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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/base_script_holder.h
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/base_script_holder.h')
-rw-r--r--engines/wintermute/base/base_script_holder.h152
1 files changed, 76 insertions, 76 deletions
diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h
index cab0d4f693..0c3d7a1a70 100644
--- a/engines/wintermute/base/base_script_holder.h
+++ b/engines/wintermute/base/base_script_holder.h
@@ -1,76 +1,76 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_SCRIPTHOLDER_H
-#define WINTERMUTE_BASE_SCRIPTHOLDER_H
-
-#include "engines/wintermute/coll_templ.h"
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/base_scriptable.h"
-
-namespace Wintermute {
-
-class BaseScriptHolder : public BaseScriptable {
-public:
- DECLARE_PERSISTENT(BaseScriptHolder, BaseScriptable)
-
- BaseScriptHolder(BaseGame *inGame);
- virtual ~BaseScriptHolder();
- virtual ScScript *invokeMethodThread(const char *methodName);
- virtual void makeFreezable(bool freezable);
- bool canHandleEvent(const char *eventName);
- virtual bool canHandleMethod(const char *eventMethod);
- bool cleanup();
- bool removeScript(ScScript *script);
- bool addScript(const char *filename);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- virtual bool listen(BaseScriptHolder *param1, uint32 param2);
- bool applyEvent(const char *eventName, bool unbreakable = false);
- void setFilename(const char *filename);
- const char *getFilename() { return _filename; }
- bool parseProperty(byte *buffer, bool complete = true);
- bool _freezable;
- bool _ready;
-
- BaseArray<ScScript *> _scripts;
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
- virtual void scDebuggerDesc(char *buf, int bufSize);
- // IWmeObject
-private:
- char *_filename;
-public:
- virtual bool sendEvent(const char *eventName);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SCRIPTHOLDER_H
+#define WINTERMUTE_BASE_SCRIPTHOLDER_H
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace Wintermute {
+
+class BaseScriptHolder : public BaseScriptable {
+public:
+ DECLARE_PERSISTENT(BaseScriptHolder, BaseScriptable)
+
+ BaseScriptHolder(BaseGame *inGame);
+ virtual ~BaseScriptHolder();
+ virtual ScScript *invokeMethodThread(const char *methodName);
+ virtual void makeFreezable(bool freezable);
+ bool canHandleEvent(const char *eventName);
+ virtual bool canHandleMethod(const char *eventMethod);
+ bool cleanup();
+ bool removeScript(ScScript *script);
+ bool addScript(const char *filename);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ virtual bool listen(BaseScriptHolder *param1, uint32 param2);
+ bool applyEvent(const char *eventName, bool unbreakable = false);
+ void setFilename(const char *filename);
+ const char *getFilename() { return _filename; }
+ bool parseProperty(byte *buffer, bool complete = true);
+ bool _freezable;
+ bool _ready;
+
+ BaseArray<ScScript *> _scripts;
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+ virtual void scDebuggerDesc(char *buf, int bufSize);
+ // IWmeObject
+private:
+ char *_filename;
+public:
+ virtual bool sendEvent(const char *eventName);
+};
+
+} // end of namespace Wintermute
+
+#endif