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authorEinar Johan Trøan Sømåen2013-01-31 23:59:02 +0100
committerEinar Johan Trøan Sømåen2013-01-31 23:59:21 +0100
commit0407906bfa9a0c778a0b1dd678cf5771133533d1 (patch)
tree090976b71823513735ad4657cacd39e92f81d6ec /engines/wintermute/base/base_game.cpp
parent9a40cdc40d1a52dbdc8c73cdc1329768d7868586 (diff)
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WINTERMUTE: Redo the way floats are saved, break savegame compatibility with WME Lite completely.
(This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus not be recognized).
Diffstat (limited to 'engines/wintermute/base/base_game.cpp')
-rw-r--r--engines/wintermute/base/base_game.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 5ea50ee7f6..e02842a6c1 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -3207,6 +3207,7 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_lastTime));
persistMgr->transfer(TMEMBER(_mainObject));
_musicSystem->persistChannels(persistMgr);
+ _musicSystem->persistCrossfadeSettings(persistMgr);
persistMgr->transfer(TMEMBER(_offsetX));
persistMgr->transfer(TMEMBER(_offsetY));
@@ -3238,8 +3239,6 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_liveTimerDelta));
persistMgr->transfer(TMEMBER(_liveTimerLast));
- _musicSystem->persistCrossfadeSettings(persistMgr);
-
_renderer->persistSaveLoadImages(persistMgr);
persistMgr->transfer(TMEMBER_INT(_textEncoding));