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authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/ad/ad_talk_node.cpp
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
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WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/ad/ad_talk_node.cpp')
-rw-r--r--engines/wintermute/ad/ad_talk_node.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp
index 3b82d731c9..5325b1aeff 100644
--- a/engines/wintermute/ad/ad_talk_node.cpp
+++ b/engines/wintermute/ad/ad_talk_node.cpp
@@ -36,10 +36,10 @@
#include "engines/wintermute/utils/utils.h"
namespace WinterMute {
-IMPLEMENT_PERSISTENT(CAdTalkNode, false)
+IMPLEMENT_PERSISTENT(AdTalkNode, false)
//////////////////////////////////////////////////////////////////////////
-CAdTalkNode::CAdTalkNode(CBGame *inGame): CBBase(inGame) {
+AdTalkNode::AdTalkNode(BaseGame *inGame): BaseClass(inGame) {
_sprite = NULL;
_spriteFilename = NULL;
_spriteSet = NULL;
@@ -53,7 +53,7 @@ CAdTalkNode::CAdTalkNode(CBGame *inGame): CBBase(inGame) {
//////////////////////////////////////////////////////////////////////////
-CAdTalkNode::~CAdTalkNode() {
+AdTalkNode::~AdTalkNode() {
delete[] _spriteFilename;
delete _sprite;
delete[] _spriteSetFilename;
@@ -80,7 +80,7 @@ TOKEN_DEF(PRECACHE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
+bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ACTION)
TOKEN_TABLE(SPRITESET_FILE)
@@ -95,7 +95,7 @@ bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
byte *params;
int cmd;
- CBParser parser(_gameRef);
+ BaseParser parser(_gameRef);
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTION) {
@@ -112,16 +112,16 @@ bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_SPRITE:
- CBUtils::setString(&_spriteFilename, (char *)params);
+ BaseUtils::setString(&_spriteFilename, (char *)params);
break;
case TOKEN_SPRITESET_FILE:
- CBUtils::setString(&_spriteSetFilename, (char *)params);
+ BaseUtils::setString(&_spriteSetFilename, (char *)params);
break;
case TOKEN_SPRITESET: {
delete _spriteSet;
- _spriteSet = new CAdSpriteSet(_gameRef);
+ _spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
delete _spriteSet;
_spriteSet = NULL;
@@ -143,7 +143,7 @@ bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_COMMENT:
- if (_gameRef->_editorMode) CBUtils::setString(&_comment, (char *)params);
+ if (_gameRef->_editorMode) BaseUtils::setString(&_comment, (char *)params);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -168,14 +168,14 @@ bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
if (_preCache && _spriteFilename) {
delete _sprite;
- _sprite = new CBSprite(_gameRef);
+ _sprite = new BaseSprite(_gameRef);
if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename)))
return STATUS_FAILED;
}
if (_preCache && _spriteSetFilename) {
delete _spriteSet;
- _spriteSet = new CAdSpriteSet(_gameRef);
+ _spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename)))
return STATUS_FAILED;
}
@@ -186,7 +186,7 @@ bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
-bool CAdTalkNode::persist(CBPersistMgr *persistMgr) {
+bool AdTalkNode::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_comment));
persistMgr->transfer(TMEMBER(_startTime));
persistMgr->transfer(TMEMBER(_endTime));
@@ -201,7 +201,7 @@ bool CAdTalkNode::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-bool CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) {
+bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "ACTION {\n");
if (_comment) buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
@@ -211,7 +211,7 @@ bool CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) {
else if (_spriteSet) _spriteSet->saveAsText(buffer, indent + 2);
if (_preCache) buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
- CBBase::saveAsText(buffer, indent + 2);
+ BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
@@ -220,9 +220,9 @@ bool CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-bool CAdTalkNode::loadSprite() {
+bool AdTalkNode::loadSprite() {
if (_spriteFilename && !_sprite) {
- _sprite = new CBSprite(_gameRef);
+ _sprite = new BaseSprite(_gameRef);
if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
delete _sprite;
_sprite = NULL;
@@ -231,7 +231,7 @@ bool CAdTalkNode::loadSprite() {
}
else if (_spriteSetFilename && !_spriteSet) {
- _spriteSet = new CAdSpriteSet(_gameRef);
+ _spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
delete _spriteSet;
_spriteSet = NULL;
@@ -244,7 +244,7 @@ bool CAdTalkNode::loadSprite() {
//////////////////////////////////////////////////////////////////////////
-bool CAdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
+bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
if (time >= _startTime) {
if (_playToEnd) {
if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) return true;
@@ -256,7 +256,7 @@ bool CAdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
//////////////////////////////////////////////////////////////////////////
-CBSprite *CAdTalkNode::getSprite(TDirection dir) {
+BaseSprite *AdTalkNode::getSprite(TDirection dir) {
loadSprite();
if (_sprite) return _sprite;
else if (_spriteSet) return _spriteSet->getSprite(dir);