diff options
Diffstat (limited to 'engines/wintermute/base/base_script_holder.h')
-rw-r--r-- | engines/wintermute/base/base_script_holder.h | 152 |
1 files changed, 76 insertions, 76 deletions
diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h index cab0d4f693..0c3d7a1a70 100644 --- a/engines/wintermute/base/base_script_holder.h +++ b/engines/wintermute/base/base_script_holder.h @@ -1,76 +1,76 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_SCRIPTHOLDER_H
-#define WINTERMUTE_BASE_SCRIPTHOLDER_H
-
-#include "engines/wintermute/coll_templ.h"
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/base_scriptable.h"
-
-namespace Wintermute {
-
-class BaseScriptHolder : public BaseScriptable {
-public:
- DECLARE_PERSISTENT(BaseScriptHolder, BaseScriptable)
-
- BaseScriptHolder(BaseGame *inGame);
- virtual ~BaseScriptHolder();
- virtual ScScript *invokeMethodThread(const char *methodName);
- virtual void makeFreezable(bool freezable);
- bool canHandleEvent(const char *eventName);
- virtual bool canHandleMethod(const char *eventMethod);
- bool cleanup();
- bool removeScript(ScScript *script);
- bool addScript(const char *filename);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- virtual bool listen(BaseScriptHolder *param1, uint32 param2);
- bool applyEvent(const char *eventName, bool unbreakable = false);
- void setFilename(const char *filename);
- const char *getFilename() { return _filename; }
- bool parseProperty(byte *buffer, bool complete = true);
- bool _freezable;
- bool _ready;
-
- BaseArray<ScScript *> _scripts;
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
- virtual void scDebuggerDesc(char *buf, int bufSize);
- // IWmeObject
-private:
- char *_filename;
-public:
- virtual bool sendEvent(const char *eventName);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SCRIPTHOLDER_H +#define WINTERMUTE_BASE_SCRIPTHOLDER_H + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base_scriptable.h" + +namespace Wintermute { + +class BaseScriptHolder : public BaseScriptable { +public: + DECLARE_PERSISTENT(BaseScriptHolder, BaseScriptable) + + BaseScriptHolder(BaseGame *inGame); + virtual ~BaseScriptHolder(); + virtual ScScript *invokeMethodThread(const char *methodName); + virtual void makeFreezable(bool freezable); + bool canHandleEvent(const char *eventName); + virtual bool canHandleMethod(const char *eventMethod); + bool cleanup(); + bool removeScript(ScScript *script); + bool addScript(const char *filename); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + virtual bool listen(BaseScriptHolder *param1, uint32 param2); + bool applyEvent(const char *eventName, bool unbreakable = false); + void setFilename(const char *filename); + const char *getFilename() { return _filename; } + bool parseProperty(byte *buffer, bool complete = true); + bool _freezable; + bool _ready; + + BaseArray<ScScript *> _scripts; + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + virtual void scDebuggerDesc(char *buf, int bufSize); + // IWmeObject +private: + char *_filename; +public: + virtual bool sendEvent(const char *eventName); +}; + +} // end of namespace Wintermute + +#endif |