valString = NULL;
+ _valString = nullptr;
}
- if (val == NULL) {
- _valString = NULL;
+ if (val == nullptr) {
+ _valString = nullptr;
return;
}
@@ -479,7 +479,7 @@ void ScValue::setNULL() {
delete _valNative;
}
}
- _valNative = NULL;
+ _valNative = nullptr;
deleteProps();
_type = VAL_NULL;
@@ -493,7 +493,7 @@ void ScValue::setNative(BaseScriptable *val, bool persistent) {
return;
}
- if (val == NULL) {
+ if (val == nullptr) {
setNULL();
} else {
if (_valNative && !_persistent) {
@@ -502,7 +502,7 @@ void ScValue::setNative(BaseScriptable *val, bool persistent) {
if (_valNative != val) {
delete _valNative;
}
- _valNative = NULL;
+ _valNative = nullptr;
}
}
@@ -693,7 +693,7 @@ BaseScriptable *ScValue::getNative() {
if (_type == VAL_NATIVE) {
return _valNative;
} else {
- return NULL;
+ return nullptr;
}
}
@@ -714,7 +714,7 @@ void ScValue::copy(ScValue *orig, bool copyWhole) {
if (_valNative != orig->_valNative) {
delete _valNative;
}
- _valNative = NULL;
+ _valNative = nullptr;
}
}
diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp
index 00d07cd3c2..f246c03fe1 100644
--- a/engines/wintermute/base/sound/base_sound.cpp
+++ b/engines/wintermute/base/sound/base_sound.cpp
@@ -36,7 +36,7 @@ namespace Wintermute {
IMPLEMENT_PERSISTENT(BaseSound, false)
BaseSound::BaseSound(BaseGame *inGame) : BaseClass(inGame) {
- _sound = NULL;
+ _sound = nullptr;
_soundFilename = "";
_soundType = Audio::Mixer::kSFXSoundType;
@@ -57,13 +57,13 @@ BaseSound::~BaseSound() {
if (_sound) {
_gameRef->_soundMgr->removeSound(_sound);
}
- _sound = NULL;
+ _sound = nullptr;
}
bool BaseSound::setSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) {
if (_sound) {
_gameRef->_soundMgr->removeSound(_sound);
- _sound = NULL;
+ _sound = nullptr;
}
_soundFilename = Common::String(); // Set empty
diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp
index d2b265a254..9c919abac6 100644
--- a/engines/wintermute/base/sound/base_sound_buffer.cpp
+++ b/engines/wintermute/base/sound/base_sound_buffer.cpp
@@ -49,13 +49,13 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseSoundBuffer::BaseSoundBuffer(BaseGame *inGame) : BaseClass(inGame) {
- _stream = NULL;
- _handle = NULL;
-// _sync = NULL;
+ _stream = nullptr;
+ _handle = nullptr;
+// _sync = nullptr;
_streamed = false;
_filename = "";
- _file = NULL;
+ _file = nullptr;
_privateVolume = 255;
_volume = 255;
@@ -76,10 +76,10 @@ BaseSoundBuffer::~BaseSoundBuffer() {
if (_handle) {
g_system->getMixer()->stopHandle(*_handle);
delete _handle;
- _handle = NULL;
+ _handle = nullptr;
}
delete _stream;
- _stream = NULL;
+ _stream = nullptr;
}
@@ -134,7 +134,7 @@ bool BaseSoundBuffer::play(bool looping, uint32 startSample) {
if (_handle) {
g_system->getMixer()->stopHandle(*_handle);
delete _handle;
- _handle = NULL;
+ _handle = nullptr;
}
// Store the loop-value for save-games.
setLooping(looping);
diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp
index 7e4a70afb2..c6eb871a85 100644
--- a/engines/wintermute/base/sound/base_sound_manager.cpp
+++ b/engines/wintermute/base/sound/base_sound_manager.cpp
@@ -94,7 +94,7 @@ bool BaseSoundMgr::initialize() {
//////////////////////////////////////////////////////////////////////////
BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) {
if (!_soundAvailable) {
- return NULL;
+ return nullptr;
}
BaseSoundBuffer *sound;
@@ -114,7 +114,7 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M
sound = new BaseSoundBuffer(_gameRef);
if (!sound) {
- return NULL;
+ return nullptr;
}
sound->setStreaming(streamed);
@@ -125,7 +125,7 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M
if (DID_FAIL(res)) {
_gameRef->LOG(res, "Error loading sound '%s'", useFilename.c_str());
delete sound;
- return NULL;
+ return nullptr;
}
// Make sure the master-volume is applied to the sound.
