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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/base_script_holder.h
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/base_script_holder.h')
-rw-r--r--engines/wintermute/base/base_script_holder.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h
new file mode 100644
index 0000000000..0e5bc1b7ec
--- /dev/null
+++ b/engines/wintermute/base/base_script_holder.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSCRIPTHOLDER_H
+#define WINTERMUTE_BSCRIPTHOLDER_H
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace WinterMute {
+
+class CBScriptHolder : public CBScriptable {
+public:
+ DECLARE_PERSISTENT(CBScriptHolder, CBScriptable)
+
+ CBScriptHolder(CBGame *inGame);
+ virtual ~CBScriptHolder();
+ virtual CScScript *invokeMethodThread(const char *methodName);
+ virtual void makeFreezable(bool freezable);
+ bool canHandleEvent(const char *eventName);
+ virtual bool canHandleMethod(const char *eventMethod);
+ bool cleanup();
+ bool removeScript(CScScript *script);
+ bool addScript(const char *filename);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool listen(CBScriptHolder *param1, uint32 param2);
+ bool applyEvent(const char *eventName, bool unbreakable = false);
+ void setFilename(const char *filename);
+ bool parseProperty(byte *buffer, bool complete = true);
+ char *_filename;
+ bool _freezable;
+ bool _ready;
+
+ CBArray<CScScript *, CScScript *> _scripts;
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+ virtual void scDebuggerDesc(char *buf, int bufSize);
+ // IWmeObject
+public:
+ virtual bool sendEvent(const char *eventName);
+};
+
+} // end of namespace WinterMute
+
+#endif