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authorEinar Johan Trøan Sømåen2012-07-26 20:49:59 +0200
committerEinar Johan Trøan Sømåen2012-07-26 20:49:59 +0200
commit2c530bc6edc9ffd95fa86488a663e67d2735041f (patch)
tree52386c21252db1ec6333b89e12a84dbb5d5d11bd /engines/wintermute/ad
parent4eda234611bd77f053defe9e61d592b308270eaa (diff)
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WINTERMUTE: var_name -> varName
Diffstat (limited to 'engines/wintermute/ad')
-rw-r--r--engines/wintermute/ad/ad_game.cpp18
-rw-r--r--engines/wintermute/ad/ad_inventory_box.cpp6
-rw-r--r--engines/wintermute/ad/ad_response_box.cpp14
3 files changed, 19 insertions, 19 deletions
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 4533496199..e7bc4483e6 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -715,13 +715,13 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
ScValue *val = stack->pop();
if (!val->isNULL()) {
for (int i = 0; i < _inventories.getSize(); i++) {
- AdInventory *Inv = _inventories[i];
+ AdInventory *inv = _inventories[i];
- for (int j = 0; j < Inv->_takenItems.getSize(); j++) {
- if (val->getNative() == Inv->_takenItems[j]) {
+ for (int j = 0; j < inv->_takenItems.getSize(); j++) {
+ if (val->getNative() == inv->_takenItems[j]) {
stack->pushBool(true);
return STATUS_OK;
- } else if (scumm_stricmp(val->getString(), Inv->_takenItems[j]->getName()) == 0) {
+ } else if (scumm_stricmp(val->getString(), inv->_takenItems[j]->getName()) == 0) {
stack->pushBool(true);
return STATUS_OK;
}
@@ -1176,16 +1176,16 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) {
- ScValue *this_obj;
+ ScValue *thisObj;
//////////////////////////////////////////////////////////////////////////
// Actor
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Actor") == 0) {
stack->correctParams(0);
- this_obj = thisStack->getTop();
+ thisObj = thisStack->getTop();
- this_obj->setNative(new AdActor(_gameRef));
+ thisObj->setNative(new AdActor(_gameRef));
stack->pushNULL();
}
@@ -1194,9 +1194,9 @@ bool AdGame::ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Entity") == 0) {
stack->correctParams(0);
- this_obj = thisStack->getTop();
+ thisObj = thisStack->getTop();
- this_obj->setNative(new AdEntity(_gameRef));
+ thisObj->setNative(new AdEntity(_gameRef));
stack->pushNULL();
}
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp
index b8a3f1da22..80929bcb7b 100644
--- a/engines/wintermute/ad/ad_inventory_box.cpp
+++ b/engines/wintermute/ad/ad_inventory_box.cpp
@@ -223,7 +223,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
byte *params;
int cmd = 2;
BaseParser parser(_gameRef);
- bool always_visible = false;
+ bool alwaysVisible = false;
_exclusive = false;
if (complete) {
@@ -275,7 +275,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_ALWAYS_VISIBLE:
- parser.scanStr((char *)params, "%b", &always_visible);
+ parser.scanStr((char *)params, "%b", &alwaysVisible);
break;
case TOKEN_SPACING:
@@ -318,7 +318,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
}
}
- _visible = always_visible;
+ _visible = alwaysVisible;
if (_window) {
for (int i = 0; i < _window->_widgets.getSize(); i++) {
diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp
index c566120405..07df0a88ee 100644
--- a/engines/wintermute/ad/ad_response_box.cpp
+++ b/engines/wintermute/ad/ad_response_box.cpp
@@ -453,22 +453,22 @@ bool AdResponseBox::display() {
// shift down if needed
if (!_horizontal) {
- int total_height = 0;
+ int totalHeight = 0;
for (i = 0; i < _respButtons.getSize(); i++) {
- total_height += (_respButtons[i]->_height + _spacing);
+ totalHeight += (_respButtons[i]->_height + _spacing);
}
- total_height -= _spacing;
+ totalHeight -= _spacing;
switch (_verticalAlign) {
case VAL_BOTTOM:
- if (yyy + total_height < rect.bottom) {
- yyy = rect.bottom - total_height;
+ if (yyy + totalHeight < rect.bottom) {
+ yyy = rect.bottom - totalHeight;
}
break;
case VAL_CENTER:
- if (yyy + total_height < rect.bottom) {
- yyy += ((rect.bottom - rect.top) - total_height) / 2;
+ if (yyy + totalHeight < rect.bottom) {
+ yyy += ((rect.bottom - rect.top) - totalHeight) / 2;
}
break;