@@ -136,7 +136,7 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M
return sound;
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp
index 0f2279c40e..11aeb26821 100644
--- a/engines/wintermute/graphics/transparent_surface.cpp
+++ b/engines/wintermute/graphics/transparent_surface.cpp
@@ -29,11 +29,11 @@
namespace Wintermute {
-byte *TransparentSurface::_lookup = NULL;
+byte *TransparentSurface::_lookup = nullptr;
void TransparentSurface::destroyLookup() {
delete[] _lookup;
- _lookup = NULL;
+ _lookup = nullptr;
}
TransparentSurface::TransparentSurface() : Surface(), _enableAlphaBlit(true) {}
@@ -219,8 +219,8 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
#endif
Graphics::Surface *img;
- Graphics::Surface *imgScaled = NULL;
- byte *savedPixels = NULL;
+ Graphics::Surface *imgScaled = nullptr;
+ byte *savedPixels = nullptr;
if ((width != srcImage.w) || (height != srcImage.h)) {
// Scale the image
img = imgScaled = srcImage.scale(width, height);
diff --git a/engines/wintermute/graphics/transparent_surface.h b/engines/wintermute/graphics/transparent_surface.h
index 8b00dccbd9..dc079a1fbc 100644
--- a/engines/wintermute/graphics/transparent_surface.h
+++ b/engines/wintermute/graphics/transparent_surface.h
@@ -98,7 +98,7 @@ struct TransparentSurface : public Graphics::Surface {
Common::Rect blit(Graphics::Surface &target, int posX = 0, int posY = 0,
int flipping = FLIP_NONE,
- Common::Rect *pPartRect = NULL,
+ Common::Rect *pPartRect = nullptr,
uint color = BS_ARGB(255, 255, 255, 255),
int width = -1, int height = -1);
void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false);
diff --git a/engines/wintermute/platform_osystem.cpp b/engines/wintermute/platform_osystem.cpp
index f13bdd2a3c..362c0da624 100644
--- a/engines/wintermute/platform_osystem.cpp
+++ b/engines/wintermute/platform_osystem.cpp
@@ -36,8 +36,8 @@
namespace Wintermute {
-BaseGame *BasePlatform::_gameRef = NULL;
-WintermuteEngine *BasePlatform::_engineRef = NULL;
+BaseGame *BasePlatform::_gameRef = nullptr;
+WintermuteEngine *BasePlatform::_engineRef = nullptr;
#define CLASS_NAME "GF_FRAME"
int BasePlatform::initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]) {
@@ -47,8 +47,8 @@ int BasePlatform::initialize(WintermuteEngine *engineRef, BaseGame *inGame, int
}
void BasePlatform::deinit() {
- _gameRef = NULL;
- _engineRef = NULL;
+ _gameRef = nullptr;
+ _engineRef = nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -247,7 +247,7 @@ bool BasePlatform::unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2
//////////////////////////////////////////////////////////////////////////
bool BasePlatform::copyRect(Rect32 *lprcDst, Rect32 *lprcSrc) {
- if (lprcDst == NULL || lprcSrc == NULL) {
+ if (lprcDst == nullptr || lprcSrc == nullptr) {
return false;
}
diff --git a/engines/wintermute/system/sys_class.cpp b/engines/wintermute/system/sys_class.cpp
index 06b36b84de..cda58bbb48 100644
--- a/engines/wintermute/system/sys_class.cpp
+++ b/engines/wintermute/system/sys_class.cpp
@@ -41,7 +41,7 @@ SystemClass::SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD
_build = build;
_load = load;
- _next = NULL;
+ _next = nullptr;
_savedID = -1;
_persistent = persistentClass;
_numInst = 0;
@@ -119,7 +119,7 @@ void *SystemClass::idToPointer(int savedID) {
return (it->_value)->getInstance();
}
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp
index 7c1911c2bf..3e2b8665ee 100644
--- a/engines/wintermute/system/sys_class_registry.cpp
+++ b/engines/wintermute/system/sys_class_registry.cpp
@@ -115,7 +115,7 @@ bool SystemClassRegistry::registerInstance(const char *className, void *instance
}
SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
- return (inst != NULL);
+ return (inst != nullptr);
}
//////////////////////////////////////////////////////////////////////////
@@ -152,7 +152,7 @@ bool SystemClassRegistry::unregisterInstance(const char *className, void *instan
//////////////////////////////////////////////////////////////////////////
bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
- if (pointer == NULL) {
+ if (pointer == nullptr) {
return true;
}
@@ -173,7 +173,7 @@ bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanc
void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
if (it == _savedInstanceMap.end()) {
- return NULL;
+ return nullptr;
} else {
return (*it)._value->getInstance();
}
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp
