aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/base_game_settings.h
diff options
context:
space:
mode:
authorEinar Johan Trøan Sømåen2014-09-03 17:47:49 +0200
committerEinar Johan Trøan Sømåen2014-09-03 17:47:49 +0200
commit55c8b7a11a262e7bc2cfda87447c0c2c0ecf972b (patch)
tree79be014079c21a2e1112616f8d7559cb1440d673 /engines/wintermute/base/base_game_settings.h
parent20d363c78558d46ce6669a1ad924068ad3d6e921 (diff)
downloadscummvm-rg350-55c8b7a11a262e7bc2cfda87447c0c2c0ecf972b.tar.gz
scummvm-rg350-55c8b7a11a262e7bc2cfda87447c0c2c0ecf972b.tar.bz2
scummvm-rg350-55c8b7a11a262e7bc2cfda87447c0c2c0ecf972b.zip
WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651)
This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM
Diffstat (limited to 'engines/wintermute/base/base_game_settings.h')
-rw-r--r--engines/wintermute/base/base_game_settings.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_game_settings.h b/engines/wintermute/base/base_game_settings.h
index fe0e9907e6..2059cb075e 100644
--- a/engines/wintermute/base/base_game_settings.h
+++ b/engines/wintermute/base/base_game_settings.h
@@ -34,6 +34,7 @@
namespace Wintermute {
class BaseStringTable;
class BaseGame;
+class BasePersistenceManager;
class BaseGameSettings {
public:
const char *getGameFile() const { return (_gameFile ? _gameFile : "default.game"); }
@@ -46,6 +47,8 @@ public:
bool loadStringTable(const char *filename, bool clearOld);
void expandStringByStringTable(char **str) const;
char *getKeyFromStringTable(const char *str) const;
+
+ bool persist(BasePersistenceManager *persistMgr);
private:
char *_gameFile;
int _resWidth;