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authorEinar Johan Trøan Sømåen2013-04-18 17:45:50 +0200
committerEinar Johan Trøan Sømåen2013-04-18 17:45:50 +0200
commitb6242d0ea5603f73b488ed144ee3807b89829072 (patch)
tree4a7bf4e8bd367e721aab7ce3c3e8a4e3ee76e0f4 /engines/wintermute/base/base_game.cpp
parent5ddc2ee915bcd470f4ecaf197a64009e05a04bf8 (diff)
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WINTERMUTE: Use int32 instead of int in classes.
Diffstat (limited to 'engines/wintermute/base/base_game.cpp')
-rw-r--r--engines/wintermute/base/base_game.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 4f8d099506..0f2a3d1260 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -3001,7 +3001,7 @@ bool BaseGame::saveGame(int slot, const char *desc, bool quickSave) {
//////////////////////////////////////////////////////////////////////////
-bool BaseGame::loadGame(int slot) {
+bool BaseGame::loadGame(uint32 slot) {
//_gameRef->LOG(0, "Load start %d", BaseUtils::GetUsedMemMB());
_loading = false;
@@ -3223,7 +3223,7 @@ void BaseGame::handleKeyRelease(Common::Event *event) {
//////////////////////////////////////////////////////////////////////////
-bool BaseGame::handleMouseWheel(int delta) {
+bool BaseGame::handleMouseWheel(int32 delta) {
bool handled = false;
if (_focusedWindow) {
handled = _gameRef->_focusedWindow->handleMouseWheel(delta);
@@ -3879,7 +3879,7 @@ void BaseGame::autoSaveOnExit() {
}
//////////////////////////////////////////////////////////////////////////
-void BaseGame::addMem(int bytes) {
+void BaseGame::addMem(int32 bytes) {
_usedMem += bytes;
}