index 7967d566f9..2c356b2b7e 100644
--- a/engines/wintermute/ui/ui_button.cpp
+++ b/engines/wintermute/ui/ui_button.cpp
@@ -48,11 +48,11 @@ IMPLEMENT_PERSISTENT(UIButton, false)
//////////////////////////////////////////////////////////////////////////
UIButton::UIButton(BaseGame *inGame) : UIObject(inGame) {
- _backPress = _backHover = _backDisable = _backFocus = NULL;
+ _backPress = _backHover = _backDisable = _backFocus = nullptr;
- _fontHover = _fontPress = _fontDisable = _fontFocus = NULL;
+ _fontHover = _fontPress = _fontDisable = _fontFocus = nullptr;
- _imageDisable = _imagePress = _imageHover = _imageFocus = NULL;
+ _imageDisable = _imagePress = _imageHover = _imageFocus = nullptr;
_align = TAL_CENTER;
@@ -104,7 +104,7 @@ UIButton::~UIButton() {
//////////////////////////////////////////////////////////////////////////
bool UIButton::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIButton::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -235,7 +235,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
- _back = NULL;
+ _back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -245,7 +245,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backHover = new UITiledImage(_gameRef);
if (!_backHover || DID_FAIL(_backHover->loadFile((char *)params))) {
delete _backHover;
- _backHover = NULL;
+ _backHover = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -255,7 +255,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backPress = new UITiledImage(_gameRef);
if (!_backPress || DID_FAIL(_backPress->loadFile((char *)params))) {
delete _backPress;
- _backPress = NULL;
+ _backPress = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -265,7 +265,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backDisable = new UITiledImage(_gameRef);
if (!_backDisable || DID_FAIL(_backDisable->loadFile((char *)params))) {
delete _backDisable;
- _backDisable = NULL;
+ _backDisable = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -275,7 +275,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backFocus = new UITiledImage(_gameRef);
if (!_backFocus || DID_FAIL(_backFocus->loadFile((char *)params))) {
delete _backFocus;
- _backFocus = NULL;
+ _backFocus = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -285,7 +285,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -295,7 +295,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imageHover = new BaseSprite(_gameRef);
if (!_imageHover || DID_FAIL(_imageHover->loadFile((char *)params))) {
delete _imageHover;
- _imageHover = NULL;
+ _imageHover = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -305,7 +305,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imagePress = new BaseSprite(_gameRef);
if (!_imagePress || DID_FAIL(_imagePress->loadFile((char *)params))) {
delete _imagePress;
- _imagePress = NULL;
+ _imagePress = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -315,7 +315,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imageDisable = new BaseSprite(_gameRef);
if (!_imageDisable || DID_FAIL(_imageDisable->loadFile((char *)params))) {
delete _imageDisable;
- _imageDisable = NULL;
+ _imageDisable = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -325,7 +325,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imageFocus = new BaseSprite(_gameRef);
if (!_imageFocus || DID_FAIL(_imageFocus->loadFile((char *)params))) {
delete _imageFocus;
- _imageFocus = NULL;
+ _imageFocus = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -416,7 +416,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -592,7 +592,7 @@ bool UIButton::saveAsText(BaseDynamicBuffer *buffer, int indent) {
void UIButton::correctSize() {
Rect32 rect;
- BaseSprite *img = NULL;
+ BaseSprite *img = nullptr;
if (_image) {
img = _image;
} else if (_imageDisable) {
@@ -650,8 +650,8 @@ bool UIButton::display(int offsetX, int offsetY) {
return STATUS_OK;
}
- UITiledImage *back = NULL;
- BaseSprite *image = NULL;
+ UITiledImage *back = nullptr;
+ BaseSprite *image = nullptr;
BaseFont *font = 0;
//RECT rect;
@@ -734,9 +734,9 @@ bool UIButton::display(int offsetX, int offsetY) {
if (back) {
back->display(offsetX + _posX, offsetY + _posY, _width, _height);
}
- //if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL);
+ //if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), nullptr);
if (image) {
- image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
+ image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : nullptr);
