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author | Einar Johan Trøan Sømåen | 2012-07-21 18:19:07 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-21 19:15:33 +0200 |
commit | 5683f076331d2831eb4720b65bb53e8d01ca33ee (patch) | |
tree | 4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/ad/ad_talk_node.h | |
parent | 0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff) | |
download | scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.tar.gz scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.tar.bz2 scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.zip |
WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then
possibly removing the prefixes from the files, it also has the added
benefit of getting rid of the odd case-typos that makes for issues
on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/ad/ad_talk_node.h')
-rw-r--r-- | engines/wintermute/ad/ad_talk_node.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_talk_node.h b/engines/wintermute/ad/ad_talk_node.h new file mode 100644 index 0000000000..55adf88e83 --- /dev/null +++ b/engines/wintermute/ad/ad_talk_node.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADTALKNODE_H
+#define WINTERMUTE_ADTALKNODE_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/base.h"
+
+namespace WinterMute {
+class CAdSpriteSet;
+class CBSprite;
+class CAdTalkNode : public CBBase {
+public:
+ char *_spriteSetFilename;
+ CAdSpriteSet *_spriteSet;
+ CBSprite *getSprite(TDirection dir);
+ bool isInTimeInterval(uint32 time, TDirection dir);
+ bool loadSprite();
+ DECLARE_PERSISTENT(CAdTalkNode, CBBase)
+
+ CAdTalkNode(CBGame *inGame);
+ virtual ~CAdTalkNode();
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent = 0);
+ char *_spriteFilename;
+ CBSprite *_sprite;
+ uint32 _startTime;
+ uint32 _endTime;
+ bool _playToEnd;
+ bool _preCache;
+ char *_comment;
+
+};
+
+} // end of namespace WinterMute
+
+#endif
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