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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/base_debugger.cpp
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/base_debugger.cpp')
-rw-r--r--engines/wintermute/base/base_debugger.cpp203
1 files changed, 203 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_debugger.cpp b/engines/wintermute/base/base_debugger.cpp
new file mode 100644
index 0000000000..f56f08dab2
--- /dev/null
+++ b/engines/wintermute/base/base_debugger.cpp
@@ -0,0 +1,203 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_Debugger.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBDebugger::CBDebugger(CBGame *inGame) : CBBase(inGame) {
+ _enabled = false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBDebugger::~CBDebugger(void) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::initialize() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::shutdown() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onGameInit() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onGameShutdown() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onGameTick() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onLog(unsigned int errorCode, const char *text) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptInit(CScScript *script) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptShutdown(CScScript *script) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptChangeLine(CScScript *script, int Line) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptChangeScope(CScScript *script, CScValue *scope) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptShutdownScope(CScScript *script, CScValue *scope) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onVariableChangeValue(CScValue *var, CScValue *value) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptHitBreakpoint(CScScript *script) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeDebugServer interface implementation
+bool CBDebugger::attachClient(IWmeDebugClient *client) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::detachClient(IWmeDebugClient *client) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::queryData(IWmeDebugClient *client) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBDebugger::getPropInt(const char *propName) {
+ return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+double CBDebugger::getPropFloat(const char *propName) {
+ return 0.0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBDebugger::getPropString(const char *propName) {
+ return "";
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::getPropBool(const char *propName) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::setProp(const char *propName, int propValue) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::setProp(const char *propName, double propValue) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::setProp(const char *propName, const char *propValue) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::setProp(const char *propName, bool propValue) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::addBreakpoint(const char *scriptFilename, int line) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::removeBreakpoint(const char *scriptFilename, int line) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::continueExecution() {
+ return false;
+}
+
+} // end of namespace WinterMute