}
if (font && _text) {
@@ -745,7 +745,7 @@ bool UIButton::display(int offsetX, int offsetY) {
}
if (!_pixelPerfect || !_image) {
- _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
}
// reset unused sprites
@@ -800,11 +800,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontDisable);
}
if (val->isNULL()) {
- _fontDisable = NULL;
+ _fontDisable = nullptr;
stack->pushBool(true);
} else {
_fontDisable = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontDisable != NULL);
+ stack->pushBool(_fontDisable != nullptr);
}
return STATUS_OK;
}
@@ -820,11 +820,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontHover);
}
if (val->isNULL()) {
- _fontHover = NULL;
+ _fontHover = nullptr;
stack->pushBool(true);
} else {
_fontHover = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontHover != NULL);
+ stack->pushBool(_fontHover != nullptr);
}
return STATUS_OK;
}
@@ -840,11 +840,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontPress);
}
if (val->isNULL()) {
- _fontPress = NULL;
+ _fontPress = nullptr;
stack->pushBool(true);
} else {
_fontPress = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontPress != NULL);
+ stack->pushBool(_fontPress != nullptr);
}
return STATUS_OK;
}
@@ -860,11 +860,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontFocus);
}
if (val->isNULL()) {
- _fontFocus = NULL;
+ _fontFocus = nullptr;
stack->pushBool(true);
} else {
_fontFocus = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontFocus != NULL);
+ stack->pushBool(_fontFocus != nullptr);
}
return STATUS_OK;
}
@@ -880,7 +880,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(filename))) {
delete _imageDisable;
- _imageDisable = NULL;
+ _imageDisable = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -929,7 +929,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageHover || DID_FAIL(_imageHover->loadFile(filename))) {
delete _imageHover;
- _imageHover = NULL;
+ _imageHover = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -977,7 +977,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imagePress || DID_FAIL(_imagePress->loadFile(filename))) {
delete _imagePress;
- _imagePress = NULL;
+ _imagePress = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -1025,7 +1025,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(filename))) {
delete _imageFocus;
- _imageFocus = NULL;
+ _imageFocus = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
diff --git a/engines/wintermute/ui/ui_button.h b/engines/wintermute/ui/ui_button.h
index 93333a2534..fea264976f 100644
--- a/engines/wintermute/ui/ui_button.h
+++ b/engines/wintermute/ui/ui_button.h
@@ -62,7 +62,7 @@ public:
UITiledImage *_backHover;
UITiledImage *_backDisable;
UITiledImage *_backFocus;
- UIButton(BaseGame *inGame = NULL);
+ UIButton(BaseGame *inGame = nullptr);
virtual ~UIButton();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp
index bad77db748..7728272ccd 100644
--- a/engines/wintermute/ui/ui_edit.cpp
+++ b/engines/wintermute/ui/ui_edit.cpp
@@ -56,12 +56,12 @@ IMPLEMENT_PERSISTENT(UIEdit, false)
UIEdit::UIEdit(BaseGame *inGame) : UIObject(inGame) {
_type = UI_EDIT;
- _fontSelected = NULL;
+ _fontSelected = nullptr;
_selStart = _selEnd = 10000;
_scrollOffset = 0;
- _cursorChar = NULL;
+ _cursorChar = nullptr;
setCursorChar("|");
_cursorBlinkRate = 600;
@@ -88,14 +88,14 @@ UIEdit::~UIEdit() {
}
delete[] _cursorChar;
- _cursorChar = NULL;
+ _cursorChar = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool UIEdit::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIEdit::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -194,7 +194,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
- _back = NULL;
+ _back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -204,7 +204,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -263,7 +263,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -388,7 +388,7 @@ bool UIEdit::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
_gameRef->_fontStorage->removeFont(_fontSelected);
}
_fontSelected = _gameRef->_fontStorage->addFont(stack->pop()->getString());
- stack->pushBool(_fontSelected != NULL);
+ stack->pushBool(_fontSelected != nullptr);
return STATUS_OK;
} else {
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp
index 1cb4e0926b..00d442e895 100644
--- a/engines/wintermute/ui/ui_entity.cpp
+++ b/engines/wintermute/ui/ui_entity.cpp
@@ -43,7 +43,7 @@ IMPLEMENT_PERSISTENT(UIEntity, false)
//////////////////////////////////////////////////////////////////////////
