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authorTobia Tesan2016-02-28 19:24:04 +0100
committerTobia Tesan2016-02-29 11:36:53 +0100
commitd4f94b7d19bd7584f41d78c2bee0fbe159e37fdc (patch)
tree0f92750e95dd338573c52756212cd6319b83d8d0 /engines/wintermute/base/base_game.cpp
parent0dd0c3bea267b0342c86b7a35228d5535cecfd4a (diff)
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WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classes
These extend the script engine and allow for monitoring and adding pre/post instruction hooks
Diffstat (limited to 'engines/wintermute/base/base_game.cpp')
-rw-r--r--engines/wintermute/base/base_game.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 668053bb3a..ce4c5fdda5 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -71,6 +71,10 @@
#include "common/system.h"
#include "common/file.h"
+#if EXTENDED_DEBUGGER_ENABLED == true
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"
+#endif
+
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
@@ -398,7 +402,11 @@ bool BaseGame::initialize1() {
break;
}
+#if EXTENDED_DEBUGGER_ENABLED == true
+ _scEngine = new DebuggableScEngine(this);
+#else
_scEngine = new ScEngine(this);
+#endif
if (_scEngine == nullptr) {
break;
}