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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/ad/ad_talk_def.cpp
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/ad/ad_talk_def.cpp')
-rw-r--r--engines/wintermute/ad/ad_talk_def.cpp260
1 files changed, 260 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp
new file mode 100644
index 0000000000..0cd62df603
--- /dev/null
+++ b/engines/wintermute/ad/ad_talk_def.cpp
@@ -0,0 +1,260 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/ad/ad_talk_def.h"
+#include "engines/wintermute/ad/ad_talk_node.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/utils/utils.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdTalkDef, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdTalkDef::CAdTalkDef(CBGame *inGame): CBObject(inGame) {
+ _defaultSpriteFilename = NULL;
+ _defaultSprite = NULL;
+
+ _defaultSpriteSetFilename = NULL;
+ _defaultSpriteSet = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdTalkDef::~CAdTalkDef() {
+ for (int i = 0; i < _nodes.getSize(); i++) delete _nodes[i];
+ _nodes.removeAll();
+
+ delete[] _defaultSpriteFilename;
+ delete _defaultSprite;
+ _defaultSpriteFilename = NULL;
+ _defaultSprite = NULL;
+
+ delete[] _defaultSpriteSetFilename;
+ delete _defaultSpriteSet;
+ _defaultSpriteSetFilename = NULL;
+ _defaultSpriteSet = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdTalkDef::loadFile(const char *filename) {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CAdTalkDef::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ CBUtils::setString(&_filename, filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing TALK file '%s'", filename);
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TALK)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(ACTION)
+TOKEN_DEF(DEFAULT_SPRITESET_FILE)
+TOKEN_DEF(DEFAULT_SPRITESET)
+TOKEN_DEF(DEFAULT_SPRITE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CAdTalkDef::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TALK)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(ACTION)
+ TOKEN_TABLE(DEFAULT_SPRITESET_FILE)
+ TOKEN_TABLE(DEFAULT_SPRITESET)
+ TOKEN_TABLE(DEFAULT_SPRITE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TALK) {
+ _gameRef->LOG(0, "'TALK' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_ACTION: {
+ CAdTalkNode *Node = new CAdTalkNode(_gameRef);
+ if (Node && DID_SUCCEED(Node->loadBuffer(params, false))) _nodes.add(Node);
+ else {
+ delete Node;
+ Node = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+ case TOKEN_DEFAULT_SPRITE:
+ CBUtils::setString(&_defaultSpriteFilename, (char *)params);
+ break;
+
+ case TOKEN_DEFAULT_SPRITESET_FILE:
+ CBUtils::setString(&_defaultSpriteSetFilename, (char *)params);
+ break;
+
+ case TOKEN_DEFAULT_SPRITESET: {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = new CAdSpriteSet(_gameRef);
+ if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in TALK definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading TALK definition");
+ return STATUS_FAILED;
+ }
+
+ delete _defaultSprite;
+ delete _defaultSpriteSet;
+ _defaultSprite = NULL;
+ _defaultSpriteSet = NULL;
+
+ if (_defaultSpriteFilename) {
+ _defaultSprite = new CBSprite(_gameRef);
+ if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) return STATUS_FAILED;
+ }
+
+ if (_defaultSpriteSetFilename) {
+ _defaultSpriteSet = new CAdSpriteSet(_gameRef);
+ if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) return STATUS_FAILED;
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdTalkDef::persist(CBPersistMgr *persistMgr) {
+
+ CBObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_defaultSprite));
+ persistMgr->transfer(TMEMBER(_defaultSpriteFilename));
+ persistMgr->transfer(TMEMBER(_defaultSpriteSet));
+ persistMgr->transfer(TMEMBER(_defaultSpriteSetFilename));
+
+ _nodes.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdTalkDef::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "TALK {\n");
+ if (_defaultSpriteFilename) buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
+
+ if (_defaultSpriteSetFilename) buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename);
+ else if (_defaultSpriteSet) _defaultSpriteSet->saveAsText(buffer, indent + 2);
+
+ for (int i = 0; i < _nodes.getSize(); i++) {
+ _nodes[i]->saveAsText(buffer, indent + 2);
+ buffer->putTextIndent(indent, "\n");
+ }
+ CBBase::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdTalkDef::loadDefaultSprite() {
+ if (_defaultSpriteFilename && !_defaultSprite) {
+ _defaultSprite = new CBSprite(_gameRef);
+ if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
+ delete _defaultSprite;
+ _defaultSprite = NULL;
+ return STATUS_FAILED;
+ } else return STATUS_OK;
+ } else if (_defaultSpriteSetFilename && !_defaultSpriteSet) {
+ _defaultSpriteSet = new CAdSpriteSet(_gameRef);
+ if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = NULL;
+ return STATUS_FAILED;
+ } else return STATUS_OK;
+ } else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSprite *CAdTalkDef::getDefaultSprite(TDirection dir) {
+ loadDefaultSprite();
+ if (_defaultSprite) return _defaultSprite;
+ else if (_defaultSpriteSet) return _defaultSpriteSet->getSprite(dir);
+ else return NULL;
+}
+
+} // end of namespace WinterMute