UIEntity::UIEntity(BaseGame *inGame) : UIObject(inGame) {
_type = UI_CUSTOM;
- _entity = NULL;
+ _entity = nullptr;
}
@@ -52,14 +52,14 @@ UIEntity::~UIEntity() {
if (_entity) {
_gameRef->unregisterObject(_entity);
}
- _entity = NULL;
+ _entity = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool UIEntity::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIEntity::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -223,7 +223,7 @@ bool UIEntity::setEntity(const char *filename) {
_entity = new AdEntity(_gameRef);
if (!_entity || DID_FAIL(_entity->loadFile(filename))) {
delete _entity;
- _entity = NULL;
+ _entity = nullptr;
return STATUS_FAILED;
} else {
_entity->_nonIntMouseEvents = true;
diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp
index 8e5bae993c..9dea3dadf9 100644
--- a/engines/wintermute/ui/ui_object.cpp
+++ b/engines/wintermute/ui/ui_object.cpp
@@ -43,27 +43,27 @@ IMPLEMENT_PERSISTENT(UIObject, false)
//////////////////////////////////////////////////////////////////////////
UIObject::UIObject(BaseGame *inGame) : BaseObject(inGame) {
- _back = NULL;
- _image = NULL;
- _font = NULL;
- _text = NULL;
+ _back = nullptr;
+ _image = nullptr;
+ _font = nullptr;
+ _text = nullptr;
_sharedFonts = _sharedImages = false;
_width = _height = 0;
- _listenerObject = NULL;
- _listenerParamObject = NULL;
+ _listenerObject = nullptr;
+ _listenerParamObject = nullptr;
_listenerParamDWORD = 0;
_disable = false;
_visible = true;
_type = UI_UNKNOWN;
- _parent = NULL;
+ _parent = nullptr;
_parentNotify = false;
- _focusedWidget = NULL;
+ _focusedWidget = nullptr;
_canFocus = false;
_nonIntMouseEvents = true;
@@ -91,7 +91,7 @@ UIObject::~UIObject() {
delete[] _text;
}
- _focusedWidget = NULL; // ref only
+ _focusedWidget = nullptr; // ref only
}
@@ -168,11 +168,11 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_font);
}
if (val->isNULL()) {
- _font = NULL;
+ _font = nullptr;
stack->pushBool(true);
} else {
_font = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_font != NULL);
+ stack->pushBool(_font != nullptr);
}
return STATUS_OK;
}
@@ -187,7 +187,7 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
/* const char *filename = */ val->getString();
delete _image;
- _image = NULL;
+ _image = nullptr;
if (val->isNULL()) {
stack->pushBool(true);
return STATUS_OK;
@@ -196,7 +196,7 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile(val->getString()))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
diff --git a/engines/wintermute/ui/ui_object.h b/engines/wintermute/ui/ui_object.h
index ec2ea33de1..c77acfef41 100644
--- a/engines/wintermute/ui/ui_object.h
+++ b/engines/wintermute/ui/ui_object.h
@@ -60,7 +60,7 @@ public:
bool _visible;
UITiledImage *_back;
bool _disable;
- UIObject(BaseGame *inGame = NULL);
+ UIObject(BaseGame *inGame = nullptr);
virtual ~UIObject();
int _width;
int _height;
diff --git a/engines/wintermute/ui/ui_text.cpp b/engines/wintermute/ui/ui_text.cpp
index 2c10f176c7..5a1bffcdc0 100644
--- a/engines/wintermute/ui/ui_text.cpp
+++ b/engines/wintermute/ui/ui_text.cpp
@@ -76,7 +76,7 @@ bool UIText::display(int offsetX, int offsetY) {
_back->display(offsetX + _posX, offsetY + _posY, _width, _height);
}
if (_image) {
- _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ _image->draw(offsetX + _posX, offsetY + _posY, nullptr);
}
if (font && _text) {
@@ -104,7 +104,7 @@ bool UIText::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
bool UIText::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIText::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -203,7 +203,7 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
- _back = NULL;
+ _back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -213,7 +213,7 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -274,7 +274,7 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
diff --git a/engines/wintermute/ui/ui_text.h b/engines/wintermute/ui/ui_text.h
index da4d113500..11dcdb166d 100644
--- a/engines/wintermute/ui/ui_text.h
+++ b/engines/wintermute/ui/ui_text.h
@@ -40,7 +40,7 @@ private:
public:
virtual bool display(int offsetX, int offsetY);
DECLARE_PERSISTENT(UIText, UIObject)
- UIText(BaseGame *inGame = NULL);
+ UIText(BaseGame *inGame = nullptr);
virtual ~UIText();
TTextAlign _textAlign;
TVerticalAlign _verticalAlign;
diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp
index 03fef5ca05..be9f87cf58 100644
