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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/base_object.h
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/base_object.h')
-rw-r--r--engines/wintermute/base/base_object.h144
1 files changed, 144 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h
new file mode 100644
index 0000000000..70dc69f53d
--- /dev/null
+++ b/engines/wintermute/base/base_object.h
@@ -0,0 +1,144 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BOBJECT_H
+#define WINTERMUTE_BOBJECT_H
+
+
+#include "engines/wintermute/base/base_script_holder.h"
+#include "engines/wintermute/persistent.h"
+#include "common/events.h"
+
+namespace WinterMute {
+
+class CBSprite;
+class CBSound;
+class CBSurface;
+class CBScriptHolder;
+class CScValue;
+class CScStack;
+class CScScript;
+class CBObject : public CBScriptHolder {
+public:
+ TSpriteBlendMode _blendMode;
+ virtual bool afterMove();
+ float _relativeRotate;
+ bool _rotateValid;
+ float _rotate;
+ void setSoundEvent(const char *eventName);
+ bool _rotatable;
+ uint32 _alphaColor;
+ float _scale;
+ float _scaleX;
+ float _scaleY;
+ float _relativeScale;
+ virtual bool isReady();
+ virtual bool getExtendedFlag(const char *flagName);
+ virtual bool resetSoundPan();
+ virtual bool updateSounds();
+ bool updateOneSound(CBSound *sound);
+ bool _autoSoundPanning;
+ uint32 _sFXStart;
+ int _sFXVolume;
+ bool setSFXTime(uint32 time);
+ bool setSFXVolume(int volume);
+ bool resumeSFX();
+ bool pauseSFX();
+ bool stopSFX(bool deleteSound = true);
+ bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
+ CBSound *_sFX;
+
+ TSFXType _sFXType;
+ float _sFXParam1;
+ float _sFXParam2;
+ float _sFXParam3;
+ float _sFXParam4;
+
+ virtual bool handleMouseWheel(int delta);
+ virtual bool handleMouse(TMouseEvent event, TMouseButton button);
+ virtual bool handleKeypress(Common::Event *event, bool printable = false);
+ virtual int getHeight();
+ bool setCursor(const char *filename);
+ bool setActiveCursor(const char *filename);
+ bool cleanup();
+ const char *getCaption(int caseVal = 1);
+ void setCaption(const char *caption, int caseVal = 1);
+ bool _editorSelected;
+ bool _editorAlwaysRegister;
+ bool _editorOnly;
+ bool _is3D;
+ DECLARE_PERSISTENT(CBObject, CBScriptHolder)
+ virtual bool showCursor();
+ CBSprite *_cursor;
+ bool _sharedCursors;
+ CBSprite *_activeCursor;
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool listen(CBScriptHolder *param1, uint32 param2);
+ bool _ready;
+ bool _registrable;
+ bool _zoomable;
+ bool _shadowable;
+ Rect32 _rect;
+ bool _rectSet;
+ int _iD;
+ bool _movable;
+ CBObject(CBGame *inGame);
+ virtual ~CBObject();
+ char *_caption[7];
+ char *_soundEvent;
+ int _posY;
+ int _posX;
+ bool _saveState;
+
+ // base
+ virtual bool update() {
+ return STATUS_FAILED;
+ };
+ virtual bool display() {
+ return STATUS_FAILED;
+ };
+ virtual bool invalidateDeviceObjects() {
+ return STATUS_OK;
+ };
+ virtual bool restoreDeviceObjects() {
+ return STATUS_OK;
+ };
+ bool _nonIntMouseEvents;
+
+
+public:
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace WinterMute
+
+#endif