diff options
| author | Einar Johan Trøan Sømåen | 2012-07-26 15:59:26 +0200 | 
|---|---|---|
| committer | Einar Johan Trøan Sømåen | 2012-07-26 15:59:26 +0200 | 
| commit | ef11f9d0c53cbdd9d88a99143de6f43f34d7e24d (patch) | |
| tree | 8dfaee0ba16e18a8e3772dd5afc9123d5c4e78d2 /engines/wintermute/ad/ad_sprite_set.cpp | |
| parent | 38507fa9895620639d8733dbb4e085dfb2282a33 (diff) | |
| download | scummvm-rg350-ef11f9d0c53cbdd9d88a99143de6f43f34d7e24d.tar.gz scummvm-rg350-ef11f9d0c53cbdd9d88a99143de6f43f34d7e24d.tar.bz2 scummvm-rg350-ef11f9d0c53cbdd9d88a99143de6f43f34d7e24d.zip | |
WINTERMUTE: Run Astyle with add-braces to break one-line statements into easier-to-read-code.
Diffstat (limited to 'engines/wintermute/ad/ad_sprite_set.cpp')
| -rw-r--r-- | engines/wintermute/ad/ad_sprite_set.cpp | 100 | 
1 files changed, 72 insertions, 28 deletions
| diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp index fcbf9af4eb..42409988a5 100644 --- a/engines/wintermute/ad/ad_sprite_set.cpp +++ b/engines/wintermute/ad/ad_sprite_set.cpp @@ -41,8 +41,9 @@ IMPLEMENT_PERSISTENT(AdSpriteSet, false)  AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner): BaseObject(inGame) {
  	_owner = owner;
 -	for (int i = 0; i < NUM_DIRECTIONS; i++)
 +	for (int i = 0; i < NUM_DIRECTIONS; i++) {
  		_sprites[i] = NULL;
 +	}
  }
 @@ -67,7 +68,9 @@ bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType  	bool ret;
 -	if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename);
 +	if (DID_FAIL(ret = loadBuffer(buffer, true))) {
 +		_gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename);
 +	}
  	delete[] buffer;
 @@ -90,7 +93,7 @@ TOKEN_DEF(TEMPLATE)  TOKEN_DEF(EDITOR_PROPERTY)
  TOKEN_DEF_END
  //////////////////////////////////////////////////////////////////////////
 -bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType CacheType) {
 +bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
  	TOKEN_TABLE_START(commands)
  	TOKEN_TABLE(SPRITESET)
  	TOKEN_TABLE(NAME)
 @@ -122,7 +125,9 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC  	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
  		switch (cmd) {
  		case TOKEN_TEMPLATE:
 -			if (DID_FAIL(loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
 +			if (DID_FAIL(loadFile((char *)params, lifeTime, cacheType))) {
 +				cmd = PARSERR_GENERIC;
 +			}
  			break;
  		case TOKEN_NAME:
 @@ -133,64 +138,88 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC  			delete _sprites[DI_LEFT];
  			_sprites[DI_LEFT] = NULL;
  			spr = new BaseSprite(_gameRef,  _owner);
 -			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
 -			else _sprites[DI_LEFT] = spr;
 +			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
 +				cmd = PARSERR_GENERIC;
 +			} else {
 +				_sprites[DI_LEFT] = spr;
 +			}
  			break;
  		case TOKEN_RIGHT:
  			delete _sprites[DI_RIGHT];
  			_sprites[DI_RIGHT] = NULL;
  			spr = new BaseSprite(_gameRef,  _owner);
 -			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
 -			else _sprites[DI_RIGHT] = spr;
 +			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
 +				cmd = PARSERR_GENERIC;
 +			} else {
 +				_sprites[DI_RIGHT] = spr;
 +			}
  			break;
  		case TOKEN_UP:
  			delete _sprites[DI_UP];
  			_sprites[DI_UP] = NULL;
  			spr = new BaseSprite(_gameRef,  _owner);
 -			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
 -			else _sprites[DI_UP] = spr;
 +			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
 +				cmd = PARSERR_GENERIC;
 +			} else {
 +				_sprites[DI_UP] = spr;
 +			}
  			break;
  		case TOKEN_DOWN:
  			delete _sprites[DI_DOWN];
  			_sprites[DI_DOWN] = NULL;
  			spr = new BaseSprite(_gameRef,  _owner);
 -			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
 -			else _sprites[DI_DOWN] = spr;