--- a/engines/wintermute/ui/ui_tiled_image.cpp
+++ b/engines/wintermute/ui/ui_tiled_image.cpp
@@ -42,7 +42,7 @@ IMPLEMENT_PERSISTENT(UITiledImage, false)
//////////////////////////////////////////////////////////////////////////
UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) {
- _image = NULL;
+ _image = nullptr;
BasePlatform::setRectEmpty(&_upLeft);
BasePlatform::setRectEmpty(&_upMiddle);
@@ -59,7 +59,7 @@ UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) {
//////////////////////////////////////////////////////////////////////////
UITiledImage::~UITiledImage() {
delete _image;
- _image = NULL;
+ _image = nullptr;
}
@@ -120,7 +120,7 @@ bool UITiledImage::display(int x, int y, int width, int height) {
//////////////////////////////////////////////////////////////////////////
bool UITiledImage::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UITiledImage::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -205,7 +205,7 @@ bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSubFrame(_gameRef);
if (!_image || DID_FAIL(_image->setSurface((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
diff --git a/engines/wintermute/ui/ui_tiled_image.h b/engines/wintermute/ui/ui_tiled_image.h
index edea84f346..ded7a285dd 100644
--- a/engines/wintermute/ui/ui_tiled_image.h
+++ b/engines/wintermute/ui/ui_tiled_image.h
@@ -44,7 +44,7 @@ public:
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
bool display(int x, int y, int width, int height);
- UITiledImage(BaseGame *inGame = NULL);
+ UITiledImage(BaseGame *inGame = nullptr);
virtual ~UITiledImage();
private:
BaseSubFrame *_image;
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index e73bab9859..39bc1bdcfe 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -59,9 +59,9 @@ UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
_titleAlign = TAL_LEFT;
_transparent = false;
- _backInactive = NULL;
- _fontInactive = NULL;
- _imageInactive = NULL;
+ _backInactive = nullptr;
+ _fontInactive = nullptr;
+ _imageInactive = nullptr;
_type = UI_WINDOW;
_canFocus = true;
@@ -70,8 +70,8 @@ UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
_dragFrom.x = _dragFrom.y = 0;
_mode = WINDOW_NORMAL;
- _shieldWindow = NULL;
- _shieldButton = NULL;
+ _shieldWindow = nullptr;
+ _shieldButton = nullptr;
_fadeColor = 0x00000000;
_fadeBackground = false;
@@ -81,7 +81,7 @@ UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
_inGame = false;
_clipContents = false;
- _viewport = NULL;
+ _viewport = nullptr;
_pauseMusic = true;
}
@@ -99,9 +99,9 @@ void UIWindow::cleanup() {
delete _shieldWindow;
delete _shieldButton;
delete _viewport;
- _shieldWindow = NULL;
- _shieldButton = NULL;
- _viewport = NULL;
+ _shieldWindow = nullptr;
+ _shieldButton = nullptr;
+ _viewport = nullptr;
delete _backInactive;
if (!_sharedFonts && _fontInactive) {
@@ -210,7 +210,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
back->display(_posX + offsetX, _posY + offsetY, _width, _height);
}
if (image) {
- image->draw(_posX + offsetX, _posY + offsetY, _transparent ? NULL : this);
+ image->draw(_posX + offsetX, _posY + offsetY, _transparent ? nullptr : this);
}
if (!BasePlatform::isRectEmpty(&_titleRect) && font && _text) {
@@ -240,7 +240,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
bool UIWindow::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIWindow::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -374,7 +374,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
- _back = NULL;
+ _back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -384,7 +384,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_backInactive = new UITiledImage(_gameRef);
if (!_backInactive || DID_FAIL(_backInactive->loadFile((char *)params))) {
delete _backInactive;
- _backInactive = NULL;
+ _backInactive = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -394,7 +394,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -404,7 +404,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_imageInactive = new BaseSprite(_gameRef);
if (!_imageInactive || DID_FAIL(_imageInactive->loadFile((char *)params))) {
delete _imageInactive;
- _imageInactive = NULL;
+ _imageInactive = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -473,7 +473,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -482,7 +482,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
UIButton *btn = new UIButton(_gameRef);
if (!btn || DID_FAIL(btn->loadBuffer(params, false))) {
delete btn;
