diff options
author | Strangerke | 2012-10-10 08:26:41 +0200 |
---|---|---|
committer | Strangerke | 2012-10-10 08:26:41 +0200 |
commit | b164cbb571fc4e0f2a6f002760a851d8ac592540 (patch) | |
tree | 4d25f2e1f8241f6f3352fd9fb1135f5faa36dfd4 /engines/wintermute/base/base_object.h | |
parent | b2f2f8d7b08b40e43702e8db325f8136066f10be (diff) | |
parent | 1e200620d673af4acdd2d128ed6e390df001aacf (diff) | |
download | scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.tar.gz scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.tar.bz2 scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.zip |
Merge branch 'master' of github.com:scummvm/scummvm into mortevielle
Conflicts:
base/plugins.cpp
configure
Diffstat (limited to 'engines/wintermute/base/base_object.h')
-rw-r--r-- | engines/wintermute/base/base_object.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h new file mode 100644 index 0000000000..d7d91a25f6 --- /dev/null +++ b/engines/wintermute/base/base_object.h @@ -0,0 +1,147 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_OBJECT_H +#define WINTERMUTE_BASE_OBJECT_H + + +#include "engines/wintermute/base/base_script_holder.h" +#include "engines/wintermute/persistent.h" +#include "common/events.h" + +namespace Wintermute { + +class BaseSprite; +class BaseSound; +class BaseSurface; +class BaseScriptHolder; +class ScValue; +class ScStack; +class ScScript; +class BaseObject : public BaseScriptHolder { +protected: + bool _autoSoundPanning; + uint32 _sFXStart; + bool setSFXTime(uint32 time); + bool setSFXVolume(int volume); + bool resumeSFX(); + bool pauseSFX(); + bool stopSFX(bool deleteSound = true); + bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0); + BaseSound *_sFX; + TSFXType _sFXType; + float _sFXParam1; + float _sFXParam2; + float _sFXParam3; + float _sFXParam4; + float _relativeRotate; + bool _rotateValid; + float _rotate; + void setSoundEvent(const char *eventName); + bool _rotatable; + float _scaleX; + float _scaleY; + float _relativeScale; + bool _editorSelected; + bool _editorAlwaysRegister; + bool _ready; + Rect32 _rect; + bool _rectSet; + int _iD; + char *_soundEvent; +public: + TSpriteBlendMode _blendMode; + virtual bool afterMove(); + float _scale; + uint32 _alphaColor; + virtual bool isReady(); + virtual bool getExtendedFlag(const char *flagName); + virtual bool resetSoundPan(); + virtual bool updateSounds(); + bool updateOneSound(BaseSound *sound); + int _sFXVolume; + + virtual bool handleMouseWheel(int delta); + virtual bool handleMouse(TMouseEvent event, TMouseButton button); + virtual bool handleKeypress(Common::Event *event, bool printable = false); + virtual int getHeight(); + bool setCursor(const char *filename); + bool setActiveCursor(const char *filename); + bool cleanup(); + const char *getCaption(int caseVal = 1); + void setCaption(const char *caption, int caseVal = 1); + + bool _editorOnly; + bool _is3D; + + DECLARE_PERSISTENT(BaseObject, BaseScriptHolder) + virtual bool showCursor(); + BaseSprite *_cursor; + bool _sharedCursors; + BaseSprite *_activeCursor; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + virtual bool listen(BaseScriptHolder *param1, uint32 param2); + + bool _movable; + bool _zoomable; + bool _shadowable; + int _posY; + int _posX; + bool _registrable; + char *_caption[7]; + bool _saveState; + + BaseObject(BaseGame *inGame); + virtual ~BaseObject(); + // base + virtual bool update() { + return STATUS_FAILED; + }; + virtual bool display() { + return STATUS_FAILED; + }; + virtual bool invalidateDeviceObjects() { + return STATUS_OK; + }; + virtual bool restoreDeviceObjects() { + return STATUS_OK; + }; + bool _nonIntMouseEvents; + + +public: + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif |