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authorEinar Johan Trøan Sømåen2013-01-26 18:06:42 +0100
committerEinar Johan Trøan Sømåen2013-01-26 18:07:07 +0100
commit980dc4a456f55a8b6526d2bc6f7694a0b2d666b3 (patch)
treebef13619df90984b731795e72721da7d39089041 /engines/wintermute/base/base_game_music.cpp
parent6ae97cdfbe88fa34363aabc46847b0c9a32eefe5 (diff)
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WINTERMUTE: Replace all NULLs with nullptr.
Diffstat (limited to 'engines/wintermute/base/base_game_music.cpp')
-rw-r--r--engines/wintermute/base/base_game_music.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/base/base_game_music.cpp b/engines/wintermute/base/base_game_music.cpp
index 365fa6e212..8dff41d854 100644
--- a/engines/wintermute/base/base_game_music.cpp
+++ b/engines/wintermute/base/base_game_music.cpp
@@ -39,7 +39,7 @@ namespace Wintermute {
BaseGameMusic::BaseGameMusic(BaseGame *gameRef) : _gameRef(gameRef) {
for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
- _music[i] = NULL;
+ _music[i] = nullptr;
_musicStartTime[i] = 0;
}
@@ -54,7 +54,7 @@ BaseGameMusic::BaseGameMusic(BaseGame *gameRef) : _gameRef(gameRef) {
void BaseGameMusic::cleanup() {
for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
delete _music[i];
- _music[i] = NULL;
+ _music[i] = nullptr;
_musicStartTime[i] = 0;
}
}
@@ -67,7 +67,7 @@ bool BaseGameMusic::playMusic(int channel, const char *filename, bool looping, u
}
delete _music[channel];
- _music[channel] = NULL;
+ _music[channel] = nullptr;
_music[channel] = new BaseSound(_gameRef);
if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
@@ -81,7 +81,7 @@ bool BaseGameMusic::playMusic(int channel, const char *filename, bool looping, u
return _music[channel]->play(looping);
} else {
delete _music[channel];
- _music[channel] = NULL;
+ _music[channel] = nullptr;
return STATUS_FAILED;
}
}
@@ -97,7 +97,7 @@ bool BaseGameMusic::stopMusic(int channel) {
if (_music[channel]) {
_music[channel]->stop();
delete _music[channel];
- _music[channel] = NULL;
+ _music[channel] = nullptr;
return STATUS_OK;
} else {
return STATUS_FAILED;
@@ -494,7 +494,7 @@ bool BaseGameMusic::scCallMethod(ScScript *script, ScStack *stack, ScStack *this
if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
length = sound->getLength();
delete sound;
- sound = NULL;
+ sound = nullptr;
}
stack->pushInt(length);
return STATUS_OK;