- btn = NULL;
+ btn = nullptr;
cmd = PARSERR_GENERIC;
} else {
btn->_parent = this;
@@ -495,7 +495,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
UIText *text = new UIText(_gameRef);
if (!text || DID_FAIL(text->loadBuffer(params, false))) {
delete text;
- text = NULL;
+ text = nullptr;
cmd = PARSERR_GENERIC;
} else {
text->_parent = this;
@@ -508,7 +508,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
UIEdit *edit = new UIEdit(_gameRef);
if (!edit || DID_FAIL(edit->loadBuffer(params, false))) {
delete edit;
- edit = NULL;
+ edit = nullptr;
cmd = PARSERR_GENERIC;
} else {
edit->_parent = this;
@@ -521,7 +521,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
UIWindow *win = new UIWindow(_gameRef);
if (!win || DID_FAIL(win->loadBuffer(params, false))) {
delete win;
- win = NULL;
+ win = nullptr;
cmd = PARSERR_GENERIC;
} else {
win->_parent = this;
@@ -616,7 +616,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_fadeColor = BYTETORGBA(fadeR, fadeG, fadeB, fadeA);
}
- _focusedWidget = NULL;
+ _focusedWidget = nullptr;
return STATUS_OK;
}
@@ -795,7 +795,7 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontInactive);
}
_fontInactive = _gameRef->_fontStorage->addFont(stack->pop()->getString());
- stack->pushBool(_fontInactive != NULL);
+ stack->pushBool(_fontInactive != nullptr);
return STATUS_OK;
}
@@ -811,7 +811,7 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageInactive || DID_FAIL(_imageInactive->loadFile(filename))) {
delete _imageInactive;
- _imageInactive = NULL;
+ _imageInactive = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -1294,7 +1294,7 @@ bool UIWindow::moveFocus(bool forward) {
}
}
if (!found) {
- _focusedWidget = NULL;
+ _focusedWidget = nullptr;
}
if (!_focusedWidget) {
diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp
index a1053bbef6..9fffad85cd 100644
--- a/engines/wintermute/utils/string_util.cpp
+++ b/engines/wintermute/utils/string_util.cpp
@@ -205,7 +205,7 @@ bool StringUtil::isUtf8BOM(const byte *buffer, uint32 bufferSize) {
//////////////////////////////////////////////////////////////////////////
int StringUtil::indexOf(const WideString &str, const WideString &toFind, size_t startFrom) {
const char *index = strstr(str.c_str(), toFind.c_str());
- if (index == NULL) {
+ if (index == nullptr) {
return -1;
} else {
return index - str.c_str();
diff --git a/engines/wintermute/utils/utils.cpp b/engines/wintermute/utils/utils.cpp
index 824b16ccdb..6e0d69edbe 100644
--- a/engines/wintermute/utils/utils.cpp
+++ b/engines/wintermute/utils/utils.cpp
@@ -96,7 +96,7 @@ char *BaseUtils::setString(char **string, const char *value) {
char *BaseUtils::strEntry(int entry, const char *str, const char delim) {
int numEntries = 0;
- const char *start = NULL;
+ const char *start = nullptr;
int len = 0;
for (uint32 i = 0; i <= strlen(str); i++) {
@@ -117,7 +117,7 @@ char *BaseUtils::strEntry(int entry, const char *str, const char delim) {
}
}
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/video/video_player.cpp b/engines/wintermute/video/video_player.cpp
index 2577b8aedc..42857b5c1b 100644
--- a/engines/wintermute/video/video_player.cpp
+++ b/engines/wintermute/video/video_player.cpp
@@ -50,7 +50,7 @@ bool VideoPlayer::setDefaults() {
_playPosX = _playPosY = 0;
_playZoom = 0.0f;
- _filename = NULL;
+ _filename = nullptr;
_slowRendering = false;
diff --git a/engines/wintermute/video/video_player.h b/engines/wintermute/video/video_player.h
index d5466da679..a49e910b0c 100644
--- a/engines/wintermute/video/video_player.h
+++ b/engines/wintermute/video/video_player.h
@@ -58,7 +58,7 @@ public:
bool _playing;
bool display();
bool update();
- bool initialize(const char *inFilename, const char *subtitleFile = NULL);
+ bool initialize(const char *inFilename, const char *subtitleFile = nullptr);
bool cleanup();
VideoPlayer(BaseGame *inGame);
virtual ~VideoPlayer();
diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp
index d14c807e11..1f6842c416 100644
--- a/engines/wintermute/video/video_theora_player.cpp
+++ b/engines/wintermute/video/video_theora_player.cpp
@@ -51,7 +51,7 @@ VideoTheoraPlayer::VideoTheoraPlayer(BaseGame *inGame) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
void VideoTheoraPlayer::SetDefaults() {
- _file = NULL;
+ _file = nullptr;
_filename = "";
_startTime = 0;
_looping = false;
@@ -68,8 +68,8 @@ void VideoTheoraPlayer::SetDefaults() {
_playbackStarted = false;
_dontDropFrames = false;
