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authorEinar Johan Trøan Sømåen2016-10-07 01:35:17 +0200
committerEinar Johan Trøan Sømåen2016-10-07 01:35:17 +0200
commitd077fc0fc70896344a6963197b8617673fc13ff5 (patch)
treea25bea1e18e783de98fe300d86641c420b6bd43b /engines/wintermute/base/base_game.cpp
parent1eca88cb398c52fc62424708b8d99ac28ab65433 (diff)
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WINTERMUTE: Change in-engine thumbnail-defaults.
Instead of the engine-based 0, we now default to kThumbnailWidth/kThumbnailHeight2, as values of 0 here disable thumbnails in the engine. TODO: Perhaps consider looking into always running the thumbnail-generation even if the sizes are 0?
Diffstat (limited to 'engines/wintermute/base/base_game.cpp')
-rw-r--r--engines/wintermute/base/base_game.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 1af7e2b56d..ef3cc2d84f 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -70,6 +70,7 @@
#include "common/keyboard.h"
#include "common/system.h"
#include "common/file.h"
+#include "graphics/scaler.h"
#if EXTENDED_DEBUGGER_ENABLED
#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"
@@ -171,7 +172,12 @@ BaseGame::BaseGame(const Common::String &targetName) : BaseObject(this), _target
_forceNonStreamedSounds = false;
- _thumbnailWidth = _thumbnailHeight = 0;
+ // These are NOT the actual engine defaults (they are 0, 0),
+ // but we have a use for thumbnails even for games that don't
+ // use them in-game, hence we set a default that is suitably
+ // sized for the GMM (expecting 4:3 ratio)
+ _thumbnailWidth = kThumbnailWidth;
+ _thumbnailHeight = kThumbnailHeight2;
_localSaveDir = "saves";