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author | Tobia Tesan | 2016-02-28 19:24:04 +0100 |
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committer | Tobia Tesan | 2016-02-29 11:36:53 +0100 |
commit | d4f94b7d19bd7584f41d78c2bee0fbe159e37fdc (patch) | |
tree | 0f92750e95dd338573c52756212cd6319b83d8d0 /engines/wintermute/base/base_game.cpp | |
parent | 0dd0c3bea267b0342c86b7a35228d5535cecfd4a (diff) | |
download | scummvm-rg350-d4f94b7d19bd7584f41d78c2bee0fbe159e37fdc.tar.gz scummvm-rg350-d4f94b7d19bd7584f41d78c2bee0fbe159e37fdc.tar.bz2 scummvm-rg350-d4f94b7d19bd7584f41d78c2bee0fbe159e37fdc.zip |
WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classes
These extend the script engine and allow for monitoring and adding
pre/post instruction hooks
Diffstat (limited to 'engines/wintermute/base/base_game.cpp')
-rw-r--r-- | engines/wintermute/base/base_game.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp index 668053bb3a..ce4c5fdda5 100644 --- a/engines/wintermute/base/base_game.cpp +++ b/engines/wintermute/base/base_game.cpp @@ -71,6 +71,10 @@ #include "common/system.h" #include "common/file.h" +#if EXTENDED_DEBUGGER_ENABLED == true +#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h" +#endif + namespace Wintermute { ////////////////////////////////////////////////////////////////////// @@ -398,7 +402,11 @@ bool BaseGame::initialize1() { break; } +#if EXTENDED_DEBUGGER_ENABLED == true + _scEngine = new DebuggableScEngine(this); +#else _scEngine = new ScEngine(this); +#endif if (_scEngine == nullptr) { break; } |