- _texture = NULL;
- _alphaImage = NULL;
+ _texture = nullptr;
+ _alphaImage = nullptr;
_alphaFilename = "";
_frameRendered = false;
@@ -84,10 +84,10 @@ void VideoTheoraPlayer::SetDefaults() {
_savedState = THEORA_STATE_NONE;
_savedPos = 0;
_volume = 100;
- _theoraDecoder = NULL;
+ _theoraDecoder = nullptr;
// TODO: Add subtitles-support
- //_subtitler = NULL;
+ //_subtitler = nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -100,7 +100,7 @@ VideoTheoraPlayer::~VideoTheoraPlayer(void) {
void VideoTheoraPlayer::cleanup() {
if (_file) {
BaseFileManager::getEngineInstance()->closeFile(_file);
- _file = NULL;
+ _file = nullptr;
}
_surface.free();
@@ -108,11 +108,11 @@ void VideoTheoraPlayer::cleanup() {
_theoraDecoder->close();
}
delete _theoraDecoder;
- _theoraDecoder = NULL;
+ _theoraDecoder = nullptr;
delete _alphaImage;
- _alphaImage = NULL;
+ _alphaImage = nullptr;
delete _texture;
- _texture = NULL;
+ _texture = nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -157,7 +157,7 @@ bool VideoTheoraPlayer::resetStream() {
_theoraDecoder->close();
}
delete _theoraDecoder;
- _theoraDecoder = NULL;
+ _theoraDecoder = nullptr;
_file = BaseFileManager::getEngineInstance()->openFile(_filename, true, false);
if (!_file) {
@@ -419,7 +419,7 @@ bool VideoTheoraPlayer::setAlphaImage(const Common::String &filename) {
_alphaImage = new BaseImage();
if (!_alphaImage || DID_FAIL(_alphaImage->loadFile(filename))) {
delete _alphaImage;
- _alphaImage = NULL;
+ _alphaImage = nullptr;
_alphaFilename = "";
return STATUS_FAILED;
}
diff --git a/engines/wintermute/video/video_theora_player.h b/engines/wintermute/video/video_theora_player.h
index 593c1b9666..7a6742271c 100644
--- a/engines/wintermute/video/video_theora_player.h
+++ b/engines/wintermute/video/video_theora_player.h
@@ -62,7 +62,7 @@ public:
//CVidSubtitler *_subtitler;
// control methods
- bool initialize(const Common::String &filename, const Common::String &subtitleFile = NULL);
+ bool initialize(const Common::String &filename, const Common::String &subtitleFile = nullptr);
bool initializeSimple();
bool update();
bool play(TVideoPlayback type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeGame = false, bool freezeMusic = true, bool looping = false, uint32 startTime = 0, float forceZoom = -1.0f, int volume = -1);
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index 426080d693..f33452d11c 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -49,7 +49,7 @@ namespace Wintermute {
// This might not be the prettiest solution
WintermuteEngine::WintermuteEngine() : Engine(g_system) {
_game = new AdGame("");
- _debugger = NULL;
+ _debugger = nullptr;
_trigDebug = false;
}
@@ -74,8 +74,8 @@ WintermuteEngine::WintermuteEngine(OSystem *syst, const ADGameDescription *desc)
DebugMan.addDebugChannel(kWintermuteDebugAudio, "audio", "audio-playback-related issues");
DebugMan.addDebugChannel(kWintermuteDebugGeneral, "general", "various issues not covered by any of the above");
- _game = NULL;
- _debugger = NULL;
+ _game = nullptr;
+ _debugger = nullptr;
_trigDebug = false;
}
@@ -174,7 +174,7 @@ int WintermuteEngine::init() {
if (DID_FAIL(_game->loadSettings("startup.settings"))) {
_game->LOG(0, "Error loading game settings.");
delete _game;
- _game = NULL;
+ _game = nullptr;
warning("Some of the essential files are missing. Please reinstall.");
return 2;
@@ -190,7 +190,7 @@ int WintermuteEngine::init() {
_game->LOG(ret, "Error initializing renderer. Exiting.");
delete _game;
- _game = NULL;
+ _game = nullptr;
return 3;
}
@@ -209,7 +209,7 @@ int WintermuteEngine::init() {
if (DID_FAIL(_game->loadFile(_game->_settingsGameFile ? _game->_settingsGameFile : "default.game"))) {
_game->LOG(ret, "Error loading game file. Exiting.");
delete _game;
- _game = NULL;
+ _game = nullptr;
return false;
}
@@ -278,7 +278,7 @@ int WintermuteEngine::messageLoop() {
if (_game) {
delete _game;
- _game = NULL;
+ _game = nullptr;
}
return 0;
}
@@ -309,7 +309,7 @@ bool WintermuteEngine::canLoadGameStateCurrently() {
bool WintermuteEngine::getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption) {
bool retVal = false;
caption = name = "(invalid)";
- Common::SeekableReadStream *stream = NULL;
+ Common::SeekableReadStream *stream = nullptr;
// Quick-fix, instead of possibly breaking the persistence-system, let's just roll with it
BaseFileManager *fileMan = new BaseFileManager(Common::UNK_LANG);
fileMan->registerPackages(fslist);