 +			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
 +				cmd = PARSERR_GENERIC;
 +			} else {
 +				_sprites[DI_DOWN] = spr;
 +			}
  			break;
  		case TOKEN_UP_LEFT:
  			delete _sprites[DI_UPLEFT];
  			_sprites[DI_UPLEFT] = NULL;
  			spr = new BaseSprite(_gameRef,  _owner);
 -			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
 -			else _sprites[DI_UPLEFT] = spr;
 +			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
 +				cmd = PARSERR_GENERIC;
 +			} else {
 +				_sprites[DI_UPLEFT] = spr;
 +			}
  			break;
  		case TOKEN_UP_RIGHT:
  			delete _sprites[DI_UPRIGHT];
  			_sprites[DI_UPRIGHT] = NULL;
  			spr = new BaseSprite(_gameRef,  _owner);
 -			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
 -			else _sprites[DI_UPRIGHT] = spr;
 +			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
 +				cmd = PARSERR_GENERIC;
 +			} else {
 +				_sprites[DI_UPRIGHT] = spr;
 +			}
  			break;
  		case TOKEN_DOWN_LEFT:
  			delete _sprites[DI_DOWNLEFT];
  			_sprites[DI_DOWNLEFT] = NULL;
  			spr = new BaseSprite(_gameRef,  _owner);
 -			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
 -			else _sprites[DI_DOWNLEFT] = spr;
 +			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
 +				cmd = PARSERR_GENERIC;
 +			} else {
 +				_sprites[DI_DOWNLEFT] = spr;
 +			}
  			break;
  		case TOKEN_DOWN_RIGHT:
  			delete _sprites[DI_DOWNRIGHT];
  			_sprites[DI_DOWNRIGHT] = NULL;
  			spr = new BaseSprite(_gameRef,  _owner);
 -			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
 -			else _sprites[DI_DOWNRIGHT] = spr;
 +			if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
 +				cmd = PARSERR_GENERIC;
 +			} else {
 +				_sprites[DI_DOWNRIGHT] = spr;
 +			}
  			break;
  		case TOKEN_EDITOR_PROPERTY:
 @@ -205,7 +234,9 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC  	if (cmd == PARSERR_GENERIC) {
  		_gameRef->LOG(0, "Error loading SPRITESET definition");
 -		if (spr) delete spr;
 +		if (spr) {
 +			delete spr;
 +		}
  		return STATUS_FAILED;
  	}
 @@ -230,8 +261,12 @@ bool AdSpriteSet::persist(BasePersistenceManager *persistMgr) {  //////////////////////////////////////////////////////////////////////////
  BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
  	int dir = (int)direction;
 -	if (dir < 0) dir = 0;
 -	if (dir >= NUM_DIRECTIONS) dir = NUM_DIRECTIONS - 1;
 +	if (dir < 0) {
 +		dir = 0;
 +	}
 +	if (dir >= NUM_DIRECTIONS) {
 +		dir = NUM_DIRECTIONS - 1;
 +	}
  	BaseSprite *ret = NULL;
 @@ -247,8 +282,11 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {  	for (int i = dir; i < NUM_DIRECTIONS; i++) {
  		if (_sprites[i] != NULL) {
 -			if (ret == NULL || numSteps > i - dir) return _sprites[i];
 -			else return ret;
 +			if (ret == NULL || numSteps > i - dir) {
 +				return _sprites[i];
 +			} else {
 +				return ret;
 +			}
  		}
  	}
 @@ -260,7 +298,9 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {  //////////////////////////////////////////////////////////////////////////
  bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) {
  	buffer->putTextIndent(indent, "SPRITESET {\n");
 -	if (getName()) buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
 +	if (getName()) {
 +		buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
 +	}
  	for (int i = 0; i < NUM_DIRECTIONS; i++) {
  		if (_sprites[i]) {
  			switch (i) {
 @@ -301,10 +341,14 @@ bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) {  //////////////////////////////////////////////////////////////////////////
  bool AdSpriteSet::containsSprite(BaseSprite *sprite) {
 -	if (!sprite) return false;
 +	if (!sprite) {
 +		return false;
 +	}
  	for (int i = 0; i < NUM_DIRECTIONS; i++) {
 -		if (_sprites[i] == sprite) return true;
 +		if (_sprites[i] == sprite) {
 +			return true;
 +		}
  	}
  	return false;
  }
 | 
